As a Pokémon Studio user building custom gameplay experiences
I want to define trainer party size limits beyond the default of 6 Pokémon
So that I can create projects with alternative gameplay rules (e.g. larger teams), without being constrained by Studio if the underlying engine supports it
This flexibility must remain controlled and explicit, to avoid inconsistencies or unintended side effects.
Acceptance Criteria
Identified and Relevant Use Cases
Relevant
- Creating games with larger standard party sizes (e.g. 8 creatures instead of 6).
- Designing custom battle systems or non-Pokémon-like experiences.
- Advanced projects experimenting with alternative combat formats.
Out of Scope
- Per-trainer custom limits (adds complexity with limited immediate value).
- Full decoupling from Pokémon conventions without validation against PSDK constraints.
As a Pokémon Studio user building custom gameplay experiences
I want to define trainer party size limits beyond the default of 6 Pokémon
So that I can create projects with alternative gameplay rules (e.g. larger teams), without being constrained by Studio if the underlying engine supports it
This flexibility must remain controlled and explicit, to avoid inconsistencies or unintended side effects.
Acceptance Criteria
Identified and Relevant Use Cases
Relevant
Out of Scope