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V3 Doc Event Parameters
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Enable walking animation
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Animate the sprite when idle
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Fix sprite direction during movement
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Allow the event to pass through everything
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Allow the event to appear above everything
- Raise the event by one level (
¤in the event name) - Set the event’s display layer (z-level) (
[z=N]in the event name)
- Raise the event by one level (
Creating an event manager in Studio helps reduce dependency on PSDK code for most existing systems. Currently, you have to follow the code documentation or search to understand how to set certain systems related to events, especially when dealing with hardcoded constants or data.
This list proposes which event-related systems to prioritize for initial implementation, with the rest to be added in later updates.
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Display a shadow under the event (
§in the event name)- Display a realistic shadow (currently a global parameter)
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Make the event invisible (
invisible_in the event name) -
The event is an invisible object (
OBJ_INVISIBLEin the event name) -
Set the event’s default movement (move route)
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Force the appearance of the first event page (
$in the event name) -
Do not generate a sprite for this event (
[sprite=off]in the event name) -
Force Surf mode (
surf_in the event name) -
Disable particles (
[particle=off]in the event name) -
Modify the event sprite’s offset (
[offset_x=N]or[offset_y=N]in the event name) -
Disable ice sliding (
[noslide=on]in the event name) -
Disable reflection on transparent surfaces (
[reflection=on]in the event name)
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