Blocks that use tile entities have no model and render as invisible. These need custom renderers matching vanilla. **Signs & Hanging Signs (48 blocks)** - [ ] Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Cherry, Pale Oak, Mangrove, Bamboo, Crimson, Warped (sign, wall sign, hanging sign, wall hanging sign) **Banners (32 blocks)** - [ ] All 16 colors (banner + wall banner) **Beds (16 blocks)** - [ ] All 16 colors **Shulker Boxes (17 blocks)** - [x] Default + all 16 colors **Chests (12 blocks)** - [ ] Chest, trapped chest, ender chest - [ ] Copper chest variants (normal, exposed, weathered, oxidized, waxed) **Heads & Skulls (12 blocks)** - [ ] Skeleton, wither skeleton, zombie, creeper, piglin, player (skull + wall) - [ ] Dragon head + wall **Other** - [ ] Conduit - [ ] Decorated pot - [ ] Heavy core - [ ] Copper golem statues (6 variants) **Intentionally invisible (no action needed)** - Air, cave air, void air, water, lava, light, barrier, structure void, bubble column, moving piston, end portal, end gateway
Blocks that use tile entities have no model and render as invisible. These need custom renderers matching vanilla.
Signs & Hanging Signs (48 blocks)
Banners (32 blocks)
Beds (16 blocks)
Shulker Boxes (17 blocks)
Chests (12 blocks)
Heads & Skulls (12 blocks)
Other
Intentionally invisible (no action needed)