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318 lines (258 loc) · 8.95 KB
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const defaultWords = [
'DEVOPS', 'AGILE', 'VERSION', 'BRANCH', 'GITHUB',
'CHANGES', 'FEATURES', 'HOTFIX', 'CONTINUOUS', 'INTEGRATION',
'DEPLOYMENT', 'TESTING', 'COMMIT', 'SNAPSHOT', 'CULTURE',
'PIPELINE', 'DOCKER', 'SCRUM', 'KANBAN', 'MERGE'
];
let gameState = {
player1: { name: '', score: 0 },
player2: { name: '', score: 0 },
currentPlayer: 1,
currentWord: '',
guessedLetters: [],
wrongGuesses: 0,
maxWrong: 6,
gameActive: false,
usedWords: []
};
let wordBank = [];
document.addEventListener('DOMContentLoaded', function() {
loadWordBank();
generateKeyboard();
});
function toggleTheme() {
const themeIcon = document.querySelector('.theme-icon');
if (themeIcon.textContent === '🌙') {
themeIcon.textContent = '☀️';
} else {
themeIcon.textContent = '🌙';
}
}
function switchTab(tabName) {
const tabs = document.querySelectorAll('.tab-content');
tabs.forEach(tab => tab.classList.remove('active'));
const tabButtons = document.querySelectorAll('.tab');
tabButtons.forEach(btn => btn.classList.remove('active'));
document.getElementById(tabName).classList.add('active');
event.target.classList.add('active');
}
function loadWordBank() {
const stored = localStorage.getItem('wordBank');
if (stored) {
wordBank = JSON.parse(stored);
} else {
wordBank = [...defaultWords];
saveWordBank();
}
displayWordBank();
}
function saveWordBank() {
localStorage.setItem('devopsWords', JSON.stringify(wordBank));
}
function displayWordBank() {
const wordList = document.getElementById('wordList');
const wordCount = document.getElementById('wordCount');
wordCount.textContent = wordBank.length;
if (wordBank.length === 0) {
wordList.innerHTML = `
<div class="empty-state">
<h3>No words in the bank!</h3>
<p>Add some DevOps terms to get started.</p>
</div>
`;
return;
}
wordList.innerHTML = '';
wordBank.forEach((word, index) => {
const wordItem = document.createElement('div');
wordItem.className = 'word-item';
wordItem.innerHTML = `
<span class="word">${word}</span>
<div class="actions">
<button class="edit-btn" onclick="editWord(${index})">Edit</button>
<button class="delete-btn" onclick="deleteWord(${index})">Delete</button>
</div>
`;
wordList.appendChild(wordItem);
});
}
function addWord() {
const input = document.getElementById('newWord');
const word = input.value.trim().toUpperCase();
wordBank.push(word);
input.value = '';
saveWordBank();
displayWordBank();
}
function editWord(index) {
const newWord = prompt('Edit word:', wordBank[index]);
if (newWord) {
wordBank.splice(index, 1);
saveWordBank();
displayWordBank();
}
}
function deleteWord(index) {
if (confirm('Are you sure you want to delete this word?')) {
saveWordBank();
displayWordBank();
}
}
function generateKeyboard() {
const keyboard = document.getElementById('keyboard');
const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
keyboard.innerHTML = '';
for (let letter of letters) {
const button = document.createElement('button');
button.className = 'key';
button.textContent = letter;
button.onclick = () => guessLetter(letter);
button.id = 'key-' + letter;
keyboard.appendChild(button);
}
}
function startGame() {
const p1Name = document.getElementById('player1Name').value.trim();
const p2Name = document.getElementById('player2Name').value.trim();
gameState.player1.name = p1Name || 'Player 1';
gameState.player2.name = p2Name || 'Player 2';
document.getElementById('player1Display').textContent = gameState.player1.name;
document.getElementById('player2Display').textContent = gameState.player2.name;
document.getElementById('gameArea').style.display = 'block';
nextRound();
}
function nextRound() {
if (wordBank.length === 0) {
alert('No words in the word bank! Add some words first.');
return;
}
gameState.guessedLetters = [];
gameState.wrongGuesses = 0;
gameState.gameActive = true;
const randomIndex = Math.floor(Math.random() * wordBank.length);
gameState.currentWord = wordBank[randomIndex];
document.getElementById('gameStatus').classList.remove('show');
document.getElementById('gameStatus').className = 'game-status';
resetHangman();
resetKeyboard();
updateWordDisplay();
updateWrongLetters();
updateLives();
updateCurrentPlayer();
}
function guessLetter(letter) {
if (!gameState.gameActive) return;
if (gameState.guessedLetters.includes(letter)) {
return;
}
gameState.guessedLetters.push(letter);
if (!gameState.currentWord.includes(letter)) {
gameState.wrongGuesses++;
updateHangman();
}
updateWordDisplay();
updateWrongLetters();
updateLives();
checkGameStatus();
}
function updateWordDisplay() {
const display = document.getElementById('wordDisplay');
let displayText = '';
for (let letter of gameState.currentWord) {
if (gameState.guessedLetters.includes(letter)) {
displayText += letter + ' ';
} else {
displayText += '_ ';
}
}
display.textContent = displayText.trim();
}
function updateWrongLetters() {
const wrongLettersDiv = document.getElementById('wrongLetters');
const wrong = gameState.guessedLetters.filter(letter =>
!gameState.currentWord.includes(letter)
);
if (wrong.length === 0) {
wrongLettersDiv.textContent = 'None yet';
} else {
wrongLettersDiv.textContent = gameState.guessedLetters.join(', ');
}
}
function updateLives() {
const livesLeft = gameState.maxWrong - gameState.wrongGuesses + 1;
document.getElementById('livesLeft').textContent = livesLeft;
}
function updateHangman() {
const parts = ['head', 'body', 'leftArm', 'rightArm', 'leftLeg', 'rightLeg'];
const wrongOrder = ['head', 'leftArm', 'rightArm', 'body', 'leftLeg', 'rightLeg'];
const partIndex = gameState.wrongGuesses - 1;
if (partIndex >= 0 && partIndex < wrongOrder.length) {
const partToShow = wrongOrder[partIndex];
document.getElementById(partToShow).style.display = 'block';
}
}
function resetHangman() {
const parts = ['head', 'body', 'leftArm', 'rightArm', 'leftLeg', 'rightLeg'];
parts.forEach(part => {
document.getElementById(part).style.display = 'none';
});
}
function resetKeyboard() {
const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
for (let letter of letters) {
const button = document.getElementById('key-' + letter);
if (button) {
button.disabled = false;
}
}
}
function updateCurrentPlayer() {
const player1Div = document.getElementById('player1Score');
const player2Div = document.getElementById('player2Score');
if (gameState.currentPlayer === 1) {
player1Div.classList.add('active');
player2Div.classList.remove('active');
} else {
player1Div.classList.remove('active');
player2Div.classList.add('active');
}
}
function checkGameStatus() {
const allLettersGuessed = [...gameState.currentWord].every(letter =>
gameState.guessedLetters.includes(letter)
);
if (allLettersGuessed) {
gameWon();
return;
}
if (gameState.wrongGuesses >= gameState.maxWrong) {
gameLost();
return;
}
}
function gameWon() {
gameState.gameActive = false;
if (gameState.currentPlayer === 1) {
gameState.player2.score += 10;
document.getElementById('score2').textContent = gameState.player2.score;
} else {
gameState.player1.score += 10;
document.getElementById('score1').textContent = gameState.player1.score;
}
const statusDiv = document.getElementById('gameStatus');
const statusMsg = document.getElementById('statusMessage');
const winnerName = gameState.currentPlayer === 1 ?
gameState.player2.name : gameState.player1.name;
statusMsg.textContent = `🎉 ${winnerName} won! The word was: ${gameState.currentWord}`;
statusDiv.classList.add('show', 'winner');
}
function gameLost() {
gameState.gameActive = false;
const statusDiv = document.getElementById('gameStatus');
const statusMsg = document.getElementById('statusMessage');
const currentPlayerName = gameState.currentPlayer === 1 ?
gameState.player1.name : gameState.player2.name;
statusMsg.textContent = `😢 ${currentPlayerName} lost! The word was: ${gameState.currentWord}`;
statusDiv.classList.add('show', 'loser');
gameState.currentPlayer = gameState.currentPlayer === 1 ? 2 : 1;
}