diff --git a/content/usage/shadergraph/index.md b/content/usage/shadergraph/index.md index 8925e37..21cb6c8 100644 --- a/content/usage/shadergraph/index.md +++ b/content/usage/shadergraph/index.md @@ -25,6 +25,8 @@ ProPixelizer will automatically add the required material properties, rendering When creating your own graphs, **the only requirement is that you include the ProPixelizer SG Alpha node**, as in the example below. +![Required node](required.png) + ## Example: Uber Shader For an example, let's take a look at the `ProPixelizerUberShader`, which is located at `ProPixelizer/ShaderGraph`. diff --git a/content/usage/shadergraph/required.png b/content/usage/shadergraph/required.png new file mode 100644 index 0000000..95be775 Binary files /dev/null and b/content/usage/shadergraph/required.png differ