diff --git a/content/usage/overview/bats.gif b/content/usage/overview/bats.gif new file mode 100644 index 0000000..202191a Binary files /dev/null and b/content/usage/overview/bats.gif differ diff --git a/content/usage/overview/index.md b/content/usage/overview/index.md index 47dac48..21cef55 100644 --- a/content/usage/overview/index.md +++ b/content/usage/overview/index.md @@ -8,7 +8,9 @@ The ProPixelizer package includes a number of things to achieve perfect pixelisa - A [ProPixelizerUberShader](@/technical/ubershader/index.md) which provides control over pixelisation, color grading, outlines, cel shading and more. - A [ShaderGraph SubTarget](@/usage/shadergraph/index.md) and examples if you want to create your own shaders. - The [ProPixelizerCamera](@/usage/camera_setup/index.md) MonoBehavior for controlling ProPixelizer's pixelisation. +- Multiple [pixelization methods](@/usage/pixelization/index.md), ranging from fully pixelated to hybrid/selectively-pixelated scenes. - Easy methods to [Remove Pixel Creep](@/usage/eliminate_pixel_creep/index.md) to create crisp looking 3D pixel art. +- Different types of [edges and outlines](@/usage/outlines/index.md) to support a variety of different pixel art styles. - Custom tools for creating your own [dither patterns and color palettes](@/usage/palette_tools/index.md), and [stepped animations](@/usage/stepped_animation/index.md). If you need help please do contact me for support: @@ -20,4 +22,9 @@ I hope you enjoy using ProPixelizer, and I'm always very pleased to hear what yo Cheers! -Elliot \ No newline at end of file +Elliot + + +{% article_image(image="bats.gif", gif=true) %} +An example scene created in ProPixelizer. +{% end %} \ No newline at end of file diff --git a/content/usage/pixelization/index.md b/content/usage/pixelization/index.md index e3a8978..1cc02ca 100644 --- a/content/usage/pixelization/index.md +++ b/content/usage/pixelization/index.md @@ -51,6 +51,6 @@ Pixel Expansion requires an additional pass that is similar to an anti-aliasing Some performance guidelines for different platforms can be found below. Note that you can specify different render pipeline assets for different quality settings, so you can automatically build e.g. mobile or webGL with different ProPixelizer settings than PC or console. - **Highest performance** (android, iOS, webGL) - - Full-screen pixelization filter, disable pixel expansion, use virtual camera. + - Full-screen pixelization filter, disable `Use Pixel Expansion`, use virtual camera. - **Highest fidelity** (PC, consoles) - - Use pixel expansion \ No newline at end of file + - Enable `Use pixel expansion` if smooth movement is desired. \ No newline at end of file