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test.py
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222 lines (168 loc) · 8.02 KB
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from engine import Scene, Node, SceneManager
import keyboard
import random
import colorama
import os
import string
os.system('mode con: cols=60 lines=31')
colorama.init()
class Desktop(Node):
def __init__(self):
super().__init__([0, 0], "Begin (B)")
def _process(self, scene, delta):
if keyboard.is_pressed("B"):
scene.manager.change_current_scene("level")
current_level = 1
class Progressbar(Node):
def __init__(self, position):
super().__init__(position,
"████████████████████████\n██ ██\n████████████████████████", [[2, 1], [22, 2]])
self.segments = []
def _process(self, scene, delta):
self.position[1] += delta * 6 * \
(keyboard.is_pressed("s") - keyboard.is_pressed("w"))
self.position[0] += delta * 12 * \
(keyboard.is_pressed("d") - keyboard.is_pressed("a"))
def _on_collision(self, scene, collider):
if isinstance(collider, BlueSegment):
if all(map(lambda x: x in ["-"], self.segments)):
self.segments = ["░"]
self.collision_box[0][0] = 3
else:
self.segments.append("░")
self.collision_box[0][0] += 1
if isinstance(collider, CyanSegment):
if all(map(lambda x: x in ["-"], self.segments)):
self.segments = ["░"] * collider.multiplier
self.collision_box[0][0] = 3
else:
self.segments.extend(["░"] * collider.multiplier)
self.collision_box[0][0] += 1
if isinstance(collider, YellowSegment):
if all(map(lambda x: x in ["-"], self.segments)):
self.segments = ["▓"]
self.collision_box[0][0] = 3
else:
self.segments.append("▓")
self.collision_box[0][0] += 1
if len(self.segments) == 20:
scene.stop()
elif isinstance(collider, PinkSegment):
if all(map(lambda x: x == "-", self.segments)):
self.segments.append("-")
self.collision_box[0][0] += 1
else:
self.segments.pop()
self.collision_box[0][0] -= 1
elif isinstance(collider, RedSegment):
raise Exception("You lost!")
elif isinstance(collider, GreenSegment):
self.segments = ["░"] * 20
scene.stop()
self.renderobject.texture = f"████████████████████████\n██{''.join(self.segments)}{' ' * (20 - len(self.segments))}██\n████████████████████████"
if len(self.segments) == 20:
scene.manager.change_current_scene("winning")
class Segment(Node):
def __init__(self, position, texture, speed, wobbling_speed):
super().__init__(position, texture, [[0, 0], [1, 1]])
self.speed = speed
self.wobbling_speed = wobbling_speed
self.ticks = 0
self.wobbling_direction = 1
def _process(self, scene, delta):
self.position[1] += self.speed * delta
self.position[0] += self.wobbling_speed * \
self.wobbling_direction * delta
self.ticks += 1
if self.ticks == 1000:
self.wobbling_direction *= -1
self.ticks = 0
if self.ticks == 20000:
scene.remove_node(self)
del self
def _on_collision(self, scene, collider):
scene.remove_node(self)
del self
class BlueSegment(Segment):
def __init__(self, position, speed, wobbling_speed):
super().__init__(position, "░", speed, wobbling_speed)
class YellowSegment(Segment):
def __init__(self, position, speed, wobbling_speed):
super().__init__(position, "▓", speed, wobbling_speed)
class CyanSegment(Segment):
def __init__(self, position, speed, wobbling_speed):
self.multiplier = random.randint(2, 3)
super().__init__(position, f"▒x{self.multiplier}", speed, wobbling_speed)
class PinkSegment(Segment):
def __init__(self, position, speed, wobbling_speed):
super().__init__(position, "-", speed, wobbling_speed)
class RedSegment(Segment):
def __init__(self, position, speed, wobbling_speed):
super().__init__(position, "!", speed, wobbling_speed)
class NullSegment(Segment):
def __init__(self, position, speed, wobbling_speed):
super().__init__(position, "0", speed, wobbling_speed)
class GreenSegment(Segment):
def __init__(self, position, speed, wobbling_speed):
super().__init__(position, "✓", speed, wobbling_speed)
class Clippy(Node):
def __init__(self, position):
self.key = random.choice(string.ascii_letters)
super().__init__(position,
f"╔═╗╔════════════╗\n00║╠════════════╣\n╚╝║║ close ({self.key}) ║\n╚═╝╚════════════╝")
def _process(self, scene, delta):
if keyboard.is_pressed(self.key):
scene.remove_node(self)
del self
else:
progressbar_pos = scene.get_node(0).position
try:
direction = [(progressbar_pos[i]-self.position[i]) /
abs(progressbar_pos[i]-self.position[i]) for i in range(2)]
self.position[0] += direction[0] * 4 * delta
self.position[1] += direction[1] * 4 * delta
except ZeroDivisionError:
pass
class ObjectGen(Node):
def __init__(self):
super().__init__([0, 0], "")
self.ticks = 0
self.wobbling_speed = min(current_level * 2, 20)
self.speed = 2 + min(current_level * 2, 20)
self.needed_ticks = min(40000/current_level, 2500)
def _process(self, scene, delta):
self.ticks += 1
if self.ticks == self.needed_ticks:
scene.add_node(random.choices([BlueSegment, CyanSegment, YellowSegment, PinkSegment,
RedSegment, NullSegment, GreenSegment], [0.3, 0.14, 0.01, 0.14, 0.3, 0.01, 0.1])[0]([random.randint(0, 60), 0], self.speed, self.wobbling_speed))
scene.add_node(random.choice([Clippy([random.randint(0, 60),
random.randint(0, 30)])]))
self.ticks = 0
class WinningScreen(Node):
def __init__(self):
global current_level
super().__init__([16, 3], "╔═════════════════════════╗\n║ You win! ║\n╠═════════════════════════╣\n║ ║\n║ ║\n║ Congratulations! ║\n║ ║\n║ ║\n║ ╔═══════════╗ ║\n║ ║ O K ║ ║\n║ ╚═══════════╝ ║\n╚═════════════════════════╝")
current_level += 1
def _process(self, scene, delta):
if keyboard.is_pressed("space"):
scene.manager.change_current_scene("desktop")
confirm = input(
"WARNING: Flashing lights, please do not play if you're sensitive (Y)")
if confirm.upper() == "Y":
try:
manager = SceneManager()
desktop = Desktop()
desktopscene = Scene(manager, "desktop")
desktopscene.add_node(desktop)
progressbar = Progressbar([6, 0])
objectgen = ObjectGen()
scene = Scene(manager, "level")
scene.add_node(progressbar)
scene.add_node(objectgen)
winning = Scene(manager, "winning")
winning_popup = WinningScreen()
winning.add_node(winning_popup)
manager.change_current_scene("desktop")
except Exception as e:
print(e)
input()