Skip to content

Latest commit

 

History

History
64 lines (41 loc) · 2.64 KB

File metadata and controls

64 lines (41 loc) · 2.64 KB
description Adding some personalization to your game.

Windows skins

Window Skins

A WindowSkin is a picture that is cut for being used as a design for window boxes (text dialog for example), arrows (end of message, target selection, up/down), texts in battles (damage numbers with normal, critical, heals, and miss). RPG Paper Maker doesn't have a fix template, you can edit the cutting of each element of your WindowSkin by yourself.

Here is the default Window Skin image used:

Windows skin sample

Create a Window Skin and / or change default Window Skin

Got to Systems Manager > System.

Windows skin tool

  • On left: Change default.
  • On right: Manage all WindowSkins.

Edit WindowSkin

To view a cutting, put your mouse on the widget associated (example: top-left border). You'll see a red rectangle. If you want to change it, there are two ways.

Enter

Click on the Enter... button to open a dialog box and edit the rectangle with input numbers.

Cutting windows skin

Select

Click on the Select... button and draw the rectangle with your mouse directly on the picture preview.

Click to select

Properties

  • Picture: The picture used by the WindowSkin.

  • Side borders: The side borders used for the window boxes.

  • Borders: The borders used for the window boxes.

  • Background:

    Screenshot

    • Normal: The background image used for the window boxes.
    • Selection: The background image used for the window choices / tabs when selected.
    • Option:
      • Repeat: Repeat the background image for larger windows.
      • Stretch: Stretch the background image for larger windows.
  • Arrows:

    • Target selection: The arrows animation used for the battle target selection.
    • End of message: The arrows animation used for the command show text command.
    • Up / Down: The arrows used for the input number.
  • Texts:

    • Normal damage: The texts numbers used for normal damages.
    • Heal damage: The texts numbers used for heal damages.
    • Critical damage: The texts numbers used for critical damages.
    • Miss: The texts numbers used for miss damages.