Describe the feature
When using the FALL_BLOCK method of chopping trees, the items will get dropped as items if they fall on a tile they cant be placed on (torches, path, etc). This behavior is fine for logs but causes leaves to drop as leaf blocks and not saplings, which are fairly useless and clog up the inventory.
I feel this should be possible seeing as how FALL_ITEM performs this behavior, maybe there could be a check for if the sand entity (which It appears you use) gets destroyed in which it drops as if it was destroyed, but if it can be placed it gets placed.
Describe the feature
When using the FALL_BLOCK method of chopping trees, the items will get dropped as items if they fall on a tile they cant be placed on (torches, path, etc). This behavior is fine for logs but causes leaves to drop as leaf blocks and not saplings, which are fairly useless and clog up the inventory.
I feel this should be possible seeing as how FALL_ITEM performs this behavior, maybe there could be a check for if the sand entity (which It appears you use) gets destroyed in which it drops as if it was destroyed, but if it can be placed it gets placed.