diff --git a/AdvancedPortals/AdvancedPortals.cs b/AdvancedPortals/AdvancedPortals.cs index d1e028966..b3916a4a3 100644 --- a/AdvancedPortals/AdvancedPortals.cs +++ b/AdvancedPortals/AdvancedPortals.cs @@ -167,7 +167,9 @@ private void Awake() { _harmony.Patch(handlePortalClickMethod, new HarmonyMethod( typeof(Teleport_Patch), nameof(Teleport_Patch.TargetPortal_HandlePortalClick_Prefix))); - _harmony.Patch(handlePortalClickMethod, null, new HarmonyMethod( + // Finalizer, not postfix: must clear CurrentAdvancedPortal even when the click + // handler throws, or the stuck static applies this portal's allow-list globally. + _harmony.Patch(handlePortalClickMethod, finalizer: new HarmonyMethod( typeof(Teleport_Patch), nameof(Teleport_Patch.Generic_Postfix))); } } diff --git a/AdvancedPortals/src/Teleport_Patch.cs b/AdvancedPortals/src/Teleport_Patch.cs index c77f82589..906e23d2e 100644 --- a/AdvancedPortals/src/Teleport_Patch.cs +++ b/AdvancedPortals/src/Teleport_Patch.cs @@ -10,6 +10,10 @@ public static class Teleport_Patch public static void TargetPortal_HandlePortalClick_Prefix() { + if (Player.m_localPlayer == null) + { + return; + } Vector3 playerPos = Player.m_localPlayer.transform.position; const float searchRadius = 2.0f; Collider[] colliders = Physics.OverlapSphere(playerPos, searchRadius); @@ -61,9 +65,13 @@ public static void TeleportWorld_UpdatePortal_Prefix(TeleportWorld __instance) CurrentAdvancedPortal = __instance.GetComponent(); } + // Finalizer, not postfix: UpdatePortal runs on an InvokeRepeating timer for every portal in the + // scene, and a postfix does not run when the original (or another mod's patch) throws -- which + // used to leave CurrentAdvancedPortal stuck, applying one portal's allow-list to every later + // Inventory.IsTeleportable call in the game. [HarmonyPatch(typeof(TeleportWorld), nameof(TeleportWorld.UpdatePortal))] - [HarmonyPostfix] - public static void TeleportWorld_UpdatePortal_Postfix() + [HarmonyFinalizer] + public static void TeleportWorld_UpdatePortal_Finalizer() { CurrentAdvancedPortal = null; } @@ -76,8 +84,8 @@ public static void TeleportWorld_Teleport_Prefix(TeleportWorld __instance) } [HarmonyPatch(typeof(TeleportWorld), nameof(TeleportWorld.Teleport))] - [HarmonyPostfix] - public static void TeleportWorld_Teleport_Postfix() + [HarmonyFinalizer] + public static void TeleportWorld_Teleport_Finalizer() { CurrentAdvancedPortal = null; } @@ -102,12 +110,15 @@ public static void Inventory_IsTeleportable_Pretfix(Inventory __instance, ref bo foreach (ItemDrop.ItemData itemData in __instance.GetAllItems()) { - if (itemData.m_dropPrefab == null) + if (itemData.m_shared.m_teleportable) { continue; } - if (!itemData.m_shared.m_teleportable && + // A non-teleportable item with no drop prefab cannot be matched against the allow-list; + // treat it as blocking rather than silently letting it through (vanilla blocks on the + // shared flag alone and never consults the prefab). + if (itemData.m_dropPrefab == null || !CurrentAdvancedPortal.AllowedItems.Contains(itemData.m_dropPrefab.name)) { return; diff --git a/AdvancedPortals/src/UpdatePortals.cs b/AdvancedPortals/src/UpdatePortals.cs index c2c5e48e5..370c15839 100644 --- a/AdvancedPortals/src/UpdatePortals.cs +++ b/AdvancedPortals/src/UpdatePortals.cs @@ -123,6 +123,7 @@ public static void UpdatePortalConfigurations() if (piece == null) { AdvancedPortals.APLogger.LogError($"Could not update portal configurations for {portal}. Piece not found."); + continue; } GameObject pieceTablePiece = pieceTable.m_pieces.Find(x => x.name == Utils.GetPrefabName(portalPrefab.name)); @@ -142,6 +143,13 @@ public static void UpdatePortalConfigurations() { var newReq = req.GetRequirement(); GameObject resource = PrefabManager.Instance.GetPrefab(req.Item); + if (resource == null) + { + // A typo or an item from an uninstalled mod: skip this requirement instead of + // NRE-ing out of OnPiecesRegistered and leaving the remaining portals unconfigured. + AdvancedPortals.APLogger.LogError($"Could not find requirement prefab {req.Item}, for {portal}"); + continue; + } ItemDrop resourceItemDrop = resource.GetComponent(); if (resourceItemDrop != null) { @@ -154,14 +162,26 @@ public static void UpdatePortalConfigurations() } } - piece.m_resources = reqs.ToArray(); + // If every configured ingredient failed to resolve, keep the previous requirements: + // an empty array would make the portal free to build. + if (reqs.Count > 0) + { + piece.m_resources = reqs.ToArray(); + } + else + { + AdvancedPortals.APLogger.LogError($"No valid ingredients resolved for {portal}; keeping the previous build cost."); + } piece.m_description = GetAdvancedPortalDescription(component.AllowEverything, component.AllowedItems); if (pieceTablePiece != null) { // Update existing var tablePiece = pieceTablePiece.GetComponent(); - tablePiece.m_resources = reqs.ToArray(); + if (reqs.Count > 0) + { + tablePiece.m_resources = reqs.ToArray(); + } } else { diff --git a/Common/src/Modding/AssetBundleLoader.cs b/Common/src/Modding/AssetBundleLoader.cs index db5521aac..237fdbf93 100644 --- a/Common/src/Modding/AssetBundleLoader.cs +++ b/Common/src/Modding/AssetBundleLoader.cs @@ -12,6 +12,13 @@ namespace Common { /// caller can be another type in this shared project rather than the mod, so the assembly is explicit. /// public static class AssetBundleLoader { + // AssetBundle.LoadFromStream reads asset data lazily from the managed stream, so the stream must + // outlive the bundle. Disposing it (the old `using` here) made later LoadAsset calls fail or throw + // ObjectDisposedException depending on timing. Bundles are loaded once per mod and live for the + // process, so the streams are simply kept alive here. + private static readonly System.Collections.Generic.List _liveStreams = + new System.Collections.Generic.List(); + /// /// Loads the bundle embedded as "<assembly name>.<filename>". Returns null (and logs) on failure. /// @@ -20,13 +27,19 @@ public static AssetBundle LoadFromResources(string filename, Assembly assembly) string resourceName = $"{assembly.GetName().Name}.{filename}"; try { - using (Stream stream = assembly.GetManifestResourceStream(resourceName)) { - if (stream == null) { - ModLogger.LogError($"Embedded asset bundle '{resourceName}' not found in {assembly.GetName().Name}."); - return null; - } - return AssetBundle.LoadFromStream(stream); + Stream stream = assembly.GetManifestResourceStream(resourceName); + if (stream == null) { + ModLogger.LogError($"Embedded asset bundle '{resourceName}' not found in {assembly.GetName().Name}."); + return null; + } + AssetBundle bundle = AssetBundle.LoadFromStream(stream); + if (bundle == null) { + stream.Dispose(); + ModLogger.LogError($"Embedded asset bundle '{resourceName}' failed to load."); + return null; } + _liveStreams.Add(stream); + return bundle; } catch (Exception e) { ModLogger.LogError($"Failed to load embedded asset bundle '{resourceName}': {e.Message}"); return null; diff --git a/Common/src/Modding/ConfigDrawers.cs b/Common/src/Modding/ConfigDrawers.cs index 68180303e..ab1600d01 100644 --- a/Common/src/Modding/ConfigDrawers.cs +++ b/Common/src/Modding/ConfigDrawers.cs @@ -120,15 +120,21 @@ private static float DrawSliderRow(string label, object key, float current, floa float slid = GUILayout.HorizontalSlider(shown, min, max, GUILayout.Width(150f)); if (Mathf.Abs(slid - shown) > Mathf.Epsilon) { SliderPending[key] = slid; } if (SliderPending.TryGetValue(key, out float dragging)) { - result = dragging; - if (!Input.GetMouseButton(0)) { SliderPending.Remove(key); } + // Deferred commit: while the mouse is held, only the pending display value changes. + // Returning the dragged value every frame wrote cfg.Value (and with SaveOnConfigSet, the + // .cfg file) once per frame of the drag -- commit exactly once, on release. + if (!Input.GetMouseButton(0)) { + SliderPending.Remove(key); + result = dragging; + } } - // Numeric text box for exact entry. + // Numeric text box for exact entry. Shows the in-flight drag value while one exists. + float uiValue = SliderPending.TryGetValue(key, out float pendingDrag) ? pendingDrag : result; string ctrl = "num_" + key.GetHashCode(); GUI.SetNextControlName(ctrl); bool focused = GUI.GetNameOfFocusedControl() == ctrl; - string live = isInt ? Mathf.RoundToInt(result).ToString() : result.ToString("0.###"); + string live = isInt ? Mathf.RoundToInt(uiValue).ToString() : uiValue.ToString("0.###"); string shownText = focused && TextBuffer.TryGetValue(key, out string buf) ? buf : live; string typed = GUILayout.TextField(shownText, GUILayout.Width(70f)); if (focused) { diff --git a/Common/src/Modding/ItemBatchLoader.cs b/Common/src/Modding/ItemBatchLoader.cs index 5ac699bac..1e8301a28 100644 --- a/Common/src/Modding/ItemBatchLoader.cs +++ b/Common/src/Modding/ItemBatchLoader.cs @@ -79,7 +79,10 @@ public bool BatchSetup(AssetBundle assetBundle = null, bool reverse_order = true } WireConfigDefs(); - bool on_server = ZNet.instance != null && Common.Utils.IsServer(); + // BatchSetup runs from plugin Awake, before any world exists -- ZNet.instance is always null + // here. The headless graphics-device check inside Utils.IsServer is what actually detects a + // dedicated server this early. + bool on_server = Common.Utils.IsServer(); if (on_server == false) { // This is not needed on the server @@ -101,6 +104,14 @@ public bool BatchSetup(AssetBundle assetBundle = null, bool reverse_order = true private static bool WireConfigDefs() { foreach (ItemDefinition itemdef in resourceDefinitions) { + // A definition registered without a Recipe (or with a null item list) used to NRE here, + // killing the whole consumer mod during Awake. Normalize instead: the item is still + // registered, it just gets no crafting recipe (see BatchAddItems). + if (itemdef.Recipe == null) { itemdef.Recipe = new RecipeDefinition(); } + if (itemdef.Recipe.RecipeItems == null) { + ModLogger.LogError($"Item definition '{itemdef.Name}' has no recipe items; it will be registered without a crafting recipe."); + itemdef.Recipe.RecipeItems = new List(); + } // Build a compacted display name for reference, this primarily just needs spaces removed. itemdef.DisplayName = string.Join("", itemdef.Name.Split(default(string[]), StringSplitOptions.RemoveEmptyEntries)); // Blow up if adding a non-unique data control @@ -280,20 +291,28 @@ private static bool BatchAddItems() { SetItemDamageModifier(modifier, dmgmod.Key, ItemD.m_itemData); } } - ItemConfig itemcfg = new ItemConfig() { - Amount = itemdef.CraftAmountCfg.Value, - CraftingStation = $"{itemdef.CraftedAtCfg.Value}", - MinStationLevel = itemdef.StationLVLCfg.Value, - // Always register as enabled so the recipe is added to and retained in the ObjectDB (a - // recipe registered disabled never gets cached/retained). The real craftable state is - // applied immediately after by ReapplyAllRecipeConfig -> EnableDisableItemInDB, so a - // disabled item still lives in the DB (m_enabled=false), stays modifiable, and re-enables - // correctly - including after a server ObjectDB copy replaces the recipe list. - Enabled = true, - Icons = ItemSprite != null ? new[] { ItemSprite } : null, - Requirements = itemdef.Recipe.RecipeReqs.ToArray() - }; - ItemManager.Instance.AddItem(new CustomItem(ItemPrefab, FixReferences, itemcfg)); + if (itemdef.Recipe.RecipeReqs == null || itemdef.Recipe.RecipeReqs.Count == 0) { + // No valid requirements resolved (empty/missing recipe definition and no usable config + // value). Registering a recipe with zero requirements would make the item free to craft, + // so register the item without one. + ModLogger.LogError($"Item '{itemdef.Name}' has no valid recipe requirements; registering it without a crafting recipe."); + ItemManager.Instance.AddItem(new CustomItem(ItemPrefab, FixReferences)); + } else { + ItemConfig itemcfg = new ItemConfig() { + Amount = itemdef.CraftAmountCfg.Value, + CraftingStation = $"{itemdef.CraftedAtCfg.Value}", + MinStationLevel = itemdef.StationLVLCfg.Value, + // Always register as enabled so the recipe is added to and retained in the ObjectDB (a + // recipe registered disabled never gets cached/retained). The real craftable state is + // applied immediately after by ReapplyAllRecipeConfig -> EnableDisableItemInDB, so a + // disabled item still lives in the DB (m_enabled=false), stays modifiable, and re-enables + // correctly - including after a server ObjectDB copy replaces the recipe list. + Enabled = true, + Icons = ItemSprite != null ? new[] { ItemSprite } : null, + Requirements = itemdef.Recipe.RecipeReqs.ToArray() + }; + ItemManager.Instance.AddItem(new CustomItem(ItemPrefab, FixReferences, itemcfg)); + } // This item needs to be included as a returnable arrow/bolt if (itemdef.Category == ItemCategory.Arrows) { @@ -667,7 +686,10 @@ private static IEnumerator DrainWorldUpdates() { if (go == null) { continue; } if (!go.TryGetComponent(out ItemDrop id)) { continue; } foreach (KeyValuePair> update in pendingWorldUpdates) { - if (go.name.StartsWith(update.Key)) { + // Exact match (plus the runtime clone suffix): StartsWith would also hit prefabs + // that merely share the prefix ("ArrowWood" -> "ArrowWoodFire"), and shared data + // means that silently rewrites the other item's stats. + if (go.name == update.Key || go.name == update.Key + "(Clone)") { update.Value(id.m_itemData); } } diff --git a/Common/src/Modding/PieceLoader.cs b/Common/src/Modding/PieceLoader.cs index 8f62b06d1..ea12bb90b 100644 --- a/Common/src/Modding/PieceLoader.cs +++ b/Common/src/Modding/PieceLoader.cs @@ -187,6 +187,14 @@ void CraftingCategory_SettingChanged(object sender, EventArgs e) { // Configuration Manager responsive (one visible row per piece under "Building Pieces"). PieceConfigDrawer.Attach(jbuildpiece); + // An empty/unparseable PieceCost (both the config value AND the code default failed to parse) + // used to fall through with zero requirements, registering a free-to-build piece. Refuse to + // register instead -- a piece with no valid cost is a definition error, not a free piece. + if (jbuildpiece.Cfgs.UpdatedCost.Count == 0) { + ModLogger.LogError($"{jbuildpiece.Name} has no valid build cost (empty or unparseable PieceCost); skipping registration so it cannot be built for free."); + return; + } + List recipe = new List(); foreach (PieceCost entry in jbuildpiece.Cfgs.UpdatedCost) { recipe.Add(new RequirementConfig { Item = entry.Prefab, Amount = entry.Amount, Recover = entry.Refundable }); diff --git a/Common/src/Utils.cs b/Common/src/Utils.cs index 1a2c31324..b6327575a 100644 --- a/Common/src/Utils.cs +++ b/Common/src/Utils.cs @@ -93,7 +93,10 @@ public static void CopyFields(object originalObject, object cloneObject, Type ty public static bool IsServer() { - return ZNet.instance.IsServer() || ZNet.instance.IsDedicated() || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Null; + // Callable before a world is loaded: ZNet.instance is null during plugin Awake and at the + // main menu, and the headless (dedicated) check must still work there. + return (ZNet.instance != null && (ZNet.instance.IsServer() || ZNet.instance.IsDedicated())) || + SystemInfo.graphicsDeviceType == GraphicsDeviceType.Null; } } diff --git a/ConsoleHelper/ConsoleHelper.cs b/ConsoleHelper/ConsoleHelper.cs index aa61c1319..83818fe84 100644 --- a/ConsoleHelper/ConsoleHelper.cs +++ b/ConsoleHelper/ConsoleHelper.cs @@ -45,7 +45,10 @@ public static bool Prefix() return true; } - public static void Postfix() + // Finalizer, not postfix: InputText runs the typed command, and a throwing command + // (mistyped or from another mod) would skip a postfix -- leaving the flag latched and + // ZNet.IsServer patched-true on this client for the rest of the session. + public static void Finalizer() { _inputtingText = false; } diff --git a/CreatureLevelAndLootControl/API.cs b/CreatureLevelAndLootControl/API.cs deleted file mode 100644 index 155832040..000000000 --- a/CreatureLevelAndLootControl/API.cs +++ /dev/null @@ -1,98 +0,0 @@ -using HarmonyLib; -using System.Reflection; -using System.Reflection.Emit; -using JetBrains.Annotations; - - -#nullable enable -namespace CreatureLevelControl -{ - [PublicAPI] - public static class API - { - - public static bool IsLoaded() - { - return false; - } - - public static bool IsEnabled() - { - return false; - } - - public static bool IsInfusionEnabled() - { - return false; - } - public static bool IsExtraEffectEnabled() - { - return false; - } - public static bool IsAffixEnabled() - { - return false; - } - public static int GetWorldLevel() - { - return 0; - } - - public static float[] LevelProbabilities( - Character? character, - int worldLevel, - bool includeZoneBonusLevel) - { - return new float[3]{ 89f, 10f, 1f }; - } - - public static int LevelRand(Character character) - { - if (character.IsBoss() || UnityEngine.Random.Range(0, 10) != 0) - return 1; - return UnityEngine.Random.Range(0, 10) != 0 ? 2 : 3; - } - - public static bool HasAffixBoss(Character character) - { - return false; - } - public static BossAffix GetAffixBoss(Character character) => BossAffix.None; - - public static void SetAffixBoss(Character character, BossAffix affix) - { - } - - public static bool HasExtraEffectCreature(Character character) - { - return false; - } - public static CreatureExtraEffect GetExtraEffectCreature(Character character) => CreatureExtraEffect.None; - - public static void SetExtraEffectCreature(Character character) - { - } - - public static void SetExtraEffectCreature(Character character, CreatureExtraEffect effect) - { - } - - public static bool HasInfusionCreature(Character character) - { - return false; - } - public static CreatureInfusion GetInfusionCreature(Character character) => CreatureInfusion.None; - - public static void SetInfusionCreature(Character character) - { - } - - public static void SetInfusionCreature(Character character, CreatureInfusion infusion) - { - } - - public static Character? GetTwinBoss(Character boss) => null; - - public static bool DropItemOnDeath(ItemDrop.ItemData item) => !item.m_shared.m_questItem && !item.m_equipped; - } -} \ No newline at end of file diff --git a/CreatureLevelAndLootControl/CreatureLevelAndLootControl.csproj b/CreatureLevelAndLootControl/CreatureLevelAndLootControl.csproj deleted file mode 100644 index a60952ca5..000000000 --- a/CreatureLevelAndLootControl/CreatureLevelAndLootControl.csproj +++ /dev/null @@ -1,11 +0,0 @@ - - - enable - disable - CreatureLevelControlAPI - CreatureLevelControl - latestmajor - net472 - - - diff --git a/DvergerColor/src/VisEquipment_Patch.cs b/DvergerColor/src/VisEquipment_Patch.cs index 2eaef2383..6d0fd7989 100644 --- a/DvergerColor/src/VisEquipment_Patch.cs +++ b/DvergerColor/src/VisEquipment_Patch.cs @@ -46,9 +46,8 @@ private void Update() return; } - var zdo = player.GetZDO(); bool changedStep = false; - if (player != null && player.TakeInput()) + if (player.TakeInput()) { if (On && Input.GetKeyDown(DvergerColor.NarrowBeamHotkey.Value)) { @@ -70,8 +69,14 @@ private void Update() if (changedStep) { ShowStatusMessage(); - zdo.Set(DvergerColor.StepDataKey, Step); - zdo.Set(DvergerColor.OnDataKey, On); + // During logout/teleport teardown the player still exists while its ZNetView/ZDO is + // already gone -- fetch and guard only when there is actually something to write. + var zdo = player.m_nview != null ? player.m_nview.GetZDO() : null; + if (zdo != null) + { + zdo.Set(DvergerColor.StepDataKey, Step); + zdo.Set(DvergerColor.OnDataKey, On); + } } if (Step == _maxSteps) diff --git a/EpicLoot/API/Ability.cs b/EpicLoot/API/Ability.cs index 32e155cde..2d0aa66b2 100644 --- a/EpicLoot/API/Ability.cs +++ b/EpicLoot/API/Ability.cs @@ -48,14 +48,22 @@ public static bool UpdateAbility(string key, string json) return false; } - AbilityDefinition def = JsonConvert.DeserializeObject(json); - if (def == null) + try + { + AbilityDefinition def = JsonConvert.DeserializeObject(json); + if (def == null) + { + return false; + } + + original.CopyFieldsFrom(def); + return true; + } + catch { + OnError?.Invoke("Failed to parse ability definition from external plugin"); return false; } - - original.CopyFieldsFrom(def); - return true; } public static bool HasCurrentAbility(Player player, string key) diff --git a/EpicLoot/API/AbilityProxy.cs b/EpicLoot/API/AbilityProxy.cs index 02d126d8b..af884bc63 100644 --- a/EpicLoot/API/AbilityProxy.cs +++ b/EpicLoot/API/AbilityProxy.cs @@ -30,9 +30,19 @@ public static string RegisterProxyAbility(string json, Dictionary(json); - kvp.Ability.CopyFieldsFrom(def); - kvp.Delegates.CopyFieldsFrom(proxy); - return true; + try + { + AbilityDefinition def = JsonConvert.DeserializeObject(json); + if (def == null || proxy == null) + { + return false; + } + + kvp.Ability.CopyFieldsFrom(def); + // Repopulate entry-by-entry: reflective field-copying a Dictionary aliases its internal + // buckets with the caller's, so later mutations of the caller's dictionary silently + // mutated ours (and a null proxy threw a TargetException). + kvp.Delegates.Clear(); + foreach (KeyValuePair callback in proxy) + { + kvp.Delegates[callback.Key] = callback.Value; + } + return true; + } + catch + { + OnError?.Invoke("Failed to parse proxy ability definition from external plugin"); + return false; + } } /// diff --git a/EpicLoot/API/Bounty.cs b/EpicLoot/API/Bounty.cs index 766a587d6..ae11cd1d8 100644 --- a/EpicLoot/API/Bounty.cs +++ b/EpicLoot/API/Bounty.cs @@ -37,8 +37,21 @@ public static bool UpdateBountyTarget(string key, string json) return false; } - BountyTargetConfig config = JsonConvert.DeserializeObject(json); - bountyTarget.CopyFieldsFrom(config); - return true; + try + { + BountyTargetConfig config = JsonConvert.DeserializeObject(json); + if (config == null) + { + return false; + } + + bountyTarget.CopyFieldsFrom(config); + return true; + } + catch + { + OnError?.Invoke("Failed to parse bounty target from external plugin"); + return false; + } } } \ No newline at end of file diff --git a/EpicLoot/API/Events.cs b/EpicLoot/API/Events.cs index 08c4cd8cf..d3c1e5e73 100644 --- a/EpicLoot/API/Events.cs +++ b/EpicLoot/API/Events.cs @@ -27,6 +27,7 @@ public static class ChangeReason public const string Unsocket = "Unsocket"; public const string LootRoll = "LootRoll"; public const string Transfer = "Transfer"; + public const string AddSocket = "AddSocket"; /// /// A write that has no dedicated call site. Every magic-data write funnels through diff --git a/EpicLoot/API/Legendary.cs b/EpicLoot/API/Legendary.cs index 53072c9ff..c4396541f 100644 --- a/EpicLoot/API/Legendary.cs +++ b/EpicLoot/API/Legendary.cs @@ -54,14 +54,22 @@ public static bool UpdateLegendaryItem(string key, string json) return false; } - LegendaryInfo config = JsonConvert.DeserializeObject(json); - if (config == null) + try + { + LegendaryInfo config = JsonConvert.DeserializeObject(json); + if (config == null) + { + return false; + } + + legendaryInfo.CopyFieldsFrom(config); + return true; + } + catch { + OnError?.Invoke("Failed to parse legendary item from external plugin"); return false; } - - legendaryInfo.CopyFieldsFrom(config); - return true; } [PublicAPI] @@ -119,13 +127,21 @@ public static bool UpdateLegendarySet(string key, string json) return false; } - LegendarySetInfo config = JsonConvert.DeserializeObject(json); - if (config == null) + try + { + LegendarySetInfo config = JsonConvert.DeserializeObject(json); + if (config == null) + { + return false; + } + + legendarySetInfo.CopyFieldsFrom(config); + return true; + } + catch { + OnError?.Invoke("Failed to parse legendary set from external plugin"); return false; } - - legendarySetInfo.CopyFieldsFrom(config); - return true; } } \ No newline at end of file diff --git a/EpicLoot/API/Loot.cs b/EpicLoot/API/Loot.cs index 6f1786717..819c3a275 100644 --- a/EpicLoot/API/Loot.cs +++ b/EpicLoot/API/Loot.cs @@ -273,7 +273,16 @@ public static bool UpdateLootTables(string key, string json) return false; } - List tables = JsonConvert.DeserializeObject>(json); + List tables; + try + { + tables = JsonConvert.DeserializeObject>(json); + } + catch + { + OnError?.Invoke("Failed to parse loot tables from external plugin"); + return false; + } if (tables == null) { return false; diff --git a/EpicLoot/API/MagicItemEffect.cs b/EpicLoot/API/MagicItemEffect.cs index 225ec1114..42ecf4666 100644 --- a/EpicLoot/API/MagicItemEffect.cs +++ b/EpicLoot/API/MagicItemEffect.cs @@ -42,13 +42,21 @@ public static bool UpdateMagicEffect(string key, string json) return false; } - MagicItemEffectDefinition def = JsonConvert.DeserializeObject(json); - if (def == null) + try { + MagicItemEffectDefinition def = JsonConvert.DeserializeObject(json); + if (def == null) + { + return false; + } + + original.CopyFieldsFrom(def); + return true; + } + catch + { + OnError?.Invoke("Failed to parse magic effect from external plugin"); return false; } - - original.CopyFieldsFrom(def); - return true; } } \ No newline at end of file diff --git a/EpicLoot/API/MaterialConversion.cs b/EpicLoot/API/MaterialConversion.cs index bd32c4d9e..d440e6c0b 100644 --- a/EpicLoot/API/MaterialConversion.cs +++ b/EpicLoot/API/MaterialConversion.cs @@ -42,13 +42,21 @@ public static bool UpdateMaterialConversion(string key, string json) return false; } - MaterialConversion conversion = JsonConvert.DeserializeObject(json); - if (conversion == null) + try + { + MaterialConversion conversion = JsonConvert.DeserializeObject(json); + if (conversion == null) + { + return false; + } + + original.CopyFieldsFrom(conversion); + return true; + } + catch { + OnError?.Invoke("Failed to parse material conversion from external plugin"); return false; } - - original.CopyFieldsFrom(conversion); - return true; } } \ No newline at end of file diff --git a/EpicLoot/API/Sacrifice.cs b/EpicLoot/API/Sacrifice.cs index 62d2184ed..55e47a7e8 100644 --- a/EpicLoot/API/Sacrifice.cs +++ b/EpicLoot/API/Sacrifice.cs @@ -42,8 +42,21 @@ public static bool UpdateSacrifice(string key, string json) return false; } - DisenchantProductsConfig sacrifice = JsonConvert.DeserializeObject(json); - disenchantProduct.CopyFieldsFrom(sacrifice); - return true; + try + { + DisenchantProductsConfig sacrifice = JsonConvert.DeserializeObject(json); + if (sacrifice == null) + { + return false; + } + + disenchantProduct.CopyFieldsFrom(sacrifice); + return true; + } + catch + { + OnError?.Invoke("Failed to parse sacrifice from external plugin"); + return false; + } } } \ No newline at end of file diff --git a/EpicLoot/API/SecretStash.cs b/EpicLoot/API/SecretStash.cs index 111100865..ca8288d99 100644 --- a/EpicLoot/API/SecretStash.cs +++ b/EpicLoot/API/SecretStash.cs @@ -75,14 +75,21 @@ public static bool UpdateSecretStashItem(string key, string json) return false; } - SecretStashItemConfig secretStash = JsonConvert.DeserializeObject(json); + try + { + SecretStashItemConfig secretStash = JsonConvert.DeserializeObject(json); + if (secretStash == null) + { + return false; + } - if (secretStash == null) + original.CopyFieldsFrom(secretStash); + return true; + } + catch { + OnError?.Invoke("Failed to parse secret stash item from external plugin"); return false; } - - original.CopyFieldsFrom(secretStash); - return true; } } \ No newline at end of file diff --git a/EpicLoot/API/Visuals.cs b/EpicLoot/API/Visuals.cs index ebd8f205e..07c3bdd1a 100644 --- a/EpicLoot/API/Visuals.cs +++ b/EpicLoot/API/Visuals.cs @@ -1,4 +1,4 @@ -using JetBrains.Annotations; +using JetBrains.Annotations; using UnityEngine; using UnityEngine.UI; @@ -14,8 +14,8 @@ public static partial class API { /// /// Applies Epic Loot's rarity background to a single item slot, creating the child images the first - /// time one is actually needed. Safe to call every frame: after the first call only the sprite, - /// colour and enabled state are touched. + /// time one is actually needed, and restyles the slot's equipped marker to Epic Loot's frame. Safe + /// to call every frame: after the first call only the sprite, colour and enabled state are touched. /// /// The slot's root object -- the one holding "icon", "equiped" and friends. /// The slot's "equiped" child. Used as the template for the images @@ -33,6 +33,10 @@ public static bool ApplyMagicItemBackground(GameObject slotRoot, GameObject equi return false; } + // Every slot, before anything else: a worn plain item must get the same marker as a worn magic + // one, so this cannot live behind the rarity-background early-out below. + ItemBackgroundHelper.ApplyEquippedSprite(equippedOverlay, inventoryGrid); + bool showBackground = item != null && item.UseMagicBackground(); bool showSetMarker = inventoryGrid && item != null && item.IsSetItem(); diff --git a/EpicLoot/EpicLoot.cs b/EpicLoot/EpicLoot.cs index 6729a01a2..5f7283284 100644 --- a/EpicLoot/EpicLoot.cs +++ b/EpicLoot/EpicLoot.cs @@ -37,7 +37,7 @@ namespace EpicLoot; public sealed class EpicLoot : BaseUnityPlugin { public const string PluginId = "randyknapp.mods.epicloot"; public const string DisplayName = "Epic Loot"; - public const string Version = "0.13.2"; + public const string Version = "0.13.3"; private static string ConfigFileName = PluginId + ".cfg"; private static string ConfigFileFullPath = BepInEx.Paths.ConfigPath + Path.DirectorySeparatorChar + ConfigFileName; @@ -123,6 +123,7 @@ private static void RegisterMagicEffectEvents() { // Register per-effect tooltip display-value providers (effects that show more than one number). // These are keyed by effect-type constant and don't depend on config load, so register once here. MagicItemEffects.BulkupEffect.RegisterDisplayValues(); + Magic.MagicItemEffects.DartingThoughts.RegisterDisplayValues(); MagicItemEffects.Shards.HealthGainPerXDamageDone.RegisterDisplayValues(); MagicItemEffects.Shards.HealthOnEitrUse.RegisterDisplayValues(); MagicItemEffects.Shards.Mercenary.RegisterDisplayValues(); @@ -305,8 +306,10 @@ private void AddLocalizations() { foreach (string embeddedResouce in typeof(EpicLoot).Assembly.GetManifestResourceNames()) { if (!embeddedResouce.Contains("localizations")) { continue; } string localization = ReadEmbeddedResourceFile(embeddedResouce); - // This will clean comments out of the localization files - string cleaned_localization = Regex.Replace(localization, @"\/\/.*\n", ""); + // This will clean comments out of the localization files. Full-line comments only: the + // old pattern also truncated any line containing "//" inside a value (URLs in + // translations), corrupting the JSON. + string cleaned_localization = Regex.Replace(localization, @"^\s*\/\/.*$", "", RegexOptions.Multiline); // Log($"Cleaned Localization: {cleaned_localization}"); var name = embeddedResouce.Split('.'); Log($"Adding localization: {name[2]}"); @@ -470,8 +473,10 @@ private static void LoadAssets() { ItemManager.OnItemsRegistered += SetupStatusEffects; LoadUnidentifiedItems(); ShardStones.Shards.CreateAndLoadShardItems(); - // Needs to trigger late in order to get all potentially added items by other mods - MinimapManager.OnVanillaMapDataLoaded += () => AutoAddEnchantableItems.CheckAndAddAllEnchantableItems(); + LoadShardSlotChisels(); + // Needs to trigger late in order to get all potentially added items by other mods. + // Subscribed via the stored handler so the self-unsubscribe inside actually matches. + MinimapManager.OnVanillaMapDataLoaded += AutoAddEnchantableItems.OnMapDataLoadedHandler; EpicAssets.AssertAssetIntegrety(); } @@ -664,6 +669,33 @@ private static void LoadCraftingMaterialAssets() { } } + // Brokkr's Gift, the consumable that adds shard slots to a magic item. Two authored prefabs loaded + // by name, not runtime clones, so there is no deferred SetActive dance here -- and no ItemConfig + // either: name, description and icon are all baked on the prefab. Note the single icon: do NOT set + // m_variant, which on the crafting materials selects out of a ten-icon rarity array these lack. + private static void LoadShardSlotChisels() { + var chisels = new (string Prefab, ItemRarity Rarity)[] { + (ShardStones.ShardSlotChisel.LegendaryPrefab, ItemRarity.Legendary), + (ShardStones.ShardSlotChisel.MythicPrefab, ItemRarity.Mythic), + }; + + foreach (var (prefabName, rarity) in chisels) { + GameObject prefab = EpicAssets.AssetBundle.LoadAsset(prefabName); + if (prefab == null) { + LogErrorForce($"Tried to load asset {prefabName} but it does not exist in the asset bundle!"); + continue; + } + + if (prefab.TryGetComponent(out ItemDrop itemDrop)) { + itemDrop.m_itemData.m_dropPrefab = prefab; + // Cosmetic only: this is what colours the name and gives it the magic item background. + itemDrop.m_itemData.SaveMagicItem(new MagicItem { Rarity = rarity }); + } + + ItemManager.Instance.AddItem(new CustomItem(prefab, false)); + } + } + private static void LoadUnidentifiedItems() { // TODO: Add support for biomes added by other mods as needed. GameObject genericPrefab = EpicAssets.AssetBundle.LoadAsset("_Unidentified"); @@ -816,8 +848,19 @@ private static void SetupAndvaranaut() { PrefabManager.OnPrefabsRegistered -= SetupAndvaranaut; } + // Legacy registration of an ObjectDB-visible "Paralyze" status effect. Nothing in the mod + // consumes it -- Paralyze.cs applies its own EL_Paralyze prototype directly via SEMan -- but it + // is kept for anything external that looks the effect up by hash. The old lookup used + // string.GetHashCode (ObjectDB matches on GetStableHashCode), always returned null, and + // CopyFields(null, ...) then threw a TargetException on every world load (swallowed by Jotunn's + // SafeInvoke), so the effect was never actually registered. private static void SetupStatusEffects() { - var lightning = ObjectDB.instance.GetStatusEffect("Lightning".GetHashCode()); + var lightning = ObjectDB.instance.GetStatusEffect("Lightning".GetStableHashCode()); + if (lightning == null) { + LogWarning("Vanilla 'Lightning' status effect not found; skipping legacy Paralyze ObjectDB registration."); + ItemManager.OnItemsRegistered -= SetupStatusEffects; + return; + } var paralyzed = ScriptableObject.CreateInstance(); Common.Utils.CopyFields(lightning, paralyzed, typeof(StatusEffect)); paralyzed.name = "Paralyze"; diff --git a/EpicLoot/Package/CHANGELOG.md b/EpicLoot/Package/CHANGELOG.md index d44ed8d4b..233d639f0 100644 --- a/EpicLoot/Package/CHANGELOG.md +++ b/EpicLoot/Package/CHANGELOG.md @@ -1,3 +1,67 @@ +**0.13.3** + +New Content: +* Brokkr's Gift + * A rare artifact that can add shard slots to existing equipment + * Drops rarely from Dvergr town, Charred fortress and Ashlands stone chests, and from Mistlands and Ashlands treasure map chests + * Configurable success and number of slots added +* Shardstone Compendium page + * Built live from your shard config + +Changes: +* Localization for all languages is now available for shardstones and shardstone features +* Improves compatibility with Equipment and Quickslots. The slots it adds now carry Epic Loot's rarity background and equipped frame like the rest of the inventory +* The Golden shardstone's shield slot grants Lucky Block correctly +* `cheatsockets` now clamps to the maximum socket count instead of building an absurd socket row + +Bugfixes: +* Terminal commands now auto-complete every entry +* Opportunist and the melee stagger duration bonus now actually apply. +* Head Hunter now works across players (similar to riches) +* Summon damage was rewritten, it incorrectly impacted other non-summoned creatures +* Enchanting table feature levels are now written only by the table's owner +* Server-pushed configs that fail to parse are ignored with an error, keeping whatever is currently loaded. +* An enchant or rune cost naming an item that does not exist now logs a warning instead of throwing +* A `baseconfig` file containing `null` or nothing at all falls back to the embedded default +* Config file watchers now notice files being created, deleted or renamed, which also covers editors that save by writing a temp file and renaming it +* Deleting the last patch that targeted a config file now rebuilds that file from the default, instead of leaving the stale patched output in place forever +* One malformed patch no longer takes out the rest of the patch system. A bad patch, patch file or patch directory is reported and skipped individually +* `MultiAdd` patches validate their inputs, `InsertBefore`/`InsertAfter` work on object members, and a patch may name its target as `loottables.json` as well as `loottables` +* The enchantable item scan no longer re-runs on every world join. +* A stale or incomplete `shardstones.json` now skips the affected shard with an explanatory error +* The bounty ledger is now per world. A static path captured the first world loaded, so hosting a second world in the same session read and wrote the first world's ledger +* The ledger retries if the zone system is not ready yet. Bailing permanently left it empty for the whole session, silently dropping every offline player's bounty kill +* Accepting a bounty that the save data refuses no longer spawns creatures with no save record -- impossible to complete and never despawned +* The beacon on a bounty target clears when it takes damage again. The patch was only reaching `Character.OnDamaged`, which real bounty targets never call +* Darting Thoughts math corrected and tooltip now displays the actual values +* Ammo Conservation no longer grants a phantom instant reload to bows, and no longer cancels the reload tick outright +* The Slow attack speed hook is registered once instead of on every world load, which was compounding the slow multiplier within a session +* Executioner and the stagger damage multiplier no longer reuse a stale multiplier. Executioner applied to only the first target of an area projectile, and a melee stagger multiplier was silently reused for every later hit +* Multishot decides its proc before ammo is spent, so the extra ammo cost is charged for the shot it belongs to, and the effect no longer leaks into the next attack with a different weapon +* Quick Draw no longer applies to Draugr and Fuling archers, and a zero-value roll no longer overwrites the game's own crossbow reload timing +* Double Jump resets on ground contact, so walking off a ledge after an air jump no longer refuses the next one +* Eitr Weaving only triggers on an actual block, rather than on any attack aimed at you +* The low-health health regen bonus adds to the base bonus instead of overwriting it +* Corpse Rot now has a cooldown +* Potion duration bonuses no longer compound every time you re-drink the same potion +* Fixed a crash in Apportation when the hit is known only by its collider +* Legendary leg texture overrides were being written into the chest texture slot +* A fully upgraded table no longer *creates* bounty tokens on each disenchant +* The Convert tab re-checks that you can afford the cost when you press the button, matching the other tabs +* Tempering no longer destroys every socketed shard and runestone on the item, on both outcomes +* Tempering's gamepad navigation no longer walks off the end of the list on items that have untemperable effects, and an effect can no longer be recorded as tempered twice +* A temper requirement whose item no longer exists renders as an empty row and counts as unaffordable, rather than crashing the panel or making tempering free +* The enchanting table and rune panels close cleanly if you die with them open, instead of erroring every frame over the death screen +* The rarity background no longer covers up the equipped marker, so a worn magic item is distinguishable from one in your bag. +* `lootres` reports a clear error for an unknown table, an empty level, or an out-of-range index instead of crashing + +API: +* Every API entry point that parses JSON now catches parse failures and reports them through `OnError` instead of throwing into the calling plugin +* `AddAbilityProxy` rejects duplicate ability IDs, and a registered proxy now survives a config reload or a server config push -- its definition used to vanish on the first reload +* Fixed the cross-mod `ItemInfo` bridge: its accessors discarded the result of every call and returned null or false regardless of what the other mod did +* New `API.ChangeReason.AddSocket`, raised when Brokkr's Gift adds shard slots to an item +* `API.ApplyMagicItemBackground` now also restyles the slot's equipped marker, so slots added by other mods (Equipment and Quickslots) match the rest of the inventory + **0.13.2** * Fixes Loot generation recursively happening with certain mods * Fixes terrain generation memory leak, noticable with excessive bounties diff --git a/EpicLoot/Package/manifest.json b/EpicLoot/Package/manifest.json index ede69247d..561f49a93 100644 --- a/EpicLoot/Package/manifest.json +++ b/EpicLoot/Package/manifest.json @@ -1,6 +1,6 @@ { "name": "EpicLoot", - "version_number": "0.13.2", + "version_number": "0.13.3", "website_url": "https://discord.gg/ZNhYeavv3C", "description": "Adds loot drops, magic items, and enchanting to Valheim.", "dependencies": [ diff --git a/EpicLoot/config/loottables.json b/EpicLoot/config/loottables.json index be7ea5d44..a7d3bc595 100755 --- a/EpicLoot/config/loottables.json +++ b/EpicLoot/config/loottables.json @@ -237,6 +237,13 @@ "RarityItems": { "Epic": "Stormcaller_Epic_ShardStone", "Legendary": "Stormcaller_Legendary_ShardStone", "Mythic": "Stormcaller_Mythic_ShardStone" } } ] }, + { + "Name": "ShardSlotChisel", + "Loot": [ + { "Item": "ShardSlotChiselLegendary", "Rarity": [ 0, 0, 0, 80, 20 ], + "RarityItems": { "Legendary": "ShardSlotChiselLegendary", "Mythic": "ShardSlotChiselMythic" } } + ] + }, { "Name": "ShardStone_None", "Loot": [ { "Item": "ShardT1" } ] @@ -2262,7 +2269,8 @@ "Loot": [ { "Item": "Tier5Everything", "Weight": 3 }, { "Item": "Tier6Everything", "Weight": 1 }, - { "Item": "ShardUnique", "Weight": 0.02 } + { "Item": "ShardUnique", "Weight": 0.02 }, + { "Item": "ShardSlotChisel", "Weight": 0.02 } ] }, { @@ -2285,7 +2293,8 @@ "Loot": [ { "Item": "Tier6Everything", "Weight": 3 }, { "Item": "Tier7Everything", "Weight": 1 }, - { "Item": "ShardUnique", "Weight": 0.02 } + { "Item": "ShardUnique", "Weight": 0.02 }, + { "Item": "ShardSlotChisel", "Weight": 0.02 } ] }, { @@ -2294,7 +2303,8 @@ "Loot": [ { "Item": "Tier6Everything", "Weight": 3 }, { "Item": "Tier7Everything", "Weight": 1 }, - { "Item": "ShardUnique", "Weight": 0.02 } + { "Item": "ShardUnique", "Weight": 0.02 }, + { "Item": "ShardSlotChisel", "Weight": 0.02 } ] }, { @@ -2346,7 +2356,8 @@ "Loot": [ { "Item": "Tier5Everything", "Weight": 1, "Rarity": [ 0, 5, 70, 20, 5] }, { "Item": "Tier6Everything", "Weight": 1, "Rarity": [ 0, 5, 70, 20, 5] }, - { "Item": "ShardUnique", "Weight": 0.02 } + { "Item": "ShardUnique", "Weight": 0.02 }, + { "Item": "ShardSlotChisel", "Weight": 0.02 } ] }, { @@ -2355,7 +2366,8 @@ "Loot": [ { "Item": "Tier6Everything", "Weight": 1, "Rarity": [ 0, 0, 65, 25, 10] }, { "Item": "Tier7Everything", "Weight": 1, "Rarity": [ 0, 0, 65, 25, 10] }, - { "Item": "ShardUnique", "Weight": 0.02 } + { "Item": "ShardUnique", "Weight": 0.02 }, + { "Item": "ShardSlotChisel", "Weight": 0.02 } ] } ] diff --git a/EpicLoot/config/shardstones.json b/EpicLoot/config/shardstones.json index f73e9bf54..64a1efa35 100644 --- a/EpicLoot/config/shardstones.json +++ b/EpicLoot/config/shardstones.json @@ -1618,16 +1618,6 @@ "Mythic": 5 } }, - "Shield": { - "EffectType": "StaggerOnBlock", - "ValuesPerRarity": { - "Magic": 1, - "Rare": 2, - "Epic": 3, - "Legendary": 4, - "Mythic": 5 - } - }, "Head": { "EffectType": "Inspiration", "ValuesPerRarity": { diff --git a/EpicLoot/localizations/Bulgarian.json b/EpicLoot/localizations/Bulgarian.json index 05af0bba2..f5d876d21 100644 --- a/EpicLoot/localizations/Bulgarian.json +++ b/EpicLoot/localizations/Bulgarian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Благодарим ви, че играхте", "el_welcome_version": "Епичен лут", "el_welcome_content_pt1": "Надяваме се, че ще се насладите на Епичния лут! Епичният лут се поддържа от общност от моддъри и предани играчи, благодарим на всички, които са допринесли!", - "el_welcome_content_pt2": "Има някои големи промени от последния път, когато играхте Епичен лут Непознати предмети, Руни и предварителни настройки.", - "el_welcome_content_pt3": "Може да откриете първите два функции по време на напредването си в играта. За подобряване на преживяването си е препоръчително да изберете сега конфигурация за промяна (по подразбиране балансирана).", - "el_welcome_content_pt4": "Има три налични конфигурации за промяна по подразбиране, като всяка от тях предоставя различно ниво на мощ. Очакваният бонус за щети и здраве до всяка една от тях е:\n - Минимален здраве +(1 - 10), щети +(1-6)% \n - Балансиран здраве +(1-18), щети +(1-12)% \n - Легендарен здраве +(1-28), щети +(1-20)%", + "el_welcome_content_pt2": "Много неща се промениха, откакто игра Epic Loot за последно: отломъчни камъни и закаляване.", + "el_welcome_content_pt3": "Отломъчните камъни падат във всички биоми и от босове. Могат да се поставят в предмети с гнезда за отломки.\nЗакаляването е услуга на Хилдир, която ти позволява да прехвърлиш наново стойността на магия, която вече имаш.", + "el_welcome_content_pt4": "За по-добро изживяване се препоръчва да избереш конфигурация на преработката сега (по подразбиране балансирана). Всяка дава различно ниво на мощ и различна смес от плячка. До всяка е посочен очакваният бонус към щетите и ЖТ:\n - Минимална жт +(1 - 10), щети +(1-6)% \n - Балансирана жт +(1-18), щети +(1-12)% \n - Легендарна жт +(1-28), щети +(1-20)%\nВсичко това може да се промени по-късно в конфигурацията.", "el_join_discord_button": "Присъединете се към дискорд!", "el_patch_notes_button": "Вижте бележките за актуализация", "el_overhaul_legendary": "Легендарен", "el_overhaul_balanced": "Балансиран", "el_overhaul_minimal": "Минимален", - "mod_epicloot_craftingmaterial": "материал за изработка", + "el_menu_yes": "Да", + "el_menu_no": "Не", + "el_configupdate_title": "Epic Loot: остарели конфигурации", + "el_configupdate_body": "Epic Loot е обновен до версия {0}. Конфигурациите, които не си променял, бяха обновени автоматично, но тези имат локални промени и бяха оставени непроменени:\n\n{1}\n\nДокато се различават от стойностите по подразбиране, те няма да получават ново съдържание и промени в баланса.\n\nИскаш ли да ги замениш с новите стойности по подразбиране? Текущите ти файлове първо ще бъдат архивирани в BepInEx/config/EpicLoot/baseconfig-backup.\n\nАко избереш „Не“, запазваш своите версии и ще бъдеш попитан отново само ако тези конфигурации се променят в бъдещо обновление.", + "mod_epicloot_itemtype_helmet": "Шлем", + "mod_epicloot_itemtype_chest": "Нагръдник", + "mod_epicloot_itemtype_legs": "Наколенници", + "mod_epicloot_itemtype_shoulder": "Наметало", + "mod_epicloot_itemtype_onehandedweapon": "Едноръчно оръжие", + "mod_epicloot_itemtype_twohandedweapon": "Двуръчно оръжие", + "mod_epicloot_itemtype_twohandedweaponleft": "Двуръчно оръжие", + "mod_epicloot_itemtype_bow": "Лък", + "mod_epicloot_itemtype_shield": "Щит", + "mod_epicloot_itemtype_torch": "Факла", + "mod_epicloot_itemtype_utility": "Помощен предмет", + "mod_epicloot_itemtype_trinket": "Украшение", "mod_epicloot_set": "Комплект", + "mod_epicloot_craftingmaterial": "материал за изработка", + "mod_epicloot_assets_shardstone": "Отломъчен камък", + "mod_epicloot_assets_shardstone_introduce": "Този отломъчен камък изглежда сякаш ще пасне в гнездо. Използвай „Взаимодействие“, за да поставиш отломки.", + "mod_epicloot_sockets": "Гнезда за отломки", + "mod_epicloot_empty_socket": "Празно гнездо за отломки", + "mod_epicloot_detail_range": "Диапазон на хвърляне", + "mod_epicloot_config_max": "Таван", + "mod_epicloot_config_maxresistance": "Максимална устойчивост", + "mod_epicloot_config_maxstacks": "Максимални натрупвания", + "mod_epicloot_config_chance": "Шанс", + "mod_epicloot_config_damage": "Множител на щетите", + "mod_epicloot_config_projectiles": "Множител на снарядите", + "mod_epicloot_config_accuracy": "Множител на разсейването", + "mod_epicloot_config_costscale": "Множител на цената на атаката", + "mod_epicloot_config_coins": "Монети", + "mod_epicloot_config_amber": "Кехлибар", + "mod_epicloot_config_amberpearl": "Кехлибарена перла", + "mod_epicloot_config_ruby": "Рубин", + "mod_epicloot_config_silvernecklace": "Сребърна огърлица", + "mod_epicloot_config_flint": "Кремък", + "mod_epicloot_config_serpentscale": "Люспа от морска змия", + "mod_epicloot_config_triplechance": "Шанс за троен улов", + "mod_epicloot_config_secondspercent": "Секунди на 1 %", + "mod_epicloot_config_procchance": "Шанс за задействане", + "mod_epicloot_config_bonusrollsmin": "Мин. бонус хвърляния за плячка", + "mod_epicloot_config_bonusrollsmax": "Макс. бонус хвърляния за плячка", + "mod_epicloot_me_modifylowhealth_config_max": "Максимален праг на ниско здраве", + "mod_epicloot_me_riches_config_coins": "Стойност на монетите", + "mod_epicloot_me_riches_config_amber": "Стойност на кехлибара", + "mod_epicloot_me_riches_config_amberpearl": "Стойност на кехлибарената перла", + "mod_epicloot_me_riches_config_ruby": "Стойност на рубина", + "mod_epicloot_me_riches_config_silvernecklace": "Стойност на сребърната огърлица", + "mod_epicloot_me_doublemagicshot_config_chance": "Шанс за допълнителен изстрел", + "mod_epicloot_me_triplebowshot_config_chance": "Шанс за троен изстрел", + "mod_epicloot_press_socket": "Отвори гнездата за отломки", + "mod_epicloot_socket_notmagic": "В този предмет не може да се постави нищо", + "mod_epicloot_socket_unavailable": "Гнездата на този предмет не могат да бъдат отворени сега", + "mod_epicloot_socket_nofreeslot": "Няма свободни гнезда", + "mod_epicloot_socket_invalidinput": "Могат да се поставят само рунически камъни или отломки с ефект", + "mod_epicloot_socket_notallowed": "Ефектът на тази отломка не може да се приложи към този тип предмет", + "mod_epicloot_socket_conflict": "Влиза в конфликт със съществуваща магия", + "mod_epicloot_socket_missingreq": "На този предмет липсва магия, която тази отломка изисква", + "mod_epicloot_socket_raritynotallowed": "Ефектът на тази отломка не може да се използва при тази рядкост на предмета", + "mod_epicloot_socket_itemreq": "Този предмет не отговаря на изискванията на ефекта на тази отломка", + "mod_epicloot_socket_generic": "Тази отломка не може да се постави в този предмет", + "mod_epicloot_socket_duplicate": "Този ефект вече е поставен", + "mod_epicloot_socket_nostackbinary": "Ефектът на тази отломка не може да се натрупва", + "mod_epicloot_socket_tip_stacked": "({0} % сила)", + "mod_epicloot_socket_singlestackonly": "Първо раздели купчината – в гнездо се побира само една отломка", + "mod_epicloot_socket_bosslimit": "Можеш да използваш само една босова отломка наведнъж", + "mod_epicloot_socket_uniquelimit": "Можеш да използваш само една уникална отломка наведнъж", + "mod_epicloot_socket_mustbreak": "Трябва да бъде счупена, за да се извади – десен бутон за счупване", + "mod_epicloot_socket_permanent": "Закрепена е завинаги и не може да бъде извадена", + "mod_epicloot_socket_break_title": "Да счупим ли поставения камък?", + "mod_epicloot_socket_break_body": "{0} ще бъде разбит на парчета, а гнездото ще се освободи.\nКамъкът се унищожава – това не може да се отмени.", + "mod_epicloot_socket_tip_breakonly": "(счупи, за да извадиш)", + "mod_epicloot_socket_tip_permanent": "(завинаги)", + "mod_epicloot_legendary_brokkrgift": "Легендарен дар на Брок", + "mod_epicloot_mythic_brokkrgift": "Митичен дар на Брок", + "mod_epicloot_slotchisel_introduce": "Изключително мощен артефакт, за който се твърди, че вгражда гнездо за отломки във всеки магически предмет.", + "mod_epicloot_slotchisel_hint": "Плъзнете върху магически предмет, за да добавите гнездо за отломки", + "mod_epicloot_slotchisel_confirm_title": "Да се добави ли гнездо за отломки?", + "mod_epicloot_slotchisel_confirm_body": "{0}: гнезда за отломки {1} → {2}.\nАртефактът се изразходва и в двата случая.\nШанс за успех: {3}%", + "mod_epicloot_slotchisel_success": "{0} получи {1} гнезда за отломки.", + "mod_epicloot_slotchisel_failed": "Артефактът се разпада на прах. Не беше добавено гнездо за отломки.", + "mod_epicloot_slotchisel_notmagic": "Гнезда за отломки могат да се добавят само на магически предмети", + "mod_epicloot_slotchisel_raritytoolow": "Този артефакт не е достатъчно мощен за рядкостта на този предмет", + "mod_epicloot_slotchisel_atmax": "Този предмет вече има максималния брой гнезда за отломки, позволен от неговата рядкост", + "mod_epicloot_slotchisel_hasslots": "Този артефакт действа само върху предмети без гнезда за отломки", + "mod_epicloot_equip_bosslimit": "Вече носиш босова отломка", + "mod_epicloot_equip_uniquelimit": "Вече носиш уникална отломка", + "mod_epicloot_shard_ifsocketed": "Ако е поставена", + "mod_epicloot_shard_noeffect": "Няма ефект", + "mod_epicloot_shard_allslots": "Всички гнезда", + "mod_epicloot_shard_bossexclusive": "Босова отломка – може да се носи само една наведнъж", + "mod_epicloot_shard_uniqueexclusive": "Уникална отломка – може да се носи само една наведнъж", + "mod_epicloot_shard_warn_breakonly": "След поставяне тази отломка трябва да бъде счупена, за да се извади", + "mod_epicloot_shard_warn_permanent": "След поставяне тази отломка не може да бъде извадена", + "mod_epicloot_shardstones_title": "Отломъчни камъни", + "mod_epicloot_shardstones_rarities": "Достъпно при", + "mod_epicloot_shardstones_none": "Няма настроени отломъчни камъни.", + "mod_epicloot_shardcategory_core": "Ядро", + "mod_epicloot_shardcategory_dark": "Мрак", + "mod_epicloot_shardcategory_light": "Светлина", + "mod_epicloot_shardcategory_boss": "Бос", + "mod_epicloot_shardcategory_unique": "Уникално", + "mod_epicloot_me_addblockingskill_name": "Добави умение за блокиране", + "mod_epicloot_me_addbloodmagicskill_name": "Добави умение за кръвна магия", + "mod_epicloot_me_addbluntdamage_name": "Добави тъпи щети", + "mod_epicloot_me_addcarryweight_name": "Добави товароносимост", + "mod_epicloot_me_addcrafterskills_name": "Добави занаятчийски умения", + "mod_epicloot_me_addelementalmagicskill_name": "Добави умение за стихийна магия", + "mod_epicloot_me_addfiredamage_name": "Добави огнени щети", + "mod_epicloot_me_addfireresistancepercentage_name": "Добави процент устойчивост на огън", + "mod_epicloot_me_addfishingskill_name": "Добави умение за риболов", + "mod_epicloot_me_addfrostdamage_name": "Добави мразовити щети", + "mod_epicloot_me_addfrostresistancepercentage_name": "Добави процент устойчивост на мраз", + "mod_epicloot_me_addhealthregen_name": "Добави възстановяване на здраве", + "mod_epicloot_me_addknivesskill_name": "Добави умение за ножове", + "mod_epicloot_me_addlightningdamage_name": "Добави щети от мълния", + "mod_epicloot_me_addlightningresistancepercentage_name": "Добави процент устойчивост на мълния", + "mod_epicloot_me_addmovementskills_name": "Добави умения за придвижване", + "mod_epicloot_me_addpickaxesskill_name": "Добави умение за кирки", + "mod_epicloot_me_addpoisondamage_name": "Добави щети от отрова", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Добави процент устойчивост на отрова", + "mod_epicloot_me_adrenalinecharge_name": "Адреналинов заряд", + "mod_epicloot_me_adrenalinefrostwave_name": "Адреналинова мразовита вълна", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Адреналинът повишава възстановяването на здраве", + "mod_epicloot_me_anchoredblock_name": "Закотвен блок", + "mod_epicloot_me_armorfrommovementpenalty_name": "Броня от наказанието за придвижване", + "mod_epicloot_me_blockasdodgeasblock_name": "Блок като отклоняване и обратно", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Блок от дърводобив и кирки", + "mod_epicloot_me_bloodbaseblock_name": "Кръвен базов блок", + "mod_epicloot_me_blooddrinker_name": "Кръвопиец", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Нивото на кръвна магия повишава възстановяването на здраве", + "mod_epicloot_me_bloodrage_name": "Кървава ярост", + "mod_epicloot_me_bloodstaggerblock_name": "Кръвен блок срещу залитане", + "mod_epicloot_me_bountifulharvest_name": "Обилна реколта", + "mod_epicloot_me_bulkup_name": "Натрупване на маса", + "mod_epicloot_me_burdenedblock_name": "Обременен блок", + "mod_epicloot_me_burningadrenaline_name": "Пламтящ адреналин", + "mod_epicloot_me_burningspeed_name": "Пламтяща скорост", + "mod_epicloot_me_carryweightformovementpenalty_name": "Товароносимост от наказанието за придвижване", + "mod_epicloot_me_chancedoubledamage_name": "Шанс за двойни щети", + "mod_epicloot_me_comfortable_name": "Уютно", + "mod_epicloot_me_conduit_name": "Проводник", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Първо изразходвай ейтър за кръвните разходи", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Превърни разхода на ейтър в разход на издръжливост", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Превърни физическите щети в мълния", + "mod_epicloot_me_corpserot_name": "Трупно гниене", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Бонус към щетите от носения товар", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Увеличение на щетите от наказанието за придвижване", + "mod_epicloot_me_damagereductionatnight_name": "Намаляване на щетите през нощта", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Понесените щети дават адреналин", + "mod_epicloot_me_dartingthoughts_name": "Стремителни мисли", + "mod_epicloot_me_dayarmor_name": "Дневна броня", + "mod_epicloot_me_dayblocker_name": "Дневен блокиращ", + "mod_epicloot_me_daydiscovery_name": "Дневно откриване", + "mod_epicloot_me_dayhealthregen_name": "Дневно възстановяване на здраве", + "mod_epicloot_me_daysailingspeed_name": "Дневна скорост на плаване", + "mod_epicloot_me_daystaminaregen_name": "Дневно възстановяване на издръжливост", + "mod_epicloot_me_decreasedodgecost_name": "Намали цената на отклоняването", + "mod_epicloot_me_dodgebuff_name": "Усилване на отклоняването", + "mod_epicloot_me_eitrgainonblock_name": "Получаване на ейтър при блок", + "mod_epicloot_me_eitrimbueattack_name": "Атака, наситена с ейтър", + "mod_epicloot_me_eitrleech_name": "Изсмукване на ейтър", + "mod_epicloot_me_eitrshield_name": "Ейтърен щит", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Използването на ейтър дава адреналин", + "mod_epicloot_me_elementalwarding_name": "Стихийна защита", + "mod_epicloot_me_energeticeitr_name": "Енергичен ейтър", + "mod_epicloot_me_everflow_name": "Вечен поток", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Всеки X точки ейтър повишават издръжливостта", + "mod_epicloot_me_forestsaid_name": "Помощта на гората", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Получавай адреналин при добиване", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Получавай адреналин при отравяне", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Получавай адреналин при жертване на здраве", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Получавай ейтър при жертване на здраве", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Макс. товароносимост от Отпочиналост", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Макс. издръжливост според макс. здраве", + "mod_epicloot_me_headhunter_name": "Ловец на глави", + "mod_epicloot_me_healthgainperxdamagedone_name": "Здраве на всеки X нанесени щети", + "mod_epicloot_me_healthoneitruse_name": "Здраве при използване на ейтър", + "mod_epicloot_me_heartyeitr_name": "Здрав ейтър", + "mod_epicloot_me_icyretribution_name": "Ледено възмездие", + "mod_epicloot_me_icyweight_name": "Ледена тежест", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Повиши всички щети от отрова", + "mod_epicloot_me_increasedamageduringdaytime_name": "Повиши щетите през деня", + "mod_epicloot_me_increasedamageduringnighttime_name": "Повиши щетите през нощта", + "mod_epicloot_me_increaseeitr_name": "Повиши ейтъра", + "mod_epicloot_me_increaseharvestdamage_name": "Повиши щетите при добиване", + "mod_epicloot_me_increaseharvestxpgain_name": "Повиши опита от добиване", + "mod_epicloot_me_increasehealth_name": "Повиши здравето", + "mod_epicloot_me_increaseheatresistance_name": "Повиши устойчивостта на горещина", + "mod_epicloot_me_increasemeleeskills_name": "Повиши уменията за близък бой", + "mod_epicloot_me_increaseminingdrop_name": "Повиши добива от руда", + "mod_epicloot_me_increaserangedskills_name": "Повиши уменията за далечен бой", + "mod_epicloot_me_increasestamina_name": "Повиши издръжливостта", + "mod_epicloot_me_increasetreedrop_name": "Повиши добива на дървесина", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Повиши опита от наказанието за придвижване", + "mod_epicloot_me_inspiration_name": "Вдъхновение", + "mod_epicloot_me_killsreducenextbloodcost_name": "Убийствата намаляват следващия кръвен разход", + "mod_epicloot_me_kindling_name": "Подпалки", + "mod_epicloot_me_lifegainonblock_name": "Получаване на живот при блок", + "mod_epicloot_me_lifegainonhit_name": "Получаване на живот при удар", + "mod_epicloot_me_luck_name": "Късмет", + "mod_epicloot_me_luckwhilefishing_name": "Късмет при риболов", + "mod_epicloot_me_luckyblock_name": "Късметлийски блок", + "mod_epicloot_me_luckycraft_name": "Късметлийски занаят", + "mod_epicloot_me_luckyloot_name": "Късметлийска плячка", + "mod_epicloot_me_meteorsummoner_name": "Призовател на метеори", + "mod_epicloot_me_modifyattackeitruse_name": "Промени разхода на ейтър при атака", + "mod_epicloot_me_modifyattackhealthuse_name": "Промени разхода на здраве при атака", + "mod_epicloot_me_modifyattackstaminause_name": "Промени разхода на издръжливост при атака", + "mod_epicloot_me_modifydrawstaminause_name": "Промени разхода на издръжливост при опъване", + "mod_epicloot_me_modifyeitrregen_name": "Промени възстановяването на ейтър", + "mod_epicloot_me_modifyhealthregen_name": "Промени възстановяването на здраве", + "mod_epicloot_me_modifyjumpstaminause_name": "Промени разхода на издръжливост при скок", + "mod_epicloot_me_modifymagicfirerate_name": "Промени магическата скорострелност", + "mod_epicloot_me_modifynoise_name": "Промени шума", + "mod_epicloot_me_modifysprintstaminause_name": "Промени разхода на издръжливост при спринт", + "mod_epicloot_me_modifystaminaregen_name": "Промени възстановяването на издръжливост", + "mod_epicloot_me_necroticfire_name": "Некротичен огън", + "mod_epicloot_me_nightblocker_name": "Нощен блокиращ", + "mod_epicloot_me_nightcarryweight_name": "Нощна товароносимост", + "mod_epicloot_me_nightstaminaregenincrease_name": "Повишено нощно възстановяване на издръжливост", + "mod_epicloot_me_offsetattack_name": "Изместена атака", + "mod_epicloot_me_percenteitr_name": "Процент ейтър", + "mod_epicloot_me_percenthealth_name": "Процент здраве", + "mod_epicloot_me_percentstamina_name": "Процент издръжливост", + "mod_epicloot_me_perfectdodge_name": "Идеално отклоняване", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Идеалното отклоняване дава ейтър", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Идеалното отклоняване дава скорост", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Идеалното отклоняване дава издръжливост", + "mod_epicloot_me_phystofire_name": "Физически в огън", + "mod_epicloot_me_phystofireonblock_name": "Физически в огън при блок", + "mod_epicloot_me_phystofrost_name": "Физически в мраз", + "mod_epicloot_me_phystofrostonblock_name": "Физически в мраз при блок", + "mod_epicloot_me_phystolightning_name": "Физически в мълния", + "mod_epicloot_me_phystolightningonblock_name": "Физически в мълния при блок", + "mod_epicloot_me_phystopoison_name": "Физически в отрова", + "mod_epicloot_me_phystopoisononblock_name": "Физически в отрова при блок", + "mod_epicloot_me_poisontotruedamage_name": "Отрова в чисти щети", + "mod_epicloot_me_potionefficacy_name": "Ефективност на отварите", + "mod_epicloot_me_reducearmorincreasedamage_name": "Намали бронята, повиши щетите", + "mod_epicloot_me_reduceeitrcost_name": "Намали разхода на ейтър", + "mod_epicloot_me_reducefalldamage_name": "Намали щетите от падане", + "mod_epicloot_me_reducefishingstaminacost_name": "Намали разхода на издръжливост при риболов", + "mod_epicloot_me_reflectdamage_name": "Отразявай щетите", + "mod_epicloot_me_restinghealthregen_name": "Възстановяване на здраве при почивка", + "mod_epicloot_me_riches_name": "Богатства", + "mod_epicloot_me_rollcleanse_name": "Търкалянето пречиства", + "mod_epicloot_me_runningonempty_name": "На резерва", + "mod_epicloot_me_sailingspeed_name": "Скорост на плаване", + "mod_epicloot_me_shockingcharge_name": "Поразяващ заряд", + "mod_epicloot_me_staminagainonblock_name": "Получаване на издръжливост при блок", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Увеличение на издръжливостта от наказанието за придвижване", + "mod_epicloot_me_staminaonkill_name": "Издръжливост при убийство", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Бонус към възстановяването на издръжливост от носения товар", + "mod_epicloot_me_stormfury_name": "Ярост на бурята", + "mod_epicloot_me_stormrider_name": "Ездач на бурята", + "mod_epicloot_me_strikecauseslightning_name": "Ударите призовават мълния", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Призови прилеп при активиране на адреналина", + "mod_epicloot_me_trailblazer_name": "Пионер", + "mod_epicloot_me_travellight_name": "Пътувай олекотено", + "mod_epicloot_me_useadrenalineasstamina_name": "Използвай адреналина като издръжливост", + "mod_epicloot_me_warding_name": "Защита", + "mod_epicloot_me_warmth_name": "Топлина", + "mod_epicloot_shardslot_meleeweapon": "Оръжие за близък бой", + "mod_epicloot_shardslot_rangedweapon": "Оръжие за далечен бой", + "mod_epicloot_shardslot_magicweapon": "Магическо оръжие", + "mod_epicloot_shardslot_shield": "Щит", + "mod_epicloot_shardslot_armor": "Броня", + "mod_epicloot_shardslot_swords": "Меч", + "mod_epicloot_shardslot_axes": "Брадва", + "mod_epicloot_shardslot_twohandaxes": "Бойна брадва", + "mod_epicloot_shardslot_knives": "Нож", + "mod_epicloot_shardslot_fists": "Юмручно оръжие", + "mod_epicloot_shardslot_clubs": "Боздуган", + "mod_epicloot_shardslot_sledges": "Ковашки чук", + "mod_epicloot_shardslot_polearms": "Дръжково оръжие", + "mod_epicloot_shardslot_spears": "Копие", + "mod_epicloot_shardslot_pickaxes": "Кирка", + "mod_epicloot_shardslot_tools": "Инструмент", + "mod_epicloot_shardslot_torches": "Факла", + "mod_epicloot_shardslot_bows": "Лък", + "mod_epicloot_shardslot_staffs": "Жезъл", + "mod_epicloot_shardslot_bucklers": "Малък щит", + "mod_epicloot_shardslot_roundshields": "Кръгъл щит", + "mod_epicloot_shardslot_towershields": "Кулен щит", + "mod_epicloot_shardslot_head": "Шлем", + "mod_epicloot_shardslot_chest": "Нагръдна броня", + "mod_epicloot_shardslot_legs": "Броня за крака", + "mod_epicloot_shardslot_shoulders": "Наметало", + "mod_epicloot_shardslot_trinket": "Украшение", + "mod_epicloot_shardslot_utility": "Помощен предмет", + "mod_epicloot_shard_Black": "Черна", + "mod_epicloot_shard_Cyan": "Циан", + "mod_epicloot_shard_Green": "Зелена", + "mod_epicloot_shard_Orange": "Оранжева", + "mod_epicloot_shard_Pink": "Розова", + "mod_epicloot_shard_Purple": "Лилава", + "mod_epicloot_shard_Red": "Червена", + "mod_epicloot_shard_White": "Бяла", + "mod_epicloot_shard_Yellow": "Жълта", + "mod_epicloot_shard_DarkGreen": "Тъмнозелена", + "mod_epicloot_shard_DarkPurple": "Тъмнолилава", + "mod_epicloot_shard_DarkRed": "Тъмночервена", + "mod_epicloot_shard_DarkBlue": "Тъмносиня", + "mod_epicloot_shard_Golden": "Златна", + "mod_epicloot_shard_Grey": "Сива", + "mod_epicloot_shard_LightBlue": "Светлосиня", + "mod_epicloot_shard_LightGreen": "Светлозелена", + "mod_epicloot_shard_Peach": "Прасковена", + "mod_epicloot_shard_Firewalker": "Ходещ по огъня", + "mod_epicloot_shard_Stormcaller": "Призовател на бури", + "mod_epicloot_shard_Eikthyr": "Ейктир", + "mod_epicloot_shard_Elder": "Древният", + "mod_epicloot_shard_Bonemass": "Костна маса", + "mod_epicloot_shard_Moder": "Модер", + "mod_epicloot_shard_Yagluth": "Яглут", + "mod_epicloot_shard_Queen": "Кралицата", + "mod_epicloot_shard_Fader": "Фадер", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Получаваш {0} адреналин при понасяне на щети", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Получаваш {0} адреналин всеки път, когато понесеш щети.", + "mod_epicloot_me_useadrenalineasstamina_display": "Адреналин като издръжливост: {0} % ефективност", + "mod_epicloot_me_useadrenalineasstamina_desc": "Когато издръжливостта свършва, адреналинът се превръща в издръжливост с {0} % ефективност, като може да се изразходва целият запас адреналин.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Получаваш адреналин: {0} % от изразходвания ейтър", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Получаваш адреналин, равен на {0} % от ейтъра, който изразходваш.", + "mod_epicloot_me_burningadrenaline_display": "Получаваш адреналин: {0} % от огнените щети", + "mod_epicloot_me_burningadrenaline_desc": "Получаваш адреналин, равен на {0} % от огнените щети, които нанасяш.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Получаваш {0} адреналин при добиване", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Получаваш {0} адреналин всеки път, когато удариш дърво или скала.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Призови прилеп при пълен адреналин", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Когато адреналинът ти се напълни, призоваваш прилеп, който се бие за теб.", + "mod_epicloot_me_adrenalinefrostwave_display": "Мразовита вълна: забавя враговете в радиус {1} м за {0} с", + "mod_epicloot_me_adrenalinefrostwave_desc": "Когато адреналинът ти се напълни, вълна от мраз изстудява всеки враг в радиус {1} метра, забавяйки го за {0} секунди.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Получаваш {0} адреналин на всеки {1} с за всеки отровен враг наблизо (намаляващо)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "На всеки {1} секунди получаваш {0} адреналин за всеки враг в радиус {2} м, страдащ от твоята отрова, с намаляваща възвръщаемост за всеки следващ враг.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Получаваш адреналин: {0} % от изразходваното здраве", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Получаваш адреналин, равен на {0} % от здравето, което харчиш за разходи по кръвна магия.", + "mod_epicloot_me_stormfury_display": "+{0} адреналин на всеки {1} с при буря, без спад на адреналина", + "mod_epicloot_me_stormfury_desc": "На всеки {1} секунди, докато бушува буря, получаваш {0} адреналин. Адреналинът ти не спада, докато трае бурята.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Прилив на адреналин: +{0} % възстановяване на здраве за {1} с", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Когато адреналинът ти се напълни, получаваш +{0} % възстановяване на здраве за {1} секунди. Повторното пълнене обновява ефекта, вместо да го натрупва.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % презареждане на Силата на Изоставените при пълен адреналин", + "mod_epicloot_me_adrenalinecharge_desc": "Когато адреналинът ти се напълни, оставащото време за презареждане на твоята Сила на Изоставените намалява с {0} %.", + "mod_epicloot_me_staminaonkill_display": "Възстановява {0} % издръжливост при убийство", + "mod_epicloot_me_staminaonkill_desc": "Възстановява {0} % от максималната издръжливост всеки път, когато убиеш враг.", + "mod_epicloot_me_heartyeitr_display": "+{0} % от макс. здраве като макс. ейтър", + "mod_epicloot_me_heartyeitr_desc": "Жизнената ти сила подхранва магията ти: повишава максималния ейтър с {0} % от максималното ти здраве.", + "mod_epicloot_me_energeticeitr_display": "+{0} % от макс. издръжливост като макс. ейтър", + "mod_epicloot_me_energeticeitr_desc": "Енергията ти подхранва магията ти: повишава максималния ейтър с {0} % от максималната ти издръжливост.", + "mod_epicloot_me_burningspeed_display": "+{0} % скорост на движение, докато гориш", + "mod_epicloot_me_burningspeed_desc": "Движиш се с {0} % по-бързо, докато си обхванат от пламъци.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Идеално отклоняване: пъргавина при отклоняване (+{0} % скорост, 1 с)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Идеалното отклоняване дава Пъргавина при отклоняване: +{0} % скорост на движение за 1 секунда.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % товароносимост през нощта", + "mod_epicloot_me_nightcarryweight_desc": "Повишава максималната товароносимост с {0} % през нощта.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % скорост на плаване през деня", + "mod_epicloot_me_daysailingspeed_desc": "Повишава скоростта на плаване на кораба ти с {0} % през деня.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+До {0} % броня от тежка екипировка", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Бронята се мащабира с наказанието за скорост от екипировката ти, до +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} базов блок на всеки 1 % наказание за скорост от екипировката", + "mod_epicloot_me_anchoredblock_desc": "Добавя {0} базов блок за всеки 1 % наказание за скорост на движение от екипировката ти. Бонусът не се влияе от изрични източници на скорост като отвари, ефекти на състояние и магически ефекти.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % разходи за ейтър", + "mod_epicloot_me_reduceeitrcost_desc": "Намалява всички разходи за ейтър с {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % издръжливост при риболов", + "mod_epicloot_me_reducefishingstaminacost_desc": "Намалява разхода на издръжливост при риболов с {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % броня, +{0} % щети", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Намалява бронята ти с {0} %, но повишава щетите от оръжието с {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % макс. здраве, +{0} % кражба на живот", + "mod_epicloot_me_blooddrinker_desc": "Намалява максималното ти здраве с {1} % (поне 10) и те лекува с {0} % от щетите, които нанасяш.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % отрова като най-слабия тип щети на целта", + "mod_epicloot_me_poisontotruedamage_desc": "Превръща {0} % от щетите ти от отрова в типа щети, на който целта е най-малко устойчива.", + "mod_epicloot_me_icyweight_display": "+До {0} % мразовити щети от тежка екипировка", + "mod_epicloot_me_icyweight_desc": "Добавя мразовити щети, които се мащабират с наказанието за скорост от екипировката ти, до +{0} % от щетите на оръжието.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Получаваш ейтър: {0} % от изразходваното здраве", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Получаваш ейтър, равен на {0} % от здравето, което харчиш за разходи по кръвна магия.", + "mod_epicloot_me_luckycraft_display": "{0} % шанс да спестиш всеки материал", + "mod_epicloot_me_luckycraft_desc": "При изработка всеки нужен материал има {0} % шанс да не бъде изразходван.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % шанс да призовеш мълния", + "mod_epicloot_me_strikecauseslightning_desc": "Ударите ти имат {0} % шанс да свалят мълния върху целта.", + "mod_epicloot_me_conduit_display": "Проводник: възстановява {0} ейтър на всеки {1} нанесени щети от мълния", + "mod_epicloot_me_conduit_desc": "Възстановява {0} ейтър за всеки {1} щети от мълния, които нанасяш.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % възстановяване на здраве, докато си отпочинал", + "mod_epicloot_me_restinghealthregen_desc": "Повишава възстановяването на здраве с {0} %, докато си Отпочинал.", + "mod_epicloot_me_travellight_display": "+{0} % скорост на движение, -{1} товароносимост", + "mod_epicloot_me_travellight_desc": "Пътувай олекотено: движиш се с {0} % по-бързо, но максималната ти товароносимост намалява с {1}.", + "mod_epicloot_me_batteringram_display": "Стенобойна машина: тъпи щети от тежестта", + "mod_epicloot_me_batteringram_desc": "Втурването във враговете нанася тъпи щети според скоростта ти и носения товар (мащабирано с {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} товароносимост за всяко ниво Отпочиналост", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Докато си Отпочинал, максималната ти товароносимост нараства с {0} за всяко ниво комфорт на твоята Отпочиналост.", + "mod_epicloot_me_perfectdodge_display": "Идеално отклоняване: +{0} % възстановяване на издръжливост на слой (макс. {1})", + "mod_epicloot_me_perfectdodge_desc": "Идеалното отклоняване дава Инерция при отклоняване: +{0} % възстановяване на издръжливост за 10 секунди, натрупва се до {1} пъти. Всяко идеално отклоняване обновява продължителността.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Идеалното отклоняване възстановява {0} % здраве", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Възстановява {0} % от максималното здраве при идеално отклоняване.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Идеалното отклоняване възстановява {0} % издръжливост", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Възстановява {0} % от максималната издръжливост при идеално отклоняване.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Идеалното отклоняване възстановява {0} % ейтър", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Възстановява {0} % от максималния ейтър при идеално отклоняване.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % разход на издръжливост за отклоняване", + "mod_epicloot_me_decreasedodgecost_desc": "Намалява разхода на издръжливост за претъркулвания при отклоняване с {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % щети през нощта", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % щети от оръжието, докато е нощ.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % възстановяване на издръжливост през нощта", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % възстановяване на издръжливост, докато е нощ.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % понесени щети през нощта", + "mod_epicloot_me_damagereductionatnight_desc": "Намалява входящите щети с {0} %, докато е нощ.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % щети на дневна светлина", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % щети от оръжието, докато е ден.", + "mod_epicloot_me_daydiscovery_display": "+{0} % радиус на изследване на дневна светлина", + "mod_epicloot_me_daydiscovery_desc": "Разширява радиуса ти на откриване на картата с {0} %, докато е ден.", + "mod_epicloot_me_dayarmor_display": "+{0} % броня на дневна светлина", + "mod_epicloot_me_dayarmor_desc": "+{0} % броня, докато е ден.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % възстановяване на издръжливост на дневна светлина", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % възстановяване на издръжливост, докато е ден.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % възстановяване на здраве на дневна светлина", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % възстановяване на здраве, докато е ден.", + "mod_epicloot_me_percenthealth_display": "+{0} % макс. здраве", + "mod_epicloot_me_percenthealth_desc": "Повишава максималното здраве с {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % макс. издръжливост", + "mod_epicloot_me_percentstamina_desc": "Повишава максималната издръжливост с {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % макс. ейтър", + "mod_epicloot_me_percenteitr_desc": "Повишава максималния ейтър с {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Лекува {0} на всеки {1} нанесени щети", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Лекува {0} здраве за всеки {1} щети, които нанасяш с това оръжие.", + "mod_epicloot_me_healthoneitruse_display": "Лекува {0} на всеки {1} изразходван ейтър", + "mod_epicloot_me_healthoneitruse_desc": "Лекува {0} здраве за всеки {1} ейтър, който изразходваш с това оръжие.", + "mod_epicloot_me_lifegainonhit_display": "Лекува {0:0.#} при удар", + "mod_epicloot_me_lifegainonhit_desc": "Лекува {0:0.#} здраве всеки път, когато удариш враг с това оръжие.", + "mod_epicloot_me_phystofire_display": "Превръща {0} % от входящите физически щети в огън", + "mod_epicloot_me_phystofire_desc": "Прехвърля {0} % от входящите физически щети към огън преди устойчивостите.", + "mod_epicloot_me_phystofrost_display": "Превръща {0} % от входящите физически щети в мраз", + "mod_epicloot_me_phystofrost_desc": "Прехвърля {0} % от входящите физически щети към мраз преди устойчивостите.", + "mod_epicloot_me_phystopoison_display": "Превръща {0} % от входящите физически щети в отрова", + "mod_epicloot_me_phystopoison_desc": "Прехвърля {0} % от входящите физически щети към отрова преди устойчивостите.", + "mod_epicloot_me_phystolightning_display": "Превръща {0} % от входящите физически щети в мълния", + "mod_epicloot_me_phystolightning_desc": "Прехвърля {0} % от входящите физически щети към мълния преди устойчивостите.", + "mod_epicloot_me_phystofireonblock_display": "Превръща {0} % от входящите физически щети в огън при блок", + "mod_epicloot_me_phystofireonblock_desc": "Прехвърля {0} % от входящите физически щети към огън преди устойчивостите при блок", + "mod_epicloot_me_phystofrostonblock_display": "Превръща {0} % от входящите физически щети в мраз при блок", + "mod_epicloot_me_phystofrostonblock_desc": "Прехвърля {0} % от входящите физически щети към мраз преди устойчивостите при блок.", + "mod_epicloot_me_phystopoisononblock_display": "Превръща {0} % от входящите физически щети в отрова при блок", + "mod_epicloot_me_phystopoisononblock_desc": "Прехвърля {0} % от входящите физически щети към отрова преди устойчивостите при блок.", + "mod_epicloot_me_phystolightningonblock_display": "Превръща {0} % от входящите физически щети в мълния при блок", + "mod_epicloot_me_phystolightningonblock_desc": "Прехвърля {0} % от входящите физически щети към мълния преди устойчивостите при блок.", + "mod_epicloot_me_lifegainonblock_display": "Лекува {0} ЖТ при блок", + "mod_epicloot_me_lifegainonblock_desc": "Лекува {0} здраве при блок", + "mod_epicloot_me_staminagainonblock_display": "Получаваш {0} издръжливост при блок", + "mod_epicloot_me_staminagainonblock_desc": "Получаваш {0} издръжливост при блок.", + "mod_epicloot_me_eitrgainonblock_display": "Получаваш {0} ейтър при блок", + "mod_epicloot_me_eitrgainonblock_desc": "Получаваш {0} ейтър при блок.", + "mod_epicloot_me_staggeronblock_display": "{0} % шанс да залитне врагът при блок", + "mod_epicloot_me_staggeronblock_desc": "{0} % шанс да залитне врагът при блок", + "mod_epicloot_me_dayblocker_display": "Получаваш {0} % опит за блокиране през деня", + "mod_epicloot_me_dayblocker_desc": "Получаваш с {0} % повече опит за блокиране през деня.", + "mod_epicloot_me_nightblocker_display": "Получаваш {0} % опит за блокиране през нощта", + "mod_epicloot_me_nightblocker_desc": "Получаваш с {0} % повече опит за блокиране през нощта.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Превръща {0} % от физическите щети на оръжието в мълния", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Прехвърля {0} % от физическите щети на това оръжие към мълния.", + "mod_epicloot_me_eitrimbueattack_display": "Насищане с ейтър: +{0} % от физическите щети като духовни", + "mod_epicloot_me_eitrimbueattack_desc": "Изразходвай ейтър, за да добавиш духовни щети, равни на {0} % от физическите щети на удара.", + "mod_epicloot_me_staminareturnfromeitr_display": "Връща {0} % от изразходвания ейтър като издръжливост", + "mod_epicloot_me_staminareturnfromeitr_desc": "Възстановява издръжливост, равна на {0} % от ейтъра, който изразходваш.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Плащай {0} % от разходите за ейтър с издръжливост", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Плащай {0} % от всеки разход за ейтър с издръжливост вместо това.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Плащай {0} % от кръвните разходи с ейтър", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Плащай {0} % от разходите за здраве на кръвната магия първо с ейтър.", + "mod_epicloot_me_runningonempty_display": "Второ дихание: {0} % от макс. здраве", + "mod_epicloot_me_runningonempty_desc": "Когато издръжливостта свърши, изгаряш до {0} % от максималното си здраве срещу също толкова издръжливост. 30 секунди презареждане.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Макс. издръжливост от {0} % от макс. ейтър", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Повишава максималната издръжливост с {0} % от максималния ти ейтър.", + "mod_epicloot_me_eitrshield_display": "Поглъща {0} % от ударите с ейтър", + "mod_epicloot_me_eitrshield_desc": "Изразходвай ейтър, за да погълнеш {0} % от входящ удар.", + "mod_epicloot_me_coinplated_display": "Обкован с монети: поглъща удари с монети ({0} на монета)", + "mod_epicloot_me_coinplated_desc": "Заложи до {1} % от монетите си при всеки входящ удар, поглъщайки {0} щети за всяка изразходвана монета. Харчат се само наистина нужните монети, така че слабите удари струват малко.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+До {0} % щети според натовареността на раницата", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Щетите от оръжието се мащабират според това колко е натоварена раницата ти, до +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+До {0} % възстановяване на издръжливост според натовареността на раницата", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Възстановяването на издръжливост се мащабира според това колко е натоварена раницата ти, до +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Макс. издръжливост от {0} % от макс. здраве", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Повишава максималната издръжливост с {0} % от максималното ти здраве.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+До {0} % щети от тежка екипировка", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Щетите от оръжието се мащабират с наказанието за скорост от екипировката ти, до +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+До {0} % опит за умения от тежка екипировка", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Опитът за умения се мащабира с наказанието за скорост от екипировката ти, до +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+До {0} % товароносимост от тежка екипировка", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Максималната товароносимост се мащабира с наказанието за скорост от екипировката ти, до +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+До {0} % макс. издръжливост от тежка екипировка", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Максималната издръжливост се мащабира с наказанието за скорост от екипировката ти, до +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % щети при добиване", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % щети при сечене и копаене.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % опит за събирателски умения", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % опит за Дърводобив и Кирки.", + "mod_epicloot_me_bountifulharvest_display": "Обилна реколта: {0} % бонус добив", + "mod_epicloot_me_bountifulharvest_desc": "{0} % шанс да получиш допълнителен предмет при добиване.", + "mod_epicloot_me_wager_display": "Залог: заложи {0} монети за +{1} щети, връщат се при убийство", + "mod_epicloot_me_wager_desc": "Всеки удар залага {0} монети, за да добави {1} фиксирани щети. Убий целта и залогът се връща изцяло; остави я жива и монетите са загубени. Не прави нищо, ако не можеш да покриеш залога.", + "mod_epicloot_me_mercenary_display": "Наемник: харчи {1} + {2} % монети за +{3} % щети, +{0} % на всеки 1000 похарчени", + "mod_epicloot_me_mercenary_desc": "Всеки удар харчи {1} монети плюс {2} % от кесията ти, нанасяйки +{3} % щети плюс още +{0} % за всеки 1000 похарчени монети. Бонус щетите над +{4} % търпят рязко намаляваща възвръщаемост и се приближават към таван от +{5} %. Не прави нищо, ако не можеш да платиш.", + "mod_epicloot_me_luckwhilefishing_display": "Късметлийски риболов: {0} % бонус улов и съкровища", + "mod_epicloot_me_luckwhilefishing_desc": "При риболов {0} % шанс да извадиш допълнителна риба ({1} % от тях дават троен улов) и отделен {0} % шанс да закачиш бонус съкровище. По-високите стойности достигат по-богати находки и спират да вадят боклук.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % шанс за двойни щети", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % шанс ударът да нанесе двойни щети.", + "mod_epicloot_me_inspiration_display": "Вдъхновение: {1} % шанс за +{0} опит за умение", + "mod_epicloot_me_inspiration_desc": "Всяка трошица опит, която печелиш, носи {1} % шанс да те вдъхнови, давайки {0} бонус опит на произволно умение, което вече си развил над ниво 2. Най-слабите ти умения се избират далеч по-често, а един проблясък на вдъхновение може да вдигне умение с повече от едно ниво.", + "mod_epicloot_me_luckyblock_display": "Късметлийски блок: {0} % шанс да предизвикаш залитане", + "mod_epicloot_me_luckyblock_desc": "Всеки блок има {0} % шанс да накара нападателя да залитне веднага, сякаш си парирал. Враговете, които блок не може да накара да залитнат, не се влияят.", + "mod_epicloot_me_luckyloot_display": "Късметлийска плячка: {0} % шанс за {1}× плячка", + "mod_epicloot_me_luckyloot_desc": "Всяко създание, убито наблизо, има {0} % шанс да пусне {1}× обичайната си плячка и да хвърли {2}-{3} допълнителни пъти по таблицата си с магически предмети. Трофеите и наградите на играч никога не се умножават.", + "mod_epicloot_msg_inspiration": "Вдъхновение!", + "mod_epicloot_me_sailingspeed_display": "+{0} % скорост на плаване", + "mod_epicloot_me_sailingspeed_desc": "+{0} % ветроходна скорост на кораба, докато си на борда.", + "mod_epicloot_me_potionefficacy_display": "+{0} % продължителност на отварите", + "mod_epicloot_me_potionefficacy_desc": "Изпитите отвари и медовини действат с {0} % по-дълго.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} към уменията за близък бой", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} към всички умения за оръжия за близък бой.", + "mod_epicloot_me_increaserangedskills_display": "+{0} към уменията за далечен бой", + "mod_epicloot_me_increaserangedskills_desc": "+{0} към всички умения за оръжия за далечен бой.", + "mod_epicloot_me_blockasdodgeasblock_display": "Добавя +{1} умение за блокиране и +{2} умение за отклоняване", + "mod_epicloot_me_blockasdodgeasblock_desc": "Добавя +{0} % от умението за блокиране като умение за отклоняване и +{0} % от умението за отклоняване като умение за блокиране. Бонусът се закръгля надолу до цели стойности", + "mod_epicloot_me_burdenedblock_display": "Добавя +{0} базов блок на всеки 50 товар над 300", + "mod_epicloot_me_burdenedblock_desc": "Добавя +{0} базов блок на всеки 50 товар над 300", + "mod_epicloot_me_warding_display": "Блок: поглъща физически щети с издръжливост, до {0} % от максимума", + "mod_epicloot_me_warding_desc": "Позволява да се използват {0} % от максималната издръжливост при блок, за да се смекчат всякакви физически щети (пробождащи, тъпи, режещи) от блокирани атаки. Смекчаването се изчислява след блока и преди изчисленията на устойчивост и броня. Изразходва издръжливост, равна на смекчените щети", + "mod_epicloot_me_elementalwarding_display": "Блок: поглъща стихийни щети с ейтър, до {0} % от максимума", + "mod_epicloot_me_elementalwarding_desc": "Позволява да се използват {0} % от максималния ейтър при блок, за да се смекчат всякакви стихийни щети (огън, мраз, мълния) от блокирани атаки. Смекчаването се изчислява след блока и преди изчисленията на устойчивост и броня. Изразходва ейтър, равен на смекчените щети", + "mod_epicloot_me_bloodstaggerblock_display": "Изразходва 5 % от макс. ЖТ за блок. Намалява щетите от залитане при блокирани удари с {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Изразходва 5 % от макс. ЖТ за блок. Намалява щетите от залитане при блокирани удари с {0} %. Този ефект е активен през цялото времетраене на блока", + "mod_epicloot_me_bloodbaseblock_display": "Вдигането на защитата струва 5 % от макс. ЖТ. Добавя {0} към базовия ти блок", + "mod_epicloot_me_bloodbaseblock_desc": "Нанася ти 5 % от макс. ЖТ като чисти щети всеки път, когато вдигнеш защитата. Начислява се веднъж на блок, а не на всеки блокиран удар. Добавя {0} към базовия ти блок.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Добавя +{1} умение за блокиране", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Добавя +{0} % от уменията за дърводобив и кирки след всички модификатори като умение за блокиране. Бонусът се закръгля надолу до цели стойности", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % щети от отрова", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % към всички щети от отрова, които нанасяш.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Убийствата намаляват следващия кръвен разход с {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Всяко убийство заделя {0} % отстъпка за следващия ти разход по кръвна магия.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+До {0} % възстановяване на здраве от кръвната магия", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Възстановяването на здраве се мащабира с умението ти Кръвна магия, до +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % шанс за критичен удар за {1}× щети", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % шанс ударът да е критичен и да нанесе двойни щети.", + "mod_epicloot_me_bloodrage_display": "Кървава ярост: +{0} % щети на слой (макс. {1})", + "mod_epicloot_me_bloodrage_desc": "Понасянето на щети те вкарва в ярост: +{0} % щети при всяка атака на слой, натрупва се до {1} пъти в рамките на 10 секунди. Всеки понесен удар обновява продължителността.", + "mod_epicloot_me_trailblazer_display": "Пламтяща диря: {0} огън на тик", + "mod_epicloot_me_trailblazer_desc": "Оставя пламтяща диря, докато тичаш, която нанася {0} огнени щети на тик.", + "mod_epicloot_me_kindling_display": "Подпалки: възстановява {0} издръжливост на всеки {1} понесени огнени щети", + "mod_epicloot_me_kindling_desc": "Възстановява {0} издръжливост за всеки {1} огнени щети, които понасяш.", + "mod_epicloot_me_reducefalldamage_display": "-{0} щети от падане", + "mod_epicloot_me_reducefalldamage_desc": "Намалява понесените щети от падане с фиксирани {0}.", + "mod_epicloot_me_rollcleanse_display": "Отклоняването пречиства {0} с ефекти във времето", + "mod_epicloot_me_rollcleanse_desc": "Всяко претъркулване при отклоняване премахва {0} секунди от ефектите ти на отрова и горене.", + "mod_epicloot_me_stormrider_display": "+{0} % скорост на движение при буря", + "mod_epicloot_me_stormrider_desc": "+{0} % скорост на движение, докато бушува буря.", + "mod_epicloot_me_shockingcharge_display": "Поразяващ заряд", + "mod_epicloot_me_shockingcharge_desc": "Ударите ти в бой натрупват заряди. При пълен заряд следващият удар отприщва ударна вълна от мълнии напред, която нанася част от щетите на предишните ти удари.", + "mod_epicloot_me_forestsaid_display": "Помощта на гората", + "mod_epicloot_me_forestsaid_desc": "Когато те ударят, изригват оплитащи корени и обездвижват враговете наблизо.", + "mod_epicloot_me_corpserot_display": "Трупно гниене", + "mod_epicloot_me_corpserot_desc": "Враговете, които убиваш, могат да се пръснат в облак от отрова, тровейки противниците наблизо.", + "mod_epicloot_me_icyretribution_display": "Ледено възмездие", + "mod_epicloot_me_icyretribution_desc": "Когато те ударят, около теб избухва ледена нова. Презареждането се мащабира с рядкостта.", + "mod_epicloot_me_meteorsummoner_display": "Призовател на метеори: {0}× щетите от удара", + "mod_epicloot_me_meteorsummoner_desc": "На всеки {1} удара с оръжие следващият ти удар сваля огнен метеор върху целта, който нанася {0}× щетите на този удар като огън.", + "mod_epicloot_me_everflow_display": "Вечният поток на Кралицата", + "mod_epicloot_me_everflow_desc": "Убиването на създание дава натрупващ се ефект, който подсилва възстановяването ти на здраве, издръжливост и ейтър.", + "mod_epicloot_me_necroticfire_display": "Некротичен огън", + "mod_epicloot_me_necroticfire_desc": "Премахва всички физически щети от оръжието ти и добавя цялата тази стойност и като огнени, и като отровни щети.", "mod_epicloot_circlet": "обръч", "mod_epicloot_belt": "колан", "mod_epicloot_remains": "остатъци", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Омагьосване на предмет...", "mod_epicloot_enchant_effect": "ефект", "mod_epicloot_enchant_effects": "ефекти", + "mod_epicloot_enchant_socket": "гнездо за отломки", + "mod_epicloot_enchant_sockets": "гнезда за отломки", "mod_epicloot_runes": "Руни", "mod_epicloot_runemanagement": "Управление на руните", "mod_epicloot_rune_filter": "Филтър...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Извличане на Руна", "mod_epicloot_rune_imbue": "Насищане на Руна", "mod_epicloot_rune_etch_warning": "Гравирането на руна позволява тя да задържи едно омагьосване. След това не може да се използва за омагьосване.", - "mod_epicloot_rune_extract_warning": "Извличането на омагьосване унищожава предмета, но създава руна с избраното омагьосване.", + "mod_epicloot_rune_extract_warning_keep": "Извличането на магия създава руна с избраната магия. Предметът остава непокътнат.", + "mod_epicloot_rune_extract_warning_reduce": "Извличането на магия я премахва от предмета и създава руна с избраната магия.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Извличането на магия я премахва от предмета, намалява рядкостта на предмета и създава руна с избраната магия.", + "mod_epicloot_rune_extract_warning_destroy": "Извличането на магия унищожава предмета, но създава руна с избраната магия.", "mod_epicloot_rune_imbue_warning": "Насищането на руна я прилага към предмет, презаписвайки избраното омагьосване.", "mod_epicloot_rune_enchantment_selector": "Изберете Омагьосване", "mod_epicloot_rune_enchantment_overwrite_target": "Изберете омагьосване за презаписване.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 отключено!", "mod_epicloot_bonus": "Бонус!", "mod_epicloot_featureinfo_none": "Изберете функция от списъка вляво, за да видите опциите за ъпгрейд.", - "mod_epicloot_featureinfo_sacrifice": "Жертвайте магически предмети и трофеи, унищожете ги, за да произведете материали за омагьосване.\n\nПри ъпгрейд, получете шанс да получите два пъти повече предмети от обикновено при жертвата.", + "mod_epicloot_featureinfo_sacrifice": "Жертвай магически предмети и трофеи, като ги унищожаваш, за да произведеш материали за омагьосване.\n\nСлед подобрение получаваш шанс да получиш двойно повече предмети, отколкото жертвата обикновено дава.", "mod_epicloot_featureinfo_convertmaterials": "Ъпгрейдирайте материали за омагьосване до по-високо рядкост, конвертирайте частици в материали за омагьосване с равна рядкост и изхвърляйте други материали от боклук.\n\nПри ъпгрейд, подобрете съотношението на предметите при ъпгрейд на рунести и други материали за изработка.", "mod_epicloot_featureinfo_enchant": "Изразходвайте материали за омагьосване, за да добавите магически ефекти към немагически предмети. Изисква рунести.\n\nПри ъпгрейд, получете подобрен шанс за по-голям брой магически ефекти на омагьосан предмет.", "mod_epicloot_featureinfo_augment": "Изразходвайте материали за омагьосване, за да преизчислите отделни магически ефекти на магически предмети.\n\nПри ъпгрейд, получете допълнителни възможности при преизчисляване и намалена цена за множествени преизчисления.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Можете да усетите злато\n(Не, изчакай, просто съкровищниците на Халдор. Проклето Локи!)", "mod_epicloot_item_andvaranaut_type": "дворгов пръстен", "mod_epicloot_se_paralyze": "Парализиране", + "mod_epicloot_se_shockingcharge": "Зарядът на Ейктир", + "mod_epicloot_se_forestsaid": "Отдихът на гората", + "mod_epicloot_se_corpserot": "Гниенето на Костна маса", + "mod_epicloot_se_runningonempty": "Второ дихание", + "mod_epicloot_se_icyretribution": "Студът на Модер", + "mod_epicloot_se_meteorsummoner": "Гневът на Яглут", + "mod_epicloot_se_queeneverflow": "Вечният поток на Кралицата", + "mod_epicloot_se_dodgeagility": "Пъргавина при отклоняване", + "mod_epicloot_se_dodgeagility_speed": "Скорост на движение", + "mod_epicloot_se_dodgemomentum": "Инерция при отклоняване", + "mod_epicloot_se_adrenalinesurge": "Прилив на адреналин", + "mod_epicloot_se_bloodrage": "Кървава ярост", + "mod_epicloot_se_bloodrite": "Кръвен обред", + "mod_epicloot_se_bloodrite_discount": "Следващ кръвен разход", "mod_epicloot_se_bulwark": "Булварк", "mod_epicloot_se_bulwark_tooltip": "Наследството на Хеймдал ви защитава от всички видове урон!", "mod_epicloot_se_bulwark_startmessage": "Активиран е Булварк", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Ярост!!", "mod_epicloot_itemtooltip_rarity": "Рядкост", "mod_epicloot_itemtooltip_effects": "Ефекти", + "mod_epicloot_adventure_spawnrelocated": "Картата ти беше преначертана – отбелязаният район беше зает.", "mod_epicloot_bounties_claimedmsg": "Наградата е взета!", "mod_epicloot_bounties_completemsg": "Баунти справено!", "mod_epicloot_bounties_locatingmsg": "Намиране на целта за баунти...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Съпротивление на отрови", "mod_epicloot_me_addspiritresistance_prefix1": "Спокоен", "mod_epicloot_me_addspiritresistance_suffix1": "Съпротивление на духове", - "mod_epicloot_me_addfireresistancepercentage_display": "Намаляване на огнените щети с {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Устойчивост на огън {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Играчът намалява всички огнени щети с +X%. Този ефект се натрупва адитивно с другите ефекти за намаляване на щетите, с които екипиран играчът.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Гасене", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Съпротивление на огън", - "mod_epicloot_me_addfrostresistancepercentage_display": "Намаляване на студените щети с {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Устойчивост на мраз {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Играчът намалява всички студени щети с +X%. Този ефект не осигурява защита от околните ефекти. Този ефект се натрупва адитивно с другите ефекти за намаляване на щетите, с които екипиран играчът.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Изолиран", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Съпротивление на студ", - "mod_epicloot_me_addlightningresistancepercentage_display": "Намаляване на мълниене щети с {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Устойчивост на мълния {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Играчът намалява всички щети от мълнии с +X%. Този ефект се натрупва адитивно с другите ефекти за намаляване на щетите, с които екипиран играчът.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Заземен", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Съпротивление срещу мълнии", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Намаляване на отровните щети с {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Устойчивост на отрова {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Играчът намалява всички отровни щети с +X%. Този ефект се натрупва адитивно с други ефекти за намаляване на щети, които играчът екипира.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Лечебно", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Съпротивление срещу отрови", - "mod_epicloot_me_addspiritresistancepercentage_display": "Намаляване на духовните щети с {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Духовна устойчивост {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Играчът намалява всички духовни щети с +X%. Този ефект се натрупва адитивно с други ефекти за намаляване на щети, които играчът екипира.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Спокоен", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Съпротивление срещу духове", - "mod_epicloot_me_addelementalresistancepercentage_display": "Намаляване на елементалните щети с {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Стихийна устойчивост {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Играчът намалява всички елементални щети (огън, лед, мълния, отрова) с X%. Този ефект се натрупва адитивно с други ефекти за намаляване на щети, които играчът екипира.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Защитно", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Елементално съпротивление", - "mod_epicloot_me_addbluntresistancepercentage_display": "Намаляване на тъпите щети с {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Устойчивост на тъпи {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Играчът намалява всички тъпи щети с X%. Този ефект се натрупва адитивно с други ефекти за намаляване на щети, които играчът екипира.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Защитен", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Съпротива срещу удари", - "mod_epicloot_me_addslashingresistancepercentage_display": "Намаляване на ударите с рязане с {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Устойчивост на режещи {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Играчът намалява всички удари с рязане с X%. Този ефект се събира адитивно с други ефекти за намаляване на ударите, които са оборудвани от играча.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Непробиваем", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Съпротива срещу рязане", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Намаляване на проникателните удари с {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Устойчивост на пробождащи {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Играчът намалява всички проникателни удари с X%. Този ефект се събира адитивно с други ефекти за намаляване на ударите, които са оборудвани от играча.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Непробиваем", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Съпротива срещу проникване", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Намаляване на ударите с рязане с {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Устойчивост на сечащи {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Играчът намалява всички удари с рязане с X%. Този ефект се събира адитивно с други ефекти за намаляване на ударите, които са оборудвани от играча.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Непробиваем", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Съпротива срещу рязане", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Намаляване на физическите удари с {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Физическа устойчивост {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Играчът намалява всички физически удари (удари, рязане, проникване) с X%. Този ефект се събира адитивно с други ефекти за намаляване на ударите, които са оборудвани от играча.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Устойчивост", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Физическо съпротивление", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Преобразува 50% от разхода за използване в еитр, увеличава щетите с +X%.", "mod_epicloot_me_spellsword_prefix1": "Магически меч", "mod_epicloot_me_spellsword_suffix1": "Магически меч", - "mod_epicloot_me_bulkup_display": "Увеличаване на обема +{0}", + "mod_epicloot_me_bulkup_display": "Маса: +{0}% макс. ЖТ, -{1}% възстановяване", "mod_epicloot_me_bulkup_desc": "Преобразува част от вашия възстановяващ се еитр в максимално здраве.", "mod_epicloot_me_bulkup_prefix1": "Обемен", "mod_epicloot_me_bulkup_suffix1": "на Обемен", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Извършването на пари възстановява +X Еитр", "mod_epicloot_me_eitrweave_prefix1": "Тъкане", "mod_epicloot_me_eitrweave_suffix1": "на Тъкане", - "mod_epicloot_me_dartingthoughts_display": "Летящи мисли +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Увеличава регенерацията на Еитр +X%, като намалява максималния Еитр +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Летящи мисли: +{0}% реген. на ейтър, -{1}% макс. ейтър", + "mod_epicloot_me_dartingthoughts_desc": "Увеличава регенерацията на ейтър с {0}%, като намалява максималния ейтър с {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Течност", "mod_epicloot_me_dartingthoughts_suffix1": "на Летящи мисли", "mod_epicloot_me_headhunter_display": "Ловец на глави +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Телепортация", "mod_epicloot_me_apportation_desc": "Телепортира играча до хвърленото оръжие, когато враг е ударен.", "mod_epicloot_me_apportation_display": "Телепортация", + "mod_epicloot_me_adrenaline_rush": "Адреналинов удар", + "mod_epicloot_me_adrenaline_rush_desc": "Увеличено увреждане за продължителността на ефекта.", "mod_epicloot_set_me_bulwark": "Окоп [Активиран]: Предпазва от всички щети за 5 секунди. Време за възстановяване: 60 секунди.", "mod_epicloot_set_me_undying": "Безсмъртие [Пасивен]: При смърт, възстановява пълното здраве. Време за възстановяване: 20 минути.", "mod_epicloot_set_me_frostdamageaoe_display": "Мелетата атаки, които нанасят ледени щети, добавят допълнителни 50% от щетите на оръжието като лед в конус пред нападателя.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Епичен", "mod_epicloot_Legendary": "Легендарен", "mod_epicloot_Mythic": "Митичен", - "mod_epicloot_magic": "Магия", - "mod_epicloot_rare": "Рядък", - "mod_epicloot_epic": "Епичен", - "mod_epicloot_legendary": "Легендарен", - "mod_epicloot_mythic": "Митичен", - "mod_epicloot_me_adrenaline_rush": "Адреналинов удар", - "mod_epicloot_me_adrenaline_rush_desc": "Увеличено увреждане за продължителността на ефекта.", "mod_epicloot_search_placeholder": "Търсене...", "mod_epicloot_no_active_adventures": "Няма активни приключения", "mod_epicloot_set_bonuses": "Комплектни бонуси", diff --git a/EpicLoot/localizations/Chinese.json b/EpicLoot/localizations/Chinese.json index 542a2610c..a99907778 100644 --- a/EpicLoot/localizations/Chinese.json +++ b/EpicLoot/localizations/Chinese.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "感谢您的参与", "el_welcome_version": "史诗战利品", "el_welcome_content_pt1": "我们希望您喜欢史诗战利品!史诗战利品由一群modders和专注的玩家维护,感谢所有为此做出贡献的人!", - "el_welcome_content_pt2": "自上次玩史诗战利品以来有一些重大变化未识别物品,符文和配置预设。", - "el_welcome_content_pt3": "您可以在游戏中逐步发现前两个功能。为了改善您的体验,建议现在选择一个全面改革的配置(默认平衡)。", - "el_welcome_content_pt4": "有三种可用的默认全面改革配置,每种都提供不同级别的力量。旁边是您可能找到的预期伤害和生命值加成:\n - 最小 生命值 +(1-10),伤害 +(1-6)% \n - 平衡 生命值 +(1-18),伤害 +(1-12)% \n - 传奇 生命值 +(1-28),伤害 +(1-20)%", + "el_welcome_content_pt2": "自你上次游玩 Epic Loot 以来,有了重大变化:碎片石和回火。", + "el_welcome_content_pt3": "碎片石会从所有生物群系和 Boss 处掉落,可以镶嵌到带有碎片槽的物品上。\n回火是希尔迪尔提供的服务,可以让你重掷已有附魔的数值。", + "el_welcome_content_pt4": "为了获得更好的体验,建议你现在就选择一套重制配置(默认为均衡)。每套配置提供不同的强度和不同的掉落构成。每一项旁边列出了你可以期待的伤害和生命加成:\n - 极简 生命 +(1 - 10),伤害 +(1-6)% \n - 均衡 生命 +(1-18),伤害 +(1-12)% \n - 传奇 生命 +(1-28),伤害 +(1-20)%\n以上都可以稍后在设置中更改。", "el_join_discord_button": "加入Discord!", "el_patch_notes_button": "查看补丁说明", "el_overhaul_legendary": "传奇", "el_overhaul_balanced": "平衡", "el_overhaul_minimal": "最小", - "mod_epicloot_craftingmaterial": "制作材料", + "el_menu_yes": "是", + "el_menu_no": "否", + "el_configupdate_title": "Epic Loot:配置文件过时", + "el_configupdate_body": "Epic Loot 已更新至版本 {0}。未经修改的配置已自动刷新,但以下配置因含有本地改动而被保留:\n\n{1}\n\n只要它们与默认值不同,新内容和平衡性调整就不会生效。\n\n要替换为新的默认配置吗?当前文件会先备份到 BepInEx/config/EpicLoot/baseconfig-backup。\n\n选择“否”将保留你的版本,只有当这些配置在未来的更新中再次变化时才会重新询问。", + "mod_epicloot_itemtype_helmet": "头盔", + "mod_epicloot_itemtype_chest": "胸甲", + "mod_epicloot_itemtype_legs": "腿甲", + "mod_epicloot_itemtype_shoulder": "披风", + "mod_epicloot_itemtype_onehandedweapon": "单手武器", + "mod_epicloot_itemtype_twohandedweapon": "双手武器", + "mod_epicloot_itemtype_twohandedweaponleft": "双手武器", + "mod_epicloot_itemtype_bow": "弓", + "mod_epicloot_itemtype_shield": "盾牌", + "mod_epicloot_itemtype_torch": "火把", + "mod_epicloot_itemtype_utility": "工具物品", + "mod_epicloot_itemtype_trinket": "饰品", "mod_epicloot_set": "套装", + "mod_epicloot_craftingmaterial": "制作材料", + "mod_epicloot_assets_shardstone": "碎片石", + "mod_epicloot_assets_shardstone_introduce": "这块碎片石看起来能装进插槽。与之互动即可镶嵌碎片。", + "mod_epicloot_sockets": "碎片槽", + "mod_epicloot_empty_socket": "空碎片槽", + "mod_epicloot_detail_range": "掷值范围", + "mod_epicloot_config_max": "上限", + "mod_epicloot_config_maxresistance": "最大抗性", + "mod_epicloot_config_maxstacks": "最大层数", + "mod_epicloot_config_chance": "几率", + "mod_epicloot_config_damage": "伤害系数", + "mod_epicloot_config_projectiles": "弹体系数", + "mod_epicloot_config_accuracy": "散布系数", + "mod_epicloot_config_costscale": "攻击消耗系数", + "mod_epicloot_config_coins": "金币", + "mod_epicloot_config_amber": "琥珀", + "mod_epicloot_config_amberpearl": "琥珀珍珠", + "mod_epicloot_config_ruby": "红宝石", + "mod_epicloot_config_silvernecklace": "银项链", + "mod_epicloot_config_flint": "燧石", + "mod_epicloot_config_serpentscale": "海蛇鳞片", + "mod_epicloot_config_triplechance": "三重渔获几率", + "mod_epicloot_config_secondspercent": "每 1% 对应秒数", + "mod_epicloot_config_procchance": "触发几率", + "mod_epicloot_config_bonusrollsmin": "最少额外掉落掷数", + "mod_epicloot_config_bonusrollsmax": "最多额外掉落掷数", + "mod_epicloot_me_modifylowhealth_config_max": "低生命阈值上限", + "mod_epicloot_me_riches_config_coins": "金币价值", + "mod_epicloot_me_riches_config_amber": "琥珀价值", + "mod_epicloot_me_riches_config_amberpearl": "琥珀珍珠价值", + "mod_epicloot_me_riches_config_ruby": "红宝石价值", + "mod_epicloot_me_riches_config_silvernecklace": "银项链价值", + "mod_epicloot_me_doublemagicshot_config_chance": "额外射击几率", + "mod_epicloot_me_triplebowshot_config_chance": "三连射几率", + "mod_epicloot_press_socket": "打开碎片槽", + "mod_epicloot_socket_notmagic": "此物品无法镶嵌任何东西", + "mod_epicloot_socket_unavailable": "此物品的插槽当前无法打开", + "mod_epicloot_socket_nofreeslot": "没有空闲插槽", + "mod_epicloot_socket_invalidinput": "只能镶嵌符文石或带有效果的碎片", + "mod_epicloot_socket_notallowed": "此碎片的效果不能用于这类物品", + "mod_epicloot_socket_conflict": "与现有附魔冲突", + "mod_epicloot_socket_missingreq": "此物品缺少该碎片所需的附魔", + "mod_epicloot_socket_raritynotallowed": "此碎片的效果无法用于该稀有度的物品", + "mod_epicloot_socket_itemreq": "此物品不满足该碎片效果的要求", + "mod_epicloot_socket_generic": "此碎片无法镶嵌到该物品上", + "mod_epicloot_socket_duplicate": "该效果已经镶嵌过了", + "mod_epicloot_socket_nostackbinary": "此碎片的效果无法叠加", + "mod_epicloot_socket_tip_stacked": "(强度 {0}%)", + "mod_epicloot_socket_singlestackonly": "请先拆分堆叠——每个插槽只能放一块碎片", + "mod_epicloot_socket_bosslimit": "同一时间只能使用一块 Boss 碎片", + "mod_epicloot_socket_uniquelimit": "同一时间只能使用一块独特碎片", + "mod_epicloot_socket_mustbreak": "必须打碎才能取下——右键点击将其打碎", + "mod_epicloot_socket_permanent": "已永久固定,无法取下", + "mod_epicloot_socket_break_title": "打碎已镶嵌的石头?", + "mod_epicloot_socket_break_body": "{0} 将被击碎,插槽将被清空。\n石头会被摧毁,无法撤销。", + "mod_epicloot_socket_tip_breakonly": "(打碎方可取下)", + "mod_epicloot_socket_tip_permanent": "(永久)", + "mod_epicloot_legendary_brokkrgift": "传奇布洛克的赠礼", + "mod_epicloot_mythic_brokkrgift": "神话布洛克的赠礼", + "mod_epicloot_slotchisel_introduce": "一件极为强大的神器,据说能为任意魔法物品嵌入一个碎片槽。", + "mod_epicloot_slotchisel_hint": "拖到魔法物品上以添加碎片槽", + "mod_epicloot_slotchisel_confirm_title": "添加碎片槽?", + "mod_epicloot_slotchisel_confirm_body": "{0}:碎片槽 {1} → {2}。\n无论成败,神器都会被消耗。\n成功几率:{3}%", + "mod_epicloot_slotchisel_success": "{0} 获得了 {1} 个碎片槽。", + "mod_epicloot_slotchisel_failed": "神器化为齑粉,未能添加碎片槽。", + "mod_epicloot_slotchisel_notmagic": "只有魔法物品才能添加碎片槽", + "mod_epicloot_slotchisel_raritytoolow": "此神器的力量不足以应对该物品的稀有度", + "mod_epicloot_slotchisel_atmax": "此物品的碎片槽已达到其稀有度允许的上限", + "mod_epicloot_slotchisel_hasslots": "此神器只能用于没有碎片槽的物品", + "mod_epicloot_equip_bosslimit": "你已经装备了一块 Boss 碎片", + "mod_epicloot_equip_uniquelimit": "你已经装备了一块独特碎片", + "mod_epicloot_shard_ifsocketed": "镶嵌时", + "mod_epicloot_shard_noeffect": "无效果", + "mod_epicloot_shard_allslots": "所有插槽", + "mod_epicloot_shard_bossexclusive": "Boss 碎片——同一时间只能装备一块", + "mod_epicloot_shard_uniqueexclusive": "独特碎片——同一时间只能装备一块", + "mod_epicloot_shard_warn_breakonly": "一旦镶嵌,此碎片只能通过打碎来取下", + "mod_epicloot_shard_warn_permanent": "一旦镶嵌,此碎片将无法取下", + "mod_epicloot_shardstones_title": "碎片石", + "mod_epicloot_shardstones_rarities": "可获得的稀有度", + "mod_epicloot_shardstones_none": "未配置任何碎片石。", + "mod_epicloot_shardcategory_core": "核心", + "mod_epicloot_shardcategory_dark": "暗影", + "mod_epicloot_shardcategory_light": "光辉", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "独特", + "mod_epicloot_me_addblockingskill_name": "增加格挡技能", + "mod_epicloot_me_addbloodmagicskill_name": "增加血魔法技能", + "mod_epicloot_me_addbluntdamage_name": "增加钝击伤害", + "mod_epicloot_me_addcarryweight_name": "增加携带重量", + "mod_epicloot_me_addcrafterskills_name": "增加工匠技能", + "mod_epicloot_me_addelementalmagicskill_name": "增加元素魔法技能", + "mod_epicloot_me_addfiredamage_name": "增加火焰伤害", + "mod_epicloot_me_addfireresistancepercentage_name": "增加火焰抗性百分比", + "mod_epicloot_me_addfishingskill_name": "增加钓鱼技能", + "mod_epicloot_me_addfrostdamage_name": "增加冰霜伤害", + "mod_epicloot_me_addfrostresistancepercentage_name": "增加冰霜抗性百分比", + "mod_epicloot_me_addhealthregen_name": "增加生命回复", + "mod_epicloot_me_addknivesskill_name": "增加匕首技能", + "mod_epicloot_me_addlightningdamage_name": "增加闪电伤害", + "mod_epicloot_me_addlightningresistancepercentage_name": "增加闪电抗性百分比", + "mod_epicloot_me_addmovementskills_name": "增加移动技能", + "mod_epicloot_me_addpickaxesskill_name": "增加镐类技能", + "mod_epicloot_me_addpoisondamage_name": "增加毒素伤害", + "mod_epicloot_me_addpoisonresistancepercentage_name": "增加毒素抗性百分比", + "mod_epicloot_me_adrenalinecharge_name": "肾上腺素充能", + "mod_epicloot_me_adrenalinefrostwave_name": "肾上腺素冰霜波", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "肾上腺素提升生命回复", + "mod_epicloot_me_anchoredblock_name": "沉稳格挡", + "mod_epicloot_me_armorfrommovementpenalty_name": "移动惩罚转化护甲", + "mod_epicloot_me_blockasdodgeasblock_name": "格挡转闪避、闪避转格挡", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "伐木与镐类转化格挡", + "mod_epicloot_me_bloodbaseblock_name": "血之基础格挡", + "mod_epicloot_me_blooddrinker_name": "饮血者", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "血魔法等级提升生命回复", + "mod_epicloot_me_bloodrage_name": "血之狂怒", + "mod_epicloot_me_bloodstaggerblock_name": "血之硬直格挡", + "mod_epicloot_me_bountifulharvest_name": "丰饶收获", + "mod_epicloot_me_bulkup_name": "壮硕", + "mod_epicloot_me_burdenedblock_name": "负重格挡", + "mod_epicloot_me_burningadrenaline_name": "燃烧的肾上腺素", + "mod_epicloot_me_burningspeed_name": "燃烧疾行", + "mod_epicloot_me_carryweightformovementpenalty_name": "移动惩罚转化携带重量", + "mod_epicloot_me_chancedoubledamage_name": "双倍伤害几率", + "mod_epicloot_me_comfortable_name": "舒适", + "mod_epicloot_me_conduit_name": "导体", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "血法消耗优先扣除 Eitr", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Eitr 消耗转化为耐力消耗", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "物理伤害转化为闪电", + "mod_epicloot_me_corpserot_name": "尸腐", + "mod_epicloot_me_damagebonusfromplayerweight_name": "负重带来伤害加成", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "移动惩罚提升伤害", + "mod_epicloot_me_damagereductionatnight_name": "夜间伤害减免", + "mod_epicloot_me_damagetakengivesadrenaline_name": "受伤获得肾上腺素", + "mod_epicloot_me_dartingthoughts_name": "灵光疾闪", + "mod_epicloot_me_dayarmor_name": "日间护甲", + "mod_epicloot_me_dayblocker_name": "日间格挡者", + "mod_epicloot_me_daydiscovery_name": "日间探索", + "mod_epicloot_me_dayhealthregen_name": "日间生命回复", + "mod_epicloot_me_daysailingspeed_name": "日间航行速度", + "mod_epicloot_me_daystaminaregen_name": "日间耐力回复", + "mod_epicloot_me_decreasedodgecost_name": "降低闪避消耗", + "mod_epicloot_me_dodgebuff_name": "闪避增益", + "mod_epicloot_me_eitrgainonblock_name": "格挡获得 Eitr", + "mod_epicloot_me_eitrimbueattack_name": "Eitr 灌注攻击", + "mod_epicloot_me_eitrleech_name": "Eitr 汲取", + "mod_epicloot_me_eitrshield_name": "Eitr 护盾", + "mod_epicloot_me_eitrusegivesadrenaline_name": "消耗 Eitr 获得肾上腺素", + "mod_epicloot_me_elementalwarding_name": "元素守护", + "mod_epicloot_me_energeticeitr_name": "活力 Eitr", + "mod_epicloot_me_everflow_name": "永流", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "每 X 点 Eitr 提升耐力", + "mod_epicloot_me_forestsaid_name": "森林之助", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "采集获得肾上腺素", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "施加中毒获得肾上腺素", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "献祭生命获得肾上腺素", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "献祭生命获得 Eitr", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "休息提升最大携带重量", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "按最大生命提升最大耐力", + "mod_epicloot_me_headhunter_name": "猎头者", + "mod_epicloot_me_healthgainperxdamagedone_name": "每造成 X 点伤害回复生命", + "mod_epicloot_me_healthoneitruse_name": "消耗 Eitr 回复生命", + "mod_epicloot_me_heartyeitr_name": "强健 Eitr", + "mod_epicloot_me_icyretribution_name": "寒冰惩戒", + "mod_epicloot_me_icyweight_name": "寒冰重压", + "mod_epicloot_me_increaseallpoisondamagedone_name": "提升全部毒素伤害", + "mod_epicloot_me_increasedamageduringdaytime_name": "日间提升伤害", + "mod_epicloot_me_increasedamageduringnighttime_name": "夜间提升伤害", + "mod_epicloot_me_increaseeitr_name": "提升 Eitr", + "mod_epicloot_me_increaseharvestdamage_name": "提升采集伤害", + "mod_epicloot_me_increaseharvestxpgain_name": "提升采集经验", + "mod_epicloot_me_increasehealth_name": "提升生命", + "mod_epicloot_me_increaseheatresistance_name": "提升耐热", + "mod_epicloot_me_increasemeleeskills_name": "提升近战技能", + "mod_epicloot_me_increaseminingdrop_name": "提升采矿产出", + "mod_epicloot_me_increaserangedskills_name": "提升远程技能", + "mod_epicloot_me_increasestamina_name": "提升耐力", + "mod_epicloot_me_increasetreedrop_name": "提升伐木产出", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "移动惩罚提升经验", + "mod_epicloot_me_inspiration_name": "灵感", + "mod_epicloot_me_killsreducenextbloodcost_name": "击杀降低下次血法消耗", + "mod_epicloot_me_kindling_name": "引火", + "mod_epicloot_me_lifegainonblock_name": "格挡回复生命", + "mod_epicloot_me_lifegainonhit_name": "命中回复生命", + "mod_epicloot_me_luck_name": "幸运", + "mod_epicloot_me_luckwhilefishing_name": "垂钓幸运", + "mod_epicloot_me_luckyblock_name": "幸运格挡", + "mod_epicloot_me_luckycraft_name": "幸运制作", + "mod_epicloot_me_luckyloot_name": "幸运战利品", + "mod_epicloot_me_meteorsummoner_name": "陨石召唤者", + "mod_epicloot_me_modifyattackeitruse_name": "调整攻击 Eitr 消耗", + "mod_epicloot_me_modifyattackhealthuse_name": "调整攻击生命消耗", + "mod_epicloot_me_modifyattackstaminause_name": "调整攻击耐力消耗", + "mod_epicloot_me_modifydrawstaminause_name": "调整拉弓耐力消耗", + "mod_epicloot_me_modifyeitrregen_name": "调整 Eitr 回复", + "mod_epicloot_me_modifyhealthregen_name": "调整生命回复", + "mod_epicloot_me_modifyjumpstaminause_name": "调整跳跃耐力消耗", + "mod_epicloot_me_modifymagicfirerate_name": "调整魔法射速", + "mod_epicloot_me_modifynoise_name": "调整噪音", + "mod_epicloot_me_modifysprintstaminause_name": "调整疾跑耐力消耗", + "mod_epicloot_me_modifystaminaregen_name": "调整耐力回复", + "mod_epicloot_me_necroticfire_name": "腐死之火", + "mod_epicloot_me_nightblocker_name": "夜间格挡者", + "mod_epicloot_me_nightcarryweight_name": "夜间携带重量", + "mod_epicloot_me_nightstaminaregenincrease_name": "夜间耐力回复提升", + "mod_epicloot_me_offsetattack_name": "偏移攻击", + "mod_epicloot_me_percenteitr_name": "Eitr 百分比", + "mod_epicloot_me_percenthealth_name": "生命百分比", + "mod_epicloot_me_percentstamina_name": "耐力百分比", + "mod_epicloot_me_perfectdodge_name": "完美闪避", + "mod_epicloot_me_perfectdodgegiveseitr_name": "完美闪避回复 Eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "完美闪避提供速度", + "mod_epicloot_me_perfectdodgegivesstamina_name": "完美闪避回复耐力", + "mod_epicloot_me_phystofire_name": "物理转火焰", + "mod_epicloot_me_phystofireonblock_name": "格挡时物理转火焰", + "mod_epicloot_me_phystofrost_name": "物理转冰霜", + "mod_epicloot_me_phystofrostonblock_name": "格挡时物理转冰霜", + "mod_epicloot_me_phystolightning_name": "物理转闪电", + "mod_epicloot_me_phystolightningonblock_name": "格挡时物理转闪电", + "mod_epicloot_me_phystopoison_name": "物理转毒素", + "mod_epicloot_me_phystopoisononblock_name": "格挡时物理转毒素", + "mod_epicloot_me_poisontotruedamage_name": "毒素转真实伤害", + "mod_epicloot_me_potionefficacy_name": "药剂效力", + "mod_epicloot_me_reducearmorincreasedamage_name": "降低护甲提升伤害", + "mod_epicloot_me_reduceeitrcost_name": "降低 Eitr 消耗", + "mod_epicloot_me_reducefalldamage_name": "降低坠落伤害", + "mod_epicloot_me_reducefishingstaminacost_name": "降低钓鱼耐力消耗", + "mod_epicloot_me_reflectdamage_name": "伤害反弹", + "mod_epicloot_me_restinghealthregen_name": "休息生命回复", + "mod_epicloot_me_riches_name": "财富", + "mod_epicloot_me_rollcleanse_name": "翻滚净化", + "mod_epicloot_me_runningonempty_name": "油尽灯枯", + "mod_epicloot_me_sailingspeed_name": "航行速度", + "mod_epicloot_me_shockingcharge_name": "震击充能", + "mod_epicloot_me_staminagainonblock_name": "格挡获得耐力", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "移动惩罚提升耐力", + "mod_epicloot_me_staminaonkill_name": "击杀回复耐力", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "负重带来耐力回复加成", + "mod_epicloot_me_stormfury_name": "风暴之怒", + "mod_epicloot_me_stormrider_name": "驭风者", + "mod_epicloot_me_strikecauseslightning_name": "打击引来闪电", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "肾上腺素触发召唤蝙蝠", + "mod_epicloot_me_trailblazer_name": "开路者", + "mod_epicloot_me_travellight_name": "轻装上路", + "mod_epicloot_me_useadrenalineasstamina_name": "肾上腺素充当耐力", + "mod_epicloot_me_warding_name": "守护", + "mod_epicloot_me_warmth_name": "温暖", + "mod_epicloot_shardslot_meleeweapon": "近战武器", + "mod_epicloot_shardslot_rangedweapon": "远程武器", + "mod_epicloot_shardslot_magicweapon": "魔法武器", + "mod_epicloot_shardslot_shield": "盾牌", + "mod_epicloot_shardslot_armor": "护甲", + "mod_epicloot_shardslot_swords": "剑", + "mod_epicloot_shardslot_axes": "斧", + "mod_epicloot_shardslot_twohandaxes": "战斧", + "mod_epicloot_shardslot_knives": "匕首", + "mod_epicloot_shardslot_fists": "拳套", + "mod_epicloot_shardslot_clubs": "钝器", + "mod_epicloot_shardslot_sledges": "大锤", + "mod_epicloot_shardslot_polearms": "长柄武器", + "mod_epicloot_shardslot_spears": "长矛", + "mod_epicloot_shardslot_pickaxes": "镐", + "mod_epicloot_shardslot_tools": "工具", + "mod_epicloot_shardslot_torches": "火把", + "mod_epicloot_shardslot_bows": "弓", + "mod_epicloot_shardslot_staffs": "法杖", + "mod_epicloot_shardslot_bucklers": "小圆盾", + "mod_epicloot_shardslot_roundshields": "圆盾", + "mod_epicloot_shardslot_towershields": "塔盾", + "mod_epicloot_shardslot_head": "头部", + "mod_epicloot_shardslot_chest": "胸部", + "mod_epicloot_shardslot_legs": "腿部", + "mod_epicloot_shardslot_shoulders": "披风", + "mod_epicloot_shardslot_trinket": "饰品", + "mod_epicloot_shardslot_utility": "工具物品", + "mod_epicloot_shard_Black": "黑色", + "mod_epicloot_shard_Cyan": "青色", + "mod_epicloot_shard_Green": "绿色", + "mod_epicloot_shard_Orange": "橙色", + "mod_epicloot_shard_Pink": "粉色", + "mod_epicloot_shard_Purple": "紫色", + "mod_epicloot_shard_Red": "红色", + "mod_epicloot_shard_White": "白色", + "mod_epicloot_shard_Yellow": "黄色", + "mod_epicloot_shard_DarkGreen": "深绿色", + "mod_epicloot_shard_DarkPurple": "深紫色", + "mod_epicloot_shard_DarkRed": "深红色", + "mod_epicloot_shard_DarkBlue": "深蓝色", + "mod_epicloot_shard_Golden": "金色", + "mod_epicloot_shard_Grey": "灰色", + "mod_epicloot_shard_LightBlue": "浅蓝色", + "mod_epicloot_shard_LightGreen": "浅绿色", + "mod_epicloot_shard_Peach": "桃色", + "mod_epicloot_shard_Firewalker": "踏火者", + "mod_epicloot_shard_Stormcaller": "唤风者", + "mod_epicloot_shard_Eikthyr": "艾克提尔", + "mod_epicloot_shard_Elder": "长老", + "mod_epicloot_shard_Bonemass": "骨堆", + "mod_epicloot_shard_Moder": "莫德", + "mod_epicloot_shard_Yagluth": "亚格路斯", + "mod_epicloot_shard_Queen": "女王", + "mod_epicloot_shard_Fader": "法德尔", + "mod_epicloot_me_damagetakengivesadrenaline_display": "受到伤害时获得 {0} 点肾上腺素", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "每次受到伤害时获得 {0} 点肾上腺素。", + "mod_epicloot_me_useadrenalineasstamina_display": "肾上腺素充当耐力,效率 {0}%", + "mod_epicloot_me_useadrenalineasstamina_desc": "耐力不足时,以 {0}% 的效率将肾上腺素转化为耐力,最多可用尽你全部的肾上腺素。", + "mod_epicloot_me_eitrusegivesadrenaline_display": "获得所消耗 Eitr 的 {0}% 作为肾上腺素", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "获得相当于所消耗 Eitr {0}% 的肾上腺素。", + "mod_epicloot_me_burningadrenaline_display": "获得火焰伤害的 {0}% 作为肾上腺素", + "mod_epicloot_me_burningadrenaline_desc": "获得相当于你造成火焰伤害 {0}% 的肾上腺素。", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "采集时获得 {0} 点肾上腺素", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "每次击打树木或矿石时获得 {0} 点肾上腺素。", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "肾上腺素充满时召唤蝙蝠", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "肾上腺素充满时召唤一只蝙蝠为你而战。", + "mod_epicloot_me_adrenalinefrostwave_display": "冰霜波:使 {1} 米内的敌人减速 {0} 秒", + "mod_epicloot_me_adrenalinefrostwave_desc": "肾上腺素充满时,一道冰霜波会冻结半径 {1} 米内的所有敌人,使其减速 {0} 秒。", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "每 {1} 秒,每个附近中毒的敌人提供 {0} 点肾上腺素(递减)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "每 {1} 秒,{2} 米内每个受你毒素折磨的敌人提供 {0} 点肾上腺素,敌人越多收益递减越明显。", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "获得所消耗生命的 {0}% 作为肾上腺素", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "获得相当于血魔法所消耗生命 {0}% 的肾上腺素。", + "mod_epicloot_me_stormfury_display": "风暴中每 {1} 秒获得 +{0} 点肾上腺素,且肾上腺素不衰减", + "mod_epicloot_me_stormfury_desc": "风暴肆虐时,每 {1} 秒获得 {0} 点肾上腺素。风暴持续期间肾上腺素不会衰减。", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "肾上腺素激增:生命回复 +{0}%,持续 {1} 秒", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "肾上腺素充满时,生命回复提升 {0}%,持续 {1} 秒。再次充满不会叠加,只会刷新持续时间。", + "mod_epicloot_me_adrenalinecharge_display": "肾上腺素充满时,被遗忘者之力冷却缩短 {0}%", + "mod_epicloot_me_adrenalinecharge_desc": "肾上腺素充满时,被遗忘者之力的剩余冷却时间缩短 {0}%。", + "mod_epicloot_me_staminaonkill_display": "击杀回复 {0}% 耐力", + "mod_epicloot_me_staminaonkill_desc": "每次击杀敌人回复 {0}% 的最大耐力。", + "mod_epicloot_me_heartyeitr_display": "将 {0}% 的最大生命转化为最大 Eitr", + "mod_epicloot_me_heartyeitr_desc": "强健滋养魔力:最大 Eitr 提升相当于你最大生命的 {0}%。", + "mod_epicloot_me_energeticeitr_display": "将 {0}% 的最大耐力转化为最大 Eitr", + "mod_epicloot_me_energeticeitr_desc": "活力滋养魔力:最大 Eitr 提升相当于你最大耐力的 {0}%。", + "mod_epicloot_me_burningspeed_display": "燃烧时移动速度 +{0}%", + "mod_epicloot_me_burningspeed_desc": "身处烈焰之中时移动速度加快 {0}%。", + "mod_epicloot_me_perfectdodgegivesspeed_display": "完美闪避:闪避敏捷(速度 +{0}%,持续 1 秒)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "完美闪避可获得闪避敏捷:移动速度 +{0}%,持续 1 秒。", + "mod_epicloot_me_nightcarryweight_display": "夜间携带重量 +{0}%", + "mod_epicloot_me_nightcarryweight_desc": "夜间最大携带重量提升 {0}%。", + "mod_epicloot_me_daysailingspeed_display": "日间航行速度 +{0}%", + "mod_epicloot_me_daysailingspeed_desc": "白天你的船航行速度提升 {0}%。", + "mod_epicloot_me_armorfrommovementpenalty_display": "重装带来护甲,最多 +{0}%", + "mod_epicloot_me_armorfrommovementpenalty_desc": "护甲随装备的速度惩罚成比例提升,最多 +{0}%。", + "mod_epicloot_me_anchoredblock_display": "装备速度惩罚每 1% 提供 +{0} 基础格挡", + "mod_epicloot_me_anchoredblock_desc": "装备造成的每 1% 移动速度惩罚提供 {0} 点基础格挡。此加成不受药剂、状态效果或魔法效果等显式速度因素影响。", + "mod_epicloot_me_reduceeitrcost_display": "Eitr 消耗 -{0}%", + "mod_epicloot_me_reduceeitrcost_desc": "所有 Eitr 消耗降低 {0}%。", + "mod_epicloot_me_reducefishingstaminacost_display": "钓鱼耐力消耗 -{0}%", + "mod_epicloot_me_reducefishingstaminacost_desc": "钓鱼的耐力消耗降低 {0}%。", + "mod_epicloot_me_reducearmorincreasedamage_display": "护甲 -{0}%,伤害 +{0}%", + "mod_epicloot_me_reducearmorincreasedamage_desc": "护甲降低 {0}%,但武器伤害提升 {0}%。", + "mod_epicloot_me_blooddrinker_display": "最大生命 -{1}%,生命汲取 +{0}%", + "mod_epicloot_me_blooddrinker_desc": "最大生命降低 {1}%(最低为 10),并按所造成伤害的 {0}% 回复生命。", + "mod_epicloot_me_poisontotruedamage_display": "{0}% 的毒素伤害转化为目标最弱的属性", + "mod_epicloot_me_poisontotruedamage_desc": "将 {0}% 的毒素伤害转化为目标抗性最低的伤害类型。", + "mod_epicloot_me_icyweight_display": "重装带来冰霜伤害,最多 +{0}%", + "mod_epicloot_me_icyweight_desc": "按装备的速度惩罚成比例附加冰霜伤害,最多为武器伤害的 +{0}%。", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "获得所消耗生命的 {0}% 作为 Eitr", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "获得相当于血魔法所消耗生命 {0}% 的 Eitr。", + "mod_epicloot_me_luckycraft_display": "每种材料有 {0}% 几率不被消耗", + "mod_epicloot_me_luckycraft_desc": "制作时每种所需材料有 {0}% 的几率不被消耗。", + "mod_epicloot_me_strikecauseslightning_display": "{0}% 几率引来闪电", + "mod_epicloot_me_strikecauseslightning_desc": "命中时有 {0}% 的几率召来一道闪电劈向目标。", + "mod_epicloot_me_conduit_display": "导体:每造成 {1} 点闪电伤害回复 {0} 点 Eitr", + "mod_epicloot_me_conduit_desc": "每造成 {1} 点闪电伤害回复 {0} 点 Eitr。", + "mod_epicloot_me_restinghealthregen_display": "休息时生命回复 +{0}%", + "mod_epicloot_me_restinghealthregen_desc": "处于休息状态时生命回复提升 {0}%。", + "mod_epicloot_me_travellight_display": "移动速度 +{0}%,携带重量 -{1}", + "mod_epicloot_me_travellight_desc": "轻装上路:移动速度加快 {0}%,但最大携带重量降低 {1}。", + "mod_epicloot_me_batteringram_display": "攻城槌:按重量造成钝击伤害", + "mod_epicloot_me_batteringram_desc": "冲撞敌人时,按你的速度和负重造成钝击伤害(系数 {0})。", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "每级休息提供 +{0} 携带重量", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "处于休息状态时,每一级休息舒适度提供 {0} 点最大携带重量。", + "mod_epicloot_me_perfectdodge_display": "完美闪避:每层耐力回复 +{0}%(最多 {1} 层)", + "mod_epicloot_me_perfectdodge_desc": "完美闪避可获得闪避冲势:耐力回复 +{0}%,持续 10 秒,最多叠加 {1} 层。每次完美闪避都会刷新持续时间。", + "mod_epicloot_me_perfectdodgegiveshealth_display": "完美闪避回复 {0}% 生命", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "完美闪避时回复 {0}% 的最大生命。", + "mod_epicloot_me_perfectdodgegivesstamina_display": "完美闪避回复 {0}% 耐力", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "完美闪避时回复 {0}% 的最大耐力。", + "mod_epicloot_me_perfectdodgegiveseitr_display": "完美闪避回复 {0}% Eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "完美闪避时回复 {0}% 的最大 Eitr。", + "mod_epicloot_me_decreasedodgecost_display": "闪避耐力消耗 -{0}%", + "mod_epicloot_me_decreasedodgecost_desc": "翻滚闪避的耐力消耗降低 {0}%。", + "mod_epicloot_me_increasedamageduringnighttime_display": "夜间伤害 +{0}%", + "mod_epicloot_me_increasedamageduringnighttime_desc": "夜晚武器伤害 +{0}%。", + "mod_epicloot_me_nightstaminaregenincrease_display": "夜间耐力回复 +{0}%", + "mod_epicloot_me_nightstaminaregenincrease_desc": "夜晚耐力回复 +{0}%。", + "mod_epicloot_me_damagereductionatnight_display": "夜间受到的伤害 -{0}%", + "mod_epicloot_me_damagereductionatnight_desc": "夜晚受到的伤害降低 {0}%。", + "mod_epicloot_me_increasedamageduringdaytime_display": "日间伤害 +{0}%", + "mod_epicloot_me_increasedamageduringdaytime_desc": "白天武器伤害 +{0}%。", + "mod_epicloot_me_daydiscovery_display": "日间探索半径 +{0}%", + "mod_epicloot_me_daydiscovery_desc": "白天地图探索半径扩大 {0}%。", + "mod_epicloot_me_dayarmor_display": "日间护甲 +{0}%", + "mod_epicloot_me_dayarmor_desc": "白天护甲 +{0}%。", + "mod_epicloot_me_daystaminaregen_display": "日间耐力回复 +{0}%", + "mod_epicloot_me_daystaminaregen_desc": "白天耐力回复 +{0}%。", + "mod_epicloot_me_dayhealthregen_display": "日间生命回复 +{0}%", + "mod_epicloot_me_dayhealthregen_desc": "白天生命回复 +{0}%。", + "mod_epicloot_me_percenthealth_display": "最大生命 +{0}%", + "mod_epicloot_me_percenthealth_desc": "最大生命提升 {0}%。", + "mod_epicloot_me_percentstamina_display": "最大耐力 +{0}%", + "mod_epicloot_me_percentstamina_desc": "最大耐力提升 {0}%。", + "mod_epicloot_me_percenteitr_display": "最大 Eitr +{0}%", + "mod_epicloot_me_percenteitr_desc": "最大 Eitr 提升 {0}%。", + "mod_epicloot_me_healthgainperxdamagedone_display": "每造成 {1} 点伤害回复 {0} 点生命", + "mod_epicloot_me_healthgainperxdamagedone_desc": "此武器每造成 {1} 点伤害回复 {0} 点生命。", + "mod_epicloot_me_healthoneitruse_display": "每消耗 {1} 点 Eitr 回复 {0} 点生命", + "mod_epicloot_me_healthoneitruse_desc": "此武器每消耗 {1} 点 Eitr 回复 {0} 点生命。", + "mod_epicloot_me_lifegainonhit_display": "命中回复 {0:0.#} 点生命", + "mod_epicloot_me_lifegainonhit_desc": "此武器每次命中敌人回复 {0:0.#} 点生命。", + "mod_epicloot_me_phystofire_display": "{0}% 所受物理伤害转化为火焰", + "mod_epicloot_me_phystofire_desc": "在结算抗性前,将 {0}% 所受物理伤害转移为火焰伤害。", + "mod_epicloot_me_phystofrost_display": "{0}% 所受物理伤害转化为冰霜", + "mod_epicloot_me_phystofrost_desc": "在结算抗性前,将 {0}% 所受物理伤害转移为冰霜伤害。", + "mod_epicloot_me_phystopoison_display": "{0}% 所受物理伤害转化为毒素", + "mod_epicloot_me_phystopoison_desc": "在结算抗性前,将 {0}% 所受物理伤害转移为毒素伤害。", + "mod_epicloot_me_phystolightning_display": "{0}% 所受物理伤害转化为闪电", + "mod_epicloot_me_phystolightning_desc": "在结算抗性前,将 {0}% 所受物理伤害转移为闪电伤害。", + "mod_epicloot_me_phystofireonblock_display": "格挡时 {0}% 所受物理伤害转化为火焰", + "mod_epicloot_me_phystofireonblock_desc": "格挡时,在结算抗性前将 {0}% 所受物理伤害转移为火焰伤害", + "mod_epicloot_me_phystofrostonblock_display": "格挡时 {0}% 所受物理伤害转化为冰霜", + "mod_epicloot_me_phystofrostonblock_desc": "格挡时,在结算抗性前将 {0}% 所受物理伤害转移为冰霜伤害。", + "mod_epicloot_me_phystopoisononblock_display": "格挡时 {0}% 所受物理伤害转化为毒素", + "mod_epicloot_me_phystopoisononblock_desc": "格挡时,在结算抗性前将 {0}% 所受物理伤害转移为毒素伤害。", + "mod_epicloot_me_phystolightningonblock_display": "格挡时 {0}% 所受物理伤害转化为闪电", + "mod_epicloot_me_phystolightningonblock_desc": "格挡时,在结算抗性前将 {0}% 所受物理伤害转移为闪电伤害。", + "mod_epicloot_me_lifegainonblock_display": "格挡回复 {0} 点生命", + "mod_epicloot_me_lifegainonblock_desc": "格挡时回复 {0} 点生命", + "mod_epicloot_me_staminagainonblock_display": "格挡获得 {0} 点耐力", + "mod_epicloot_me_staminagainonblock_desc": "格挡时获得 {0} 点耐力。", + "mod_epicloot_me_eitrgainonblock_display": "格挡获得 {0} 点 Eitr", + "mod_epicloot_me_eitrgainonblock_desc": "格挡时获得 {0} 点 Eitr。", + "mod_epicloot_me_staggeronblock_display": "格挡时有 {0}% 几率使敌人硬直", + "mod_epicloot_me_staggeronblock_desc": "格挡时有 {0}% 的几率使敌人硬直", + "mod_epicloot_me_dayblocker_display": "白天格挡经验 +{0}%", + "mod_epicloot_me_dayblocker_desc": "白天获得的格挡经验提升 {0}%。", + "mod_epicloot_me_nightblocker_display": "夜晚格挡经验 +{0}%", + "mod_epicloot_me_nightblocker_desc": "夜晚获得的格挡经验提升 {0}%。", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "{0}% 武器物理伤害转化为闪电", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "将此武器 {0}% 的物理伤害转移为闪电伤害。", + "mod_epicloot_me_eitrimbueattack_display": "Eitr 灌注:附加相当于物理伤害 {0}% 的灵魂伤害", + "mod_epicloot_me_eitrimbueattack_desc": "消耗 Eitr 以附加相当于命中物理伤害 {0}% 的灵魂伤害。", + "mod_epicloot_me_staminareturnfromeitr_display": "返还所消耗 Eitr 的 {0}% 作为耐力", + "mod_epicloot_me_staminareturnfromeitr_desc": "回复相当于所消耗 Eitr {0}% 的耐力。", + "mod_epicloot_me_converteitrcosttostaminacost_display": "以耐力支付 {0}% 的 Eitr 消耗", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "所有 Eitr 消耗中的 {0}% 改为以耐力支付。", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "以 Eitr 支付 {0}% 的血法消耗", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "血魔法生命消耗中的 {0}% 优先以 Eitr 支付。", + "mod_epicloot_me_runningonempty_display": "重振旗鼓:最大生命的 {0}%", + "mod_epicloot_me_runningonempty_desc": "耐力耗尽时,最多燃烧 {0}% 的最大生命以换取等量耐力。冷却 30 秒。", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "最大耐力提升相当于最大 Eitr 的 {0}%", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "最大耐力提升相当于你最大 Eitr 的 {0}%。", + "mod_epicloot_me_eitrshield_display": "以 Eitr 吸收 {0}% 的来袭伤害", + "mod_epicloot_me_eitrshield_desc": "消耗 Eitr 以吸收 {0}% 的来袭攻击伤害。", + "mod_epicloot_me_coinplated_display": "金币镀层:用金币吸收攻击(每枚金币 {0} 点)", + "mod_epicloot_me_coinplated_desc": "面对每次来袭攻击,最多投入你 {1}% 的金币,每消耗一枚金币吸收 {0} 点伤害。只会消耗实际所需的金币,因此小型攻击代价更低。", + "mod_epicloot_me_damagebonusfromplayerweight_display": "按负重提供伤害加成,最多 +{0}%", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "武器伤害随背包的沉重程度成比例提升,最多 +{0}%。", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "按负重提供耐力回复加成,最多 +{0}%", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "耐力回复随背包的沉重程度成比例提升,最多 +{0}%。", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "最大耐力提升相当于最大生命的 {0}%", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "最大耐力提升相当于你最大生命的 {0}%。", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "重装带来伤害,最多 +{0}%", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "武器伤害随装备的速度惩罚成比例提升,最多 +{0}%。", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "重装带来技能经验,最多 +{0}%", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "技能经验随装备的速度惩罚成比例提升,最多 +{0}%。", + "mod_epicloot_me_carryweightformovementpenalty_display": "重装带来携带重量,最多 +{0}%", + "mod_epicloot_me_carryweightformovementpenalty_desc": "最大携带重量随装备的速度惩罚成比例提升,最多 +{0}%。", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "重装带来最大耐力,最多 +{0}%", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "最大耐力随装备的速度惩罚成比例提升,最多 +{0}%。", + "mod_epicloot_me_increaseharvestdamage_display": "采集伤害 +{0}%", + "mod_epicloot_me_increaseharvestdamage_desc": "伐木与采矿伤害 +{0}%。", + "mod_epicloot_me_increaseharvestxpgain_display": "采集技能经验 +{0}%", + "mod_epicloot_me_increaseharvestxpgain_desc": "伐木与镐类经验 +{0}%。", + "mod_epicloot_me_bountifulharvest_display": "丰饶收获:{0}% 额外产出", + "mod_epicloot_me_bountifulharvest_desc": "采集时有 {0}% 的几率获得额外物品。", + "mod_epicloot_me_wager_display": "赌注:押上 {0} 枚金币换取 +{1} 伤害,击杀返还", + "mod_epicloot_me_wager_desc": "每次命中押上 {0} 枚金币,附加 {1} 点固定伤害。击杀目标可全额返还赌注;若目标存活,金币便输掉了。若无力支付赌注,则不会触发。", + "mod_epicloot_me_mercenary_display": "雇佣兵:花费 {1} 枚金币 + {2}% 换取 +{3}% 伤害,每花费 1000 枚再 +{0}%", + "mod_epicloot_me_mercenary_desc": "每次命中花费 {1} 枚金币加上你所持金币的 {2}%,换取 +{3}% 伤害,且每花费 1000 枚金币再附加 +{0}%。超过 +{4}% 的额外伤害收益急剧递减,并趋近于 +{5}% 的上限。若无力支付,则不会触发。", + "mod_epicloot_me_luckwhilefishing_display": "垂钓幸运:{0}% 额外渔获与宝藏", + "mod_epicloot_me_luckwhilefishing_desc": "垂钓时有 {0}% 的几率多钓上一条鱼(其中 {1}% 为三重渔获),并另有 {0}% 的几率钓上宝藏。数值越高越可能收获丰厚,且不会钓到杂物。", + "mod_epicloot_me_chancedoubledamage_display": "{0}% 几率造成双倍伤害", + "mod_epicloot_me_chancedoubledamage_desc": "有 {0}% 的几率使命中伤害翻倍。", + "mod_epicloot_me_inspiration_display": "灵感:{1}% 几率获得 +{0} 技能经验", + "mod_epicloot_me_inspiration_desc": "每获得一份经验,都有 {1}% 的几率触发灵感,为你已练至 2 级以上的某项技能提供 {0} 点额外经验。等级最低的技能被选中的几率高得多,一次灵感有可能连升数级。", + "mod_epicloot_me_luckyblock_display": "幸运格挡:{0}% 几率造成硬直", + "mod_epicloot_me_luckyblock_desc": "每次格挡有 {0}% 的几率如同招架一般立即使攻击者硬直。对格挡无法造成硬直的敌人无效。", + "mod_epicloot_me_luckyloot_display": "幸运战利品:{0}% 几率获得 {1} 倍战利品", + "mod_epicloot_me_luckyloot_desc": "附近每个被击杀的生物有 {0}% 的几率掉落 {1} 倍的常规战利品,并额外从魔法物品表中掷 {2} 到 {3} 次。奖杯和玩家专属奖励永不翻倍。", + "mod_epicloot_msg_inspiration": "灵感!", + "mod_epicloot_me_sailingspeed_display": "航行速度 +{0}%", + "mod_epicloot_me_sailingspeed_desc": "在船上时船帆速度 +{0}%。", + "mod_epicloot_me_potionefficacy_display": "药剂持续时间 +{0}%", + "mod_epicloot_me_potionefficacy_desc": "你饮用的药剂与蜜酒效果持续时间延长 {0}%。", + "mod_epicloot_me_increasemeleeskills_display": "近战技能 +{0}", + "mod_epicloot_me_increasemeleeskills_desc": "所有近战武器技能 +{0}。", + "mod_epicloot_me_increaserangedskills_display": "远程技能 +{0}", + "mod_epicloot_me_increaserangedskills_desc": "所有远程武器技能 +{0}。", + "mod_epicloot_me_blockasdodgeasblock_display": "额外获得 +{1} 格挡技能与 +{2} 闪避技能", + "mod_epicloot_me_blockasdodgeasblock_desc": "将格挡技能的 +{0}% 追加为闪避技能,并将闪避技能的 +{0}% 追加为格挡技能。此加成向下取整为整数", + "mod_epicloot_me_burdenedblock_display": "负重超过 300 后每 50 点额外提供 +{0} 基础格挡", + "mod_epicloot_me_burdenedblock_desc": "负重超过 300 后每 50 点额外提供 +{0} 基础格挡", + "mod_epicloot_me_warding_display": "格挡:以耐力吸收物理伤害,最多为最大值的 {0}%", + "mod_epicloot_me_warding_desc": "格挡时可动用至多 {0}% 的最大耐力,以减免被格挡攻击造成的全部物理伤害(穿刺、钝击与劈砍)。该减免在格挡之后、抗性与护甲结算之前生效,并按所减免的量消耗耐力", + "mod_epicloot_me_elementalwarding_display": "格挡:以 Eitr 吸收元素伤害,最多为最大值的 {0}%", + "mod_epicloot_me_elementalwarding_desc": "格挡时可动用至多 {0}% 的最大 Eitr,以减免被格挡攻击造成的全部元素伤害(火焰、冰霜与闪电)。该减免在格挡之后、抗性与护甲结算之前生效,并按所减免的量消耗 Eitr", + "mod_epicloot_me_bloodstaggerblock_display": "格挡消耗至多 5% 最大生命。被格挡攻击的硬直伤害降低 {0}%", + "mod_epicloot_me_bloodstaggerblock_desc": "格挡消耗至多 5% 的最大生命。被格挡攻击造成的硬直伤害降低 {0}%。此效果在格挡期间持续生效", + "mod_epicloot_me_bloodbaseblock_display": "举盾防御消耗 5% 最大生命。基础格挡 +{0}", + "mod_epicloot_me_bloodbaseblock_desc": "每次举盾防御都会对自身造成相当于 5% 最大生命的真实伤害。该代价按每次举盾收取一次,而非按每次被格挡的攻击收取。基础格挡提升 {0}。", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "额外获得 +{1} 格挡技能", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "在所有修正生效后,将伐木与镐类技能的 +{0}% 追加为格挡技能。此加成向下取整为整数", + "mod_epicloot_me_increaseallpoisondamagedone_display": "毒素伤害 +{0}%", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "你造成的全部毒素伤害 +{0}%。", + "mod_epicloot_me_killsreducenextbloodcost_display": "击杀使下一次血法消耗降低 {0}%", + "mod_epicloot_me_killsreducenextbloodcost_desc": "每次击杀累积一层对下一次血魔法消耗 {0}% 的折扣。", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "血魔法带来生命回复,最多 +{0}%", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "生命回复随血魔法技能成比例提升,最多 +{0}%。", + "mod_epicloot_me_chancetocritonhit_display": "{0}% 几率暴击,造成 {1} 倍伤害", + "mod_epicloot_me_chancetocritonhit_desc": "有 {0}% 的几率使命中成为暴击,造成双倍伤害。", + "mod_epicloot_me_bloodrage_display": "血之狂怒:每层伤害 +{0}%(最多 {1} 层)", + "mod_epicloot_me_bloodrage_desc": "受到伤害会激起狂怒:每层使你的所有攻击伤害 +{0}%,在 10 秒内最多叠加 {1} 层。每次被击中都会刷新持续时间。", + "mod_epicloot_me_trailblazer_display": "燃烧的踪迹:每跳 {0} 点火焰伤害", + "mod_epicloot_me_trailblazer_desc": "奔跑时留下一道燃烧的踪迹,每跳造成 {0} 点火焰伤害。", + "mod_epicloot_me_kindling_display": "引火:每受到 {1} 点火焰伤害回复 {0} 点耐力", + "mod_epicloot_me_kindling_desc": "每受到 {1} 点火焰伤害回复 {0} 点耐力。", + "mod_epicloot_me_reducefalldamage_display": "坠落伤害 -{0}", + "mod_epicloot_me_reducefalldamage_desc": "所受坠落伤害固定降低 {0} 点。", + "mod_epicloot_me_rollcleanse_display": "翻滚净化 {0} 秒的持续效果", + "mod_epicloot_me_rollcleanse_desc": "每次翻滚闪避移除毒素与燃烧效果 {0} 秒的剩余时间。", + "mod_epicloot_me_stormrider_display": "风暴中移动速度 +{0}%", + "mod_epicloot_me_stormrider_desc": "风暴肆虐时移动速度 +{0}%。", + "mod_epicloot_me_shockingcharge_display": "震击充能", + "mod_epicloot_me_shockingcharge_desc": "战斗中每次命中都会积累充能。充满后,你的下一次打击会向前释放一道闪电冲击波,造成上一次命中伤害的一部分。", + "mod_epicloot_me_forestsaid_display": "森林之助", + "mod_epicloot_me_forestsaid_desc": "受到攻击时,缠绕的根须会破土而出,抓住附近的敌人。", + "mod_epicloot_me_corpserot_display": "尸腐", + "mod_epicloot_me_corpserot_desc": "被击杀的敌人可能炸开一团毒云,使附近的敌人中毒。", + "mod_epicloot_me_icyretribution_display": "寒冰惩戒", + "mod_epicloot_me_icyretribution_desc": "受到攻击时在你周围引发一场冰霜爆发。冷却时间随稀有度而变化。", + "mod_epicloot_me_meteorsummoner_display": "陨石召唤者:命中伤害的 {0} 倍", + "mod_epicloot_me_meteorsummoner_desc": "此武器每命中 {1} 次,下一次打击便会在目标身上召来一颗燃烧的陨石,造成该次打击 {0} 倍的火焰伤害。", + "mod_epicloot_me_everflow_display": "女王的永流", + "mod_epicloot_me_everflow_desc": "击杀生物可获得一层增益,提升生命、耐力与 Eitr 的回复。", + "mod_epicloot_me_necroticfire_display": "腐死之火", + "mod_epicloot_me_necroticfire_desc": "移除武器的全部物理伤害,并将其等量地同时追加为火焰伤害与毒素伤害。", "mod_epicloot_circlet": "头环", "mod_epicloot_belt": "腰带", "mod_epicloot_remains": "遗物", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "正在附魔物品...", "mod_epicloot_enchant_effect": "效果", "mod_epicloot_enchant_effects": "效果", + "mod_epicloot_enchant_socket": "碎片槽", + "mod_epicloot_enchant_sockets": "碎片槽", "mod_epicloot_runes": "符文", "mod_epicloot_runemanagement": "符文操作", "mod_epicloot_rune_filter": "过滤...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "提取符文", "mod_epicloot_rune_imbue": "灌注符文", "mod_epicloot_rune_etch_warning": "蚀刻符文允许它保存一个附魔。之后不能用于附魔。", - "mod_epicloot_rune_extract_warning": "提取一个附魔会摧毁物品,但会创建一个具有选定附魔的符文。", + "mod_epicloot_rune_extract_warning_keep": "提取附魔将生成一枚带有所选附魔的符文。物品保持不变。", + "mod_epicloot_rune_extract_warning_reduce": "提取附魔将从物品上移除该附魔,并生成一枚带有所选附魔的符文。", + "mod_epicloot_rune_extract_warning_reduce_rarity": "提取附魔将从物品上移除该附魔、降低物品的稀有度,并生成一枚带有所选附魔的符文。", + "mod_epicloot_rune_extract_warning_destroy": "提取附魔将摧毁该物品,但会生成一枚带有所选附魔的符文。", "mod_epicloot_rune_imbue_warning": "灌注符文会将其应用于物品,覆盖选定的附魔。", "mod_epicloot_rune_enchantment_selector": "选择附魔", "mod_epicloot_rune_enchantment_overwrite_target": "选择要覆盖的附魔。", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 已解锁!", "mod_epicloot_bonus": "奖励!", "mod_epicloot_featureinfo_none": "从左侧列表中选择一个功能以查看升级选项。", - "mod_epicloot_featureinfo_sacrifice": "牺牲魔法物品和战利品,摧毁它们以制造附魔材料。\n\n升级后,有机会获得牺牲所得物品的双倍数量。", + "mod_epicloot_featureinfo_sacrifice": "摧毁魔法物品和奖杯以将其献祭,从而产出附魔材料。\n\n升级后,献祭有几率获得双倍的常规产出。", "mod_epicloot_featureinfo_convertmaterials": "升级附魔材料至更高稀有度,将碎片转换为相同稀有度的附魔材料,从垃圾中拆解其他材料。\n\n升级后,在升级符文石和其他制作材料时,改善物品比例。", "mod_epicloot_featureinfo_enchant": "花费附魔材料向非魔法装备添加魔法效果。需要符文石。\n\n升级后,在附魔物品时,获得更高的机会在附魔物品上获得更多的魔法效果。", "mod_epicloot_featureinfo_augment": "花费附魔材料重新掷骰子魔法装备上的个别魔法效果。\n\n升级后,在增强时获得额外选择,并且多次增强的成本减少。", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "你能感觉到黄金\n(不,等等,只是哈尔多的宝藏。该死的洛基!)", "mod_epicloot_item_andvaranaut_type": "矮人戒指", "mod_epicloot_se_paralyze": "麻痹", + "mod_epicloot_se_shockingcharge": "艾克提尔之充能", + "mod_epicloot_se_forestsaid": "森林的庇护", + "mod_epicloot_se_corpserot": "骨堆之腐", + "mod_epicloot_se_runningonempty": "重振旗鼓", + "mod_epicloot_se_icyretribution": "莫德之寒", + "mod_epicloot_se_meteorsummoner": "亚格路斯之怒", + "mod_epicloot_se_queeneverflow": "女王的永流", + "mod_epicloot_se_dodgeagility": "闪避敏捷", + "mod_epicloot_se_dodgeagility_speed": "移动速度", + "mod_epicloot_se_dodgemomentum": "闪避冲势", + "mod_epicloot_se_adrenalinesurge": "肾上腺素激增", + "mod_epicloot_se_bloodrage": "血之狂怒", + "mod_epicloot_se_bloodrite": "血之仪式", + "mod_epicloot_se_bloodrite_discount": "下次血法消耗", "mod_epicloot_se_bulwark": "壁垒", "mod_epicloot_se_bulwark_tooltip": "海姆达尔的遗产保护你免受所有伤害!", "mod_epicloot_se_bulwark_startmessage": "壁垒已激活", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "愤怒!!", "mod_epicloot_itemtooltip_rarity": "稀有度", "mod_epicloot_itemtooltip_effects": "效果", + "mod_epicloot_adventure_spawnrelocated": "地图已重绘——标记的区域已被占用。", "mod_epicloot_bounties_claimedmsg": "赏金已领取!", "mod_epicloot_bounties_completemsg": "赏金已消灭!", "mod_epicloot_bounties_locatingmsg": "定位赏金目标...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "毒素抗性", "mod_epicloot_me_addspiritresistance_prefix1": "宁静", "mod_epicloot_me_addspiritresistance_suffix1": "精神抗性", - "mod_epicloot_me_addfireresistancepercentage_display": "火焰伤害减少 {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "火焰抗性 {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "玩家减少所有火焰伤害 +X%。此效果与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addfireresistancepercentage_prefix1": "扑灭", "mod_epicloot_me_addfireresistancepercentage_suffix1": "火焰抗性", - "mod_epicloot_me_addfrostresistancepercentage_display": "冰霜伤害减少 {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "冰霜抗性 {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "玩家减少所有冰霜伤害 +X%。此效果不提供对环境效果的保护。此效果与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "隔热", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "冰霜抗性", - "mod_epicloot_me_addlightningresistancepercentage_display": "闪电伤害减少 {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "闪电抗性 {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "玩家减少所有闪电伤害 +X%。此效果与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "接地", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "闪电抗性", - "mod_epicloot_me_addpoisonresistancepercentage_display": "毒素伤害减少 {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "毒素抗性 {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "玩家减少所有毒素伤害 +X%。此效果与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "治愈", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "毒素抗性", - "mod_epicloot_me_addspiritresistancepercentage_display": "灵魂伤害减少 {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "灵魂抗性 {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "玩家减少所有灵魂伤害 +X%。此效果与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "宁静", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "灵魂抗性", - "mod_epicloot_me_addelementalresistancepercentage_display": "元素伤害减少 {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "元素抗性 {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "玩家减少所有元素伤害(火焰、冰霜、闪电、毒素) +X%。此效果与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "庇护", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "元素抗性", - "mod_epicloot_me_addbluntresistancepercentage_display": "钝击伤害减少 {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "钝击抗性 {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "玩家减少所有钝击伤害 +X%。此效果与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "防御性", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "钝击抵抗", - "mod_epicloot_me_addslashingresistancepercentage_display": "减少{0:0.#}%斩击伤害", + "mod_epicloot_me_addslashingresistancepercentage_display": "劈砍抗性 {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "玩家减少所有斩击伤害,减少X%。此效果叠加性地与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "坚不可摧", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "斩击抵抗", - "mod_epicloot_me_addpiercingresistancepercentage_display": "减少{0:0.#}%穿刺伤害", + "mod_epicloot_me_addpiercingresistancepercentage_display": "穿刺抗性 {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "玩家减少所有穿刺伤害,减少X%。此效果叠加性地与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "坚不可破", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "穿刺抵抗", - "mod_epicloot_me_addchoppingresistancepercentage_display": "减少{0:0.#}%劈砍伤害", + "mod_epicloot_me_addchoppingresistancepercentage_display": "伐木抗性 {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "玩家减少所有劈砍伤害,减少X%。此效果叠加性地与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "不可阻挡", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "劈砍抵抗", - "mod_epicloot_me_addphysicalresistancepercentage_display": "减少{0:0.#}%物理伤害", + "mod_epicloot_me_addphysicalresistancepercentage_display": "物理抗性 {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "玩家减少所有物理伤害(钝击、斩击、穿刺),减少X%。此效果叠加性地与玩家装备的其他伤害减少效果叠加。", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "强化", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "物理抗性", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "将50%的使用成本转换为eitr,增加X%的伤害。", "mod_epicloot_me_spellsword_prefix1": "法术之刃", "mod_epicloot_me_spellsword_suffix1": "法术之刃", - "mod_epicloot_me_bulkup_display": "强壮 +{0}", + "mod_epicloot_me_bulkup_display": "壮硕:最大生命 +{0}%,回复 -{1}%", "mod_epicloot_me_bulkup_desc": "将一部分恢复转换为最大生命值。", "mod_epicloot_me_bulkup_prefix1": "强壮", "mod_epicloot_me_bulkup_suffix1": "的强壮", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "进行招架会恢复+X Eitr", "mod_epicloot_me_eitrweave_prefix1": "编织", "mod_epicloot_me_eitrweave_suffix1": "的编织", - "mod_epicloot_me_dartingthoughts_display": "闪烁的思绪 +{0}", - "mod_epicloot_me_dartingthoughts_desc": "增加Eitr再生+X%,同时减少最大Eitr的X/2%", + "mod_epicloot_me_dartingthoughts_display": "闪烁的思绪:Eitr 再生 +{0}%,最大 Eitr -{1}%", + "mod_epicloot_me_dartingthoughts_desc": "增加 Eitr 再生 {0}%,同时减少最大 Eitr 的 {1}%。", "mod_epicloot_me_dartingthoughts_prefix1": "流动性", "mod_epicloot_me_dartingthoughts_suffix1": "的闪烁思绪", "mod_epicloot_me_headhunter_display": "猎头者 +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "传送", "mod_epicloot_me_apportation_desc": "当敌人被击中时,将玩家传送到投掷的武器位置。", "mod_epicloot_me_apportation_display": "传送", + "mod_epicloot_me_adrenaline_rush": "肾上腺素飙升", + "mod_epicloot_me_adrenaline_rush_desc": "增加伤害持续时间。", "mod_epicloot_set_me_bulwark": "壁垒 [激活]: 防止所有伤害5秒。冷却时间:60秒。", "mod_epicloot_set_me_undying": "不朽 [被动]: 死亡时,恢复全血。冷却时间:20分钟。", "mod_epicloot_set_me_frostdamageaoe_display": "造成冰霜伤害的近战攻击在攻击者正前方形成锥形范围,额外造成武器伤害的50%作为冰霜伤害。", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "史诗级", "mod_epicloot_Legendary": "传奇", "mod_epicloot_Mythic": "神话般的", - "mod_epicloot_magic": "魔法", - "mod_epicloot_rare": "罕见", - "mod_epicloot_epic": "史诗级", - "mod_epicloot_legendary": "传奇", - "mod_epicloot_mythic": "神话般的", - "mod_epicloot_me_adrenaline_rush": "肾上腺素飙升", - "mod_epicloot_me_adrenaline_rush_desc": "增加伤害持续时间。", "mod_epicloot_search_placeholder": "搜索...", "mod_epicloot_no_active_adventures": "没有正在进行的冒险", "mod_epicloot_set_bonuses": "套装加成", diff --git a/EpicLoot/localizations/Chinese_Trad.json b/EpicLoot/localizations/Chinese_Trad.json index 353daf811..d57cbbaac 100644 --- a/EpicLoot/localizations/Chinese_Trad.json +++ b/EpicLoot/localizations/Chinese_Trad.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "謝謝您的遊玩", "el_welcome_version": "史詩戰利品", "el_welcome_content_pt1": "我們希望您喜歡史詩戰利品!史詩戰利品是由一群modders和專注玩家維護的,感謝所有貢獻者!", - "el_welcome_content_pt2": "自您上次玩史詩戰利品以來有一些重大變化未鑑定物品、符文和配置預設。", - "el_welcome_content_pt3": "您可能會在遊戲進行中發現前兩個功能。為了改善您的體驗,建議現在選擇一個全面改革配置(默認平衡)。", - "el_welcome_content_pt4": "有三種可用的默認全面改革配置,每種都提供不同程度的能力。旁邊分別是您可能找到的預期傷害和hp獎勵:\n - 最小 hp +(1 - 10), dmg +(1-6)% \n - 平衡 hp +(1-18), dmg +(1-12)% \n - 傳奇 hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "自你上次遊玩 Epic Loot 以來,有了重大變化:碎片石與回火。", + "el_welcome_content_pt3": "碎片石會從所有生態域與 Boss 處掉落,可以鑲嵌到具有碎片槽的物品上。\n回火是希爾迪爾提供的服務,可以讓你重擲已有附魔的數值。", + "el_welcome_content_pt4": "為了獲得更好的體驗,建議你現在就選擇一套重製設定(預設為均衡)。每套設定提供不同的強度與不同的掉落組成。每一項旁邊列出了你可以期待的傷害與生命加成:\n - 極簡 生命 +(1 - 10),傷害 +(1-6)% \n - 均衡 生命 +(1-18),傷害 +(1-12)% \n - 傳奇 生命 +(1-28),傷害 +(1-20)%\n以上都可以稍後在設定中變更。", "el_join_discord_button": "加入Discord!", "el_patch_notes_button": "查看更新日誌", "el_overhaul_legendary": "傳奇", "el_overhaul_balanced": "平衡", "el_overhaul_minimal": "最小", - "mod_epicloot_craftingmaterial": "製作材料", + "el_menu_yes": "是", + "el_menu_no": "否", + "el_configupdate_title": "Epic Loot:設定檔過時", + "el_configupdate_body": "Epic Loot 已更新至版本 {0}。未經修改的設定已自動更新,但下列設定因含有本機變更而被保留:\n\n{1}\n\n只要它們與預設值不同,新內容與平衡性調整就不會生效。\n\n要替換為新的預設設定嗎?目前的檔案會先備份至 BepInEx/config/EpicLoot/baseconfig-backup。\n\n選擇「否」將保留你的版本,只有當這些設定在未來的更新中再次變動時才會重新詢問。", + "mod_epicloot_itemtype_helmet": "頭盔", + "mod_epicloot_itemtype_chest": "胸甲", + "mod_epicloot_itemtype_legs": "腿甲", + "mod_epicloot_itemtype_shoulder": "披風", + "mod_epicloot_itemtype_onehandedweapon": "單手武器", + "mod_epicloot_itemtype_twohandedweapon": "雙手武器", + "mod_epicloot_itemtype_twohandedweaponleft": "雙手武器", + "mod_epicloot_itemtype_bow": "弓", + "mod_epicloot_itemtype_shield": "盾牌", + "mod_epicloot_itemtype_torch": "火把", + "mod_epicloot_itemtype_utility": "工具物品", + "mod_epicloot_itemtype_trinket": "飾品", "mod_epicloot_set": "套裝", + "mod_epicloot_craftingmaterial": "製作材料", + "mod_epicloot_assets_shardstone": "碎片石", + "mod_epicloot_assets_shardstone_introduce": "這塊碎片石看起來能裝進插槽。與之互動即可鑲嵌碎片。", + "mod_epicloot_sockets": "碎片槽", + "mod_epicloot_empty_socket": "空碎片槽", + "mod_epicloot_detail_range": "擲值範圍", + "mod_epicloot_config_max": "上限", + "mod_epicloot_config_maxresistance": "最大抗性", + "mod_epicloot_config_maxstacks": "最大層數", + "mod_epicloot_config_chance": "機率", + "mod_epicloot_config_damage": "傷害係數", + "mod_epicloot_config_projectiles": "彈體係數", + "mod_epicloot_config_accuracy": "散佈係數", + "mod_epicloot_config_costscale": "攻擊消耗係數", + "mod_epicloot_config_coins": "金幣", + "mod_epicloot_config_amber": "琥珀", + "mod_epicloot_config_amberpearl": "琥珀珍珠", + "mod_epicloot_config_ruby": "紅寶石", + "mod_epicloot_config_silvernecklace": "銀項鍊", + "mod_epicloot_config_flint": "燧石", + "mod_epicloot_config_serpentscale": "海蛇鱗片", + "mod_epicloot_config_triplechance": "三重漁獲機率", + "mod_epicloot_config_secondspercent": "每 1% 對應秒數", + "mod_epicloot_config_procchance": "觸發機率", + "mod_epicloot_config_bonusrollsmin": "最少額外掉落擲數", + "mod_epicloot_config_bonusrollsmax": "最多額外掉落擲數", + "mod_epicloot_me_modifylowhealth_config_max": "低生命門檻上限", + "mod_epicloot_me_riches_config_coins": "金幣價值", + "mod_epicloot_me_riches_config_amber": "琥珀價值", + "mod_epicloot_me_riches_config_amberpearl": "琥珀珍珠價值", + "mod_epicloot_me_riches_config_ruby": "紅寶石價值", + "mod_epicloot_me_riches_config_silvernecklace": "銀項鍊價值", + "mod_epicloot_me_doublemagicshot_config_chance": "額外射擊機率", + "mod_epicloot_me_triplebowshot_config_chance": "三連射機率", + "mod_epicloot_press_socket": "開啟碎片槽", + "mod_epicloot_socket_notmagic": "此物品無法鑲嵌任何東西", + "mod_epicloot_socket_unavailable": "此物品的插槽目前無法開啟", + "mod_epicloot_socket_nofreeslot": "沒有空閒插槽", + "mod_epicloot_socket_invalidinput": "只能鑲嵌符文石或帶有效果的碎片", + "mod_epicloot_socket_notallowed": "此碎片的效果不能用於這類物品", + "mod_epicloot_socket_conflict": "與現有附魔衝突", + "mod_epicloot_socket_missingreq": "此物品缺少該碎片所需的附魔", + "mod_epicloot_socket_raritynotallowed": "此碎片的效果無法用於該稀有度的物品", + "mod_epicloot_socket_itemreq": "此物品不符合該碎片效果的需求", + "mod_epicloot_socket_generic": "此碎片無法鑲嵌到該物品上", + "mod_epicloot_socket_duplicate": "該效果已經鑲嵌過了", + "mod_epicloot_socket_nostackbinary": "此碎片的效果無法疊加", + "mod_epicloot_socket_tip_stacked": "(強度 {0}%)", + "mod_epicloot_socket_singlestackonly": "請先拆分堆疊——每個插槽只能放一塊碎片", + "mod_epicloot_socket_bosslimit": "同一時間只能使用一塊 Boss 碎片", + "mod_epicloot_socket_uniquelimit": "同一時間只能使用一塊獨特碎片", + "mod_epicloot_socket_mustbreak": "必須打碎才能取下——右鍵點擊將其打碎", + "mod_epicloot_socket_permanent": "已永久固定,無法取下", + "mod_epicloot_socket_break_title": "打碎已鑲嵌的石頭?", + "mod_epicloot_socket_break_body": "{0} 將被擊碎,插槽將被清空。\n石頭會被摧毀,無法復原。", + "mod_epicloot_socket_tip_breakonly": "(打碎方可取下)", + "mod_epicloot_socket_tip_permanent": "(永久)", + "mod_epicloot_legendary_brokkrgift": "傳奇布洛克的贈禮", + "mod_epicloot_mythic_brokkrgift": "神話布洛克的贈禮", + "mod_epicloot_slotchisel_introduce": "一件極為強大的神器,據說能為任意魔法物品嵌入一個碎片槽。", + "mod_epicloot_slotchisel_hint": "拖到魔法物品上以新增碎片槽", + "mod_epicloot_slotchisel_confirm_title": "新增碎片槽?", + "mod_epicloot_slotchisel_confirm_body": "{0}:碎片槽 {1} → {2}。\n無論成敗,神器都會被消耗。\n成功機率:{3}%", + "mod_epicloot_slotchisel_success": "{0} 獲得了 {1} 個碎片槽。", + "mod_epicloot_slotchisel_failed": "神器化為齏粉,未能新增碎片槽。", + "mod_epicloot_slotchisel_notmagic": "只有魔法物品才能新增碎片槽", + "mod_epicloot_slotchisel_raritytoolow": "此神器的力量不足以應對該物品的稀有度", + "mod_epicloot_slotchisel_atmax": "此物品的碎片槽已達到其稀有度允許的上限", + "mod_epicloot_slotchisel_hasslots": "此神器只能用於沒有碎片槽的物品", + "mod_epicloot_equip_bosslimit": "你已經裝備了一塊 Boss 碎片", + "mod_epicloot_equip_uniquelimit": "你已經裝備了一塊獨特碎片", + "mod_epicloot_shard_ifsocketed": "鑲嵌時", + "mod_epicloot_shard_noeffect": "無效果", + "mod_epicloot_shard_allslots": "所有插槽", + "mod_epicloot_shard_bossexclusive": "Boss 碎片——同一時間只能裝備一塊", + "mod_epicloot_shard_uniqueexclusive": "獨特碎片——同一時間只能裝備一塊", + "mod_epicloot_shard_warn_breakonly": "一旦鑲嵌,此碎片只能藉由打碎來取下", + "mod_epicloot_shard_warn_permanent": "一旦鑲嵌,此碎片將無法取下", + "mod_epicloot_shardstones_title": "碎片石", + "mod_epicloot_shardstones_rarities": "可獲得的稀有度", + "mod_epicloot_shardstones_none": "未設定任何碎片石。", + "mod_epicloot_shardcategory_core": "核心", + "mod_epicloot_shardcategory_dark": "暗影", + "mod_epicloot_shardcategory_light": "光輝", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "獨特", + "mod_epicloot_me_addblockingskill_name": "增加格擋技能", + "mod_epicloot_me_addbloodmagicskill_name": "增加血魔法技能", + "mod_epicloot_me_addbluntdamage_name": "增加鈍擊傷害", + "mod_epicloot_me_addcarryweight_name": "增加負重量", + "mod_epicloot_me_addcrafterskills_name": "增加工匠技能", + "mod_epicloot_me_addelementalmagicskill_name": "增加元素魔法技能", + "mod_epicloot_me_addfiredamage_name": "增加火焰傷害", + "mod_epicloot_me_addfireresistancepercentage_name": "增加火焰抗性百分比", + "mod_epicloot_me_addfishingskill_name": "增加釣魚技能", + "mod_epicloot_me_addfrostdamage_name": "增加冰霜傷害", + "mod_epicloot_me_addfrostresistancepercentage_name": "增加冰霜抗性百分比", + "mod_epicloot_me_addhealthregen_name": "增加生命回復", + "mod_epicloot_me_addknivesskill_name": "增加匕首技能", + "mod_epicloot_me_addlightningdamage_name": "增加閃電傷害", + "mod_epicloot_me_addlightningresistancepercentage_name": "增加閃電抗性百分比", + "mod_epicloot_me_addmovementskills_name": "增加移動技能", + "mod_epicloot_me_addpickaxesskill_name": "增加鎬類技能", + "mod_epicloot_me_addpoisondamage_name": "增加毒素傷害", + "mod_epicloot_me_addpoisonresistancepercentage_name": "增加毒素抗性百分比", + "mod_epicloot_me_adrenalinecharge_name": "腎上腺素充能", + "mod_epicloot_me_adrenalinefrostwave_name": "腎上腺素冰霜波", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "腎上腺素提升生命回復", + "mod_epicloot_me_anchoredblock_name": "沉穩格擋", + "mod_epicloot_me_armorfrommovementpenalty_name": "移動懲罰轉化護甲", + "mod_epicloot_me_blockasdodgeasblock_name": "格擋轉閃避、閃避轉格擋", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "伐木與鎬類轉化格擋", + "mod_epicloot_me_bloodbaseblock_name": "血之基礎格擋", + "mod_epicloot_me_blooddrinker_name": "飲血者", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "血魔法等級提升生命回復", + "mod_epicloot_me_bloodrage_name": "血之狂怒", + "mod_epicloot_me_bloodstaggerblock_name": "血之硬直格擋", + "mod_epicloot_me_bountifulharvest_name": "豐饒收穫", + "mod_epicloot_me_bulkup_name": "壯碩", + "mod_epicloot_me_burdenedblock_name": "負重格擋", + "mod_epicloot_me_burningadrenaline_name": "燃燒的腎上腺素", + "mod_epicloot_me_burningspeed_name": "燃燒疾行", + "mod_epicloot_me_carryweightformovementpenalty_name": "移動懲罰轉化負重量", + "mod_epicloot_me_chancedoubledamage_name": "雙倍傷害機率", + "mod_epicloot_me_comfortable_name": "舒適", + "mod_epicloot_me_conduit_name": "導體", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "血法消耗優先扣除 Eitr", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Eitr 消耗轉化為耐力消耗", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "物理傷害轉化為閃電", + "mod_epicloot_me_corpserot_name": "屍腐", + "mod_epicloot_me_damagebonusfromplayerweight_name": "負重帶來傷害加成", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "移動懲罰提升傷害", + "mod_epicloot_me_damagereductionatnight_name": "夜間傷害減免", + "mod_epicloot_me_damagetakengivesadrenaline_name": "受傷獲得腎上腺素", + "mod_epicloot_me_dartingthoughts_name": "靈光疾閃", + "mod_epicloot_me_dayarmor_name": "日間護甲", + "mod_epicloot_me_dayblocker_name": "日間格擋者", + "mod_epicloot_me_daydiscovery_name": "日間探索", + "mod_epicloot_me_dayhealthregen_name": "日間生命回復", + "mod_epicloot_me_daysailingspeed_name": "日間航行速度", + "mod_epicloot_me_daystaminaregen_name": "日間耐力回復", + "mod_epicloot_me_decreasedodgecost_name": "降低閃避消耗", + "mod_epicloot_me_dodgebuff_name": "閃避增益", + "mod_epicloot_me_eitrgainonblock_name": "格擋獲得 Eitr", + "mod_epicloot_me_eitrimbueattack_name": "Eitr 灌注攻擊", + "mod_epicloot_me_eitrleech_name": "Eitr 汲取", + "mod_epicloot_me_eitrshield_name": "Eitr 護盾", + "mod_epicloot_me_eitrusegivesadrenaline_name": "消耗 Eitr 獲得腎上腺素", + "mod_epicloot_me_elementalwarding_name": "元素守護", + "mod_epicloot_me_energeticeitr_name": "活力 Eitr", + "mod_epicloot_me_everflow_name": "永流", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "每 X 點 Eitr 提升耐力", + "mod_epicloot_me_forestsaid_name": "森林之助", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "採集獲得腎上腺素", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "施加中毒獲得腎上腺素", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "獻祭生命獲得腎上腺素", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "獻祭生命獲得 Eitr", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "休息提升最大負重量", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "依最大生命提升最大耐力", + "mod_epicloot_me_headhunter_name": "獵頭者", + "mod_epicloot_me_healthgainperxdamagedone_name": "每造成 X 點傷害回復生命", + "mod_epicloot_me_healthoneitruse_name": "消耗 Eitr 回復生命", + "mod_epicloot_me_heartyeitr_name": "強健 Eitr", + "mod_epicloot_me_icyretribution_name": "寒冰懲戒", + "mod_epicloot_me_icyweight_name": "寒冰重壓", + "mod_epicloot_me_increaseallpoisondamagedone_name": "提升全部毒素傷害", + "mod_epicloot_me_increasedamageduringdaytime_name": "日間提升傷害", + "mod_epicloot_me_increasedamageduringnighttime_name": "夜間提升傷害", + "mod_epicloot_me_increaseeitr_name": "提升 Eitr", + "mod_epicloot_me_increaseharvestdamage_name": "提升採集傷害", + "mod_epicloot_me_increaseharvestxpgain_name": "提升採集經驗", + "mod_epicloot_me_increasehealth_name": "提升生命", + "mod_epicloot_me_increaseheatresistance_name": "提升耐熱", + "mod_epicloot_me_increasemeleeskills_name": "提升近戰技能", + "mod_epicloot_me_increaseminingdrop_name": "提升採礦產出", + "mod_epicloot_me_increaserangedskills_name": "提升遠程技能", + "mod_epicloot_me_increasestamina_name": "提升耐力", + "mod_epicloot_me_increasetreedrop_name": "提升伐木產出", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "移動懲罰提升經驗", + "mod_epicloot_me_inspiration_name": "靈感", + "mod_epicloot_me_killsreducenextbloodcost_name": "擊殺降低下次血法消耗", + "mod_epicloot_me_kindling_name": "引火", + "mod_epicloot_me_lifegainonblock_name": "格擋回復生命", + "mod_epicloot_me_lifegainonhit_name": "命中回復生命", + "mod_epicloot_me_luck_name": "幸運", + "mod_epicloot_me_luckwhilefishing_name": "垂釣幸運", + "mod_epicloot_me_luckyblock_name": "幸運格擋", + "mod_epicloot_me_luckycraft_name": "幸運製作", + "mod_epicloot_me_luckyloot_name": "幸運戰利品", + "mod_epicloot_me_meteorsummoner_name": "隕石召喚者", + "mod_epicloot_me_modifyattackeitruse_name": "調整攻擊 Eitr 消耗", + "mod_epicloot_me_modifyattackhealthuse_name": "調整攻擊生命消耗", + "mod_epicloot_me_modifyattackstaminause_name": "調整攻擊耐力消耗", + "mod_epicloot_me_modifydrawstaminause_name": "調整拉弓耐力消耗", + "mod_epicloot_me_modifyeitrregen_name": "調整 Eitr 回復", + "mod_epicloot_me_modifyhealthregen_name": "調整生命回復", + "mod_epicloot_me_modifyjumpstaminause_name": "調整跳躍耐力消耗", + "mod_epicloot_me_modifymagicfirerate_name": "調整魔法射速", + "mod_epicloot_me_modifynoise_name": "調整噪音", + "mod_epicloot_me_modifysprintstaminause_name": "調整衝刺耐力消耗", + "mod_epicloot_me_modifystaminaregen_name": "調整耐力回復", + "mod_epicloot_me_necroticfire_name": "腐死之火", + "mod_epicloot_me_nightblocker_name": "夜間格擋者", + "mod_epicloot_me_nightcarryweight_name": "夜間負重量", + "mod_epicloot_me_nightstaminaregenincrease_name": "夜間耐力回復提升", + "mod_epicloot_me_offsetattack_name": "偏移攻擊", + "mod_epicloot_me_percenteitr_name": "Eitr 百分比", + "mod_epicloot_me_percenthealth_name": "生命百分比", + "mod_epicloot_me_percentstamina_name": "耐力百分比", + "mod_epicloot_me_perfectdodge_name": "完美閃避", + "mod_epicloot_me_perfectdodgegiveseitr_name": "完美閃避回復 Eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "完美閃避提供速度", + "mod_epicloot_me_perfectdodgegivesstamina_name": "完美閃避回復耐力", + "mod_epicloot_me_phystofire_name": "物理轉火焰", + "mod_epicloot_me_phystofireonblock_name": "格擋時物理轉火焰", + "mod_epicloot_me_phystofrost_name": "物理轉冰霜", + "mod_epicloot_me_phystofrostonblock_name": "格擋時物理轉冰霜", + "mod_epicloot_me_phystolightning_name": "物理轉閃電", + "mod_epicloot_me_phystolightningonblock_name": "格擋時物理轉閃電", + "mod_epicloot_me_phystopoison_name": "物理轉毒素", + "mod_epicloot_me_phystopoisononblock_name": "格擋時物理轉毒素", + "mod_epicloot_me_poisontotruedamage_name": "毒素轉真實傷害", + "mod_epicloot_me_potionefficacy_name": "藥劑效力", + "mod_epicloot_me_reducearmorincreasedamage_name": "降低護甲提升傷害", + "mod_epicloot_me_reduceeitrcost_name": "降低 Eitr 消耗", + "mod_epicloot_me_reducefalldamage_name": "降低墜落傷害", + "mod_epicloot_me_reducefishingstaminacost_name": "降低釣魚耐力消耗", + "mod_epicloot_me_reflectdamage_name": "傷害反彈", + "mod_epicloot_me_restinghealthregen_name": "休息生命回復", + "mod_epicloot_me_riches_name": "財富", + "mod_epicloot_me_rollcleanse_name": "翻滾淨化", + "mod_epicloot_me_runningonempty_name": "油盡燈枯", + "mod_epicloot_me_sailingspeed_name": "航行速度", + "mod_epicloot_me_shockingcharge_name": "震擊充能", + "mod_epicloot_me_staminagainonblock_name": "格擋獲得耐力", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "移動懲罰提升耐力", + "mod_epicloot_me_staminaonkill_name": "擊殺回復耐力", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "負重帶來耐力回復加成", + "mod_epicloot_me_stormfury_name": "風暴之怒", + "mod_epicloot_me_stormrider_name": "馭風者", + "mod_epicloot_me_strikecauseslightning_name": "打擊引來閃電", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "腎上腺素觸發召喚蝙蝠", + "mod_epicloot_me_trailblazer_name": "開路者", + "mod_epicloot_me_travellight_name": "輕裝上路", + "mod_epicloot_me_useadrenalineasstamina_name": "腎上腺素充當耐力", + "mod_epicloot_me_warding_name": "守護", + "mod_epicloot_me_warmth_name": "溫暖", + "mod_epicloot_shardslot_meleeweapon": "近戰武器", + "mod_epicloot_shardslot_rangedweapon": "遠程武器", + "mod_epicloot_shardslot_magicweapon": "魔法武器", + "mod_epicloot_shardslot_shield": "盾牌", + "mod_epicloot_shardslot_armor": "護甲", + "mod_epicloot_shardslot_swords": "劍", + "mod_epicloot_shardslot_axes": "斧", + "mod_epicloot_shardslot_twohandaxes": "戰斧", + "mod_epicloot_shardslot_knives": "匕首", + "mod_epicloot_shardslot_fists": "拳套", + "mod_epicloot_shardslot_clubs": "鈍器", + "mod_epicloot_shardslot_sledges": "大槌", + "mod_epicloot_shardslot_polearms": "長柄武器", + "mod_epicloot_shardslot_spears": "長矛", + "mod_epicloot_shardslot_pickaxes": "鎬", + "mod_epicloot_shardslot_tools": "工具", + "mod_epicloot_shardslot_torches": "火把", + "mod_epicloot_shardslot_bows": "弓", + "mod_epicloot_shardslot_staffs": "法杖", + "mod_epicloot_shardslot_bucklers": "小圓盾", + "mod_epicloot_shardslot_roundshields": "圓盾", + "mod_epicloot_shardslot_towershields": "塔盾", + "mod_epicloot_shardslot_head": "頭部", + "mod_epicloot_shardslot_chest": "胸部", + "mod_epicloot_shardslot_legs": "腿部", + "mod_epicloot_shardslot_shoulders": "披風", + "mod_epicloot_shardslot_trinket": "飾品", + "mod_epicloot_shardslot_utility": "工具物品", + "mod_epicloot_shard_Black": "黑色", + "mod_epicloot_shard_Cyan": "青色", + "mod_epicloot_shard_Green": "綠色", + "mod_epicloot_shard_Orange": "橙色", + "mod_epicloot_shard_Pink": "粉色", + "mod_epicloot_shard_Purple": "紫色", + "mod_epicloot_shard_Red": "紅色", + "mod_epicloot_shard_White": "白色", + "mod_epicloot_shard_Yellow": "黃色", + "mod_epicloot_shard_DarkGreen": "深綠色", + "mod_epicloot_shard_DarkPurple": "深紫色", + "mod_epicloot_shard_DarkRed": "深紅色", + "mod_epicloot_shard_DarkBlue": "深藍色", + "mod_epicloot_shard_Golden": "金色", + "mod_epicloot_shard_Grey": "灰色", + "mod_epicloot_shard_LightBlue": "淺藍色", + "mod_epicloot_shard_LightGreen": "淺綠色", + "mod_epicloot_shard_Peach": "桃色", + "mod_epicloot_shard_Firewalker": "踏火者", + "mod_epicloot_shard_Stormcaller": "喚風者", + "mod_epicloot_shard_Eikthyr": "艾克提爾", + "mod_epicloot_shard_Elder": "長老", + "mod_epicloot_shard_Bonemass": "骨堆", + "mod_epicloot_shard_Moder": "莫德", + "mod_epicloot_shard_Yagluth": "亞格路斯", + "mod_epicloot_shard_Queen": "女王", + "mod_epicloot_shard_Fader": "法德爾", + "mod_epicloot_me_damagetakengivesadrenaline_display": "受到傷害時獲得 {0} 點腎上腺素", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "每次受到傷害時獲得 {0} 點腎上腺素。", + "mod_epicloot_me_useadrenalineasstamina_display": "腎上腺素充當耐力,效率 {0}%", + "mod_epicloot_me_useadrenalineasstamina_desc": "耐力不足時,以 {0}% 的效率將腎上腺素轉化為耐力,最多可用盡你全部的腎上腺素。", + "mod_epicloot_me_eitrusegivesadrenaline_display": "獲得所消耗 Eitr 的 {0}% 作為腎上腺素", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "獲得相當於所消耗 Eitr {0}% 的腎上腺素。", + "mod_epicloot_me_burningadrenaline_display": "獲得火焰傷害的 {0}% 作為腎上腺素", + "mod_epicloot_me_burningadrenaline_desc": "獲得相當於你造成火焰傷害 {0}% 的腎上腺素。", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "採集時獲得 {0} 點腎上腺素", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "每次擊打樹木或礦石時獲得 {0} 點腎上腺素。", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "腎上腺素充滿時召喚蝙蝠", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "腎上腺素充滿時召喚一隻蝙蝠為你而戰。", + "mod_epicloot_me_adrenalinefrostwave_display": "冰霜波:使 {1} 公尺內的敵人減速 {0} 秒", + "mod_epicloot_me_adrenalinefrostwave_desc": "腎上腺素充滿時,一道冰霜波會凍結半徑 {1} 公尺內的所有敵人,使其減速 {0} 秒。", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "每 {1} 秒,每個附近中毒的敵人提供 {0} 點腎上腺素(遞減)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "每 {1} 秒,{2} 公尺內每個受你毒素折磨的敵人提供 {0} 點腎上腺素,敵人越多收益遞減越明顯。", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "獲得所消耗生命的 {0}% 作為腎上腺素", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "獲得相當於血魔法所消耗生命 {0}% 的腎上腺素。", + "mod_epicloot_me_stormfury_display": "風暴中每 {1} 秒獲得 +{0} 點腎上腺素,且腎上腺素不衰減", + "mod_epicloot_me_stormfury_desc": "風暴肆虐時,每 {1} 秒獲得 {0} 點腎上腺素。風暴持續期間腎上腺素不會衰減。", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "腎上腺素激增:生命回復 +{0}%,持續 {1} 秒", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "腎上腺素充滿時,生命回復提升 {0}%,持續 {1} 秒。再次充滿不會疊加,只會刷新持續時間。", + "mod_epicloot_me_adrenalinecharge_display": "腎上腺素充滿時,被遺忘者之力冷卻縮短 {0}%", + "mod_epicloot_me_adrenalinecharge_desc": "腎上腺素充滿時,被遺忘者之力的剩餘冷卻時間縮短 {0}%。", + "mod_epicloot_me_staminaonkill_display": "擊殺回復 {0}% 耐力", + "mod_epicloot_me_staminaonkill_desc": "每次擊殺敵人回復 {0}% 的最大耐力。", + "mod_epicloot_me_heartyeitr_display": "將 {0}% 的最大生命轉化為最大 Eitr", + "mod_epicloot_me_heartyeitr_desc": "強健滋養魔力:最大 Eitr 提升相當於你最大生命的 {0}%。", + "mod_epicloot_me_energeticeitr_display": "將 {0}% 的最大耐力轉化為最大 Eitr", + "mod_epicloot_me_energeticeitr_desc": "活力滋養魔力:最大 Eitr 提升相當於你最大耐力的 {0}%。", + "mod_epicloot_me_burningspeed_display": "燃燒時移動速度 +{0}%", + "mod_epicloot_me_burningspeed_desc": "身處烈焰之中時移動速度加快 {0}%。", + "mod_epicloot_me_perfectdodgegivesspeed_display": "完美閃避:閃避敏捷(速度 +{0}%,持續 1 秒)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "完美閃避可獲得閃避敏捷:移動速度 +{0}%,持續 1 秒。", + "mod_epicloot_me_nightcarryweight_display": "夜間負重量 +{0}%", + "mod_epicloot_me_nightcarryweight_desc": "夜間最大負重量提升 {0}%。", + "mod_epicloot_me_daysailingspeed_display": "日間航行速度 +{0}%", + "mod_epicloot_me_daysailingspeed_desc": "白天你的船航行速度提升 {0}%。", + "mod_epicloot_me_armorfrommovementpenalty_display": "重裝帶來護甲,最多 +{0}%", + "mod_epicloot_me_armorfrommovementpenalty_desc": "護甲隨裝備的速度懲罰成比例提升,最多 +{0}%。", + "mod_epicloot_me_anchoredblock_display": "裝備速度懲罰每 1% 提供 +{0} 基礎格擋", + "mod_epicloot_me_anchoredblock_desc": "裝備造成的每 1% 移動速度懲罰提供 {0} 點基礎格擋。此加成不受藥劑、狀態效果或魔法效果等明確速度因素影響。", + "mod_epicloot_me_reduceeitrcost_display": "Eitr 消耗 -{0}%", + "mod_epicloot_me_reduceeitrcost_desc": "所有 Eitr 消耗降低 {0}%。", + "mod_epicloot_me_reducefishingstaminacost_display": "釣魚耐力消耗 -{0}%", + "mod_epicloot_me_reducefishingstaminacost_desc": "釣魚的耐力消耗降低 {0}%。", + "mod_epicloot_me_reducearmorincreasedamage_display": "護甲 -{0}%,傷害 +{0}%", + "mod_epicloot_me_reducearmorincreasedamage_desc": "護甲降低 {0}%,但武器傷害提升 {0}%。", + "mod_epicloot_me_blooddrinker_display": "最大生命 -{1}%,生命汲取 +{0}%", + "mod_epicloot_me_blooddrinker_desc": "最大生命降低 {1}%(最低為 10),並依所造成傷害的 {0}% 回復生命。", + "mod_epicloot_me_poisontotruedamage_display": "{0}% 的毒素傷害轉化為目標最弱的屬性", + "mod_epicloot_me_poisontotruedamage_desc": "將 {0}% 的毒素傷害轉化為目標抗性最低的傷害類型。", + "mod_epicloot_me_icyweight_display": "重裝帶來冰霜傷害,最多 +{0}%", + "mod_epicloot_me_icyweight_desc": "依裝備的速度懲罰成比例附加冰霜傷害,最多為武器傷害的 +{0}%。", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "獲得所消耗生命的 {0}% 作為 Eitr", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "獲得相當於血魔法所消耗生命 {0}% 的 Eitr。", + "mod_epicloot_me_luckycraft_display": "每種材料有 {0}% 機率不被消耗", + "mod_epicloot_me_luckycraft_desc": "製作時每種所需材料有 {0}% 的機率不被消耗。", + "mod_epicloot_me_strikecauseslightning_display": "{0}% 機率引來閃電", + "mod_epicloot_me_strikecauseslightning_desc": "命中時有 {0}% 的機率召來一道閃電劈向目標。", + "mod_epicloot_me_conduit_display": "導體:每造成 {1} 點閃電傷害回復 {0} 點 Eitr", + "mod_epicloot_me_conduit_desc": "每造成 {1} 點閃電傷害回復 {0} 點 Eitr。", + "mod_epicloot_me_restinghealthregen_display": "休息時生命回復 +{0}%", + "mod_epicloot_me_restinghealthregen_desc": "處於休息狀態時生命回復提升 {0}%。", + "mod_epicloot_me_travellight_display": "移動速度 +{0}%,負重量 -{1}", + "mod_epicloot_me_travellight_desc": "輕裝上路:移動速度加快 {0}%,但最大負重量降低 {1}。", + "mod_epicloot_me_batteringram_display": "攻城槌:依重量造成鈍擊傷害", + "mod_epicloot_me_batteringram_desc": "衝撞敵人時,依你的速度與負重造成鈍擊傷害(係數 {0})。", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "每級休息提供 +{0} 負重量", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "處於休息狀態時,每一級休息舒適度提供 {0} 點最大負重量。", + "mod_epicloot_me_perfectdodge_display": "完美閃避:每層耐力回復 +{0}%(最多 {1} 層)", + "mod_epicloot_me_perfectdodge_desc": "完美閃避可獲得閃避衝勢:耐力回復 +{0}%,持續 10 秒,最多疊加 {1} 層。每次完美閃避都會刷新持續時間。", + "mod_epicloot_me_perfectdodgegiveshealth_display": "完美閃避回復 {0}% 生命", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "完美閃避時回復 {0}% 的最大生命。", + "mod_epicloot_me_perfectdodgegivesstamina_display": "完美閃避回復 {0}% 耐力", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "完美閃避時回復 {0}% 的最大耐力。", + "mod_epicloot_me_perfectdodgegiveseitr_display": "完美閃避回復 {0}% Eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "完美閃避時回復 {0}% 的最大 Eitr。", + "mod_epicloot_me_decreasedodgecost_display": "閃避耐力消耗 -{0}%", + "mod_epicloot_me_decreasedodgecost_desc": "翻滾閃避的耐力消耗降低 {0}%。", + "mod_epicloot_me_increasedamageduringnighttime_display": "夜間傷害 +{0}%", + "mod_epicloot_me_increasedamageduringnighttime_desc": "夜晚武器傷害 +{0}%。", + "mod_epicloot_me_nightstaminaregenincrease_display": "夜間耐力回復 +{0}%", + "mod_epicloot_me_nightstaminaregenincrease_desc": "夜晚耐力回復 +{0}%。", + "mod_epicloot_me_damagereductionatnight_display": "夜間受到的傷害 -{0}%", + "mod_epicloot_me_damagereductionatnight_desc": "夜晚受到的傷害降低 {0}%。", + "mod_epicloot_me_increasedamageduringdaytime_display": "日間傷害 +{0}%", + "mod_epicloot_me_increasedamageduringdaytime_desc": "白天武器傷害 +{0}%。", + "mod_epicloot_me_daydiscovery_display": "日間探索半徑 +{0}%", + "mod_epicloot_me_daydiscovery_desc": "白天地圖探索半徑擴大 {0}%。", + "mod_epicloot_me_dayarmor_display": "日間護甲 +{0}%", + "mod_epicloot_me_dayarmor_desc": "白天護甲 +{0}%。", + "mod_epicloot_me_daystaminaregen_display": "日間耐力回復 +{0}%", + "mod_epicloot_me_daystaminaregen_desc": "白天耐力回復 +{0}%。", + "mod_epicloot_me_dayhealthregen_display": "日間生命回復 +{0}%", + "mod_epicloot_me_dayhealthregen_desc": "白天生命回復 +{0}%。", + "mod_epicloot_me_percenthealth_display": "最大生命 +{0}%", + "mod_epicloot_me_percenthealth_desc": "最大生命提升 {0}%。", + "mod_epicloot_me_percentstamina_display": "最大耐力 +{0}%", + "mod_epicloot_me_percentstamina_desc": "最大耐力提升 {0}%。", + "mod_epicloot_me_percenteitr_display": "最大 Eitr +{0}%", + "mod_epicloot_me_percenteitr_desc": "最大 Eitr 提升 {0}%。", + "mod_epicloot_me_healthgainperxdamagedone_display": "每造成 {1} 點傷害回復 {0} 點生命", + "mod_epicloot_me_healthgainperxdamagedone_desc": "此武器每造成 {1} 點傷害回復 {0} 點生命。", + "mod_epicloot_me_healthoneitruse_display": "每消耗 {1} 點 Eitr 回復 {0} 點生命", + "mod_epicloot_me_healthoneitruse_desc": "此武器每消耗 {1} 點 Eitr 回復 {0} 點生命。", + "mod_epicloot_me_lifegainonhit_display": "命中回復 {0:0.#} 點生命", + "mod_epicloot_me_lifegainonhit_desc": "此武器每次命中敵人回復 {0:0.#} 點生命。", + "mod_epicloot_me_phystofire_display": "{0}% 所受物理傷害轉化為火焰", + "mod_epicloot_me_phystofire_desc": "在結算抗性前,將 {0}% 所受物理傷害轉移為火焰傷害。", + "mod_epicloot_me_phystofrost_display": "{0}% 所受物理傷害轉化為冰霜", + "mod_epicloot_me_phystofrost_desc": "在結算抗性前,將 {0}% 所受物理傷害轉移為冰霜傷害。", + "mod_epicloot_me_phystopoison_display": "{0}% 所受物理傷害轉化為毒素", + "mod_epicloot_me_phystopoison_desc": "在結算抗性前,將 {0}% 所受物理傷害轉移為毒素傷害。", + "mod_epicloot_me_phystolightning_display": "{0}% 所受物理傷害轉化為閃電", + "mod_epicloot_me_phystolightning_desc": "在結算抗性前,將 {0}% 所受物理傷害轉移為閃電傷害。", + "mod_epicloot_me_phystofireonblock_display": "格擋時 {0}% 所受物理傷害轉化為火焰", + "mod_epicloot_me_phystofireonblock_desc": "格擋時,在結算抗性前將 {0}% 所受物理傷害轉移為火焰傷害", + "mod_epicloot_me_phystofrostonblock_display": "格擋時 {0}% 所受物理傷害轉化為冰霜", + "mod_epicloot_me_phystofrostonblock_desc": "格擋時,在結算抗性前將 {0}% 所受物理傷害轉移為冰霜傷害。", + "mod_epicloot_me_phystopoisononblock_display": "格擋時 {0}% 所受物理傷害轉化為毒素", + "mod_epicloot_me_phystopoisononblock_desc": "格擋時,在結算抗性前將 {0}% 所受物理傷害轉移為毒素傷害。", + "mod_epicloot_me_phystolightningonblock_display": "格擋時 {0}% 所受物理傷害轉化為閃電", + "mod_epicloot_me_phystolightningonblock_desc": "格擋時,在結算抗性前將 {0}% 所受物理傷害轉移為閃電傷害。", + "mod_epicloot_me_lifegainonblock_display": "格擋回復 {0} 點生命", + "mod_epicloot_me_lifegainonblock_desc": "格擋時回復 {0} 點生命", + "mod_epicloot_me_staminagainonblock_display": "格擋獲得 {0} 點耐力", + "mod_epicloot_me_staminagainonblock_desc": "格擋時獲得 {0} 點耐力。", + "mod_epicloot_me_eitrgainonblock_display": "格擋獲得 {0} 點 Eitr", + "mod_epicloot_me_eitrgainonblock_desc": "格擋時獲得 {0} 點 Eitr。", + "mod_epicloot_me_staggeronblock_display": "格擋時有 {0}% 機率使敵人硬直", + "mod_epicloot_me_staggeronblock_desc": "格擋時有 {0}% 的機率使敵人硬直", + "mod_epicloot_me_dayblocker_display": "白天格擋經驗 +{0}%", + "mod_epicloot_me_dayblocker_desc": "白天獲得的格擋經驗提升 {0}%。", + "mod_epicloot_me_nightblocker_display": "夜晚格擋經驗 +{0}%", + "mod_epicloot_me_nightblocker_desc": "夜晚獲得的格擋經驗提升 {0}%。", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "{0}% 武器物理傷害轉化為閃電", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "將此武器 {0}% 的物理傷害轉移為閃電傷害。", + "mod_epicloot_me_eitrimbueattack_display": "Eitr 灌注:附加相當於物理傷害 {0}% 的靈魂傷害", + "mod_epicloot_me_eitrimbueattack_desc": "消耗 Eitr 以附加相當於命中物理傷害 {0}% 的靈魂傷害。", + "mod_epicloot_me_staminareturnfromeitr_display": "返還所消耗 Eitr 的 {0}% 作為耐力", + "mod_epicloot_me_staminareturnfromeitr_desc": "回復相當於所消耗 Eitr {0}% 的耐力。", + "mod_epicloot_me_converteitrcosttostaminacost_display": "以耐力支付 {0}% 的 Eitr 消耗", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "所有 Eitr 消耗中的 {0}% 改為以耐力支付。", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "以 Eitr 支付 {0}% 的血法消耗", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "血魔法生命消耗中的 {0}% 優先以 Eitr 支付。", + "mod_epicloot_me_runningonempty_display": "重振旗鼓:最大生命的 {0}%", + "mod_epicloot_me_runningonempty_desc": "耐力耗盡時,最多燃燒 {0}% 的最大生命以換取等量耐力。冷卻 30 秒。", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "最大耐力提升相當於最大 Eitr 的 {0}%", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "最大耐力提升相當於你最大 Eitr 的 {0}%。", + "mod_epicloot_me_eitrshield_display": "以 Eitr 吸收 {0}% 的來襲傷害", + "mod_epicloot_me_eitrshield_desc": "消耗 Eitr 以吸收 {0}% 的來襲攻擊傷害。", + "mod_epicloot_me_coinplated_display": "金幣鍍層:用金幣吸收攻擊(每枚金幣 {0} 點)", + "mod_epicloot_me_coinplated_desc": "面對每次來襲攻擊,最多投入你 {1}% 的金幣,每消耗一枚金幣吸收 {0} 點傷害。只會消耗實際所需的金幣,因此小型攻擊代價更低。", + "mod_epicloot_me_damagebonusfromplayerweight_display": "依負重提供傷害加成,最多 +{0}%", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "武器傷害隨背包的沉重程度成比例提升,最多 +{0}%。", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "依負重提供耐力回復加成,最多 +{0}%", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "耐力回復隨背包的沉重程度成比例提升,最多 +{0}%。", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "最大耐力提升相當於最大生命的 {0}%", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "最大耐力提升相當於你最大生命的 {0}%。", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "重裝帶來傷害,最多 +{0}%", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "武器傷害隨裝備的速度懲罰成比例提升,最多 +{0}%。", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "重裝帶來技能經驗,最多 +{0}%", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "技能經驗隨裝備的速度懲罰成比例提升,最多 +{0}%。", + "mod_epicloot_me_carryweightformovementpenalty_display": "重裝帶來負重量,最多 +{0}%", + "mod_epicloot_me_carryweightformovementpenalty_desc": "最大負重量隨裝備的速度懲罰成比例提升,最多 +{0}%。", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "重裝帶來最大耐力,最多 +{0}%", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "最大耐力隨裝備的速度懲罰成比例提升,最多 +{0}%。", + "mod_epicloot_me_increaseharvestdamage_display": "採集傷害 +{0}%", + "mod_epicloot_me_increaseharvestdamage_desc": "伐木與採礦傷害 +{0}%。", + "mod_epicloot_me_increaseharvestxpgain_display": "採集技能經驗 +{0}%", + "mod_epicloot_me_increaseharvestxpgain_desc": "伐木與鎬類經驗 +{0}%。", + "mod_epicloot_me_bountifulharvest_display": "豐饒收穫:{0}% 額外產出", + "mod_epicloot_me_bountifulharvest_desc": "採集時有 {0}% 的機率獲得額外物品。", + "mod_epicloot_me_wager_display": "賭注:押上 {0} 枚金幣換取 +{1} 傷害,擊殺返還", + "mod_epicloot_me_wager_desc": "每次命中押上 {0} 枚金幣,附加 {1} 點固定傷害。擊殺目標可全額返還賭注;若目標存活,金幣便輸掉了。若無力支付賭注,則不會觸發。", + "mod_epicloot_me_mercenary_display": "傭兵:花費 {1} 枚金幣 + {2}% 換取 +{3}% 傷害,每花費 1000 枚再 +{0}%", + "mod_epicloot_me_mercenary_desc": "每次命中花費 {1} 枚金幣加上你所持金幣的 {2}%,換取 +{3}% 傷害,且每花費 1000 枚金幣再附加 +{0}%。超過 +{4}% 的額外傷害收益急劇遞減,並趨近於 +{5}% 的上限。若無力支付,則不會觸發。", + "mod_epicloot_me_luckwhilefishing_display": "垂釣幸運:{0}% 額外漁獲與寶藏", + "mod_epicloot_me_luckwhilefishing_desc": "垂釣時有 {0}% 的機率多釣上一條魚(其中 {1}% 為三重漁獲),並另有 {0}% 的機率釣上寶藏。數值越高越可能收穫豐厚,且不會釣到雜物。", + "mod_epicloot_me_chancedoubledamage_display": "{0}% 機率造成雙倍傷害", + "mod_epicloot_me_chancedoubledamage_desc": "有 {0}% 的機率使命中傷害翻倍。", + "mod_epicloot_me_inspiration_display": "靈感:{1}% 機率獲得 +{0} 技能經驗", + "mod_epicloot_me_inspiration_desc": "每獲得一份經驗,都有 {1}% 的機率觸發靈感,為你已練至 2 級以上的某項技能提供 {0} 點額外經驗。等級最低的技能被選中的機率高得多,一次靈感有可能連升數級。", + "mod_epicloot_me_luckyblock_display": "幸運格擋:{0}% 機率造成硬直", + "mod_epicloot_me_luckyblock_desc": "每次格擋有 {0}% 的機率如同招架一般立即使攻擊者硬直。對格擋無法造成硬直的敵人無效。", + "mod_epicloot_me_luckyloot_display": "幸運戰利品:{0}% 機率獲得 {1} 倍戰利品", + "mod_epicloot_me_luckyloot_desc": "附近每個被擊殺的生物有 {0}% 的機率掉落 {1} 倍的常規戰利品,並額外從魔法物品表中擲 {2} 到 {3} 次。獎盃與玩家專屬獎勵永不翻倍。", + "mod_epicloot_msg_inspiration": "靈感!", + "mod_epicloot_me_sailingspeed_display": "航行速度 +{0}%", + "mod_epicloot_me_sailingspeed_desc": "在船上時船帆速度 +{0}%。", + "mod_epicloot_me_potionefficacy_display": "藥劑持續時間 +{0}%", + "mod_epicloot_me_potionefficacy_desc": "你飲用的藥劑與蜜酒效果持續時間延長 {0}%。", + "mod_epicloot_me_increasemeleeskills_display": "近戰技能 +{0}", + "mod_epicloot_me_increasemeleeskills_desc": "所有近戰武器技能 +{0}。", + "mod_epicloot_me_increaserangedskills_display": "遠程技能 +{0}", + "mod_epicloot_me_increaserangedskills_desc": "所有遠程武器技能 +{0}。", + "mod_epicloot_me_blockasdodgeasblock_display": "額外獲得 +{1} 格擋技能與 +{2} 閃避技能", + "mod_epicloot_me_blockasdodgeasblock_desc": "將格擋技能的 +{0}% 追加為閃避技能,並將閃避技能的 +{0}% 追加為格擋技能。此加成向下取整為整數", + "mod_epicloot_me_burdenedblock_display": "負重超過 300 後每 50 點額外提供 +{0} 基礎格擋", + "mod_epicloot_me_burdenedblock_desc": "負重超過 300 後每 50 點額外提供 +{0} 基礎格擋", + "mod_epicloot_me_warding_display": "格擋:以耐力吸收物理傷害,最多為最大值的 {0}%", + "mod_epicloot_me_warding_desc": "格擋時可動用至多 {0}% 的最大耐力,以減免被格擋攻擊造成的全部物理傷害(穿刺、鈍擊與劈砍)。該減免在格擋之後、抗性與護甲結算之前生效,並依所減免的量消耗耐力", + "mod_epicloot_me_elementalwarding_display": "格擋:以 Eitr 吸收元素傷害,最多為最大值的 {0}%", + "mod_epicloot_me_elementalwarding_desc": "格擋時可動用至多 {0}% 的最大 Eitr,以減免被格擋攻擊造成的全部元素傷害(火焰、冰霜與閃電)。該減免在格擋之後、抗性與護甲結算之前生效,並依所減免的量消耗 Eitr", + "mod_epicloot_me_bloodstaggerblock_display": "格擋消耗至多 5% 最大生命。被格擋攻擊的硬直傷害降低 {0}%", + "mod_epicloot_me_bloodstaggerblock_desc": "格擋消耗至多 5% 的最大生命。被格擋攻擊造成的硬直傷害降低 {0}%。此效果在格擋期間持續生效", + "mod_epicloot_me_bloodbaseblock_display": "舉盾防禦消耗 5% 最大生命。基礎格擋 +{0}", + "mod_epicloot_me_bloodbaseblock_desc": "每次舉盾防禦都會對自身造成相當於 5% 最大生命的真實傷害。該代價按每次舉盾收取一次,而非按每次被格擋的攻擊收取。基礎格擋提升 {0}。", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "額外獲得 +{1} 格擋技能", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "在所有修正生效後,將伐木與鎬類技能的 +{0}% 追加為格擋技能。此加成向下取整為整數", + "mod_epicloot_me_increaseallpoisondamagedone_display": "毒素傷害 +{0}%", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "你造成的全部毒素傷害 +{0}%。", + "mod_epicloot_me_killsreducenextbloodcost_display": "擊殺使下一次血法消耗降低 {0}%", + "mod_epicloot_me_killsreducenextbloodcost_desc": "每次擊殺累積一層對下一次血魔法消耗 {0}% 的折扣。", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "血魔法帶來生命回復,最多 +{0}%", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "生命回復隨血魔法技能成比例提升,最多 +{0}%。", + "mod_epicloot_me_chancetocritonhit_display": "{0}% 機率暴擊,造成 {1} 倍傷害", + "mod_epicloot_me_chancetocritonhit_desc": "有 {0}% 的機率使命中成為暴擊,造成雙倍傷害。", + "mod_epicloot_me_bloodrage_display": "血之狂怒:每層傷害 +{0}%(最多 {1} 層)", + "mod_epicloot_me_bloodrage_desc": "受到傷害會激起狂怒:每層使你的所有攻擊傷害 +{0}%,在 10 秒內最多疊加 {1} 層。每次被擊中都會刷新持續時間。", + "mod_epicloot_me_trailblazer_display": "燃燒的蹤跡:每跳 {0} 點火焰傷害", + "mod_epicloot_me_trailblazer_desc": "奔跑時留下一道燃燒的蹤跡,每跳造成 {0} 點火焰傷害。", + "mod_epicloot_me_kindling_display": "引火:每受到 {1} 點火焰傷害回復 {0} 點耐力", + "mod_epicloot_me_kindling_desc": "每受到 {1} 點火焰傷害回復 {0} 點耐力。", + "mod_epicloot_me_reducefalldamage_display": "墜落傷害 -{0}", + "mod_epicloot_me_reducefalldamage_desc": "所受墜落傷害固定降低 {0} 點。", + "mod_epicloot_me_rollcleanse_display": "翻滾淨化 {0} 秒的持續效果", + "mod_epicloot_me_rollcleanse_desc": "每次翻滾閃避移除毒素與燃燒效果 {0} 秒的剩餘時間。", + "mod_epicloot_me_stormrider_display": "風暴中移動速度 +{0}%", + "mod_epicloot_me_stormrider_desc": "風暴肆虐時移動速度 +{0}%。", + "mod_epicloot_me_shockingcharge_display": "震擊充能", + "mod_epicloot_me_shockingcharge_desc": "戰鬥中每次命中都會累積充能。充滿後,你的下一次打擊會向前釋放一道閃電衝擊波,造成上一次命中傷害的一部分。", + "mod_epicloot_me_forestsaid_display": "森林之助", + "mod_epicloot_me_forestsaid_desc": "受到攻擊時,纏繞的根鬚會破土而出,抓住附近的敵人。", + "mod_epicloot_me_corpserot_display": "屍腐", + "mod_epicloot_me_corpserot_desc": "被擊殺的敵人可能炸開一團毒雲,使附近的敵人中毒。", + "mod_epicloot_me_icyretribution_display": "寒冰懲戒", + "mod_epicloot_me_icyretribution_desc": "受到攻擊時在你周圍引發一場冰霜爆發。冷卻時間隨稀有度而變化。", + "mod_epicloot_me_meteorsummoner_display": "隕石召喚者:命中傷害的 {0} 倍", + "mod_epicloot_me_meteorsummoner_desc": "此武器每命中 {1} 次,下一次打擊便會在目標身上召來一顆燃燒的隕石,造成該次打擊 {0} 倍的火焰傷害。", + "mod_epicloot_me_everflow_display": "女王的永流", + "mod_epicloot_me_everflow_desc": "擊殺生物可獲得一層增益,提升生命、耐力與 Eitr 的回復。", + "mod_epicloot_me_necroticfire_display": "腐死之火", + "mod_epicloot_me_necroticfire_desc": "移除武器的全部物理傷害,並將其等量地同時追加為火焰傷害與毒素傷害。", "mod_epicloot_circlet": "頭飾", "mod_epicloot_belt": "腰帶", "mod_epicloot_remains": "殘骸", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "正在進行附魔...", "mod_epicloot_enchant_effect": "效果", "mod_epicloot_enchant_effects": "效果", + "mod_epicloot_enchant_socket": "碎片槽", + "mod_epicloot_enchant_sockets": "碎片槽", "mod_epicloot_runes": "符文", "mod_epicloot_runemanagement": "符文操作", "mod_epicloot_rune_filter": "篩選...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "提取符文", "mod_epicloot_rune_imbue": "灌注符文", "mod_epicloot_rune_etch_warning": "蝕刻符文允許其容納一種附魔。之後無法用於附魔。", - "mod_epicloot_rune_extract_warning": "提取附魔會摧毀物品,但會創建具有所選附魔的符文。", + "mod_epicloot_rune_extract_warning_keep": "提取附魔將生成一枚帶有所選附魔的符文。物品保持不變。", + "mod_epicloot_rune_extract_warning_reduce": "提取附魔將從物品上移除該附魔,並生成一枚帶有所選附魔的符文。", + "mod_epicloot_rune_extract_warning_reduce_rarity": "提取附魔將從物品上移除該附魔、降低物品的稀有度,並生成一枚帶有所選附魔的符文。", + "mod_epicloot_rune_extract_warning_destroy": "提取附魔將摧毀該物品,但會生成一枚帶有所選附魔的符文。", "mod_epicloot_rune_imbue_warning": "灌注符文將其應用於物品,覆蓋所選附魔。", "mod_epicloot_rune_enchantment_selector": "選擇附魔", "mod_epicloot_rune_enchantment_overwrite_target": "選擇要覆蓋的附魔。", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 解鎖!", "mod_epicloot_bonus": "獎勵!", "mod_epicloot_featureinfo_none": "從左側列表中選擇一個功能以查看升級選項。", - "mod_epicloot_featureinfo_sacrifice": "犧牲魔法物品和戰利品,摧毀它們以製造附魔材料。\n\n升級後,有機會獲得犧牲所獲得物品的兩倍數量。", + "mod_epicloot_featureinfo_sacrifice": "摧毀魔法物品與獎盃以將其獻祭,從而產出附魔材料。\n\n升級後,獻祭有機率獲得雙倍的常規產出。", "mod_epicloot_featureinfo_convertmaterials": "將附魔材料升級到更高品質,將碎片轉換為相同品質的附魔材料,並從垃圾中拆解其他材料。\n\n升級後,在升級符文石和其他製作材料時,改善物品比率。", "mod_epicloot_featureinfo_enchant": "花費附魔材料對非魔法裝備添加魔法效果。需要符文石。\n\n升級後,在附魔物品時,有更高的機會獲得更多的魔法效果。", "mod_epicloot_featureinfo_augment": "花費附魔材料重新擲骰魔法裝備上的單個魔法效果。\n\n升級後,在增強時,可以獲得額外選擇,並且多次增強的成本降低。", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "您可以感應到金子\n(不,等等,只是Haldor的寶藏箱。該死的洛基!)", "mod_epicloot_item_andvaranaut_type": "矮人戒指", "mod_epicloot_se_paralyze": "麻痹", + "mod_epicloot_se_shockingcharge": "艾克提爾之充能", + "mod_epicloot_se_forestsaid": "森林的庇護", + "mod_epicloot_se_corpserot": "骨堆之腐", + "mod_epicloot_se_runningonempty": "重振旗鼓", + "mod_epicloot_se_icyretribution": "莫德之寒", + "mod_epicloot_se_meteorsummoner": "亞格路斯之怒", + "mod_epicloot_se_queeneverflow": "女王的永流", + "mod_epicloot_se_dodgeagility": "閃避敏捷", + "mod_epicloot_se_dodgeagility_speed": "移動速度", + "mod_epicloot_se_dodgemomentum": "閃避衝勢", + "mod_epicloot_se_adrenalinesurge": "腎上腺素激增", + "mod_epicloot_se_bloodrage": "血之狂怒", + "mod_epicloot_se_bloodrite": "血之儀式", + "mod_epicloot_se_bloodrite_discount": "下次血法消耗", "mod_epicloot_se_bulwark": "壁壘", "mod_epicloot_se_bulwark_tooltip": "海姆達爾的遺產保護您免受所有傷害!", "mod_epicloot_se_bulwark_startmessage": "啟動壁壘", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "憤怒!!", "mod_epicloot_itemtooltip_rarity": "稀有度", "mod_epicloot_itemtooltip_effects": "效果", + "mod_epicloot_adventure_spawnrelocated": "地圖已重繪——標記的區域已被占用。", "mod_epicloot_bounties_claimedmsg": "賞金已領取!", "mod_epicloot_bounties_completemsg": "賞金已消滅!", "mod_epicloot_bounties_locatingmsg": "正在定位賞金目標...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "毒抗性", "mod_epicloot_me_addspiritresistance_prefix1": "寧靜", "mod_epicloot_me_addspiritresistance_suffix1": "靈魂抗性", - "mod_epicloot_me_addfireresistancepercentage_display": "火焰傷害減少 {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "火焰抗性 {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "玩家減少所有火焰傷害 +X%。此效果與玩家裝備的其他傷害減少效果相加。", "mod_epicloot_me_addfireresistancepercentage_prefix1": "撲滅", "mod_epicloot_me_addfireresistancepercentage_suffix1": "火焰抗性", - "mod_epicloot_me_addfrostresistancepercentage_display": "冰霜傷害減少 {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "冰霜抗性 {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "玩家減少所有冰霜傷害 +X%。此效果不提供對環境效應的保護。此效果與玩家裝備的其他傷害減少效果相加。", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "絕緣", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "冰霜抗性", - "mod_epicloot_me_addlightningresistancepercentage_display": "閃電傷害減少 {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "閃電抗性 {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "玩家減少所有閃電傷害 +X%。此效果與玩家裝備的其他傷害減少效果相加。", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "接地", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "閃電抗性", - "mod_epicloot_me_addpoisonresistancepercentage_display": "毒素傷害減少 {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "毒素抗性 {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "玩家將所有毒素傷害減少 +X%。此效果與玩家裝備的其他傷害減少效果累加。", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "治療", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "毒素抗性", - "mod_epicloot_me_addspiritresistancepercentage_display": "靈力傷害減少 {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "靈魂抗性 {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "玩家將所有靈力傷害減少 +X%。此效果與玩家裝備的其他傷害減少效果累加。", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "寧靜", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "靈力抗性", - "mod_epicloot_me_addelementalresistancepercentage_display": "元素傷害減少 {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "元素抗性 {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "玩家將所有元素傷害(火焰、冰霜、閃電、毒素)減少 X%。此效果與玩家裝備的其他傷害減少效果累加。", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "護符", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "元素抗性", - "mod_epicloot_me_addbluntresistancepercentage_display": "鈍器傷害減少 {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "鈍擊抗性 {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "玩家將所有鈍器傷害減少 X%。此效果與玩家裝備的其他傷害減少效果累加。", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "防禦", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "鈍器抗性", - "mod_epicloot_me_addslashingresistancepercentage_display": "減少{0:0.#}%斬擊傷害", + "mod_epicloot_me_addslashingresistancepercentage_display": "劈砍抗性 {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "玩家減少所有斬擊傷害 X%。此效果可與玩家裝備的其他傷害減少效果相加。", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "堅不可摧", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "斬擊抗性", - "mod_epicloot_me_addpiercingresistancepercentage_display": "減少{0:0.#}%穿刺傷害", + "mod_epicloot_me_addpiercingresistancepercentage_display": "穿刺抗性 {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "玩家減少所有穿刺傷害 X%。此效果可與玩家裝備的其他傷害減少效果相加。", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "堅不可破", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "穿刺抗性", - "mod_epicloot_me_addchoppingresistancepercentage_display": "{0:0.#}%劈砍傷害減少", + "mod_epicloot_me_addchoppingresistancepercentage_display": "伐木抗性 {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "玩家減少所有劈砍傷害 X%。此效果可與玩家裝備的其他傷害減少效果相加。", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "不可砍斷", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "劈砍抗性", - "mod_epicloot_me_addphysicalresistancepercentage_display": "物理傷害減少{0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "物理抗性 {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "玩家減少所有物理傷害(鈍器、斬擊、穿刺) X%。此效果可與玩家裝備的其他傷害減少效果相加。", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "強化", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "物理抗性", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "將50%的使用成本轉換為毒素,增加+X%的傷害。", "mod_epicloot_me_spellsword_prefix1": "法劍", "mod_epicloot_me_spellsword_suffix1": "法劍", - "mod_epicloot_me_bulkup_display": "增強 +{0}", + "mod_epicloot_me_bulkup_display": "壯碩:最大生命 +{0}%,回復 -{1}%", "mod_epicloot_me_bulkup_desc": "將一部分恢復轉換為最大生命值。", "mod_epicloot_me_bulkup_prefix1": "肌肉", "mod_epicloot_me_bulkup_suffix1": "增強的", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "進行招架會恢復X毒素", "mod_epicloot_me_eitrweave_prefix1": "編織", "mod_epicloot_me_eitrweave_suffix1": "的編織", - "mod_epicloot_me_dartingthoughts_display": "閃念 +{0}", - "mod_epicloot_me_dartingthoughts_desc": "增加毒素再生+X%,同時減少最大毒素+X/2%", + "mod_epicloot_me_dartingthoughts_display": "閃念:Eitr 再生 +{0}%,最大 Eitr -{1}%", + "mod_epicloot_me_dartingthoughts_desc": "增加 Eitr 再生 {0}%,同時減少最大 Eitr 的 {1}%。", "mod_epicloot_me_dartingthoughts_prefix1": "流動性", "mod_epicloot_me_dartingthoughts_suffix1": "的閃念", "mod_epicloot_me_headhunter_display": "獵頭者 +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "運輸", "mod_epicloot_me_apportation_desc": "當擊中敵人時,將玩家傳送到投擲的武器位置。", "mod_epicloot_me_apportation_display": "運輸", + "mod_epicloot_me_adrenaline_rush": "肾上腺素飙升", + "mod_epicloot_me_adrenaline_rush_desc": "增加傷害在效果時間內。", "mod_epicloot_set_me_bulwark": "壁壘 [啟動]: 在5秒內防止所有傷害。 冷卻時間:60秒。", "mod_epicloot_set_me_undying": "不死 [被動]: 死亡時,恢復滿血。 冷卻時間:20分鐘。", "mod_epicloot_set_me_frostdamageaoe_display": "造成冰霜傷害的近戰攻擊會在攻擊者面前的錐形範圍內額外造成武器傷害的50%作為冰霜傷害。", @@ -1433,18 +2017,11 @@ "mod_epicloot_set_ragnar": "雷格納的憤怒", "mod_epicloot_legendarysetlabel": "传奇套裝物品", "mod_epicloot_mythicsetlabel": "神話級套裝物品神話級套裝物品", - "mod_epicloot_magic": "魔法", - "mod_epicloot_rare": "罕見", - "mod_epicloot_epic": "史诗般的", - "mod_epicloot_legendary": "傳奇", - "mod_epicloot_mythic": "神話般的", "mod_epicloot_Magic": "魔法", "mod_epicloot_Rare": "罕見", "mod_epicloot_Epic": "史诗般的", "mod_epicloot_Legendary": "傳奇", "mod_epicloot_Mythic": "神話般的", - "mod_epicloot_me_adrenaline_rush": "肾上腺素飙升", - "mod_epicloot_me_adrenaline_rush_desc": "增加傷害在效果時間內。", "mod_epicloot_search_placeholder": "搜尋...", "mod_epicloot_no_active_adventures": "沒有進行中的冒險", "mod_epicloot_set_bonuses": "套裝加成", diff --git a/EpicLoot/localizations/Croatian.json b/EpicLoot/localizations/Croatian.json index ee8858ec7..49b96e170 100644 --- a/EpicLoot/localizations/Croatian.json +++ b/EpicLoot/localizations/Croatian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Hvala što ste igrali", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Nadamo se da će vam se svidjeti Epic Loot! Epic Loot održava zajednica moddera i posvećenih igrača, hvala svima koji su doprinijeli!", - "el_welcome_content_pt2": "Došlo je do nekih velikih promjena od posljednjeg puta kada ste igrali Epic Loot Nepoznati predmeti, Runes i konfiguracijski predlošci.", - "el_welcome_content_pt3": "Možete otkriti prve dvije značajke kako napredujete kroz igru. Kako biste poboljšali svoje iskustvo, preporučuje se odabrati konfiguraciju preoblikovanja sada (zadano je uravnoteženo).", - "el_welcome_content_pt4": "Postoje tri dostupne zadane konfiguracije preoblikovanja, koje pružaju različitu razinu snage. Pored svake je očekivani bonus za štetu i zdravlje koje možete pronaći:\n - Minimalno hp +(1 - 10), dmg +(1-6)% \n - Uravnoteženo hp +(1-18), dmg +(1-12)% \n - Legendarno hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Puno se promijenilo otkad si zadnji put igrao Epic Loot: krhotinski kamenovi i kaljenje.", + "el_welcome_content_pt3": "Krhotinski kamenovi padaju u svim biomima i od bosseva. Mogu se umetnuti u predmete s utorima za krhotine.\nKaljenje je usluga koju nudi Hildir i omogućuje ponovno bacanje vrijednosti čarolije koju već imaš.", + "el_welcome_content_pt4": "Za bolje iskustvo preporučuje se odabrati sada konfiguraciju preinake (zadano uravnotežena). Svaka pruža drugu razinu moći i drugu mješavinu plijena. Uz svaku je naveden očekivani bonus na štetu i ŽB:\n - Minimalna žb +(1 - 10), štt +(1-6)% \n - Uravnotežena žb +(1-18), štt +(1-12)% \n - Legendarna žb +(1-28), štt +(1-20)%\nSve se kasnije može promijeniti u konfiguraciji.", "el_join_discord_button": "Pridružite se Discordu!", "el_patch_notes_button": "Prikaži bilješke o ažuriranju", "el_overhaul_legendary": "Legendarno", "el_overhaul_balanced": "Uravnoteženo", "el_overhaul_minimal": "Minimalno", - "mod_epicloot_craftingmaterial": "materijal za obradu", + "el_menu_yes": "Da", + "el_menu_no": "Ne", + "el_configupdate_title": "Epic Loot: zastarjele konfiguracije", + "el_configupdate_body": "Epic Loot je ažuriran na verziju {0}. Konfiguracije koje nisi mijenjao automatski su osvježene, ali ove imaju lokalne izmjene i ostavljene su netaknute:\n\n{1}\n\nDok god se razlikuju od zadanih vrijednosti, neće dobivati novi sadržaj ni izmjene ravnoteže.\n\nŽeliš li ih zamijeniti novim zadanim vrijednostima? Tvoje trenutne datoteke prvo će biti sigurnosno pohranjene u BepInEx/config/EpicLoot/baseconfig-backup.\n\nAko odabereš Ne, zadržavaš svoje verzije i bit ćeš ponovno upitan samo ako se te konfiguracije promijene u budućem ažuriranju.", + "mod_epicloot_itemtype_helmet": "Kaciga", + "mod_epicloot_itemtype_chest": "Oklop za prsa", + "mod_epicloot_itemtype_legs": "Nogavice", + "mod_epicloot_itemtype_shoulder": "Plašt", + "mod_epicloot_itemtype_onehandedweapon": "Jednoručno oružje", + "mod_epicloot_itemtype_twohandedweapon": "Dvoručno oružje", + "mod_epicloot_itemtype_twohandedweaponleft": "Dvoručno oružje", + "mod_epicloot_itemtype_bow": "Luk", + "mod_epicloot_itemtype_shield": "Štit", + "mod_epicloot_itemtype_torch": "Baklja", + "mod_epicloot_itemtype_utility": "Pomagalo", + "mod_epicloot_itemtype_trinket": "Ukras", "mod_epicloot_set": "Set", + "mod_epicloot_craftingmaterial": "materijal za obradu", + "mod_epicloot_assets_shardstone": "Krhotinski kamen", + "mod_epicloot_assets_shardstone_introduce": "Ovaj krhotinski kamen izgleda kao da bi stao u utor. Koristi Interakciju za umetanje krhotina.", + "mod_epicloot_sockets": "Utori za krhotine", + "mod_epicloot_empty_socket": "Prazan utor za krhotine", + "mod_epicloot_detail_range": "Raspon bacanja", + "mod_epicloot_config_max": "Gornja granica", + "mod_epicloot_config_maxresistance": "Najveća otpornost", + "mod_epicloot_config_maxstacks": "Najviše slojeva", + "mod_epicloot_config_chance": "Šansa", + "mod_epicloot_config_damage": "Množitelj štete", + "mod_epicloot_config_projectiles": "Množitelj projektila", + "mod_epicloot_config_accuracy": "Množitelj rasipanja", + "mod_epicloot_config_costscale": "Množitelj cijene napada", + "mod_epicloot_config_coins": "Novčići", + "mod_epicloot_config_amber": "Jantar", + "mod_epicloot_config_amberpearl": "Jantarni biser", + "mod_epicloot_config_ruby": "Rubin", + "mod_epicloot_config_silvernecklace": "Srebrna ogrlica", + "mod_epicloot_config_flint": "Kremen", + "mod_epicloot_config_serpentscale": "Ljuska morske zmije", + "mod_epicloot_config_triplechance": "Šansa za trostruki ulov", + "mod_epicloot_config_secondspercent": "Sekundi po 1 %", + "mod_epicloot_config_procchance": "Šansa aktivacije", + "mod_epicloot_config_bonusrollsmin": "Min. bonus bacanja za plijen", + "mod_epicloot_config_bonusrollsmax": "Maks. bonus bacanja za plijen", + "mod_epicloot_me_modifylowhealth_config_max": "Najveći prag niskog zdravlja", + "mod_epicloot_me_riches_config_coins": "Vrijednost novčića", + "mod_epicloot_me_riches_config_amber": "Vrijednost jantara", + "mod_epicloot_me_riches_config_amberpearl": "Vrijednost jantarnog bisera", + "mod_epicloot_me_riches_config_ruby": "Vrijednost rubina", + "mod_epicloot_me_riches_config_silvernecklace": "Vrijednost srebrne ogrlice", + "mod_epicloot_me_doublemagicshot_config_chance": "Šansa za dodatni hitac", + "mod_epicloot_me_triplebowshot_config_chance": "Šansa za trostruki hitac", + "mod_epicloot_press_socket": "Otvori utore za krhotine", + "mod_epicloot_socket_notmagic": "U ovaj predmet ne može se ništa umetnuti", + "mod_epicloot_socket_unavailable": "Utori ovog predmeta trenutno se ne mogu otvoriti", + "mod_epicloot_socket_nofreeslot": "Nema slobodnih utora", + "mod_epicloot_socket_invalidinput": "Umetnuti se mogu samo runski kamenovi ili krhotine s učinkom", + "mod_epicloot_socket_notallowed": "Učinak ove krhotine ne može se primijeniti na ovu vrstu predmeta", + "mod_epicloot_socket_conflict": "U sukobu je s postojećom čarolijom", + "mod_epicloot_socket_missingreq": "Ovom predmetu nedostaje čarolija koju ova krhotina zahtijeva", + "mod_epicloot_socket_raritynotallowed": "Učinak ove krhotine ne može se koristiti pri ovoj rijetkosti predmeta", + "mod_epicloot_socket_itemreq": "Ovaj predmet ne ispunjava zahtjeve učinka ove krhotine", + "mod_epicloot_socket_generic": "Ova krhotina ne može se umetnuti u ovaj predmet", + "mod_epicloot_socket_duplicate": "Taj je učinak već umetnut", + "mod_epicloot_socket_nostackbinary": "Učinak ove krhotine ne može se slagati", + "mod_epicloot_socket_tip_stacked": "({0} % jačine)", + "mod_epicloot_socket_singlestackonly": "Najprije podijeli hrpu – u utor stane samo jedna krhotina", + "mod_epicloot_socket_bosslimit": "Možeš koristiti samo jednu boss krhotinu odjednom", + "mod_epicloot_socket_uniquelimit": "Možeš koristiti samo jednu jedinstvenu krhotinu odjednom", + "mod_epicloot_socket_mustbreak": "Mora se razbiti da bi se uklonila – desni klik za razbijanje", + "mod_epicloot_socket_permanent": "Trajno je učvršćena i ne može se ukloniti", + "mod_epicloot_socket_break_title": "Razbiti umetnuti kamen?", + "mod_epicloot_socket_break_body": "{0} će se raspasti u komadiće, a utor će se isprazniti.\nKamen se uništava – to se ne može poništiti.", + "mod_epicloot_socket_tip_breakonly": "(razbij za uklanjanje)", + "mod_epicloot_socket_tip_permanent": "(trajno)", + "mod_epicloot_legendary_brokkrgift": "Legendaran Brokkrov dar", + "mod_epicloot_mythic_brokkrgift": "Mitski Brokkrov dar", + "mod_epicloot_slotchisel_introduce": "Iznimno moćan artefakt za koji se govori da u bilo koji čarobni predmet ugrađuje utor za krhotine.", + "mod_epicloot_slotchisel_hint": "Povuci na čarobni predmet da dodaš utor za krhotine", + "mod_epicloot_slotchisel_confirm_title": "Dodati utor za krhotine?", + "mod_epicloot_slotchisel_confirm_body": "{0}: utori za krhotine {1} → {2}.\nArtefakt se troši u svakom slučaju.\nIzgledi za uspjeh: {3}%", + "mod_epicloot_slotchisel_success": "{0} je dobio {1} utora za krhotine.", + "mod_epicloot_slotchisel_failed": "Artefakt se raspao u prah. Nijedan utor za krhotine nije dodan.", + "mod_epicloot_slotchisel_notmagic": "Utori za krhotine mogu se dodati samo čarobnim predmetima", + "mod_epicloot_slotchisel_raritytoolow": "Ovaj artefakt nije dovoljno moćan za rijetkost ovog predmeta", + "mod_epicloot_slotchisel_atmax": "Ovaj predmet već ima najviše utora za krhotine koje njegova rijetkost dopušta", + "mod_epicloot_slotchisel_hasslots": "Ovaj artefakt djeluje samo na predmete bez utora za krhotine", + "mod_epicloot_equip_bosslimit": "Već nosiš boss krhotinu", + "mod_epicloot_equip_uniquelimit": "Već nosiš jedinstvenu krhotinu", + "mod_epicloot_shard_ifsocketed": "Ako je umetnuta", + "mod_epicloot_shard_noeffect": "Nema učinka", + "mod_epicloot_shard_allslots": "Svi utori", + "mod_epicloot_shard_bossexclusive": "Boss krhotina – može se nositi samo jedna odjednom", + "mod_epicloot_shard_uniqueexclusive": "Jedinstvena krhotina – može se nositi samo jedna odjednom", + "mod_epicloot_shard_warn_breakonly": "Nakon umetanja ova se krhotina mora razbiti da bi se uklonila", + "mod_epicloot_shard_warn_permanent": "Nakon umetanja ova se krhotina više ne može ukloniti", + "mod_epicloot_shardstones_title": "Krhotinski kamenovi", + "mod_epicloot_shardstones_rarities": "Dostupno pri", + "mod_epicloot_shardstones_none": "Nisu konfigurirani nikakvi krhotinski kamenovi.", + "mod_epicloot_shardcategory_core": "Jezgra", + "mod_epicloot_shardcategory_dark": "Tama", + "mod_epicloot_shardcategory_light": "Svjetlo", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Jedinstveno", + "mod_epicloot_me_addblockingskill_name": "Dodaj vještinu blokiranja", + "mod_epicloot_me_addbloodmagicskill_name": "Dodaj vještinu krvne magije", + "mod_epicloot_me_addbluntdamage_name": "Dodaj tupu štetu", + "mod_epicloot_me_addcarryweight_name": "Dodaj nosivost", + "mod_epicloot_me_addcrafterskills_name": "Dodaj obrtničke vještine", + "mod_epicloot_me_addelementalmagicskill_name": "Dodaj vještinu elementarne magije", + "mod_epicloot_me_addfiredamage_name": "Dodaj vatrenu štetu", + "mod_epicloot_me_addfireresistancepercentage_name": "Dodaj postotak otpornosti na vatru", + "mod_epicloot_me_addfishingskill_name": "Dodaj vještinu pecanja", + "mod_epicloot_me_addfrostdamage_name": "Dodaj ledenu štetu", + "mod_epicloot_me_addfrostresistancepercentage_name": "Dodaj postotak otpornosti na led", + "mod_epicloot_me_addhealthregen_name": "Dodaj regeneraciju zdravlja", + "mod_epicloot_me_addknivesskill_name": "Dodaj vještinu noževa", + "mod_epicloot_me_addlightningdamage_name": "Dodaj munjevitu štetu", + "mod_epicloot_me_addlightningresistancepercentage_name": "Dodaj postotak otpornosti na munje", + "mod_epicloot_me_addmovementskills_name": "Dodaj vještine kretanja", + "mod_epicloot_me_addpickaxesskill_name": "Dodaj vještinu pijuka", + "mod_epicloot_me_addpoisondamage_name": "Dodaj otrovnu štetu", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Dodaj postotak otpornosti na otrov", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalinski naboj", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalinski ledeni val", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalin povećava regeneraciju zdravlja", + "mod_epicloot_me_anchoredblock_name": "Usidreni blok", + "mod_epicloot_me_armorfrommovementpenalty_name": "Oklop iz kazne za kretanje", + "mod_epicloot_me_blockasdodgeasblock_name": "Blok kao izmicanje i obrnuto", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blok iz drvosječe i pijuka", + "mod_epicloot_me_bloodbaseblock_name": "Krvni osnovni blok", + "mod_epicloot_me_blooddrinker_name": "Krvopija", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Razina krvne magije povećava regeneraciju zdravlja", + "mod_epicloot_me_bloodrage_name": "Krvavi bijes", + "mod_epicloot_me_bloodstaggerblock_name": "Krvni blok protiv posrtanja", + "mod_epicloot_me_bountifulharvest_name": "Obilna žetva", + "mod_epicloot_me_bulkup_name": "Nabijanje mase", + "mod_epicloot_me_burdenedblock_name": "Opterećeni blok", + "mod_epicloot_me_burningadrenaline_name": "Goruć adrenalin", + "mod_epicloot_me_burningspeed_name": "Goruća brzina", + "mod_epicloot_me_carryweightformovementpenalty_name": "Nosivost iz kazne za kretanje", + "mod_epicloot_me_chancedoubledamage_name": "Šansa za dvostruku štetu", + "mod_epicloot_me_comfortable_name": "Udoban", + "mod_epicloot_me_conduit_name": "Vodič", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Prvo troši eitr za krvne troškove", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Pretvori trošak eitra u trošak izdržljivosti", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Pretvori fizičku štetu u munju", + "mod_epicloot_me_corpserot_name": "Trupla trulež", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Bonus štete od nošenog tereta", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Povećanje štete iz kazne za kretanje", + "mod_epicloot_me_damagereductionatnight_name": "Smanjenje štete noću", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Primljena šteta daje adrenalin", + "mod_epicloot_me_dartingthoughts_name": "Bistre misli", + "mod_epicloot_me_dayarmor_name": "Dnevni oklop", + "mod_epicloot_me_dayblocker_name": "Dnevni blokator", + "mod_epicloot_me_daydiscovery_name": "Dnevno otkrivanje", + "mod_epicloot_me_dayhealthregen_name": "Dnevna regeneracija zdravlja", + "mod_epicloot_me_daysailingspeed_name": "Dnevna brzina plovidbe", + "mod_epicloot_me_daystaminaregen_name": "Dnevna regeneracija izdržljivosti", + "mod_epicloot_me_decreasedodgecost_name": "Smanji trošak izmicanja", + "mod_epicloot_me_dodgebuff_name": "Bonus izmicanja", + "mod_epicloot_me_eitrgainonblock_name": "Dobitak eitra pri bloku", + "mod_epicloot_me_eitrimbueattack_name": "Napad prožet eitrom", + "mod_epicloot_me_eitrleech_name": "Isisavanje eitra", + "mod_epicloot_me_eitrshield_name": "Eitrov štit", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Korištenje eitra daje adrenalin", + "mod_epicloot_me_elementalwarding_name": "Elementarna zaštita", + "mod_epicloot_me_energeticeitr_name": "Energični eitr", + "mod_epicloot_me_everflow_name": "Vječni tok", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Svakih X bodova eitra povećava izdržljivost", + "mod_epicloot_me_forestsaid_name": "Pomoć šume", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Steci adrenalin pri žetvi", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Steci adrenalin pri trovanju", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Steci adrenalin pri žrtvovanju zdravlja", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Steci eitr pri žrtvovanju zdravlja", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Maks. nosivost iz Odmornosti", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Maks. izdržljivost prema maks. zdravlju", + "mod_epicloot_me_headhunter_name": "Lovac na glave", + "mod_epicloot_me_healthgainperxdamagedone_name": "Zdravlje na svakih X nanesene štete", + "mod_epicloot_me_healthoneitruse_name": "Zdravlje pri korištenju eitra", + "mod_epicloot_me_heartyeitr_name": "Snažan eitr", + "mod_epicloot_me_icyretribution_name": "Ledena odmazda", + "mod_epicloot_me_icyweight_name": "Ledeni teret", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Povećaj svu otrovnu štetu", + "mod_epicloot_me_increasedamageduringdaytime_name": "Povećaj štetu danju", + "mod_epicloot_me_increasedamageduringnighttime_name": "Povećaj štetu noću", + "mod_epicloot_me_increaseeitr_name": "Povećaj eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Povećaj štetu pri žetvi", + "mod_epicloot_me_increaseharvestxpgain_name": "Povećaj XP od žetve", + "mod_epicloot_me_increasehealth_name": "Povećaj zdravlje", + "mod_epicloot_me_increaseheatresistance_name": "Povećaj otpornost na vrućinu", + "mod_epicloot_me_increasemeleeskills_name": "Povećaj vještine bliske borbe", + "mod_epicloot_me_increaseminingdrop_name": "Povećaj prinos rudarenja", + "mod_epicloot_me_increaserangedskills_name": "Povećaj vještine daljinske borbe", + "mod_epicloot_me_increasestamina_name": "Povećaj izdržljivost", + "mod_epicloot_me_increasetreedrop_name": "Povećaj prinos drva", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Povećaj XP iz kazne za kretanje", + "mod_epicloot_me_inspiration_name": "Nadahnuće", + "mod_epicloot_me_killsreducenextbloodcost_name": "Ubojstva smanjuju sljedeći krvni trošak", + "mod_epicloot_me_kindling_name": "Potpala", + "mod_epicloot_me_lifegainonblock_name": "Dobitak života pri bloku", + "mod_epicloot_me_lifegainonhit_name": "Dobitak života pri pogotku", + "mod_epicloot_me_luck_name": "Sreća", + "mod_epicloot_me_luckwhilefishing_name": "Sreća pri pecanju", + "mod_epicloot_me_luckyblock_name": "Sretni blok", + "mod_epicloot_me_luckycraft_name": "Sretna izrada", + "mod_epicloot_me_luckyloot_name": "Sretni plijen", + "mod_epicloot_me_meteorsummoner_name": "Prizivač meteora", + "mod_epicloot_me_modifyattackeitruse_name": "Promijeni potrošnju eitra pri napadu", + "mod_epicloot_me_modifyattackhealthuse_name": "Promijeni potrošnju zdravlja pri napadu", + "mod_epicloot_me_modifyattackstaminause_name": "Promijeni potrošnju izdržljivosti pri napadu", + "mod_epicloot_me_modifydrawstaminause_name": "Promijeni potrošnju izdržljivosti pri napinjanju", + "mod_epicloot_me_modifyeitrregen_name": "Promijeni regeneraciju eitra", + "mod_epicloot_me_modifyhealthregen_name": "Promijeni regeneraciju zdravlja", + "mod_epicloot_me_modifyjumpstaminause_name": "Promijeni potrošnju izdržljivosti pri skoku", + "mod_epicloot_me_modifymagicfirerate_name": "Promijeni magijsku brzinu paljbe", + "mod_epicloot_me_modifynoise_name": "Promijeni buku", + "mod_epicloot_me_modifysprintstaminause_name": "Promijeni potrošnju izdržljivosti pri sprintu", + "mod_epicloot_me_modifystaminaregen_name": "Promijeni regeneraciju izdržljivosti", + "mod_epicloot_me_necroticfire_name": "Nekrotična vatra", + "mod_epicloot_me_nightblocker_name": "Noćni blokator", + "mod_epicloot_me_nightcarryweight_name": "Noćna nosivost", + "mod_epicloot_me_nightstaminaregenincrease_name": "Povećana noćna regeneracija izdržljivosti", + "mod_epicloot_me_offsetattack_name": "Pomaknuti napad", + "mod_epicloot_me_percenteitr_name": "Postotak eitra", + "mod_epicloot_me_percenthealth_name": "Postotak zdravlja", + "mod_epicloot_me_percentstamina_name": "Postotak izdržljivosti", + "mod_epicloot_me_perfectdodge_name": "Savršeno izmicanje", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Savršeno izmicanje daje eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Savršeno izmicanje daje brzinu", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Savršeno izmicanje daje izdržljivost", + "mod_epicloot_me_phystofire_name": "Fizičko u vatru", + "mod_epicloot_me_phystofireonblock_name": "Fizičko u vatru pri bloku", + "mod_epicloot_me_phystofrost_name": "Fizičko u led", + "mod_epicloot_me_phystofrostonblock_name": "Fizičko u led pri bloku", + "mod_epicloot_me_phystolightning_name": "Fizičko u munju", + "mod_epicloot_me_phystolightningonblock_name": "Fizičko u munju pri bloku", + "mod_epicloot_me_phystopoison_name": "Fizičko u otrov", + "mod_epicloot_me_phystopoisononblock_name": "Fizičko u otrov pri bloku", + "mod_epicloot_me_poisontotruedamage_name": "Otrov u čistu štetu", + "mod_epicloot_me_potionefficacy_name": "Djelotvornost napitaka", + "mod_epicloot_me_reducearmorincreasedamage_name": "Smanji oklop, povećaj štetu", + "mod_epicloot_me_reduceeitrcost_name": "Smanji trošak eitra", + "mod_epicloot_me_reducefalldamage_name": "Smanji štetu od pada", + "mod_epicloot_me_reducefishingstaminacost_name": "Smanji trošak izdržljivosti pri pecanju", + "mod_epicloot_me_reflectdamage_name": "Odbij štetu", + "mod_epicloot_me_restinghealthregen_name": "Regeneracija zdravlja pri odmoru", + "mod_epicloot_me_riches_name": "Bogatstva", + "mod_epicloot_me_rollcleanse_name": "Kotrljanje čisti", + "mod_epicloot_me_runningonempty_name": "Na rezervi", + "mod_epicloot_me_sailingspeed_name": "Brzina plovidbe", + "mod_epicloot_me_shockingcharge_name": "Šokantni naboj", + "mod_epicloot_me_staminagainonblock_name": "Dobitak izdržljivosti pri bloku", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Povećanje izdržljivosti iz kazne za kretanje", + "mod_epicloot_me_staminaonkill_name": "Izdržljivost pri ubojstvu", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Bonus regeneracije izdržljivosti od nošenog tereta", + "mod_epicloot_me_stormfury_name": "Bijes oluje", + "mod_epicloot_me_stormrider_name": "Jahač oluje", + "mod_epicloot_me_strikecauseslightning_name": "Udarci prizivaju munju", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Prizovi šišmiša pri aktivaciji adrenalina", + "mod_epicloot_me_trailblazer_name": "Krčitelj puta", + "mod_epicloot_me_travellight_name": "Putuj lagano", + "mod_epicloot_me_useadrenalineasstamina_name": "Koristi adrenalin kao izdržljivost", + "mod_epicloot_me_warding_name": "Zaštita", + "mod_epicloot_me_warmth_name": "Toplina", + "mod_epicloot_shardslot_meleeweapon": "Oružje za blisku borbu", + "mod_epicloot_shardslot_rangedweapon": "Daljinsko oružje", + "mod_epicloot_shardslot_magicweapon": "Magično oružje", + "mod_epicloot_shardslot_shield": "Štit", + "mod_epicloot_shardslot_armor": "Oklop", + "mod_epicloot_shardslot_swords": "Mač", + "mod_epicloot_shardslot_axes": "Sjekira", + "mod_epicloot_shardslot_twohandaxes": "Bojna sjekira", + "mod_epicloot_shardslot_knives": "Nož", + "mod_epicloot_shardslot_fists": "Šakačko oružje", + "mod_epicloot_shardslot_clubs": "Buzdovan", + "mod_epicloot_shardslot_sledges": "Malj", + "mod_epicloot_shardslot_polearms": "Koplje na dršci", + "mod_epicloot_shardslot_spears": "Koplje", + "mod_epicloot_shardslot_pickaxes": "Pijuk", + "mod_epicloot_shardslot_tools": "Alat", + "mod_epicloot_shardslot_torches": "Baklja", + "mod_epicloot_shardslot_bows": "Luk", + "mod_epicloot_shardslot_staffs": "Štap", + "mod_epicloot_shardslot_bucklers": "Mali štit", + "mod_epicloot_shardslot_roundshields": "Okrugli štit", + "mod_epicloot_shardslot_towershields": "Tornjasti štit", + "mod_epicloot_shardslot_head": "Kaciga", + "mod_epicloot_shardslot_chest": "Oklop za prsa", + "mod_epicloot_shardslot_legs": "Oklop za noge", + "mod_epicloot_shardslot_shoulders": "Plašt", + "mod_epicloot_shardslot_trinket": "Ukras", + "mod_epicloot_shardslot_utility": "Pomagalo", + "mod_epicloot_shard_Black": "Crna", + "mod_epicloot_shard_Cyan": "Cijan", + "mod_epicloot_shard_Green": "Zelena", + "mod_epicloot_shard_Orange": "Narančasta", + "mod_epicloot_shard_Pink": "Ružičasta", + "mod_epicloot_shard_Purple": "Ljubičasta", + "mod_epicloot_shard_Red": "Crvena", + "mod_epicloot_shard_White": "Bijela", + "mod_epicloot_shard_Yellow": "Žuta", + "mod_epicloot_shard_DarkGreen": "Tamnozelena", + "mod_epicloot_shard_DarkPurple": "Tamnoljubičasta", + "mod_epicloot_shard_DarkRed": "Tamnocrvena", + "mod_epicloot_shard_DarkBlue": "Tamnoplava", + "mod_epicloot_shard_Golden": "Zlatna", + "mod_epicloot_shard_Grey": "Siva", + "mod_epicloot_shard_LightBlue": "Svijetloplava", + "mod_epicloot_shard_LightGreen": "Svijetlozelena", + "mod_epicloot_shard_Peach": "Breskvasta", + "mod_epicloot_shard_Firewalker": "Hodač po vatri", + "mod_epicloot_shard_Stormcaller": "Prizivač oluja", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Starješina", + "mod_epicloot_shard_Bonemass": "Koštana masa", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Kraljica", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Stekneš {0} adrenalina kada primiš štetu", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Stekneš {0} adrenalina svaki put kada primiš štetu.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalin kao izdržljivost: {0} % učinkovitosti", + "mod_epicloot_me_useadrenalineasstamina_desc": "Kada izdržljivost ponestane, adrenalin se pretvara u izdržljivost s {0} % učinkovitosti, uz mogućnost potrošnje cijele zalihe adrenalina.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Stekneš adrenalin: {0} % potrošenog eitra", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Stekneš adrenalin jednak {0} % eitra koji potrošiš.", + "mod_epicloot_me_burningadrenaline_display": "Stekneš adrenalin: {0} % vatrene štete", + "mod_epicloot_me_burningadrenaline_desc": "Stekneš adrenalin jednak {0} % vatrene štete koju naneseš.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Stekneš {0} adrenalina pri žetvi", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Stekneš {0} adrenalina svaki put kada udariš stablo ili stijenu.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Prizovi šišmiša pri punom adrenalinu", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Kada ti se adrenalin napuni, prizivaš šišmiša koji se bori za tebe.", + "mod_epicloot_me_adrenalinefrostwave_display": "Ledeni val: usporava neprijatelje u krugu od {1} m na {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Kada ti se adrenalin napuni, ledeni val rashladi svakog neprijatelja u krugu od {1} metara i usporava ga {0} sekundi.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Stekneš {0} adrenalina svakih {1} s po otrovanom neprijatelju u blizini (opadajuće)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Svakih {1} sekundi stekneš {0} adrenalina za svakog neprijatelja u krugu od {2} m koji trpi od tvog otrova, s opadajućim prinosom za svakog dodatnog neprijatelja.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Stekneš adrenalin: {0} % žrtvovanog zdravlja", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Stekneš adrenalin jednak {0} % zdravlja koje potrošiš na troškove krvne magije.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalina svakih {1} s u olujama, bez opadanja adrenalina", + "mod_epicloot_me_stormfury_desc": "Svakih {1} sekundi dok bjesni oluja stekneš {0} adrenalina. Tvoj adrenalin ne opada dok oluja traje.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Nalet adrenalina: +{0} % regeneracije zdravlja na {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Kada ti se adrenalin napuni, dobivaš +{0} % regeneracije zdravlja na {1} sekundi. Ponovno punjenje osvježava učinak umjesto da ga slaže.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % oporavka Moći Napuštenih pri punom adrenalinu", + "mod_epicloot_me_adrenalinecharge_desc": "Kada ti se adrenalin napuni, preostalo vrijeme oporavka tvoje Moći Napuštenih smanjuje se za {0} %.", + "mod_epicloot_me_staminaonkill_display": "Obnavlja {0} % izdržljivosti pri ubojstvu", + "mod_epicloot_me_staminaonkill_desc": "Obnavlja {0} % najveće izdržljivosti svaki put kada ubiješ neprijatelja.", + "mod_epicloot_me_heartyeitr_display": "+{0} % najvećeg zdravlja kao najveći eitr", + "mod_epicloot_me_heartyeitr_desc": "Tvoja životna snaga hrani tvoju magiju: povećava najveći eitr za {0} % tvog najvećeg zdravlja.", + "mod_epicloot_me_energeticeitr_display": "+{0} % najveće izdržljivosti kao najveći eitr", + "mod_epicloot_me_energeticeitr_desc": "Tvoja energija hrani tvoju magiju: povećava najveći eitr za {0} % tvoje najveće izdržljivosti.", + "mod_epicloot_me_burningspeed_display": "+{0} % brzine kretanja dok goriš", + "mod_epicloot_me_burningspeed_desc": "Krećeš se {0} % brže dok si u plamenu.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Savršeno izmicanje: okretnost izmicanja (+{0} % brzine, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Savršeno izmicanje daje Okretnost izmicanja: +{0} % brzine kretanja na 1 sekundu.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % nosivosti noću", + "mod_epicloot_me_nightcarryweight_desc": "Povećava najveću nosivost za {0} % tijekom noći.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % brzine plovidbe danju", + "mod_epicloot_me_daysailingspeed_desc": "Povećava brzinu plovidbe tvog broda za {0} % tijekom dana.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Do {0} % oklopa od teške opreme", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Oklop se skalira s kaznom na brzinu tvoje opreme, do +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} osnovnog bloka na svaki 1 % kazne na brzinu opreme", + "mod_epicloot_me_anchoredblock_desc": "Dodaje {0} osnovnog bloka za svaki 1 % kazne na brzinu kretanja od tvoje opreme. Na bonus ne utječu izričiti izvori brzine poput napitaka, statusnih učinaka i magičnih učinaka.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % troškova eitra", + "mod_epicloot_me_reduceeitrcost_desc": "Smanjuje sve troškove eitra za {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % izdržljivosti pri pecanju", + "mod_epicloot_me_reducefishingstaminacost_desc": "Smanjuje trošak izdržljivosti pecanja za {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % oklopa, +{0} % štete", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Smanjuje tvoj oklop za {0} %, ali povećava štetu oružja za {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % najvećeg zdravlja, +{0} % krađe života", + "mod_epicloot_me_blooddrinker_desc": "Smanjuje tvoje najveće zdravlje za {1} % (najmanje 10) i liječi te za {0} % štete koju naneseš.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % otrova kao najslabija vrsta štete mete", + "mod_epicloot_me_poisontotruedamage_desc": "Pretvara {0} % tvoje otrovne štete u vrstu štete na koju je meta najmanje otporna.", + "mod_epicloot_me_icyweight_display": "+Do {0} % ledene štete od teške opreme", + "mod_epicloot_me_icyweight_desc": "Dodaje ledenu štetu koja se skalira s kaznom na brzinu tvoje opreme, do +{0} % štete oružja.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Stekneš eitr: {0} % žrtvovanog zdravlja", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Stekneš eitr jednak {0} % zdravlja koje potrošiš na troškove krvne magije.", + "mod_epicloot_me_luckycraft_display": "{0} % šanse za uštedu svakog materijala", + "mod_epicloot_me_luckycraft_desc": "Pri izradi svaki potrebni materijal ima {0} % šanse da ne bude potrošen.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % šanse za prizivanje munje", + "mod_epicloot_me_strikecauseslightning_desc": "Tvoji pogoci imaju {0} % šanse da prizovu udar munje na metu.", + "mod_epicloot_me_conduit_display": "Vodič: obnavlja {0} eitra na svakih {1} nanesene munjevite štete", + "mod_epicloot_me_conduit_desc": "Obnavlja {0} eitra za svakih {1} munjevite štete koju naneseš.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % regeneracije zdravlja dok si odmoran", + "mod_epicloot_me_restinghealthregen_desc": "Povećava regeneraciju zdravlja za {0} % dok si Odmoran.", + "mod_epicloot_me_travellight_display": "+{0} % brzine kretanja, -{1} nosivosti", + "mod_epicloot_me_travellight_desc": "Putuj lagano: krećeš se {0} % brže, ali tvoja najveća nosivost smanjuje se za {1}.", + "mod_epicloot_me_batteringram_display": "Ovan za razbijanje: tupa šteta od težine", + "mod_epicloot_me_batteringram_desc": "Zalijetanje u neprijatelje nanosi tupu štetu na temelju tvoje brzine i nošenog tereta (skalirano s {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} nosivosti po razini Odmornosti", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Dok si Odmoran, tvoja najveća nosivost raste za {0} za svaku razinu udobnosti tvoje Odmornosti.", + "mod_epicloot_me_perfectdodge_display": "Savršeno izmicanje: +{0} % regeneracije izdržljivosti po sloju (maks. {1})", + "mod_epicloot_me_perfectdodge_desc": "Savršeno izmicanje daje Zamah izmicanja: +{0} % regeneracije izdržljivosti na 10 sekundi, slaže se do {1} puta. Svako savršeno izmicanje osvježava trajanje.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Savršeno izmicanje obnavlja {0} % zdravlja", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Obnavlja {0} % najvećeg zdravlja pri savršenom izmicanju.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Savršeno izmicanje obnavlja {0} % izdržljivosti", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Obnavlja {0} % najveće izdržljivosti pri savršenom izmicanju.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Savršeno izmicanje obnavlja {0} % eitra", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Obnavlja {0} % najvećeg eitra pri savršenom izmicanju.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % troška izdržljivosti za izmicanje", + "mod_epicloot_me_decreasedodgecost_desc": "Smanjuje trošak izdržljivosti kotrljanja za izmicanje za {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % štete noću", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % štete oružja dok je noć.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % regeneracije izdržljivosti noću", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % regeneracije izdržljivosti dok je noć.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % primljene štete noću", + "mod_epicloot_me_damagereductionatnight_desc": "Smanjuje dolaznu štetu za {0} % dok je noć.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % štete po danjem svjetlu", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % štete oružja dok je dan.", + "mod_epicloot_me_daydiscovery_display": "+{0} % polumjera istraživanja po danjem svjetlu", + "mod_epicloot_me_daydiscovery_desc": "Proširuje tvoj polumjer otkrivanja karte za {0} % dok je dan.", + "mod_epicloot_me_dayarmor_display": "+{0} % oklopa po danjem svjetlu", + "mod_epicloot_me_dayarmor_desc": "+{0} % oklopa dok je dan.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % regeneracije izdržljivosti po danjem svjetlu", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % regeneracije izdržljivosti dok je dan.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % regeneracije zdravlja po danjem svjetlu", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % regeneracije zdravlja dok je dan.", + "mod_epicloot_me_percenthealth_display": "+{0} % najvećeg zdravlja", + "mod_epicloot_me_percenthealth_desc": "Povećava najveće zdravlje za {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % najveće izdržljivosti", + "mod_epicloot_me_percentstamina_desc": "Povećava najveću izdržljivost za {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % najvećeg eitra", + "mod_epicloot_me_percenteitr_desc": "Povećava najveći eitr za {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Liječi {0} na svakih {1} nanesene štete", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Liječi {0} zdravlja za svakih {1} štete koju naneseš ovim oružjem.", + "mod_epicloot_me_healthoneitruse_display": "Liječi {0} na svakih {1} potrošenog eitra", + "mod_epicloot_me_healthoneitruse_desc": "Liječi {0} zdravlja za svakih {1} eitra koje potrošiš ovim oružjem.", + "mod_epicloot_me_lifegainonhit_display": "Liječi {0:0.#} pri pogotku", + "mod_epicloot_me_lifegainonhit_desc": "Liječi {0:0.#} zdravlja svaki put kada pogodiš neprijatelja ovim oružjem.", + "mod_epicloot_me_phystofire_display": "Pretvara {0} % dolazne fizičke štete u vatru", + "mod_epicloot_me_phystofire_desc": "Premješta {0} % dolazne fizičke štete u vatru prije otpornosti.", + "mod_epicloot_me_phystofrost_display": "Pretvara {0} % dolazne fizičke štete u led", + "mod_epicloot_me_phystofrost_desc": "Premješta {0} % dolazne fizičke štete u led prije otpornosti.", + "mod_epicloot_me_phystopoison_display": "Pretvara {0} % dolazne fizičke štete u otrov", + "mod_epicloot_me_phystopoison_desc": "Premješta {0} % dolazne fizičke štete u otrov prije otpornosti.", + "mod_epicloot_me_phystolightning_display": "Pretvara {0} % dolazne fizičke štete u munju", + "mod_epicloot_me_phystolightning_desc": "Premješta {0} % dolazne fizičke štete u munju prije otpornosti.", + "mod_epicloot_me_phystofireonblock_display": "Pretvara {0} % dolazne fizičke štete u vatru pri bloku", + "mod_epicloot_me_phystofireonblock_desc": "Premješta {0} % dolazne fizičke štete u vatru prije otpornosti pri bloku", + "mod_epicloot_me_phystofrostonblock_display": "Pretvara {0} % dolazne fizičke štete u led pri bloku", + "mod_epicloot_me_phystofrostonblock_desc": "Premješta {0} % dolazne fizičke štete u led prije otpornosti pri bloku.", + "mod_epicloot_me_phystopoisononblock_display": "Pretvara {0} % dolazne fizičke štete u otrov pri bloku", + "mod_epicloot_me_phystopoisononblock_desc": "Premješta {0} % dolazne fizičke štete u otrov prije otpornosti pri bloku.", + "mod_epicloot_me_phystolightningonblock_display": "Pretvara {0} % dolazne fizičke štete u munju pri bloku", + "mod_epicloot_me_phystolightningonblock_desc": "Premješta {0} % dolazne fizičke štete u munju prije otpornosti pri bloku.", + "mod_epicloot_me_lifegainonblock_display": "Liječi {0} ŽB pri bloku", + "mod_epicloot_me_lifegainonblock_desc": "Liječi {0} zdravlja pri bloku", + "mod_epicloot_me_staminagainonblock_display": "Stekneš {0} izdržljivosti pri bloku", + "mod_epicloot_me_staminagainonblock_desc": "Stekneš {0} izdržljivosti pri bloku.", + "mod_epicloot_me_eitrgainonblock_display": "Stekneš {0} eitra pri bloku", + "mod_epicloot_me_eitrgainonblock_desc": "Stekneš {0} eitra pri bloku.", + "mod_epicloot_me_staggeronblock_display": "{0} % šanse da neprijatelj posrne pri bloku", + "mod_epicloot_me_staggeronblock_desc": "{0} % šanse da neprijatelj posrne pri bloku", + "mod_epicloot_me_dayblocker_display": "Stekneš {0} % XP-a blokiranja tijekom dana", + "mod_epicloot_me_dayblocker_desc": "Stekneš {0} % više iskustva blokiranja tijekom dana.", + "mod_epicloot_me_nightblocker_display": "Stekneš {0} % XP-a blokiranja tijekom noći", + "mod_epicloot_me_nightblocker_desc": "Stekneš {0} % više iskustva blokiranja tijekom noći.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Pretvara {0} % fizičke štete oružja u munju", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Premješta {0} % fizičke štete ovog oružja u munju.", + "mod_epicloot_me_eitrimbueattack_display": "Prožimanje eitrom: +{0} % fizičke štete kao duhovna", + "mod_epicloot_me_eitrimbueattack_desc": "Potroši eitr kako bi dodao duhovnu štetu jednaku {0} % fizičke štete pogotka.", + "mod_epicloot_me_staminareturnfromeitr_display": "Vraća {0} % potrošenog eitra kao izdržljivost", + "mod_epicloot_me_staminareturnfromeitr_desc": "Obnavlja izdržljivost jednaku {0} % eitra koji potrošiš.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Plaćaj {0} % troškova eitra izdržljivošću", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Plaćaj {0} % svakog troška eitra umjesto toga izdržljivošću.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Plaćaj {0} % krvnih troškova eitrom", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Plaćaj {0} % zdravstvenih troškova krvne magije prvo eitrom.", + "mod_epicloot_me_runningonempty_display": "Drugi dah: {0} % najvećeg zdravlja", + "mod_epicloot_me_runningonempty_desc": "Kada izdržljivost ponestane, sagorijevaš do {0} % svog najvećeg zdravlja za jednaku količinu izdržljivosti. 30 sekundi oporavka.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Najveća izdržljivost iz {0} % najvećeg eitra", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Povećava najveću izdržljivost za {0} % tvog najvećeg eitra.", + "mod_epicloot_me_eitrshield_display": "Upija {0} % pogodaka eitrom", + "mod_epicloot_me_eitrshield_desc": "Potroši eitr kako bi upio {0} % dolaznog pogotka.", + "mod_epicloot_me_coinplated_display": "Obložen novčićima: upija pogotke novčićima ({0} po novčiću)", + "mod_epicloot_me_coinplated_desc": "Uloži do {1} % svojih novčića u svaki dolazni pogodak, upijajući {0} štete po potrošenom novčiću. Troše se samo stvarno potrebni novčići, pa mali pogoci koštaju malo.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Do {0} % štete prema opterećenju torbe", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Šteta oružja skalira se s tim koliko je tvoja torba natovarena, do +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Do {0} % regeneracije izdržljivosti prema opterećenju torbe", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Regeneracija izdržljivosti skalira se s tim koliko je tvoja torba natovarena, do +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Najveća izdržljivost iz {0} % najvećeg zdravlja", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Povećava najveću izdržljivost za {0} % tvog najvećeg zdravlja.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Do {0} % štete od teške opreme", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Šteta oružja skalira se s kaznom na brzinu tvoje opreme, do +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Do {0} % XP-a vještina od teške opreme", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "XP vještina skalira se s kaznom na brzinu tvoje opreme, do +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Do {0} % nosivosti od teške opreme", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Najveća nosivost skalira se s kaznom na brzinu tvoje opreme, do +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Do {0} % najveće izdržljivosti od teške opreme", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Najveća izdržljivost skalira se s kaznom na brzinu tvoje opreme, do +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % štete pri žetvi", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % štete pri sječi i rudarenju.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP-a sakupljačkih vještina", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP-a za Drvosječu i Pijuke.", + "mod_epicloot_me_bountifulharvest_display": "Obilna žetva: {0} % bonus prinosa", + "mod_epicloot_me_bountifulharvest_desc": "{0} % šanse za dobivanje dodatnog predmeta pri žetvi.", + "mod_epicloot_me_wager_display": "Oklada: uloži {0} novčića za +{1} štete, vraća se pri ubojstvu", + "mod_epicloot_me_wager_desc": "Svaki pogodak ulaže {0} novčića kako bi dodao {1} fiksne štete. Ubij metu i ulog ti se u cijelosti vraća; ostavi je živu i novčići su izgubljeni. Ne čini ništa ako ne možeš pokriti ulog.", + "mod_epicloot_me_mercenary_display": "Plaćenik: potroši {1} + {2} % novčića za +{3} % štete, +{0} % na svakih 1000 potrošenih", + "mod_epicloot_me_mercenary_desc": "Svaki pogodak troši {1} novčića plus {2} % tvoje kese, nanoseći +{3} % štete plus dodatnih +{0} % za svakih 1000 potrošenih novčića. Bonus šteta iznad +{4} % trpi oštro opadajući prinos i približava se stropu od +{5} %. Ne čini ništa ako ne možeš platiti.", + "mod_epicloot_me_luckwhilefishing_display": "Sretno pecanje: {0} % bonus ulova i blaga", + "mod_epicloot_me_luckwhilefishing_desc": "Pri pecanju {0} % šanse da izvučeš dodatnu ribu ({1} % njih daje trostruki ulov) i zasebna {0} % šansa da upecaš bonus blago. Više vrijednosti dosežu bogatije nalaze i prestaju izvlačiti otpad.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % šanse za dvostruku štetu", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % šanse da pogodak nanese dvostruku štetu.", + "mod_epicloot_me_inspiration_display": "Nadahnuće: {1} % šanse za +{0} XP-a vještine", + "mod_epicloot_me_inspiration_desc": "Svaka mrvica iskustva koju zaradiš nosi {1} % šanse da te nadahne, dajući {0} bonus iskustva nasumičnoj vještini koju si već istrenirao iznad razine 2. Tvoje najslabije vještine biraju se daleko češće, a jedan bljesak nadahnuća može podići vještinu za više od jedne razine.", + "mod_epicloot_me_luckyblock_display": "Sretni blok: {0} % šanse da protivnik posrne", + "mod_epicloot_me_luckyblock_desc": "Svaki blok ima {0} % šanse da odmah natjera napadača da posrne, kao da si parirao. Neprijatelji koje blok ne može natjerati na posrtanje nisu pogođeni.", + "mod_epicloot_me_luckyloot_display": "Sretni plijen: {0} % šanse za {1}× plijena", + "mod_epicloot_me_luckyloot_desc": "Svako stvorenje ubijeno u blizini ima {0} % šanse da ispusti {1}× svoj uobičajeni plijen i da baci {2}-{3} dodatnih puta na svojoj tablici magičnih predmeta. Trofeji i nagrade po igraču nikada se ne umnožavaju.", + "mod_epicloot_msg_inspiration": "Nadahnuće!", + "mod_epicloot_me_sailingspeed_display": "+{0} % brzine plovidbe", + "mod_epicloot_me_sailingspeed_desc": "+{0} % jedriličarske brzine broda dok si na palubi.", + "mod_epicloot_me_potionefficacy_display": "+{0} % trajanja napitaka", + "mod_epicloot_me_potionefficacy_desc": "Popijeni napici i medovine traju {0} % dulje.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} na vještine bliske borbe", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} na sve vještine oružja za blisku borbu.", + "mod_epicloot_me_increaserangedskills_display": "+{0} na vještine daljinske borbe", + "mod_epicloot_me_increaserangedskills_desc": "+{0} na sve vještine daljinskog oružja.", + "mod_epicloot_me_blockasdodgeasblock_display": "Dodaje +{1} vještine blokiranja i +{2} vještine izmicanja", + "mod_epicloot_me_blockasdodgeasblock_desc": "Dodaje +{0} % vještine blokiranja kao vještinu izmicanja i +{0} % vještine izmicanja kao vještinu blokiranja. Ovaj se bonus zaokružuje naniže na cijele vrijednosti", + "mod_epicloot_me_burdenedblock_display": "Dodaje +{0} osnovnog bloka na svakih 50 tereta iznad 300", + "mod_epicloot_me_burdenedblock_desc": "Dodaje +{0} osnovnog bloka na svakih 50 tereta iznad 300", + "mod_epicloot_me_warding_display": "Blok: upija fizičku štetu izdržljivošću, do {0} % maksimuma", + "mod_epicloot_me_warding_desc": "Omogućuje korištenje {0} % najveće izdržljivosti pri bloku za ublažavanje svake fizičke štete (probojne, tupe, sječne) iz blokiranih napada. Ublažavanje se računa nakon bloka, a prije izračuna otpornosti i oklopa. Troši izdržljivost jednaku ublaženoj šteti", + "mod_epicloot_me_elementalwarding_display": "Blok: upija elementarnu štetu eitrom, do {0} % maksimuma", + "mod_epicloot_me_elementalwarding_desc": "Omogućuje korištenje {0} % najvećeg eitra pri bloku za ublažavanje svake elementarne štete (vatra, led, munja) iz blokiranih napada. Ublažavanje se računa nakon bloka, a prije izračuna otpornosti i oklopa. Troši eitr jednak ublaženoj šteti", + "mod_epicloot_me_bloodstaggerblock_display": "Troši 5 % najvećeg ŽB za blok. Smanjuje štetu posrtanja od blokiranih pogodaka za {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Troši 5 % najvećeg ŽB za blok. Smanjuje štetu posrtanja od blokiranih pogodaka za {0} %. Ovaj je učinak aktivan cijelo vrijeme trajanja bloka", + "mod_epicloot_me_bloodbaseblock_display": "Podizanje garda košta 5 % najvećeg ŽB. Dodaje {0} tvom osnovnom bloku", + "mod_epicloot_me_bloodbaseblock_desc": "Nanosi ti 5 % najvećeg ŽB kao čistu štetu svaki put kada podigneš gard. Naplaćuje se jednom po bloku, ne po blokiranom pogotku. Dodaje {0} tvom osnovnom bloku.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Dodaje +{1} vještine blokiranja", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Dodaje +{0} % vještina drvosječe i pijuka nakon svih modifikatora kao vještinu blokiranja. Ovaj se bonus zaokružuje naniže na cijele vrijednosti", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % otrovne štete", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % na svu otrovnu štetu koju naneseš.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Ubojstva smanjuju sljedeći krvni trošak za {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Svako ubojstvo odvaja {0} % popusta na tvoj sljedeći trošak krvne magije.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Do {0} % regeneracije zdravlja iz krvne magije", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Regeneracija zdravlja skalira se s tvojom vještinom Krvne magije, do +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % šanse za kritični pogodak za {1}× štete", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % šanse da pogodak bude kritičan i nanese dvostruku štetu.", + "mod_epicloot_me_bloodrage_display": "Krvavi bijes: +{0} % štete po sloju (maks. {1})", + "mod_epicloot_me_bloodrage_desc": "Primanje štete baca te u bijes: +{0} % štete pri svakom napadu po sloju, slaže se do {1} puta tijekom 10 sekundi. Svaki primljeni pogodak osvježava trajanje.", + "mod_epicloot_me_trailblazer_display": "Goruća staza: {0} vatre po otkucaju", + "mod_epicloot_me_trailblazer_desc": "Ostavlja goruću stazu dok trčiš koja nanosi {0} vatrene štete po otkucaju.", + "mod_epicloot_me_kindling_display": "Potpala: obnavlja {0} izdržljivosti na svakih {1} primljene vatrene štete", + "mod_epicloot_me_kindling_desc": "Obnavlja {0} izdržljivosti za svakih {1} vatrene štete koju primiš.", + "mod_epicloot_me_reducefalldamage_display": "-{0} štete od pada", + "mod_epicloot_me_reducefalldamage_desc": "Smanjuje primljenu štetu od pada za fiksnih {0}.", + "mod_epicloot_me_rollcleanse_display": "Izmicanje čisti {0} s učinaka tijekom vremena", + "mod_epicloot_me_rollcleanse_desc": "Svako kotrljanje za izmicanje uklanja {0} sekundi s tvojih otrovnih i gorućih učinaka.", + "mod_epicloot_me_stormrider_display": "+{0} % brzine kretanja u olujama", + "mod_epicloot_me_stormrider_desc": "+{0} % brzine kretanja dok bjesni oluja.", + "mod_epicloot_me_shockingcharge_display": "Šokantni naboj", + "mod_epicloot_me_shockingcharge_desc": "Tvoji borbeni pogoci skupljaju naboje. Pri punom naboju sljedeći pogodak oslobađa munjeviti udarni val prema naprijed koji nanosi dio štete tvojih prethodnih pogodaka.", + "mod_epicloot_me_forestsaid_display": "Pomoć šume", + "mod_epicloot_me_forestsaid_desc": "Kada te pogode, izbijaju sputavajuće korijenje i imobiliziraju obližnje neprijatelje.", + "mod_epicloot_me_corpserot_display": "Trupla trulež", + "mod_epicloot_me_corpserot_desc": "Neprijatelji koje ubiješ mogu prsnuti u oblak otrova, trujući obližnje protivnike.", + "mod_epicloot_me_icyretribution_display": "Ledena odmazda", + "mod_epicloot_me_icyretribution_desc": "Kada te pogode, detoniraš ledenu novu oko sebe. Vrijeme oporavka skalira se s rijetkošću.", + "mod_epicloot_me_meteorsummoner_display": "Prizivač meteora: {0}× šteta pogotka", + "mod_epicloot_me_meteorsummoner_desc": "Svakih {1} pogodaka oružjem tvoj sljedeći pogodak priziva vatreni meteor na metu koji nanosi {0}× štetu tog pogotka kao vatru.", + "mod_epicloot_me_everflow_display": "Vječni tok Kraljice", + "mod_epicloot_me_everflow_desc": "Ubijanje stvorenja daje složivi bonus koji pojačava regeneraciju zdravlja, izdržljivosti i eitra.", + "mod_epicloot_me_necroticfire_display": "Nekrotična vatra", + "mod_epicloot_me_necroticfire_desc": "Uklanja svu fizičku štetu s tvog oružja i dodaje taj cijeli iznos i kao vatrenu i kao otrovnu štetu.", "mod_epicloot_circlet": "čelenka", "mod_epicloot_belt": "pojas", "mod_epicloot_remains": "ostaci", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Očaravanje predmeta...", "mod_epicloot_enchant_effect": "efekt", "mod_epicloot_enchant_effects": "efekti", + "mod_epicloot_enchant_socket": "utor za krhotine", + "mod_epicloot_enchant_sockets": "utori za krhotine", "mod_epicloot_runes": "Runovi", "mod_epicloot_runemanagement": "Upravljanje runama", "mod_epicloot_rune_filter": "Filtriraj...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Izvadi runu", "mod_epicloot_rune_imbue": "Nadahni runu", "mod_epicloot_rune_etch_warning": "Ugraviranje rune omogućuje joj da zadrži jednu čaroliju. Nakon toga se ne može koristiti za čaranje.", - "mod_epicloot_rune_extract_warning": "Izvlačenje čarolije uništava predmet, ali stvara runu s odabranom čarolijom.", + "mod_epicloot_rune_extract_warning_keep": "Izvlačenje čarolije stvara runu s odabranom čarolijom. Predmet ostaje netaknut.", + "mod_epicloot_rune_extract_warning_reduce": "Izvlačenje čarolije uklanja je s predmeta i stvara runu s odabranom čarolijom.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Izvlačenje čarolije uklanja je s predmeta, smanjuje rijetkost predmeta i stvara runu s odabranom čarolijom.", + "mod_epicloot_rune_extract_warning_destroy": "Izvlačenje čarolije uništava predmet, ali stvara runu s odabranom čarolijom.", "mod_epicloot_rune_imbue_warning": "Nadahnuće rune primjenjuje je na predmet, prepisivanjem odabrane čarolije.", "mod_epicloot_rune_enchantment_selector": "Odaberi čaroliju", "mod_epicloot_rune_enchantment_overwrite_target": "Odaberi čaroliju za prepisivanje.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 otključano!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Odaberite funkciju s popisa s lijeve strane kako biste vidjeli mogućnosti nadogradnje.", - "mod_epicloot_featureinfo_sacrifice": "Žrtvujte čarobne predmete i trofeje, uništavajući ih kako biste proizveli čarobne materijale.\n\nKada se nadogradi, osigurajte šansu za dvostruki broj predmeta koji se obično dobiva žrtvom.", + "mod_epicloot_featureinfo_sacrifice": "Žrtvuj magične predmete i trofeje uništavajući ih kako bi dobio materijale za čaranje.\n\nNakon nadogradnje dobivaš šansu da primiš dvostruko više predmeta nego što žrtvovanje inače daje.", "mod_epicloot_featureinfo_convertmaterials": "Nadogradite čarobne materijale na višu rijetkost, pretvorite komadiće u čarobne materijale jednake rijetkosti i otpadite druge materijale od smeća.\n\nKada se nadogradi, poboljšajte omjer predmeta prilikom nadogradnje runastona i drugih materijala za izradu.", "mod_epicloot_featureinfo_enchant": "Potrošite čarobne materijale kako biste dodali čarobne efekte na nečarobnu opremu. Zahtijeva runestone.\n\nKada se nadogradi, osigurajte poboljšanu šansu za dobivanje više čarobnih efekata na očaranoj opremi.", "mod_epicloot_featureinfo_augment": "Potrošite čarobne materijale kako biste ponovno izvlačili pojedine čarobne efekte na čarobnoj opremi.\n\nKada se nadogradi, osigurajte dodatne mogućnosti prilikom izvlačenja i smanjeni trošak za višestruka izvlačenja.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Možete osjetiti zlato\n(Ne, čekajte, samo Haldorove blaga. Prokleti Loki!)", "mod_epicloot_item_andvaranaut_type": "patuljasti prsten", "mod_epicloot_se_paralyze": "Paraliza", + "mod_epicloot_se_shockingcharge": "Eikthyrov naboj", + "mod_epicloot_se_forestsaid": "Predah šume", + "mod_epicloot_se_corpserot": "Trulež Koštane mase", + "mod_epicloot_se_runningonempty": "Drugi dah", + "mod_epicloot_se_icyretribution": "Moderina hladnoća", + "mod_epicloot_se_meteorsummoner": "Yagluthov gnjev", + "mod_epicloot_se_queeneverflow": "Vječni tok Kraljice", + "mod_epicloot_se_dodgeagility": "Okretnost izmicanja", + "mod_epicloot_se_dodgeagility_speed": "Brzina kretanja", + "mod_epicloot_se_dodgemomentum": "Zamah izmicanja", + "mod_epicloot_se_adrenalinesurge": "Nalet adrenalina", + "mod_epicloot_se_bloodrage": "Krvavi bijes", + "mod_epicloot_se_bloodrite": "Krvni obred", + "mod_epicloot_se_bloodrite_discount": "Sljedeći krvni trošak", "mod_epicloot_se_bulwark": "Bulwark", "mod_epicloot_se_bulwark_tooltip": "Heimdallovo naslijeđe štiti vas od svake štete!", "mod_epicloot_se_bulwark_startmessage": "Bulwark aktiviran", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Luuudilo!!", "mod_epicloot_itemtooltip_rarity": "Rijetkost", "mod_epicloot_itemtooltip_effects": "Učinci", + "mod_epicloot_adventure_spawnrelocated": "Tvoja je karta ponovno iscrtana – označeno područje bilo je zauzeto.", "mod_epicloot_bounties_claimedmsg": "Plijen pronađen!", "mod_epicloot_bounties_completemsg": "Plijen poražen!", "mod_epicloot_bounties_locatingmsg": "Lociranje mete plijena...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Otpornost na otrov", "mod_epicloot_me_addspiritresistance_prefix1": "Mirno", "mod_epicloot_me_addspiritresistance_suffix1": "Otpornost duha", - "mod_epicloot_me_addfireresistancepercentage_display": "Smanjenje štete od vatre za {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Otpornost na vatru {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Igrač smanjuje svu štetu od vatre za +X%. Ovaj učinak se zbraja aditivno s drugim učincima smanjenja štete koje su opremljene kod igrača.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Gaseći", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Otpornost na vatru", - "mod_epicloot_me_addfrostresistancepercentage_display": "Smanjenje štete od mraza za {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Otpornost na led {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Igrač smanjuje svu štetu od mraza za +X%. Ovaj učinak ne pruža zaštitu od okolišnih učinaka. Ovaj učinak se zbraja aditivno s drugim učincima smanjenja štete koje su opremljene kod igrača.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Izolirani", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Otpornost na mraz", - "mod_epicloot_me_addlightningresistancepercentage_display": "Smanjenje štete od munja za {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Otpornost na munje {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Igrač smanjuje svu štetu od munja za +X%. Ovaj učinak se zbraja aditivno s drugim učincima smanjenja štete koje su opremljene kod igrača.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Ozemljen", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Otpornost na munje", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Smanjenje otrovnog oštećenja za {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Otpornost na otrov {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Igrač smanjuje sav otrovni napad za +X%. Ovaj efekt se zbraja aditivno s drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Liječenje", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Otpornost na otrov", - "mod_epicloot_me_addspiritresistancepercentage_display": "Smanjenje duhovnog oštećenja za {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Duhovna otpornost {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Igrač smanjuje sav duhovni napad za +X%. Ovaj efekt se zbraja aditivno s drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Mirno", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Otpornost na duh", - "mod_epicloot_me_addelementalresistancepercentage_display": "Smanjenje elementalnog oštećenja za {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Elementarna otpornost {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Igrač smanjuje sav elementalni napad (vatra, led, munje, otrov) za X%. Ovaj efekt se zbraja aditivno s drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Čuvanje", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Elementalna otpornost", - "mod_epicloot_me_addbluntresistancepercentage_display": "Smanjenje tupog oštećenja za {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Otpornost na tupo {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Igrač smanjuje sav tupi napad za X%. Ovaj efekt se zbraja aditivno s drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Obrambeni", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Otpornost na tupi udar", - "mod_epicloot_me_addslashingresistancepercentage_display": "Smanjenje oštećenja rezanjem za {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Otpornost na sječenje {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Igrač smanjuje sva oštećenja rezanjem za X%. Ovaj se učinak zbraja aditivno s drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Neprobojan", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Otpornost na rezanje", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Smanjenje probijanja za {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Otpornost na probijanje {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Igrač smanjuje sva probijanja za X%. Ovaj se učinak zbraja aditivno s drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Neprobojno", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Otpornost na probijanje", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Smanjenje oštećenja rezanjem za {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Otpornost na cijepanje {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Igrač smanjuje sva oštećenja rezanjem za X%. Ovaj se učinak zbraja aditivno s drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Neisjecivo", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Otpornost na rezanje", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Smanjenje fizičkog oštećenja za {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fizička otpornost {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Igrač smanjuje sva fizička oštećenja (tupa, rezanje, probijanje) za X%. Ovaj se učinak zbraja aditivno s drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Otpornost", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fizička otpornost", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Pretvara 50% troškova korištenja u eitr, povećava štetu za +X%.", "mod_epicloot_me_spellsword_prefix1": "Čarobni Mač", "mod_epicloot_me_spellsword_suffix1": "Čarobnog Mača", - "mod_epicloot_me_bulkup_display": "Povećanje +{0}", + "mod_epicloot_me_bulkup_display": "Masa: +{0}% najvećeg ŽB, -{1}% regeneracije", "mod_epicloot_me_bulkup_desc": "Pretvara dio vaše regeneracije u maksimalno zdravlje.", "mod_epicloot_me_bulkup_prefix1": "Povećanje", "mod_epicloot_me_bulkup_suffix1": "Povećanja", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Izvođenje pariranja obnavlja +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Pletenje", "mod_epicloot_me_eitrweave_suffix1": "Pletenja", - "mod_epicloot_me_dartingthoughts_display": "Brzi Misli +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Povećava regeneraciju Eitra +X% dok smanjuje maksimalni Eitr +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Brzi Misli: +{0}% regeneracije eitra, -{1}% najvećeg eitra", + "mod_epicloot_me_dartingthoughts_desc": "Povećava regeneraciju eitra za {0}% dok smanjuje najveći eitr za {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Tekućnost", "mod_epicloot_me_dartingthoughts_suffix1": "Brzih Misli", "mod_epicloot_me_headhunter_display": "Lovac na Glave +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportacija", "mod_epicloot_me_apportation_desc": "Teleportira igrača do bacenog oružja kada pogodi neprijatelja.", "mod_epicloot_me_apportation_display": "Aportacija", + "mod_epicloot_me_adrenaline_rush": "Adrenalinski nalet", + "mod_epicloot_me_adrenaline_rush_desc": "Povećana šteta tijekom trajanja učinka.", "mod_epicloot_set_me_bulwark": "Bulwark [Aktivirano]: Sprječava svu štetu tijekom 5 sekundi. Cooldown: 60 sekundi.", "mod_epicloot_set_me_undying": "Undying [Pasivno]: Po smrti, povratite puno zdravlje. Cooldown: 20 minuta.", "mod_epicloot_set_me_frostdamageaoe_display": "Napadi oružjem koji nanose štetu od leda nanose dodatnih 50% štete oružja kao led u stožcu ispred napadača.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Epohalno", "mod_epicloot_Legendary": "Legendaran", "mod_epicloot_Mythic": "Mitski", - "mod_epicloot_magic": "Magija", - "mod_epicloot_rare": "Rijetko", - "mod_epicloot_epic": "Epohalno", - "mod_epicloot_legendary": "Legendaran", - "mod_epicloot_mythic": "Mitski", - "mod_epicloot_me_adrenaline_rush": "Adrenalinski nalet", - "mod_epicloot_me_adrenaline_rush_desc": "Povećana šteta tijekom trajanja učinka.", "mod_epicloot_search_placeholder": "Pretraži...", "mod_epicloot_no_active_adventures": "Nema aktivnih avantura", "mod_epicloot_set_bonuses": "Set bonusi", diff --git a/EpicLoot/localizations/Czech.json b/EpicLoot/localizations/Czech.json index dd574d596..9b1ca6c2f 100644 --- a/EpicLoot/localizations/Czech.json +++ b/EpicLoot/localizations/Czech.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Děkujeme za hraní", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Doufáme, že si užijete Epic Loot! Epic Loot je udržován komunitou modderů a oddaných hráčů, děkujeme všem, kteří přispěli!", - "el_welcome_content_pt2": "Od posledního hraní Epic Loot došlo k několika velkým změnám Nerozpoznané předměty, Runy a přednastavení konfigurace.", - "el_welcome_content_pt3": "První dvě funkce můžete objevit postupem hrou. Pro zlepšení zážitku se doporučuje vybrat nyní konfiguraci přestavby (výchozí vyvážená).", - "el_welcome_content_pt4": "Jsou k dispozici tři výchozí konfigurace přestavby, každá poskytuje různou úroveň síly. Vedle každé je očekávaný bonus k poškození a životům, který můžete najít:\n - Minimální hp +(1 - 10), dmg +(1-6)% \n - Vyvážená hp +(1-18), dmg +(1-12)% \n - Legendární hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Od doby, kdy jsi naposledy hrál Epic Loot, se hodně změnilo: střepové kameny a kalení.", + "el_welcome_content_pt3": "Střepové kameny padají ve všech biomech a z bossů. Lze je vsadit do předmětů se sloty na střepy.\nKalení je služba, kterou nabízí Hildir, a umožňuje znovu hodit hodnotu očarování, které už máš.", + "el_welcome_content_pt4": "Pro lepší zážitek se doporučuje zvolit nyní konfiguraci přepracování (výchozí vyvážená). Každá poskytuje jinou úroveň síly a jinou skladbu kořisti. Vedle každé je uveden očekávaný bonus k poškození a HP:\n - Minimální hp +(1 - 10), poš +(1-6)% \n - Vyvážená hp +(1-18), poš +(1-12)% \n - Legendární hp +(1-28), poš +(1-20)%\nVše lze později změnit v konfiguraci.", "el_join_discord_button": "Připojte se k discordu!", "el_patch_notes_button": "Zobrazit poznámky k aktualizaci", "el_overhaul_legendary": "Legendární", "el_overhaul_balanced": "Vyvážená", "el_overhaul_minimal": "Minimální", - "mod_epicloot_craftingmaterial": "výrobní materiál", + "el_menu_yes": "Ano", + "el_menu_no": "Ne", + "el_configupdate_title": "Epic Loot: zastaralé konfigurace", + "el_configupdate_body": "Epic Loot byl aktualizován na verzi {0}. Konfigurace, které jsi neměnil, byly automaticky obnoveny, ale tyto obsahují místní změny a zůstaly nedotčené:\n\n{1}\n\nDokud se liší od výchozích hodnot, nebudou dostávat nový obsah ani změny vyvážení.\n\nChceš je nahradit novými výchozími hodnotami? Tvé současné soubory budou nejprve zálohovány do BepInEx/config/EpicLoot/baseconfig-backup.\n\nPokud zvolíš Ne, ponecháš si své verze a budeš dotázán znovu, jen pokud se tyto konfigurace změní v budoucí aktualizaci.", + "mod_epicloot_itemtype_helmet": "Přilba", + "mod_epicloot_itemtype_chest": "Náprsní zbroj", + "mod_epicloot_itemtype_legs": "Nohavice", + "mod_epicloot_itemtype_shoulder": "Plášť", + "mod_epicloot_itemtype_onehandedweapon": "Jednoruční zbraň", + "mod_epicloot_itemtype_twohandedweapon": "Obouruční zbraň", + "mod_epicloot_itemtype_twohandedweaponleft": "Obouruční zbraň", + "mod_epicloot_itemtype_bow": "Luk", + "mod_epicloot_itemtype_shield": "Štít", + "mod_epicloot_itemtype_torch": "Pochodeň", + "mod_epicloot_itemtype_utility": "Pomůcka", + "mod_epicloot_itemtype_trinket": "Ozdoba", "mod_epicloot_set": "Sada", + "mod_epicloot_craftingmaterial": "výrobní materiál", + "mod_epicloot_assets_shardstone": "Střepový kámen", + "mod_epicloot_assets_shardstone_introduce": "Tento střepový kámen vypadá, že by pasoval do slotu. Použij Interakci pro vložení střepů.", + "mod_epicloot_sockets": "Sloty na střepy", + "mod_epicloot_empty_socket": "Prázdný slot na střepy", + "mod_epicloot_detail_range": "Rozsah hodu", + "mod_epicloot_config_max": "Strop", + "mod_epicloot_config_maxresistance": "Maximální odolnost", + "mod_epicloot_config_maxstacks": "Maximum vrstev", + "mod_epicloot_config_chance": "Šance", + "mod_epicloot_config_damage": "Násobitel poškození", + "mod_epicloot_config_projectiles": "Násobitel projektilů", + "mod_epicloot_config_accuracy": "Násobitel rozptylu", + "mod_epicloot_config_costscale": "Násobitel ceny útoku", + "mod_epicloot_config_coins": "Mince", + "mod_epicloot_config_amber": "Jantar", + "mod_epicloot_config_amberpearl": "Jantarová perla", + "mod_epicloot_config_ruby": "Rubín", + "mod_epicloot_config_silvernecklace": "Stříbrný náhrdelník", + "mod_epicloot_config_flint": "Pazourek", + "mod_epicloot_config_serpentscale": "Šupina mořského hada", + "mod_epicloot_config_triplechance": "Šance na trojitý úlovek", + "mod_epicloot_config_secondspercent": "Sekund na 1 %", + "mod_epicloot_config_procchance": "Šance na spuštění", + "mod_epicloot_config_bonusrollsmin": "Min. bonusových hodů na kořist", + "mod_epicloot_config_bonusrollsmax": "Max. bonusových hodů na kořist", + "mod_epicloot_me_modifylowhealth_config_max": "Maximální práh nízkého zdraví", + "mod_epicloot_me_riches_config_coins": "Hodnota mincí", + "mod_epicloot_me_riches_config_amber": "Hodnota jantaru", + "mod_epicloot_me_riches_config_amberpearl": "Hodnota jantarové perly", + "mod_epicloot_me_riches_config_ruby": "Hodnota rubínu", + "mod_epicloot_me_riches_config_silvernecklace": "Hodnota stříbrného náhrdelníku", + "mod_epicloot_me_doublemagicshot_config_chance": "Šance na výstřel navíc", + "mod_epicloot_me_triplebowshot_config_chance": "Šance na trojitý výstřel", + "mod_epicloot_press_socket": "Otevřít sloty na střepy", + "mod_epicloot_socket_notmagic": "Do tohoto předmětu nelze nic vsadit", + "mod_epicloot_socket_unavailable": "Sloty tohoto předmětu nyní nelze otevřít", + "mod_epicloot_socket_nofreeslot": "Žádné volné sloty", + "mod_epicloot_socket_invalidinput": "Vsadit lze pouze runové kameny nebo střepy s efektem", + "mod_epicloot_socket_notallowed": "Efekt tohoto střepu nelze použít na tento typ předmětu", + "mod_epicloot_socket_conflict": "Je v konfliktu se stávajícím očarováním", + "mod_epicloot_socket_missingreq": "Tomuto předmětu chybí očarování, které tento střep vyžaduje", + "mod_epicloot_socket_raritynotallowed": "Efekt tohoto střepu nelze použít při této vzácnosti předmětu", + "mod_epicloot_socket_itemreq": "Tento předmět nesplňuje požadavky efektu tohoto střepu", + "mod_epicloot_socket_generic": "Tento střep nelze vsadit do tohoto předmětu", + "mod_epicloot_socket_duplicate": "Tento efekt je již vsazen", + "mod_epicloot_socket_nostackbinary": "Efekt tohoto střepu nelze vrstvit", + "mod_epicloot_socket_tip_stacked": "({0} % síly)", + "mod_epicloot_socket_singlestackonly": "Nejprve rozděl hromádku – do slotu se vejde jen jeden střep", + "mod_epicloot_socket_bosslimit": "Můžeš používat pouze jeden bossový střep najednou", + "mod_epicloot_socket_uniquelimit": "Můžeš používat pouze jeden unikátní střep najednou", + "mod_epicloot_socket_mustbreak": "Aby šel odstranit, musí se rozbít – pravým tlačítkem jej rozbiješ", + "mod_epicloot_socket_permanent": "Je usazen natrvalo a nelze jej odstranit", + "mod_epicloot_socket_break_title": "Rozbít vsazený kámen?", + "mod_epicloot_socket_break_body": "{0} bude roztříštěn a jeho slot se vyprázdní.\nKámen bude zničen – to nelze vrátit zpět.", + "mod_epicloot_socket_tip_breakonly": "(rozbij pro odstranění)", + "mod_epicloot_socket_tip_permanent": "(trvalé)", + "mod_epicloot_legendary_brokkrgift": "Legendární Brokkrův dar", + "mod_epicloot_mythic_brokkrgift": "Mystický Brokkrův dar", + "mod_epicloot_slotchisel_introduce": "Nesmírně mocný artefakt, o němž se říká, že do libovolného magického předmětu vsadí slot na střepy.", + "mod_epicloot_slotchisel_hint": "Přetáhni na magický předmět a přidej slot na střepy", + "mod_epicloot_slotchisel_confirm_title": "Přidat slot na střepy?", + "mod_epicloot_slotchisel_confirm_body": "{0}: sloty na střepy {1} → {2}.\nArtefakt se spotřebuje tak či tak.\nŠance na úspěch: {3}%", + "mod_epicloot_slotchisel_success": "{0} získal {1} slotů na střepy.", + "mod_epicloot_slotchisel_failed": "Artefakt se rozpadl na prach. Žádný slot na střepy nebyl přidán.", + "mod_epicloot_slotchisel_notmagic": "Sloty na střepy lze přidat pouze magickým předmětům", + "mod_epicloot_slotchisel_raritytoolow": "Tento artefakt není dost mocný pro vzácnost tohoto předmětu", + "mod_epicloot_slotchisel_atmax": "Tento předmět už má nejvíc slotů na střepy, kolik jeho vzácnost dovoluje", + "mod_epicloot_slotchisel_hasslots": "Tento artefakt funguje pouze na předmětech bez slotů na střepy", + "mod_epicloot_equip_bosslimit": "Už nosíš bossový střep", + "mod_epicloot_equip_uniquelimit": "Už nosíš unikátní střep", + "mod_epicloot_shard_ifsocketed": "Pokud je vsazen", + "mod_epicloot_shard_noeffect": "Žádný efekt", + "mod_epicloot_shard_allslots": "Všechny sloty", + "mod_epicloot_shard_bossexclusive": "Bossový střep – najednou lze nosit pouze jeden", + "mod_epicloot_shard_uniqueexclusive": "Unikátní střep – najednou lze nosit pouze jeden", + "mod_epicloot_shard_warn_breakonly": "Po vsazení je nutné tento střep rozbít, aby šel odstranit", + "mod_epicloot_shard_warn_permanent": "Po vsazení už tento střep nelze odstranit", + "mod_epicloot_shardstones_title": "Střepové kameny", + "mod_epicloot_shardstones_rarities": "Dostupné u", + "mod_epicloot_shardstones_none": "Nejsou nakonfigurovány žádné střepové kameny.", + "mod_epicloot_shardcategory_core": "Jádro", + "mod_epicloot_shardcategory_dark": "Temnota", + "mod_epicloot_shardcategory_light": "Světlo", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unikátní", + "mod_epicloot_me_addblockingskill_name": "Přidat dovednost blokování", + "mod_epicloot_me_addbloodmagicskill_name": "Přidat dovednost krvavé magie", + "mod_epicloot_me_addbluntdamage_name": "Přidat drtivé poškození", + "mod_epicloot_me_addcarryweight_name": "Přidat nosnost", + "mod_epicloot_me_addcrafterskills_name": "Přidat řemeslné dovednosti", + "mod_epicloot_me_addelementalmagicskill_name": "Přidat dovednost živelné magie", + "mod_epicloot_me_addfiredamage_name": "Přidat ohnivé poškození", + "mod_epicloot_me_addfireresistancepercentage_name": "Přidat procento odolnosti proti ohni", + "mod_epicloot_me_addfishingskill_name": "Přidat dovednost rybaření", + "mod_epicloot_me_addfrostdamage_name": "Přidat mrazivé poškození", + "mod_epicloot_me_addfrostresistancepercentage_name": "Přidat procento odolnosti proti mrazu", + "mod_epicloot_me_addhealthregen_name": "Přidat regeneraci zdraví", + "mod_epicloot_me_addknivesskill_name": "Přidat dovednost nožů", + "mod_epicloot_me_addlightningdamage_name": "Přidat bleskové poškození", + "mod_epicloot_me_addlightningresistancepercentage_name": "Přidat procento odolnosti proti blesku", + "mod_epicloot_me_addmovementskills_name": "Přidat pohybové dovednosti", + "mod_epicloot_me_addpickaxesskill_name": "Přidat dovednost krumpáčů", + "mod_epicloot_me_addpoisondamage_name": "Přidat jedovaté poškození", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Přidat procento odolnosti proti jedu", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalinový náboj", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalinová mrazivá vlna", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalin zvyšuje regeneraci zdraví", + "mod_epicloot_me_anchoredblock_name": "Ukotvený blok", + "mod_epicloot_me_armorfrommovementpenalty_name": "Zbroj z pohybového postihu", + "mod_epicloot_me_blockasdodgeasblock_name": "Blok jako úhyb a úhyb jako blok", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blok z dřevorubectví a krumpáčů", + "mod_epicloot_me_bloodbaseblock_name": "Krvavý základní blok", + "mod_epicloot_me_blooddrinker_name": "Krvopijec", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Úroveň krvavé magie zvyšuje regeneraci zdraví", + "mod_epicloot_me_bloodrage_name": "Krvavá zuřivost", + "mod_epicloot_me_bloodstaggerblock_name": "Krvavý blok proti vyvedení z rovnováhy", + "mod_epicloot_me_bountifulharvest_name": "Bohatá sklizeň", + "mod_epicloot_me_bulkup_name": "Nabírání objemu", + "mod_epicloot_me_burdenedblock_name": "Zatížený blok", + "mod_epicloot_me_burningadrenaline_name": "Hořící adrenalin", + "mod_epicloot_me_burningspeed_name": "Hořící rychlost", + "mod_epicloot_me_carryweightformovementpenalty_name": "Nosnost z pohybového postihu", + "mod_epicloot_me_chancedoubledamage_name": "Šance na dvojité poškození", + "mod_epicloot_me_comfortable_name": "Pohodlný", + "mod_epicloot_me_conduit_name": "Vodič", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Nejprve spotřebovat eitr na krvavé náklady", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Převést náklady eitru na náklady výdrže", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Převést fyzické poškození na blesk", + "mod_epicloot_me_corpserot_name": "Mrtvolný rozklad", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Bonus k poškození z neseného nákladu", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Zvýšení poškození z pohybového postihu", + "mod_epicloot_me_damagereductionatnight_name": "Snížení poškození v noci", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Utrpěné poškození dává adrenalin", + "mod_epicloot_me_dartingthoughts_name": "Bystré myšlenky", + "mod_epicloot_me_dayarmor_name": "Denní zbroj", + "mod_epicloot_me_dayblocker_name": "Denní blokátor", + "mod_epicloot_me_daydiscovery_name": "Denní objevování", + "mod_epicloot_me_dayhealthregen_name": "Denní regenerace zdraví", + "mod_epicloot_me_daysailingspeed_name": "Denní rychlost plavby", + "mod_epicloot_me_daystaminaregen_name": "Denní regenerace výdrže", + "mod_epicloot_me_decreasedodgecost_name": "Snížit náklady úhybu", + "mod_epicloot_me_dodgebuff_name": "Posílení úhybu", + "mod_epicloot_me_eitrgainonblock_name": "Zisk eitru při bloku", + "mod_epicloot_me_eitrimbueattack_name": "Útok prosycený eitrem", + "mod_epicloot_me_eitrleech_name": "Vysávání eitru", + "mod_epicloot_me_eitrshield_name": "Eitrový štít", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Použití eitru dává adrenalin", + "mod_epicloot_me_elementalwarding_name": "Živelná ochrana", + "mod_epicloot_me_energeticeitr_name": "Energický eitr", + "mod_epicloot_me_everflow_name": "Věčný tok", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Každých X bodů eitru zvyšuje výdrž", + "mod_epicloot_me_forestsaid_name": "Pomoc lesa", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Získat adrenalin při sklizni", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Získat adrenalin při otravě", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Získat adrenalin při obětování zdraví", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Získat eitr při obětování zdraví", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Max. nosnost z Odpočatosti", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Max. výdrž podle max. zdraví", + "mod_epicloot_me_headhunter_name": "Lovec lebek", + "mod_epicloot_me_healthgainperxdamagedone_name": "Zdraví za každých X uděleného poškození", + "mod_epicloot_me_healthoneitruse_name": "Zdraví při použití eitru", + "mod_epicloot_me_heartyeitr_name": "Vydatný eitr", + "mod_epicloot_me_icyretribution_name": "Ledová odplata", + "mod_epicloot_me_icyweight_name": "Ledová tíha", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Zvýšit veškeré jedovaté poškození", + "mod_epicloot_me_increasedamageduringdaytime_name": "Zvýšit poškození ve dne", + "mod_epicloot_me_increasedamageduringnighttime_name": "Zvýšit poškození v noci", + "mod_epicloot_me_increaseeitr_name": "Zvýšit eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Zvýšit poškození při sklizni", + "mod_epicloot_me_increaseharvestxpgain_name": "Zvýšit XP ze sklizně", + "mod_epicloot_me_increasehealth_name": "Zvýšit zdraví", + "mod_epicloot_me_increaseheatresistance_name": "Zvýšit odolnost proti horku", + "mod_epicloot_me_increasemeleeskills_name": "Zvýšit dovednosti boje zblízka", + "mod_epicloot_me_increaseminingdrop_name": "Zvýšit výtěžek z těžby", + "mod_epicloot_me_increaserangedskills_name": "Zvýšit dovednosti boje na dálku", + "mod_epicloot_me_increasestamina_name": "Zvýšit výdrž", + "mod_epicloot_me_increasetreedrop_name": "Zvýšit výtěžek ze dřeva", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Zvýšit XP z pohybového postihu", + "mod_epicloot_me_inspiration_name": "Inspirace", + "mod_epicloot_me_killsreducenextbloodcost_name": "Zabití snižují další krvavé náklady", + "mod_epicloot_me_kindling_name": "Podpal", + "mod_epicloot_me_lifegainonblock_name": "Zisk života při bloku", + "mod_epicloot_me_lifegainonhit_name": "Zisk života při zásahu", + "mod_epicloot_me_luck_name": "Štěstí", + "mod_epicloot_me_luckwhilefishing_name": "Štěstí při rybaření", + "mod_epicloot_me_luckyblock_name": "Šťastný blok", + "mod_epicloot_me_luckycraft_name": "Šťastné řemeslo", + "mod_epicloot_me_luckyloot_name": "Šťastná kořist", + "mod_epicloot_me_meteorsummoner_name": "Přivolávač meteorů", + "mod_epicloot_me_modifyattackeitruse_name": "Upravit spotřebu eitru při útoku", + "mod_epicloot_me_modifyattackhealthuse_name": "Upravit spotřebu zdraví při útoku", + "mod_epicloot_me_modifyattackstaminause_name": "Upravit spotřebu výdrže při útoku", + "mod_epicloot_me_modifydrawstaminause_name": "Upravit spotřebu výdrže při napínání", + "mod_epicloot_me_modifyeitrregen_name": "Upravit regeneraci eitru", + "mod_epicloot_me_modifyhealthregen_name": "Upravit regeneraci zdraví", + "mod_epicloot_me_modifyjumpstaminause_name": "Upravit spotřebu výdrže při skoku", + "mod_epicloot_me_modifymagicfirerate_name": "Upravit magickou kadenci", + "mod_epicloot_me_modifynoise_name": "Upravit hluk", + "mod_epicloot_me_modifysprintstaminause_name": "Upravit spotřebu výdrže při sprintu", + "mod_epicloot_me_modifystaminaregen_name": "Upravit regeneraci výdrže", + "mod_epicloot_me_necroticfire_name": "Nekrotický oheň", + "mod_epicloot_me_nightblocker_name": "Noční blokátor", + "mod_epicloot_me_nightcarryweight_name": "Noční nosnost", + "mod_epicloot_me_nightstaminaregenincrease_name": "Zvýšená noční regenerace výdrže", + "mod_epicloot_me_offsetattack_name": "Posunutý útok", + "mod_epicloot_me_percenteitr_name": "Procento eitru", + "mod_epicloot_me_percenthealth_name": "Procento zdraví", + "mod_epicloot_me_percentstamina_name": "Procento výdrže", + "mod_epicloot_me_perfectdodge_name": "Dokonalý úhyb", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Dokonalý úhyb dává eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Dokonalý úhyb dává rychlost", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Dokonalý úhyb dává výdrž", + "mod_epicloot_me_phystofire_name": "Fyzické na oheň", + "mod_epicloot_me_phystofireonblock_name": "Fyzické na oheň při bloku", + "mod_epicloot_me_phystofrost_name": "Fyzické na mráz", + "mod_epicloot_me_phystofrostonblock_name": "Fyzické na mráz při bloku", + "mod_epicloot_me_phystolightning_name": "Fyzické na blesk", + "mod_epicloot_me_phystolightningonblock_name": "Fyzické na blesk při bloku", + "mod_epicloot_me_phystopoison_name": "Fyzické na jed", + "mod_epicloot_me_phystopoisononblock_name": "Fyzické na jed při bloku", + "mod_epicloot_me_poisontotruedamage_name": "Jed na čisté poškození", + "mod_epicloot_me_potionefficacy_name": "Účinnost lektvarů", + "mod_epicloot_me_reducearmorincreasedamage_name": "Snížit zbroj, zvýšit poškození", + "mod_epicloot_me_reduceeitrcost_name": "Snížit náklady eitru", + "mod_epicloot_me_reducefalldamage_name": "Snížit poškození pádem", + "mod_epicloot_me_reducefishingstaminacost_name": "Snížit náklady výdrže při rybaření", + "mod_epicloot_me_reflectdamage_name": "Odrážet poškození", + "mod_epicloot_me_restinghealthregen_name": "Regenerace zdraví při odpočinku", + "mod_epicloot_me_riches_name": "Bohatství", + "mod_epicloot_me_rollcleanse_name": "Kotoul očišťuje", + "mod_epicloot_me_runningonempty_name": "Na rezervě", + "mod_epicloot_me_sailingspeed_name": "Rychlost plavby", + "mod_epicloot_me_shockingcharge_name": "Šokující náboj", + "mod_epicloot_me_staminagainonblock_name": "Zisk výdrže při bloku", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Zvýšení výdrže z pohybového postihu", + "mod_epicloot_me_staminaonkill_name": "Výdrž za zabití", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Bonus k regeneraci výdrže z neseného nákladu", + "mod_epicloot_me_stormfury_name": "Zuřivost bouře", + "mod_epicloot_me_stormrider_name": "Jezdec bouře", + "mod_epicloot_me_strikecauseslightning_name": "Údery přivolávají blesk", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Přivolat netopýra při aktivaci adrenalinu", + "mod_epicloot_me_trailblazer_name": "Průkopník", + "mod_epicloot_me_travellight_name": "Cestovat nalehko", + "mod_epicloot_me_useadrenalineasstamina_name": "Používat adrenalin jako výdrž", + "mod_epicloot_me_warding_name": "Ochrana", + "mod_epicloot_me_warmth_name": "Teplo", + "mod_epicloot_shardslot_meleeweapon": "Zbraň na blízko", + "mod_epicloot_shardslot_rangedweapon": "Zbraň na dálku", + "mod_epicloot_shardslot_magicweapon": "Magická zbraň", + "mod_epicloot_shardslot_shield": "Štít", + "mod_epicloot_shardslot_armor": "Zbroj", + "mod_epicloot_shardslot_swords": "Meč", + "mod_epicloot_shardslot_axes": "Sekera", + "mod_epicloot_shardslot_twohandaxes": "Bojová sekera", + "mod_epicloot_shardslot_knives": "Nůž", + "mod_epicloot_shardslot_fists": "Pěstní zbraň", + "mod_epicloot_shardslot_clubs": "Kyj", + "mod_epicloot_shardslot_sledges": "Perlík", + "mod_epicloot_shardslot_polearms": "Dřevcová zbraň", + "mod_epicloot_shardslot_spears": "Kopí", + "mod_epicloot_shardslot_pickaxes": "Krumpáč", + "mod_epicloot_shardslot_tools": "Nástroj", + "mod_epicloot_shardslot_torches": "Pochodeň", + "mod_epicloot_shardslot_bows": "Luk", + "mod_epicloot_shardslot_staffs": "Hůl", + "mod_epicloot_shardslot_bucklers": "Puklíř", + "mod_epicloot_shardslot_roundshields": "Kulatý štít", + "mod_epicloot_shardslot_towershields": "Pavéza", + "mod_epicloot_shardslot_head": "Přilba", + "mod_epicloot_shardslot_chest": "Hrudní zbroj", + "mod_epicloot_shardslot_legs": "Nohavice", + "mod_epicloot_shardslot_shoulders": "Plášť", + "mod_epicloot_shardslot_trinket": "Ozdoba", + "mod_epicloot_shardslot_utility": "Pomůcka", + "mod_epicloot_shard_Black": "Černý", + "mod_epicloot_shard_Cyan": "Azurový", + "mod_epicloot_shard_Green": "Zelený", + "mod_epicloot_shard_Orange": "Oranžový", + "mod_epicloot_shard_Pink": "Růžový", + "mod_epicloot_shard_Purple": "Fialový", + "mod_epicloot_shard_Red": "Červený", + "mod_epicloot_shard_White": "Bílý", + "mod_epicloot_shard_Yellow": "Žlutý", + "mod_epicloot_shard_DarkGreen": "Tmavě zelený", + "mod_epicloot_shard_DarkPurple": "Tmavě fialový", + "mod_epicloot_shard_DarkRed": "Tmavě červený", + "mod_epicloot_shard_DarkBlue": "Tmavě modrý", + "mod_epicloot_shard_Golden": "Zlatý", + "mod_epicloot_shard_Grey": "Šedý", + "mod_epicloot_shard_LightBlue": "Světle modrý", + "mod_epicloot_shard_LightGreen": "Světle zelený", + "mod_epicloot_shard_Peach": "Broskvový", + "mod_epicloot_shard_Firewalker": "Chodec v ohni", + "mod_epicloot_shard_Stormcaller": "Přivolávač bouří", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Stařešina", + "mod_epicloot_shard_Bonemass": "Kostěná hmota", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Královna", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Získáš {0} adrenalinu při utrpění poškození", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Získáš {0} adrenalinu pokaždé, když utrpíš poškození.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalin jako výdrž: {0} % účinnost", + "mod_epicloot_me_useadrenalineasstamina_desc": "Když dochází výdrž, adrenalin se přeměňuje na výdrž s {0}% účinností, přičemž lze spotřebovat celou zásobu adrenalinu.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Získáš adrenalin: {0} % spotřebovaného eitru", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Získáš adrenalin ve výši {0} % eitru, který spotřebuješ.", + "mod_epicloot_me_burningadrenaline_display": "Získáš adrenalin: {0} % ohnivého poškození", + "mod_epicloot_me_burningadrenaline_desc": "Získáš adrenalin ve výši {0} % ohnivého poškození, které způsobíš.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Získáš {0} adrenalinu při sklizni", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Získáš {0} adrenalinu pokaždé, když udeříš do stromu nebo kamene.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Přivolej netopýra při plném adrenalinu", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Když se tvůj adrenalin naplní, přivoláš netopýra, který za tebe bojuje.", + "mod_epicloot_me_adrenalinefrostwave_display": "Mrazivá vlna: zpomalí nepřátele do {1} m na {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Když se tvůj adrenalin naplní, mrazivá vlna zchladí každého nepřítele do {1} metrů a zpomalí ho na {0} sekund.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Získáš {0} adrenalinu každých {1} s za každého otráveného nepřítele poblíž (klesající)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Každých {1} sekund získáš {0} adrenalinu za každého nepřítele do {2} m trpícího tvým jedem, s klesajícím výnosem za každého dalšího nepřítele.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Získáš adrenalin: {0} % obětovaného zdraví", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Získáš adrenalin ve výši {0} % zdraví, které vynaložíš na náklady krvavé magie.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalinu každých {1} s v bouřích, žádný úbytek adrenalinu", + "mod_epicloot_me_stormfury_desc": "Každých {1} sekund, kdy zuří bouře, získáš {0} adrenalinu. Tvůj adrenalin neubývá, dokud bouře trvá.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Příval adrenalinu: +{0} % regenerace zdraví na {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Když se tvůj adrenalin naplní, získáš +{0} % regenerace zdraví na {1} sekund. Opětovné naplnění efekt obnoví, místo aby ho vrstvilo.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % obnovy Síly Zapomenutých při plném adrenalinu", + "mod_epicloot_me_adrenalinecharge_desc": "Když se tvůj adrenalin naplní, zbývající doba obnovy tvé Síly Zapomenutých se sníží o {0} %.", + "mod_epicloot_me_staminaonkill_display": "Obnoví {0} % výdrže za zabití", + "mod_epicloot_me_staminaonkill_desc": "Obnoví {0} % maximální výdrže pokaždé, když zabiješ nepřítele.", + "mod_epicloot_me_heartyeitr_display": "+{0} % max. zdraví jako max. eitr", + "mod_epicloot_me_heartyeitr_desc": "Tvá životní síla živí tvou magii: zvyšuje maximální eitr o {0} % tvého maximálního zdraví.", + "mod_epicloot_me_energeticeitr_display": "+{0} % max. výdrže jako max. eitr", + "mod_epicloot_me_energeticeitr_desc": "Tvá energie živí tvou magii: zvyšuje maximální eitr o {0} % tvé maximální výdrže.", + "mod_epicloot_me_burningspeed_display": "+{0} % rychlosti pohybu, když hoříš", + "mod_epicloot_me_burningspeed_desc": "Pohybuj se o {0} % rychleji, dokud jsi v plamenech.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Dokonalý úhyb: obratnost úhybu (+{0} % rychlosti, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Dokonalý úhyb udělí Obratnost úhybu: +{0} % rychlosti pohybu na 1 sekundu.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % nosnosti v noci", + "mod_epicloot_me_nightcarryweight_desc": "Zvyšuje maximální nosnost o {0} % během noci.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % rychlosti plavby ve dne", + "mod_epicloot_me_daysailingspeed_desc": "Zvyšuje rychlost plavby tvé lodi o {0} % během dne.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Až {0} % zbroje z těžké výbavy", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Zbroj se škáluje s rychlostním postihem tvé výbavy, až do +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} základního bloku za každé 1 % rychlostního postihu výbavy", + "mod_epicloot_me_anchoredblock_desc": "Přidává {0} základního bloku za každé 1 % postihu k rychlosti pohybu z tvé výbavy. Bonus není ovlivněn výslovnými zdroji rychlosti, jako jsou lektvary, stavové efekty a magické efekty.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % nákladů eitru", + "mod_epicloot_me_reduceeitrcost_desc": "Snižuje všechny náklady eitru o {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % výdrže při rybaření", + "mod_epicloot_me_reducefishingstaminacost_desc": "Snižuje náklady výdrže při rybaření o {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % zbroje, +{0} % poškození", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Snižuje tvou zbroj o {0} %, ale zvyšuje poškození zbraně o {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % max. zdraví, +{0} % krádeže života", + "mod_epicloot_me_blooddrinker_desc": "Snižuje tvé maximální zdraví o {1} % (nejméně 10) a léčí tě o {0} % způsobeného poškození.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % jedu jako nejslabší typ poškození cíle", + "mod_epicloot_me_poisontotruedamage_desc": "Převádí {0} % tvého jedovatého poškození na typ poškození, vůči kterému je cíl nejméně odolný.", + "mod_epicloot_me_icyweight_display": "+Až {0} % mrazivého poškození z těžké výbavy", + "mod_epicloot_me_icyweight_desc": "Přidává mrazivé poškození škálující se s rychlostním postihem tvé výbavy, až do +{0} % poškození zbraně.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Získáš eitr: {0} % obětovaného zdraví", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Získáš eitr ve výši {0} % zdraví, které vynaložíš na náklady krvavé magie.", + "mod_epicloot_me_luckycraft_display": "{0} % šance ušetřit každou surovinu", + "mod_epicloot_me_luckycraft_desc": "Při výrobě má každá potřebná surovina {0}% šanci, že nebude spotřebována.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % šance přivolat blesk", + "mod_epicloot_me_strikecauseslightning_desc": "Tvé zásahy mají {0}% šanci svolat na cíl úder blesku.", + "mod_epicloot_me_conduit_display": "Vodič: obnoví {0} eitru za každých {1} způsobeného bleskového poškození", + "mod_epicloot_me_conduit_desc": "Obnoví {0} eitru za každých {1} bleskového poškození, které způsobíš.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % regenerace zdraví, když jsi odpočatý", + "mod_epicloot_me_restinghealthregen_desc": "Zvyšuje regeneraci zdraví o {0} %, dokud jsi Odpočatý.", + "mod_epicloot_me_travellight_display": "+{0} % rychlosti pohybu, -{1} nosnosti", + "mod_epicloot_me_travellight_desc": "Cestuj nalehko: pohybuj se o {0} % rychleji, ale tvá maximální nosnost se sníží o {1}.", + "mod_epicloot_me_batteringram_display": "Beranidlo: drtivé poškození z váhy", + "mod_epicloot_me_batteringram_desc": "Naběhnutí do nepřátel způsobuje drtivé poškození podle tvé rychlosti a neseného nákladu (škálováno {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} nosnosti za každou úroveň Odpočatosti", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Dokud jsi Odpočatý, tvá maximální nosnost roste o {0} za každou úroveň pohodlí tvé Odpočatosti.", + "mod_epicloot_me_perfectdodge_display": "Dokonalý úhyb: +{0} % regenerace výdrže za vrstvu (max. {1})", + "mod_epicloot_me_perfectdodge_desc": "Dokonalý úhyb udělí Setrvačnost úhybu: +{0} % regenerace výdrže na 10 sekund, vrství se až {1}krát. Každý dokonalý úhyb obnoví dobu trvání.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Dokonalý úhyb obnoví {0} % zdraví", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Obnoví {0} % maximálního zdraví při dokonalém úhybu.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Dokonalý úhyb obnoví {0} % výdrže", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Obnoví {0} % maximální výdrže při dokonalém úhybu.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Dokonalý úhyb obnoví {0} % eitru", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Obnoví {0} % maximálního eitru při dokonalém úhybu.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % nákladů výdrže na úhyb", + "mod_epicloot_me_decreasedodgecost_desc": "Snižuje náklady výdrže úhybových kotoulů o {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % poškození v noci", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % poškození zbraně, když je noc.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % regenerace výdrže v noci", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % regenerace výdrže, když je noc.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % utrpěného poškození v noci", + "mod_epicloot_me_damagereductionatnight_desc": "Snižuje příchozí poškození o {0} %, když je noc.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % poškození za denního světla", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % poškození zbraně, když je den.", + "mod_epicloot_me_daydiscovery_display": "+{0} % poloměru průzkumu za denního světla", + "mod_epicloot_me_daydiscovery_desc": "Rozšiřuje tvůj poloměr objevování mapy o {0} %, když je den.", + "mod_epicloot_me_dayarmor_display": "+{0} % zbroje za denního světla", + "mod_epicloot_me_dayarmor_desc": "+{0} % zbroje, když je den.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % regenerace výdrže za denního světla", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % regenerace výdrže, když je den.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % regenerace zdraví za denního světla", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % regenerace zdraví, když je den.", + "mod_epicloot_me_percenthealth_display": "+{0} % max. zdraví", + "mod_epicloot_me_percenthealth_desc": "Zvyšuje maximální zdraví o {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % max. výdrže", + "mod_epicloot_me_percentstamina_desc": "Zvyšuje maximální výdrž o {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % max. eitru", + "mod_epicloot_me_percenteitr_desc": "Zvyšuje maximální eitr o {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Léčí {0} za každých {1} způsobeného poškození", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Léčí {0} zdraví za každých {1} poškození, které způsobíš touto zbraní.", + "mod_epicloot_me_healthoneitruse_display": "Léčí {0} za každých {1} spotřebovaného eitru", + "mod_epicloot_me_healthoneitruse_desc": "Léčí {0} zdraví za každých {1} eitru, které spotřebuješ touto zbraní.", + "mod_epicloot_me_lifegainonhit_display": "Léčí {0:0.#} při zásahu", + "mod_epicloot_me_lifegainonhit_desc": "Léčí {0:0.#} zdraví pokaždé, když zasáhneš nepřítele touto zbraní.", + "mod_epicloot_me_phystofire_display": "Převádí {0} % příchozího fyzického poškození na oheň", + "mod_epicloot_me_phystofire_desc": "Přesouvá {0} % příchozího fyzického poškození na oheň před odolnostmi.", + "mod_epicloot_me_phystofrost_display": "Převádí {0} % příchozího fyzického poškození na mráz", + "mod_epicloot_me_phystofrost_desc": "Přesouvá {0} % příchozího fyzického poškození na mráz před odolnostmi.", + "mod_epicloot_me_phystopoison_display": "Převádí {0} % příchozího fyzického poškození na jed", + "mod_epicloot_me_phystopoison_desc": "Přesouvá {0} % příchozího fyzického poškození na jed před odolnostmi.", + "mod_epicloot_me_phystolightning_display": "Převádí {0} % příchozího fyzického poškození na blesk", + "mod_epicloot_me_phystolightning_desc": "Přesouvá {0} % příchozího fyzického poškození na blesk před odolnostmi.", + "mod_epicloot_me_phystofireonblock_display": "Převádí {0} % příchozího fyzického poškození na oheň při bloku", + "mod_epicloot_me_phystofireonblock_desc": "Přesouvá {0} % příchozího fyzického poškození na oheň před odolnostmi při bloku", + "mod_epicloot_me_phystofrostonblock_display": "Převádí {0} % příchozího fyzického poškození na mráz při bloku", + "mod_epicloot_me_phystofrostonblock_desc": "Přesouvá {0} % příchozího fyzického poškození na mráz před odolnostmi při bloku.", + "mod_epicloot_me_phystopoisononblock_display": "Převádí {0} % příchozího fyzického poškození na jed při bloku", + "mod_epicloot_me_phystopoisononblock_desc": "Přesouvá {0} % příchozího fyzického poškození na jed před odolnostmi při bloku.", + "mod_epicloot_me_phystolightningonblock_display": "Převádí {0} % příchozího fyzického poškození na blesk při bloku", + "mod_epicloot_me_phystolightningonblock_desc": "Přesouvá {0} % příchozího fyzického poškození na blesk před odolnostmi při bloku.", + "mod_epicloot_me_lifegainonblock_display": "Léčí {0} hp při bloku", + "mod_epicloot_me_lifegainonblock_desc": "Léčí {0} zdraví při bloku", + "mod_epicloot_me_staminagainonblock_display": "Získáš {0} výdrže při bloku", + "mod_epicloot_me_staminagainonblock_desc": "Získáš {0} výdrže při bloku.", + "mod_epicloot_me_eitrgainonblock_display": "Získáš {0} eitru při bloku", + "mod_epicloot_me_eitrgainonblock_desc": "Získáš {0} eitru při bloku.", + "mod_epicloot_me_staggeronblock_display": "{0} % šance vyvést nepřítele z rovnováhy při bloku", + "mod_epicloot_me_staggeronblock_desc": "{0} % šance vyvést nepřítele z rovnováhy při bloku", + "mod_epicloot_me_dayblocker_display": "Získáš {0} % XP blokování během dne", + "mod_epicloot_me_dayblocker_desc": "Získáš o {0} % více zkušeností za blokování během dne.", + "mod_epicloot_me_nightblocker_display": "Získáš {0} % XP blokování během noci", + "mod_epicloot_me_nightblocker_desc": "Získáš o {0} % více zkušeností za blokování během noci.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Převádí {0} % fyzického poškození zbraně na blesk", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Přesouvá {0} % fyzického poškození této zbraně na blesk.", + "mod_epicloot_me_eitrimbueattack_display": "Prosycení eitrem: +{0} % fyzického poškození jako duchovní", + "mod_epicloot_me_eitrimbueattack_desc": "Spotřebuj eitr a přidej duchovní poškození ve výši {0} % fyzického poškození zásahu.", + "mod_epicloot_me_staminareturnfromeitr_display": "Vrací {0} % spotřebovaného eitru jako výdrž", + "mod_epicloot_me_staminareturnfromeitr_desc": "Obnoví výdrž ve výši {0} % eitru, který spotřebuješ.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Plať {0} % nákladů eitru výdrží", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Plať {0} % každého nákladu eitru místo toho výdrží.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Plať {0} % krvavých nákladů eitrem", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Plať {0} % zdravotních nákladů krvavé magie nejprve eitrem.", + "mod_epicloot_me_runningonempty_display": "Druhý dech: {0} % max. zdraví", + "mod_epicloot_me_runningonempty_desc": "Když dojde výdrž, spálíš až {0} % svého maximálního zdraví za stejné množství výdrže. 30sekundová obnova.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Max. výdrž z {0} % max. eitru", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Zvyšuje maximální výdrž o {0} % tvého maximálního eitru.", + "mod_epicloot_me_eitrshield_display": "Pohlcuje {0} % zásahů eitrem", + "mod_epicloot_me_eitrshield_desc": "Spotřebuj eitr a pohlť {0} % příchozího zásahu.", + "mod_epicloot_me_coinplated_display": "Pokrytý mincemi: pohlcuje zásahy mincemi ({0} na minci)", + "mod_epicloot_me_coinplated_desc": "Vyhraď až {1} % svých mincí na každý příchozí zásah a pohlť {0} poškození za každou utracenou minci. Utratí se jen mince skutečně potřebné, takže malé zásahy stojí málo.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Až {0} % poškození podle zátěže batohu", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Poškození zbraně se škáluje podle toho, jak naložený je tvůj batoh, až do +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Až {0} % regenerace výdrže podle zátěže batohu", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Regenerace výdrže se škáluje podle toho, jak naložený je tvůj batoh, až do +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Max. výdrž z {0} % max. zdraví", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Zvyšuje maximální výdrž o {0} % tvého maximálního zdraví.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Až {0} % poškození z těžké výbavy", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Poškození zbraně se škáluje s rychlostním postihem tvé výbavy, až do +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Až {0} % XP dovedností z těžké výbavy", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "XP dovedností se škáluje s rychlostním postihem tvé výbavy, až do +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Až {0} % nosnosti z těžké výbavy", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Maximální nosnost se škáluje s rychlostním postihem tvé výbavy, až do +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Až {0} % max. výdrže z těžké výbavy", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Maximální výdrž se škáluje s rychlostním postihem tvé výbavy, až do +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % poškození při sklizni", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % poškození při kácení a těžbě.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP sběračských dovedností", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP za Dřevorubectví a Krumpáče.", + "mod_epicloot_me_bountifulharvest_display": "Bohatá sklizeň: {0} % bonusového výnosu", + "mod_epicloot_me_bountifulharvest_desc": "{0} % šance získat při sklizni předmět navíc.", + "mod_epicloot_me_wager_display": "Sázka: vsaď {0} mincí za +{1} poškození, vráceno při zabití", + "mod_epicloot_me_wager_desc": "Každý zásah vsadí {0} mincí a přidá {1} pevného poškození. Zabij cíl a sázka se plně vrátí; nech ho naživu a mince jsou ztraceny. Nedělá nic, pokud na sázku nemáš.", + "mod_epicloot_me_mercenary_display": "Žoldnéř: utrať {1} + {2} % mincí za +{3} % poškození, +{0} % za každých 1000 utracených", + "mod_epicloot_me_mercenary_desc": "Každý zásah utratí {1} mincí plus {2} % tvého měšce a způsobí +{3} % poškození plus dalších +{0} % za každých 1000 utracených mincí. Bonusové poškození nad +{4} % podléhá prudce klesajícím výnosům a blíží se stropu +{5} %. Nedělá nic, pokud nemůžeš zaplatit.", + "mod_epicloot_me_luckwhilefishing_display": "Šťastné rybaření: {0} % bonusového úlovku a pokladů", + "mod_epicloot_me_luckwhilefishing_desc": "Při rybaření {0} % šance vytáhnout rybu navíc ({1} % z nich přinese trojitý úlovek) a samostatná {0}% šance zaháknout bonusový poklad. Vyšší hodnoty dosáhnou na bohatší nálezy a přestanou vytahovat brak.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % šance na dvojité poškození", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % šance, že zásah způsobí dvojnásobné poškození.", + "mod_epicloot_me_inspiration_display": "Inspirace: {1} % šance na +{0} XP dovednosti", + "mod_epicloot_me_inspiration_desc": "Každý kousek získaných zkušeností nese {1}% šanci, že tě inspiruje, a udělí {0} bonusových zkušeností náhodné dovednosti, kterou už máš vytrénovanou nad úroveň 2. Tvé nejslabší dovednosti jsou vybírány mnohem častěji a jediný záblesk inspirace může dovednost posunout o více než jednu úroveň.", + "mod_epicloot_me_luckyblock_display": "Šťastný blok: {0} % šance vyvést z rovnováhy", + "mod_epicloot_me_luckyblock_desc": "Každý blok má {0}% šanci okamžitě vyvést útočníka z rovnováhy, jako bys parádoval. Nepřátelé, které blok nemůže vyvést z rovnováhy, nejsou ovlivněni.", + "mod_epicloot_me_luckyloot_display": "Šťastná kořist: {0} % šance na {1}× kořist", + "mod_epicloot_me_luckyloot_desc": "Každý tvor zabitý poblíž má {0}% šanci upustit {1}× svou obvyklou kořist a hodit {2}-{3} hodů navíc na své tabulce magických předmětů. Trofeje a odměny na hráče se nikdy nenásobí.", + "mod_epicloot_msg_inspiration": "Inspirace!", + "mod_epicloot_me_sailingspeed_display": "+{0} % rychlosti plavby", + "mod_epicloot_me_sailingspeed_desc": "+{0} % plachetní rychlosti lodi, když jsi na palubě.", + "mod_epicloot_me_potionefficacy_display": "+{0} % trvání lektvarů", + "mod_epicloot_me_potionefficacy_desc": "Vypité lektvary a medoviny vydrží o {0} % déle.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} k dovednostem boje zblízka", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} ke všem dovednostem zbraní na blízko.", + "mod_epicloot_me_increaserangedskills_display": "+{0} k dovednostem boje na dálku", + "mod_epicloot_me_increaserangedskills_desc": "+{0} ke všem dovednostem zbraní na dálku.", + "mod_epicloot_me_blockasdodgeasblock_display": "Přidává +{1} dovednosti blokování a +{2} dovednosti úhybu", + "mod_epicloot_me_blockasdodgeasblock_desc": "Přidává +{0} % dovednosti blokování jako dovednost úhybu a +{0} % dovednosti úhybu jako dovednost blokování. Tento bonus se zaokrouhluje dolů na celá čísla", + "mod_epicloot_me_burdenedblock_display": "Přidává +{0} základního bloku za každých 50 zátěže nad 300", + "mod_epicloot_me_burdenedblock_desc": "Přidává +{0} základního bloku za každých 50 zátěže nad 300", + "mod_epicloot_me_warding_display": "Blok: pohlcuje fyzické poškození výdrží, až do {0} % maxima", + "mod_epicloot_me_warding_desc": "Umožňuje použít {0} % maximální výdrže při bloku ke zmírnění veškerého fyzického poškození (bodné, drtivé, sečné) z blokovaných útoků. Toto zmírnění se počítá po bloku a před výpočty odolností a zbroje. Spotřebuje výdrž rovnou zmírněnému poškození", + "mod_epicloot_me_elementalwarding_display": "Blok: pohlcuje živelné poškození eitrem, až do {0} % maxima", + "mod_epicloot_me_elementalwarding_desc": "Umožňuje použít {0} % maximálního eitru při bloku ke zmírnění veškerého živelného poškození (oheň, mráz, blesk) z blokovaných útoků. Toto zmírnění se počítá po bloku a před výpočty odolností a zbroje. Spotřebuje eitr rovný zmírněnému poškození", + "mod_epicloot_me_bloodstaggerblock_display": "Spotřebuje 5 % max. HP na blok. Snižuje poškození vyvedení z rovnováhy z blokovaných zásahů o {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Spotřebuje 5 % max. HP na blok. Snižuje poškození vyvedení z rovnováhy z blokovaných zásahů o {0} %. Tento efekt je aktivní po celou dobu trvání bloku", + "mod_epicloot_me_bloodbaseblock_display": "Zvednutí gardy stojí 5 % max. HP. Přidává {0} k tvému základnímu bloku", + "mod_epicloot_me_bloodbaseblock_desc": "Způsobí ti 5 % max. HP jako čisté poškození pokaždé, když zvedneš gardu. Účtuje se jednou za blok, ne za každý blokovaný zásah. Přidává {0} k tvému základnímu bloku.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Přidává +{1} dovednosti blokování", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Přidává +{0} % dovedností dřevorubectví a krumpáčů po všech modifikátorech jako dovednost blokování. Tento bonus se zaokrouhluje dolů na celá čísla", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % jedovatého poškození", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % ke všemu jedovatému poškození, které způsobíš.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Zabití sníží další krvavé náklady o {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Každé zabití odloží {0}% slevu na tvé další náklady krvavé magie.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Až {0} % regenerace zdraví z krvavé magie", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Regenerace zdraví se škáluje s tvou dovedností Krvavá magie, až do +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % šance na kritický zásah za {1}× poškození", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % šance, že zásah bude kritický a způsobí dvojnásobné poškození.", + "mod_epicloot_me_bloodrage_display": "Krvavá zuřivost: +{0} % poškození za vrstvu (max. {1})", + "mod_epicloot_me_bloodrage_desc": "Utrpěné poškození tě uvede do zuřivosti: +{0} % poškození u každého útoku za vrstvu, vrství se až {1}krát během 10 sekund. Každý zásah, který utrpíš, obnoví dobu trvání.", + "mod_epicloot_me_trailblazer_display": "Hořící stopa: {0} ohně za tik", + "mod_epicloot_me_trailblazer_desc": "Při běhu zanechává hořící stopu, která způsobuje {0} ohnivého poškození za tik.", + "mod_epicloot_me_kindling_display": "Podpal: obnoví {0} výdrže za každých {1} utrpěného ohnivého poškození", + "mod_epicloot_me_kindling_desc": "Obnoví {0} výdrže za každých {1} ohnivého poškození, které utrpíš.", + "mod_epicloot_me_reducefalldamage_display": "-{0} poškození pádem", + "mod_epicloot_me_reducefalldamage_desc": "Snižuje utrpěné poškození pádem o pevných {0}.", + "mod_epicloot_me_rollcleanse_display": "Úhyb očistí {0} s efektů poškození v čase", + "mod_epicloot_me_rollcleanse_desc": "Každý úhybový kotoul odebere {0} sekund z tvých jedových a hořících efektů.", + "mod_epicloot_me_stormrider_display": "+{0} % rychlosti pohybu v bouřích", + "mod_epicloot_me_stormrider_desc": "+{0} % rychlosti pohybu, dokud zuří bouře.", + "mod_epicloot_me_shockingcharge_display": "Šokující náboj", + "mod_epicloot_me_shockingcharge_desc": "Tvé zásahy v boji hromadí náboje. Při plném náboji další zásah vypustí dopřednou bleskovou rázovou vlnu, která způsobí část poškození tvých předchozích zásahů.", + "mod_epicloot_me_forestsaid_display": "Pomoc lesa", + "mod_epicloot_me_forestsaid_desc": "Když jsi zasažen, vyrazí spoutávající kořeny a znehybní nepřátele poblíž.", + "mod_epicloot_me_corpserot_display": "Mrtvolný rozklad", + "mod_epicloot_me_corpserot_desc": "Nepřátelé, které zabiješ, mohou puknout v oblak jedu a otrávit protivníky poblíž.", + "mod_epicloot_me_icyretribution_display": "Ledová odplata", + "mod_epicloot_me_icyretribution_desc": "Když jsi zasažen, odpálíš kolem sebe mrazivou novu. Doba obnovy se škáluje se vzácností.", + "mod_epicloot_me_meteorsummoner_display": "Přivolávač meteorů: {0}× poškození zásahu", + "mod_epicloot_me_meteorsummoner_desc": "Každých {1} zásahů zbraní svolá tvůj další zásah na cíl ohnivý meteor, který způsobí {0}× poškození toho zásahu jako oheň.", + "mod_epicloot_me_everflow_display": "Věčný tok Královny", + "mod_epicloot_me_everflow_desc": "Zabití tvora udělí vrstvící se posílení, které zvyšuje regeneraci zdraví, výdrže a eitru.", + "mod_epicloot_me_necroticfire_display": "Nekrotický oheň", + "mod_epicloot_me_necroticfire_desc": "Odebere tvé zbrani veškeré fyzické poškození a přidá celou tuto hodnotu jako ohnivé i jedovaté poškození.", "mod_epicloot_circlet": "přilba", "mod_epicloot_belt": "pás", "mod_epicloot_remains": "zbytky", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Zakouzlování předmětu...", "mod_epicloot_enchant_effect": "efekt", "mod_epicloot_enchant_effects": "efekty", + "mod_epicloot_enchant_socket": "slot na střepy", + "mod_epicloot_enchant_sockets": "sloty na střepy", "mod_epicloot_runes": "Runy", "mod_epicloot_runemanagement": "Manipulace runami", "mod_epicloot_rune_filter": "Filtr...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Extrahovat runu", "mod_epicloot_rune_imbue": "Oživit runu", "mod_epicloot_rune_etch_warning": "Vytvoření runy umožňuje držet jednu kouzelnickou schopnost. Poté už není možné runu použít k dalšímu kouzlení.", - "mod_epicloot_rune_extract_warning": "Extrakce kouzelnické schopnosti zničí předmět, ale vytvoří runu s vybranou kouzelnickou schopností.", + "mod_epicloot_rune_extract_warning_keep": "Vytažení očarování vytvoří runu s vybraným očarováním. Předmět zůstane nedotčen.", + "mod_epicloot_rune_extract_warning_reduce": "Vytažení očarování jej odstraní z předmětu a vytvoří runu s vybraným očarováním.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Vytažení očarování jej odstraní z předmětu, sníží vzácnost předmětu a vytvoří runu s vybraným očarováním.", + "mod_epicloot_rune_extract_warning_destroy": "Vytažení očarování zničí předmět, ale vytvoří runu s vybraným očarováním.", "mod_epicloot_rune_imbue_warning": "Oživení runy ji aplikuje na předmět a přepíše vybranou kouzelnickou schopnost.", "mod_epicloot_rune_enchantment_selector": "Vyberte kouzelnickou schopnost", "mod_epicloot_rune_enchantment_overwrite_target": "Vyberte kouzelnickou schopnost k přepsání.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 odemčeno!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Vyberte funkci z levého seznamu pro zobrazení možností vylepšení.", - "mod_epicloot_featureinfo_sacrifice": "Obětování kouzelných předmětů a trofejí, které jsou zničeny a vytvoří se z nich očarovací materiály.\n\nPo vylepšení získáte šanci na získání dvojnásobného množství předmětů oproti běžné oběti.", + "mod_epicloot_featureinfo_sacrifice": "Obětuj magické předměty a trofeje jejich zničením a získej materiály na očarování.\n\nPo vylepšení získáš šanci obdržet dvojnásobek předmětů, které oběť běžně přinese.", "mod_epicloot_featureinfo_convertmaterials": "Vylepšení očarovacích materiálů na vyšší vzácnost, přeměna částic na očarovací materiály stejné vzácnosti a recyklace jiných materiálů z odpadu.\n\nPo vylepšení se zlepší poměr při vylepšování runových kamenů a jiných výrobních materiálů.", "mod_epicloot_featureinfo_enchant": "Vynaložení očarovacích materiálů pro přidání kouzelných efektů na nekouzelné vybavení. Vyžaduje runové kameny.\n\nPo vylepšení se zlepší šance na získání více kouzelných efektů na očarovaném předmětu.", "mod_epicloot_featureinfo_augment": "Vynaložení očarovacích materiálů pro znovunastavení jednotlivých kouzelných efektů na kouzelném vybavení.\n\nPo vylepšení získáte další možnosti při zvyšování úrovně a snížené náklady na více úprav.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Můžete cítit zlato\n(Ne, počkejte, jen Haldorovy truhly s poklady. Prokletý Loki!)", "mod_epicloot_item_andvaranaut_type": "trpasličí prsten", "mod_epicloot_se_paralyze": "Paralyzovat", + "mod_epicloot_se_shockingcharge": "Eikthyrův náboj", + "mod_epicloot_se_forestsaid": "Oddech lesa", + "mod_epicloot_se_corpserot": "Rozklad Kostěné hmoty", + "mod_epicloot_se_runningonempty": "Druhý dech", + "mod_epicloot_se_icyretribution": "Moderin chlad", + "mod_epicloot_se_meteorsummoner": "Yagluthův hněv", + "mod_epicloot_se_queeneverflow": "Věčný tok Královny", + "mod_epicloot_se_dodgeagility": "Obratnost úhybu", + "mod_epicloot_se_dodgeagility_speed": "Rychlost pohybu", + "mod_epicloot_se_dodgemomentum": "Setrvačnost úhybu", + "mod_epicloot_se_adrenalinesurge": "Příval adrenalinu", + "mod_epicloot_se_bloodrage": "Krvavá zuřivost", + "mod_epicloot_se_bloodrite": "Krvavý rituál", + "mod_epicloot_se_bloodrite_discount": "Další krvavé náklady", "mod_epicloot_se_bulwark": "Opevnění", "mod_epicloot_se_bulwark_tooltip": "Heimdallův odkaz vás chrání před veškerým poškozením!", "mod_epicloot_se_bulwark_startmessage": "Opevnění aktivováno", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaage!!", "mod_epicloot_itemtooltip_rarity": "Vzácnost", "mod_epicloot_itemtooltip_effects": "Efekty", + "mod_epicloot_adventure_spawnrelocated": "Tvá mapa byla překreslena – označená oblast byla obsazena.", "mod_epicloot_bounties_claimedmsg": "Odmena nárokována!", "mod_epicloot_bounties_completemsg": "Odmena poražena!", "mod_epicloot_bounties_locatingmsg": "Vyhledávání cíle odměny...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Odolnost proti jedům", "mod_epicloot_me_addspiritresistance_prefix1": "Klidný", "mod_epicloot_me_addspiritresistance_suffix1": "Odolnost proti duchům", - "mod_epicloot_me_addfireresistancepercentage_display": "Snížení poškození ohněm o {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Odolnost proti ohni {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Hráč snižuje veškeré poškození ohněm o +X%. Tento efekt se sčítá s ostatními efekty snižujícími poškození, které má hráč vybavené.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Hasící", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Odolnost proti ohni", - "mod_epicloot_me_addfrostresistancepercentage_display": "Snížení poškození mrazem o {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Odolnost proti mrazu {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Hráč snižuje veškeré poškození mrazem o +X%. Tento efekt neposkytuje ochranu před environmentálními efekty. Tento efekt se sčítá s ostatními efekty snižujícími poškození, které má hráč vybavené.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Izolační", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Odolnost proti mrazu", - "mod_epicloot_me_addlightningresistancepercentage_display": "Snížení poškození bleskem o {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Odolnost proti blesku {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Hráč snižuje veškeré poškození bleskem o +X%. Tento efekt se sčítá s ostatními efekty snižujícími poškození, které má hráč vybavené.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Zemědělský", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Odpověď na blesk", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Snížení otravy o {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Odolnost proti jedu {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Hráč snižuje veškeré škody z otravy o +X%. Tento efekt se sčítá s dalšími efekty snižujícími škody, které má hráč vybavené.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Léčení", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Odpověď na otravu", - "mod_epicloot_me_addspiritresistancepercentage_display": "Snížení duchovních škod o {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Duchovní odolnost {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Hráč snižuje veškeré duchovní škody o +X%. Tento efekt se sčítá s dalšími efekty snižujícími škody, které má hráč vybavené.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Klidný", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Odpověď na ducha", - "mod_epicloot_me_addelementalresistancepercentage_display": "Snížení elementálních škod o {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Živelná odolnost {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Hráč snižuje veškeré elementální škody (oheň, mráz, blesk, otrava) o X%. Tento efekt se sčítá s dalšími efekty snižujícími škody, které má hráč vybavené.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Ochrana", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Elementální odpověď", - "mod_epicloot_me_addbluntresistancepercentage_display": "Snížení tupých škod o {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Odolnost proti drtivému {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Hráč snižuje veškeré tupé škody o X%. Tento efekt se sčítá s dalšími efekty snižujícími škody, které má hráč vybavené.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Obranný", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Odpověď na tupou zbraň", - "mod_epicloot_me_addslashingresistancepercentage_display": "Snížení řezného poškození o {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Odolnost proti sečnému {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Hráč snižuje veškeré řezné poškození o X%. Tento efekt se sčítá s ostatními efekty snižování poškození, které má hráč vybavené.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Neprůstřelný", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Odpověď na řeznou zbraň", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Snížení proťávajícího poškození o {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Odolnost proti bodnému {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Hráč snižuje veškeré proťávající poškození o X%. Tento efekt se sčítá s ostatními efekty snižování poškození, které má hráč vybavené.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Neprostupný", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Odpověď na proťávající zbraň", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Snížení sekacího poškození o {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Odolnost proti kácení {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Hráč snižuje veškeré sekací poškození o X%. Tento efekt se sčítá s ostatními efekty snižování poškození, které má hráč vybavené.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Nerozseklý", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Odpověď na sekací zbraň", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Snížení fyzického poškození o {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fyzická odolnost {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Hráč snižuje veškeré fyzické poškození (tupý, řezný, proťávající) o X%. Tento efekt se sčítá s ostatními efekty snižování poškození, které má hráč vybavené.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Zpevnění", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fyzický odpor", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Převede 50% nákladů na eitr, zvyšuje poškození o +X%.", "mod_epicloot_me_spellsword_prefix1": "Kouzelnický meč", "mod_epicloot_me_spellsword_suffix1": "Kouzelnického meče", - "mod_epicloot_me_bulkup_display": "Hromadění +{0}", + "mod_epicloot_me_bulkup_display": "Objem: +{0}% max. HP, -{1}% regenerace", "mod_epicloot_me_bulkup_desc": "Převede část tvé regenerace na maximální zdraví.", "mod_epicloot_me_bulkup_prefix1": "Hromadění", "mod_epicloot_me_bulkup_suffix1": "Hromadění", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Provedení parry obnoví +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Tkání", "mod_epicloot_me_eitrweave_suffix1": "Tkání", - "mod_epicloot_me_dartingthoughts_display": "Prudké myšlenky +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Zvyšuje Eitr Regen o +X% a zároveň snižuje maximální Eitr o +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Prudké myšlenky: +{0}% regenerace eitru, -{1}% max. eitru", + "mod_epicloot_me_dartingthoughts_desc": "Zvyšuje regeneraci eitru o {0}% a zároveň snižuje maximální eitr o {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Likvidita", "mod_epicloot_me_dartingthoughts_suffix1": "Prudkých myšlenek", "mod_epicloot_me_headhunter_display": "Lovec hlav +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportace", "mod_epicloot_me_apportation_desc": "Teleportuje hráče k hoděné zbrani při zásahu nepřítele.", "mod_epicloot_me_apportation_display": "Aportace", + "mod_epicloot_me_adrenaline_rush": "Adrenalinový spěch", + "mod_epicloot_me_adrenaline_rush_desc": "Zvýšené poškození po dobu trvání účinku.", "mod_epicloot_set_me_bulwark": "Obranná zeď [Aktivováno]: Zabraňuje veškerému poškození po dobu 5 sekund. Doba do obnovení: 60 sekund.", "mod_epicloot_set_me_undying": "Nesmrtelný [Pasivní]: Při smrti získáte plné zdraví. Doba do obnovení: 20 minut.", "mod_epicloot_set_me_frostdamageaoe_display": "Melee útoky, které způsobují mrazivé poškození, způsobí dalších 50% zbraně jako mrazivé poškození v kuželu před útočníkem.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "ký", "mod_epicloot_Legendary": "Legendární", "mod_epicloot_Mythic": "Mystický", - "mod_epicloot_magic": "Kouzlo", - "mod_epicloot_rare": "Vzácný", - "mod_epicloot_epic": "ký", - "mod_epicloot_legendary": "Legendární", - "mod_epicloot_mythic": "Mystický", - "mod_epicloot_me_adrenaline_rush": "Adrenalinový spěch", - "mod_epicloot_me_adrenaline_rush_desc": "Zvýšené poškození po dobu trvání účinku.", "mod_epicloot_search_placeholder": "Hledat...", "mod_epicloot_no_active_adventures": "Žádná aktivní dobrodružství", "mod_epicloot_set_bonuses": "Bonusy za set", diff --git a/EpicLoot/localizations/Danish.json b/EpicLoot/localizations/Danish.json index 89b45e2d9..973fe86d1 100644 --- a/EpicLoot/localizations/Danish.json +++ b/EpicLoot/localizations/Danish.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Tak for at spille", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Vi håber, du nyder Epic loot! Epic loot vedligeholdes af et fællesskab af modders og dedikerede spillere, tak til alle, der har bidraget!", - "el_welcome_content_pt2": "Der er nogle store ændringer siden sidste gang, du spillede Epic Loot Uidentificerede genstande, Runer og konfigurationsforudindstillinger.", - "el_welcome_content_pt3": "Du kan opdage de første to funktioner, når du skrider gennem spillet. For at forbedre din oplevelse anbefales det at vælge en totalomformningskonfiguration nu (standardafbalanceret).", - "el_welcome_content_pt4": "Der er tre tilgængelige standardomformningskonfigurationer, som hver især giver en forskellig grad af kraft. Ved siden af hver er den forventede skade- og hp-bonus, du kan finde:\n - Minimal hp +(1 - 10), dmg +(1-6)% \n - Balanced hp +(1-18), dmg +(1-12)% \n - Legendary hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Meget har ændret sig, siden du sidst spillede Epic Loot: skårsten og hærdning.", + "el_welcome_content_pt3": "Skårsten falder i alle biomer og fra bosser. De kan sættes i genstande med skårpladser.\nHærdning er en tjeneste, Hildir tilbyder, og lader dig slå om værdien af en fortryllelse, du allerede har.", + "el_welcome_content_pt4": "For en bedre oplevelse anbefales det at vælge en revisionskonfiguration nu (balanceret som standard). Hver giver et forskelligt kraftniveau og en forskellig blanding af, hvad der falder. Ved siden af hver står den forventede skade- og hp-bonus:\n - Minimal hp +(1 - 10), skade +(1-6)% \n - Balanceret hp +(1-18), skade +(1-12)% \n - Legendarisk hp +(1-28), skade +(1-20)%\nAlt kan ændres senere i konfigurationen.", "el_join_discord_button": "Deltag i discord!", "el_patch_notes_button": "Se patchnotater", "el_overhaul_legendary": "Legendarisk", "el_overhaul_balanced": "Afbalanceret", "el_overhaul_minimal": "Minimal", - "mod_epicloot_craftingmaterial": "fremstilling materiale", + "el_menu_yes": "Ja", + "el_menu_no": "Nej", + "el_configupdate_title": "Epic Loot: forældede konfigurationer", + "el_configupdate_body": "Epic Loot er opdateret til version {0}. Konfigurationer, du ikke har ændret, blev opdateret automatisk, men disse har lokale ændringer og blev ladt urørte:\n\n{1}\n\nSå længe de afviger fra standardværdierne, får de hverken nyt indhold eller balanceændringer.\n\nVil du erstatte dem med de nye standardværdier? Dine nuværende filer sikkerhedskopieres først til BepInEx/config/EpicLoot/baseconfig-backup.\n\nVælger du Nej, beholder du dine versioner og bliver først spurgt igen, hvis disse konfigurationer ændres i en fremtidig opdatering.", + "mod_epicloot_itemtype_helmet": "Hjelm", + "mod_epicloot_itemtype_chest": "Brystplade", + "mod_epicloot_itemtype_legs": "Benskinner", + "mod_epicloot_itemtype_shoulder": "Kappe", + "mod_epicloot_itemtype_onehandedweapon": "Enhåndsvåben", + "mod_epicloot_itemtype_twohandedweapon": "Tohåndsvåben", + "mod_epicloot_itemtype_twohandedweaponleft": "Tohåndsvåben", + "mod_epicloot_itemtype_bow": "Bue", + "mod_epicloot_itemtype_shield": "Skjold", + "mod_epicloot_itemtype_torch": "Fakkel", + "mod_epicloot_itemtype_utility": "Hjælpemiddel", + "mod_epicloot_itemtype_trinket": "Smykke", "mod_epicloot_set": "Sæt", + "mod_epicloot_craftingmaterial": "fremstilling materiale", + "mod_epicloot_assets_shardstone": "Skårsten", + "mod_epicloot_assets_shardstone_introduce": "Denne skårsten ser ud til at passe i en plads. Brug Interager for at sætte skår i.", + "mod_epicloot_sockets": "Skårpladser", + "mod_epicloot_empty_socket": "Tom skårplads", + "mod_epicloot_detail_range": "Slaginterval", + "mod_epicloot_config_max": "Loft", + "mod_epicloot_config_maxresistance": "Maks. modstand", + "mod_epicloot_config_maxstacks": "Maks. stakke", + "mod_epicloot_config_chance": "Chance", + "mod_epicloot_config_damage": "Skademultiplikator", + "mod_epicloot_config_projectiles": "Projektilmultiplikator", + "mod_epicloot_config_accuracy": "Spredningsmultiplikator", + "mod_epicloot_config_costscale": "Angrebsomkostningsmultiplikator", + "mod_epicloot_config_coins": "Mønter", + "mod_epicloot_config_amber": "Rav", + "mod_epicloot_config_amberpearl": "Ravperle", + "mod_epicloot_config_ruby": "Rubin", + "mod_epicloot_config_silvernecklace": "Sølvhalskæde", + "mod_epicloot_config_flint": "Flint", + "mod_epicloot_config_serpentscale": "Søslangeskæl", + "mod_epicloot_config_triplechance": "Chance for tredobbelt fangst", + "mod_epicloot_config_secondspercent": "Sekunder pr. 1 %", + "mod_epicloot_config_procchance": "Udløsningschance", + "mod_epicloot_config_bonusrollsmin": "Min. bonusslag for bytte", + "mod_epicloot_config_bonusrollsmax": "Maks. bonusslag for bytte", + "mod_epicloot_me_modifylowhealth_config_max": "Maksimal tærskel for lavt helbred", + "mod_epicloot_me_riches_config_coins": "Møntværdi", + "mod_epicloot_me_riches_config_amber": "Ravværdi", + "mod_epicloot_me_riches_config_amberpearl": "Ravperleværdi", + "mod_epicloot_me_riches_config_ruby": "Rubinværdi", + "mod_epicloot_me_riches_config_silvernecklace": "Sølvhalskædeværdi", + "mod_epicloot_me_doublemagicshot_config_chance": "Chance for ekstra skud", + "mod_epicloot_me_triplebowshot_config_chance": "Chance for tredobbelt skud", + "mod_epicloot_press_socket": "Åbn skårpladser", + "mod_epicloot_socket_notmagic": "Der kan ikke sættes noget i denne genstand", + "mod_epicloot_socket_unavailable": "Denne genstands pladser kan ikke åbnes lige nu", + "mod_epicloot_socket_nofreeslot": "Ingen ledige pladser", + "mod_epicloot_socket_invalidinput": "Kun runesten eller skår med en effekt kan sættes i", + "mod_epicloot_socket_notallowed": "Dette skårs effekt kan ikke anvendes på denne type genstand", + "mod_epicloot_socket_conflict": "Er i konflikt med en eksisterende fortryllelse", + "mod_epicloot_socket_missingreq": "Denne genstand mangler en fortryllelse, som dette skår kræver", + "mod_epicloot_socket_raritynotallowed": "Dette skårs effekt kan ikke bruges ved denne genstands sjældenhed", + "mod_epicloot_socket_itemreq": "Denne genstand opfylder ikke kravene til dette skårs effekt", + "mod_epicloot_socket_generic": "Dette skår kan ikke sættes i denne genstand", + "mod_epicloot_socket_duplicate": "Den effekt er allerede sat i", + "mod_epicloot_socket_nostackbinary": "Dette skårs effekt kan ikke stables", + "mod_epicloot_socket_tip_stacked": "({0} % styrke)", + "mod_epicloot_socket_singlestackonly": "Del stakken først – der er kun plads til ét skår i en plads", + "mod_epicloot_socket_bosslimit": "Du kan kun bruge ét bosskår ad gangen", + "mod_epicloot_socket_uniquelimit": "Du kan kun bruge ét unikt skår ad gangen", + "mod_epicloot_socket_mustbreak": "Dette skal knuses for at blive fjernet – højreklik for at knuse", + "mod_epicloot_socket_permanent": "Dette sidder fast for altid og kan ikke fjernes", + "mod_epicloot_socket_break_title": "Knuse isat sten?", + "mod_epicloot_socket_break_body": "{0} knuses, og pladsen tømmes.\nStenen ødelægges – dette kan ikke fortrydes.", + "mod_epicloot_socket_tip_breakonly": "(knus for at fjerne)", + "mod_epicloot_socket_tip_permanent": "(permanent)", + "mod_epicloot_legendary_brokkrgift": "Legendarisk Brokkrs gave", + "mod_epicloot_mythic_brokkrgift": "Mytisk Brokkrs gave", + "mod_epicloot_slotchisel_introduce": "En overordentlig mægtig artefakt, der siges at indsætte en skårplads i enhver magisk genstand.", + "mod_epicloot_slotchisel_hint": "Træk den hen på en magisk genstand for at tilføje en skårplads", + "mod_epicloot_slotchisel_confirm_title": "Tilføj skårplads?", + "mod_epicloot_slotchisel_confirm_body": "{0}: skårpladser {1} → {2}.\nArtefakten forbruges uanset udfaldet.\nChance for succes: {3}%", + "mod_epicloot_slotchisel_success": "{0} fik {1} skårpladser.", + "mod_epicloot_slotchisel_failed": "Artefakten smuldrer til støv. Ingen skårplads blev tilføjet.", + "mod_epicloot_slotchisel_notmagic": "Kun magiske genstande kan få skårpladser", + "mod_epicloot_slotchisel_raritytoolow": "Denne artefakt er ikke mægtig nok til denne genstands sjældenhed", + "mod_epicloot_slotchisel_atmax": "Denne genstand har allerede så mange skårpladser, som dens sjældenhed tillader", + "mod_epicloot_slotchisel_hasslots": "Denne artefakt virker kun på genstande uden skårpladser", + "mod_epicloot_equip_bosslimit": "Du bærer allerede et bosskår", + "mod_epicloot_equip_uniquelimit": "Du bærer allerede et unikt skår", + "mod_epicloot_shard_ifsocketed": "Hvis isat", + "mod_epicloot_shard_noeffect": "Ingen effekt", + "mod_epicloot_shard_allslots": "Alle pladser", + "mod_epicloot_shard_bossexclusive": "Bosskår – der må kun bæres ét ad gangen", + "mod_epicloot_shard_uniqueexclusive": "Unikt skår – der må kun bæres ét ad gangen", + "mod_epicloot_shard_warn_breakonly": "Når det først er sat i, skal dette skår knuses for at blive fjernet", + "mod_epicloot_shard_warn_permanent": "Når det først er sat i, kan dette skår ikke fjernes", + "mod_epicloot_shardstones_title": "Skårsten", + "mod_epicloot_shardstones_rarities": "Tilgængelig ved", + "mod_epicloot_shardstones_none": "Der er ikke konfigureret nogen skårsten.", + "mod_epicloot_shardcategory_core": "Kerne", + "mod_epicloot_shardcategory_dark": "Mørke", + "mod_epicloot_shardcategory_light": "Lys", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unik", + "mod_epicloot_me_addblockingskill_name": "Tilføj blokeringsfærdighed", + "mod_epicloot_me_addbloodmagicskill_name": "Tilføj blodmagifærdighed", + "mod_epicloot_me_addbluntdamage_name": "Tilføj stump skade", + "mod_epicloot_me_addcarryweight_name": "Tilføj bærevægt", + "mod_epicloot_me_addcrafterskills_name": "Tilføj håndværksfærdigheder", + "mod_epicloot_me_addelementalmagicskill_name": "Tilføj elementarmagifærdighed", + "mod_epicloot_me_addfiredamage_name": "Tilføj ildskade", + "mod_epicloot_me_addfireresistancepercentage_name": "Tilføj procent ildmodstand", + "mod_epicloot_me_addfishingskill_name": "Tilføj fiskefærdighed", + "mod_epicloot_me_addfrostdamage_name": "Tilføj frostskade", + "mod_epicloot_me_addfrostresistancepercentage_name": "Tilføj procent frostmodstand", + "mod_epicloot_me_addhealthregen_name": "Tilføj helbredsregeneration", + "mod_epicloot_me_addknivesskill_name": "Tilføj knivfærdighed", + "mod_epicloot_me_addlightningdamage_name": "Tilføj lynskade", + "mod_epicloot_me_addlightningresistancepercentage_name": "Tilføj procent lynmodstand", + "mod_epicloot_me_addmovementskills_name": "Tilføj bevægelsesfærdigheder", + "mod_epicloot_me_addpickaxesskill_name": "Tilføj hakkefærdighed", + "mod_epicloot_me_addpoisondamage_name": "Tilføj giftskade", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Tilføj procent giftmodstand", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalinladning", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalinfrostbølge", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalin øger helbredsregeneration", + "mod_epicloot_me_anchoredblock_name": "Forankret blokering", + "mod_epicloot_me_armorfrommovementpenalty_name": "Rustning fra bevægelsesstraf", + "mod_epicloot_me_blockasdodgeasblock_name": "Blokering som undvigelse og omvendt", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blokering fra træfældning og hakker", + "mod_epicloot_me_bloodbaseblock_name": "Blodgrundblokering", + "mod_epicloot_me_blooddrinker_name": "Bloddrikker", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Blodmagiiveau øger helbredsregeneration", + "mod_epicloot_me_bloodrage_name": "Blodraseri", + "mod_epicloot_me_bloodstaggerblock_name": "Blodblokering mod vaklen", + "mod_epicloot_me_bountifulharvest_name": "Rig høst", + "mod_epicloot_me_bulkup_name": "Opbyg masse", + "mod_epicloot_me_burdenedblock_name": "Belastet blokering", + "mod_epicloot_me_burningadrenaline_name": "Brændende adrenalin", + "mod_epicloot_me_burningspeed_name": "Brændende fart", + "mod_epicloot_me_carryweightformovementpenalty_name": "Bærevægt fra bevægelsesstraf", + "mod_epicloot_me_chancedoubledamage_name": "Chance for dobbelt skade", + "mod_epicloot_me_comfortable_name": "Behagelig", + "mod_epicloot_me_conduit_name": "Leder", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Brug eitr først til blodomkostninger", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Omdan eitromkostning til udholdenhedsomkostning", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Omdan fysisk skade til lyn", + "mod_epicloot_me_corpserot_name": "Ligrådne", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Skadebonus fra båret vægt", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Skadeforøgelse fra bevægelsesstraf", + "mod_epicloot_me_damagereductionatnight_name": "Skadereduktion om natten", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Modtaget skade giver adrenalin", + "mod_epicloot_me_dartingthoughts_name": "Kvikke tanker", + "mod_epicloot_me_dayarmor_name": "Dagrustning", + "mod_epicloot_me_dayblocker_name": "Dagblokerer", + "mod_epicloot_me_daydiscovery_name": "Dagopdagelse", + "mod_epicloot_me_dayhealthregen_name": "Helbredsregeneration om dagen", + "mod_epicloot_me_daysailingspeed_name": "Sejlfart om dagen", + "mod_epicloot_me_daystaminaregen_name": "Udholdenhedsregeneration om dagen", + "mod_epicloot_me_decreasedodgecost_name": "Reducer undvigelsesomkostning", + "mod_epicloot_me_dodgebuff_name": "Undvigelsesbonus", + "mod_epicloot_me_eitrgainonblock_name": "Eitrgevinst ved blokering", + "mod_epicloot_me_eitrimbueattack_name": "Eitrgennemtrængt angreb", + "mod_epicloot_me_eitrleech_name": "Eitrsug", + "mod_epicloot_me_eitrshield_name": "Eitrskjold", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitrbrug giver adrenalin", + "mod_epicloot_me_elementalwarding_name": "Elementarværn", + "mod_epicloot_me_energeticeitr_name": "Energisk eitr", + "mod_epicloot_me_everflow_name": "Evig strøm", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Hver X eitrpoint øger udholdenheden", + "mod_epicloot_me_forestsaid_name": "Skovens hjælp", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Få adrenalin ved høst", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Få adrenalin ved forgiftning", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Få adrenalin når helbred ofres", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Få eitr når helbred ofres", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Maks. bærevægt fra udhvilet", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Maks. udholdenhed baseret på maks. helbred", + "mod_epicloot_me_headhunter_name": "Hovedjæger", + "mod_epicloot_me_healthgainperxdamagedone_name": "Helbred pr. X skade givet", + "mod_epicloot_me_healthoneitruse_name": "Helbred ved eitrbrug", + "mod_epicloot_me_heartyeitr_name": "Kraftfuldt eitr", + "mod_epicloot_me_icyretribution_name": "Iskold gengældelse", + "mod_epicloot_me_icyweight_name": "Iskold tyngde", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Øg al giftskade", + "mod_epicloot_me_increasedamageduringdaytime_name": "Øg skade om dagen", + "mod_epicloot_me_increasedamageduringnighttime_name": "Øg skade om natten", + "mod_epicloot_me_increaseeitr_name": "Øg eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Øg høstskade", + "mod_epicloot_me_increaseharvestxpgain_name": "Øg høst-XP", + "mod_epicloot_me_increasehealth_name": "Øg helbred", + "mod_epicloot_me_increaseheatresistance_name": "Øg varmemodstand", + "mod_epicloot_me_increasemeleeskills_name": "Øg nærkampfærdigheder", + "mod_epicloot_me_increaseminingdrop_name": "Øg mineudbytte", + "mod_epicloot_me_increaserangedskills_name": "Øg afstandsfærdigheder", + "mod_epicloot_me_increasestamina_name": "Øg udholdenhed", + "mod_epicloot_me_increasetreedrop_name": "Øg træudbytte", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Øg XP fra bevægelsesstraf", + "mod_epicloot_me_inspiration_name": "Inspiration", + "mod_epicloot_me_killsreducenextbloodcost_name": "Drab reducerer næste blodomkostning", + "mod_epicloot_me_kindling_name": "Optændingsbrænde", + "mod_epicloot_me_lifegainonblock_name": "Livsgevinst ved blokering", + "mod_epicloot_me_lifegainonhit_name": "Livsgevinst ved træf", + "mod_epicloot_me_luck_name": "Held", + "mod_epicloot_me_luckwhilefishing_name": "Held under fiskeri", + "mod_epicloot_me_luckyblock_name": "Heldig blokering", + "mod_epicloot_me_luckycraft_name": "Heldigt håndværk", + "mod_epicloot_me_luckyloot_name": "Heldigt bytte", + "mod_epicloot_me_meteorsummoner_name": "Meteortilkalder", + "mod_epicloot_me_modifyattackeitruse_name": "Ændr eitrbrug ved angreb", + "mod_epicloot_me_modifyattackhealthuse_name": "Ændr helbredsbrug ved angreb", + "mod_epicloot_me_modifyattackstaminause_name": "Ændr udholdenhedsbrug ved angreb", + "mod_epicloot_me_modifydrawstaminause_name": "Ændr udholdenhedsbrug ved spænding", + "mod_epicloot_me_modifyeitrregen_name": "Ændr eitrregeneration", + "mod_epicloot_me_modifyhealthregen_name": "Ændr helbredsregeneration", + "mod_epicloot_me_modifyjumpstaminause_name": "Ændr udholdenhedsbrug ved spring", + "mod_epicloot_me_modifymagicfirerate_name": "Ændr magisk skudhastighed", + "mod_epicloot_me_modifynoise_name": "Ændr lyd", + "mod_epicloot_me_modifysprintstaminause_name": "Ændr udholdenhedsbrug ved sprint", + "mod_epicloot_me_modifystaminaregen_name": "Ændr udholdenhedsregeneration", + "mod_epicloot_me_necroticfire_name": "Nekrotisk ild", + "mod_epicloot_me_nightblocker_name": "Natblokerer", + "mod_epicloot_me_nightcarryweight_name": "Bærevægt om natten", + "mod_epicloot_me_nightstaminaregenincrease_name": "Øget udholdenhedsregeneration om natten", + "mod_epicloot_me_offsetattack_name": "Forskudt angreb", + "mod_epicloot_me_percenteitr_name": "Procent eitr", + "mod_epicloot_me_percenthealth_name": "Procent helbred", + "mod_epicloot_me_percentstamina_name": "Procent udholdenhed", + "mod_epicloot_me_perfectdodge_name": "Perfekt undvigelse", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Perfekt undvigelse giver eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Perfekt undvigelse giver fart", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Perfekt undvigelse giver udholdenhed", + "mod_epicloot_me_phystofire_name": "Fysisk til ild", + "mod_epicloot_me_phystofireonblock_name": "Fysisk til ild ved blokering", + "mod_epicloot_me_phystofrost_name": "Fysisk til frost", + "mod_epicloot_me_phystofrostonblock_name": "Fysisk til frost ved blokering", + "mod_epicloot_me_phystolightning_name": "Fysisk til lyn", + "mod_epicloot_me_phystolightningonblock_name": "Fysisk til lyn ved blokering", + "mod_epicloot_me_phystopoison_name": "Fysisk til gift", + "mod_epicloot_me_phystopoisononblock_name": "Fysisk til gift ved blokering", + "mod_epicloot_me_poisontotruedamage_name": "Gift til ren skade", + "mod_epicloot_me_potionefficacy_name": "Drikkevirkning", + "mod_epicloot_me_reducearmorincreasedamage_name": "Reducer rustning, øg skade", + "mod_epicloot_me_reduceeitrcost_name": "Reducer eitromkostning", + "mod_epicloot_me_reducefalldamage_name": "Reducer faldskade", + "mod_epicloot_me_reducefishingstaminacost_name": "Reducer udholdenhedsomkostning ved fiskeri", + "mod_epicloot_me_reflectdamage_name": "Reflekter skade", + "mod_epicloot_me_restinghealthregen_name": "Helbredsregeneration ved hvile", + "mod_epicloot_me_riches_name": "Rigdomme", + "mod_epicloot_me_rollcleanse_name": "Rulning renser", + "mod_epicloot_me_runningonempty_name": "På reserven", + "mod_epicloot_me_sailingspeed_name": "Sejlfart", + "mod_epicloot_me_shockingcharge_name": "Chokerende ladning", + "mod_epicloot_me_staminagainonblock_name": "Udholdenhedsgevinst ved blokering", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Udholdenhedsforøgelse fra bevægelsesstraf", + "mod_epicloot_me_staminaonkill_name": "Udholdenhed ved drab", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Udholdenhedsregenerationsbonus fra båret vægt", + "mod_epicloot_me_stormfury_name": "Stormvrede", + "mod_epicloot_me_stormrider_name": "Stormrytter", + "mod_epicloot_me_strikecauseslightning_name": "Slag kalder på lyn", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Tilkald flagermus når adrenalin udløses", + "mod_epicloot_me_trailblazer_name": "Stifinder", + "mod_epicloot_me_travellight_name": "Rejse let", + "mod_epicloot_me_useadrenalineasstamina_name": "Brug adrenalin som udholdenhed", + "mod_epicloot_me_warding_name": "Værn", + "mod_epicloot_me_warmth_name": "Varme", + "mod_epicloot_shardslot_meleeweapon": "Nærkampvåben", + "mod_epicloot_shardslot_rangedweapon": "Afstandsvåben", + "mod_epicloot_shardslot_magicweapon": "Magisk våben", + "mod_epicloot_shardslot_shield": "Skjold", + "mod_epicloot_shardslot_armor": "Rustning", + "mod_epicloot_shardslot_swords": "Sværd", + "mod_epicloot_shardslot_axes": "Økse", + "mod_epicloot_shardslot_twohandaxes": "Stridsøkse", + "mod_epicloot_shardslot_knives": "Kniv", + "mod_epicloot_shardslot_fists": "Knytnævevåben", + "mod_epicloot_shardslot_clubs": "Kølle", + "mod_epicloot_shardslot_sledges": "Forhammer", + "mod_epicloot_shardslot_polearms": "Stangvåben", + "mod_epicloot_shardslot_spears": "Spyd", + "mod_epicloot_shardslot_pickaxes": "Hakke", + "mod_epicloot_shardslot_tools": "Værktøj", + "mod_epicloot_shardslot_torches": "Fakkel", + "mod_epicloot_shardslot_bows": "Bue", + "mod_epicloot_shardslot_staffs": "Stav", + "mod_epicloot_shardslot_bucklers": "Bucklerskjold", + "mod_epicloot_shardslot_roundshields": "Rundskjold", + "mod_epicloot_shardslot_towershields": "Tårnskjold", + "mod_epicloot_shardslot_head": "Hjelm", + "mod_epicloot_shardslot_chest": "Brystrustning", + "mod_epicloot_shardslot_legs": "Benrustning", + "mod_epicloot_shardslot_shoulders": "Kappe", + "mod_epicloot_shardslot_trinket": "Smykke", + "mod_epicloot_shardslot_utility": "Hjælpemiddel", + "mod_epicloot_shard_Black": "Sort", + "mod_epicloot_shard_Cyan": "Cyan", + "mod_epicloot_shard_Green": "Grøn", + "mod_epicloot_shard_Orange": "Orange", + "mod_epicloot_shard_Pink": "Lyserød", + "mod_epicloot_shard_Purple": "Lilla", + "mod_epicloot_shard_Red": "Rød", + "mod_epicloot_shard_White": "Hvid", + "mod_epicloot_shard_Yellow": "Gul", + "mod_epicloot_shard_DarkGreen": "Mørkegrøn", + "mod_epicloot_shard_DarkPurple": "Mørkelilla", + "mod_epicloot_shard_DarkRed": "Mørkerød", + "mod_epicloot_shard_DarkBlue": "Mørkeblå", + "mod_epicloot_shard_Golden": "Gylden", + "mod_epicloot_shard_Grey": "Grå", + "mod_epicloot_shard_LightBlue": "Lyseblå", + "mod_epicloot_shard_LightGreen": "Lysegrøn", + "mod_epicloot_shard_Peach": "Fersken", + "mod_epicloot_shard_Firewalker": "Ildvandrer", + "mod_epicloot_shard_Stormcaller": "Stormkalder", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Den Ældste", + "mod_epicloot_shard_Bonemass": "Benmasse", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Dronningen", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Få {0} adrenalin når du tager skade", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Få {0} adrenalin hver gang du tager skade.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalin som udholdenhed: {0} % effektivitet", + "mod_epicloot_me_useadrenalineasstamina_desc": "Når udholdenheden slipper op, omdannes adrenalin til udholdenhed med {0} % effektivitet, og hele adrenalinbeholdningen kan bruges.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Få adrenalin: {0} % af brugt eitr", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Få adrenalin svarende til {0} % af det eitr, du bruger.", + "mod_epicloot_me_burningadrenaline_display": "Få adrenalin: {0} % af ildskaden", + "mod_epicloot_me_burningadrenaline_desc": "Få adrenalin svarende til {0} % af den ildskade, du giver.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Få {0} adrenalin ved høst", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Få {0} adrenalin hver gang du rammer et træ eller en sten.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Tilkald en flagermus ved fuldt adrenalin", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Når dit adrenalin fyldes, tilkalder du en flagermus, der kæmper for dig.", + "mod_epicloot_me_adrenalinefrostwave_display": "Frostbølge: sænker fjender inden for {1} m i {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Når dit adrenalin fyldes, køler en frostbølge alle fjender inden for {1} meter og sænker dem i {0} sekunder.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Få {0} adrenalin hvert {1} s pr. forgiftet fjende i nærheden (aftagende)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Hvert {1} sekund får du {0} adrenalin for hver fjende inden for {2} m, der lider af din gift, med aftagende udbytte for hver ekstra fjende.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Få adrenalin: {0} % af ofret helbred", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Få adrenalin svarende til {0} % af det helbred, du bruger på blodmagiomkostninger.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalin hvert {1} s i storme, intet adrenalintab", + "mod_epicloot_me_stormfury_desc": "Hvert {1} sekund mens en storm raser, får du {0} adrenalin. Dit adrenalin aftager ikke, så længe stormen varer.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenalinsus: +{0} % helbredsregeneration i {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Når dit adrenalin fyldes, får du +{0} % helbredsregeneration i {1} sekunder. At fylde det igen fornyer effekten i stedet for at stable den.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % nedkøling for De forladtes kraft ved fuldt adrenalin", + "mod_epicloot_me_adrenalinecharge_desc": "Når dit adrenalin fyldes, reduceres den resterende nedkøling for din kraft fra De forladte med {0} %.", + "mod_epicloot_me_staminaonkill_display": "Genopretter {0} % udholdenhed ved drab", + "mod_epicloot_me_staminaonkill_desc": "Genopretter {0} % af maks. udholdenhed hver gang du dræber en fjende.", + "mod_epicloot_me_heartyeitr_display": "+{0} % af maks. helbred som maks. eitr", + "mod_epicloot_me_heartyeitr_desc": "Din livskraft nærer din magi: øger maks. eitr med {0} % af dit maks. helbred.", + "mod_epicloot_me_energeticeitr_display": "+{0} % af maks. udholdenhed som maks. eitr", + "mod_epicloot_me_energeticeitr_desc": "Din energi nærer din magi: øger maks. eitr med {0} % af din maks. udholdenhed.", + "mod_epicloot_me_burningspeed_display": "+{0} % bevægelsesfart mens du brænder", + "mod_epicloot_me_burningspeed_desc": "Bevæg dig {0} % hurtigere mens du står i brand.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Perfekt undvigelse: undvigelsessmidighed (+{0} % fart, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "En perfekt undvigelse giver Undvigelsessmidighed: +{0} % bevægelsesfart i 1 sekund.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % bærevægt om natten", + "mod_epicloot_me_nightcarryweight_desc": "Øger maks. bærevægt med {0} % om natten.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % sejlfart om dagen", + "mod_epicloot_me_daysailingspeed_desc": "Øger dit skibs sejlfart med {0} % om dagen.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Op til {0} % rustning fra tungt udstyr", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Rustningen skalerer med udstyrets fartstraf, op til +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} grundblokering pr. 1 % fartstraf fra udstyret", + "mod_epicloot_me_anchoredblock_desc": "Tilføjer {0} grundblokering for hver 1 % bevægelsesfartstraf fra dit udstyr. Bonussen påvirkes ikke af udtrykkelige fartkilder som drikke, statuseffekter og magiske effekter.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % eitromkostninger", + "mod_epicloot_me_reduceeitrcost_desc": "Reducerer alle eitromkostninger med {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % fiskeudholdenhed", + "mod_epicloot_me_reducefishingstaminacost_desc": "Reducerer udholdenhedsomkostningen ved fiskeri med {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % rustning, +{0} % skade", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Reducerer din rustning med {0} %, men øger våbenskaden med {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % maks. helbred, +{0} % livstyveri", + "mod_epicloot_me_blooddrinker_desc": "Reducerer dit maks. helbred med {1} % (mindst 10) og helbreder dig for {0} % af den skade, du giver.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % gift som målets svageste skadetype", + "mod_epicloot_me_poisontotruedamage_desc": "Omdanner {0} % af din giftskade til den skadetype, målet har mindst modstand mod.", + "mod_epicloot_me_icyweight_display": "+Op til {0} % frostskade fra tungt udstyr", + "mod_epicloot_me_icyweight_desc": "Tilføjer frostskade, der skalerer med udstyrets fartstraf, op til +{0} % af våbenskaden.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Få eitr: {0} % af ofret helbred", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Få eitr svarende til {0} % af det helbred, du bruger på blodmagiomkostninger.", + "mod_epicloot_me_luckycraft_display": "{0} % chance for at spare hvert materiale", + "mod_epicloot_me_luckycraft_desc": "Ved fremstilling har hvert nødvendigt materiale {0} % chance for ikke at blive brugt.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % chance for at tilkalde lyn", + "mod_epicloot_me_strikecauseslightning_desc": "Dine træf har {0} % chance for at kalde et lynnedslag ned på målet.", + "mod_epicloot_me_conduit_display": "Leder: genopretter {0} eitr pr. {1} givet lynskade", + "mod_epicloot_me_conduit_desc": "Genopretter {0} eitr for hver {1} lynskade, du giver.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % helbredsregeneration når du er udhvilet", + "mod_epicloot_me_restinghealthregen_desc": "Øger helbredsregenerationen med {0} %, så længe du er Udhvilet.", + "mod_epicloot_me_travellight_display": "+{0} % bevægelsesfart, -{1} bærevægt", + "mod_epicloot_me_travellight_desc": "Rejs let: bevæg dig {0} % hurtigere, men din maks. bærevægt reduceres med {1}.", + "mod_epicloot_me_batteringram_display": "Rambuk: stump skade fra vægt", + "mod_epicloot_me_batteringram_desc": "At løbe ind i fjender giver stump skade baseret på din fart og båret vægt (skaleret med {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} bærevægt pr. Udhvilet-niveau", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Så længe du er Udhvilet, øges din maks. bærevægt med {0} for hvert komfortniveau i Udhvilet.", + "mod_epicloot_me_perfectdodge_display": "Perfekt undvigelse: +{0} % udholdenhedsregeneration pr. stak (maks. {1})", + "mod_epicloot_me_perfectdodge_desc": "En perfekt undvigelse giver Undvigelsesfart: +{0} % udholdenhedsregeneration i 10 sekunder, stabelbar op til {1} gange. Hver perfekt undvigelse fornyer varigheden.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Perfekt undvigelse genopretter {0} % helbred", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Genopretter {0} % af maks. helbred ved en perfekt undvigelse.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Perfekt undvigelse genopretter {0} % udholdenhed", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Genopretter {0} % af maks. udholdenhed ved en perfekt undvigelse.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Perfekt undvigelse genopretter {0} % eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Genopretter {0} % af maks. eitr ved en perfekt undvigelse.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % udholdenhedsomkostning for undvigelse", + "mod_epicloot_me_decreasedodgecost_desc": "Reducerer udholdenhedsomkostningen for undvigelsesruller med {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % skade om natten", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % våbenskade mens det er nat.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % udholdenhedsregeneration om natten", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % udholdenhedsregeneration mens det er nat.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % modtaget skade om natten", + "mod_epicloot_me_damagereductionatnight_desc": "Reducerer indkommende skade med {0} % mens det er nat.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % skade i dagslys", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % våbenskade mens det er dag.", + "mod_epicloot_me_daydiscovery_display": "+{0} % udforskningsradius i dagslys", + "mod_epicloot_me_daydiscovery_desc": "Udvider din kortopdagelsesradius med {0} % mens det er dag.", + "mod_epicloot_me_dayarmor_display": "+{0} % rustning i dagslys", + "mod_epicloot_me_dayarmor_desc": "+{0} % rustning mens det er dag.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % udholdenhedsregeneration i dagslys", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % udholdenhedsregeneration mens det er dag.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % helbredsregeneration i dagslys", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % helbredsregeneration mens det er dag.", + "mod_epicloot_me_percenthealth_display": "+{0} % maks. helbred", + "mod_epicloot_me_percenthealth_desc": "Øger maks. helbred med {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % maks. udholdenhed", + "mod_epicloot_me_percentstamina_desc": "Øger maks. udholdenhed med {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % maks. eitr", + "mod_epicloot_me_percenteitr_desc": "Øger maks. eitr med {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Helbreder {0} pr. {1} givet skade", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Helbreder {0} helbred for hver {1} skade, du giver med dette våben.", + "mod_epicloot_me_healthoneitruse_display": "Helbreder {0} pr. {1} brugt eitr", + "mod_epicloot_me_healthoneitruse_desc": "Helbreder {0} helbred for hver {1} eitr, du bruger med dette våben.", + "mod_epicloot_me_lifegainonhit_display": "Helbreder {0:0.#} ved træf", + "mod_epicloot_me_lifegainonhit_desc": "Helbreder {0:0.#} helbred hver gang du rammer en fjende med dette våben.", + "mod_epicloot_me_phystofire_display": "Omdanner {0} % indkommende fysisk skade til ild", + "mod_epicloot_me_phystofire_desc": "Flytter {0} % af indkommende fysisk skade til ild før modstande.", + "mod_epicloot_me_phystofrost_display": "Omdanner {0} % indkommende fysisk skade til frost", + "mod_epicloot_me_phystofrost_desc": "Flytter {0} % af indkommende fysisk skade til frost før modstande.", + "mod_epicloot_me_phystopoison_display": "Omdanner {0} % indkommende fysisk skade til gift", + "mod_epicloot_me_phystopoison_desc": "Flytter {0} % af indkommende fysisk skade til gift før modstande.", + "mod_epicloot_me_phystolightning_display": "Omdanner {0} % indkommende fysisk skade til lyn", + "mod_epicloot_me_phystolightning_desc": "Flytter {0} % af indkommende fysisk skade til lyn før modstande.", + "mod_epicloot_me_phystofireonblock_display": "Omdanner {0} % indkommende fysisk skade til ild ved blokering", + "mod_epicloot_me_phystofireonblock_desc": "Flytter {0} % af indkommende fysisk skade til ild før modstande ved blokering", + "mod_epicloot_me_phystofrostonblock_display": "Omdanner {0} % indkommende fysisk skade til frost ved blokering", + "mod_epicloot_me_phystofrostonblock_desc": "Flytter {0} % af indkommende fysisk skade til frost før modstande ved blokering.", + "mod_epicloot_me_phystopoisononblock_display": "Omdanner {0} % indkommende fysisk skade til gift ved blokering", + "mod_epicloot_me_phystopoisononblock_desc": "Flytter {0} % af indkommende fysisk skade til gift før modstande ved blokering.", + "mod_epicloot_me_phystolightningonblock_display": "Omdanner {0} % indkommende fysisk skade til lyn ved blokering", + "mod_epicloot_me_phystolightningonblock_desc": "Flytter {0} % af indkommende fysisk skade til lyn før modstande ved blokering.", + "mod_epicloot_me_lifegainonblock_display": "Helbreder {0} hp ved blokering", + "mod_epicloot_me_lifegainonblock_desc": "Helbreder {0} helbred ved blokering", + "mod_epicloot_me_staminagainonblock_display": "Få {0} udholdenhed ved blokering", + "mod_epicloot_me_staminagainonblock_desc": "Få {0} udholdenhed ved blokering.", + "mod_epicloot_me_eitrgainonblock_display": "Få {0} eitr ved blokering", + "mod_epicloot_me_eitrgainonblock_desc": "Få {0} eitr ved blokering.", + "mod_epicloot_me_staggeronblock_display": "{0} % chance for at få fjenden til at vakle ved blokering", + "mod_epicloot_me_staggeronblock_desc": "{0} % chance for at få fjenden til at vakle ved blokering", + "mod_epicloot_me_dayblocker_display": "Få {0} % blokerings-XP om dagen", + "mod_epicloot_me_dayblocker_desc": "Få {0} % mere blokeringserfaring om dagen.", + "mod_epicloot_me_nightblocker_display": "Få {0} % blokerings-XP om natten", + "mod_epicloot_me_nightblocker_desc": "Få {0} % mere blokeringserfaring om natten.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Omdanner {0} % af våbnets fysiske skade til lyn", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Flytter {0} % af dette våbens fysiske skade til lyn.", + "mod_epicloot_me_eitrimbueattack_display": "Eitrgennemtrængning: +{0} % af fysisk skade som åndeskade", + "mod_epicloot_me_eitrimbueattack_desc": "Brug eitr til at tilføje åndeskade svarende til {0} % af træffets fysiske skade.", + "mod_epicloot_me_staminareturnfromeitr_display": "Refunderer {0} % af brugt eitr som udholdenhed", + "mod_epicloot_me_staminareturnfromeitr_desc": "Genopretter udholdenhed svarende til {0} % af det eitr, du bruger.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Betal {0} % af eitromkostningerne med udholdenhed", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Betal {0} % af hver eitromkostning med udholdenhed i stedet.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Betal {0} % af blodomkostningerne med eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Betal {0} % af blodmagiens helbredsomkostninger med eitr først.", + "mod_epicloot_me_runningonempty_display": "Andet åndedrag: {0} % af maks. helbred", + "mod_epicloot_me_runningonempty_desc": "Når udholdenheden slipper op, brænder du op til {0} % af dit maks. helbred for tilsvarende udholdenhed. 30 sekunders nedkøling.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Maks. udholdenhed fra {0} % af maks. eitr", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Øger maks. udholdenhed med {0} % af dit maks. eitr.", + "mod_epicloot_me_eitrshield_display": "Absorberer {0} % af træffene med eitr", + "mod_epicloot_me_eitrshield_desc": "Brug eitr til at absorbere {0} % af et indkommende træf.", + "mod_epicloot_me_coinplated_display": "Møntbeklædt: absorberer træf med mønter ({0} pr. mønt)", + "mod_epicloot_me_coinplated_desc": "Sæt op til {1} % af dine mønter ind på hvert indkommende træf, og absorber {0} skade pr. brugt mønt. Kun de mønter, der faktisk er brug for, bruges, så små træf koster lidt.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Op til {0} % skade efter oppakningens vægt", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Våbenskaden skalerer med, hvor tungt lastet din oppakning er, op til +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Op til {0} % udholdenhedsregeneration efter oppakningens vægt", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Udholdenhedsregenerationen skalerer med, hvor tungt lastet din oppakning er, op til +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Maks. udholdenhed fra {0} % af maks. helbred", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Øger maks. udholdenhed med {0} % af dit maks. helbred.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Op til {0} % skade fra tungt udstyr", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Våbenskaden skalerer med udstyrets fartstraf, op til +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Op til {0} % færdigheds-XP fra tungt udstyr", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Færdigheds-XP skalerer med udstyrets fartstraf, op til +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Op til {0} % bærevægt fra tungt udstyr", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Maks. bærevægt skalerer med udstyrets fartstraf, op til +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Op til {0} % maks. udholdenhed fra tungt udstyr", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Maks. udholdenhed skalerer med udstyrets fartstraf, op til +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % høstskade", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % hugge- og mineskade.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP for indsamlingsfærdigheder", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP for Træfældning og Hakker.", + "mod_epicloot_me_bountifulharvest_display": "Rig høst: {0} % bonusudbytte", + "mod_epicloot_me_bountifulharvest_desc": "{0} % chance for at få en ekstra genstand ved høst.", + "mod_epicloot_me_wager_display": "Væddemål: sats {0} mønter for +{1} skade, refunderes ved drab", + "mod_epicloot_me_wager_desc": "Hvert træf satser {0} mønter for at tilføje {1} fast skade. Dræber du målet, refunderes indsatsen fuldt ud; lader du det leve, er mønterne tabt. Gør intet, hvis du ikke kan dække indsatsen.", + "mod_epicloot_me_mercenary_display": "Lejesoldat: brug {1} + {2} % mønter for +{3} % skade, +{0} % pr. 1000 brugt", + "mod_epicloot_me_mercenary_desc": "Hvert træf bruger {1} mønter plus {2} % af din pung og giver +{3} % skade plus yderligere +{0} % for hver 1000 brugte mønter. Bonusskade over +{4} % giver kraftigt aftagende udbytte og nærmer sig et loft på +{5} %. Gør intet, hvis du ikke kan betale.", + "mod_epicloot_me_luckwhilefishing_display": "Heldigt fiskeri: {0} % bonusfangst og skatte", + "mod_epicloot_me_luckwhilefishing_desc": "Under fiskeri {0} % chance for at hale en ekstra fisk ind ({1} % af dem giver tredobbelt fangst), og en separat chance på {0} % for at kroge bonusskatte. Højere værdier giver rigere fund og holder op med at hale skrammel op.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % chance for dobbelt skade", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % chance for at et træf giver dobbelt skade.", + "mod_epicloot_me_inspiration_display": "Inspiration: {1} % chance for +{0} færdigheds-XP", + "mod_epicloot_me_inspiration_desc": "Hver smule erfaring, du tjener, har {1} % chance for at inspirere dig og giver {0} bonuserfaring til en tilfældig færdighed, du allerede har trænet forbi niveau 2. Dine svageste færdigheder vælges langt oftere, og et enkelt glimt af inspiration kan løfte en færdighed mere end ét niveau.", + "mod_epicloot_me_luckyblock_display": "Heldig blokering: {0} % chance for at få fjenden til at vakle", + "mod_epicloot_me_luckyblock_desc": "Hver blokering har {0} % chance for at få angriberen til at vakle med det samme, som havde du pareret. Fjender, der ikke kan bringes til at vakle af en blokering, påvirkes ikke.", + "mod_epicloot_me_luckyloot_display": "Heldigt bytte: {0} % chance for {1}× bytte", + "mod_epicloot_me_luckyloot_desc": "Hvert væsen, der dræbes i nærheden, har {0} % chance for at efterlade {1}× sit sædvanlige bytte og slå {2}-{3} ekstra gange på tabellen over magiske genstande. Trofæer og belønninger pr. spiller mangedobles aldrig.", + "mod_epicloot_msg_inspiration": "Inspiration!", + "mod_epicloot_me_sailingspeed_display": "+{0} % sejlfart", + "mod_epicloot_me_sailingspeed_desc": "+{0} % sejlfart for skibet, når du er om bord.", + "mod_epicloot_me_potionefficacy_display": "+{0} % drikkevarighed", + "mod_epicloot_me_potionefficacy_desc": "Indtagne drikke og mjød varer {0} % længere.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} nærkampfærdigheder", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} til alle nærkampvåbenfærdigheder.", + "mod_epicloot_me_increaserangedskills_display": "+{0} afstandsfærdigheder", + "mod_epicloot_me_increaserangedskills_desc": "+{0} til alle afstandsvåbenfærdigheder.", + "mod_epicloot_me_blockasdodgeasblock_display": "Tilføjer +{1} blokeringsfærdighed og +{2} undvigelsesfærdighed", + "mod_epicloot_me_blockasdodgeasblock_desc": "Tilføjer +{0} % af blokeringsfærdigheden som undvigelsesfærdighed og +{0} % af undvigelsesfærdigheden som blokeringsfærdighed. Bonussen rundes ned til hele værdier", + "mod_epicloot_me_burdenedblock_display": "Tilføjer +{0} grundblokering pr. 50 oppakningsvægt over 300", + "mod_epicloot_me_burdenedblock_desc": "Tilføjer +{0} grundblokering pr. 50 oppakningsvægt over 300", + "mod_epicloot_me_warding_display": "Blokering: absorberer fysisk skade med udholdenhed, op til {0} % af maks.", + "mod_epicloot_me_warding_desc": "Lader {0} % af den maksimale udholdenhed bruges ved blokering til at dæmpe al fysisk skade (stik, stump, hug) fra blokerede angreb. Dæmpningen beregnes efter blokeringen og før modstands- og rustningsberegninger. Bruger udholdenhed svarende til den dæmpede skade", + "mod_epicloot_me_elementalwarding_display": "Blokering: absorberer elementarskade med eitr, op til {0} % af maks.", + "mod_epicloot_me_elementalwarding_desc": "Lader {0} % af det maksimale eitr bruges ved blokering til at dæmpe al elementarskade (ild, frost, lyn) fra blokerede angreb. Dæmpningen beregnes efter blokeringen og før modstands- og rustningsberegninger. Bruger eitr svarende til den dæmpede skade", + "mod_epicloot_me_bloodstaggerblock_display": "Bruger 5 % af maks. hp for at blokere. Reducerer vaklenskaden fra blokerede træf med {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Bruger 5 % af maks. hp for at blokere. Reducerer vaklenskaden fra blokerede træf med {0} %. Effekten er aktiv i hele blokeringens varighed", + "mod_epicloot_me_bloodbaseblock_display": "At hæve garden koster 5 % af maks. hp. Tilføjer {0} til din grundblokering", + "mod_epicloot_me_bloodbaseblock_desc": "Skader dig selv for 5 % af maks. hp som ren skade hver gang du hæver garden. Dette opkræves én gang pr. blokering, ikke pr. blokeret træf. Tilføjer {0} til din grundblokering.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Tilføjer +{1} blokeringsfærdighed", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Tilføjer +{0} % af træfældnings- og hakkefærdighederne efter alle modifikatorer som blokeringsfærdighed. Bonussen rundes ned til hele værdier", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % giftskade", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % på al giftskade, du giver.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Drab skærer næste blodomkostning med {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Hvert drab lægger en reduktion på {0} % til side til din næste blodmagiomkostning.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Op til {0} % helbredsregeneration fra blodmagi", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Helbredsregenerationen skalerer med din Blodmagi-færdighed, op til +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % chance for kritisk træf for {1}× skade", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % chance for at et træf bliver kritisk og giver dobbelt skade.", + "mod_epicloot_me_bloodrage_display": "Blodraseri: +{0} % skade pr. stak (maks. {1})", + "mod_epicloot_me_bloodrage_desc": "At tage skade sender dig i raseri: +{0} % skade på hvert angreb pr. stak, stabelbar op til {1} gange over 10 sekunder. Hvert træf du tager fornyer varigheden.", + "mod_epicloot_me_trailblazer_display": "Brændende spor: {0} ild pr. tick", + "mod_epicloot_me_trailblazer_desc": "Efterlader et brændende spor når du løber, som giver {0} ildskade pr. tick.", + "mod_epicloot_me_kindling_display": "Optændingsbrænde: genopretter {0} udholdenhed pr. {1} modtaget ildskade", + "mod_epicloot_me_kindling_desc": "Genopretter {0} udholdenhed for hver {1} ildskade, du tager.", + "mod_epicloot_me_reducefalldamage_display": "-{0} faldskade", + "mod_epicloot_me_reducefalldamage_desc": "Reducerer modtaget faldskade med faste {0}.", + "mod_epicloot_me_rollcleanse_display": "Undvigelse renser {0} s skade over tid", + "mod_epicloot_me_rollcleanse_desc": "Hver undvigelsesrulning fjerner {0} sekunder fra dine gift- og brandeffekter.", + "mod_epicloot_me_stormrider_display": "+{0} % bevægelsesfart i storme", + "mod_epicloot_me_stormrider_desc": "+{0} % bevægelsesfart mens en storm raser.", + "mod_epicloot_me_shockingcharge_display": "Chokerende ladning", + "mod_epicloot_me_shockingcharge_desc": "Dine træf i kamp opbygger ladninger. Ved fuld ladning udløser næste træf en fremadrettet lynchokbølge, der giver en del af skaden fra dine tidligere træf.", + "mod_epicloot_me_forestsaid_display": "Skovens hjælp", + "mod_epicloot_me_forestsaid_desc": "Når du bliver ramt, bryder snærende rødder frem og binder fjender i nærheden.", + "mod_epicloot_me_corpserot_display": "Ligrådne", + "mod_epicloot_me_corpserot_desc": "Fjender du dræber kan briste i en sky af gift og forgifte modstandere i nærheden.", + "mod_epicloot_me_icyretribution_display": "Iskold gengældelse", + "mod_epicloot_me_icyretribution_desc": "Når du bliver ramt, udløser du en frostnova omkring dig. Nedkølingen skalerer med sjældenheden.", + "mod_epicloot_me_meteorsummoner_display": "Meteortilkalder: {0}× træfskade", + "mod_epicloot_me_meteorsummoner_desc": "Hvert {1} våbentræf kalder dit næste træf en brændende meteor ned på målet, som giver {0}× det træfs skade som ild.", + "mod_epicloot_me_everflow_display": "Dronningens evige strøm", + "mod_epicloot_me_everflow_desc": "At dræbe et væsen giver en stabelbar effekt, der øger din helbreds-, udholdenheds- og eitrregeneration.", + "mod_epicloot_me_necroticfire_display": "Nekrotisk ild", + "mod_epicloot_me_necroticfire_desc": "Fjerner al fysisk skade fra dit våben og tilføjer hele beløbet som både ild- og giftskade.", "mod_epicloot_circlet": "cirkel", "mod_epicloot_belt": "bælte", "mod_epicloot_remains": "rester", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Besværg genstanden...", "mod_epicloot_enchant_effect": "effekt", "mod_epicloot_enchant_effects": "effekter", + "mod_epicloot_enchant_socket": "skårplads", + "mod_epicloot_enchant_sockets": "skårpladser", "mod_epicloot_runes": "Runer", "mod_epicloot_runemanagement": "Rune Manipulation", "mod_epicloot_rune_filter": "Filtrér...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Udtræk Rune", "mod_epicloot_rune_imbue": "Indgyd Rune", "mod_epicloot_rune_etch_warning": "At ridse en rune tillader den at indeholde en enkelt fortryllelse. Den kan ikke bruges til fortryllelse bagefter.", - "mod_epicloot_rune_extract_warning": "Udtrækning af en fortryllelse ødelægger genstanden, men skaber en rune med den valgte fortryllelse.", + "mod_epicloot_rune_extract_warning_keep": "At udtrække en fortryllelse skaber en rune med den valgte fortryllelse. Genstanden forbliver urørt.", + "mod_epicloot_rune_extract_warning_reduce": "At udtrække en fortryllelse fjerner den fra genstanden og skaber en rune med den valgte fortryllelse.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "At udtrække en fortryllelse fjerner den fra genstanden, sænker genstandens sjældenhed og skaber en rune med den valgte fortryllelse.", + "mod_epicloot_rune_extract_warning_destroy": "At udtrække en fortryllelse ødelægger genstanden, men skaber en rune med den valgte fortryllelse.", "mod_epicloot_rune_imbue_warning": "Indgydning af en rune anvender den på en genstand og overskriver en valgt fortryllelse.", "mod_epicloot_rune_enchantment_selector": "Vælg fortryllelse", "mod_epicloot_rune_enchantment_overwrite_target": "Vælg fortryllelse til at overskrive.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 låst op!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Vælg en funktion fra listen til venstre for at se opgraderingsmuligheder.", - "mod_epicloot_featureinfo_sacrifice": "Ofre magiske genstande og trofæer, ødelægge dem for at producere fortryllelsesmaterialer.\n\nNår opgraderet, få en chance for at modtage dobbelt så mange genstande som normalt fra ofringen.", + "mod_epicloot_featureinfo_sacrifice": "Ofr magiske genstande og trofæer ved at ødelægge dem for at fremstille fortryllelsesmaterialer.\n\nNår den er opgraderet, får du chance for at modtage dobbelt så mange genstande, som ofringen normalt giver.", "mod_epicloot_featureinfo_convertmaterials": "Opgrader fortryllelsesmaterialer til højere sjældenhed, konverter skår til fortryllelsesmaterialer af samme sjældenhed, og opbevar andre materialer fra skrammel.\n\nNår opgraderet, forbedre genstandsratioen ved opgradering af runesten og andre håndværksmaterialer.", "mod_epicloot_featureinfo_enchant": "Brug fortryllelsesmaterialer til at tilføje magiske effekter til ikke-magisk udstyr. Kræver runesten.\n\nNår opgraderet, få en forbedret chance for at rulle flere magiske effekter på en fortryllet genstand.", "mod_epicloot_featureinfo_augment": "Brug fortryllelsesmaterialer til at genrulle individuelle magiske effekter på magisk udstyr.\n\nNår opgraderet, få ekstra valgmuligheder ved at forstærke, og få en reduceret omkostning for flere forstærkninger.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Du kan fornemme guld\n(Nej, vent, bare Haldors skatkister. Forbandet Loki!)", "mod_epicloot_item_andvaranaut_type": "dværgering", "mod_epicloot_se_paralyze": "Lammelse", + "mod_epicloot_se_shockingcharge": "Eikthyrs ladning", + "mod_epicloot_se_forestsaid": "Skovens pusterum", + "mod_epicloot_se_corpserot": "Benmasses rådne", + "mod_epicloot_se_runningonempty": "Andet åndedrag", + "mod_epicloot_se_icyretribution": "Moders kulde", + "mod_epicloot_se_meteorsummoner": "Yagluths vrede", + "mod_epicloot_se_queeneverflow": "Dronningens evige strøm", + "mod_epicloot_se_dodgeagility": "Undvigelsessmidighed", + "mod_epicloot_se_dodgeagility_speed": "Bevægelsesfart", + "mod_epicloot_se_dodgemomentum": "Undvigelsesfart", + "mod_epicloot_se_adrenalinesurge": "Adrenalinsus", + "mod_epicloot_se_bloodrage": "Blodraseri", + "mod_epicloot_se_bloodrite": "Blodritual", + "mod_epicloot_se_bloodrite_discount": "Næste blodomkostning", "mod_epicloot_se_bulwark": "Bulwark", "mod_epicloot_se_bulwark_tooltip": "Heimdalls arv beskytter dig mod al skade!", "mod_epicloot_se_bulwark_startmessage": "Bulwark Aktiveret", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaage!!", "mod_epicloot_itemtooltip_rarity": "Sjældenhed", "mod_epicloot_itemtooltip_effects": "Effekter", + "mod_epicloot_adventure_spawnrelocated": "Dit kort er tegnet om – det markerede område var optaget.", "mod_epicloot_bounties_claimedmsg": "Bounty Claimed!", "mod_epicloot_bounties_completemsg": "Bounty Vanquished!", "mod_epicloot_bounties_locatingmsg": "Lokalisering af Bounty-mål...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Giftmodstand", "mod_epicloot_me_addspiritresistance_prefix1": "Sindig", "mod_epicloot_me_addspiritresistance_suffix1": "Åndmodstand", - "mod_epicloot_me_addfireresistancepercentage_display": "Ildskader reduceres med {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Ildmodstand {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Spilleren reducerer alle ildskader med +X%. Denne effekt lægges additivt sammen med andre skadereducerende effekter udstyret af spilleren.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Slukkende", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Ildmodstand", - "mod_epicloot_me_addfrostresistancepercentage_display": "Frostskader reduceres med {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Frostmodstand {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Spilleren reducerer alle frostskader med +X%. Denne effekt giver ikke beskyttelse mod miljøeffekter. Denne effekt lægges additivt sammen med andre skadereducerende effekter udstyret af spilleren.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Isolerende", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Frostmodstand", - "mod_epicloot_me_addlightningresistancepercentage_display": "Lynskader reduceres med {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Lynmodstand {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Spilleren reducerer alle lynskader med +X%. Denne effekt lægges additivt sammen med andre skadereducerende effekter udstyret af spilleren.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Forankret", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Lynmodstand", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Forgiftningsskade reduktion med {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Giftmodstand {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Spilleren reducerer al forgiftningskade taget med +X%. Denne effekt stables additivt med andre skadereducerende effekter udstyret af spilleren.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Helbredende", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Forgiftningsmodstand", - "mod_epicloot_me_addspiritresistancepercentage_display": "Ånds skade reduktion med {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Åndemodstand {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Spilleren reducerer al åndsskade taget med +X%. Denne effekt stables additivt med andre skadereducerende effekter udstyret af spilleren.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Sindig", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Åndsmodstand", - "mod_epicloot_me_addelementalresistancepercentage_display": "Elementær skade reduktion med {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Elementarmodstand {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Spilleren reducerer al elementær skade (ild, frost, lyn, gift) taget med X%. Denne effekt stables additivt med andre skadereducerende effekter udstyret af spilleren.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Beskyttende", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Elementær modstand", - "mod_epicloot_me_addbluntresistancepercentage_display": "Slag skade reduktion med {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Stump modstand {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Spilleren reducerer al slag skade taget med X%. Denne effekt stables additivt med andre skadereducerende effekter udstyret af spilleren.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Defensiv", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Slagmodstand", - "mod_epicloot_me_addslashingresistancepercentage_display": "Skæreforsvar med {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Hugmodstand {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Spilleren reducerer al skæreskade taget med X%. Denne effekt stables additivt med andre skadereduktionseffekter udstyret af spilleren.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Uigennemtrængelig", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Skærende modstand", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Gennemborende skade reduceret med {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Stikmodstand {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Spilleren reducerer al gennemborende skade taget med X%. Denne effekt stables additivt med andre skadereduktionseffekter udstyret af spilleren.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Uigennemtrængelig", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Gennemborende modstand", - "mod_epicloot_me_addchoppingresistancepercentage_display": "{0:0.#}% Hakke skade reduceret", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Øksemodstand {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Spilleren reducerer al hakke skade taget med X%. Denne effekt stables additivt med andre skadereduktionseffekter udstyret af spilleren.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Uovervindelig", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Hakke modstand", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Fysisk skade reduceret med {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fysisk modstand {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Spilleren reducerer al fysisk skade (slag, skæring, gennemboring) taget med X%. Denne effekt stables additivt med andre skadereduktionseffekter udstyret af spilleren.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Hærdning", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fysisk modstand", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Konverterer 50% af brugsomkostningen til eitr, øger skaden med +X%.", "mod_epicloot_me_spellsword_prefix1": "Tryllesværd", "mod_epicloot_me_spellsword_suffix1": "Tryllesværd", - "mod_epicloot_me_bulkup_display": "Bulk +{0}", + "mod_epicloot_me_bulkup_display": "Masse: +{0}% maks. hp, -{1}% regeneration", "mod_epicloot_me_bulkup_desc": "Konverterer en del af din regenerering til maksimalt helbred.", "mod_epicloot_me_bulkup_prefix1": "Kraftig", "mod_epicloot_me_bulkup_suffix1": "af Kraftig", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Udførelse af et parry gendanner +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Vævning", "mod_epicloot_me_eitrweave_suffix1": "af Vævning", - "mod_epicloot_me_dartingthoughts_display": "Flikkende Tanker +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Øger Eitr Regen +X% mens maksimal Eitr falder med +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Flikkende Tanker: +{0}% eitr-regeneration, -{1}% maks. eitr", + "mod_epicloot_me_dartingthoughts_desc": "Øger eitr-regeneration med {0}%, mens maksimal eitr falder med {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Flydende", "mod_epicloot_me_dartingthoughts_suffix1": "af Flikkende Tanker", "mod_epicloot_me_headhunter_display": "Hovedjæger +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Apportation", "mod_epicloot_me_apportation_desc": "Teleporter spilleren til det kastede våben, når en fjende bliver ramt.", "mod_epicloot_me_apportation_display": "Apportation", + "mod_epicloot_me_adrenaline_rush": "Adrenalinsus", + "mod_epicloot_me_adrenaline_rush_desc": "Øget skade i varigheden af effekten.", "mod_epicloot_set_me_bulwark": "Fæstning [Aktiveret]: Forhindrer al skade i 5 sekunder. Nedkøling: 60 sekunder.", "mod_epicloot_set_me_undying": "Udødelig [Passiv]: Ved død, genvind fuld sundhed. Nedkøling: 20 minutter.", "mod_epicloot_set_me_frostdamageaoe_display": "Melee angreb der giver frostskade giver yderligere 50% af våbenskaden som frost i en kegle foran angriberen.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Episk", "mod_epicloot_Legendary": "Legendarisk", "mod_epicloot_Mythic": "Mytisk", - "mod_epicloot_magic": "Magi", - "mod_epicloot_rare": "Sjælden", - "mod_epicloot_epic": "Episk", - "mod_epicloot_legendary": "Legendarisk", - "mod_epicloot_mythic": "Mytisk", - "mod_epicloot_me_adrenaline_rush": "Adrenalinsus", - "mod_epicloot_me_adrenaline_rush_desc": "Øget skade i varigheden af effekten.", "mod_epicloot_search_placeholder": "Søg...", "mod_epicloot_no_active_adventures": "Ingen aktive eventyr", "mod_epicloot_set_bonuses": "Sætbonusser", diff --git a/EpicLoot/localizations/Dutch.json b/EpicLoot/localizations/Dutch.json index d64114086..71fb3e2fb 100644 --- a/EpicLoot/localizations/Dutch.json +++ b/EpicLoot/localizations/Dutch.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Bedankt voor het spelen", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "We hopen dat je geniet van Epic loot! Epic loot wordt onderhouden door een gemeenschap van modders en toegewijde spelers, bedankt aan iedereen die heeft bijgedragen!", - "el_welcome_content_pt2": "Er zijn enkele grote veranderingen sinds de laatste keer dat je Epic Loot hebt gespeeld Niet-geïdentificeerde items, Runen en configuratievoorinstellingen.", - "el_welcome_content_pt3": "Je kunt de eerste twee functies ontdekken terwijl je door het spel vordert. Om je ervaring te verbeteren, wordt aanbevolen om nu een totale configuratie te kiezen (standaard gebalanceerd).", - "el_welcome_content_pt4": "Er zijn drie beschikbare standaard totale configuraties, die elk een ander niveau van kracht bieden. Naast elk staat de verwachte schade- en hp-bonus die je kunt vinden:\n - Minimaal hp +(1 - 10), dmg +(1-6)% \n - Gebalanceerd hp +(1-18), dmg +(1-12)% \n - Legendarisch hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Er is veel veranderd sinds je Epic Loot voor het laatst speelde: scherfstenen en harden.", + "el_welcome_content_pt3": "Scherfstenen vallen in elk bioom en bij bazen. Ze kunnen in voorwerpen met scherfsleuven worden gezet.\nHarden is een dienst van Hildir waarmee je de waarde van een betovering die je al hebt opnieuw kunt gooien.", + "el_welcome_content_pt4": "Voor een betere ervaring is het aan te raden nu een herzieningsconfiguratie te kiezen (standaard gebalanceerd). Elke variant biedt een ander machtsniveau en een andere mix aan buit. Naast elke staat de te verwachten schade- en hp-bonus:\n - Minimaal hp +(1 - 10), sch +(1-6)% \n - Gebalanceerd hp +(1-18), sch +(1-12)% \n - Legendarisch hp +(1-28), sch +(1-20)%\nAlles kan later in de configuratie worden aangepast.", "el_join_discord_button": "Doe mee aan de discord!", "el_patch_notes_button": "Bekijk patchnotities", "el_overhaul_legendary": "Legendarisch", "el_overhaul_balanced": "Gebalanceerd", "el_overhaul_minimal": "Minimaal", - "mod_epicloot_craftingmaterial": "creatiemateriaal", + "el_menu_yes": "Ja", + "el_menu_no": "Nee", + "el_configupdate_title": "Epic Loot: verouderde configuraties", + "el_configupdate_body": "Epic Loot is bijgewerkt naar versie {0}. Configuraties die je niet hebt gewijzigd zijn automatisch vernieuwd, maar deze bevatten lokale wijzigingen en zijn ongemoeid gelaten:\n\n{1}\n\nZolang ze afwijken van de standaardwaarden ontvangen ze geen nieuwe inhoud of balanswijzigingen.\n\nWil je ze vervangen door de nieuwe standaardwaarden? Je huidige bestanden worden eerst geback-upt naar BepInEx/config/EpicLoot/baseconfig-backup.\n\nKies je Nee, dan behoud je jouw versies en wordt er pas weer gevraagd als deze configuraties in een toekomstige update veranderen.", + "mod_epicloot_itemtype_helmet": "Helm", + "mod_epicloot_itemtype_chest": "Borstpantser", + "mod_epicloot_itemtype_legs": "Beenstukken", + "mod_epicloot_itemtype_shoulder": "Mantel", + "mod_epicloot_itemtype_onehandedweapon": "Eenhandig wapen", + "mod_epicloot_itemtype_twohandedweapon": "Tweehandig wapen", + "mod_epicloot_itemtype_twohandedweaponleft": "Tweehandig wapen", + "mod_epicloot_itemtype_bow": "Boog", + "mod_epicloot_itemtype_shield": "Schild", + "mod_epicloot_itemtype_torch": "Fakkel", + "mod_epicloot_itemtype_utility": "Hulpmiddel", + "mod_epicloot_itemtype_trinket": "Sieraad", "mod_epicloot_set": "Set", + "mod_epicloot_craftingmaterial": "creatiemateriaal", + "mod_epicloot_assets_shardstone": "Scherfsteen", + "mod_epicloot_assets_shardstone_introduce": "Deze scherfsteen lijkt in een sleuf te passen. Gebruik Interactie om scherven te plaatsen.", + "mod_epicloot_sockets": "Scherfsleuven", + "mod_epicloot_empty_socket": "Lege scherfsleuf", + "mod_epicloot_detail_range": "Worpbereik", + "mod_epicloot_config_max": "Bovengrens", + "mod_epicloot_config_maxresistance": "Maximale weerstand", + "mod_epicloot_config_maxstacks": "Maximale stapels", + "mod_epicloot_config_chance": "Kans", + "mod_epicloot_config_damage": "Schadevermenigvuldiger", + "mod_epicloot_config_projectiles": "Projectielvermenigvuldiger", + "mod_epicloot_config_accuracy": "Spreidingsvermenigvuldiger", + "mod_epicloot_config_costscale": "Aanvalskostenvermenigvuldiger", + "mod_epicloot_config_coins": "Munten", + "mod_epicloot_config_amber": "Barnsteen", + "mod_epicloot_config_amberpearl": "Barnsteenparel", + "mod_epicloot_config_ruby": "Robijn", + "mod_epicloot_config_silvernecklace": "Zilveren ketting", + "mod_epicloot_config_flint": "Vuursteen", + "mod_epicloot_config_serpentscale": "Zeeslangschub", + "mod_epicloot_config_triplechance": "Kans op drievoudige vangst", + "mod_epicloot_config_secondspercent": "Seconden per 1 %", + "mod_epicloot_config_procchance": "Activeringskans", + "mod_epicloot_config_bonusrollsmin": "Min. bonusbuitworpen", + "mod_epicloot_config_bonusrollsmax": "Max. bonusbuitworpen", + "mod_epicloot_me_modifylowhealth_config_max": "Maximale drempel voor lage gezondheid", + "mod_epicloot_me_riches_config_coins": "Muntwaarde", + "mod_epicloot_me_riches_config_amber": "Barnsteenwaarde", + "mod_epicloot_me_riches_config_amberpearl": "Barnsteenparelwaarde", + "mod_epicloot_me_riches_config_ruby": "Robijnwaarde", + "mod_epicloot_me_riches_config_silvernecklace": "Waarde zilveren ketting", + "mod_epicloot_me_doublemagicshot_config_chance": "Kans op extra schot", + "mod_epicloot_me_triplebowshot_config_chance": "Kans op drievoudig schot", + "mod_epicloot_press_socket": "Scherfsleuven openen", + "mod_epicloot_socket_notmagic": "In dit voorwerp kan niets worden gezet", + "mod_epicloot_socket_unavailable": "De sleuven van dit voorwerp kunnen nu niet worden geopend", + "mod_epicloot_socket_nofreeslot": "Geen vrije sleuven", + "mod_epicloot_socket_invalidinput": "Alleen runenstenen of scherven met een effect kunnen worden geplaatst", + "mod_epicloot_socket_notallowed": "Het effect van deze scherf kan niet op dit voorwerptype worden toegepast", + "mod_epicloot_socket_conflict": "Botst met een bestaande betovering", + "mod_epicloot_socket_missingreq": "Dit voorwerp mist een betovering die deze scherf vereist", + "mod_epicloot_socket_raritynotallowed": "Het effect van deze scherf kan niet bij deze zeldzaamheid worden gebruikt", + "mod_epicloot_socket_itemreq": "Dit voorwerp voldoet niet aan de eisen van het effect van deze scherf", + "mod_epicloot_socket_generic": "Deze scherf kan niet in dit voorwerp worden gezet", + "mod_epicloot_socket_duplicate": "Dat effect is al geplaatst", + "mod_epicloot_socket_nostackbinary": "Het effect van deze scherf kan niet worden gestapeld", + "mod_epicloot_socket_tip_stacked": "({0} % sterkte)", + "mod_epicloot_socket_singlestackonly": "Splits eerst de stapel: er past maar één scherf in een sleuf", + "mod_epicloot_socket_bosslimit": "Je kunt maar één bazenscherf tegelijk gebruiken", + "mod_epicloot_socket_uniquelimit": "Je kunt maar één unieke scherf tegelijk gebruiken", + "mod_epicloot_socket_mustbreak": "Dit moet worden gebroken om te verwijderen: rechtsklik om te breken", + "mod_epicloot_socket_permanent": "Dit zit voorgoed vast en kan niet worden verwijderd", + "mod_epicloot_socket_break_title": "Geplaatste steen breken?", + "mod_epicloot_socket_break_body": "{0} wordt verbrijzeld en de sleuf komt vrij.\nDe steen wordt vernietigd: dit kan niet ongedaan worden gemaakt.", + "mod_epicloot_socket_tip_breakonly": "(breken om te verwijderen)", + "mod_epicloot_socket_tip_permanent": "(permanent)", + "mod_epicloot_legendary_brokkrgift": "Legendarisch Brokkrs geschenk", + "mod_epicloot_mythic_brokkrgift": "Mythisch Brokkrs geschenk", + "mod_epicloot_slotchisel_introduce": "Een buitengewoon krachtig artefact dat naar verluidt een scherfsleuf in elk magisch voorwerp inbedt.", + "mod_epicloot_slotchisel_hint": "Sleep op een magisch voorwerp om een scherfsleuf toe te voegen", + "mod_epicloot_slotchisel_confirm_title": "Scherfsleuf toevoegen?", + "mod_epicloot_slotchisel_confirm_body": "{0}: scherfsleuven {1} → {2}.\nHet artefact wordt hoe dan ook verbruikt.\nSlaagkans: {3}%", + "mod_epicloot_slotchisel_success": "{0} kreeg {1} scherfsleuven.", + "mod_epicloot_slotchisel_failed": "Het artefact verkruimelt tot stof. Er is geen scherfsleuf toegevoegd.", + "mod_epicloot_slotchisel_notmagic": "Alleen magische voorwerpen kunnen scherfsleuven krijgen", + "mod_epicloot_slotchisel_raritytoolow": "Dit artefact is niet krachtig genoeg voor de zeldzaamheid van dit voorwerp", + "mod_epicloot_slotchisel_atmax": "Dit voorwerp heeft al het maximale aantal scherfsleuven dat zijn zeldzaamheid toestaat", + "mod_epicloot_slotchisel_hasslots": "Dit artefact werkt alleen op voorwerpen zonder scherfsleuven", + "mod_epicloot_equip_bosslimit": "Je draagt al een bazenscherf", + "mod_epicloot_equip_uniquelimit": "Je draagt al een unieke scherf", + "mod_epicloot_shard_ifsocketed": "Indien geplaatst", + "mod_epicloot_shard_noeffect": "Geen effect", + "mod_epicloot_shard_allslots": "Alle sleuven", + "mod_epicloot_shard_bossexclusive": "Bazenscherf: er mag er maar één tegelijk worden gedragen", + "mod_epicloot_shard_uniqueexclusive": "Unieke scherf: er mag er maar één tegelijk worden gedragen", + "mod_epicloot_shard_warn_breakonly": "Eenmaal geplaatst moet deze scherf worden gebroken om verwijderd te worden", + "mod_epicloot_shard_warn_permanent": "Eenmaal geplaatst kan deze scherf niet meer worden verwijderd", + "mod_epicloot_shardstones_title": "Scherfstenen", + "mod_epicloot_shardstones_rarities": "Beschikbaar bij", + "mod_epicloot_shardstones_none": "Er zijn geen scherfstenen geconfigureerd.", + "mod_epicloot_shardcategory_core": "Kern", + "mod_epicloot_shardcategory_dark": "Duister", + "mod_epicloot_shardcategory_light": "Licht", + "mod_epicloot_shardcategory_boss": "Baas", + "mod_epicloot_shardcategory_unique": "Uniek", + "mod_epicloot_me_addblockingskill_name": "Blokkeervaardigheid toevoegen", + "mod_epicloot_me_addbloodmagicskill_name": "Bloedmagievaardigheid toevoegen", + "mod_epicloot_me_addbluntdamage_name": "Stompe schade toevoegen", + "mod_epicloot_me_addcarryweight_name": "Draaggewicht toevoegen", + "mod_epicloot_me_addcrafterskills_name": "Ambachtsvaardigheden toevoegen", + "mod_epicloot_me_addelementalmagicskill_name": "Elementaire magievaardigheid toevoegen", + "mod_epicloot_me_addfiredamage_name": "Vuurschade toevoegen", + "mod_epicloot_me_addfireresistancepercentage_name": "Percentage vuurweerstand toevoegen", + "mod_epicloot_me_addfishingskill_name": "Visvaardigheid toevoegen", + "mod_epicloot_me_addfrostdamage_name": "Vorstschade toevoegen", + "mod_epicloot_me_addfrostresistancepercentage_name": "Percentage vorstweerstand toevoegen", + "mod_epicloot_me_addhealthregen_name": "Gezondheidsregeneratie toevoegen", + "mod_epicloot_me_addknivesskill_name": "Messenvaardigheid toevoegen", + "mod_epicloot_me_addlightningdamage_name": "Bliksemschade toevoegen", + "mod_epicloot_me_addlightningresistancepercentage_name": "Percentage bliksemweerstand toevoegen", + "mod_epicloot_me_addmovementskills_name": "Bewegingsvaardigheden toevoegen", + "mod_epicloot_me_addpickaxesskill_name": "Houwelenvaardigheid toevoegen", + "mod_epicloot_me_addpoisondamage_name": "Gifschade toevoegen", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Percentage gifweerstand toevoegen", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalinestoot", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenaline-vorstgolf", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenaline verhoogt gezondheidsregeneratie", + "mod_epicloot_me_anchoredblock_name": "Verankerd blok", + "mod_epicloot_me_armorfrommovementpenalty_name": "Pantser uit bewegingsstraf", + "mod_epicloot_me_blockasdodgeasblock_name": "Blok als ontwijking en ontwijking als blok", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blok uit houthakken en houwelen", + "mod_epicloot_me_bloodbaseblock_name": "Bloedbasisblok", + "mod_epicloot_me_blooddrinker_name": "Bloeddrinker", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Bloedmagieniveau verhoogt gezondheidsregeneratie", + "mod_epicloot_me_bloodrage_name": "Bloedrazernij", + "mod_epicloot_me_bloodstaggerblock_name": "Bloedblok tegen wankelen", + "mod_epicloot_me_bountifulharvest_name": "Rijke oogst", + "mod_epicloot_me_bulkup_name": "Massa opbouwen", + "mod_epicloot_me_burdenedblock_name": "Belast blok", + "mod_epicloot_me_burningadrenaline_name": "Brandende adrenaline", + "mod_epicloot_me_burningspeed_name": "Brandende snelheid", + "mod_epicloot_me_carryweightformovementpenalty_name": "Draaggewicht uit bewegingsstraf", + "mod_epicloot_me_chancedoubledamage_name": "Kans op dubbele schade", + "mod_epicloot_me_comfortable_name": "Comfortabel", + "mod_epicloot_me_conduit_name": "Geleider", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Eerst eitr verbruiken voor bloedkosten", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Eitrkosten omzetten in staminakosten", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Fysieke schade omzetten in bliksem", + "mod_epicloot_me_corpserot_name": "Lijkenrot", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Schadebonus uit draaglast", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Schadeverhoging uit bewegingsstraf", + "mod_epicloot_me_damagereductionatnight_name": "Schadevermindering 's nachts", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Geleden schade geeft adrenaline", + "mod_epicloot_me_dartingthoughts_name": "Flitsende gedachten", + "mod_epicloot_me_dayarmor_name": "Daglichtpantser", + "mod_epicloot_me_dayblocker_name": "Dagblokker", + "mod_epicloot_me_daydiscovery_name": "Dagontdekking", + "mod_epicloot_me_dayhealthregen_name": "Gezondheidsregeneratie overdag", + "mod_epicloot_me_daysailingspeed_name": "Zeilsnelheid overdag", + "mod_epicloot_me_daystaminaregen_name": "Staminaregeneratie overdag", + "mod_epicloot_me_decreasedodgecost_name": "Ontwijkkosten verlagen", + "mod_epicloot_me_dodgebuff_name": "Ontwijkbonus", + "mod_epicloot_me_eitrgainonblock_name": "Eitrwinst bij blokkeren", + "mod_epicloot_me_eitrimbueattack_name": "Eitrdoordrenkte aanval", + "mod_epicloot_me_eitrleech_name": "Eitrzuiger", + "mod_epicloot_me_eitrshield_name": "Eitrschild", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitrverbruik geeft adrenaline", + "mod_epicloot_me_elementalwarding_name": "Elementaire afweer", + "mod_epicloot_me_energeticeitr_name": "Energiek eitr", + "mod_epicloot_me_everflow_name": "Eeuwige stroom", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Elke X punten eitr verhogen stamina", + "mod_epicloot_me_forestsaid_name": "Hulp van het woud", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Adrenaline verkrijgen bij oogsten", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Adrenaline verkrijgen bij vergiftigen", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Adrenaline verkrijgen bij gezondheid opofferen", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Eitr verkrijgen bij gezondheid opofferen", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Max. draaggewicht uit uitgerust", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Max. stamina op basis van max. gezondheid", + "mod_epicloot_me_headhunter_name": "Koppensneller", + "mod_epicloot_me_healthgainperxdamagedone_name": "Gezondheid per X toegebrachte schade", + "mod_epicloot_me_healthoneitruse_name": "Gezondheid bij eitrverbruik", + "mod_epicloot_me_heartyeitr_name": "Hartig eitr", + "mod_epicloot_me_icyretribution_name": "IJzige vergelding", + "mod_epicloot_me_icyweight_name": "IJzig gewicht", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Alle gifschade verhogen", + "mod_epicloot_me_increasedamageduringdaytime_name": "Schade overdag verhogen", + "mod_epicloot_me_increasedamageduringnighttime_name": "Schade 's nachts verhogen", + "mod_epicloot_me_increaseeitr_name": "Eitr verhogen", + "mod_epicloot_me_increaseharvestdamage_name": "Oogstschade verhogen", + "mod_epicloot_me_increaseharvestxpgain_name": "Oogst-XP verhogen", + "mod_epicloot_me_increasehealth_name": "Gezondheid verhogen", + "mod_epicloot_me_increaseheatresistance_name": "Hitteweerstand verhogen", + "mod_epicloot_me_increasemeleeskills_name": "Melee-vaardigheden verhogen", + "mod_epicloot_me_increaseminingdrop_name": "Mijnopbrengst verhogen", + "mod_epicloot_me_increaserangedskills_name": "Afstandsvaardigheden verhogen", + "mod_epicloot_me_increasestamina_name": "Stamina verhogen", + "mod_epicloot_me_increasetreedrop_name": "Houtopbrengst verhogen", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "XP-winst uit bewegingsstraf verhogen", + "mod_epicloot_me_inspiration_name": "Inspiratie", + "mod_epicloot_me_killsreducenextbloodcost_name": "Doden verlagen de volgende bloedkosten", + "mod_epicloot_me_kindling_name": "Aanmaakhout", + "mod_epicloot_me_lifegainonblock_name": "Levenswinst bij blokkeren", + "mod_epicloot_me_lifegainonhit_name": "Levenswinst bij treffer", + "mod_epicloot_me_luck_name": "Geluk", + "mod_epicloot_me_luckwhilefishing_name": "Geluk bij het vissen", + "mod_epicloot_me_luckyblock_name": "Gelukkig blok", + "mod_epicloot_me_luckycraft_name": "Gelukkig ambacht", + "mod_epicloot_me_luckyloot_name": "Gelukkige buit", + "mod_epicloot_me_meteorsummoner_name": "Meteoroproeper", + "mod_epicloot_me_modifyattackeitruse_name": "Eitrverbruik bij aanvallen aanpassen", + "mod_epicloot_me_modifyattackhealthuse_name": "Gezondheidsverbruik bij aanvallen aanpassen", + "mod_epicloot_me_modifyattackstaminause_name": "Staminaverbruik bij aanvallen aanpassen", + "mod_epicloot_me_modifydrawstaminause_name": "Staminaverbruik bij spannen aanpassen", + "mod_epicloot_me_modifyeitrregen_name": "Eitrregeneratie aanpassen", + "mod_epicloot_me_modifyhealthregen_name": "Gezondheidsregeneratie aanpassen", + "mod_epicloot_me_modifyjumpstaminause_name": "Staminaverbruik bij springen aanpassen", + "mod_epicloot_me_modifymagicfirerate_name": "Magische vuursnelheid aanpassen", + "mod_epicloot_me_modifynoise_name": "Geluid aanpassen", + "mod_epicloot_me_modifysprintstaminause_name": "Staminaverbruik bij sprinten aanpassen", + "mod_epicloot_me_modifystaminaregen_name": "Staminaregeneratie aanpassen", + "mod_epicloot_me_necroticfire_name": "Necrotisch vuur", + "mod_epicloot_me_nightblocker_name": "Nachtblokker", + "mod_epicloot_me_nightcarryweight_name": "Draaggewicht 's nachts", + "mod_epicloot_me_nightstaminaregenincrease_name": "Verhoogde staminaregeneratie 's nachts", + "mod_epicloot_me_offsetattack_name": "Verschoven aanval", + "mod_epicloot_me_percenteitr_name": "Percentage eitr", + "mod_epicloot_me_percenthealth_name": "Percentage gezondheid", + "mod_epicloot_me_percentstamina_name": "Percentage stamina", + "mod_epicloot_me_perfectdodge_name": "Perfecte ontwijking", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Perfecte ontwijking geeft eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Perfecte ontwijking geeft snelheid", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Perfecte ontwijking geeft stamina", + "mod_epicloot_me_phystofire_name": "Fysiek naar vuur", + "mod_epicloot_me_phystofireonblock_name": "Fysiek naar vuur bij blokkeren", + "mod_epicloot_me_phystofrost_name": "Fysiek naar vorst", + "mod_epicloot_me_phystofrostonblock_name": "Fysiek naar vorst bij blokkeren", + "mod_epicloot_me_phystolightning_name": "Fysiek naar bliksem", + "mod_epicloot_me_phystolightningonblock_name": "Fysiek naar bliksem bij blokkeren", + "mod_epicloot_me_phystopoison_name": "Fysiek naar gif", + "mod_epicloot_me_phystopoisononblock_name": "Fysiek naar gif bij blokkeren", + "mod_epicloot_me_poisontotruedamage_name": "Gif naar zuivere schade", + "mod_epicloot_me_potionefficacy_name": "Drankwerking", + "mod_epicloot_me_reducearmorincreasedamage_name": "Pantser verlagen, schade verhogen", + "mod_epicloot_me_reduceeitrcost_name": "Eitrkosten verlagen", + "mod_epicloot_me_reducefalldamage_name": "Valschade verlagen", + "mod_epicloot_me_reducefishingstaminacost_name": "Staminakosten van vissen verlagen", + "mod_epicloot_me_reflectdamage_name": "Schade weerkaatsen", + "mod_epicloot_me_restinghealthregen_name": "Gezondheidsregeneratie bij rust", + "mod_epicloot_me_riches_name": "Rijkdommen", + "mod_epicloot_me_rollcleanse_name": "Rol zuivert", + "mod_epicloot_me_runningonempty_name": "Op reserve", + "mod_epicloot_me_sailingspeed_name": "Zeilsnelheid", + "mod_epicloot_me_shockingcharge_name": "Schokkende lading", + "mod_epicloot_me_staminagainonblock_name": "Staminawinst bij blokkeren", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Staminaverhoging uit bewegingsstraf", + "mod_epicloot_me_staminaonkill_name": "Stamina bij doden", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Staminaregeneratiebonus uit draaglast", + "mod_epicloot_me_stormfury_name": "Stormwoede", + "mod_epicloot_me_stormrider_name": "Stormrijder", + "mod_epicloot_me_strikecauseslightning_name": "Slagen roepen bliksem op", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Vleermuis oproepen bij activeren van adrenaline", + "mod_epicloot_me_trailblazer_name": "Wegbereider", + "mod_epicloot_me_travellight_name": "Licht reizen", + "mod_epicloot_me_useadrenalineasstamina_name": "Adrenaline als stamina gebruiken", + "mod_epicloot_me_warding_name": "Afweer", + "mod_epicloot_me_warmth_name": "Warmte", + "mod_epicloot_shardslot_meleeweapon": "Melee-wapen", + "mod_epicloot_shardslot_rangedweapon": "Afstandswapen", + "mod_epicloot_shardslot_magicweapon": "Magisch wapen", + "mod_epicloot_shardslot_shield": "Schild", + "mod_epicloot_shardslot_armor": "Pantser", + "mod_epicloot_shardslot_swords": "Zwaard", + "mod_epicloot_shardslot_axes": "Bijl", + "mod_epicloot_shardslot_twohandaxes": "Strijdbijl", + "mod_epicloot_shardslot_knives": "Mes", + "mod_epicloot_shardslot_fists": "Vuistwapen", + "mod_epicloot_shardslot_clubs": "Knots", + "mod_epicloot_shardslot_sledges": "Voorhamer", + "mod_epicloot_shardslot_polearms": "Stokwapen", + "mod_epicloot_shardslot_spears": "Speer", + "mod_epicloot_shardslot_pickaxes": "Houweel", + "mod_epicloot_shardslot_tools": "Gereedschap", + "mod_epicloot_shardslot_torches": "Fakkel", + "mod_epicloot_shardslot_bows": "Boog", + "mod_epicloot_shardslot_staffs": "Staf", + "mod_epicloot_shardslot_bucklers": "Beukelaar", + "mod_epicloot_shardslot_roundshields": "Rondschild", + "mod_epicloot_shardslot_towershields": "Torenschild", + "mod_epicloot_shardslot_head": "Helm", + "mod_epicloot_shardslot_chest": "Borstpantser", + "mod_epicloot_shardslot_legs": "Beenpantser", + "mod_epicloot_shardslot_shoulders": "Mantel", + "mod_epicloot_shardslot_trinket": "Sieraad", + "mod_epicloot_shardslot_utility": "Hulpmiddel", + "mod_epicloot_shard_Black": "Zwart", + "mod_epicloot_shard_Cyan": "Cyaan", + "mod_epicloot_shard_Green": "Groen", + "mod_epicloot_shard_Orange": "Oranje", + "mod_epicloot_shard_Pink": "Roze", + "mod_epicloot_shard_Purple": "Paars", + "mod_epicloot_shard_Red": "Rood", + "mod_epicloot_shard_White": "Wit", + "mod_epicloot_shard_Yellow": "Geel", + "mod_epicloot_shard_DarkGreen": "Donkergroen", + "mod_epicloot_shard_DarkPurple": "Donkerpaars", + "mod_epicloot_shard_DarkRed": "Donkerrood", + "mod_epicloot_shard_DarkBlue": "Donkerblauw", + "mod_epicloot_shard_Golden": "Goud", + "mod_epicloot_shard_Grey": "Grijs", + "mod_epicloot_shard_LightBlue": "Lichtblauw", + "mod_epicloot_shard_LightGreen": "Lichtgroen", + "mod_epicloot_shard_Peach": "Perzik", + "mod_epicloot_shard_Firewalker": "Vuurloper", + "mod_epicloot_shard_Stormcaller": "Stormroeper", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "De Oudste", + "mod_epicloot_shard_Bonemass": "Bottenmassa", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "De Koningin", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Krijg {0} adrenaline bij schade", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Krijg {0} adrenaline telkens wanneer je schade oploopt.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenaline als stamina: {0} % efficiëntie", + "mod_epicloot_me_useadrenalineasstamina_desc": "Wanneer de stamina opraakt, wordt adrenaline met {0} % efficiëntie omgezet in stamina, tot je hele adrenalinevoorraad op is.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Krijg adrenaline: {0} % van het verbruikte eitr", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Krijg adrenaline gelijk aan {0} % van het eitr dat je verbruikt.", + "mod_epicloot_me_burningadrenaline_display": "Krijg adrenaline: {0} % van de vuurschade", + "mod_epicloot_me_burningadrenaline_desc": "Krijg adrenaline gelijk aan {0} % van de vuurschade die je toebrengt.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Krijg {0} adrenaline bij het oogsten", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Krijg {0} adrenaline telkens wanneer je een boom of rots raakt.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Roep een vleermuis op bij volle adrenaline", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Wanneer je adrenaline vol raakt, roep je een vleermuis op die voor je vecht.", + "mod_epicloot_me_adrenalinefrostwave_display": "Vorstgolf: vertraagt vijanden binnen {1} m gedurende {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Wanneer je adrenaline vol raakt, koelt een vorstgolf elke vijand binnen {1} meter af en vertraagt hen {0} seconden.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Krijg {0} adrenaline per {1} s per vergiftigde vijand in de buurt (afnemend)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Elke {1} seconden krijg je {0} adrenaline voor elke vijand binnen {2} m die aan jouw gif lijdt, met afnemende opbrengst voor elke extra vijand.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Krijg adrenaline: {0} % van de opgeofferde gezondheid", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Krijg adrenaline gelijk aan {0} % van de gezondheid die je aan bloedmagiekosten besteedt.", + "mod_epicloot_me_stormfury_display": "+{0} adrenaline per {1} s tijdens stormen, geen adrenalineverval", + "mod_epicloot_me_stormfury_desc": "Elke {1} seconden terwijl er een storm woedt, krijg je {0} adrenaline. Je adrenaline vervalt niet zolang de storm duurt.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenalinestoot: +{0} % gezondheidsregeneratie gedurende {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Wanneer je adrenaline vol raakt, krijg je {1} seconden lang +{0} % gezondheidsregeneratie. Opnieuw vullen vernieuwt het effect in plaats van het te stapelen.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % afkoeltijd van Verlatenen-kracht bij volle adrenaline", + "mod_epicloot_me_adrenalinecharge_desc": "Wanneer je adrenaline vol raakt, wordt de resterende afkoeltijd van je Verlatenen-kracht met {0} % verkort.", + "mod_epicloot_me_staminaonkill_display": "Herstelt {0} % stamina bij doden", + "mod_epicloot_me_staminaonkill_desc": "Herstelt {0} % van de maximale stamina telkens wanneer je een vijand doodt.", + "mod_epicloot_me_heartyeitr_display": "+{0} % van max. gezondheid als max. eitr", + "mod_epicloot_me_heartyeitr_desc": "Je robuustheid voedt je magie: verhoogt het maximale eitr met {0} % van je maximale gezondheid.", + "mod_epicloot_me_energeticeitr_display": "+{0} % van max. stamina als max. eitr", + "mod_epicloot_me_energeticeitr_desc": "Je energie voedt je magie: verhoogt het maximale eitr met {0} % van je maximale stamina.", + "mod_epicloot_me_burningspeed_display": "+{0} % loopsnelheid terwijl je brandt", + "mod_epicloot_me_burningspeed_desc": "Beweeg {0} % sneller terwijl je in brand staat.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Perfecte ontwijking: ontwijkbehendigheid (+{0} % snelheid, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Een perfecte ontwijking verleent Ontwijkbehendigheid: +{0} % loopsnelheid gedurende 1 seconde.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % draaggewicht 's nachts", + "mod_epicloot_me_nightcarryweight_desc": "Verhoogt het maximale draaggewicht met {0} % gedurende de nacht.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % zeilsnelheid overdag", + "mod_epicloot_me_daysailingspeed_desc": "Verhoogt de zeilsnelheid van je schip met {0} % overdag.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Tot {0} % pantser door zware uitrusting", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Pantser schaalt met de snelheidsstraf van je uitrusting, tot +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} basisblok per 1 % snelheidsstraf van de uitrusting", + "mod_epicloot_me_anchoredblock_desc": "Voegt {0} basisblok toe voor elke 1 % loopsnelheidsstraf van je uitrusting. De bonus wordt niet beïnvloed door expliciete snelheidsbronnen zoals drankjes, statuseffecten en magische effecten.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % eitrkosten", + "mod_epicloot_me_reduceeitrcost_desc": "Verlaagt alle eitrkosten met {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % visstamina", + "mod_epicloot_me_reducefishingstaminacost_desc": "Verlaagt de staminakosten van het vissen met {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % pantser, +{0} % schade", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Verlaagt je pantser met {0} % maar verhoogt de wapenschade met {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % max. gezondheid, +{0} % levensroof", + "mod_epicloot_me_blooddrinker_desc": "Verlaagt je maximale gezondheid met {1} % (minstens 10) en geneest je voor {0} % van de schade die je toebrengt.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % gif als het zwakste schadetype van het doel", + "mod_epicloot_me_poisontotruedamage_desc": "Zet {0} % van je gifschade om in het schadetype waartegen het doel het minst bestand is.", + "mod_epicloot_me_icyweight_display": "+Tot {0} % vorstschade door zware uitrusting", + "mod_epicloot_me_icyweight_desc": "Voegt vorstschade toe die schaalt met de snelheidsstraf van je uitrusting, tot +{0} % van de wapenschade.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Krijg eitr: {0} % van de opgeofferde gezondheid", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Krijg eitr gelijk aan {0} % van de gezondheid die je aan bloedmagiekosten besteedt.", + "mod_epicloot_me_luckycraft_display": "{0} % kans om elk materiaal te besparen", + "mod_epicloot_me_luckycraft_desc": "Bij het vervaardigen heeft elk vereist materiaal {0} % kans om niet verbruikt te worden.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % kans om bliksem op te roepen", + "mod_epicloot_me_strikecauseslightning_desc": "Je treffers hebben {0} % kans om een bliksemschicht op het doel te laten neerkomen.", + "mod_epicloot_me_conduit_display": "Geleider: herstelt {0} eitr per {1} toegebrachte bliksemschade", + "mod_epicloot_me_conduit_desc": "Herstelt {0} eitr voor elke {1} bliksemschade die je toebrengt.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % gezondheidsregeneratie wanneer uitgerust", + "mod_epicloot_me_restinghealthregen_desc": "Verhoogt de gezondheidsregeneratie met {0} % zolang je Uitgerust bent.", + "mod_epicloot_me_travellight_display": "+{0} % loopsnelheid, -{1} draaggewicht", + "mod_epicloot_me_travellight_desc": "Reis licht: beweeg {0} % sneller, maar je maximale draaggewicht wordt met {1} verlaagd.", + "mod_epicloot_me_batteringram_display": "Stormram: stompe schade uit gewicht", + "mod_epicloot_me_batteringram_desc": "Tegen vijanden aan rennen brengt stompe schade toe op basis van je snelheid en meegedragen gewicht (geschaald met {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} draaggewicht per Uitgerust-niveau", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Zolang je Uitgerust bent, stijgt je maximale draaggewicht met {0} voor elk comfortniveau van je Uitgerust.", + "mod_epicloot_me_perfectdodge_display": "Perfecte ontwijking: +{0} % staminaregeneratie per stapel (max. {1})", + "mod_epicloot_me_perfectdodge_desc": "Een perfecte ontwijking verleent Ontwijkmomentum: +{0} % staminaregeneratie gedurende 10 seconden, tot {1} keer stapelbaar. Elke perfecte ontwijking vernieuwt de duur.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Perfecte ontwijking herstelt {0} % gezondheid", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Herstelt {0} % van de maximale gezondheid bij een perfecte ontwijking.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Perfecte ontwijking herstelt {0} % stamina", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Herstelt {0} % van de maximale stamina bij een perfecte ontwijking.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Perfecte ontwijking herstelt {0} % eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Herstelt {0} % van het maximale eitr bij een perfecte ontwijking.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % staminakosten van ontwijken", + "mod_epicloot_me_decreasedodgecost_desc": "Verlaagt de staminakosten van ontwijkrollen met {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % schade 's nachts", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % wapenschade terwijl het nacht is.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % staminaregeneratie 's nachts", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % staminaregeneratie terwijl het nacht is.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % geleden schade 's nachts", + "mod_epicloot_me_damagereductionatnight_desc": "Vermindert inkomende schade met {0} % terwijl het nacht is.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % schade bij daglicht", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % wapenschade terwijl het dag is.", + "mod_epicloot_me_daydiscovery_display": "+{0} % verkenningsradius bij daglicht", + "mod_epicloot_me_daydiscovery_desc": "Vergroot je kaartontdekkingsradius met {0} % terwijl het dag is.", + "mod_epicloot_me_dayarmor_display": "+{0} % pantser bij daglicht", + "mod_epicloot_me_dayarmor_desc": "+{0} % pantser terwijl het dag is.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % staminaregeneratie bij daglicht", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % staminaregeneratie terwijl het dag is.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % gezondheidsregeneratie bij daglicht", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % gezondheidsregeneratie terwijl het dag is.", + "mod_epicloot_me_percenthealth_display": "+{0} % max. gezondheid", + "mod_epicloot_me_percenthealth_desc": "Verhoogt de maximale gezondheid met {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % max. stamina", + "mod_epicloot_me_percentstamina_desc": "Verhoogt de maximale stamina met {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % max. eitr", + "mod_epicloot_me_percenteitr_desc": "Verhoogt het maximale eitr met {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Geneest {0} per {1} toegebrachte schade", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Geneest {0} gezondheid voor elke {1} schade die je met dit wapen toebrengt.", + "mod_epicloot_me_healthoneitruse_display": "Geneest {0} per {1} verbruikt eitr", + "mod_epicloot_me_healthoneitruse_desc": "Geneest {0} gezondheid voor elke {1} eitr die je met dit wapen verbruikt.", + "mod_epicloot_me_lifegainonhit_display": "Geneest {0:0.#} bij treffer", + "mod_epicloot_me_lifegainonhit_desc": "Geneest {0:0.#} gezondheid telkens wanneer je een vijand met dit wapen raakt.", + "mod_epicloot_me_phystofire_display": "Zet {0} % inkomende fysieke schade om in vuur", + "mod_epicloot_me_phystofire_desc": "Verplaatst {0} % van de inkomende fysieke schade naar vuur vóór weerstanden.", + "mod_epicloot_me_phystofrost_display": "Zet {0} % inkomende fysieke schade om in vorst", + "mod_epicloot_me_phystofrost_desc": "Verplaatst {0} % van de inkomende fysieke schade naar vorst vóór weerstanden.", + "mod_epicloot_me_phystopoison_display": "Zet {0} % inkomende fysieke schade om in gif", + "mod_epicloot_me_phystopoison_desc": "Verplaatst {0} % van de inkomende fysieke schade naar gif vóór weerstanden.", + "mod_epicloot_me_phystolightning_display": "Zet {0} % inkomende fysieke schade om in bliksem", + "mod_epicloot_me_phystolightning_desc": "Verplaatst {0} % van de inkomende fysieke schade naar bliksem vóór weerstanden.", + "mod_epicloot_me_phystofireonblock_display": "Zet {0} % inkomende fysieke schade om in vuur bij blokkeren", + "mod_epicloot_me_phystofireonblock_desc": "Verplaatst {0} % van de inkomende fysieke schade naar vuur vóór weerstanden bij blokkeren", + "mod_epicloot_me_phystofrostonblock_display": "Zet {0} % inkomende fysieke schade om in vorst bij blokkeren", + "mod_epicloot_me_phystofrostonblock_desc": "Verplaatst {0} % van de inkomende fysieke schade naar vorst vóór weerstanden bij blokkeren.", + "mod_epicloot_me_phystopoisononblock_display": "Zet {0} % inkomende fysieke schade om in gif bij blokkeren", + "mod_epicloot_me_phystopoisononblock_desc": "Verplaatst {0} % van de inkomende fysieke schade naar gif vóór weerstanden bij blokkeren.", + "mod_epicloot_me_phystolightningonblock_display": "Zet {0} % inkomende fysieke schade om in bliksem bij blokkeren", + "mod_epicloot_me_phystolightningonblock_desc": "Verplaatst {0} % van de inkomende fysieke schade naar bliksem vóór weerstanden bij blokkeren.", + "mod_epicloot_me_lifegainonblock_display": "Geneest {0} hp bij blokkeren", + "mod_epicloot_me_lifegainonblock_desc": "Geneest {0} gezondheid bij blokkeren", + "mod_epicloot_me_staminagainonblock_display": "Krijg {0} stamina bij blokkeren", + "mod_epicloot_me_staminagainonblock_desc": "Krijg {0} stamina bij blokkeren.", + "mod_epicloot_me_eitrgainonblock_display": "Krijg {0} eitr bij blokkeren", + "mod_epicloot_me_eitrgainonblock_desc": "Krijg {0} eitr bij blokkeren.", + "mod_epicloot_me_staggeronblock_display": "{0} % kans om de vijand te laten wankelen bij blokkeren", + "mod_epicloot_me_staggeronblock_desc": "{0} % kans om de vijand te laten wankelen bij blokkeren", + "mod_epicloot_me_dayblocker_display": "Krijg {0} % blok-XP overdag", + "mod_epicloot_me_dayblocker_desc": "Krijg {0} % meer blokkeerervaring overdag.", + "mod_epicloot_me_nightblocker_display": "Krijg {0} % blok-XP 's nachts", + "mod_epicloot_me_nightblocker_desc": "Krijg {0} % meer blokkeerervaring 's nachts.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Zet {0} % fysieke wapenschade om in bliksem", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Verplaatst {0} % van de fysieke schade van dit wapen naar bliksem.", + "mod_epicloot_me_eitrimbueattack_display": "Eitrdoordrenking: +{0} % fysiek als geestschade", + "mod_epicloot_me_eitrimbueattack_desc": "Verbruik eitr om geestschade toe te voegen gelijk aan {0} % van de fysieke schade van de treffer.", + "mod_epicloot_me_staminareturnfromeitr_display": "Vergoedt {0} % van het verbruikte eitr als stamina", + "mod_epicloot_me_staminareturnfromeitr_desc": "Herstelt stamina gelijk aan {0} % van het eitr dat je verbruikt.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Betaal {0} % van de eitrkosten met stamina", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Betaal {0} % van elke eitrkost in plaats daarvan met stamina.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Betaal {0} % van de bloedkosten met eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Betaal {0} % van de gezondheidskosten van bloedmagie eerst met eitr.", + "mod_epicloot_me_runningonempty_display": "Tweede adem: {0} % van max. gezondheid", + "mod_epicloot_me_runningonempty_desc": "Wanneer de stamina op is, verbrand je tot {0} % van je maximale gezondheid voor evenveel stamina. 30 seconden afkoeltijd.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Max. stamina uit {0} % van max. eitr", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Verhoogt de maximale stamina met {0} % van je maximale eitr.", + "mod_epicloot_me_eitrshield_display": "Absorbeert {0} % van de treffers met eitr", + "mod_epicloot_me_eitrshield_desc": "Verbruik eitr om {0} % van een inkomende treffer te absorberen.", + "mod_epicloot_me_coinplated_display": "Muntbeslagen: absorbeert treffers met munten ({0} per munt)", + "mod_epicloot_me_coinplated_desc": "Zet tot {1} % van je munten in bij elke inkomende treffer en absorbeer {0} schade per uitgegeven munt. Alleen de daadwerkelijk benodigde munten worden uitgegeven, dus kleine treffers kosten weinig.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Tot {0} % schade naar draaglast", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Wapenschade schaalt met hoe zwaar je rugzak beladen is, tot +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Tot {0} % staminaregeneratie naar draaglast", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Staminaregeneratie schaalt met hoe zwaar je rugzak beladen is, tot +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Max. stamina uit {0} % van max. gezondheid", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Verhoogt de maximale stamina met {0} % van je maximale gezondheid.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Tot {0} % schade door zware uitrusting", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Wapenschade schaalt met de snelheidsstraf van je uitrusting, tot +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Tot {0} % vaardigheids-XP door zware uitrusting", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Vaardigheids-XP schaalt met de snelheidsstraf van je uitrusting, tot +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Tot {0} % draaggewicht door zware uitrusting", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Het maximale draaggewicht schaalt met de snelheidsstraf van je uitrusting, tot +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Tot {0} % max. stamina door zware uitrusting", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "De maximale stamina schaalt met de snelheidsstraf van je uitrusting, tot +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % oogstschade", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % hak- en mijnschade.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % verzamelvaardigheids-XP", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP voor Houthakken en Houwelen.", + "mod_epicloot_me_bountifulharvest_display": "Rijke oogst: {0} % bonusopbrengst", + "mod_epicloot_me_bountifulharvest_desc": "{0} % kans om bij het oogsten een extra voorwerp te verzamelen.", + "mod_epicloot_me_wager_display": "Weddenschap: zet {0} munten in voor +{1} schade, terugbetaald bij een dodelijke klap", + "mod_epicloot_me_wager_desc": "Elke treffer zet {0} munten in om {1} vaste schade toe te voegen. Dood je het doel, dan wordt de inzet volledig terugbetaald; blijft het in leven, dan zijn de munten weg. Doet niets als je de inzet niet kunt betalen.", + "mod_epicloot_me_mercenary_display": "Huurling: geef {1} + {2} % munten uit voor +{3} % schade, +{0} % per 1000 uitgegeven", + "mod_epicloot_me_mercenary_desc": "Elke treffer geeft {1} munten uit plus {2} % van je beurs en brengt +{3} % schade toe plus nog eens +{0} % voor elke 1000 uitgegeven munten. Bonusschade boven +{4} % kent sterk afnemende opbrengst en nadert een plafond van +{5} %. Doet niets als je niet kunt betalen.", + "mod_epicloot_me_luckwhilefishing_display": "Gelukkig vissen: {0} % bonusvangst en schatten", + "mod_epicloot_me_luckwhilefishing_desc": "Tijdens het vissen {0} % kans om een extra vis binnen te halen ({1} % daarvan levert een drievoudige vangst op), en een aparte kans van {0} % om bonusschatten te haken. Hogere waarden leveren rijkere vondsten op en halen geen rommel meer boven.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % kans op dubbele schade", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % kans dat een treffer dubbele schade toebrengt.", + "mod_epicloot_me_inspiration_display": "Inspiratie: {1} % kans op +{0} vaardigheids-XP", + "mod_epicloot_me_inspiration_desc": "Elke kruimel ervaring die je verdient heeft {1} % kans je te inspireren, wat {0} bonuservaring geeft aan een willekeurige vaardigheid die je al voorbij niveau 2 hebt getraind. Je zwakste vaardigheden worden veel vaker gekozen, en één flits van inspiratie kan een vaardigheid meer dan één niveau omhoog tillen.", + "mod_epicloot_me_luckyblock_display": "Gelukkig blok: {0} % kans om te laten wankelen", + "mod_epicloot_me_luckyblock_desc": "Elk blok heeft {0} % kans om je aanvaller meteen te laten wankelen, alsof je had gepareerd. Vijanden die niet door een blok kunnen wankelen, blijven onaangetast.", + "mod_epicloot_me_luckyloot_display": "Gelukkige buit: {0} % kans op {1}× buit", + "mod_epicloot_me_luckyloot_desc": "Elk in de buurt gedood wezen heeft {0} % kans om {1}× zijn gebruikelijke buit te laten vallen en {2}-{3} extra worpen op zijn magische-voorwerpentabel te doen. Trofeeën en beloningen per speler worden nooit vermenigvuldigd.", + "mod_epicloot_msg_inspiration": "Inspiratie!", + "mod_epicloot_me_sailingspeed_display": "+{0} % zeilsnelheid", + "mod_epicloot_me_sailingspeed_desc": "+{0} % zeilsnelheid van het schip aan boord.", + "mod_epicloot_me_potionefficacy_display": "+{0} % drankduur", + "mod_epicloot_me_potionefficacy_desc": "Genuttigde drankjes en meden werken {0} % langer.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} melee-vaardigheden", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} op alle melee-wapenvaardigheden.", + "mod_epicloot_me_increaserangedskills_display": "+{0} afstandsvaardigheden", + "mod_epicloot_me_increaserangedskills_desc": "+{0} op alle afstandswapenvaardigheden.", + "mod_epicloot_me_blockasdodgeasblock_display": "Voegt +{1} blokkeervaardigheid en +{2} ontwijkvaardigheid toe", + "mod_epicloot_me_blockasdodgeasblock_desc": "Voegt +{0} % van de blokkeervaardigheid toe als ontwijkvaardigheid en +{0} % van de ontwijkvaardigheid als blokkeervaardigheid. Deze bonus wordt naar beneden afgerond op hele waarden", + "mod_epicloot_me_burdenedblock_display": "Voegt +{0} basisblok toe per 50 draaglast boven 300", + "mod_epicloot_me_burdenedblock_desc": "Voegt +{0} basisblok toe per 50 draaglast boven 300", + "mod_epicloot_me_warding_display": "Blokkeren: absorbeert fysieke schade met stamina, tot {0} % van het maximum", + "mod_epicloot_me_warding_desc": "Maakt het mogelijk {0} % van de maximale stamina bij het blokkeren in te zetten om alle fysieke schade (steek, stomp, snij) van geblokkeerde aanvallen te verzachten. Deze vermindering wordt berekend na het blok en vóór weerstands- en pantserberekeningen. Verbruikt stamina gelijk aan de verzachte schade", + "mod_epicloot_me_elementalwarding_display": "Blokkeren: absorbeert elementaire schade met eitr, tot {0} % van het maximum", + "mod_epicloot_me_elementalwarding_desc": "Maakt het mogelijk {0} % van het maximale eitr bij het blokkeren in te zetten om alle elementaire schade (vuur, vorst, bliksem) van geblokkeerde aanvallen te verzachten. Deze vermindering wordt berekend na het blok en vóór weerstands- en pantserberekeningen. Verbruikt eitr gelijk aan de verzachte schade", + "mod_epicloot_me_bloodstaggerblock_display": "Verbruikt 5 % van max. hp om te blokkeren. Vermindert de wankelschade van geblokkeerde treffers met {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Verbruikt 5 % van max. hp om te blokkeren. Vermindert de wankelschade van geblokkeerde treffers met {0} %. Dit effect is actief gedurende de hele duur van een blok", + "mod_epicloot_me_bloodbaseblock_display": "Je dekking opheffen kost 5 % van max. hp. Voegt {0} toe aan je basisblok", + "mod_epicloot_me_bloodbaseblock_desc": "Brengt jezelf 5 % van max. hp als zuivere schade toe telkens wanneer je je dekking opheft. Dit wordt eenmaal per blok berekend, niet per geblokkeerde treffer. Voegt {0} toe aan je basisblok.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Voegt +{1} blokkeervaardigheid toe", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Voegt +{0} % van de houthak- en houweelvaardigheden na alle modificatoren toe als blokkeervaardigheid. Deze bonus wordt naar beneden afgerond op hele waarden", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % gifschade", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % op alle gifschade die je toebrengt.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Doden verlagen de volgende bloedkosten met {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Elke dode reserveert een verlaging van {0} % op je volgende bloedmagiekosten.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Tot {0} % gezondheidsregeneratie door bloedmagie", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Gezondheidsregeneratie schaalt met je Bloedmagie-vaardigheid, tot +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % kans op een kritieke treffer voor {1}× schade", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % kans dat een treffer kritiek raakt voor dubbele schade.", + "mod_epicloot_me_bloodrage_display": "Bloedrazernij: +{0} % schade per stapel (max. {1})", + "mod_epicloot_me_bloodrage_desc": "Schade oplopen brengt je in razernij: +{0} % schade bij elke aanval per stapel, tot {1} keer stapelbaar over 10 seconden. Elke treffer die je incasseert vernieuwt de duur.", + "mod_epicloot_me_trailblazer_display": "Brandend spoor: {0} vuur per tik", + "mod_epicloot_me_trailblazer_desc": "Laat tijdens het rennen een brandend spoor achter dat {0} vuurschade per tik toebrengt.", + "mod_epicloot_me_kindling_display": "Aanmaakhout: herstelt {0} stamina per {1} geleden vuurschade", + "mod_epicloot_me_kindling_desc": "Herstelt {0} stamina voor elke {1} vuurschade die je oploopt.", + "mod_epicloot_me_reducefalldamage_display": "-{0} valschade", + "mod_epicloot_me_reducefalldamage_desc": "Vermindert geleden valschade met een vaste {0}.", + "mod_epicloot_me_rollcleanse_display": "Ontwijken zuivert {0} s aan schade-over-tijd", + "mod_epicloot_me_rollcleanse_desc": "Elke ontwijkrol haalt {0} seconden van je gif- en brandeffecten af.", + "mod_epicloot_me_stormrider_display": "+{0} % loopsnelheid tijdens stormen", + "mod_epicloot_me_stormrider_desc": "+{0} % loopsnelheid terwijl er een storm woedt.", + "mod_epicloot_me_shockingcharge_display": "Schokkende lading", + "mod_epicloot_me_shockingcharge_desc": "Je gevechtstreffers bouwen ladingen op. Bij volle lading ontketent de volgende treffer een voorwaartse bliksemschokgolf die een deel van de schade van je vorige treffers toebrengt.", + "mod_epicloot_me_forestsaid_display": "Hulp van het woud", + "mod_epicloot_me_forestsaid_desc": "Wanneer je geraakt wordt, breken verstrikkende wortels los die vijanden in de buurt vastzetten.", + "mod_epicloot_me_corpserot_display": "Lijkenrot", + "mod_epicloot_me_corpserot_desc": "Vijanden die je doodt kunnen uiteenspatten in een wolk van gif en zo nabije tegenstanders vergiftigen.", + "mod_epicloot_me_icyretribution_display": "IJzige vergelding", + "mod_epicloot_me_icyretribution_desc": "Wanneer je geraakt wordt, laat je een vorstnova om je heen ontploffen. De afkoeltijd schaalt met de zeldzaamheid.", + "mod_epicloot_me_meteorsummoner_display": "Meteoroproeper: {0}× trefferschade", + "mod_epicloot_me_meteorsummoner_desc": "Elke {1} wapentreffers roept je volgende treffer een vurige meteoor op het doel op die {0}× de schade van die treffer als vuur toebrengt.", + "mod_epicloot_me_everflow_display": "Eeuwige stroom van de Koningin", + "mod_epicloot_me_everflow_desc": "Een wezen doden verleent een stapelbaar effect dat je gezondheids-, stamina- en eitrregeneratie verhoogt.", + "mod_epicloot_me_necroticfire_display": "Necrotisch vuur", + "mod_epicloot_me_necroticfire_desc": "Haalt alle fysieke schade van je wapen af en voegt dat volledige bedrag toe als zowel vuur- als gifschade.", "mod_epicloot_circlet": "hoofdband", "mod_epicloot_belt": "riem", "mod_epicloot_remains": "overblijfselen", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Item aan het betoveren...", "mod_epicloot_enchant_effect": "effect", "mod_epicloot_enchant_effects": "effecten", + "mod_epicloot_enchant_socket": "scherfsleuf", + "mod_epicloot_enchant_sockets": "scherfsleuven", "mod_epicloot_runes": "Runen", "mod_epicloot_runemanagement": "Runen Manipulatie", "mod_epicloot_rune_filter": "Filter...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Rune Extraheren", "mod_epicloot_rune_imbue": "Rune Bezielen", "mod_epicloot_rune_etch_warning": "Het graveren van een rune maakt het mogelijk om een enkele betovering vast te houden. Het kan daarna niet meer worden gebruikt voor betovering.", - "mod_epicloot_rune_extract_warning": "Het extraheren van een betovering vernietigt het voorwerp, maar creëert een rune met de geselecteerde betovering.", + "mod_epicloot_rune_extract_warning_keep": "Het onttrekken van een betovering maakt een rune met de geselecteerde betovering. Het voorwerp blijft ongemoeid.", + "mod_epicloot_rune_extract_warning_reduce": "Het onttrekken van een betovering verwijdert deze van het voorwerp en maakt een rune met de geselecteerde betovering.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Het onttrekken van een betovering verwijdert deze van het voorwerp, verlaagt de zeldzaamheid van het voorwerp en maakt een rune met de geselecteerde betovering.", + "mod_epicloot_rune_extract_warning_destroy": "Het onttrekken van een betovering vernietigt het voorwerp, maar maakt een rune met de geselecteerde betovering.", "mod_epicloot_rune_imbue_warning": "Het bezielen van een rune past het toe op een voorwerp en overschrijft een geselecteerde betovering.", "mod_epicloot_rune_enchantment_selector": "Selecteer Betovering", "mod_epicloot_rune_enchantment_overwrite_target": "Selecteer betovering om te overschrijven.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 ontgrendeld!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Selecteer een functie uit de lijst links om upgrade-opties te bekijken.", - "mod_epicloot_featureinfo_sacrifice": "Offer magische items en trofeeën op, vernietig ze om betoveringsmaterialen te produceren.\n\nBij upgraden, krijg je kans om dubbel zoveel items te ontvangen dan normaal bij het offeren.", + "mod_epicloot_featureinfo_sacrifice": "Offer magische voorwerpen en trofeeën door ze te vernietigen om betoveringsmaterialen te maken.\n\nEenmaal verbeterd krijg je kans op het dubbele van de voorwerpen die het offer normaal oplevert.", "mod_epicloot_featureinfo_convertmaterials": "Upgrade betoveringsmaterialen naar een hogere zeldzaamheid, converteer splinters naar betoveringsmaterialen van gelijke zeldzaamheid, en sloop andere materialen van rommel.\n\nBij upgraden, verbeter de verhouding van items bij het upgraden van runenstenen en andere ambachtelijke materialen.", "mod_epicloot_featureinfo_enchant": "Besteed betoveringsmaterialen om magische effecten toe te voegen aan niet-magische uitrusting. Vereist runenstenen.\n\nBij upgraden, krijg je een verbeterde kans om meer magische effecten te rollen op een betoverd item.", "mod_epicloot_featureinfo_augment": "Besteed betoveringsmaterialen om individuele magische effecten op magische uitrusting opnieuw te rollen.\n\nBij upgraden, krijg je extra keuzes bij het augmenteren en heb je verminderde kosten voor meerdere augmentaties.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Je kunt goud voelen\n(Nee, wacht, gewoon schatkisten van Haldor. Verdomme Loki!)", "mod_epicloot_item_andvaranaut_type": "dwergenring", "mod_epicloot_se_paralyze": "Verlammen", + "mod_epicloot_se_shockingcharge": "Eikthyrs lading", + "mod_epicloot_se_forestsaid": "Adempauze van het woud", + "mod_epicloot_se_corpserot": "Bottenmassa's rot", + "mod_epicloot_se_runningonempty": "Tweede adem", + "mod_epicloot_se_icyretribution": "Moders kou", + "mod_epicloot_se_meteorsummoner": "Yagluths toorn", + "mod_epicloot_se_queeneverflow": "Eeuwige stroom van de Koningin", + "mod_epicloot_se_dodgeagility": "Ontwijkbehendigheid", + "mod_epicloot_se_dodgeagility_speed": "Loopsnelheid", + "mod_epicloot_se_dodgemomentum": "Ontwijkmomentum", + "mod_epicloot_se_adrenalinesurge": "Adrenalinestoot", + "mod_epicloot_se_bloodrage": "Bloedrazernij", + "mod_epicloot_se_bloodrite": "Bloedritus", + "mod_epicloot_se_bloodrite_discount": "Volgende bloedkosten", "mod_epicloot_se_bulwark": "Bulwark", "mod_epicloot_se_bulwark_tooltip": "Heimdall's Legacy beschermt je tegen alle schade!", "mod_epicloot_se_bulwark_startmessage": "Bulwark Geactiveerd", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Wooede!!", "mod_epicloot_itemtooltip_rarity": "Zeldzaamheid", "mod_epicloot_itemtooltip_effects": "Effecten", + "mod_epicloot_adventure_spawnrelocated": "Je kaart is opnieuw getekend: het gemarkeerde gebied was bezet.", "mod_epicloot_bounties_claimedmsg": "Beloning Geclaimd!", "mod_epicloot_bounties_completemsg": "Beloning Verslagen!", "mod_epicloot_bounties_locatingmsg": "Op Zoek naar Doelwit...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Weerstand tegen Vergif", "mod_epicloot_me_addspiritresistance_prefix1": "Sereen", "mod_epicloot_me_addspiritresistance_suffix1": "Weerstand tegen Geesten", - "mod_epicloot_me_addfireresistancepercentage_display": "Vermindering van Vuur Schade met {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Vuurweerstand {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "De speler vermindert alle vuurschade met +X%. Dit effect stapelt additief met andere schadeverminderende effecten die de speler heeft.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Blussend", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Weerstand tegen Vuur", - "mod_epicloot_me_addfrostresistancepercentage_display": "Vermindering van Vorst Schade met {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Vorstweerstand {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "De speler vermindert alle vorstschade met +X%. Dit effect biedt geen bescherming tegen omgevingseffecten. Dit effect stapelt additief met andere schadeverminderende effecten die de speler heeft.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Geïsoleerd", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Weerstand tegen Vorst", - "mod_epicloot_me_addlightningresistancepercentage_display": "Vermindering van Bliksem Schade met {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Bliksemweerstand {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "De speler vermindert alle bliksemschade met +X%. Dit effect stapelt additief met andere schadeverminderende effecten die de speler heeft.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Geaard", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Weerstand tegen bliksem", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Vermindering van gifschade met {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Gifweerstand {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "De speler vermindert alle gifschade met +X%. Dit effect stapelt zich additief op met andere schadeverminderende effecten die de speler heeft uitgerust.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Genezing", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Weerstand tegen gif", - "mod_epicloot_me_addspiritresistancepercentage_display": "Vermindering van geestesschade met {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Geestweerstand {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "De speler vermindert alle geestesschade met +X%. Dit effect stapelt zich additief op met andere schadeverminderende effecten die de speler heeft uitgerust.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Sereen", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Weerstand tegen geesten", - "mod_epicloot_me_addelementalresistancepercentage_display": "Vermindering van elementaire schade met {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Elementaire weerstand {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "De speler vermindert alle elementaire schade (vuur, vorst, bliksem, gif) met X%. Dit effect stapelt zich additief op met andere schadeverminderende effecten die de speler heeft uitgerust.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Bescherming", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Weerstand tegen elementen", - "mod_epicloot_me_addbluntresistancepercentage_display": "Vermindering van stompes schade met {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Stompe weerstand {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "De speler vermindert alle stompes schade met X%. Dit effect stapelt zich additief op met andere schadeverminderende effecten die de speler heeft uitgerust.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Defensief", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Stompweerstand", - "mod_epicloot_me_addslashingresistancepercentage_display": "Snij Schade Verminderen met {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Snijweerstand {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "De speler vermindert alle snij schade met X%. Dit effect stapelt additief met andere schade verminderingseffecten die de speler uitgerust heeft.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Onkwetsbaar", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Snijweerstand", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Doordringende Schade Verminderen met {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Steekweerstand {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "De speler vermindert alle doordringende schade met X%. Dit effect stapelt additief met andere schade verminderingseffecten die de speler uitgerust heeft.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Onpenetreerbaar", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Doordringende Weerstand", - "mod_epicloot_me_addchoppingresistancepercentage_display": "{0:0.#}% Hak Schade Verminderen", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Hakweerstand {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "De speler vermindert alle hak schade met X%. Dit effect stapelt additief met andere schade verminderingseffecten die de speler uitgerust heeft.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Onstoppelijk", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Hak Weerstand", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Fysieke Schade Verminderen met {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fysieke weerstand {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "De speler vermindert alle fysieke schade (stomp, snij, doordringend) met X%. Dit effect stapelt additief met andere schade verminderingseffecten die de speler uitgerust heeft.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Versterking", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fysieke Weerstand", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Zet 50% van de gebruikskosten om in eitr, verhoogt de schade met +X%.", "mod_epicloot_me_spellsword_prefix1": "Spreukenzwaard", "mod_epicloot_me_spellsword_suffix1": "Spreukenzwaard", - "mod_epicloot_me_bulkup_display": "Bulk +{0}", + "mod_epicloot_me_bulkup_display": "Massa: +{0}% max. hp, -{1}% regeneratie", "mod_epicloot_me_bulkup_desc": "Zet een deel van je regeneratie om in maximale gezondheid.", "mod_epicloot_me_bulkup_prefix1": "Forse", "mod_epicloot_me_bulkup_suffix1": "van Forsering", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Het uitvoeren van een pareren herstelt +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Weven", "mod_epicloot_me_eitrweave_suffix1": "van Weven", - "mod_epicloot_me_dartingthoughts_display": "Flitsende Gedachten +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Verhoogt Eitr-regeneratie +X% terwijl de maximale Eitr met +X/2% wordt verminderd", + "mod_epicloot_me_dartingthoughts_display": "Flitsende Gedachten: +{0}% eitr-regeneratie, -{1}% max. eitr", + "mod_epicloot_me_dartingthoughts_desc": "Verhoogt eitr-regeneratie met {0}% terwijl de maximale eitr met {1}% wordt verminderd.", "mod_epicloot_me_dartingthoughts_prefix1": "Vloeibaarheid", "mod_epicloot_me_dartingthoughts_suffix1": "van Flitsende Gedachten", "mod_epicloot_me_headhunter_display": "Jager van Hoofden +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Apportatie", "mod_epicloot_me_apportation_desc": "Teleporteert speler naar geworpen wapen wanneer een vijand geraakt wordt.", "mod_epicloot_me_apportation_display": "Apportatie", + "mod_epicloot_me_adrenaline_rush": "Adrenaline stoot", + "mod_epicloot_me_adrenaline_rush_desc": "Verhoogde schade gedurende de duur van het effect.", "mod_epicloot_set_me_bulwark": "Bulwark [Geactiveerd]: Voorkomt alle schade voor 5 seconden. Cooldown: 60 seconden.", "mod_epicloot_set_me_undying": "Onsterfelijk [Passief]: Bij dood, herwin volledige gezondheid. Cooldown: 20 minuten.", "mod_epicloot_set_me_frostdamageaoe_display": "Melee aanvallen die ijsschade veroorzaken doen een extra 50% van wapenschade als ijs in een kegel voor de aanvaller.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Epos", "mod_epicloot_Legendary": "Legendarisch", "mod_epicloot_Mythic": " Mythisch", - "mod_epicloot_magic": "Magie", - "mod_epicloot_rare": "Zeldzaam", - "mod_epicloot_epic": "Epos", - "mod_epicloot_legendary": "Legendarisch", - "mod_epicloot_mythic": " Mythisch", - "mod_epicloot_me_adrenaline_rush": "Adrenaline stoot", - "mod_epicloot_me_adrenaline_rush_desc": "Verhoogde schade gedurende de duur van het effect.", "mod_epicloot_search_placeholder": "Zoeken...", "mod_epicloot_no_active_adventures": "Geen actieve avonturen", "mod_epicloot_set_bonuses": "Setbonussen", diff --git a/EpicLoot/localizations/English.json b/EpicLoot/localizations/English.json index 6c52dca72..d4a6a5196 100644 --- a/EpicLoot/localizations/English.json +++ b/EpicLoot/localizations/English.json @@ -92,6 +92,18 @@ "mod_epicloot_socket_break_body": "{0} will be shattered and its slot emptied.\nThe stone is destroyed - this cannot be undone.", "mod_epicloot_socket_tip_breakonly": "(break to remove)", "mod_epicloot_socket_tip_permanent": "(permanent)", + "mod_epicloot_legendary_brokkrgift": "Legendary Brokkr's Gift", + "mod_epicloot_mythic_brokkrgift": "Mythic Brokkr's Gift", + "mod_epicloot_slotchisel_introduce": "An extremely powerful artifact, said to embed a shard slot into any magic item.", + "mod_epicloot_slotchisel_hint": "Drag onto a magic item to add a shard slot", + "mod_epicloot_slotchisel_confirm_title": "Add Shard Slot?", + "mod_epicloot_slotchisel_confirm_body": "{0}: shard slots {1} \u2192 {2}.\nThe artifact is consumed either way.\nSuccess chance: {3}%", + "mod_epicloot_slotchisel_success": "{0} gained {1} shard slot(s).", + "mod_epicloot_slotchisel_failed": "The artifact crumbles to dust. No shard slot was added.", + "mod_epicloot_slotchisel_notmagic": "Only magic items can be given shard slots", + "mod_epicloot_slotchisel_raritytoolow": "This artifact is not powerful enough for this item's rarity", + "mod_epicloot_slotchisel_atmax": "This item already has the most shard slots its rarity allows", + "mod_epicloot_slotchisel_hasslots": "This artifact only works on items with no shard slots", "mod_epicloot_equip_bosslimit": "You are already wearing a boss shard", "mod_epicloot_equip_uniquelimit": "You are already wearing a unique shard", "mod_epicloot_shard_ifsocketed": "If slotted", @@ -102,6 +114,178 @@ "mod_epicloot_shard_warn_breakonly": "Once slotted, this shard must be broken to be removed", "mod_epicloot_shard_warn_permanent": "Once slotted, this shard cannot be removed", + "mod_epicloot_shardstones_title": "Shardstones", + "mod_epicloot_shardstones_rarities": "Available at", + "mod_epicloot_shardstones_none": "No shardstones are configured.", + + "mod_epicloot_shardcategory_core": "Core", + "mod_epicloot_shardcategory_dark": "Dark", + "mod_epicloot_shardcategory_light": "Light", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unique", + + "mod_epicloot_me_addblockingskill_name": "Add Blocking Skill", + "mod_epicloot_me_addbloodmagicskill_name": "Add Blood Magic Skill", + "mod_epicloot_me_addbluntdamage_name": "Add Blunt Damage", + "mod_epicloot_me_addcarryweight_name": "Add Carry Weight", + "mod_epicloot_me_addcrafterskills_name": "Add Crafter Skills", + "mod_epicloot_me_addelementalmagicskill_name": "Add Elemental Magic Skill", + "mod_epicloot_me_addfiredamage_name": "Add Fire Damage", + "mod_epicloot_me_addfireresistancepercentage_name": "Add Fire Resistance Percentage", + "mod_epicloot_me_addfishingskill_name": "Add Fishing Skill", + "mod_epicloot_me_addfrostdamage_name": "Add Frost Damage", + "mod_epicloot_me_addfrostresistancepercentage_name": "Add Frost Resistance Percentage", + "mod_epicloot_me_addhealthregen_name": "Add Health Regen", + "mod_epicloot_me_addknivesskill_name": "Add Knives Skill", + "mod_epicloot_me_addlightningdamage_name": "Add Lightning Damage", + "mod_epicloot_me_addlightningresistancepercentage_name": "Add Lightning Resistance Percentage", + "mod_epicloot_me_addmovementskills_name": "Add Movement Skills", + "mod_epicloot_me_addpickaxesskill_name": "Add Pickaxes Skill", + "mod_epicloot_me_addpoisondamage_name": "Add Poison Damage", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Add Poison Resistance Percentage", + "mod_epicloot_me_adrenalinecharge_name": "Adrenaline Charge", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenaline Frost Wave", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenaline Increases Health Regen", + "mod_epicloot_me_anchoredblock_name": "Anchored Block", + "mod_epicloot_me_armorfrommovementpenalty_name": "Armor from Movement Penalty", + "mod_epicloot_me_blockasdodgeasblock_name": "Block as Dodge as Block", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Block as Wood Cutting and Pickaxes", + "mod_epicloot_me_bloodbaseblock_name": "Blood Base Block", + "mod_epicloot_me_blooddrinker_name": "Blood Drinker", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Blood Magic Level Increases Health Regen", + "mod_epicloot_me_bloodrage_name": "Bloodrage", + "mod_epicloot_me_bloodstaggerblock_name": "Blood Stagger Block", + "mod_epicloot_me_bountifulharvest_name": "Bountiful Harvest", + "mod_epicloot_me_bulkup_name": "Bulk Up", + "mod_epicloot_me_burdenedblock_name": "Burdened Block", + "mod_epicloot_me_burningadrenaline_name": "Burning Adrenaline", + "mod_epicloot_me_burningspeed_name": "Burning Speed", + "mod_epicloot_me_carryweightformovementpenalty_name": "Carry Weight for Movement Penalty", + "mod_epicloot_me_chancedoubledamage_name": "Chance Double Damage", + "mod_epicloot_me_comfortable_name": "Comfortable", + "mod_epicloot_me_conduit_name": "Conduit", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Consume Eitr First for Blood Costs", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Convert Eitr Cost to Stamina Cost", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Convert Physical Damage to Lightning", + "mod_epicloot_me_corpserot_name": "Corpse Rot", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Damage Bonus from Player Weight", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Damage Increase from Movement Penalty", + "mod_epicloot_me_damagereductionatnight_name": "Damage Reduction at Night", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Damage Taken Gives Adrenaline", + "mod_epicloot_me_dartingthoughts_name": "Darting Thoughts", + "mod_epicloot_me_dayarmor_name": "Day Armor", + "mod_epicloot_me_dayblocker_name": "Day Blocker", + "mod_epicloot_me_daydiscovery_name": "Day Discovery", + "mod_epicloot_me_dayhealthregen_name": "Day Health Regen", + "mod_epicloot_me_daysailingspeed_name": "Day Sailing Speed", + "mod_epicloot_me_daystaminaregen_name": "Day Stamina Regen", + "mod_epicloot_me_decreasedodgecost_name": "Decrease Dodge Cost", + "mod_epicloot_me_dodgebuff_name": "Dodge Buff", + "mod_epicloot_me_eitrgainonblock_name": "Eitr Gain on Block", + "mod_epicloot_me_eitrimbueattack_name": "Eitr Imbue Attack", + "mod_epicloot_me_eitrleech_name": "Eitr Leech", + "mod_epicloot_me_eitrshield_name": "Eitr Shield", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitr Use Gives Adrenaline", + "mod_epicloot_me_elementalwarding_name": "Elemental Warding", + "mod_epicloot_me_energeticeitr_name": "Energetic Eitr", + "mod_epicloot_me_everflow_name": "Everflow", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Every X Points of Eitr Increases Stamina", + "mod_epicloot_me_forestsaid_name": "Forests Aid", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Gain Adrenaline from Harvesting", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Gain Adrenaline when Applying Poison", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Gain Adrenaline when Sacrificing Health", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Gain Eitr when Sacrificing Health", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Gain Max Carry Weight from Rested", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Gain Max Stamina Based on Player Max Health", + "mod_epicloot_me_headhunter_name": "Head Hunter", + "mod_epicloot_me_healthgainperxdamagedone_name": "Health Gain per X Damage Done", + "mod_epicloot_me_healthoneitruse_name": "Health on Eitr Use", + "mod_epicloot_me_heartyeitr_name": "Hearty Eitr", + "mod_epicloot_me_icyretribution_name": "Icy Retribution", + "mod_epicloot_me_icyweight_name": "Icy Weight", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Increase All Poison Damage Done", + "mod_epicloot_me_increasedamageduringdaytime_name": "Increase Damage During Daytime", + "mod_epicloot_me_increasedamageduringnighttime_name": "Increase Damage During Nighttime", + "mod_epicloot_me_increaseeitr_name": "Increase Eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Increase Harvest Damage", + "mod_epicloot_me_increaseharvestxpgain_name": "Increase Harvest XP Gain", + "mod_epicloot_me_increasehealth_name": "Increase Health", + "mod_epicloot_me_increaseheatresistance_name": "Increase Heat Resistance", + "mod_epicloot_me_increasemeleeskills_name": "Increase Melee Skills", + "mod_epicloot_me_increaseminingdrop_name": "Increase Mining Drop", + "mod_epicloot_me_increaserangedskills_name": "Increase Ranged Skills", + "mod_epicloot_me_increasestamina_name": "Increase Stamina", + "mod_epicloot_me_increasetreedrop_name": "Increase Tree Drop", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Increase XP Gain from Movement Penalty", + "mod_epicloot_me_inspiration_name": "Inspiration", + "mod_epicloot_me_killsreducenextbloodcost_name": "Kills Reduce Next Blood Cost", + "mod_epicloot_me_kindling_name": "Kindling", + "mod_epicloot_me_lifegainonblock_name": "Life Gain on Block", + "mod_epicloot_me_lifegainonhit_name": "Life Gain on Hit", + "mod_epicloot_me_luck_name": "Luck", + "mod_epicloot_me_luckwhilefishing_name": "Luck while Fishing", + "mod_epicloot_me_luckyblock_name": "Lucky Block", + "mod_epicloot_me_luckycraft_name": "Lucky Craft", + "mod_epicloot_me_luckyloot_name": "Lucky Loot", + "mod_epicloot_me_meteorsummoner_name": "Meteor Summoner", + "mod_epicloot_me_modifyattackeitruse_name": "Modify Attack Eitr Use", + "mod_epicloot_me_modifyattackhealthuse_name": "Modify Attack Health Use", + "mod_epicloot_me_modifyattackstaminause_name": "Modify Attack Stamina Use", + "mod_epicloot_me_modifydrawstaminause_name": "Modify Draw Stamina Use", + "mod_epicloot_me_modifyeitrregen_name": "Modify Eitr Regen", + "mod_epicloot_me_modifyhealthregen_name": "Modify Health Regen", + "mod_epicloot_me_modifyjumpstaminause_name": "Modify Jump Stamina Use", + "mod_epicloot_me_modifymagicfirerate_name": "Modify Magic Fire Rate", + "mod_epicloot_me_modifynoise_name": "Modify Noise", + "mod_epicloot_me_modifysprintstaminause_name": "Modify Sprint Stamina Use", + "mod_epicloot_me_modifystaminaregen_name": "Modify Stamina Regen", + "mod_epicloot_me_necroticfire_name": "Necrotic Fire", + "mod_epicloot_me_nightblocker_name": "Night Blocker", + "mod_epicloot_me_nightcarryweight_name": "Night Carry Weight", + "mod_epicloot_me_nightstaminaregenincrease_name": "Night Stamina Regen Increase", + "mod_epicloot_me_offsetattack_name": "Off Set Attack", + "mod_epicloot_me_percenteitr_name": "Percent Eitr", + "mod_epicloot_me_percenthealth_name": "Percent Health", + "mod_epicloot_me_percentstamina_name": "Percent Stamina", + "mod_epicloot_me_perfectdodge_name": "Perfect Dodge", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Perfect Dodge Gives Eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Perfect Dodge Gives Speed", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Perfect Dodge Gives Stamina", + "mod_epicloot_me_phystofire_name": "Phys to Fire", + "mod_epicloot_me_phystofireonblock_name": "Phys to Fire on Block", + "mod_epicloot_me_phystofrost_name": "Phys to Frost", + "mod_epicloot_me_phystofrostonblock_name": "Phys to Frost on Block", + "mod_epicloot_me_phystolightning_name": "Phys to Lightning", + "mod_epicloot_me_phystolightningonblock_name": "Phys to Lightning on Block", + "mod_epicloot_me_phystopoison_name": "Phys to Poison", + "mod_epicloot_me_phystopoisononblock_name": "Phys to Poison on Block", + "mod_epicloot_me_poisontotruedamage_name": "Poison to True Damage", + "mod_epicloot_me_potionefficacy_name": "Potion Efficacy", + "mod_epicloot_me_reducearmorincreasedamage_name": "Reduce Armor Increase Damage", + "mod_epicloot_me_reduceeitrcost_name": "Reduce Eitr Cost", + "mod_epicloot_me_reducefalldamage_name": "Reduce Fall Damage", + "mod_epicloot_me_reducefishingstaminacost_name": "Reduce Fishing Stamina Cost", + "mod_epicloot_me_reflectdamage_name": "Reflect Damage", + "mod_epicloot_me_restinghealthregen_name": "Resting Health Regen", + "mod_epicloot_me_riches_name": "Riches", + "mod_epicloot_me_rollcleanse_name": "Roll Cleanse", + "mod_epicloot_me_runningonempty_name": "Running on Empty", + "mod_epicloot_me_sailingspeed_name": "Sailing Speed", + "mod_epicloot_me_shockingcharge_name": "Shocking Charge", + "mod_epicloot_me_staminagainonblock_name": "Stamina Gain on Block", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Stamina Increase for Movement Penalty", + "mod_epicloot_me_staminaonkill_name": "Stamina on Kill", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Stamina Regen Bonus from Player Weight", + "mod_epicloot_me_stormfury_name": "Storm Fury", + "mod_epicloot_me_stormrider_name": "Storm Rider", + "mod_epicloot_me_strikecauseslightning_name": "Strike Causes Lightning", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Summon Bat when Activating Adrenaline", + "mod_epicloot_me_trailblazer_name": "Trailblazer", + "mod_epicloot_me_travellight_name": "Travel Light", + "mod_epicloot_me_useadrenalineasstamina_name": "Use Adrenaline as Stamina", + "mod_epicloot_me_warding_name": "Warding", + "mod_epicloot_me_warmth_name": "Warmth", + "mod_epicloot_shardslot_meleeweapon": "Melee Weapon", "mod_epicloot_shardslot_rangedweapon": "Ranged Weapon", "mod_epicloot_shardslot_magicweapon": "Magic Weapon", @@ -415,11 +599,11 @@ "mod_epicloot_me_shockingcharge_display": "Shocking Charge", "mod_epicloot_me_shockingcharge_desc": "Your combat hits build charges. At max charge, the next hit unleashes a forward lightning shockwave that deals a portion of your previous hits' damage.", "mod_epicloot_me_forestsaid_display": "Forest's Aid", - "mod_epicloot_me_forestsaid_desc": "When you are struck, ensnaring roots erupt and immobilize nearby enemies.", + "mod_epicloot_me_forestsaid_desc": "When you are hit, ensnaring roots erupt and immobilize nearby enemies.", "mod_epicloot_me_corpserot_display": "Corpse Rot", "mod_epicloot_me_corpserot_desc": "Enemies you kill can burst in a cloud of venom, poisoning nearby foes.", "mod_epicloot_me_icyretribution_display": "Icy Retribution", - "mod_epicloot_me_icyretribution_desc": "When you are struck, detonate a frost nova around you. Cooldown scales with rarity.", + "mod_epicloot_me_icyretribution_desc": "When you are hit, detonate a frost nova around you. Cooldown scales with rarity.", "mod_epicloot_me_meteorsummoner_display": "Meteor Summoner: {0}x Hit Damage", "mod_epicloot_me_meteorsummoner_desc": "Every {1} weapon hits, your next hit calls down a fiery meteor on the target that deals {0}x that hit's damage as fire.", "mod_epicloot_me_everflow_display": "Queen's Everflow", @@ -1602,8 +1786,8 @@ "mod_epicloot_me_eitrweave_desc": "Performing a parry restores +X Eitr.", "mod_epicloot_me_eitrweave_prefix1": "Weaving", "mod_epicloot_me_eitrweave_suffix1": "of Weaving", - "mod_epicloot_me_dartingthoughts_display": "Darting Thoughts +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Increases Eitr Regen +X% while decreasing max Eitr +X/2%.", + "mod_epicloot_me_dartingthoughts_display": "Darting Thoughts: +{0}% Eitr Regen, -{1}% Max Eitr", + "mod_epicloot_me_dartingthoughts_desc": "Increases Eitr Regen by {0}% while decreasing max Eitr by {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Liquidity", "mod_epicloot_me_dartingthoughts_suffix1": "of Darting Thoughts", "mod_epicloot_me_headhunter_display": "Headhunter +{0}", diff --git a/EpicLoot/localizations/Finnish.json b/EpicLoot/localizations/Finnish.json index e0800442b..c11d301a3 100644 --- a/EpicLoot/localizations/Finnish.json +++ b/EpicLoot/localizations/Finnish.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Kiitos pelaamisesta", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Toivottavasti nautit Epic Lootista! Epic Lootia ylläpitää modien ja omistautuneiden pelaajien yhteisö, kiitos kaikille jotka ovat osallistuneet!", - "el_welcome_content_pt2": "Siitä lähtien kun viimeksi pelasit Epic Lootia, on tapahtunut suuria muutoksia, kuten Tunnistamattomat esineet, Runeet ja asetusten esiasetukset.", - "el_welcome_content_pt3": "Saatat löytää ensimmäiset kaksi ominaisuutta pelin edetessä. Parantaaksesi kokemustasi, suosittelemme valitsemaan uudistetun asetuskonfiguraation nyt (oletusarvo tasapainotettu).", - "el_welcome_content_pt4": "Kolme eri oletusarvoista uudistuskonfiguraatiota ovat saatavilla, joista jokainen tarjoaa erilaisen voimatasoituksen. Jokaisen odotetun vahingon ja hp-bonuksen vieressä on seuraavat:\n - Minimaalinen hp +(1 - 10), dmg +(1-6)% \n - Tasapainotettu hp +(1-18), dmg +(1-12)% \n - Legendaarinen hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Paljon on muuttunut siitä, kun viimeksi pelasit Epic Lootia: sirukivet ja karkaisu.", + "el_welcome_content_pt3": "Sirukiviä putoaa kaikissa biomeissa ja pomoilta. Ne voi asettaa esineisiin, joissa on sirupaikkoja.\nKarkaisu on Hildirin tarjoama palvelu, jolla voit arpoa uudelleen jo omistamasi lumouksen arvon.", + "el_welcome_content_pt4": "Kokemuksen parantamiseksi on suositeltavaa valita uudistuskokoonpano nyt (oletuksena tasapainoinen). Kukin tarjoaa eri voimatason ja erilaisen sekoituksen pudotuksia. Kunkin vieressä on odotettavissa oleva vahinko- ja hp-bonus:\n - Minimaalinen hp +(1 - 10), vah +(1-6)% \n - Tasapainoinen hp +(1-18), vah +(1-12)% \n - Legendaarinen hp +(1-28), vah +(1-20)%\nKaiken voi muuttaa myöhemmin asetuksista.", "el_join_discord_button": "Liity Discordiin!", "el_patch_notes_button": "Näytä muutoshistoria", "el_overhaul_legendary": "Legendaarinen", "el_overhaul_balanced": "Tasapainotettu", "el_overhaul_minimal": "Minimaalinen", - "mod_epicloot_craftingmaterial": "käsityöaine", + "el_menu_yes": "Kyllä", + "el_menu_no": "Ei", + "el_configupdate_title": "Epic Loot: vanhentuneet asetukset", + "el_configupdate_body": "Epic Loot on päivitetty versioon {0}. Asetukset, joita et ole muuttanut, päivitettiin automaattisesti, mutta näissä on paikallisia muutoksia ja ne jätettiin koskematta:\n\n{1}\n\nNiin kauan kuin ne poikkeavat oletusarvoista, ne eivät saa uutta sisältöä eivätkä tasapainomuutoksia.\n\nHaluatko korvata ne uusilla oletusarvoilla? Nykyiset tiedostosi varmuuskopioidaan ensin kansioon BepInEx/config/EpicLoot/baseconfig-backup.\n\nJos valitset Ei, säilytät omat versiosi ja sinulta kysytään uudelleen vasta, jos nämä asetukset muuttuvat tulevassa päivityksessä.", + "mod_epicloot_itemtype_helmet": "Kypärä", + "mod_epicloot_itemtype_chest": "Rintapanssari", + "mod_epicloot_itemtype_legs": "Jalkasuojat", + "mod_epicloot_itemtype_shoulder": "Viitta", + "mod_epicloot_itemtype_onehandedweapon": "Yksikätinen ase", + "mod_epicloot_itemtype_twohandedweapon": "Kaksikätinen ase", + "mod_epicloot_itemtype_twohandedweaponleft": "Kaksikätinen ase", + "mod_epicloot_itemtype_bow": "Jousi", + "mod_epicloot_itemtype_shield": "Kilpi", + "mod_epicloot_itemtype_torch": "Soihtu", + "mod_epicloot_itemtype_utility": "Apuväline", + "mod_epicloot_itemtype_trinket": "Koru", "mod_epicloot_set": "Setti", + "mod_epicloot_craftingmaterial": "käsityöaine", + "mod_epicloot_assets_shardstone": "Sirukivi", + "mod_epicloot_assets_shardstone_introduce": "Tämä sirukivi näyttää sopivan paikkaan. Käytä Vuorovaikuta asettaaksesi siruja.", + "mod_epicloot_sockets": "Sirupaikat", + "mod_epicloot_empty_socket": "Tyhjä sirupaikka", + "mod_epicloot_detail_range": "Arvontaväli", + "mod_epicloot_config_max": "Yläraja", + "mod_epicloot_config_maxresistance": "Enimmäisvastustus", + "mod_epicloot_config_maxstacks": "Enimmäispinot", + "mod_epicloot_config_chance": "Todennäköisyys", + "mod_epicloot_config_damage": "Vahinkokerroin", + "mod_epicloot_config_projectiles": "Ammuskerroin", + "mod_epicloot_config_accuracy": "Hajontakerroin", + "mod_epicloot_config_costscale": "Hyökkäyskustannuskerroin", + "mod_epicloot_config_coins": "Kolikot", + "mod_epicloot_config_amber": "Meripihka", + "mod_epicloot_config_amberpearl": "Meripihkahelmi", + "mod_epicloot_config_ruby": "Rubiini", + "mod_epicloot_config_silvernecklace": "Hopeakaulakoru", + "mod_epicloot_config_flint": "Piikivi", + "mod_epicloot_config_serpentscale": "Merikäärmeen suomu", + "mod_epicloot_config_triplechance": "Kolminkertaisen saaliin mahdollisuus", + "mod_epicloot_config_secondspercent": "Sekuntia per 1 %", + "mod_epicloot_config_procchance": "Laukeamistodennäköisyys", + "mod_epicloot_config_bonusrollsmin": "Vähimmäisbonusheitot saaliille", + "mod_epicloot_config_bonusrollsmax": "Enimmäisbonusheitot saaliille", + "mod_epicloot_me_modifylowhealth_config_max": "Matalan terveyden enimmäisraja", + "mod_epicloot_me_riches_config_coins": "Kolikoiden arvo", + "mod_epicloot_me_riches_config_amber": "Meripihkan arvo", + "mod_epicloot_me_riches_config_amberpearl": "Meripihkahelmen arvo", + "mod_epicloot_me_riches_config_ruby": "Rubiinin arvo", + "mod_epicloot_me_riches_config_silvernecklace": "Hopeakaulakorun arvo", + "mod_epicloot_me_doublemagicshot_config_chance": "Lisälaukauksen mahdollisuus", + "mod_epicloot_me_triplebowshot_config_chance": "Kolmoislaukauksen mahdollisuus", + "mod_epicloot_press_socket": "Avaa sirupaikat", + "mod_epicloot_socket_notmagic": "Tähän esineeseen ei voi asettaa mitään", + "mod_epicloot_socket_unavailable": "Tämän esineen paikkoja ei voi avata juuri nyt", + "mod_epicloot_socket_nofreeslot": "Ei vapaita paikkoja", + "mod_epicloot_socket_invalidinput": "Vain riimukiviä tai siruja, joilla on vaikutus, voi asettaa", + "mod_epicloot_socket_notallowed": "Tämän sirun vaikutusta ei voi soveltaa tämäntyyppiseen esineeseen", + "mod_epicloot_socket_conflict": "Ristiriidassa olemassa olevan lumouksen kanssa", + "mod_epicloot_socket_missingreq": "Tästä esineestä puuttuu lumous, jota tämä siru vaatii", + "mod_epicloot_socket_raritynotallowed": "Tämän sirun vaikutusta ei voi käyttää tämän esineen harvinaisuudella", + "mod_epicloot_socket_itemreq": "Tämä esine ei täytä tämän sirun vaikutuksen vaatimuksia", + "mod_epicloot_socket_generic": "Tätä sirua ei voi asettaa tähän esineeseen", + "mod_epicloot_socket_duplicate": "Kyseinen vaikutus on jo asetettu", + "mod_epicloot_socket_nostackbinary": "Tämän sirun vaikutusta ei voi pinota", + "mod_epicloot_socket_tip_stacked": "({0} % voimakkuus)", + "mod_epicloot_socket_singlestackonly": "Jaa pino ensin – paikkaan mahtuu vain yksi siru", + "mod_epicloot_socket_bosslimit": "Voit käyttää vain yhtä pomosirua kerrallaan", + "mod_epicloot_socket_uniquelimit": "Voit käyttää vain yhtä ainutlaatuista sirua kerrallaan", + "mod_epicloot_socket_mustbreak": "Tämä on rikottava, jotta sen voi poistaa – napsauta hiiren oikealla rikkoaksesi", + "mod_epicloot_socket_permanent": "Tämä on kiinni lopullisesti eikä sitä voi poistaa", + "mod_epicloot_socket_break_title": "Rikotaanko asetettu kivi?", + "mod_epicloot_socket_break_body": "{0} murskataan ja sen paikka tyhjenee.\nKivi tuhoutuu – tätä ei voi perua.", + "mod_epicloot_socket_tip_breakonly": "(riko poistaaksesi)", + "mod_epicloot_socket_tip_permanent": "(pysyvä)", + "mod_epicloot_legendary_brokkrgift": "Legendaarinen Brokkrin lahja", + "mod_epicloot_mythic_brokkrgift": "Myyttinen Brokkrin lahja", + "mod_epicloot_slotchisel_introduce": "Äärimmäisen mahtava artefakti, jonka sanotaan upottavan sirupaikan mihin tahansa taikaesineeseen.", + "mod_epicloot_slotchisel_hint": "Vedä taikaesineen päälle lisätäksesi sirupaikan", + "mod_epicloot_slotchisel_confirm_title": "Lisätäänkö sirupaikka?", + "mod_epicloot_slotchisel_confirm_body": "{0}: sirupaikat {1} → {2}.\nArtefakti kuluu joka tapauksessa.\nOnnistumismahdollisuus: {3}%", + "mod_epicloot_slotchisel_success": "{0} sai {1} sirupaikkaa.", + "mod_epicloot_slotchisel_failed": "Artefakti murenee tomuksi. Sirupaikkaa ei lisätty.", + "mod_epicloot_slotchisel_notmagic": "Vain taikaesineisiin voi lisätä sirupaikkoja", + "mod_epicloot_slotchisel_raritytoolow": "Tämä artefakti ei ole tarpeeksi mahtava tämän esineen harvinaisuudelle", + "mod_epicloot_slotchisel_atmax": "Tällä esineellä on jo niin monta sirupaikkaa kuin sen harvinaisuus sallii", + "mod_epicloot_slotchisel_hasslots": "Tämä artefakti toimii vain esineisiin, joissa ei ole sirupaikkoja", + "mod_epicloot_equip_bosslimit": "Sinulla on jo pomosiru käytössä", + "mod_epicloot_equip_uniquelimit": "Sinulla on jo ainutlaatuinen siru käytössä", + "mod_epicloot_shard_ifsocketed": "Jos asetettu", + "mod_epicloot_shard_noeffect": "Ei vaikutusta", + "mod_epicloot_shard_allslots": "Kaikki paikat", + "mod_epicloot_shard_bossexclusive": "Pomosiru – vain yhtä voi pitää kerrallaan", + "mod_epicloot_shard_uniqueexclusive": "Ainutlaatuinen siru – vain yhtä voi pitää kerrallaan", + "mod_epicloot_shard_warn_breakonly": "Kerran asetettuna tämä siru on rikottava, jotta sen voi poistaa", + "mod_epicloot_shard_warn_permanent": "Kerran asetettuna tätä sirua ei voi poistaa", + "mod_epicloot_shardstones_title": "Sirukivet", + "mod_epicloot_shardstones_rarities": "Saatavilla tasolla", + "mod_epicloot_shardstones_none": "Sirukiviä ei ole määritetty.", + "mod_epicloot_shardcategory_core": "Ydin", + "mod_epicloot_shardcategory_dark": "Pimeys", + "mod_epicloot_shardcategory_light": "Valo", + "mod_epicloot_shardcategory_boss": "Pomo", + "mod_epicloot_shardcategory_unique": "Ainutlaatuinen", + "mod_epicloot_me_addblockingskill_name": "Lisää torjuntataito", + "mod_epicloot_me_addbloodmagicskill_name": "Lisää verimagian taito", + "mod_epicloot_me_addbluntdamage_name": "Lisää tylppä vahinko", + "mod_epicloot_me_addcarryweight_name": "Lisää kantokyky", + "mod_epicloot_me_addcrafterskills_name": "Lisää käsityötaidot", + "mod_epicloot_me_addelementalmagicskill_name": "Lisää elementtimagian taito", + "mod_epicloot_me_addfiredamage_name": "Lisää tulivahinko", + "mod_epicloot_me_addfireresistancepercentage_name": "Lisää tulivastustusprosentti", + "mod_epicloot_me_addfishingskill_name": "Lisää kalastustaito", + "mod_epicloot_me_addfrostdamage_name": "Lisää pakkasvahinko", + "mod_epicloot_me_addfrostresistancepercentage_name": "Lisää pakkasvastustusprosentti", + "mod_epicloot_me_addhealthregen_name": "Lisää terveyden palautuminen", + "mod_epicloot_me_addknivesskill_name": "Lisää veitsitaito", + "mod_epicloot_me_addlightningdamage_name": "Lisää salamavahinko", + "mod_epicloot_me_addlightningresistancepercentage_name": "Lisää salamavastustusprosentti", + "mod_epicloot_me_addmovementskills_name": "Lisää liikkumistaidot", + "mod_epicloot_me_addpickaxesskill_name": "Lisää hakkutaito", + "mod_epicloot_me_addpoisondamage_name": "Lisää myrkkyvahinko", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Lisää myrkkyvastustusprosentti", + "mod_epicloot_me_adrenalinecharge_name": "Adrenaliinilataus", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenaliinipakkasaalto", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenaliini lisää terveyden palautumista", + "mod_epicloot_me_anchoredblock_name": "Ankkuroitu torjunta", + "mod_epicloot_me_armorfrommovementpenalty_name": "Panssari liikuntasakosta", + "mod_epicloot_me_blockasdodgeasblock_name": "Torjunta väistönä ja päinvastoin", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Torjunta puunkaadosta ja hakuista", + "mod_epicloot_me_bloodbaseblock_name": "Veren perustorjunta", + "mod_epicloot_me_blooddrinker_name": "Verenjuoja", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Verimagian taso lisää terveyden palautumista", + "mod_epicloot_me_bloodrage_name": "Verenraivo", + "mod_epicloot_me_bloodstaggerblock_name": "Veritorjunta horjutusta vastaan", + "mod_epicloot_me_bountifulharvest_name": "Runsas sato", + "mod_epicloot_me_bulkup_name": "Massan kasvatus", + "mod_epicloot_me_burdenedblock_name": "Kuormitettu torjunta", + "mod_epicloot_me_burningadrenaline_name": "Palava adrenaliini", + "mod_epicloot_me_burningspeed_name": "Palava vauhti", + "mod_epicloot_me_carryweightformovementpenalty_name": "Kantokyky liikuntasakosta", + "mod_epicloot_me_chancedoubledamage_name": "Kaksinkertaisen vahingon mahdollisuus", + "mod_epicloot_me_comfortable_name": "Mukava", + "mod_epicloot_me_conduit_name": "Johdin", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Käytä eitr ensin verikustannuksiin", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Muunna eitr-kustannus kestävyyskustannukseksi", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Muunna fyysinen vahinko salamaksi", + "mod_epicloot_me_corpserot_name": "Raadonmätä", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Vahinkobonus kannetusta painosta", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Vahingon lisäys liikuntasakosta", + "mod_epicloot_me_damagereductionatnight_name": "Vahingon vähennys yöllä", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Otettu vahinko antaa adrenaliinia", + "mod_epicloot_me_dartingthoughts_name": "Vikkelät ajatukset", + "mod_epicloot_me_dayarmor_name": "Päiväpanssari", + "mod_epicloot_me_dayblocker_name": "Päivätorjuja", + "mod_epicloot_me_daydiscovery_name": "Päivälöytö", + "mod_epicloot_me_dayhealthregen_name": "Terveyden palautuminen päivällä", + "mod_epicloot_me_daysailingspeed_name": "Purjehdusnopeus päivällä", + "mod_epicloot_me_daystaminaregen_name": "Kestävyyden palautuminen päivällä", + "mod_epicloot_me_decreasedodgecost_name": "Vähennä väistön kustannusta", + "mod_epicloot_me_dodgebuff_name": "Väistöbonus", + "mod_epicloot_me_eitrgainonblock_name": "Eitr-hyöty torjunnasta", + "mod_epicloot_me_eitrimbueattack_name": "Eitrillä kyllästetty hyökkäys", + "mod_epicloot_me_eitrleech_name": "Eitr-imu", + "mod_epicloot_me_eitrshield_name": "Eitr-kilpi", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitrin käyttö antaa adrenaliinia", + "mod_epicloot_me_elementalwarding_name": "Elementtisuojaus", + "mod_epicloot_me_energeticeitr_name": "Energinen eitr", + "mod_epicloot_me_everflow_name": "Ikuinen virta", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Joka X eitr-piste lisää kestävyyttä", + "mod_epicloot_me_forestsaid_name": "Metsän apu", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Saa adrenaliinia korjuusta", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Saa adrenaliinia myrkyttämisestä", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Saa adrenaliinia terveyttä uhratessa", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Saa eitriä terveyttä uhratessa", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Enimmäiskantokyky levänneisyydestä", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Enimmäiskestävyys enimmäisterveyden mukaan", + "mod_epicloot_me_headhunter_name": "Pääkallonmetsästäjä", + "mod_epicloot_me_healthgainperxdamagedone_name": "Terveys per X tehty vahinko", + "mod_epicloot_me_healthoneitruse_name": "Terveys eitriä käytettäessä", + "mod_epicloot_me_heartyeitr_name": "Voimakas eitr", + "mod_epicloot_me_icyretribution_name": "Jäinen kosto", + "mod_epicloot_me_icyweight_name": "Jäinen paino", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Lisää kaikkea myrkkyvahinkoa", + "mod_epicloot_me_increasedamageduringdaytime_name": "Lisää vahinkoa päivällä", + "mod_epicloot_me_increasedamageduringnighttime_name": "Lisää vahinkoa yöllä", + "mod_epicloot_me_increaseeitr_name": "Lisää eitriä", + "mod_epicloot_me_increaseharvestdamage_name": "Lisää korjuuvahinkoa", + "mod_epicloot_me_increaseharvestxpgain_name": "Lisää korjuu-XP:tä", + "mod_epicloot_me_increasehealth_name": "Lisää terveyttä", + "mod_epicloot_me_increaseheatresistance_name": "Lisää kuumuudenkestoa", + "mod_epicloot_me_increasemeleeskills_name": "Lisää lähitaistelutaitoja", + "mod_epicloot_me_increaseminingdrop_name": "Lisää louhintasaalista", + "mod_epicloot_me_increaserangedskills_name": "Lisää kaukotaistelutaitoja", + "mod_epicloot_me_increasestamina_name": "Lisää kestävyyttä", + "mod_epicloot_me_increasetreedrop_name": "Lisää puutavarasaalista", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Lisää XP:tä liikuntasakosta", + "mod_epicloot_me_inspiration_name": "Inspiraatio", + "mod_epicloot_me_killsreducenextbloodcost_name": "Tapot vähentävät seuraavaa verikustannusta", + "mod_epicloot_me_kindling_name": "Sytyke", + "mod_epicloot_me_lifegainonblock_name": "Elämähyöty torjunnasta", + "mod_epicloot_me_lifegainonhit_name": "Elämähyöty osumasta", + "mod_epicloot_me_luck_name": "Onni", + "mod_epicloot_me_luckwhilefishing_name": "Onni kalastaessa", + "mod_epicloot_me_luckyblock_name": "Onnekas torjunta", + "mod_epicloot_me_luckycraft_name": "Onnekas valmistus", + "mod_epicloot_me_luckyloot_name": "Onnekas saalis", + "mod_epicloot_me_meteorsummoner_name": "Meteorinkutsuja", + "mod_epicloot_me_modifyattackeitruse_name": "Muuta hyökkäyksen eitr-käyttöä", + "mod_epicloot_me_modifyattackhealthuse_name": "Muuta hyökkäyksen terveyskäyttöä", + "mod_epicloot_me_modifyattackstaminause_name": "Muuta hyökkäyksen kestävyyskäyttöä", + "mod_epicloot_me_modifydrawstaminause_name": "Muuta jännityksen kestävyyskäyttöä", + "mod_epicloot_me_modifyeitrregen_name": "Muuta eitrin palautumista", + "mod_epicloot_me_modifyhealthregen_name": "Muuta terveyden palautumista", + "mod_epicloot_me_modifyjumpstaminause_name": "Muuta hypyn kestävyyskäyttöä", + "mod_epicloot_me_modifymagicfirerate_name": "Muuta maagista tulinopeutta", + "mod_epicloot_me_modifynoise_name": "Muuta ääntä", + "mod_epicloot_me_modifysprintstaminause_name": "Muuta pikajuoksun kestävyyskäyttöä", + "mod_epicloot_me_modifystaminaregen_name": "Muuta kestävyyden palautumista", + "mod_epicloot_me_necroticfire_name": "Nekroottinen tuli", + "mod_epicloot_me_nightblocker_name": "Yötorjuja", + "mod_epicloot_me_nightcarryweight_name": "Kantokyky yöllä", + "mod_epicloot_me_nightstaminaregenincrease_name": "Lisääntynyt kestävyyden palautuminen yöllä", + "mod_epicloot_me_offsetattack_name": "Siirretty hyökkäys", + "mod_epicloot_me_percenteitr_name": "Prosenttia eitriä", + "mod_epicloot_me_percenthealth_name": "Prosenttia terveyttä", + "mod_epicloot_me_percentstamina_name": "Prosenttia kestävyyttä", + "mod_epicloot_me_perfectdodge_name": "Täydellinen väistö", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Täydellinen väistö antaa eitriä", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Täydellinen väistö antaa nopeutta", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Täydellinen väistö antaa kestävyyttä", + "mod_epicloot_me_phystofire_name": "Fyysinen tuleksi", + "mod_epicloot_me_phystofireonblock_name": "Fyysinen tuleksi torjunnassa", + "mod_epicloot_me_phystofrost_name": "Fyysinen pakkaseksi", + "mod_epicloot_me_phystofrostonblock_name": "Fyysinen pakkaseksi torjunnassa", + "mod_epicloot_me_phystolightning_name": "Fyysinen salamaksi", + "mod_epicloot_me_phystolightningonblock_name": "Fyysinen salamaksi torjunnassa", + "mod_epicloot_me_phystopoison_name": "Fyysinen myrkyksi", + "mod_epicloot_me_phystopoisononblock_name": "Fyysinen myrkyksi torjunnassa", + "mod_epicloot_me_poisontotruedamage_name": "Myrkky puhtaaksi vahingoksi", + "mod_epicloot_me_potionefficacy_name": "Juomien teho", + "mod_epicloot_me_reducearmorincreasedamage_name": "Vähennä panssaria, lisää vahinkoa", + "mod_epicloot_me_reduceeitrcost_name": "Vähennä eitr-kustannusta", + "mod_epicloot_me_reducefalldamage_name": "Vähennä putoamisvahinkoa", + "mod_epicloot_me_reducefishingstaminacost_name": "Vähennä kalastuksen kestävyyskustannusta", + "mod_epicloot_me_reflectdamage_name": "Heijasta vahinko", + "mod_epicloot_me_restinghealthregen_name": "Terveyden palautuminen levätessä", + "mod_epicloot_me_riches_name": "Rikkaudet", + "mod_epicloot_me_rollcleanse_name": "Kieriminen puhdistaa", + "mod_epicloot_me_runningonempty_name": "Varasäiliöllä", + "mod_epicloot_me_sailingspeed_name": "Purjehdusnopeus", + "mod_epicloot_me_shockingcharge_name": "Sähköistävä lataus", + "mod_epicloot_me_staminagainonblock_name": "Kestävyyshyöty torjunnasta", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Kestävyyden lisäys liikuntasakosta", + "mod_epicloot_me_staminaonkill_name": "Kestävyys tapposta", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Kestävyyden palautumisbonus kannetusta painosta", + "mod_epicloot_me_stormfury_name": "Myrskyraivo", + "mod_epicloot_me_stormrider_name": "Myrskyratsastaja", + "mod_epicloot_me_strikecauseslightning_name": "Iskut kutsuvat salamaa", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Kutsu lepakko adrenaliinin lauetessa", + "mod_epicloot_me_trailblazer_name": "Tienraivaaja", + "mod_epicloot_me_travellight_name": "Matkusta kevyesti", + "mod_epicloot_me_useadrenalineasstamina_name": "Käytä adrenaliinia kestävyytenä", + "mod_epicloot_me_warding_name": "Suojaus", + "mod_epicloot_me_warmth_name": "Lämpö", + "mod_epicloot_shardslot_meleeweapon": "Lähitaisteluase", + "mod_epicloot_shardslot_rangedweapon": "Kaukotaisteluase", + "mod_epicloot_shardslot_magicweapon": "Maaginen ase", + "mod_epicloot_shardslot_shield": "Kilpi", + "mod_epicloot_shardslot_armor": "Panssari", + "mod_epicloot_shardslot_swords": "Miekka", + "mod_epicloot_shardslot_axes": "Kirves", + "mod_epicloot_shardslot_twohandaxes": "Taistelukirves", + "mod_epicloot_shardslot_knives": "Veitsi", + "mod_epicloot_shardslot_fists": "Nyrkkiase", + "mod_epicloot_shardslot_clubs": "Nuija", + "mod_epicloot_shardslot_sledges": "Moukari", + "mod_epicloot_shardslot_polearms": "Varsiase", + "mod_epicloot_shardslot_spears": "Keihäs", + "mod_epicloot_shardslot_pickaxes": "Hakku", + "mod_epicloot_shardslot_tools": "Työkalu", + "mod_epicloot_shardslot_torches": "Soihtu", + "mod_epicloot_shardslot_bows": "Jousi", + "mod_epicloot_shardslot_staffs": "Sauva", + "mod_epicloot_shardslot_bucklers": "Pikkukilpi", + "mod_epicloot_shardslot_roundshields": "Pyöreä kilpi", + "mod_epicloot_shardslot_towershields": "Tornikilpi", + "mod_epicloot_shardslot_head": "Kypärä", + "mod_epicloot_shardslot_chest": "Rintapanssari", + "mod_epicloot_shardslot_legs": "Jalkapanssari", + "mod_epicloot_shardslot_shoulders": "Viitta", + "mod_epicloot_shardslot_trinket": "Koru", + "mod_epicloot_shardslot_utility": "Apuväline", + "mod_epicloot_shard_Black": "Musta", + "mod_epicloot_shard_Cyan": "Syaani", + "mod_epicloot_shard_Green": "Vihreä", + "mod_epicloot_shard_Orange": "Oranssi", + "mod_epicloot_shard_Pink": "Vaaleanpunainen", + "mod_epicloot_shard_Purple": "Violetti", + "mod_epicloot_shard_Red": "Punainen", + "mod_epicloot_shard_White": "Valkoinen", + "mod_epicloot_shard_Yellow": "Keltainen", + "mod_epicloot_shard_DarkGreen": "Tummanvihreä", + "mod_epicloot_shard_DarkPurple": "Tummanvioletti", + "mod_epicloot_shard_DarkRed": "Tummanpunainen", + "mod_epicloot_shard_DarkBlue": "Tummansininen", + "mod_epicloot_shard_Golden": "Kultainen", + "mod_epicloot_shard_Grey": "Harmaa", + "mod_epicloot_shard_LightBlue": "Vaaleansininen", + "mod_epicloot_shard_LightGreen": "Vaaleanvihreä", + "mod_epicloot_shard_Peach": "Persikka", + "mod_epicloot_shard_Firewalker": "Tulenkulkija", + "mod_epicloot_shard_Stormcaller": "Myrskynkutsuja", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Vanhin", + "mod_epicloot_shard_Bonemass": "Luumassa", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Kuningatar", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Saat {0} adrenaliinia vahinkoa ottaessasi", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Saat {0} adrenaliinia joka kerta kun otat vahinkoa.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenaliini kestävyytenä: {0} % hyötysuhde", + "mod_epicloot_me_useadrenalineasstamina_desc": "Kun kestävyys loppuu, adrenaliini muunnetaan kestävyydeksi {0} % hyötysuhteella, ja koko adrenaliinivarasto voidaan kuluttaa.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Saat adrenaliinia: {0} % kulutetusta eitristä", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Saat adrenaliinia {0} % kuluttamastasi eitristä.", + "mod_epicloot_me_burningadrenaline_display": "Saat adrenaliinia: {0} % tulivahingosta", + "mod_epicloot_me_burningadrenaline_desc": "Saat adrenaliinia {0} % aiheuttamastasi tulivahingosta.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Saat {0} adrenaliinia korjatessa", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Saat {0} adrenaliinia joka kerta kun isket puuta tai kiveä.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Kutsu lepakko täydellä adrenaliinilla", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Kun adrenaliinisi täyttyy, kutsut lepakon taistelemaan puolestasi.", + "mod_epicloot_me_adrenalinefrostwave_display": "Pakkasaalto: hidastaa viholliset {1} m säteellä {0} s ajaksi", + "mod_epicloot_me_adrenalinefrostwave_desc": "Kun adrenaliinisi täyttyy, pakkasaalto jäähdyttää kaikki viholliset {1} metrin säteellä ja hidastaa niitä {0} sekunnin ajan.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Saat {0} adrenaliinia joka {1} s per lähellä oleva myrkytetty vihollinen (vähenevä)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Joka {1} sekunti saat {0} adrenaliinia jokaisesta {2} m säteellä olevasta vihollisesta, joka kärsii myrkystäsi, vähenevin tuotoin jokaisesta lisävihollisesta.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Saat adrenaliinia: {0} % uhratusta terveydestä", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Saat adrenaliinia {0} % terveydestä, jonka käytät verimagian kustannuksiin.", + "mod_epicloot_me_stormfury_display": "+{0} adrenaliinia joka {1} s myrskyissä, ei adrenaliinin hupenemista", + "mod_epicloot_me_stormfury_desc": "Joka {1} sekunti myrskyn raivotessa saat {0} adrenaliinia. Adrenaliinisi ei hupene niin kauan kuin myrsky kestää.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenaliiniryöppy: +{0} % terveyden palautumista {1} s ajan", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Kun adrenaliinisi täyttyy, saat +{0} % terveyden palautumista {1} sekunnin ajaksi. Uudelleen täyttäminen virkistää vaikutuksen sen sijaan että pinoaisi sen.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % Hylättyjen voiman jäähtymisaikaa täydellä adrenaliinilla", + "mod_epicloot_me_adrenalinecharge_desc": "Kun adrenaliinisi täyttyy, Hylättyjen voimasi jäljellä oleva jäähtymisaika lyhenee {0} %.", + "mod_epicloot_me_staminaonkill_display": "Palauttaa {0} % kestävyyttä tapposta", + "mod_epicloot_me_staminaonkill_desc": "Palauttaa {0} % enimmäiskestävyydestä joka kerta kun tapat vihollisen.", + "mod_epicloot_me_heartyeitr_display": "+{0} % enimmäisterveydestä enimmäiseitriksi", + "mod_epicloot_me_heartyeitr_desc": "Elinvoimasi ruokkii magiaasi: kasvattaa enimmäiseitriä {0} % enimmäisterveydestäsi.", + "mod_epicloot_me_energeticeitr_display": "+{0} % enimmäiskestävyydestä enimmäiseitriksi", + "mod_epicloot_me_energeticeitr_desc": "Energiasi ruokkii magiaasi: kasvattaa enimmäiseitriä {0} % enimmäiskestävyydestäsi.", + "mod_epicloot_me_burningspeed_display": "+{0} % liikkumisnopeutta palaessasi", + "mod_epicloot_me_burningspeed_desc": "Liiku {0} % nopeammin, kun olet liekeissä.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Täydellinen väistö: väistöketteryys (+{0} % nopeutta, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Täydellinen väistö antaa Väistöketteryyden: +{0} % liikkumisnopeutta 1 sekunnin ajan.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % kantokykyä yöllä", + "mod_epicloot_me_nightcarryweight_desc": "Kasvattaa enimmäiskantokykyä {0} % yön aikana.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % purjehdusnopeutta päivällä", + "mod_epicloot_me_daysailingspeed_desc": "Kasvattaa aluksesi purjehdusnopeutta {0} % päivän aikana.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Jopa {0} % panssaria raskaasta varustuksesta", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Panssari skaalautuu varustuksesi nopeussakon mukaan, jopa +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} perustorjuntaa per 1 % varustuksen nopeussakkoa", + "mod_epicloot_me_anchoredblock_desc": "Lisää {0} perustorjuntaa jokaista 1 % varustuksesi liikkumisnopeussakkoa kohden. Bonukseen eivät vaikuta nimenomaiset nopeuslähteet kuten juomat, tilavaikutukset ja maagiset vaikutukset.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % eitr-kustannuksia", + "mod_epicloot_me_reduceeitrcost_desc": "Vähentää kaikkia eitr-kustannuksia {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % kalastuskestävyyttä", + "mod_epicloot_me_reducefishingstaminacost_desc": "Vähentää kalastuksen kestävyyskustannusta {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % panssaria, +{0} % vahinkoa", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Vähentää panssariasi {0} %, mutta kasvattaa asevahinkoa {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % enimmäisterveyttä, +{0} % elämänryöstöä", + "mod_epicloot_me_blooddrinker_desc": "Vähentää enimmäisterveyttäsi {1} % (vähintään 10) ja parantaa sinua {0} % aiheuttamastasi vahingosta.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % myrkystä kohteen heikoimpana vahinkotyyppinä", + "mod_epicloot_me_poisontotruedamage_desc": "Muuntaa {0} % myrkkyvahingostasi vahinkotyypiksi, jota kohde vastustaa vähiten.", + "mod_epicloot_me_icyweight_display": "+Jopa {0} % pakkasvahinkoa raskaasta varustuksesta", + "mod_epicloot_me_icyweight_desc": "Lisää pakkasvahinkoa, joka skaalautuu varustuksesi nopeussakon mukaan, jopa +{0} % asevahingosta.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Saat eitriä: {0} % uhratusta terveydestä", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Saat eitriä {0} % terveydestä, jonka käytät verimagian kustannuksiin.", + "mod_epicloot_me_luckycraft_display": "{0} % mahdollisuus säästää jokainen materiaali", + "mod_epicloot_me_luckycraft_desc": "Valmistaessa jokaisella tarvittavalla materiaalilla on {0} % mahdollisuus jäädä kuluttamatta.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % mahdollisuus kutsua salama", + "mod_epicloot_me_strikecauseslightning_desc": "Osumillasi on {0} % mahdollisuus kutsua salamanisku kohteeseen.", + "mod_epicloot_me_conduit_display": "Johdin: palauttaa {0} eitriä per {1} aiheutettu salamavahinko", + "mod_epicloot_me_conduit_desc": "Palauttaa {0} eitriä jokaista {1} aiheuttamaasi salamavahinkoa kohden.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % terveyden palautumista levänneenä", + "mod_epicloot_me_restinghealthregen_desc": "Kasvattaa terveyden palautumista {0} %, kun olet Levännyt.", + "mod_epicloot_me_travellight_display": "+{0} % liikkumisnopeutta, -{1} kantokykyä", + "mod_epicloot_me_travellight_desc": "Matkusta kevyesti: liiku {0} % nopeammin, mutta enimmäiskantokykysi vähenee {1}.", + "mod_epicloot_me_batteringram_display": "Muurinmurtaja: tylppä vahinko painosta", + "mod_epicloot_me_batteringram_desc": "Vihollisiin juokseminen aiheuttaa tylppää vahinkoa nopeutesi ja kannetun painon mukaan (skaalattuna {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} kantokykyä per Levännyt-taso", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Kun olet Levännyt, enimmäiskantokykysi kasvaa {0} jokaista Levännyt-mukavuustasoa kohden.", + "mod_epicloot_me_perfectdodge_display": "Täydellinen väistö: +{0} % kestävyyden palautumista per pino (enint. {1})", + "mod_epicloot_me_perfectdodge_desc": "Täydellinen väistö antaa Väistövauhdin: +{0} % kestävyyden palautumista 10 sekunnin ajan, pinoutuu enintään {1} kertaa. Jokainen täydellinen väistö virkistää keston.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Täydellinen väistö palauttaa {0} % terveyttä", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Palauttaa {0} % enimmäisterveydestä täydellisellä väistöllä.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Täydellinen väistö palauttaa {0} % kestävyyttä", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Palauttaa {0} % enimmäiskestävyydestä täydellisellä väistöllä.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Täydellinen väistö palauttaa {0} % eitriä", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Palauttaa {0} % enimmäiseitristä täydellisellä väistöllä.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % väistön kestävyyskustannusta", + "mod_epicloot_me_decreasedodgecost_desc": "Vähentää väistökierähdysten kestävyyskustannusta {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % vahinkoa yöllä", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % asevahinkoa yön aikana.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % kestävyyden palautumista yöllä", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % kestävyyden palautumista yön aikana.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % otettua vahinkoa yöllä", + "mod_epicloot_me_damagereductionatnight_desc": "Vähentää saapuvaa vahinkoa {0} % yön aikana.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % vahinkoa päivänvalossa", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % asevahinkoa päivän aikana.", + "mod_epicloot_me_daydiscovery_display": "+{0} % tutkimussädettä päivänvalossa", + "mod_epicloot_me_daydiscovery_desc": "Laajentaa karttalöytösädettäsi {0} % päivän aikana.", + "mod_epicloot_me_dayarmor_display": "+{0} % panssaria päivänvalossa", + "mod_epicloot_me_dayarmor_desc": "+{0} % panssaria päivän aikana.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % kestävyyden palautumista päivänvalossa", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % kestävyyden palautumista päivän aikana.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % terveyden palautumista päivänvalossa", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % terveyden palautumista päivän aikana.", + "mod_epicloot_me_percenthealth_display": "+{0} % enimmäisterveyttä", + "mod_epicloot_me_percenthealth_desc": "Kasvattaa enimmäisterveyttä {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % enimmäiskestävyyttä", + "mod_epicloot_me_percentstamina_desc": "Kasvattaa enimmäiskestävyyttä {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % enimmäiseitriä", + "mod_epicloot_me_percenteitr_desc": "Kasvattaa enimmäiseitriä {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Parantaa {0} per {1} aiheutettu vahinko", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Parantaa {0} terveyttä jokaista {1} vahinkoa kohden, jonka aiheutat tällä aseella.", + "mod_epicloot_me_healthoneitruse_display": "Parantaa {0} per {1} kulutettu eitr", + "mod_epicloot_me_healthoneitruse_desc": "Parantaa {0} terveyttä jokaista {1} eitriä kohden, jonka kulutat tällä aseella.", + "mod_epicloot_me_lifegainonhit_display": "Parantaa {0:0.#} osumasta", + "mod_epicloot_me_lifegainonhit_desc": "Parantaa {0:0.#} terveyttä joka kerta kun osut viholliseen tällä aseella.", + "mod_epicloot_me_phystofire_display": "Muuntaa {0} % saapuvasta fyysisestä vahingosta tuleksi", + "mod_epicloot_me_phystofire_desc": "Siirtää {0} % saapuvasta fyysisestä vahingosta tuleksi ennen vastustuksia.", + "mod_epicloot_me_phystofrost_display": "Muuntaa {0} % saapuvasta fyysisestä vahingosta pakkaseksi", + "mod_epicloot_me_phystofrost_desc": "Siirtää {0} % saapuvasta fyysisestä vahingosta pakkaseksi ennen vastustuksia.", + "mod_epicloot_me_phystopoison_display": "Muuntaa {0} % saapuvasta fyysisestä vahingosta myrkyksi", + "mod_epicloot_me_phystopoison_desc": "Siirtää {0} % saapuvasta fyysisestä vahingosta myrkyksi ennen vastustuksia.", + "mod_epicloot_me_phystolightning_display": "Muuntaa {0} % saapuvasta fyysisestä vahingosta salamaksi", + "mod_epicloot_me_phystolightning_desc": "Siirtää {0} % saapuvasta fyysisestä vahingosta salamaksi ennen vastustuksia.", + "mod_epicloot_me_phystofireonblock_display": "Muuntaa {0} % saapuvasta fyysisestä vahingosta tuleksi torjunnassa", + "mod_epicloot_me_phystofireonblock_desc": "Siirtää {0} % saapuvasta fyysisestä vahingosta tuleksi ennen vastustuksia torjunnassa", + "mod_epicloot_me_phystofrostonblock_display": "Muuntaa {0} % saapuvasta fyysisestä vahingosta pakkaseksi torjunnassa", + "mod_epicloot_me_phystofrostonblock_desc": "Siirtää {0} % saapuvasta fyysisestä vahingosta pakkaseksi ennen vastustuksia torjunnassa.", + "mod_epicloot_me_phystopoisononblock_display": "Muuntaa {0} % saapuvasta fyysisestä vahingosta myrkyksi torjunnassa", + "mod_epicloot_me_phystopoisononblock_desc": "Siirtää {0} % saapuvasta fyysisestä vahingosta myrkyksi ennen vastustuksia torjunnassa.", + "mod_epicloot_me_phystolightningonblock_display": "Muuntaa {0} % saapuvasta fyysisestä vahingosta salamaksi torjunnassa", + "mod_epicloot_me_phystolightningonblock_desc": "Siirtää {0} % saapuvasta fyysisestä vahingosta salamaksi ennen vastustuksia torjunnassa.", + "mod_epicloot_me_lifegainonblock_display": "Parantaa {0} hp torjunnasta", + "mod_epicloot_me_lifegainonblock_desc": "Parantaa {0} terveyttä torjunnasta", + "mod_epicloot_me_staminagainonblock_display": "Saat {0} kestävyyttä torjunnasta", + "mod_epicloot_me_staminagainonblock_desc": "Saat {0} kestävyyttä torjunnasta.", + "mod_epicloot_me_eitrgainonblock_display": "Saat {0} eitriä torjunnasta", + "mod_epicloot_me_eitrgainonblock_desc": "Saat {0} eitriä torjunnasta.", + "mod_epicloot_me_staggeronblock_display": "{0} % mahdollisuus horjuttaa vihollista torjunnassa", + "mod_epicloot_me_staggeronblock_desc": "{0} % mahdollisuus horjuttaa vihollista torjunnassa", + "mod_epicloot_me_dayblocker_display": "Saat {0} % torjunta-XP:tä päivällä", + "mod_epicloot_me_dayblocker_desc": "Saat {0} % enemmän torjuntakokemusta päivällä.", + "mod_epicloot_me_nightblocker_display": "Saat {0} % torjunta-XP:tä yöllä", + "mod_epicloot_me_nightblocker_desc": "Saat {0} % enemmän torjuntakokemusta yöllä.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Muuntaa {0} % aseen fyysisestä vahingosta salamaksi", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Siirtää {0} % tämän aseen fyysisestä vahingosta salamaksi.", + "mod_epicloot_me_eitrimbueattack_display": "Eitr-kyllästys: +{0} % fyysisestä vahingosta henkivahinkona", + "mod_epicloot_me_eitrimbueattack_desc": "Kuluta eitriä lisätäksesi henkivahinkoa, joka on {0} % osuman fyysisestä vahingosta.", + "mod_epicloot_me_staminareturnfromeitr_display": "Palauttaa {0} % kulutetusta eitristä kestävyytenä", + "mod_epicloot_me_staminareturnfromeitr_desc": "Palauttaa kestävyyttä {0} % kuluttamastasi eitristä.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Maksa {0} % eitr-kustannuksista kestävyydellä", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Maksa {0} % jokaisesta eitr-kustannuksesta kestävyydellä.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Maksa {0} % verikustannuksista eitrillä", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Maksa {0} % verimagian terveyskustannuksista ensin eitrillä.", + "mod_epicloot_me_runningonempty_display": "Toinen henki: {0} % enimmäisterveydestä", + "mod_epicloot_me_runningonempty_desc": "Kun kestävyys loppuu, poltat jopa {0} % enimmäisterveydestäsi saadaksesi saman verran kestävyyttä. 30 sekunnin jäähtymisaika.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Enimmäiskestävyyttä {0} % enimmäiseitristä", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Kasvattaa enimmäiskestävyyttä {0} % enimmäiseitristäsi.", + "mod_epicloot_me_eitrshield_display": "Vaimentaa {0} % osumista eitrillä", + "mod_epicloot_me_eitrshield_desc": "Kuluta eitriä vaimentaaksesi {0} % saapuvasta osumasta.", + "mod_epicloot_me_coinplated_display": "Kolikkopanssaroitu: vaimentaa osumia kolikoilla ({0} per kolikko)", + "mod_epicloot_me_coinplated_desc": "Panosta jopa {1} % kolikoistasi jokaiseen saapuvaan osumaan ja vaimenna {0} vahinkoa kutakin kulutettua kolikkoa kohden. Vain todella tarvittavat kolikot kuluvat, joten pienet osumat maksavat vähän.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Jopa {0} % vahinkoa repun painon mukaan", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Asevahinko skaalautuu sen mukaan, kuinka täynnä reppusi on, jopa +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Jopa {0} % kestävyyden palautumista repun painon mukaan", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Kestävyyden palautuminen skaalautuu sen mukaan, kuinka täynnä reppusi on, jopa +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Enimmäiskestävyyttä {0} % enimmäisterveydestä", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Kasvattaa enimmäiskestävyyttä {0} % enimmäisterveydestäsi.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Jopa {0} % vahinkoa raskaasta varustuksesta", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Asevahinko skaalautuu varustuksesi nopeussakon mukaan, jopa +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Jopa {0} % taito-XP:tä raskaasta varustuksesta", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Taito-XP skaalautuu varustuksesi nopeussakon mukaan, jopa +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Jopa {0} % kantokykyä raskaasta varustuksesta", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Enimmäiskantokyky skaalautuu varustuksesi nopeussakon mukaan, jopa +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Jopa {0} % enimmäiskestävyyttä raskaasta varustuksesta", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Enimmäiskestävyys skaalautuu varustuksesi nopeussakon mukaan, jopa +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % korjuuvahinkoa", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % hakkuu- ja louhintavahinkoa.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % keräilytaitojen XP:tä", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP:tä Puunkaadolle ja Hakuille.", + "mod_epicloot_me_bountifulharvest_display": "Runsas sato: {0} % bonustuotto", + "mod_epicloot_me_bountifulharvest_desc": "{0} % mahdollisuus saada ylimääräinen esine korjatessa.", + "mod_epicloot_me_wager_display": "Veto: panosta {0} kolikkoa saadaksesi +{1} vahinkoa, palautetaan tapon yhteydessä", + "mod_epicloot_me_wager_desc": "Jokainen osuma panostaa {0} kolikkoa lisätäkseen {1} kiinteää vahinkoa. Jos tapat kohteen, panos palautetaan kokonaan; jos se jää henkiin, kolikot menetetään. Ei tee mitään, jos et voi kattaa panosta.", + "mod_epicloot_me_mercenary_display": "Palkkasoturi: käytä {1} + {2} % kolikoista saadaksesi +{3} % vahinkoa, +{0} % per 1000 käytettyä", + "mod_epicloot_me_mercenary_desc": "Jokainen osuma kuluttaa {1} kolikkoa sekä {2} % kukkarostasi ja tuottaa +{3} % vahinkoa sekä lisäksi +{0} % jokaista 1000 käytettyä kolikkoa kohden. Yli +{4} % ylittävä bonusvahinko kärsii jyrkästi vähenevästä tuotosta ja lähestyy kattoa +{5} %. Ei tee mitään, jos et voi maksaa.", + "mod_epicloot_me_luckwhilefishing_display": "Onnekas kalastus: {0} % bonussaalis ja aarteet", + "mod_epicloot_me_luckwhilefishing_desc": "Kalastaessa {0} % mahdollisuus nostaa ylimääräinen kala ({1} % näistä tuottaa kolminkertaisen saaliin), ja erillinen {0} % mahdollisuus koukuttaa bonusaarre. Suuremmat arvot yltävät rikkaampiin löytöihin eivätkä enää nosta romua.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % mahdollisuus kaksinkertaiseen vahinkoon", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % mahdollisuus, että osuma tuottaa kaksinkertaisen vahingon.", + "mod_epicloot_me_inspiration_display": "Inspiraatio: {1} % mahdollisuus +{0} taito-XP:hen", + "mod_epicloot_me_inspiration_desc": "Jokaisella ansaitsemallasi kokemusmurulla on {1} % mahdollisuus inspiroida sinua, mikä antaa {0} bonuskokemusta satunnaiselle taidolle, jota olet jo harjoittanut yli tason 2. Heikoimmat taitosi valitaan paljon todennäköisemmin, ja yksi inspiraation välähdys voi nostaa taidon useamman kuin yhden tason.", + "mod_epicloot_me_luckyblock_display": "Onnekas torjunta: {0} % mahdollisuus horjuttaa", + "mod_epicloot_me_luckyblock_desc": "Jokaisella torjunnalla on {0} % mahdollisuus horjuttaa hyökkääjääsi välittömästi, aivan kuin olisit väistänyt iskun. Viholliset, joita torjunta ei voi horjuttaa, eivät saa vaikutusta.", + "mod_epicloot_me_luckyloot_display": "Onnekas saalis: {0} % mahdollisuus {1}× saaliiseen", + "mod_epicloot_me_luckyloot_desc": "Jokaisella lähellä surmatulla olennolla on {0} % mahdollisuus pudottaa {1}× tavanomainen saaliinsa ja heittää {2}-{3} ylimääräistä kertaa maagisten esineiden taulukossaan. Palkintoja ja pelaajakohtaisia palkkioita ei koskaan monisteta.", + "mod_epicloot_msg_inspiration": "Inspiraatio!", + "mod_epicloot_me_sailingspeed_display": "+{0} % purjehdusnopeutta", + "mod_epicloot_me_sailingspeed_desc": "+{0} % aluksen purjehdusnopeutta kyydissä ollessa.", + "mod_epicloot_me_potionefficacy_display": "+{0} % juomien kestoa", + "mod_epicloot_me_potionefficacy_desc": "Nautitut juomat ja simat kestävät {0} % pidempään.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} lähitaistelutaitoihin", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} kaikkiin lähitaisteluasetaitoihin.", + "mod_epicloot_me_increaserangedskills_display": "+{0} kaukotaistelutaitoihin", + "mod_epicloot_me_increaserangedskills_desc": "+{0} kaikkiin kaukotaisteluasetaitoihin.", + "mod_epicloot_me_blockasdodgeasblock_display": "Lisää +{1} torjuntataitoa ja +{2} väistötaitoa", + "mod_epicloot_me_blockasdodgeasblock_desc": "Lisää +{0} % torjuntataidosta väistötaidoksi ja +{0} % väistötaidosta torjuntataidoksi. Tämä bonus pyöristetään alaspäin kokonaislukuihin", + "mod_epicloot_me_burdenedblock_display": "Lisää +{0} perustorjuntaa jokaista 50 repun painoa kohden yli 300:n", + "mod_epicloot_me_burdenedblock_desc": "Lisää +{0} perustorjuntaa jokaista 50 repun painoa kohden yli 300:n", + "mod_epicloot_me_warding_display": "Torjunta: vaimentaa fyysistä vahinkoa kestävyydellä, jopa {0} % enimmäismäärästä", + "mod_epicloot_me_warding_desc": "Sallii {0} % enimmäiskestävyydestä käytettäväksi torjunnassa lieventämään kaikkea fyysistä vahinkoa (lävistys, tylppä, viilto) torjutuista hyökkäyksistä. Tämä lievennys lasketaan torjunnan jälkeen ja ennen vastustus- ja panssarilaskelmia. Kuluttaa kestävyyttä lievennettyä vahinkoa vastaavan määrän", + "mod_epicloot_me_elementalwarding_display": "Torjunta: vaimentaa elementtivahinkoa eitrillä, jopa {0} % enimmäismäärästä", + "mod_epicloot_me_elementalwarding_desc": "Sallii {0} % enimmäiseitristä käytettäväksi torjunnassa lieventämään kaikkea elementtivahinkoa (tuli, pakkanen, salama) torjutuista hyökkäyksistä. Tämä lievennys lasketaan torjunnan jälkeen ja ennen vastustus- ja panssarilaskelmia. Kuluttaa eitriä lievennettyä vahinkoa vastaavan määrän", + "mod_epicloot_me_bloodstaggerblock_display": "Kuluttaa 5 % enimmäis-hp:stä torjumiseen. Vähentää torjuttujen osumien horjutusvahinkoa {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Kuluttaa 5 % enimmäis-hp:stä torjumiseen. Vähentää torjuttujen osumien horjutusvahinkoa {0} %. Tämä vaikutus on aktiivinen koko torjunnan keston ajan", + "mod_epicloot_me_bloodbaseblock_display": "Suojauksen nostaminen maksaa 5 % enimmäis-hp:stä. Lisää {0} perustorjuntaasi", + "mod_epicloot_me_bloodbaseblock_desc": "Aiheuttaa itsellesi 5 % enimmäis-hp:stä puhtaana vahinkona joka kerta kun nostat suojauksen. Tämä veloitetaan kerran torjuntaa kohden, ei torjuttua osumaa kohden. Lisää {0} perustorjuntaasi.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Lisää +{1} torjuntataitoa", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Lisää +{0} % puunkaato- ja hakkutaidoista kaikkien muuntimien jälkeen torjuntataidoksi. Tämä bonus pyöristetään alaspäin kokonaislukuihin", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % myrkkyvahinkoa", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % kaikkeen aiheuttamaasi myrkkyvahinkoon.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Tapot leikkaavat seuraavaa verikustannusta {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Jokainen tappo varaa {0} % alennuksen seuraavaan verimagian kustannukseesi.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Jopa {0} % terveyden palautumista verimagiasta", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Terveyden palautuminen skaalautuu Verimagia-taitosi mukaan, jopa +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % mahdollisuus kriittiseen osumaan {1}× vahingolla", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % mahdollisuus, että osuma on kriittinen ja tuottaa kaksinkertaisen vahingon.", + "mod_epicloot_me_bloodrage_display": "Verenraivo: +{0} % vahinkoa per pino (enint. {1})", + "mod_epicloot_me_bloodrage_desc": "Vahingon ottaminen saa sinut raivoon: +{0} % vahinkoa jokaisessa hyökkäyksessä per pino, pinoutuu enintään {1} kertaa 10 sekunnin aikana. Jokainen ottamasi osuma virkistää keston.", + "mod_epicloot_me_trailblazer_display": "Palava jälki: {0} tulta per tikitys", + "mod_epicloot_me_trailblazer_desc": "Jättää juostessasi palavan jäljen, joka aiheuttaa {0} tulivahinkoa per tikitys.", + "mod_epicloot_me_kindling_display": "Sytyke: palauttaa {0} kestävyyttä per {1} otettu tulivahinko", + "mod_epicloot_me_kindling_desc": "Palauttaa {0} kestävyyttä jokaista {1} ottamaasi tulivahinkoa kohden.", + "mod_epicloot_me_reducefalldamage_display": "-{0} putoamisvahinkoa", + "mod_epicloot_me_reducefalldamage_desc": "Vähentää otettua putoamisvahinkoa kiinteät {0}.", + "mod_epicloot_me_rollcleanse_display": "Väistö puhdistaa {0} s ajan kestovaikutuksia", + "mod_epicloot_me_rollcleanse_desc": "Jokainen väistökierähdys poistaa {0} sekuntia myrkky- ja palovaikutuksistasi.", + "mod_epicloot_me_stormrider_display": "+{0} % liikkumisnopeutta myrskyissä", + "mod_epicloot_me_stormrider_desc": "+{0} % liikkumisnopeutta myrskyn raivotessa.", + "mod_epicloot_me_shockingcharge_display": "Sähköistävä lataus", + "mod_epicloot_me_shockingcharge_desc": "Taisteluosumasi keräävät latauksia. Täydellä latauksella seuraava osuma vapauttaa eteenpäin suuntautuvan salamashokkiaallon, joka aiheuttaa osan aiempien osumiesi vahingosta.", + "mod_epicloot_me_forestsaid_display": "Metsän apu", + "mod_epicloot_me_forestsaid_desc": "Kun sinuun osutaan, kietovat juuret puhkeavat esiin ja pidättelevät lähellä olevia vihollisia.", + "mod_epicloot_me_corpserot_display": "Raadonmätä", + "mod_epicloot_me_corpserot_desc": "Tappamasi viholliset voivat purkautua myrkkypilveksi ja myrkyttää lähellä olevat vastustajat.", + "mod_epicloot_me_icyretribution_display": "Jäinen kosto", + "mod_epicloot_me_icyretribution_desc": "Kun sinuun osutaan, laukaiset ympärillesi pakkasnovan. Jäähtymisaika skaalautuu harvinaisuuden mukaan.", + "mod_epicloot_me_meteorsummoner_display": "Meteorinkutsuja: {0}× osumavahinko", + "mod_epicloot_me_meteorsummoner_desc": "Joka {1} aseosuman jälkeen seuraava osumasi kutsuu tulisen meteorin kohteeseen, joka aiheuttaa {0}× kyseisen osuman vahingon tulena.", + "mod_epicloot_me_everflow_display": "Kuningattaren ikuinen virta", + "mod_epicloot_me_everflow_desc": "Olennon tappaminen antaa pinoutuvan vaikutuksen, joka parantaa terveyden, kestävyyden ja eitrin palautumista.", + "mod_epicloot_me_necroticfire_display": "Nekroottinen tuli", + "mod_epicloot_me_necroticfire_desc": "Poistaa aseestasi kaiken fyysisen vahingon ja lisää saman määrän sekä tuli- että myrkkyvahinkona.", "mod_epicloot_circlet": "rengas", "mod_epicloot_belt": "vyö", "mod_epicloot_remains": "jäännökset", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Kohteen lumoaminen...", "mod_epicloot_enchant_effect": "vaikutus", "mod_epicloot_enchant_effects": "vaikutukset", + "mod_epicloot_enchant_socket": "sirupaikka", + "mod_epicloot_enchant_sockets": "sirupaikkaa", "mod_epicloot_runes": "Runet", "mod_epicloot_runemanagement": "Runen käsittely", "mod_epicloot_rune_filter": "Suodatin...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Irrota rune", "mod_epicloot_rune_imbue": "Täytä rune", "mod_epicloot_rune_etch_warning": "Runeen kaivertaminen mahdollistaa yhden lumouksen säilyttämisen. Sitä ei voi enää käyttää lumoamiseen.", - "mod_epicloot_rune_extract_warning": "Lumouksen irrottaminen tuhoaa esineen, mutta luo runen valitulla lumouksella.", + "mod_epicloot_rune_extract_warning_keep": "Lumouksen irrottaminen luo riimun valitulla lumouksella. Esine jää koskemattomaksi.", + "mod_epicloot_rune_extract_warning_reduce": "Lumouksen irrottaminen poistaa sen esineestä ja luo riimun valitulla lumouksella.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Lumouksen irrottaminen poistaa sen esineestä, laskee esineen harvinaisuutta ja luo riimun valitulla lumouksella.", + "mod_epicloot_rune_extract_warning_destroy": "Lumouksen irrottaminen tuhoaa esineen, mutta luo riimun valitulla lumouksella.", "mod_epicloot_rune_imbue_warning": "Runen täyttäminen soveltaa sen esineeseen, minkä yli kirjoittaa valitun lumouksen.", "mod_epicloot_rune_enchantment_selector": "Valitse lumous", "mod_epicloot_rune_enchantment_overwrite_target": "Valitse lumous kirjoitettavaksi.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 avattu!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Valitse vasemmalla olevasta luettelosta ominaisuus nähdäksesi päivitysvaihtoehdot.", - "mod_epicloot_featureinfo_sacrifice": "Uhraa taikaesineitä ja pokaaleja, tuhoten ne tuottaaksesi lumousmateriaaleja.\n\nPäivitettynä saat mahdollisuuden saada kahdesti niin paljon esineitä uhrauksesta.", + "mod_epicloot_featureinfo_sacrifice": "Uhraa maagisia esineitä ja palkintoja tuhoamalla ne lumousmateriaalien tuottamiseksi.\n\nPäivitettynä saat mahdollisuuden saada kaksinkertaisen määrän esineitä, joita uhrauksesta normaalisti saa.", "mod_epicloot_featureinfo_convertmaterials": "Päivitä lumousmateriaalit korkeampaan harvinaisuuteen, muunna sirpaleet samanarvoisiksi lumousmateriaaleiksi ja romua takaisin materiaaleiksi.\n\nPäivitettynä paranna esineiden suhdetta päivitettäessä runekiviä ja muita käsityömateriaaleja.", "mod_epicloot_featureinfo_enchant": "Kuluta lumousmateriaaleja lisätäksesi magisia vaikutuksia ei-magiseen varustukseen. Vaatii runekiviä.\n\nPäivitettynä saat parannetun mahdollisuuden saada enemmän magisia vaikutuksia lumotussa esineessä.", "mod_epicloot_featureinfo_augment": "Kuluta lumousmateriaaleja uudelleenarvioidaksesi yksittäisiä magisia vaikutuksia magisessa varustuksessa.\n\nPäivitettynä saat lisää vaihtoehtoja arvioidessa ja alennetun hinnan useista uudelleenarvioinneista.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Voit aistia kultaa\n(Ei, odota, vain Haldorin aarrearkut. Hitto Loki!)", "mod_epicloot_item_andvaranaut_type": "kääpiösormus", "mod_epicloot_se_paralyze": "Halvaannuttaa", + "mod_epicloot_se_shockingcharge": "Eikthyrin lataus", + "mod_epicloot_se_forestsaid": "Metsän hengähdystauko", + "mod_epicloot_se_corpserot": "Luumassan mätä", + "mod_epicloot_se_runningonempty": "Toinen henki", + "mod_epicloot_se_icyretribution": "Moderin kylmyys", + "mod_epicloot_se_meteorsummoner": "Yagluthin viha", + "mod_epicloot_se_queeneverflow": "Kuningattaren ikuinen virta", + "mod_epicloot_se_dodgeagility": "Väistöketteryys", + "mod_epicloot_se_dodgeagility_speed": "Liikkumisnopeus", + "mod_epicloot_se_dodgemomentum": "Väistövauhti", + "mod_epicloot_se_adrenalinesurge": "Adrenaliiniryöppy", + "mod_epicloot_se_bloodrage": "Verenraivo", + "mod_epicloot_se_bloodrite": "Veririitti", + "mod_epicloot_se_bloodrite_discount": "Seuraava verikustannus", "mod_epicloot_se_bulwark": "Linnoitus", "mod_epicloot_se_bulwark_tooltip": "Heimdallin perintö suojaa sinua kaikelta vahingolta!", "mod_epicloot_se_bulwark_startmessage": "Linnoitus aktivoitu", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaaage!!", "mod_epicloot_itemtooltip_rarity": "Harvinaisuus", "mod_epicloot_itemtooltip_effects": "Vaikutukset", + "mod_epicloot_adventure_spawnrelocated": "Karttasi on piirretty uudelleen – merkitty alue oli varattu.", "mod_epicloot_bounties_claimedmsg": "Palkinto lunastettu!", "mod_epicloot_bounties_completemsg": "Palkkio voitettu!", "mod_epicloot_bounties_locatingmsg": "Etsitään palkkion kohdetta...", @@ -569,7 +1151,7 @@ "mod_epicloot_me_modifydamage_display": "Kaikki vahinko +{0:0.#}%", "mod_epicloot_me_modifydamage_desc": "Lisää taikatyökalun tekemää kokonaissätevää vahinkoa +X%, mukaan lukien vahingot muista loitsuista.", "mod_epicloot_me_modifyphysicaldamage_display": "Lisää tehtyä fyysistä vahinkoa +{0:0.#}%", - "mod_epicloot_me_modifyphysicaldamage_desc": "Lisää taikasepällä tehdyn fyysisen vahingon (murskaus, viilto, lävistys, hakkaus, hakku) määrää +X%, mukaan lukien muista loitsuista aiheutuva vahinko.", + "mod_epicloot_me_modifyphysicaldamage_desc": "Lisää taikasepällä tehdyn fyysisen vahingon (murskaus, viilto, lävistys, hakkaus, hakku) määrää +X%, mukaan lukien muista loitsuista aiheutuva vahinko.", "mod_epicloot_me_modifyphysicaldamage_prefix1": "Vahva", "mod_epicloot_me_modifyphysicaldamage_prefix2": "Voimakas", "mod_epicloot_me_modifyphysicaldamage_prefix3": "Mahtava", @@ -584,7 +1166,7 @@ "mod_epicloot_me_modifyphysicaldamage_suffix4": "Väkevyys", "mod_epicloot_me_modifyphysicaldamage_suffix5": "Soturi", "mod_epicloot_me_modifyelementaldamage_display": "Lisää Tehtyyn Elementaalivahinkoon +{0:0.#}%", - "mod_epicloot_me_modifyelementaldamage_desc": "Lisää taikatyökalun aiheuttamaa elementaalivahinkoa (tuli, pakkanen, salama, myrkky, henki) +X%, mukaan lukien vahingot muista loitsuista.", + "mod_epicloot_me_modifyelementaldamage_desc": "Lisää taikatyökalun aiheuttamaa elementaalivahinkoa (tuli, pakkanen, salama, myrkky, henki) +X%, mukaan lukien vahingot muista loitsuista.", "mod_epicloot_me_modifyelementaldamage_prefix1": "Energisoitu", "mod_epicloot_me_modifyelementaldamage_prefix2": "Voimistunut", "mod_epicloot_me_modifyelementaldamage_prefix3": "Latautunut", @@ -593,7 +1175,7 @@ "mod_epicloot_me_modifyelementaldamage_suffix2": "Intensiteetti", "mod_epicloot_me_modifyelementaldamage_suffix3": "Kirkkaus", "mod_epicloot_me_modifydurability_display": "Lisää Kestävyyttä +{0:0.#}%", - "mod_epicloot_me_modifydurability_desc": "Lisää taikapredatorin enimmäiskestävyyttä +X%.", + "mod_epicloot_me_modifydurability_desc": "Lisää taikapredatorin enimmäiskestävyyttä +X%.", "mod_epicloot_me_modifydurability_prefix1": "Tukeva", "mod_epicloot_me_modifydurability_prefix2": "Paksu", "mod_epicloot_me_modifydurability_prefix3": "Vahva", @@ -602,12 +1184,12 @@ "mod_epicloot_me_modifydurability_suffix3": "Vakaus", "mod_epicloot_me_modifydurability_suffix4": "Härkä", "mod_epicloot_me_modifydrawstaminause_display": "Vähennä Vedon Kestoa {0:0.#}%", - "mod_epicloot_me_modifydrawstaminause_desc": "Vähennä taikapredatorin vedon kestoa X%.", + "mod_epicloot_me_modifydrawstaminause_desc": "Vähennä taikapredatorin vedon kestoa X%.", "mod_epicloot_me_modifydrawstaminause_prefix1": "Haltioiden", "mod_epicloot_me_modifydrawstaminause_prefix2": "Tarkkailijan", "mod_epicloot_me_modifydrawstaminause_suffix1": "Helpotus", "mod_epicloot_me_reduceweight_display": "Vähennä esineen painoa {0:0.#}%", - "mod_epicloot_me_reduceweight_desc": "Vähennä taikoesineen painoa X%.", + "mod_epicloot_me_reduceweight_desc": "Vähennä taikoesineen painoa X%.", "mod_epicloot_me_reduceweight_prefix1": "Kevyt", "mod_epicloot_me_reduceweight_prefix2": "Hoikka", "mod_epicloot_me_reduceweight_suffix1": "kevyt kuin höyhen", @@ -619,17 +1201,17 @@ "mod_epicloot_me_removespeedpenalty_suffix1": "Ketterä", "mod_epicloot_me_removespeedpenalty_suffix2": "Notkeus", "mod_epicloot_me_modifyblockpower_display": "Lisää estoa {0:0.#}%", - "mod_epicloot_me_modifyblockpower_desc": "Lisää taikoesineen estopanssaria X%.", + "mod_epicloot_me_modifyblockpower_desc": "Lisää taikoesineen estopanssaria X%.", "mod_epicloot_me_modifyblockpower_prefix1": "Tukahduttava", "mod_epicloot_me_modifyblockpower_prefix2": "Puolustajan", "mod_epicloot_me_modifyblockpower_suffix1": "Tukahduttava", "mod_epicloot_me_modifyblockpower_suffix2": "Puolustaja", "mod_epicloot_me_modifyblockforce_display": "Estovoima +{0:0.#}%", - "mod_epicloot_me_modifyblockforce_desc": "Lisää estovoimaa +X%.", + "mod_epicloot_me_modifyblockforce_desc": "Lisää estovoimaa +X%.", "mod_epicloot_me_modifyblockforce_prefix1": "Työntävä", "mod_epicloot_me_modifyblockforce_suffix1": "Voima", "mod_epicloot_me_modifyparry_display": "Vastaisku +{0:0.#}%", - "mod_epicloot_me_modifyparry_desc": "Lisää taikoesineen vastaiskun panssaria, vastaiskuvoimaa ja vastaiskubonusta +X%.", + "mod_epicloot_me_modifyparry_desc": "Lisää taikoesineen vastaiskun panssaria, vastaiskuvoimaa ja vastaiskubonusta +X%.", "mod_epicloot_me_modifyparry_prefix1": "Kiehtova", "mod_epicloot_me_modifyparry_prefix2": "Torjuva", "mod_epicloot_me_modifyparry_suffix1": "Hylkivä", @@ -657,39 +1239,39 @@ "mod_epicloot_me_increasehealth_prefix1": "Terveellinen", "mod_epicloot_me_increasehealth_suffix1": "Terveys", "mod_epicloot_me_increaseheatresistance_display": "Lämpöresistanssi +{0:0}%", - "mod_epicloot_me_increaseheatresistance_desc": "Lisää pelaajan lämpöresistanssia X%. Lisäävä, ei kertova.", + "mod_epicloot_me_increaseheatresistance_desc": "Lisää pelaajan lämpöresistanssia X%. Lisäävä, ei kertova.", "mod_epicloot_me_increaseheatresistance_prefix1": "Palava", "mod_epicloot_me_increaseheatresistance_suffix1": "Lava", "mod_epicloot_me_increasestamina_display": "Lisää kestävyyttä {0:0}", - "mod_epicloot_me_increasestamina_desc": "Lisää pelaajan peruskestävyyttä X.", + "mod_epicloot_me_increasestamina_desc": "Lisää pelaajan peruskestävyyttä X.", "mod_epicloot_me_increasestamina_prefix1": "Kestävä", "mod_epicloot_me_increasestamina_suffix1": "Kestävyys", "mod_epicloot_me_increaseeitr_display": "Lisää Eitriä {0:0}", - "mod_epicloot_me_increaseeitr_desc": "Lisää pelaajan perusmaksimieitriä X.", + "mod_epicloot_me_increaseeitr_desc": "Lisää pelaajan perusmaksimieitriä X.", "mod_epicloot_me_increaseeitr_prefix1": "Eitri", "mod_epicloot_me_increaseeitr_suffix1": "Eitri", "mod_epicloot_me_decreaseforsakencooldown_display": "Vähennä Forsaken Powerin palautumisaikaa {0:0.#}%", - "mod_epicloot_me_decreaseforsakencooldown_desc": "Vähennä pelaajan Forsaken Powerin palautumisaikaa X%.", + "mod_epicloot_me_decreaseforsakencooldown_desc": "Vähennä pelaajan Forsaken Powerin palautumisaikaa X%.", "mod_epicloot_me_decreaseforsakencooldown_prefix1": "Forsakenin", "mod_epicloot_me_decreaseforsakencooldown_suffix1": "Forsaken", "mod_epicloot_me_modifyhealthregen_display": "Lisää terveysregeneraatiota {0:0.#}%", - "mod_epicloot_me_modifyhealthregen_desc": "Lisää pelaajan terveysregeneraatiota X%.", + "mod_epicloot_me_modifyhealthregen_desc": "Lisää pelaajan terveysregeneraatiota X%.", "mod_epicloot_me_modifyhealthregen_prefix1": "Energisen", "mod_epicloot_me_modifyhealthregen_suffix1": "Energia", "mod_epicloot_me_modifylowhealth_display": "Lisää terveyskritiikin kynnystä {0:0.#}%", - "mod_epicloot_me_modifylowhealth_desc": "Lisää terveyskritiikin kynnystä X%. Lisäävä, ei kertova.", + "mod_epicloot_me_modifylowhealth_desc": "Lisää terveyskritiikin kynnystä X%. Lisäävä, ei kertova.", "mod_epicloot_me_modifylowhealth_prefix1": "Epätoivoinen", "mod_epicloot_me_modifylowhealth_suffix1": "Epätoivo", "mod_epicloot_me_addhealthregen_display": "Lisää terveysregeneraatiota {0:0.#}/tick", - "mod_epicloot_me_addhealthregen_desc": "Lisää pelaajan perus terveysregeneraatiota X terveyttä per tick.", + "mod_epicloot_me_addhealthregen_desc": "Lisää pelaajan perus terveysregeneraatiota X terveyttä per tick.", "mod_epicloot_me_addhealthregen_prefix1": "Elinvoimainen", "mod_epicloot_me_addhealthregen_suffix1": "Elinvoima", "mod_epicloot_me_modifystaminaregen_display": "Lisää kestävyysregeneraatiota {0:0.#}%", - "mod_epicloot_me_modifystaminaregen_desc": "Lisää pelaajan kestävyysregeneraatiota +X%.", + "mod_epicloot_me_modifystaminaregen_desc": "Lisää pelaajan kestävyysregeneraatiota +X%.", "mod_epicloot_me_modifystaminaregen_prefix1": "Tuleva", "mod_epicloot_me_modifystaminaregen_suffix1": "Tulevaisuus", "mod_epicloot_me_modifymagicfirerate_display": "Lisää tulitahtia +{0:0.#}%", - "mod_epicloot_me_modifymagicfirerate_desc": "Lisää taikaseppeleiden ammusten tulitahtia +X%.", + "mod_epicloot_me_modifymagicfirerate_desc": "Lisää taikaseppeleiden ammusten tulitahtia +X%.", "mod_epicloot_me_modifymagicfirerate_prefix1": "Nopea", "mod_epicloot_me_modifymagicfirerate_suffix1": "Vauhti", "mod_epicloot_me_modifyfirerate_display": "Tulitaajuus +{0:0.#}% Kiitos!", @@ -697,15 +1279,15 @@ "mod_epicloot_me_modifyfirerate_prefix1": "Nopea", "mod_epicloot_me_modifyfirerate_suffix1": "Nopeus", "mod_epicloot_me_modifyprojectilespeed_display": "Lisää ammusten nopeutta +{0:0.#}%", - "mod_epicloot_me_modifyprojectilespeed_desc": "Lisää ammusten nopeutta +X%.", + "mod_epicloot_me_modifyprojectilespeed_desc": "Lisää ammusten nopeutta +X%.", "mod_epicloot_me_modifyprojectilespeed_prefix1": "Nopea", "mod_epicloot_me_modifyprojectilespeed_suffix1": "Vauhti", "mod_epicloot_me_modifynoise_display": "Vähennä melua {0:0.#}%", - "mod_epicloot_me_modifynoise_desc": "Vähennä pelaajan melun kantamaa +X%.", + "mod_epicloot_me_modifynoise_desc": "Vähennä pelaajan melun kantamaa +X%.", "mod_epicloot_me_modifynoise_prefix1": "Hiljainen", "mod_epicloot_me_modifynoise_suffix1": "Hiljaisuus", "mod_epicloot_me_modifybuilddistance_display": "Rakennusetäisyys +{0:0.#}%", - "mod_epicloot_me_modifybuilddistance_desc": "Lisää pelaajan rakentamiskantamaa +X%.", + "mod_epicloot_me_modifybuilddistance_desc": "Lisää pelaajan rakentamiskantamaa +X%.", "mod_epicloot_me_modifybuilddistance_prefix1": "Rakentaja", "mod_epicloot_me_modifybuilddistance_suffix1": "Rakentaminen", "mod_epicloot_me_ammoconservation_display": "{0:0.#}% mahdollisuus olla kuluttamatta ammusta ", @@ -713,11 +1295,11 @@ "mod_epicloot_me_ammoconservation_prefix1": "Säästäväinen", "mod_epicloot_me_ammoconservation_suffix1": "Säästäminen", "mod_epicloot_me_modifypickuprange_display": "Noutoetäisyys +{0:0.#}%", - "mod_epicloot_me_modifypickuprange_desc": "Lisää automaattisen noutoetäisyyden +X%.", + "mod_epicloot_me_modifypickuprange_desc": "Lisää automaattisen noutoetäisyyden +X%.", "mod_epicloot_me_modifypickuprange_prefix1": "Kerääjä", "mod_epicloot_me_modifypickuprange_suffix1": "Keräily", "mod_epicloot_me_decreasemeadcooldown_display": "Meads jäähdytys -{0:0.#}%", - "mod_epicloot_me_decreasemeadcooldown_desc": "Vähentää meadin jäähdytysaikoja X%. ", + "mod_epicloot_me_decreasemeadcooldown_desc": "Vähentää meadin jäähdytysaikoja X%. ", "mod_epicloot_me_decreasemeadcooldown_prefix1": "Aika", "mod_epicloot_me_decreasemeadcooldown_suffix1": "Aikainen", "mod_epicloot_me_instantmead_display": "Meads vaikutus välittömästi kriittisessä terveydentilassa", @@ -733,38 +1315,38 @@ "mod_epicloot_me_modifyeitrregen_prefix1": "Keskitetty", "mod_epicloot_me_modifyeitrregen_suffix1": "Keskitys", "mod_epicloot_me_addbluntdamage_display": "Lisää tylppää vahinkoa {0:0.#}%", - "mod_epicloot_me_addbluntdamage_desc": "Lisää X% tämän aseen kokonaisesta taianomaisesta vahingosta tylppänä vahinkona taikuusaseen tekemiin hyökkäyksiin.", + "mod_epicloot_me_addbluntdamage_desc": "Lisää X% tämän aseen kokonaisesta taianomaisesta vahingosta tylppänä vahinkona taikuusaseen tekemiin hyökkäyksiin.", "mod_epicloot_me_addbluntdamage_prefix1": "Raaka", "mod_epicloot_me_addbluntdamage_suffix1": "Lyönti", "mod_epicloot_me_addslashingdamage_display": "Lisää viilto vahinkoa {0:0.#}%", - "mod_epicloot_me_addslashingdamage_desc": "Lisää X% tämän aseen kokonaisesta taianomaisesta vahingosta viilto vahinkona taikuusaseen tekemiin hyökkäyksiin. Jos ase on kirves, lisää sama määrä halkaisu vahinkoa.", + "mod_epicloot_me_addslashingdamage_desc": "Lisää X% tämän aseen kokonaisesta taianomaisesta vahingosta viilto vahinkona taikuusaseen tekemiin hyökkäyksiin. Jos ase on kirves, lisää sama määrä halkaisu vahinkoa.", "mod_epicloot_me_addslashingdamage_prefix1": "Terävä", "mod_epicloot_me_addslashingdamage_prefix2": "Tarkka", "mod_epicloot_me_addslashingdamage_suffix1": "Viiltävä", "mod_epicloot_me_addslashingdamage_suffix2": "Leikkaava", "mod_epicloot_me_addpiercingdamage_display": "Lisää lävistysvahinkoa {0:0.#}%", - "mod_epicloot_me_addpiercingdamage_desc": "Lisää X% tämän aseen kokonaisesta taianomaisesta vahingosta lävistysvahinkona taikuusaseen tekemiin hyökkäyksiin. Jos esine on hakku, lisää sama määrä hakku vahinkoa.", + "mod_epicloot_me_addpiercingdamage_desc": "Lisää X% tämän aseen kokonaisesta taianomaisesta vahingosta lävistysvahinkona taikuusaseen tekemiin hyökkäyksiin. Jos esine on hakku, lisää sama määrä hakku vahinkoa.", "mod_epicloot_me_addpiercingdamage_prefix1": "Piikkikärkinen", "mod_epicloot_me_addpiercingdamage_prefix2": "Koukeroitu", "mod_epicloot_me_addpiercingdamage_suffix1": "Lävistävä", "mod_epicloot_me_addfiredamage_display": "Lisää tuli vahinkoa {0:0.#}%", - "mod_epicloot_me_addfiredamage_desc": "Lisää X% tämän aseen kokonaisesta taianomaisesta vahingosta tuli vahinkona taikuusaseen tekemiin hyökkäyksiin.", + "mod_epicloot_me_addfiredamage_desc": "Lisää X% tämän aseen kokonaisesta taianomaisesta vahingosta tuli vahinkona taikuusaseen tekemiin hyökkäyksiin.", "mod_epicloot_me_addfiredamage_prefix1": "Liekkiä", "mod_epicloot_me_addfiredamage_suffix1": "Tuli", "mod_epicloot_me_addfrostdamage_display": "Lisää Pakkanen Vahinkoa {0:0.#}%", - "mod_epicloot_me_addfrostdamage_desc": "Lisää X% tämän aseen kokonaisvahingoista taikuutta käyttävien aseiden tekemiin hyökkäyksiin.", + "mod_epicloot_me_addfrostdamage_desc": "Lisää X% tämän aseen kokonaisvahingoista taikuutta käyttävien aseiden tekemiin hyökkäyksiin.", "mod_epicloot_me_addfrostdamage_prefix1": "Jäinen", "mod_epicloot_me_addfrostdamage_suffix1": "Pakkanen", "mod_epicloot_me_addlightningdamage_display": "Lisää Salama Vahinkoa {0:0.#}%", - "mod_epicloot_me_addlightningdamage_desc": "Lisää X% tämän aseen kokonaisvahingoista taikuutta käyttävien aseiden tekemiin hyökkäyksiin.", + "mod_epicloot_me_addlightningdamage_desc": "Lisää X% tämän aseen kokonaisvahingoista taikuutta käyttävien aseiden tekemiin hyökkäyksiin.", "mod_epicloot_me_addlightningdamage_prefix1": "Järkyttävä", "mod_epicloot_me_addlightningdamage_suffix1": "Salama", "mod_epicloot_me_addpoisondamage_display": "Lisää Myrkky Vahinkoa {0:0.#}%", - "mod_epicloot_me_addpoisondamage_desc": "Lisää X% tämän aseen kokonaisvahingoista taikuutta käyttävien aseiden tekemiin hyökkäyksiin.", + "mod_epicloot_me_addpoisondamage_desc": "Lisää X% tämän aseen kokonaisvahingoista taikuutta käyttävien aseiden tekemiin hyökkäyksiin.", "mod_epicloot_me_addpoisondamage_prefix1": "Tartuttava", "mod_epicloot_me_addpoisondamage_suffix1": "Myrkky", "mod_epicloot_me_addspiritdamage_display": "Lisää Henki Vahinkoa {0:0.#}%", - "mod_epicloot_me_addspiritdamage_desc": "Lisää X% tämän aseen kokonaisvahingoista taikuutta käyttävien aseiden tekemiin hyökkäyksiin.", + "mod_epicloot_me_addspiritdamage_desc": "Lisää X% tämän aseen kokonaisvahingoista taikuutta käyttävien aseiden tekemiin hyökkäyksiin.", "mod_epicloot_me_addspiritdamage_prefix1": "Henki", "mod_epicloot_me_addspiritdamage_suffix1": "Hengen", "mod_epicloot_me_addfireresistance_prefix1": "Sammuttava", @@ -777,70 +1359,70 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Myrkkykestävyys", "mod_epicloot_me_addspiritresistance_prefix1": "Rauhallinen", "mod_epicloot_me_addspiritresistance_suffix1": "Henkikestävyys", - "mod_epicloot_me_addfireresistancepercentage_display": "Tulivahinkojen vähennys {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Tulivastustus {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Pelaaja vähentää kaikkia tulivahinkoja +X%. Tämä vaikutus kasautuu pelissä varusteiden muiden vähennysvaikutusten kanssa.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Sammuminen", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Tulikestävyys", - "mod_epicloot_me_addfrostresistancepercentage_display": "Jäähahinkojen vähennys {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Pakkasvastustus {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Pelaaja vähentää kaikkia jäähahinkoja +X%. Tämä vaikutus ei suojaa ympäristöhaitoilta. Tämä vaikutus kasautuu pelissä varusteiden muiden vähennysvaikutusten kanssa.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Eristetty", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Jääkestävyys", - "mod_epicloot_me_addlightningresistancepercentage_display": "Salamahahinkojen vähennys {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Salamavastustus {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Pelaaja vähentää kaikkia salamahahinkoja +X%. Tämä vaikutus kasautuu pelissä varusteiden muiden vähennysvaikutusten kanssa.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Maadoitettu", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Sähkövastus", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Myrkytyksen vähentäminen {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Myrkkyvastustus {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Pelaaja vähentää kaikkea myrkkyvahinkoa +X%. Tämä vaikutus kasautuu muiden pelaajan varusteisiin asetettujen vahinkojen vähentämiseen.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Parantava", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Myrkytysvastus", - "mod_epicloot_me_addspiritresistancepercentage_display": "Hengen vähentäminen {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Henkivastustus {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Pelaaja vähentää kaikkea henkivahinkoa +X%. Tämä vaikutus kasautuu muiden pelaajan varusteisiin asetettujen vahinkojen vähentämiseen.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Rauhoittava", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Hengenvastus", - "mod_epicloot_me_addelementalresistancepercentage_display": "Elementtivahinkojen vähentäminen {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Elementtivastustus {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Pelaaja vähentää kaikkia elementtivahinkoja (tuli, pakkanen, sähkö, myrkky) X%. Tämä vaikutus kasautuu muiden pelaajan varusteisiin asetettujen vahinkojen vähentämiseen.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Suojava", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Elementtivastus", - "mod_epicloot_me_addbluntresistancepercentage_display": "Tylppien vähentäminen {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Tylppävastustus {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Pelaaja vähentää kaikkia tylppiä vahinkoja X%. Tämä vaikutus kasautuu muiden pelaajan varusteisiin asetettujen vahinkojen vähentämiseen.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Puolustava", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Tylpän iskun kestävyys", - "mod_epicloot_me_addslashingresistancepercentage_display": "Leikkausvahingon vähentäminen {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Viiltovastustus {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Pelaaja vähentää kaiken leikkausvahingon saamista X%. Tämä vaikutus pinoutuu lisäämällä muihin pelaajan varusteisiin asennettuja vahingon vähentämisvaikutuksia.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Vahinkoa kestämätön", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Leikkauskestävyys", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Lävistysvahingon vähentäminen {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Lävistysvastustus {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Pelaaja vähentää kaiken lävistysvahingon saamista X%. Tämä vaikutus pinoutuu lisäämällä muihin pelaajan varusteisiin asennettuja vahingon vähentämisvaikutuksia.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Läpäisemätön", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Lävistyskestävyys", - "mod_epicloot_me_addchoppingresistancepercentage_display": "{0:0.#}% Halkaisuvahingon vähentäminen", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Hakkuuvastustus {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Pelaaja vähentää kaiken halkaisuvahingon saamista X%. Tämä vaikutus pinoutuu lisäämällä muihin pelaajan varusteisiin asennettuja vahingon vähentämisvaikutuksia.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Mahdoton halkaista", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Halkaisunkestävyys", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Fyysisen vahingon vähentäminen {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fyysinen vastustus {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Pelaaja vähentää kaiken fyysisen vahingon (tylppä, leikkaus, lävistys) saamista X%. Tämä vaikutus pinoutuu lisäämällä muihin pelaajan varusteisiin asennettuja vahingon vähentämisvaikutuksia.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Kovettuminen", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fyysinen vastustus", "mod_epicloot_me_modifymovementspeed_display": "Lisää liikkumisnopeutta {0:0.#}%", - "mod_epicloot_me_modifymovementspeed_desc": "Lisää pelaajan liikkumisnopeutta X%.", + "mod_epicloot_me_modifymovementspeed_desc": "Lisää pelaajan liikkumisnopeutta X%.", "mod_epicloot_me_modifymovementspeed_prefix1": "Nopea", "mod_epicloot_me_modifymovementspeed_suffix1": "Nopeus", "mod_epicloot_me_modifysprintstaminause_display": "Vähennä juoksun kestävyyden käyttöä {0:0.#}%", - "mod_epicloot_me_modifysprintstaminause_desc": "Vähennä pelaajan juoksun kestävyyden käyttöä X%.", + "mod_epicloot_me_modifysprintstaminause_desc": "Vähennä pelaajan juoksun kestävyyden käyttöä X%.", "mod_epicloot_me_modifysprintstaminause_prefix1": "Juoksija", "mod_epicloot_me_modifysprintstaminause_suffix1": "Juokseminen", "mod_epicloot_me_modifydodgestaminause_display": "Vähennä väistön kestävyyden käyttöä {0:0.#}%", - "mod_epicloot_me_modifydodgestaminause_desc": "Vähennä pelaajan väistön kestävyyden käyttöä X%.", + "mod_epicloot_me_modifydodgestaminause_desc": "Vähennä pelaajan väistön kestävyyden käyttöä X%.", "mod_epicloot_me_modifydodgestaminause_prefix1": "Akrobaatin", "mod_epicloot_me_modifydodgestaminause_suffix1": "Akrobaatti", "mod_epicloot_me_modifyjumpstaminause_display": "Vähennä hyppäämisen kestävyyden käyttöä {0:0.#}%", - "mod_epicloot_me_modifyjumpstaminause_desc": "Vähennä pelaajan hyppäämisen kestävyyden käyttöä X%.", + "mod_epicloot_me_modifyjumpstaminause_desc": "Vähennä pelaajan hyppäämisen kestävyyden käyttöä X%.", "mod_epicloot_me_modifyjumpstaminause_prefix1": "Akrobaatin", "mod_epicloot_me_modifyjumpstaminause_suffix1": "Akrobaatti", "mod_epicloot_me_modifyattackstaminause_display": "Vähennä hyökkäyksen kestävyyden käyttöä {0:0.#}%", "mod_epicloot_me_modifyattackstaminause_prefix1": "Gladiatorin", "mod_epicloot_me_modifyattackstaminause_suffix1": "Gladiator", - "mod_epicloot_me_modifyattackstaminause_desc": "Vähennä pelaajan hyökkäyksen kestävyyden käyttöä X%.", + "mod_epicloot_me_modifyattackstaminause_desc": "Vähennä pelaajan hyökkäyksen kestävyyden käyttöä X%.", "mod_epicloot_me_bloodlust_display": "Verenvuoto", "mod_epicloot_me_bloodlust_prefix1": "Verinen", "mod_epicloot_me_bloodlust_suffix1": "Verenvuodatus", @@ -848,21 +1430,21 @@ "mod_epicloot_me_modifyattackeitruse_display": "Vähennä hyökkäyksen Eitr-käyttöä {0:0.#}%", "mod_epicloot_me_modifyattackeitruse_prefix1": "Maaginen", "mod_epicloot_me_modifyattackeitruse_suffix1": "Velho", - "mod_epicloot_me_modifyattackeitruse_desc": "Vähentää pelaajan hyökkäyksen Eitr-käyttöä X%.", + "mod_epicloot_me_modifyattackeitruse_desc": "Vähentää pelaajan hyökkäyksen Eitr-käyttöä X%.", "mod_epicloot_me_modifyattackhealthuse_display": "Vähennä hyökkäyksen terveyskäyttöä {0:0.#}%", "mod_epicloot_me_modifyattackhealthuse_prefix1": "Vampyyri", "mod_epicloot_me_modifyattackhealthuse_suffix1": "Verenimijä", - "mod_epicloot_me_modifyattackhealthuse_desc": "Vähentää pelaajan hyökkäyksen terveyskäyttöä X%.", + "mod_epicloot_me_modifyattackhealthuse_desc": "Vähentää pelaajan hyökkäyksen terveyskäyttöä X%.", "mod_epicloot_me_modifyblockstaminause_display": "Vähennä blokin kestävyyskäyttöä {0:0.#}%", "mod_epicloot_me_modifyblockstaminause_prefix1": "Vartijan", "mod_epicloot_me_modifyblockstaminause_suffix1": "Vartija", - "mod_epicloot_me_modifyblockstaminause_desc": "Vähentää pelaajan blokin kestävyyskäyttöä X%.", + "mod_epicloot_me_modifyblockstaminause_desc": "Vähentää pelaajan blokin kestävyyskäyttöä X%.", "mod_epicloot_me_indestructible_display": "Mahdoton tuhota", "mod_epicloot_me_indestructible_desc": "Taikatavara ei käytä kestävyyttä eikä koskaan rikkoudu.", "mod_epicloot_me_indestructible_prefix1": "Mahdoton tuhota", "mod_epicloot_me_indestructible_suffix1": "Mahdottomuus", "mod_epicloot_me_coinhoarder_display": "Kolikkopainoinen ase +{0:0.#}%", - "mod_epicloot_me_coinhoarder_desc": "Lisää aseen jokaista vahinkotyyppiä +X% per (999) kolikkoa varastossa. Voimakkaasti vähenevä tuotto yli 2k kolikkoa.", + "mod_epicloot_me_coinhoarder_desc": "Lisää aseen jokaista vahinkotyyppiä +X% per (999) kolikkoa varastossa. Voimakkaasti vähenevä tuotto yli 2k kolikkoa.", "mod_epicloot_me_coinhoarder_prefix1": "Tyrannin", "mod_epicloot_me_coinhoarder_suffix1": "Varallisuus", "mod_epicloot_me_weightless_display": "Painoton", @@ -870,19 +1452,19 @@ "mod_epicloot_me_weightless_prefix1": "Painoton", "mod_epicloot_me_weightless_suffix1": "Painottomuus", "mod_epicloot_me_addcarryweight_display": "Lisää kantokykyä {0}", - "mod_epicloot_me_addcarryweight_desc": "Lisää pelaajan enimmäiskantokykyä X.", + "mod_epicloot_me_addcarryweight_desc": "Lisää pelaajan enimmäiskantokykyä X.", "mod_epicloot_me_addcarryweight_prefix1": "Taskutettu", "mod_epicloot_me_addcarryweight_suffix1": "Taskut", "mod_epicloot_me_lifesteal_display": "Elämänvaras {0:0.#}%", - "mod_epicloot_me_lifesteal_desc": "Pelaaja parantuu X% tehdystä kokonaisvahingosta jokaisella hyökkäyksellä.", + "mod_epicloot_me_lifesteal_desc": "Pelaaja parantuu X% tehdystä kokonaisvahingosta jokaisella hyökkäyksellä.", "mod_epicloot_me_lifesteal_prefix1": "Valravnin", "mod_epicloot_me_lifesteal_suffix1": "Valravn", "mod_epicloot_me_eitrleech_display": "Eitr-imijä {0:0.#}%", - "mod_epicloot_me_eitrleech_desc": "Pelaaja saa eitria osumasta, joka on yhtä suuri kuin X% tehdystä kokonaisvahingosta jokaisella hyökkäyksellä.", + "mod_epicloot_me_eitrleech_desc": "Pelaaja saa eitria osumasta, joka on yhtä suuri kuin X% tehdystä kokonaisvahingosta jokaisella hyökkäyksellä.", "mod_epicloot_me_eitrleech_prefix1": "Aestran", "mod_epicloot_me_eitrleech_suffix1": "Aestra", "mod_epicloot_me_modifyattackspeed_display": "Lisää hyökkäysnopeutta {0:0.#}%", - "mod_epicloot_me_modifyattackspeed_desc": "Taikakappaleella tehdyt hyökkäykset ovat X% nopeampia.", + "mod_epicloot_me_modifyattackspeed_desc": "Taikakappaleella tehdyt hyökkäykset ovat X% nopeampia.", "mod_epicloot_me_modifyattackspeed_prefix1": "Lyöjän", "mod_epicloot_me_modifyattackspeed_suffix1": "Lyönti", "mod_epicloot_me_throwable_display": "Heitettävä", @@ -898,7 +1480,7 @@ "mod_epicloot_me_warmth_prefix1": "Lämmin", "mod_epicloot_me_warmth_suffix1": "Säänkestävä", "mod_epicloot_me_paralyze_display": "Halvaannuta {0:0.#} sekuntia", - "mod_epicloot_me_paralyze_desc": "Taikaseen tehdyt iskut halvaannuttavat viholliset, estäen niitä liikkumasta tai hyökkäämästä, X sekunniksi.", + "mod_epicloot_me_paralyze_desc": "Taikaseen tehdyt iskut halvaannuttavat viholliset, estäen niitä liikkumasta tai hyökkäämästä, X sekunniksi.", "mod_epicloot_me_paralyze_prefix1": "Halvaannuttava", "mod_epicloot_me_paralyze_suffix1": "Halvaus", "mod_epicloot_me_doublejump_display": "Ilmahyppy", @@ -912,7 +1494,7 @@ "mod_epicloot_me_waterwalk_suffix1": "Vedenkävely", "mod_epicloot_me_waterwalk_suffix2": "Njordin tyyneen mereen", "mod_epicloot_me_explosivearrows_display": "Räjähtävä laukaus {0:0.#}%", - "mod_epicloot_me_explosivearrows_desc": "Taikaseen tekemät kauko-iskut tekevät +X% iskuvahinkoa aluevaikutuksella ammuksen osumapaikan ympärillä.", + "mod_epicloot_me_explosivearrows_desc": "Taikaseen tekemät kauko-iskut tekevät +X% iskuvahinkoa aluevaikutuksella ammuksen osumapaikan ympärillä.", "mod_epicloot_me_explosivearrows_prefix1": "Räjähtävä", "mod_epicloot_me_explosivearrows_suffix1": "Räjähtävä", "mod_epicloot_me_quickdraw_display": "Pikaveto {0:0.#}%", @@ -996,11 +1578,11 @@ "mod_epicloot_me_addcraftskill_prefix1": "Käsityö", "mod_epicloot_me_addcraftskill_suffix1": "Käsityöläinen", "mod_epicloot_me_modifystaggerduration_display": "Lisää horjutuksen kestoa {0:0.#}%", - "mod_epicloot_me_modifystaggerduration_desc": "Lisää horjutuksen kestoa X% vihollisia vastaan, kun ne ovat horjutettuja taikatyökalun hyökkäyksistä.", + "mod_epicloot_me_modifystaggerduration_desc": "Lisää horjutuksen kestoa X% vihollisia vastaan, kun ne ovat horjutettuja taikatyökalun hyökkäyksistä.", "mod_epicloot_me_modifystaggerduration_prefix1": "Murskaajan", "mod_epicloot_me_modifystaggerduration_suffix1": "Horjuttava", "mod_epicloot_me_quicklearner_display": "Nopea oppija {0:0.#}%", - "mod_epicloot_me_quicklearner_desc": "Kaikki taidot kehittyvät X% nopeammin.", + "mod_epicloot_me_quicklearner_desc": "Kaikki taidot kehittyvät X% nopeammin.", "mod_epicloot_me_quicklearner_prefix1": "Opiskelijan", "mod_epicloot_me_quicklearner_suffix1": "oppilas", "mod_epicloot_me_recallweapon_display": "Palauttaminen", @@ -1008,15 +1590,15 @@ "mod_epicloot_me_recallweapon_prefix1": "Palauttajan", "mod_epicloot_me_recallweapon_suffix1": "Palauttava", "mod_epicloot_me_reflectdamage_display": "Piikitetty vahinko {0:0.#}%", - "mod_epicloot_me_reflectdamage_desc": "Heijasta X% vahingosta takaisin hyökkääjälle", + "mod_epicloot_me_reflectdamage_desc": "Heijasta X% vahingosta takaisin hyökkääjälle", "mod_epicloot_me_reflectdamage_prefix1": "Heijastimen", "mod_epicloot_me_reflectdamage_suffix1": "Heijastava", "mod_epicloot_me_avoiddamagetaken_display": "Väistö {0:0.#}%", - "mod_epicloot_me_avoiddamagetaken_desc": "Pelaajalla on X% mahdollisuus automaattisesti väistää kaikki vahingot hyökkäyksestä.", + "mod_epicloot_me_avoiddamagetaken_desc": "Pelaajalla on X% mahdollisuus automaattisesti väistää kaikki vahingot hyökkäyksestä.", "mod_epicloot_me_avoiddamagetaken_prefix1": "Taiturin", "mod_epicloot_me_avoiddamagetaken_suffix1": "taituri", "mod_epicloot_me_staggerondamagetaken_display": "Lisää horjutusmahdollisuutta {0:0.#}%", - "mod_epicloot_me_staggerondamagetaken_desc": "Lisää mahdollisuutta horjuttaa vihollinen X% taikatyökalulla tehtyjen hyökkäysten yhteydessä.", + "mod_epicloot_me_staggerondamagetaken_desc": "Lisää mahdollisuutta horjuttaa vihollinen X% taikatyökalulla tehtyjen hyökkäysten yhteydessä.", "mod_epicloot_me_staggerondamagetaken_prefix1": "Costa's", "mod_epicloot_me_staggerondamagetaken_suffix1": "Kosto", "mod_epicloot_me_featherfall_display": "Höyhenen Putoaminen", @@ -1024,7 +1606,7 @@ "mod_epicloot_me_featherfall_prefix1": "Höyhenpeitto", "mod_epicloot_me_featherfall_suffix1": "Höyhen", "mod_epicloot_me_modifydiscoveryradius_display": "Kasvata Löytöalueen Säde {0:0.#}%", - "mod_epicloot_me_modifydiscoveryradius_desc": "Pelaajan kartan löytöalueen säde kasvaa X%.", + "mod_epicloot_me_modifydiscoveryradius_desc": "Pelaajan kartan löytöalueen säde kasvaa X%.", "mod_epicloot_me_modifydiscoveryradius_prefix1": "Tutkijan", "mod_epicloot_me_modifydiscoveryradius_suffix1": "Tutkija", "mod_epicloot_me_freebuild_display": "Vapaa Rakentaminen", @@ -1032,51 +1614,51 @@ "mod_epicloot_me_freebuild_prefix1": "Rakentajan", "mod_epicloot_me_freebuild_suffix1": "Rakentaja", "mod_epicloot_me_comfortable_display": "Kasvata Mukavuutta {0}", - "mod_epicloot_me_comfortable_desc": "Levätessä ja käyttäessä taikavarusteita, pelaajan mukavuustaso kasvaa +X.", + "mod_epicloot_me_comfortable_desc": "Levätessä ja käyttäessä taikavarusteita, pelaajan mukavuustaso kasvaa +X.", "mod_epicloot_me_comfortable_prefix1": "Mukava", "mod_epicloot_me_comfortable_suffix1": "Mukavuus", "mod_epicloot_me_modifymovementspeedlowhealth_display": "Kasvata Liikkumisnopeutta {0:0.#}% (Terveys Kriittinen)", - "mod_epicloot_me_modifymovementspeedlowhealth_desc": "Pelaajan liikkumisnopeus kasvaa X% ollessaan alle 30% terveydestä.", + "mod_epicloot_me_modifymovementspeedlowhealth_desc": "Pelaajan liikkumisnopeus kasvaa X% ollessaan alle 30% terveydestä.", "mod_epicloot_me_modifymovementspeedlowhealth_prefix1": "Nopea", "mod_epicloot_me_modifymovementspeedlowhealth_suffix1": "Nopeus", "mod_epicloot_me_modifyhealthregenlowhealth_display": "Kasvata Terveysregenerointia {0:0.#}% (Terveys Kriittinen)", - "mod_epicloot_me_modifyhealthregenlowhealth_desc": "Pelaajan terveys regeneroituu X% nopeammin alle 30% terveyden ollessa.", + "mod_epicloot_me_modifyhealthregenlowhealth_desc": "Pelaajan terveys regeneroituu X% nopeammin alle 30% terveyden ollessa.", "mod_epicloot_me_modifyhealthregenlowhealth_prefix1": "Energinen", "mod_epicloot_me_modifyhealthregenlowhealth_suffix1": "Energia", "mod_epicloot_me_modifystaminaregenlowhealth_display": "Lisää kestävyyden regenerointia {0:0.#}% (Terveys kriittinen)", - "mod_epicloot_me_modifystaminaregenlowhealth_desc": "Pelaajan kestävyyden regeneroituminen kasvaa X% alle 30% terveyden ollessa.", + "mod_epicloot_me_modifystaminaregenlowhealth_desc": "Pelaajan kestävyyden regeneroituminen kasvaa X% alle 30% terveyden ollessa.", "mod_epicloot_me_modifystaminaregenlowhealth_prefix1": "Palautuva", "mod_epicloot_me_modifystaminaregenlowhealth_suffix1": "Palautuminen", "mod_epicloot_me_modifyeitrregenlowhealth_display": "Lisää Eitr-regenerointia {0:0.#}% (Terveys kriittinen)", - "mod_epicloot_me_modifyeitrregenlowhealth_desc": "Pelaajan Eitr-regeneroituminen kasvaa X% alle 30% terveyden ollessa.", + "mod_epicloot_me_modifyeitrregenlowhealth_desc": "Pelaajan Eitr-regeneroituminen kasvaa X% alle 30% terveyden ollessa.", "mod_epicloot_me_modifyeitrregenlowhealth_prefix1": "Keskittynyt", "mod_epicloot_me_modifyeitrregenlowhealth_suffix1": "Keskitetty", "mod_epicloot_me_modifyarmorlowhealth_display": "Lisää kaikkien panssareiden suojaa {0:0.#}% (Terveys kriittinen)", - "mod_epicloot_me_modifyarmorlowhealth_desc": "Pelaajan kokonaispanos kasvaa X% alle 30% terveyden ollessa.", + "mod_epicloot_me_modifyarmorlowhealth_desc": "Pelaajan kokonaispanos kasvaa X% alle 30% terveyden ollessa.", "mod_epicloot_me_modifyarmorlowhealth_prefix1": "Raskas", "mod_epicloot_me_modifyarmorlowhealth_prefix2": "Suojattu", "mod_epicloot_me_modifyarmorlowhealth_suffix1": "Suojelu", "mod_epicloot_me_modifydamagelowhealth_display": "Lisää vahinkoa {0:0.#}% (Terveys kriittinen)", - "mod_epicloot_me_modifydamagelowhealth_desc": "Pelaajan kokonaisvahinko kasvaa X% alle 30% terveyden ollessa.", + "mod_epicloot_me_modifydamagelowhealth_desc": "Pelaajan kokonaisvahinko kasvaa X% alle 30% terveyden ollessa.", "mod_epicloot_me_modifydamagelowhealth_prefix1": "Berserkki", "mod_epicloot_me_modifydamagelowhealth_suffix1": "Berserkki", "mod_epicloot_me_modifyblockpowerlowhealth_display": "Lisää Estoa {0:0.#}% (Terveys Kriittinen)", - "mod_epicloot_me_modifyblockpowerlowhealth_desc": "Pelaajan estopanssari kasvaa X% kun terveys on alle 30%.", + "mod_epicloot_me_modifyblockpowerlowhealth_desc": "Pelaajan estopanssari kasvaa X% kun terveys on alle 30%.", "mod_epicloot_me_modifyblockpowerlowhealth_prefix1": "Estävä", "mod_epicloot_me_modifyblockpowerlowhealth_prefix2": "Puolustajan", "mod_epicloot_me_modifyblockpowerlowhealth_suffix1": "Estävä", "mod_epicloot_me_modifyblockpowerlowhealth_suffix2": "Puolustaja", "mod_epicloot_me_modifyparrylowhealth_display": "Lisää Torjuntaa {0:0.#}% (Terveys Kriittinen)", - "mod_epicloot_me_modifyparrylowhealth_desc": "Pelaajan torjuntapanssari, torjunta-voima ja torjunta-bonus kasvavat X% kun terveys on alle 30%.", + "mod_epicloot_me_modifyparrylowhealth_desc": "Pelaajan torjuntapanssari, torjunta-voima ja torjunta-bonus kasvavat X% kun terveys on alle 30%.", "mod_epicloot_me_modifyparrylowhealth_prefix1": "Kiertävä", "mod_epicloot_me_modifyparrylowhealth_prefix2": "Paheksuva", "mod_epicloot_me_modifyparrylowhealth_suffix1": "Torjuva", "mod_epicloot_me_modifyattackspeedlowhealth_display": "Lisää Hyökkäysnopeutta {0:0.#}% (Terveys Kriittinen)", - "mod_epicloot_me_modifyattackspeedlowhealth_desc": "Pelaajan hyökkäysnopeus kasvaa X% kun terveys on alle 30%.", + "mod_epicloot_me_modifyattackspeedlowhealth_desc": "Pelaajan hyökkäysnopeus kasvaa X% kun terveys on alle 30%.", "mod_epicloot_me_modifyattackspeedlowhealth_prefix1": "Iskijän", "mod_epicloot_me_modifyattackspeedlowhealth_suffix1": "Iskevä", "mod_epicloot_me_avoiddamagetakenlowhealth_display": "Lisää Välttelyä {0:0.#}% (Terveys Kriittinen)", - "mod_epicloot_me_avoiddamagetakenlowhealth_desc": "Pelaajan mahdollisuus välttää saapuvia hyökkäyksiä kasvaa X% kun terveys on alle 30%.", + "mod_epicloot_me_avoiddamagetakenlowhealth_desc": "Pelaajan mahdollisuus välttää saapuvia hyökkäyksiä kasvaa X% kun terveys on alle 30%.", "mod_epicloot_me_avoiddamagetakenlowhealth_prefix1": "Taitavan Välttäjän", "mod_epicloot_me_avoiddamagetakenlowhealth_suffix1": "Ovela väistelijä", "mod_epicloot_me_lifesteallowhealth_display": "Elämänvarastus {0:0.0}% (Terveys kriittinen)", @@ -1108,7 +1690,7 @@ "mod_epicloot_me_immovable_prefix1": "Pylvään", "mod_epicloot_me_immovable_suffix1": "Pylväs", "mod_epicloot_me_modifystaggerdamage_display": "Horjutusvahinko +{0:0.#}%", - "mod_epicloot_me_modifystaggerdamage_desc": "Vahingoita horjutettuja vihollisia +X%.", + "mod_epicloot_me_modifystaggerdamage_desc": "Vahingoita horjutettuja vihollisia +X%.", "mod_epicloot_me_modifystaggerdamage_prefix1": "Kavalan", "mod_epicloot_me_modifystaggerdamage_suffix1": "Kavala", "mod_epicloot_me_luck_display": "Onni +{0}", @@ -1116,11 +1698,11 @@ "mod_epicloot_me_luck_prefix1": "Onnekas", "mod_epicloot_me_luck_suffix1": "Onni", "mod_epicloot_me_modifyparrywindow_display": "Vastustusikkuna +{0} ms", - "mod_epicloot_me_modifyparrywindow_desc": "Lisää aikaa, jolloin blokkaus lasketaan vastustukseksi +X ms.", + "mod_epicloot_me_modifyparrywindow_desc": "Lisää aikaa, jolloin blokkaus lasketaan vastustukseksi +X ms.", "mod_epicloot_me_modifyparrywindow_prefix1": "Vastustuksen asiantuntijan", "mod_epicloot_me_modifyparrywindow_suffix1": "Asiantuntijavastustus", "mod_epicloot_me_slow_display": "Hidas +{0:0.#}%", - "mod_epicloot_me_slow_desc": "Hidastaa iskujen ja liikkeen nopeutta +X%:lla 2 sekunniksi. Pomot ovat immuuneja tälle vaikutukselle.", + "mod_epicloot_me_slow_desc": "Hidastaa iskujen ja liikkeen nopeutta +X%:lla 2 sekunniksi. Pomot ovat immuuneja tälle vaikutukselle.", "mod_epicloot_me_slow_prefix1": "Veltto", "mod_epicloot_me_slow_suffix1": "Velttous", "mod_epicloot_me_doublemagicshot": "Kaksinkertainen Taikalahja", @@ -1132,23 +1714,23 @@ "mod_epicloot_me_triplebowshot_prefix1": "Kolminkertaistaminen", "mod_epicloot_me_triplebowshot_suffix1": "kolminkertaistamista", "mod_epicloot_me_spellsword_display": "Loitsumiekka +{0}", - "mod_epicloot_me_spellsword_desc": "Muuntaa 50% käyttökustannuksesta eitr:ksi, kasvattaa vahinkoa +X%.", + "mod_epicloot_me_spellsword_desc": "Muuntaa 50% käyttökustannuksesta eitr:ksi, kasvattaa vahinkoa +X%.", "mod_epicloot_me_spellsword_prefix1": "Loitsumiekka", "mod_epicloot_me_spellsword_suffix1": "Loitsumiekka", - "mod_epicloot_me_bulkup_display": "Massa +{0}", + "mod_epicloot_me_bulkup_display": "Massa: +{0}% enimmäis-hp, -{1}% palautuminen", "mod_epicloot_me_bulkup_desc": "Muuntaa osan regeneroinnistasi maksimielämäksi.", "mod_epicloot_me_bulkup_prefix1": "Massiivinen", "mod_epicloot_me_bulkup_suffix1": "massiivisuutta", "mod_epicloot_me_eitrweave_display": "Eitrin kudonta +{0}", - "mod_epicloot_me_eitrweave_desc": "Parryn suorittaminen palauttaa +X Eitriä", + "mod_epicloot_me_eitrweave_desc": "Parryn suorittaminen palauttaa +X Eitriä", "mod_epicloot_me_eitrweave_prefix1": "Kudonta", "mod_epicloot_me_eitrweave_suffix1": "kudontaa", - "mod_epicloot_me_dartingthoughts_display": "Väistelevät ajatukset +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Kasvattaa Eitrin regenerointia +X% samalla kun pienentää maksimi Eitriä +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Väistelevät ajatukset: +{0}% eitrin palautuminen, -{1}% enimmäiseitr", + "mod_epicloot_me_dartingthoughts_desc": "Kasvattaa eitrin palautumista {0}% ja pienentää enimmäiseitriä {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Nestemäinen", "mod_epicloot_me_dartingthoughts_suffix1": "väisteleviä ajatuksia", "mod_epicloot_me_headhunter_display": "Päänmetsästäjä +{0}", - "mod_epicloot_me_headhunter_desc": "Kasvattaa mahdollisuutta pudottaa trofeita +X%.", + "mod_epicloot_me_headhunter_desc": "Kasvattaa mahdollisuutta pudottaa trofeita +X%.", "mod_epicloot_me_headhunter_prefix1": "Päänmetsästäjän", "mod_epicloot_me_headhunter_suffix1": "päänmetsästäjä", "mod_epicloot_me_dodgebuff_prefix1": "Väiste", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportaatio", "mod_epicloot_me_apportation_desc": "Teleporttaa pelaajan heitetyn aseen luo, kun vihollinen osuu.", "mod_epicloot_me_apportation_display": "Aportaatio", + "mod_epicloot_me_adrenaline_rush": "Adrenaliiniryöppy", + "mod_epicloot_me_adrenaline_rush_desc": "Lisääntynyt vahinko vaikutuksen keston ajan.", "mod_epicloot_set_me_bulwark": "Suojamuuri [Aktivoitu]: Estää kaiken vahingon 5 sekunnin ajan. Jäähdytysaika: 60 sekuntia.", "mod_epicloot_set_me_undying": "Kuolematon [Passiivinen]: Kuollessa palauta täysi terveys. Jäähdytysaika: 20 minuuttia.", "mod_epicloot_set_me_frostdamageaoe_display": "Lähitaisteluhyökkäykset, jotka aiheuttavat jäätävää vahinkoa, aiheuttavat lisäksi 50% aseen vahingosta jäätä kartion muodossa hyökkääjän edessä.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Mahtava", "mod_epicloot_Legendary": "Legendaarinen", "mod_epicloot_Mythic": "Myyttinen", - "mod_epicloot_magic": "Taika", - "mod_epicloot_rare": "Harvinainen", - "mod_epicloot_epic": "Mahtava", - "mod_epicloot_legendary": "Legendaarinen", - "mod_epicloot_mythic": "Myyttinen", - "mod_epicloot_me_adrenaline_rush": "Adrenaliiniryöppy", - "mod_epicloot_me_adrenaline_rush_desc": "Lisääntynyt vahinko vaikutuksen keston ajan.", "mod_epicloot_search_placeholder": "Haku...", "mod_epicloot_no_active_adventures": "Ei aktiivisia seikkailuja", "mod_epicloot_set_bonuses": "Settiponukset", diff --git a/EpicLoot/localizations/French.json b/EpicLoot/localizations/French.json index dfba63ba2..563e4f934 100644 --- a/EpicLoot/localizations/French.json +++ b/EpicLoot/localizations/French.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Merci d'avoir joué", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Nous espérons que vous apprécierez Epic Loot! Epic Loot est maintenu par une communauté de moddeurs et de joueurs dévoués, merci à tous ceux qui ont contribué!", - "el_welcome_content_pt2": "Il y a eu de grands changements depuis la dernière fois que vous avez joué à Epic Loot Objets non identifiés, Runes et des configurations prédéfinies.", - "el_welcome_content_pt3": "Vous pourrez découvrir les deux premières fonctionnalités au fur et à mesure de votre progression dans le jeu. Pour améliorer votre expérience, il est recommandé de choisir dès maintenant une configuration globale (équilibrée par défaut).", - "el_welcome_content_pt4": "Il existe trois configurations globales par défaut disponibles, chacune offrant un niveau de puissance différent. À côté de chacune, vous trouverez le bonus de dégâts et de points de vie attendus que vous pouvez trouver :\n - Minimal hp +(1 - 10), dmg +(1-6)% \n - Balanced hp +(1-18), dmg +(1-12)% \n - Legendary hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Beaucoup de choses ont changé depuis votre dernière partie avec Epic Loot : les pierres d'éclat et la trempe.", + "el_welcome_content_pt3": "Les pierres d'éclat tombent dans tous les biomes et sur les boss. Elles s'insèrent dans les objets dotés d'emplacements d'éclat.\nLa trempe est un service proposé par Hildir : elle permet de relancer la valeur d'un enchantement que vous possédez déjà.", + "el_welcome_content_pt4": "Pour améliorer votre expérience, il est recommandé de choisir dès maintenant une configuration de refonte (équilibrée par défaut). Chacune offre un niveau de puissance et un mélange de butin différents. À côté de chacune figure le bonus de dégâts et de PV attendu :\n - Minimale pv +(1 - 10), dég +(1-6)% \n - Équilibrée pv +(1-18), dég +(1-12)% \n - Légendaire pv +(1-28), dég +(1-20)%\nTout cela peut être modifié plus tard dans la configuration.", "el_join_discord_button": "Rejoindre le discord !", "el_patch_notes_button": "Voir les notes de patch", "el_overhaul_legendary": "Légendaire", "el_overhaul_balanced": "Équilibré", "el_overhaul_minimal": "Minimal", - "mod_epicloot_craftingmaterial": "matériau de fabrication", + "el_menu_yes": "Oui", + "el_menu_no": "Non", + "el_configupdate_title": "Epic Loot : configurations obsolètes", + "el_configupdate_body": "Epic Loot est passé à la version {0}. Les configurations que vous n'avez pas modifiées ont été actualisées automatiquement, mais celles-ci comportent des modifications locales et ont été laissées telles quelles :\n\n{1}\n\nTant qu'elles diffèrent des valeurs par défaut, elles ne recevront ni nouveau contenu ni changement d'équilibrage.\n\nVoulez-vous les remplacer par les nouvelles valeurs par défaut ? Vos fichiers actuels seront d'abord sauvegardés dans BepInEx/config/EpicLoot/baseconfig-backup.\n\nSi vous répondez Non, vos versions sont conservées et la question ne sera reposée que si ces configurations changent lors d'une future mise à jour.", + "mod_epicloot_itemtype_helmet": "Casque", + "mod_epicloot_itemtype_chest": "Plastron", + "mod_epicloot_itemtype_legs": "Jambières", + "mod_epicloot_itemtype_shoulder": "Cape", + "mod_epicloot_itemtype_onehandedweapon": "Arme à une main", + "mod_epicloot_itemtype_twohandedweapon": "Arme à deux mains", + "mod_epicloot_itemtype_twohandedweaponleft": "Arme à deux mains", + "mod_epicloot_itemtype_bow": "Arc", + "mod_epicloot_itemtype_shield": "Bouclier", + "mod_epicloot_itemtype_torch": "Torche", + "mod_epicloot_itemtype_utility": "Utilitaire", + "mod_epicloot_itemtype_trinket": "Babiole", "mod_epicloot_set": "Ensemble", + "mod_epicloot_craftingmaterial": "matériau de fabrication", + "mod_epicloot_assets_shardstone": "Pierre d'éclat", + "mod_epicloot_assets_shardstone_introduce": "Cette pierre d'éclat semble pouvoir entrer dans un emplacement. Utilisez Interagir pour insérer des éclats.", + "mod_epicloot_sockets": "Emplacements d'éclat", + "mod_epicloot_empty_socket": "Emplacement d'éclat vide", + "mod_epicloot_detail_range": "Plage de tirage", + "mod_epicloot_config_max": "Plafond", + "mod_epicloot_config_maxresistance": "Résistance maximale", + "mod_epicloot_config_maxstacks": "Cumuls maximum", + "mod_epicloot_config_chance": "Probabilité", + "mod_epicloot_config_damage": "Multiplicateur de dégâts", + "mod_epicloot_config_projectiles": "Multiplicateur de projectiles", + "mod_epicloot_config_accuracy": "Multiplicateur de dispersion", + "mod_epicloot_config_costscale": "Multiplicateur de coût d'attaque", + "mod_epicloot_config_coins": "Pièces", + "mod_epicloot_config_amber": "Ambre", + "mod_epicloot_config_amberpearl": "Perle d'ambre", + "mod_epicloot_config_ruby": "Rubis", + "mod_epicloot_config_silvernecklace": "Collier d'argent", + "mod_epicloot_config_flint": "Silex", + "mod_epicloot_config_serpentscale": "Écaille de serpent", + "mod_epicloot_config_triplechance": "Chance de triple prise", + "mod_epicloot_config_secondspercent": "Secondes par 1 %", + "mod_epicloot_config_procchance": "Chance de déclenchement", + "mod_epicloot_config_bonusrollsmin": "Tirages de butin bonus min.", + "mod_epicloot_config_bonusrollsmax": "Tirages de butin bonus max.", + "mod_epicloot_me_modifylowhealth_config_max": "Seuil maximal de santé basse", + "mod_epicloot_me_riches_config_coins": "Valeur des pièces", + "mod_epicloot_me_riches_config_amber": "Valeur de l'ambre", + "mod_epicloot_me_riches_config_amberpearl": "Valeur de la perle d'ambre", + "mod_epicloot_me_riches_config_ruby": "Valeur du rubis", + "mod_epicloot_me_riches_config_silvernecklace": "Valeur du collier d'argent", + "mod_epicloot_me_doublemagicshot_config_chance": "Chance de tir supplémentaire", + "mod_epicloot_me_triplebowshot_config_chance": "Chance de triple tir", + "mod_epicloot_press_socket": "Ouvrir les emplacements d'éclat", + "mod_epicloot_socket_notmagic": "Cet objet ne peut pas recevoir d'éclat", + "mod_epicloot_socket_unavailable": "Les emplacements de cet objet ne peuvent pas être ouverts pour l'instant", + "mod_epicloot_socket_nofreeslot": "Aucun emplacement libre", + "mod_epicloot_socket_invalidinput": "Seuls les runes ou les éclats dotés d'un effet peuvent être insérés", + "mod_epicloot_socket_notallowed": "L'effet de cet éclat ne peut pas s'appliquer à ce type d'objet", + "mod_epicloot_socket_conflict": "En conflit avec un enchantement existant", + "mod_epicloot_socket_missingreq": "Il manque à cet objet un enchantement requis par cet éclat", + "mod_epicloot_socket_raritynotallowed": "L'effet de cet éclat ne peut pas être utilisé à la rareté de cet objet", + "mod_epicloot_socket_itemreq": "Cet objet ne remplit pas les conditions de l'effet de cet éclat", + "mod_epicloot_socket_generic": "Cet éclat ne peut pas être inséré dans cet objet", + "mod_epicloot_socket_duplicate": "Cet effet est déjà inséré", + "mod_epicloot_socket_nostackbinary": "L'effet de cet éclat ne peut pas être cumulé", + "mod_epicloot_socket_tip_stacked": "({0} % de puissance)", + "mod_epicloot_socket_singlestackonly": "Séparez d'abord la pile : un seul éclat tient dans un emplacement", + "mod_epicloot_socket_bosslimit": "Vous ne pouvez utiliser qu'un seul éclat de boss à la fois", + "mod_epicloot_socket_uniquelimit": "Vous ne pouvez utiliser qu'un seul éclat unique à la fois", + "mod_epicloot_socket_mustbreak": "Il faut le briser pour le retirer : clic droit pour le briser", + "mod_epicloot_socket_permanent": "Ceci est scellé définitivement et ne peut pas être retiré", + "mod_epicloot_socket_break_title": "Briser la pierre insérée ?", + "mod_epicloot_socket_break_body": "{0} sera réduit en éclats et son emplacement libéré.\nLa pierre est détruite : cette action est irréversible.", + "mod_epicloot_socket_tip_breakonly": "(briser pour retirer)", + "mod_epicloot_socket_tip_permanent": "(permanent)", + "mod_epicloot_legendary_brokkrgift": "Don de Brokkr légendaire", + "mod_epicloot_mythic_brokkrgift": "Don de Brokkr mythique", + "mod_epicloot_slotchisel_introduce": "Un artefact d'une puissance extrême, réputé pour sertir un emplacement d'éclat dans n'importe quel objet magique.", + "mod_epicloot_slotchisel_hint": "Faites-le glisser sur un objet magique pour ajouter un emplacement d'éclat", + "mod_epicloot_slotchisel_confirm_title": "Ajouter un emplacement d'éclat ?", + "mod_epicloot_slotchisel_confirm_body": "{0} : emplacements d'éclat {1} → {2}.\nL'artefact est consommé dans tous les cas.\nChance de réussite : {3} %", + "mod_epicloot_slotchisel_success": "{0} a gagné {1} emplacement(s) d'éclat.", + "mod_epicloot_slotchisel_failed": "L'artefact tombe en poussière. Aucun emplacement d'éclat n'a été ajouté.", + "mod_epicloot_slotchisel_notmagic": "Seuls les objets magiques peuvent recevoir des emplacements d'éclat", + "mod_epicloot_slotchisel_raritytoolow": "Cet artefact n'est pas assez puissant pour la rareté de cet objet", + "mod_epicloot_slotchisel_atmax": "Cet objet possède déjà le maximum d'emplacements d'éclat autorisé par sa rareté", + "mod_epicloot_slotchisel_hasslots": "Cet artefact ne fonctionne que sur les objets sans emplacement d'éclat", + "mod_epicloot_equip_bosslimit": "Vous portez déjà un éclat de boss", + "mod_epicloot_equip_uniquelimit": "Vous portez déjà un éclat unique", + "mod_epicloot_shard_ifsocketed": "Si inséré", + "mod_epicloot_shard_noeffect": "Aucun effet", + "mod_epicloot_shard_allslots": "Tous les emplacements", + "mod_epicloot_shard_bossexclusive": "Éclat de boss : un seul peut être porté à la fois", + "mod_epicloot_shard_uniqueexclusive": "Éclat unique : un seul peut être porté à la fois", + "mod_epicloot_shard_warn_breakonly": "Une fois inséré, cet éclat doit être brisé pour être retiré", + "mod_epicloot_shard_warn_permanent": "Une fois inséré, cet éclat ne peut plus être retiré", + "mod_epicloot_shardstones_title": "Pierres d'éclat", + "mod_epicloot_shardstones_rarities": "Disponible à", + "mod_epicloot_shardstones_none": "Aucune pierre d'éclat n'est configurée.", + "mod_epicloot_shardcategory_core": "Noyau", + "mod_epicloot_shardcategory_dark": "Ténèbres", + "mod_epicloot_shardcategory_light": "Lumière", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unique", + "mod_epicloot_me_addblockingskill_name": "Ajouter compétence de blocage", + "mod_epicloot_me_addbloodmagicskill_name": "Ajouter compétence de magie du sang", + "mod_epicloot_me_addbluntdamage_name": "Ajouter dégâts contondants", + "mod_epicloot_me_addcarryweight_name": "Ajouter capacité de charge", + "mod_epicloot_me_addcrafterskills_name": "Ajouter compétences d'artisanat", + "mod_epicloot_me_addelementalmagicskill_name": "Ajouter compétence de magie élémentaire", + "mod_epicloot_me_addfiredamage_name": "Ajouter dégâts de feu", + "mod_epicloot_me_addfireresistancepercentage_name": "Ajouter pourcentage de résistance au feu", + "mod_epicloot_me_addfishingskill_name": "Ajouter compétence de pêche", + "mod_epicloot_me_addfrostdamage_name": "Ajouter dégâts de givre", + "mod_epicloot_me_addfrostresistancepercentage_name": "Ajouter pourcentage de résistance au givre", + "mod_epicloot_me_addhealthregen_name": "Ajouter régénération de santé", + "mod_epicloot_me_addknivesskill_name": "Ajouter compétence de couteaux", + "mod_epicloot_me_addlightningdamage_name": "Ajouter dégâts de foudre", + "mod_epicloot_me_addlightningresistancepercentage_name": "Ajouter pourcentage de résistance à la foudre", + "mod_epicloot_me_addmovementskills_name": "Ajouter compétences de déplacement", + "mod_epicloot_me_addpickaxesskill_name": "Ajouter compétence de pioches", + "mod_epicloot_me_addpoisondamage_name": "Ajouter dégâts de poison", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Ajouter pourcentage de résistance au poison", + "mod_epicloot_me_adrenalinecharge_name": "Charge d'adrénaline", + "mod_epicloot_me_adrenalinefrostwave_name": "Vague de givre d'adrénaline", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "L'adrénaline augmente la régénération de santé", + "mod_epicloot_me_anchoredblock_name": "Blocage ancré", + "mod_epicloot_me_armorfrommovementpenalty_name": "Armure issue du malus de déplacement", + "mod_epicloot_me_blockasdodgeasblock_name": "Blocage en esquive et esquive en blocage", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blocage issu du bûcheronnage et des pioches", + "mod_epicloot_me_bloodbaseblock_name": "Blocage de base sanglant", + "mod_epicloot_me_blooddrinker_name": "Buveur de sang", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Le niveau de magie du sang augmente la régénération de santé", + "mod_epicloot_me_bloodrage_name": "Rage sanglante", + "mod_epicloot_me_bloodstaggerblock_name": "Blocage sanglant anti-titubement", + "mod_epicloot_me_bountifulharvest_name": "Récolte abondante", + "mod_epicloot_me_bulkup_name": "Prise de masse", + "mod_epicloot_me_burdenedblock_name": "Blocage alourdi", + "mod_epicloot_me_burningadrenaline_name": "Adrénaline brûlante", + "mod_epicloot_me_burningspeed_name": "Vitesse brûlante", + "mod_epicloot_me_carryweightformovementpenalty_name": "Capacité de charge issue du malus de déplacement", + "mod_epicloot_me_chancedoubledamage_name": "Chance de dégâts doublés", + "mod_epicloot_me_comfortable_name": "Confortable", + "mod_epicloot_me_conduit_name": "Conduit", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Consommer l'eitr en premier pour les coûts en sang", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Convertir le coût en eitr en coût d'endurance", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Convertir les dégâts physiques en foudre", + "mod_epicloot_me_corpserot_name": "Pourriture cadavérique", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Bonus de dégâts selon le poids porté", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Augmentation des dégâts issue du malus de déplacement", + "mod_epicloot_me_damagereductionatnight_name": "Réduction des dégâts la nuit", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Les dégâts subis donnent de l'adrénaline", + "mod_epicloot_me_dartingthoughts_name": "Pensées fulgurantes", + "mod_epicloot_me_dayarmor_name": "Armure diurne", + "mod_epicloot_me_dayblocker_name": "Bloqueur diurne", + "mod_epicloot_me_daydiscovery_name": "Découverte diurne", + "mod_epicloot_me_dayhealthregen_name": "Régénération de santé diurne", + "mod_epicloot_me_daysailingspeed_name": "Vitesse de navigation diurne", + "mod_epicloot_me_daystaminaregen_name": "Régénération d'endurance diurne", + "mod_epicloot_me_decreasedodgecost_name": "Réduire le coût d'esquive", + "mod_epicloot_me_dodgebuff_name": "Bonus d'esquive", + "mod_epicloot_me_eitrgainonblock_name": "Gain d'eitr au blocage", + "mod_epicloot_me_eitrimbueattack_name": "Attaque imprégnée d'eitr", + "mod_epicloot_me_eitrleech_name": "Drain d'eitr", + "mod_epicloot_me_eitrshield_name": "Bouclier d'eitr", + "mod_epicloot_me_eitrusegivesadrenaline_name": "L'usage d'eitr donne de l'adrénaline", + "mod_epicloot_me_elementalwarding_name": "Protection élémentaire", + "mod_epicloot_me_energeticeitr_name": "Eitr énergique", + "mod_epicloot_me_everflow_name": "Flux éternel", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Chaque X points d'eitr augmente l'endurance", + "mod_epicloot_me_forestsaid_name": "Aide de la forêt", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Gagner de l'adrénaline en récoltant", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Gagner de l'adrénaline en empoisonnant", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Gagner de l'adrénaline en sacrifiant sa santé", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Gagner de l'eitr en sacrifiant sa santé", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Capacité de charge max. issue du repos", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Endurance max. selon la santé maximale", + "mod_epicloot_me_headhunter_name": "Chasseur de têtes", + "mod_epicloot_me_healthgainperxdamagedone_name": "Santé gagnée par X dégâts infligés", + "mod_epicloot_me_healthoneitruse_name": "Santé à l'usage d'eitr", + "mod_epicloot_me_heartyeitr_name": "Eitr vigoureux", + "mod_epicloot_me_icyretribution_name": "Rétribution glaciale", + "mod_epicloot_me_icyweight_name": "Poids glacial", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Augmenter tous les dégâts de poison", + "mod_epicloot_me_increasedamageduringdaytime_name": "Augmenter les dégâts de jour", + "mod_epicloot_me_increasedamageduringnighttime_name": "Augmenter les dégâts de nuit", + "mod_epicloot_me_increaseeitr_name": "Augmenter l'eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Augmenter les dégâts de récolte", + "mod_epicloot_me_increaseharvestxpgain_name": "Augmenter l'XP de récolte", + "mod_epicloot_me_increasehealth_name": "Augmenter la santé", + "mod_epicloot_me_increaseheatresistance_name": "Augmenter la résistance à la chaleur", + "mod_epicloot_me_increasemeleeskills_name": "Augmenter les compétences de mêlée", + "mod_epicloot_me_increaseminingdrop_name": "Augmenter le rendement minier", + "mod_epicloot_me_increaserangedskills_name": "Augmenter les compétences à distance", + "mod_epicloot_me_increasestamina_name": "Augmenter l'endurance", + "mod_epicloot_me_increasetreedrop_name": "Augmenter le rendement du bois", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Augmenter l'XP issue du malus de déplacement", + "mod_epicloot_me_inspiration_name": "Inspiration", + "mod_epicloot_me_killsreducenextbloodcost_name": "Les éliminations réduisent le prochain coût en sang", + "mod_epicloot_me_kindling_name": "Petit bois", + "mod_epicloot_me_lifegainonblock_name": "Gain de vie au blocage", + "mod_epicloot_me_lifegainonhit_name": "Gain de vie au coup", + "mod_epicloot_me_luck_name": "Chance", + "mod_epicloot_me_luckwhilefishing_name": "Chance à la pêche", + "mod_epicloot_me_luckyblock_name": "Blocage chanceux", + "mod_epicloot_me_luckycraft_name": "Artisanat chanceux", + "mod_epicloot_me_luckyloot_name": "Butin chanceux", + "mod_epicloot_me_meteorsummoner_name": "Invocateur de météore", + "mod_epicloot_me_modifyattackeitruse_name": "Modifier l'eitr d'attaque", + "mod_epicloot_me_modifyattackhealthuse_name": "Modifier la santé d'attaque", + "mod_epicloot_me_modifyattackstaminause_name": "Modifier l'endurance d'attaque", + "mod_epicloot_me_modifydrawstaminause_name": "Modifier l'endurance de bandage", + "mod_epicloot_me_modifyeitrregen_name": "Modifier la régénération d'eitr", + "mod_epicloot_me_modifyhealthregen_name": "Modifier la régénération de santé", + "mod_epicloot_me_modifyjumpstaminause_name": "Modifier l'endurance de saut", + "mod_epicloot_me_modifymagicfirerate_name": "Modifier la cadence de tir magique", + "mod_epicloot_me_modifynoise_name": "Modifier le bruit", + "mod_epicloot_me_modifysprintstaminause_name": "Modifier l'endurance de sprint", + "mod_epicloot_me_modifystaminaregen_name": "Modifier la régénération d'endurance", + "mod_epicloot_me_necroticfire_name": "Feu nécrotique", + "mod_epicloot_me_nightblocker_name": "Bloqueur nocturne", + "mod_epicloot_me_nightcarryweight_name": "Capacité de charge nocturne", + "mod_epicloot_me_nightstaminaregenincrease_name": "Régénération d'endurance nocturne accrue", + "mod_epicloot_me_offsetattack_name": "Attaque décalée", + "mod_epicloot_me_percenteitr_name": "Pourcentage d'eitr", + "mod_epicloot_me_percenthealth_name": "Pourcentage de santé", + "mod_epicloot_me_percentstamina_name": "Pourcentage d'endurance", + "mod_epicloot_me_perfectdodge_name": "Esquive parfaite", + "mod_epicloot_me_perfectdodgegiveseitr_name": "L'esquive parfaite donne de l'eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "L'esquive parfaite donne de la vitesse", + "mod_epicloot_me_perfectdodgegivesstamina_name": "L'esquive parfaite donne de l'endurance", + "mod_epicloot_me_phystofire_name": "Physique en feu", + "mod_epicloot_me_phystofireonblock_name": "Physique en feu au blocage", + "mod_epicloot_me_phystofrost_name": "Physique en givre", + "mod_epicloot_me_phystofrostonblock_name": "Physique en givre au blocage", + "mod_epicloot_me_phystolightning_name": "Physique en foudre", + "mod_epicloot_me_phystolightningonblock_name": "Physique en foudre au blocage", + "mod_epicloot_me_phystopoison_name": "Physique en poison", + "mod_epicloot_me_phystopoisononblock_name": "Physique en poison au blocage", + "mod_epicloot_me_poisontotruedamage_name": "Poison en dégâts purs", + "mod_epicloot_me_potionefficacy_name": "Efficacité des potions", + "mod_epicloot_me_reducearmorincreasedamage_name": "Réduire l'armure, augmenter les dégâts", + "mod_epicloot_me_reduceeitrcost_name": "Réduire le coût en eitr", + "mod_epicloot_me_reducefalldamage_name": "Réduire les dégâts de chute", + "mod_epicloot_me_reducefishingstaminacost_name": "Réduire le coût d'endurance de la pêche", + "mod_epicloot_me_reflectdamage_name": "Renvoyer les dégâts", + "mod_epicloot_me_restinghealthregen_name": "Régénération de santé au repos", + "mod_epicloot_me_riches_name": "Richesses", + "mod_epicloot_me_rollcleanse_name": "Roulade purifiante", + "mod_epicloot_me_runningonempty_name": "Sur la réserve", + "mod_epicloot_me_sailingspeed_name": "Vitesse de navigation", + "mod_epicloot_me_shockingcharge_name": "Charge foudroyante", + "mod_epicloot_me_staminagainonblock_name": "Gain d'endurance au blocage", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Endurance accrue issue du malus de déplacement", + "mod_epicloot_me_staminaonkill_name": "Endurance à l'élimination", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Bonus de régénération d'endurance selon le poids porté", + "mod_epicloot_me_stormfury_name": "Fureur de la tempête", + "mod_epicloot_me_stormrider_name": "Chevaucheur de tempête", + "mod_epicloot_me_strikecauseslightning_name": "Les coups appellent la foudre", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Invoquer une chauve-souris à l'activation de l'adrénaline", + "mod_epicloot_me_trailblazer_name": "Éclaireur", + "mod_epicloot_me_travellight_name": "Voyager léger", + "mod_epicloot_me_useadrenalineasstamina_name": "Utiliser l'adrénaline comme endurance", + "mod_epicloot_me_warding_name": "Protection", + "mod_epicloot_me_warmth_name": "Chaleur", + "mod_epicloot_shardslot_meleeweapon": "Arme de mêlée", + "mod_epicloot_shardslot_rangedweapon": "Arme à distance", + "mod_epicloot_shardslot_magicweapon": "Arme magique", + "mod_epicloot_shardslot_shield": "Bouclier", + "mod_epicloot_shardslot_armor": "Armure", + "mod_epicloot_shardslot_swords": "Épée", + "mod_epicloot_shardslot_axes": "Hache", + "mod_epicloot_shardslot_twohandaxes": "Hache de bataille", + "mod_epicloot_shardslot_knives": "Couteau", + "mod_epicloot_shardslot_fists": "Arme de poing", + "mod_epicloot_shardslot_clubs": "Massue", + "mod_epicloot_shardslot_sledges": "Masse d'armes", + "mod_epicloot_shardslot_polearms": "Arme d'hast", + "mod_epicloot_shardslot_spears": "Lance", + "mod_epicloot_shardslot_pickaxes": "Pioche", + "mod_epicloot_shardslot_tools": "Outil", + "mod_epicloot_shardslot_torches": "Torche", + "mod_epicloot_shardslot_bows": "Arc", + "mod_epicloot_shardslot_staffs": "Bâton", + "mod_epicloot_shardslot_bucklers": "Bocle", + "mod_epicloot_shardslot_roundshields": "Bouclier rond", + "mod_epicloot_shardslot_towershields": "Pavois", + "mod_epicloot_shardslot_head": "Casque", + "mod_epicloot_shardslot_chest": "Armure de torse", + "mod_epicloot_shardslot_legs": "Armure de jambes", + "mod_epicloot_shardslot_shoulders": "Cape", + "mod_epicloot_shardslot_trinket": "Babiole", + "mod_epicloot_shardslot_utility": "Utilitaire", + "mod_epicloot_shard_Black": "Noir", + "mod_epicloot_shard_Cyan": "Cyan", + "mod_epicloot_shard_Green": "Vert", + "mod_epicloot_shard_Orange": "Orange", + "mod_epicloot_shard_Pink": "Rose", + "mod_epicloot_shard_Purple": "Violet", + "mod_epicloot_shard_Red": "Rouge", + "mod_epicloot_shard_White": "Blanc", + "mod_epicloot_shard_Yellow": "Jaune", + "mod_epicloot_shard_DarkGreen": "Vert foncé", + "mod_epicloot_shard_DarkPurple": "Violet foncé", + "mod_epicloot_shard_DarkRed": "Rouge foncé", + "mod_epicloot_shard_DarkBlue": "Bleu foncé", + "mod_epicloot_shard_Golden": "Doré", + "mod_epicloot_shard_Grey": "Gris", + "mod_epicloot_shard_LightBlue": "Bleu clair", + "mod_epicloot_shard_LightGreen": "Vert clair", + "mod_epicloot_shard_Peach": "Pêche", + "mod_epicloot_shard_Firewalker": "Marchefeu", + "mod_epicloot_shard_Stormcaller": "Appeltempête", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "L'Ancien", + "mod_epicloot_shard_Bonemass": "Amas d'ossements", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "La Reine", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Gagne {0} adrénaline lorsque vous êtes blessé", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Gagne {0} adrénaline chaque fois que vous subissez des dégâts.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrénaline en endurance : {0} % d'efficacité", + "mod_epicloot_me_useadrenalineasstamina_desc": "Quand l'endurance vient à manquer, convertit l'adrénaline en endurance avec {0} % d'efficacité, en puisant jusqu'à la totalité de votre réserve d'adrénaline.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Gagne de l'adrénaline : {0} % de l'eitr dépensé", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Gagne de l'adrénaline équivalant à {0} % de l'eitr que vous dépensez.", + "mod_epicloot_me_burningadrenaline_display": "Gagne de l'adrénaline : {0} % des dégâts de feu", + "mod_epicloot_me_burningadrenaline_desc": "Gagne de l'adrénaline équivalant à {0} % des dégâts de feu que vous infligez.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Gagne {0} adrénaline en récoltant", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Gagne {0} adrénaline chaque fois que vous frappez un arbre ou un rocher.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Invoque une chauve-souris à adrénaline pleine", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Lorsque votre adrénaline est pleine, invoque une chauve-souris qui combat pour vous.", + "mod_epicloot_me_adrenalinefrostwave_display": "Vague de givre : ralentit les ennemis dans un rayon de {1} m pendant {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Lorsque votre adrénaline est pleine, une vague de givre glace tous les ennemis dans un rayon de {1} mètres et les ralentit pendant {0} secondes.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Gagne {0} adrénaline toutes les {1} s par ennemi empoisonné à proximité (dégressif)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Toutes les {1} secondes, gagne {0} adrénaline pour chaque ennemi dans un rayon de {2} m souffrant de votre poison, avec un rendement décroissant pour chaque ennemi supplémentaire.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Gagne de l'adrénaline : {0} % de la santé dépensée", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Gagne de l'adrénaline équivalant à {0} % de la santé dépensée pour les coûts de magie du sang.", + "mod_epicloot_me_stormfury_display": "+{0} adrénaline toutes les {1} s pendant les tempêtes, pas de dégradation d'adrénaline", + "mod_epicloot_me_stormfury_desc": "Toutes les {1} secondes pendant qu'une tempête fait rage, gagne {0} adrénaline. Votre adrénaline ne se dégrade pas tant que la tempête dure.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Poussée d'adrénaline : +{0} % de régénération de santé pendant {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Lorsque votre adrénaline est pleine, gagne +{0} % de régénération de santé pendant {1} secondes. Un nouveau remplissage rafraîchit l'effet au lieu de le cumuler.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % de recharge du pouvoir des Abandonnés à adrénaline pleine", + "mod_epicloot_me_adrenalinecharge_desc": "Lorsque votre adrénaline est pleine, réduit de {0} % le temps de recharge restant de votre pouvoir des Abandonnés.", + "mod_epicloot_me_staminaonkill_display": "Restaure {0} % d'endurance à l'élimination", + "mod_epicloot_me_staminaonkill_desc": "Restaure {0} % de l'endurance maximale chaque fois que vous tuez un ennemi.", + "mod_epicloot_me_heartyeitr_display": "+{0} % de la santé max. en eitr max.", + "mod_epicloot_me_heartyeitr_desc": "Votre vigueur nourrit votre magie : augmente l'eitr maximal de {0} % de votre santé maximale.", + "mod_epicloot_me_energeticeitr_display": "+{0} % de l'endurance max. en eitr max.", + "mod_epicloot_me_energeticeitr_desc": "Votre énergie nourrit votre magie : augmente l'eitr maximal de {0} % de votre endurance maximale.", + "mod_epicloot_me_burningspeed_display": "+{0} % de vitesse de déplacement en brûlant", + "mod_epicloot_me_burningspeed_desc": "Déplacez-vous {0} % plus vite tant que vous êtes en feu.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Esquive parfaite : agilité d'esquive (+{0} % de vitesse, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Une esquive parfaite accorde Agilité d'esquive : +{0} % de vitesse de déplacement pendant 1 seconde.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % de capacité de charge la nuit", + "mod_epicloot_me_nightcarryweight_desc": "Augmente la capacité de charge maximale de {0} % pendant la nuit.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % de vitesse de navigation le jour", + "mod_epicloot_me_daysailingspeed_desc": "Augmente la vitesse de navigation de votre navire de {0} % pendant la journée.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Jusqu'à {0} % d'armure grâce à l'équipement lourd", + "mod_epicloot_me_armorfrommovementpenalty_desc": "L'armure augmente avec le malus de vitesse de votre équipement, jusqu'à +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} de blocage de base par 1 % de malus de vitesse de l'équipement", + "mod_epicloot_me_anchoredblock_desc": "Ajoute {0} de blocage de base pour chaque 1 % de malus de vitesse de déplacement de votre équipement. Ce bonus n'est pas affecté par les sources explicites de vitesse comme les potions, les effets de statut et les effets magiques.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % de coûts en eitr", + "mod_epicloot_me_reduceeitrcost_desc": "Réduit tous les coûts en eitr de {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % d'endurance de pêche", + "mod_epicloot_me_reducefishingstaminacost_desc": "Réduit le coût en endurance de la pêche de {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % d'armure, +{0} % de dégâts", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Réduit votre armure de {0} % mais augmente les dégâts d'arme de {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % de santé max., +{0} % de vol de vie", + "mod_epicloot_me_blooddrinker_desc": "Réduit votre santé maximale de {1} % (au moins 10) et vous soigne de {0} % des dégâts que vous infligez.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % du poison infligé dans le type de dégâts le plus faible de la cible", + "mod_epicloot_me_poisontotruedamage_desc": "Convertit {0} % de vos dégâts de poison dans le type de dégâts auquel la cible résiste le moins.", + "mod_epicloot_me_icyweight_display": "+Jusqu'à {0} % de dégâts de givre grâce à l'équipement lourd", + "mod_epicloot_me_icyweight_desc": "Ajoute des dégâts de givre qui augmentent avec le malus de vitesse de votre équipement, jusqu'à +{0} % des dégâts d'arme.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Gagne de l'eitr : {0} % de la santé dépensée", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Gagne de l'eitr équivalant à {0} % de la santé dépensée pour les coûts de magie du sang.", + "mod_epicloot_me_luckycraft_display": "{0} % de chance d'économiser chaque matériau", + "mod_epicloot_me_luckycraft_desc": "Lors de la fabrication, chaque matériau requis a {0} % de chance de ne pas être consommé.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % de chance d'appeler la foudre", + "mod_epicloot_me_strikecauseslightning_desc": "Vos coups ont {0} % de chance de faire s'abattre la foudre sur la cible.", + "mod_epicloot_me_conduit_display": "Conduit : restaure {0} eitr par {1} dégâts de foudre infligés", + "mod_epicloot_me_conduit_desc": "Restaure {0} eitr pour chaque {1} dégâts de foudre que vous infligez.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % de régénération de santé au repos", + "mod_epicloot_me_restinghealthregen_desc": "Augmente la régénération de santé de {0} % tant que vous êtes reposé.", + "mod_epicloot_me_travellight_display": "+{0} % de vitesse de déplacement, -{1} de capacité de charge", + "mod_epicloot_me_travellight_desc": "Voyagez léger : déplacez-vous {0} % plus vite, mais votre capacité de charge maximale est réduite de {1}.", + "mod_epicloot_me_batteringram_display": "Bélier : dégâts contondants selon le poids", + "mod_epicloot_me_batteringram_desc": "Foncer dans les ennemis inflige des dégâts contondants basés sur votre vitesse et le poids transporté (mis à l'échelle par {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} de capacité de charge par niveau de repos", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Tant que vous êtes reposé, augmente la capacité de charge maximale de {0} pour chaque niveau de confort de votre repos.", + "mod_epicloot_me_perfectdodge_display": "Esquive parfaite : +{0} % de régénération d'endurance par cumul (max. {1})", + "mod_epicloot_me_perfectdodge_desc": "Une esquive parfaite accorde Élan d'esquive : +{0} % de régénération d'endurance pendant 10 secondes, cumulable jusqu'à {1} fois. Chaque esquive parfaite rafraîchit la durée.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "L'esquive parfaite restaure {0} % de santé", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Restaure {0} % de la santé maximale lors d'une esquive parfaite.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "L'esquive parfaite restaure {0} % d'endurance", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Restaure {0} % de l'endurance maximale lors d'une esquive parfaite.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "L'esquive parfaite restaure {0} % d'eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Restaure {0} % de l'eitr maximal lors d'une esquive parfaite.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % de coût en endurance des esquives", + "mod_epicloot_me_decreasedodgecost_desc": "Réduit le coût en endurance des roulades d'esquive de {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % de dégâts la nuit", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % de dégâts d'arme pendant la nuit.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % de régénération d'endurance la nuit", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % de régénération d'endurance pendant la nuit.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % de dégâts subis la nuit", + "mod_epicloot_me_damagereductionatnight_desc": "Réduit les dégâts entrants de {0} % pendant la nuit.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % de dégâts en plein jour", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % de dégâts d'arme pendant la journée.", + "mod_epicloot_me_daydiscovery_display": "+{0} % de rayon d'exploration en plein jour", + "mod_epicloot_me_daydiscovery_desc": "Élargit votre rayon de découverte de la carte de {0} % pendant la journée.", + "mod_epicloot_me_dayarmor_display": "+{0} % d'armure en plein jour", + "mod_epicloot_me_dayarmor_desc": "+{0} % d'armure pendant la journée.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % de régénération d'endurance en plein jour", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % de régénération d'endurance pendant la journée.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % de régénération de santé en plein jour", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % de régénération de santé pendant la journée.", + "mod_epicloot_me_percenthealth_display": "+{0} % de santé max.", + "mod_epicloot_me_percenthealth_desc": "Augmente la santé maximale de {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % d'endurance max.", + "mod_epicloot_me_percentstamina_desc": "Augmente l'endurance maximale de {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % d'eitr max.", + "mod_epicloot_me_percenteitr_desc": "Augmente l'eitr maximal de {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Soigne {0} par {1} dégâts infligés", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Soigne {0} points de santé pour chaque {1} dégâts infligés avec cette arme.", + "mod_epicloot_me_healthoneitruse_display": "Soigne {0} par {1} eitr dépensé", + "mod_epicloot_me_healthoneitruse_desc": "Soigne {0} points de santé pour chaque {1} eitr dépensé avec cette arme.", + "mod_epicloot_me_lifegainonhit_display": "Soigne {0:0.#} au coup", + "mod_epicloot_me_lifegainonhit_desc": "Soigne {0:0.#} points de santé chaque fois que vous touchez un ennemi avec cette arme.", + "mod_epicloot_me_phystofire_display": "Convertit {0} % des dégâts physiques entrants en feu", + "mod_epicloot_me_phystofire_desc": "Déplace {0} % des dégâts physiques entrants vers le feu avant les résistances.", + "mod_epicloot_me_phystofrost_display": "Convertit {0} % des dégâts physiques entrants en givre", + "mod_epicloot_me_phystofrost_desc": "Déplace {0} % des dégâts physiques entrants vers le givre avant les résistances.", + "mod_epicloot_me_phystopoison_display": "Convertit {0} % des dégâts physiques entrants en poison", + "mod_epicloot_me_phystopoison_desc": "Déplace {0} % des dégâts physiques entrants vers le poison avant les résistances.", + "mod_epicloot_me_phystolightning_display": "Convertit {0} % des dégâts physiques entrants en foudre", + "mod_epicloot_me_phystolightning_desc": "Déplace {0} % des dégâts physiques entrants vers la foudre avant les résistances.", + "mod_epicloot_me_phystofireonblock_display": "Convertit {0} % des dégâts physiques entrants en feu au blocage", + "mod_epicloot_me_phystofireonblock_desc": "Déplace {0} % des dégâts physiques entrants vers le feu avant les résistances au blocage", + "mod_epicloot_me_phystofrostonblock_display": "Convertit {0} % des dégâts physiques entrants en givre au blocage", + "mod_epicloot_me_phystofrostonblock_desc": "Déplace {0} % des dégâts physiques entrants vers le givre avant les résistances au blocage.", + "mod_epicloot_me_phystopoisononblock_display": "Convertit {0} % des dégâts physiques entrants en poison au blocage", + "mod_epicloot_me_phystopoisononblock_desc": "Déplace {0} % des dégâts physiques entrants vers le poison avant les résistances au blocage.", + "mod_epicloot_me_phystolightningonblock_display": "Convertit {0} % des dégâts physiques entrants en foudre au blocage", + "mod_epicloot_me_phystolightningonblock_desc": "Déplace {0} % des dégâts physiques entrants vers la foudre avant les résistances au blocage.", + "mod_epicloot_me_lifegainonblock_display": "Soigne {0} pv au blocage", + "mod_epicloot_me_lifegainonblock_desc": "Soigne {0} points de santé au blocage", + "mod_epicloot_me_staminagainonblock_display": "Gagne {0} endurance au blocage", + "mod_epicloot_me_staminagainonblock_desc": "Gagne {0} endurance au blocage.", + "mod_epicloot_me_eitrgainonblock_display": "Gagne {0} eitr au blocage", + "mod_epicloot_me_eitrgainonblock_desc": "Gagne {0} eitr au blocage.", + "mod_epicloot_me_staggeronblock_display": "{0} % de chance de faire tituber l'ennemi au blocage", + "mod_epicloot_me_staggeronblock_desc": "{0} % de chance de faire tituber l'ennemi au blocage", + "mod_epicloot_me_dayblocker_display": "Gagne {0} % d'XP de blocage pendant la journée", + "mod_epicloot_me_dayblocker_desc": "Gagne {0} % d'expérience de blocage supplémentaire pendant la journée.", + "mod_epicloot_me_nightblocker_display": "Gagne {0} % d'XP de blocage pendant la nuit", + "mod_epicloot_me_nightblocker_desc": "Gagne {0} % d'expérience de blocage supplémentaire pendant la nuit.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Convertit {0} % des dégâts physiques de l'arme en foudre", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Déplace {0} % des dégâts physiques de cette arme vers la foudre.", + "mod_epicloot_me_eitrimbueattack_display": "Imprégnation d'eitr : +{0} % des dégâts physiques en dégâts spirituels", + "mod_epicloot_me_eitrimbueattack_desc": "Dépense de l'eitr pour ajouter des dégâts spirituels équivalant à {0} % des dégâts physiques du coup.", + "mod_epicloot_me_staminareturnfromeitr_display": "Rembourse {0} % de l'eitr dépensé en endurance", + "mod_epicloot_me_staminareturnfromeitr_desc": "Restaure de l'endurance équivalant à {0} % de l'eitr que vous dépensez.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Paie {0} % des coûts en eitr avec l'endurance", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Paie {0} % de chaque coût en eitr avec de l'endurance à la place.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Paie {0} % des coûts en sang avec l'eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Paie d'abord {0} % des coûts en santé de la magie du sang avec de l'eitr.", + "mod_epicloot_me_runningonempty_display": "Second souffle : {0} % de la santé max.", + "mod_epicloot_me_runningonempty_desc": "Quand l'endurance est épuisée, brûle jusqu'à {0} % de votre santé maximale pour autant d'endurance. Recharge de 30 secondes.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Endurance max. issue de {0} % de l'eitr max.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Augmente l'endurance maximale de {0} % de votre eitr maximal.", + "mod_epicloot_me_eitrshield_display": "Absorbe {0} % des coups avec l'eitr", + "mod_epicloot_me_eitrshield_desc": "Dépense de l'eitr pour absorber {0} % d'un coup entrant.", + "mod_epicloot_me_coinplated_display": "Plaqué de pièces : absorbe les coups avec des pièces ({0} par pièce)", + "mod_epicloot_me_coinplated_desc": "Engage jusqu'à {1} % de vos pièces sur chaque coup entrant, absorbant {0} dégâts par pièce dépensée. Seules les pièces réellement nécessaires sont dépensées, les petits coups coûtent donc peu.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Jusqu'à {0} % de dégâts selon la charge du sac", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Les dégâts d'arme augmentent selon la charge de votre sac, jusqu'à +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Jusqu'à {0} % de régénération d'endurance selon la charge du sac", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "La régénération d'endurance augmente selon la charge de votre sac, jusqu'à +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Endurance max. issue de {0} % de la santé max.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Augmente l'endurance maximale de {0} % de votre santé maximale.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Jusqu'à {0} % de dégâts grâce à l'équipement lourd", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Les dégâts d'arme augmentent avec le malus de vitesse de votre équipement, jusqu'à +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Jusqu'à {0} % d'XP de compétence grâce à l'équipement lourd", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "L'XP de compétence augmente avec le malus de vitesse de votre équipement, jusqu'à +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Jusqu'à {0} % de capacité de charge grâce à l'équipement lourd", + "mod_epicloot_me_carryweightformovementpenalty_desc": "La capacité de charge maximale augmente avec le malus de vitesse de votre équipement, jusqu'à +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Jusqu'à {0} % d'endurance max. grâce à l'équipement lourd", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "L'endurance maximale augmente avec le malus de vitesse de votre équipement, jusqu'à +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % de dégâts de récolte", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % de dégâts de coupe et de minage.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % d'XP de compétences de récolte", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % d'XP pour le bûcheronnage et les pioches.", + "mod_epicloot_me_bountifulharvest_display": "Récolte abondante : {0} % de rendement bonus", + "mod_epicloot_me_bountifulharvest_desc": "{0} % de chance d'obtenir un objet supplémentaire lors de la récolte.", + "mod_epicloot_me_wager_display": "Pari : mise {0} pièces pour +{1} dégâts, remboursées si vous tuez", + "mod_epicloot_me_wager_desc": "Chaque coup mise {0} pièces pour ajouter {1} dégâts bruts. Tuez la cible et la mise est intégralement remboursée ; laissez-la en vie et les pièces sont perdues. Sans quoi payer la mise, rien ne se produit.", + "mod_epicloot_me_mercenary_display": "Mercenaire : dépense {1} + {2} % de pièces pour +{3} % de dégâts, +{0} % par tranche de 1000 dépensées", + "mod_epicloot_me_mercenary_desc": "Chaque coup dépense {1} pièces plus {2} % de votre bourse, infligeant +{3} % de dégâts et +{0} % supplémentaires par tranche de 1000 pièces dépensées. Les dégâts bonus au-delà de +{4} % subissent un rendement fortement décroissant, tendant vers un plafond de +{5} %. Sans quoi payer, rien ne se produit.", + "mod_epicloot_me_luckwhilefishing_display": "Pêche chanceuse : {0} % de prise bonus et de trésor", + "mod_epicloot_me_luckwhilefishing_desc": "À la pêche, {0} % de chance de remonter un poisson supplémentaire ({1} % de ceux-ci donnent une triple prise), et une chance distincte de {0} % de ferrer un trésor bonus. Des valeurs plus élevées permettent des trouvailles plus riches et évitent les rebuts.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % de chance de doubler les dégâts", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % de chance qu'un coup inflige le double des dégâts.", + "mod_epicloot_me_inspiration_display": "Inspiration : {1} % de chance de +{0} XP de compétence", + "mod_epicloot_me_inspiration_desc": "Chaque miette d'expérience que vous gagnez porte {1} % de chance de vous inspirer, accordant {0} points d'expérience bonus à une compétence aléatoire déjà entraînée au-delà du niveau 2. Vos compétences les plus faibles sont bien plus susceptibles d'être choisies, et un seul éclair d'inspiration peut faire gagner plus d'un niveau à une compétence.", + "mod_epicloot_me_luckyblock_display": "Blocage chanceux : {0} % de chance de faire tituber", + "mod_epicloot_me_luckyblock_desc": "Chaque blocage a {0} % de chance de faire tituber votre assaillant d'emblée, comme si vous aviez paré. Les ennemis qu'un blocage ne peut pas faire tituber ne sont pas affectés.", + "mod_epicloot_me_luckyloot_display": "Butin chanceux : {0} % de chance de butin ×{1}", + "mod_epicloot_me_luckyloot_desc": "Chaque créature tuée à proximité a {0} % de chance de lâcher {1} fois son butin habituel et d'effectuer {2}-{3} tirages supplémentaires sur sa table d'objets magiques. Les trophées et les récompenses uniques par joueur ne sont jamais multipliés.", + "mod_epicloot_msg_inspiration": "Inspiration !", + "mod_epicloot_me_sailingspeed_display": "+{0} % de vitesse de navigation", + "mod_epicloot_me_sailingspeed_desc": "+{0} % de vitesse de voile du navire à bord.", + "mod_epicloot_me_potionefficacy_display": "+{0} % de durée des potions", + "mod_epicloot_me_potionefficacy_desc": "Les potions et hydromels consommés durent {0} % plus longtemps.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} aux compétences de mêlée", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} à toutes les compétences d'armes de mêlée.", + "mod_epicloot_me_increaserangedskills_display": "+{0} aux compétences à distance", + "mod_epicloot_me_increaserangedskills_desc": "+{0} à toutes les compétences d'armes à distance.", + "mod_epicloot_me_blockasdodgeasblock_display": "Ajoute +{1} en compétence de blocage et +{2} en compétence d'esquive", + "mod_epicloot_me_blockasdodgeasblock_desc": "Ajoute +{0} % de la compétence de blocage en compétence d'esquive et +{0} % de la compétence d'esquive en compétence de blocage. Ce bonus est arrondi à l'entier inférieur", + "mod_epicloot_me_burdenedblock_display": "Ajoute +{0} de blocage de base par tranche de 50 de charge au-delà de 300", + "mod_epicloot_me_burdenedblock_desc": "Ajoute +{0} de blocage de base par tranche de 50 de charge au-delà de 300", + "mod_epicloot_me_warding_display": "Blocage : absorbe les dégâts physiques avec l'endurance, jusqu'à {0} % du maximum", + "mod_epicloot_me_warding_desc": "Permet d'utiliser {0} % de l'endurance maximale au blocage pour atténuer tout dégât physique (perforant, contondant, tranchant) subi lors d'attaques bloquées. Cette atténuation est calculée après le blocage et avant les calculs de résistance et d'armure. Consomme une endurance égale aux dégâts atténués", + "mod_epicloot_me_elementalwarding_display": "Blocage : absorbe les dégâts élémentaires avec l'eitr, jusqu'à {0} % du maximum", + "mod_epicloot_me_elementalwarding_desc": "Permet d'utiliser {0} % de l'eitr maximal au blocage pour atténuer tout dégât élémentaire (feu, givre, foudre) subi lors d'attaques bloquées. Cette atténuation est calculée après le blocage et avant les calculs de résistance et d'armure. Consomme un eitr égal aux dégâts atténués", + "mod_epicloot_me_bloodstaggerblock_display": "Consomme 5 % des PV max. pour bloquer. Réduit les dégâts de titubement des coups bloqués de {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Consomme 5 % des PV max. pour bloquer. Réduit les dégâts de titubement des coups bloqués de {0} %. Cet effet reste actif pendant toute la durée d'un blocage", + "mod_epicloot_me_bloodbaseblock_display": "Lever sa garde coûte 5 % des PV max. Ajoute {0} à votre blocage de base", + "mod_epicloot_me_bloodbaseblock_desc": "Vous inflige 5 % des PV max. en dégâts purs chaque fois que vous levez votre garde. Ce coût est prélevé une fois par blocage, pas par coup bloqué. Ajoute {0} à votre blocage de base.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Ajoute +{1} en compétence de blocage", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Ajoute +{0} % des compétences de bûcheronnage et de pioches après tous les modificateurs en compétence de blocage. Ce bonus est arrondi à l'entier inférieur", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % de dégâts de poison", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % à tous les dégâts de poison que vous infligez.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Les éliminations réduisent le prochain coût en sang de {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Chaque élimination met de côté une réduction de {0} % sur votre prochain coût de magie du sang.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Jusqu'à {0} % de régénération de santé selon la magie du sang", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "La régénération de santé augmente avec votre compétence Magie du sang, jusqu'à +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % de chance de critique pour ×{1} dégâts", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % de chance qu'un coup soit critique et inflige le double des dégâts.", + "mod_epicloot_me_bloodrage_display": "Rage sanglante : +{0} % de dégâts par cumul (max. {1})", + "mod_epicloot_me_bloodrage_desc": "Subir des dégâts vous plonge dans la rage : +{0} % de dégâts à chaque attaque par cumul, jusqu'à {1} cumuls sur 10 secondes. Chaque coup subi rafraîchit la durée.", + "mod_epicloot_me_trailblazer_display": "Sillage ardent : {0} de feu par tic", + "mod_epicloot_me_trailblazer_desc": "Laisse un sillage ardent en courant qui inflige {0} dégâts de feu par tic.", + "mod_epicloot_me_kindling_display": "Petit bois : restaure {0} endurance par {1} dégâts de feu subis", + "mod_epicloot_me_kindling_desc": "Restaure {0} endurance pour chaque {1} dégâts de feu que vous subissez.", + "mod_epicloot_me_reducefalldamage_display": "-{0} de dégâts de chute", + "mod_epicloot_me_reducefalldamage_desc": "Réduit les dégâts de chute subis de {0} points fixes.", + "mod_epicloot_me_rollcleanse_display": "L'esquive purifie {0} s d'effets sur la durée", + "mod_epicloot_me_rollcleanse_desc": "Chaque roulade d'esquive retire {0} secondes à vos effets de poison et de brûlure.", + "mod_epicloot_me_stormrider_display": "+{0} % de vitesse de déplacement pendant les tempêtes", + "mod_epicloot_me_stormrider_desc": "+{0} % de vitesse de déplacement tant qu'une tempête fait rage.", + "mod_epicloot_me_shockingcharge_display": "Charge foudroyante", + "mod_epicloot_me_shockingcharge_desc": "Vos coups au combat accumulent des charges. À charge maximale, le coup suivant libère une onde de choc électrique vers l'avant qui inflige une partie des dégâts de vos coups précédents.", + "mod_epicloot_me_forestsaid_display": "Aide de la forêt", + "mod_epicloot_me_forestsaid_desc": "Quand vous êtes touché, des racines jaillissent et immobilisent les ennemis proches.", + "mod_epicloot_me_corpserot_display": "Pourriture cadavérique", + "mod_epicloot_me_corpserot_desc": "Les ennemis que vous tuez peuvent éclater en un nuage de venin, empoisonnant les adversaires proches.", + "mod_epicloot_me_icyretribution_display": "Rétribution glaciale", + "mod_epicloot_me_icyretribution_desc": "Quand vous êtes touché, déclenche une nova de givre autour de vous. Le temps de recharge dépend de la rareté.", + "mod_epicloot_me_meteorsummoner_display": "Invocateur de météore : ×{0} des dégâts du coup", + "mod_epicloot_me_meteorsummoner_desc": "Tous les {1} coups d'arme, votre coup suivant fait s'abattre un météore enflammé sur la cible, infligeant {0} fois les dégâts de ce coup en feu.", + "mod_epicloot_me_everflow_display": "Flux éternel de la Reine", + "mod_epicloot_me_everflow_desc": "Tuer une créature accorde un effet cumulable qui améliore votre régénération de santé, d'endurance et d'eitr.", + "mod_epicloot_me_necroticfire_display": "Feu nécrotique", + "mod_epicloot_me_necroticfire_desc": "Retire tous les dégâts physiques de votre arme et ajoute ce montant complet à la fois en dégâts de feu et de poison.", "mod_epicloot_circlet": "diadème", "mod_epicloot_belt": "ceinture", "mod_epicloot_remains": "restes", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Enchantement de l'objet...", "mod_epicloot_enchant_effect": "effet", "mod_epicloot_enchant_effects": "effets", + "mod_epicloot_enchant_socket": "emplacement d'éclat", + "mod_epicloot_enchant_sockets": "emplacements d'éclat", "mod_epicloot_runes": "Runes", "mod_epicloot_runemanagement": "Manipulation de runes", "mod_epicloot_rune_filter": "Filtrer...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Extraire une rune", "mod_epicloot_rune_imbue": "Imbiber une rune", "mod_epicloot_rune_etch_warning": "Graver une rune lui permet de contenir un seul enchantement. Elle ne peut plus être utilisée pour l'enchantement par la suite.", - "mod_epicloot_rune_extract_warning": "Extraire un enchantement détruit l'objet, mais crée une rune avec l'enchantement sélectionné.", + "mod_epicloot_rune_extract_warning_keep": "Extraire un enchantement crée une rune portant l'enchantement sélectionné. L'objet reste intact.", + "mod_epicloot_rune_extract_warning_reduce": "Extraire un enchantement le retire de l'objet et crée une rune portant l'enchantement sélectionné.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Extraire un enchantement le retire de l'objet, réduit la rareté de l'objet et crée une rune portant l'enchantement sélectionné.", + "mod_epicloot_rune_extract_warning_destroy": "Extraire un enchantement détruit l'objet, mais crée une rune portant l'enchantement sélectionné.", "mod_epicloot_rune_imbue_warning": "Imbiber une rune l'applique à un objet, écrasant un enchantement sélectionné.", "mod_epicloot_rune_enchantment_selector": "Sélectionner un enchantement", "mod_epicloot_rune_enchantment_overwrite_target": "Sélectionner l'enchantement à écraser.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 déverrouillé !", "mod_epicloot_bonus": "Bonus !", "mod_epicloot_featureinfo_none": "Sélectionnez une fonction dans la liste à gauche pour voir les options d'amélioration.", - "mod_epicloot_featureinfo_sacrifice": "Sacrifiez des objets magiques et des trophées, en les détruisant pour produire des matériaux d'enchantement.\n\nLorsqu'il est amélioré, ayez une chance de recevoir deux fois plus d'objets normalement obtenus lors du sacrifice.", + "mod_epicloot_featureinfo_sacrifice": "Sacrifiez des objets magiques et des trophées en les détruisant pour produire des matériaux d'enchantement.\n\nUne fois amélioré, vous avez une chance de recevoir le double des objets normalement obtenus par le sacrifice.", "mod_epicloot_featureinfo_convertmaterials": "Améliorez les matériaux d'enchantement à une rareté supérieure, convertissez les éclats en matériaux d'enchantement de même rareté et récupérez d'autres matériaux à partir de déchets.\n\nLorsqu'il est amélioré, améliorez le ratio d'objets lors de l'amélioration des runes et d'autres matériaux artisanaux.", "mod_epicloot_featureinfo_enchant": "Dépensez des matériaux d'enchantement pour ajouter des effets magiques à des équipements non-magiques. Nécessite des runes.\n\nLorsqu'il est amélioré, ayez une chance améliorée d'obtenir plus d'effets magiques sur un objet enchanté.", "mod_epicloot_featureinfo_augment": "Dépensez des matériaux d'enchantement pour réinitialiser individuellement les effets magiques sur un équipement magique.\n\nLorsqu'il est amélioré, obtenez des choix supplémentaires lors de l'augmentation et réduisez le coût pour plusieurs augmentations.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Vous pouvez sentir de l'or\n(Non, attendez, juste les coffres au trésor de Haldor. Maudit Loki!)", "mod_epicloot_item_andvaranaut_type": "bague naine", "mod_epicloot_se_paralyze": "Paralyser", + "mod_epicloot_se_shockingcharge": "Charge d'Eikthyr", + "mod_epicloot_se_forestsaid": "Répit de la forêt", + "mod_epicloot_se_corpserot": "Pourriture d'Amas d'ossements", + "mod_epicloot_se_runningonempty": "Second souffle", + "mod_epicloot_se_icyretribution": "Froidure de Moder", + "mod_epicloot_se_meteorsummoner": "Courroux de Yagluth", + "mod_epicloot_se_queeneverflow": "Flux éternel de la Reine", + "mod_epicloot_se_dodgeagility": "Agilité d'esquive", + "mod_epicloot_se_dodgeagility_speed": "Vitesse de déplacement", + "mod_epicloot_se_dodgemomentum": "Élan d'esquive", + "mod_epicloot_se_adrenalinesurge": "Poussée d'adrénaline", + "mod_epicloot_se_bloodrage": "Rage sanglante", + "mod_epicloot_se_bloodrite": "Rite du sang", + "mod_epicloot_se_bloodrite_discount": "Prochain coût en sang", "mod_epicloot_se_bulwark": "Rempart", "mod_epicloot_se_bulwark_tooltip": "L'héritage d'Heimdall vous protège de tous les dégâts!", "mod_epicloot_se_bulwark_startmessage": "Rempart activé", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaage!!", "mod_epicloot_itemtooltip_rarity": "Rareté", "mod_epicloot_itemtooltip_effects": "Effets", + "mod_epicloot_adventure_spawnrelocated": "Votre carte a été redessinée : la zone marquée était occupée.", "mod_epicloot_bounties_claimedmsg": "Prime réclamée!", "mod_epicloot_bounties_completemsg": "Prime vaincue!", "mod_epicloot_bounties_locatingmsg": "Localisation de la cible de prime...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Résistance au poison", "mod_epicloot_me_addspiritresistance_prefix1": "Serein", "mod_epicloot_me_addspiritresistance_suffix1": "Résistance à l'esprit", - "mod_epicloot_me_addfireresistancepercentage_display": "Réduction des dégâts de feu de {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Résistance au feu {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Le joueur réduit tous les dégâts de feu subis de +X%. Cet effet s'accumule de manière additive avec d'autres effets de réduction des dégâts équipés par le joueur.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Extinction", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Résistance au feu", - "mod_epicloot_me_addfrostresistancepercentage_display": "Réduction des dégâts de gel de {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Résistance au givre {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Le joueur réduit tous les dégâts de gel subis de +X%. Cet effet ne protège pas contre les effets environnementaux. Cet effet s'accumule de manière additive avec d'autres effets de réduction des dégâts équipés par le joueur.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Isolé", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Résistance au gel", - "mod_epicloot_me_addlightningresistancepercentage_display": "Réduction des dégâts de foudre de {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Résistance à la foudre {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Le joueur réduit tous les dégâts de foudre subis de +X%. Cet effet s'accumule de manière additive avec d'autres effets de réduction des dégâts équipés par le joueur.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Mise à la terre", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Résistance à la foudre", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Réduction des dégâts de poison de {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Résistance au poison {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Le joueur réduit tous les dégâts de poison subis de +X%. Cet effet s'accumule de manière additive avec d'autres effets de réduction de dégâts équipés par le joueur.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Guérison", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Résistance au poison", - "mod_epicloot_me_addspiritresistancepercentage_display": "Réduction des dégâts d'esprit de {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Résistance spirituelle {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Le joueur réduit tous les dégâts d'esprit subis de +X%. Cet effet s'accumule de manière additive avec d'autres effets de réduction de dégâts équipés par le joueur.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Serein", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Résistance à l'esprit", - "mod_epicloot_me_addelementalresistancepercentage_display": "Réduction des dégâts élémentaires de {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Résistance élémentaire {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Le joueur réduit tous les dégâts élémentaires (feu, givre, foudre, poison) subis de X%. Cet effet s'accumule de manière additive avec d'autres effets de réduction de dégâts équipés par le joueur.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Protection", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Résistance élémentaire", - "mod_epicloot_me_addbluntresistancepercentage_display": "Réduction des dégâts contondants de {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Résistance contondante {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Le joueur réduit tous les dégâts contondants subis de X%. Cet effet s'accumule de manière additive avec d'autres effets de réduction de dégâts équipés par le joueur.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Défensif", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Résistance aux coups contondants", - "mod_epicloot_me_addslashingresistancepercentage_display": "Réduction des dégâts tranchants de {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Résistance tranchante {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Le joueur réduit tous les dégâts tranchants subis de X%. Cet effet s'accumule de façon additive avec d'autres effets de réduction des dégâts équipés par le joueur.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Impénétrable", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Résistance aux attaques tranchantes", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Réduction des dégâts de perforation de {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Résistance perforante {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Le joueur réduit tous les dégâts de perforation subis de X%. Cet effet s'accumule de façon additive avec d'autres effets de réduction des dégâts équipés par le joueur.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Impénétrable", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Résistance à la perforation", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Réduction des dégâts de tranchage de {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Résistance à la coupe {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Le joueur réduit tous les dégâts de tranchage subis de X%. Cet effet s'accumule de façon additive avec d'autres effets de réduction des dégâts équipés par le joueur.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Insurmontable", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Résistance au tranchage", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Réduction des dégâts physiques de {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Résistance physique {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Le joueur réduit tous les dégâts physiques (contondants, tranchants, perforants) subis de X%. Cet effet s'accumule de façon additive avec d'autres effets de réduction des dégâts équipés par le joueur.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Renforcement", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Résistance Physique", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Convertit 50% du coût d'utilisation en eitr, augmente les dégâts de +X%.", "mod_epicloot_me_spellsword_prefix1": "Lame ensorcelée", "mod_epicloot_me_spellsword_suffix1": "Lame ensorcelée", - "mod_epicloot_me_bulkup_display": "Renforcement +{0}", + "mod_epicloot_me_bulkup_display": "Masse : +{0}% PV max., -{1}% régénération", "mod_epicloot_me_bulkup_desc": "Convertit une partie de votre régénération en santé maximale.", "mod_epicloot_me_bulkup_prefix1": "Costaud", "mod_epicloot_me_bulkup_suffix1": "de Renforcement", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Effectuer une parade restaure +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Tissage", "mod_epicloot_me_eitrweave_suffix1": "de Tissage", - "mod_epicloot_me_dartingthoughts_display": "Pensées fugaces +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Augmente la régénération d'Eitr de +X% tout en diminuant le maximum d'Eitr de +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Pensées fugaces : +{0}% régénération d'eitr, -{1}% d'eitr max.", + "mod_epicloot_me_dartingthoughts_desc": "Augmente la régénération d'eitr de {0}% tout en diminuant l'eitr maximum de {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Liquidité", "mod_epicloot_me_dartingthoughts_suffix1": "de Pensées fugaces", "mod_epicloot_me_headhunter_display": "Chasseur de têtes +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportation", "mod_epicloot_me_apportation_desc": "Téléporte le joueur vers l'arme lancée lorsqu'un ennemi est touché.", "mod_epicloot_me_apportation_display": "Aportation", + "mod_epicloot_me_adrenaline_rush": "Poussée d'adrénaline", + "mod_epicloot_me_adrenaline_rush_desc": "Augmentation des dégâts pendant la durée de l'effet.", "mod_epicloot_set_me_bulwark": "Bulwark [Activé] : Prévient tous les dégâts pendant 5 secondes. Temps de recharge : 60 secondes.", "mod_epicloot_set_me_undying": "Immortel [Passif] : À la mort, régénérez la santé complète. Temps de recharge : 20 minutes.", "mod_epicloot_set_me_frostdamageaoe_display": "Les attaques au corps à corps qui infligent des dégâts de givre infligent 50% de dégâts supplémentaires en givre dans un cône devant l'attaquant.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Épique", "mod_epicloot_Legendary": "Légendaire", "mod_epicloot_Mythic": "Mythique", - "mod_epicloot_magic": "Magie", - "mod_epicloot_rare": "Rarissime", - "mod_epicloot_epic": "Épique", - "mod_epicloot_legendary": "Légendaire", - "mod_epicloot_mythic": "Mythique", - "mod_epicloot_me_adrenaline_rush": "Poussée d'adrénaline", - "mod_epicloot_me_adrenaline_rush_desc": "Augmentation des dégâts pendant la durée de l'effet.", "mod_epicloot_search_placeholder": "Rechercher...", "mod_epicloot_no_active_adventures": "Aucune aventure en cours", "mod_epicloot_set_bonuses": "Bonus de set", diff --git a/EpicLoot/localizations/Georgian.json b/EpicLoot/localizations/Georgian.json index 3e36a2b02..899537392 100644 --- a/EpicLoot/localizations/Georgian.json +++ b/EpicLoot/localizations/Georgian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "მადლობა, რომ თამაში ითვლება", "el_welcome_version": "ეპიკური საქველები", "el_welcome_content_pt1": "იმედია, რომ კარგად იგი მოგეწონებათ! ეპიკური საქველები არის მოდერების და იმედიანების თემა, გმადლობთ ყველას, ვინც მისი მოწმობა მოახდა!", - "el_welcome_content_pt2": "ბევრი ცვლილებები მოხდა ბოლო ჯერზე, როცა თქვენ თამაშისას დაითვალავენეთ ეპიკური საქველები უცნობი ნივთები, რუნები და კონფიგურაციის პრესეტები.", - "el_welcome_content_pt3": "თქვენ შეგიძლიათ გაიგოთ პირველი ორ ფუნქცია, როგორიცაა თქვენი პროგრესი თამაშში. თქვენ შეგიძლიათ გააუმჯობესოთ თქვენი თამაშის შესწავლისთვის, რომელიც წესით გთავაზობენს ახალი კონფიგურაცია (ნაგულისხმევ საზრებელი).", - "el_welcome_content_pt4": "არსიებს სამი ნაგულისხმევ კონფიგურაცია, რომელიც თქვენს ხმაურის დონეს სთვალავენ სხვა სიმაშულეებით.ყველას შემდეგ ელოვა ელფანტის და გმირის სიმინდების შინაარსები:\n - მინიმალური ხმაური +(1 - 10), დამიფექტურობა +(1-6)% \n - საზრებელი ხმაური +(1-18), დამიფექტურობა +(1-12)% \n - ლეგენდარული ხმაური +(1-28), დამიფექტურობა +(1-20)%", + "el_welcome_content_pt2": "დიდი ცვლილებები მოხდა მას შემდეგ, რაც ბოლოს ითამაშეთ Epic Loot: ნატეხის ქვები და წრთობა.", + "el_welcome_content_pt3": "ნატეხის ქვები ვარდება ყველა ბიომსა და ბოსისგან და შეიძლება ჩაისვას ნატეხის ბუდის მქონე ნივთებში.\nწრთობა არის ჰილდირის სერვისი, რომელიც საშუალებას გაძლევთ თავიდან გაათამაშოთ უკვე არსებული მოჯადოებების მნიშვნელობები.", + "el_welcome_content_pt4": "უკეთესი გამოცდილებისთვის რეკომენდებულია ახლავე აირჩიოთ გადამუშავების კონფიგურაცია (ნაგულისხმევია დაბალანსებული). თითოეული სხვადასხვა სიმძლავრესა და ნადავლის სხვადასხვა შემადგენლობას გვთავაზობს. თითოეულის გვერდით მითითებულია მოსალოდნელი ზიანისა და ჯანმრთელობის ბონუსები:\n - მინიმალური ჯანი +(1 - 10), ზიანი +(1-6)% \n - დაბალანსებული ჯანი +(1-18), ზიანი +(1-12)% \n - ლეგენდარული ჯანი +(1-28), ზიანი +(1-20)%\nყველაფერი მოგვიანებით შეიძლება შეიცვალოს პარამეტრებში.", "el_join_discord_button": "შემეხსენეთ დისკორდში!", "el_patch_notes_button": "ნახეთ პატჩის შენიშვნები", "el_overhaul_legendary": "ლეგენდარული", "el_overhaul_balanced": "საზრებელი", "el_overhaul_minimal": "მინიმალური", - "mod_epicloot_craftingmaterial": "ხომალდე", + "el_menu_yes": "დიახ", + "el_menu_no": "არა", + "el_configupdate_title": "Epic Loot: მოძველებული კონფიგურაციის ფაილები", + "el_configupdate_body": "Epic Loot განახლდა {0} ვერსიამდე. შეუცვლელი კონფიგურაციები ავტომატურად განახლდა, მაგრამ შემდეგი დარჩა უცვლელი, რადგან შეიცავს ლოკალურ ცვლილებებს:\n\n{1}\n\nსანამ ისინი ნაგულისხმევისგან განსხვავდება, ახალი შიგთავსი და ბალანსის ცვლილებები არ ამოქმედდება.\n\nჩავანაცვლოთ ახალი ნაგულისხმევებით? მიმდინარე ფაილები ჯერ დამარქაფდება აქ: BepInEx/config/EpicLoot/baseconfig-backup.\n\nაირჩიეთ „არა“, რომ შეინარჩუნოთ თქვენი ვერსია — თქვენ კვლავ გკითხავთ მხოლოდ მაშინ, როცა ეს კონფიგურაციები მომავალ განახლებაში შეიცვლება.", + "mod_epicloot_itemtype_helmet": "ჩაფხუტი", + "mod_epicloot_itemtype_chest": "მკერდის აბჯარი", + "mod_epicloot_itemtype_legs": "ფეხის აბჯარი", + "mod_epicloot_itemtype_shoulder": "მოსასხამი", + "mod_epicloot_itemtype_onehandedweapon": "ცალხელა იარაღი", + "mod_epicloot_itemtype_twohandedweapon": "ორხელა იარაღი", + "mod_epicloot_itemtype_twohandedweaponleft": "ორხელა იარაღი", + "mod_epicloot_itemtype_bow": "მშვილდი", + "mod_epicloot_itemtype_shield": "ფარი", + "mod_epicloot_itemtype_torch": "ჩირაღდანი", + "mod_epicloot_itemtype_utility": "დამხმარე ნივთი", + "mod_epicloot_itemtype_trinket": "თილისმა", "mod_epicloot_set": "კომპლექტი", + "mod_epicloot_craftingmaterial": "ხომალდე", + "mod_epicloot_assets_shardstone": "ნატეხის ქვა", + "mod_epicloot_assets_shardstone_introduce": "ეს ნატეხის ქვა თითქოს ბუდეში ჯდება. დაუკავშირდით, რომ ჩასვათ ნატეხი.", + "mod_epicloot_sockets": "ნატეხის ბუდეები", + "mod_epicloot_empty_socket": "ცარიელი ნატეხის ბუდე", + "mod_epicloot_detail_range": "გათამაშების დიაპაზონი", + "mod_epicloot_config_max": "მაქსიმუმი", + "mod_epicloot_config_maxresistance": "მაქსიმალური წინააღმდეგობა", + "mod_epicloot_config_maxstacks": "მაქსიმალური დაგროვება", + "mod_epicloot_config_chance": "შანსი", + "mod_epicloot_config_damage": "ზიანის მამრავლი", + "mod_epicloot_config_projectiles": "ჭურვების მამრავლი", + "mod_epicloot_config_accuracy": "გაფანტვის მამრავლი", + "mod_epicloot_config_costscale": "შეტევის ღირებულების მამრავლი", + "mod_epicloot_config_coins": "მონეტები", + "mod_epicloot_config_amber": "ქარვა", + "mod_epicloot_config_amberpearl": "ქარვის მარგალიტი", + "mod_epicloot_config_ruby": "ლალი", + "mod_epicloot_config_silvernecklace": "ვერცხლის ყელსაბამი", + "mod_epicloot_config_flint": "კაჟი", + "mod_epicloot_config_serpentscale": "გველის ქერცლი", + "mod_epicloot_config_triplechance": "სამმაგი ნადავლის შანსი", + "mod_epicloot_config_secondspercent": "წამი 1%-ზე", + "mod_epicloot_config_procchance": "ამოქმედების შანსი", + "mod_epicloot_config_bonusrollsmin": "ბონუს ნადავლის მინიმალური გათამაშება", + "mod_epicloot_config_bonusrollsmax": "ბონუს ნადავლის მაქსიმალური გათამაშება", + "mod_epicloot_me_modifylowhealth_config_max": "დაბალი ჯანმრთელობის ზღვრის ჭერი", + "mod_epicloot_me_riches_config_coins": "მონეტების ღირებულება", + "mod_epicloot_me_riches_config_amber": "ქარვის ღირებულება", + "mod_epicloot_me_riches_config_amberpearl": "ქარვის მარგალიტის ღირებულება", + "mod_epicloot_me_riches_config_ruby": "ლალის ღირებულება", + "mod_epicloot_me_riches_config_silvernecklace": "ვერცხლის ყელსაბამის ღირებულება", + "mod_epicloot_me_doublemagicshot_config_chance": "დამატებითი გასროლის შანსი", + "mod_epicloot_me_triplebowshot_config_chance": "სამმაგი გასროლის შანსი", + "mod_epicloot_press_socket": "ნატეხის ბუდეების გახსნა", + "mod_epicloot_socket_notmagic": "ამ ნივთში ვერაფერს ჩასვამთ", + "mod_epicloot_socket_unavailable": "ამ ნივთის ბუდეები ამჟამად ვერ იხსნება", + "mod_epicloot_socket_nofreeslot": "თავისუფალი ბუდე არ არის", + "mod_epicloot_socket_invalidinput": "ჩასვამთ მხოლოდ რუნის ქვებს ან ეფექტის მქონე ნატეხებს", + "mod_epicloot_socket_notallowed": "ამ ნატეხის ეფექტი ამ ტიპის ნივთზე არ ვრცელდება", + "mod_epicloot_socket_conflict": "ეწინააღმდეგება არსებულ მოჯადოებას", + "mod_epicloot_socket_missingreq": "ამ ნივთს არ აქვს ის მოჯადოება, რასაც ეს ნატეხი მოითხოვს", + "mod_epicloot_socket_raritynotallowed": "ამ ნატეხის ეფექტი მიუწვდომელია ამ ნივთის იშვიათობაზე", + "mod_epicloot_socket_itemreq": "ეს ნივთი არ აკმაყოფილებს ამ ნატეხის ეფექტის მოთხოვნებს", + "mod_epicloot_socket_generic": "ეს ნატეხი ამ ნივთში ვერ ჩაისმება", + "mod_epicloot_socket_duplicate": "ეს ეფექტი უკვე ჩასმულია", + "mod_epicloot_socket_nostackbinary": "ამ ნატეხის ეფექტი არ გროვდება", + "mod_epicloot_socket_tip_stacked": "({0}% სიმძლავრე)", + "mod_epicloot_socket_singlestackonly": "ჯერ დაყავით დასტა — ერთ ბუდეში მხოლოდ ერთი ნატეხი ჯდება", + "mod_epicloot_socket_bosslimit": "ერთდროულად მხოლოდ ერთი ბოსის ნატეხის გამოყენება შეიძლება", + "mod_epicloot_socket_uniquelimit": "ერთდროულად მხოლოდ ერთი უნიკალური ნატეხის გამოყენება შეიძლება", + "mod_epicloot_socket_mustbreak": "მოსახსნელად უნდა გატეხოთ — დააწკაპუნეთ მარჯვენა ღილაკით", + "mod_epicloot_socket_permanent": "სამუდამოდ დამაგრებულია და ვერ მოიხსნება", + "mod_epicloot_socket_break_title": "გატეხოთ ჩასმული ქვა?", + "mod_epicloot_socket_break_body": "{0} ნამსხვრევებად იქცევა და ბუდე გათავისუფლდება.\nქვა განადგურდება და ეს შეუქცევადია.", + "mod_epicloot_socket_tip_breakonly": "(მოხსნა გატეხვით)", + "mod_epicloot_socket_tip_permanent": "(სამუდამო)", + "mod_epicloot_legendary_brokkrgift": "ლეგენდარული ბროკის ძღვენი", + "mod_epicloot_mythic_brokkrgift": "მითიური ბროკის ძღვენი", + "mod_epicloot_slotchisel_introduce": "უკიდურესად ძლიერი არტეფაქტი, რომელიც, გადმოცემით, ნებისმიერ ჯადოსნურ ნივთში ნატეხის ბუდეს ატანს.", + "mod_epicloot_slotchisel_hint": "გადაათრიეთ ჯადოსნურ ნივთზე ნატეხის ბუდის დასამატებლად", + "mod_epicloot_slotchisel_confirm_title": "დაემატოს ნატეხის ბუდე?", + "mod_epicloot_slotchisel_confirm_body": "{0}: ნატეხის ბუდეები {1} → {2}.\nარტეფაქტი ორივე შემთხვევაში იხარჯება.\nწარმატების შანსი: {3}%", + "mod_epicloot_slotchisel_success": "{0}-ს დაემატა {1} ნატეხის ბუდე.", + "mod_epicloot_slotchisel_failed": "არტეფაქტი მტვრად იქცა. ნატეხის ბუდე არ დამატებულა.", + "mod_epicloot_slotchisel_notmagic": "ნატეხის ბუდეების დამატება მხოლოდ ჯადოსნურ ნივთებზეა შესაძლებელი", + "mod_epicloot_slotchisel_raritytoolow": "ეს არტეფაქტი საკმარისად ძლიერი არ არის ამ ნივთის იშვიათობისთვის", + "mod_epicloot_slotchisel_atmax": "ამ ნივთს უკვე აქვს იმდენი ნატეხის ბუდე, რამდენსაც მისი იშვიათობა უშვებს", + "mod_epicloot_slotchisel_hasslots": "ეს არტეფაქტი მუშაობს მხოლოდ ისეთ ნივთებზე, რომლებსაც ნატეხის ბუდეები არ აქვთ", + "mod_epicloot_equip_bosslimit": "თქვენ უკვე გაქვთ ბოსის ნატეხი აღჭურვილი", + "mod_epicloot_equip_uniquelimit": "თქვენ უკვე გაქვთ უნიკალური ნატეხი აღჭურვილი", + "mod_epicloot_shard_ifsocketed": "ჩასმისას", + "mod_epicloot_shard_noeffect": "ეფექტი არ აქვს", + "mod_epicloot_shard_allslots": "ყველა ბუდე", + "mod_epicloot_shard_bossexclusive": "ბოსის ნატეხი — ერთდროულად მხოლოდ ერთის ტარებაა შესაძლებელი", + "mod_epicloot_shard_uniqueexclusive": "უნიკალური ნატეხი — ერთდროულად მხოლოდ ერთის ტარებაა შესაძლებელი", + "mod_epicloot_shard_warn_breakonly": "ჩასმის შემდეგ ეს ნატეხი მხოლოდ გატეხვით მოიხსნება", + "mod_epicloot_shard_warn_permanent": "ჩასმის შემდეგ ეს ნატეხი ვეღარ მოიხსნება", + "mod_epicloot_shardstones_title": "ნატეხის ქვები", + "mod_epicloot_shardstones_rarities": "ხელმისაწვდომი იშვიათობები", + "mod_epicloot_shardstones_none": "ნატეხის ქვები არ არის კონფიგურირებული.", + "mod_epicloot_shardcategory_core": "ძირითადი", + "mod_epicloot_shardcategory_dark": "ბნელი", + "mod_epicloot_shardcategory_light": "ნათელი", + "mod_epicloot_shardcategory_boss": "ბოსი", + "mod_epicloot_shardcategory_unique": "უნიკალური", + "mod_epicloot_me_addblockingskill_name": "ბლოკის უნარის დამატება", + "mod_epicloot_me_addbloodmagicskill_name": "სისხლის მაგიის უნარის დამატება", + "mod_epicloot_me_addbluntdamage_name": "ბლაგვი ზიანის დამატება", + "mod_epicloot_me_addcarryweight_name": "ტარების წონის დამატება", + "mod_epicloot_me_addcrafterskills_name": "ხელოსნური უნარების დამატება", + "mod_epicloot_me_addelementalmagicskill_name": "სტიქიური მაგიის უნარის დამატება", + "mod_epicloot_me_addfiredamage_name": "ცეცხლის ზიანის დამატება", + "mod_epicloot_me_addfireresistancepercentage_name": "ცეცხლის წინააღმდეგობის პროცენტის დამატება", + "mod_epicloot_me_addfishingskill_name": "თევზაობის უნარის დამატება", + "mod_epicloot_me_addfrostdamage_name": "ყინვის ზიანის დამატება", + "mod_epicloot_me_addfrostresistancepercentage_name": "ყინვის წინააღმდეგობის პროცენტის დამატება", + "mod_epicloot_me_addhealthregen_name": "ჯანმრთელობის აღდგენის დამატება", + "mod_epicloot_me_addknivesskill_name": "დანების უნარის დამატება", + "mod_epicloot_me_addlightningdamage_name": "ელვის ზიანის დამატება", + "mod_epicloot_me_addlightningresistancepercentage_name": "ელვის წინააღმდეგობის პროცენტის დამატება", + "mod_epicloot_me_addmovementskills_name": "მოძრაობის უნარების დამატება", + "mod_epicloot_me_addpickaxesskill_name": "წერაქვების უნარის დამატება", + "mod_epicloot_me_addpoisondamage_name": "შხამის ზიანის დამატება", + "mod_epicloot_me_addpoisonresistancepercentage_name": "შხამის წინააღმდეგობის პროცენტის დამატება", + "mod_epicloot_me_adrenalinecharge_name": "ადრენალინის მუხტი", + "mod_epicloot_me_adrenalinefrostwave_name": "ადრენალინის ყინვის ტალღა", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "ადრენალინი ზრდის ჯანმრთელობის აღდგენას", + "mod_epicloot_me_anchoredblock_name": "დამაგრებული ბლოკი", + "mod_epicloot_me_armorfrommovementpenalty_name": "აბჯარი მოძრაობის ჯარიმიდან", + "mod_epicloot_me_blockasdodgeasblock_name": "ბლოკი აცილებად და აცილება ბლოკად", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "ხის ჭრა და წერაქვები ბლოკად", + "mod_epicloot_me_bloodbaseblock_name": "სისხლის საბაზისო ბლოკი", + "mod_epicloot_me_blooddrinker_name": "სისხლისმსმელი", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "სისხლის მაგიის დონე ზრდის ჯანმრთელობის აღდგენას", + "mod_epicloot_me_bloodrage_name": "სისხლის მრისხანება", + "mod_epicloot_me_bloodstaggerblock_name": "სისხლის შერყევის ბლოკი", + "mod_epicloot_me_bountifulharvest_name": "უხვი მოსავალი", + "mod_epicloot_me_bulkup_name": "გამსხვილება", + "mod_epicloot_me_burdenedblock_name": "დატვირთული ბლოკი", + "mod_epicloot_me_burningadrenaline_name": "მოგიზგიზე ადრენალინი", + "mod_epicloot_me_burningspeed_name": "მოგიზგიზე სისწრაფე", + "mod_epicloot_me_carryweightformovementpenalty_name": "ტარების წონა მოძრაობის ჯარიმიდან", + "mod_epicloot_me_chancedoubledamage_name": "ორმაგი ზიანის შანსი", + "mod_epicloot_me_comfortable_name": "კომფორტული", + "mod_epicloot_me_conduit_name": "გამტარი", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "სისხლის ხარჯებზე ჯერ ეიტრის დახარჯვა", + "mod_epicloot_me_converteitrcosttostaminacost_name": "ეიტრის ხარჯის სტამინის ხარჯად გადაქცევა", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "ფიზიკური ზიანის ელვად გადაქცევა", + "mod_epicloot_me_corpserot_name": "გვამის ლპობა", + "mod_epicloot_me_damagebonusfromplayerweight_name": "ზიანის ბონუსი ნატვირთი წონიდან", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "ზიანის ზრდა მოძრაობის ჯარიმიდან", + "mod_epicloot_me_damagereductionatnight_name": "ზიანის შემცირება ღამით", + "mod_epicloot_me_damagetakengivesadrenaline_name": "მიღებული ზიანი აძლევს ადრენალინს", + "mod_epicloot_me_dartingthoughts_name": "მოელვარე ფიქრები", + "mod_epicloot_me_dayarmor_name": "დღის აბჯარი", + "mod_epicloot_me_dayblocker_name": "დღის მბლოკავი", + "mod_epicloot_me_daydiscovery_name": "დღის აღმოჩენა", + "mod_epicloot_me_dayhealthregen_name": "დღის ჯანმრთელობის აღდგენა", + "mod_epicloot_me_daysailingspeed_name": "დღის ცურვის სიჩქარე", + "mod_epicloot_me_daystaminaregen_name": "დღის სტამინის აღდგენა", + "mod_epicloot_me_decreasedodgecost_name": "აცილების ხარჯის შემცირება", + "mod_epicloot_me_dodgebuff_name": "აცილების გაძლიერება", + "mod_epicloot_me_eitrgainonblock_name": "ეიტრი ბლოკზე", + "mod_epicloot_me_eitrimbueattack_name": "ეიტრით გაჟღენთილი შეტევა", + "mod_epicloot_me_eitrleech_name": "ეიტრის შეწოვა", + "mod_epicloot_me_eitrshield_name": "ეიტრის ფარი", + "mod_epicloot_me_eitrusegivesadrenaline_name": "ეიტრის ხარჯვა აძლევს ადრენალინს", + "mod_epicloot_me_elementalwarding_name": "სტიქიური დაცვა", + "mod_epicloot_me_energeticeitr_name": "ენერგიული ეიტრი", + "mod_epicloot_me_everflow_name": "მარადდინება", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "ყოველი X ეიტრის ქულა ზრდის სტამინას", + "mod_epicloot_me_forestsaid_name": "ტყის დახმარება", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "ადრენალინი მოსავლის აღებიდან", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "ადრენალინი შხამის დადებისას", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "ადრენალინი ჯანმრთელობის შეწირვისას", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "ეიტრი ჯანმრთელობის შეწირვისას", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "მაქსიმალური ტარების წონა დასვენებიდან", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "მაქსიმალური სტამინა მაქსიმალური ჯანმრთელობის მიხედვით", + "mod_epicloot_me_headhunter_name": "თავებზე მონადირე", + "mod_epicloot_me_healthgainperxdamagedone_name": "ჯანმრთელობა ყოველ X მიყენებულ ზიანზე", + "mod_epicloot_me_healthoneitruse_name": "ჯანმრთელობა ეიტრის ხარჯვისას", + "mod_epicloot_me_heartyeitr_name": "ღონიერი ეიტრი", + "mod_epicloot_me_icyretribution_name": "ყინულოვანი შურისძიება", + "mod_epicloot_me_icyweight_name": "ყინულოვანი სიმძიმე", + "mod_epicloot_me_increaseallpoisondamagedone_name": "ყველა შხამის ზიანის გაზრდა", + "mod_epicloot_me_increasedamageduringdaytime_name": "ზიანის გაზრდა დღისით", + "mod_epicloot_me_increasedamageduringnighttime_name": "ზიანის გაზრდა ღამით", + "mod_epicloot_me_increaseeitr_name": "ეიტრის გაზრდა", + "mod_epicloot_me_increaseharvestdamage_name": "მოსავლის აღების ზიანის გაზრდა", + "mod_epicloot_me_increaseharvestxpgain_name": "მოსავლის აღების გამოცდილების გაზრდა", + "mod_epicloot_me_increasehealth_name": "ჯანმრთელობის გაზრდა", + "mod_epicloot_me_increaseheatresistance_name": "სიცხის წინააღმდეგობის გაზრდა", + "mod_epicloot_me_increasemeleeskills_name": "ახლო ბრძოლის უნარების გაზრდა", + "mod_epicloot_me_increaseminingdrop_name": "მოპოვების მოსავლის გაზრდა", + "mod_epicloot_me_increaserangedskills_name": "შორი ბრძოლის უნარების გაზრდა", + "mod_epicloot_me_increasestamina_name": "სტამინის გაზრდა", + "mod_epicloot_me_increasetreedrop_name": "ხის მოსავლის გაზრდა", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "გამოცდილების ზრდა მოძრაობის ჯარიმიდან", + "mod_epicloot_me_inspiration_name": "შთაგონება", + "mod_epicloot_me_killsreducenextbloodcost_name": "მოკვლა ამცირებს შემდეგ სისხლის ხარჯს", + "mod_epicloot_me_kindling_name": "აალება", + "mod_epicloot_me_lifegainonblock_name": "სიცოცხლე ბლოკზე", + "mod_epicloot_me_lifegainonhit_name": "სიცოცხლე დარტყმაზე", + "mod_epicloot_me_luck_name": "იღბალი", + "mod_epicloot_me_luckwhilefishing_name": "იღბალი თევზაობისას", + "mod_epicloot_me_luckyblock_name": "იღბლიანი ბლოკი", + "mod_epicloot_me_luckycraft_name": "იღბლიანი ხელოსნობა", + "mod_epicloot_me_luckyloot_name": "იღბლიანი ნადავლი", + "mod_epicloot_me_meteorsummoner_name": "მეტეორის მომხმობი", + "mod_epicloot_me_modifyattackeitruse_name": "შეტევის ეიტრის ხარჯვის შეცვლა", + "mod_epicloot_me_modifyattackhealthuse_name": "შეტევის ჯანმრთელობის ხარჯვის შეცვლა", + "mod_epicloot_me_modifyattackstaminause_name": "შეტევის სტამინის ხარჯვის შეცვლა", + "mod_epicloot_me_modifydrawstaminause_name": "მშვილდის მოზიდვის სტამინის ხარჯვის შეცვლა", + "mod_epicloot_me_modifyeitrregen_name": "ეიტრის აღდგენის შეცვლა", + "mod_epicloot_me_modifyhealthregen_name": "ჯანმრთელობის აღდგენის შეცვლა", + "mod_epicloot_me_modifyjumpstaminause_name": "ხტომის სტამინის ხარჯვის შეცვლა", + "mod_epicloot_me_modifymagicfirerate_name": "მაგიური სროლის ტემპის შეცვლა", + "mod_epicloot_me_modifynoise_name": "ხმაურის შეცვლა", + "mod_epicloot_me_modifysprintstaminause_name": "სირბილის სტამინის ხარჯვის შეცვლა", + "mod_epicloot_me_modifystaminaregen_name": "სტამინის აღდგენის შეცვლა", + "mod_epicloot_me_necroticfire_name": "მკვდარი ცეცხლი", + "mod_epicloot_me_nightblocker_name": "ღამის მბლოკავი", + "mod_epicloot_me_nightcarryweight_name": "ღამის ტარების წონა", + "mod_epicloot_me_nightstaminaregenincrease_name": "ღამის სტამინის აღდგენის ზრდა", + "mod_epicloot_me_offsetattack_name": "აცდენილი შეტევა", + "mod_epicloot_me_percenteitr_name": "ეიტრის პროცენტი", + "mod_epicloot_me_percenthealth_name": "ჯანმრთელობის პროცენტი", + "mod_epicloot_me_percentstamina_name": "სტამინის პროცენტი", + "mod_epicloot_me_perfectdodge_name": "სრულყოფილი აცილება", + "mod_epicloot_me_perfectdodgegiveseitr_name": "სრულყოფილი აცილება აძლევს ეიტრს", + "mod_epicloot_me_perfectdodgegivesspeed_name": "სრულყოფილი აცილება აძლევს სისწრაფეს", + "mod_epicloot_me_perfectdodgegivesstamina_name": "სრულყოფილი აცილება აძლევს სტამინას", + "mod_epicloot_me_phystofire_name": "ფიზიკური ცეცხლად", + "mod_epicloot_me_phystofireonblock_name": "ფიზიკური ცეცხლად ბლოკზე", + "mod_epicloot_me_phystofrost_name": "ფიზიკური ყინვად", + "mod_epicloot_me_phystofrostonblock_name": "ფიზიკური ყინვად ბლოკზე", + "mod_epicloot_me_phystolightning_name": "ფიზიკური ელვად", + "mod_epicloot_me_phystolightningonblock_name": "ფიზიკური ელვად ბლოკზე", + "mod_epicloot_me_phystopoison_name": "ფიზიკური შხამად", + "mod_epicloot_me_phystopoisononblock_name": "ფიზიკური შხამად ბლოკზე", + "mod_epicloot_me_poisontotruedamage_name": "შხამი ჭეშმარიტ ზიანად", + "mod_epicloot_me_potionefficacy_name": "წამლის ეფექტურობა", + "mod_epicloot_me_reducearmorincreasedamage_name": "აბჯრის შემცირება და ზიანის გაზრდა", + "mod_epicloot_me_reduceeitrcost_name": "ეიტრის ხარჯის შემცირება", + "mod_epicloot_me_reducefalldamage_name": "ვარდნის ზიანის შემცირება", + "mod_epicloot_me_reducefishingstaminacost_name": "თევზაობის სტამინის ხარჯის შემცირება", + "mod_epicloot_me_reflectdamage_name": "ზიანის არეკვლა", + "mod_epicloot_me_restinghealthregen_name": "ჯანმრთელობის აღდგენა დასვენებისას", + "mod_epicloot_me_riches_name": "სიმდიდრე", + "mod_epicloot_me_rollcleanse_name": "გადაგორებით განწმენდა", + "mod_epicloot_me_runningonempty_name": "უკანასკნელი ღონე", + "mod_epicloot_me_sailingspeed_name": "ცურვის სიჩქარე", + "mod_epicloot_me_shockingcharge_name": "მაშოკებელი მუხტი", + "mod_epicloot_me_staminagainonblock_name": "სტამინა ბლოკზე", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "სტამინის ზრდა მოძრაობის ჯარიმიდან", + "mod_epicloot_me_staminaonkill_name": "სტამინა მოკვლისას", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "სტამინის აღდგენის ბონუსი ნატვირთი წონიდან", + "mod_epicloot_me_stormfury_name": "ქარიშხლის რისხვა", + "mod_epicloot_me_stormrider_name": "ქარიშხლის მხედარი", + "mod_epicloot_me_strikecauseslightning_name": "დარტყმა იწვევს ელვას", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "ღამურის მოხმობა ადრენალინის ამოქმედებისას", + "mod_epicloot_me_trailblazer_name": "გზის გამკვალავი", + "mod_epicloot_me_travellight_name": "მსუბუქად მოგზაურობა", + "mod_epicloot_me_useadrenalineasstamina_name": "ადრენალინის სტამინად გამოყენება", + "mod_epicloot_me_warding_name": "დაცვა", + "mod_epicloot_me_warmth_name": "სითბო", + "mod_epicloot_shardslot_meleeweapon": "ახლო ბრძოლის იარაღი", + "mod_epicloot_shardslot_rangedweapon": "შორი ბრძოლის იარაღი", + "mod_epicloot_shardslot_magicweapon": "მაგიური იარაღი", + "mod_epicloot_shardslot_shield": "ფარი", + "mod_epicloot_shardslot_armor": "აბჯარი", + "mod_epicloot_shardslot_swords": "ხმლები", + "mod_epicloot_shardslot_axes": "ცულები", + "mod_epicloot_shardslot_twohandaxes": "საბრძოლო ცულები", + "mod_epicloot_shardslot_knives": "დანები", + "mod_epicloot_shardslot_fists": "მუშტის იარაღი", + "mod_epicloot_shardslot_clubs": "კომბლები", + "mod_epicloot_shardslot_sledges": "უროები", + "mod_epicloot_shardslot_polearms": "გრძელტარიანი იარაღი", + "mod_epicloot_shardslot_spears": "შუბები", + "mod_epicloot_shardslot_pickaxes": "წერაქვები", + "mod_epicloot_shardslot_tools": "ხელსაწყოები", + "mod_epicloot_shardslot_torches": "ჩირაღდნები", + "mod_epicloot_shardslot_bows": "მშვილდები", + "mod_epicloot_shardslot_staffs": "კვერთხები", + "mod_epicloot_shardslot_bucklers": "პატარა ფარები", + "mod_epicloot_shardslot_roundshields": "მრგვალი ფარები", + "mod_epicloot_shardslot_towershields": "კოშკის ფარები", + "mod_epicloot_shardslot_head": "თავი", + "mod_epicloot_shardslot_chest": "მკერდი", + "mod_epicloot_shardslot_legs": "ფეხები", + "mod_epicloot_shardslot_shoulders": "მოსასხამი", + "mod_epicloot_shardslot_trinket": "თილისმა", + "mod_epicloot_shardslot_utility": "დამხმარე ნივთი", + "mod_epicloot_shard_Black": "შავი", + "mod_epicloot_shard_Cyan": "ცისფერ-მწვანე", + "mod_epicloot_shard_Green": "მწვანე", + "mod_epicloot_shard_Orange": "ნარინჯისფერი", + "mod_epicloot_shard_Pink": "ვარდისფერი", + "mod_epicloot_shard_Purple": "იისფერი", + "mod_epicloot_shard_Red": "წითელი", + "mod_epicloot_shard_White": "თეთრი", + "mod_epicloot_shard_Yellow": "ყვითელი", + "mod_epicloot_shard_DarkGreen": "მუქი მწვანე", + "mod_epicloot_shard_DarkPurple": "მუქი იისფერი", + "mod_epicloot_shard_DarkRed": "მუქი წითელი", + "mod_epicloot_shard_DarkBlue": "მუქი ლურჯი", + "mod_epicloot_shard_Golden": "ოქროსფერი", + "mod_epicloot_shard_Grey": "ნაცრისფერი", + "mod_epicloot_shard_LightBlue": "ღია ცისფერი", + "mod_epicloot_shard_LightGreen": "ღია მწვანე", + "mod_epicloot_shard_Peach": "ატმისფერი", + "mod_epicloot_shard_Firewalker": "ცეცხლზემავალი", + "mod_epicloot_shard_Stormcaller": "ქარიშხლის მომხმობი", + "mod_epicloot_shard_Eikthyr": "ეიკთირი", + "mod_epicloot_shard_Elder": "უხუცესი", + "mod_epicloot_shard_Bonemass": "ბოუნმასი", + "mod_epicloot_shard_Moder": "მოდერი", + "mod_epicloot_shard_Yagluth": "იაგლუთი", + "mod_epicloot_shard_Queen": "დედოფალი", + "mod_epicloot_shard_Fader": "ფეიდერი", + "mod_epicloot_me_damagetakengivesadrenaline_display": "{0} ადრენალინი ზიანის მიღებისას", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "ყოველ ჯერზე, როცა ზიანს იღებთ, გერგებათ {0} ადრენალინი.", + "mod_epicloot_me_useadrenalineasstamina_display": "ადრენალინი სტამინად {0}% ეფექტურობით", + "mod_epicloot_me_useadrenalineasstamina_desc": "როცა სტამინა გამოგელევათ, ადრენალინი გარდაიქმნება სტამინად {0}% ეფექტურობით და შეიძლება მთელი თქვენი ადრენალინი დაიხარჯოს.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "დახარჯული ეიტრის {0}% ადრენალინად", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "გერგებათ დახარჯული ეიტრის {0}%-ის ტოლი ადრენალინი.", + "mod_epicloot_me_burningadrenaline_display": "ცეცხლის ზიანის {0}% ადრენალინად", + "mod_epicloot_me_burningadrenaline_desc": "გერგებათ თქვენ მიერ მიყენებული ცეცხლის ზიანის {0}%-ის ტოლი ადრენალინი.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "{0} ადრენალინი მოსავლის აღებისას", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "ყოველ ჯერზე, როცა ხეს ან ქვას დაარტყამთ, გერგებათ {0} ადრენალინი.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "ღამურის მოხმობა ადრენალინის სავსეობისას", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "როცა ადრენალინი ივსება, მოიხმობს ღამურას, რომელიც თქვენს ნაცვლად იბრძოლებს.", + "mod_epicloot_me_adrenalinefrostwave_display": "ყინვის ტალღა: ანელებს მტრებს {1} მ რადიუსში {0} წამით", + "mod_epicloot_me_adrenalinefrostwave_desc": "როცა ადრენალინი ივსება, ყინვის ტალღა აყინავს ყველა მტერს {1} მეტრის რადიუსში და ანელებს მათ {0} წამით.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "{0} ადრენალინი ყოველ {1} წამში ახლომდებარე თითო მოწამლულ მტერზე (კლებადი)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "ყოველ {1} წამში გერგებათ {0} ადრენალინი {2} მ რადიუსში მყოფ თითოეულ მტერზე, რომელიც თქვენი შხამით იტანჯება, თანაც სარგებელი მტრების რაოდენობის ზრდასთან ერთად კლებულობს.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "დახარჯული ჯანმრთელობის {0}% ადრენალინად", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "გერგებათ სისხლის მაგიის ხარჯებზე დახარჯული ჯანმრთელობის {0}%-ის ტოლი ადრენალინი.", + "mod_epicloot_me_stormfury_display": "+{0} ადრენალინი ყოველ {1} წამში ქარიშხლის დროს და ადრენალინი არ იკლებს", + "mod_epicloot_me_stormfury_desc": "სანამ ქარიშხალი მძვინვარებს, ყოველ {1} წამში გერგებათ {0} ადრენალინი. ქარიშხლის მიმდინარეობისას ადრენალინი არ იკლებს.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "ადრენალინის აფეთქება: +{0}% ჯანმრთელობის აღდგენა {1} წამით", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "როცა ადრენალინი ივსება, ჯანმრთელობის აღდგენა იზრდება {0}%-ით {1} წამის განმავლობაში. ხელახლა შევსება არ გროვდება, არამედ განაახლებს ხანგრძლივობას.", + "mod_epicloot_me_adrenalinecharge_display": "დავიწყებულის ძალის განმუხტვა {0}%-ით მცირდება ადრენალინის სავსეობისას", + "mod_epicloot_me_adrenalinecharge_desc": "როცა ადრენალინი ივსება, დავიწყებულის ძალის დარჩენილი განმუხტვის დრო მცირდება {0}%-ით.", + "mod_epicloot_me_staminaonkill_display": "{0}% სტამინის აღდგენა მოკვლისას", + "mod_epicloot_me_staminaonkill_desc": "ყოველი მტრის მოკვლისას აღგიდგებათ მაქსიმალური სტამინის {0}%.", + "mod_epicloot_me_heartyeitr_display": "მაქსიმალური ჯანმრთელობის {0}% მაქსიმალურ ეიტრად", + "mod_epicloot_me_heartyeitr_desc": "სიმაგრე კვებავს მაგიას: მაქსიმალური ეიტრი იზრდება თქვენი მაქსიმალური ჯანმრთელობის {0}%-ით.", + "mod_epicloot_me_energeticeitr_display": "მაქსიმალური სტამინის {0}% მაქსიმალურ ეიტრად", + "mod_epicloot_me_energeticeitr_desc": "ენერგიულობა კვებავს მაგიას: მაქსიმალური ეიტრი იზრდება თქვენი მაქსიმალური სტამინის {0}%-ით.", + "mod_epicloot_me_burningspeed_display": "+{0}% მოძრაობის სიჩქარე გიზგიზისას", + "mod_epicloot_me_burningspeed_desc": "როცა ალშია გახვეული, {0}%-ით უფრო სწრაფად მოძრაობთ.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "სრულყოფილი აცილება: აცილების მარდობა (+{0}% სიჩქარე, 1 წმ)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "სრულყოფილი აცილება გაძლევთ აცილების მარდობას: +{0}% მოძრაობის სიჩქარე 1 წამით.", + "mod_epicloot_me_nightcarryweight_display": "+{0}% ტარების წონა ღამით", + "mod_epicloot_me_nightcarryweight_desc": "ღამით მაქსიმალური ტარების წონა იზრდება {0}%-ით.", + "mod_epicloot_me_daysailingspeed_display": "+{0}% ცურვის სიჩქარე დღისით", + "mod_epicloot_me_daysailingspeed_desc": "დღისით თქვენი ხომალდი {0}%-ით უფრო სწრაფად მიცურავს.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+{0}%-მდე აბჯარი მძიმე აღჭურვილობიდან", + "mod_epicloot_me_armorfrommovementpenalty_desc": "აბჯარი იზრდება თქვენი აღჭურვილობის სიჩქარის ჯარიმის პროპორციულად, მაქსიმუმ +{0}%-მდე.", + "mod_epicloot_me_anchoredblock_display": "+{0} საბაზისო ბლოკი აღჭურვილობის სიჩქარის ჯარიმის ყოველ 1%-ზე", + "mod_epicloot_me_anchoredblock_desc": "ამატებს {0} საბაზისო ბლოკს თქვენი აღჭურვილობით გამოწვეული მოძრაობის სიჩქარის ჯარიმის ყოველ 1%-ზე. ამ ბონუსზე გავლენას არ ახდენს ცხადი სიჩქარის ფაქტორები, როგორიცაა წამლები, სტატუსები ან მაგიური ეფექტები.", + "mod_epicloot_me_reduceeitrcost_display": "-{0}% ეიტრის ხარჯი", + "mod_epicloot_me_reduceeitrcost_desc": "ამცირებს ეიტრის ყველა ხარჯს {0}%-ით.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0}% თევზაობის სტამინა", + "mod_epicloot_me_reducefishingstaminacost_desc": "ამცირებს თევზაობის სტამინის ხარჯს {0}%-ით.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0}% აბჯარი, +{0}% ზიანი", + "mod_epicloot_me_reducearmorincreasedamage_desc": "აბჯარი მცირდება {0}%-ით, მაგრამ იარაღის ზიანი იზრდება {0}%-ით.", + "mod_epicloot_me_blooddrinker_display": "-{1}% მაქსიმალური ჯანმრთელობა, +{0}% სიცოცხლის შეწოვა", + "mod_epicloot_me_blooddrinker_desc": "მაქსიმალური ჯანმრთელობა მცირდება {1}%-ით (მინიმუმ 10) და თქვენ აღიდგენთ მიყენებული ზიანის {0}%-ს.", + "mod_epicloot_me_poisontotruedamage_display": "შხამის {0}% სამიზნის ყველაზე სუსტ სტიქიად", + "mod_epicloot_me_poisontotruedamage_desc": "გარდაქმნის შხამის ზიანის {0}%-ს იმ ტიპის ზიანად, რომლის მიმართაც სამიზნეს ყველაზე ნაკლები წინააღმდეგობა აქვს.", + "mod_epicloot_me_icyweight_display": "+{0}%-მდე ყინვის ზიანი მძიმე აღჭურვილობიდან", + "mod_epicloot_me_icyweight_desc": "ამატებს ყინვის ზიანს თქვენი აღჭურვილობის სიჩქარის ჯარიმის პროპორციულად, იარაღის ზიანის მაქსიმუმ +{0}%-მდე.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "დახარჯული ჯანმრთელობის {0}% ეიტრად", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "გერგებათ სისხლის მაგიის ხარჯებზე დახარჯული ჯანმრთელობის {0}%-ის ტოლი ეიტრი.", + "mod_epicloot_me_luckycraft_display": "{0}% შანსი დაზოგოთ თითოეული მასალა", + "mod_epicloot_me_luckycraft_desc": "ხელოსნობისას თითოეულ საჭირო მასალას აქვს {0}% შანსი, რომ არ დაიხარჯოს.", + "mod_epicloot_me_strikecauseslightning_display": "{0}% შანსი ელვის მოხმობისა", + "mod_epicloot_me_strikecauseslightning_desc": "დარტყმისას {0}% შანსია, რომ სამიზნეს ელვა დაეცეს.", + "mod_epicloot_me_conduit_display": "გამტარი: {0} ეიტრის აღდგენა ყოველ {1} მიყენებულ ელვის ზიანზე", + "mod_epicloot_me_conduit_desc": "აღგიდგებათ {0} ეიტრი თქვენ მიერ მიყენებულ ყოველ {1} ელვის ზიანზე.", + "mod_epicloot_me_restinghealthregen_display": "+{0}% ჯანმრთელობის აღდგენა დასვენებისას", + "mod_epicloot_me_restinghealthregen_desc": "სანამ დასვენებულ მდგომარეობაში ხართ, ჯანმრთელობის აღდგენა იზრდება {0}%-ით.", + "mod_epicloot_me_travellight_display": "+{0}% მოძრაობის სიჩქარე, -{1} ტარების წონა", + "mod_epicloot_me_travellight_desc": "მსუბუქად მოგზაურობა: {0}%-ით უფრო სწრაფად მოძრაობთ, მაგრამ მაქსიმალური ტარების წონა მცირდება {1}-ით.", + "mod_epicloot_me_batteringram_display": "ტარანი: ბლაგვი ზიანი წონის მიხედვით", + "mod_epicloot_me_batteringram_desc": "მტრებზე დაჯახება აყენებს ბლაგვ ზიანს თქვენი სიჩქარისა და ნატვირთი წონის მიხედვით (მამრავლი {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} ტარების წონა დასვენების ყოველ საფეხურზე", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "სანამ დასვენებული ხართ, გერგებათ {0} მაქსიმალური ტარების წონა დასვენების კომფორტის ყოველ საფეხურზე.", + "mod_epicloot_me_perfectdodge_display": "სრულყოფილი აცილება: +{0}% სტამინის აღდგენა თითო დაგროვებაზე (მაქს. {1})", + "mod_epicloot_me_perfectdodge_desc": "სრულყოფილი აცილება გაძლევთ აცილების იმპულსს: +{0}% სტამინის აღდგენა 10 წამით, მაქსიმუმ {1} დაგროვებამდე. ყოველი სრულყოფილი აცილება განაახლებს ხანგრძლივობას.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "{0}% ჯანმრთელობის აღდგენა სრულყოფილ აცილებაზე", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "სრულყოფილ აცილებაზე აღგიდგებათ მაქსიმალური ჯანმრთელობის {0}%.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "{0}% სტამინის აღდგენა სრულყოფილ აცილებაზე", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "სრულყოფილ აცილებაზე აღგიდგებათ მაქსიმალური სტამინის {0}%.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "{0}% ეიტრის აღდგენა სრულყოფილ აცილებაზე", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "სრულყოფილ აცილებაზე აღგიდგებათ მაქსიმალური ეიტრის {0}%.", + "mod_epicloot_me_decreasedodgecost_display": "-{0}% აცილების სტამინის ხარჯი", + "mod_epicloot_me_decreasedodgecost_desc": "ამცირებს გადაგორებით აცილების სტამინის ხარჯს {0}%-ით.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0}% ზიანი ღამით", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0}% იარაღის ზიანი ღამის განმავლობაში.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0}% სტამინის აღდგენა ღამით", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0}% სტამინის აღდგენა ღამის განმავლობაში.", + "mod_epicloot_me_damagereductionatnight_display": "-{0}% მიღებული ზიანი ღამით", + "mod_epicloot_me_damagereductionatnight_desc": "ღამის განმავლობაში მიღებული ზიანი მცირდება {0}%-ით.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0}% ზიანი დღისით", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0}% იარაღის ზიანი დღის განმავლობაში.", + "mod_epicloot_me_daydiscovery_display": "+{0}% აღმოჩენის რადიუსი დღისით", + "mod_epicloot_me_daydiscovery_desc": "დღის განმავლობაში რუკის აღმოჩენის რადიუსი იზრდება {0}%-ით.", + "mod_epicloot_me_dayarmor_display": "+{0}% აბჯარი დღისით", + "mod_epicloot_me_dayarmor_desc": "+{0}% აბჯარი დღის განმავლობაში.", + "mod_epicloot_me_daystaminaregen_display": "+{0}% სტამინის აღდგენა დღისით", + "mod_epicloot_me_daystaminaregen_desc": "+{0}% სტამინის აღდგენა დღის განმავლობაში.", + "mod_epicloot_me_dayhealthregen_display": "+{0}% ჯანმრთელობის აღდგენა დღისით", + "mod_epicloot_me_dayhealthregen_desc": "+{0}% ჯანმრთელობის აღდგენა დღის განმავლობაში.", + "mod_epicloot_me_percenthealth_display": "+{0}% მაქსიმალური ჯანმრთელობა", + "mod_epicloot_me_percenthealth_desc": "მაქსიმალური ჯანმრთელობა იზრდება {0}%-ით.", + "mod_epicloot_me_percentstamina_display": "+{0}% მაქსიმალური სტამინა", + "mod_epicloot_me_percentstamina_desc": "მაქსიმალური სტამინა იზრდება {0}%-ით.", + "mod_epicloot_me_percenteitr_display": "+{0}% მაქსიმალური ეიტრი", + "mod_epicloot_me_percenteitr_desc": "მაქსიმალური ეიტრი იზრდება {0}%-ით.", + "mod_epicloot_me_healthgainperxdamagedone_display": "{0} აღდგენა ყოველ {1} მიყენებულ ზიანზე", + "mod_epicloot_me_healthgainperxdamagedone_desc": "აღგიდგებათ {0} ჯანმრთელობა ამ იარაღით მიყენებულ ყოველ {1} ზიანზე.", + "mod_epicloot_me_healthoneitruse_display": "{0} აღდგენა ყოველ {1} დახარჯულ ეიტრზე", + "mod_epicloot_me_healthoneitruse_desc": "აღგიდგებათ {0} ჯანმრთელობა ამ იარაღზე დახარჯულ ყოველ {1} ეიტრზე.", + "mod_epicloot_me_lifegainonhit_display": "{0:0.#} აღდგენა დარტყმაზე", + "mod_epicloot_me_lifegainonhit_desc": "აღგიდგებათ {0:0.#} ჯანმრთელობა ამ იარაღით მტრის ყოველი დარტყმისას.", + "mod_epicloot_me_phystofire_display": "მიღებული ფიზიკური ზიანის {0}% ცეცხლად", + "mod_epicloot_me_phystofire_desc": "წინააღმდეგობის გამოთვლამდე გადააქვს მიღებული ფიზიკური ზიანის {0}% ცეცხლის ზიანში.", + "mod_epicloot_me_phystofrost_display": "მიღებული ფიზიკური ზიანის {0}% ყინვად", + "mod_epicloot_me_phystofrost_desc": "წინააღმდეგობის გამოთვლამდე გადააქვს მიღებული ფიზიკური ზიანის {0}% ყინვის ზიანში.", + "mod_epicloot_me_phystopoison_display": "მიღებული ფიზიკური ზიანის {0}% შხამად", + "mod_epicloot_me_phystopoison_desc": "წინააღმდეგობის გამოთვლამდე გადააქვს მიღებული ფიზიკური ზიანის {0}% შხამის ზიანში.", + "mod_epicloot_me_phystolightning_display": "მიღებული ფიზიკური ზიანის {0}% ელვად", + "mod_epicloot_me_phystolightning_desc": "წინააღმდეგობის გამოთვლამდე გადააქვს მიღებული ფიზიკური ზიანის {0}% ელვის ზიანში.", + "mod_epicloot_me_phystofireonblock_display": "ბლოკზე მიღებული ფიზიკური ზიანის {0}% ცეცხლად", + "mod_epicloot_me_phystofireonblock_desc": "ბლოკის დროს, წინააღმდეგობის გამოთვლამდე გადააქვს მიღებული ფიზიკური ზიანის {0}% ცეცხლის ზიანში", + "mod_epicloot_me_phystofrostonblock_display": "ბლოკზე მიღებული ფიზიკური ზიანის {0}% ყინვად", + "mod_epicloot_me_phystofrostonblock_desc": "ბლოკის დროს, წინააღმდეგობის გამოთვლამდე გადააქვს მიღებული ფიზიკური ზიანის {0}% ყინვის ზიანში.", + "mod_epicloot_me_phystopoisononblock_display": "ბლოკზე მიღებული ფიზიკური ზიანის {0}% შხამად", + "mod_epicloot_me_phystopoisononblock_desc": "ბლოკის დროს, წინააღმდეგობის გამოთვლამდე გადააქვს მიღებული ფიზიკური ზიანის {0}% შხამის ზიანში.", + "mod_epicloot_me_phystolightningonblock_display": "ბლოკზე მიღებული ფიზიკური ზიანის {0}% ელვად", + "mod_epicloot_me_phystolightningonblock_desc": "ბლოკის დროს, წინააღმდეგობის გამოთვლამდე გადააქვს მიღებული ფიზიკური ზიანის {0}% ელვის ზიანში.", + "mod_epicloot_me_lifegainonblock_display": "{0} ჯანმრთელობის აღდგენა ბლოკზე", + "mod_epicloot_me_lifegainonblock_desc": "აღგიდგებათ {0} ჯანმრთელობა ბლოკის დროს", + "mod_epicloot_me_staminagainonblock_display": "{0} სტამინა ბლოკზე", + "mod_epicloot_me_staminagainonblock_desc": "გერგებათ {0} სტამინა ბლოკის დროს.", + "mod_epicloot_me_eitrgainonblock_display": "{0} ეიტრი ბლოკზე", + "mod_epicloot_me_eitrgainonblock_desc": "გერგებათ {0} ეიტრი ბლოკის დროს.", + "mod_epicloot_me_staggeronblock_display": "{0}% შანსი მტრის შერყევისა ბლოკზე", + "mod_epicloot_me_staggeronblock_desc": "{0}% შანსი მტრის შერყევისა ბლოკის დროს", + "mod_epicloot_me_dayblocker_display": "+{0}% ბლოკის გამოცდილება დღისით", + "mod_epicloot_me_dayblocker_desc": "დღის განმავლობაში იღებთ {0}%-ით მეტ ბლოკის გამოცდილებას.", + "mod_epicloot_me_nightblocker_display": "+{0}% ბლოკის გამოცდილება ღამით", + "mod_epicloot_me_nightblocker_desc": "ღამის განმავლობაში იღებთ {0}%-ით მეტ ბლოკის გამოცდილებას.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "იარაღის ფიზიკური ზიანის {0}% ელვად", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "გადააქვს ამ იარაღის ფიზიკური ზიანის {0}% ელვის ზიანში.", + "mod_epicloot_me_eitrimbueattack_display": "ეიტრით გაჟღენთვა: ფიზიკური ზიანის +{0}% სულიერ ზიანად", + "mod_epicloot_me_eitrimbueattack_desc": "ხარჯავს ეიტრს, რომ დაამატოს დარტყმის ფიზიკური ზიანის {0}%-ის ტოლი სულიერი ზიანი.", + "mod_epicloot_me_staminareturnfromeitr_display": "დახარჯული ეიტრის {0}% ბრუნდება სტამინად", + "mod_epicloot_me_staminareturnfromeitr_desc": "აღგიდგებათ დახარჯული ეიტრის {0}%-ის ტოლი სტამინა.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "ეიტრის ხარჯის {0}% სტამინით გადახდა", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "ეიტრის ყველა ხარჯის {0}% ნაცვლად სტამინით იხდება.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "სისხლის ხარჯების {0}% ეიტრით გადახდა", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "სისხლის მაგიის ჯანმრთელობის ხარჯების {0}% ჯერ ეიტრით იხდება.", + "mod_epicloot_me_runningonempty_display": "მეორე სუნთქვა: მაქსიმალური ჯანმრთელობის {0}%", + "mod_epicloot_me_runningonempty_desc": "როცა სტამინა სულ ამოგეწურებათ, დაწვავს მაქსიმალური ჯანმრთელობის {0}%-მდე იმავე რაოდენობის სტამინის სანაცვლოდ. განმუხტვა 30 წამი.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "მაქსიმალური სტამინა იზრდება მაქსიმალური ეიტრის {0}%-ით", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "მაქსიმალური სტამინა იზრდება თქვენი მაქსიმალური ეიტრის {0}%-ით.", + "mod_epicloot_me_eitrshield_display": "შემომავალი დარტყმების {0}%-ის შთანთქმა ეიტრით", + "mod_epicloot_me_eitrshield_desc": "ხარჯავს ეიტრს, რომ შთანთქას შემომავალი დარტყმების {0}%.", + "mod_epicloot_me_coinplated_display": "მონეტებით მოჭედილი: დარტყმების შთანთქმა მონეტებით ({0} თითო მონეტაზე)", + "mod_epicloot_me_coinplated_desc": "ყოველ შემომავალ დარტყმაზე ხმარდება თქვენი მონეტების {1}%-მდე და შთანთქავს {0} ზიანს ყოველ დახარჯულ მონეტაზე. იხარჯება მხოლოდ ნამდვილად საჭირო მონეტები, ამიტომ მცირე დარტყმები იაფად გიჯდებათ.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+{0}%-მდე ზიანი ნატვირთი წონის მიხედვით", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "იარაღის ზიანი იზრდება თქვენი ჩანთის სიმძიმის პროპორციულად, მაქსიმუმ +{0}%-მდე.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+{0}%-მდე სტამინის აღდგენა ნატვირთი წონის მიხედვით", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "სტამინის აღდგენა იზრდება თქვენი ჩანთის სიმძიმის პროპორციულად, მაქსიმუმ +{0}%-მდე.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "მაქსიმალური სტამინა იზრდება მაქსიმალური ჯანმრთელობის {0}%-ით", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "მაქსიმალური სტამინა იზრდება თქვენი მაქსიმალური ჯანმრთელობის {0}%-ით.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+{0}%-მდე ზიანი მძიმე აღჭურვილობიდან", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "იარაღის ზიანი იზრდება თქვენი აღჭურვილობის სიჩქარის ჯარიმის პროპორციულად, მაქსიმუმ +{0}%-მდე.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+{0}%-მდე უნარის გამოცდილება მძიმე აღჭურვილობიდან", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "უნარის გამოცდილება იზრდება თქვენი აღჭურვილობის სიჩქარის ჯარიმის პროპორციულად, მაქსიმუმ +{0}%-მდე.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+{0}%-მდე ტარების წონა მძიმე აღჭურვილობიდან", + "mod_epicloot_me_carryweightformovementpenalty_desc": "მაქსიმალური ტარების წონა იზრდება თქვენი აღჭურვილობის სიჩქარის ჯარიმის პროპორციულად, მაქსიმუმ +{0}%-მდე.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+{0}%-მდე მაქსიმალური სტამინა მძიმე აღჭურვილობიდან", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "მაქსიმალური სტამინა იზრდება თქვენი აღჭურვილობის სიჩქარის ჯარიმის პროპორციულად, მაქსიმუმ +{0}%-მდე.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0}% მოსავლის აღების ზიანი", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0}% ხის ჭრისა და მოპოვების ზიანი.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0}% მოსავლის აღების უნარის გამოცდილება", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0}% ხის ჭრისა და წერაქვების გამოცდილება.", + "mod_epicloot_me_bountifulharvest_display": "უხვი მოსავალი: {0}% დამატებითი მოსავალი", + "mod_epicloot_me_bountifulharvest_desc": "{0}% შანსი დამატებითი ნივთების მიღებისა მოსავლის აღებისას.", + "mod_epicloot_me_wager_display": "ფსონი: {0} მონეტის დადება +{1} ზიანისთვის, ბრუნდება მოკვლისას", + "mod_epicloot_me_wager_desc": "ყოველ დარტყმაზე ფსონად იდება {0} მონეტა, რაც ამატებს {1} ფიქსირებულ ზიანს. სამიზნის მოკვლა სრულად აბრუნებს ფსონს; მისი ცოცხლად დატოვება კი მონეტების დაკარგვას ნიშნავს. თუ ფსონის გადახდა არ შეგიძლიათ, არაფერი ხდება.", + "mod_epicloot_me_mercenary_display": "დაქირავებული: {1} მონეტა + {2}% ხარჯი +{3}% ზიანისთვის, პლუს +{0}% ყოველ დახარჯულ 1000-ზე", + "mod_epicloot_me_mercenary_desc": "ყოველ დარტყმაზე იხარჯება {1} მონეტა პლუს თქვენს ხელთ არსებული მონეტების {2}%, რაც იძლევა +{3}% ზიანს, პლუს დამატებით +{0}% ყოველ დახარჯულ 1000 მონეტაზე. +{4}%-ზე მეტი დამატებითი ზიანი სწრაფად კარგავს ეფექტს და უახლოვდება ჭერს +{5}%. თუ გადახდა არ შეგიძლიათ, არაფერი ხდება.", + "mod_epicloot_me_luckwhilefishing_display": "იღბალი თევზაობისას: {0}% დამატებითი ნადავლი და განძი", + "mod_epicloot_me_luckwhilefishing_desc": "თევზაობისას {0}% შანსია დამატებითი თევზის დაჭერისა (რომელთაგან {1}% სამმაგი ნადავლია) და ცალკე {0}% შანსია განძის ამოთრევისა. რაც უფრო მაღალია მნიშვნელობა, მით უფრო მდიდარი ნადავლი გელით და ნაგავი არ მოგხვდებათ.", + "mod_epicloot_me_chancedoubledamage_display": "{0}% შანსი ორმაგი ზიანისა", + "mod_epicloot_me_chancedoubledamage_desc": "{0}% შანსი, რომ დარტყმამ ორმაგი ზიანი მიაყენოს.", + "mod_epicloot_me_inspiration_display": "შთაგონება: {1}% შანსი +{0} უნარის გამოცდილებისა", + "mod_epicloot_me_inspiration_desc": "მიღებული გამოცდილების ყოველ ნაწილზე {1}% შანსია, რომ შთაგონება მოგეწვიოთ და {0} დამატებითი გამოცდილება მიანიჭოს ერთ-ერთ იმ უნარს, რომელიც უკვე მე-2 დონეზე ზემოთ გაქვთ გავარჯიშებული. ყველაზე დაბალი უნარი გაცილებით ხშირად ირჩევა და ერთმა შთაგონებამ შეიძლება რამდენიმე დონე აწიოს.", + "mod_epicloot_me_luckyblock_display": "იღბლიანი ბლოკი: {0}% შანსი შერყევისა", + "mod_epicloot_me_luckyblock_desc": "ყოველ ბლოკს აქვს {0}% შანსი, რომ მოთავსე მყისვე შეარყიოს, თითქოს პარირება მოხდა. არ მოქმედებს იმ მტრებზე, რომლებსაც ბლოკი ვერ არყევს.", + "mod_epicloot_me_luckyloot_display": "იღბლიანი ნადავლი: {0}% შანსი {1}-მაგი ნადავლისა", + "mod_epicloot_me_luckyloot_desc": "ახლომახლო მოკლულ თითოეულ არსებას აქვს {0}% შანსი, რომ ჩვეულებრივი ნადავლის {1}-მაგი ოდენობა ჩამოაგდოს, პლუს {2}-დან {3}-მდე დამატებითი გათამაშება მაგიური ნივთების ცხრილიდან. ტროფეები და მოთამაშისთვის სპეციფიკური ჯილდოები არასდროს მრავლდება.", + "mod_epicloot_msg_inspiration": "შთაგონება!", + "mod_epicloot_me_sailingspeed_display": "+{0}% ცურვის სიჩქარე", + "mod_epicloot_me_sailingspeed_desc": "+{0}% იალქნის სიჩქარე ხომალდზე ყოფნისას.", + "mod_epicloot_me_potionefficacy_display": "+{0}% წამლის ხანგრძლივობა", + "mod_epicloot_me_potionefficacy_desc": "თქვენ მიერ დალეული წამლები და თაფლის სასმელები {0}%-ით მეტხანს მოქმედებს.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} ახლო ბრძოლის უნარები", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} ახლო ბრძოლის ყველა იარაღის უნარი.", + "mod_epicloot_me_increaserangedskills_display": "+{0} შორი ბრძოლის უნარები", + "mod_epicloot_me_increaserangedskills_desc": "+{0} შორი ბრძოლის ყველა იარაღის უნარი.", + "mod_epicloot_me_blockasdodgeasblock_display": "ამატებს დამატებით +{1} ბლოკის უნარს და +{2} აცილების უნარს", + "mod_epicloot_me_blockasdodgeasblock_desc": "ამატებს ბლოკის უნარის +{0}%-ს აცილების უნარში და აცილების უნარის +{0}%-ს ბლოკის უნარში. ეს ბონუსი მრგვალდება მთელ რიცხვამდე ქვევით", + "mod_epicloot_me_burdenedblock_display": "ამატებს დამატებით +{0} საბაზისო ბლოკს 300-ს ზემოთ ნატვირთი ყოველი 50 წონისთვის", + "mod_epicloot_me_burdenedblock_desc": "ამატებს დამატებით +{0} საბაზისო ბლოკს 300-ს ზემოთ ნატვირთი ყოველი 50 წონისთვის", + "mod_epicloot_me_warding_display": "ბლოკი: ფიზიკური ზიანის შთანთქმა სტამინით, მაქსიმუმის {0}%-მდე", + "mod_epicloot_me_warding_desc": "ბლოკის დროს შეგიძლიათ გამოიყენოთ თქვენი მაქსიმალური სტამინის {0}%-მდე, რომ შეამციროთ დაბლოკილი დარტყმისგან მიღებული მთელი ფიზიკური ზიანი (გამჭოლი, ბლაგვი და მჭრელი). ეს შემცირება მოქმედებს ბლოკის შემდეგ, მაგრამ წინააღმდეგობამდე და აბჯრამდე, და ხარჯავს იმდენ სტამინას, რამდენიც შემცირდა", + "mod_epicloot_me_elementalwarding_display": "ბლოკი: სტიქიური ზიანის შთანთქმა ეიტრით, მაქსიმუმის {0}%-მდე", + "mod_epicloot_me_elementalwarding_desc": "ბლოკის დროს შეგიძლიათ გამოიყენოთ თქვენი მაქსიმალური ეიტრის {0}%-მდე, რომ შეამციროთ დაბლოკილი დარტყმისგან მიღებული მთელი სტიქიური ზიანი (ცეცხლი, ყინვა და ელვა). ეს შემცირება მოქმედებს ბლოკის შემდეგ, მაგრამ წინააღმდეგობამდე და აბჯრამდე, და ხარჯავს იმდენ ეიტრს, რამდენიც შემცირდა", + "mod_epicloot_me_bloodstaggerblock_display": "ბლოკი ხარჯავს მაქს. HP-ის 5%-მდე. ამცირებს დაბლოკილი დარტყმის შერყევის ზიანს {0}%-ით", + "mod_epicloot_me_bloodstaggerblock_desc": "ბლოკი ხარჯავს მაქსიმალური HP-ის 5%-მდე. ამცირებს დაბლოკილი დარტყმის შერყევის ზიანს {0}%-ით. ეს ეფექტი მოქმედებს მთელი ბლოკის განმავლობაში", + "mod_epicloot_me_bloodbaseblock_display": "დაცვის პოზიციაში დგომა ხარჯავს მაქს. HP-ის 5%-ს. ამატებს {0} საბაზისო ბლოკს", + "mod_epicloot_me_bloodbaseblock_desc": "ყოველი დაცვის პოზიციაში დგომა გაყენებთ მაქსიმალური HP-ის 5%-ის ტოლ ჭეშმარიტ ზიანს. ეს ხარჯი ერთხელ ერიცხება პოზიციაზე და არა ყოველ დაბლოკილ დარტყმაზე. ამატებს {0} საბაზისო ბლოკს.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "ამატებს დამატებით +{1} ბლოკის უნარს", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "ამატებს ხის ჭრისა და წერაქვების უნარის +{0}%-ს ბლოკის უნარში ყველა მოდიფიკატორის გამოყენების შემდეგ. ეს ბონუსი მრგვალდება მთელ რიცხვამდე ქვევით", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0}% შხამის ზიანი", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0}% თქვენ მიერ მიყენებული ყველა შხამის ზიანი.", + "mod_epicloot_me_killsreducenextbloodcost_display": "მოკვლა ამცირებს შემდეგ სისხლის ხარჯს {0}%-ით", + "mod_epicloot_me_killsreducenextbloodcost_desc": "ყოველი მოკვლა აგროვებს {0}% ფასდაკლებას შემდეგ სისხლის მაგიის ხარჯზე.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+{0}%-მდე ჯანმრთელობის აღდგენა სისხლის მაგიიდან", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "ჯანმრთელობის აღდგენა იზრდება თქვენი სისხლის მაგიის უნარის პროპორციულად, მაქსიმუმ +{0}%-მდე.", + "mod_epicloot_me_chancetocritonhit_display": "{0}% შანსი კრიტიკულისა {1}-მაგი ზიანით", + "mod_epicloot_me_chancetocritonhit_desc": "{0}% შანსი, რომ დარტყმა კრიტიკული აღმოჩნდეს და ორმაგი ზიანი მიაყენოს.", + "mod_epicloot_me_bloodrage_display": "სისხლის მრისხანება: +{0}% ზიანი თითო დაგროვებაზე (მაქს. {1})", + "mod_epicloot_me_bloodrage_desc": "ზიანის მიღება აღვივებს მრისხანებას: +{0}% ზიანი თქვენს ყველა შეტევაზე თითო დაგროვებაზე, მაქსიმუმ {1} დაგროვებამდე 10 წამში. ყოველი მიღებული დარტყმა განაახლებს ხანგრძლივობას.", + "mod_epicloot_me_trailblazer_display": "მოგიზგიზე კვალი: {0} ცეცხლის ზიანი თითო ტიკზე", + "mod_epicloot_me_trailblazer_desc": "სირბილისას ტოვებს მოგიზგიზე კვალს, რომელიც აყენებს {0} ცეცხლის ზიანს თითო ტიკზე.", + "mod_epicloot_me_kindling_display": "აალება: {0} სტამინის აღდგენა ყოველ {1} მიღებულ ცეცხლის ზიანზე", + "mod_epicloot_me_kindling_desc": "აღგიდგებათ {0} სტამინა ყოველ {1} მიღებულ ცეცხლის ზიანზე.", + "mod_epicloot_me_reducefalldamage_display": "-{0} ვარდნის ზიანი", + "mod_epicloot_me_reducefalldamage_desc": "ამცირებს მიღებულ ვარდნის ზიანს ფიქსირებული {0}-ით.", + "mod_epicloot_me_rollcleanse_display": "გადაგორება წმენდს მიმდინარე ეფექტების {0} წამს", + "mod_epicloot_me_rollcleanse_desc": "ყოველი გადაგორება აშორებს {0} წამს შხამისა და წვის ეფექტებს.", + "mod_epicloot_me_stormrider_display": "+{0}% მოძრაობის სიჩქარე ქარიშხალში", + "mod_epicloot_me_stormrider_desc": "+{0}% მოძრაობის სიჩქარე, სანამ ქარიშხალი მძვინვარებს.", + "mod_epicloot_me_shockingcharge_display": "მაშოკებელი მუხტი", + "mod_epicloot_me_shockingcharge_desc": "ბრძოლაში მიყენებული დარტყმები აგროვებს მუხტს. სავსეობისას თქვენი შემდეგი დარტყმა წინ ისვრის ელვის დარტყმით ტალღას, რომელიც წინა დარტყმის ზიანის ნაწილს აყენებს.", + "mod_epicloot_me_forestsaid_display": "ტყის დახმარება", + "mod_epicloot_me_forestsaid_desc": "დარტყმის მიღებისას მჭიდრო ფესვები ამოიჭრება მიწიდან და ახლომდებარე მტრებს იჭერს.", + "mod_epicloot_me_corpserot_display": "გვამის ლპობა", + "mod_epicloot_me_corpserot_desc": "მოკლული მტრები შეიძლება შხამის ღრუბლად აფეთქდნენ და ახლომდებარე მტრები მოწამლონ.", + "mod_epicloot_me_icyretribution_display": "ყინულოვანი შურისძიება", + "mod_epicloot_me_icyretribution_desc": "დარტყმის მიღებისას თქვენს ირგვლივ ყინვის აფეთქებას იწვევს. განმუხტვის დრო იშვიათობის მიხედვით იცვლება.", + "mod_epicloot_me_meteorsummoner_display": "მეტეორის მომხმობი: დარტყმის ზიანის {0}-ჯერ", + "mod_epicloot_me_meteorsummoner_desc": "ამ იარაღით ყოველი {1} დარტყმის შემდეგ მომდევნო დარტყმა სამიზნეზე მოგიზგიზე მეტეორს ჩამოაგდებს, რომელიც იმ დარტყმის {0}-ჯერად ცეცხლის ზიანს აყენებს.", + "mod_epicloot_me_everflow_display": "დედოფლის მარადდინება", + "mod_epicloot_me_everflow_desc": "არსებების მოკვლა გაძლევთ დამგროვებელ გაძლიერებას, რომელიც ზრდის ჯანმრთელობის, სტამინისა და ეიტრის აღდგენას.", + "mod_epicloot_me_necroticfire_display": "მკვდარი ცეცხლი", + "mod_epicloot_me_necroticfire_desc": "აშორებს იარაღს მთელ ფიზიკურ ზიანს და მთელ ამ ოდენობას ამატებს როგორც ცეცხლის, ისე შხამის ზიანში.", "mod_epicloot_circlet": "გამკლება", "mod_epicloot_belt": "ქსელი", "mod_epicloot_remains": "დარჩილები", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "ნივთის დამუშავება...", "mod_epicloot_enchant_effect": "ეფექტი", "mod_epicloot_enchant_effects": "ეფექტები", + "mod_epicloot_enchant_socket": "ნატეხის ბუდე", + "mod_epicloot_enchant_sockets": "ნატეხის ბუდეები", "mod_epicloot_runes": "რუნები", "mod_epicloot_runemanagement": "რუნების მენეჯმენტი", "mod_epicloot_rune_filter": "ფილტრი...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "რუნის გამოტანა", "mod_epicloot_rune_imbue": "რუნის გადება", "mod_epicloot_rune_etch_warning": "რუნის ჩატეხვა ნიშნავს, რომ ის შეიძლება შეიცვალოს მხოლოდ ერთ ენქანტმენტს. შემდეგ ის ვერ იქმნება ენქანტირების მიმართვისას.", - "mod_epicloot_rune_extract_warning": "ენქანტირების გამოტანა ნიშნავს, რომ ნივსლი დაიყენება, მაგრამ შეიძლება შეიქმნეს რუნი შერჩეული ენქანტმენტით.", + "mod_epicloot_rune_extract_warning_keep": "მოჯადოების ამოღება შექმნის რუნას არჩეული მოჯადოებით. ნივთი უცვლელი დარჩება.", + "mod_epicloot_rune_extract_warning_reduce": "მოჯადოების ამოღება მოაშორებს ამ მოჯადოებას ნივთს და შექმნის რუნას არჩეული მოჯადოებით.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "მოჯადოების ამოღება მოაშორებს ამ მოჯადოებას ნივთს, შეამცირებს ნივთის იშვიათობას და შექმნის რუნას არჩეული მოჯადოებით.", + "mod_epicloot_rune_extract_warning_destroy": "მოჯადოების ამოღება გაანადგურებს ნივთს, მაგრამ შექმნის რუნას არჩეული მოჯადოებით.", "mod_epicloot_rune_imbue_warning": "რუნის გადება ინარჩუნებს მას საქმეს, დამარცვლებს შერჩეულ ენქანტმენტს.", "mod_epicloot_rune_enchantment_selector": "ენქანტმენტის შერჩევა", "mod_epicloot_rune_enchantment_overwrite_target": "შერჩეული ენქანტმენტის დამარცვლება.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 გახსნილია!", "mod_epicloot_bonus": "ბონუსი!", "mod_epicloot_featureinfo_none": "აირჩიეთ ინფორმაციის სიაში ფუნქცია, რომელიც შესანიშნებელად გჭირდება განახლების ოფციები.", - "mod_epicloot_featureinfo_sacrifice": "შემოშლე მაგიდური ნივთები და ტროფები, დახურულია მათ განახლების მასალების შესულისთვის.\n\nგანახლების შემატყვებით, მიიღეთ შანსი შემიდგება მაგიდური ნივთების დასაწყის მასალების მოპირავებისას.", + "mod_epicloot_featureinfo_sacrifice": "გაანადგურეთ მაგიური ნივთები და ტროფეები მათ შესაწირავად და მოჯადოების მასალების საწარმოებლად.\n\nგანახლების შემდეგ შეწირვას აქვს შანსი, რომ ჩვეულებრივი მოსავლის ორმაგი ოდენობა მოგცეთ.", "mod_epicloot_featureinfo_convertmaterials": "განახლეთ მაგიდური მასალები უფრო მაღალ რადიუსად, შეიცვანეთ ფრჩხილები მასალები თვითგარდამოებელ რადიუსად და შენიღეთ სხვა მასალები უმადებელი ნივთებისად დასაწყის მასალებისას.\n\nგანახლების შემატყვებით, გაუმართეთ ნივთების რაციოსების და სხვა ხელოვნებების მიმართ განახლების მასალების შეფასების შეცვლა.", "mod_epicloot_featureinfo_enchant": "დაასავსეთ მაგიდურ ნივთებს მასალის გამოყენებით. საჭიროა რაციონები.\n\nგანახლების შემატყვებით, გამოიყვანეთ განახლების შანსი მეტი მაგიკური შესამოწმებელის გამოყენებისას.", "mod_epicloot_featureinfo_augment": "დაასავსეთ მასალები მასალის გადასაწყისი მაგიდურ ნივთებს.\n\nგანახლების შემატყვებით, მიიღეთ დამატებითი არჩევანები აუგმენტირებისას და დაკლდეთ რედუცირებული ღირსება მრავალი აუგმენტის შესაფასებლად.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "შეგიძლიათ გაითვლოთ ოქრო\n(არა, ეს მხარეს ვერცხლია. დამიტყვი, ლოკი!)", "mod_epicloot_item_andvaranaut_type": "ჯღმრული ბეჭდი", "mod_epicloot_se_paralyze": "პარალიზება", + "mod_epicloot_se_shockingcharge": "ეიკთირის მუხტი", + "mod_epicloot_se_forestsaid": "ტყის თავშესაფარი", + "mod_epicloot_se_corpserot": "ბოუნმასის ლპობა", + "mod_epicloot_se_runningonempty": "მეორე სუნთქვა", + "mod_epicloot_se_icyretribution": "მოდერის სიცივე", + "mod_epicloot_se_meteorsummoner": "იაგლუთის რისხვა", + "mod_epicloot_se_queeneverflow": "დედოფლის მარადდინება", + "mod_epicloot_se_dodgeagility": "აცილების მარდობა", + "mod_epicloot_se_dodgeagility_speed": "მოძრაობის სიჩქარე", + "mod_epicloot_se_dodgemomentum": "აცილების იმპულსი", + "mod_epicloot_se_adrenalinesurge": "ადრენალინის აფეთქება", + "mod_epicloot_se_bloodrage": "სისხლის მრისხანება", + "mod_epicloot_se_bloodrite": "სისხლის რიტუალი", + "mod_epicloot_se_bloodrite_discount": "შემდეგი სისხლის ხარჯი", "mod_epicloot_se_bulwark": "ბულვარკი", "mod_epicloot_se_bulwark_tooltip": "ჰეიმდალის მემრუშები თქვენ დაიცვავს ყველა დანარჩენებიდან!", "mod_epicloot_se_bulwark_startmessage": "ბულვარკი გადმოწერებულია", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "რაააჯ!!", "mod_epicloot_itemtooltip_rarity": "რარიტეტი", "mod_epicloot_itemtooltip_effects": "ეფექტები", + "mod_epicloot_adventure_spawnrelocated": "რუკა ხელახლა დაიხატა — მონიშნული ადგილი უკვე დაკავებული იყო.", "mod_epicloot_bounties_claimedmsg": "სამომავლო გადაიტანე!", "mod_epicloot_bounties_completemsg": "სამომავლო გადაიტანე!", "mod_epicloot_bounties_locatingmsg": "სამომავლოს ადგილის გელოვა...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "მწევა დანადგარება", "mod_epicloot_me_addspiritresistance_prefix1": "სპირიტური", "mod_epicloot_me_addspiritresistance_suffix1": "სპირიტური დანადგარება", - "mod_epicloot_me_addfireresistancepercentage_display": "ცხელი დანადგარება {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "ცეცხლის წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "თამაშმა ყველა ცხელი დანადგარებას +X% ითვლებს. ეფექტი დამატებით დანადგარების ეფექტებს იყენებს მოთამაშე მოქმედებისთვის.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "დაბრუნება", "mod_epicloot_me_addfireresistancepercentage_suffix1": "ცხელი დანადგარება", - "mod_epicloot_me_addfrostresistancepercentage_display": "ყინული დანადგარება {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "ყინვის წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "თამაშმა ყველა ყინული დანადგარებას +X% ითვლებს. ეფექტი განართების გარე დანადგარებისთვის დაცვის მითითება არ აქვს. ეფექტი დამატებით დანადგარების ეფექტებს იყენებს მოთამაშე მოქმედებისთვის.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "ინსულირებილი", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "ყინული დანადგარება", - "mod_epicloot_me_addlightningresistancepercentage_display": "სანადირი დანადგარება {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "ელვის წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "თამაშმა ყველა სანადირი დანადგარებას +X% ითვლებს. ეფექტი დამატებით დანადგარების ეფექტებს იყენებს მოთამაშე მოქმედებისთვის.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "დედნიერი", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "ელექტრო წყვილი", - "mod_epicloot_me_addpoisonresistancepercentage_display": "ნარში დაზიანების შემცირება {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "შხამის წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "თამაშმა ყველა ნარიში რედუცირებს +X%. ეფექტი სტეკებისათვის დაიყოფა თამაშმა დაზიანების შემცირების ეფექტებით, რომელები მოწვეულია თამაშმა.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "გამერი", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "ნარიში", - "mod_epicloot_me_addspiritresistancepercentage_display": "სპირიტის დაზიანების შემცირება {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "სულიერი წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "თამაშმა ყველა სპირიტის დაზიანების შემცირება +X%. ეფექტი სტეკებისათვის დაიყოფა თამაშმა დაზიანების შემცირების ეფექტებით, რომელები მოწვეულია თამაშმა.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "მშვიდობის", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "სპირიტი", - "mod_epicloot_me_addelementalresistancepercentage_display": "ელემენტური დაზიანების შემცირება {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "სტიქიური წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "თამაშმა ყველა ელემენტური დაზიანება (ციხი, იყი, ელექტრო, ნარი) შემცირება X%. ეფექტი სტეკებისათვის დაიყოფა თამაშმა დაზიანების შემცირების ეფექტებით, რომელები მოწვეულია თამაშმა.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "დაცული", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "ელემენტი", - "mod_epicloot_me_addbluntresistancepercentage_display": "ჩამუნთული დაზიანების შემცირება {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "ბლაგვი წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "თამაშმა ყველა ჩამუნთული დაზიანება შემცირება X%. ეფექტი სტეკებისათვის დაიყოფა თამაშმა დაზიანების შემცირების ეფექტებით, რომელები მოწვეულია თამაშმა.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "გამარჯვებული", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "მშენებლის წინააღმდეგობა", - "mod_epicloot_me_addslashingresistancepercentage_display": "ხამის დაამცირება {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "მჭრელი წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "მოთამაშე ყველა ხამის დაამცირება X%. ეფექტი ითვლება დამატივის დაფენშებებით, რომელთაც მოთამაშე აქვს დაყენებული.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "უკარგი", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "ხამის წინააღმდეგობა", - "mod_epicloot_me_addpiercingresistancepercentage_display": "გადახრის დაამცირება {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "გამჭოლი წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "მოთამაშე ყველა გადახრის დაამცირება X%. ეფექტი ითვლება დამატივის დაფენშებებით, რომელთაც მოთამაშე აქვს დაყენებული.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "უბრავი", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "გადახრის წინააღმდეგობა", - "mod_epicloot_me_addchoppingresistancepercentage_display": "{0:0.#}% დახურვის დაამცირება", + "mod_epicloot_me_addchoppingresistancepercentage_display": "ხის ჭრის წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "მოთამაშე ყველა დახურვის დაამცირება X%. ეფექტი ითვლება დამატივის დაფენშებებით, რომელთაც მოთამაშე აქვს დაყენებული.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "დაუხლელი", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "დახურვის წინააღმდეგობა", - "mod_epicloot_me_addphysicalresistancepercentage_display": "ფიზიკური დაამცირება {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "ფიზიკური წინააღმდეგობა {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "მოთამაშე ყველა ფიზიკური დაამცირება (მშენებლი, ხამი, გადახრი) X%. ეფექტი ითვლება დამატივის დაფენშებებით, რომელთაც მოთამაშე აქვს დაყენებული.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "ძლევა", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "ფიზიკური მცირება", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "50% გამოყენების ღირს ეიტრში გარდაიყვანს, დამატება +X%.", "mod_epicloot_me_spellsword_prefix1": "მაგიდე", "mod_epicloot_me_spellsword_suffix1": "მაგიდე", - "mod_epicloot_me_bulkup_display": "სიმბლუ +{0}", + "mod_epicloot_me_bulkup_display": "გამსხვილება: +{0}% მაქს. HP, -{1}% აღდგენა", "mod_epicloot_me_bulkup_desc": "გარდაიყვანს ნაწილს თქვენი დამატება მაქსიმალურ ჯაფას.", "mod_epicloot_me_bulkup_prefix1": "მაქსული", "mod_epicloot_me_bulkup_suffix1": "სიმბლუ", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "პარის შემოწმება აღადგენს +X ეიტრს", "mod_epicloot_me_eitrweave_prefix1": "გვერდები", "mod_epicloot_me_eitrweave_suffix1": "გვერდები", - "mod_epicloot_me_dartingthoughts_display": "გადის ფიქრი +{0}", - "mod_epicloot_me_dartingthoughts_desc": "გაზრდის ეიტრ რეგენერაცია +X% დროებით დააკლილებს მაქსიმალურ ეიტრი +X/2%", + "mod_epicloot_me_dartingthoughts_display": "გადის ფიქრი: +{0}% ეიტრის რეგენერაცია, -{1}% მაქს. ეიტრი", + "mod_epicloot_me_dartingthoughts_desc": "ზრდის ეიტრის რეგენერაციას {0}%-ით და ამცირებს მაქსიმალურ ეიტრს {1}%-ით.", "mod_epicloot_me_dartingthoughts_prefix1": "ნირები", "mod_epicloot_me_dartingthoughts_suffix1": "გადის ფიქრი", "mod_epicloot_me_headhunter_display": "თავისუფლებთან ერთად +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Apportation", "mod_epicloot_me_apportation_desc": "Teleports player to thrown weapon when an enemy is hit.", "mod_epicloot_me_apportation_display": "Apportation", + "mod_epicloot_me_adrenaline_rush": "ადრენალინის შედეგი", + "mod_epicloot_me_adrenaline_rush_desc": "ზრდებული ზედამხეცება ეფექტის ხანგრძლივობის გარეშე.", "mod_epicloot_set_me_bulwark": "Bulwark [Activated]: Prevent all damage for 5 seconds. Cooldown: 60 seconds.", "mod_epicloot_set_me_undying": "Undying [Passive]: On death, regain full health. Cooldown: 20 minutes.", "mod_epicloot_set_me_frostdamageaoe_display": "Melee attacks that deal frost damage deal an additional 50% of weapon damage as frost in a cone in front of the attacker.", @@ -1373,6 +1957,14 @@ "mod_epicloot_epic_ward": "ვარდი", "mod_epicloot_epic_wrack": "რეკი", "mod_epicloot_epic_wrap": "რეპი", + "mod_epicloot_l_fafnir": "ფაფნირის სისხლიანი თვალამი.", + "mod_epicloot_l_luff": " ლენსინგ ლაფის ლანსერი ლენსინგის ლენსი", + "mod_epicloot_l_dyrnwyn": "Dyrnwyn, თეთრი-ვერცხლი", + "mod_epicloot_l_dyrnwyn_desc": "რეჰდერჰ ჰელ სამეფო მახარი. საინამო სულის გათიშებისას, მთელი სახე ცხენით გამოიცნობს.", + "mod_epicloot_l_sleipnirshoof": "სლეიპნირის კუდი", + "mod_epicloot_l_sleipnirshoof_desc": "ბარდნიულ და მუმიფი ცხენის წინწალი. დაცულია ძლიერი და მაკლე. ისინი, ვინც გამოიყურებენ მას, გილოცებენ სიბნელეს.", + "mod_epicloot_l_gungnir": "Gungnir, ვარდი ვისარი", + "mod_epicloot_l_gungnir_desc": "მოდიფიცირებული არის მსოფლიო ხელის Yggdrasil და წერილებით ენიშრებულია კონტრაქტები, რომელიც საპატიმობო ძლების მიერ მიიღო.", "mod_epicloot_l_mjolnir": "მიოლნირი, ტორის მშობლის ჯერქვა", "mod_epicloot_l_mjolnir_desc": "\"მიოლნირი გამოიშლა მთის უბანების დიდებულების მიმართ, რომლებიც ჰიმირის მით ისინათ.\" -ჰიმისქვიდა, პოეტური ედა", "mod_epicloot_l_lokis": "ლაევატეინი, ლოკის მძვინვარი", @@ -1430,21 +2022,6 @@ "mod_epicloot_Epic": "ეპიკური", "mod_epicloot_Legendary": "ლეგენდარული", "mod_epicloot_Mythic": "მითიური", - "mod_epicloot_magic": "მაგიული", - "mod_epicloot_rare": "რედაქლი", - "mod_epicloot_epic": "ეპიკური", - "mod_epicloot_legendary": "ლეგენდარული", - "mod_epicloot_mythic": "მითიური", - "mod_epicloot_l_fafnir": "ფაფნირის სისხლიანი თვალამი.", - "mod_epicloot_l_luff": " ლენსინგ ლაფის ლანსერი ლენსინგის ლენსი", - "mod_epicloot_l_dyrnwyn": "Dyrnwyn, თეთრი-ვერცხლი", - "mod_epicloot_l_dyrnwyn_desc": "რეჰდერჰ ჰელ სამეფო მახარი. საინამო სულის გათიშებისას, მთელი სახე ცხენით გამოიცნობს.", - "mod_epicloot_l_sleipnirshoof": "სლეიპნირის კუდი", - "mod_epicloot_l_sleipnirshoof_desc": "ბარდნიულ და მუმიფი ცხენის წინწალი. დაცულია ძლიერი და მაკლე. ისინი, ვინც გამოიყურებენ მას, გილოცებენ სიბნელეს.", - "mod_epicloot_l_gungnir": "Gungnir, ვარდი ვისარი", - "mod_epicloot_l_gungnir_desc": "მოდიფიცირებული არის მსოფლიო ხელის Yggdrasil და წერილებით ენიშრებულია კონტრაქტები, რომელიც საპატიმობო ძლების მიერ მიიღო.", - "mod_epicloot_me_adrenaline_rush": "ადრენალინის შედეგი", - "mod_epicloot_me_adrenaline_rush_desc": "ზრდებული ზედამხეცება ეფექტის ხანგრძლივობის გარეშე.", "mod_epicloot_search_placeholder": "ძიება...", "mod_epicloot_no_active_adventures": "მოქმედი თავგადასავალი არ არის", "mod_epicloot_set_bonuses": "ჯგუფური ბონუსები", diff --git a/EpicLoot/localizations/German.json b/EpicLoot/localizations/German.json index a99ed6afb..13563e641 100644 --- a/EpicLoot/localizations/German.json +++ b/EpicLoot/localizations/German.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Vielen Dank fürs Spielen", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Wir hoffen, Sie genießen Epic Loot! Epic Loot wird von einer Gemeinschaft von Moddern und engagierten Spielern betreut. Vielen Dank an alle, die dazu beigetragen haben!", - "el_welcome_content_pt2": "Es gibt einige große Änderungen seit dem letzten Mal, als Sie Epic Loot gespielt haben Unidentifizierte Gegenstände, Runen und Konfigurationsvorgaben.", - "el_welcome_content_pt3": "Sie können die ersten beiden Funktionen im Laufe des Spiels entdecken. Um Ihre Erfahrung zu verbessern, wird empfohlen, jetzt eine umfassende Konfiguration auszuwählen (Standardmäßig ausbalanciert).", - "el_welcome_content_pt4": "Es gibt drei verfügbare Standard-Überarbeitungskonfigurationen, die jeweils einen unterschiedlichen Leistungsgrad bieten. Neben jedem finden Sie den erwarteten Schadens- und HP-Bonus, den Sie finden können:\n - Minimal hp +(1 - 10), dmg +(1-6)% \n - Ausbalanciert hp +(1-18), dmg +(1-12)% \n - Legendär hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Seit deinem letzten Spiel mit Epic Loot hat sich einiges getan: Splittersteine und Härtung.", + "el_welcome_content_pt3": "Splittersteine fallen in jedem Biom und bei Bossen. Sie lassen sich in Gegenstände mit Splitter-Steckplätzen einsetzen.\nHärtung ist ein Dienst von Hildir, mit dem du den Wert einer bereits vorhandenen Verzauberung neu auswürfeln kannst.", + "el_welcome_content_pt4": "Für ein besseres Spielerlebnis empfiehlt es sich, jetzt eine Überarbeitungskonfiguration zu wählen (Standard: Ausgewogen). Jede bietet ein anderes Machtniveau und eine andere Mischung an Beute. Daneben steht der zu erwartende Schadens- und Lebensbonus:\n - Minimal LP +(1 - 10), Sch +(1-6)% \n - Ausgewogen LP +(1-18), Sch +(1-12)% \n - Legendär LP +(1-28), Sch +(1-20)%\nAlles lässt sich später in der Konfiguration ändern.", "el_join_discord_button": "Tritt dem Discord bei!", "el_patch_notes_button": "Patch Notes anzeigen", "el_overhaul_legendary": "Legendär", "el_overhaul_balanced": "Ausbalanciert", "el_overhaul_minimal": "Minimal", - "mod_epicloot_craftingmaterial": "Herstellungsmaterial", + "el_menu_yes": "Ja", + "el_menu_no": "Nein", + "el_configupdate_title": "Epic Loot: Veraltete Konfigurationen", + "el_configupdate_body": "Epic Loot wurde auf Version {0} aktualisiert. Konfigurationen, die du nicht verändert hast, wurden automatisch erneuert, aber diese enthalten lokale Änderungen und blieben unangetastet:\n\n{1}\n\nSolange sie von den Standardwerten abweichen, erhalten sie keine neuen Inhalte und keine Balance-Änderungen.\n\nSollen sie durch die neuen Standardwerte ersetzt werden? Deine aktuellen Dateien werden zuvor unter BepInEx/config/EpicLoot/baseconfig-backup gesichert.\n\nMit Nein behältst du deine Versionen und wirst erst wieder gefragt, wenn sich diese Konfigurationen in einem künftigen Update ändern.", + "mod_epicloot_itemtype_helmet": "Helm", + "mod_epicloot_itemtype_chest": "Brustpanzer", + "mod_epicloot_itemtype_legs": "Beinschutz", + "mod_epicloot_itemtype_shoulder": "Umhang", + "mod_epicloot_itemtype_onehandedweapon": "Einhandwaffe", + "mod_epicloot_itemtype_twohandedweapon": "Zweihandwaffe", + "mod_epicloot_itemtype_twohandedweaponleft": "Zweihandwaffe", + "mod_epicloot_itemtype_bow": "Bogen", + "mod_epicloot_itemtype_shield": "Schild", + "mod_epicloot_itemtype_torch": "Fackel", + "mod_epicloot_itemtype_utility": "Hilfsmittel", + "mod_epicloot_itemtype_trinket": "Schmuckstück", "mod_epicloot_set": "Set", + "mod_epicloot_craftingmaterial": "Herstellungsmaterial", + "mod_epicloot_assets_shardstone": "Splitterstein", + "mod_epicloot_assets_shardstone_introduce": "Dieser Splitterstein sieht aus, als würde er in einen Steckplatz passen. Nutze Interagieren, um Splitter einzusetzen.", + "mod_epicloot_sockets": "Splitter-Steckplätze", + "mod_epicloot_empty_socket": "Leerer Splitter-Steckplatz", + "mod_epicloot_detail_range": "Wurfbereich", + "mod_epicloot_config_max": "Obergrenze", + "mod_epicloot_config_maxresistance": "Maximaler Widerstand", + "mod_epicloot_config_maxstacks": "Maximale Stapel", + "mod_epicloot_config_chance": "Chance", + "mod_epicloot_config_damage": "Schadensmultiplikator", + "mod_epicloot_config_projectiles": "Projektilmultiplikator", + "mod_epicloot_config_accuracy": "Streuungsmultiplikator", + "mod_epicloot_config_costscale": "Angriffskostenmultiplikator", + "mod_epicloot_config_coins": "Münzen", + "mod_epicloot_config_amber": "Bernstein", + "mod_epicloot_config_amberpearl": "Bernsteinperle", + "mod_epicloot_config_ruby": "Rubin", + "mod_epicloot_config_silvernecklace": "Silberkette", + "mod_epicloot_config_flint": "Feuerstein", + "mod_epicloot_config_serpentscale": "Seeschlangenschuppe", + "mod_epicloot_config_triplechance": "Chance auf Dreifachfang", + "mod_epicloot_config_secondspercent": "Sekunden pro 1 %", + "mod_epicloot_config_procchance": "Auslösechance", + "mod_epicloot_config_bonusrollsmin": "Min. Bonus-Beutewürfe", + "mod_epicloot_config_bonusrollsmax": "Max. Bonus-Beutewürfe", + "mod_epicloot_me_modifylowhealth_config_max": "Maximale Schwelle für niedrige Gesundheit", + "mod_epicloot_me_riches_config_coins": "Münzwert", + "mod_epicloot_me_riches_config_amber": "Bernsteinwert", + "mod_epicloot_me_riches_config_amberpearl": "Bernsteinperlenwert", + "mod_epicloot_me_riches_config_ruby": "Rubinwert", + "mod_epicloot_me_riches_config_silvernecklace": "Silberkettenwert", + "mod_epicloot_me_doublemagicshot_config_chance": "Chance auf Zusatzschuss", + "mod_epicloot_me_triplebowshot_config_chance": "Chance auf Dreifachschuss", + "mod_epicloot_press_socket": "Splitter-Steckplätze öffnen", + "mod_epicloot_socket_notmagic": "In diesen Gegenstand lässt sich nichts einsetzen", + "mod_epicloot_socket_unavailable": "Die Steckplätze dieses Gegenstands lassen sich gerade nicht öffnen", + "mod_epicloot_socket_nofreeslot": "Keine freien Steckplätze", + "mod_epicloot_socket_invalidinput": "Nur Runensteine oder Splitter mit einem Effekt lassen sich einsetzen", + "mod_epicloot_socket_notallowed": "Der Effekt dieses Splitters lässt sich auf diesen Gegenstandstyp nicht anwenden", + "mod_epicloot_socket_conflict": "Steht im Konflikt mit einer vorhandenen Verzauberung", + "mod_epicloot_socket_missingreq": "Diesem Gegenstand fehlt eine Verzauberung, die dieser Splitter voraussetzt", + "mod_epicloot_socket_raritynotallowed": "Der Effekt dieses Splitters lässt sich bei dieser Seltenheit nicht nutzen", + "mod_epicloot_socket_itemreq": "Dieser Gegenstand erfüllt die Voraussetzungen für den Effekt dieses Splitters nicht", + "mod_epicloot_socket_generic": "Dieser Splitter lässt sich nicht in diesen Gegenstand einsetzen", + "mod_epicloot_socket_duplicate": "Dieser Effekt ist bereits eingesetzt", + "mod_epicloot_socket_nostackbinary": "Der Effekt dieses Splitters lässt sich nicht stapeln", + "mod_epicloot_socket_tip_stacked": "({0} % Stärke)", + "mod_epicloot_socket_singlestackonly": "Teile den Stapel zuerst – nur ein Splitter passt in einen Steckplatz", + "mod_epicloot_socket_bosslimit": "Du kannst immer nur einen Boss-Splitter verwenden", + "mod_epicloot_socket_uniquelimit": "Du kannst immer nur einen einzigartigen Splitter verwenden", + "mod_epicloot_socket_mustbreak": "Dies muss zerbrochen werden, um es zu entfernen – Rechtsklick zum Zerbrechen", + "mod_epicloot_socket_permanent": "Dies sitzt für immer fest und kann nicht entfernt werden", + "mod_epicloot_socket_break_title": "Eingesetzten Stein zerbrechen?", + "mod_epicloot_socket_break_body": "{0} wird zersplittert und der Steckplatz geleert.\nDer Stein wird zerstört – das lässt sich nicht rückgängig machen.", + "mod_epicloot_socket_tip_breakonly": "(zum Entfernen zerbrechen)", + "mod_epicloot_socket_tip_permanent": "(dauerhaft)", + "mod_epicloot_legendary_brokkrgift": "Legendäre Gabe Brokkrs", + "mod_epicloot_mythic_brokkrgift": "Mythische Gabe Brokkrs", + "mod_epicloot_slotchisel_introduce": "Ein überaus mächtiges Artefakt, das angeblich jedem magischen Gegenstand einen Splitter-Steckplatz einfügt.", + "mod_epicloot_slotchisel_hint": "Auf einen magischen Gegenstand ziehen, um einen Splitter-Steckplatz hinzuzufügen", + "mod_epicloot_slotchisel_confirm_title": "Splitter-Steckplatz hinzufügen?", + "mod_epicloot_slotchisel_confirm_body": "{0}: Splitter-Steckplätze {1} → {2}.\nDas Artefakt wird in jedem Fall verbraucht.\nErfolgschance: {3} %", + "mod_epicloot_slotchisel_success": "{0} hat {1} Splitter-Steckplätze erhalten.", + "mod_epicloot_slotchisel_failed": "Das Artefakt zerfällt zu Staub. Es wurde kein Splitter-Steckplatz hinzugefügt.", + "mod_epicloot_slotchisel_notmagic": "Nur magische Gegenstände können Splitter-Steckplätze erhalten", + "mod_epicloot_slotchisel_raritytoolow": "Dieses Artefakt ist für die Seltenheit dieses Gegenstands nicht mächtig genug", + "mod_epicloot_slotchisel_atmax": "Dieser Gegenstand hat bereits so viele Splitter-Steckplätze, wie seine Seltenheit zulässt", + "mod_epicloot_slotchisel_hasslots": "Dieses Artefakt wirkt nur bei Gegenständen ohne Splitter-Steckplätze", + "mod_epicloot_equip_bosslimit": "Du trägst bereits einen Boss-Splitter", + "mod_epicloot_equip_uniquelimit": "Du trägst bereits einen einzigartigen Splitter", + "mod_epicloot_shard_ifsocketed": "Wenn eingesetzt", + "mod_epicloot_shard_noeffect": "Kein Effekt", + "mod_epicloot_shard_allslots": "Alle Steckplätze", + "mod_epicloot_shard_bossexclusive": "Boss-Splitter – es darf nur einer gleichzeitig getragen werden", + "mod_epicloot_shard_uniqueexclusive": "Einzigartiger Splitter – es darf nur einer gleichzeitig getragen werden", + "mod_epicloot_shard_warn_breakonly": "Einmal eingesetzt, muss dieser Splitter zerbrochen werden, um ihn zu entfernen", + "mod_epicloot_shard_warn_permanent": "Einmal eingesetzt, lässt sich dieser Splitter nicht mehr entfernen", + "mod_epicloot_shardstones_title": "Splittersteine", + "mod_epicloot_shardstones_rarities": "Verfügbar bei", + "mod_epicloot_shardstones_none": "Es sind keine Splittersteine konfiguriert.", + "mod_epicloot_shardcategory_core": "Kern", + "mod_epicloot_shardcategory_dark": "Dunkel", + "mod_epicloot_shardcategory_light": "Licht", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Einzigartig", + "mod_epicloot_me_addblockingskill_name": "Blockierfertigkeit hinzufügen", + "mod_epicloot_me_addbloodmagicskill_name": "Blutmagiefertigkeit hinzufügen", + "mod_epicloot_me_addbluntdamage_name": "Schlagschaden hinzufügen", + "mod_epicloot_me_addcarryweight_name": "Tragegewicht hinzufügen", + "mod_epicloot_me_addcrafterskills_name": "Handwerksfertigkeiten hinzufügen", + "mod_epicloot_me_addelementalmagicskill_name": "Elementarmagiefertigkeit hinzufügen", + "mod_epicloot_me_addfiredamage_name": "Feuerschaden hinzufügen", + "mod_epicloot_me_addfireresistancepercentage_name": "Feuerwiderstand in Prozent hinzufügen", + "mod_epicloot_me_addfishingskill_name": "Angelfertigkeit hinzufügen", + "mod_epicloot_me_addfrostdamage_name": "Frostschaden hinzufügen", + "mod_epicloot_me_addfrostresistancepercentage_name": "Frostwiderstand in Prozent hinzufügen", + "mod_epicloot_me_addhealthregen_name": "Gesundheitsregeneration hinzufügen", + "mod_epicloot_me_addknivesskill_name": "Messerfertigkeit hinzufügen", + "mod_epicloot_me_addlightningdamage_name": "Blitzschaden hinzufügen", + "mod_epicloot_me_addlightningresistancepercentage_name": "Blitzwiderstand in Prozent hinzufügen", + "mod_epicloot_me_addmovementskills_name": "Bewegungsfertigkeiten hinzufügen", + "mod_epicloot_me_addpickaxesskill_name": "Spitzhackenfertigkeit hinzufügen", + "mod_epicloot_me_addpoisondamage_name": "Giftschaden hinzufügen", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Giftwiderstand in Prozent hinzufügen", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalinschub", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalin-Frostwelle", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalin steigert Gesundheitsregeneration", + "mod_epicloot_me_anchoredblock_name": "Verankerter Block", + "mod_epicloot_me_armorfrommovementpenalty_name": "Rüstung aus Bewegungsstrafe", + "mod_epicloot_me_blockasdodgeasblock_name": "Block als Ausweichen als Block", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Block als Holzfällen und Spitzhacken", + "mod_epicloot_me_bloodbaseblock_name": "Blut-Grundblock", + "mod_epicloot_me_blooddrinker_name": "Bluttrinker", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Blutmagiestufe steigert Gesundheitsregeneration", + "mod_epicloot_me_bloodrage_name": "Blutrausch", + "mod_epicloot_me_bloodstaggerblock_name": "Blut-Taumelblock", + "mod_epicloot_me_bountifulharvest_name": "Reiche Ernte", + "mod_epicloot_me_bulkup_name": "Aufbauen", + "mod_epicloot_me_burdenedblock_name": "Belasteter Block", + "mod_epicloot_me_burningadrenaline_name": "Brennendes Adrenalin", + "mod_epicloot_me_burningspeed_name": "Brennende Geschwindigkeit", + "mod_epicloot_me_carryweightformovementpenalty_name": "Tragegewicht für Bewegungsstrafe", + "mod_epicloot_me_chancedoubledamage_name": "Chance auf doppelten Schaden", + "mod_epicloot_me_comfortable_name": "Behaglich", + "mod_epicloot_me_conduit_name": "Leiter", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Zuerst Eitr für Blutkosten verbrauchen", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Eitr-Kosten in Ausdauerkosten umwandeln", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Physischen Schaden in Blitz umwandeln", + "mod_epicloot_me_corpserot_name": "Leichenfäule", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Schadensbonus aus Spielergewicht", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Schadenssteigerung aus Bewegungsstrafe", + "mod_epicloot_me_damagereductionatnight_name": "Schadensreduzierung bei Nacht", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Erlittener Schaden gibt Adrenalin", + "mod_epicloot_me_dartingthoughts_name": "Blitzende Gedanken", + "mod_epicloot_me_dayarmor_name": "Tagesrüstung", + "mod_epicloot_me_dayblocker_name": "Tagesblocker", + "mod_epicloot_me_daydiscovery_name": "Tagesentdeckung", + "mod_epicloot_me_dayhealthregen_name": "Tages-Gesundheitsregeneration", + "mod_epicloot_me_daysailingspeed_name": "Tages-Segelgeschwindigkeit", + "mod_epicloot_me_daystaminaregen_name": "Tages-Ausdauerregeneration", + "mod_epicloot_me_decreasedodgecost_name": "Ausweichkosten senken", + "mod_epicloot_me_dodgebuff_name": "Ausweichbuff", + "mod_epicloot_me_eitrgainonblock_name": "Eitr-Gewinn beim Blocken", + "mod_epicloot_me_eitrimbueattack_name": "Eitr-Weihe des Angriffs", + "mod_epicloot_me_eitrleech_name": "Eitr-Sauger", + "mod_epicloot_me_eitrshield_name": "Eitr-Schild", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitr-Verbrauch gibt Adrenalin", + "mod_epicloot_me_elementalwarding_name": "Elementarabwehr", + "mod_epicloot_me_energeticeitr_name": "Energetisches Eitr", + "mod_epicloot_me_everflow_name": "Ewiger Fluss", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Je X Eitr-Punkte steigern die Ausdauer", + "mod_epicloot_me_forestsaid_name": "Hilfe des Waldes", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Adrenalin durch Ernten erhalten", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Adrenalin beim Vergiften erhalten", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Adrenalin beim Opfern von Gesundheit erhalten", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Eitr beim Opfern von Gesundheit erhalten", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Max. Tragegewicht durch Ausgeruht", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Max. Ausdauer nach maximaler Gesundheit", + "mod_epicloot_me_headhunter_name": "Kopfjäger", + "mod_epicloot_me_healthgainperxdamagedone_name": "Gesundheit pro X verursachtem Schaden", + "mod_epicloot_me_healthoneitruse_name": "Gesundheit bei Eitr-Verbrauch", + "mod_epicloot_me_heartyeitr_name": "Herzhaftes Eitr", + "mod_epicloot_me_icyretribution_name": "Eisige Vergeltung", + "mod_epicloot_me_icyweight_name": "Eisiges Gewicht", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Gesamten Giftschaden erhöhen", + "mod_epicloot_me_increasedamageduringdaytime_name": "Schaden bei Tag erhöhen", + "mod_epicloot_me_increasedamageduringnighttime_name": "Schaden bei Nacht erhöhen", + "mod_epicloot_me_increaseeitr_name": "Eitr erhöhen", + "mod_epicloot_me_increaseharvestdamage_name": "Ernteschaden erhöhen", + "mod_epicloot_me_increaseharvestxpgain_name": "Ernte-EP-Gewinn erhöhen", + "mod_epicloot_me_increasehealth_name": "Gesundheit erhöhen", + "mod_epicloot_me_increaseheatresistance_name": "Hitzewiderstand erhöhen", + "mod_epicloot_me_increasemeleeskills_name": "Nahkampffertigkeiten erhöhen", + "mod_epicloot_me_increaseminingdrop_name": "Bergbau-Ausbeute erhöhen", + "mod_epicloot_me_increaserangedskills_name": "Fernkampffertigkeiten erhöhen", + "mod_epicloot_me_increasestamina_name": "Ausdauer erhöhen", + "mod_epicloot_me_increasetreedrop_name": "Holzausbeute erhöhen", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "EP-Gewinn aus Bewegungsstrafe erhöhen", + "mod_epicloot_me_inspiration_name": "Inspiration", + "mod_epicloot_me_killsreducenextbloodcost_name": "Tötungen senken nächste Blutkosten", + "mod_epicloot_me_kindling_name": "Zunder", + "mod_epicloot_me_lifegainonblock_name": "Lebensgewinn beim Blocken", + "mod_epicloot_me_lifegainonhit_name": "Lebensgewinn bei Treffer", + "mod_epicloot_me_luck_name": "Glück", + "mod_epicloot_me_luckwhilefishing_name": "Glück beim Angeln", + "mod_epicloot_me_luckyblock_name": "Glücklicher Block", + "mod_epicloot_me_luckycraft_name": "Glückliches Handwerk", + "mod_epicloot_me_luckyloot_name": "Glückliche Beute", + "mod_epicloot_me_meteorsummoner_name": "Meteorbeschwörer", + "mod_epicloot_me_modifyattackeitruse_name": "Angriffs-Eitr-Verbrauch ändern", + "mod_epicloot_me_modifyattackhealthuse_name": "Angriffs-Gesundheitsverbrauch ändern", + "mod_epicloot_me_modifyattackstaminause_name": "Angriffs-Ausdauerverbrauch ändern", + "mod_epicloot_me_modifydrawstaminause_name": "Spann-Ausdauerverbrauch ändern", + "mod_epicloot_me_modifyeitrregen_name": "Eitr-Regeneration ändern", + "mod_epicloot_me_modifyhealthregen_name": "Gesundheitsregeneration ändern", + "mod_epicloot_me_modifyjumpstaminause_name": "Sprung-Ausdauerverbrauch ändern", + "mod_epicloot_me_modifymagicfirerate_name": "Magie-Feuerrate ändern", + "mod_epicloot_me_modifynoise_name": "Geräusch ändern", + "mod_epicloot_me_modifysprintstaminause_name": "Sprint-Ausdauerverbrauch ändern", + "mod_epicloot_me_modifystaminaregen_name": "Ausdauerregeneration ändern", + "mod_epicloot_me_necroticfire_name": "Nekrotisches Feuer", + "mod_epicloot_me_nightblocker_name": "Nachtblocker", + "mod_epicloot_me_nightcarryweight_name": "Nacht-Tragegewicht", + "mod_epicloot_me_nightstaminaregenincrease_name": "Nacht-Ausdauerregeneration erhöht", + "mod_epicloot_me_offsetattack_name": "Versetzter Angriff", + "mod_epicloot_me_percenteitr_name": "Prozent Eitr", + "mod_epicloot_me_percenthealth_name": "Prozent Gesundheit", + "mod_epicloot_me_percentstamina_name": "Prozent Ausdauer", + "mod_epicloot_me_perfectdodge_name": "Perfektes Ausweichen", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Perfektes Ausweichen gibt Eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Perfektes Ausweichen gibt Tempo", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Perfektes Ausweichen gibt Ausdauer", + "mod_epicloot_me_phystofire_name": "Physisch zu Feuer", + "mod_epicloot_me_phystofireonblock_name": "Physisch zu Feuer beim Blocken", + "mod_epicloot_me_phystofrost_name": "Physisch zu Frost", + "mod_epicloot_me_phystofrostonblock_name": "Physisch zu Frost beim Blocken", + "mod_epicloot_me_phystolightning_name": "Physisch zu Blitz", + "mod_epicloot_me_phystolightningonblock_name": "Physisch zu Blitz beim Blocken", + "mod_epicloot_me_phystopoison_name": "Physisch zu Gift", + "mod_epicloot_me_phystopoisononblock_name": "Physisch zu Gift beim Blocken", + "mod_epicloot_me_poisontotruedamage_name": "Gift zu echtem Schaden", + "mod_epicloot_me_potionefficacy_name": "Trankwirksamkeit", + "mod_epicloot_me_reducearmorincreasedamage_name": "Rüstung senken, Schaden erhöhen", + "mod_epicloot_me_reduceeitrcost_name": "Eitr-Kosten senken", + "mod_epicloot_me_reducefalldamage_name": "Fallschaden senken", + "mod_epicloot_me_reducefishingstaminacost_name": "Angel-Ausdauerkosten senken", + "mod_epicloot_me_reflectdamage_name": "Schaden reflektieren", + "mod_epicloot_me_restinghealthregen_name": "Gesundheitsregeneration beim Ausruhen", + "mod_epicloot_me_riches_name": "Reichtümer", + "mod_epicloot_me_rollcleanse_name": "Rolle reinigt", + "mod_epicloot_me_runningonempty_name": "Auf Reserve", + "mod_epicloot_me_sailingspeed_name": "Segelgeschwindigkeit", + "mod_epicloot_me_shockingcharge_name": "Schockende Ladung", + "mod_epicloot_me_staminagainonblock_name": "Ausdauergewinn beim Blocken", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Ausdauersteigerung für Bewegungsstrafe", + "mod_epicloot_me_staminaonkill_name": "Ausdauer bei Tötung", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Ausdauerregenerationsbonus aus Spielergewicht", + "mod_epicloot_me_stormfury_name": "Sturmzorn", + "mod_epicloot_me_stormrider_name": "Sturmreiter", + "mod_epicloot_me_strikecauseslightning_name": "Schlag ruft Blitz herbei", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Fledermaus bei Adrenalinauslösung beschwören", + "mod_epicloot_me_trailblazer_name": "Wegbereiter", + "mod_epicloot_me_travellight_name": "Leicht reisen", + "mod_epicloot_me_useadrenalineasstamina_name": "Adrenalin als Ausdauer nutzen", + "mod_epicloot_me_warding_name": "Abwehr", + "mod_epicloot_me_warmth_name": "Wärme", + "mod_epicloot_shardslot_meleeweapon": "Nahkampfwaffe", + "mod_epicloot_shardslot_rangedweapon": "Fernkampfwaffe", + "mod_epicloot_shardslot_magicweapon": "Magiewaffe", + "mod_epicloot_shardslot_shield": "Schild", + "mod_epicloot_shardslot_armor": "Rüstung", + "mod_epicloot_shardslot_swords": "Schwert", + "mod_epicloot_shardslot_axes": "Axt", + "mod_epicloot_shardslot_twohandaxes": "Streitaxt", + "mod_epicloot_shardslot_knives": "Messer", + "mod_epicloot_shardslot_fists": "Faustwaffe", + "mod_epicloot_shardslot_clubs": "Keule", + "mod_epicloot_shardslot_sledges": "Vorschlaghammer", + "mod_epicloot_shardslot_polearms": "Stangenwaffe", + "mod_epicloot_shardslot_spears": "Speer", + "mod_epicloot_shardslot_pickaxes": "Spitzhacke", + "mod_epicloot_shardslot_tools": "Werkzeug", + "mod_epicloot_shardslot_torches": "Fackel", + "mod_epicloot_shardslot_bows": "Bogen", + "mod_epicloot_shardslot_staffs": "Stab", + "mod_epicloot_shardslot_bucklers": "Buckler", + "mod_epicloot_shardslot_roundshields": "Rundschild", + "mod_epicloot_shardslot_towershields": "Turmschild", + "mod_epicloot_shardslot_head": "Helm", + "mod_epicloot_shardslot_chest": "Brustrüstung", + "mod_epicloot_shardslot_legs": "Beinrüstung", + "mod_epicloot_shardslot_shoulders": "Umhang", + "mod_epicloot_shardslot_trinket": "Schmuckstück", + "mod_epicloot_shardslot_utility": "Hilfsmittel", + "mod_epicloot_shard_Black": "Schwarz", + "mod_epicloot_shard_Cyan": "Türkis", + "mod_epicloot_shard_Green": "Grün", + "mod_epicloot_shard_Orange": "Orange", + "mod_epicloot_shard_Pink": "Rosa", + "mod_epicloot_shard_Purple": "Violett", + "mod_epicloot_shard_Red": "Rot", + "mod_epicloot_shard_White": "Weiß", + "mod_epicloot_shard_Yellow": "Gelb", + "mod_epicloot_shard_DarkGreen": "Dunkelgrün", + "mod_epicloot_shard_DarkPurple": "Dunkelviolett", + "mod_epicloot_shard_DarkRed": "Dunkelrot", + "mod_epicloot_shard_DarkBlue": "Dunkelblau", + "mod_epicloot_shard_Golden": "Golden", + "mod_epicloot_shard_Grey": "Grau", + "mod_epicloot_shard_LightBlue": "Hellblau", + "mod_epicloot_shard_LightGreen": "Hellgrün", + "mod_epicloot_shard_Peach": "Pfirsich", + "mod_epicloot_shard_Firewalker": "Feuerläufer", + "mod_epicloot_shard_Stormcaller": "Sturmrufer", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Der Älteste", + "mod_epicloot_shard_Bonemass": "Knochenmasse", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Königin", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Erhalte {0} Adrenalin bei Schaden", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Erhalte {0} Adrenalin, jedes Mal wenn du Schaden erleidest.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalin als Ausdauer: {0} % Effizienz", + "mod_epicloot_me_useadrenalineasstamina_desc": "Wird die Ausdauer knapp, wandle Adrenalin mit {0} % Effizienz in Ausdauer um und verbrauche dabei bis zu deinen gesamten Adrenalinvorrat.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Adrenalin erhalten: {0} % des verbrauchten Eitrs", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Erhalte Adrenalin in Höhe von {0} % des Eitrs, das du verbrauchst.", + "mod_epicloot_me_burningadrenaline_display": "Adrenalin erhalten: {0} % des Feuerschadens", + "mod_epicloot_me_burningadrenaline_desc": "Erhalte Adrenalin in Höhe von {0} % des Feuerschadens, den du verursachst.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Erhalte {0} Adrenalin beim Ernten", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Erhalte {0} Adrenalin, jedes Mal wenn du einen Baum oder Fels triffst.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Fledermaus bei vollem Adrenalin beschwören", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Wenn dein Adrenalin voll ist, beschwöre eine Fledermaus, die für dich kämpft.", + "mod_epicloot_me_adrenalinefrostwave_display": "Frostwelle: Verlangsamt Gegner im Umkreis von {1} m für {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Wenn dein Adrenalin voll ist, kühlt eine Frostwelle jeden Gegner im Umkreis von {1} Metern ab und verlangsamt ihn für {0} Sekunden.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Erhalte {0} Adrenalin alle {1} s pro vergiftetem Gegner in der Nähe (abnehmend)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Erhalte alle {1} Sekunden {0} Adrenalin für jeden Gegner im Umkreis von {2} m, der an deinem Gift leidet, mit abnehmendem Ertrag für jeden weiteren Gegner.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Adrenalin erhalten: {0} % der geopferten Gesundheit", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Erhalte Adrenalin in Höhe von {0} % der Gesundheit, die du für Blutmagiekosten aufwendest.", + "mod_epicloot_me_stormfury_display": "+{0} Adrenalin alle {1} s im Sturm, kein Adrenalinverfall", + "mod_epicloot_me_stormfury_desc": "Erhalte alle {1} Sekunden {0} Adrenalin, während ein Sturm tobt. Dein Adrenalin verfällt nicht, solange der Sturm anhält.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenalinschub: +{0} % Gesundheitsregeneration für {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Wenn dein Adrenalin voll ist, erhältst du für {1} Sekunden +{0} % Gesundheitsregeneration. Ein erneutes Auffüllen frischt den Effekt auf, statt ihn zu stapeln.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % Abklingzeit der Verlassenen-Kraft bei vollem Adrenalin", + "mod_epicloot_me_adrenalinecharge_desc": "Wenn dein Adrenalin voll ist, verringert sich die verbleibende Abklingzeit deiner Verlassenen-Kraft um {0} %.", + "mod_epicloot_me_staminaonkill_display": "Stellt {0} % Ausdauer bei Tötung wieder her", + "mod_epicloot_me_staminaonkill_desc": "Stellt {0} % der maximalen Ausdauer wieder her, jedes Mal wenn du einen Gegner tötest.", + "mod_epicloot_me_heartyeitr_display": "+{0} % der max. Gesundheit als max. Eitr", + "mod_epicloot_me_heartyeitr_desc": "Deine Herzhaftigkeit nährt deine Magie: erhöht das maximale Eitr um {0} % deiner maximalen Gesundheit.", + "mod_epicloot_me_energeticeitr_display": "+{0} % der max. Ausdauer als max. Eitr", + "mod_epicloot_me_energeticeitr_desc": "Deine Tatkraft nährt deine Magie: erhöht das maximale Eitr um {0} % deiner maximalen Ausdauer.", + "mod_epicloot_me_burningspeed_display": "+{0} % Bewegungstempo, während du brennst", + "mod_epicloot_me_burningspeed_desc": "Bewege dich {0} % schneller, während du in Flammen stehst.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Perfektes Ausweichen: Ausweichgewandtheit (+{0} % Tempo, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Ein perfektes Ausweichen gewährt Ausweichgewandtheit: +{0} % Bewegungstempo für 1 Sekunde.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % Tragegewicht bei Nacht", + "mod_epicloot_me_nightcarryweight_desc": "Erhöht das maximale Tragegewicht während der Nacht um {0} %.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % Segelgeschwindigkeit bei Tag", + "mod_epicloot_me_daysailingspeed_desc": "Erhöht die Segelgeschwindigkeit deines Schiffs am Tag um {0} %.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Bis zu {0} % Rüstung durch schwere Ausrüstung", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Rüstung skaliert mit der Tempostrafe deiner Ausrüstung, bis zu +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} Grundblock je 1 % Tempostrafe der Ausrüstung", + "mod_epicloot_me_anchoredblock_desc": "Fügt {0} Grundblock für jedes 1 % Bewegungstempostrafe deiner Ausrüstung hinzu. Der Bonus wird nicht von ausdrücklichen Tempoquellen wie Tränken, Statuseffekten und Magieeffekten beeinflusst.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % Eitr-Kosten", + "mod_epicloot_me_reduceeitrcost_desc": "Verringert alle Eitr-Kosten um {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % Angel-Ausdauer", + "mod_epicloot_me_reducefishingstaminacost_desc": "Verringert die Ausdauerkosten beim Angeln um {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % Rüstung, +{0} % Schaden", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Verringert deine Rüstung um {0} %, erhöht aber den Waffenschaden um {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % max. Gesundheit, +{0} % Lebensraub", + "mod_epicloot_me_blooddrinker_desc": "Verringert deine maximale Gesundheit um {1} % (mindestens 10) und heilt dich um {0} % des Schadens, den du verursachst.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % Gift als schwächster Schadenstyp des Ziels", + "mod_epicloot_me_poisontotruedamage_desc": "Wandelt {0} % deines Giftschadens in den Schadenstyp um, gegen den das Ziel am wenigsten resistent ist.", + "mod_epicloot_me_icyweight_display": "+Bis zu {0} % Frostschaden durch schwere Ausrüstung", + "mod_epicloot_me_icyweight_desc": "Fügt Frostschaden hinzu, der mit der Tempostrafe deiner Ausrüstung skaliert, bis zu +{0} % des Waffenschadens.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Eitr erhalten: {0} % der geopferten Gesundheit", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Erhalte Eitr in Höhe von {0} % der Gesundheit, die du für Blutmagiekosten aufwendest.", + "mod_epicloot_me_luckycraft_display": "{0} % Chance, jedes Material zu sparen", + "mod_epicloot_me_luckycraft_desc": "Beim Herstellen hat jedes benötigte Material eine Chance von {0} %, nicht verbraucht zu werden.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % Chance, einen Blitz herbeizurufen", + "mod_epicloot_me_strikecauseslightning_desc": "Deine Treffer haben eine Chance von {0} %, einen Blitzschlag auf das Ziel herabzurufen.", + "mod_epicloot_me_conduit_display": "Leiter: Stellt {0} Eitr je {1} verursachtem Blitzschaden wieder her", + "mod_epicloot_me_conduit_desc": "Stellt {0} Eitr für jeweils {1} Blitzschaden wieder her, den du verursachst.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % Gesundheitsregeneration, wenn ausgeruht", + "mod_epicloot_me_restinghealthregen_desc": "Erhöht die Gesundheitsregeneration um {0} %, solange du ausgeruht bist.", + "mod_epicloot_me_travellight_display": "+{0} % Bewegungstempo, -{1} Tragegewicht", + "mod_epicloot_me_travellight_desc": "Reise leicht: bewege dich {0} % schneller, aber dein maximales Tragegewicht sinkt um {1}.", + "mod_epicloot_me_batteringram_display": "Rammbock: Schlagschaden aus Gewicht", + "mod_epicloot_me_batteringram_desc": "Rennst du in Gegner hinein, verursacht das Schlagschaden basierend auf deinem Tempo und deiner Traglast (skaliert mit {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} Tragegewicht je Ausgeruht-Stufe", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Während du ausgeruht bist, steigt dein maximales Tragegewicht um {0} für jede Stufe deiner Ausgeruht-Behaglichkeit.", + "mod_epicloot_me_perfectdodge_display": "Perfektes Ausweichen: +{0} % Ausdauerregeneration je Stapel (max. {1})", + "mod_epicloot_me_perfectdodge_desc": "Ein perfektes Ausweichen gewährt Ausweichschwung: +{0} % Ausdauerregeneration für 10 Sekunden, bis zu {1}-mal stapelbar. Jedes perfekte Ausweichen frischt die Dauer auf.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Perfektes Ausweichen stellt {0} % Gesundheit wieder her", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Stellt bei einem perfekten Ausweichen {0} % der maximalen Gesundheit wieder her.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Perfektes Ausweichen stellt {0} % Ausdauer wieder her", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Stellt bei einem perfekten Ausweichen {0} % der maximalen Ausdauer wieder her.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Perfektes Ausweichen stellt {0} % Eitr wieder her", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Stellt bei einem perfekten Ausweichen {0} % des maximalen Eitrs wieder her.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % Ausdauerkosten beim Ausweichen", + "mod_epicloot_me_decreasedodgecost_desc": "Verringert die Ausdauerkosten von Ausweichrollen um {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % Schaden bei Nacht", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % Waffenschaden, während es Nacht ist.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % Ausdauerregeneration bei Nacht", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % Ausdauerregeneration, während es Nacht ist.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % erlittener Schaden bei Nacht", + "mod_epicloot_me_damagereductionatnight_desc": "Verringert eingehenden Schaden um {0} %, während es Nacht ist.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % Schaden bei Tageslicht", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % Waffenschaden, während es Tag ist.", + "mod_epicloot_me_daydiscovery_display": "+{0} % Erkundungsradius bei Tageslicht", + "mod_epicloot_me_daydiscovery_desc": "Erweitert deinen Kartenentdeckungsradius um {0} %, während es Tag ist.", + "mod_epicloot_me_dayarmor_display": "+{0} % Rüstung bei Tageslicht", + "mod_epicloot_me_dayarmor_desc": "+{0} % Rüstung, während es Tag ist.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % Ausdauerregeneration bei Tageslicht", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % Ausdauerregeneration, während es Tag ist.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % Gesundheitsregeneration bei Tageslicht", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % Gesundheitsregeneration, während es Tag ist.", + "mod_epicloot_me_percenthealth_display": "+{0} % max. Gesundheit", + "mod_epicloot_me_percenthealth_desc": "Erhöht die maximale Gesundheit um {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % max. Ausdauer", + "mod_epicloot_me_percentstamina_desc": "Erhöht die maximale Ausdauer um {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % max. Eitr", + "mod_epicloot_me_percenteitr_desc": "Erhöht das maximale Eitr um {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Heilt {0} je {1} verursachtem Schaden", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Heilt {0} Gesundheit für jeweils {1} Schaden, den du mit dieser Waffe verursachst.", + "mod_epicloot_me_healthoneitruse_display": "Heilt {0} je {1} verbrauchtem Eitr", + "mod_epicloot_me_healthoneitruse_desc": "Heilt {0} Gesundheit für jeweils {1} Eitr, das du mit dieser Waffe verbrauchst.", + "mod_epicloot_me_lifegainonhit_display": "Heilt {0:0.#} bei Treffer", + "mod_epicloot_me_lifegainonhit_desc": "Heilt {0:0.#} Gesundheit, jedes Mal wenn du einen Gegner mit dieser Waffe triffst.", + "mod_epicloot_me_phystofire_display": "Wandelt {0} % eingehenden physischen Schaden in Feuer um", + "mod_epicloot_me_phystofire_desc": "Verschiebt {0} % des eingehenden physischen Schadens vor Widerständen zu Feuer.", + "mod_epicloot_me_phystofrost_display": "Wandelt {0} % eingehenden physischen Schaden in Frost um", + "mod_epicloot_me_phystofrost_desc": "Verschiebt {0} % des eingehenden physischen Schadens vor Widerständen zu Frost.", + "mod_epicloot_me_phystopoison_display": "Wandelt {0} % eingehenden physischen Schaden in Gift um", + "mod_epicloot_me_phystopoison_desc": "Verschiebt {0} % des eingehenden physischen Schadens vor Widerständen zu Gift.", + "mod_epicloot_me_phystolightning_display": "Wandelt {0} % eingehenden physischen Schaden in Blitz um", + "mod_epicloot_me_phystolightning_desc": "Verschiebt {0} % des eingehenden physischen Schadens vor Widerständen zu Blitz.", + "mod_epicloot_me_phystofireonblock_display": "Wandelt beim Blocken {0} % eingehenden physischen Schaden in Feuer um", + "mod_epicloot_me_phystofireonblock_desc": "Verschiebt beim Blocken {0} % des eingehenden physischen Schadens vor Widerständen zu Feuer", + "mod_epicloot_me_phystofrostonblock_display": "Wandelt beim Blocken {0} % eingehenden physischen Schaden in Frost um", + "mod_epicloot_me_phystofrostonblock_desc": "Verschiebt beim Blocken {0} % des eingehenden physischen Schadens vor Widerständen zu Frost.", + "mod_epicloot_me_phystopoisononblock_display": "Wandelt beim Blocken {0} % eingehenden physischen Schaden in Gift um", + "mod_epicloot_me_phystopoisononblock_desc": "Verschiebt beim Blocken {0} % des eingehenden physischen Schadens vor Widerständen zu Gift.", + "mod_epicloot_me_phystolightningonblock_display": "Wandelt beim Blocken {0} % eingehenden physischen Schaden in Blitz um", + "mod_epicloot_me_phystolightningonblock_desc": "Verschiebt beim Blocken {0} % des eingehenden physischen Schadens vor Widerständen zu Blitz.", + "mod_epicloot_me_lifegainonblock_display": "Heilt {0} LP beim Blocken", + "mod_epicloot_me_lifegainonblock_desc": "Heilt {0} Gesundheit beim Blocken", + "mod_epicloot_me_staminagainonblock_display": "Erhalte {0} Ausdauer beim Blocken", + "mod_epicloot_me_staminagainonblock_desc": "Erhalte {0} Ausdauer beim Blocken.", + "mod_epicloot_me_eitrgainonblock_display": "Erhalte {0} Eitr beim Blocken", + "mod_epicloot_me_eitrgainonblock_desc": "Erhalte {0} Eitr beim Blocken.", + "mod_epicloot_me_staggeronblock_display": "{0} % Chance, den Gegner beim Blocken taumeln zu lassen", + "mod_epicloot_me_staggeronblock_desc": "{0} % Chance, den Gegner beim Blocken taumeln zu lassen", + "mod_epicloot_me_dayblocker_display": "Erhalte {0} % Block-EP bei Tag", + "mod_epicloot_me_dayblocker_desc": "Erhalte {0} % mehr Blockerfahrung bei Tag.", + "mod_epicloot_me_nightblocker_display": "Erhalte {0} % Block-EP bei Nacht", + "mod_epicloot_me_nightblocker_desc": "Erhalte {0} % mehr Blockerfahrung bei Nacht.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Wandelt {0} % physischen Waffenschaden in Blitz um", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Verschiebt {0} % des physischen Schadens dieser Waffe zu Blitz.", + "mod_epicloot_me_eitrimbueattack_display": "Eitr-Weihe: +{0} % des physischen Schadens als Geistschaden", + "mod_epicloot_me_eitrimbueattack_desc": "Verbrauche Eitr, um Geistschaden in Höhe von {0} % des physischen Schadens des Treffers hinzuzufügen.", + "mod_epicloot_me_staminareturnfromeitr_display": "Erstattet {0} % des verbrauchten Eitrs als Ausdauer", + "mod_epicloot_me_staminareturnfromeitr_desc": "Stellt Ausdauer in Höhe von {0} % des Eitrs wieder her, das du verbrauchst.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Zahle {0} % der Eitr-Kosten mit Ausdauer", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Zahle {0} % jeder Eitr-Kosten stattdessen mit Ausdauer.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Zahle {0} % der Blutkosten mit Eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Zahle {0} % der Gesundheitskosten von Blutmagie zuerst mit Eitr.", + "mod_epicloot_me_runningonempty_display": "Zweiter Atem: {0} % der max. Gesundheit", + "mod_epicloot_me_runningonempty_desc": "Wenn die Ausdauer aufgebraucht ist, verbrenne bis zu {0} % deiner maximalen Gesundheit für ebenso viel Ausdauer. 30 Sekunden Abklingzeit.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Max. Ausdauer aus {0} % des max. Eitrs", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Erhöht die maximale Ausdauer um {0} % deines maximalen Eitrs.", + "mod_epicloot_me_eitrshield_display": "Absorbiert {0} % der Treffer mit Eitr", + "mod_epicloot_me_eitrshield_desc": "Verbrauche Eitr, um {0} % eines eingehenden Treffers zu absorbieren.", + "mod_epicloot_me_coinplated_display": "Münzpanzer: Absorbiert Treffer mit Münzen ({0} je Münze)", + "mod_epicloot_me_coinplated_desc": "Setze bis zu {1} % deiner Münzen für jeden eingehenden Treffer ein und absorbiere {0} Schaden je verbrauchter Münze. Nur die tatsächlich benötigten Münzen werden ausgegeben, kleine Treffer kosten also wenig.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Bis zu {0} % Schaden nach Traglast", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Waffenschaden skaliert damit, wie beladen dein Rucksack ist, bis zu +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Bis zu {0} % Ausdauerregeneration nach Traglast", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Ausdauerregeneration skaliert damit, wie beladen dein Rucksack ist, bis zu +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Max. Ausdauer aus {0} % der max. Gesundheit", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Erhöht die maximale Ausdauer um {0} % deiner maximalen Gesundheit.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Bis zu {0} % Schaden durch schwere Ausrüstung", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Waffenschaden skaliert mit der Tempostrafe deiner Ausrüstung, bis zu +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Bis zu {0} % Fertigkeits-EP durch schwere Ausrüstung", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Fertigkeits-EP skalieren mit der Tempostrafe deiner Ausrüstung, bis zu +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Bis zu {0} % Tragegewicht durch schwere Ausrüstung", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Maximales Tragegewicht skaliert mit der Tempostrafe deiner Ausrüstung, bis zu +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Bis zu {0} % max. Ausdauer durch schwere Ausrüstung", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Maximale Ausdauer skaliert mit der Tempostrafe deiner Ausrüstung, bis zu +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % Ernteschaden", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % Hack- und Grabungsschaden.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % Sammelfertigkeits-EP", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % EP für Holzfällen und Spitzhacken.", + "mod_epicloot_me_bountifulharvest_display": "Reiche Ernte: {0} % Zusatzertrag", + "mod_epicloot_me_bountifulharvest_desc": "{0} % Chance, beim Ernten einen zusätzlichen Gegenstand zu erhalten.", + "mod_epicloot_me_wager_display": "Wette: Setze {0} Münzen für +{1} Schaden, bei einer Tötung erstattet", + "mod_epicloot_me_wager_desc": "Jeder Treffer setzt {0} Münzen ein, um {1} pauschalen Schaden hinzuzufügen. Tötest du das Ziel, wird der Einsatz vollständig erstattet; überlebt es, sind die Münzen verloren. Ohne ausreichende Münzen passiert nichts.", + "mod_epicloot_me_mercenary_display": "Söldner: Gib {1} + {2} % Münzen für +{3} % Schaden aus, +{0} % je 1000 ausgegeben", + "mod_epicloot_me_mercenary_desc": "Jeder Treffer gibt {1} Münzen plus {2} % deines Geldbeutels aus und verursacht +{3} % Schaden plus weitere +{0} % für jeweils 1000 ausgegebene Münzen. Bonusschaden über +{4} % unterliegt stark abnehmenden Erträgen und nähert sich einer Obergrenze von +{5} %. Ohne ausreichende Zahlung passiert nichts.", + "mod_epicloot_me_luckwhilefishing_display": "Glückliches Angeln: {0} % Zusatzfang und Schätze", + "mod_epicloot_me_luckwhilefishing_desc": "Beim Angeln {0} % Chance, einen zusätzlichen Fisch an Land zu ziehen ({1} % davon ergeben einen Dreifachfang), und eine separate Chance von {0} %, Bonusschätze zu angeln. Höhere Werte erschließen reichere Funde und fördern keinen Schrott mehr zutage.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % Chance auf doppelten Schaden", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % Chance, dass ein Treffer doppelten Schaden verursacht.", + "mod_epicloot_me_inspiration_display": "Inspiration: {1} % Chance auf +{0} Fertigkeits-EP", + "mod_epicloot_me_inspiration_desc": "Jeder Erfahrungsbrocken, den du verdienst, trägt eine Chance von {1} %, dich zu inspirieren, und gewährt {0} Bonuserfahrung für eine zufällige Fertigkeit, die du bereits über Stufe 2 trainiert hast. Deine schwächsten Fertigkeiten werden weit häufiger gewählt, und ein einzelner Geistesblitz kann eine Fertigkeit über mehr als eine Stufe tragen.", + "mod_epicloot_me_luckyblock_display": "Glücklicher Block: {0} % Chance auf Taumeln", + "mod_epicloot_me_luckyblock_desc": "Jeder Block hat eine Chance von {0} %, deinen Angreifer sofort taumeln zu lassen, als hättest du pariert. Gegner, die durch einen Block nicht taumeln können, bleiben unbeeinflusst.", + "mod_epicloot_me_luckyloot_display": "Glückliche Beute: {0} % Chance auf {1}-fache Beute", + "mod_epicloot_me_luckyloot_desc": "Jede in der Nähe erschlagene Kreatur hat eine Chance von {0} %, das {1}-fache ihrer üblichen Beute fallen zu lassen und {2}-{3} zusätzliche Würfe auf ihrer Tabelle für magische Gegenstände auszuführen. Trophäen und Belohnungen pro Spieler werden nie vervielfacht.", + "mod_epicloot_msg_inspiration": "Inspiration!", + "mod_epicloot_me_sailingspeed_display": "+{0} % Segelgeschwindigkeit", + "mod_epicloot_me_sailingspeed_desc": "+{0} % Segelgeschwindigkeit des Schiffs an Bord.", + "mod_epicloot_me_potionefficacy_display": "+{0} % Trankdauer", + "mod_epicloot_me_potionefficacy_desc": "Verzehrte Tränke und Mets halten {0} % länger.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} Nahkampffertigkeiten", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} auf alle Nahkampfwaffenfertigkeiten.", + "mod_epicloot_me_increaserangedskills_display": "+{0} Fernkampffertigkeiten", + "mod_epicloot_me_increaserangedskills_desc": "+{0} auf alle Fernkampfwaffenfertigkeiten.", + "mod_epicloot_me_blockasdodgeasblock_display": "Fügt +{1} Blockfertigkeit und +{2} Ausweichfertigkeit hinzu", + "mod_epicloot_me_blockasdodgeasblock_desc": "Fügt +{0} % der Blockfertigkeit als Ausweichfertigkeit und +{0} % der Ausweichfertigkeit als Blockfertigkeit hinzu. Dieser Bonus wird auf ganze Werte abgerundet", + "mod_epicloot_me_burdenedblock_display": "Fügt +{0} Grundblock je 50 Traglast über 300 hinzu", + "mod_epicloot_me_burdenedblock_desc": "Fügt +{0} Grundblock je 50 Traglast über 300 hinzu", + "mod_epicloot_me_warding_display": "Blocken: Absorbiert physischen Schaden mit Ausdauer, bis zu {0} % des Maximums", + "mod_epicloot_me_warding_desc": "Erlaubt es, {0} % der maximalen Ausdauer beim Blocken einzusetzen, um physischen Schaden (Stich, Schlag, Hieb) aus geblockten Angriffen zu mindern. Diese Minderung wird nach dem Block und vor Widerstands- und Rüstungsberechnungen angewendet. Verbraucht Ausdauer in Höhe des geminderten Schadens", + "mod_epicloot_me_elementalwarding_display": "Blocken: Absorbiert Elementarschaden mit Eitr, bis zu {0} % des Maximums", + "mod_epicloot_me_elementalwarding_desc": "Erlaubt es, {0} % des maximalen Eitrs beim Blocken einzusetzen, um Elementarschaden (Feuer, Frost, Blitz) aus geblockten Angriffen zu mindern. Diese Minderung wird nach dem Block und vor Widerstands- und Rüstungsberechnungen angewendet. Verbraucht Eitr in Höhe des geminderten Schadens", + "mod_epicloot_me_bloodstaggerblock_display": "Verbraucht 5 % der max. LP zum Blocken. Verringert Taumelschaden geblockter Treffer um {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Verbraucht 5 % der max. LP zum Blocken. Verringert Taumelschaden geblockter Treffer um {0} %. Dieser Effekt ist für die gesamte Dauer eines Blocks aktiv", + "mod_epicloot_me_bloodbaseblock_display": "Das Heben der Deckung kostet 5 % der max. LP. Fügt {0} zu deinem Grundblock hinzu", + "mod_epicloot_me_bloodbaseblock_desc": "Verursacht bei dir selbst 5 % der max. LP als echten Schaden, jedes Mal wenn du die Deckung hebst. Dies wird einmal pro Block berechnet, nicht pro geblocktem Treffer. Fügt {0} zu deinem Grundblock hinzu.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Fügt +{1} Blockfertigkeit hinzu", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Fügt +{0} % der Holzfäller- und Spitzhackenfertigkeiten nach allen Modifikatoren als Blockfertigkeit hinzu. Dieser Bonus wird auf ganze Werte abgerundet", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % Giftschaden", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % auf allen Giftschaden, den du verursachst.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Tötungen senken die nächsten Blutkosten um {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Jede Tötung sichert eine Senkung deiner nächsten Blutmagiekosten um {0} %.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Bis zu {0} % Gesundheitsregeneration durch Blutmagie", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Gesundheitsregeneration skaliert mit deiner Blutmagiefertigkeit, bis zu +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % Chance auf kritischen Treffer mit {1}-fachem Schaden", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % Chance, dass ein Treffer kritisch trifft und doppelten Schaden verursacht.", + "mod_epicloot_me_bloodrage_display": "Blutrausch: +{0} % Schaden je Stapel (max. {1})", + "mod_epicloot_me_bloodrage_desc": "Erlittener Schaden versetzt dich in Rage: +{0} % Schaden bei jedem Angriff je Stapel, bis zu {1}-mal über 10 Sekunden stapelbar. Jeder erlittene Treffer frischt die Dauer auf.", + "mod_epicloot_me_trailblazer_display": "Brennende Spur: {0} Feuer je Tick", + "mod_epicloot_me_trailblazer_desc": "Hinterlässt beim Laufen eine brennende Spur, die {0} Feuerschaden pro Tick verursacht.", + "mod_epicloot_me_kindling_display": "Zunder: Stellt {0} Ausdauer je {1} erlittenem Feuerschaden wieder her", + "mod_epicloot_me_kindling_desc": "Stellt {0} Ausdauer für jeweils {1} Feuerschaden wieder her, den du erleidest.", + "mod_epicloot_me_reducefalldamage_display": "-{0} Fallschaden", + "mod_epicloot_me_reducefalldamage_desc": "Verringert erlittenen Fallschaden um pauschal {0}.", + "mod_epicloot_me_rollcleanse_display": "Ausweichen reinigt {0} s Schadenseffekte", + "mod_epicloot_me_rollcleanse_desc": "Jede Ausweichrolle entfernt {0} Sekunden von deinen Gift- und Brandeffekten.", + "mod_epicloot_me_stormrider_display": "+{0} % Bewegungstempo im Sturm", + "mod_epicloot_me_stormrider_desc": "+{0} % Bewegungstempo, während ein Sturm tobt.", + "mod_epicloot_me_shockingcharge_display": "Schockende Ladung", + "mod_epicloot_me_shockingcharge_desc": "Deine Kampftreffer bauen Ladungen auf. Bei voller Ladung entfesselt der nächste Treffer eine nach vorn gerichtete Blitzschockwelle, die einen Teil des Schadens deiner vorherigen Treffer verursacht.", + "mod_epicloot_me_forestsaid_display": "Hilfe des Waldes", + "mod_epicloot_me_forestsaid_desc": "Wirst du getroffen, brechen fesselnde Wurzeln hervor und halten Gegner in der Nähe fest.", + "mod_epicloot_me_corpserot_display": "Leichenfäule", + "mod_epicloot_me_corpserot_desc": "Von dir getötete Gegner können in einer Giftwolke zerplatzen und Feinde in der Nähe vergiften.", + "mod_epicloot_me_icyretribution_display": "Eisige Vergeltung", + "mod_epicloot_me_icyretribution_desc": "Wirst du getroffen, zündest du eine Frostnova um dich herum. Die Abklingzeit skaliert mit der Seltenheit.", + "mod_epicloot_me_meteorsummoner_display": "Meteorbeschwörer: {0}-facher Trefferschaden", + "mod_epicloot_me_meteorsummoner_desc": "Alle {1} Waffentreffer ruft dein nächster Treffer einen feurigen Meteor auf das Ziel herab, der das {0}-fache des Schadens dieses Treffers als Feuerschaden verursacht.", + "mod_epicloot_me_everflow_display": "Ewiger Fluss der Königin", + "mod_epicloot_me_everflow_desc": "Das Töten einer Kreatur gewährt einen stapelbaren Effekt, der deine Gesundheits-, Ausdauer- und Eitr-Regeneration steigert.", + "mod_epicloot_me_necroticfire_display": "Nekrotisches Feuer", + "mod_epicloot_me_necroticfire_desc": "Entzieht deiner Waffe allen physischen Schaden und fügt diesen vollen Betrag sowohl als Feuer- als auch als Giftschaden hinzu.", "mod_epicloot_circlet": "Kreis", "mod_epicloot_belt": "Gürtel", "mod_epicloot_remains": "Überreste", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Gegenstand wird verzaubert...", "mod_epicloot_enchant_effect": "Effekt", "mod_epicloot_enchant_effects": "Effekte", + "mod_epicloot_enchant_socket": "Splitter-Steckplatz", + "mod_epicloot_enchant_sockets": "Splitter-Steckplätze", "mod_epicloot_runes": "Runen", "mod_epicloot_runemanagement": "Runenmanipulation", "mod_epicloot_rune_filter": "Filter...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Rune extrahieren", "mod_epicloot_rune_imbue": "Rune beleben", "mod_epicloot_rune_etch_warning": "Das Ätzen einer Rune ermöglicht es ihr, eine einzige Verzauberung zu halten. Sie kann danach nicht zum Verzaubern verwendet werden.", - "mod_epicloot_rune_extract_warning": "Das Extrahieren einer Verzauberung zerstört den Gegenstand, erzeugt jedoch eine Rune mit der ausgewählten Verzauberung.", + "mod_epicloot_rune_extract_warning_keep": "Das Extrahieren einer Verzauberung erzeugt eine Rune mit der gewählten Verzauberung. Der Gegenstand bleibt unangetastet.", + "mod_epicloot_rune_extract_warning_reduce": "Das Extrahieren einer Verzauberung entfernt sie vom Gegenstand und erzeugt eine Rune mit der gewählten Verzauberung.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Das Extrahieren einer Verzauberung entfernt sie vom Gegenstand, verringert dessen Seltenheit und erzeugt eine Rune mit der gewählten Verzauberung.", + "mod_epicloot_rune_extract_warning_destroy": "Das Extrahieren einer Verzauberung zerstört den Gegenstand, erzeugt aber eine Rune mit der gewählten Verzauberung.", "mod_epicloot_rune_imbue_warning": "Das Beleben einer Rune wendet sie auf einen Gegenstand an und überschreibt eine ausgewählte Verzauberung.", "mod_epicloot_rune_enchantment_selector": "Verzauberung auswählen", "mod_epicloot_rune_enchantment_overwrite_target": "Wählen Sie die zu überschreibende Verzauberung aus.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 entsperrt!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Wählen Sie eine Funktion aus der Liste links aus, um Upgrade-Optionen anzuzeigen.", - "mod_epicloot_featureinfo_sacrifice": "Opfern Sie magische Gegenstände und Trophäen, um sie zu zerstören und Verzauberungsmaterialien zu erzeugen.\n\nBei einem Upgrade besteht die Chance, doppelte Gegenstände aus dem Opfer zu erhalten.", + "mod_epicloot_featureinfo_sacrifice": "Opfere magische Gegenstände und Trophäen und zerstöre sie, um Verzauberungsmaterialien herzustellen.\n\nBei einer Verbesserung erhältst du eine Chance, die doppelte Menge der normalerweise erhaltenen Gegenstände zu bekommen.", "mod_epicloot_featureinfo_convertmaterials": "Verbessern Sie Verzauberungsmaterialien auf eine höhere Seltenheit, konvertieren Sie Splitter in Verzauberungsmaterialien gleicher Seltenheit und bergen Sie andere Materialien aus Schrott.\n\nBei einem Upgrade verbessern Sie das Verhältnis bei der Aufrüstung von Runensteinen und anderen Handwerksmaterialien.", "mod_epicloot_featureinfo_enchant": "Verbrauchen Sie Verzauberungsmaterialien, um magische Effekte auf nicht-magische Ausrüstung hinzuzufügen. Erfordert Runensteine.\n\nDurch ein Upgrade erhöht sich die Chance, dass auf einem verzauberten Gegenstand mehr magische Effekte gewirkt werden.", "mod_epicloot_featureinfo_augment": "Verbrauchen Sie Verzauberungsmaterialien, um einzelne magische Effekte auf magischer Ausrüstung neu zu würfeln.\n\nBei einem Upgrade erhalten Sie zusätzliche Auswahlmöglichkeiten beim Verstärken und reduzierte Kosten für mehrere Verstärkungen.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Du kannst Gold spüren\n(Nein, warte, nur Haldors Schatztruhen. Verdammt Loki!)", "mod_epicloot_item_andvaranaut_type": "Zwergenring", "mod_epicloot_se_paralyze": "Lähmung", + "mod_epicloot_se_shockingcharge": "Eikthyrs Ladung", + "mod_epicloot_se_forestsaid": "Atempause des Waldes", + "mod_epicloot_se_corpserot": "Knochenmasses Fäule", + "mod_epicloot_se_runningonempty": "Zweiter Atem", + "mod_epicloot_se_icyretribution": "Moders Kälte", + "mod_epicloot_se_meteorsummoner": "Yagluths Zorn", + "mod_epicloot_se_queeneverflow": "Ewiger Fluss der Königin", + "mod_epicloot_se_dodgeagility": "Ausweichgewandtheit", + "mod_epicloot_se_dodgeagility_speed": "Bewegungstempo", + "mod_epicloot_se_dodgemomentum": "Ausweichschwung", + "mod_epicloot_se_adrenalinesurge": "Adrenalinschub", + "mod_epicloot_se_bloodrage": "Blutrausch", + "mod_epicloot_se_bloodrite": "Blutritus", + "mod_epicloot_se_bloodrite_discount": "Nächste Blutkosten", "mod_epicloot_se_bulwark": "Schutzwall", "mod_epicloot_se_bulwark_tooltip": "Heimdalls Vermächtnis schützt dich vor allem Schaden!", "mod_epicloot_se_bulwark_startmessage": "Schutzwall aktiviert", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaage!!", "mod_epicloot_itemtooltip_rarity": "Seltenheit", "mod_epicloot_itemtooltip_effects": "Effekte", + "mod_epicloot_adventure_spawnrelocated": "Deine Karte wurde neu gezeichnet – das markierte Gebiet war besetzt.", "mod_epicloot_bounties_claimedmsg": "Kopfgeld beansprucht!", "mod_epicloot_bounties_completemsg": "Kopfgeld vernichtet!", "mod_epicloot_bounties_locatingmsg": "Suche nach Kopfgeldziel...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Giftwiderstand", "mod_epicloot_me_addspiritresistance_prefix1": "Gelassen", "mod_epicloot_me_addspiritresistance_suffix1": "Geisterwiderstand", - "mod_epicloot_me_addfireresistancepercentage_display": "Feuerschadenreduktion um {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Feuerwiderstand {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Der Spieler reduziert den von Feuerschaden erlittenen Schaden um +X%. Dieser Effekt addiert sich mit anderen Schadensreduktionseffekten, die der Spieler ausgerüstet hat.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Feuerlöschend", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Feuerwiderstand", - "mod_epicloot_me_addfrostresistancepercentage_display": "Frostschadenreduktion um {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Frostwiderstand {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Der Spieler reduziert den von Frostschaden erlittenen Schaden um +X%. Dieser Effekt bietet keinen Schutz vor Umwelteinflüssen. Dieser Effekt addiert sich mit anderen Schadensreduktionseffekten, die der Spieler ausgerüstet hat.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Isoliert", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Frostwiderstand", - "mod_epicloot_me_addlightningresistancepercentage_display": "Blitzschadenreduktion um {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Blitzwiderstand {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Der Spieler reduziert den von Blitzschaden erlittenen Schaden um +X%. Dieser Effekt addiert sich mit anderen Schadensreduktionseffekten, die der Spieler ausgerüstet hat.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Geerdet", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Blitzwiderstand", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Verminderung des Giftschadens um {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Giftwiderstand {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Der Spieler reduziert den durch Gift verursachten Schaden um +X%. Dieser Effekt addiert sich mit anderen vom Spieler ausgerüsteten Schadensminderungseffekten.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Heilend", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Giftwiderstand", - "mod_epicloot_me_addspiritresistancepercentage_display": "Verminderung des Geistschadens um {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Geistwiderstand {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Der Spieler reduziert den durch Geist verursachten Schaden um +X%. Dieser Effekt addiert sich mit anderen vom Spieler ausgerüsteten Schadensminderungseffekten.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Besänftigend", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Geistwiderstand", - "mod_epicloot_me_addelementalresistancepercentage_display": "Verminderung des elementaren Schadens um {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Elementarwiderstand {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Der Spieler reduziert den durch elementaren Schaden (Feuer, Frost, Blitz, Gift) verursachten Schaden um X%. Dieser Effekt addiert sich mit anderen vom Spieler ausgerüsteten Schadensminderungseffekten.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Abwehrend", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Elementarwiderstand", - "mod_epicloot_me_addbluntresistancepercentage_display": "Verminderung des stumpfen Schadens um {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Schlagwiderstand {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Der Spieler reduziert den durch stumpfen Schaden verursachten Schaden um X%. Dieser Effekt addiert sich mit anderen vom Spieler ausgerüsteten Schadensminderungseffekten.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Defensiv", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Abwehr gegen stumpfe Angriffe", - "mod_epicloot_me_addslashingresistancepercentage_display": "Schlitzschadenreduktion um {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Hiebwiderstand {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Der Spieler reduziert allen Schlitzschaden um X%. Dieser Effekt addiert sich mit anderen Schadensreduktionseffekten, die der Spieler ausgerüstet hat.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Undurchdringlich", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Schlitzschadenabwehr", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Durchstoßschadenreduktion um {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Stichwiderstand {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Der Spieler reduziert allen Durchstoßschaden um X%. Dieser Effekt addiert sich mit anderen Schadensreduktionseffekten, die der Spieler ausgerüstet hat.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Undurchdringlich", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Durchstoßschadenabwehr", - "mod_epicloot_me_addchoppingresistancepercentage_display": "{0:0.#}% Reduzierung von Hauangriffen", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Hackwiderstand {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Der Spieler reduziert allen Hauangriffsschaden um X%. Dieser Effekt addiert sich mit anderen Schadensreduktionseffekten, die der Spieler ausgerüstet hat.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Unbesiegbar", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Hauangriffsabwehr", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Reduzierung von physischem Schaden um {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Physischer Widerstand {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Der Spieler reduziert allen physischen Schaden (stumpf, Schlitz, Durchstoß) um X%. Dieser Effekt addiert sich mit anderen Schadensreduktionseffekten, die der Spieler ausgerüstet hat.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Härten", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Physischer Widerstand", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Wandelt 50% der Verwendungskosten in Eitr um, erhöht den Schaden um +X%.", "mod_epicloot_me_spellsword_prefix1": "Zauberklinge", "mod_epicloot_me_spellsword_suffix1": "Zauberklinge", - "mod_epicloot_me_bulkup_display": "Masse +{0}", + "mod_epicloot_me_bulkup_display": "Masse: +{0}% max. LP, -{1}% Regeneration", "mod_epicloot_me_bulkup_desc": "Wandelt einen Teil Ihrer Regeneration in maximale Gesundheit um.", "mod_epicloot_me_bulkup_prefix1": "Massig", "mod_epicloot_me_bulkup_suffix1": "der Masse", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Ein Parieren stellt +X Eitr wieder her", "mod_epicloot_me_eitrweave_prefix1": "Weben", "mod_epicloot_me_eitrweave_suffix1": "des Webens", - "mod_epicloot_me_dartingthoughts_display": "Flüchtige Gedanken +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Erhöht die Eitr-Regeneration um +X% und verringert gleichzeitig den maximalen Eitr um +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Flüchtige Gedanken: +{0}% Eitr-Regeneration, -{1}% max. Eitr", + "mod_epicloot_me_dartingthoughts_desc": "Erhöht die Eitr-Regeneration um {0}% und verringert gleichzeitig den maximalen Eitr um {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Flüssigkeit", "mod_epicloot_me_dartingthoughts_suffix1": "der flüchtigen Gedanken", "mod_epicloot_me_headhunter_display": "Kopfjäger +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportation", "mod_epicloot_me_apportation_desc": "Teleportiert den Spieler zum geworfenen Waffen, wenn ein Feind getroffen wird.", "mod_epicloot_me_apportation_display": "Aportation", + "mod_epicloot_me_adrenaline_rush": "Adrenalinschub", + "mod_epicloot_me_adrenaline_rush_desc": "Erhöhter Schaden für die Dauer des Effekts.", "mod_epicloot_set_me_bulwark": "Bollwerk [Aktiviert]: Verhindert jeglichen Schaden für 5 Sekunden. Abklingzeit: 60 Sekunden.", "mod_epicloot_set_me_undying": "Unsterblich [Passiv]: Nach dem Tod wird die volle Gesundheit wiederhergestellt. Abklingzeit: 20 Minuten.", "mod_epicloot_set_me_frostdamageaoe_display": "Nahkampfangriffe, die Frostschaden verursachen, fügen vor dem Angreifer in einem Kegel zusätzliche 50% des Waffenschadens als Frostschaden zu.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Epos", "mod_epicloot_Legendary": "Legendär", "mod_epicloot_Mythic": "Mythisch", - "mod_epicloot_magic": "Magie", - "mod_epicloot_rare": "selten", - "mod_epicloot_epic": "Epos", - "mod_epicloot_legendary": "Legendär", - "mod_epicloot_mythic": "Mythisch", - "mod_epicloot_me_adrenaline_rush": "Adrenalinschub", - "mod_epicloot_me_adrenaline_rush_desc": "Erhöhter Schaden für die Dauer des Effekts.", "mod_epicloot_search_placeholder": "Suche...", "mod_epicloot_no_active_adventures": "Keine aktiven Abenteuer", "mod_epicloot_set_bonuses": "Set-Boni", diff --git a/EpicLoot/localizations/Greek.json b/EpicLoot/localizations/Greek.json index ca1baaed7..270ecb860 100644 --- a/EpicLoot/localizations/Greek.json +++ b/EpicLoot/localizations/Greek.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Σας ευχαριστούμε που παίξατε", "el_welcome_version": "Επική λεία", "el_welcome_content_pt1": "Ελπίζουμε να απολαύσετε την Επική λεία! Η Επική λεία διατηρείται από μια κοινότητα modders και αφοσιωμένων παικτών, ευχαριστούμε όλους όσους έχουν συνεισφέρει!", - "el_welcome_content_pt2": "Υπάρχουν μερικές μεγάλες αλλαγές από την τελευταία φορά που παίξατε την Επική λεία Αναγνωρίσιμα Αντικείμενα, Δρυες και προεπιλεγμένες ρυθμίσεις.", - "el_welcome_content_pt3": "Μπορείτε να ανακαλύψετε τα δύο πρώτα χαρακτηριστικά καθώς προχωράτε στο παιχνίδι. Για να βελτιώσετε την εμπειρία σας, συνιστάται να επιλέξετε τώρα μια ρύθμιση ανασχεδίασης (προεπιλεγμένη ισορροπημένη).", - "el_welcome_content_pt4": "Υπάρχουν τρεις διαθέσιμες προεπιλεγμένες ρυθμίσεις ανασχεδίασης, η καθεμία παρέχοντας διαφορετικό επίπεδο ισχύος. Δίπλα σε κάθε μία είναι το αναμενόμενο μπόνους ζημιάς και hp που μπορείτε να βρείτε:\n - Ελάχιστο hp +(1 - 10), dmg +(1-6)% \n - Ισορροπημένο hp +(1-18), dmg +(1-12)% \n - Θρυλικό hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Πολλά έχουν αλλάξει από την τελευταία φορά που έπαιξες Epic Loot: πέτρες θραυσμάτων και βαφή.", + "el_welcome_content_pt3": "Οι πέτρες θραυσμάτων πέφτουν σε κάθε βιότοπο και από τα αφεντικά. Μπορούν να τοποθετηθούν σε αντικείμενα με υποδοχές θραυσμάτων.\nΗ βαφή είναι μια υπηρεσία που προσφέρει η Χίλντιρ και σου επιτρέπει να ξαναρίξεις την τιμή μιας μαγείας που ήδη έχεις.", + "el_welcome_content_pt4": "Για καλύτερη εμπειρία, συνιστάται να διαλέξεις τώρα μια διαμόρφωση αναθεώρησης (προεπιλογή: ισορροπημένη). Καθεμία προσφέρει διαφορετικό επίπεδο ισχύος και διαφορετικό μείγμα λείας. Δίπλα σε καθεμία φαίνεται το αναμενόμενο μπόνους ζημιάς και ΠΥ:\n - Ελάχιστη πυ +(1 - 10), ζημ +(1-6)% \n - Ισορροπημένη πυ +(1-18), ζημ +(1-12)% \n - Θρυλική πυ +(1-28), ζημ +(1-20)%\nΌλα μπορούν να αλλάξουν αργότερα στη διαμόρφωση.", "el_join_discord_button": "Εγγραφείτε στο Discord!", "el_patch_notes_button": "Προβολή σημειώσεων ενημέρωσης", "el_overhaul_legendary": "Θρυλικό", "el_overhaul_balanced": "Ισορροπημένο", "el_overhaul_minimal": "Ελάχιστο", - "mod_epicloot_craftingmaterial": "υλικό κατασκευής", + "el_menu_yes": "Ναι", + "el_menu_no": "Όχι", + "el_configupdate_title": "Epic Loot: παρωχημένες διαμορφώσεις", + "el_configupdate_body": "Το Epic Loot ενημερώθηκε στην έκδοση {0}. Οι διαμορφώσεις που δεν άλλαξες ανανεώθηκαν αυτόματα, αλλά αυτές έχουν τοπικές αλλαγές και έμειναν ανέγγιχτες:\n\n{1}\n\nΌσο διαφέρουν από τις προεπιλογές, δεν θα λαμβάνουν νέο περιεχόμενο ούτε αλλαγές ισορροπίας.\n\nΘέλεις να τις αντικαταστήσεις με τις νέες προεπιλογές; Τα τρέχοντα αρχεία σου θα αντιγραφούν πρώτα στο BepInEx/config/EpicLoot/baseconfig-backup.\n\nΑν επιλέξεις Όχι, κρατάς τις δικές σου εκδόσεις και θα ερωτηθείς ξανά μόνο αν αυτές οι διαμορφώσεις αλλάξουν σε μελλοντική ενημέρωση.", + "mod_epicloot_itemtype_helmet": "Κράνος", + "mod_epicloot_itemtype_chest": "Θώρακας", + "mod_epicloot_itemtype_legs": "Περικνημίδες", + "mod_epicloot_itemtype_shoulder": "Μανδύας", + "mod_epicloot_itemtype_onehandedweapon": "Μονόχειρο όπλο", + "mod_epicloot_itemtype_twohandedweapon": "Δίχειρο όπλο", + "mod_epicloot_itemtype_twohandedweaponleft": "Δίχειρο όπλο", + "mod_epicloot_itemtype_bow": "Τόξο", + "mod_epicloot_itemtype_shield": "Ασπίδα", + "mod_epicloot_itemtype_torch": "Δαυλός", + "mod_epicloot_itemtype_utility": "Βοηθητικό", + "mod_epicloot_itemtype_trinket": "Μπιχλιμπίδι", "mod_epicloot_set": "Σετ", + "mod_epicloot_craftingmaterial": "υλικό κατασκευής", + "mod_epicloot_assets_shardstone": "Πέτρα θραύσματος", + "mod_epicloot_assets_shardstone_introduce": "Αυτή η πέτρα θραύσματος δείχνει να ταιριάζει σε υποδοχή. Χρησιμοποίησε Αλληλεπίδραση για να τοποθετήσεις θραύσματα.", + "mod_epicloot_sockets": "Υποδοχές θραυσμάτων", + "mod_epicloot_empty_socket": "Κενή υποδοχή θραύσματος", + "mod_epicloot_detail_range": "Εύρος ρίψης", + "mod_epicloot_config_max": "Ανώτατο όριο", + "mod_epicloot_config_maxresistance": "Μέγιστη αντίσταση", + "mod_epicloot_config_maxstacks": "Μέγιστες στοιβάξεις", + "mod_epicloot_config_chance": "Πιθανότητα", + "mod_epicloot_config_damage": "Πολλαπλασιαστής ζημιάς", + "mod_epicloot_config_projectiles": "Πολλαπλασιαστής βλημάτων", + "mod_epicloot_config_accuracy": "Πολλαπλασιαστής διασποράς", + "mod_epicloot_config_costscale": "Πολλαπλασιαστής κόστους επίθεσης", + "mod_epicloot_config_coins": "Νομίσματα", + "mod_epicloot_config_amber": "Κεχριμπάρι", + "mod_epicloot_config_amberpearl": "Μαργαριτάρι κεχριμπαριού", + "mod_epicloot_config_ruby": "Ρουμπίνι", + "mod_epicloot_config_silvernecklace": "Ασημένιο κολιέ", + "mod_epicloot_config_flint": "Πυριτόλιθος", + "mod_epicloot_config_serpentscale": "Λέπι θαλάσσιου φιδιού", + "mod_epicloot_config_triplechance": "Πιθανότητα τριπλής ψαριάς", + "mod_epicloot_config_secondspercent": "Δευτερόλεπτα ανά 1 %", + "mod_epicloot_config_procchance": "Πιθανότητα ενεργοποίησης", + "mod_epicloot_config_bonusrollsmin": "Ελάχ. μπόνους ρίψεις λείας", + "mod_epicloot_config_bonusrollsmax": "Μέγ. μπόνους ρίψεις λείας", + "mod_epicloot_me_modifylowhealth_config_max": "Μέγιστο κατώφλι χαμηλής υγείας", + "mod_epicloot_me_riches_config_coins": "Αξία νομισμάτων", + "mod_epicloot_me_riches_config_amber": "Αξία κεχριμπαριού", + "mod_epicloot_me_riches_config_amberpearl": "Αξία μαργαριταριού κεχριμπαριού", + "mod_epicloot_me_riches_config_ruby": "Αξία ρουμπινιού", + "mod_epicloot_me_riches_config_silvernecklace": "Αξία ασημένιου κολιέ", + "mod_epicloot_me_doublemagicshot_config_chance": "Πιθανότητα επιπλέον βολής", + "mod_epicloot_me_triplebowshot_config_chance": "Πιθανότητα τριπλής βολής", + "mod_epicloot_press_socket": "Άνοιγμα υποδοχών θραυσμάτων", + "mod_epicloot_socket_notmagic": "Σε αυτό το αντικείμενο δεν μπορεί να τοποθετηθεί τίποτα", + "mod_epicloot_socket_unavailable": "Οι υποδοχές αυτού του αντικειμένου δεν μπορούν να ανοίξουν τώρα", + "mod_epicloot_socket_nofreeslot": "Δεν υπάρχουν ελεύθερες υποδοχές", + "mod_epicloot_socket_invalidinput": "Μπορούν να τοποθετηθούν μόνο ρουνόπετρες ή θραύσματα με εφέ", + "mod_epicloot_socket_notallowed": "Το εφέ αυτού του θραύσματος δεν εφαρμόζεται σε αυτόν τον τύπο αντικειμένου", + "mod_epicloot_socket_conflict": "Συγκρούεται με υπάρχουσα μαγεία", + "mod_epicloot_socket_missingreq": "Από αυτό το αντικείμενο λείπει μια μαγεία που απαιτεί αυτό το θραύσμα", + "mod_epicloot_socket_raritynotallowed": "Το εφέ αυτού του θραύσματος δεν μπορεί να χρησιμοποιηθεί σε αυτή τη σπανιότητα αντικειμένου", + "mod_epicloot_socket_itemreq": "Αυτό το αντικείμενο δεν πληροί τις απαιτήσεις του εφέ αυτού του θραύσματος", + "mod_epicloot_socket_generic": "Αυτό το θραύσμα δεν μπορεί να τοποθετηθεί σε αυτό το αντικείμενο", + "mod_epicloot_socket_duplicate": "Αυτό το εφέ έχει ήδη τοποθετηθεί", + "mod_epicloot_socket_nostackbinary": "Το εφέ αυτού του θραύσματος δεν στοιβάζεται", + "mod_epicloot_socket_tip_stacked": "({0} % ισχύος)", + "mod_epicloot_socket_singlestackonly": "Χώρισε πρώτα τη στοίβα – σε μια υποδοχή χωράει μόνο ένα θραύσμα", + "mod_epicloot_socket_bosslimit": "Μπορείς να χρησιμοποιείς μόνο ένα θραύσμα αφεντικού κάθε φορά", + "mod_epicloot_socket_uniquelimit": "Μπορείς να χρησιμοποιείς μόνο ένα μοναδικό θραύσμα κάθε φορά", + "mod_epicloot_socket_mustbreak": "Πρέπει να σπάσει για να αφαιρεθεί – δεξί κλικ για σπάσιμο", + "mod_epicloot_socket_permanent": "Είναι στερεωμένο μόνιμα και δεν μπορεί να αφαιρεθεί", + "mod_epicloot_socket_break_title": "Να σπάσει η τοποθετημένη πέτρα;", + "mod_epicloot_socket_break_body": "Η {0} θα γίνει θρύψαλα και η υποδοχή της θα αδειάσει.\nΗ πέτρα καταστρέφεται – αυτό δεν αναιρείται.", + "mod_epicloot_socket_tip_breakonly": "(σπάσε για αφαίρεση)", + "mod_epicloot_socket_tip_permanent": "(μόνιμο)", + "mod_epicloot_legendary_brokkrgift": "Θρυλικό Δώρο του Μπρόκρ", + "mod_epicloot_mythic_brokkrgift": "Μυθικό Δώρο του Μπρόκρ", + "mod_epicloot_slotchisel_introduce": "Ένα εξαιρετικά ισχυρό τεχνούργημα που, όπως λέγεται, ενσωματώνει μια υποδοχή θραύσματος σε οποιοδήποτε μαγικό αντικείμενο.", + "mod_epicloot_slotchisel_hint": "Σύρε το πάνω σε ένα μαγικό αντικείμενο για να προσθέσεις υποδοχή θραύσματος", + "mod_epicloot_slotchisel_confirm_title": "Προσθήκη υποδοχής θραύσματος;", + "mod_epicloot_slotchisel_confirm_body": "{0}: υποδοχές θραυσμάτων {1} → {2}.\nΤο τεχνούργημα καταναλώνεται σε κάθε περίπτωση.\nΠιθανότητα επιτυχίας: {3}%", + "mod_epicloot_slotchisel_success": "Το {0} απέκτησε {1} υποδοχές θραυσμάτων.", + "mod_epicloot_slotchisel_failed": "Το τεχνούργημα γίνεται σκόνη. Δεν προστέθηκε υποδοχή θραύσματος.", + "mod_epicloot_slotchisel_notmagic": "Μόνο σε μαγικά αντικείμενα μπορούν να προστεθούν υποδοχές θραυσμάτων", + "mod_epicloot_slotchisel_raritytoolow": "Αυτό το τεχνούργημα δεν είναι αρκετά ισχυρό για τη σπανιότητα αυτού του αντικειμένου", + "mod_epicloot_slotchisel_atmax": "Αυτό το αντικείμενο έχει ήδη τις περισσότερες υποδοχές θραυσμάτων που επιτρέπει η σπανιότητά του", + "mod_epicloot_slotchisel_hasslots": "Αυτό το τεχνούργημα λειτουργεί μόνο σε αντικείμενα χωρίς υποδοχές θραυσμάτων", + "mod_epicloot_equip_bosslimit": "Φοράς ήδη θραύσμα αφεντικού", + "mod_epicloot_equip_uniquelimit": "Φοράς ήδη μοναδικό θραύσμα", + "mod_epicloot_shard_ifsocketed": "Αν τοποθετηθεί", + "mod_epicloot_shard_noeffect": "Κανένα εφέ", + "mod_epicloot_shard_allslots": "Όλες οι υποδοχές", + "mod_epicloot_shard_bossexclusive": "Θραύσμα αφεντικού – μόνο ένα μπορεί να φοριέται κάθε φορά", + "mod_epicloot_shard_uniqueexclusive": "Μοναδικό θραύσμα – μόνο ένα μπορεί να φοριέται κάθε φορά", + "mod_epicloot_shard_warn_breakonly": "Μόλις τοποθετηθεί, αυτό το θραύσμα πρέπει να σπάσει για να αφαιρεθεί", + "mod_epicloot_shard_warn_permanent": "Μόλις τοποθετηθεί, αυτό το θραύσμα δεν μπορεί να αφαιρεθεί", + "mod_epicloot_shardstones_title": "Πέτρες θραυσμάτων", + "mod_epicloot_shardstones_rarities": "Διαθέσιμο σε", + "mod_epicloot_shardstones_none": "Δεν έχουν ρυθμιστεί πέτρες θραυσμάτων.", + "mod_epicloot_shardcategory_core": "Πυρήνας", + "mod_epicloot_shardcategory_dark": "Σκοτάδι", + "mod_epicloot_shardcategory_light": "Φως", + "mod_epicloot_shardcategory_boss": "Αφεντικό", + "mod_epicloot_shardcategory_unique": "Μοναδικό", + "mod_epicloot_me_addblockingskill_name": "Προσθήκη δεξιότητας μπλοκαρίσματος", + "mod_epicloot_me_addbloodmagicskill_name": "Προσθήκη δεξιότητας μαγείας αίματος", + "mod_epicloot_me_addbluntdamage_name": "Προσθήκη αμβλείας ζημιάς", + "mod_epicloot_me_addcarryweight_name": "Προσθήκη ικανότητας μεταφοράς", + "mod_epicloot_me_addcrafterskills_name": "Προσθήκη δεξιοτήτων κατασκευής", + "mod_epicloot_me_addelementalmagicskill_name": "Προσθήκη δεξιότητας στοιχειακής μαγείας", + "mod_epicloot_me_addfiredamage_name": "Προσθήκη ζημιάς φωτιάς", + "mod_epicloot_me_addfireresistancepercentage_name": "Προσθήκη ποσοστού αντίστασης στη φωτιά", + "mod_epicloot_me_addfishingskill_name": "Προσθήκη δεξιότητας ψαρέματος", + "mod_epicloot_me_addfrostdamage_name": "Προσθήκη ζημιάς παγετού", + "mod_epicloot_me_addfrostresistancepercentage_name": "Προσθήκη ποσοστού αντίστασης στον παγετό", + "mod_epicloot_me_addhealthregen_name": "Προσθήκη αναγέννησης υγείας", + "mod_epicloot_me_addknivesskill_name": "Προσθήκη δεξιότητας μαχαιριών", + "mod_epicloot_me_addlightningdamage_name": "Προσθήκη ζημιάς κεραυνού", + "mod_epicloot_me_addlightningresistancepercentage_name": "Προσθήκη ποσοστού αντίστασης στον κεραυνό", + "mod_epicloot_me_addmovementskills_name": "Προσθήκη δεξιοτήτων κίνησης", + "mod_epicloot_me_addpickaxesskill_name": "Προσθήκη δεξιότητας αξινών", + "mod_epicloot_me_addpoisondamage_name": "Προσθήκη ζημιάς δηλητηρίου", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Προσθήκη ποσοστού αντίστασης στο δηλητήριο", + "mod_epicloot_me_adrenalinecharge_name": "Φόρτιση αδρεναλίνης", + "mod_epicloot_me_adrenalinefrostwave_name": "Κύμα παγετού αδρεναλίνης", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Η αδρεναλίνη αυξάνει την αναγέννηση υγείας", + "mod_epicloot_me_anchoredblock_name": "Αγκυρωμένο μπλοκάρισμα", + "mod_epicloot_me_armorfrommovementpenalty_name": "Πανοπλία από την ποινή κίνησης", + "mod_epicloot_me_blockasdodgeasblock_name": "Μπλοκάρισμα ως αποφυγή και αντίστροφα", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Μπλοκάρισμα από υλοτομία και αξίνες", + "mod_epicloot_me_bloodbaseblock_name": "Βασικό μπλοκάρισμα αίματος", + "mod_epicloot_me_blooddrinker_name": "Αιμοπότης", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Το επίπεδο μαγείας αίματος αυξάνει την αναγέννηση υγείας", + "mod_epicloot_me_bloodrage_name": "Αιματηρή μανία", + "mod_epicloot_me_bloodstaggerblock_name": "Μπλοκάρισμα αίματος κατά του παραπατήματος", + "mod_epicloot_me_bountifulharvest_name": "Πλούσια συγκομιδή", + "mod_epicloot_me_bulkup_name": "Αύξηση όγκου", + "mod_epicloot_me_burdenedblock_name": "Επιβαρυμένο μπλοκάρισμα", + "mod_epicloot_me_burningadrenaline_name": "Φλεγόμενη αδρεναλίνη", + "mod_epicloot_me_burningspeed_name": "Φλεγόμενη ταχύτητα", + "mod_epicloot_me_carryweightformovementpenalty_name": "Ικανότητα μεταφοράς από την ποινή κίνησης", + "mod_epicloot_me_chancedoubledamage_name": "Πιθανότητα διπλής ζημιάς", + "mod_epicloot_me_comfortable_name": "Άνετος", + "mod_epicloot_me_conduit_name": "Αγωγός", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Κατανάλωσε πρώτα έιτρ για τα κόστη αίματος", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Μετατροπή κόστους έιτρ σε κόστος αντοχής", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Μετατροπή σωματικής ζημιάς σε κεραυνό", + "mod_epicloot_me_corpserot_name": "Πτωματική σήψη", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Μπόνους ζημιάς από το μεταφερόμενο βάρος", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Αύξηση ζημιάς από την ποινή κίνησης", + "mod_epicloot_me_damagereductionatnight_name": "Μείωση ζημιάς τη νύχτα", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Η ζημιά που δέχεσαι δίνει αδρεναλίνη", + "mod_epicloot_me_dartingthoughts_name": "Αστραπιαίες σκέψεις", + "mod_epicloot_me_dayarmor_name": "Ημερήσια πανοπλία", + "mod_epicloot_me_dayblocker_name": "Ημερήσιος μπλοκαριστής", + "mod_epicloot_me_daydiscovery_name": "Ημερήσια εξερεύνηση", + "mod_epicloot_me_dayhealthregen_name": "Ημερήσια αναγέννηση υγείας", + "mod_epicloot_me_daysailingspeed_name": "Ημερήσια ταχύτητα πλεύσης", + "mod_epicloot_me_daystaminaregen_name": "Ημερήσια αναγέννηση αντοχής", + "mod_epicloot_me_decreasedodgecost_name": "Μείωση κόστους αποφυγής", + "mod_epicloot_me_dodgebuff_name": "Ενίσχυση αποφυγής", + "mod_epicloot_me_eitrgainonblock_name": "Κέρδος έιτρ στο μπλοκάρισμα", + "mod_epicloot_me_eitrimbueattack_name": "Επίθεση εμποτισμένη με έιτρ", + "mod_epicloot_me_eitrleech_name": "Απομύζηση έιτρ", + "mod_epicloot_me_eitrshield_name": "Ασπίδα έιτρ", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Η χρήση έιτρ δίνει αδρεναλίνη", + "mod_epicloot_me_elementalwarding_name": "Στοιχειακή προστασία", + "mod_epicloot_me_energeticeitr_name": "Ενεργητικό έιτρ", + "mod_epicloot_me_everflow_name": "Αέναη ροή", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Κάθε X πόντοι έιτρ αυξάνουν την αντοχή", + "mod_epicloot_me_forestsaid_name": "Βοήθεια του δάσους", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Κέρδισε αδρεναλίνη κατά τη συγκομιδή", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Κέρδισε αδρεναλίνη με τη δηλητηρίαση", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Κέρδισε αδρεναλίνη θυσιάζοντας υγεία", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Κέρδισε έιτρ θυσιάζοντας υγεία", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Μέγ. ικανότητα μεταφοράς από την Ξεκούραση", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Μέγ. αντοχή βάσει της μέγ. υγείας", + "mod_epicloot_me_headhunter_name": "Κυνηγός κεφαλών", + "mod_epicloot_me_healthgainperxdamagedone_name": "Υγεία ανά X ζημιά που προκαλείται", + "mod_epicloot_me_healthoneitruse_name": "Υγεία στη χρήση έιτρ", + "mod_epicloot_me_heartyeitr_name": "Ρωμαλέο έιτρ", + "mod_epicloot_me_icyretribution_name": "Παγερή ανταπόδοση", + "mod_epicloot_me_icyweight_name": "Παγερό βάρος", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Αύξηση όλης της ζημιάς δηλητηρίου", + "mod_epicloot_me_increasedamageduringdaytime_name": "Αύξηση ζημιάς την ημέρα", + "mod_epicloot_me_increasedamageduringnighttime_name": "Αύξηση ζημιάς τη νύχτα", + "mod_epicloot_me_increaseeitr_name": "Αύξηση έιτρ", + "mod_epicloot_me_increaseharvestdamage_name": "Αύξηση ζημιάς συγκομιδής", + "mod_epicloot_me_increaseharvestxpgain_name": "Αύξηση XP συγκομιδής", + "mod_epicloot_me_increasehealth_name": "Αύξηση υγείας", + "mod_epicloot_me_increaseheatresistance_name": "Αύξηση αντίστασης στη ζέστη", + "mod_epicloot_me_increasemeleeskills_name": "Αύξηση δεξιοτήτων σώμα με σώμα", + "mod_epicloot_me_increaseminingdrop_name": "Αύξηση απόδοσης εξόρυξης", + "mod_epicloot_me_increaserangedskills_name": "Αύξηση δεξιοτήτων εξ αποστάσεως", + "mod_epicloot_me_increasestamina_name": "Αύξηση αντοχής", + "mod_epicloot_me_increasetreedrop_name": "Αύξηση απόδοσης ξυλείας", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Αύξηση XP από την ποινή κίνησης", + "mod_epicloot_me_inspiration_name": "Έμπνευση", + "mod_epicloot_me_killsreducenextbloodcost_name": "Οι θανατώσεις μειώνουν το επόμενο κόστος αίματος", + "mod_epicloot_me_kindling_name": "Προσάναμμα", + "mod_epicloot_me_lifegainonblock_name": "Κέρδος ζωής στο μπλοκάρισμα", + "mod_epicloot_me_lifegainonhit_name": "Κέρδος ζωής στο χτύπημα", + "mod_epicloot_me_luck_name": "Τύχη", + "mod_epicloot_me_luckwhilefishing_name": "Τύχη στο ψάρεμα", + "mod_epicloot_me_luckyblock_name": "Τυχερό μπλοκάρισμα", + "mod_epicloot_me_luckycraft_name": "Τυχερή κατασκευή", + "mod_epicloot_me_luckyloot_name": "Τυχερή λεία", + "mod_epicloot_me_meteorsummoner_name": "Επικαλεστής μετεωριτών", + "mod_epicloot_me_modifyattackeitruse_name": "Τροποποίηση χρήσης έιτρ στην επίθεση", + "mod_epicloot_me_modifyattackhealthuse_name": "Τροποποίηση χρήσης υγείας στην επίθεση", + "mod_epicloot_me_modifyattackstaminause_name": "Τροποποίηση χρήσης αντοχής στην επίθεση", + "mod_epicloot_me_modifydrawstaminause_name": "Τροποποίηση χρήσης αντοχής στο τέντωμα", + "mod_epicloot_me_modifyeitrregen_name": "Τροποποίηση αναγέννησης έιτρ", + "mod_epicloot_me_modifyhealthregen_name": "Τροποποίηση αναγέννησης υγείας", + "mod_epicloot_me_modifyjumpstaminause_name": "Τροποποίηση χρήσης αντοχής στο άλμα", + "mod_epicloot_me_modifymagicfirerate_name": "Τροποποίηση μαγικού ρυθμού βολής", + "mod_epicloot_me_modifynoise_name": "Τροποποίηση θορύβου", + "mod_epicloot_me_modifysprintstaminause_name": "Τροποποίηση χρήσης αντοχής στο σπριντ", + "mod_epicloot_me_modifystaminaregen_name": "Τροποποίηση αναγέννησης αντοχής", + "mod_epicloot_me_necroticfire_name": "Νεκρωτική φωτιά", + "mod_epicloot_me_nightblocker_name": "Νυχτερινός μπλοκαριστής", + "mod_epicloot_me_nightcarryweight_name": "Νυχτερινή ικανότητα μεταφοράς", + "mod_epicloot_me_nightstaminaregenincrease_name": "Αυξημένη νυχτερινή αναγέννηση αντοχής", + "mod_epicloot_me_offsetattack_name": "Μετατοπισμένη επίθεση", + "mod_epicloot_me_percenteitr_name": "Ποσοστό έιτρ", + "mod_epicloot_me_percenthealth_name": "Ποσοστό υγείας", + "mod_epicloot_me_percentstamina_name": "Ποσοστό αντοχής", + "mod_epicloot_me_perfectdodge_name": "Τέλεια αποφυγή", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Η τέλεια αποφυγή δίνει έιτρ", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Η τέλεια αποφυγή δίνει ταχύτητα", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Η τέλεια αποφυγή δίνει αντοχή", + "mod_epicloot_me_phystofire_name": "Σωματική σε φωτιά", + "mod_epicloot_me_phystofireonblock_name": "Σωματική σε φωτιά στο μπλοκάρισμα", + "mod_epicloot_me_phystofrost_name": "Σωματική σε παγετό", + "mod_epicloot_me_phystofrostonblock_name": "Σωματική σε παγετό στο μπλοκάρισμα", + "mod_epicloot_me_phystolightning_name": "Σωματική σε κεραυνό", + "mod_epicloot_me_phystolightningonblock_name": "Σωματική σε κεραυνό στο μπλοκάρισμα", + "mod_epicloot_me_phystopoison_name": "Σωματική σε δηλητήριο", + "mod_epicloot_me_phystopoisononblock_name": "Σωματική σε δηλητήριο στο μπλοκάρισμα", + "mod_epicloot_me_poisontotruedamage_name": "Δηλητήριο σε καθαρή ζημιά", + "mod_epicloot_me_potionefficacy_name": "Δραστικότητα φίλτρων", + "mod_epicloot_me_reducearmorincreasedamage_name": "Μείωση πανοπλίας, αύξηση ζημιάς", + "mod_epicloot_me_reduceeitrcost_name": "Μείωση κόστους έιτρ", + "mod_epicloot_me_reducefalldamage_name": "Μείωση ζημιάς πτώσης", + "mod_epicloot_me_reducefishingstaminacost_name": "Μείωση κόστους αντοχής ψαρέματος", + "mod_epicloot_me_reflectdamage_name": "Ανάκλαση ζημιάς", + "mod_epicloot_me_restinghealthregen_name": "Αναγέννηση υγείας στην ξεκούραση", + "mod_epicloot_me_riches_name": "Πλούτη", + "mod_epicloot_me_rollcleanse_name": "Η κύλιση καθαρίζει", + "mod_epicloot_me_runningonempty_name": "Στα τελευταία αποθέματα", + "mod_epicloot_me_sailingspeed_name": "Ταχύτητα πλεύσης", + "mod_epicloot_me_shockingcharge_name": "Ηλεκτρισμένη φόρτιση", + "mod_epicloot_me_staminagainonblock_name": "Κέρδος αντοχής στο μπλοκάρισμα", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Αύξηση αντοχής από την ποινή κίνησης", + "mod_epicloot_me_staminaonkill_name": "Αντοχή στη θανάτωση", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Μπόνους αναγέννησης αντοχής από το μεταφερόμενο βάρος", + "mod_epicloot_me_stormfury_name": "Μανία της καταιγίδας", + "mod_epicloot_me_stormrider_name": "Καβαλάρης της καταιγίδας", + "mod_epicloot_me_strikecauseslightning_name": "Τα χτυπήματα καλούν κεραυνό", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Κάλεσε νυχτερίδα στην ενεργοποίηση της αδρεναλίνης", + "mod_epicloot_me_trailblazer_name": "Πρωτοπόρος", + "mod_epicloot_me_travellight_name": "Ταξίδεψε ελαφρά", + "mod_epicloot_me_useadrenalineasstamina_name": "Χρήση αδρεναλίνης ως αντοχής", + "mod_epicloot_me_warding_name": "Προστασία", + "mod_epicloot_me_warmth_name": "Ζεστασιά", + "mod_epicloot_shardslot_meleeweapon": "Όπλο σώμα με σώμα", + "mod_epicloot_shardslot_rangedweapon": "Όπλο εξ αποστάσεως", + "mod_epicloot_shardslot_magicweapon": "Μαγικό όπλο", + "mod_epicloot_shardslot_shield": "Ασπίδα", + "mod_epicloot_shardslot_armor": "Πανοπλία", + "mod_epicloot_shardslot_swords": "Σπαθί", + "mod_epicloot_shardslot_axes": "Τσεκούρι", + "mod_epicloot_shardslot_twohandaxes": "Πολεμικό τσεκούρι", + "mod_epicloot_shardslot_knives": "Μαχαίρι", + "mod_epicloot_shardslot_fists": "Όπλο γροθιάς", + "mod_epicloot_shardslot_clubs": "Ρόπαλο", + "mod_epicloot_shardslot_sledges": "Βαριοπούλα", + "mod_epicloot_shardslot_polearms": "Κονταροειδές όπλο", + "mod_epicloot_shardslot_spears": "Δόρυ", + "mod_epicloot_shardslot_pickaxes": "Αξίνα", + "mod_epicloot_shardslot_tools": "Εργαλείο", + "mod_epicloot_shardslot_torches": "Δαυλός", + "mod_epicloot_shardslot_bows": "Τόξο", + "mod_epicloot_shardslot_staffs": "Ραβδί", + "mod_epicloot_shardslot_bucklers": "Μικρή ασπίδα", + "mod_epicloot_shardslot_roundshields": "Στρογγυλή ασπίδα", + "mod_epicloot_shardslot_towershields": "Ασπίδα-πύργος", + "mod_epicloot_shardslot_head": "Κράνος", + "mod_epicloot_shardslot_chest": "Θωράκιση στήθους", + "mod_epicloot_shardslot_legs": "Θωράκιση ποδιών", + "mod_epicloot_shardslot_shoulders": "Μανδύας", + "mod_epicloot_shardslot_trinket": "Μπιχλιμπίδι", + "mod_epicloot_shardslot_utility": "Βοηθητικό", + "mod_epicloot_shard_Black": "Μαύρο", + "mod_epicloot_shard_Cyan": "Κυανό", + "mod_epicloot_shard_Green": "Πράσινο", + "mod_epicloot_shard_Orange": "Πορτοκαλί", + "mod_epicloot_shard_Pink": "Ροζ", + "mod_epicloot_shard_Purple": "Μοβ", + "mod_epicloot_shard_Red": "Κόκκινο", + "mod_epicloot_shard_White": "Λευκό", + "mod_epicloot_shard_Yellow": "Κίτρινο", + "mod_epicloot_shard_DarkGreen": "Σκούρο πράσινο", + "mod_epicloot_shard_DarkPurple": "Σκούρο μοβ", + "mod_epicloot_shard_DarkRed": "Σκούρο κόκκινο", + "mod_epicloot_shard_DarkBlue": "Σκούρο μπλε", + "mod_epicloot_shard_Golden": "Χρυσό", + "mod_epicloot_shard_Grey": "Γκρι", + "mod_epicloot_shard_LightBlue": "Ανοιχτό μπλε", + "mod_epicloot_shard_LightGreen": "Ανοιχτό πράσινο", + "mod_epicloot_shard_Peach": "Ροδακινί", + "mod_epicloot_shard_Firewalker": "Πυροβάτης", + "mod_epicloot_shard_Stormcaller": "Καταιγιδοκαλεστής", + "mod_epicloot_shard_Eikthyr": "Έικθιρ", + "mod_epicloot_shard_Elder": "Ο Πρεσβύτερος", + "mod_epicloot_shard_Bonemass": "Οστεόμαζα", + "mod_epicloot_shard_Moder": "Μόντερ", + "mod_epicloot_shard_Yagluth": "Γιάγκλουθ", + "mod_epicloot_shard_Queen": "Η Βασίλισσα", + "mod_epicloot_shard_Fader": "Φέιντερ", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Κερδίζεις {0} αδρεναλίνη όταν δέχεσαι ζημιά", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Κερδίζεις {0} αδρεναλίνη κάθε φορά που δέχεσαι ζημιά.", + "mod_epicloot_me_useadrenalineasstamina_display": "Αδρεναλίνη ως αντοχή: {0} % απόδοση", + "mod_epicloot_me_useadrenalineasstamina_desc": "Όταν η αντοχή λιγοστεύει, η αδρεναλίνη μετατρέπεται σε αντοχή με απόδοση {0} %, ξοδεύοντας έως και ολόκληρο το απόθεμα αδρεναλίνης σου.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Κερδίζεις αδρεναλίνη: {0} % του έιτρ που ξοδεύεται", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Κερδίζεις αδρεναλίνη ίση με {0} % του έιτρ που ξοδεύεις.", + "mod_epicloot_me_burningadrenaline_display": "Κερδίζεις αδρεναλίνη: {0} % της ζημιάς φωτιάς", + "mod_epicloot_me_burningadrenaline_desc": "Κερδίζεις αδρεναλίνη ίση με {0} % της ζημιάς φωτιάς που προκαλείς.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Κερδίζεις {0} αδρεναλίνη στη συγκομιδή", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Κερδίζεις {0} αδρεναλίνη κάθε φορά που χτυπάς δέντρο ή βράχο.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Κάλεσε νυχτερίδα με γεμάτη αδρεναλίνη", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Όταν η αδρεναλίνη σου γεμίσει, καλείς μια νυχτερίδα που πολεμά για σένα.", + "mod_epicloot_me_adrenalinefrostwave_display": "Κύμα παγετού: επιβραδύνει εχθρούς σε {1} μ. για {0} δευτ.", + "mod_epicloot_me_adrenalinefrostwave_desc": "Όταν η αδρεναλίνη σου γεμίσει, ένα κύμα παγετού παγώνει κάθε εχθρό σε ακτίνα {1} μέτρων, επιβραδύνοντάς τον για {0} δευτερόλεπτα.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Κερδίζεις {0} αδρεναλίνη κάθε {1} δευτ. ανά δηλητηριασμένο εχθρό κοντά (φθίνουσα)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Κάθε {1} δευτερόλεπτα κερδίζεις {0} αδρεναλίνη για κάθε εχθρό σε {2} μ. που υποφέρει από το δηλητήριό σου, με φθίνουσα απόδοση για κάθε επιπλέον εχθρό.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Κερδίζεις αδρεναλίνη: {0} % της υγείας που ξοδεύεται", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Κερδίζεις αδρεναλίνη ίση με {0} % της υγείας που ξοδεύεις σε κόστη μαγείας αίματος.", + "mod_epicloot_me_stormfury_display": "+{0} αδρεναλίνη κάθε {1} δευτ. στις καταιγίδες, χωρίς φθορά αδρεναλίνης", + "mod_epicloot_me_stormfury_desc": "Κάθε {1} δευτερόλεπτα όσο μαίνεται καταιγίδα, κερδίζεις {0} αδρεναλίνη. Η αδρεναλίνη σου δεν φθίνει όσο διαρκεί η καταιγίδα.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Έκρηξη αδρεναλίνης: +{0} % αναγέννηση υγείας για {1} δευτ.", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Όταν η αδρεναλίνη σου γεμίσει, κερδίζεις +{0} % αναγέννηση υγείας για {1} δευτερόλεπτα. Το ξαναγέμισμα ανανεώνει το εφέ αντί να το στοιβάζει.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % χρόνος επαναφόρτισης Δύναμης Εγκαταλελειμμένων με γεμάτη αδρεναλίνη", + "mod_epicloot_me_adrenalinecharge_desc": "Όταν η αδρεναλίνη σου γεμίσει, ο υπολειπόμενος χρόνος επαναφόρτισης της Δύναμης των Εγκαταλελειμμένων μειώνεται κατά {0} %.", + "mod_epicloot_me_staminaonkill_display": "Αποκαθιστά {0} % αντοχή στη θανάτωση", + "mod_epicloot_me_staminaonkill_desc": "Αποκαθιστά {0} % της μέγιστης αντοχής κάθε φορά που σκοτώνεις έναν εχθρό.", + "mod_epicloot_me_heartyeitr_display": "+{0} % της μέγ. υγείας ως μέγ. έιτρ", + "mod_epicloot_me_heartyeitr_desc": "Η ρώμη σου τρέφει τη μαγεία σου: αυξάνει το μέγιστο έιτρ κατά {0} % της μέγιστης υγείας σου.", + "mod_epicloot_me_energeticeitr_display": "+{0} % της μέγ. αντοχής ως μέγ. έιτρ", + "mod_epicloot_me_energeticeitr_desc": "Η ενέργειά σου τρέφει τη μαγεία σου: αυξάνει το μέγιστο έιτρ κατά {0} % της μέγιστης αντοχής σου.", + "mod_epicloot_me_burningspeed_display": "+{0} % ταχύτητα κίνησης όσο καίγεσαι", + "mod_epicloot_me_burningspeed_desc": "Κινείσαι {0} % γρηγορότερα όσο είσαι στις φλόγες.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Τέλεια αποφυγή: ευκινησία αποφυγής (+{0} % ταχύτητα, 1 δευτ.)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Μια τέλεια αποφυγή δίνει Ευκινησία αποφυγής: +{0} % ταχύτητα κίνησης για 1 δευτερόλεπτο.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % ικανότητα μεταφοράς τη νύχτα", + "mod_epicloot_me_nightcarryweight_desc": "Αυξάνει τη μέγιστη ικανότητα μεταφοράς κατά {0} % κατά τη διάρκεια της νύχτας.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % ταχύτητα πλεύσης την ημέρα", + "mod_epicloot_me_daysailingspeed_desc": "Αυξάνει την ταχύτητα πλεύσης του πλοίου σου κατά {0} % κατά τη διάρκεια της ημέρας.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Έως {0} % πανοπλία από βαρύ εξοπλισμό", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Η πανοπλία κλιμακώνεται με την ποινή ταχύτητας του εξοπλισμού σου, έως +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} βασικό μπλοκάρισμα ανά 1 % ποινής ταχύτητας του εξοπλισμού", + "mod_epicloot_me_anchoredblock_desc": "Προσθέτει {0} βασικό μπλοκάρισμα για κάθε 1 % ποινής ταχύτητας κίνησης από τον εξοπλισμό σου. Το μπόνους δεν επηρεάζεται από ρητές πηγές ταχύτητας όπως φίλτρα, εφέ κατάστασης και μαγικά εφέ.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % κόστη έιτρ", + "mod_epicloot_me_reduceeitrcost_desc": "Μειώνει όλα τα κόστη έιτρ κατά {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % αντοχή ψαρέματος", + "mod_epicloot_me_reducefishingstaminacost_desc": "Μειώνει το κόστος αντοχής του ψαρέματος κατά {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % πανοπλία, +{0} % ζημιά", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Μειώνει την πανοπλία σου κατά {0} % αλλά αυξάνει τη ζημιά του όπλου κατά {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % μέγ. υγεία, +{0} % κλοπή ζωής", + "mod_epicloot_me_blooddrinker_desc": "Μειώνει τη μέγιστη υγεία σου κατά {1} % (τουλάχιστον 10) και σε θεραπεύει κατά {0} % της ζημιάς που προκαλείς.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % δηλητήριο ως ο ασθενέστερος τύπος ζημιάς του στόχου", + "mod_epicloot_me_poisontotruedamage_desc": "Μετατρέπει {0} % της ζημιάς δηλητηρίου σου στον τύπο ζημιάς στον οποίο ο στόχος αντιστέκεται λιγότερο.", + "mod_epicloot_me_icyweight_display": "+Έως {0} % ζημιά παγετού από βαρύ εξοπλισμό", + "mod_epicloot_me_icyweight_desc": "Προσθέτει ζημιά παγετού που κλιμακώνεται με την ποινή ταχύτητας του εξοπλισμού σου, έως +{0} % της ζημιάς του όπλου.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Κερδίζεις έιτρ: {0} % της υγείας που ξοδεύεται", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Κερδίζεις έιτρ ίσο με {0} % της υγείας που ξοδεύεις σε κόστη μαγείας αίματος.", + "mod_epicloot_me_luckycraft_display": "{0} % πιθανότητα να γλιτώσεις κάθε υλικό", + "mod_epicloot_me_luckycraft_desc": "Κατά την κατασκευή, κάθε απαιτούμενο υλικό έχει {0} % πιθανότητα να μην καταναλωθεί.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % πιθανότητα να καλέσεις κεραυνό", + "mod_epicloot_me_strikecauseslightning_desc": "Τα χτυπήματά σου έχουν {0} % πιθανότητα να ρίξουν κεραυνό στον στόχο.", + "mod_epicloot_me_conduit_display": "Αγωγός: αποκαθιστά {0} έιτρ ανά {1} ζημιά κεραυνού που προκαλείται", + "mod_epicloot_me_conduit_desc": "Αποκαθιστά {0} έιτρ για κάθε {1} ζημιά κεραυνού που προκαλείς.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % αναγέννηση υγείας όσο είσαι ξεκούραστος", + "mod_epicloot_me_restinghealthregen_desc": "Αυξάνει την αναγέννηση υγείας κατά {0} % όσο είσαι Ξεκούραστος.", + "mod_epicloot_me_travellight_display": "+{0} % ταχύτητα κίνησης, -{1} ικανότητα μεταφοράς", + "mod_epicloot_me_travellight_desc": "Ταξίδεψε ελαφρά: κινείσαι {0} % γρηγορότερα, αλλά η μέγιστη ικανότητα μεταφοράς σου μειώνεται κατά {1}.", + "mod_epicloot_me_batteringram_display": "Πολιορκητικός κριός: αμβλεία ζημιά από το βάρος", + "mod_epicloot_me_batteringram_desc": "Το τρέξιμο πάνω σε εχθρούς προκαλεί αμβλεία ζημιά βάσει της ταχύτητάς σου και του μεταφερόμενου βάρους (κλιμακωμένο κατά {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} ικανότητα μεταφοράς ανά επίπεδο Ξεκούρασης", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Όσο είσαι Ξεκούραστος, η μέγιστη ικανότητα μεταφοράς σου αυξάνεται κατά {0} για κάθε επίπεδο άνεσης της Ξεκούρασής σου.", + "mod_epicloot_me_perfectdodge_display": "Τέλεια αποφυγή: +{0} % αναγέννηση αντοχής ανά στοίβαξη (μέγ. {1})", + "mod_epicloot_me_perfectdodge_desc": "Μια τέλεια αποφυγή δίνει Ορμή αποφυγής: +{0} % αναγέννηση αντοχής για 10 δευτερόλεπτα, στοιβάζεται έως {1} φορές. Κάθε τέλεια αποφυγή ανανεώνει τη διάρκεια.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Η τέλεια αποφυγή αποκαθιστά {0} % υγεία", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Αποκαθιστά {0} % της μέγιστης υγείας σε τέλεια αποφυγή.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Η τέλεια αποφυγή αποκαθιστά {0} % αντοχή", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Αποκαθιστά {0} % της μέγιστης αντοχής σε τέλεια αποφυγή.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Η τέλεια αποφυγή αποκαθιστά {0} % έιτρ", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Αποκαθιστά {0} % του μέγιστου έιτρ σε τέλεια αποφυγή.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % κόστος αντοχής αποφυγής", + "mod_epicloot_me_decreasedodgecost_desc": "Μειώνει το κόστος αντοχής των κυλίσεων αποφυγής κατά {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % ζημιά τη νύχτα", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % ζημιά όπλου όσο είναι νύχτα.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % αναγέννηση αντοχής τη νύχτα", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % αναγέννηση αντοχής όσο είναι νύχτα.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % ζημιά που δέχεσαι τη νύχτα", + "mod_epicloot_me_damagereductionatnight_desc": "Μειώνει την εισερχόμενη ζημιά κατά {0} % όσο είναι νύχτα.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % ζημιά στο φως της ημέρας", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % ζημιά όπλου όσο είναι μέρα.", + "mod_epicloot_me_daydiscovery_display": "+{0} % ακτίνα εξερεύνησης στο φως της ημέρας", + "mod_epicloot_me_daydiscovery_desc": "Διευρύνει την ακτίνα ανακάλυψης χάρτη σου κατά {0} % όσο είναι μέρα.", + "mod_epicloot_me_dayarmor_display": "+{0} % πανοπλία στο φως της ημέρας", + "mod_epicloot_me_dayarmor_desc": "+{0} % πανοπλία όσο είναι μέρα.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % αναγέννηση αντοχής στο φως της ημέρας", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % αναγέννηση αντοχής όσο είναι μέρα.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % αναγέννηση υγείας στο φως της ημέρας", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % αναγέννηση υγείας όσο είναι μέρα.", + "mod_epicloot_me_percenthealth_display": "+{0} % μέγ. υγεία", + "mod_epicloot_me_percenthealth_desc": "Αυξάνει τη μέγιστη υγεία κατά {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % μέγ. αντοχή", + "mod_epicloot_me_percentstamina_desc": "Αυξάνει τη μέγιστη αντοχή κατά {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % μέγ. έιτρ", + "mod_epicloot_me_percenteitr_desc": "Αυξάνει το μέγιστο έιτρ κατά {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Θεραπεύει {0} ανά {1} ζημιά που προκαλείται", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Θεραπεύει {0} υγεία για κάθε {1} ζημιά που προκαλείς με αυτό το όπλο.", + "mod_epicloot_me_healthoneitruse_display": "Θεραπεύει {0} ανά {1} έιτρ που ξοδεύεται", + "mod_epicloot_me_healthoneitruse_desc": "Θεραπεύει {0} υγεία για κάθε {1} έιτρ που ξοδεύεις με αυτό το όπλο.", + "mod_epicloot_me_lifegainonhit_display": "Θεραπεύει {0:0.#} στο χτύπημα", + "mod_epicloot_me_lifegainonhit_desc": "Θεραπεύει {0:0.#} υγεία κάθε φορά που χτυπάς εχθρό με αυτό το όπλο.", + "mod_epicloot_me_phystofire_display": "Μετατρέπει {0} % της εισερχόμενης σωματικής ζημιάς σε φωτιά", + "mod_epicloot_me_phystofire_desc": "Μεταφέρει {0} % της εισερχόμενης σωματικής ζημιάς σε φωτιά πριν τις αντιστάσεις.", + "mod_epicloot_me_phystofrost_display": "Μετατρέπει {0} % της εισερχόμενης σωματικής ζημιάς σε παγετό", + "mod_epicloot_me_phystofrost_desc": "Μεταφέρει {0} % της εισερχόμενης σωματικής ζημιάς σε παγετό πριν τις αντιστάσεις.", + "mod_epicloot_me_phystopoison_display": "Μετατρέπει {0} % της εισερχόμενης σωματικής ζημιάς σε δηλητήριο", + "mod_epicloot_me_phystopoison_desc": "Μεταφέρει {0} % της εισερχόμενης σωματικής ζημιάς σε δηλητήριο πριν τις αντιστάσεις.", + "mod_epicloot_me_phystolightning_display": "Μετατρέπει {0} % της εισερχόμενης σωματικής ζημιάς σε κεραυνό", + "mod_epicloot_me_phystolightning_desc": "Μεταφέρει {0} % της εισερχόμενης σωματικής ζημιάς σε κεραυνό πριν τις αντιστάσεις.", + "mod_epicloot_me_phystofireonblock_display": "Μετατρέπει {0} % της εισερχόμενης σωματικής ζημιάς σε φωτιά στο μπλοκάρισμα", + "mod_epicloot_me_phystofireonblock_desc": "Μεταφέρει {0} % της εισερχόμενης σωματικής ζημιάς σε φωτιά πριν τις αντιστάσεις στο μπλοκάρισμα", + "mod_epicloot_me_phystofrostonblock_display": "Μετατρέπει {0} % της εισερχόμενης σωματικής ζημιάς σε παγετό στο μπλοκάρισμα", + "mod_epicloot_me_phystofrostonblock_desc": "Μεταφέρει {0} % της εισερχόμενης σωματικής ζημιάς σε παγετό πριν τις αντιστάσεις στο μπλοκάρισμα.", + "mod_epicloot_me_phystopoisononblock_display": "Μετατρέπει {0} % της εισερχόμενης σωματικής ζημιάς σε δηλητήριο στο μπλοκάρισμα", + "mod_epicloot_me_phystopoisononblock_desc": "Μεταφέρει {0} % της εισερχόμενης σωματικής ζημιάς σε δηλητήριο πριν τις αντιστάσεις στο μπλοκάρισμα.", + "mod_epicloot_me_phystolightningonblock_display": "Μετατρέπει {0} % της εισερχόμενης σωματικής ζημιάς σε κεραυνό στο μπλοκάρισμα", + "mod_epicloot_me_phystolightningonblock_desc": "Μεταφέρει {0} % της εισερχόμενης σωματικής ζημιάς σε κεραυνό πριν τις αντιστάσεις στο μπλοκάρισμα.", + "mod_epicloot_me_lifegainonblock_display": "Θεραπεύει {0} ΠΥ στο μπλοκάρισμα", + "mod_epicloot_me_lifegainonblock_desc": "Θεραπεύει {0} υγεία στο μπλοκάρισμα", + "mod_epicloot_me_staminagainonblock_display": "Κερδίζεις {0} αντοχή στο μπλοκάρισμα", + "mod_epicloot_me_staminagainonblock_desc": "Κερδίζεις {0} αντοχή στο μπλοκάρισμα.", + "mod_epicloot_me_eitrgainonblock_display": "Κερδίζεις {0} έιτρ στο μπλοκάρισμα", + "mod_epicloot_me_eitrgainonblock_desc": "Κερδίζεις {0} έιτρ στο μπλοκάρισμα.", + "mod_epicloot_me_staggeronblock_display": "{0} % πιθανότητα να παραπατήσει ο εχθρός στο μπλοκάρισμα", + "mod_epicloot_me_staggeronblock_desc": "{0} % πιθανότητα να παραπατήσει ο εχθρός στο μπλοκάρισμα", + "mod_epicloot_me_dayblocker_display": "Κερδίζεις {0} % XP μπλοκαρίσματος κατά τη διάρκεια της ημέρας", + "mod_epicloot_me_dayblocker_desc": "Κερδίζεις {0} % περισσότερη εμπειρία μπλοκαρίσματος κατά τη διάρκεια της ημέρας.", + "mod_epicloot_me_nightblocker_display": "Κερδίζεις {0} % XP μπλοκαρίσματος κατά τη διάρκεια της νύχτας", + "mod_epicloot_me_nightblocker_desc": "Κερδίζεις {0} % περισσότερη εμπειρία μπλοκαρίσματος κατά τη διάρκεια της νύχτας.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Μετατρέπει {0} % της σωματικής ζημιάς του όπλου σε κεραυνό", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Μεταφέρει {0} % της σωματικής ζημιάς αυτού του όπλου σε κεραυνό.", + "mod_epicloot_me_eitrimbueattack_display": "Εμποτισμός έιτρ: +{0} % της σωματικής ζημιάς ως πνευματική", + "mod_epicloot_me_eitrimbueattack_desc": "Ξόδεψε έιτρ για να προσθέσεις πνευματική ζημιά ίση με {0} % της σωματικής ζημιάς του χτυπήματος.", + "mod_epicloot_me_staminareturnfromeitr_display": "Επιστρέφει {0} % του έιτρ που ξοδεύτηκε ως αντοχή", + "mod_epicloot_me_staminareturnfromeitr_desc": "Αποκαθιστά αντοχή ίση με {0} % του έιτρ που ξοδεύεις.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Πλήρωσε {0} % των κοστών έιτρ με αντοχή", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Πλήρωσε {0} % κάθε κόστους έιτρ με αντοχή αντ' αυτού.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Πλήρωσε {0} % των κοστών αίματος με έιτρ", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Πλήρωσε {0} % των κοστών υγείας της μαγείας αίματος πρώτα με έιτρ.", + "mod_epicloot_me_runningonempty_display": "Δεύτερη ανάσα: {0} % της μέγ. υγείας", + "mod_epicloot_me_runningonempty_desc": "Όταν η αντοχή εξαντληθεί, καις έως {0} % της μέγιστης υγείας σου για ισόποση αντοχή. 30 δευτερόλεπτα επαναφόρτιση.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Μέγ. αντοχή από {0} % του μέγ. έιτρ", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Αυξάνει τη μέγιστη αντοχή κατά {0} % του μέγιστου έιτρ σου.", + "mod_epicloot_me_eitrshield_display": "Απορροφά {0} % των χτυπημάτων με έιτρ", + "mod_epicloot_me_eitrshield_desc": "Ξόδεψε έιτρ για να απορροφήσεις {0} % ενός εισερχόμενου χτυπήματος.", + "mod_epicloot_me_coinplated_display": "Επενδεδυμένος με νομίσματα: απορροφά χτυπήματα με νομίσματα ({0} ανά νόμισμα)", + "mod_epicloot_me_coinplated_desc": "Διάθεσε έως {1} % των νομισμάτων σου σε κάθε εισερχόμενο χτύπημα, απορροφώντας {0} ζημιά ανά νόμισμα που ξοδεύεται. Ξοδεύονται μόνο τα νομίσματα που πραγματικά χρειάζονται, οπότε τα μικρά χτυπήματα κοστίζουν λίγο.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Έως {0} % ζημιά ανάλογα με το φορτίο του σακιδίου", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Η ζημιά του όπλου κλιμακώνεται με το πόσο φορτωμένο είναι το σακίδιό σου, έως +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Έως {0} % αναγέννηση αντοχής ανάλογα με το φορτίο του σακιδίου", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Η αναγέννηση αντοχής κλιμακώνεται με το πόσο φορτωμένο είναι το σακίδιό σου, έως +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Μέγ. αντοχή από {0} % της μέγ. υγείας", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Αυξάνει τη μέγιστη αντοχή κατά {0} % της μέγιστης υγείας σου.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Έως {0} % ζημιά από βαρύ εξοπλισμό", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Η ζημιά του όπλου κλιμακώνεται με την ποινή ταχύτητας του εξοπλισμού σου, έως +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Έως {0} % XP δεξιοτήτων από βαρύ εξοπλισμό", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Το XP δεξιοτήτων κλιμακώνεται με την ποινή ταχύτητας του εξοπλισμού σου, έως +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Έως {0} % ικανότητα μεταφοράς από βαρύ εξοπλισμό", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Η μέγιστη ικανότητα μεταφοράς κλιμακώνεται με την ποινή ταχύτητας του εξοπλισμού σου, έως +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Έως {0} % μέγ. αντοχή από βαρύ εξοπλισμό", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Η μέγιστη αντοχή κλιμακώνεται με την ποινή ταχύτητας του εξοπλισμού σου, έως +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % ζημιά συγκομιδής", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % ζημιά κοπής και εξόρυξης.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP δεξιοτήτων συλλογής", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP για Υλοτομία και Αξίνες.", + "mod_epicloot_me_bountifulharvest_display": "Πλούσια συγκομιδή: {0} % μπόνους απόδοση", + "mod_epicloot_me_bountifulharvest_desc": "{0} % πιθανότητα να μαζέψεις ένα επιπλέον αντικείμενο κατά τη συγκομιδή.", + "mod_epicloot_me_wager_display": "Στοίχημα: ποντάρισε {0} νομίσματα για +{1} ζημιά, επιστρέφονται σε θανάτωση", + "mod_epicloot_me_wager_desc": "Κάθε χτύπημα ποντάρει {0} νομίσματα για να προσθέσει {1} σταθερή ζημιά. Σκότωσε τον στόχο και το ποντάρισμα επιστρέφεται πλήρως· άφησέ τον ζωντανό και τα νομίσματα χάνονται. Δεν κάνει τίποτα αν δεν μπορείς να καλύψεις το ποντάρισμα.", + "mod_epicloot_me_mercenary_display": "Μισθοφόρος: ξόδεψε {1} + {2} % νομίσματα για +{3} % ζημιά, +{0} % ανά 1000 που ξοδεύονται", + "mod_epicloot_me_mercenary_desc": "Κάθε χτύπημα ξοδεύει {1} νομίσματα συν {2} % του πουγκιού σου, προκαλώντας +{3} % ζημιά συν άλλο +{0} % για κάθε 1000 νομίσματα που ξοδεύονται. Η μπόνους ζημιά πάνω από +{4} % έχει έντονα φθίνουσα απόδοση, πλησιάζοντας ένα ταβάνι +{5} %. Δεν κάνει τίποτα αν δεν μπορείς να πληρώσεις.", + "mod_epicloot_me_luckwhilefishing_display": "Τυχερό ψάρεμα: {0} % μπόνους ψαριά και θησαυροί", + "mod_epicloot_me_luckwhilefishing_desc": "Στο ψάρεμα, {0} % πιθανότητα να τραβήξεις ένα επιπλέον ψάρι ({1} % από αυτά δίνουν τριπλή ψαριά) και ξεχωριστή {0} % πιθανότητα να αγκιστρώσεις μπόνους θησαυρό. Οι υψηλότερες τιμές φτάνουν σε πλουσιότερα ευρήματα και σταματούν να βγάζουν σκουπίδια.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % πιθανότητα διπλής ζημιάς", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % πιθανότητα ένα χτύπημα να προκαλέσει διπλή ζημιά.", + "mod_epicloot_me_inspiration_display": "Έμπνευση: {1} % πιθανότητα για +{0} XP δεξιότητας", + "mod_epicloot_me_inspiration_desc": "Κάθε ψίχουλο εμπειρίας που κερδίζεις έχει {1} % πιθανότητα να σε εμπνεύσει, δίνοντας {0} μπόνους εμπειρία σε μια τυχαία δεξιότητα που έχεις ήδη εκπαιδεύσει πάνω από το επίπεδο 2. Οι πιο αδύναμες δεξιότητές σου επιλέγονται πολύ πιο συχνά, και μία λάμψη έμπνευσης μπορεί να ανεβάσει μια δεξιότητα περισσότερα από ένα επίπεδα.", + "mod_epicloot_me_luckyblock_display": "Τυχερό μπλοκάρισμα: {0} % πιθανότητα παραπατήματος", + "mod_epicloot_me_luckyblock_desc": "Κάθε μπλοκάρισμα έχει {0} % πιθανότητα να κάνει τον επιτιθέμενο να παραπατήσει αμέσως, σαν να είχες αποκρούσει. Οι εχθροί που δεν παραπατούν από μπλοκάρισμα δεν επηρεάζονται.", + "mod_epicloot_me_luckyloot_display": "Τυχερή λεία: {0} % πιθανότητα για {1}× λεία", + "mod_epicloot_me_luckyloot_desc": "Κάθε πλάσμα που σκοτώνεται κοντά έχει {0} % πιθανότητα να ρίξει {1}× τη συνήθη λεία του και να κάνει {2}-{3} επιπλέον ρίψεις στον πίνακα μαγικών αντικειμένων του. Τα τρόπαια και οι ανά παίκτη ανταμοιβές δεν πολλαπλασιάζονται ποτέ.", + "mod_epicloot_msg_inspiration": "Έμπνευση!", + "mod_epicloot_me_sailingspeed_display": "+{0} % ταχύτητα πλεύσης", + "mod_epicloot_me_sailingspeed_desc": "+{0} % ταχύτητα ιστιοπλοΐας του πλοίου όσο είσαι πάνω.", + "mod_epicloot_me_potionefficacy_display": "+{0} % διάρκεια φίλτρων", + "mod_epicloot_me_potionefficacy_desc": "Τα φίλτρα και τα υδρόμελα που καταναλώνονται διαρκούν {0} % περισσότερο.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} στις δεξιότητες σώμα με σώμα", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} σε όλες τις δεξιότητες όπλων σώμα με σώμα.", + "mod_epicloot_me_increaserangedskills_display": "+{0} στις δεξιότητες εξ αποστάσεως", + "mod_epicloot_me_increaserangedskills_desc": "+{0} σε όλες τις δεξιότητες όπλων εξ αποστάσεως.", + "mod_epicloot_me_blockasdodgeasblock_display": "Προσθέτει +{1} δεξιότητα μπλοκαρίσματος και +{2} δεξιότητα αποφυγής", + "mod_epicloot_me_blockasdodgeasblock_desc": "Προσθέτει +{0} % της δεξιότητας μπλοκαρίσματος ως δεξιότητα αποφυγής και +{0} % της δεξιότητας αποφυγής ως δεξιότητα μπλοκαρίσματος. Αυτό το μπόνους στρογγυλοποιείται προς τα κάτω σε ακέραιες τιμές", + "mod_epicloot_me_burdenedblock_display": "Προσθέτει +{0} βασικό μπλοκάρισμα ανά 50 φορτίο πάνω από 300", + "mod_epicloot_me_burdenedblock_desc": "Προσθέτει +{0} βασικό μπλοκάρισμα ανά 50 φορτίο πάνω από 300", + "mod_epicloot_me_warding_display": "Μπλοκάρισμα: απορροφά σωματική ζημιά με αντοχή, έως {0} % του μεγίστου", + "mod_epicloot_me_warding_desc": "Επιτρέπει τη χρήση {0} % της μέγιστης αντοχής στο μπλοκάρισμα για τον μετριασμό κάθε σωματικής ζημιάς (διάτρησης, αμβλείας, κοπής) από μπλοκαρισμένες επιθέσεις. Ο μετριασμός υπολογίζεται μετά το μπλοκάρισμα και πριν τους υπολογισμούς αντίστασης και πανοπλίας. Καταναλώνει αντοχή ίση με τη ζημιά που μετριάστηκε", + "mod_epicloot_me_elementalwarding_display": "Μπλοκάρισμα: απορροφά στοιχειακή ζημιά με έιτρ, έως {0} % του μεγίστου", + "mod_epicloot_me_elementalwarding_desc": "Επιτρέπει τη χρήση {0} % του μέγιστου έιτρ στο μπλοκάρισμα για τον μετριασμό κάθε στοιχειακής ζημιάς (φωτιά, παγετός, κεραυνός) από μπλοκαρισμένες επιθέσεις. Ο μετριασμός υπολογίζεται μετά το μπλοκάρισμα και πριν τους υπολογισμούς αντίστασης και πανοπλίας. Καταναλώνει έιτρ ίσο με τη ζημιά που μετριάστηκε", + "mod_epicloot_me_bloodstaggerblock_display": "Καταναλώνει 5 % των μέγ. ΠΥ για μπλοκάρισμα. Μειώνει τη ζημιά παραπατήματος από μπλοκαρισμένα χτυπήματα κατά {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Καταναλώνει 5 % των μέγ. ΠΥ για μπλοκάρισμα. Μειώνει τη ζημιά παραπατήματος από μπλοκαρισμένα χτυπήματα κατά {0} %. Αυτό το εφέ είναι ενεργό καθ' όλη τη διάρκεια ενός μπλοκαρίσματος", + "mod_epicloot_me_bloodbaseblock_display": "Το σήκωμα της άμυνας κοστίζει 5 % των μέγ. ΠΥ. Προσθέτει {0} στο βασικό σου μπλοκάρισμα", + "mod_epicloot_me_bloodbaseblock_desc": "Σου προκαλεί 5 % των μέγ. ΠΥ ως καθαρή ζημιά κάθε φορά που σηκώνεις την άμυνα. Χρεώνεται μία φορά ανά μπλοκάρισμα, όχι ανά μπλοκαρισμένο χτύπημα. Προσθέτει {0} στο βασικό σου μπλοκάρισμα.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Προσθέτει +{1} δεξιότητα μπλοκαρίσματος", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Προσθέτει +{0} % των δεξιοτήτων υλοτομίας και αξινών μετά από όλους τους τροποποιητές ως δεξιότητα μπλοκαρίσματος. Αυτό το μπόνους στρογγυλοποιείται προς τα κάτω σε ακέραιες τιμές", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % ζημιά δηλητηρίου", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % σε όλη τη ζημιά δηλητηρίου που προκαλείς.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Οι θανατώσεις μειώνουν το επόμενο κόστος αίματος κατά {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Κάθε θανάτωση αποθηκεύει έκπτωση {0} % για το επόμενο κόστος μαγείας αίματος.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Έως {0} % αναγέννηση υγείας από τη μαγεία αίματος", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Η αναγέννηση υγείας κλιμακώνεται με τη δεξιότητα Μαγεία αίματος, έως +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % πιθανότητα κρίσιμου χτυπήματος για {1}× ζημιά", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % πιθανότητα ένα χτύπημα να είναι κρίσιμο και να προκαλέσει διπλή ζημιά.", + "mod_epicloot_me_bloodrage_display": "Αιματηρή μανία: +{0} % ζημιά ανά στοίβαξη (μέγ. {1})", + "mod_epicloot_me_bloodrage_desc": "Η ζημιά που δέχεσαι σε ρίχνει σε μανία: +{0} % ζημιά σε κάθε επίθεση ανά στοίβαξη, στοιβάζεται έως {1} φορές μέσα σε 10 δευτερόλεπτα. Κάθε χτύπημα που δέχεσαι ανανεώνει τη διάρκεια.", + "mod_epicloot_me_trailblazer_display": "Φλεγόμενο ίχνος: {0} φωτιά ανά παλμό", + "mod_epicloot_me_trailblazer_desc": "Αφήνει φλεγόμενο ίχνος καθώς τρέχεις που προκαλεί {0} ζημιά φωτιάς ανά παλμό.", + "mod_epicloot_me_kindling_display": "Προσάναμμα: αποκαθιστά {0} αντοχή ανά {1} ζημιά φωτιάς που δέχεσαι", + "mod_epicloot_me_kindling_desc": "Αποκαθιστά {0} αντοχή για κάθε {1} ζημιά φωτιάς που δέχεσαι.", + "mod_epicloot_me_reducefalldamage_display": "-{0} ζημιά πτώσης", + "mod_epicloot_me_reducefalldamage_desc": "Μειώνει τη ζημιά πτώσης που δέχεσαι κατά σταθερά {0}.", + "mod_epicloot_me_rollcleanse_display": "Η αποφυγή καθαρίζει {0} δευτ. εφέ διαρκείας", + "mod_epicloot_me_rollcleanse_desc": "Κάθε κύλιση αποφυγής αφαιρεί {0} δευτερόλεπτα από τα εφέ δηλητηρίου και καψίματος.", + "mod_epicloot_me_stormrider_display": "+{0} % ταχύτητα κίνησης στις καταιγίδες", + "mod_epicloot_me_stormrider_desc": "+{0} % ταχύτητα κίνησης όσο μαίνεται καταιγίδα.", + "mod_epicloot_me_shockingcharge_display": "Ηλεκτρισμένη φόρτιση", + "mod_epicloot_me_shockingcharge_desc": "Τα χτυπήματά σου στη μάχη συσσωρεύουν φορτίσεις. Στη μέγιστη φόρτιση, το επόμενο χτύπημα εξαπολύει ένα ωστικό κύμα κεραυνού προς τα εμπρός που προκαλεί μέρος της ζημιάς των προηγούμενων χτυπημάτων σου.", + "mod_epicloot_me_forestsaid_display": "Βοήθεια του δάσους", + "mod_epicloot_me_forestsaid_desc": "Όταν χτυπηθείς, ξεπροβάλλουν ρίζες που παγιδεύουν και ακινητοποιούν τους κοντινούς εχθρούς.", + "mod_epicloot_me_corpserot_display": "Πτωματική σήψη", + "mod_epicloot_me_corpserot_desc": "Οι εχθροί που σκοτώνεις μπορούν να σκάσουν σε ένα σύννεφο δηλητηρίου, δηλητηριάζοντας τους κοντινούς αντιπάλους.", + "mod_epicloot_me_icyretribution_display": "Παγερή ανταπόδοση", + "mod_epicloot_me_icyretribution_desc": "Όταν χτυπηθείς, πυροδοτείς μια παγερή νόβα γύρω σου. Ο χρόνος επαναφόρτισης κλιμακώνεται με τη σπανιότητα.", + "mod_epicloot_me_meteorsummoner_display": "Επικαλεστής μετεωριτών: {0}× ζημιά χτυπήματος", + "mod_epicloot_me_meteorsummoner_desc": "Κάθε {1} χτυπήματα όπλου, το επόμενο χτύπημά σου καλεί έναν φλεγόμενο μετεωρίτη στον στόχο που προκαλεί {0}× τη ζημιά εκείνου του χτυπήματος ως φωτιά.", + "mod_epicloot_me_everflow_display": "Αέναη ροή της Βασίλισσας", + "mod_epicloot_me_everflow_desc": "Η θανάτωση ενός πλάσματος δίνει μια στοιβαζόμενη ενίσχυση που αυξάνει την αναγέννηση υγείας, αντοχής και έιτρ.", + "mod_epicloot_me_necroticfire_display": "Νεκρωτική φωτιά", + "mod_epicloot_me_necroticfire_desc": "Αφαιρεί όλη τη σωματική ζημιά από το όπλο σου και προσθέτει αυτό το πλήρες ποσό τόσο ως ζημιά φωτιάς όσο και ως ζημιά δηλητηρίου.", "mod_epicloot_circlet": "στέμμα", "mod_epicloot_belt": "ζώνη", "mod_epicloot_remains": "παραμείνει", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Μάγεψη αντικειμένου...", "mod_epicloot_enchant_effect": "εφέ", "mod_epicloot_enchant_effects": "εφέ", + "mod_epicloot_enchant_socket": "υποδοχή θραύσματος", + "mod_epicloot_enchant_sockets": "υποδοχές θραυσμάτων", "mod_epicloot_runes": "Αρχεία", "mod_epicloot_runemanagement": "Διαχείριση Αρχείων", "mod_epicloot_rune_filter": "Φίλτρο...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Εξαγωγή Αρχείου", "mod_epicloot_rune_imbue": "Εμποτισμός Αρχείου", "mod_epicloot_rune_etch_warning": "Το χάραγμα ενός αρχείου επιτρέπει την κράτηση μιας μόνο επιλογής. Δεν μπορεί να χρησιμοποιηθεί για μετέπειτα επιγοντισμό.", - "mod_epicloot_rune_extract_warning": "Η εξαγωγή μιας επιγοντισμένης καταστρέφει το αντικείμενο, αλλά δημιουργεί ένα αρχείο με το επιλεγμένο επίγοντισμα.", + "mod_epicloot_rune_extract_warning_keep": "Η εξαγωγή μιας μαγείας δημιουργεί ρούνο με την επιλεγμένη μαγεία. Το αντικείμενο μένει ανέγγιχτο.", + "mod_epicloot_rune_extract_warning_reduce": "Η εξαγωγή μιας μαγείας την αφαιρεί από το αντικείμενο και δημιουργεί ρούνο με την επιλεγμένη μαγεία.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Η εξαγωγή μιας μαγείας την αφαιρεί από το αντικείμενο, μειώνει τη σπανιότητα του αντικειμένου και δημιουργεί ρούνο με την επιλεγμένη μαγεία.", + "mod_epicloot_rune_extract_warning_destroy": "Η εξαγωγή μιας μαγείας καταστρέφει το αντικείμενο, αλλά δημιουργεί ρούνο με την επιλεγμένη μαγεία.", "mod_epicloot_rune_imbue_warning": "Ο εμποτισμός ενός αρχείου το εφαρμόζει σε ένα αντικείμενο, αντικαθιστώντας ένα επιλεγμένο επίγοντισμα.", "mod_epicloot_rune_enchantment_selector": "Επιλογή Επίγοντισμα", "mod_epicloot_rune_enchantment_overwrite_target": "Επιλογή Επίγοντισμα για αντικατάσταση.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 ξεκλειδώθηκε!", "mod_epicloot_bonus": "Μπόνους!", "mod_epicloot_featureinfo_none": "Επιλέξτε ένα χαρακτηριστικό από τη λίστα στα αριστερά για να δείτε τις επιλογές αναβάθμισης.", - "mod_epicloot_featureinfo_sacrifice": "Θυσιάστε μαγικά αντικείμενα και τρόπαια, καταστρέφοντάς τα για να παράγετε υλικά επιστρώσεως.\n\nΌταν αναβαθμιστεί, κερδίστε μια ευκαιρία να λάβετε διπλά τα αντικείμενα που κανονικά λαμβάνονται από τη θυσία.", + "mod_epicloot_featureinfo_sacrifice": "Θυσίασε μαγικά αντικείμενα και τρόπαια, καταστρέφοντάς τα για να παραγάγεις υλικά μαγείας.\n\nΌταν αναβαθμιστεί, κερδίζεις πιθανότητα να λάβεις τα διπλάσια αντικείμενα από όσα δίνει κανονικά η θυσία.", "mod_epicloot_featureinfo_convertmaterials": "Αναβαθμίστε υλικά επιστρώσεως σε υψηλότερη σπανιότητα, μετατρέψτε κομμάτια σε υλικά επιστρώσεως ίσης σπανιότητας και απορρίψτε άλλα υλικά από σκουπίδια.\n\nΌταν αναβαθμιστεί, βελτιώστε την αναλογία αντικειμένων κατά την αναβάθμιση των ραβδίων και άλλων υλικών χειροτεχνίας.", "mod_epicloot_featureinfo_enchant": "Δαπανήστε υλικά επιστρώσεως για να προσθέσετε μαγικά εφέ σε μη μαγικά αντικείμενα. Απαιτείται ραβδιά.\n\nΌταν αναβαθμιστεί, κερδίστε μια βελτιωμένη ευκαιρία να ρίξετε περισσότερα μαγικά εφέ σε ένα επιστρωμένο αντικείμενο.", "mod_epicloot_featureinfo_augment": "Δαπανήστε υλικά επιστρώσεως για να ξαναρίξετε μονάδες μαγικών εφέ σε μαγικά αντικείμενα.\n\nΌταν αναβαθμιστεί, κερδίστε επιπλέον επιλογές κατά την επέκταση, και έχετε μειωμένο κόστος για πολλαπλές επεκτάσεις.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Μπορείτε να αισθανθείτε χρυσό\n(Όχι, περιμένετε, απλά θησαυροί του Haldor. Κατάρα Loki!)", "mod_epicloot_item_andvaranaut_type": "νάνος δαχτυλίδι", "mod_epicloot_se_paralyze": "Παραλύει", + "mod_epicloot_se_shockingcharge": "Φόρτιση του Έικθιρ", + "mod_epicloot_se_forestsaid": "Ανάπαυλα του δάσους", + "mod_epicloot_se_corpserot": "Σήψη της Οστεόμαζας", + "mod_epicloot_se_runningonempty": "Δεύτερη ανάσα", + "mod_epicloot_se_icyretribution": "Ψύχος της Μόντερ", + "mod_epicloot_se_meteorsummoner": "Οργή του Γιάγκλουθ", + "mod_epicloot_se_queeneverflow": "Αέναη ροή της Βασίλισσας", + "mod_epicloot_se_dodgeagility": "Ευκινησία αποφυγής", + "mod_epicloot_se_dodgeagility_speed": "Ταχύτητα κίνησης", + "mod_epicloot_se_dodgemomentum": "Ορμή αποφυγής", + "mod_epicloot_se_adrenalinesurge": "Έκρηξη αδρεναλίνης", + "mod_epicloot_se_bloodrage": "Αιματηρή μανία", + "mod_epicloot_se_bloodrite": "Τελετή αίματος", + "mod_epicloot_se_bloodrite_discount": "Επόμενο κόστος αίματος", "mod_epicloot_se_bulwark": "Οχυρωμα", "mod_epicloot_se_bulwark_tooltip": "Η κληρονομιά του Heimdall σας προστατεύει από όλες τις ζημιές!", "mod_epicloot_se_bulwark_startmessage": "Ενεργοποιήθηκε το οχυρωμα", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Θυμός!!", "mod_epicloot_itemtooltip_rarity": "Σπανιότητα", "mod_epicloot_itemtooltip_effects": "Εφέ", + "mod_epicloot_adventure_spawnrelocated": "Ο χάρτης σου ξανασχεδιάστηκε – η σημειωμένη περιοχή ήταν κατειλημμένη.", "mod_epicloot_bounties_claimedmsg": "Κυνήγι Ανταμοιβής!", "mod_epicloot_bounties_completemsg": "Κυνήγι Καταστράφηκε!", "mod_epicloot_bounties_locatingmsg": "Εντοπισμός Στόχου Ανταμοιβής...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Αντίσταση στη Δηλητηρία", "mod_epicloot_me_addspiritresistance_prefix1": "Γαλήνιος", "mod_epicloot_me_addspiritresistance_suffix1": "Αντίσταση στο Πνεύμα", - "mod_epicloot_me_addfireresistancepercentage_display": "Μείωση Ζημιάς από Φωτιά κατά {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Αντίσταση στη φωτιά {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη ζημιά από φωτιά κατά +X%. Αυτό το αποτέλεσμα συσσωρεύεται πρόσθετα με άλλα αποτελέσματα μείωσης ζημιάς που φοράει ο παίκτης.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Σβηστικός", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Αντίσταση στη Φωτιά", - "mod_epicloot_me_addfrostresistancepercentage_display": "Μείωση Ζημιάς από Παγετό κατά {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Αντίσταση στον παγετό {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη ζημιά από παγετό κατά +X%. Αυτό το αποτέλεσμα δεν προσφέρει προστασία από περιβαλλοντικά αποτελέσματα. Αυτό το αποτέλεσμα συσσωρεύεται πρόσθετα με άλλα αποτελέσματα μείωσης ζημιάς που φοράει ο παίκτης.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Μονωτικός", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Αντίσταση στον Παγετό", - "mod_epicloot_me_addlightningresistancepercentage_display": "Μείωση Ζημιάς από Βροντή κατά {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Αντίσταση στον κεραυνό {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη ζημιά από βροντή κατά +X%. Αυτό το αποτέλεσμα συσσωρεύεται πρόσθετα με άλλα αποτελέσματα μείωσης ζημιάς που φοράει ο παίκτης.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Εδαφικός", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Αντίσταση κεραυνών", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Μείωση Βλάβης από Δηλητήριο κατά {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Αντίσταση στο δηλητήριο {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη βλάβη από δηλητήρια κατά +X%. Αυτός ο αποτέλεσμα συσσωρεύεται πρόσθετα με άλλες επιδράσεις μείωσης βλάβης που εξοπλίζει ο παίκτης.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Θεραπευτικό", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Αντίσταση Δηλητηρίου", - "mod_epicloot_me_addspiritresistancepercentage_display": "Μείωση Βλάβης από Πνεύμα κατά {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Πνευματική αντίσταση {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη βλάβη από πνεύμα κατά +X%. Αυτός ο αποτέλεσμα συσσωρεύεται πρόσθετα με άλλες επιδράσεις μείωσης βλάβης που εξοπλίζει ο παίκτης.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Γαλήνιο", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Αντίσταση Πνεύματος", - "mod_epicloot_me_addelementalresistancepercentage_display": "Μείωση Βλάβης από Στοιχεία κατά {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Στοιχειακή αντίσταση {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη βλάβη από στοιχεία (φωτιά, πάγος, κεραυνός, δηλητήριο) κατά X%. Αυτός ο αποτέλεσμα συσσωρεύεται πρόσθετα με άλλες επιδράσεις μείωσης βλάβης που εξοπλίζει ο παίκτης.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Προστατευτικό", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Αντίσταση Στοιχείων", - "mod_epicloot_me_addbluntresistancepercentage_display": "Μείωση Βλάβης από Κοντό όπλο κατά {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Αντίσταση σε αμβλεία {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη βλάβη από κοντό όπλο κατά X%. Αυτός ο αποτέλεσμα συσσωρεύεται πρόσθετα με άλλες επιδράσεις μείωσης βλάβης που εξοπλίζει ο παίκτης.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Αμυντικό", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Αντίσταση Κοπής", - "mod_epicloot_me_addslashingresistancepercentage_display": "Μείωση Κοπής Ζημιάς κατά {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Αντίσταση σε κοπή {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη ζημιά κοπής που δέχεται κατά X%. Αυτό το αποτέλεσμα συσσωρεύεται πρόσθετα με άλλα αποτελέσματα μείωσης ζημιάς που έχει εξοπλίσει ο παίκτης.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Ανθεκτικό", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Αντίσταση Κοπής", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Μείωση Διάτρησης Ζημιάς κατά {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Αντίσταση σε διάτρηση {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη ζημιά διάτρησης που δέχεται κατά X%. Αυτό το αποτέλεσμα συσσωρεύεται πρόσθετα με άλλα αποτελέσματα μείωσης ζημιάς που έχει εξοπλίσει ο παίκτης.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Αδιαπέραστο", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Αντίσταση Διάτρησης", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Μείωση Ζημιάς Κοπής κατά {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Αντίσταση σε πελέκημα {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη ζημιά κοπής που δέχεται κατά X%. Αυτό το αποτέλεσμα συσσωρεύεται πρόσθετα με άλλα αποτελέσματα μείωσης ζημιάς που έχει εξοπλίσει ο παίκτης.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Ακατέργαστο", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Αντίσταση Κοπής", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Μείωση Φυσικής Ζημιάς κατά {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Σωματική αντίσταση {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Ο παίκτης μειώνει όλη τη φυσική ζημιά (κοπή, κοπή, διάτρηση) που δέχεται κατά X%. Αυτό το αποτέλεσμα συσσωρεύεται πρόσθετα με άλλα αποτελέσματα μείωσης ζημιάς που έχει εξοπλίσει ο παίκτης.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Σκληραίνοντας", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Φυσική Αντίσταση", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Μετατρέπει το 50% του κόστους χρήσης σε eitr, αυξάνει τη ζημιά κατά +X%.", "mod_epicloot_me_spellsword_prefix1": "Σπαθί Μάγου", "mod_epicloot_me_spellsword_suffix1": "Σπαθί Μάγου", - "mod_epicloot_me_bulkup_display": "Όγκος +{0}", + "mod_epicloot_me_bulkup_display": "Όγκος: +{0}% μέγ. ΠΥ, -{1}% αναγέννηση", "mod_epicloot_me_bulkup_desc": "Μετατρέπει ένα μέρος της αναγέννησής σας σε μέγιστη υγεία.", "mod_epicloot_me_bulkup_prefix1": "Όγκος", "mod_epicloot_me_bulkup_suffix1": "του Όγκου", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Η εκτέλεση ενός parry αποκαθιστά +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Υφαντουργία", "mod_epicloot_me_eitrweave_suffix1": "της Υφαντουργίας", - "mod_epicloot_me_dartingthoughts_display": "Διανοητικές Κινήσεις +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Αυξάνει την Eitr Regen +X% μειώνοντας το μέγιστο Eitr κατά +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Διανοητικές Κινήσεις: +{0}% αναγέννηση έιτρ, -{1}% μέγ. έιτρ", + "mod_epicloot_me_dartingthoughts_desc": "Αυξάνει την αναγέννηση έιτρ κατά {0}%, μειώνοντας το μέγιστο έιτρ κατά {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Υγρότητα", "mod_epicloot_me_dartingthoughts_suffix1": "των Διανοητικών Κινήσεων", "mod_epicloot_me_headhunter_display": "Κυνηγός Κεφαλών +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Αποκατάσταση", "mod_epicloot_me_apportation_desc": "Μεταφέρει τον παίκτη στο όπλο που πέταξε όταν χτυπάει έναν εχθρό.", "mod_epicloot_me_apportation_display": "Αποκατάσταση", + "mod_epicloot_me_adrenaline_rush": "Προσάρτηση της αδρεναλίνης", + "mod_epicloot_me_adrenaline_rush_desc": "Αυξημένη ζημιά για τη διάρκεια του αποτελέσματος.", "mod_epicloot_set_me_bulwark": "Προστατευτική οχύρωση [Ενεργοποιήθηκε]: Αποτρέπει όλη τη ζημιά για 5 δευτερόλεπτα. Χρόνος αναμονής: 60 δευτερόλεπτα.", "mod_epicloot_set_me_undying": "Αθάνατος [Παθητικό]: Κατά τον θάνατο, αποκαθίστατε πλήρως τη ζωή σας. Χρόνος αναμονής: 20 λεπτά.", "mod_epicloot_set_me_frostdamageaoe_display": "Οι επιθέσεις κοντινού εύρους που προκαλούν ζημιά πάγου προκαλούν επιπλέον 50% της ζημιάς του όπλου ως πάγο σε έναν κώνο μπροστά από τον επιτιθέμενο.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Επικό", "mod_epicloot_Legendary": "Θρυλικό", "mod_epicloot_Mythic": "Μυθικό", - "mod_epicloot_magic": "Μαγεία", - "mod_epicloot_rare": "Σπάνιο", - "mod_epicloot_epic": "Επικό", - "mod_epicloot_legendary": "Θρυλικό", - "mod_epicloot_mythic": "Μυθικό", - "mod_epicloot_me_adrenaline_rush": "Προσάρτηση της αδρεναλίνης", - "mod_epicloot_me_adrenaline_rush_desc": "Αυξημένη ζημιά για τη διάρκεια του αποτελέσματος.", "mod_epicloot_search_placeholder": "Αναζήτηση...", "mod_epicloot_no_active_adventures": "Δεν υπάρχουν ενεργές περιπέτειες", "mod_epicloot_set_bonuses": "Μπόνους σετ", diff --git a/EpicLoot/localizations/Hindi.json b/EpicLoot/localizations/Hindi.json index 2c9facc4e..f93647185 100644 --- a/EpicLoot/localizations/Hindi.json +++ b/EpicLoot/localizations/Hindi.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "खेलने के लिए धन्यवाद", "el_welcome_version": "एपिक लूट", "el_welcome_content_pt1": "हम आशा करते हैं कि आप एपिक लूट का आनंद लेंगे! एपिक लूट को मॉडर्स और समर्पित खिलाड़ियों की एक समुदाय द्वारा बनाया जाता है, जिनमें से प्रत्येक ने योगदान दिया है, उन सभी का धन्यवाद!", - "el_welcome_content_pt2": "पिछली बार जब आपने एपिक लूट खेला था, तब से कुछ बड़े बदलाव हुए हैं अनजान आइटम, रून और कॉन्फ़िग प्रीसेट्स।", - "el_welcome_content_pt3": "आप जब भी खेलते हैं, तो आप खेल के माध्यम से पहले दो सुविधाओं को खोज सकते हैं। अपने अनुभव को बेहतर बनाने के लिए, सिफारिश है कि अब एक नया कॉन्फ़िगरेशन चुनें (मूल संतुलित)।", - "el_welcome_content_pt4": "तीन उपलब्ध डिफ़ॉल्ट ओवरहॉल कॉन्फ़िगरेशन हैं, जो प्रत्येक एक भिन्न स्तर की शक्ति प्रदान करती हैं। प्रत्येक के बगल में उम्मीद की जाने वाली नुकसान और एचपी बोनस है जो आप पा सकते हैं:\n - न्यूनतम एचपी +(1 - 10), डैमेज +(1-6)% \n - संतुलित एचपी +(1-18), डैमेज +(1-12)% \n - लीजेंडरी एचपी +(1-28), डैमेज +(1-20)%", + "el_welcome_content_pt2": "पिछली बार Epic Loot खेलने के बाद से बड़े बदलाव हुए हैं: खंडपत्थर और तापशोधन।", + "el_welcome_content_pt3": "खंडपत्थर सभी बायोम और बॉस से गिरते हैं और खंड स्लॉट वाली वस्तुओं में जड़े जा सकते हैं।\nतापशोधन हिल्डीर की एक सेवा है जो आपको अपने पहले से मौजूद वशीकरणों के मान दोबारा घुमाने देती है।", + "el_welcome_content_pt4": "बेहतर अनुभव के लिए अभी एक पुनर्गठन विन्यास चुनने की सलाह दी जाती है (डिफ़ॉल्ट संतुलित है)। हर विन्यास अलग शक्ति और अलग लूट संरचना देता है। हर विकल्प के आगे अपेक्षित क्षति और स्वास्थ्य बोनस दिए गए हैं:\n - न्यूनतम स्वास्थ्य +(1 - 10), क्षति +(1-6)% \n - संतुलित स्वास्थ्य +(1-18), क्षति +(1-12)% \n - पौराणिक स्वास्थ्य +(1-28), क्षति +(1-20)%\nये सब बाद में सेटिंग्स में बदले जा सकते हैं।", "el_join_discord_button": "डिस्कॉर्ड में शामिल हों!", "el_patch_notes_button": "पैच नोट्स देखें", "el_overhaul_legendary": "लीजेंडरी", "el_overhaul_balanced": "संतुलित", "el_overhaul_minimal": "न्यूनतम", - "mod_epicloot_craftingmaterial": "क्राफ्टिंग सामग्री", + "el_menu_yes": "हाँ", + "el_menu_no": "नहीं", + "el_configupdate_title": "Epic Loot: पुरानी कॉन्फ़िग फ़ाइलें", + "el_configupdate_body": "Epic Loot संस्करण {0} पर अद्यतन हो गया है। अपरिवर्तित कॉन्फ़िग स्वतः ताज़ा कर दिए गए, पर निम्न कॉन्फ़िग स्थानीय बदलावों के कारण छोड़ दिए गए:\n\n{1}\n\nजब तक ये डिफ़ॉल्ट से भिन्न हैं, नई सामग्री और संतुलन परिवर्तन लागू नहीं होंगे।\n\nक्या इन्हें नए डिफ़ॉल्ट से बदल दें? मौजूदा फ़ाइलों का बैकअप पहले BepInEx/config/EpicLoot/baseconfig-backup में रखा जाएगा।\n\nनहीं चुनने पर आपका संस्करण बना रहेगा, और आगे तभी पूछा जाएगा जब ये कॉन्फ़िग किसी भावी अद्यतन में बदलेंगे।", + "mod_epicloot_itemtype_helmet": "शिरस्त्राण", + "mod_epicloot_itemtype_chest": "वक्ष कवच", + "mod_epicloot_itemtype_legs": "पाद कवच", + "mod_epicloot_itemtype_shoulder": "लबादा", + "mod_epicloot_itemtype_onehandedweapon": "एकहस्त हथियार", + "mod_epicloot_itemtype_twohandedweapon": "द्विहस्त हथियार", + "mod_epicloot_itemtype_twohandedweaponleft": "द्विहस्त हथियार", + "mod_epicloot_itemtype_bow": "धनुष", + "mod_epicloot_itemtype_shield": "ढाल", + "mod_epicloot_itemtype_torch": "मशाल", + "mod_epicloot_itemtype_utility": "उपयोगी वस्तु", + "mod_epicloot_itemtype_trinket": "ताबीज़", "mod_epicloot_set": "सेट", + "mod_epicloot_craftingmaterial": "क्राफ्टिंग सामग्री", + "mod_epicloot_assets_shardstone": "खंडपत्थर", + "mod_epicloot_assets_shardstone_introduce": "यह खंडपत्थर किसी स्लॉट में फ़िट होता लगता है। खंड जड़ने के लिए इससे संवाद करें।", + "mod_epicloot_sockets": "खंड स्लॉट", + "mod_epicloot_empty_socket": "खाली खंड स्लॉट", + "mod_epicloot_detail_range": "घुमाव सीमा", + "mod_epicloot_config_max": "अधिकतम", + "mod_epicloot_config_maxresistance": "अधिकतम प्रतिरोध", + "mod_epicloot_config_maxstacks": "अधिकतम परतें", + "mod_epicloot_config_chance": "संभावना", + "mod_epicloot_config_damage": "क्षति गुणक", + "mod_epicloot_config_projectiles": "प्रक्षेप्य गुणक", + "mod_epicloot_config_accuracy": "फैलाव गुणक", + "mod_epicloot_config_costscale": "हमला लागत गुणक", + "mod_epicloot_config_coins": "सिक्के", + "mod_epicloot_config_amber": "एम्बर", + "mod_epicloot_config_amberpearl": "एम्बर मोती", + "mod_epicloot_config_ruby": "माणिक", + "mod_epicloot_config_silvernecklace": "चाँदी का हार", + "mod_epicloot_config_flint": "चकमक पत्थर", + "mod_epicloot_config_serpentscale": "सर्प शल्क", + "mod_epicloot_config_triplechance": "तिहरी पकड़ की संभावना", + "mod_epicloot_config_secondspercent": "प्रति 1% सेकंड", + "mod_epicloot_config_procchance": "सक्रियण संभावना", + "mod_epicloot_config_bonusrollsmin": "न्यूनतम अतिरिक्त लूट घुमाव", + "mod_epicloot_config_bonusrollsmax": "अधिकतम अतिरिक्त लूट घुमाव", + "mod_epicloot_me_modifylowhealth_config_max": "कम स्वास्थ्य सीमा की उच्चतम हद", + "mod_epicloot_me_riches_config_coins": "सिक्कों का मूल्य", + "mod_epicloot_me_riches_config_amber": "एम्बर का मूल्य", + "mod_epicloot_me_riches_config_amberpearl": "एम्बर मोती का मूल्य", + "mod_epicloot_me_riches_config_ruby": "माणिक का मूल्य", + "mod_epicloot_me_riches_config_silvernecklace": "चाँदी के हार का मूल्य", + "mod_epicloot_me_doublemagicshot_config_chance": "अतिरिक्त प्रहार की संभावना", + "mod_epicloot_me_triplebowshot_config_chance": "तिहरे प्रहार की संभावना", + "mod_epicloot_press_socket": "खंड स्लॉट खोलें", + "mod_epicloot_socket_notmagic": "इस वस्तु में कुछ भी नहीं जड़ा जा सकता", + "mod_epicloot_socket_unavailable": "इस वस्तु के स्लॉट अभी नहीं खोले जा सकते", + "mod_epicloot_socket_nofreeslot": "कोई खाली स्लॉट नहीं है", + "mod_epicloot_socket_invalidinput": "केवल रून पत्थर या प्रभाव वाले खंड ही जड़े जा सकते हैं", + "mod_epicloot_socket_notallowed": "इस खंड का प्रभाव इस प्रकार की वस्तु पर लागू नहीं होता", + "mod_epicloot_socket_conflict": "मौजूदा वशीकरण से टकराव है", + "mod_epicloot_socket_missingreq": "इस वस्तु में वह वशीकरण नहीं है जो यह खंड माँगता है", + "mod_epicloot_socket_raritynotallowed": "इस खंड का प्रभाव इस वस्तु की दुर्लभता पर उपलब्ध नहीं है", + "mod_epicloot_socket_itemreq": "यह वस्तु इस खंड प्रभाव की शर्तें पूरी नहीं करती", + "mod_epicloot_socket_generic": "यह खंड इस वस्तु में नहीं जड़ा जा सकता", + "mod_epicloot_socket_duplicate": "वह प्रभाव पहले ही जड़ा जा चुका है", + "mod_epicloot_socket_nostackbinary": "इस खंड का प्रभाव परतों में नहीं चढ़ता", + "mod_epicloot_socket_tip_stacked": "({0}% शक्ति)", + "mod_epicloot_socket_singlestackonly": "पहले ढेर को अलग करें — एक स्लॉट में केवल एक खंड आता है", + "mod_epicloot_socket_bosslimit": "एक समय में केवल एक बॉस खंड उपयोग किया जा सकता है", + "mod_epicloot_socket_uniquelimit": "एक समय में केवल एक अनोखा खंड उपयोग किया जा सकता है", + "mod_epicloot_socket_mustbreak": "निकालने के लिए तोड़ना पड़ेगा — तोड़ने हेतु दायाँ-क्लिक करें", + "mod_epicloot_socket_permanent": "स्थायी रूप से जड़ा है और निकाला नहीं जा सकता", + "mod_epicloot_socket_break_title": "जड़ा हुआ पत्थर तोड़ें?", + "mod_epicloot_socket_break_body": "{0} चूर-चूर हो जाएगा और स्लॉट खाली हो जाएगा।\nपत्थर नष्ट हो जाएगा और इसे पलटा नहीं जा सकता।", + "mod_epicloot_socket_tip_breakonly": "(तोड़कर निकालें)", + "mod_epicloot_socket_tip_permanent": "(स्थायी)", + "mod_epicloot_legendary_brokkrgift": "प्रसिद्ध ब्रोक्कर का उपहार", + "mod_epicloot_mythic_brokkrgift": "मिथिक ब्रोक्कर का उपहार", + "mod_epicloot_slotchisel_introduce": "एक अत्यंत शक्तिशाली कलाकृति, जिसके बारे में कहा जाता है कि यह किसी भी जादुई वस्तु में एक खंड स्लॉट जड़ देती है।", + "mod_epicloot_slotchisel_hint": "खंड स्लॉट जोड़ने के लिए किसी जादुई वस्तु पर खींचें", + "mod_epicloot_slotchisel_confirm_title": "खंड स्लॉट जोड़ें?", + "mod_epicloot_slotchisel_confirm_body": "{0}: खंड स्लॉट {1} → {2}।\nकलाकृति दोनों ही स्थितियों में खर्च हो जाती है।\nसफलता की संभावना: {3}%", + "mod_epicloot_slotchisel_success": "{0} को {1} खंड स्लॉट मिले।", + "mod_epicloot_slotchisel_failed": "कलाकृति धूल में बदल गई। कोई खंड स्लॉट नहीं जोड़ा गया।", + "mod_epicloot_slotchisel_notmagic": "केवल जादुई वस्तुओं में ही खंड स्लॉट जोड़े जा सकते हैं", + "mod_epicloot_slotchisel_raritytoolow": "यह कलाकृति इस वस्तु की दुर्लभता के लिए पर्याप्त शक्तिशाली नहीं है", + "mod_epicloot_slotchisel_atmax": "इस वस्तु में पहले से ही उसकी दुर्लभता द्वारा अनुमत अधिकतम खंड स्लॉट हैं", + "mod_epicloot_slotchisel_hasslots": "यह कलाकृति केवल उन वस्तुओं पर काम करती है जिनमें कोई खंड स्लॉट नहीं है", + "mod_epicloot_equip_bosslimit": "आप पहले से ही एक बॉस खंड धारण किए हैं", + "mod_epicloot_equip_uniquelimit": "आप पहले से ही एक अनोखा खंड धारण किए हैं", + "mod_epicloot_shard_ifsocketed": "जड़े जाने पर", + "mod_epicloot_shard_noeffect": "कोई प्रभाव नहीं", + "mod_epicloot_shard_allslots": "सभी स्लॉट", + "mod_epicloot_shard_bossexclusive": "बॉस खंड — एक समय में केवल एक धारण किया जा सकता है", + "mod_epicloot_shard_uniqueexclusive": "अनोखा खंड — एक समय में केवल एक धारण किया जा सकता है", + "mod_epicloot_shard_warn_breakonly": "एक बार जड़ जाने पर यह खंड केवल तोड़कर ही निकाला जा सकता है", + "mod_epicloot_shard_warn_permanent": "एक बार जड़ जाने पर यह खंड निकाला नहीं जा सकता", + "mod_epicloot_shardstones_title": "खंडपत्थर", + "mod_epicloot_shardstones_rarities": "उपलब्ध दुर्लभताएँ", + "mod_epicloot_shardstones_none": "कोई खंडपत्थर कॉन्फ़िगर नहीं किया गया है।", + "mod_epicloot_shardcategory_core": "मूल", + "mod_epicloot_shardcategory_dark": "अंधकार", + "mod_epicloot_shardcategory_light": "प्रकाश", + "mod_epicloot_shardcategory_boss": "बॉस", + "mod_epicloot_shardcategory_unique": "अनोखा", + "mod_epicloot_me_addblockingskill_name": "ब्लॉक कौशल जोड़ें", + "mod_epicloot_me_addbloodmagicskill_name": "रक्त जादू कौशल जोड़ें", + "mod_epicloot_me_addbluntdamage_name": "कुंद क्षति जोड़ें", + "mod_epicloot_me_addcarryweight_name": "वहन भार जोड़ें", + "mod_epicloot_me_addcrafterskills_name": "शिल्प कौशल जोड़ें", + "mod_epicloot_me_addelementalmagicskill_name": "तात्विक जादू कौशल जोड़ें", + "mod_epicloot_me_addfiredamage_name": "आग क्षति जोड़ें", + "mod_epicloot_me_addfireresistancepercentage_name": "आग प्रतिरोध प्रतिशत जोड़ें", + "mod_epicloot_me_addfishingskill_name": "मछली पकड़ने का कौशल जोड़ें", + "mod_epicloot_me_addfrostdamage_name": "तुषार क्षति जोड़ें", + "mod_epicloot_me_addfrostresistancepercentage_name": "तुषार प्रतिरोध प्रतिशत जोड़ें", + "mod_epicloot_me_addhealthregen_name": "स्वास्थ्य पुनर्भरण जोड़ें", + "mod_epicloot_me_addknivesskill_name": "छुरी कौशल जोड़ें", + "mod_epicloot_me_addlightningdamage_name": "विद्युत क्षति जोड़ें", + "mod_epicloot_me_addlightningresistancepercentage_name": "विद्युत प्रतिरोध प्रतिशत जोड़ें", + "mod_epicloot_me_addmovementskills_name": "गति कौशल जोड़ें", + "mod_epicloot_me_addpickaxesskill_name": "गैंती कौशल जोड़ें", + "mod_epicloot_me_addpoisondamage_name": "विष क्षति जोड़ें", + "mod_epicloot_me_addpoisonresistancepercentage_name": "विष प्रतिरोध प्रतिशत जोड़ें", + "mod_epicloot_me_adrenalinecharge_name": "एड्रेनालाईन आवेश", + "mod_epicloot_me_adrenalinefrostwave_name": "एड्रेनालाईन तुषार लहर", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "एड्रेनालाईन से स्वास्थ्य पुनर्भरण बढ़े", + "mod_epicloot_me_anchoredblock_name": "जमा हुआ ब्लॉक", + "mod_epicloot_me_armorfrommovementpenalty_name": "गति दंड से कवच", + "mod_epicloot_me_blockasdodgeasblock_name": "ब्लॉक से चकमा और चकमा से ब्लॉक", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "लकड़हारा और गैंती से ब्लॉक", + "mod_epicloot_me_bloodbaseblock_name": "रक्त आधार ब्लॉक", + "mod_epicloot_me_blooddrinker_name": "रक्तपायी", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "रक्त जादू स्तर से स्वास्थ्य पुनर्भरण बढ़े", + "mod_epicloot_me_bloodrage_name": "रक्त उन्माद", + "mod_epicloot_me_bloodstaggerblock_name": "रक्त लड़खड़ाहट ब्लॉक", + "mod_epicloot_me_bountifulharvest_name": "भरपूर फ़सल", + "mod_epicloot_me_bulkup_name": "कद-काठी", + "mod_epicloot_me_burdenedblock_name": "बोझिल ब्लॉक", + "mod_epicloot_me_burningadrenaline_name": "जलता एड्रेनालाईन", + "mod_epicloot_me_burningspeed_name": "जलती रफ़्तार", + "mod_epicloot_me_carryweightformovementpenalty_name": "गति दंड से वहन भार", + "mod_epicloot_me_chancedoubledamage_name": "दोगुनी क्षति की संभावना", + "mod_epicloot_me_comfortable_name": "आरामदायक", + "mod_epicloot_me_conduit_name": "चालक", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "रक्त लागत के लिए पहले ईटर खर्च करें", + "mod_epicloot_me_converteitrcosttostaminacost_name": "ईटर लागत को स्टैमिना लागत में बदलें", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "भौतिक क्षति को विद्युत में बदलें", + "mod_epicloot_me_corpserot_name": "शव सड़न", + "mod_epicloot_me_damagebonusfromplayerweight_name": "ढोए गए भार से क्षति बोनस", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "गति दंड से क्षति वृद्धि", + "mod_epicloot_me_damagereductionatnight_name": "रात में क्षति कमी", + "mod_epicloot_me_damagetakengivesadrenaline_name": "क्षति सहने पर एड्रेनालाईन", + "mod_epicloot_me_dartingthoughts_name": "फुर्तीले विचार", + "mod_epicloot_me_dayarmor_name": "दिन का कवच", + "mod_epicloot_me_dayblocker_name": "दिन का रक्षक", + "mod_epicloot_me_daydiscovery_name": "दिन की खोज", + "mod_epicloot_me_dayhealthregen_name": "दिन का स्वास्थ्य पुनर्भरण", + "mod_epicloot_me_daysailingspeed_name": "दिन की नौकायन गति", + "mod_epicloot_me_daystaminaregen_name": "दिन का स्टैमिना पुनर्भरण", + "mod_epicloot_me_decreasedodgecost_name": "चकमे की लागत घटाएँ", + "mod_epicloot_me_dodgebuff_name": "चकमा बढ़ावा", + "mod_epicloot_me_eitrgainonblock_name": "ब्लॉक पर ईटर मिले", + "mod_epicloot_me_eitrimbueattack_name": "ईटर से सिंचित हमला", + "mod_epicloot_me_eitrleech_name": "ईटर शोषण", + "mod_epicloot_me_eitrshield_name": "ईटर ढाल", + "mod_epicloot_me_eitrusegivesadrenaline_name": "ईटर खर्च पर एड्रेनालाईन", + "mod_epicloot_me_elementalwarding_name": "तात्विक रक्षण", + "mod_epicloot_me_energeticeitr_name": "ऊर्जावान ईटर", + "mod_epicloot_me_everflow_name": "सदाप्रवाह", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "हर X ईटर अंक से स्टैमिना बढ़े", + "mod_epicloot_me_forestsaid_name": "वन की सहायता", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "कटाई से एड्रेनालाईन", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "विष चढ़ाने पर एड्रेनालाईन", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "स्वास्थ्य बलिदान पर एड्रेनालाईन", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "स्वास्थ्य बलिदान पर ईटर", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "विश्राम से अधिकतम वहन भार", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "अधिकतम स्वास्थ्य के आधार पर अधिकतम स्टैमिना", + "mod_epicloot_me_headhunter_name": "शिरशिकारी", + "mod_epicloot_me_healthgainperxdamagedone_name": "हर X क्षति पर स्वास्थ्य", + "mod_epicloot_me_healthoneitruse_name": "ईटर खर्च पर स्वास्थ्य", + "mod_epicloot_me_heartyeitr_name": "हृष्टपुष्ट ईटर", + "mod_epicloot_me_icyretribution_name": "हिमशीत प्रतिशोध", + "mod_epicloot_me_icyweight_name": "हिमशीत भार", + "mod_epicloot_me_increaseallpoisondamagedone_name": "समस्त विष क्षति बढ़ाएँ", + "mod_epicloot_me_increasedamageduringdaytime_name": "दिन में क्षति बढ़ाएँ", + "mod_epicloot_me_increasedamageduringnighttime_name": "रात में क्षति बढ़ाएँ", + "mod_epicloot_me_increaseeitr_name": "ईटर बढ़ाएँ", + "mod_epicloot_me_increaseharvestdamage_name": "कटाई क्षति बढ़ाएँ", + "mod_epicloot_me_increaseharvestxpgain_name": "कटाई अनुभव बढ़ाएँ", + "mod_epicloot_me_increasehealth_name": "स्वास्थ्य बढ़ाएँ", + "mod_epicloot_me_increaseheatresistance_name": "ताप प्रतिरोध बढ़ाएँ", + "mod_epicloot_me_increasemeleeskills_name": "निकट युद्ध कौशल बढ़ाएँ", + "mod_epicloot_me_increaseminingdrop_name": "खनन उपज बढ़ाएँ", + "mod_epicloot_me_increaserangedskills_name": "दूरमार कौशल बढ़ाएँ", + "mod_epicloot_me_increasestamina_name": "स्टैमिना बढ़ाएँ", + "mod_epicloot_me_increasetreedrop_name": "लकड़ी उपज बढ़ाएँ", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "गति दंड से अनुभव बढ़े", + "mod_epicloot_me_inspiration_name": "प्रेरणा", + "mod_epicloot_me_killsreducenextbloodcost_name": "वध से अगली रक्त लागत घटे", + "mod_epicloot_me_kindling_name": "ईंधन", + "mod_epicloot_me_lifegainonblock_name": "ब्लॉक पर जीवन मिले", + "mod_epicloot_me_lifegainonhit_name": "प्रहार पर जीवन मिले", + "mod_epicloot_me_luck_name": "भाग्य", + "mod_epicloot_me_luckwhilefishing_name": "मछली पकड़ते समय भाग्य", + "mod_epicloot_me_luckyblock_name": "भाग्यशाली ब्लॉक", + "mod_epicloot_me_luckycraft_name": "भाग्यशाली शिल्प", + "mod_epicloot_me_luckyloot_name": "भाग्यशाली लूट", + "mod_epicloot_me_meteorsummoner_name": "उल्का आह्वानकर्ता", + "mod_epicloot_me_modifyattackeitruse_name": "हमले का ईटर उपयोग बदलें", + "mod_epicloot_me_modifyattackhealthuse_name": "हमले का स्वास्थ्य उपयोग बदलें", + "mod_epicloot_me_modifyattackstaminause_name": "हमले का स्टैमिना उपयोग बदलें", + "mod_epicloot_me_modifydrawstaminause_name": "धनुष खींचने का स्टैमिना उपयोग बदलें", + "mod_epicloot_me_modifyeitrregen_name": "ईटर पुनर्भरण बदलें", + "mod_epicloot_me_modifyhealthregen_name": "स्वास्थ्य पुनर्भरण बदलें", + "mod_epicloot_me_modifyjumpstaminause_name": "छलाँग का स्टैमिना उपयोग बदलें", + "mod_epicloot_me_modifymagicfirerate_name": "जादुई प्रहार दर बदलें", + "mod_epicloot_me_modifynoise_name": "शोर बदलें", + "mod_epicloot_me_modifysprintstaminause_name": "दौड़ का स्टैमिना उपयोग बदलें", + "mod_epicloot_me_modifystaminaregen_name": "स्टैमिना पुनर्भरण बदलें", + "mod_epicloot_me_necroticfire_name": "गलित अग्नि", + "mod_epicloot_me_nightblocker_name": "रात का रक्षक", + "mod_epicloot_me_nightcarryweight_name": "रात का वहन भार", + "mod_epicloot_me_nightstaminaregenincrease_name": "रात में स्टैमिना पुनर्भरण वृद्धि", + "mod_epicloot_me_offsetattack_name": "विषम हमला", + "mod_epicloot_me_percenteitr_name": "ईटर प्रतिशत", + "mod_epicloot_me_percenthealth_name": "स्वास्थ्य प्रतिशत", + "mod_epicloot_me_percentstamina_name": "स्टैमिना प्रतिशत", + "mod_epicloot_me_perfectdodge_name": "उत्तम चकमा", + "mod_epicloot_me_perfectdodgegiveseitr_name": "उत्तम चकमे से ईटर", + "mod_epicloot_me_perfectdodgegivesspeed_name": "उत्तम चकमे से गति", + "mod_epicloot_me_perfectdodgegivesstamina_name": "उत्तम चकमे से स्टैमिना", + "mod_epicloot_me_phystofire_name": "भौतिक से आग", + "mod_epicloot_me_phystofireonblock_name": "ब्लॉक पर भौतिक से आग", + "mod_epicloot_me_phystofrost_name": "भौतिक से तुषार", + "mod_epicloot_me_phystofrostonblock_name": "ब्लॉक पर भौतिक से तुषार", + "mod_epicloot_me_phystolightning_name": "भौतिक से विद्युत", + "mod_epicloot_me_phystolightningonblock_name": "ब्लॉक पर भौतिक से विद्युत", + "mod_epicloot_me_phystopoison_name": "भौतिक से विष", + "mod_epicloot_me_phystopoisononblock_name": "ब्लॉक पर भौतिक से विष", + "mod_epicloot_me_poisontotruedamage_name": "विष से सत्य क्षति", + "mod_epicloot_me_potionefficacy_name": "औषधि प्रभावशीलता", + "mod_epicloot_me_reducearmorincreasedamage_name": "कवच घटाकर क्षति बढ़ाएँ", + "mod_epicloot_me_reduceeitrcost_name": "ईटर लागत घटाएँ", + "mod_epicloot_me_reducefalldamage_name": "गिरने की क्षति घटाएँ", + "mod_epicloot_me_reducefishingstaminacost_name": "मछली पकड़ने की स्टैमिना लागत घटाएँ", + "mod_epicloot_me_reflectdamage_name": "क्षति परावर्तन", + "mod_epicloot_me_restinghealthregen_name": "विश्राम में स्वास्थ्य पुनर्भरण", + "mod_epicloot_me_riches_name": "धन-दौलत", + "mod_epicloot_me_rollcleanse_name": "लोट से शुद्धि", + "mod_epicloot_me_runningonempty_name": "अंतिम साँस", + "mod_epicloot_me_sailingspeed_name": "नौकायन गति", + "mod_epicloot_me_shockingcharge_name": "विद्युत आवेश", + "mod_epicloot_me_staminagainonblock_name": "ब्लॉक पर स्टैमिना मिले", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "गति दंड से स्टैमिना वृद्धि", + "mod_epicloot_me_staminaonkill_name": "वध पर स्टैमिना", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "ढोए गए भार से स्टैमिना पुनर्भरण बोनस", + "mod_epicloot_me_stormfury_name": "तूफ़ानी रोष", + "mod_epicloot_me_stormrider_name": "तूफ़ान सवार", + "mod_epicloot_me_strikecauseslightning_name": "प्रहार से बिजली गिरे", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "एड्रेनालाईन सक्रिय होने पर चमगादड़ बुलाएँ", + "mod_epicloot_me_trailblazer_name": "पथप्रदर्शक", + "mod_epicloot_me_travellight_name": "हल्का चलें", + "mod_epicloot_me_useadrenalineasstamina_name": "एड्रेनालाईन को स्टैमिना की तरह प्रयोग करें", + "mod_epicloot_me_warding_name": "रक्षण", + "mod_epicloot_me_warmth_name": "ऊष्मा", + "mod_epicloot_shardslot_meleeweapon": "निकट युद्ध हथियार", + "mod_epicloot_shardslot_rangedweapon": "दूरमार हथियार", + "mod_epicloot_shardslot_magicweapon": "जादुई हथियार", + "mod_epicloot_shardslot_shield": "ढाल", + "mod_epicloot_shardslot_armor": "कवच", + "mod_epicloot_shardslot_swords": "तलवारें", + "mod_epicloot_shardslot_axes": "कुल्हाड़ियाँ", + "mod_epicloot_shardslot_twohandaxes": "युद्ध कुल्हाड़ियाँ", + "mod_epicloot_shardslot_knives": "छुरियाँ", + "mod_epicloot_shardslot_fists": "मुष्टि हथियार", + "mod_epicloot_shardslot_clubs": "गदाएँ", + "mod_epicloot_shardslot_sledges": "हथौड़े", + "mod_epicloot_shardslot_polearms": "दंड हथियार", + "mod_epicloot_shardslot_spears": "भाले", + "mod_epicloot_shardslot_pickaxes": "गैंतियाँ", + "mod_epicloot_shardslot_tools": "औज़ार", + "mod_epicloot_shardslot_torches": "मशालें", + "mod_epicloot_shardslot_bows": "धनुष", + "mod_epicloot_shardslot_staffs": "दंड", + "mod_epicloot_shardslot_bucklers": "छोटी ढालें", + "mod_epicloot_shardslot_roundshields": "गोल ढालें", + "mod_epicloot_shardslot_towershields": "बुर्ज ढालें", + "mod_epicloot_shardslot_head": "सिर", + "mod_epicloot_shardslot_chest": "वक्ष", + "mod_epicloot_shardslot_legs": "पैर", + "mod_epicloot_shardslot_shoulders": "लबादा", + "mod_epicloot_shardslot_trinket": "ताबीज़", + "mod_epicloot_shardslot_utility": "उपयोगी वस्तु", + "mod_epicloot_shard_Black": "काला", + "mod_epicloot_shard_Cyan": "सियान", + "mod_epicloot_shard_Green": "हरा", + "mod_epicloot_shard_Orange": "नारंगी", + "mod_epicloot_shard_Pink": "गुलाबी", + "mod_epicloot_shard_Purple": "बैंगनी", + "mod_epicloot_shard_Red": "लाल", + "mod_epicloot_shard_White": "सफ़ेद", + "mod_epicloot_shard_Yellow": "पीला", + "mod_epicloot_shard_DarkGreen": "गहरा हरा", + "mod_epicloot_shard_DarkPurple": "गहरा बैंगनी", + "mod_epicloot_shard_DarkRed": "गहरा लाल", + "mod_epicloot_shard_DarkBlue": "गहरा नीला", + "mod_epicloot_shard_Golden": "सुनहरा", + "mod_epicloot_shard_Grey": "धूसर", + "mod_epicloot_shard_LightBlue": "हल्का नीला", + "mod_epicloot_shard_LightGreen": "हल्का हरा", + "mod_epicloot_shard_Peach": "आड़ू", + "mod_epicloot_shard_Firewalker": "अग्निपथिक", + "mod_epicloot_shard_Stormcaller": "तूफ़ान आह्वानक", + "mod_epicloot_shard_Eikthyr": "एइक्थीर", + "mod_epicloot_shard_Elder": "एल्डर", + "mod_epicloot_shard_Bonemass": "बोनमास", + "mod_epicloot_shard_Moder": "मोडर", + "mod_epicloot_shard_Yagluth": "यागलुथ", + "mod_epicloot_shard_Queen": "रानी", + "mod_epicloot_shard_Fader": "फ़ेडर", + "mod_epicloot_me_damagetakengivesadrenaline_display": "क्षति सहने पर {0} एड्रेनालाईन", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "हर बार क्षति सहने पर {0} एड्रेनालाईन मिलता है।", + "mod_epicloot_me_useadrenalineasstamina_display": "एड्रेनालाईन को स्टैमिना की तरह, {0}% दक्षता पर", + "mod_epicloot_me_useadrenalineasstamina_desc": "स्टैमिना खत्म होने पर एड्रेनालाईन {0}% दक्षता से स्टैमिना में बदलता है, और आपका पूरा एड्रेनालाईन तक खर्च हो सकता है।", + "mod_epicloot_me_eitrusegivesadrenaline_display": "खर्च किए गए ईटर का {0}% एड्रेनालाईन के रूप में", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "खर्च किए गए ईटर के {0}% के बराबर एड्रेनालाईन मिलता है।", + "mod_epicloot_me_burningadrenaline_display": "आग क्षति का {0}% एड्रेनालाईन के रूप में", + "mod_epicloot_me_burningadrenaline_desc": "आपकी की गई आग क्षति के {0}% के बराबर एड्रेनालाईन मिलता है।", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "कटाई पर {0} एड्रेनालाईन", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "हर बार पेड़ या पत्थर पर प्रहार करने पर {0} एड्रेनालाईन मिलता है।", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "एड्रेनालाईन पूरा भरने पर चमगादड़ बुलाएँ", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "एड्रेनालाईन पूरा भरने पर आपके लिए लड़ने हेतु एक चमगादड़ बुलाता है।", + "mod_epicloot_me_adrenalinefrostwave_display": "तुषार लहर: {1} मी. के भीतर शत्रुओं को {0} सेकंड धीमा करे", + "mod_epicloot_me_adrenalinefrostwave_desc": "एड्रेनालाईन पूरा भरने पर एक तुषार लहर {1} मीटर की त्रिज्या में सभी शत्रुओं को जमा देती है और उन्हें {0} सेकंड तक धीमा कर देती है।", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "हर {1} सेकंड में पास के हर विषग्रस्त शत्रु से {0} एड्रेनालाईन (घटती दर से)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "हर {1} सेकंड में {2} मी. के भीतर आपके विष से पीड़ित हर शत्रु के लिए {0} एड्रेनालाईन मिलता है, और शत्रु बढ़ने पर लाभ घटता जाता है।", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "खर्च किए गए स्वास्थ्य का {0}% एड्रेनालाईन के रूप में", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "रक्त जादू की लागत में खर्च किए गए स्वास्थ्य के {0}% के बराबर एड्रेनालाईन मिलता है।", + "mod_epicloot_me_stormfury_display": "तूफ़ान में हर {1} सेकंड +{0} एड्रेनालाईन, और एड्रेनालाईन घटता नहीं", + "mod_epicloot_me_stormfury_desc": "तूफ़ान के दौरान हर {1} सेकंड में {0} एड्रेनालाईन मिलता है। जब तक तूफ़ान चलता है, एड्रेनालाईन घटता नहीं।", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "एड्रेनालाईन उछाल: {1} सेकंड तक +{0}% स्वास्थ्य पुनर्भरण", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "एड्रेनालाईन पूरा भरने पर {1} सेकंड तक स्वास्थ्य पुनर्भरण {0}% बढ़ जाता है। दोबारा भरने पर परत नहीं चढ़ती, केवल अवधि ताज़ा होती है।", + "mod_epicloot_me_adrenalinecharge_display": "एड्रेनालाईन पूरा भरने पर विस्मृत की शक्ति का कूलडाउन {0}% घटे", + "mod_epicloot_me_adrenalinecharge_desc": "एड्रेनालाईन पूरा भरने पर विस्मृत की शक्ति का बचा हुआ कूलडाउन {0}% घट जाता है।", + "mod_epicloot_me_staminaonkill_display": "वध पर {0}% स्टैमिना बहाल", + "mod_epicloot_me_staminaonkill_desc": "हर बार शत्रु का वध करने पर अधिकतम स्टैमिना का {0}% बहाल होता है।", + "mod_epicloot_me_heartyeitr_display": "अधिकतम स्वास्थ्य का {0}% अधिकतम ईटर में बदले", + "mod_epicloot_me_heartyeitr_desc": "बलिष्ठता जादू को पोषती है: अधिकतम ईटर आपके अधिकतम स्वास्थ्य के {0}% के बराबर बढ़ता है।", + "mod_epicloot_me_energeticeitr_display": "अधिकतम स्टैमिना का {0}% अधिकतम ईटर में बदले", + "mod_epicloot_me_energeticeitr_desc": "ऊर्जा जादू को पोषती है: अधिकतम ईटर आपके अधिकतम स्टैमिना के {0}% के बराबर बढ़ता है।", + "mod_epicloot_me_burningspeed_display": "जलते समय +{0}% गति", + "mod_epicloot_me_burningspeed_desc": "आग की लपटों में घिरे रहते हुए आप {0}% तेज़ चलते हैं।", + "mod_epicloot_me_perfectdodgegivesspeed_display": "उत्तम चकमा: चकमा फुर्ती (+{0}% गति, 1 सेकंड)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "उत्तम चकमे से चकमा फुर्ती मिलती है: 1 सेकंड तक +{0}% गति।", + "mod_epicloot_me_nightcarryweight_display": "रात में +{0}% वहन भार", + "mod_epicloot_me_nightcarryweight_desc": "रात के दौरान अधिकतम वहन भार {0}% बढ़ जाता है।", + "mod_epicloot_me_daysailingspeed_display": "दिन में +{0}% नौकायन गति", + "mod_epicloot_me_daysailingspeed_desc": "दिन के दौरान आपकी नाव {0}% तेज़ चलती है।", + "mod_epicloot_me_armorfrommovementpenalty_display": "भारी साज़-सामान से +{0}% तक कवच", + "mod_epicloot_me_armorfrommovementpenalty_desc": "कवच आपके साज़-सामान के गति दंड के अनुपात में बढ़ता है, अधिकतम +{0}% तक।", + "mod_epicloot_me_anchoredblock_display": "साज़-सामान के हर 1% गति दंड पर +{0} आधार ब्लॉक", + "mod_epicloot_me_anchoredblock_desc": "आपके साज़-सामान से लगने वाले हर 1% गति दंड पर {0} आधार ब्लॉक जुड़ता है। यह बोनस औषधियों, स्थितियों या जादुई प्रभावों जैसे स्पष्ट गति कारकों से प्रभावित नहीं होता।", + "mod_epicloot_me_reduceeitrcost_display": "-{0}% ईटर लागत", + "mod_epicloot_me_reduceeitrcost_desc": "सभी ईटर लागतें {0}% घट जाती हैं।", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0}% मछली पकड़ने का स्टैमिना", + "mod_epicloot_me_reducefishingstaminacost_desc": "मछली पकड़ने की स्टैमिना लागत {0}% घट जाती है।", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0}% कवच, +{0}% क्षति", + "mod_epicloot_me_reducearmorincreasedamage_desc": "कवच {0}% घटता है पर हथियार की क्षति {0}% बढ़ जाती है।", + "mod_epicloot_me_blooddrinker_display": "-{1}% अधिकतम स्वास्थ्य, +{0}% जीवन शोषण", + "mod_epicloot_me_blooddrinker_desc": "अधिकतम स्वास्थ्य {1}% घटता है (न्यूनतम 10), और आप अपनी की गई क्षति का {0}% बहाल करते हैं।", + "mod_epicloot_me_poisontotruedamage_display": "विष का {0}% लक्ष्य के सबसे कमज़ोर तत्व में बदले", + "mod_epicloot_me_poisontotruedamage_desc": "विष क्षति का {0}% उस क्षति प्रकार में बदल देता है जिसके प्रति लक्ष्य सबसे कम प्रतिरोधी है।", + "mod_epicloot_me_icyweight_display": "भारी साज़-सामान से +{0}% तक तुषार क्षति", + "mod_epicloot_me_icyweight_desc": "आपके साज़-सामान के गति दंड के अनुपात में तुषार क्षति जोड़ता है, हथियार क्षति के अधिकतम +{0}% तक।", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "खर्च किए गए स्वास्थ्य का {0}% ईटर के रूप में", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "रक्त जादू की लागत में खर्च किए गए स्वास्थ्य के {0}% के बराबर ईटर मिलता है।", + "mod_epicloot_me_luckycraft_display": "हर सामग्री के बचने की {0}% संभावना", + "mod_epicloot_me_luckycraft_desc": "शिल्प करते समय हर आवश्यक सामग्री के खर्च न होने की {0}% संभावना होती है।", + "mod_epicloot_me_strikecauseslightning_display": "बिजली गिराने की {0}% संभावना", + "mod_epicloot_me_strikecauseslightning_desc": "प्रहार पर {0}% संभावना है कि लक्ष्य पर बिजली गिरे।", + "mod_epicloot_me_conduit_display": "चालक: हर {1} विद्युत क्षति पर {0} ईटर बहाल", + "mod_epicloot_me_conduit_desc": "आपकी की गई हर {1} विद्युत क्षति पर {0} ईटर बहाल होता है।", + "mod_epicloot_me_restinghealthregen_display": "विश्राम में +{0}% स्वास्थ्य पुनर्भरण", + "mod_epicloot_me_restinghealthregen_desc": "विश्राम की स्थिति में रहते हुए स्वास्थ्य पुनर्भरण {0}% बढ़ जाता है।", + "mod_epicloot_me_travellight_display": "+{0}% गति, -{1} वहन भार", + "mod_epicloot_me_travellight_desc": "हल्का चलें: आप {0}% तेज़ चलते हैं पर अधिकतम वहन भार {1} घट जाता है।", + "mod_epicloot_me_batteringram_display": "भेदक स्तंभ: भार के अनुसार कुंद क्षति", + "mod_epicloot_me_batteringram_desc": "शत्रुओं से टकराने पर आपकी गति और ढोए गए भार के अनुसार कुंद क्षति होती है (गुणक {0})।", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "विश्राम के हर स्तर पर +{0} वहन भार", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "विश्राम की स्थिति में विश्राम आराम के हर स्तर पर {0} अधिकतम वहन भार मिलता है।", + "mod_epicloot_me_perfectdodge_display": "उत्तम चकमा: प्रति परत +{0}% स्टैमिना पुनर्भरण (अधिकतम {1})", + "mod_epicloot_me_perfectdodge_desc": "उत्तम चकमे से चकमा गति मिलती है: 10 सेकंड तक +{0}% स्टैमिना पुनर्भरण, अधिकतम {1} परतों तक। हर उत्तम चकमा अवधि ताज़ा कर देता है।", + "mod_epicloot_me_perfectdodgegiveshealth_display": "उत्तम चकमे पर {0}% स्वास्थ्य बहाल", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "उत्तम चकमे पर अधिकतम स्वास्थ्य का {0}% बहाल होता है।", + "mod_epicloot_me_perfectdodgegivesstamina_display": "उत्तम चकमे पर {0}% स्टैमिना बहाल", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "उत्तम चकमे पर अधिकतम स्टैमिना का {0}% बहाल होता है।", + "mod_epicloot_me_perfectdodgegiveseitr_display": "उत्तम चकमे पर {0}% ईटर बहाल", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "उत्तम चकमे पर अधिकतम ईटर का {0}% बहाल होता है।", + "mod_epicloot_me_decreasedodgecost_display": "-{0}% चकमे की स्टैमिना लागत", + "mod_epicloot_me_decreasedodgecost_desc": "लोट लगाकर चकमा देने की स्टैमिना लागत {0}% घट जाती है।", + "mod_epicloot_me_increasedamageduringnighttime_display": "रात में +{0}% क्षति", + "mod_epicloot_me_increasedamageduringnighttime_desc": "रात के दौरान +{0}% हथियार क्षति।", + "mod_epicloot_me_nightstaminaregenincrease_display": "रात में +{0}% स्टैमिना पुनर्भरण", + "mod_epicloot_me_nightstaminaregenincrease_desc": "रात के दौरान +{0}% स्टैमिना पुनर्भरण।", + "mod_epicloot_me_damagereductionatnight_display": "रात में -{0}% सही गई क्षति", + "mod_epicloot_me_damagereductionatnight_desc": "रात के दौरान सही गई क्षति {0}% घट जाती है।", + "mod_epicloot_me_increasedamageduringdaytime_display": "दिन में +{0}% क्षति", + "mod_epicloot_me_increasedamageduringdaytime_desc": "दिन के दौरान +{0}% हथियार क्षति।", + "mod_epicloot_me_daydiscovery_display": "दिन में +{0}% खोज त्रिज्या", + "mod_epicloot_me_daydiscovery_desc": "दिन के दौरान मानचित्र खोज की त्रिज्या {0}% बढ़ जाती है।", + "mod_epicloot_me_dayarmor_display": "दिन में +{0}% कवच", + "mod_epicloot_me_dayarmor_desc": "दिन के दौरान +{0}% कवच।", + "mod_epicloot_me_daystaminaregen_display": "दिन में +{0}% स्टैमिना पुनर्भरण", + "mod_epicloot_me_daystaminaregen_desc": "दिन के दौरान +{0}% स्टैमिना पुनर्भरण।", + "mod_epicloot_me_dayhealthregen_display": "दिन में +{0}% स्वास्थ्य पुनर्भरण", + "mod_epicloot_me_dayhealthregen_desc": "दिन के दौरान +{0}% स्वास्थ्य पुनर्भरण।", + "mod_epicloot_me_percenthealth_display": "+{0}% अधिकतम स्वास्थ्य", + "mod_epicloot_me_percenthealth_desc": "अधिकतम स्वास्थ्य {0}% बढ़ जाता है।", + "mod_epicloot_me_percentstamina_display": "+{0}% अधिकतम स्टैमिना", + "mod_epicloot_me_percentstamina_desc": "अधिकतम स्टैमिना {0}% बढ़ जाता है।", + "mod_epicloot_me_percenteitr_display": "+{0}% अधिकतम ईटर", + "mod_epicloot_me_percenteitr_desc": "अधिकतम ईटर {0}% बढ़ जाता है।", + "mod_epicloot_me_healthgainperxdamagedone_display": "हर {1} क्षति पर {0} बहाल", + "mod_epicloot_me_healthgainperxdamagedone_desc": "इस हथियार से की गई हर {1} क्षति पर {0} स्वास्थ्य बहाल होता है।", + "mod_epicloot_me_healthoneitruse_display": "हर {1} खर्च किए ईटर पर {0} बहाल", + "mod_epicloot_me_healthoneitruse_desc": "इस हथियार पर खर्च किए गए हर {1} ईटर पर {0} स्वास्थ्य बहाल होता है।", + "mod_epicloot_me_lifegainonhit_display": "प्रहार पर {0:0.#} बहाल", + "mod_epicloot_me_lifegainonhit_desc": "इस हथियार से शत्रु पर हर प्रहार पर {0:0.#} स्वास्थ्य बहाल होता है।", + "mod_epicloot_me_phystofire_display": "सही गई भौतिक क्षति का {0}% आग में बदले", + "mod_epicloot_me_phystofire_desc": "प्रतिरोध की गणना से पहले सही गई भौतिक क्षति का {0}% आग क्षति में स्थानांतरित करता है।", + "mod_epicloot_me_phystofrost_display": "सही गई भौतिक क्षति का {0}% तुषार में बदले", + "mod_epicloot_me_phystofrost_desc": "प्रतिरोध की गणना से पहले सही गई भौतिक क्षति का {0}% तुषार क्षति में स्थानांतरित करता है।", + "mod_epicloot_me_phystopoison_display": "सही गई भौतिक क्षति का {0}% विष में बदले", + "mod_epicloot_me_phystopoison_desc": "प्रतिरोध की गणना से पहले सही गई भौतिक क्षति का {0}% विष क्षति में स्थानांतरित करता है।", + "mod_epicloot_me_phystolightning_display": "सही गई भौतिक क्षति का {0}% विद्युत में बदले", + "mod_epicloot_me_phystolightning_desc": "प्रतिरोध की गणना से पहले सही गई भौतिक क्षति का {0}% विद्युत क्षति में स्थानांतरित करता है।", + "mod_epicloot_me_phystofireonblock_display": "ब्लॉक पर सही गई भौतिक क्षति का {0}% आग में बदले", + "mod_epicloot_me_phystofireonblock_desc": "ब्लॉक करते समय, प्रतिरोध की गणना से पहले सही गई भौतिक क्षति का {0}% आग क्षति में स्थानांतरित करता है", + "mod_epicloot_me_phystofrostonblock_display": "ब्लॉक पर सही गई भौतिक क्षति का {0}% तुषार में बदले", + "mod_epicloot_me_phystofrostonblock_desc": "ब्लॉक करते समय, प्रतिरोध की गणना से पहले सही गई भौतिक क्षति का {0}% तुषार क्षति में स्थानांतरित करता है।", + "mod_epicloot_me_phystopoisononblock_display": "ब्लॉक पर सही गई भौतिक क्षति का {0}% विष में बदले", + "mod_epicloot_me_phystopoisononblock_desc": "ब्लॉक करते समय, प्रतिरोध की गणना से पहले सही गई भौतिक क्षति का {0}% विष क्षति में स्थानांतरित करता है।", + "mod_epicloot_me_phystolightningonblock_display": "ब्लॉक पर सही गई भौतिक क्षति का {0}% विद्युत में बदले", + "mod_epicloot_me_phystolightningonblock_desc": "ब्लॉक करते समय, प्रतिरोध की गणना से पहले सही गई भौतिक क्षति का {0}% विद्युत क्षति में स्थानांतरित करता है।", + "mod_epicloot_me_lifegainonblock_display": "ब्लॉक पर {0} स्वास्थ्य बहाल", + "mod_epicloot_me_lifegainonblock_desc": "ब्लॉक करने पर {0} स्वास्थ्य बहाल", + "mod_epicloot_me_staminagainonblock_display": "ब्लॉक पर {0} स्टैमिना", + "mod_epicloot_me_staminagainonblock_desc": "ब्लॉक करने पर {0} स्टैमिना मिलता है।", + "mod_epicloot_me_eitrgainonblock_display": "ब्लॉक पर {0} ईटर", + "mod_epicloot_me_eitrgainonblock_desc": "ब्लॉक करने पर {0} ईटर मिलता है।", + "mod_epicloot_me_staggeronblock_display": "ब्लॉक पर शत्रु को लड़खड़ाने की {0}% संभावना", + "mod_epicloot_me_staggeronblock_desc": "ब्लॉक करने पर शत्रु को लड़खड़ाने की {0}% संभावना", + "mod_epicloot_me_dayblocker_display": "दिन में +{0}% ब्लॉक अनुभव", + "mod_epicloot_me_dayblocker_desc": "दिन के दौरान {0}% अधिक ब्लॉक अनुभव मिलता है।", + "mod_epicloot_me_nightblocker_display": "रात में +{0}% ब्लॉक अनुभव", + "mod_epicloot_me_nightblocker_desc": "रात के दौरान {0}% अधिक ब्लॉक अनुभव मिलता है।", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "हथियार की भौतिक क्षति का {0}% विद्युत में बदले", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "इस हथियार की भौतिक क्षति का {0}% विद्युत क्षति में स्थानांतरित करता है।", + "mod_epicloot_me_eitrimbueattack_display": "ईटर सिंचन: भौतिक क्षति का +{0}% आत्मिक क्षति के रूप में", + "mod_epicloot_me_eitrimbueattack_desc": "ईटर खर्च करके प्रहार की भौतिक क्षति के {0}% के बराबर आत्मिक क्षति जोड़ता है।", + "mod_epicloot_me_staminareturnfromeitr_display": "खर्च किए गए ईटर का {0}% स्टैमिना के रूप में लौटे", + "mod_epicloot_me_staminareturnfromeitr_desc": "खर्च किए गए ईटर के {0}% के बराबर स्टैमिना बहाल होता है।", + "mod_epicloot_me_converteitrcosttostaminacost_display": "ईटर लागत का {0}% स्टैमिना से चुकाएँ", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "सभी ईटर लागतों का {0}% इसके बजाय स्टैमिना से चुकाया जाता है।", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "रक्त लागत का {0}% ईटर से चुकाएँ", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "रक्त जादू की स्वास्थ्य लागत का {0}% पहले ईटर से चुकाया जाता है।", + "mod_epicloot_me_runningonempty_display": "दूसरी साँस: अधिकतम स्वास्थ्य का {0}%", + "mod_epicloot_me_runningonempty_desc": "स्टैमिना पूरी तरह खत्म होने पर अधिकतम स्वास्थ्य का {0}% तक जलाकर उतना ही स्टैमिना मिलता है। 30 सेकंड का कूलडाउन।", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "अधिकतम स्टैमिना अधिकतम ईटर के {0}% के बराबर बढ़े", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "अधिकतम स्टैमिना आपके अधिकतम ईटर के {0}% के बराबर बढ़ जाता है।", + "mod_epicloot_me_eitrshield_display": "आने वाले प्रहारों का {0}% ईटर से सोखें", + "mod_epicloot_me_eitrshield_desc": "ईटर खर्च करके आने वाले प्रहारों का {0}% सोख लेता है।", + "mod_epicloot_me_coinplated_display": "सिक्का मढ़ाई: सिक्कों से प्रहार सोखें (प्रति सिक्का {0})", + "mod_epicloot_me_coinplated_desc": "हर आने वाले प्रहार पर अपने सिक्कों का {1}% तक झोंकता है, और खर्च हुए हर सिक्के के बदले {0} क्षति सोखता है। केवल उतने ही सिक्के खर्च होते हैं जितने वास्तव में चाहिए, इसलिए छोटे प्रहार सस्ते पड़ते हैं।", + "mod_epicloot_me_damagebonusfromplayerweight_display": "ढोए गए भार से +{0}% तक क्षति", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "हथियार की क्षति आपके थैले के भारीपन के अनुपात में बढ़ती है, अधिकतम +{0}% तक।", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "ढोए गए भार से +{0}% तक स्टैमिना पुनर्भरण", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "स्टैमिना पुनर्भरण आपके थैले के भारीपन के अनुपात में बढ़ता है, अधिकतम +{0}% तक।", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "अधिकतम स्टैमिना अधिकतम स्वास्थ्य के {0}% के बराबर बढ़े", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "अधिकतम स्टैमिना आपके अधिकतम स्वास्थ्य के {0}% के बराबर बढ़ जाता है।", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "भारी साज़-सामान से +{0}% तक क्षति", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "हथियार की क्षति आपके साज़-सामान के गति दंड के अनुपात में बढ़ती है, अधिकतम +{0}% तक।", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "भारी साज़-सामान से +{0}% तक कौशल अनुभव", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "कौशल अनुभव आपके साज़-सामान के गति दंड के अनुपात में बढ़ता है, अधिकतम +{0}% तक।", + "mod_epicloot_me_carryweightformovementpenalty_display": "भारी साज़-सामान से +{0}% तक वहन भार", + "mod_epicloot_me_carryweightformovementpenalty_desc": "अधिकतम वहन भार आपके साज़-सामान के गति दंड के अनुपात में बढ़ता है, अधिकतम +{0}% तक।", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "भारी साज़-सामान से +{0}% तक अधिकतम स्टैमिना", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "अधिकतम स्टैमिना आपके साज़-सामान के गति दंड के अनुपात में बढ़ता है, अधिकतम +{0}% तक।", + "mod_epicloot_me_increaseharvestdamage_display": "+{0}% कटाई क्षति", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0}% लकड़ी काटने और खनन की क्षति।", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0}% कटाई कौशल अनुभव", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0}% लकड़हारा और गैंती अनुभव।", + "mod_epicloot_me_bountifulharvest_display": "भरपूर फ़सल: {0}% अतिरिक्त उपज", + "mod_epicloot_me_bountifulharvest_desc": "कटाई करते समय अतिरिक्त वस्तुएँ मिलने की {0}% संभावना।", + "mod_epicloot_me_wager_display": "दाँव: {0} सिक्के लगाकर +{1} क्षति, वध पर वापसी", + "mod_epicloot_me_wager_desc": "हर प्रहार पर {0} सिक्के दाँव पर लगते हैं जिससे {1} निश्चित क्षति जुड़ती है। लक्ष्य का वध करने पर पूरा दाँव वापस मिलता है; उसे जीवित छोड़ने पर सिक्के गँवा दिए जाते हैं। दाँव चुकाने लायक सिक्के न हों तो कुछ नहीं होता।", + "mod_epicloot_me_mercenary_display": "भाड़े का सैनिक: {1} सिक्के + {2}% खर्च करके +{3}% क्षति, हर 1000 खर्च पर और +{0}%", + "mod_epicloot_me_mercenary_desc": "हर प्रहार पर {1} सिक्के तथा अपने पास मौजूद सिक्कों का {2}% खर्च करके +{3}% क्षति मिलती है, और खर्च हुए हर 1000 सिक्कों पर अतिरिक्त +{0}%। +{4}% से ऊपर की अतिरिक्त क्षति तेज़ी से घटती जाती है और +{5}% की सीमा के पास पहुँचती है। चुकाने लायक सिक्के न हों तो कुछ नहीं होता।", + "mod_epicloot_me_luckwhilefishing_display": "मछली पकड़ते समय भाग्य: {0}% अतिरिक्त पकड़ और खज़ाना", + "mod_epicloot_me_luckwhilefishing_desc": "मछली पकड़ते समय एक अतिरिक्त मछली मिलने की {0}% संभावना होती है (जिसमें से {1}% तिहरी पकड़ होती है), और अलग से खज़ाना फँसने की {0}% संभावना। मान जितना ऊँचा, उतना ही समृद्ध लाभ और कोई कबाड़ नहीं।", + "mod_epicloot_me_chancedoubledamage_display": "दोगुनी क्षति की {0}% संभावना", + "mod_epicloot_me_chancedoubledamage_desc": "{0}% संभावना है कि प्रहार दोगुनी क्षति करे।", + "mod_epicloot_me_inspiration_display": "प्रेरणा: +{0} कौशल अनुभव की {1}% संभावना", + "mod_epicloot_me_inspiration_desc": "मिलने वाले हर अनुभव अंश पर {1}% संभावना है कि प्रेरणा आए और आपके किसी ऐसे कौशल को {0} अतिरिक्त अनुभव दे जिसे आपने स्तर 2 से आगे साधा हो। सबसे निचले स्तर का कौशल कहीं अधिक बार चुना जाता है, और एक ही प्रेरणा कई स्तर चढ़ा सकती है।", + "mod_epicloot_me_luckyblock_display": "भाग्यशाली ब्लॉक: लड़खड़ाने की {0}% संभावना", + "mod_epicloot_me_luckyblock_desc": "हर ब्लॉक पर {0}% संभावना है कि हमलावर तुरंत ऐसे लड़खड़ा जाए मानो वार काटा गया हो। जिन शत्रुओं को ब्लॉक करने से लड़खड़ाहट नहीं होती, उन पर इसका असर नहीं होता।", + "mod_epicloot_me_luckyloot_display": "भाग्यशाली लूट: {1} गुना लूट की {0}% संभावना", + "mod_epicloot_me_luckyloot_desc": "पास में मारे गए हर जीव पर {0}% संभावना है कि वह सामान्य लूट का {1} गुना गिराए, साथ ही जादुई वस्तु तालिका से {2} से {3} अतिरिक्त घुमाव भी हों। ट्रॉफ़ी और खिलाड़ी-विशिष्ट पुरस्कार कभी गुणित नहीं होते।", + "mod_epicloot_msg_inspiration": "प्रेरणा!", + "mod_epicloot_me_sailingspeed_display": "+{0}% नौकायन गति", + "mod_epicloot_me_sailingspeed_desc": "नाव पर सवार रहते हुए +{0}% पाल गति।", + "mod_epicloot_me_potionefficacy_display": "+{0}% औषधि अवधि", + "mod_epicloot_me_potionefficacy_desc": "आपके पिए हुए औषधि और मीड {0}% अधिक देर तक चलते हैं।", + "mod_epicloot_me_increasemeleeskills_display": "+{0} निकट युद्ध कौशल", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} सभी निकट युद्ध हथियार कौशल।", + "mod_epicloot_me_increaserangedskills_display": "+{0} दूरमार कौशल", + "mod_epicloot_me_increaserangedskills_desc": "+{0} सभी दूरमार हथियार कौशल।", + "mod_epicloot_me_blockasdodgeasblock_display": "अतिरिक्त +{1} ब्लॉक कौशल और +{2} चकमा कौशल जोड़ता है", + "mod_epicloot_me_blockasdodgeasblock_desc": "ब्लॉक कौशल का +{0}% चकमा कौशल में और चकमा कौशल का +{0}% ब्लॉक कौशल में जोड़ता है। यह बोनस पूर्णांक तक नीचे किया जाता है", + "mod_epicloot_me_burdenedblock_display": "300 से ऊपर ढोए गए हर 50 भार पर अतिरिक्त +{0} आधार ब्लॉक", + "mod_epicloot_me_burdenedblock_desc": "300 से ऊपर ढोए गए हर 50 भार पर अतिरिक्त +{0} आधार ब्लॉक", + "mod_epicloot_me_warding_display": "ब्लॉक: स्टैमिना से भौतिक क्षति सोखें, अधिकतम का {0}% तक", + "mod_epicloot_me_warding_desc": "ब्लॉक करते समय आप अपने अधिकतम स्टैमिना का {0}% तक लगाकर ब्लॉक किए गए प्रहार से हुई समस्त भौतिक क्षति (भेदक, कुंद और काटने वाली) घटा सकते हैं। यह कमी ब्लॉक के बाद पर प्रतिरोध और कवच से पहले लागू होती है, और जितनी क्षति घटती है उतना स्टैमिना खर्च होता है", + "mod_epicloot_me_elementalwarding_display": "ब्लॉक: ईटर से तात्विक क्षति सोखें, अधिकतम का {0}% तक", + "mod_epicloot_me_elementalwarding_desc": "ब्लॉक करते समय आप अपने अधिकतम ईटर का {0}% तक लगाकर ब्लॉक किए गए प्रहार से हुई समस्त तात्विक क्षति (आग, तुषार और विद्युत) घटा सकते हैं। यह कमी ब्लॉक के बाद पर प्रतिरोध और कवच से पहले लागू होती है, और जितनी क्षति घटती है उतना ईटर खर्च होता है", + "mod_epicloot_me_bloodstaggerblock_display": "ब्लॉक करने पर अधिकतम HP का 5% तक खर्च। ब्लॉक किए प्रहार की लड़खड़ाहट क्षति {0}% घटे", + "mod_epicloot_me_bloodstaggerblock_desc": "ब्लॉक करने पर अधिकतम HP का 5% तक खर्च होता है। ब्लॉक किए गए प्रहार से हुई लड़खड़ाहट क्षति {0}% घट जाती है। यह प्रभाव ब्लॉक करते रहने तक बना रहता है", + "mod_epicloot_me_bloodbaseblock_display": "रक्षात्मक मुद्रा लेने पर अधिकतम HP का 5% खर्च। आधार ब्लॉक में {0} जुड़ता है", + "mod_epicloot_me_bloodbaseblock_desc": "हर बार रक्षात्मक मुद्रा लेने पर आप स्वयं को अधिकतम HP के 5% के बराबर सत्य क्षति पहुँचाते हैं। यह लागत हर मुद्रा पर एक बार लगती है, हर ब्लॉक किए प्रहार पर नहीं। आधार ब्लॉक में {0} जुड़ता है।", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "अतिरिक्त +{1} ब्लॉक कौशल जोड़ता है", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "सभी संशोधनों के लागू होने के बाद लकड़हारा और गैंती कौशल का +{0}% ब्लॉक कौशल में जोड़ता है। यह बोनस पूर्णांक तक नीचे किया जाता है", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0}% विष क्षति", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "आपकी की गई समस्त विष क्षति +{0}%।", + "mod_epicloot_me_killsreducenextbloodcost_display": "वध से अगली रक्त लागत {0}% घटे", + "mod_epicloot_me_killsreducenextbloodcost_desc": "हर वध अगली रक्त जादू लागत पर {0}% की छूट जोड़ता है।", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "रक्त जादू से +{0}% तक स्वास्थ्य पुनर्भरण", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "स्वास्थ्य पुनर्भरण आपके रक्त जादू कौशल के अनुपात में बढ़ता है, अधिकतम +{0}% तक।", + "mod_epicloot_me_chancetocritonhit_display": "{1} गुना क्षति के साथ क्रिटिकल की {0}% संभावना", + "mod_epicloot_me_chancetocritonhit_desc": "{0}% संभावना है कि प्रहार क्रिटिकल हो और दोगुनी क्षति करे।", + "mod_epicloot_me_bloodrage_display": "रक्त उन्माद: प्रति परत +{0}% क्षति (अधिकतम {1})", + "mod_epicloot_me_bloodrage_desc": "क्षति सहना उन्माद जगाता है: प्रति परत आपके सभी हमलों की क्षति +{0}%, 10 सेकंड में अधिकतम {1} परतों तक। हर बार चोट खाने पर अवधि ताज़ा हो जाती है।", + "mod_epicloot_me_trailblazer_display": "जलती लीक: प्रति टिक {0} आग क्षति", + "mod_epicloot_me_trailblazer_desc": "दौड़ते समय जलती हुई लीक छोड़ता है जो प्रति टिक {0} आग क्षति करती है।", + "mod_epicloot_me_kindling_display": "ईंधन: सही गई हर {1} आग क्षति पर {0} स्टैमिना बहाल", + "mod_epicloot_me_kindling_desc": "सही गई हर {1} आग क्षति पर {0} स्टैमिना बहाल होता है।", + "mod_epicloot_me_reducefalldamage_display": "-{0} गिरने की क्षति", + "mod_epicloot_me_reducefalldamage_desc": "सही गई गिरने की क्षति निश्चित {0} से घट जाती है।", + "mod_epicloot_me_rollcleanse_display": "लोट से चालू प्रभावों के {0} सेकंड शुद्ध करे", + "mod_epicloot_me_rollcleanse_desc": "हर लोट-चकमा विष और जलन प्रभावों के {0} सेकंड हटा देता है।", + "mod_epicloot_me_stormrider_display": "तूफ़ान में +{0}% गति", + "mod_epicloot_me_stormrider_desc": "तूफ़ान चलते समय +{0}% गति।", + "mod_epicloot_me_shockingcharge_display": "विद्युत आवेश", + "mod_epicloot_me_shockingcharge_desc": "युद्ध में लगे प्रहार आवेश जमा करते हैं। पूरा होने पर आपका अगला प्रहार आगे की ओर एक विद्युत तरंग छोड़ता है जो पिछले प्रहार की क्षति का एक अंश करती है।", + "mod_epicloot_me_forestsaid_display": "वन की सहायता", + "mod_epicloot_me_forestsaid_desc": "चोट खाने पर उलझाने वाली जड़ें फूट पड़ती हैं और पास के शत्रुओं को जकड़ लेती हैं।", + "mod_epicloot_me_corpserot_display": "शव सड़न", + "mod_epicloot_me_corpserot_desc": "मारे गए शत्रु विष के बादल में फट सकते हैं जो पास के शत्रुओं को विषग्रस्त कर देता है।", + "mod_epicloot_me_icyretribution_display": "हिमशीत प्रतिशोध", + "mod_epicloot_me_icyretribution_desc": "चोट खाने पर आपके चारों ओर तुषार विस्फोट होता है। कूलडाउन दुर्लभता के अनुसार बदलता है।", + "mod_epicloot_me_meteorsummoner_display": "उल्का आह्वानकर्ता: प्रहार क्षति का {0} गुना", + "mod_epicloot_me_meteorsummoner_desc": "इस हथियार से हर {1} प्रहार के बाद अगला वार लक्ष्य पर एक जलती उल्का गिराता है जो उस वार की {0} गुना आग क्षति करती है।", + "mod_epicloot_me_everflow_display": "रानी का सदाप्रवाह", + "mod_epicloot_me_everflow_desc": "जीवों का वध एक परतदार बढ़ावा देता है जो स्वास्थ्य, स्टैमिना और ईटर पुनर्भरण बढ़ाता है।", + "mod_epicloot_me_necroticfire_display": "गलित अग्नि", + "mod_epicloot_me_necroticfire_desc": "हथियार से समस्त भौतिक क्षति हटा देता है और उतनी ही पूरी मात्रा आग क्षति तथा विष क्षति दोनों में जोड़ देता है।", "mod_epicloot_circlet": "सर्कलेट", "mod_epicloot_belt": "बेल्ट", "mod_epicloot_remains": "शेष", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "आइटम को वशीकरण कर रहा है...", "mod_epicloot_enchant_effect": "प्रभाव", "mod_epicloot_enchant_effects": "प्रभाव", + "mod_epicloot_enchant_socket": "खंड स्लॉट", + "mod_epicloot_enchant_sockets": "खंड स्लॉट", "mod_epicloot_runes": "रूण", "mod_epicloot_runemanagement": "रूण प्रबंधन", "mod_epicloot_rune_filter": "फ़िल्टर...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "रूण निकालें", "mod_epicloot_rune_imbue": "रूण भरें", "mod_epicloot_rune_etch_warning": "रूण छीलने से एक जादू संचार को धारण किया जा सकता है। इसके बाद जादू के लिए उपयोग नहीं किया जा सकता।", - "mod_epicloot_rune_extract_warning": "एक जादू निकालने से वस्त्र नष्ट हो जाता है, लेकिन चयनित जादू के साथ एक रूण बनाया जाता है।", + "mod_epicloot_rune_extract_warning_keep": "वशीकरण निकालने पर चुने हुए वशीकरण वाला एक रून बनेगा। वस्तु अपरिवर्तित रहेगी।", + "mod_epicloot_rune_extract_warning_reduce": "वशीकरण निकालने पर वह वशीकरण वस्तु से हट जाएगा और चुने हुए वशीकरण वाला एक रून बनेगा।", + "mod_epicloot_rune_extract_warning_reduce_rarity": "वशीकरण निकालने पर वह वशीकरण वस्तु से हट जाएगा, वस्तु की दुर्लभता घट जाएगी, और चुने हुए वशीकरण वाला एक रून बनेगा।", + "mod_epicloot_rune_extract_warning_destroy": "वशीकरण निकालने पर वस्तु नष्ट हो जाएगी पर चुने हुए वशीकरण वाला एक रून बनेगा।", "mod_epicloot_rune_imbue_warning": "रूण को भरने से इसे एक वस्त्र पर लागू किया जाता है, चयनित जादू को अधिलेखित करते हुए।", "mod_epicloot_rune_enchantment_selector": "जादू चयन करें", "mod_epicloot_rune_enchantment_overwrite_target": "अधिलेखन करने के लिए जादू चयन करें।", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 अनलॉक किया गया!", "mod_epicloot_bonus": "बोनस!", "mod_epicloot_featureinfo_none": "बाएं दी गई सूची से एक विशेषता का चयन करें ताकि अपग्रेड विकल्प देख सकें।", - "mod_epicloot_featureinfo_sacrifice": "जादui आइटम और पुरस्कारों का त्याग करें, उन्हें नष्ट करके जादui सामग्री उत्पन्न करें।\n\nजब अपग्रेड किया जाता है, त्याग से सामान्य रूप से प्राप्त सामानों का दोगुना प्राप्ति का अवसर मिलता है।", + "mod_epicloot_featureinfo_sacrifice": "जादुई वस्तुओं और ट्रॉफ़ियों को नष्ट करके बलि चढ़ाएँ और वशीकरण सामग्री उत्पन्न करें।\n\nउन्नत होने पर बलि से सामान्य उपज का दोगुना मिलने की संभावना होती है।", "mod_epicloot_featureinfo_convertmaterials": "जादui सामग्री को उच्च दुर्लभता में अपग्रेड करें, शार्ड को बराबर दुर्लभता की जादui सामग्री में बदलें, और कचरे से अन्य सामग्री को निकालें।\n\nजब अपग्रेड किया जाता है, रूनस्टोन और अन्य क्राफ्टिंग सामग्रियों को अपग्रेड करते समय आइटम अनुपात में सुधार करें।", "mod_epicloot_featureinfo_enchant": "जादui सामग्री खर्च करके गैर-जादui गियर पर जादui प्रभाव जोड़ें। रूनस्टोन की आवश्यकता है।\n\nजब अपग्रेड किया जाता है, जादui आइटम पर अधिक जादui प्रभाव रोल करने का सुधार होता है।", "mod_epicloot_featureinfo_augment": "जादui सामग्री खर्च करके जादui गियर पर व्यक्तिगत जादui प्रभावों को पुनः रोल करें।\n\nजब अपग्रेड किया जाता है, ऑगमेंट करते समय अतिरिक्त विकल्प प्राप्त करें, और एकाधिक ऑगमेंट के लिए कम लागत प्राप्त करें।", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "आप सोने की भावना कर सकते हैं\n(नहीं, रुको, बस हालडोर के खजाने की बात है। लोकी दमित!)", "mod_epicloot_item_andvaranaut_type": "द्वार्फी अंगूठी", "mod_epicloot_se_paralyze": "पैरालाइज़", + "mod_epicloot_se_shockingcharge": "एइक्थीर का आवेश", + "mod_epicloot_se_forestsaid": "वन का आश्रय", + "mod_epicloot_se_corpserot": "बोनमास की सड़न", + "mod_epicloot_se_runningonempty": "दूसरी साँस", + "mod_epicloot_se_icyretribution": "मोडर की ठिठुरन", + "mod_epicloot_se_meteorsummoner": "यागलुथ का रोष", + "mod_epicloot_se_queeneverflow": "रानी का सदाप्रवाह", + "mod_epicloot_se_dodgeagility": "चकमा फुर्ती", + "mod_epicloot_se_dodgeagility_speed": "गति", + "mod_epicloot_se_dodgemomentum": "चकमा गति", + "mod_epicloot_se_adrenalinesurge": "एड्रेनालाईन उछाल", + "mod_epicloot_se_bloodrage": "रक्त उन्माद", + "mod_epicloot_se_bloodrite": "रक्त अनुष्ठान", + "mod_epicloot_se_bloodrite_discount": "अगली रक्त लागत", "mod_epicloot_se_bulwark": "बलवर्क", "mod_epicloot_se_bulwark_tooltip": "हेमडल की विरासत आपको सभी चोट से बचाती है!", "mod_epicloot_se_bulwark_startmessage": "बलवर्क सक्रिय हुआ", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "रेज!!", "mod_epicloot_itemtooltip_rarity": "रेयरिटी", "mod_epicloot_itemtooltip_effects": "प्रभाव", + "mod_epicloot_adventure_spawnrelocated": "मानचित्र दोबारा बनाया गया — चिह्नित क्षेत्र पहले से भरा हुआ था।", "mod_epicloot_bounties_claimedmsg": "इनाम प्राप्त किया गया!", "mod_epicloot_bounties_completemsg": "इनाम जीता गया!", "mod_epicloot_bounties_locatingmsg": "इनाम का निशाना ढूंढ़ रहा है...", @@ -569,7 +1151,7 @@ "mod_epicloot_me_modifydamage_display": "सभी हानि +{0:0.#}%", "mod_epicloot_me_modifydamage_desc": "जादuई वस्त्र द्वारा किये गये कुल हानि को +X% तक बढ़ाएँ, इसमें अन्य आकर्षणों के कारण हानि भी शामिल है।", "mod_epicloot_me_modifyphysicaldamage_display": "शारीरिक हानि बढ़ाएं +{0:0.#}%", - "mod_epicloot_me_modifyphysicaldamage_desc": "जादू विशेष वस्त्र द्वारा किया गया शारीरिक अपहरण (फुट, काटना, तीर, काटना, पिकाक्स) को +X% तक बढ़ाएं, जिसमें अन्य जादू से आने वाली हानि भी शामिल है।", + "mod_epicloot_me_modifyphysicaldamage_desc": "जादू विशेष वस्त्र द्वारा किया गया शारीरिक अपहरण (फुट, काटना, तीर, काटना, पिकाक्स) को +X% तक बढ़ाएं, जिसमें अन्य जादू से आने वाली हानि भी शामिल है।", "mod_epicloot_me_modifyphysicaldamage_prefix1": "मजबूत", "mod_epicloot_me_modifyphysicaldamage_prefix2": "शक्तिशाली", "mod_epicloot_me_modifyphysicaldamage_prefix3": "शक्तिशाली", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "विष प्रतिरोध", "mod_epicloot_me_addspiritresistance_prefix1": "शांत", "mod_epicloot_me_addspiritresistance_suffix1": "आत्मा प्रतिरोध", - "mod_epicloot_me_addfireresistancepercentage_display": "आग से हुए नुकसान को {0:0.#}% तक कम करें", + "mod_epicloot_me_addfireresistancepercentage_display": "आग प्रतिरोध {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "खिलाड़ी को +X% द्वारा सभी आग से हुए नुकसान को कम करना होगा। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य नुकसान कमी प्रभावों के साथ संयोजनयोग्य रूप से जमा करता है।", "mod_epicloot_me_addfireresistancepercentage_prefix1": "बुझाना", "mod_epicloot_me_addfireresistancepercentage_suffix1": "आग प्रतिरोध", - "mod_epicloot_me_addfrostresistancepercentage_display": "बर्फ से हुए नुकसान को {0:0.#}% तक कम करें", + "mod_epicloot_me_addfrostresistancepercentage_display": "तुषार प्रतिरोध {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "खिलाड़ी को +X% द्वारा सभी बर्फ से हुए नुकसान को कम करना होगा। यह प्रभाव पर्यावरणीय प्रभावों से सुरक्षा प्रदान नहीं करता। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य नुकसान कमी प्रभावों के साथ संयोजनयोग्य रूप से जमा करता है।", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "इन्सुलेटेड", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "बर्फ प्रतिरोध", - "mod_epicloot_me_addlightningresistancepercentage_display": "बिजली से हुए नुकसान को {0:0.#}% तक कम करें", + "mod_epicloot_me_addlightningresistancepercentage_display": "विद्युत प्रतिरोध {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "खिलाड़ी को +X% द्वारा सभी बिजली से हुए नुकसान को कम करना होगा। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य नुकसान कमी प्रभावों के साथ संयोजनयोग्य रूप से जमा करता है।", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "बुद्धिमान", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "बिजली प्रतिरोध", - "mod_epicloot_me_addpoisonresistancepercentage_display": "पॉयजन द्वारा होने वाले क्षति को {0:0.#}% घटाना", + "mod_epicloot_me_addpoisonresistancepercentage_display": "विष प्रतिरोध {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "खिलाड़ी को सभी पॉयजन द्वारा होने वाले क्षति को +X% घटाता है। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य क्षति कम करने वाले प्रभावों के साथ जोड़ता है।", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "उपचार", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "पॉयजन प्रतिरोध", - "mod_epicloot_me_addspiritresistancepercentage_display": "आत्मिक क्षति को {0:0.#}% घटाना", + "mod_epicloot_me_addspiritresistancepercentage_display": "आत्मिक प्रतिरोध {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "खिलाड़ी द्वारा सभी आत्मिक क्षति को +X% घटाया जाता है। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य क्षति कम करने वाले प्रभावों के साथ जोड़ता है।", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "शांत", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "आत्मिक प्रतिरोध", - "mod_epicloot_me_addelementalresistancepercentage_display": "तत्विक क्षति को {0:0.#}% घटाना", + "mod_epicloot_me_addelementalresistancepercentage_display": "तात्विक प्रतिरोध {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "खिलाड़ी द्वारा सभी तत्विक क्षति (अग्नि, बर्फ, बिजली, पॉयजन) को X% घटाया जाता है। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य क्षति कम करने वाले प्रभावों के साथ जोड़ता है।", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "संरक्षण", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "तत्विक प्रतिरोध", - "mod_epicloot_me_addbluntresistancepercentage_display": "सीध चोट को {0:0.#}% घटाना", + "mod_epicloot_me_addbluntresistancepercentage_display": "कुंद प्रतिरोध {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "खिलाड़ी द्वारा सभी सीध चोट को X% घटाया जाता है। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य क्षति कम करने वाले प्रभावों के साथ जोड़ता है।", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "रक्षात्मक", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "भारी प्रतिरोध", - "mod_epicloot_me_addslashingresistancepercentage_display": "{0:0.#}% छेदन कमी करें", + "mod_epicloot_me_addslashingresistancepercentage_display": "काट प्रतिरोध {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "खिलाड़ी X% द्वारा सभी छेदन घात को कम करता है। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य हानि कमी प्रभावों के साथ संयोजनीय रूप से जमा होता है।", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "अभेद्य", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "छेदन प्रतिरोध", - "mod_epicloot_me_addpiercingresistancepercentage_display": "{0:0.#}% भेदन कमी करें", + "mod_epicloot_me_addpiercingresistancepercentage_display": "भेदक प्रतिरोध {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "खिलाड़ी X% द्वारा सभी भेदन घात को कम करता है। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य हानि कमी प्रभावों के साथ संयोजनीय रूप से जमा होता है।", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "अप्रवेश्य", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "भेदन प्रतिरोध", - "mod_epicloot_me_addchoppingresistancepercentage_display": "{0:0.#}% काटने की हानि कमी", + "mod_epicloot_me_addchoppingresistancepercentage_display": "कटाई प्रतिरोध {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "खिलाड़ी X% द्वारा सभी काटने की हानि को कम करता है। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य हानि कमी प्रभावों के साथ संयोजनीय रूप से जमा होता है।", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "अविवाद्य", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "काटने का प्रतिरोध", - "mod_epicloot_me_addphysicalresistancepercentage_display": "शारीरिक हानि कमी {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "भौतिक प्रतिरोध {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "खिलाड़ी X% द्वारा सभी शारीरिक हानि (भारी, छेदन, भेदन) को कम करता है। यह प्रभाव खिलाड़ी द्वारा पहने गए अन्य हानि कमी प्रभावों के साथ संयोजनीय रूप से जमा होता है।", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "मजबूत", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "भौतिक प्रतिरोध", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "उपयोग लागत का 50% ईत्र में बदलता है, और हानि में वृद्धि करता है +X%।", "mod_epicloot_me_spellsword_prefix1": "स्पेलब्लेड", "mod_epicloot_me_spellsword_suffix1": "स्पेलब्लेड", - "mod_epicloot_me_bulkup_display": "बल्क +{0}", + "mod_epicloot_me_bulkup_display": "कद-काठी: +{0}% अधिकतम HP, -{1}% पुनर्भरण", "mod_epicloot_me_bulkup_desc": "आपके पुनर्जनन का एक हिस्सा मानक स्वास्थ्य में बदल देता है।", "mod_epicloot_me_bulkup_prefix1": "भारी", "mod_epicloot_me_bulkup_suffix1": "भारी होना", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "पैरी करने पर +X ईट्र पुनर्स्थापित करता है", "mod_epicloot_me_eitrweave_prefix1": "वीविंग", "mod_epicloot_me_eitrweave_suffix1": "का वीविंग", - "mod_epicloot_me_dartingthoughts_display": "डार्टिंग थॉट्स +{0}", - "mod_epicloot_me_dartingthoughts_desc": "मात्रा ईट्र रीजेन +X% बढ़ जाती है जबकि मानक ईट्र कम होता है +X/2%", + "mod_epicloot_me_dartingthoughts_display": "डार्टिंग थॉट्स: +{0}% ईटर पुनर्भरण, -{1}% अधिकतम ईटर", + "mod_epicloot_me_dartingthoughts_desc": "ईटर पुनर्भरण {0}% बढ़ाता है और अधिकतम ईटर {1}% घटाता है।", "mod_epicloot_me_dartingthoughts_prefix1": "लिक्विडिटी", "mod_epicloot_me_dartingthoughts_suffix1": "डार्टिंग थॉट्स का", "mod_epicloot_me_headhunter_display": "हेडहंटर +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "एपोर्टेशन", "mod_epicloot_me_apportation_desc": "शत्रु को मारने पर खिलाड़ी को फेंके गए हथियार तक टेलीपोर्ट करता है।", "mod_epicloot_me_apportation_display": "एपोर्टेशन", + "mod_epicloot_me_adrenaline_rush": "एड्रेनलाइन रशि", + "mod_epicloot_me_adrenaline_rush_desc": "प्रभाव की अवधि के दौरान बढ़ी हुई नुकसान।", "mod_epicloot_set_me_bulwark": "बुलवार्क [सक्रिय]: 5 सेकंड के लिए सभी क्षति को रोकें। कूलडाउन: 60 सेकंड।", "mod_epicloot_set_me_undying": "अंडाइंग [निष्क्रिय]: मौत पर, पूर्ण स्वास्थ्य पुनः प्राप्त करें। कूलडाउन: 20 मिनट।", "mod_epicloot_set_me_frostdamageaoe_display": "वारफ संघटन में जो फ्रोस्ट क्षति पहुंचाते हैं, वे हमले करने वाले के सामने कोने में हथियार की 50% अतिरिक्त क्षति पहुंचाते हैं।", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "महाकाव्य", "mod_epicloot_Legendary": "प्रसिद्ध", "mod_epicloot_Mythic": "मिथिक", - "mod_epicloot_magic": "जादू", - "mod_epicloot_rare": "दुर्लभ", - "mod_epicloot_epic": "महाकाव्य", - "mod_epicloot_legendary": "प्रसिद्ध", - "mod_epicloot_mythic": "मिथिक", - "mod_epicloot_me_adrenaline_rush": "एड्रेनलाइन रशि", - "mod_epicloot_me_adrenaline_rush_desc": "प्रभाव की अवधि के दौरान बढ़ी हुई नुकसान।", "mod_epicloot_search_placeholder": "खोजें...", "mod_epicloot_no_active_adventures": "कोई सक्रिय रोमांच नहीं", "mod_epicloot_set_bonuses": "सेट बोनस", diff --git a/EpicLoot/localizations/Hungarian.json b/EpicLoot/localizations/Hungarian.json index 5fe0956a5..f176016a8 100644 --- a/EpicLoot/localizations/Hungarian.json +++ b/EpicLoot/localizations/Hungarian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Köszönjük, hogy játszottál", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Reméljük, élvezed az Epic Loot-ot! Az Epic Loot-ot egy modderek és elkötelezett játékosok közössége tartja karban, köszönjük mindenkinek, aki hozzájárult!", - "el_welcome_content_pt2": "Nagy változások történtek azóta, hogy utoljára játszottál az Epic Loot-tal Nem azonosított tárgyak, Runek és konfigurációs előre beállítások.", - "el_welcome_content_pt3": "A játék során felfedezheted az első két funkciót. Az élmény javítása érdekében javasolt most kiválasztani egy átfogó konfigurációt (alapértelmezett kiegyensúlyozott).", - "el_welcome_content_pt4": "Három elérhető alapértelmezett átfogó konfiguráció létezik, amelyek mindegyike különböző szintű erőt biztosít. Mindegyik mellett megtalálható az elvárt életerő és sebzés bónusz, amit találhatsz:\n - Minimális életerő +(1 - 10), sebzés +(1-6)% \n - Kiegyensúlyozott életerő +(1-18), sebzés +(1-12)% \n - Legendás életerő +(1-28), sebzés +(1-20)%", + "el_welcome_content_pt2": "Sok minden megváltozott, mióta utoljára játszottál az Epic Loottal: szilánkkövek és edzés.", + "el_welcome_content_pt3": "A szilánkkövek minden biomban és bossokból hullanak. Szilánkfoglalattal rendelkező tárgyakba illeszthetők.\nAz edzés Hildir szolgáltatása, amellyel újradobhatod egy már meglévő varázslatod értékét.", + "el_welcome_content_pt4": "Az élmény javítása érdekében ajánlott most kiválasztani egy átdolgozási konfigurációt (alapértelmezés szerint kiegyensúlyozott). Mindegyik más erőszintet és más zsákmánykeveréket kínál. Mindegyik mellett a várható sebzés- és ÉP-bónusz szerepel:\n - Minimális ép +(1 - 10), seb +(1-6)% \n - Kiegyensúlyozott ép +(1-18), seb +(1-12)% \n - Legendás ép +(1-28), seb +(1-20)%\nMindez később módosítható a konfigurációban.", "el_join_discord_button": "Csatlakozz a Discord-hoz!", "el_patch_notes_button": "Nézd meg a frissítési jegyzeteket", "el_overhaul_legendary": "Legendás", "el_overhaul_balanced": "Kiegyensúlyozott", "el_overhaul_minimal": "Minimális", - "mod_epicloot_craftingmaterial": "kézműves anyag", + "el_menu_yes": "Igen", + "el_menu_no": "Nem", + "el_configupdate_title": "Epic Loot: elavult konfigurációk", + "el_configupdate_body": "Az Epic Loot a(z) {0} verzióra frissült. Az általad nem módosított konfigurációk automatikusan frissültek, de ezek helyi módosításokat tartalmaznak, ezért érintetlenül maradtak:\n\n{1}\n\nAmíg eltérnek az alapértelmezettektől, nem kapnak új tartalmat és egyensúlyi változtatásokat.\n\nSzeretnéd lecserélni őket az új alapértelmezettekre? A jelenlegi fájljaidról előbb biztonsági másolat készül ide: BepInEx/config/EpicLoot/baseconfig-backup.\n\nHa a Nemet választod, megtartod a saját verzióidat, és csak akkor kérdezünk újra, ha ezek a konfigurációk egy jövőbeli frissítésben megváltoznak.", + "mod_epicloot_itemtype_helmet": "Sisak", + "mod_epicloot_itemtype_chest": "Mellvért", + "mod_epicloot_itemtype_legs": "Lábvért", + "mod_epicloot_itemtype_shoulder": "Köpeny", + "mod_epicloot_itemtype_onehandedweapon": "Egykezes fegyver", + "mod_epicloot_itemtype_twohandedweapon": "Kétkezes fegyver", + "mod_epicloot_itemtype_twohandedweaponleft": "Kétkezes fegyver", + "mod_epicloot_itemtype_bow": "Íj", + "mod_epicloot_itemtype_shield": "Pajzs", + "mod_epicloot_itemtype_torch": "Fáklya", + "mod_epicloot_itemtype_utility": "Segédeszköz", + "mod_epicloot_itemtype_trinket": "Ékszer", "mod_epicloot_set": "Készlet", + "mod_epicloot_craftingmaterial": "kézműves anyag", + "mod_epicloot_assets_shardstone": "Szilánkkő", + "mod_epicloot_assets_shardstone_introduce": "Ez a szilánkkő úgy néz ki, mintha beleillene egy foglalatba. Használd az Interakciót a szilánkok behelyezéséhez.", + "mod_epicloot_sockets": "Szilánkfoglalatok", + "mod_epicloot_empty_socket": "Üres szilánkfoglalat", + "mod_epicloot_detail_range": "Dobási tartomány", + "mod_epicloot_config_max": "Felső határ", + "mod_epicloot_config_maxresistance": "Maximális ellenállás", + "mod_epicloot_config_maxstacks": "Maximális halmozás", + "mod_epicloot_config_chance": "Esély", + "mod_epicloot_config_damage": "Sebzésszorzó", + "mod_epicloot_config_projectiles": "Lövedékszorzó", + "mod_epicloot_config_accuracy": "Szórásszorzó", + "mod_epicloot_config_costscale": "Támadásköltség-szorzó", + "mod_epicloot_config_coins": "Érmék", + "mod_epicloot_config_amber": "Borostyán", + "mod_epicloot_config_amberpearl": "Borostyángyöngy", + "mod_epicloot_config_ruby": "Rubin", + "mod_epicloot_config_silvernecklace": "Ezüst nyaklánc", + "mod_epicloot_config_flint": "Kovakő", + "mod_epicloot_config_serpentscale": "Tengerikígyó-pikkely", + "mod_epicloot_config_triplechance": "Hármas fogás esélye", + "mod_epicloot_config_secondspercent": "Másodperc 1 %-onként", + "mod_epicloot_config_procchance": "Aktiválási esély", + "mod_epicloot_config_bonusrollsmin": "Min. bónusz zsákmánydobás", + "mod_epicloot_config_bonusrollsmax": "Max. bónusz zsákmánydobás", + "mod_epicloot_me_modifylowhealth_config_max": "Alacsony életerő maximális küszöbe", + "mod_epicloot_me_riches_config_coins": "Érmék értéke", + "mod_epicloot_me_riches_config_amber": "Borostyán értéke", + "mod_epicloot_me_riches_config_amberpearl": "Borostyángyöngy értéke", + "mod_epicloot_me_riches_config_ruby": "Rubin értéke", + "mod_epicloot_me_riches_config_silvernecklace": "Ezüst nyaklánc értéke", + "mod_epicloot_me_doublemagicshot_config_chance": "Extra lövés esélye", + "mod_epicloot_me_triplebowshot_config_chance": "Hármas lövés esélye", + "mod_epicloot_press_socket": "Szilánkfoglalatok megnyitása", + "mod_epicloot_socket_notmagic": "Ebbe a tárgyba nem lehet semmit behelyezni", + "mod_epicloot_socket_unavailable": "Ennek a tárgynak a foglalatai most nem nyithatók meg", + "mod_epicloot_socket_nofreeslot": "Nincs szabad foglalat", + "mod_epicloot_socket_invalidinput": "Csak rúnakövek vagy hatással bíró szilánkok helyezhetők be", + "mod_epicloot_socket_notallowed": "Ennek a szilánknak a hatása nem alkalmazható erre a tárgytípusra", + "mod_epicloot_socket_conflict": "Ütközik egy meglévő varázslattal", + "mod_epicloot_socket_missingreq": "Ebből a tárgyból hiányzik egy varázslat, amelyet ez a szilánk megkövetel", + "mod_epicloot_socket_raritynotallowed": "Ennek a szilánknak a hatása nem használható ezen a tárgyritkasági szinten", + "mod_epicloot_socket_itemreq": "Ez a tárgy nem felel meg a szilánk hatásának követelményeinek", + "mod_epicloot_socket_generic": "Ez a szilánk nem helyezhető be ebbe a tárgyba", + "mod_epicloot_socket_duplicate": "Ez a hatás már be van helyezve", + "mod_epicloot_socket_nostackbinary": "Ennek a szilánknak a hatása nem halmozható", + "mod_epicloot_socket_tip_stacked": "({0} % erősség)", + "mod_epicloot_socket_singlestackonly": "Előbb oszd szét a köteget – egy foglalatba csak egy szilánk fér", + "mod_epicloot_socket_bosslimit": "Egyszerre csak egy boss-szilánkot használhatsz", + "mod_epicloot_socket_uniquelimit": "Egyszerre csak egy egyedi szilánkot használhatsz", + "mod_epicloot_socket_mustbreak": "Eltávolításhoz össze kell törni – jobb kattintás a töréshez", + "mod_epicloot_socket_permanent": "Ez véglegesen rögzült, és nem távolítható el", + "mod_epicloot_socket_break_title": "Összetöröd a behelyezett követ?", + "mod_epicloot_socket_break_body": "A(z) {0} szilánkokra törik, és a foglalata kiürül.\nA kő megsemmisül – ezt nem lehet visszavonni.", + "mod_epicloot_socket_tip_breakonly": "(törd össze az eltávolításhoz)", + "mod_epicloot_socket_tip_permanent": "(végleges)", + "mod_epicloot_legendary_brokkrgift": "Legendás Brokkr ajándéka", + "mod_epicloot_mythic_brokkrgift": "Mitikus Brokkr ajándéka", + "mod_epicloot_slotchisel_introduce": "Rendkívül hatalmas ereklye, amelyről azt tartják, hogy bármely varázstárgyba szilánkfoglalatot illeszt.", + "mod_epicloot_slotchisel_hint": "Húzd rá egy varázstárgyra, hogy szilánkfoglalatot adj hozzá", + "mod_epicloot_slotchisel_confirm_title": "Hozzáadsz egy szilánkfoglalatot?", + "mod_epicloot_slotchisel_confirm_body": "{0}: szilánkfoglalatok {1} → {2}.\nAz ereklye mindenképpen elhasználódik.\nSiker esélye: {3}%", + "mod_epicloot_slotchisel_success": "A(z) {0} {1} szilánkfoglalatot kapott.", + "mod_epicloot_slotchisel_failed": "Az ereklye porrá omlik. Nem került rá szilánkfoglalat.", + "mod_epicloot_slotchisel_notmagic": "Szilánkfoglalatot csak varázstárgyakra lehet felvinni", + "mod_epicloot_slotchisel_raritytoolow": "Ez az ereklye nem elég erős ehhez a tárgyritkasági szinthez", + "mod_epicloot_slotchisel_atmax": "Ennek a tárgynak már annyi szilánkfoglalata van, amennyit a ritkasága enged", + "mod_epicloot_slotchisel_hasslots": "Ez az ereklye csak olyan tárgyakon működik, amelyeken nincs szilánkfoglalat", + "mod_epicloot_equip_bosslimit": "Már viselsz egy boss-szilánkot", + "mod_epicloot_equip_uniquelimit": "Már viselsz egy egyedi szilánkot", + "mod_epicloot_shard_ifsocketed": "Ha behelyezed", + "mod_epicloot_shard_noeffect": "Nincs hatás", + "mod_epicloot_shard_allslots": "Minden foglalat", + "mod_epicloot_shard_bossexclusive": "Boss-szilánk – egyszerre csak egy viselhető", + "mod_epicloot_shard_uniqueexclusive": "Egyedi szilánk – egyszerre csak egy viselhető", + "mod_epicloot_shard_warn_breakonly": "Behelyezés után ezt a szilánkot össze kell törni az eltávolításhoz", + "mod_epicloot_shard_warn_permanent": "Behelyezés után ez a szilánk nem távolítható el", + "mod_epicloot_shardstones_title": "Szilánkkövek", + "mod_epicloot_shardstones_rarities": "Elérhető ennél", + "mod_epicloot_shardstones_none": "Nincsenek beállítva szilánkkövek.", + "mod_epicloot_shardcategory_core": "Mag", + "mod_epicloot_shardcategory_dark": "Sötétség", + "mod_epicloot_shardcategory_light": "Fény", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Egyedi", + "mod_epicloot_me_addblockingskill_name": "Blokkolási képesség hozzáadása", + "mod_epicloot_me_addbloodmagicskill_name": "Vérmágia-képesség hozzáadása", + "mod_epicloot_me_addbluntdamage_name": "Zúzósebzés hozzáadása", + "mod_epicloot_me_addcarryweight_name": "Teherbírás hozzáadása", + "mod_epicloot_me_addcrafterskills_name": "Mesterségbeli képességek hozzáadása", + "mod_epicloot_me_addelementalmagicskill_name": "Elemi mágia képesség hozzáadása", + "mod_epicloot_me_addfiredamage_name": "Tűzsebzés hozzáadása", + "mod_epicloot_me_addfireresistancepercentage_name": "Tűzellenállás-százalék hozzáadása", + "mod_epicloot_me_addfishingskill_name": "Horgászképesség hozzáadása", + "mod_epicloot_me_addfrostdamage_name": "Fagysebzés hozzáadása", + "mod_epicloot_me_addfrostresistancepercentage_name": "Fagyellenállás-százalék hozzáadása", + "mod_epicloot_me_addhealthregen_name": "Életerő-regeneráció hozzáadása", + "mod_epicloot_me_addknivesskill_name": "Késképesség hozzáadása", + "mod_epicloot_me_addlightningdamage_name": "Villámsebzés hozzáadása", + "mod_epicloot_me_addlightningresistancepercentage_name": "Villámellenállás-százalék hozzáadása", + "mod_epicloot_me_addmovementskills_name": "Mozgásképességek hozzáadása", + "mod_epicloot_me_addpickaxesskill_name": "Csákányképesség hozzáadása", + "mod_epicloot_me_addpoisondamage_name": "Méregsebzés hozzáadása", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Méregellenállás-százalék hozzáadása", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalintöltet", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalin-fagyhullám", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Az adrenalin növeli az életerő-regenerációt", + "mod_epicloot_me_anchoredblock_name": "Lehorgonyzott blokk", + "mod_epicloot_me_armorfrommovementpenalty_name": "Páncél a mozgásbüntetésből", + "mod_epicloot_me_blockasdodgeasblock_name": "Blokk mint kitérés és fordítva", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blokk a favágásból és csákányokból", + "mod_epicloot_me_bloodbaseblock_name": "Véres alapblokk", + "mod_epicloot_me_blooddrinker_name": "Vérivó", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "A vérmágia szintje növeli az életerő-regenerációt", + "mod_epicloot_me_bloodrage_name": "Vérdüh", + "mod_epicloot_me_bloodstaggerblock_name": "Véres blokk a megingás ellen", + "mod_epicloot_me_bountifulharvest_name": "Bőséges aratás", + "mod_epicloot_me_bulkup_name": "Tömegépítés", + "mod_epicloot_me_burdenedblock_name": "Megterhelt blokk", + "mod_epicloot_me_burningadrenaline_name": "Égő adrenalin", + "mod_epicloot_me_burningspeed_name": "Égő sebesség", + "mod_epicloot_me_carryweightformovementpenalty_name": "Teherbírás a mozgásbüntetésből", + "mod_epicloot_me_chancedoubledamage_name": "Dupla sebzés esélye", + "mod_epicloot_me_comfortable_name": "Kényelmes", + "mod_epicloot_me_conduit_name": "Vezető", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Először eitrt használj a vérköltségekre", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Eitr-költség átalakítása állóképesség-költséggé", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Fizikai sebzés átalakítása villámmá", + "mod_epicloot_me_corpserot_name": "Hullarothadás", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Sebzésbónusz a cipelt tehertől", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Sebzésnövekedés a mozgásbüntetésből", + "mod_epicloot_me_damagereductionatnight_name": "Sebzéscsökkentés éjszaka", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Az elszenvedett sebzés adrenalint ad", + "mod_epicloot_me_dartingthoughts_name": "Cikázó gondolatok", + "mod_epicloot_me_dayarmor_name": "Nappali páncél", + "mod_epicloot_me_dayblocker_name": "Nappali blokkoló", + "mod_epicloot_me_daydiscovery_name": "Nappali felfedezés", + "mod_epicloot_me_dayhealthregen_name": "Nappali életerő-regeneráció", + "mod_epicloot_me_daysailingspeed_name": "Nappali hajózási sebesség", + "mod_epicloot_me_daystaminaregen_name": "Nappali állóképesség-regeneráció", + "mod_epicloot_me_decreasedodgecost_name": "Kitérés költségének csökkentése", + "mod_epicloot_me_dodgebuff_name": "Kitérésbónusz", + "mod_epicloot_me_eitrgainonblock_name": "Eitr-nyereség blokkolásnál", + "mod_epicloot_me_eitrimbueattack_name": "Eitrrel átitatott támadás", + "mod_epicloot_me_eitrleech_name": "Eitr-szívás", + "mod_epicloot_me_eitrshield_name": "Eitr-pajzs", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Az eitr használata adrenalint ad", + "mod_epicloot_me_elementalwarding_name": "Elemi védelem", + "mod_epicloot_me_energeticeitr_name": "Energikus eitr", + "mod_epicloot_me_everflow_name": "Örök áramlás", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Minden X eitrpont növeli az állóképességet", + "mod_epicloot_me_forestsaid_name": "Az erdő segítsége", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Adrenalin szerzése betakarításkor", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Adrenalin szerzése mérgezéskor", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Adrenalin szerzése életerő feláldozásakor", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Eitr szerzése életerő feláldozásakor", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Max. teherbírás a Kipihentségből", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Max. állóképesség a max. életerő alapján", + "mod_epicloot_me_headhunter_name": "Fejvadász", + "mod_epicloot_me_healthgainperxdamagedone_name": "Életerő minden X okozott sebzésért", + "mod_epicloot_me_healthoneitruse_name": "Életerő eitr használatakor", + "mod_epicloot_me_heartyeitr_name": "Erőteljes eitr", + "mod_epicloot_me_icyretribution_name": "Jeges megtorlás", + "mod_epicloot_me_icyweight_name": "Jeges teher", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Minden méregsebzés növelése", + "mod_epicloot_me_increasedamageduringdaytime_name": "Sebzés növelése nappal", + "mod_epicloot_me_increasedamageduringnighttime_name": "Sebzés növelése éjjel", + "mod_epicloot_me_increaseeitr_name": "Eitr növelése", + "mod_epicloot_me_increaseharvestdamage_name": "Betakarítási sebzés növelése", + "mod_epicloot_me_increaseharvestxpgain_name": "Betakarítási XP növelése", + "mod_epicloot_me_increasehealth_name": "Életerő növelése", + "mod_epicloot_me_increaseheatresistance_name": "Hőellenállás növelése", + "mod_epicloot_me_increasemeleeskills_name": "Közelharci képességek növelése", + "mod_epicloot_me_increaseminingdrop_name": "Bányászati hozam növelése", + "mod_epicloot_me_increaserangedskills_name": "Távolsági képességek növelése", + "mod_epicloot_me_increasestamina_name": "Állóképesség növelése", + "mod_epicloot_me_increasetreedrop_name": "Faanyaghozam növelése", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "XP növelése a mozgásbüntetésből", + "mod_epicloot_me_inspiration_name": "Ihlet", + "mod_epicloot_me_killsreducenextbloodcost_name": "Az ölések csökkentik a következő vérköltséget", + "mod_epicloot_me_kindling_name": "Gyújtós", + "mod_epicloot_me_lifegainonblock_name": "Életnyereség blokkolásnál", + "mod_epicloot_me_lifegainonhit_name": "Életnyereség találatnál", + "mod_epicloot_me_luck_name": "Szerencse", + "mod_epicloot_me_luckwhilefishing_name": "Szerencse horgászat közben", + "mod_epicloot_me_luckyblock_name": "Szerencsés blokk", + "mod_epicloot_me_luckycraft_name": "Szerencsés mesterség", + "mod_epicloot_me_luckyloot_name": "Szerencsés zsákmány", + "mod_epicloot_me_meteorsummoner_name": "Meteoridéző", + "mod_epicloot_me_modifyattackeitruse_name": "Támadási eitr-használat módosítása", + "mod_epicloot_me_modifyattackhealthuse_name": "Támadási életerő-használat módosítása", + "mod_epicloot_me_modifyattackstaminause_name": "Támadási állóképesség-használat módosítása", + "mod_epicloot_me_modifydrawstaminause_name": "Íjfeszítési állóképesség-használat módosítása", + "mod_epicloot_me_modifyeitrregen_name": "Eitr-regeneráció módosítása", + "mod_epicloot_me_modifyhealthregen_name": "Életerő-regeneráció módosítása", + "mod_epicloot_me_modifyjumpstaminause_name": "Ugrási állóképesség-használat módosítása", + "mod_epicloot_me_modifymagicfirerate_name": "Mágikus tűzgyorsaság módosítása", + "mod_epicloot_me_modifynoise_name": "Zaj módosítása", + "mod_epicloot_me_modifysprintstaminause_name": "Sprint állóképesség-használat módosítása", + "mod_epicloot_me_modifystaminaregen_name": "Állóképesség-regeneráció módosítása", + "mod_epicloot_me_necroticfire_name": "Nekrotikus tűz", + "mod_epicloot_me_nightblocker_name": "Éjszakai blokkoló", + "mod_epicloot_me_nightcarryweight_name": "Éjszakai teherbírás", + "mod_epicloot_me_nightstaminaregenincrease_name": "Megnövelt éjszakai állóképesség-regeneráció", + "mod_epicloot_me_offsetattack_name": "Eltolt támadás", + "mod_epicloot_me_percenteitr_name": "Eitr százaléka", + "mod_epicloot_me_percenthealth_name": "Életerő százaléka", + "mod_epicloot_me_percentstamina_name": "Állóképesség százaléka", + "mod_epicloot_me_perfectdodge_name": "Tökéletes kitérés", + "mod_epicloot_me_perfectdodgegiveseitr_name": "A tökéletes kitérés eitrt ad", + "mod_epicloot_me_perfectdodgegivesspeed_name": "A tökéletes kitérés sebességet ad", + "mod_epicloot_me_perfectdodgegivesstamina_name": "A tökéletes kitérés állóképességet ad", + "mod_epicloot_me_phystofire_name": "Fizikai tűzzé", + "mod_epicloot_me_phystofireonblock_name": "Fizikai tűzzé blokkolásnál", + "mod_epicloot_me_phystofrost_name": "Fizikai fagyra", + "mod_epicloot_me_phystofrostonblock_name": "Fizikai fagyra blokkolásnál", + "mod_epicloot_me_phystolightning_name": "Fizikai villámmá", + "mod_epicloot_me_phystolightningonblock_name": "Fizikai villámmá blokkolásnál", + "mod_epicloot_me_phystopoison_name": "Fizikai méreggé", + "mod_epicloot_me_phystopoisononblock_name": "Fizikai méreggé blokkolásnál", + "mod_epicloot_me_poisontotruedamage_name": "Méreg tiszta sebzéssé", + "mod_epicloot_me_potionefficacy_name": "Bájitalok hatékonysága", + "mod_epicloot_me_reducearmorincreasedamage_name": "Páncél csökkentése, sebzés növelése", + "mod_epicloot_me_reduceeitrcost_name": "Eitr-költség csökkentése", + "mod_epicloot_me_reducefalldamage_name": "Esési sebzés csökkentése", + "mod_epicloot_me_reducefishingstaminacost_name": "Horgászat állóképesség-költségének csökkentése", + "mod_epicloot_me_reflectdamage_name": "Sebzés visszaverése", + "mod_epicloot_me_restinghealthregen_name": "Életerő-regeneráció pihenéskor", + "mod_epicloot_me_riches_name": "Gazdagság", + "mod_epicloot_me_rollcleanse_name": "A gurulás tisztít", + "mod_epicloot_me_runningonempty_name": "Tartalékon", + "mod_epicloot_me_sailingspeed_name": "Hajózási sebesség", + "mod_epicloot_me_shockingcharge_name": "Sokkoló töltet", + "mod_epicloot_me_staminagainonblock_name": "Állóképesség-nyereség blokkolásnál", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Állóképesség-növekedés a mozgásbüntetésből", + "mod_epicloot_me_staminaonkill_name": "Állóképesség ölésért", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Állóképesség-regenerációs bónusz a cipelt tehertől", + "mod_epicloot_me_stormfury_name": "Viharharag", + "mod_epicloot_me_stormrider_name": "Viharlovas", + "mod_epicloot_me_strikecauseslightning_name": "A csapások villámot hívnak", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Denevér idézése az adrenalin aktiválásakor", + "mod_epicloot_me_trailblazer_name": "Úttörő", + "mod_epicloot_me_travellight_name": "Utazz könnyedén", + "mod_epicloot_me_useadrenalineasstamina_name": "Adrenalin használata állóképességként", + "mod_epicloot_me_warding_name": "Védelem", + "mod_epicloot_me_warmth_name": "Melegség", + "mod_epicloot_shardslot_meleeweapon": "Közelharci fegyver", + "mod_epicloot_shardslot_rangedweapon": "Távolsági fegyver", + "mod_epicloot_shardslot_magicweapon": "Mágikus fegyver", + "mod_epicloot_shardslot_shield": "Pajzs", + "mod_epicloot_shardslot_armor": "Páncél", + "mod_epicloot_shardslot_swords": "Kard", + "mod_epicloot_shardslot_axes": "Fejsze", + "mod_epicloot_shardslot_twohandaxes": "Csatabárd", + "mod_epicloot_shardslot_knives": "Kés", + "mod_epicloot_shardslot_fists": "Ökölfegyver", + "mod_epicloot_shardslot_clubs": "Buzogány", + "mod_epicloot_shardslot_sledges": "Pöröly", + "mod_epicloot_shardslot_polearms": "Szálfegyver", + "mod_epicloot_shardslot_spears": "Lándzsa", + "mod_epicloot_shardslot_pickaxes": "Csákány", + "mod_epicloot_shardslot_tools": "Szerszám", + "mod_epicloot_shardslot_torches": "Fáklya", + "mod_epicloot_shardslot_bows": "Íj", + "mod_epicloot_shardslot_staffs": "Bot", + "mod_epicloot_shardslot_bucklers": "Kispajzs", + "mod_epicloot_shardslot_roundshields": "Kerek pajzs", + "mod_epicloot_shardslot_towershields": "Toronypajzs", + "mod_epicloot_shardslot_head": "Sisak", + "mod_epicloot_shardslot_chest": "Mellvért", + "mod_epicloot_shardslot_legs": "Lábvért", + "mod_epicloot_shardslot_shoulders": "Köpeny", + "mod_epicloot_shardslot_trinket": "Ékszer", + "mod_epicloot_shardslot_utility": "Segédeszköz", + "mod_epicloot_shard_Black": "Fekete", + "mod_epicloot_shard_Cyan": "Ciánkék", + "mod_epicloot_shard_Green": "Zöld", + "mod_epicloot_shard_Orange": "Narancssárga", + "mod_epicloot_shard_Pink": "Rózsaszín", + "mod_epicloot_shard_Purple": "Lila", + "mod_epicloot_shard_Red": "Piros", + "mod_epicloot_shard_White": "Fehér", + "mod_epicloot_shard_Yellow": "Sárga", + "mod_epicloot_shard_DarkGreen": "Sötétzöld", + "mod_epicloot_shard_DarkPurple": "Sötétlila", + "mod_epicloot_shard_DarkRed": "Sötétpiros", + "mod_epicloot_shard_DarkBlue": "Sötétkék", + "mod_epicloot_shard_Golden": "Aranyszínű", + "mod_epicloot_shard_Grey": "Szürke", + "mod_epicloot_shard_LightBlue": "Világoskék", + "mod_epicloot_shard_LightGreen": "Világoszöld", + "mod_epicloot_shard_Peach": "Barackszínű", + "mod_epicloot_shard_Firewalker": "Tűzjáró", + "mod_epicloot_shard_Stormcaller": "Viharhívó", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "A Vén", + "mod_epicloot_shard_Bonemass": "Csonttömeg", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "A Királynő", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "{0} adrenalint kapsz, amikor sebzést szenvedsz", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "{0} adrenalint kapsz minden alkalommal, amikor sebzést szenvedsz.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalin mint állóképesség: {0} % hatékonyság", + "mod_epicloot_me_useadrenalineasstamina_desc": "Amikor fogytán az állóképesség, az adrenalin {0} %-os hatékonysággal alakul állóképességgé, akár a teljes adrenalinkészletedet felhasználva.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Adrenalint kapsz: az elhasznált eitr {0} %-a", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Az elhasznált eitred {0} %-ának megfelelő adrenalint kapsz.", + "mod_epicloot_me_burningadrenaline_display": "Adrenalint kapsz: a tűzsebzés {0} %-a", + "mod_epicloot_me_burningadrenaline_desc": "Az okozott tűzsebzésed {0} %-ának megfelelő adrenalint kapsz.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "{0} adrenalint kapsz betakarításkor", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "{0} adrenalint kapsz minden alkalommal, amikor fát vagy sziklát ütsz.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Denevér idézése teli adrenalinnál", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Amikor az adrenalinod megtelik, denevért idézel, amely érted harcol.", + "mod_epicloot_me_adrenalinefrostwave_display": "Fagyhullám: lelassítja az ellenségeket {1} m-en belül {0} mp-re", + "mod_epicloot_me_adrenalinefrostwave_desc": "Amikor az adrenalinod megtelik, egy fagyhullám lehűt minden ellenséget {1} méteres körzetben, és {0} másodpercre lelassítja őket.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "{0} adrenalint kapsz {1} mp-enként minden közeli mérgezett ellenség után (csökkenő)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Minden {1} másodpercben {0} adrenalint kapsz minden {2} m-en belüli, a mérgedtől szenvedő ellenség után, minden további ellenségnél csökkenő hozammal.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Adrenalint kapsz: a feláldozott életerő {0} %-a", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "A vérmágia költségeire fordított életerőd {0} %-ának megfelelő adrenalint kapsz.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalin {1} mp-enként viharban, nincs adrenalinvesztés", + "mod_epicloot_me_stormfury_desc": "Minden {1} másodpercben, amíg vihar tombol, {0} adrenalint kapsz. Az adrenalinod nem csökken, amíg a vihar tart.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenalinlöket: +{0} % életerő-regeneráció {1} mp-re", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Amikor az adrenalinod megtelik, +{0} % életerő-regenerációt kapsz {1} másodpercre. Az újratöltés felfrissíti a hatást ahelyett, hogy halmozná.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % Elhagyatottak erejének visszatöltése teli adrenalinnál", + "mod_epicloot_me_adrenalinecharge_desc": "Amikor az adrenalinod megtelik, az Elhagyatottak erejének hátralévő visszatöltési ideje {0} %-kal csökken.", + "mod_epicloot_me_staminaonkill_display": "Visszatölt {0} % állóképességet ölésnél", + "mod_epicloot_me_staminaonkill_desc": "Visszatölti a maximális állóképesség {0} %-át minden alkalommal, amikor ellenséget ölsz.", + "mod_epicloot_me_heartyeitr_display": "+{0} % a max. életerőből max. eitrként", + "mod_epicloot_me_heartyeitr_desc": "Az életerőd táplálja a mágiádat: a maximális eitr a maximális életerőd {0} %-ával nő.", + "mod_epicloot_me_energeticeitr_display": "+{0} % a max. állóképességből max. eitrként", + "mod_epicloot_me_energeticeitr_desc": "Az energiád táplálja a mágiádat: a maximális eitr a maximális állóképességed {0} %-ával nő.", + "mod_epicloot_me_burningspeed_display": "+{0} % mozgási sebesség, amíg égsz", + "mod_epicloot_me_burningspeed_desc": "{0} %-kal gyorsabban mozogsz, amíg lángolsz.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Tökéletes kitérés: kitérési fürgeség (+{0} % sebesség, 1 mp)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "A tökéletes kitérés Kitérési fürgeséget ad: +{0} % mozgási sebesség 1 másodpercre.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % teherbírás éjszaka", + "mod_epicloot_me_nightcarryweight_desc": "Éjszaka {0} %-kal növeli a maximális teherbírást.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % hajózási sebesség nappal", + "mod_epicloot_me_daysailingspeed_desc": "Nappal {0} %-kal növeli a hajód hajózási sebességét.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Akár {0} % páncél a nehéz felszerelésből", + "mod_epicloot_me_armorfrommovementpenalty_desc": "A páncél a felszerelésed sebességbüntetésével skálázódik, akár +{0} %-ig.", + "mod_epicloot_me_anchoredblock_display": "+{0} alapblokk a felszerelés minden 1 % sebességbüntetése után", + "mod_epicloot_me_anchoredblock_desc": "{0} alapblokkot ad a felszerelésed minden 1 % mozgási sebességbüntetése után. A bónuszt nem befolyásolják a kifejezett sebességforrások, például bájitalok, státuszhatások és mágikus hatások.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % eitr-költség", + "mod_epicloot_me_reduceeitrcost_desc": "Minden eitr-költséget {0} %-kal csökkent.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % horgászati állóképesség", + "mod_epicloot_me_reducefishingstaminacost_desc": "A horgászat állóképesség-költségét {0} %-kal csökkenti.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % páncél, +{0} % sebzés", + "mod_epicloot_me_reducearmorincreasedamage_desc": "{0} %-kal csökkenti a páncélodat, de {0} %-kal növeli a fegyversebzést.", + "mod_epicloot_me_blooddrinker_display": "-{1} % max. életerő, +{0} % életlopás", + "mod_epicloot_me_blooddrinker_desc": "{1} %-kal (legalább 10-zel) csökkenti a maximális életerődet, és az okozott sebzésed {0} %-ával gyógyít.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % méreg a célpont leggyengébb sebzéstípusaként", + "mod_epicloot_me_poisontotruedamage_desc": "A méregsebzésed {0} %-át arra a sebzéstípusra alakítja, amellyel szemben a célpont a legkevésbé ellenálló.", + "mod_epicloot_me_icyweight_display": "+Akár {0} % fagysebzés a nehéz felszerelésből", + "mod_epicloot_me_icyweight_desc": "Fagysebzést ad, amely a felszerelésed sebességbüntetésével skálázódik, akár a fegyversebzés +{0} %-áig.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Eitrt kapsz: a feláldozott életerő {0} %-a", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "A vérmágia költségeire fordított életerőd {0} %-ának megfelelő eitrt kapsz.", + "mod_epicloot_me_luckycraft_display": "{0} % esély minden alapanyag megspórolására", + "mod_epicloot_me_luckycraft_desc": "Készítéskor minden szükséges alapanyagnak {0} % esélye van arra, hogy ne használódjon el.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % esély villám hívására", + "mod_epicloot_me_strikecauseslightning_desc": "A találataidnak {0} % esélye van villámcsapást lehívni a célpontra.", + "mod_epicloot_me_conduit_display": "Vezető: {0} eitrt tölt vissza minden {1} okozott villámsebzés után", + "mod_epicloot_me_conduit_desc": "{0} eitrt tölt vissza minden {1} villámsebzés után, amelyet okozol.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % életerő-regeneráció, amíg kipihent vagy", + "mod_epicloot_me_restinghealthregen_desc": "{0} %-kal növeli az életerő-regenerációt, amíg Kipihent vagy.", + "mod_epicloot_me_travellight_display": "+{0} % mozgási sebesség, -{1} teherbírás", + "mod_epicloot_me_travellight_desc": "Utazz könnyedén: {0} %-kal gyorsabban mozogsz, de a maximális teherbírásod {1}-gyel csökken.", + "mod_epicloot_me_batteringram_display": "Faltörő kos: zúzósebzés a súlyból", + "mod_epicloot_me_batteringram_desc": "Az ellenségekbe rohanás zúzósebzést okoz a sebességed és a cipelt súly alapján ({0}-val skálázva).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} teherbírás minden Kipihentség-szint után", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Amíg Kipihent vagy, a maximális teherbírásod {0}-val nő a Kipihentséged minden kényelmi szintje után.", + "mod_epicloot_me_perfectdodge_display": "Tökéletes kitérés: +{0} % állóképesség-regeneráció halmozásonként (max. {1})", + "mod_epicloot_me_perfectdodge_desc": "A tökéletes kitérés Kitérési lendületet ad: +{0} % állóképesség-regeneráció 10 másodpercre, legfeljebb {1}-szeresen halmozva. Minden tökéletes kitérés felfrissíti az időtartamot.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "A tökéletes kitérés {0} % életerőt tölt vissza", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Tökéletes kitéréskor visszatölti a maximális életerő {0} %-át.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "A tökéletes kitérés {0} % állóképességet tölt vissza", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Tökéletes kitéréskor visszatölti a maximális állóképesség {0} %-át.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "A tökéletes kitérés {0} % eitrt tölt vissza", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Tökéletes kitéréskor visszatölti a maximális eitr {0} %-át.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % kitérési állóképesség-költség", + "mod_epicloot_me_decreasedodgecost_desc": "{0} %-kal csökkenti a kitérő gurulások állóképesség-költségét.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % sebzés éjjel", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % fegyversebzés, amíg éjszaka van.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % állóképesség-regeneráció éjjel", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % állóképesség-regeneráció, amíg éjszaka van.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % elszenvedett sebzés éjjel", + "mod_epicloot_me_damagereductionatnight_desc": "{0} %-kal csökkenti a beérkező sebzést, amíg éjszaka van.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % sebzés nappali fényben", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % fegyversebzés, amíg nappal van.", + "mod_epicloot_me_daydiscovery_display": "+{0} % felfedezési sugár nappali fényben", + "mod_epicloot_me_daydiscovery_desc": "{0} %-kal tágítja a térképfelfedezési sugaradat, amíg nappal van.", + "mod_epicloot_me_dayarmor_display": "+{0} % páncél nappali fényben", + "mod_epicloot_me_dayarmor_desc": "+{0} % páncél, amíg nappal van.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % állóképesség-regeneráció nappali fényben", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % állóképesség-regeneráció, amíg nappal van.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % életerő-regeneráció nappali fényben", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % életerő-regeneráció, amíg nappal van.", + "mod_epicloot_me_percenthealth_display": "+{0} % max. életerő", + "mod_epicloot_me_percenthealth_desc": "{0} %-kal növeli a maximális életerőt.", + "mod_epicloot_me_percentstamina_display": "+{0} % max. állóképesség", + "mod_epicloot_me_percentstamina_desc": "{0} %-kal növeli a maximális állóképességet.", + "mod_epicloot_me_percenteitr_display": "+{0} % max. eitr", + "mod_epicloot_me_percenteitr_desc": "{0} %-kal növeli a maximális eitrt.", + "mod_epicloot_me_healthgainperxdamagedone_display": "{0}-t gyógyít minden {1} okozott sebzés után", + "mod_epicloot_me_healthgainperxdamagedone_desc": "{0} életerőt gyógyít minden {1} sebzés után, amelyet ezzel a fegyverrel okozol.", + "mod_epicloot_me_healthoneitruse_display": "{0}-t gyógyít minden {1} elhasznált eitr után", + "mod_epicloot_me_healthoneitruse_desc": "{0} életerőt gyógyít minden {1} eitr után, amelyet ezzel a fegyverrel elhasználsz.", + "mod_epicloot_me_lifegainonhit_display": "{0:0.#}-t gyógyít találatnál", + "mod_epicloot_me_lifegainonhit_desc": "{0:0.#} életerőt gyógyít minden alkalommal, amikor ezzel a fegyverrel eltalálsz egy ellenséget.", + "mod_epicloot_me_phystofire_display": "A beérkező fizikai sebzés {0} %-át tűzzé alakítja", + "mod_epicloot_me_phystofire_desc": "A beérkező fizikai sebzés {0} %-át tűzre helyezi át az ellenállások előtt.", + "mod_epicloot_me_phystofrost_display": "A beérkező fizikai sebzés {0} %-át fagyra alakítja", + "mod_epicloot_me_phystofrost_desc": "A beérkező fizikai sebzés {0} %-át fagyra helyezi át az ellenállások előtt.", + "mod_epicloot_me_phystopoison_display": "A beérkező fizikai sebzés {0} %-át méreggé alakítja", + "mod_epicloot_me_phystopoison_desc": "A beérkező fizikai sebzés {0} %-át méregre helyezi át az ellenállások előtt.", + "mod_epicloot_me_phystolightning_display": "A beérkező fizikai sebzés {0} %-át villámmá alakítja", + "mod_epicloot_me_phystolightning_desc": "A beérkező fizikai sebzés {0} %-át villámra helyezi át az ellenállások előtt.", + "mod_epicloot_me_phystofireonblock_display": "A beérkező fizikai sebzés {0} %-át tűzzé alakítja blokkolásnál", + "mod_epicloot_me_phystofireonblock_desc": "A beérkező fizikai sebzés {0} %-át tűzre helyezi át az ellenállások előtt blokkolásnál", + "mod_epicloot_me_phystofrostonblock_display": "A beérkező fizikai sebzés {0} %-át fagyra alakítja blokkolásnál", + "mod_epicloot_me_phystofrostonblock_desc": "A beérkező fizikai sebzés {0} %-át fagyra helyezi át az ellenállások előtt blokkolásnál.", + "mod_epicloot_me_phystopoisononblock_display": "A beérkező fizikai sebzés {0} %-át méreggé alakítja blokkolásnál", + "mod_epicloot_me_phystopoisononblock_desc": "A beérkező fizikai sebzés {0} %-át méregre helyezi át az ellenállások előtt blokkolásnál.", + "mod_epicloot_me_phystolightningonblock_display": "A beérkező fizikai sebzés {0} %-át villámmá alakítja blokkolásnál", + "mod_epicloot_me_phystolightningonblock_desc": "A beérkező fizikai sebzés {0} %-át villámra helyezi át az ellenállások előtt blokkolásnál.", + "mod_epicloot_me_lifegainonblock_display": "{0} ÉP-t gyógyít blokkolásnál", + "mod_epicloot_me_lifegainonblock_desc": "{0} életerőt gyógyít blokkolásnál", + "mod_epicloot_me_staminagainonblock_display": "{0} állóképességet kapsz blokkolásnál", + "mod_epicloot_me_staminagainonblock_desc": "{0} állóképességet kapsz blokkolásnál.", + "mod_epicloot_me_eitrgainonblock_display": "{0} eitrt kapsz blokkolásnál", + "mod_epicloot_me_eitrgainonblock_desc": "{0} eitrt kapsz blokkolásnál.", + "mod_epicloot_me_staggeronblock_display": "{0} % esély az ellenség megingatására blokkolásnál", + "mod_epicloot_me_staggeronblock_desc": "{0} % esély az ellenség megingatására blokkolásnál", + "mod_epicloot_me_dayblocker_display": "{0} % blokkolási XP nappal", + "mod_epicloot_me_dayblocker_desc": "{0} %-kal több blokkolási tapasztalatot kapsz nappal.", + "mod_epicloot_me_nightblocker_display": "{0} % blokkolási XP éjjel", + "mod_epicloot_me_nightblocker_desc": "{0} %-kal több blokkolási tapasztalatot kapsz éjjel.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "A fegyver fizikai sebzésének {0} %-át villámmá alakítja", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "E fegyver fizikai sebzésének {0} %-át villámra helyezi át.", + "mod_epicloot_me_eitrimbueattack_display": "Eitr-átitatás: +{0} % fizikai sebzés szellemsebzésként", + "mod_epicloot_me_eitrimbueattack_desc": "Használj eitrt, hogy a találat fizikai sebzésének {0} %-ával egyenlő szellemsebzést adj hozzá.", + "mod_epicloot_me_staminareturnfromeitr_display": "Az elhasznált eitr {0} %-át állóképességként téríti vissza", + "mod_epicloot_me_staminareturnfromeitr_desc": "Az elhasznált eitred {0} %-ának megfelelő állóképességet tölt vissza.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Az eitr-költségek {0} %-át állóképességből fizesd", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Minden eitr-költség {0} %-át inkább állóképességből fizeti.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "A vérköltségek {0} %-át eitrből fizesd", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "A vérmágia életerőköltségeinek {0} %-át először eitrből fizeti.", + "mod_epicloot_me_runningonempty_display": "Második szusz: a max. életerő {0} %-a", + "mod_epicloot_me_runningonempty_desc": "Amikor elfogy az állóképesség, a maximális életerőd akár {0} %-át elégeted ugyanennyi állóképességért. 30 másodperc visszatöltés.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Max. állóképesség a max. eitr {0} %-ából", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "A maximális állóképességet a maximális eitred {0} %-ával növeli.", + "mod_epicloot_me_eitrshield_display": "A találatok {0} %-át eitrrel nyeli el", + "mod_epicloot_me_eitrshield_desc": "Használj eitrt, hogy elnyeld egy beérkező találat {0} %-át.", + "mod_epicloot_me_coinplated_display": "Érmével borított: érmékkel nyeli el a találatokat ({0} érménként)", + "mod_epicloot_me_coinplated_desc": "Fordítsd az érméid akár {1} %-át minden beérkező találatra, elnyelve {0} sebzést minden elköltött érme után. Csak a ténylegesen szükséges érmék fogynak el, így a kis találatok keveset érnek.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Akár {0} % sebzés a hátizsák terhelése szerint", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "A fegyversebzés azzal skálázódik, mennyire tele van a hátizsákod, akár +{0} %-ig.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Akár {0} % állóképesség-regeneráció a hátizsák terhelése szerint", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Az állóképesség-regeneráció azzal skálázódik, mennyire tele van a hátizsákod, akár +{0} %-ig.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Max. állóképesség a max. életerő {0} %-ából", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "A maximális állóképességet a maximális életerőd {0} %-ával növeli.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Akár {0} % sebzés a nehéz felszerelésből", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "A fegyversebzés a felszerelésed sebességbüntetésével skálázódik, akár +{0} %-ig.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Akár {0} % képesség-XP a nehéz felszerelésből", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "A képesség-XP a felszerelésed sebességbüntetésével skálázódik, akár +{0} %-ig.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Akár {0} % teherbírás a nehéz felszerelésből", + "mod_epicloot_me_carryweightformovementpenalty_desc": "A maximális teherbírás a felszerelésed sebességbüntetésével skálázódik, akár +{0} %-ig.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Akár {0} % max. állóképesség a nehéz felszerelésből", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "A maximális állóképesség a felszerelésed sebességbüntetésével skálázódik, akár +{0} %-ig.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % betakarítási sebzés", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % favágó- és bányászsebzés.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % gyűjtögető képesség-XP", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP a Favágásra és a Csákányokra.", + "mod_epicloot_me_bountifulharvest_display": "Bőséges aratás: {0} % bónuszhozam", + "mod_epicloot_me_bountifulharvest_desc": "{0} % esély extra tárgy begyűjtésére betakarításkor.", + "mod_epicloot_me_wager_display": "Fogadás: tegyél fel {0} érmét +{1} sebzésért, ölésnél visszatérül", + "mod_epicloot_me_wager_desc": "Minden találat {0} érmét tesz fel, hogy {1} fix sebzést adjon hozzá. Öld meg a célpontot, és a tét teljes egészében visszatérül; ha életben marad, az érmék elvesznek. Nem tesz semmit, ha nem tudod fedezni a tétet.", + "mod_epicloot_me_mercenary_display": "Zsoldos: költs {1} + {2} % érmét +{3} % sebzésért, +{0} % minden 1000 elköltött után", + "mod_epicloot_me_mercenary_desc": "Minden találat {1} érmét költ el, plusz az erszényed {2} %-át, +{3} % sebzést okozva, továbbá +{0} %-ot minden 1000 elköltött érme után. A +{4} % feletti bónuszsebzés erősen csökkenő hozamot mutat, és +{5} %-os plafonhoz közelít. Nem tesz semmit, ha nem tudsz fizetni.", + "mod_epicloot_me_luckwhilefishing_display": "Szerencsés horgászat: {0} % bónuszfogás és kincs", + "mod_epicloot_me_luckwhilefishing_desc": "Horgászat közben {0} % esély egy extra hal kifogására (ezek {1} %-a hármas fogást eredményez), és külön {0} % esély bónuszkincs horogra akadására. A magasabb értékek gazdagabb leleteket érnek el, és nem húznak ki több hulladékot.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % esély dupla sebzésre", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % esély, hogy egy találat dupla sebzést okoz.", + "mod_epicloot_me_inspiration_display": "Ihlet: {1} % esély +{0} képesség-XP-re", + "mod_epicloot_me_inspiration_desc": "Minden megszerzett tapasztalatmorzsa {1} % eséllyel ihlet meg, és {0} bónusztapasztalatot ad egy véletlenszerű képességnek, amelyet már a 2. szint fölé fejlesztettél. A leggyengébb képességeidet jóval nagyobb eséllyel választja ki, és egyetlen ihletvillanás egynél több szintet is ugrathat egy képességen.", + "mod_epicloot_me_luckyblock_display": "Szerencsés blokk: {0} % esély megingatásra", + "mod_epicloot_me_luckyblock_desc": "Minden blokknak {0} % esélye van azonnal megingatni a támadódat, mintha hárítottál volna. Azok az ellenségek, akiket blokk nem tud megingatni, nem érintettek.", + "mod_epicloot_me_luckyloot_display": "Szerencsés zsákmány: {0} % esély {1}× zsákmányra", + "mod_epicloot_me_luckyloot_desc": "Minden közelben megölt lénynek {0} % esélye van {1}× annyi szokásos zsákmányt ejteni, és {2}-{3} extra dobást végezni a mágikus tárgyak tábláján. A trófeákat és a játékosonkénti jutalmakat sosem sokszorozza.", + "mod_epicloot_msg_inspiration": "Ihlet!", + "mod_epicloot_me_sailingspeed_display": "+{0} % hajózási sebesség", + "mod_epicloot_me_sailingspeed_desc": "+{0} % vitorlasebesség a hajón, amíg a fedélzeten vagy.", + "mod_epicloot_me_potionefficacy_display": "+{0} % bájitalidőtartam", + "mod_epicloot_me_potionefficacy_desc": "Az elfogyasztott bájitalok és mézsörök {0} %-kal tovább tartanak.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} közelharci képességek", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} minden közelharci fegyverképességre.", + "mod_epicloot_me_increaserangedskills_display": "+{0} távolsági képességek", + "mod_epicloot_me_increaserangedskills_desc": "+{0} minden távolsági fegyverképességre.", + "mod_epicloot_me_blockasdodgeasblock_display": "+{1} blokkolási képességet és +{2} kitérési képességet ad", + "mod_epicloot_me_blockasdodgeasblock_desc": "A blokkolási képesség +{0} %-át kitérési képességként, a kitérési képesség +{0} %-át blokkolási képességként adja hozzá. Ezt a bónuszt egész értékre lefelé kerekíti", + "mod_epicloot_me_burdenedblock_display": "+{0} alapblokkot ad minden 50 terhelés után 300 felett", + "mod_epicloot_me_burdenedblock_desc": "+{0} alapblokkot ad minden 50 terhelés után 300 felett", + "mod_epicloot_me_warding_display": "Blokk: fizikai sebzést nyel el állóképességgel, a maximum {0} %-áig", + "mod_epicloot_me_warding_desc": "Lehetővé teszi a maximális állóképesség {0} %-ának felhasználását blokkoláskor, hogy mérsékelje a blokkolt támadásokból származó fizikai sebzést (szúró, zúzó, vágó). Ez a mérséklés a blokk után és az ellenállás- és páncélszámítások előtt történik. Az elnyelt sebzéssel megegyező állóképességet használ el", + "mod_epicloot_me_elementalwarding_display": "Blokk: elemi sebzést nyel el eitrrel, a maximum {0} %-áig", + "mod_epicloot_me_elementalwarding_desc": "Lehetővé teszi a maximális eitr {0} %-ának felhasználását blokkoláskor, hogy mérsékelje a blokkolt támadásokból származó elemi sebzést (tűz, fagy, villám). Ez a mérséklés a blokk után és az ellenállás- és páncélszámítások előtt történik. Az elnyelt sebzéssel megegyező eitrt használ el", + "mod_epicloot_me_bloodstaggerblock_display": "A max. ÉP 5 %-át használja blokkoláshoz. {0} %-kal csökkenti a blokkolt találatok megingató sebzését", + "mod_epicloot_me_bloodstaggerblock_desc": "A max. ÉP 5 %-át használja blokkoláshoz. {0} %-kal csökkenti a blokkolt találatok megingató sebzését. Ez a hatás a blokk teljes időtartama alatt aktív", + "mod_epicloot_me_bloodbaseblock_display": "A fedezék felemelése a max. ÉP 5 %-ába kerül. {0}-t ad az alapblokkodhoz", + "mod_epicloot_me_bloodbaseblock_desc": "A max. ÉP 5 %-át okozza magadnak tiszta sebzésként minden alkalommal, amikor felemeled a fedezéket. Ez blokkonként egyszer kerül felszámításra, nem blokkolt találatonként. {0}-t ad az alapblokkodhoz.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "+{1} blokkolási képességet ad", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "A favágás és csákány képességek +{0} %-át adja hozzá blokkolási képességként minden módosító után. Ezt a bónuszt egész értékre lefelé kerekíti", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % méregsebzés", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % minden általad okozott méregsebzésre.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Az ölések {0} %-kal csökkentik a következő vérköltséget", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Minden ölés {0} %-os kedvezményt tartalékol a következő vérmágia-költségedre.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Akár {0} % életerő-regeneráció a vérmágiából", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Az életerő-regeneráció a Vérmágia képességeddel skálázódik, akár +{0} %-ig.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % esély kritikus találatra {1}× sebzésért", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % esély, hogy egy találat kritikus lesz és dupla sebzést okoz.", + "mod_epicloot_me_bloodrage_display": "Vérdüh: +{0} % sebzés halmozásonként (max. {1})", + "mod_epicloot_me_bloodrage_desc": "A sebzés elszenvedése dühbe gurít: +{0} % sebzés minden támadáson halmozásonként, legfeljebb {1}-szeresen halmozva 10 másodperc alatt. Minden elszenvedett találat felfrissíti az időtartamot.", + "mod_epicloot_me_trailblazer_display": "Égő nyom: {0} tűz ütemenként", + "mod_epicloot_me_trailblazer_desc": "Futás közben égő nyomot hagy, amely {0} tűzsebzést okoz ütemenként.", + "mod_epicloot_me_kindling_display": "Gyújtós: {0} állóképességet tölt vissza minden {1} elszenvedett tűzsebzés után", + "mod_epicloot_me_kindling_desc": "{0} állóképességet tölt vissza minden {1} tűzsebzés után, amelyet elszenvedsz.", + "mod_epicloot_me_reducefalldamage_display": "-{0} esési sebzés", + "mod_epicloot_me_reducefalldamage_desc": "Fix {0} értékkel csökkenti az elszenvedett esési sebzést.", + "mod_epicloot_me_rollcleanse_display": "A kitérés {0} mp-nyi időzített hatást tisztít", + "mod_epicloot_me_rollcleanse_desc": "Minden kitérő gurulás {0} másodpercet távolít el a méreg- és égéshatásaidból.", + "mod_epicloot_me_stormrider_display": "+{0} % mozgási sebesség viharban", + "mod_epicloot_me_stormrider_desc": "+{0} % mozgási sebesség, amíg vihar tombol.", + "mod_epicloot_me_shockingcharge_display": "Sokkoló töltet", + "mod_epicloot_me_shockingcharge_desc": "A harci találataid töltéseket halmoznak fel. Teljes töltésnél a következő találat előrefelé villámlökéshullámot szabadít fel, amely a korábbi találataid sebzésének egy részét okozza.", + "mod_epicloot_me_forestsaid_display": "Az erdő segítsége", + "mod_epicloot_me_forestsaid_desc": "Amikor eltalálnak, gúzsba kötő gyökerek törnek elő, és mozgásképtelenné teszik a közeli ellenségeket.", + "mod_epicloot_me_corpserot_display": "Hullarothadás", + "mod_epicloot_me_corpserot_desc": "Az általad megölt ellenségek méregfelhőben robbanhatnak szét, megmérgezve a közeli ellenfeleket.", + "mod_epicloot_me_icyretribution_display": "Jeges megtorlás", + "mod_epicloot_me_icyretribution_desc": "Amikor eltalálnak, fagynóvát robbantasz magad körül. A visszatöltés a ritkasággal skálázódik.", + "mod_epicloot_me_meteorsummoner_display": "Meteoridéző: {0}× találati sebzés", + "mod_epicloot_me_meteorsummoner_desc": "Minden {1} fegyvertalálat után a következő találatod tüzes meteort hív a célpontra, amely az adott találat sebzésének {0}-szorosát okozza tűzként.", + "mod_epicloot_me_everflow_display": "A Királynő örök áramlása", + "mod_epicloot_me_everflow_desc": "Egy lény megölése halmozódó bónuszt ad, amely növeli az életerő-, állóképesség- és eitr-regenerációdat.", + "mod_epicloot_me_necroticfire_display": "Nekrotikus tűz", + "mod_epicloot_me_necroticfire_desc": "Eltávolítja a fegyveredről az összes fizikai sebzést, és ezt a teljes értéket tűz- és méregsebzésként is hozzáadja.", "mod_epicloot_circlet": "fejdísz", "mod_epicloot_belt": "öv", "mod_epicloot_remains": "maradványok", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Tárgy elbűvölése folyamatban...", "mod_epicloot_enchant_effect": "hatás", "mod_epicloot_enchant_effects": "hatások", + "mod_epicloot_enchant_socket": "szilánkfoglalat", + "mod_epicloot_enchant_sockets": "szilánkfoglalatok", "mod_epicloot_runes": "Rúnák", "mod_epicloot_runemanagement": "Rúna kezelés", "mod_epicloot_rune_filter": "Szűrés...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Rúna kivonás", "mod_epicloot_rune_imbue": "Rúna átitat", "mod_epicloot_rune_etch_warning": "A rúna vésett lehet egyetlen varázslatot. Ezután nem használható varázslásra.", - "mod_epicloot_rune_extract_warning": "Egy varázslat kivonása megsemmisíti az elemet, de létrehoz egy rúnát a kiválasztott varázslattal.", + "mod_epicloot_rune_extract_warning_keep": "A varázslat kinyerése rúnát hoz létre a kiválasztott varázslattal. A tárgy érintetlen marad.", + "mod_epicloot_rune_extract_warning_reduce": "A varázslat kinyerése eltávolítja azt a tárgyról, és rúnát hoz létre a kiválasztott varázslattal.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "A varázslat kinyerése eltávolítja azt a tárgyról, csökkenti a tárgy ritkaságát, és rúnát hoz létre a kiválasztott varázslattal.", + "mod_epicloot_rune_extract_warning_destroy": "A varázslat kinyerése megsemmisíti a tárgyat, de rúnát hoz létre a kiválasztott varázslattal.", "mod_epicloot_rune_imbue_warning": "Egy rúna átitatásával felülírja a kiválasztott varázslatot az elemre.", "mod_epicloot_rune_enchantment_selector": "Válasszon varázslatot", "mod_epicloot_rune_enchantment_overwrite_target": "Válassza ki a felülírandó varázslatot.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 feloldva!", "mod_epicloot_bonus": "Bónusz!", "mod_epicloot_featureinfo_none": "Válasszon egy funkciót a baloldali listáról a frissítési lehetőségek megtekintéséhez.", - "mod_epicloot_featureinfo_sacrifice": "Áldozzon mágikus tárgyakat és trófeákat, megsemmisítve azokat, hogy varázsoló anyagokat termeljen.\n\nFrissítéskor esélyt kap a normálisnál kétszeres mennyiségű tárgyak kapására az áldozatból.", + "mod_epicloot_featureinfo_sacrifice": "Áldozz fel mágikus tárgyakat és trófeákat, megsemmisítve őket varázslási alapanyagok előállításához.\n\nFejlesztés után esélyed van kétszer annyi tárgyat kapni, mint amennyit az áldozat általában ad.", "mod_epicloot_featureinfo_convertmaterials": "Frissítse a varázsoló anyagokat magasabb ritkaságúvá, alakítsa át a töredékeket az azonos ritkaságú varázsoló anyagokká, és mentse ki az egyéb anyagokat a szeméttel.\n\nFrissítéskor javuljon az arány az eszközök fejlesztésekor és más készítőanyagoknál.", "mod_epicloot_featureinfo_enchant": "Költsön varázsoló anyagokat a nem-mágikus felszerelésre varázslat hatások hozzáadásához. Szükség van rúnakövekre.\n\nFrissítéskor javuljon az esély a több varázslat hatás dobására a varázslatos tárgyon.", "mod_epicloot_featureinfo_augment": "Költsön varázsoló anyagokat az egyes varázslat hatások újrakockáztatására a varázslatos felszerelésen.\n\nFrissítéskor több választási lehetőség kapjon az augmentáláskor, és csökkentse a több augmentálás költségét.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Érzed az aranyat\n(Nem, csak Haldor kincses ládáit. Kibaszott Loki!)", "mod_epicloot_item_andvaranaut_type": "törp gyűrű", "mod_epicloot_se_paralyze": "Bénítás", + "mod_epicloot_se_shockingcharge": "Eikthyr töltete", + "mod_epicloot_se_forestsaid": "Az erdő pihenője", + "mod_epicloot_se_corpserot": "Csonttömeg rothadása", + "mod_epicloot_se_runningonempty": "Második szusz", + "mod_epicloot_se_icyretribution": "Moder hidege", + "mod_epicloot_se_meteorsummoner": "Yagluth haragja", + "mod_epicloot_se_queeneverflow": "A Királynő örök áramlása", + "mod_epicloot_se_dodgeagility": "Kitérési fürgeség", + "mod_epicloot_se_dodgeagility_speed": "Mozgási sebesség", + "mod_epicloot_se_dodgemomentum": "Kitérési lendület", + "mod_epicloot_se_adrenalinesurge": "Adrenalinlöket", + "mod_epicloot_se_bloodrage": "Vérdüh", + "mod_epicloot_se_bloodrite": "Vérrítus", + "mod_epicloot_se_bloodrite_discount": "Következő vérköltség", "mod_epicloot_se_bulwark": "Bástya", "mod_epicloot_se_bulwark_tooltip": "Heimdall öröksége megvéd minden kártól!", "mod_epicloot_se_bulwark_startmessage": "Bástya aktiválva", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Dühödt vagy!!", "mod_epicloot_itemtooltip_rarity": "Ritkaság", "mod_epicloot_itemtooltip_effects": "Hatások", + "mod_epicloot_adventure_spawnrelocated": "A térképedet újrarajzoltuk – a megjelölt terület foglalt volt.", "mod_epicloot_bounties_claimedmsg": "Jutalom igényelve!", "mod_epicloot_bounties_completemsg": "Jutalom elnyerve!", "mod_epicloot_bounties_locatingmsg": "Jutalom célpont lokalizálása...", @@ -569,7 +1151,7 @@ "mod_epicloot_me_modifydamage_display": "Minden kár +{0:0.#}%", "mod_epicloot_me_modifydamage_desc": "Növeld meg a varázsfegyver által okozott összes kárt +X%-kal, beleértve más varázslatok okozta kárt is.", "mod_epicloot_me_modifyphysicaldamage_display": "Növeld a fizikai sebzést +{0:0.#}%", - "mod_epicloot_me_modifyphysicaldamage_desc": "Növeld a varázslat fegyverének a fizikai sebzését (ütés, vágás, szúrás, csonkítás, csákány) +X%, beleértve más varázslatok által okozott sebzést is.", + "mod_epicloot_me_modifyphysicaldamage_desc": "Növeld a varázslat fegyverének a fizikai sebzését (ütés, vágás, szúrás, csonkítás, csákány) +X%, beleértve más varázslatok által okozott sebzést is.", "mod_epicloot_me_modifyphysicaldamage_prefix1": "Erős", "mod_epicloot_me_modifyphysicaldamage_prefix2": "Erőteljes", "mod_epicloot_me_modifyphysicaldamage_prefix3": "Hatalmas", @@ -607,7 +1189,7 @@ "mod_epicloot_me_modifydrawstaminause_prefix2": "Felderítő", "mod_epicloot_me_modifydrawstaminause_suffix1": "Könnyedség", "mod_epicloot_me_reduceweight_display": "Csökkenti a tárgy súlyát {0:0.#}%-kal", - "mod_epicloot_me_reduceweight_desc": "Csökkenti a varázstárgy súlyát X%-kal.", + "mod_epicloot_me_reduceweight_desc": "Csökkenti a varázstárgy súlyát X%-kal.", "mod_epicloot_me_reduceweight_prefix1": "Könnyű", "mod_epicloot_me_reduceweight_prefix2": "Karcsú", "mod_epicloot_me_reduceweight_suffix1": "a Selyem", @@ -619,17 +1201,17 @@ "mod_epicloot_me_removespeedpenalty_suffix1": "Fürgeség", "mod_epicloot_me_removespeedpenalty_suffix2": "Elegancia", "mod_epicloot_me_modifyblockpower_display": "Blokkolás növelése {0:0.#}%", - "mod_epicloot_me_modifyblockpower_desc": "Növeli a varázstárgy blokkolási páncélját X%-kal.", + "mod_epicloot_me_modifyblockpower_desc": "Növeli a varázstárgy blokkolási páncélját X%-kal.", "mod_epicloot_me_modifyblockpower_prefix1": "Megállító", "mod_epicloot_me_modifyblockpower_prefix2": "Védelmező", "mod_epicloot_me_modifyblockpower_suffix1": "Megállító", "mod_epicloot_me_modifyblockpower_suffix2": "a Védelmező", "mod_epicloot_me_modifyblockforce_display": "Blokkoló Erő +{0:0.#}%", - "mod_epicloot_me_modifyblockforce_desc": "Növeli a blokkoló erőt +X%-kal.", + "mod_epicloot_me_modifyblockforce_desc": "Növeli a blokkoló erőt +X%-kal.", "mod_epicloot_me_modifyblockforce_prefix1": "Toló", "mod_epicloot_me_modifyblockforce_suffix1": "Erő", "mod_epicloot_me_modifyparry_display": "Párbaj +{0:0.#}%", - "mod_epicloot_me_modifyparry_desc": "Növeli a varázstárgy párbaj blokkolását, párbaj erőt és párbaj bónuszt +X%-kal.", + "mod_epicloot_me_modifyparry_desc": "Növeli a varázstárgy párbaj blokkolását, párbaj erőt és párbaj bónuszt +X%-kal.", "mod_epicloot_me_modifyparry_prefix1": "Kifinomult", "mod_epicloot_me_modifyparry_prefix2": "Visszautasító", "mod_epicloot_me_modifyparry_suffix1": "Visszatartó", @@ -657,27 +1239,27 @@ "mod_epicloot_me_increasehealth_prefix1": "Egészséges", "mod_epicloot_me_increasehealth_suffix1": "Egészség", "mod_epicloot_me_increaseheatresistance_display": "Hőállóság +{0:0}%", - "mod_epicloot_me_increaseheatresistance_desc": "Növelje a játékos hőállóságát X%. Összeadó, nem szorzó.", + "mod_epicloot_me_increaseheatresistance_desc": "Növelje a játékos hőállóságát X%. Összeadó, nem szorzó.", "mod_epicloot_me_increaseheatresistance_prefix1": "Égő", "mod_epicloot_me_increaseheatresistance_suffix1": "Láva", "mod_epicloot_me_increasestamina_display": "Növelje a kitartást {0:0}", - "mod_epicloot_me_increasestamina_desc": "Növelje a játékos alap maximális kitartását X.", + "mod_epicloot_me_increasestamina_desc": "Növelje a játékos alap maximális kitartását X.", "mod_epicloot_me_increasestamina_prefix1": "Kitartó", "mod_epicloot_me_increasestamina_suffix1": "Kitartás", "mod_epicloot_me_increaseeitr_display": "Növelje az Eitrt {0:0}", - "mod_epicloot_me_increaseeitr_desc": "Növelje a játékos alap maximális eitrt X.", + "mod_epicloot_me_increaseeitr_desc": "Növelje a játékos alap maximális eitrt X.", "mod_epicloot_me_increaseeitr_prefix1": "Eitr", "mod_epicloot_me_increaseeitr_suffix1": "Eitr", "mod_epicloot_me_decreaseforsakencooldown_display": "Csökkentse az Elhagyott Erő Visszatöltését {0:0.#}%", - "mod_epicloot_me_decreaseforsakencooldown_desc": "Csökkentse a játékos Elhagyott Erőjének visszatöltési idejét X%-kal.", + "mod_epicloot_me_decreaseforsakencooldown_desc": "Csökkentse a játékos Elhagyott Erőjének visszatöltési idejét X%-kal.", "mod_epicloot_me_decreaseforsakencooldown_prefix1": "Elhagyott", "mod_epicloot_me_decreaseforsakencooldown_suffix1": "Elhagyott", "mod_epicloot_me_modifyhealthregen_display": "Növelje az Egészség Regenerálódását {0:0.#}%", - "mod_epicloot_me_modifyhealthregen_desc": "Növelje a játékos egészség regenerálódását X%-kal.", + "mod_epicloot_me_modifyhealthregen_desc": "Növelje a játékos egészség regenerálódását X%-kal.", "mod_epicloot_me_modifyhealthregen_prefix1": "Életerős", "mod_epicloot_me_modifyhealthregen_suffix1": "Életerő", "mod_epicloot_me_modifylowhealth_display": "Növelje az Egészség Kritikus Küszöbét {0:0.#}%", - "mod_epicloot_me_modifylowhealth_desc": "Növelje az egészség kritikus határértékét X%. Összeadó, nem szorzó.", + "mod_epicloot_me_modifylowhealth_desc": "Növelje az egészség kritikus határértékét X%. Összeadó, nem szorzó.", "mod_epicloot_me_modifylowhealth_prefix1": "Kétségbeesett", "mod_epicloot_me_modifylowhealth_suffix1": "Kétségbeesés", "mod_epicloot_me_addhealthregen_display": "Növelje az egészség regenerálódását {0:0.#}/tick", @@ -733,38 +1315,38 @@ "mod_epicloot_me_modifyeitrregen_prefix1": "Koncentráló", "mod_epicloot_me_modifyeitrregen_suffix1": "Koncentráció", "mod_epicloot_me_addbluntdamage_display": "Hozzáad Ütős Sebzés {0:0.#}%", - "mod_epicloot_me_addbluntdamage_desc": "Adjon hozzá X% -ot a fegyver enyheítetlen teljes sebzéséből ütős sebzésként a varázsfegyver által elkövetett támadásokhoz.", + "mod_epicloot_me_addbluntdamage_desc": "Adjon hozzá X% -ot a fegyver enyheítetlen teljes sebzéséből ütős sebzésként a varázsfegyver által elkövetett támadásokhoz.", "mod_epicloot_me_addbluntdamage_prefix1": "Brutális", "mod_epicloot_me_addbluntdamage_suffix1": "Ütős", "mod_epicloot_me_addslashingdamage_display": "Hozzáad Szellemes Sebzés {0:0.#}%", - "mod_epicloot_me_addslashingdamage_desc": "Adjon hozzá X% -ot a fegyver enyheítetlen teljes sebzéséből szeles sebzésként a varázsfegyver által elkövetett támadásokhoz. Ha a fegyver fejsze, akkor ugyanannyi aprító sebzést is adjon hozzá.", + "mod_epicloot_me_addslashingdamage_desc": "Adjon hozzá X% -ot a fegyver enyheítetlen teljes sebzéséből szeles sebzésként a varázsfegyver által elkövetett támadásokhoz. Ha a fegyver fejsze, akkor ugyanannyi aprító sebzést is adjon hozzá.", "mod_epicloot_me_addslashingdamage_prefix1": "Éles", "mod_epicloot_me_addslashingdamage_prefix2": "Éber", "mod_epicloot_me_addslashingdamage_suffix1": "Szellemes", "mod_epicloot_me_addslashingdamage_suffix2": "Vágás", "mod_epicloot_me_addpiercingdamage_display": "Hozzáad Átható Sebzés {0:0.#}%", - "mod_epicloot_me_addpiercingdamage_desc": "Adjon hozzá X% -ot a fegyver enyheítetlen teljes sebzéséből átható sebzésként a varázsfegyver által elkövetett támadásokhoz. Ha az tárgy csákány, akkor ugyanannyi kőcsákány sebzést is adjon hozzá.", + "mod_epicloot_me_addpiercingdamage_desc": "Adjon hozzá X% -ot a fegyver enyheítetlen teljes sebzéséből átható sebzésként a varázsfegyver által elkövetett támadásokhoz. Ha az tárgy csákány, akkor ugyanannyi kőcsákány sebzést is adjon hozzá.", "mod_epicloot_me_addpiercingdamage_prefix1": "Tüskés", "mod_epicloot_me_addpiercingdamage_prefix2": "Tüskés", "mod_epicloot_me_addpiercingdamage_suffix1": "Átható", "mod_epicloot_me_addfiredamage_display": "Lángoló Sebzés {0:0.#}%", - "mod_epicloot_me_addfiredamage_desc": "Adjon hozzá X% -ot a fegyver enyheítetlen teljes sebzéséből tűz sebzésként a varázsfegyver által elkövetett támadásokhoz.", + "mod_epicloot_me_addfiredamage_desc": "Adjon hozzá X% -ot a fegyver enyheítetlen teljes sebzéséből tűz sebzésként a varázsfegyver által elkövetett támadásokhoz.", "mod_epicloot_me_addfiredamage_prefix1": "Lángoló", "mod_epicloot_me_addfiredamage_suffix1": "Tűz", "mod_epicloot_me_addfrostdamage_display": "Fagykárosítás beoltása {0:0.#}%", - "mod_epicloot_me_addfrostdamage_desc": "Adjon hozzá X%-ot ennek a fegyvernek az összes, nem varázsolt károsításához fagyos károsításként a varázsfegyver által elkövetett támadásokhoz.", + "mod_epicloot_me_addfrostdamage_desc": "Adjon hozzá X%-ot ennek a fegyvernek az összes, nem varázsolt károsításához fagyos károsításként a varázsfegyver által elkövetett támadásokhoz.", "mod_epicloot_me_addfrostdamage_prefix1": "Fagyos", "mod_epicloot_me_addfrostdamage_suffix1": "Fagy", "mod_epicloot_me_addlightningdamage_display": "Villámkárosítás beoltása {0:0.#}%", - "mod_epicloot_me_addlightningdamage_desc": "Adjon hozzá X%-ot ennek a fegyvernek az összes, nem varázsolt károsításához villámkárosításként a varázsfegyver által elkövetett támadásokhoz.", + "mod_epicloot_me_addlightningdamage_desc": "Adjon hozzá X%-ot ennek a fegyvernek az összes, nem varázsolt károsításához villámkárosításként a varázsfegyver által elkövetett támadásokhoz.", "mod_epicloot_me_addlightningdamage_prefix1": "Sokkoló", "mod_epicloot_me_addlightningdamage_suffix1": "Villám", "mod_epicloot_me_addpoisondamage_display": "Mérgező károsítás beoltása {0:0.#}%", - "mod_epicloot_me_addpoisondamage_desc": "Adjon hozzá X%-ot ennek a fegyvernek az összes, nem varázsolt károsításához mérgező károsításként a varázsfegyver által elkövetett támadásokhoz", + "mod_epicloot_me_addpoisondamage_desc": "Adjon hozzá X%-ot ennek a fegyvernek az összes, nem varázsolt károsításához mérgező károsításként a varázsfegyver által elkövetett támadásokhoz", "mod_epicloot_me_addpoisondamage_prefix1": "Fertőzött", "mod_epicloot_me_addpoisondamage_suffix1": "Méreg", "mod_epicloot_me_addspiritdamage_display": "Szellemtámadás beoltása {0:0.#}%", - "mod_epicloot_me_addspiritdamage_desc": "Adjon hozzá X%-ot ennek a fegyvernek az összes, nem varázsolt károsításához szellemkárosításként a varázsfegyver által elkövetett támadásokhoz.", + "mod_epicloot_me_addspiritdamage_desc": "Adjon hozzá X%-ot ennek a fegyvernek az összes, nem varázsolt károsításához szellemkárosításként a varázsfegyver által elkövetett támadásokhoz.", "mod_epicloot_me_addspiritdamage_prefix1": "Szellem", "mod_epicloot_me_addspiritdamage_suffix1": "a szellemek", "mod_epicloot_me_addfireresistance_prefix1": "Eloltó", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Méregállóság", "mod_epicloot_me_addspiritresistance_prefix1": "Nyugodt", "mod_epicloot_me_addspiritresistance_suffix1": "Lélekállóság", - "mod_epicloot_me_addfireresistancepercentage_display": "Tűz Károsítás Csökkentése {0:0.#}%", - "mod_epicloot_me_addfireresistancepercentage_desc": "A játékos minden tűz károsítást +X%-kal csökkent. Ez az effektus additívan halmozódik a játékos által felszerelt egyéb károsítás csökkentő effektusokkal.", + "mod_epicloot_me_addfireresistancepercentage_display": "Tűzellenállás {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_desc": "A játékos minden tűz károsítást +X%-kal csökkent. Ez az effektus additívan halmozódik a játékos által felszerelt egyéb károsítás csökkentő effektusokkal.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Kioltó", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Tűzállóság", - "mod_epicloot_me_addfrostresistancepercentage_display": "Fagy Károsítás Csökkentése {0:0.#}%", - "mod_epicloot_me_addfrostresistancepercentage_desc": "A játékos minden fagy károsítást +X%-kal csökkent. Ez az effektus nem nyújt védelmet környezeti hatások ellen. Ez az effektus additívan halmozódik a játékos által felszerelt egyéb károsítás csökkentő effektusokkal.", + "mod_epicloot_me_addfrostresistancepercentage_display": "Fagyellenállás {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_desc": "A játékos minden fagy károsítást +X%-kal csökkent. Ez az effektus nem nyújt védelmet környezeti hatások ellen. Ez az effektus additívan halmozódik a játékos által felszerelt egyéb károsítás csökkentő effektusokkal.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Izolált", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Fagyállóság", - "mod_epicloot_me_addlightningresistancepercentage_display": "Villám Károsítás Csökkentése {0:0.#}%", - "mod_epicloot_me_addlightningresistancepercentage_desc": "A játékos minden villám károsítást +X%-kal csökkent. Ez az effektus additívan halmozódik a játékos által felszerelt egyéb károsítás csökkentő effektusokkal.", + "mod_epicloot_me_addlightningresistancepercentage_display": "Villámellenállás {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_desc": "A játékos minden villám károsítást +X%-kal csökkent. Ez az effektus additívan halmozódik a játékos által felszerelt egyéb károsítás csökkentő effektusokkal.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Földelt", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Villám ellenállás", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Mérgezési károk csökkentése {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Méregellenállás {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "A játékos csökkenti az összes mérgezési kárt +X%. Ez az hatás összeadódik a játékos által felszerelt egyéb károcsökkentő hatásokkal.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Gyógyító", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Mérgezés ellenállás", - "mod_epicloot_me_addspiritresistancepercentage_display": "Lelki károk csökkentése {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Szellemellenállás {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "A játékos csökkenti az összes lelki kárt +X%. Ez az hatás összeadódik a játékos által felszerelt egyéb károcsökkentő hatásokkal.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Szelíd", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Lelki ellenállás", - "mod_epicloot_me_addelementalresistancepercentage_display": "Elemi károk csökkentése {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Elemi ellenállás {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "A játékos csökkenti az összes elemi kárt (tűz, fagy, villám, mérgezés) X%. Ez az hatás összeadódik a játékos által felszerelt egyéb károcsökkentő hatásokkal.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Védelmező", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Elemi ellenállás", - "mod_epicloot_me_addbluntresistancepercentage_display": "Zúzó károk csökkentése {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Zúzóellenállás {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "A játékos csökkenti az összes zúzó kárt X%. Ez az hatás összeadódik a játékos által felszerelt egyéb károcsökkentő hatásokkal.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Védekező", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Bot ellenállás", - "mod_epicloot_me_addslashingresistancepercentage_display": "Vágás ellenállás {0:0.#}%-kal csökkenti a sebzést", + "mod_epicloot_me_addslashingresistancepercentage_display": "Vágóellenállás {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "A játékos X%-kal csökkenti az összes vágás sebzést. Ez az effektus összeadódik a játékos által felszerelt egyéb sebzéscsökkentő effektusokkal.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Áthatolhatatlan", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Vágás ellenállás", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Átszúrás ellenállás {0:0.#}%-kal csökkenti a sebzést", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Szúróellenállás {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "A játékos X%-kal csökkenti az összes átszúrás sebzést. Ez az effektus összeadódik a játékos által felszerelt egyéb sebzéscsökkentő effektusokkal.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Áthatolhatatlan", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Átszúrás ellenállás", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Vágás ellenállás {0:0.#}%-kal csökkenti a sebzést", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Favágó ellenállás {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "A játékos X%-kal csökkenti az összes vágás sebzést. Ez az effektus összeadódik a játékos által felszerelt egyéb sebzéscsökkentő effektusokkal.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Védekező", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Vágás ellenállás", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Fizikai sebzés csökkentése {0:0.#}%-kal", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fizikai ellenállás {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "A játékos X%-kal csökkenti az összes fizikai sebzést (bot, vágás, átszúrás). Ez az effektus összeadódik a játékos által felszerelt egyéb sebzéscsökkentő effektusokkal.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Megkeményítés", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fizikai ellenállás", @@ -898,7 +1480,7 @@ "mod_epicloot_me_warmth_prefix1": "Meleg", "mod_epicloot_me_warmth_suffix1": "Időjárás-elűző", "mod_epicloot_me_paralyze_display": "Bénítás {0:0.#} másodpercig", - "mod_epicloot_me_paralyze_desc": "A varázslatos fegyverrel végrehajtott támadásokkal eltalált ellenségek bénultak lesznek, képtelenek mozogni vagy támadni, X másodpercig.", + "mod_epicloot_me_paralyze_desc": "A varázslatos fegyverrel végrehajtott támadásokkal eltalált ellenségek bénultak lesznek, képtelenek mozogni vagy támadni, X másodpercig.", "mod_epicloot_me_paralyze_prefix1": "Bénító", "mod_epicloot_me_paralyze_suffix1": "Bénulás", "mod_epicloot_me_doublejump_display": "Légi ugrás", @@ -912,47 +1494,47 @@ "mod_epicloot_me_waterwalk_suffix1": "Vízen járáshoz", "mod_epicloot_me_waterwalk_suffix2": "Njord sima tengeréhez", "mod_epicloot_me_explosivearrows_display": "Robbanó lövés {0:0.#}%", - "mod_epicloot_me_explosivearrows_desc": "A varázslatos fegyverrel végrehajtott támadások +X% támadást sebznek egy hatókörben a lövedék ütközési pontja körül.", + "mod_epicloot_me_explosivearrows_desc": "A varázslatos fegyverrel végrehajtott támadások +X% támadást sebznek egy hatókörben a lövedék ütközési pontja körül.", "mod_epicloot_me_explosivearrows_prefix1": "Robbanó", "mod_epicloot_me_explosivearrows_suffix1": "Robbanás", "mod_epicloot_me_quickdraw_display": "Gyors Rajz {0:0.#}%", - "mod_epicloot_me_quickdraw_desc": "Növeli a varázsíj húzássebességét +X%. ", + "mod_epicloot_me_quickdraw_desc": "Növeli a varázsíj húzássebességét +X%. ", "mod_epicloot_me_quickdraw_prefix1": "Gyors-rajz", "mod_epicloot_me_quickdraw_suffix1": "Fürgeség", "mod_epicloot_me_addswordsskill_display": "Kardok Képesség +{0}", - "mod_epicloot_me_addswordsskill_desc": "Növeli a játékos kardok képességszintjét +X. Ez a képességszint növekedhet 100 felett is.", + "mod_epicloot_me_addswordsskill_desc": "Növeli a játékos kardok képességszintjét +X. Ez a képességszint növekedhet 100 felett is.", "mod_epicloot_me_addswordsskill_prefix1": "Kardmester", "mod_epicloot_me_addswordsskill_suffix1": "a Kardmester", "mod_epicloot_me_addknivesskill_display": "Kése Képesség +{0}", - "mod_epicloot_me_addknivesskill_desc": "Növeli a játékos kése képességszintjét +X. Ez a képességszint növekedhet 100 felett is.", + "mod_epicloot_me_addknivesskill_desc": "Növeli a játékos kése képességszintjét +X. Ez a képességszint növekedhet 100 felett is.", "mod_epicloot_me_addknivesskill_prefix1": "Bujdosó", "mod_epicloot_me_addknivesskill_suffix1": "a Bujdosó", "mod_epicloot_me_addclubsskill_display": "Bárdok Képesség +{0}", - "mod_epicloot_me_addclubsskill_desc": "Növeli a játékos bárdok képességszintjét +X. Ez a képességszint növekedhet 100 felett is.", + "mod_epicloot_me_addclubsskill_desc": "Növeli a játékos bárdok képességszintjét +X. Ez a képességszint növekedhet 100 felett is.", "mod_epicloot_me_addclubsskill_prefix1": "Verekedő", "mod_epicloot_me_addclubsskill_suffix1": "a Verekedő", "mod_epicloot_me_addpolearmsskill_display": "Dárdák Képesség +{0}", - "mod_epicloot_me_addpolearmsskill_desc": "Növeli a játékos dárdák képességszintjét +X. Ez a képességszint növekedhet 100 felett is.", + "mod_epicloot_me_addpolearmsskill_desc": "Növeli a játékos dárdák képességszintjét +X. Ez a képességszint növekedhet 100 felett is.", "mod_epicloot_me_addpolearmsskill_prefix1": "Hálberdás", "mod_epicloot_me_addpolearmsskill_suffix1": "a Hálberdás", "mod_epicloot_me_addspearsskill_display": "Lándzsa Készség +{0}", - "mod_epicloot_me_addspearsskill_desc": "Növeli a játékos lándzsa készség szintjét +X. Ez növelheti a készség szintjét 100 fölé.", + "mod_epicloot_me_addspearsskill_desc": "Növeli a játékos lándzsa készség szintjét +X. Ez növelheti a készség szintjét 100 fölé.", "mod_epicloot_me_addspearsskill_prefix1": "Vadász", "mod_epicloot_me_addspearsskill_suffix1": "a Vadász", "mod_epicloot_me_addblockingskill_display": "Blokkoló Készség +{0}", - "mod_epicloot_me_addblockingskill_desc": "Növeli a játékos blokkoló készség szintjét +X. Ez növelheti a készség szintjét 100 fölé.", + "mod_epicloot_me_addblockingskill_desc": "Növeli a játékos blokkoló készség szintjét +X. Ez növelheti a készség szintjét 100 fölé.", "mod_epicloot_me_addblockingskill_prefix1": "Pajzsharcos", "mod_epicloot_me_addblockingskill_suffix1": "a Pajzsharcos", "mod_epicloot_me_addaxesskill_display": "Fejsze Készség +{0}", - "mod_epicloot_me_addaxesskill_desc": "Növeli a játékos fejsze és fakitermelő készség szintjét +X. Ez növelheti a készségek szintjét 100 fölé.", + "mod_epicloot_me_addaxesskill_desc": "Növeli a játékos fejsze és fakitermelő készség szintjét +X. Ez növelheti a készségek szintjét 100 fölé.", "mod_epicloot_me_addaxesskill_prefix1": "Viking", "mod_epicloot_me_addaxesskill_suffix1": "a Viking", "mod_epicloot_me_addbowsskill_display": "Íjászat Készség +{0}", - "mod_epicloot_me_addbowsskill_desc": "Növeli a játékos íjászat készség szintjét +X. Ez növelheti a készség szintjét 100 fölé.", + "mod_epicloot_me_addbowsskill_desc": "Növeli a játékos íjászat készség szintjét +X. Ez növelheti a készség szintjét 100 fölé.", "mod_epicloot_me_addbowsskill_prefix1": "Íjász", "mod_epicloot_me_addbowsskill_suffix1": "Íjászat", "mod_epicloot_me_addcrossbowsskill_display": "Huzagoló Készség +{0}", - "mod_epicloot_me_addcrossbowsskill_desc": "Növeli a játékos huzagoló készség szintjét +X. Ez növelheti a készség szintjét 100 fölé.", + "mod_epicloot_me_addcrossbowsskill_desc": "Növeli a játékos huzagoló készség szintjét +X. Ez növelheti a készség szintjét 100 fölé.", "mod_epicloot_me_addcrossbowsskill_prefix1": "Nyílpuska", "mod_epicloot_me_addcrossbowsskill_suffix1": "a Nyílpuska", "mod_epicloot_me_addbloodmagicskill_display": "Vérmágia képesség +{0}", @@ -996,11 +1578,11 @@ "mod_epicloot_me_addcraftskill_prefix1": "Kézművesség", "mod_epicloot_me_addcraftskill_suffix1": "a Kézműves", "mod_epicloot_me_modifystaggerduration_display": "Növelje a Részegség Időtartamát {0:0.#}%-kal", - "mod_epicloot_me_modifystaggerduration_desc": "Növelje a részegség időtartamát X%-kal az ellenségekkel szemben, amikor a varázslatos fegyver támadást okoz.", + "mod_epicloot_me_modifystaggerduration_desc": "Növelje a részegség időtartamát X%-kal az ellenségekkel szemben, amikor a varázslatos fegyver támadást okoz.", "mod_epicloot_me_modifystaggerduration_prefix1": "Ütő", "mod_epicloot_me_modifystaggerduration_suffix1": "Részegítő", "mod_epicloot_me_quicklearner_display": "Gyors Tanuló {0:0.#}%", - "mod_epicloot_me_quicklearner_desc": "Az összes képesség X%-kal gyorsabban fejlődik.", + "mod_epicloot_me_quicklearner_desc": "Az összes képesség X%-kal gyorsabban fejlődik.", "mod_epicloot_me_quicklearner_prefix1": "Tanuló", "mod_epicloot_me_quicklearner_suffix1": "a Tanuló", "mod_epicloot_me_recallweapon_display": "Visszahívás", @@ -1008,15 +1590,15 @@ "mod_epicloot_me_recallweapon_prefix1": "Visszahívó", "mod_epicloot_me_recallweapon_suffix1": "Visszahívó", "mod_epicloot_me_reflectdamage_display": "Tüskés Sebzés {0:0.#}%", - "mod_epicloot_me_reflectdamage_desc": "Visszaver X%-át a sebzésnek a támadó felé", + "mod_epicloot_me_reflectdamage_desc": "Visszaver X%-át a sebzésnek a támadó felé", "mod_epicloot_me_reflectdamage_prefix1": "Visszaverő", "mod_epicloot_me_reflectdamage_suffix1": "Visszaverő", "mod_epicloot_me_avoiddamagetaken_display": "Kitérés {0:0.#}%", - "mod_epicloot_me_avoiddamagetaken_desc": "A játékosnak X%-os esélye van automatikusan kikerülni minden sebzést egy támadástól.", + "mod_epicloot_me_avoiddamagetaken_desc": "A játékosnak X%-os esélye van automatikusan kikerülni minden sebzést egy támadástól.", "mod_epicloot_me_avoiddamagetaken_prefix1": "Ügyes Kitérő", "mod_epicloot_me_avoiddamagetaken_suffix1": "az Ügyes Kitérő", "mod_epicloot_me_staggerondamagetaken_display": "Növelje a Részegség Esélyét {0:0.#}%", - "mod_epicloot_me_staggerondamagetaken_desc": "Növelje a részegség esélyét X%-kal a varázslatos fegyverrel végrehajtott támadások esetén.", + "mod_epicloot_me_staggerondamagetaken_desc": "Növelje a részegség esélyét X%-kal a varázslatos fegyverrel végrehajtott támadások esetén.", "mod_epicloot_me_staggerondamagetaken_prefix1": "Bosszúálló", "mod_epicloot_me_staggerondamagetaken_suffix1": "Bosszú", "mod_epicloot_me_featherfall_display": "Leveleszülés", @@ -1024,7 +1606,7 @@ "mod_epicloot_me_featherfall_prefix1": "Tollas", "mod_epicloot_me_featherfall_suffix1": "a Toll", "mod_epicloot_me_modifydiscoveryradius_display": "Felfedezési sugár növelése {0:0.#}%", - "mod_epicloot_me_modifydiscoveryradius_desc": "A játékos térkép felfedezési sugara növelve lesz X%-kal.", + "mod_epicloot_me_modifydiscoveryradius_desc": "A játékos térkép felfedezési sugara növelve lesz X%-kal.", "mod_epicloot_me_modifydiscoveryradius_prefix1": "Felfedező", "mod_epicloot_me_modifydiscoveryradius_suffix1": "a Felfedező", "mod_epicloot_me_freebuild_display": "Szabad Építkezés", @@ -1032,11 +1614,11 @@ "mod_epicloot_me_freebuild_prefix1": "Építő", "mod_epicloot_me_freebuild_suffix1": "az Építő", "mod_epicloot_me_comfortable_display": "Kényelmesítés {0}-val növelve", - "mod_epicloot_me_comfortable_desc": "Pihenéskor és varázsfelszerelés viselésekor a játékos kényelmi szintje +X-val növelve lesz.", + "mod_epicloot_me_comfortable_desc": "Pihenéskor és varázsfelszerelés viselésekor a játékos kényelmi szintje +X-val növelve lesz.", "mod_epicloot_me_comfortable_prefix1": "Kényelmes", "mod_epicloot_me_comfortable_suffix1": "Kényelem", "mod_epicloot_me_modifymovementspeedlowhealth_display": "Mozgássebesség növelése {0:0.#}% (Kritikus egészség)", - "mod_epicloot_me_modifymovementspeedlowhealth_desc": "A játékos mozgási sebessége növelve lesz X%-kal, ha az egészsége 30%-nál kevesebb.", + "mod_epicloot_me_modifymovementspeedlowhealth_desc": "A játékos mozgási sebessége növelve lesz X%-kal, ha az egészsége 30%-nál kevesebb.", "mod_epicloot_me_modifymovementspeedlowhealth_prefix1": "Gyors", "mod_epicloot_me_modifymovementspeedlowhealth_suffix1": "Sebesség", "mod_epicloot_me_modifyhealthregenlowhealth_display": "Egészség regeneráció növelése {0:0.#}% (Kritikus egészség)", @@ -1080,7 +1662,7 @@ "mod_epicloot_me_avoiddamagetakenlowhealth_prefix1": "Ügyes Kitérők", "mod_epicloot_me_avoiddamagetakenlowhealth_suffix1": "Az Ügyes Kitérő", "mod_epicloot_me_lifesteallowhealth_display": "Életrablás {0:0.0}% (Kritikus Élet)", - "mod_epicloot_me_lifesteallowhealth_desc": "A játékos X% támadási sebzését gyógyul, amikor az életük 30% alatt van.", + "mod_epicloot_me_lifesteallowhealth_desc": "A játékos X% támadási sebzését gyógyul, amikor az életük 30% alatt van.", "mod_epicloot_me_lifesteallowhealth_prefix1": "Valravn", "mod_epicloot_me_lifesteallowhealth_suffix1": "Valravn", "mod_epicloot_me_glowing_display": "Fénylő", @@ -1088,19 +1670,19 @@ "mod_epicloot_me_glowing_prefix1": "Fénylő", "mod_epicloot_me_glowing_suffix1": "Fény", "mod_epicloot_me_executioner_display": "Hóhér +{0}%", - "mod_epicloot_me_executioner_desc": "Az első támadás egy 20% alatti életerejű ellenfél ellen +X% sebzést okoz.", + "mod_epicloot_me_executioner_desc": "Az első támadás egy 20% alatti életerejű ellenfél ellen +X% sebzést okoz.", "mod_epicloot_me_executioner_prefix1": "Hóhér", "mod_epicloot_me_executioner_suffix1": "Kivégzés", "mod_epicloot_me_riches_display": "Gazdagság +{0:0.#}%", - "mod_epicloot_me_riches_desc": "Megölt ellenfeleknek nő a lehetősége, hogy pénzt vagy kincset dobnak: +X% eséllyel.", + "mod_epicloot_me_riches_desc": "Megölt ellenfeleknek nő a lehetősége, hogy pénzt vagy kincset dobnak: +X% eséllyel.", "mod_epicloot_me_riches_prefix1": "Gazdag", "mod_epicloot_me_riches_suffix1": "Gazdagság", "mod_epicloot_me_opportunist_display": "Ügyeskedő +{0:0.#}%", - "mod_epicloot_me_opportunist_desc": "A meglepett ellenfelek elleni támadásoknak +X% esélyük van hátrafelé sebzést okozni.", + "mod_epicloot_me_opportunist_desc": "A meglepett ellenfelek elleni támadásoknak +X% esélyük van hátrafelé sebzést okozni.", "mod_epicloot_me_opportunist_prefix1": "Ügyeskedő", "mod_epicloot_me_opportunist_suffix1": "Lehetőség", "mod_epicloot_me_duelist_display": "Párbajozó +{0:0.#}%", - "mod_epicloot_me_duelist_desc": "Amikor a varázsfegyvert használja a játékos az off-hand-jében semmi sincs, a blokkolási páncélja nő +X%-kal a fegyver támadóerejéből, és a párducereje nő +X/2%-kal a fegyver támadóerejéből.", + "mod_epicloot_me_duelist_desc": "Amikor a varázsfegyvert használja a játékos az off-hand-jében semmi sincs, a blokkolási páncélja nő +X%-kal a fegyver támadóerejéből, és a párducereje nő +X/2%-kal a fegyver támadóerejéből.", "mod_epicloot_me_duelist_prefix1": "Párbaj", "mod_epicloot_me_duelist_suffix1": "Párbajozó", "mod_epicloot_me_immovable_display": "Mozdíthatatlan", @@ -1108,7 +1690,7 @@ "mod_epicloot_me_immovable_prefix1": "Oszlop", "mod_epicloot_me_immovable_suffix1": "az Oszlop", "mod_epicloot_me_modifystaggerdamage_display": "Megbotlás károsodás +{0:0.#}%", - "mod_epicloot_me_modifystaggerdamage_desc": "Növeli a megbotlott ellenségek sebzését +X%-kal.", + "mod_epicloot_me_modifystaggerdamage_desc": "Növeli a megbotlott ellenségek sebzését +X%-kal.", "mod_epicloot_me_modifystaggerdamage_prefix1": "Ravasz", "mod_epicloot_me_modifystaggerdamage_suffix1": "Ravasz", "mod_epicloot_me_luck_display": "Szerencse +{0}", @@ -1116,11 +1698,11 @@ "mod_epicloot_me_luck_prefix1": "Szerencsés", "mod_epicloot_me_luck_suffix1": "Szerencse", "mod_epicloot_me_modifyparrywindow_display": "Párbaj ablak +{0} ms", - "mod_epicloot_me_modifyparrywindow_desc": "Növeli a blokkoláshoz szükséges időablakot párbajként +X ms-sal.", + "mod_epicloot_me_modifyparrywindow_desc": "Növeli a blokkoláshoz szükséges időablakot párbajként +X ms-sal.", "mod_epicloot_me_modifyparrywindow_prefix1": "Párbajozó Szakértő", "mod_epicloot_me_modifyparrywindow_suffix1": "Szakértő Párbajozó", "mod_epicloot_me_slow_display": "Lassítás +{0:0.#}%", - "mod_epicloot_me_slow_desc": "Lassítja a támadások és a lények mozgási sebességét +X%-kal 2 másodpercig. A főellenségek immúnisak erre az effektre.", + "mod_epicloot_me_slow_desc": "Lassítja a támadások és a lények mozgási sebességét +X%-kal 2 másodpercig. A főellenségek immúnisak erre az effektre.", "mod_epicloot_me_slow_prefix1": "Lomha", "mod_epicloot_me_slow_suffix1": "Lelassulás", "mod_epicloot_me_doublemagicshot": "Kétszeres Mágikus Lövés", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Átalakítja a használati költség 50%-át eitrre, növeli a sebzést +X%.", "mod_epicloot_me_spellsword_prefix1": "Varázskard", "mod_epicloot_me_spellsword_suffix1": "Varázskard", - "mod_epicloot_me_bulkup_display": "Tömegnövelés +{0}", + "mod_epicloot_me_bulkup_display": "Tömeg: +{0}% max. ÉP, -{1}% regeneráció", "mod_epicloot_me_bulkup_desc": "Átalakít egy részét a regenerációnak maximális életerővé.", "mod_epicloot_me_bulkup_prefix1": "Tömeges", "mod_epicloot_me_bulkup_suffix1": "a Tömegesből", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Egy parry végrehajtása +X Eitr-t állít helyre", "mod_epicloot_me_eitrweave_prefix1": "Szövés", "mod_epicloot_me_eitrweave_suffix1": "a Szövésekből", - "mod_epicloot_me_dartingthoughts_display": "Villámgyors Gondolatok +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Növeli az Eitr regenerációját +X% miközben csökkenti a maximális Eitr-t +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Villámgyors Gondolatok: +{0}% eitr-regeneráció, -{1}% max. eitr", + "mod_epicloot_me_dartingthoughts_desc": "Növeli az eitr regenerációját {0}%-kal, miközben csökkenti a maximális eitrt {1}%-kal.", "mod_epicloot_me_dartingthoughts_prefix1": "Folyékonyság", "mod_epicloot_me_dartingthoughts_suffix1": "a Villámgyors Gondolatokból", "mod_epicloot_me_headhunter_display": "Fejvadász +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportálás", "mod_epicloot_me_apportation_desc": "A játékost átteleportálja a dobott fegyverhez, amikor egy ellenfél találatot kap.", "mod_epicloot_me_apportation_display": "Aportálás", + "mod_epicloot_me_adrenaline_rush": "Adrenalin löket", + "mod_epicloot_me_adrenaline_rush_desc": "Növekvő kár az hatás ideje alatt.", "mod_epicloot_set_me_bulwark": "Vár [Aktiválva]: Megakadályozza az összes sebzést 5 másodpercig. Visszatöltési idő: 60 másodperc.", "mod_epicloot_set_me_undying": "Elpusztíthatatlan [Passzív]: Halál esetén teljes egészséget visszaszerez. Visszatöltési idő: 20 perc.", "mod_epicloot_set_me_frostdamageaoe_display": "Közeli támadások, amelyek fagysebzést okoznak, további 50%-kal sebeznek fegyverként a támadó előtt lévő konuszban.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Epikus", "mod_epicloot_Legendary": "Legendás", "mod_epicloot_Mythic": "mitikus", - "mod_epicloot_magic": "Varázslat", - "mod_epicloot_rare": "Ritka", - "mod_epicloot_epic": "Epikus", - "mod_epicloot_legendary": "Legendás", - "mod_epicloot_mythic": "mitikus", - "mod_epicloot_me_adrenaline_rush": "Adrenalin löket", - "mod_epicloot_me_adrenaline_rush_desc": "Növekvő kár az hatás ideje alatt.", "mod_epicloot_search_placeholder": "Keresés...", "mod_epicloot_no_active_adventures": "Nincs aktív kaland", "mod_epicloot_set_bonuses": "Szett bónuszok", diff --git a/EpicLoot/localizations/Icelandic.json b/EpicLoot/localizations/Icelandic.json index 65f7f2fd2..c46ed7c29 100644 --- a/EpicLoot/localizations/Icelandic.json +++ b/EpicLoot/localizations/Icelandic.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Þakka þér fyrir að spila", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Við vonum að þú njótir Epic Loot! Epic Loot er haldið uppi af samfélagi modders og helgengum leikurum, þakkir til allra sem hafa þátt í því!", - "el_welcome_content_pt2": "Það hafa orðið stórar breytingar síðan þú síðast spilaðir Epic Loot Óþekkt hlutir, Rúnar og stillingar forspá.", - "el_welcome_content_pt3": "Þú gætir upplifað fyrstu tvo atriði þegar þú ferð áfram í leiknum. Til að bæta upplifunina þína, er mælt með því að velja nú (sjálfgefið jafnvægi).", - "el_welcome_content_pt4": "Það eru þrjár sjálfgefnar stillingar fyrir jafnvægi, hver gefur mismunandi styrkleika. Hér fyrir neðan eru væntanlega skaða- og lífshagnaður sem þú gætir fundið:\n - Mínímal líf +(1 - 10), skaði +(1-6)% \n - Jafnvægi líf +(1-18), skaði +(1-12)% \n - Frægð líf +(1-28), skaði +(1-20)%", + "el_welcome_content_pt2": "Margt hefur breyst síðan þú spilaðir Epic Loot síðast: brotsteinar og herðing.", + "el_welcome_content_pt3": "Brotsteinar falla í öllum lífbeltum og frá bossum. Þá má setja í hluti með brotaraufum.\nHerðing er þjónusta sem Hildir býður og leyfir þér að kasta upp á nýtt um gildi álaga sem þú átt þegar.", + "el_welcome_content_pt4": "Til að bæta upplifunina er mælt með að velja endurskoðunarstillingu núna (jafnvægisstilling sjálfgefin). Hver veitir ólíkt kraftstig og ólíka blöndu af því sem fellur. Við hverja stendur væntanleg skaða- og hp-viðbót:\n - Lágmark hp +(1 - 10), skaði +(1-6)% \n - Jafnvægi hp +(1-18), skaði +(1-12)% \n - Goðsagnakennt hp +(1-28), skaði +(1-20)%\nÖllu má breyta síðar í stillingunum.", "el_join_discord_button": "Taktu þátt í Discord!", "el_patch_notes_button": "Skoða Pökk Tilkynningar", "el_overhaul_legendary": "Frægð", "el_overhaul_balanced": "Jafnvægi", "el_overhaul_minimal": "Mínímal", - "mod_epicloot_craftingmaterial": "Handverksefni", + "el_menu_yes": "Já", + "el_menu_no": "Nei", + "el_configupdate_title": "Epic Loot: úreltar stillingar", + "el_configupdate_body": "Epic Loot hefur verið uppfært í útgáfu {0}. Stillingar sem þú breyttir ekki voru endurnýjaðar sjálfkrafa, en þessar hafa staðbundnar breytingar og var ekki hróflað við þeim:\n\n{1}\n\nMeðan þær víkja frá sjálfgefnu gildunum fá þær hvorki nýtt efni né jafnvægisbreytingar.\n\nViltu skipta þeim út fyrir nýju sjálfgefnu gildin? Núverandi skrár þínar verða fyrst afritaðar í BepInEx/config/EpicLoot/baseconfig-backup.\n\nVeljir þú Nei heldurðu þínum útgáfum og verður aðeins spurð(ur) aftur ef þessar stillingar breytast í síðari uppfærslu.", + "mod_epicloot_itemtype_helmet": "Hjálmur", + "mod_epicloot_itemtype_chest": "Brynja", + "mod_epicloot_itemtype_legs": "Fótahlífar", + "mod_epicloot_itemtype_shoulder": "Skikkja", + "mod_epicloot_itemtype_onehandedweapon": "Einhent vopn", + "mod_epicloot_itemtype_twohandedweapon": "Tvíhent vopn", + "mod_epicloot_itemtype_twohandedweaponleft": "Tvíhent vopn", + "mod_epicloot_itemtype_bow": "Bogi", + "mod_epicloot_itemtype_shield": "Skjöldur", + "mod_epicloot_itemtype_torch": "Kyndill", + "mod_epicloot_itemtype_utility": "Hjálpartæki", + "mod_epicloot_itemtype_trinket": "Skartgripur", "mod_epicloot_set": "Búnaður", + "mod_epicloot_craftingmaterial": "Handverksefni", + "mod_epicloot_assets_shardstone": "Brotsteinn", + "mod_epicloot_assets_shardstone_introduce": "Þessi brotsteinn virðist passa í rauf. Notaðu Eiga samskipti til að setja brot í.", + "mod_epicloot_sockets": "Brotaraufar", + "mod_epicloot_empty_socket": "Tóm brotarauf", + "mod_epicloot_detail_range": "Kastbil", + "mod_epicloot_config_max": "Hámark", + "mod_epicloot_config_maxresistance": "Hámarksmótstaða", + "mod_epicloot_config_maxstacks": "Hámarksstaflar", + "mod_epicloot_config_chance": "Líkur", + "mod_epicloot_config_damage": "Skaðamargfaldari", + "mod_epicloot_config_projectiles": "Skeytamargfaldari", + "mod_epicloot_config_accuracy": "Dreifingarmargfaldari", + "mod_epicloot_config_costscale": "Árásarkostnaðarmargfaldari", + "mod_epicloot_config_coins": "Mynt", + "mod_epicloot_config_amber": "Raf", + "mod_epicloot_config_amberpearl": "Rafperla", + "mod_epicloot_config_ruby": "Rúbín", + "mod_epicloot_config_silvernecklace": "Silfurmen", + "mod_epicloot_config_flint": "Tinna", + "mod_epicloot_config_serpentscale": "Sæormshreistur", + "mod_epicloot_config_triplechance": "Líkur á þreföldum afla", + "mod_epicloot_config_secondspercent": "Sekúndur á hvert 1 %", + "mod_epicloot_config_procchance": "Virkjunarlíkur", + "mod_epicloot_config_bonusrollsmin": "Lágm. aukaköst fyrir herfang", + "mod_epicloot_config_bonusrollsmax": "Hám. aukaköst fyrir herfang", + "mod_epicloot_me_modifylowhealth_config_max": "Hámarksmörk fyrir lága heilsu", + "mod_epicloot_me_riches_config_coins": "Myntverðmæti", + "mod_epicloot_me_riches_config_amber": "Rafverðmæti", + "mod_epicloot_me_riches_config_amberpearl": "Rafperluverðmæti", + "mod_epicloot_me_riches_config_ruby": "Rúbínverðmæti", + "mod_epicloot_me_riches_config_silvernecklace": "Silfurmensverðmæti", + "mod_epicloot_me_doublemagicshot_config_chance": "Líkur á aukaskoti", + "mod_epicloot_me_triplebowshot_config_chance": "Líkur á þreföldu skoti", + "mod_epicloot_press_socket": "Opna brotaraufar", + "mod_epicloot_socket_notmagic": "Ekki er hægt að setja neitt í þennan hlut", + "mod_epicloot_socket_unavailable": "Ekki er hægt að opna raufar þessa hlutar núna", + "mod_epicloot_socket_nofreeslot": "Engar lausar raufar", + "mod_epicloot_socket_invalidinput": "Aðeins rúnasteina eða brot með áhrif má setja í", + "mod_epicloot_socket_notallowed": "Áhrif þessa brots eiga ekki við um þessa gerð hlutar", + "mod_epicloot_socket_conflict": "Rekst á fyrirliggjandi álög", + "mod_epicloot_socket_missingreq": "Þennan hlut vantar álög sem þetta brot krefst", + "mod_epicloot_socket_raritynotallowed": "Áhrif þessa brots má ekki nota við fágæti þessa hlutar", + "mod_epicloot_socket_itemreq": "Þessi hlutur uppfyllir ekki kröfur áhrifa þessa brots", + "mod_epicloot_socket_generic": "Ekki er hægt að setja þetta brot í þennan hlut", + "mod_epicloot_socket_duplicate": "Þessi áhrif eru þegar sett í", + "mod_epicloot_socket_nostackbinary": "Áhrif þessa brots er ekki hægt að stafla", + "mod_epicloot_socket_tip_stacked": "({0} % styrkur)", + "mod_epicloot_socket_singlestackonly": "Skiptu staflanum fyrst – aðeins eitt brot kemst í rauf", + "mod_epicloot_socket_bosslimit": "Þú getur aðeins notað eitt bossbrot í einu", + "mod_epicloot_socket_uniquelimit": "Þú getur aðeins notað eitt einstakt brot í einu", + "mod_epicloot_socket_mustbreak": "Það þarf að brjóta þetta til að fjarlægja það – hægrismelltu til að brjóta", + "mod_epicloot_socket_permanent": "Þetta situr fast að eilífu og er ekki hægt að fjarlægja", + "mod_epicloot_socket_break_title": "Brjóta ísettan stein?", + "mod_epicloot_socket_break_body": "{0} mun mölbrotna og raufin tæmast.\nSteinninn eyðileggst – þetta er ekki hægt að afturkalla.", + "mod_epicloot_socket_tip_breakonly": "(brjóttu til að fjarlægja)", + "mod_epicloot_socket_tip_permanent": "(varanlegt)", + "mod_epicloot_legendary_brokkrgift": "Fræg gjöf Brokks", + "mod_epicloot_mythic_brokkrgift": "Mýtísk gjöf Brokks", + "mod_epicloot_slotchisel_introduce": "Ákaflega máttugur forngripur sem sagður er fella brotarauf í hvaða galdrahlut sem er.", + "mod_epicloot_slotchisel_hint": "Dragðu hann á galdrahlut til að bæta við brotarauf", + "mod_epicloot_slotchisel_confirm_title": "Bæta við brotarauf?", + "mod_epicloot_slotchisel_confirm_body": "{0}: brotaraufar {1} → {2}.\nForngripurinn eyðist hvort sem er.\nLíkur á árangri: {3}%", + "mod_epicloot_slotchisel_success": "{0} fékk {1} brotaraufar.", + "mod_epicloot_slotchisel_failed": "Forngripurinn molnar í duft. Engri brotarauf var bætt við.", + "mod_epicloot_slotchisel_notmagic": "Aðeins galdrahlutir geta fengið brotaraufar", + "mod_epicloot_slotchisel_raritytoolow": "Þessi forngripur er ekki nógu máttugur fyrir fágæti þessa hlutar", + "mod_epicloot_slotchisel_atmax": "Þessi hlutur hefur nú þegar eins margar brotaraufar og fágæti hans leyfir", + "mod_epicloot_slotchisel_hasslots": "Þessi forngripur virkar aðeins á hluti án brotaraufa", + "mod_epicloot_equip_bosslimit": "Þú berð þegar bossbrot", + "mod_epicloot_equip_uniquelimit": "Þú berð þegar einstakt brot", + "mod_epicloot_shard_ifsocketed": "Ef sett í", + "mod_epicloot_shard_noeffect": "Engin áhrif", + "mod_epicloot_shard_allslots": "Allar raufar", + "mod_epicloot_shard_bossexclusive": "Bossbrot – aðeins eitt má bera í einu", + "mod_epicloot_shard_uniqueexclusive": "Einstakt brot – aðeins eitt má bera í einu", + "mod_epicloot_shard_warn_breakonly": "Þegar það hefur verið sett í þarf að brjóta þetta brot til að fjarlægja það", + "mod_epicloot_shard_warn_permanent": "Þegar það hefur verið sett í er ekki hægt að fjarlægja þetta brot", + "mod_epicloot_shardstones_title": "Brotsteinar", + "mod_epicloot_shardstones_rarities": "Fáanlegt við", + "mod_epicloot_shardstones_none": "Engir brotsteinar eru stilltir.", + "mod_epicloot_shardcategory_core": "Kjarni", + "mod_epicloot_shardcategory_dark": "Myrkur", + "mod_epicloot_shardcategory_light": "Ljós", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Einstakt", + "mod_epicloot_me_addblockingskill_name": "Bæta við blokkunarfærni", + "mod_epicloot_me_addbloodmagicskill_name": "Bæta við blóðgaldrafærni", + "mod_epicloot_me_addbluntdamage_name": "Bæta við barsmíðaskaða", + "mod_epicloot_me_addcarryweight_name": "Bæta við burðargetu", + "mod_epicloot_me_addcrafterskills_name": "Bæta við smíðafærni", + "mod_epicloot_me_addelementalmagicskill_name": "Bæta við frumefnagaldrafærni", + "mod_epicloot_me_addfiredamage_name": "Bæta við eldskaða", + "mod_epicloot_me_addfireresistancepercentage_name": "Bæta við prósentu eldmótstöðu", + "mod_epicloot_me_addfishingskill_name": "Bæta við veiðifærni", + "mod_epicloot_me_addfrostdamage_name": "Bæta við frostskaða", + "mod_epicloot_me_addfrostresistancepercentage_name": "Bæta við prósentu frostmótstöðu", + "mod_epicloot_me_addhealthregen_name": "Bæta við heilsuendurnýjun", + "mod_epicloot_me_addknivesskill_name": "Bæta við hnífafærni", + "mod_epicloot_me_addlightningdamage_name": "Bæta við eldingaskaða", + "mod_epicloot_me_addlightningresistancepercentage_name": "Bæta við prósentu eldingamótstöðu", + "mod_epicloot_me_addmovementskills_name": "Bæta við hreyfifærni", + "mod_epicloot_me_addpickaxesskill_name": "Bæta við hakafærni", + "mod_epicloot_me_addpoisondamage_name": "Bæta við eiturskaða", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Bæta við prósentu eiturmótstöðu", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalínhleðsla", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalínfrostbylgja", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalín eykur heilsuendurnýjun", + "mod_epicloot_me_anchoredblock_name": "Akkerisföst blokkun", + "mod_epicloot_me_armorfrommovementpenalty_name": "Brynja af hreyfirefsingu", + "mod_epicloot_me_blockasdodgeasblock_name": "Blokkun sem vikning og öfugt", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blokkun af skógarhöggi og hökum", + "mod_epicloot_me_bloodbaseblock_name": "Blóðgrunnblokkun", + "mod_epicloot_me_blooddrinker_name": "Blóðdrykkjumaður", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Blóðgaldrastig eykur heilsuendurnýjun", + "mod_epicloot_me_bloodrage_name": "Blóðæði", + "mod_epicloot_me_bloodstaggerblock_name": "Blóðblokkun gegn riðli", + "mod_epicloot_me_bountifulharvest_name": "Ríkuleg uppskera", + "mod_epicloot_me_bulkup_name": "Byggja upp massa", + "mod_epicloot_me_burdenedblock_name": "Þunghlaðin blokkun", + "mod_epicloot_me_burningadrenaline_name": "Brennandi adrenalín", + "mod_epicloot_me_burningspeed_name": "Brennandi hraði", + "mod_epicloot_me_carryweightformovementpenalty_name": "Burðargeta af hreyfirefsingu", + "mod_epicloot_me_chancedoubledamage_name": "Líkur á tvöföldum skaða", + "mod_epicloot_me_comfortable_name": "Þægilegt", + "mod_epicloot_me_conduit_name": "Leiðari", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Nota eitr fyrst fyrir blóðkostnað", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Breyta eitrkostnaði í þrekkostnað", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Breyta líkamlegum skaða í eldingu", + "mod_epicloot_me_corpserot_name": "Náfúi", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Skaðabónus af borinni þyngd", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Skaðaaukning af hreyfirefsingu", + "mod_epicloot_me_damagereductionatnight_name": "Skaðaminnkun að næturlagi", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Móttekinn skaði gefur adrenalín", + "mod_epicloot_me_dartingthoughts_name": "Snöggar hugsanir", + "mod_epicloot_me_dayarmor_name": "Dagsbrynja", + "mod_epicloot_me_dayblocker_name": "Dagblokkari", + "mod_epicloot_me_daydiscovery_name": "Daguppgötvun", + "mod_epicloot_me_dayhealthregen_name": "Heilsuendurnýjun að degi", + "mod_epicloot_me_daysailingspeed_name": "Siglingahraði að degi", + "mod_epicloot_me_daystaminaregen_name": "Þrekendurnýjun að degi", + "mod_epicloot_me_decreasedodgecost_name": "Minnka vikningarkostnað", + "mod_epicloot_me_dodgebuff_name": "Vikningarbónus", + "mod_epicloot_me_eitrgainonblock_name": "Eitrgróði við blokkun", + "mod_epicloot_me_eitrimbueattack_name": "Eitrgegnsýrð árás", + "mod_epicloot_me_eitrleech_name": "Eitrsog", + "mod_epicloot_me_eitrshield_name": "Eitrskjöldur", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitrnotkun gefur adrenalín", + "mod_epicloot_me_elementalwarding_name": "Frumefnavörn", + "mod_epicloot_me_energeticeitr_name": "Orkuríkt eitr", + "mod_epicloot_me_everflow_name": "Eilíft streymi", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Hver X eitrstig auka þrek", + "mod_epicloot_me_forestsaid_name": "Hjálp skógarins", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Fá adrenalín við uppskeru", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Fá adrenalín við eitrun", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Fá adrenalín þegar heilsu er fórnað", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Fá eitr þegar heilsu er fórnað", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Hám. burðargeta af Úthvíld", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Hám. þrek miðað við hám. heilsu", + "mod_epicloot_me_headhunter_name": "Hausaveiðari", + "mod_epicloot_me_healthgainperxdamagedone_name": "Heilsa á hver X skaða veitta", + "mod_epicloot_me_healthoneitruse_name": "Heilsa við eitrnotkun", + "mod_epicloot_me_heartyeitr_name": "Kröftugt eitr", + "mod_epicloot_me_icyretribution_name": "Ísköld hefnd", + "mod_epicloot_me_icyweight_name": "Ísköld þyngd", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Auka allan eiturskaða", + "mod_epicloot_me_increasedamageduringdaytime_name": "Auka skaða að degi", + "mod_epicloot_me_increasedamageduringnighttime_name": "Auka skaða að nóttu", + "mod_epicloot_me_increaseeitr_name": "Auka eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Auka uppskeruskaða", + "mod_epicloot_me_increaseharvestxpgain_name": "Auka uppskeru-XP", + "mod_epicloot_me_increasehealth_name": "Auka heilsu", + "mod_epicloot_me_increaseheatresistance_name": "Auka hitamótstöðu", + "mod_epicloot_me_increasemeleeskills_name": "Auka návígisfærni", + "mod_epicloot_me_increaseminingdrop_name": "Auka námuafrakstur", + "mod_epicloot_me_increaserangedskills_name": "Auka fjarvígisfærni", + "mod_epicloot_me_increasestamina_name": "Auka þrek", + "mod_epicloot_me_increasetreedrop_name": "Auka viðarafrakstur", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Auka XP af hreyfirefsingu", + "mod_epicloot_me_inspiration_name": "Innblástur", + "mod_epicloot_me_killsreducenextbloodcost_name": "Dráp minnka næsta blóðkostnað", + "mod_epicloot_me_kindling_name": "Kveikiviður", + "mod_epicloot_me_lifegainonblock_name": "Lífsgróði við blokkun", + "mod_epicloot_me_lifegainonhit_name": "Lífsgróði við högg", + "mod_epicloot_me_luck_name": "Heppni", + "mod_epicloot_me_luckwhilefishing_name": "Heppni við veiðar", + "mod_epicloot_me_luckyblock_name": "Heppin blokkun", + "mod_epicloot_me_luckycraft_name": "Heppin smíði", + "mod_epicloot_me_luckyloot_name": "Heppið herfang", + "mod_epicloot_me_meteorsummoner_name": "Loftsteinakallari", + "mod_epicloot_me_modifyattackeitruse_name": "Breyta eitrnotkun við árás", + "mod_epicloot_me_modifyattackhealthuse_name": "Breyta heilsunotkun við árás", + "mod_epicloot_me_modifyattackstaminause_name": "Breyta þreknotkun við árás", + "mod_epicloot_me_modifydrawstaminause_name": "Breyta þreknotkun við bogaspennu", + "mod_epicloot_me_modifyeitrregen_name": "Breyta eitrendurnýjun", + "mod_epicloot_me_modifyhealthregen_name": "Breyta heilsuendurnýjun", + "mod_epicloot_me_modifyjumpstaminause_name": "Breyta þreknotkun við stökk", + "mod_epicloot_me_modifymagicfirerate_name": "Breyta töfraskothraða", + "mod_epicloot_me_modifynoise_name": "Breyta hávaða", + "mod_epicloot_me_modifysprintstaminause_name": "Breyta þreknotkun við spretthlaup", + "mod_epicloot_me_modifystaminaregen_name": "Breyta þrekendurnýjun", + "mod_epicloot_me_necroticfire_name": "Drepandi eldur", + "mod_epicloot_me_nightblocker_name": "Næturblokkari", + "mod_epicloot_me_nightcarryweight_name": "Burðargeta að nóttu", + "mod_epicloot_me_nightstaminaregenincrease_name": "Aukin þrekendurnýjun að nóttu", + "mod_epicloot_me_offsetattack_name": "Hliðruð árás", + "mod_epicloot_me_percenteitr_name": "Prósenta eitrs", + "mod_epicloot_me_percenthealth_name": "Prósenta heilsu", + "mod_epicloot_me_percentstamina_name": "Prósenta þreks", + "mod_epicloot_me_perfectdodge_name": "Fullkomin vikning", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Fullkomin vikning gefur eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Fullkomin vikning gefur hraða", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Fullkomin vikning gefur þrek", + "mod_epicloot_me_phystofire_name": "Líkamlegt í eld", + "mod_epicloot_me_phystofireonblock_name": "Líkamlegt í eld við blokkun", + "mod_epicloot_me_phystofrost_name": "Líkamlegt í frost", + "mod_epicloot_me_phystofrostonblock_name": "Líkamlegt í frost við blokkun", + "mod_epicloot_me_phystolightning_name": "Líkamlegt í eldingu", + "mod_epicloot_me_phystolightningonblock_name": "Líkamlegt í eldingu við blokkun", + "mod_epicloot_me_phystopoison_name": "Líkamlegt í eitur", + "mod_epicloot_me_phystopoisononblock_name": "Líkamlegt í eitur við blokkun", + "mod_epicloot_me_poisontotruedamage_name": "Eitur í hreinan skaða", + "mod_epicloot_me_potionefficacy_name": "Virkni drykkja", + "mod_epicloot_me_reducearmorincreasedamage_name": "Minnka brynju, auka skaða", + "mod_epicloot_me_reduceeitrcost_name": "Minnka eitrkostnað", + "mod_epicloot_me_reducefalldamage_name": "Minnka fallskaða", + "mod_epicloot_me_reducefishingstaminacost_name": "Minnka þrekkostnað við veiðar", + "mod_epicloot_me_reflectdamage_name": "Endurkasta skaða", + "mod_epicloot_me_restinghealthregen_name": "Heilsuendurnýjun við hvíld", + "mod_epicloot_me_riches_name": "Auðæfi", + "mod_epicloot_me_rollcleanse_name": "Velta hreinsar", + "mod_epicloot_me_runningonempty_name": "Á síðasta dropanum", + "mod_epicloot_me_sailingspeed_name": "Siglingahraði", + "mod_epicloot_me_shockingcharge_name": "Lostandi hleðsla", + "mod_epicloot_me_staminagainonblock_name": "Þrekgróði við blokkun", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Þrekaukning af hreyfirefsingu", + "mod_epicloot_me_staminaonkill_name": "Þrek við dráp", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Þrekendurnýjunarbónus af borinni þyngd", + "mod_epicloot_me_stormfury_name": "Stormreiði", + "mod_epicloot_me_stormrider_name": "Stormriddari", + "mod_epicloot_me_strikecauseslightning_name": "Högg kalla á eldingu", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Kalla á leðurblöku við adrenalínvirkjun", + "mod_epicloot_me_trailblazer_name": "Brautryðjandi", + "mod_epicloot_me_travellight_name": "Ferðast létt", + "mod_epicloot_me_useadrenalineasstamina_name": "Nota adrenalín sem þrek", + "mod_epicloot_me_warding_name": "Vörn", + "mod_epicloot_me_warmth_name": "Hlýja", + "mod_epicloot_shardslot_meleeweapon": "Návígisvopn", + "mod_epicloot_shardslot_rangedweapon": "Fjarvígisvopn", + "mod_epicloot_shardslot_magicweapon": "Töfravopn", + "mod_epicloot_shardslot_shield": "Skjöldur", + "mod_epicloot_shardslot_armor": "Brynja", + "mod_epicloot_shardslot_swords": "Sverð", + "mod_epicloot_shardslot_axes": "Öxi", + "mod_epicloot_shardslot_twohandaxes": "Bardagaöxi", + "mod_epicloot_shardslot_knives": "Hnífur", + "mod_epicloot_shardslot_fists": "Hnefavopn", + "mod_epicloot_shardslot_clubs": "Kylfa", + "mod_epicloot_shardslot_sledges": "Sleggja", + "mod_epicloot_shardslot_polearms": "Stangarvopn", + "mod_epicloot_shardslot_spears": "Spjót", + "mod_epicloot_shardslot_pickaxes": "Haki", + "mod_epicloot_shardslot_tools": "Verkfæri", + "mod_epicloot_shardslot_torches": "Kyndill", + "mod_epicloot_shardslot_bows": "Bogi", + "mod_epicloot_shardslot_staffs": "Stafur", + "mod_epicloot_shardslot_bucklers": "Bukklari", + "mod_epicloot_shardslot_roundshields": "Kringlóttur skjöldur", + "mod_epicloot_shardslot_towershields": "Turnskjöldur", + "mod_epicloot_shardslot_head": "Hjálmur", + "mod_epicloot_shardslot_chest": "Brjóstbrynja", + "mod_epicloot_shardslot_legs": "Fótabrynja", + "mod_epicloot_shardslot_shoulders": "Skikkja", + "mod_epicloot_shardslot_trinket": "Skartgripur", + "mod_epicloot_shardslot_utility": "Hjálpartæki", + "mod_epicloot_shard_Black": "Svart", + "mod_epicloot_shard_Cyan": "Blágrænt", + "mod_epicloot_shard_Green": "Grænt", + "mod_epicloot_shard_Orange": "Appelsínugult", + "mod_epicloot_shard_Pink": "Bleikt", + "mod_epicloot_shard_Purple": "Fjólublátt", + "mod_epicloot_shard_Red": "Rautt", + "mod_epicloot_shard_White": "Hvítt", + "mod_epicloot_shard_Yellow": "Gult", + "mod_epicloot_shard_DarkGreen": "Dökkgrænt", + "mod_epicloot_shard_DarkPurple": "Dökkfjólublátt", + "mod_epicloot_shard_DarkRed": "Dökkrautt", + "mod_epicloot_shard_DarkBlue": "Dökkblátt", + "mod_epicloot_shard_Golden": "Gyllt", + "mod_epicloot_shard_Grey": "Grátt", + "mod_epicloot_shard_LightBlue": "Ljósblátt", + "mod_epicloot_shard_LightGreen": "Ljósgrænt", + "mod_epicloot_shard_Peach": "Ferskjulitað", + "mod_epicloot_shard_Firewalker": "Eldgengill", + "mod_epicloot_shard_Stormcaller": "Stormkallari", + "mod_epicloot_shard_Eikthyr": "Eikþyrnir", + "mod_epicloot_shard_Elder": "Hinn Aldni", + "mod_epicloot_shard_Bonemass": "Beinmassi", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Drottningin", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Fáðu {0} adrenalín þegar þú verður fyrir skaða", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Fáðu {0} adrenalín í hvert sinn sem þú verður fyrir skaða.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalín sem þrek: {0} % nýtni", + "mod_epicloot_me_useadrenalineasstamina_desc": "Þegar þrekið þrýtur breytist adrenalín í þrek með {0} % nýtni, og allur adrenalínforðinn getur gengið til þurrðar.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Fáðu adrenalín: {0} % af notuðu eitr", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Fáðu adrenalín sem nemur {0} % af því eitr sem þú notar.", + "mod_epicloot_me_burningadrenaline_display": "Fáðu adrenalín: {0} % af eldskaðanum", + "mod_epicloot_me_burningadrenaline_desc": "Fáðu adrenalín sem nemur {0} % af þeim eldskaða sem þú veitir.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Fáðu {0} adrenalín við uppskeru", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Fáðu {0} adrenalín í hvert sinn sem þú lemur tré eða stein.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Kalla á leðurblöku við fullt adrenalín", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Þegar adrenalínið fyllist kallarðu á leðurblöku sem berst fyrir þig.", + "mod_epicloot_me_adrenalinefrostwave_display": "Frostbylgja: hægir á óvinum innan {1} m í {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Þegar adrenalínið fyllist kælir frostbylgja alla óvini innan {1} metra og hægir á þeim í {0} sekúndur.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Fáðu {0} adrenalín á hverjum {1} s fyrir hvern eitraðan óvin nálægt (minnkandi)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Á hverjum {1} sekúndum færðu {0} adrenalín fyrir hvern óvin innan {2} m sem þjáist af eitri þínu, með minnkandi ávinningi fyrir hvern viðbótaróvin.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Fáðu adrenalín: {0} % af fórnaðri heilsu", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Fáðu adrenalín sem nemur {0} % af þeirri heilsu sem þú eyðir í blóðgaldrakostnað.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalín á hverjum {1} s í stormum, ekkert adrenalínhrap", + "mod_epicloot_me_stormfury_desc": "Á hverjum {1} sekúndum meðan stormur geisar færðu {0} adrenalín. Adrenalínið þverr ekki meðan stormurinn varir.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenalínkast: +{0} % heilsuendurnýjun í {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Þegar adrenalínið fyllist færðu +{0} % heilsuendurnýjun í {1} sekúndur. Að fylla það aftur endurnýjar áhrifin í stað þess að stafla þeim.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % biðtími Yfirgefnu-kraftsins við fullt adrenalín", + "mod_epicloot_me_adrenalinecharge_desc": "Þegar adrenalínið fyllist minnkar eftirstandandi biðtími Yfirgefnu-kraftsins þíns um {0} %.", + "mod_epicloot_me_staminaonkill_display": "Endurheimtir {0} % þrek við dráp", + "mod_epicloot_me_staminaonkill_desc": "Endurheimtir {0} % af hámarksþreki í hvert sinn sem þú drepur óvin.", + "mod_epicloot_me_heartyeitr_display": "+{0} % af hám. heilsu sem hám. eitr", + "mod_epicloot_me_heartyeitr_desc": "Lífsþróttur þinn nærir galdra þína: eykur hámarkseitr um {0} % af hámarksheilsu þinni.", + "mod_epicloot_me_energeticeitr_display": "+{0} % af hám. þreki sem hám. eitr", + "mod_epicloot_me_energeticeitr_desc": "Orka þín nærir galdra þína: eykur hámarkseitr um {0} % af hámarksþreki þínu.", + "mod_epicloot_me_burningspeed_display": "+{0} % hreyfihraði meðan þú brennur", + "mod_epicloot_me_burningspeed_desc": "Hreyfðu þig {0} % hraðar meðan þú stendur í ljósum logum.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Fullkomin vikning: vikningarlipurð (+{0} % hraði, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Fullkomin vikning veitir Vikningarlipurð: +{0} % hreyfihraði í 1 sekúndu.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % burðargeta að nóttu", + "mod_epicloot_me_nightcarryweight_desc": "Eykur hámarksburðargetu um {0} % að næturlagi.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % siglingahraði að degi", + "mod_epicloot_me_daysailingspeed_desc": "Eykur siglingahraða skips þíns um {0} % á daginn.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Allt að {0} % brynja af þungum búnaði", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Brynjan skalast með hraðarefsingu búnaðar þíns, allt að +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} grunnblokkun á hvert 1 % hraðarefsingar búnaðar", + "mod_epicloot_me_anchoredblock_desc": "Bætir {0} grunnblokkun við fyrir hvert 1 % hreyfihraðarefsingar frá búnaði þínum. Bónusinn verður ekki fyrir áhrifum af beinum hraðagjöfum eins og drykkjum, stöðuáhrifum og töfraáhrifum.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % eitrkostnaður", + "mod_epicloot_me_reduceeitrcost_desc": "Minnkar allan eitrkostnað um {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % veiðiþrek", + "mod_epicloot_me_reducefishingstaminacost_desc": "Minnkar þrekkostnað veiða um {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % brynja, +{0} % skaði", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Minnkar brynju þína um {0} % en eykur vopnaskaða um {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % hám. heilsa, +{0} % lífsstuldur", + "mod_epicloot_me_blooddrinker_desc": "Minnkar hámarksheilsu þína um {1} % (að minnsta kosti 10) og læknar þig um {0} % af þeim skaða sem þú veitir.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % eitur sem veikasta skaðategund skotmarksins", + "mod_epicloot_me_poisontotruedamage_desc": "Breytir {0} % af eiturskaða þínum í þá skaðategund sem skotmarkið hefur minnsta mótstöðu gegn.", + "mod_epicloot_me_icyweight_display": "+Allt að {0} % frostskaði af þungum búnaði", + "mod_epicloot_me_icyweight_desc": "Bætir við frostskaða sem skalast með hraðarefsingu búnaðar þíns, allt að +{0} % af vopnaskaða.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Fáðu eitr: {0} % af fórnaðri heilsu", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Fáðu eitr sem nemur {0} % af þeirri heilsu sem þú eyðir í blóðgaldrakostnað.", + "mod_epicloot_me_luckycraft_display": "{0} % líkur á að spara hvert efni", + "mod_epicloot_me_luckycraft_desc": "Við smíði hefur hvert nauðsynlegt efni {0} % líkur á að vera ekki eytt.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % líkur á að kalla á eldingu", + "mod_epicloot_me_strikecauseslightning_desc": "Högg þín hafa {0} % líkur á að kalla eldingu niður á skotmarkið.", + "mod_epicloot_me_conduit_display": "Leiðari: endurheimtir {0} eitr á hvern {1} eldingaskaða veittan", + "mod_epicloot_me_conduit_desc": "Endurheimtir {0} eitr fyrir hvern {1} eldingaskaða sem þú veitir.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % heilsuendurnýjun þegar þú ert úthvíld(ur)", + "mod_epicloot_me_restinghealthregen_desc": "Eykur heilsuendurnýjun um {0} % meðan þú ert Úthvíld(ur).", + "mod_epicloot_me_travellight_display": "+{0} % hreyfihraði, -{1} burðargeta", + "mod_epicloot_me_travellight_desc": "Ferðastu létt: hreyfðu þig {0} % hraðar, en hámarksburðargeta þín minnkar um {1}.", + "mod_epicloot_me_batteringram_display": "Múrbrjótur: barsmíðaskaði af þyngd", + "mod_epicloot_me_batteringram_desc": "Að hlaupa á óvini veitir barsmíðaskaða sem byggist á hraða þínum og borinni þyngd (skalað með {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} burðargeta á hvert Úthvíld-stig", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Meðan þú ert Úthvíld(ur) eykst hámarksburðargeta þín um {0} fyrir hvert þægindastig Úthvíldar þinnar.", + "mod_epicloot_me_perfectdodge_display": "Fullkomin vikning: +{0} % þrekendurnýjun á stafla (hám. {1})", + "mod_epicloot_me_perfectdodge_desc": "Fullkomin vikning veitir Vikningarskrið: +{0} % þrekendurnýjun í 10 sekúndur, staflast allt að {1} sinnum. Hver fullkomin vikning endurnýjar tímalengdina.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Fullkomin vikning endurheimtir {0} % heilsu", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Endurheimtir {0} % af hámarksheilsu við fullkomna vikningu.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Fullkomin vikning endurheimtir {0} % þrek", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Endurheimtir {0} % af hámarksþreki við fullkomna vikningu.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Fullkomin vikning endurheimtir {0} % eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Endurheimtir {0} % af hámarkseitr við fullkomna vikningu.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % þrekkostnaður vikningar", + "mod_epicloot_me_decreasedodgecost_desc": "Minnkar þrekkostnað vikningarvelta um {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % skaði að nóttu", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % vopnaskaði meðan nótt er.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % þrekendurnýjun að nóttu", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % þrekendurnýjun meðan nótt er.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % móttekinn skaði að nóttu", + "mod_epicloot_me_damagereductionatnight_desc": "Minnkar innkominn skaða um {0} % meðan nótt er.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % skaði í dagsbirtu", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % vopnaskaði meðan dagur er.", + "mod_epicloot_me_daydiscovery_display": "+{0} % könnunarradíus í dagsbirtu", + "mod_epicloot_me_daydiscovery_desc": "Víkkar kortauppgötvunarradíus þinn um {0} % meðan dagur er.", + "mod_epicloot_me_dayarmor_display": "+{0} % brynja í dagsbirtu", + "mod_epicloot_me_dayarmor_desc": "+{0} % brynja meðan dagur er.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % þrekendurnýjun í dagsbirtu", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % þrekendurnýjun meðan dagur er.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % heilsuendurnýjun í dagsbirtu", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % heilsuendurnýjun meðan dagur er.", + "mod_epicloot_me_percenthealth_display": "+{0} % hám. heilsa", + "mod_epicloot_me_percenthealth_desc": "Eykur hámarksheilsu um {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % hám. þrek", + "mod_epicloot_me_percentstamina_desc": "Eykur hámarksþrek um {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % hám. eitr", + "mod_epicloot_me_percenteitr_desc": "Eykur hámarkseitr um {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Læknar {0} á hvern {1} skaða veittan", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Læknar {0} heilsu fyrir hvern {1} skaða sem þú veitir með þessu vopni.", + "mod_epicloot_me_healthoneitruse_display": "Læknar {0} á hvert {1} eitr notað", + "mod_epicloot_me_healthoneitruse_desc": "Læknar {0} heilsu fyrir hvert {1} eitr sem þú notar með þessu vopni.", + "mod_epicloot_me_lifegainonhit_display": "Læknar {0:0.#} við högg", + "mod_epicloot_me_lifegainonhit_desc": "Læknar {0:0.#} heilsu í hvert sinn sem þú hittir óvin með þessu vopni.", + "mod_epicloot_me_phystofire_display": "Breytir {0} % innkomins líkamlegs skaða í eld", + "mod_epicloot_me_phystofire_desc": "Færir {0} % af innkomnum líkamlegum skaða yfir í eld fyrir mótstöður.", + "mod_epicloot_me_phystofrost_display": "Breytir {0} % innkomins líkamlegs skaða í frost", + "mod_epicloot_me_phystofrost_desc": "Færir {0} % af innkomnum líkamlegum skaða yfir í frost fyrir mótstöður.", + "mod_epicloot_me_phystopoison_display": "Breytir {0} % innkomins líkamlegs skaða í eitur", + "mod_epicloot_me_phystopoison_desc": "Færir {0} % af innkomnum líkamlegum skaða yfir í eitur fyrir mótstöður.", + "mod_epicloot_me_phystolightning_display": "Breytir {0} % innkomins líkamlegs skaða í eldingu", + "mod_epicloot_me_phystolightning_desc": "Færir {0} % af innkomnum líkamlegum skaða yfir í eldingu fyrir mótstöður.", + "mod_epicloot_me_phystofireonblock_display": "Breytir {0} % innkomins líkamlegs skaða í eld við blokkun", + "mod_epicloot_me_phystofireonblock_desc": "Færir {0} % af innkomnum líkamlegum skaða yfir í eld fyrir mótstöður við blokkun", + "mod_epicloot_me_phystofrostonblock_display": "Breytir {0} % innkomins líkamlegs skaða í frost við blokkun", + "mod_epicloot_me_phystofrostonblock_desc": "Færir {0} % af innkomnum líkamlegum skaða yfir í frost fyrir mótstöður við blokkun.", + "mod_epicloot_me_phystopoisononblock_display": "Breytir {0} % innkomins líkamlegs skaða í eitur við blokkun", + "mod_epicloot_me_phystopoisononblock_desc": "Færir {0} % af innkomnum líkamlegum skaða yfir í eitur fyrir mótstöður við blokkun.", + "mod_epicloot_me_phystolightningonblock_display": "Breytir {0} % innkomins líkamlegs skaða í eldingu við blokkun", + "mod_epicloot_me_phystolightningonblock_desc": "Færir {0} % af innkomnum líkamlegum skaða yfir í eldingu fyrir mótstöður við blokkun.", + "mod_epicloot_me_lifegainonblock_display": "Læknar {0} hp við blokkun", + "mod_epicloot_me_lifegainonblock_desc": "Læknar {0} heilsu við blokkun", + "mod_epicloot_me_staminagainonblock_display": "Fáðu {0} þrek við blokkun", + "mod_epicloot_me_staminagainonblock_desc": "Fáðu {0} þrek við blokkun.", + "mod_epicloot_me_eitrgainonblock_display": "Fáðu {0} eitr við blokkun", + "mod_epicloot_me_eitrgainonblock_desc": "Fáðu {0} eitr við blokkun.", + "mod_epicloot_me_staggeronblock_display": "{0} % líkur á að láta óvin riða við blokkun", + "mod_epicloot_me_staggeronblock_desc": "{0} % líkur á að láta óvin riða við blokkun", + "mod_epicloot_me_dayblocker_display": "Fáðu {0} % blokkunar-XP á daginn", + "mod_epicloot_me_dayblocker_desc": "Fáðu {0} % meiri blokkunarreynslu á daginn.", + "mod_epicloot_me_nightblocker_display": "Fáðu {0} % blokkunar-XP á nóttunni", + "mod_epicloot_me_nightblocker_desc": "Fáðu {0} % meiri blokkunarreynslu á nóttunni.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Breytir {0} % af líkamlegum skaða vopnsins í eldingu", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Færir {0} % af líkamlegum skaða þessa vopns yfir í eldingu.", + "mod_epicloot_me_eitrimbueattack_display": "Eitrgegnsýring: +{0} % af líkamlegum skaða sem andaskaði", + "mod_epicloot_me_eitrimbueattack_desc": "Notaðu eitr til að bæta við andaskaða sem nemur {0} % af líkamlegum skaða höggsins.", + "mod_epicloot_me_staminareturnfromeitr_display": "Endurgreiðir {0} % af notuðu eitr sem þrek", + "mod_epicloot_me_staminareturnfromeitr_desc": "Endurheimtir þrek sem nemur {0} % af því eitr sem þú notar.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Greiddu {0} % af eitrkostnaði með þreki", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Greiddu {0} % af hverjum eitrkostnaði með þreki í staðinn.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Greiddu {0} % af blóðkostnaði með eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Greiddu {0} % af heilsukostnaði blóðgaldra með eitr fyrst.", + "mod_epicloot_me_runningonempty_display": "Annar andardráttur: {0} % af hám. heilsu", + "mod_epicloot_me_runningonempty_desc": "Þegar þrekið klárast brennirðu allt að {0} % af hámarksheilsu þinni fyrir jafnmikið þrek. 30 sekúndna biðtími.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Hám. þrek af {0} % af hám. eitr", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Eykur hámarksþrek um {0} % af hámarkseitri þínu.", + "mod_epicloot_me_eitrshield_display": "Gleypir {0} % af höggum með eitr", + "mod_epicloot_me_eitrshield_desc": "Notaðu eitr til að gleypa {0} % af innkomnu höggi.", + "mod_epicloot_me_coinplated_display": "Myntklæddur: gleypir högg með mynt ({0} á hvert mynt)", + "mod_epicloot_me_coinplated_desc": "Leggðu allt að {1} % af mynt þínu undir hvert innkomið högg og gleyptu {0} skaða á hvert notað mynt. Aðeins það mynt sem raunverulega þarf er notað, svo lítil högg kosta lítið.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Allt að {0} % skaði eftir þyngd farangurs", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Vopnaskaði skalast með því hversu hlaðinn farangur þinn er, allt að +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Allt að {0} % þrekendurnýjun eftir þyngd farangurs", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Þrekendurnýjun skalast með því hversu hlaðinn farangur þinn er, allt að +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Hám. þrek af {0} % af hám. heilsu", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Eykur hámarksþrek um {0} % af hámarksheilsu þinni.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Allt að {0} % skaði af þungum búnaði", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Vopnaskaði skalast með hraðarefsingu búnaðar þíns, allt að +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Allt að {0} % færni-XP af þungum búnaði", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Færni-XP skalast með hraðarefsingu búnaðar þíns, allt að +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Allt að {0} % burðargeta af þungum búnaði", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Hámarksburðargeta skalast með hraðarefsingu búnaðar þíns, allt að +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Allt að {0} % hám. þrek af þungum búnaði", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Hámarksþrek skalast með hraðarefsingu búnaðar þíns, allt að +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % uppskeruskaði", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % höggva- og gröftaskaði.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP fyrir söfnunarfærni", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP fyrir Skógarhögg og Haka.", + "mod_epicloot_me_bountifulharvest_display": "Ríkuleg uppskera: {0} % aukaafrakstur", + "mod_epicloot_me_bountifulharvest_desc": "{0} % líkur á að fá aukahlut við uppskeru.", + "mod_epicloot_me_wager_display": "Veðmál: leggðu {0} mynt undir fyrir +{1} skaða, endurgreitt við dráp", + "mod_epicloot_me_wager_desc": "Hvert högg leggur {0} mynt undir til að bæta við {1} föstum skaða. Drepirðu skotmarkið er veðið endurgreitt að fullu; lifi það af tapast myntið. Gerir ekkert ef þú getur ekki staðið undir veðinu.", + "mod_epicloot_me_mercenary_display": "Málaliði: eyddu {1} + {2} % mynti fyrir +{3} % skaða, +{0} % á hver 1000 eydd", + "mod_epicloot_me_mercenary_desc": "Hvert högg eyðir {1} mynti auk {2} % af pyngju þinni og veitir +{3} % skaða auk +{0} % til viðbótar fyrir hver 1000 mynt sem eytt er. Aukaskaði umfram +{4} % lýtur ört minnkandi ávinningi og nálgast þak við +{5} %. Gerir ekkert ef þú getur ekki greitt.", + "mod_epicloot_me_luckwhilefishing_display": "Heppnar veiðar: {0} % aukaafli og fjársjóðir", + "mod_epicloot_me_luckwhilefishing_desc": "Við veiðar {0} % líkur á að draga aukafisk að landi ({1} % þeirra gefa þrefaldan afla), og sérstakar {0} % líkur á að krækja í aukafjársjóð. Hærri gildi ná ríkulegri fundum og hætta að draga upp drasl.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % líkur á tvöföldum skaða", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % líkur á að högg veiti tvöfaldan skaða.", + "mod_epicloot_me_inspiration_display": "Innblástur: {1} % líkur á +{0} færni-XP", + "mod_epicloot_me_inspiration_desc": "Hver ögn reynslu sem þú aflar hefur {1} % líkur á að veita þér innblástur og gefur {0} aukareynslu í handahófskennda færni sem þú hefur þegar þjálfað upp fyrir stig 2. Veikustu færnigreinar þínar eru mun líklegri til að verða valdar, og eitt innblástursleiftur getur lyft færni um meira en eitt stig.", + "mod_epicloot_me_luckyblock_display": "Heppin blokkun: {0} % líkur á að láta óvin riða", + "mod_epicloot_me_luckyblock_desc": "Hver blokkun hefur {0} % líkur á að láta árásarmanninn riða samstundis, rétt eins og þú hefðir varist með lagi. Óvinir sem blokkun getur ekki látið riða verða ekki fyrir áhrifum.", + "mod_epicloot_me_luckyloot_display": "Heppið herfang: {0} % líkur á {1}× herfangi", + "mod_epicloot_me_luckyloot_desc": "Hver skepna sem felld er nálægt hefur {0} % líkur á að skilja eftir {1}× venjulegt herfang sitt og kasta {2}-{3} aukasinnum á töfrahlutatöflu sína. Verðlaunagripir og verðlaun á hvern leikmann margfaldast aldrei.", + "mod_epicloot_msg_inspiration": "Innblástur!", + "mod_epicloot_me_sailingspeed_display": "+{0} % siglingahraði", + "mod_epicloot_me_sailingspeed_desc": "+{0} % seglahraði skipsins þegar þú ert um borð.", + "mod_epicloot_me_potionefficacy_display": "+{0} % lengd drykkja", + "mod_epicloot_me_potionefficacy_desc": "Drukknir drykkir og mjöður endast {0} % lengur.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} návígisfærni", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} við alla návígisvopnafærni.", + "mod_epicloot_me_increaserangedskills_display": "+{0} fjarvígisfærni", + "mod_epicloot_me_increaserangedskills_desc": "+{0} við alla fjarvígisvopnafærni.", + "mod_epicloot_me_blockasdodgeasblock_display": "Bætir við +{1} blokkunarfærni og +{2} vikningarfærni", + "mod_epicloot_me_blockasdodgeasblock_desc": "Bætir +{0} % af blokkunarfærni við sem vikningarfærni og +{0} % af vikningarfærni sem blokkunarfærni. Þessi bónus er námundaður niður að heilum tölum", + "mod_epicloot_me_burdenedblock_display": "Bætir við +{0} grunnblokkun á hver 50 farangursþyngd yfir 300", + "mod_epicloot_me_burdenedblock_desc": "Bætir við +{0} grunnblokkun á hver 50 farangursþyngd yfir 300", + "mod_epicloot_me_warding_display": "Blokkun: gleypir líkamlegan skaða með þreki, allt að {0} % af hámarki", + "mod_epicloot_me_warding_desc": "Leyfir að nota {0} % af hámarksþreki við blokkun til að draga úr öllum líkamlegum skaða (stungu, barsmíði, höggi) frá blokkuðum árásum. Þessi minnkun er reiknuð eftir blokkun og fyrir mótstöðu- og brynjuútreikninga. Notar þrek sem nemur þeim skaða sem dregið er úr", + "mod_epicloot_me_elementalwarding_display": "Blokkun: gleypir frumefnaskaða með eitr, allt að {0} % af hámarki", + "mod_epicloot_me_elementalwarding_desc": "Leyfir að nota {0} % af hámarkseitri við blokkun til að draga úr öllum frumefnaskaða (eldi, frosti, eldingu) frá blokkuðum árásum. Þessi minnkun er reiknuð eftir blokkun og fyrir mótstöðu- og brynjuútreikninga. Notar eitr sem nemur þeim skaða sem dregið er úr", + "mod_epicloot_me_bloodstaggerblock_display": "Notar 5 % af hám. hp til að blokka. Minnkar riðlunarskaða af blokkuðum höggum um {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Notar 5 % af hám. hp til að blokka. Minnkar riðlunarskaða af blokkuðum höggum um {0} %. Þessi áhrif eru virk alla blokkunina", + "mod_epicloot_me_bloodbaseblock_display": "Að lyfta vörninni kostar 5 % af hám. hp. Bætir {0} við grunnblokkun þína", + "mod_epicloot_me_bloodbaseblock_desc": "Veitir þér sjálfum 5 % af hám. hp sem hreinan skaða í hvert sinn sem þú lyftir vörninni. Þetta er innheimt einu sinni á hverja blokkun, ekki á hvert blokkað högg. Bætir {0} við grunnblokkun þína.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Bætir við +{1} blokkunarfærni", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Bætir +{0} % af skógarhöggs- og hakafærni eftir alla breyta við sem blokkunarfærni. Þessi bónus er námundaður niður að heilum tölum", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % eiturskaði", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % á allan eiturskaða sem þú veitir.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Dráp lækka næsta blóðkostnað um {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Hvert dráp leggur til hliðar {0} % lækkun á næsta blóðgaldrakostnað þinn.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Allt að {0} % heilsuendurnýjun af blóðgöldrum", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Heilsuendurnýjun skalast með Blóðgaldrafærni þinni, allt að +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % líkur á krítísku höggi fyrir {1}× skaða", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % líkur á að högg verði krítískt og veiti tvöfaldan skaða.", + "mod_epicloot_me_bloodrage_display": "Blóðæði: +{0} % skaði á stafla (hám. {1})", + "mod_epicloot_me_bloodrage_desc": "Að verða fyrir skaða setur þig í æði: +{0} % skaði á hverri árás á stafla, staflast allt að {1} sinnum á 10 sekúndum. Hvert högg sem þú tekur endurnýjar tímalengdina.", + "mod_epicloot_me_trailblazer_display": "Brennandi slóð: {0} eldur á tikk", + "mod_epicloot_me_trailblazer_desc": "Skilur eftir brennandi slóð þegar þú hleypur sem veitir {0} eldskaða á tikk.", + "mod_epicloot_me_kindling_display": "Kveikiviður: endurheimtir {0} þrek á hvern {1} eldskaða tekinn", + "mod_epicloot_me_kindling_desc": "Endurheimtir {0} þrek fyrir hvern {1} eldskaða sem þú verður fyrir.", + "mod_epicloot_me_reducefalldamage_display": "-{0} fallskaði", + "mod_epicloot_me_reducefalldamage_desc": "Minnkar móttekinn fallskaða um fasta {0}.", + "mod_epicloot_me_rollcleanse_display": "Vikning hreinsar {0} s af skaða yfir tíma", + "mod_epicloot_me_rollcleanse_desc": "Hver vikningarvelta fjarlægir {0} sekúndur af eitur- og brunaáhrifum þínum.", + "mod_epicloot_me_stormrider_display": "+{0} % hreyfihraði í stormum", + "mod_epicloot_me_stormrider_desc": "+{0} % hreyfihraði meðan stormur geisar.", + "mod_epicloot_me_shockingcharge_display": "Lostandi hleðsla", + "mod_epicloot_me_shockingcharge_desc": "Bardagahögg þín safna hleðslum. Við fulla hleðslu leysir næsta högg úr læðingi eldingahöggbylgju fram á við sem veitir hluta af skaða fyrri högga þinna.", + "mod_epicloot_me_forestsaid_display": "Hjálp skógarins", + "mod_epicloot_me_forestsaid_desc": "Þegar þú verður fyrir höggi brjótast fram flæktar rætur sem festa óvini nálægt.", + "mod_epicloot_me_corpserot_display": "Náfúi", + "mod_epicloot_me_corpserot_desc": "Óvinir sem þú drepur geta sprungið í eiturskýi og eitrað fyrir andstæðingum nálægt.", + "mod_epicloot_me_icyretribution_display": "Ísköld hefnd", + "mod_epicloot_me_icyretribution_desc": "Þegar þú verður fyrir höggi sprengirðu frostnóvu í kringum þig. Biðtíminn skalast með fágæti.", + "mod_epicloot_me_meteorsummoner_display": "Loftsteinakallari: {0}× höggskaði", + "mod_epicloot_me_meteorsummoner_desc": "Á hverjum {1} vopnahöggum kallar næsta högg þitt logandi loftstein niður á skotmarkið sem veitir {0}× skaða þess höggs sem eld.", + "mod_epicloot_me_everflow_display": "Eilíft streymi Drottningarinnar", + "mod_epicloot_me_everflow_desc": "Að drepa skepnu veitir staflanleg áhrif sem auka heilsu-, þreks- og eitrendurnýjun þína.", + "mod_epicloot_me_necroticfire_display": "Drepandi eldur", + "mod_epicloot_me_necroticfire_desc": "Sviptir vopnið þitt öllum líkamlegum skaða og bætir þeirri fullu upphæð við bæði sem eld- og eiturskaða.", "mod_epicloot_circlet": "hringur", "mod_epicloot_belt": "belti", "mod_epicloot_remains": "leifar", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Áforma hlut...", "mod_epicloot_enchant_effect": "áhrif", "mod_epicloot_enchant_effects": "áhrif", + "mod_epicloot_enchant_socket": "brotarauf", + "mod_epicloot_enchant_sockets": "brotaraufar", "mod_epicloot_runes": "Rúnar", "mod_epicloot_runemanagement": "Rúnastjórn", "mod_epicloot_rune_filter": "Sía...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Ná Rúnu", "mod_epicloot_rune_imbue": "Yfirvega Rúnu", "mod_epicloot_rune_etch_warning": "Að etja rúnu leyfir henni að halda einu áhrifinu. Hún getur ekki verið notuð til að áhrifa eftir það.", - "mod_epicloot_rune_extract_warning": "Með því að ná áhrifinu eyðist hluturinn, en býr til rúnu með þeim áhrifum sem valin voru.", + "mod_epicloot_rune_extract_warning_keep": "Að draga út álög býr til rún með völdu álögunum. Hlutnum er ekki raskað.", + "mod_epicloot_rune_extract_warning_reduce": "Að draga út álög fjarlægir þau af hlutnum og býr til rún með völdu álögunum.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Að draga út álög fjarlægir þau af hlutnum, lækkar fágæti hlutarins og býr til rún með völdu álögunum.", + "mod_epicloot_rune_extract_warning_destroy": "Að draga út álög eyðileggur hlutinn, en býr til rún með völdu álögunum.", "mod_epicloot_rune_imbue_warning": "Með því að yfirvega rúnu beitir það því á hlut, yfirskrifandi valin áhrif.", "mod_epicloot_rune_enchantment_selector": "Veldu Áhrif", "mod_epicloot_rune_enchantment_overwrite_target": "Veldu áhrif til að yfirskrifa.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 opnað!", "mod_epicloot_bonus": "Bónus!", "mod_epicloot_featureinfo_none": "Veldu eiginleika úr listanum til vinstri til að sjá uppfærslu valkosti.", - "mod_epicloot_featureinfo_sacrifice": "Ofurskemmtun galdrahluta og sigur, eyða þeim til að framleiða galdraefni.\n\nÞegar uppfært, fá hækkun á möguleika á að fá tvöfalt af hlutum sem venjulega fást við ofurskemmtun.", + "mod_epicloot_featureinfo_sacrifice": "Fórnaðu töfrahlutum og verðlaunagripum með því að eyða þeim til að framleiða álagaefni.\n\nEftir uppfærslu færðu möguleika á að fá tvöfalt fleiri hluti en fórnin gefur venjulega.", "mod_epicloot_featureinfo_convertmaterials": "Uppfæra galdraefni í hærri sjaldgæfni, umbreyta skörum í jafnsjaldgæfni galdraefni og endurvinnsla annarra efna úr rusl.\n\nÞegar uppfært, bæta hlutfallið við hlut þegar uppfæra rúnsteina og önnur smíðarefni.", "mod_epicloot_featureinfo_enchant": "Notkun á galdraefnum til að bæta við galdraáhrifum í ótöfra búnað. Þarf rúnsteina.\n\nÞegar uppfært, fá hækkun á möguleika á að fá meiri galdraáhrif á galdraðum hlut.", "mod_epicloot_featureinfo_augment": "Notkun á galdraefnum til að endurkasta einstök galdraáhrif á galdraðum búnaði.\n\nÞegar uppfært, fá viðbótarnir valkosti við að endurkasta og hafa lækkun á kostnaði fyrir margfaldar endurkast.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Þú finnur gull\n(Nei, bíddu, bara skattakistur Haldors. Fokking Loki!)", "mod_epicloot_item_andvaranaut_type": "Dverga hringur", "mod_epicloot_se_paralyze": "Lömu", + "mod_epicloot_se_shockingcharge": "Hleðsla Eikþyrnis", + "mod_epicloot_se_forestsaid": "Hvíld skógarins", + "mod_epicloot_se_corpserot": "Fúi Beinmassa", + "mod_epicloot_se_runningonempty": "Annar andardráttur", + "mod_epicloot_se_icyretribution": "Kuldi Moder", + "mod_epicloot_se_meteorsummoner": "Reiði Yagluth", + "mod_epicloot_se_queeneverflow": "Eilíft streymi Drottningarinnar", + "mod_epicloot_se_dodgeagility": "Vikningarlipurð", + "mod_epicloot_se_dodgeagility_speed": "Hreyfihraði", + "mod_epicloot_se_dodgemomentum": "Vikningarskrið", + "mod_epicloot_se_adrenalinesurge": "Adrenalínkast", + "mod_epicloot_se_bloodrage": "Blóðæði", + "mod_epicloot_se_bloodrite": "Blóðsiður", + "mod_epicloot_se_bloodrite_discount": "Næsti blóðkostnaður", "mod_epicloot_se_bulwark": "Skjöldur", "mod_epicloot_se_bulwark_tooltip": "Heimdalls arfleif verndar þig fyrir öllum skaða!", "mod_epicloot_se_bulwark_startmessage": "Skjöldur virkjaður", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaaage!!", "mod_epicloot_itemtooltip_rarity": "Sjaldgæfni", "mod_epicloot_itemtooltip_effects": "Áhrif", + "mod_epicloot_adventure_spawnrelocated": "Kortið þitt hefur verið teiknað upp á nýtt – merkta svæðið var upptekið.", "mod_epicloot_bounties_claimedmsg": "Bounty krækta!", "mod_epicloot_bounties_completemsg": "Bounty sigraður!", "mod_epicloot_bounties_locatingmsg": "Að finna Bounty markmið...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Viðnám gegn eitur", "mod_epicloot_me_addspiritresistance_prefix1": "Fágað", "mod_epicloot_me_addspiritresistance_suffix1": "Viðnám gegn andskotum", - "mod_epicloot_me_addfireresistancepercentage_display": "Minnka eldarskada um {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Eldmótstaða {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Leikmaður minnkar allan eldarskada um +X%. Þessi áhrif safnast saman með öðrum skemmdir minnkandi áhrifum sem leikmaðurinn er búinn með.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Slökkva", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Viðnám gegn eldi", - "mod_epicloot_me_addfrostresistancepercentage_display": "Minnka frostskada um {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Frostmótstaða {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Leikmaður minnkar allan frostskada um +X%. Þessi áhrif veita ekki vernd gegn umhverfisáhrifum. Þessi áhrif safnast saman með öðrum skemmdir minnkandi áhrifum sem leikmaðurinn er búinn með.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Hljóð", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Viðnám gegn frosti", - "mod_epicloot_me_addlightningresistancepercentage_display": "Minnka eldingarskada um {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Eldingamótstaða {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Leikmaður minnkar allan eldingarskada um +X%. Þessi áhrif safnast saman með öðrum skemmdir minnkandi áhrifum sem leikmaðurinn er búinn með.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Jörðuð", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Viðnám gegn eldingum", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Minnka eiturmeiðslar um {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Eiturmótstaða {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Leikmaðurinn minnkar öll eiturmeiðslar um +X%. Þessi áhrif hlaðast í hellingum við aðrar aukin áhrif sem minnka meiðslar sem leikmaðurinn er búinn með.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Lækna", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Eiturviðnám", - "mod_epicloot_me_addspiritresistancepercentage_display": "Minnka anda meiðslar um {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Andamótstaða {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Leikmaðurinn minnkar öll anda meiðslar um +X%. Þessi áhrif hlaðast í hellingum við aðrar aukin áhrif sem minnka meiðslar sem leikmaðurinn er búinn með.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Friðsæl", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Anda viðnám", - "mod_epicloot_me_addelementalresistancepercentage_display": "Minnka frumeindameiðslar um {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Frumefnamótstaða {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Leikmaðurinn minnkar öll frumeindameiðslar (elds, frost, elding, eitur) um X%. Þessi áhrif hlaðast í hellingum við aðrar aukin áhrif sem minnka meiðslar sem leikmaðurinn er búinn með.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Verndar", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Frumindarviðnám", - "mod_epicloot_me_addbluntresistancepercentage_display": "Minnka slétt meiðslar um {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Barsmíðamótstaða {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Leikmaðurinn minnkar öll slétt meiðslar um X%. Þessi áhrif hlaðast í hellingum við aðrar aukin áhrif sem minnka meiðslar sem leikmaðurinn er búinn með.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Vörn", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Slagmótstaða", - "mod_epicloot_me_addslashingresistancepercentage_display": "Minnka hoggmeiðslar um {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Höggmótstaða {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Leikmaðurinn minnkar allan hoggmeiðslar sem hann tekur um X%. Þessi áhrif hlaðast við með aðrar meiðslarýrnunaraðgerðir sem leikmaðurinn er búinn að bera á sig.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Ógengilegur", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Hoggmótstaða", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Minnka gegnumstungumál um {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Stungumótstaða {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Leikmaðurinn minnkar allt gegnumstungumál sem hann tekur um X%. Þessi áhrif hlaðast við með aðrar meiðslarýrnunaraðgerðir sem leikmaðurinn er búinn að bera á sig.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Ógeymslulegur", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Gegnumstungumótstaða", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Minnka höggmeiðslar um {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Axarmótstaða {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Leikmaðurinn minnkar allar höggmeiðslar sem hann tekur um X%. Þessi áhrif hlaðast við með aðrar meiðslarýrnunaraðgerðir sem leikmaðurinn er búinn að bera á sig.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Óstöðugur", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Höggmótstaða", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Minnka líkamlegar meiðslar um {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Líkamleg mótstaða {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Leikmaðurinn minnkar allar líkamlegar meiðslar (slag, hogg, gegnumstungur) sem hann tekur um X%. Þessi áhrif hlaðast við með aðrar meiðslarýrnunaraðgerðir sem leikmaðurinn er búinn að bera á sig.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Styrkjast", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Líkamlegur Mótstöðu", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Breytir 50% af notkunar kostnaði í eitr, aukar skaða um +X%.", "mod_epicloot_me_spellsword_prefix1": "Táknsefur", "mod_epicloot_me_spellsword_suffix1": "Táknsefur", - "mod_epicloot_me_bulkup_display": "Massi +{0}", + "mod_epicloot_me_bulkup_display": "Massi: +{0}% hám. hp, -{1}% endurnýjun", "mod_epicloot_me_bulkup_desc": "Breytir hluta af endurnýjun þinni í hámark heilsu.", "mod_epicloot_me_bulkup_prefix1": "Massískur", "mod_epicloot_me_bulkup_suffix1": "af Massísku", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Með því að gera hnífingar endurheimtir +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Vefur", "mod_epicloot_me_eitrweave_suffix1": "af Vefningu", - "mod_epicloot_me_dartingthoughts_display": "Fljótar hugsanir +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Aukning á Eitr endurnýjun +X% meðan lækkað er hámarks Eitr um +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Fljótar hugsanir: +{0}% eitr-endurnýjun, -{1}% hám. eitr", + "mod_epicloot_me_dartingthoughts_desc": "Eykur eitr-endurnýjun um {0}% en lækkar hámarks eitr um {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Fljótleg", "mod_epicloot_me_dartingthoughts_suffix1": "af Fljótlegum Hugsunum", "mod_epicloot_me_headhunter_display": "Höfuðveiðari +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Flutningur", "mod_epicloot_me_apportation_desc": "Flytur leikmanninn til kasthöggvopnsins þegar árásarhögg gegn óvinum er komið.", "mod_epicloot_me_apportation_display": "Flutningur", + "mod_epicloot_me_adrenaline_rush": "Adrenalínhvörf", + "mod_epicloot_me_adrenaline_rush_desc": "Aukin skaði í gegnumhaldandi áhrif.Aukinn skaði í gegnumhaldandi áhrif.", "mod_epicloot_set_me_bulwark": "Skjöldur [Virkjað]: Ógildir allan skaða í 5 sekúndur. Endurhleðsla: 60 sekúndur.", "mod_epicloot_set_me_undying": "Ódauður [Þolinmóður]: Á dauða, fá aftur fullt heilsu. Endurhleðsla: 20 mínútur.", "mod_epicloot_set_me_frostdamageaoe_display": "Meðhögg sem valda frostskemmdum valda aukinni 50% af vopnaskaða sem frost í keilu frammi við árásaraðila.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Epískt", "mod_epicloot_Legendary": "Frægur", "mod_epicloot_Mythic": " Mýtískt", - "mod_epicloot_magic": "Töfra", - "mod_epicloot_rare": "Sjaldgæft", - "mod_epicloot_epic": "Epískt", - "mod_epicloot_legendary": "Frægur", - "mod_epicloot_mythic": " Mýtískt", - "mod_epicloot_me_adrenaline_rush": "Adrenalínhvörf", - "mod_epicloot_me_adrenaline_rush_desc": "Aukin skaði í gegnumhaldandi áhrif.Aukinn skaði í gegnumhaldandi áhrif.", "mod_epicloot_search_placeholder": "Leita...", "mod_epicloot_no_active_adventures": "Engar virkar ævintýri", "mod_epicloot_set_bonuses": "Settafbótir", diff --git a/EpicLoot/localizations/Italian.json b/EpicLoot/localizations/Italian.json index 0ed10d94e..99b2a57a5 100644 --- a/EpicLoot/localizations/Italian.json +++ b/EpicLoot/localizations/Italian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Grazie per aver giocato", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Speriamo che tu ti diverta con Epic Loot! Epic Loot è mantenuto da una comunità di modders e giocatori dedicati, grazie a tutti coloro che hanno contribuito!", - "el_welcome_content_pt2": "Ci sono stati dei grandi cambiamenti dall'ultima volta che hai giocato a Epic Loot Oggetti Non Identificati, Runes e preset di configurazione.", - "el_welcome_content_pt3": "Potresti scoprire le prime due caratteristiche man mano che progredisci nel gioco. Per migliorare la tua esperienza, è consigliabile scegliere ora una configurazione di revisione (bilanciata di default).", - "el_welcome_content_pt4": "Ci sono tre configurazioni di revisione predefinite disponibili, ognuna delle quali fornisce un diverso livello di potenza. Accanto ad ognuna c'è il bonus di danni e hp previsti che potresti trovare:\n - Minimale hp +(1 - 10), danni +(1-6)% \n - Bilanciata hp +(1-18), danni +(1-12)% \n - Leggendaria hp +(1-28), danni +(1-20)%", + "el_welcome_content_pt2": "Sono cambiate parecchie cose dall'ultima volta che hai giocato a Epic Loot: le pietre di scheggia e la tempra.", + "el_welcome_content_pt3": "Le pietre di scheggia cadono in ogni bioma e dai boss. Possono essere inserite negli oggetti dotati di alloggiamenti per schegge.\nLa tempra è un servizio offerto da Hildir che permette di ritirare il valore di un incantamento che possiedi già.", + "el_welcome_content_pt4": "Per migliorare la tua esperienza, è consigliabile scegliere subito una configurazione di revisione (equilibrata come impostazione predefinita). Ognuna offre un diverso livello di potenza e un diverso mix di ciò che cade. Accanto a ciascuna è indicato il bonus di danno e di PS che puoi aspettarti:\n - Minima ps +(1 - 10), dnn +(1-6)% \n - Equilibrata ps +(1-18), dnn +(1-12)% \n - Leggendaria ps +(1-28), dnn +(1-20)%\nTutto può essere modificato in seguito nella configurazione.", "el_join_discord_button": "Unisciti al discord!", "el_patch_notes_button": "Visualizza le note sulla patch", "el_overhaul_legendary": "Leggendario", "el_overhaul_balanced": "Bilanciato", "el_overhaul_minimal": "Minimale", - "mod_epicloot_craftingmaterial": "materiale da crafting", + "el_menu_yes": "Sì", + "el_menu_no": "No", + "el_configupdate_title": "Epic Loot: configurazioni obsolete", + "el_configupdate_body": "Epic Loot è stato aggiornato alla versione {0}. Le configurazioni che non hai modificato sono state aggiornate automaticamente, ma queste contengono modifiche locali e sono state lasciate intatte:\n\n{1}\n\nFinché differiscono dai valori predefiniti, non riceveranno nuovi contenuti né modifiche di bilanciamento.\n\nVuoi sostituirle con i nuovi valori predefiniti? I tuoi file attuali verranno prima salvati in BepInEx/config/EpicLoot/baseconfig-backup.\n\nScegliendo No manterrai le tue versioni e ti verrà richiesto di nuovo solo se queste configurazioni cambieranno in un aggiornamento futuro.", + "mod_epicloot_itemtype_helmet": "Elmo", + "mod_epicloot_itemtype_chest": "Corazza", + "mod_epicloot_itemtype_legs": "Gambali", + "mod_epicloot_itemtype_shoulder": "Mantello", + "mod_epicloot_itemtype_onehandedweapon": "Arma a una mano", + "mod_epicloot_itemtype_twohandedweapon": "Arma a due mani", + "mod_epicloot_itemtype_twohandedweaponleft": "Arma a due mani", + "mod_epicloot_itemtype_bow": "Arco", + "mod_epicloot_itemtype_shield": "Scudo", + "mod_epicloot_itemtype_torch": "Torcia", + "mod_epicloot_itemtype_utility": "Utilità", + "mod_epicloot_itemtype_trinket": "Ninnolo", "mod_epicloot_set": "Set", + "mod_epicloot_craftingmaterial": "materiale da crafting", + "mod_epicloot_assets_shardstone": "Pietra di scheggia", + "mod_epicloot_assets_shardstone_introduce": "Questa pietra di scheggia sembra poter entrare in un alloggiamento. Usa Interagisci per inserire le schegge.", + "mod_epicloot_sockets": "Alloggiamenti per schegge", + "mod_epicloot_empty_socket": "Alloggiamento per schegge vuoto", + "mod_epicloot_detail_range": "Intervallo di tiro", + "mod_epicloot_config_max": "Limite", + "mod_epicloot_config_maxresistance": "Resistenza massima", + "mod_epicloot_config_maxstacks": "Cumuli massimi", + "mod_epicloot_config_chance": "Probabilità", + "mod_epicloot_config_damage": "Moltiplicatore di danno", + "mod_epicloot_config_projectiles": "Moltiplicatore di proiettili", + "mod_epicloot_config_accuracy": "Moltiplicatore di dispersione", + "mod_epicloot_config_costscale": "Moltiplicatore del costo d'attacco", + "mod_epicloot_config_coins": "Monete", + "mod_epicloot_config_amber": "Ambra", + "mod_epicloot_config_amberpearl": "Perla d'ambra", + "mod_epicloot_config_ruby": "Rubino", + "mod_epicloot_config_silvernecklace": "Collana d'argento", + "mod_epicloot_config_flint": "Selce", + "mod_epicloot_config_serpentscale": "Scaglia di serpente", + "mod_epicloot_config_triplechance": "Probabilità di tripla presa", + "mod_epicloot_config_secondspercent": "Secondi per 1 %", + "mod_epicloot_config_procchance": "Probabilità di attivazione", + "mod_epicloot_config_bonusrollsmin": "Tiri bottino bonus min.", + "mod_epicloot_config_bonusrollsmax": "Tiri bottino bonus max.", + "mod_epicloot_me_modifylowhealth_config_max": "Soglia massima di salute bassa", + "mod_epicloot_me_riches_config_coins": "Valore delle monete", + "mod_epicloot_me_riches_config_amber": "Valore dell'ambra", + "mod_epicloot_me_riches_config_amberpearl": "Valore della perla d'ambra", + "mod_epicloot_me_riches_config_ruby": "Valore del rubino", + "mod_epicloot_me_riches_config_silvernecklace": "Valore della collana d'argento", + "mod_epicloot_me_doublemagicshot_config_chance": "Probabilità di colpo extra", + "mod_epicloot_me_triplebowshot_config_chance": "Probabilità di triplo tiro", + "mod_epicloot_press_socket": "Apri gli alloggiamenti per schegge", + "mod_epicloot_socket_notmagic": "In questo oggetto non si può inserire nulla", + "mod_epicloot_socket_unavailable": "Gli alloggiamenti di questo oggetto non possono essere aperti al momento", + "mod_epicloot_socket_nofreeslot": "Nessun alloggiamento libero", + "mod_epicloot_socket_invalidinput": "Si possono inserire solo pietre runiche o schegge dotate di un effetto", + "mod_epicloot_socket_notallowed": "L'effetto di questa scheggia non si può applicare a questo tipo di oggetto", + "mod_epicloot_socket_conflict": "È in conflitto con un incantamento esistente", + "mod_epicloot_socket_missingreq": "A questo oggetto manca un incantamento richiesto da questa scheggia", + "mod_epicloot_socket_raritynotallowed": "L'effetto di questa scheggia non si può usare con la rarità di questo oggetto", + "mod_epicloot_socket_itemreq": "Questo oggetto non soddisfa i requisiti dell'effetto di questa scheggia", + "mod_epicloot_socket_generic": "Questa scheggia non si può inserire in questo oggetto", + "mod_epicloot_socket_duplicate": "Quell'effetto è già inserito", + "mod_epicloot_socket_nostackbinary": "L'effetto di questa scheggia non si può cumulare", + "mod_epicloot_socket_tip_stacked": "({0} % di potenza)", + "mod_epicloot_socket_singlestackonly": "Dividi prima la pila: in un alloggiamento entra una sola scheggia", + "mod_epicloot_socket_bosslimit": "Puoi usare una sola scheggia di boss alla volta", + "mod_epicloot_socket_uniquelimit": "Puoi usare una sola scheggia unica alla volta", + "mod_epicloot_socket_mustbreak": "Va spezzata per essere rimossa: clic destro per spezzarla", + "mod_epicloot_socket_permanent": "È fissata per sempre e non può essere rimossa", + "mod_epicloot_socket_break_title": "Spezzare la pietra inserita?", + "mod_epicloot_socket_break_body": "{0} andrà in frantumi e il suo alloggiamento verrà svuotato.\nLa pietra viene distrutta: l'operazione è irreversibile.", + "mod_epicloot_socket_tip_breakonly": "(spezza per rimuovere)", + "mod_epicloot_socket_tip_permanent": "(permanente)", + "mod_epicloot_legendary_brokkrgift": "Dono di Brokkr leggendario", + "mod_epicloot_mythic_brokkrgift": "Dono di Brokkr mitico", + "mod_epicloot_slotchisel_introduce": "Un artefatto straordinariamente potente, che si dice incastoni un alloggiamento per schegge in qualsiasi oggetto magico.", + "mod_epicloot_slotchisel_hint": "Trascinalo su un oggetto magico per aggiungere un alloggiamento per schegge", + "mod_epicloot_slotchisel_confirm_title": "Aggiungere un alloggiamento per schegge?", + "mod_epicloot_slotchisel_confirm_body": "{0}: alloggiamenti per schegge {1} → {2}.\nL'artefatto viene consumato in ogni caso.\nProbabilità di successo: {3}%", + "mod_epicloot_slotchisel_success": "{0} ha ottenuto {1} alloggiamenti per schegge.", + "mod_epicloot_slotchisel_failed": "L'artefatto si sbriciola in polvere. Nessun alloggiamento per schegge è stato aggiunto.", + "mod_epicloot_slotchisel_notmagic": "Solo agli oggetti magici si possono aggiungere alloggiamenti per schegge", + "mod_epicloot_slotchisel_raritytoolow": "Questo artefatto non è abbastanza potente per la rarità di questo oggetto", + "mod_epicloot_slotchisel_atmax": "Questo oggetto ha già il massimo di alloggiamenti per schegge consentito dalla sua rarità", + "mod_epicloot_slotchisel_hasslots": "Questo artefatto funziona solo su oggetti senza alloggiamenti per schegge", + "mod_epicloot_equip_bosslimit": "Indossi già una scheggia di boss", + "mod_epicloot_equip_uniquelimit": "Indossi già una scheggia unica", + "mod_epicloot_shard_ifsocketed": "Se inserita", + "mod_epicloot_shard_noeffect": "Nessun effetto", + "mod_epicloot_shard_allslots": "Tutti gli alloggiamenti", + "mod_epicloot_shard_bossexclusive": "Scheggia di boss: se ne può indossare una sola alla volta", + "mod_epicloot_shard_uniqueexclusive": "Scheggia unica: se ne può indossare una sola alla volta", + "mod_epicloot_shard_warn_breakonly": "Una volta inserita, questa scheggia va spezzata per essere rimossa", + "mod_epicloot_shard_warn_permanent": "Una volta inserita, questa scheggia non può più essere rimossa", + "mod_epicloot_shardstones_title": "Pietre di scheggia", + "mod_epicloot_shardstones_rarities": "Disponibile a", + "mod_epicloot_shardstones_none": "Non è configurata alcuna pietra di scheggia.", + "mod_epicloot_shardcategory_core": "Nucleo", + "mod_epicloot_shardcategory_dark": "Oscurità", + "mod_epicloot_shardcategory_light": "Luce", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unica", + "mod_epicloot_me_addblockingskill_name": "Aggiungi abilità di blocco", + "mod_epicloot_me_addbloodmagicskill_name": "Aggiungi abilità di magia del sangue", + "mod_epicloot_me_addbluntdamage_name": "Aggiungi danno contundente", + "mod_epicloot_me_addcarryweight_name": "Aggiungi capacità di carico", + "mod_epicloot_me_addcrafterskills_name": "Aggiungi abilità di fabbricazione", + "mod_epicloot_me_addelementalmagicskill_name": "Aggiungi abilità di magia elementale", + "mod_epicloot_me_addfiredamage_name": "Aggiungi danno da fuoco", + "mod_epicloot_me_addfireresistancepercentage_name": "Aggiungi percentuale di resistenza al fuoco", + "mod_epicloot_me_addfishingskill_name": "Aggiungi abilità di pesca", + "mod_epicloot_me_addfrostdamage_name": "Aggiungi danno da gelo", + "mod_epicloot_me_addfrostresistancepercentage_name": "Aggiungi percentuale di resistenza al gelo", + "mod_epicloot_me_addhealthregen_name": "Aggiungi rigenerazione salute", + "mod_epicloot_me_addknivesskill_name": "Aggiungi abilità con i coltelli", + "mod_epicloot_me_addlightningdamage_name": "Aggiungi danno da fulmine", + "mod_epicloot_me_addlightningresistancepercentage_name": "Aggiungi percentuale di resistenza ai fulmini", + "mod_epicloot_me_addmovementskills_name": "Aggiungi abilità di movimento", + "mod_epicloot_me_addpickaxesskill_name": "Aggiungi abilità con i picconi", + "mod_epicloot_me_addpoisondamage_name": "Aggiungi danno da veleno", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Aggiungi percentuale di resistenza al veleno", + "mod_epicloot_me_adrenalinecharge_name": "Carica di adrenalina", + "mod_epicloot_me_adrenalinefrostwave_name": "Onda gelida di adrenalina", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "L'adrenalina aumenta la rigenerazione salute", + "mod_epicloot_me_anchoredblock_name": "Blocco ancorato", + "mod_epicloot_me_armorfrommovementpenalty_name": "Armatura dalla penalità di movimento", + "mod_epicloot_me_blockasdodgeasblock_name": "Blocco come schivata e schivata come blocco", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blocco da taglialegna e picconi", + "mod_epicloot_me_bloodbaseblock_name": "Blocco base di sangue", + "mod_epicloot_me_blooddrinker_name": "Bevitore di sangue", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Il livello di magia del sangue aumenta la rigenerazione salute", + "mod_epicloot_me_bloodrage_name": "Furia sanguinaria", + "mod_epicloot_me_bloodstaggerblock_name": "Blocco di sangue antibarcollamento", + "mod_epicloot_me_bountifulharvest_name": "Raccolto abbondante", + "mod_epicloot_me_bulkup_name": "Aumento di massa", + "mod_epicloot_me_burdenedblock_name": "Blocco gravato", + "mod_epicloot_me_burningadrenaline_name": "Adrenalina ardente", + "mod_epicloot_me_burningspeed_name": "Velocità ardente", + "mod_epicloot_me_carryweightformovementpenalty_name": "Capacità di carico dalla penalità di movimento", + "mod_epicloot_me_chancedoubledamage_name": "Probabilità di danno doppio", + "mod_epicloot_me_comfortable_name": "Confortevole", + "mod_epicloot_me_conduit_name": "Condotto", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Consuma prima l'eitr per i costi in sangue", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Converti il costo in eitr in costo di stamina", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Converti il danno fisico in fulmine", + "mod_epicloot_me_corpserot_name": "Putrefazione cadaverica", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Bonus danno dal peso trasportato", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Aumento del danno dalla penalità di movimento", + "mod_epicloot_me_damagereductionatnight_name": "Riduzione del danno di notte", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Il danno subito dà adrenalina", + "mod_epicloot_me_dartingthoughts_name": "Pensieri fulminei", + "mod_epicloot_me_dayarmor_name": "Armatura diurna", + "mod_epicloot_me_dayblocker_name": "Bloccatore diurno", + "mod_epicloot_me_daydiscovery_name": "Scoperta diurna", + "mod_epicloot_me_dayhealthregen_name": "Rigenerazione salute diurna", + "mod_epicloot_me_daysailingspeed_name": "Velocità di navigazione diurna", + "mod_epicloot_me_daystaminaregen_name": "Rigenerazione stamina diurna", + "mod_epicloot_me_decreasedodgecost_name": "Riduci il costo della schivata", + "mod_epicloot_me_dodgebuff_name": "Potenziamento schivata", + "mod_epicloot_me_eitrgainonblock_name": "Guadagno di eitr al blocco", + "mod_epicloot_me_eitrimbueattack_name": "Attacco intriso di eitr", + "mod_epicloot_me_eitrleech_name": "Assorbimento di eitr", + "mod_epicloot_me_eitrshield_name": "Scudo di eitr", + "mod_epicloot_me_eitrusegivesadrenaline_name": "L'uso di eitr dà adrenalina", + "mod_epicloot_me_elementalwarding_name": "Protezione elementale", + "mod_epicloot_me_energeticeitr_name": "Eitr energico", + "mod_epicloot_me_everflow_name": "Flusso eterno", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Ogni X punti di eitr aumentano la stamina", + "mod_epicloot_me_forestsaid_name": "Aiuto della foresta", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Guadagna adrenalina raccogliendo", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Guadagna adrenalina avvelenando", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Guadagna adrenalina sacrificando salute", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Guadagna eitr sacrificando salute", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Capacità di carico max. dal riposo", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Stamina max. in base alla salute massima", + "mod_epicloot_me_headhunter_name": "Cacciatore di teste", + "mod_epicloot_me_healthgainperxdamagedone_name": "Salute ogni X danni inflitti", + "mod_epicloot_me_healthoneitruse_name": "Salute all'uso di eitr", + "mod_epicloot_me_heartyeitr_name": "Eitr vigoroso", + "mod_epicloot_me_icyretribution_name": "Rappresaglia gelida", + "mod_epicloot_me_icyweight_name": "Peso gelido", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Aumenta tutti i danni da veleno", + "mod_epicloot_me_increasedamageduringdaytime_name": "Aumenta il danno di giorno", + "mod_epicloot_me_increasedamageduringnighttime_name": "Aumenta il danno di notte", + "mod_epicloot_me_increaseeitr_name": "Aumenta l'eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Aumenta il danno da raccolta", + "mod_epicloot_me_increaseharvestxpgain_name": "Aumenta l'XP da raccolta", + "mod_epicloot_me_increasehealth_name": "Aumenta la salute", + "mod_epicloot_me_increaseheatresistance_name": "Aumenta la resistenza al calore", + "mod_epicloot_me_increasemeleeskills_name": "Aumenta le abilità in mischia", + "mod_epicloot_me_increaseminingdrop_name": "Aumenta la resa mineraria", + "mod_epicloot_me_increaserangedskills_name": "Aumenta le abilità a distanza", + "mod_epicloot_me_increasestamina_name": "Aumenta la stamina", + "mod_epicloot_me_increasetreedrop_name": "Aumenta la resa del legname", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Aumenta l'XP dalla penalità di movimento", + "mod_epicloot_me_inspiration_name": "Ispirazione", + "mod_epicloot_me_killsreducenextbloodcost_name": "Le uccisioni riducono il prossimo costo in sangue", + "mod_epicloot_me_kindling_name": "Esca da fuoco", + "mod_epicloot_me_lifegainonblock_name": "Guadagno di vita al blocco", + "mod_epicloot_me_lifegainonhit_name": "Guadagno di vita al colpo", + "mod_epicloot_me_luck_name": "Fortuna", + "mod_epicloot_me_luckwhilefishing_name": "Fortuna nella pesca", + "mod_epicloot_me_luckyblock_name": "Blocco fortunato", + "mod_epicloot_me_luckycraft_name": "Fabbricazione fortunata", + "mod_epicloot_me_luckyloot_name": "Bottino fortunato", + "mod_epicloot_me_meteorsummoner_name": "Evocatore di meteore", + "mod_epicloot_me_modifyattackeitruse_name": "Modifica l'uso di eitr in attacco", + "mod_epicloot_me_modifyattackhealthuse_name": "Modifica l'uso di salute in attacco", + "mod_epicloot_me_modifyattackstaminause_name": "Modifica l'uso di stamina in attacco", + "mod_epicloot_me_modifydrawstaminause_name": "Modifica l'uso di stamina in tensione", + "mod_epicloot_me_modifyeitrregen_name": "Modifica la rigenerazione di eitr", + "mod_epicloot_me_modifyhealthregen_name": "Modifica la rigenerazione della salute", + "mod_epicloot_me_modifyjumpstaminause_name": "Modifica l'uso di stamina nel salto", + "mod_epicloot_me_modifymagicfirerate_name": "Modifica la cadenza di fuoco magica", + "mod_epicloot_me_modifynoise_name": "Modifica il rumore", + "mod_epicloot_me_modifysprintstaminause_name": "Modifica l'uso di stamina nello scatto", + "mod_epicloot_me_modifystaminaregen_name": "Modifica la rigenerazione della stamina", + "mod_epicloot_me_necroticfire_name": "Fuoco necrotico", + "mod_epicloot_me_nightblocker_name": "Bloccatore notturno", + "mod_epicloot_me_nightcarryweight_name": "Capacità di carico notturna", + "mod_epicloot_me_nightstaminaregenincrease_name": "Rigenerazione stamina notturna aumentata", + "mod_epicloot_me_offsetattack_name": "Attacco sfalsato", + "mod_epicloot_me_percenteitr_name": "Percentuale di eitr", + "mod_epicloot_me_percenthealth_name": "Percentuale di salute", + "mod_epicloot_me_percentstamina_name": "Percentuale di stamina", + "mod_epicloot_me_perfectdodge_name": "Schivata perfetta", + "mod_epicloot_me_perfectdodgegiveseitr_name": "La schivata perfetta dà eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "La schivata perfetta dà velocità", + "mod_epicloot_me_perfectdodgegivesstamina_name": "La schivata perfetta dà stamina", + "mod_epicloot_me_phystofire_name": "Fisico in fuoco", + "mod_epicloot_me_phystofireonblock_name": "Fisico in fuoco al blocco", + "mod_epicloot_me_phystofrost_name": "Fisico in gelo", + "mod_epicloot_me_phystofrostonblock_name": "Fisico in gelo al blocco", + "mod_epicloot_me_phystolightning_name": "Fisico in fulmine", + "mod_epicloot_me_phystolightningonblock_name": "Fisico in fulmine al blocco", + "mod_epicloot_me_phystopoison_name": "Fisico in veleno", + "mod_epicloot_me_phystopoisononblock_name": "Fisico in veleno al blocco", + "mod_epicloot_me_poisontotruedamage_name": "Veleno in danno puro", + "mod_epicloot_me_potionefficacy_name": "Efficacia delle pozioni", + "mod_epicloot_me_reducearmorincreasedamage_name": "Riduci l'armatura, aumenta il danno", + "mod_epicloot_me_reduceeitrcost_name": "Riduci il costo in eitr", + "mod_epicloot_me_reducefalldamage_name": "Riduci il danno da caduta", + "mod_epicloot_me_reducefishingstaminacost_name": "Riduci il costo di stamina della pesca", + "mod_epicloot_me_reflectdamage_name": "Rifletti il danno", + "mod_epicloot_me_restinghealthregen_name": "Rigenerazione salute da riposo", + "mod_epicloot_me_riches_name": "Ricchezze", + "mod_epicloot_me_rollcleanse_name": "Capriola purificante", + "mod_epicloot_me_runningonempty_name": "In riserva", + "mod_epicloot_me_sailingspeed_name": "Velocità di navigazione", + "mod_epicloot_me_shockingcharge_name": "Carica folgorante", + "mod_epicloot_me_staminagainonblock_name": "Guadagno di stamina al blocco", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Aumento della stamina dalla penalità di movimento", + "mod_epicloot_me_staminaonkill_name": "Stamina all'uccisione", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Bonus rigenerazione stamina dal peso trasportato", + "mod_epicloot_me_stormfury_name": "Furia della tempesta", + "mod_epicloot_me_stormrider_name": "Cavalcatempeste", + "mod_epicloot_me_strikecauseslightning_name": "I colpi richiamano i fulmini", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Evoca un pipistrello attivando l'adrenalina", + "mod_epicloot_me_trailblazer_name": "Apripista", + "mod_epicloot_me_travellight_name": "Viaggiare leggeri", + "mod_epicloot_me_useadrenalineasstamina_name": "Usa l'adrenalina come stamina", + "mod_epicloot_me_warding_name": "Protezione", + "mod_epicloot_me_warmth_name": "Calore", + "mod_epicloot_shardslot_meleeweapon": "Arma da mischia", + "mod_epicloot_shardslot_rangedweapon": "Arma a distanza", + "mod_epicloot_shardslot_magicweapon": "Arma magica", + "mod_epicloot_shardslot_shield": "Scudo", + "mod_epicloot_shardslot_armor": "Armatura", + "mod_epicloot_shardslot_swords": "Spada", + "mod_epicloot_shardslot_axes": "Ascia", + "mod_epicloot_shardslot_twohandaxes": "Ascia da battaglia", + "mod_epicloot_shardslot_knives": "Coltello", + "mod_epicloot_shardslot_fists": "Arma da pugno", + "mod_epicloot_shardslot_clubs": "Mazza", + "mod_epicloot_shardslot_sledges": "Martello da guerra", + "mod_epicloot_shardslot_polearms": "Arma inastata", + "mod_epicloot_shardslot_spears": "Lancia", + "mod_epicloot_shardslot_pickaxes": "Piccone", + "mod_epicloot_shardslot_tools": "Attrezzo", + "mod_epicloot_shardslot_torches": "Torcia", + "mod_epicloot_shardslot_bows": "Arco", + "mod_epicloot_shardslot_staffs": "Bastone", + "mod_epicloot_shardslot_bucklers": "Brocchiere", + "mod_epicloot_shardslot_roundshields": "Scudo rotondo", + "mod_epicloot_shardslot_towershields": "Scudo a torre", + "mod_epicloot_shardslot_head": "Elmo", + "mod_epicloot_shardslot_chest": "Armatura per il torso", + "mod_epicloot_shardslot_legs": "Armatura per le gambe", + "mod_epicloot_shardslot_shoulders": "Mantello", + "mod_epicloot_shardslot_trinket": "Ninnolo", + "mod_epicloot_shardslot_utility": "Utilità", + "mod_epicloot_shard_Black": "Nero", + "mod_epicloot_shard_Cyan": "Ciano", + "mod_epicloot_shard_Green": "Verde", + "mod_epicloot_shard_Orange": "Arancione", + "mod_epicloot_shard_Pink": "Rosa", + "mod_epicloot_shard_Purple": "Viola", + "mod_epicloot_shard_Red": "Rosso", + "mod_epicloot_shard_White": "Bianco", + "mod_epicloot_shard_Yellow": "Giallo", + "mod_epicloot_shard_DarkGreen": "Verde scuro", + "mod_epicloot_shard_DarkPurple": "Viola scuro", + "mod_epicloot_shard_DarkRed": "Rosso scuro", + "mod_epicloot_shard_DarkBlue": "Blu scuro", + "mod_epicloot_shard_Golden": "Dorato", + "mod_epicloot_shard_Grey": "Grigio", + "mod_epicloot_shard_LightBlue": "Azzurro", + "mod_epicloot_shard_LightGreen": "Verde chiaro", + "mod_epicloot_shard_Peach": "Pesca", + "mod_epicloot_shard_Firewalker": "Camminafuoco", + "mod_epicloot_shard_Stormcaller": "Evocatempeste", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "L'Antico", + "mod_epicloot_shard_Bonemass": "Massa d'ossa", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "La Regina", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Guadagni {0} adrenalina quando subisci danni", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Guadagni {0} adrenalina ogni volta che subisci danni.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalina come stamina: {0} % di efficienza", + "mod_epicloot_me_useadrenalineasstamina_desc": "Quando la stamina scarseggia, converte l'adrenalina in stamina con un'efficienza del {0} %, consumando fino all'intera riserva di adrenalina.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Guadagni adrenalina: {0} % dell'eitr speso", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Guadagni adrenalina pari al {0} % dell'eitr che spendi.", + "mod_epicloot_me_burningadrenaline_display": "Guadagni adrenalina: {0} % del danno da fuoco", + "mod_epicloot_me_burningadrenaline_desc": "Guadagni adrenalina pari al {0} % del danno da fuoco che infliggi.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Guadagni {0} adrenalina raccogliendo", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Guadagni {0} adrenalina ogni volta che colpisci un albero o una roccia.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Evoca un pipistrello con l'adrenalina al massimo", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Quando la tua adrenalina si riempie, evoca un pipistrello che combatte per te.", + "mod_epicloot_me_adrenalinefrostwave_display": "Onda gelida: rallenta i nemici entro {1} m per {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Quando la tua adrenalina si riempie, un'onda di gelo raffredda ogni nemico entro {1} metri, rallentandolo per {0} secondi.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Guadagni {0} adrenalina ogni {1} s per ogni nemico avvelenato vicino (decrescente)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Ogni {1} secondi guadagni {0} adrenalina per ogni nemico entro {2} m che soffre del tuo veleno, con rendimenti decrescenti per ogni nemico aggiuntivo.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Guadagni adrenalina: {0} % della salute spesa", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Guadagni adrenalina pari al {0} % della salute che spendi per i costi della magia del sangue.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalina ogni {1} s durante le tempeste, nessun decadimento dell'adrenalina", + "mod_epicloot_me_stormfury_desc": "Ogni {1} secondi mentre infuria una tempesta guadagni {0} adrenalina. La tua adrenalina non decade finché dura la tempesta.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Scarica di adrenalina: +{0} % di rigenerazione salute per {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Quando la tua adrenalina si riempie, ottieni +{0} % di rigenerazione salute per {1} secondi. Riempirla di nuovo rinnova l'effetto invece di cumularlo.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % di recupero del potere dei Reietti con l'adrenalina al massimo", + "mod_epicloot_me_adrenalinecharge_desc": "Quando la tua adrenalina si riempie, riduce del {0} % il tempo di recupero rimanente del tuo potere dei Reietti.", + "mod_epicloot_me_staminaonkill_display": "Ripristina il {0} % di stamina all'uccisione", + "mod_epicloot_me_staminaonkill_desc": "Ripristina il {0} % della stamina massima ogni volta che uccidi un nemico.", + "mod_epicloot_me_heartyeitr_display": "+{0} % della salute max. come eitr max.", + "mod_epicloot_me_heartyeitr_desc": "Il tuo vigore alimenta la tua magia: aumenta l'eitr massimo del {0} % della tua salute massima.", + "mod_epicloot_me_energeticeitr_display": "+{0} % della stamina max. come eitr max.", + "mod_epicloot_me_energeticeitr_desc": "La tua energia alimenta la tua magia: aumenta l'eitr massimo del {0} % della tua stamina massima.", + "mod_epicloot_me_burningspeed_display": "+{0} % di velocità di movimento mentre bruci", + "mod_epicloot_me_burningspeed_desc": "Ti muovi il {0} % più velocemente mentre sei in fiamme.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Schivata perfetta: agilità di schivata (+{0} % di velocità, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Una schivata perfetta concede Agilità di schivata: +{0} % di velocità di movimento per 1 secondo.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % di capacità di carico di notte", + "mod_epicloot_me_nightcarryweight_desc": "Aumenta la capacità di carico massima del {0} % durante la notte.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % di velocità di navigazione di giorno", + "mod_epicloot_me_daysailingspeed_desc": "Aumenta la velocità di navigazione della tua nave del {0} % durante il giorno.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Fino al {0} % di armatura dall'equipaggiamento pesante", + "mod_epicloot_me_armorfrommovementpenalty_desc": "L'armatura scala con la penalità di velocità del tuo equipaggiamento, fino a +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} di blocco base per ogni 1 % di penalità di velocità dell'equipaggiamento", + "mod_epicloot_me_anchoredblock_desc": "Aggiunge {0} di blocco base per ogni 1 % di penalità alla velocità di movimento del tuo equipaggiamento. Il bonus non è influenzato da fonti esplicite di velocità come pozioni, effetti di stato ed effetti magici.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % di costi in eitr", + "mod_epicloot_me_reduceeitrcost_desc": "Riduce tutti i costi in eitr del {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % di stamina per la pesca", + "mod_epicloot_me_reducefishingstaminacost_desc": "Riduce il costo di stamina della pesca del {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % di armatura, +{0} % di danno", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Riduce la tua armatura del {0} % ma aumenta il danno dell'arma del {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % di salute max., +{0} % di furto di vita", + "mod_epicloot_me_blooddrinker_desc": "Riduce la tua salute massima del {1} % (almeno 10) e ti cura del {0} % del danno che infliggi.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % del veleno inflitto come tipo di danno più debole del bersaglio", + "mod_epicloot_me_poisontotruedamage_desc": "Converte il {0} % del tuo danno da veleno nel tipo di danno a cui il bersaglio resiste di meno.", + "mod_epicloot_me_icyweight_display": "+Fino al {0} % di danno da gelo dall'equipaggiamento pesante", + "mod_epicloot_me_icyweight_desc": "Aggiunge danno da gelo che scala con la penalità di velocità del tuo equipaggiamento, fino a +{0} % del danno dell'arma.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Guadagni eitr: {0} % della salute spesa", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Guadagni eitr pari al {0} % della salute che spendi per i costi della magia del sangue.", + "mod_epicloot_me_luckycraft_display": "{0} % di probabilità di risparmiare ogni materiale", + "mod_epicloot_me_luckycraft_desc": "Durante la fabbricazione, ogni materiale richiesto ha il {0} % di probabilità di non essere consumato.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % di probabilità di richiamare un fulmine", + "mod_epicloot_me_strikecauseslightning_desc": "I tuoi colpi hanno il {0} % di probabilità di far abbattere un fulmine sul bersaglio.", + "mod_epicloot_me_conduit_display": "Condotto: ripristina {0} eitr ogni {1} danni da fulmine inflitti", + "mod_epicloot_me_conduit_desc": "Ripristina {0} eitr per ogni {1} danni da fulmine che infliggi.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % di rigenerazione salute quando sei riposato", + "mod_epicloot_me_restinghealthregen_desc": "Aumenta la rigenerazione della salute del {0} % mentre sei Riposato.", + "mod_epicloot_me_travellight_display": "+{0} % di velocità di movimento, -{1} di capacità di carico", + "mod_epicloot_me_travellight_desc": "Viaggia leggero: ti muovi il {0} % più velocemente, ma la tua capacità di carico massima è ridotta di {1}.", + "mod_epicloot_me_batteringram_display": "Ariete: danno contundente dal peso", + "mod_epicloot_me_batteringram_desc": "Correre addosso ai nemici infligge danno contundente in base alla tua velocità e al peso trasportato (scalato di {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} di capacità di carico per livello di Riposo", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Mentre sei Riposato, aumenta la capacità di carico massima di {0} per ogni livello di comfort del tuo Riposo.", + "mod_epicloot_me_perfectdodge_display": "Schivata perfetta: +{0} % di rigenerazione stamina per cumulo (max. {1})", + "mod_epicloot_me_perfectdodge_desc": "Una schivata perfetta concede Slancio di schivata: +{0} % di rigenerazione stamina per 10 secondi, cumulabile fino a {1} volte. Ogni schivata perfetta rinnova la durata.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "La schivata perfetta ripristina il {0} % di salute", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Ripristina il {0} % della salute massima con una schivata perfetta.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "La schivata perfetta ripristina il {0} % di stamina", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Ripristina il {0} % della stamina massima con una schivata perfetta.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "La schivata perfetta ripristina il {0} % di eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Ripristina il {0} % dell'eitr massimo con una schivata perfetta.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % di costo in stamina della schivata", + "mod_epicloot_me_decreasedodgecost_desc": "Riduce del {0} % il costo in stamina delle capriole di schivata.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % di danno di notte", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % di danno dell'arma mentre è notte.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % di rigenerazione stamina di notte", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % di rigenerazione della stamina mentre è notte.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % di danno subito di notte", + "mod_epicloot_me_damagereductionatnight_desc": "Riduce il danno in entrata del {0} % mentre è notte.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % di danno alla luce del giorno", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % di danno dell'arma mentre è giorno.", + "mod_epicloot_me_daydiscovery_display": "+{0} % di raggio di esplorazione alla luce del giorno", + "mod_epicloot_me_daydiscovery_desc": "Amplia il tuo raggio di scoperta della mappa del {0} % mentre è giorno.", + "mod_epicloot_me_dayarmor_display": "+{0} % di armatura alla luce del giorno", + "mod_epicloot_me_dayarmor_desc": "+{0} % di armatura mentre è giorno.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % di rigenerazione stamina alla luce del giorno", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % di rigenerazione della stamina mentre è giorno.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % di rigenerazione salute alla luce del giorno", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % di rigenerazione della salute mentre è giorno.", + "mod_epicloot_me_percenthealth_display": "+{0} % di salute max.", + "mod_epicloot_me_percenthealth_desc": "Aumenta la salute massima del {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % di stamina max.", + "mod_epicloot_me_percentstamina_desc": "Aumenta la stamina massima del {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % di eitr max.", + "mod_epicloot_me_percenteitr_desc": "Aumenta l'eitr massimo del {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Cura {0} ogni {1} danni inflitti", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Cura {0} punti salute per ogni {1} danni che infliggi con quest'arma.", + "mod_epicloot_me_healthoneitruse_display": "Cura {0} ogni {1} eitr speso", + "mod_epicloot_me_healthoneitruse_desc": "Cura {0} punti salute per ogni {1} eitr che spendi con quest'arma.", + "mod_epicloot_me_lifegainonhit_display": "Cura {0:0.#} al colpo", + "mod_epicloot_me_lifegainonhit_desc": "Cura {0:0.#} punti salute ogni volta che colpisci un nemico con quest'arma.", + "mod_epicloot_me_phystofire_display": "Converte il {0} % del danno fisico in entrata in fuoco", + "mod_epicloot_me_phystofire_desc": "Sposta il {0} % del danno fisico in entrata sul fuoco prima delle resistenze.", + "mod_epicloot_me_phystofrost_display": "Converte il {0} % del danno fisico in entrata in gelo", + "mod_epicloot_me_phystofrost_desc": "Sposta il {0} % del danno fisico in entrata sul gelo prima delle resistenze.", + "mod_epicloot_me_phystopoison_display": "Converte il {0} % del danno fisico in entrata in veleno", + "mod_epicloot_me_phystopoison_desc": "Sposta il {0} % del danno fisico in entrata sul veleno prima delle resistenze.", + "mod_epicloot_me_phystolightning_display": "Converte il {0} % del danno fisico in entrata in fulmine", + "mod_epicloot_me_phystolightning_desc": "Sposta il {0} % del danno fisico in entrata sul fulmine prima delle resistenze.", + "mod_epicloot_me_phystofireonblock_display": "Converte il {0} % del danno fisico in entrata in fuoco al blocco", + "mod_epicloot_me_phystofireonblock_desc": "Sposta il {0} % del danno fisico in entrata sul fuoco prima delle resistenze al blocco", + "mod_epicloot_me_phystofrostonblock_display": "Converte il {0} % del danno fisico in entrata in gelo al blocco", + "mod_epicloot_me_phystofrostonblock_desc": "Sposta il {0} % del danno fisico in entrata sul gelo prima delle resistenze al blocco.", + "mod_epicloot_me_phystopoisononblock_display": "Converte il {0} % del danno fisico in entrata in veleno al blocco", + "mod_epicloot_me_phystopoisononblock_desc": "Sposta il {0} % del danno fisico in entrata sul veleno prima delle resistenze al blocco.", + "mod_epicloot_me_phystolightningonblock_display": "Converte il {0} % del danno fisico in entrata in fulmine al blocco", + "mod_epicloot_me_phystolightningonblock_desc": "Sposta il {0} % del danno fisico in entrata sul fulmine prima delle resistenze al blocco.", + "mod_epicloot_me_lifegainonblock_display": "Cura {0} ps al blocco", + "mod_epicloot_me_lifegainonblock_desc": "Cura {0} punti salute al blocco", + "mod_epicloot_me_staminagainonblock_display": "Guadagni {0} stamina al blocco", + "mod_epicloot_me_staminagainonblock_desc": "Guadagni {0} stamina al blocco.", + "mod_epicloot_me_eitrgainonblock_display": "Guadagni {0} eitr al blocco", + "mod_epicloot_me_eitrgainonblock_desc": "Guadagni {0} eitr al blocco.", + "mod_epicloot_me_staggeronblock_display": "{0} % di probabilità di far barcollare il nemico al blocco", + "mod_epicloot_me_staggeronblock_desc": "{0} % di probabilità di far barcollare il nemico al blocco", + "mod_epicloot_me_dayblocker_display": "Guadagni {0} % di XP di blocco durante il giorno", + "mod_epicloot_me_dayblocker_desc": "Guadagni il {0} % di esperienza di blocco in più durante il giorno.", + "mod_epicloot_me_nightblocker_display": "Guadagni {0} % di XP di blocco durante la notte", + "mod_epicloot_me_nightblocker_desc": "Guadagni il {0} % di esperienza di blocco in più durante la notte.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Converte il {0} % del danno fisico dell'arma in fulmine", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Sposta il {0} % del danno fisico di quest'arma sul fulmine.", + "mod_epicloot_me_eitrimbueattack_display": "Intrisione di eitr: +{0} % del danno fisico come spirituale", + "mod_epicloot_me_eitrimbueattack_desc": "Spendi eitr per aggiungere danno spirituale pari al {0} % del danno fisico del colpo.", + "mod_epicloot_me_staminareturnfromeitr_display": "Rimborsa il {0} % dell'eitr speso come stamina", + "mod_epicloot_me_staminareturnfromeitr_desc": "Ripristina stamina pari al {0} % dell'eitr che spendi.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Paga il {0} % dei costi in eitr con la stamina", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Paga il {0} % di ogni costo in eitr con la stamina.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Paga il {0} % dei costi in sangue con l'eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Paga prima il {0} % dei costi in salute della magia del sangue con l'eitr.", + "mod_epicloot_me_runningonempty_display": "Secondo fiato: {0} % della salute max.", + "mod_epicloot_me_runningonempty_desc": "Quando la stamina si esaurisce, brucia fino al {0} % della tua salute massima per ottenerne altrettanta in stamina. 30 secondi di recupero.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Stamina max. dal {0} % dell'eitr max.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Aumenta la stamina massima del {0} % del tuo eitr massimo.", + "mod_epicloot_me_eitrshield_display": "Assorbe il {0} % dei colpi con l'eitr", + "mod_epicloot_me_eitrshield_desc": "Spendi eitr per assorbire il {0} % di un colpo in entrata.", + "mod_epicloot_me_coinplated_display": "Placcato di monete: assorbe i colpi con le monete ({0} per moneta)", + "mod_epicloot_me_coinplated_desc": "Impegna fino al {1} % delle tue monete per ogni colpo in entrata, assorbendo {0} danni per moneta spesa. Vengono spese solo le monete effettivamente necessarie, così i colpi leggeri costano poco.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Fino al {0} % di danno in base al carico dello zaino", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Il danno dell'arma scala con quanto è carico il tuo zaino, fino a +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Fino al {0} % di rigenerazione stamina in base al carico dello zaino", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "La rigenerazione della stamina scala con quanto è carico il tuo zaino, fino a +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Stamina max. dal {0} % della salute max.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Aumenta la stamina massima del {0} % della tua salute massima.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Fino al {0} % di danno dall'equipaggiamento pesante", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Il danno dell'arma scala con la penalità di velocità del tuo equipaggiamento, fino a +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Fino al {0} % di XP abilità dall'equipaggiamento pesante", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "L'XP delle abilità scala con la penalità di velocità del tuo equipaggiamento, fino a +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Fino al {0} % di capacità di carico dall'equipaggiamento pesante", + "mod_epicloot_me_carryweightformovementpenalty_desc": "La capacità di carico massima scala con la penalità di velocità del tuo equipaggiamento, fino a +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Fino al {0} % di stamina max. dall'equipaggiamento pesante", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "La stamina massima scala con la penalità di velocità del tuo equipaggiamento, fino a +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % di danno da raccolta", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % di danno da taglio e scavo.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % di XP delle abilità di raccolta", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % di XP per Taglialegna e Picconi.", + "mod_epicloot_me_bountifulharvest_display": "Raccolto abbondante: {0} % di resa bonus", + "mod_epicloot_me_bountifulharvest_desc": "{0} % di probabilità di ottenere un oggetto bonus durante la raccolta.", + "mod_epicloot_me_wager_display": "Scommessa: punta {0} monete per +{1} di danno, rimborsate a un'uccisione", + "mod_epicloot_me_wager_desc": "Ogni colpo punta {0} monete per aggiungere {1} danni fissi. Se uccidi il bersaglio, la posta ti viene rimborsata per intero; se sopravvive, le monete sono perse. Non fa nulla se non puoi coprire la posta.", + "mod_epicloot_me_mercenary_display": "Mercenario: spendi {1} + {2} % di monete per +{3} % di danno, +{0} % ogni 1000 spese", + "mod_epicloot_me_mercenary_desc": "Ogni colpo spende {1} monete più il {2} % della tua borsa, infliggendo +{3} % di danno più un ulteriore +{0} % per ogni 1000 monete spese. Il danno bonus oltre +{4} % subisce rendimenti fortemente decrescenti, avvicinandosi a un tetto di +{5} %. Non fa nulla se non puoi pagare.", + "mod_epicloot_me_luckwhilefishing_display": "Pesca fortunata: {0} % di pescato e tesori bonus", + "mod_epicloot_me_luckwhilefishing_desc": "Durante la pesca, {0} % di probabilità di tirare su un pesce in più (il {1} % di questi diventa una tripla presa) e una probabilità separata del {0} % di agganciare un tesoro bonus. Valori più alti raggiungono ritrovamenti più ricchi e smettono di tirare su cianfrusaglie.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % di probabilità di raddoppiare il danno", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % di probabilità che un colpo infligga il doppio del danno.", + "mod_epicloot_me_inspiration_display": "Ispirazione: {1} % di probabilità di +{0} XP abilità", + "mod_epicloot_me_inspiration_desc": "Ogni briciolo di esperienza che guadagni ha il {1} % di probabilità di ispirarti, concedendo {0} punti esperienza bonus a un'abilità casuale che hai già allenato oltre il livello 2. Le tue abilità più deboli hanno molte più probabilità di essere scelte, e un singolo lampo di ispirazione può far salire un'abilità di più di un livello.", + "mod_epicloot_me_luckyblock_display": "Blocco fortunato: {0} % di probabilità di far barcollare", + "mod_epicloot_me_luckyblock_desc": "Ogni blocco ha il {0} % di probabilità di far barcollare subito il tuo assalitore, come se avessi parato. I nemici che un blocco non può far barcollare non sono influenzati.", + "mod_epicloot_me_luckyloot_display": "Bottino fortunato: {0} % di probabilità di bottino ×{1}", + "mod_epicloot_me_luckyloot_desc": "Ogni creatura uccisa nelle vicinanze ha il {0} % di probabilità di lasciare {1} volte il suo bottino abituale e di effettuare {2}-{3} tiri extra sulla sua tabella di oggetti magici. I trofei e le ricompense uniche per giocatore non vengono mai moltiplicati.", + "mod_epicloot_msg_inspiration": "Ispirazione!", + "mod_epicloot_me_sailingspeed_display": "+{0} % di velocità di navigazione", + "mod_epicloot_me_sailingspeed_desc": "+{0} % di velocità a vela della nave quando sei a bordo.", + "mod_epicloot_me_potionefficacy_display": "+{0} % di durata delle pozioni", + "mod_epicloot_me_potionefficacy_desc": "Le pozioni e gli idromeli consumati durano il {0} % in più.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} alle abilità in mischia", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} a tutte le abilità con armi da mischia.", + "mod_epicloot_me_increaserangedskills_display": "+{0} alle abilità a distanza", + "mod_epicloot_me_increaserangedskills_desc": "+{0} a tutte le abilità con armi a distanza.", + "mod_epicloot_me_blockasdodgeasblock_display": "Aggiunge +{1} di abilità di blocco e +{2} di abilità di schivata", + "mod_epicloot_me_blockasdodgeasblock_desc": "Aggiunge il +{0} % dell'abilità di blocco come abilità di schivata e il +{0} % dell'abilità di schivata come abilità di blocco. Questo bonus viene arrotondato per difetto a valori interi", + "mod_epicloot_me_burdenedblock_display": "Aggiunge +{0} di blocco base ogni 50 di carico oltre 300", + "mod_epicloot_me_burdenedblock_desc": "Aggiunge +{0} di blocco base ogni 50 di carico oltre 300", + "mod_epicloot_me_warding_display": "Blocco: assorbe il danno fisico con la stamina, fino al {0} % del massimo", + "mod_epicloot_me_warding_desc": "Consente di usare il {0} % della stamina massima al blocco per mitigare qualsiasi danno fisico (perforante, contundente, tagliente) subito dagli attacchi bloccati. Questa mitigazione è calcolata dopo il blocco e prima dei calcoli di resistenza e armatura. Consuma stamina pari al danno mitigato", + "mod_epicloot_me_elementalwarding_display": "Blocco: assorbe il danno elementale con l'eitr, fino al {0} % del massimo", + "mod_epicloot_me_elementalwarding_desc": "Consente di usare il {0} % dell'eitr massimo al blocco per mitigare qualsiasi danno elementale (fuoco, gelo, fulmine) subito dagli attacchi bloccati. Questa mitigazione è calcolata dopo il blocco e prima dei calcoli di resistenza e armatura. Consuma eitr pari al danno mitigato", + "mod_epicloot_me_bloodstaggerblock_display": "Consuma il 5 % dei PS max. per bloccare. Riduce del {0} % il danno da barcollamento dei colpi bloccati", + "mod_epicloot_me_bloodstaggerblock_desc": "Consuma il 5 % dei PS max. per bloccare. Riduce del {0} % il danno da barcollamento dei colpi bloccati. Questo effetto è attivo per l'intera durata di un blocco", + "mod_epicloot_me_bloodbaseblock_display": "Alzare la guardia costa il 5 % dei PS max. Aggiunge {0} al tuo blocco base", + "mod_epicloot_me_bloodbaseblock_desc": "Ti infligge il 5 % dei PS max. come danno puro ogni volta che alzi la guardia. Viene addebitato una volta per blocco, non per colpo bloccato. Aggiunge {0} al tuo blocco base.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Aggiunge +{1} di abilità di blocco", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Aggiunge il +{0} % delle abilità di taglialegna e picconi dopo tutti i modificatori come abilità di blocco. Questo bonus viene arrotondato per difetto a valori interi", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % di danno da veleno", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % a tutto il danno da veleno che infliggi.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Le uccisioni riducono del {0} % il prossimo costo in sangue", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Ogni uccisione accantona una riduzione del {0} % sul tuo prossimo costo di magia del sangue.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Fino al {0} % di rigenerazione salute dalla magia del sangue", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "La rigenerazione della salute scala con la tua abilità Magia del sangue, fino a +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % di probabilità di critico per ×{1} danni", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % di probabilità che un colpo sia critico e infligga il doppio del danno.", + "mod_epicloot_me_bloodrage_display": "Furia sanguinaria: +{0} % di danno per cumulo (max. {1})", + "mod_epicloot_me_bloodrage_desc": "Subire danni ti fa infuriare: +{0} % di danno a ogni attacco per cumulo, fino a {1} cumuli nell'arco di 10 secondi. Ogni colpo che subisci rinnova la durata.", + "mod_epicloot_me_trailblazer_display": "Scia ardente: {0} di fuoco per tick", + "mod_epicloot_me_trailblazer_desc": "Lascia una scia ardente mentre corri che infligge {0} danni da fuoco per tick.", + "mod_epicloot_me_kindling_display": "Esca da fuoco: ripristina {0} stamina ogni {1} danni da fuoco subiti", + "mod_epicloot_me_kindling_desc": "Ripristina {0} stamina per ogni {1} danni da fuoco che subisci.", + "mod_epicloot_me_reducefalldamage_display": "-{0} di danno da caduta", + "mod_epicloot_me_reducefalldamage_desc": "Riduce il danno da caduta subito di {0} punti fissi.", + "mod_epicloot_me_rollcleanse_display": "La schivata purifica {0} s di effetti nel tempo", + "mod_epicloot_me_rollcleanse_desc": "Ogni capriola di schivata rimuove {0} secondi dai tuoi effetti di veleno e bruciatura.", + "mod_epicloot_me_stormrider_display": "+{0} % di velocità di movimento nelle tempeste", + "mod_epicloot_me_stormrider_desc": "+{0} % di velocità di movimento mentre infuria una tempesta.", + "mod_epicloot_me_shockingcharge_display": "Carica folgorante", + "mod_epicloot_me_shockingcharge_desc": "I tuoi colpi in combattimento accumulano cariche. Al massimo della carica, il colpo successivo scatena un'onda d'urto elettrica in avanti che infligge una parte del danno dei tuoi colpi precedenti.", + "mod_epicloot_me_forestsaid_display": "Aiuto della foresta", + "mod_epicloot_me_forestsaid_desc": "Quando vieni colpito, radici avviluppanti erompono e immobilizzano i nemici vicini.", + "mod_epicloot_me_corpserot_display": "Putrefazione cadaverica", + "mod_epicloot_me_corpserot_desc": "I nemici che uccidi possono esplodere in una nube di veleno, avvelenando gli avversari vicini.", + "mod_epicloot_me_icyretribution_display": "Rappresaglia gelida", + "mod_epicloot_me_icyretribution_desc": "Quando vieni colpito, fai detonare una nova di gelo attorno a te. Il recupero scala con la rarità.", + "mod_epicloot_me_meteorsummoner_display": "Evocatore di meteore: ×{0} del danno del colpo", + "mod_epicloot_me_meteorsummoner_desc": "Ogni {1} colpi d'arma, il tuo colpo successivo fa piombare una meteora infuocata sul bersaglio che infligge {0} volte il danno di quel colpo come fuoco.", + "mod_epicloot_me_everflow_display": "Flusso eterno della Regina", + "mod_epicloot_me_everflow_desc": "Uccidere una creatura concede un potenziamento cumulabile che aumenta la rigenerazione di salute, stamina ed eitr.", + "mod_epicloot_me_necroticfire_display": "Fuoco necrotico", + "mod_epicloot_me_necroticfire_desc": "Rimuove tutto il danno fisico dalla tua arma e aggiunge quell'intero ammontare sia come danno da fuoco sia come danno da veleno.", "mod_epicloot_circlet": "diadema", "mod_epicloot_belt": "cintura", "mod_epicloot_remains": "resti", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Incantando l'oggetto...", "mod_epicloot_enchant_effect": "effetto", "mod_epicloot_enchant_effects": "effetti", + "mod_epicloot_enchant_socket": "alloggiamento per schegge", + "mod_epicloot_enchant_sockets": "alloggiamenti per schegge", "mod_epicloot_runes": "Rune", "mod_epicloot_runemanagement": "Manipolazione delle Rune", "mod_epicloot_rune_filter": "Filtro...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Estrai Rune", "mod_epicloot_rune_imbue": "Infonde Rune", "mod_epicloot_rune_etch_warning": "Incisione di una runa permette di contenere una singola incantesimo. Non può essere utilizzata per incantare successivamente.", - "mod_epicloot_rune_extract_warning": "Estrarre un incantesimo distrugge l'oggetto, ma crea una runa con l'incantesimo selezionato.", + "mod_epicloot_rune_extract_warning_keep": "Estrarre un incantamento crea una runa con l'incantamento selezionato. L'oggetto resta intatto.", + "mod_epicloot_rune_extract_warning_reduce": "Estrarre un incantamento lo rimuove dall'oggetto e crea una runa con l'incantamento selezionato.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Estrarre un incantamento lo rimuove dall'oggetto, ne riduce la rarità e crea una runa con l'incantamento selezionato.", + "mod_epicloot_rune_extract_warning_destroy": "Estrarre un incantamento distrugge l'oggetto, ma crea una runa con l'incantamento selezionato.", "mod_epicloot_rune_imbue_warning": "Infondere una runa la applica a un oggetto, sovrascrivendo un incantesimo selezionato.", "mod_epicloot_rune_enchantment_selector": "Seleziona Incantesimo", "mod_epicloot_rune_enchantment_overwrite_target": "Seleziona Incantesimo da sovrascrivere.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 sbloccato!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Seleziona una funzione dall'elenco a sinistra per visualizzare le opzioni di aggiornamento.", - "mod_epicloot_featureinfo_sacrifice": "Sacrifica oggetti magici e trofei, distruggendoli per produrre materiali incantati.\n\nQuando aggiornato, guadagna la possibilità di ricevere il doppio degli oggetti normalmente ottenuti dal sacrificio.", + "mod_epicloot_featureinfo_sacrifice": "Sacrifica oggetti magici e trofei, distruggendoli per produrre materiali da incantamento.\n\nUna volta potenziato, ottieni una probabilità di ricevere il doppio degli oggetti normalmente ottenuti dal sacrificio.", "mod_epicloot_featureinfo_convertmaterials": "Aggiorna materiali incantati a rarità superiore, converti schegge in materiali incantati della stessa rarità e recupera altri materiali dal rottame.\n\nQuando aggiornato, migliora il rapporto degli oggetti durante l'aggiornamento delle pietre runiche e altri materiali artigianali.", "mod_epicloot_featureinfo_enchant": "Spendi materiali incantati per aggiungere effetti magici a oggetti non magici. Richiede pietre runiche.\n\nQuando aggiornato, ottieni una maggiore possibilità di ottenere più effetti magici su un oggetto incantato.", "mod_epicloot_featureinfo_augment": "Spendi materiali incantati per rilanciare singoli effetti magici su oggetti magici.\n\nQuando aggiornato, ottieni scelte aggiuntive durante l'aumento e hai un costo ridotto per più aumenti.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Puoi percepire l'oro\n(No, aspetta, sono solo i bauli del tesoro di Haldor. Dannazione Loki!)", "mod_epicloot_item_andvaranaut_type": "anello nano", "mod_epicloot_se_paralyze": "Paralisi", + "mod_epicloot_se_shockingcharge": "Carica di Eikthyr", + "mod_epicloot_se_forestsaid": "Tregua della foresta", + "mod_epicloot_se_corpserot": "Putrefazione di Massa d'ossa", + "mod_epicloot_se_runningonempty": "Secondo fiato", + "mod_epicloot_se_icyretribution": "Gelo di Moder", + "mod_epicloot_se_meteorsummoner": "Ira di Yagluth", + "mod_epicloot_se_queeneverflow": "Flusso eterno della Regina", + "mod_epicloot_se_dodgeagility": "Agilità di schivata", + "mod_epicloot_se_dodgeagility_speed": "Velocità di movimento", + "mod_epicloot_se_dodgemomentum": "Slancio di schivata", + "mod_epicloot_se_adrenalinesurge": "Scarica di adrenalina", + "mod_epicloot_se_bloodrage": "Furia sanguinaria", + "mod_epicloot_se_bloodrite": "Rito del sangue", + "mod_epicloot_se_bloodrite_discount": "Prossimo costo in sangue", "mod_epicloot_se_bulwark": "Fortezza", "mod_epicloot_se_bulwark_tooltip": "L'Eredità di Heimdall ti protegge da ogni danno!", "mod_epicloot_se_bulwark_startmessage": "Fortezza Attivata", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaage!!", "mod_epicloot_itemtooltip_rarity": "Rarità", "mod_epicloot_itemtooltip_effects": "Effetti", + "mod_epicloot_adventure_spawnrelocated": "La tua mappa è stata ridisegnata: l'area segnata era occupata.", "mod_epicloot_bounties_claimedmsg": "Taglia Richiesta!", "mod_epicloot_bounties_completemsg": "Taglia Sconfitta!", "mod_epicloot_bounties_locatingmsg": "Localizzazione del Bersaglio della Taglia...", @@ -681,27 +1263,27 @@ "mod_epicloot_me_modifylowhealth_prefix1": "Disperato", "mod_epicloot_me_modifylowhealth_suffix1": "Disperazione", "mod_epicloot_me_addhealthregen_display": "Aumenta la rigenerazione della salute di {0:0.#}/tick", - "mod_epicloot_me_addhealthregen_desc": "Aumenta la rigenerazione base della salute del giocatore di X salute per tick.", + "mod_epicloot_me_addhealthregen_desc": "Aumenta la rigenerazione base della salute del giocatore di X salute per tick.", "mod_epicloot_me_addhealthregen_prefix1": "Rinvigorente", "mod_epicloot_me_addhealthregen_suffix1": "Rinvigorimento", "mod_epicloot_me_modifystaminaregen_display": "Aumenta la rigenerazione della stamina di {0:0.#}%", - "mod_epicloot_me_modifystaminaregen_desc": "Aumenta la rigenerazione della stamina del giocatore di +X%.", + "mod_epicloot_me_modifystaminaregen_desc": "Aumenta la rigenerazione della stamina del giocatore di +X%.", "mod_epicloot_me_modifystaminaregen_prefix1": "Ripristino", "mod_epicloot_me_modifystaminaregen_suffix1": "Ripresa", "mod_epicloot_me_modifymagicfirerate_display": "Aumenta la velocità di fuoco +{0:0.#}%", - "mod_epicloot_me_modifymagicfirerate_desc": "Aumenta la velocità con cui le armi magiche sparano proiettili di +X%.", + "mod_epicloot_me_modifymagicfirerate_desc": "Aumenta la velocità con cui le armi magiche sparano proiettili di +X%.", "mod_epicloot_me_modifymagicfirerate_prefix1": "Rapido", "mod_epicloot_me_modifymagicfirerate_suffix1": "Velocità", - "mod_epicloot_me_modifyfirerate_display": "Tasso di fuoco +{0:0.#}%Tasso di fuoco +{0:0.#}%", + "mod_epicloot_me_modifyfirerate_display": "Cadenza di fuoco +{0:0.#}%", "mod_epicloot_me_modifyfirerate_desc": "Aumenta la velocità con cui i proiettili vengono sparati di +X%.Grazie!", "mod_epicloot_me_modifyfirerate_prefix1": "o", "mod_epicloot_me_modifyfirerate_suffix1": "Velocità", "mod_epicloot_me_modifyprojectilespeed_display": "Aumenta la velocità del proiettile +{0:0.#}%", - "mod_epicloot_me_modifyprojectilespeed_desc": "Aumenta la velocità dei proiettili di +X%.", + "mod_epicloot_me_modifyprojectilespeed_desc": "Aumenta la velocità dei proiettili di +X%.", "mod_epicloot_me_modifyprojectilespeed_prefix1": "Rapido", "mod_epicloot_me_modifyprojectilespeed_suffix1": "Velocità", "mod_epicloot_me_modifynoise_display": "Riduci il rumore del {0:0.#}%", - "mod_epicloot_me_modifynoise_desc": "Riduce la distanza percorsa dal rumore del giocatore di +X%.", + "mod_epicloot_me_modifynoise_desc": "Riduce la distanza percorsa dal rumore del giocatore di +X%.", "mod_epicloot_me_modifynoise_prefix1": "Silenzioso", "mod_epicloot_me_modifynoise_suffix1": "Silenzio", "mod_epicloot_me_modifybuilddistance_display": "Distanza di costruzione +{0:0.#}%", @@ -733,22 +1315,22 @@ "mod_epicloot_me_modifyeitrregen_prefix1": "Concentrazione", "mod_epicloot_me_modifyeitrregen_suffix1": "Concentrazione", "mod_epicloot_me_addbluntdamage_display": "Aggiungi Danno Contundente {0:0.#}%", - "mod_epicloot_me_addbluntdamage_desc": "Aggiungi X% del danno totale non incantato di questa arma come danno contundente agli attacchi effettuati dall'arma magica.", + "mod_epicloot_me_addbluntdamage_desc": "Aggiungi X% del danno totale non incantato di questa arma come danno contundente agli attacchi effettuati dall'arma magica.", "mod_epicloot_me_addbluntdamage_prefix1": "Bruto", "mod_epicloot_me_addbluntdamage_suffix1": "Contundente", "mod_epicloot_me_addslashingdamage_display": "Aggiungi Danno Tagliente {0:0.#}%", - "mod_epicloot_me_addslashingdamage_desc": "Aggiungi X% del danno totale non incantato di questa arma come danno tagliente agli attacchi effettuati dall'arma magica. Se l'arma è un'ascia, aggiungi lo stesso importo di danno da taglio.", + "mod_epicloot_me_addslashingdamage_desc": "Aggiungi X% del danno totale non incantato di questa arma come danno tagliente agli attacchi effettuati dall'arma magica. Se l'arma è un'ascia, aggiungi lo stesso importo di danno da taglio.", "mod_epicloot_me_addslashingdamage_prefix1": "Affilato", "mod_epicloot_me_addslashingdamage_prefix2": "Acuto", "mod_epicloot_me_addslashingdamage_suffix1": "Tagliente", "mod_epicloot_me_addslashingdamage_suffix2": "Tagliente", "mod_epicloot_me_addpiercingdamage_display": "Aggiungi Danno da Perforazione {0:0.#}%", - "mod_epicloot_me_addpiercingdamage_desc": "Aggiungi X% del danno totale non incantato di questa arma come danno da perforazione agli attacchi effettuati dall'arma magica. Se l'oggetto è una piccozza, aggiungi lo stesso importo di danno da piccone.", + "mod_epicloot_me_addpiercingdamage_desc": "Aggiungi X% del danno totale non incantato di questa arma come danno da perforazione agli attacchi effettuati dall'arma magica. Se l'oggetto è una piccozza, aggiungi lo stesso importo di danno da piccone.", "mod_epicloot_me_addpiercingdamage_prefix1": "Appuntito", "mod_epicloot_me_addpiercingdamage_prefix2": "Aculeato", "mod_epicloot_me_addpiercingdamage_suffix1": "Perforante", "mod_epicloot_me_addfiredamage_display": "Imbue Danno da Fuoco {0:0.#}%", - "mod_epicloot_me_addfiredamage_desc": "Aggiungi X% del danno totale non incantato di questa arma come danno da fuoco agli attacchi effettuati dall'arma magica.", + "mod_epicloot_me_addfiredamage_desc": "Aggiungi X% del danno totale non incantato di questa arma come danno da fuoco agli attacchi effettuati dall'arma magica.", "mod_epicloot_me_addfiredamage_prefix1": "Fiammeggiante", "mod_epicloot_me_addfiredamage_suffix1": "Fuoco", "mod_epicloot_me_addfrostdamage_display": "Infondere Danno Gelido {0:0.#}%", @@ -777,70 +1359,70 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Resistenza al veleno", "mod_epicloot_me_addspiritresistance_prefix1": "Sereno", "mod_epicloot_me_addspiritresistance_suffix1": "Resistenza spirituale", - "mod_epicloot_me_addfireresistancepercentage_display": "Riduzione del danno da fuoco del {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Resistenza al fuoco {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Il giocatore riduce tutto il danno da fuoco subito di +X%. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Estinzione", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Resistenza al fuoco", - "mod_epicloot_me_addfrostresistancepercentage_display": "Riduzione del danno da ghiaccio del {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Resistenza al gelo {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Il giocatore riduce tutto il danno da ghiaccio subito di +X%. Questo effetto non fornisce protezione dagli effetti ambientali. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Isolato", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Resistenza al ghiaccio", - "mod_epicloot_me_addlightningresistancepercentage_display": "Riduzione del danno da fulmini del {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Resistenza ai fulmini {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Il giocatore riduce tutto il danno da fulmini subito di +X%. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Messaggio", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Resistenza ai fulmini", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Riduzione del danno da veleno del {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Resistenza al veleno {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Il giocatore riduce tutto il danno da veleno subito del +X%. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Curativo", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Resistenza al veleno", - "mod_epicloot_me_addspiritresistancepercentage_display": "Riduzione del danno spirituale del {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Resistenza spirituale {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Il giocatore riduce tutto il danno spirituale subito del +X%. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Sereno", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Resistenza spirituale", - "mod_epicloot_me_addelementalresistancepercentage_display": "Riduzione del danno elementale del {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Resistenza elementale {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Il giocatore riduce tutto il danno elementale (fuoco, gelo, fulmini, veleno) subito del X%. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Protezione", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Resistenza elementale", - "mod_epicloot_me_addbluntresistancepercentage_display": "Riduzione del danno contundente del {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Resistenza contundente {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Il giocatore riduce tutto il danno contundente subito del X%. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Difensivo", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Resistenza Contundente", - "mod_epicloot_me_addslashingresistancepercentage_display": "Riduzione del Danno da Taglio del {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Resistenza tagliente {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Il giocatore riduce tutto il danno da taglio subito del X%. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Impervio", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Resistenza al Taglio", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Riduzione del Danno da Perforazione del {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Resistenza perforante {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Il giocatore riduce tutto il danno da perforazione subito del X%. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Impenetrabile", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Resistenza alla Perforazione", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Riduzione del Danno da Taglio del {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Resistenza al taglio {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Il giocatore riduce tutto il danno da taglio subito del X%. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Non Tagliabile", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Resistenza al Taglio", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Riduzione del Danno Fisico del {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Resistenza fisica {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Il giocatore riduce tutto il danno fisico (contundente, taglio, perforazione) subito del X%. Questo effetto si accumula in modo additivo con altri effetti di riduzione del danno equipaggiati dal giocatore.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Rinforzo", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Resistenza Fisica", "mod_epicloot_me_modifymovementspeed_display": "Aumenta la Velocità di Movimento del {0:0.#}%", - "mod_epicloot_me_modifymovementspeed_desc": "Aumenta la velocità di movimento del giocatore di X%", + "mod_epicloot_me_modifymovementspeed_desc": "Aumenta la velocità di movimento del giocatore di X%", "mod_epicloot_me_modifymovementspeed_prefix1": "Veloce", "mod_epicloot_me_modifymovementspeed_suffix1": "Velocità", "mod_epicloot_me_modifysprintstaminause_display": "Riduci l'uso di stamina durante la corsa del {0:0.#}%", - "mod_epicloot_me_modifysprintstaminause_desc": "Riduci l'uso di stamina durante la corsa del giocatore di X%", + "mod_epicloot_me_modifysprintstaminause_desc": "Riduci l'uso di stamina durante la corsa del giocatore di X%", "mod_epicloot_me_modifysprintstaminause_prefix1": "Velocista", "mod_epicloot_me_modifysprintstaminause_suffix1": "Corsa", "mod_epicloot_me_modifydodgestaminause_display": "Riduci l'uso di stamina durante la schivata del {0:0.#}%", - "mod_epicloot_me_modifydodgestaminause_desc": "Riduci l'uso di stamina durante la schivata del giocatore di X%", + "mod_epicloot_me_modifydodgestaminause_desc": "Riduci l'uso di stamina durante la schivata del giocatore di X%", "mod_epicloot_me_modifydodgestaminause_prefix1": "Acrobata", "mod_epicloot_me_modifydodgestaminause_suffix1": "l'Acrobata", "mod_epicloot_me_modifyjumpstaminause_display": "Riduci l'uso di stamina durante il salto del {0:0.#}%", - "mod_epicloot_me_modifyjumpstaminause_desc": "Riduci l'uso di stamina durante il salto del giocatore di X%", + "mod_epicloot_me_modifyjumpstaminause_desc": "Riduci l'uso di stamina durante il salto del giocatore di X%", "mod_epicloot_me_modifyjumpstaminause_prefix1": "Acrobata", "mod_epicloot_me_modifyjumpstaminause_suffix1": "l'Acrobata", "mod_epicloot_me_modifyattackstaminause_display": "Riduci l'uso di stamina durante l'attacco del {0:0.#}%", "mod_epicloot_me_modifyattackstaminause_prefix1": "Gladiatore", "mod_epicloot_me_modifyattackstaminause_suffix1": "il Gladiatore", - "mod_epicloot_me_modifyattackstaminause_desc": "Riduci l'uso di stamina durante l'attacco del giocatore di X%", + "mod_epicloot_me_modifyattackstaminause_desc": "Riduci l'uso di stamina durante l'attacco del giocatore di X%", "mod_epicloot_me_bloodlust_display": "Sanguinamento", "mod_epicloot_me_bloodlust_prefix1": "Sanguinolento", "mod_epicloot_me_bloodlust_suffix1": "il Sanguinante", @@ -870,19 +1452,19 @@ "mod_epicloot_me_weightless_prefix1": "Senza peso", "mod_epicloot_me_weightless_suffix1": "Senza peso", "mod_epicloot_me_addcarryweight_display": "Aumenta il peso trasportabile di {0}", - "mod_epicloot_me_addcarryweight_desc": "Aumenta la capacità massima di peso trasportabile del giocatore di X.", + "mod_epicloot_me_addcarryweight_desc": "Aumenta la capacità massima di peso trasportabile del giocatore di X.", "mod_epicloot_me_addcarryweight_prefix1": "Con tasche", "mod_epicloot_me_addcarryweight_suffix1": "Tasche", "mod_epicloot_me_lifesteal_display": "Rubavita {0:0.#}%", - "mod_epicloot_me_lifesteal_desc": "Il giocatore guarisce per X% del danno totale inflitto con ogni attacco.", + "mod_epicloot_me_lifesteal_desc": "Il giocatore guarisce per X% del danno totale inflitto con ogni attacco.", "mod_epicloot_me_lifesteal_prefix1": "Di Valravn", "mod_epicloot_me_lifesteal_suffix1": "Valravn", "mod_epicloot_me_eitrleech_display": "Sanguisuga di Eitr {0:0.#}%", - "mod_epicloot_me_eitrleech_desc": "Il giocatore ottiene eitr colpendo pari al X% del danno totale inflitto con ogni attacco.", + "mod_epicloot_me_eitrleech_desc": "Il giocatore ottiene eitr colpendo pari al X% del danno totale inflitto con ogni attacco.", "mod_epicloot_me_eitrleech_prefix1": "Di Aestra", "mod_epicloot_me_eitrleech_suffix1": "Aestra", "mod_epicloot_me_modifyattackspeed_display": "Aumenta la velocità di attacco di {0:0.#}%", - "mod_epicloot_me_modifyattackspeed_desc": "Gli attacchi effettuati con l'arma magica sono X% più veloci.", + "mod_epicloot_me_modifyattackspeed_desc": "Gli attacchi effettuati con l'arma magica sono X% più veloci.", "mod_epicloot_me_modifyattackspeed_prefix1": "Del colpitore", "mod_epicloot_me_modifyattackspeed_suffix1": "Colpente", "mod_epicloot_me_throwable_display": "Lanciabile", @@ -1024,7 +1606,7 @@ "mod_epicloot_me_featherfall_prefix1": "Piumato", "mod_epicloot_me_featherfall_suffix1": "la Piuma", "mod_epicloot_me_modifydiscoveryradius_display": "Aumenta il raggio di scoperta del {0:0.#}%", - "mod_epicloot_me_modifydiscoveryradius_desc": "Il raggio di scoperta della mappa del giocatore viene aumentato del X%", + "mod_epicloot_me_modifydiscoveryradius_desc": "Il raggio di scoperta della mappa del giocatore viene aumentato del X%", "mod_epicloot_me_modifydiscoveryradius_prefix1": "Esploratore", "mod_epicloot_me_modifydiscoveryradius_suffix1": "l'Esploratore", "mod_epicloot_me_freebuild_display": "Costruzione Libera", @@ -1032,11 +1614,11 @@ "mod_epicloot_me_freebuild_prefix1": "Costruttore", "mod_epicloot_me_freebuild_suffix1": "il Costruttore", "mod_epicloot_me_comfortable_display": "Aumenta il Comfort di {0}", - "mod_epicloot_me_comfortable_desc": "Mentre si riposa e indossa l'equipaggiamento magico, il livello di comfort del giocatore aumenta di +X", + "mod_epicloot_me_comfortable_desc": "Mentre si riposa e indossa l'equipaggiamento magico, il livello di comfort del giocatore aumenta di +X", "mod_epicloot_me_comfortable_prefix1": "Confortevole", "mod_epicloot_me_comfortable_suffix1": "Comfort", "mod_epicloot_me_modifymovementspeedlowhealth_display": "Aumenta la Velocità di Movimento di {0:0.#}% (Salute Critica)", - "mod_epicloot_me_modifymovementspeedlowhealth_desc": "La velocità di movimento del giocatore aumenta del X% quando la salute è inferiore al 30%", + "mod_epicloot_me_modifymovementspeedlowhealth_desc": "La velocità di movimento del giocatore aumenta del X% quando la salute è inferiore al 30%", "mod_epicloot_me_modifymovementspeedlowhealth_prefix1": "Veloce", "mod_epicloot_me_modifymovementspeedlowhealth_suffix1": "Velocità", "mod_epicloot_me_modifyhealthregenlowhealth_display": "Aumenta la Rigenerazione della Salute di {0:0.#}% (Salute Critica)", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Converte il 50% del costo di utilizzo in eitr, aumenta il danno di +X%.", "mod_epicloot_me_spellsword_prefix1": "Spada incantata", "mod_epicloot_me_spellsword_suffix1": "Spada incantata", - "mod_epicloot_me_bulkup_display": "Maggior volume +{0}", + "mod_epicloot_me_bulkup_display": "Massa: +{0}% PS max., -{1}% rigenerazione", "mod_epicloot_me_bulkup_desc": "Converte una parte della rigenerazione in massima salute.", "mod_epicloot_me_bulkup_prefix1": "Voluminoso", "mod_epicloot_me_bulkup_suffix1": "del Voluminoso", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Effettuare una parata ripristina +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Intreccio", "mod_epicloot_me_eitrweave_suffix1": "dell'Intreccio", - "mod_epicloot_me_dartingthoughts_display": "Pensieri fugaci +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Aumenta la rigenerazione di Eitr +X% mentre diminuisce il massimo Eitr +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Pensieri fugaci: +{0}% rigenerazione eitr, -{1}% eitr max.", + "mod_epicloot_me_dartingthoughts_desc": "Aumenta la rigenerazione di eitr del {0}% mentre diminuisce l'eitr massimo del {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Liquidità", "mod_epicloot_me_dartingthoughts_suffix1": "dei Pensieri fugaci", "mod_epicloot_me_headhunter_display": "Cacciatore di teste +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportazione", "mod_epicloot_me_apportation_desc": "Teletrasporta il giocatore verso l'arma lanciata quando un nemico viene colpito.", "mod_epicloot_me_apportation_display": "Aportazione", + "mod_epicloot_me_adrenaline_rush": "Frenesia dell'adrenalina", + "mod_epicloot_me_adrenaline_rush_desc": "Aumento del danno per la durata dell'effetto.Aumento del danno per la durata dell'effetto.", "mod_epicloot_set_me_bulwark": "Bulwark [Attivato]: Previeni tutti i danni per 5 secondi. Tempo di attesa: 60 secondi.", "mod_epicloot_set_me_undying": "Indistruttibile [Passivo]: Alla morte, recupera la salute completa. Tempo di attesa: 20 minuti.", "mod_epicloot_set_me_frostdamageaoe_display": "Gli attacchi corpo a corpo che infliggono danni da gelo infliggono un ulteriore 50% del danno dell'arma come gelo in un cono di fronte all'attaccante.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "o", "mod_epicloot_Legendary": "Leggendario", "mod_epicloot_Mythic": " Mito", - "mod_epicloot_magic": "Magia", - "mod_epicloot_rare": "Raro", - "mod_epicloot_epic": "o", - "mod_epicloot_legendary": "Leggendario", - "mod_epicloot_mythic": " Mito", - "mod_epicloot_me_adrenaline_rush": "Frenesia dell'adrenalina", - "mod_epicloot_me_adrenaline_rush_desc": "Aumento del danno per la durata dell'effetto.Aumento del danno per la durata dell'effetto.", "mod_epicloot_search_placeholder": "Cerca...", "mod_epicloot_no_active_adventures": "Nessuna avventura attiva", "mod_epicloot_set_bonuses": "Bonus set", diff --git a/EpicLoot/localizations/Japanese.json b/EpicLoot/localizations/Japanese.json index caab61d02..e8bf98022 100644 --- a/EpicLoot/localizations/Japanese.json +++ b/EpicLoot/localizations/Japanese.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "プレイしていただきありがとうございます", "el_welcome_version": "エピックルート", "el_welcome_content_pt1": "エピックルートをお楽しみいただけると嬉しいです!エピックルートはモッダーや熱心なプレイヤーのコミュニティによって維持されています。貢献してくれたすべての人に感謝します!", - "el_welcome_content_pt2": "前回エピックルートをプレイしてから大きな変更があります。 未識別アイテム、ルーン、構成プリセットが追加されました。", - "el_welcome_content_pt3": "ゲームを進める中で新しい機能を発見することができます。より良い体験をするために、今すぐオーバーホールの構成を選択することをお勧めします(デフォルトはバランスが取れたものです)。", - "el_welcome_content_pt4": "3つのデフォルトのオーバーホール構成があり、それぞれ異なるレベルのパワーを提供します。それぞれの期待されるダメージとHPボーナスは次の通りです:\n - 最小 hp +(1 - 10), dmg +(1-6)% \n - バランス hp +(1-18), dmg +(1-12)% \n - 伝説 hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "前回 Epic Loot をプレイしてから大きな変更がありました: 欠片石と焼き入れです。", + "el_welcome_content_pt3": "欠片石はすべてのバイオームとボスからドロップします。欠片スロットのあるアイテムに装着できます。\n焼き入れはヒルディルが提供するサービスで、すでに持っているエンチャントの数値を振り直せます。", + "el_welcome_content_pt4": "体験を良くするため、今すぐオーバーホール設定を選ぶことをおすすめします(既定はバランス)。それぞれ強さの水準とドロップの構成が異なります。各項目の横に期待できるダメージとHPのボーナスを示します:\n - 最小 hp +(1 - 10), ダメージ +(1-6)% \n - バランス hp +(1-18), ダメージ +(1-12)% \n - レジェンダリー hp +(1-28), ダメージ +(1-20)%\nすべて後から設定で変更できます。", "el_join_discord_button": "ディスコードに参加する!", "el_patch_notes_button": "パッチノートを見る", "el_overhaul_legendary": "伝説", "el_overhaul_balanced": "バランス", "el_overhaul_minimal": "最小", - "mod_epicloot_craftingmaterial": "クラフティング素材", + "el_menu_yes": "はい", + "el_menu_no": "いいえ", + "el_configupdate_title": "Epic Loot: 古い設定ファイル", + "el_configupdate_body": "Epic Loot はバージョン {0} に更新されました。変更していない設定は自動的に更新されましたが、以下はローカルの変更があるためそのままにしてあります:\n\n{1}\n\n既定値と異なる限り、新しいコンテンツやバランス調整は反映されません。\n\n新しい既定値に置き換えますか?現在のファイルは先に BepInEx/config/EpicLoot/baseconfig-backup にバックアップされます。\n\n「いいえ」を選ぶと自分のバージョンが保持され、これらの設定が将来の更新で変わったときにのみ再度確認されます。", + "mod_epicloot_itemtype_helmet": "兜", + "mod_epicloot_itemtype_chest": "胸当て", + "mod_epicloot_itemtype_legs": "脚防具", + "mod_epicloot_itemtype_shoulder": "マント", + "mod_epicloot_itemtype_onehandedweapon": "片手武器", + "mod_epicloot_itemtype_twohandedweapon": "両手武器", + "mod_epicloot_itemtype_twohandedweaponleft": "両手武器", + "mod_epicloot_itemtype_bow": "弓", + "mod_epicloot_itemtype_shield": "盾", + "mod_epicloot_itemtype_torch": "松明", + "mod_epicloot_itemtype_utility": "補助アイテム", + "mod_epicloot_itemtype_trinket": "装飾品", "mod_epicloot_set": "セット", + "mod_epicloot_craftingmaterial": "クラフティング素材", + "mod_epicloot_assets_shardstone": "欠片石", + "mod_epicloot_assets_shardstone_introduce": "この欠片石はスロットに収まりそうだ。「調べる」で欠片を装着できる。", + "mod_epicloot_sockets": "欠片スロット", + "mod_epicloot_empty_socket": "空の欠片スロット", + "mod_epicloot_detail_range": "抽選範囲", + "mod_epicloot_config_max": "上限", + "mod_epicloot_config_maxresistance": "最大耐性", + "mod_epicloot_config_maxstacks": "最大スタック数", + "mod_epicloot_config_chance": "確率", + "mod_epicloot_config_damage": "ダメージ倍率", + "mod_epicloot_config_projectiles": "投射物倍率", + "mod_epicloot_config_accuracy": "拡散倍率", + "mod_epicloot_config_costscale": "攻撃コスト倍率", + "mod_epicloot_config_coins": "コイン", + "mod_epicloot_config_amber": "琥珀", + "mod_epicloot_config_amberpearl": "琥珀の真珠", + "mod_epicloot_config_ruby": "ルビー", + "mod_epicloot_config_silvernecklace": "銀のネックレス", + "mod_epicloot_config_flint": "火打ち石", + "mod_epicloot_config_serpentscale": "シーサーペントの鱗", + "mod_epicloot_config_triplechance": "三重釣果の確率", + "mod_epicloot_config_secondspercent": "1 % あたりの秒数", + "mod_epicloot_config_procchance": "発動確率", + "mod_epicloot_config_bonusrollsmin": "最小ボーナス戦利品抽選", + "mod_epicloot_config_bonusrollsmax": "最大ボーナス戦利品抽選", + "mod_epicloot_me_modifylowhealth_config_max": "低体力の最大しきい値", + "mod_epicloot_me_riches_config_coins": "コインの価値", + "mod_epicloot_me_riches_config_amber": "琥珀の価値", + "mod_epicloot_me_riches_config_amberpearl": "琥珀の真珠の価値", + "mod_epicloot_me_riches_config_ruby": "ルビーの価値", + "mod_epicloot_me_riches_config_silvernecklace": "銀のネックレスの価値", + "mod_epicloot_me_doublemagicshot_config_chance": "追加射撃の確率", + "mod_epicloot_me_triplebowshot_config_chance": "三連射の確率", + "mod_epicloot_press_socket": "欠片スロットを開く", + "mod_epicloot_socket_notmagic": "このアイテムには何も装着できません", + "mod_epicloot_socket_unavailable": "このアイテムのスロットは今は開けません", + "mod_epicloot_socket_nofreeslot": "空きスロットがありません", + "mod_epicloot_socket_invalidinput": "装着できるのはルーンストーンか効果のある欠片だけです", + "mod_epicloot_socket_notallowed": "この欠片の効果はこの種類のアイテムには適用できません", + "mod_epicloot_socket_conflict": "既存のエンチャントと競合します", + "mod_epicloot_socket_missingreq": "このアイテムには、この欠片が必要とするエンチャントがありません", + "mod_epicloot_socket_raritynotallowed": "この欠片の効果はこのアイテムのレア度では使用できません", + "mod_epicloot_socket_itemreq": "このアイテムは、この欠片の効果の要件を満たしていません", + "mod_epicloot_socket_generic": "この欠片はこのアイテムには装着できません", + "mod_epicloot_socket_duplicate": "その効果はすでに装着されています", + "mod_epicloot_socket_nostackbinary": "この欠片の効果は重複できません", + "mod_epicloot_socket_tip_stacked": "(強度 {0} %)", + "mod_epicloot_socket_singlestackonly": "先にスタックを分けてください。スロットには欠片1つしか入りません", + "mod_epicloot_socket_bosslimit": "ボス欠片は一度に1つしか使用できません", + "mod_epicloot_socket_uniquelimit": "ユニーク欠片は一度に1つしか使用できません", + "mod_epicloot_socket_mustbreak": "取り外すには砕く必要があります。右クリックで砕けます", + "mod_epicloot_socket_permanent": "これは恒久的に固定されており、取り外せません", + "mod_epicloot_socket_break_title": "装着した石を砕きますか?", + "mod_epicloot_socket_break_body": "{0} は粉々になり、そのスロットは空になります。\n石は破壊されます。これは元に戻せません。", + "mod_epicloot_socket_tip_breakonly": "(砕いて取り外す)", + "mod_epicloot_socket_tip_permanent": "(恒久)", + "mod_epicloot_legendary_brokkrgift": "伝説のブロックの贈り物", + "mod_epicloot_mythic_brokkrgift": "神話のブロックの贈り物", + "mod_epicloot_slotchisel_introduce": "きわめて強力なアーティファクト。どんな魔法アイテムにも欠片スロットを埋め込むと言われている。", + "mod_epicloot_slotchisel_hint": "魔法アイテムにドラッグして欠片スロットを追加", + "mod_epicloot_slotchisel_confirm_title": "欠片スロットを追加しますか?", + "mod_epicloot_slotchisel_confirm_body": "{0}: 欠片スロット {1} → {2}\nどちらの結果でもアーティファクトは消費されます。\n成功率: {3}%", + "mod_epicloot_slotchisel_success": "{0} に欠片スロットが {1} 個追加されました。", + "mod_epicloot_slotchisel_failed": "アーティファクトは砕けて塵となりました。欠片スロットは追加されませんでした。", + "mod_epicloot_slotchisel_notmagic": "欠片スロットを追加できるのは魔法アイテムだけです", + "mod_epicloot_slotchisel_raritytoolow": "このアーティファクトはこのアイテムのレア度には力が足りません", + "mod_epicloot_slotchisel_atmax": "このアイテムはレア度が許す最大数の欠片スロットをすでに持っています", + "mod_epicloot_slotchisel_hasslots": "このアーティファクトは欠片スロットがないアイテムにのみ使用できます", + "mod_epicloot_equip_bosslimit": "すでにボス欠片を装備しています", + "mod_epicloot_equip_uniquelimit": "すでにユニーク欠片を装備しています", + "mod_epicloot_shard_ifsocketed": "装着した場合", + "mod_epicloot_shard_noeffect": "効果なし", + "mod_epicloot_shard_allslots": "すべてのスロット", + "mod_epicloot_shard_bossexclusive": "ボス欠片 — 一度に1つしか装備できません", + "mod_epicloot_shard_uniqueexclusive": "ユニーク欠片 — 一度に1つしか装備できません", + "mod_epicloot_shard_warn_breakonly": "一度装着すると、この欠片は砕かないと取り外せません", + "mod_epicloot_shard_warn_permanent": "一度装着すると、この欠片は取り外せません", + "mod_epicloot_shardstones_title": "欠片石", + "mod_epicloot_shardstones_rarities": "入手可能なレア度", + "mod_epicloot_shardstones_none": "欠片石が設定されていません。", + "mod_epicloot_shardcategory_core": "コア", + "mod_epicloot_shardcategory_dark": "闇", + "mod_epicloot_shardcategory_light": "光", + "mod_epicloot_shardcategory_boss": "ボス", + "mod_epicloot_shardcategory_unique": "ユニーク", + "mod_epicloot_me_addblockingskill_name": "防御スキルを追加", + "mod_epicloot_me_addbloodmagicskill_name": "血の魔法スキルを追加", + "mod_epicloot_me_addbluntdamage_name": "打撃ダメージを追加", + "mod_epicloot_me_addcarryweight_name": "所持重量を追加", + "mod_epicloot_me_addcrafterskills_name": "製作スキルを追加", + "mod_epicloot_me_addelementalmagicskill_name": "元素魔法スキルを追加", + "mod_epicloot_me_addfiredamage_name": "火ダメージを追加", + "mod_epicloot_me_addfireresistancepercentage_name": "火耐性の割合を追加", + "mod_epicloot_me_addfishingskill_name": "釣りスキルを追加", + "mod_epicloot_me_addfrostdamage_name": "氷ダメージを追加", + "mod_epicloot_me_addfrostresistancepercentage_name": "氷耐性の割合を追加", + "mod_epicloot_me_addhealthregen_name": "体力回復を追加", + "mod_epicloot_me_addknivesskill_name": "ナイフスキルを追加", + "mod_epicloot_me_addlightningdamage_name": "雷ダメージを追加", + "mod_epicloot_me_addlightningresistancepercentage_name": "雷耐性の割合を追加", + "mod_epicloot_me_addmovementskills_name": "移動スキルを追加", + "mod_epicloot_me_addpickaxesskill_name": "つるはしスキルを追加", + "mod_epicloot_me_addpoisondamage_name": "毒ダメージを追加", + "mod_epicloot_me_addpoisonresistancepercentage_name": "毒耐性の割合を追加", + "mod_epicloot_me_adrenalinecharge_name": "アドレナリンチャージ", + "mod_epicloot_me_adrenalinefrostwave_name": "アドレナリン氷結波", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "アドレナリンが体力回復を増加", + "mod_epicloot_me_anchoredblock_name": "錨の防御", + "mod_epicloot_me_armorfrommovementpenalty_name": "移動ペナルティによる防御力", + "mod_epicloot_me_blockasdodgeasblock_name": "防御を回避に、回避を防御に", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "伐採とつるはしによる防御", + "mod_epicloot_me_bloodbaseblock_name": "血の基礎防御", + "mod_epicloot_me_blooddrinker_name": "吸血者", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "血の魔法レベルが体力回復を増加", + "mod_epicloot_me_bloodrage_name": "ブラッドレイジ", + "mod_epicloot_me_bloodstaggerblock_name": "よろけ対策の血の防御", + "mod_epicloot_me_bountifulharvest_name": "豊かな収穫", + "mod_epicloot_me_bulkup_name": "増量", + "mod_epicloot_me_burdenedblock_name": "重荷の防御", + "mod_epicloot_me_burningadrenaline_name": "燃えるアドレナリン", + "mod_epicloot_me_burningspeed_name": "燃える俊足", + "mod_epicloot_me_carryweightformovementpenalty_name": "移動ペナルティによる所持重量", + "mod_epicloot_me_chancedoubledamage_name": "ダメージ2倍の確率", + "mod_epicloot_me_comfortable_name": "快適", + "mod_epicloot_me_conduit_name": "導体", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "血のコストにまずエイトルを消費", + "mod_epicloot_me_converteitrcosttostaminacost_name": "エイトルコストをスタミナコストに変換", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "物理ダメージを雷に変換", + "mod_epicloot_me_corpserot_name": "死骸の腐敗", + "mod_epicloot_me_damagebonusfromplayerweight_name": "積載重量によるダメージボーナス", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "移動ペナルティによるダメージ増加", + "mod_epicloot_me_damagereductionatnight_name": "夜間のダメージ軽減", + "mod_epicloot_me_damagetakengivesadrenaline_name": "被ダメージでアドレナリン獲得", + "mod_epicloot_me_dartingthoughts_name": "閃く思考", + "mod_epicloot_me_dayarmor_name": "昼の防御力", + "mod_epicloot_me_dayblocker_name": "昼の防御者", + "mod_epicloot_me_daydiscovery_name": "昼の探索", + "mod_epicloot_me_dayhealthregen_name": "昼の体力回復", + "mod_epicloot_me_daysailingspeed_name": "昼の航行速度", + "mod_epicloot_me_daystaminaregen_name": "昼のスタミナ回復", + "mod_epicloot_me_decreasedodgecost_name": "回避コストを軽減", + "mod_epicloot_me_dodgebuff_name": "回避バフ", + "mod_epicloot_me_eitrgainonblock_name": "防御時のエイトル獲得", + "mod_epicloot_me_eitrimbueattack_name": "エイトル付与攻撃", + "mod_epicloot_me_eitrleech_name": "エイトル吸収", + "mod_epicloot_me_eitrshield_name": "エイトルシールド", + "mod_epicloot_me_eitrusegivesadrenaline_name": "エイトル使用でアドレナリン獲得", + "mod_epicloot_me_elementalwarding_name": "元素防護", + "mod_epicloot_me_energeticeitr_name": "活力あるエイトル", + "mod_epicloot_me_everflow_name": "永久の流れ", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "エイトル X ポイントごとにスタミナ増加", + "mod_epicloot_me_forestsaid_name": "森の助け", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "採取でアドレナリン獲得", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "毒付与でアドレナリン獲得", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "体力を捧げてアドレナリン獲得", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "体力を捧げてエイトル獲得", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "休息による最大所持重量", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "最大体力に応じた最大スタミナ", + "mod_epicloot_me_headhunter_name": "首狩り", + "mod_epicloot_me_healthgainperxdamagedone_name": "与ダメージ X ごとに体力", + "mod_epicloot_me_healthoneitruse_name": "エイトル使用時の体力", + "mod_epicloot_me_heartyeitr_name": "力強いエイトル", + "mod_epicloot_me_icyretribution_name": "氷の報復", + "mod_epicloot_me_icyweight_name": "氷の重さ", + "mod_epicloot_me_increaseallpoisondamagedone_name": "すべての毒ダメージを増加", + "mod_epicloot_me_increasedamageduringdaytime_name": "昼間のダメージを増加", + "mod_epicloot_me_increasedamageduringnighttime_name": "夜間のダメージを増加", + "mod_epicloot_me_increaseeitr_name": "エイトルを増加", + "mod_epicloot_me_increaseharvestdamage_name": "採取ダメージを増加", + "mod_epicloot_me_increaseharvestxpgain_name": "採取経験値を増加", + "mod_epicloot_me_increasehealth_name": "体力を増加", + "mod_epicloot_me_increaseheatresistance_name": "熱耐性を増加", + "mod_epicloot_me_increasemeleeskills_name": "近接スキルを増加", + "mod_epicloot_me_increaseminingdrop_name": "採掘収量を増加", + "mod_epicloot_me_increaserangedskills_name": "遠距離スキルを増加", + "mod_epicloot_me_increasestamina_name": "スタミナを増加", + "mod_epicloot_me_increasetreedrop_name": "木材収量を増加", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "移動ペナルティによる経験値増加", + "mod_epicloot_me_inspiration_name": "インスピレーション", + "mod_epicloot_me_killsreducenextbloodcost_name": "撃破で次の血のコストを軽減", + "mod_epicloot_me_kindling_name": "焚き付け", + "mod_epicloot_me_lifegainonblock_name": "防御時の生命獲得", + "mod_epicloot_me_lifegainonhit_name": "命中時の生命獲得", + "mod_epicloot_me_luck_name": "幸運", + "mod_epicloot_me_luckwhilefishing_name": "釣りの幸運", + "mod_epicloot_me_luckyblock_name": "幸運な防御", + "mod_epicloot_me_luckycraft_name": "幸運な製作", + "mod_epicloot_me_luckyloot_name": "幸運な戦利品", + "mod_epicloot_me_meteorsummoner_name": "隕石召喚者", + "mod_epicloot_me_modifyattackeitruse_name": "攻撃時のエイトル消費を変更", + "mod_epicloot_me_modifyattackhealthuse_name": "攻撃時の体力消費を変更", + "mod_epicloot_me_modifyattackstaminause_name": "攻撃時のスタミナ消費を変更", + "mod_epicloot_me_modifydrawstaminause_name": "弓引き時のスタミナ消費を変更", + "mod_epicloot_me_modifyeitrregen_name": "エイトル回復を変更", + "mod_epicloot_me_modifyhealthregen_name": "体力回復を変更", + "mod_epicloot_me_modifyjumpstaminause_name": "ジャンプ時のスタミナ消費を変更", + "mod_epicloot_me_modifymagicfirerate_name": "魔法の発射速度を変更", + "mod_epicloot_me_modifynoise_name": "音を変更", + "mod_epicloot_me_modifysprintstaminause_name": "疾走時のスタミナ消費を変更", + "mod_epicloot_me_modifystaminaregen_name": "スタミナ回復を変更", + "mod_epicloot_me_necroticfire_name": "壊死の炎", + "mod_epicloot_me_nightblocker_name": "夜の防御者", + "mod_epicloot_me_nightcarryweight_name": "夜の所持重量", + "mod_epicloot_me_nightstaminaregenincrease_name": "夜のスタミナ回復増加", + "mod_epicloot_me_offsetattack_name": "オフセット攻撃", + "mod_epicloot_me_percenteitr_name": "エイトル割合", + "mod_epicloot_me_percenthealth_name": "体力割合", + "mod_epicloot_me_percentstamina_name": "スタミナ割合", + "mod_epicloot_me_perfectdodge_name": "パーフェクト回避", + "mod_epicloot_me_perfectdodgegiveseitr_name": "パーフェクト回避でエイトル獲得", + "mod_epicloot_me_perfectdodgegivesspeed_name": "パーフェクト回避で速度獲得", + "mod_epicloot_me_perfectdodgegivesstamina_name": "パーフェクト回避でスタミナ獲得", + "mod_epicloot_me_phystofire_name": "物理を火に", + "mod_epicloot_me_phystofireonblock_name": "防御時に物理を火に", + "mod_epicloot_me_phystofrost_name": "物理を氷に", + "mod_epicloot_me_phystofrostonblock_name": "防御時に物理を氷に", + "mod_epicloot_me_phystolightning_name": "物理を雷に", + "mod_epicloot_me_phystolightningonblock_name": "防御時に物理を雷に", + "mod_epicloot_me_phystopoison_name": "物理を毒に", + "mod_epicloot_me_phystopoisononblock_name": "防御時に物理を毒に", + "mod_epicloot_me_poisontotruedamage_name": "毒を純粋ダメージに", + "mod_epicloot_me_potionefficacy_name": "ポーションの効き目", + "mod_epicloot_me_reducearmorincreasedamage_name": "防御力を下げてダメージを上げる", + "mod_epicloot_me_reduceeitrcost_name": "エイトルコストを軽減", + "mod_epicloot_me_reducefalldamage_name": "落下ダメージを軽減", + "mod_epicloot_me_reducefishingstaminacost_name": "釣りのスタミナコストを軽減", + "mod_epicloot_me_reflectdamage_name": "ダメージを反射", + "mod_epicloot_me_restinghealthregen_name": "休息時の体力回復", + "mod_epicloot_me_riches_name": "富", + "mod_epicloot_me_rollcleanse_name": "ローリングで浄化", + "mod_epicloot_me_runningonempty_name": "予備の力", + "mod_epicloot_me_sailingspeed_name": "航行速度", + "mod_epicloot_me_shockingcharge_name": "衝撃の充電", + "mod_epicloot_me_staminagainonblock_name": "防御時のスタミナ獲得", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "移動ペナルティによるスタミナ増加", + "mod_epicloot_me_staminaonkill_name": "撃破時のスタミナ", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "積載重量によるスタミナ回復ボーナス", + "mod_epicloot_me_stormfury_name": "嵐の激憤", + "mod_epicloot_me_stormrider_name": "嵐乗り", + "mod_epicloot_me_strikecauseslightning_name": "打撃が雷を呼ぶ", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "アドレナリン発動時にコウモリを召喚", + "mod_epicloot_me_trailblazer_name": "先駆者", + "mod_epicloot_me_travellight_name": "身軽な旅", + "mod_epicloot_me_useadrenalineasstamina_name": "アドレナリンをスタミナとして使用", + "mod_epicloot_me_warding_name": "防護", + "mod_epicloot_me_warmth_name": "暖かさ", + "mod_epicloot_shardslot_meleeweapon": "近接武器", + "mod_epicloot_shardslot_rangedweapon": "遠距離武器", + "mod_epicloot_shardslot_magicweapon": "魔法武器", + "mod_epicloot_shardslot_shield": "盾", + "mod_epicloot_shardslot_armor": "防具", + "mod_epicloot_shardslot_swords": "剣", + "mod_epicloot_shardslot_axes": "斧", + "mod_epicloot_shardslot_twohandaxes": "戦斧", + "mod_epicloot_shardslot_knives": "ナイフ", + "mod_epicloot_shardslot_fists": "格闘武器", + "mod_epicloot_shardslot_clubs": "棍棒", + "mod_epicloot_shardslot_sledges": "大槌", + "mod_epicloot_shardslot_polearms": "長柄武器", + "mod_epicloot_shardslot_spears": "槍", + "mod_epicloot_shardslot_pickaxes": "つるはし", + "mod_epicloot_shardslot_tools": "道具", + "mod_epicloot_shardslot_torches": "松明", + "mod_epicloot_shardslot_bows": "弓", + "mod_epicloot_shardslot_staffs": "杖", + "mod_epicloot_shardslot_bucklers": "バックラー", + "mod_epicloot_shardslot_roundshields": "円盾", + "mod_epicloot_shardslot_towershields": "タワーシールド", + "mod_epicloot_shardslot_head": "兜", + "mod_epicloot_shardslot_chest": "胸部防具", + "mod_epicloot_shardslot_legs": "脚部防具", + "mod_epicloot_shardslot_shoulders": "マント", + "mod_epicloot_shardslot_trinket": "装飾品", + "mod_epicloot_shardslot_utility": "補助アイテム", + "mod_epicloot_shard_Black": "黒", + "mod_epicloot_shard_Cyan": "シアン", + "mod_epicloot_shard_Green": "緑", + "mod_epicloot_shard_Orange": "オレンジ", + "mod_epicloot_shard_Pink": "ピンク", + "mod_epicloot_shard_Purple": "紫", + "mod_epicloot_shard_Red": "赤", + "mod_epicloot_shard_White": "白", + "mod_epicloot_shard_Yellow": "黄", + "mod_epicloot_shard_DarkGreen": "深緑", + "mod_epicloot_shard_DarkPurple": "濃紫", + "mod_epicloot_shard_DarkRed": "暗赤", + "mod_epicloot_shard_DarkBlue": "濃紺", + "mod_epicloot_shard_Golden": "金色", + "mod_epicloot_shard_Grey": "灰色", + "mod_epicloot_shard_LightBlue": "水色", + "mod_epicloot_shard_LightGreen": "薄緑", + "mod_epicloot_shard_Peach": "桃色", + "mod_epicloot_shard_Firewalker": "火渡り", + "mod_epicloot_shard_Stormcaller": "嵐呼び", + "mod_epicloot_shard_Eikthyr": "エイクスュル", + "mod_epicloot_shard_Elder": "長老", + "mod_epicloot_shard_Bonemass": "ボーンマス", + "mod_epicloot_shard_Moder": "モーダー", + "mod_epicloot_shard_Yagluth": "ヤグルース", + "mod_epicloot_shard_Queen": "女王", + "mod_epicloot_shard_Fader": "フェイダー", + "mod_epicloot_me_damagetakengivesadrenaline_display": "ダメージを受けるとアドレナリン {0} 獲得", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "ダメージを受けるたびにアドレナリンを {0} 獲得します。", + "mod_epicloot_me_useadrenalineasstamina_display": "アドレナリンをスタミナに: 効率 {0} %", + "mod_epicloot_me_useadrenalineasstamina_desc": "スタミナが尽きかけると、アドレナリンを効率 {0} % でスタミナに変換します。アドレナリンは全量まで消費されます。", + "mod_epicloot_me_eitrusegivesadrenaline_display": "アドレナリン獲得: 消費エイトルの {0} %", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "消費したエイトルの {0} % に等しいアドレナリンを獲得します。", + "mod_epicloot_me_burningadrenaline_display": "アドレナリン獲得: 火ダメージの {0} %", + "mod_epicloot_me_burningadrenaline_desc": "与えた火ダメージの {0} % に等しいアドレナリンを獲得します。", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "採取時にアドレナリン {0} 獲得", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "木や岩を叩くたびにアドレナリンを {0} 獲得します。", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "アドレナリン満タンでコウモリを召喚", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "アドレナリンが満タンになると、味方として戦うコウモリを召喚します。", + "mod_epicloot_me_adrenalinefrostwave_display": "氷結波: {1} m 以内の敵を {0} 秒間鈍足に", + "mod_epicloot_me_adrenalinefrostwave_desc": "アドレナリンが満タンになると、氷の波が半径 {1} メートル内のすべての敵を冷やし、{0} 秒間鈍足にします。", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "近くの毒状態の敵1体につき {1} 秒ごとにアドレナリン {0} 獲得(逓減)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "{1} 秒ごとに、{2} m 以内で自分の毒を受けている敵1体につきアドレナリンを {0} 獲得します。敵が増えるほど効果は逓減します。", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "アドレナリン獲得: 消費体力の {0} %", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "血の魔法のコストに費やした体力の {0} % に等しいアドレナリンを獲得します。", + "mod_epicloot_me_stormfury_display": "嵐の間 {1} 秒ごとにアドレナリン +{0}、アドレナリン減衰なし", + "mod_epicloot_me_stormfury_desc": "嵐が吹き荒れている間、{1} 秒ごとにアドレナリンを {0} 獲得します。嵐が続く限りアドレナリンは減衰しません。", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "アドレナリンサージ: {1} 秒間 体力回復 +{0} %", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "アドレナリンが満タンになると、{1} 秒間 体力回復が +{0} % されます。再度満タンにすると重複せず効果時間が更新されます。", + "mod_epicloot_me_adrenalinecharge_display": "アドレナリン満タンで忘れられし者の力のクールダウン -{0} %", + "mod_epicloot_me_adrenalinecharge_desc": "アドレナリンが満タンになると、忘れられし者の力の残りクールダウンが {0} % 短縮されます。", + "mod_epicloot_me_staminaonkill_display": "撃破時にスタミナを {0} % 回復", + "mod_epicloot_me_staminaonkill_desc": "敵を倒すたびに最大スタミナの {0} % を回復します。", + "mod_epicloot_me_heartyeitr_display": "最大体力の {0} % を最大エイトルに", + "mod_epicloot_me_heartyeitr_desc": "頑健さが魔法を養う: 最大エイトルが最大体力の {0} % 分増加します。", + "mod_epicloot_me_energeticeitr_display": "最大スタミナの {0} % を最大エイトルに", + "mod_epicloot_me_energeticeitr_desc": "活力が魔法を養う: 最大エイトルが最大スタミナの {0} % 分増加します。", + "mod_epicloot_me_burningspeed_display": "燃えている間 移動速度 +{0} %", + "mod_epicloot_me_burningspeed_desc": "炎に包まれている間、{0} % 速く移動します。", + "mod_epicloot_me_perfectdodgegivesspeed_display": "パーフェクト回避: 回避の敏捷(速度 +{0} %、1 秒)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "パーフェクト回避で「回避の敏捷」を得ます: 1 秒間 移動速度 +{0} %。", + "mod_epicloot_me_nightcarryweight_display": "夜間 所持重量 +{0} %", + "mod_epicloot_me_nightcarryweight_desc": "夜の間、最大所持重量が {0} % 増加します。", + "mod_epicloot_me_daysailingspeed_display": "昼間 航行速度 +{0} %", + "mod_epicloot_me_daysailingspeed_desc": "昼の間、船の航行速度が {0} % 増加します。", + "mod_epicloot_me_armorfrommovementpenalty_display": "重装備により防御力 最大 +{0} %", + "mod_epicloot_me_armorfrommovementpenalty_desc": "防御力が装備の速度ペナルティに応じて上昇します(最大 +{0} %)。", + "mod_epicloot_me_anchoredblock_display": "装備の速度ペナルティ 1 % ごとに基礎防御 +{0}", + "mod_epicloot_me_anchoredblock_desc": "装備による移動速度ペナルティ 1 % ごとに基礎防御を {0} 追加します。このボーナスは、ポーション・状態効果・魔法効果といった明示的な速度要因の影響を受けません。", + "mod_epicloot_me_reduceeitrcost_display": "エイトルコスト -{0} %", + "mod_epicloot_me_reduceeitrcost_desc": "すべてのエイトルコストを {0} % 軽減します。", + "mod_epicloot_me_reducefishingstaminacost_display": "釣りのスタミナ -{0} %", + "mod_epicloot_me_reducefishingstaminacost_desc": "釣りのスタミナコストを {0} % 軽減します。", + "mod_epicloot_me_reducearmorincreasedamage_display": "防御力 -{0} %、ダメージ +{0} %", + "mod_epicloot_me_reducearmorincreasedamage_desc": "防御力が {0} % 下がりますが、武器ダメージが {0} % 上がります。", + "mod_epicloot_me_blooddrinker_display": "最大体力 -{1} %、ライフスティール +{0} %", + "mod_epicloot_me_blooddrinker_desc": "最大体力が {1} %(最低 10)減少し、与えたダメージの {0} % 分回復します。", + "mod_epicloot_me_poisontotruedamage_display": "毒の {0} % を対象の最も弱い属性として与える", + "mod_epicloot_me_poisontotruedamage_desc": "毒ダメージの {0} % を、対象が最も耐性の低い属性に変換します。", + "mod_epicloot_me_icyweight_display": "重装備により氷ダメージ 最大 +{0} %", + "mod_epicloot_me_icyweight_desc": "装備の速度ペナルティに応じた氷ダメージを追加します(武器ダメージの最大 +{0} %)。", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "エイトル獲得: 消費体力の {0} %", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "血の魔法のコストに費やした体力の {0} % に等しいエイトルを獲得します。", + "mod_epicloot_me_luckycraft_display": "各素材を節約する確率 {0} %", + "mod_epicloot_me_luckycraft_desc": "製作時、必要な各素材が {0} % の確率で消費されません。", + "mod_epicloot_me_strikecauseslightning_display": "落雷を呼ぶ確率 {0} %", + "mod_epicloot_me_strikecauseslightning_desc": "命中時 {0} % の確率で対象に落雷を呼び寄せます。", + "mod_epicloot_me_conduit_display": "導体: 与えた雷ダメージ {1} ごとにエイトル {0} 回復", + "mod_epicloot_me_conduit_desc": "与えた雷ダメージ {1} ごとにエイトルを {0} 回復します。", + "mod_epicloot_me_restinghealthregen_display": "休息中 体力回復 +{0} %", + "mod_epicloot_me_restinghealthregen_desc": "休息状態の間、体力回復が {0} % 増加します。", + "mod_epicloot_me_travellight_display": "移動速度 +{0} %、所持重量 -{1}", + "mod_epicloot_me_travellight_desc": "身軽な旅: {0} % 速く移動しますが、最大所持重量が {1} 減少します。", + "mod_epicloot_me_batteringram_display": "破城槌: 重量による打撃ダメージ", + "mod_epicloot_me_batteringram_desc": "敵に走って突っ込むと、速度と積載重量に応じた打撃ダメージを与えます(倍率 {0})。", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "休息レベルごとに所持重量 +{0}", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "休息状態の間、休息の快適度レベルごとに最大所持重量が {0} 増加します。", + "mod_epicloot_me_perfectdodge_display": "パーフェクト回避: スタック1つにつきスタミナ回復 +{0} %(最大 {1})", + "mod_epicloot_me_perfectdodge_desc": "パーフェクト回避で「回避の勢い」を得ます: 10 秒間 スタミナ回復 +{0} %、最大 {1} 回まで重複します。パーフェクト回避ごとに効果時間が更新されます。", + "mod_epicloot_me_perfectdodgegiveshealth_display": "パーフェクト回避で体力を {0} % 回復", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "パーフェクト回避時に最大体力の {0} % を回復します。", + "mod_epicloot_me_perfectdodgegivesstamina_display": "パーフェクト回避でスタミナを {0} % 回復", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "パーフェクト回避時に最大スタミナの {0} % を回復します。", + "mod_epicloot_me_perfectdodgegiveseitr_display": "パーフェクト回避でエイトルを {0} % 回復", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "パーフェクト回避時に最大エイトルの {0} % を回復します。", + "mod_epicloot_me_decreasedodgecost_display": "回避のスタミナコスト -{0} %", + "mod_epicloot_me_decreasedodgecost_desc": "回避ローリングのスタミナコストを {0} % 軽減します。", + "mod_epicloot_me_increasedamageduringnighttime_display": "夜間 ダメージ +{0} %", + "mod_epicloot_me_increasedamageduringnighttime_desc": "夜の間、武器ダメージ +{0} %。", + "mod_epicloot_me_nightstaminaregenincrease_display": "夜間 スタミナ回復 +{0} %", + "mod_epicloot_me_nightstaminaregenincrease_desc": "夜の間、スタミナ回復 +{0} %。", + "mod_epicloot_me_damagereductionatnight_display": "夜間 被ダメージ -{0} %", + "mod_epicloot_me_damagereductionatnight_desc": "夜の間、受けるダメージを {0} % 軽減します。", + "mod_epicloot_me_increasedamageduringdaytime_display": "日中 ダメージ +{0} %", + "mod_epicloot_me_increasedamageduringdaytime_desc": "昼の間、武器ダメージ +{0} %。", + "mod_epicloot_me_daydiscovery_display": "日中 探索範囲 +{0} %", + "mod_epicloot_me_daydiscovery_desc": "昼の間、マップの探索範囲が {0} % 広がります。", + "mod_epicloot_me_dayarmor_display": "日中 防御力 +{0} %", + "mod_epicloot_me_dayarmor_desc": "昼の間、防御力 +{0} %。", + "mod_epicloot_me_daystaminaregen_display": "日中 スタミナ回復 +{0} %", + "mod_epicloot_me_daystaminaregen_desc": "昼の間、スタミナ回復 +{0} %。", + "mod_epicloot_me_dayhealthregen_display": "日中 体力回復 +{0} %", + "mod_epicloot_me_dayhealthregen_desc": "昼の間、体力回復 +{0} %。", + "mod_epicloot_me_percenthealth_display": "最大体力 +{0} %", + "mod_epicloot_me_percenthealth_desc": "最大体力が {0} % 増加します。", + "mod_epicloot_me_percentstamina_display": "最大スタミナ +{0} %", + "mod_epicloot_me_percentstamina_desc": "最大スタミナが {0} % 増加します。", + "mod_epicloot_me_percenteitr_display": "最大エイトル +{0} %", + "mod_epicloot_me_percenteitr_desc": "最大エイトルが {0} % 増加します。", + "mod_epicloot_me_healthgainperxdamagedone_display": "与ダメージ {1} ごとに {0} 回復", + "mod_epicloot_me_healthgainperxdamagedone_desc": "この武器で与えたダメージ {1} ごとに体力を {0} 回復します。", + "mod_epicloot_me_healthoneitruse_display": "消費エイトル {1} ごとに {0} 回復", + "mod_epicloot_me_healthoneitruse_desc": "この武器で消費したエイトル {1} ごとに体力を {0} 回復します。", + "mod_epicloot_me_lifegainonhit_display": "命中時に {0:0.#} 回復", + "mod_epicloot_me_lifegainonhit_desc": "この武器で敵に命中するたびに体力を {0:0.#} 回復します。", + "mod_epicloot_me_phystofire_display": "受ける物理ダメージの {0} % を火に変換", + "mod_epicloot_me_phystofire_desc": "耐性計算の前に、受ける物理ダメージの {0} % を火に移します。", + "mod_epicloot_me_phystofrost_display": "受ける物理ダメージの {0} % を氷に変換", + "mod_epicloot_me_phystofrost_desc": "耐性計算の前に、受ける物理ダメージの {0} % を氷に移します。", + "mod_epicloot_me_phystopoison_display": "受ける物理ダメージの {0} % を毒に変換", + "mod_epicloot_me_phystopoison_desc": "耐性計算の前に、受ける物理ダメージの {0} % を毒に移します。", + "mod_epicloot_me_phystolightning_display": "受ける物理ダメージの {0} % を雷に変換", + "mod_epicloot_me_phystolightning_desc": "耐性計算の前に、受ける物理ダメージの {0} % を雷に移します。", + "mod_epicloot_me_phystofireonblock_display": "防御時に受ける物理ダメージの {0} % を火に変換", + "mod_epicloot_me_phystofireonblock_desc": "防御時、耐性計算の前に受ける物理ダメージの {0} % を火に移します", + "mod_epicloot_me_phystofrostonblock_display": "防御時に受ける物理ダメージの {0} % を氷に変換", + "mod_epicloot_me_phystofrostonblock_desc": "防御時、耐性計算の前に受ける物理ダメージの {0} % を氷に移します。", + "mod_epicloot_me_phystopoisononblock_display": "防御時に受ける物理ダメージの {0} % を毒に変換", + "mod_epicloot_me_phystopoisononblock_desc": "防御時、耐性計算の前に受ける物理ダメージの {0} % を毒に移します。", + "mod_epicloot_me_phystolightningonblock_display": "防御時に受ける物理ダメージの {0} % を雷に変換", + "mod_epicloot_me_phystolightningonblock_desc": "防御時、耐性計算の前に受ける物理ダメージの {0} % を雷に移します。", + "mod_epicloot_me_lifegainonblock_display": "防御時に体力 {0} 回復", + "mod_epicloot_me_lifegainonblock_desc": "防御時に体力を {0} 回復", + "mod_epicloot_me_staminagainonblock_display": "防御時にスタミナ {0} 獲得", + "mod_epicloot_me_staminagainonblock_desc": "防御時にスタミナを {0} 獲得します。", + "mod_epicloot_me_eitrgainonblock_display": "防御時にエイトル {0} 獲得", + "mod_epicloot_me_eitrgainonblock_desc": "防御時にエイトルを {0} 獲得します。", + "mod_epicloot_me_staggeronblock_display": "防御時に敵をよろけさせる確率 {0} %", + "mod_epicloot_me_staggeronblock_desc": "防御時に敵をよろけさせる確率 {0} %", + "mod_epicloot_me_dayblocker_display": "日中に防御経験値 +{0} % 獲得", + "mod_epicloot_me_dayblocker_desc": "昼の間、防御の経験値を {0} % 多く獲得します。", + "mod_epicloot_me_nightblocker_display": "夜間に防御経験値 +{0} % 獲得", + "mod_epicloot_me_nightblocker_desc": "夜の間、防御の経験値を {0} % 多く獲得します。", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "武器の物理ダメージの {0} % を雷に変換", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "この武器の物理ダメージの {0} % を雷に移します。", + "mod_epicloot_me_eitrimbueattack_display": "エイトル付与: 物理ダメージの +{0} % を精神ダメージとして", + "mod_epicloot_me_eitrimbueattack_desc": "エイトルを消費して、命中した物理ダメージの {0} % に等しい精神ダメージを追加します。", + "mod_epicloot_me_staminareturnfromeitr_display": "消費エイトルの {0} % をスタミナとして払い戻す", + "mod_epicloot_me_staminareturnfromeitr_desc": "消費したエイトルの {0} % に等しいスタミナを回復します。", + "mod_epicloot_me_converteitrcosttostaminacost_display": "エイトルコストの {0} % をスタミナで支払う", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "各エイトルコストの {0} % を代わりにスタミナで支払います。", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "血のコストの {0} % をエイトルで支払う", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "血の魔法の体力コストの {0} % をまずエイトルで支払います。", + "mod_epicloot_me_runningonempty_display": "セカンドウィンド: 最大体力の {0} %", + "mod_epicloot_me_runningonempty_desc": "スタミナが尽きたとき、最大体力の最大 {0} % を消費して同量のスタミナを得ます。クールダウン 30 秒。", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "最大エイトルの {0} % 分 最大スタミナ増加", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "最大スタミナが最大エイトルの {0} % 分増加します。", + "mod_epicloot_me_eitrshield_display": "エイトルで被弾の {0} % を吸収", + "mod_epicloot_me_eitrshield_desc": "エイトルを消費して、受ける攻撃の {0} % を吸収します。", + "mod_epicloot_me_coinplated_display": "コイン装甲: コインで攻撃を吸収(1枚あたり {0})", + "mod_epicloot_me_coinplated_desc": "受ける攻撃ごとに所持コインの最大 {1} % を投入し、消費したコイン1枚につき {0} のダメージを吸収します。実際に必要な分だけ消費されるため、小さな攻撃なら消費も少なくて済みます。", + "mod_epicloot_me_damagebonusfromplayerweight_display": "荷物の重さに応じてダメージ 最大 +{0} %", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "武器ダメージが荷物の積載量に応じて上昇します(最大 +{0} %)。", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "荷物の重さに応じてスタミナ回復 最大 +{0} %", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "スタミナ回復が荷物の積載量に応じて上昇します(最大 +{0} %)。", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "最大体力の {0} % 分 最大スタミナ増加", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "最大スタミナが最大体力の {0} % 分増加します。", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "重装備によりダメージ 最大 +{0} %", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "武器ダメージが装備の速度ペナルティに応じて上昇します(最大 +{0} %)。", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "重装備によりスキル経験値 最大 +{0} %", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "スキル経験値が装備の速度ペナルティに応じて上昇します(最大 +{0} %)。", + "mod_epicloot_me_carryweightformovementpenalty_display": "重装備により所持重量 最大 +{0} %", + "mod_epicloot_me_carryweightformovementpenalty_desc": "最大所持重量が装備の速度ペナルティに応じて上昇します(最大 +{0} %)。", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "重装備により最大スタミナ 最大 +{0} %", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "最大スタミナが装備の速度ペナルティに応じて上昇します(最大 +{0} %)。", + "mod_epicloot_me_increaseharvestdamage_display": "採取ダメージ +{0} %", + "mod_epicloot_me_increaseharvestdamage_desc": "伐採と採掘のダメージ +{0} %。", + "mod_epicloot_me_increaseharvestxpgain_display": "採集スキル経験値 +{0} %", + "mod_epicloot_me_increaseharvestxpgain_desc": "伐採とつるはしの経験値 +{0} %。", + "mod_epicloot_me_bountifulharvest_display": "豊かな収穫: 追加収量 {0} %", + "mod_epicloot_me_bountifulharvest_desc": "採取時に {0} % の確率で追加アイテムを入手します。", + "mod_epicloot_me_wager_display": "賭け: コイン {0} 枚を賭けてダメージ +{1}、撃破で返還", + "mod_epicloot_me_wager_desc": "命中ごとにコイン {0} 枚を賭け、固定ダメージ {1} を追加します。対象を倒せば賭け金は全額返還され、生き残られればコインは失われます。賭け金を払えない場合は何も起きません。", + "mod_epicloot_me_mercenary_display": "傭兵: コイン {1} + {2} % を消費してダメージ +{3} %、1000 消費ごとに +{0} %", + "mod_epicloot_me_mercenary_desc": "命中ごとにコイン {1} 枚と所持金の {2} % を消費し、ダメージ +{3} %、さらにコイン 1000 枚消費ごとに +{0} % を与えます。+{4} % を超える追加ダメージは急激に効果が逓減し、上限 +{5} % に近づきます。支払えない場合は何も起きません。", + "mod_epicloot_me_luckwhilefishing_display": "幸運な釣り: 追加釣果と財宝 {0} %", + "mod_epicloot_me_luckwhilefishing_desc": "釣りの際、{0} % の確率で魚を1匹多く釣り上げ(そのうち {1} % は三重釣果)、さらに別途 {0} % の確率で追加の財宝が掛かります。値が高いほど豪華な収穫に届き、ガラクタが釣れなくなります。", + "mod_epicloot_me_chancedoubledamage_display": "ダメージ2倍の確率 {0} %", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % の確率で命中時のダメージが2倍になります。", + "mod_epicloot_me_inspiration_display": "インスピレーション: {1} % の確率でスキル経験値 +{0}", + "mod_epicloot_me_inspiration_desc": "獲得する経験値のひとかけらごとに {1} % の確率でひらめきが訪れ、すでにレベル2を超えて鍛えたスキルのいずれかにボーナス経験値 {0} を与えます。最も低いスキルほど選ばれやすく、一度のひらめきで複数レベル上がることもあります。", + "mod_epicloot_me_luckyblock_display": "幸運な防御: よろけさせる確率 {0} %", + "mod_epicloot_me_luckyblock_desc": "防御ごとに {0} % の確率で、パリィしたかのように攻撃者を即座によろけさせます。防御でよろけない敵には効果がありません。", + "mod_epicloot_me_luckyloot_display": "幸運な戦利品: {0} % の確率でドロップ {1} 倍", + "mod_epicloot_me_luckyloot_desc": "近くで倒した各クリーチャーは {0} % の確率で通常のドロップを {1} 倍にし、魔法アイテムの抽選を {2}~{3} 回追加で行います。トロフィーとプレイヤーごとの報酬は決して増えません。", + "mod_epicloot_msg_inspiration": "ひらめき!", + "mod_epicloot_me_sailingspeed_display": "航行速度 +{0} %", + "mod_epicloot_me_sailingspeed_desc": "乗船中、船の帆走速度 +{0} %。", + "mod_epicloot_me_potionefficacy_display": "ポーション効果時間 +{0} %", + "mod_epicloot_me_potionefficacy_desc": "飲んだポーションと蜂蜜酒の効果が {0} % 長持ちします。", + "mod_epicloot_me_increasemeleeskills_display": "近接スキル +{0}", + "mod_epicloot_me_increasemeleeskills_desc": "すべての近接武器スキル +{0}。", + "mod_epicloot_me_increaserangedskills_display": "遠距離スキル +{0}", + "mod_epicloot_me_increaserangedskills_desc": "すべての遠距離武器スキル +{0}。", + "mod_epicloot_me_blockasdodgeasblock_display": "防御スキル +{1}、回避スキル +{2} を追加", + "mod_epicloot_me_blockasdodgeasblock_desc": "防御スキルの +{0} % を回避スキルとして、回避スキルの +{0} % を防御スキルとして追加します。このボーナスは整数に切り捨てられます", + "mod_epicloot_me_burdenedblock_display": "積載重量 300 超過分 50 ごとに基礎防御 +{0} を追加", + "mod_epicloot_me_burdenedblock_desc": "積載重量 300 超過分 50 ごとに基礎防御 +{0} を追加", + "mod_epicloot_me_warding_display": "防御: スタミナで物理ダメージを吸収(最大値の {0} % まで)", + "mod_epicloot_me_warding_desc": "防御時に最大スタミナの {0} % を使って、防御した攻撃から受ける物理ダメージ(刺突・打撃・斬撃)を軽減できます。この軽減は防御の後、耐性と防御力の計算の前に適用されます。軽減した分と同量のスタミナを消費します", + "mod_epicloot_me_elementalwarding_display": "防御: エイトルで元素ダメージを吸収(最大値の {0} % まで)", + "mod_epicloot_me_elementalwarding_desc": "防御時に最大エイトルの {0} % を使って、防御した攻撃から受ける元素ダメージ(火・氷・雷)を軽減できます。この軽減は防御の後、耐性と防御力の計算の前に適用されます。軽減した分と同量のエイトルを消費します", + "mod_epicloot_me_bloodstaggerblock_display": "防御に最大HPの5%を消費。防御した攻撃のよろけダメージを {0} % 軽減", + "mod_epicloot_me_bloodstaggerblock_desc": "防御に最大HPの5%を消費。防御した攻撃のよろけダメージを {0} % 軽減します。この効果は防御中ずっと有効です", + "mod_epicloot_me_bloodbaseblock_display": "構えを取るのに最大HPの5%を消費。基礎防御に {0} を追加", + "mod_epicloot_me_bloodbaseblock_desc": "構えを取るたびに最大HPの5%を純粋ダメージとして自らに与えます。防御した攻撃ごとではなく、構えごとに1回だけ発生します。基礎防御に {0} を追加します。", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "防御スキル +{1} を追加", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "すべての補正適用後の伐採スキルとつるはしスキルの +{0} % を防御スキルとして追加します。このボーナスは整数に切り捨てられます", + "mod_epicloot_me_increaseallpoisondamagedone_display": "毒ダメージ +{0} %", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "与えるすべての毒ダメージ +{0} %。", + "mod_epicloot_me_killsreducenextbloodcost_display": "撃破で次の血のコストを {0} % 削減", + "mod_epicloot_me_killsreducenextbloodcost_desc": "撃破ごとに、次の血の魔法コストへの {0} % の割引が蓄えられます。", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "血の魔法により体力回復 最大 +{0} %", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "体力回復が「血の魔法」スキルに応じて上昇します(最大 +{0} %)。", + "mod_epicloot_me_chancetocritonhit_display": "{0} % の確率でクリティカル、ダメージ {1} 倍", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % の確率で命中がクリティカルとなり、ダメージが2倍になります。", + "mod_epicloot_me_bloodrage_display": "ブラッドレイジ: スタック1つにつきダメージ +{0} %(最大 {1})", + "mod_epicloot_me_bloodrage_desc": "ダメージを受けると激昂します: スタック1つにつき全攻撃のダメージ +{0} %、10 秒かけて最大 {1} 回まで重複します。被弾するたびに効果時間が更新されます。", + "mod_epicloot_me_trailblazer_display": "燃える足跡: 1ティックあたり火 {0}", + "mod_epicloot_me_trailblazer_desc": "走行中に燃える足跡を残し、1ティックあたり {0} の火ダメージを与えます。", + "mod_epicloot_me_kindling_display": "焚き付け: 受けた火ダメージ {1} ごとにスタミナ {0} 回復", + "mod_epicloot_me_kindling_desc": "受けた火ダメージ {1} ごとにスタミナを {0} 回復します。", + "mod_epicloot_me_reducefalldamage_display": "落下ダメージ -{0}", + "mod_epicloot_me_reducefalldamage_desc": "受ける落下ダメージを固定値 {0} 分軽減します。", + "mod_epicloot_me_rollcleanse_display": "回避で持続効果を {0} 秒分浄化", + "mod_epicloot_me_rollcleanse_desc": "回避ローリングごとに、毒と炎上の効果から {0} 秒を取り除きます。", + "mod_epicloot_me_stormrider_display": "嵐の中で移動速度 +{0} %", + "mod_epicloot_me_stormrider_desc": "嵐が吹き荒れている間、移動速度 +{0} %。", + "mod_epicloot_me_shockingcharge_display": "衝撃の充電", + "mod_epicloot_me_shockingcharge_desc": "戦闘での命中がチャージを蓄積します。最大チャージ時、次の一撃が前方に雷の衝撃波を放ち、それまでの命中ダメージの一部を与えます。", + "mod_epicloot_me_forestsaid_display": "森の助け", + "mod_epicloot_me_forestsaid_desc": "被弾すると、絡みつく根が噴き出して近くの敵を拘束します。", + "mod_epicloot_me_corpserot_display": "死骸の腐敗", + "mod_epicloot_me_corpserot_desc": "倒した敵が毒の雲となって弾け、近くの敵を毒に侵すことがあります。", + "mod_epicloot_me_icyretribution_display": "氷の報復", + "mod_epicloot_me_icyretribution_desc": "被弾すると、自分の周囲にフロストノヴァを発生させます。クールダウンはレア度に応じて変わります。", + "mod_epicloot_me_meteorsummoner_display": "隕石召喚者: 命中ダメージの {0} 倍", + "mod_epicloot_me_meteorsummoner_desc": "武器で {1} 回命中するごとに、次の一撃が対象に炎の隕石を落とし、その一撃のダメージの {0} 倍を火ダメージとして与えます。", + "mod_epicloot_me_everflow_display": "女王の永久の流れ", + "mod_epicloot_me_everflow_desc": "クリーチャーを倒すと、体力・スタミナ・エイトルの回復を高める重複バフを得ます。", + "mod_epicloot_me_necroticfire_display": "壊死の炎", + "mod_epicloot_me_necroticfire_desc": "武器から物理ダメージをすべて取り除き、その全量を火ダメージと毒ダメージの両方として追加します。", "mod_epicloot_circlet": "シルクレット", "mod_epicloot_belt": "ベルト", "mod_epicloot_remains": "遺物", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "アイテムを付呪中...", "mod_epicloot_enchant_effect": "効果", "mod_epicloot_enchant_effects": "効果", + "mod_epicloot_enchant_socket": "欠片スロット", + "mod_epicloot_enchant_sockets": "欠片スロット", "mod_epicloot_runes": "ルーン", "mod_epicloot_runemanagement": "ルーン操作", "mod_epicloot_rune_filter": "フィルタ...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "ルーンを抽出", "mod_epicloot_rune_imbue": "ルーンを付与", "mod_epicloot_rune_etch_warning": "ルーンをエッチングすると、1つの付呪を保持できます。その後は付呪に使用できません。", - "mod_epicloot_rune_extract_warning": "付呪を抽出するとアイテムが破壊されますが、選択した付呪を持つルーンが作成されます。", + "mod_epicloot_rune_extract_warning_keep": "エンチャントを抽出すると、選んだエンチャントを持つルーンが作られます。アイテムはそのまま残ります。", + "mod_epicloot_rune_extract_warning_reduce": "エンチャントを抽出すると、それがアイテムから取り除かれ、選んだエンチャントを持つルーンが作られます。", + "mod_epicloot_rune_extract_warning_reduce_rarity": "エンチャントを抽出すると、それがアイテムから取り除かれ、アイテムのレア度が下がり、選んだエンチャントを持つルーンが作られます。", + "mod_epicloot_rune_extract_warning_destroy": "エンチャントを抽出するとアイテムは破壊されますが、選んだエンチャントを持つルーンが作られます。", "mod_epicloot_rune_imbue_warning": "ルーンを付与すると、選択した付呪を上書きしてアイテムに適用されます。", "mod_epicloot_rune_enchantment_selector": "付呪を選択", "mod_epicloot_rune_enchantment_overwrite_target": "上書きする付呪を選択", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 がアンロックされました!", "mod_epicloot_bonus": "ボーナス!", "mod_epicloot_featureinfo_none": "左側のリストから機能を選択して、アップグレードオプションを表示します。", - "mod_epicloot_featureinfo_sacrifice": "魔法アイテムやトロフィーを犠牲にして魔法の材料を生成します。\n\nアップグレードすると、犠牲から通常よりも2倍のアイテムを獲得するチャンスを得ます。", + "mod_epicloot_featureinfo_sacrifice": "魔法アイテムやトロフィーを破壊して捧げ、エンチャント素材を生み出します。\n\nアップグレードすると、通常の捧げ物で得られるアイテムの2倍を得る確率が加わります。", "mod_epicloot_featureinfo_convertmaterials": "魔法の材料を高いレア度にアップグレードし、シャードを同じレア度の魔法の材料に変換し、ジャンクから他の材料を回収します。\n\nアップグレードすると、ルーンストーンや他のクラフト材料をアップグレードする際のアイテム比率が改善されます。", "mod_epicloot_featureinfo_enchant": "非魔法のギアに魔法効果を追加するために魔法の材料を消費します。ルーンストーンが必要です。\n\nアップグレードすると、魔法の効果をより良い確率で追加するチャンスが得られます。", "mod_epicloot_featureinfo_augment": "魔法のギアで個々の魔法効果を再振り分けるために魔法の材料を消費します。\n\nアップグレードすると、オーグメント時に追加の選択肢が得られ、複数のオーグメントのコストが削減されます。", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "あなたは金を感じることができます\n(いや、待って、ハルドルの宝箱だけです。くそっ、ロキ!)", "mod_epicloot_item_andvaranaut_type": "ドワーフの指輪", "mod_epicloot_se_paralyze": "麻痺", + "mod_epicloot_se_shockingcharge": "エイクスュルの充電", + "mod_epicloot_se_forestsaid": "森の憩い", + "mod_epicloot_se_corpserot": "ボーンマスの腐敗", + "mod_epicloot_se_runningonempty": "セカンドウィンド", + "mod_epicloot_se_icyretribution": "モーダーの冷気", + "mod_epicloot_se_meteorsummoner": "ヤグルースの怒り", + "mod_epicloot_se_queeneverflow": "女王の永久の流れ", + "mod_epicloot_se_dodgeagility": "回避の敏捷", + "mod_epicloot_se_dodgeagility_speed": "移動速度", + "mod_epicloot_se_dodgemomentum": "回避の勢い", + "mod_epicloot_se_adrenalinesurge": "アドレナリンサージ", + "mod_epicloot_se_bloodrage": "ブラッドレイジ", + "mod_epicloot_se_bloodrite": "血の儀式", + "mod_epicloot_se_bloodrite_discount": "次の血のコスト", "mod_epicloot_se_bulwark": "バルワーク", "mod_epicloot_se_bulwark_tooltip": "ヘイムダルの遺産はあなたをあらゆるダメージから守ります!", "mod_epicloot_se_bulwark_startmessage": "バルワークがアクティブ化されました", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "怒りっ!!", "mod_epicloot_itemtooltip_rarity": "希少度", "mod_epicloot_itemtooltip_effects": "効果", + "mod_epicloot_adventure_spawnrelocated": "地図が引き直されました。指定された区域はふさがっていました。", "mod_epicloot_bounties_claimedmsg": "報酬を獲得しました!", "mod_epicloot_bounties_completemsg": "懸賞金を打ち負かしました!", "mod_epicloot_bounties_locatingmsg": "懸賞金のターゲットを特定中...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "毒抵抗", "mod_epicloot_me_addspiritresistance_prefix1": "静かな", "mod_epicloot_me_addspiritresistance_suffix1": "霊的抵抗", - "mod_epicloot_me_addfireresistancepercentage_display": "火のダメージを{0:0.#}%軽減", + "mod_epicloot_me_addfireresistancepercentage_display": "火耐性 {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "プレイヤーはすべての火のダメージを+X%減少させます。 この効果は、プレイヤーが装備している他のダメージ軽減効果と加算的に重なります。", "mod_epicloot_me_addfireresistancepercentage_prefix1": "消火", "mod_epicloot_me_addfireresistancepercentage_suffix1": "火の抵抗", - "mod_epicloot_me_addfrostresistancepercentage_display": "霜のダメージを{0:0.#}%軽減", + "mod_epicloot_me_addfrostresistancepercentage_display": "氷耐性 {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "プレイヤーはすべての霜のダメージを+X%減少させます。 この効果は環境効果から保護を提供しません。 この効果は、プレイヤーが装備している他のダメージ軽減効果と加算的に重なります。", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "絶縁された", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "霜の抵抗", - "mod_epicloot_me_addlightningresistancepercentage_display": "雷のダメージを{0:0.#}%軽減", + "mod_epicloot_me_addlightningresistancepercentage_display": "雷耐性 {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "プレイヤーはすべての雷のダメージを+X%減少させます。 この効果は、プレイヤーが装備している他のダメージ軽減効果と加算的に重なります。", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "接地された", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "雷抵抗", - "mod_epicloot_me_addpoisonresistancepercentage_display": "毒ダメージ軽減 {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "毒耐性 {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "プレイヤーはすべての毒ダメージを+X% 軽減します。この効果はプレイヤーが装備した他のダメージ軽減効果と加算されます。", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "治療", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "毒抵抗", - "mod_epicloot_me_addspiritresistancepercentage_display": "霊気ダメージ軽減 {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "精神耐性 {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "プレイヤーはすべての霊気ダメージを+X% 軽減します。この効果はプレイヤーが装備した他のダメージ軽減効果と加算されます。", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "静穏", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "霊気抵抗", - "mod_epicloot_me_addelementalresistancepercentage_display": "元素ダメージ軽減 {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "元素耐性 {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "プレイヤーはすべての元素ダメージ(火、氷、雷、毒)を X% 軽減します。この効果はプレイヤーが装備した他のダメージ軽減効果と加算されます。", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "結界", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "元素抵抗", - "mod_epicloot_me_addbluntresistancepercentage_display": "鈍器ダメージ軽減 {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "打撃耐性 {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "プレイヤーはすべての鈍器ダメージを X% 軽減します。この効果はプレイヤーが装備した他のダメージ軽減効果と加算されます。", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "防御的", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "打撃耐性", - "mod_epicloot_me_addslashingresistancepercentage_display": "{0:0.#}% の斬撃ダメージ軽減", + "mod_epicloot_me_addslashingresistancepercentage_display": "斬撃耐性 {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "プレイヤーはすべての斬撃ダメージをX% 軽減します。この効果はプレイヤーが装備している他のダメージ軽減効果と加算的に重なります。", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "無敵の", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "斬撃耐性", - "mod_epicloot_me_addpiercingresistancepercentage_display": "{0:0.#}% の刺突ダメージ軽減", + "mod_epicloot_me_addpiercingresistancepercentage_display": "刺突耐性 {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "プレイヤーはすべての刺突ダメージをX% 軽減します。この効果はプレイヤーが装備している他のダメージ軽減効果と加算的に重なります。", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "貫通不能の", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "刺突耐性", - "mod_epicloot_me_addchoppingresistancepercentage_display": "{0:0.#}% の切断ダメージ軽減", + "mod_epicloot_me_addchoppingresistancepercentage_display": "伐採耐性 {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "プレイヤーはすべての切断ダメージをX% 軽減します。この効果はプレイヤーが装備している他のダメージ軽減効果と加算的に重なります。", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "切り裂けない", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "切断耐性", - "mod_epicloot_me_addphysicalresistancepercentage_display": "物理ダメージを{0:0.#}% 軽減", + "mod_epicloot_me_addphysicalresistancepercentage_display": "物理耐性 {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "プレイヤーはすべての物理ダメージ(打撃、斬撃、刺突)をX% 軽減します。この効果はプレイヤーが装備している他のダメージ軽減効果と加算的に重なります。", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "強靭化", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "物理耐性", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "使用コストの50%をエイトルに変換し、ダメージを+X%増加させます。", "mod_epicloot_me_spellsword_prefix1": "スペルブレード", "mod_epicloot_me_spellsword_suffix1": "スペルブレード", - "mod_epicloot_me_bulkup_display": "バルク +{0}", + "mod_epicloot_me_bulkup_display": "増量: 最大HP +{0}%、回復 -{1}%", "mod_epicloot_me_bulkup_desc": "再生を最大体力に変換します。", "mod_epicloot_me_bulkup_prefix1": "バルキー", "mod_epicloot_me_bulkup_suffix1": "のバルキング", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "パリィを行うと+Xのエイトルが回復します", "mod_epicloot_me_eitrweave_prefix1": "織り", "mod_epicloot_me_eitrweave_suffix1": "の織り", - "mod_epicloot_me_dartingthoughts_display": "ダーティングスローツ +{0}", - "mod_epicloot_me_dartingthoughts_desc": "エイトル再生を+X%増加させ、最大エイトルをX/2%減少させます", + "mod_epicloot_me_dartingthoughts_display": "ダーティングスローツ: エイトル再生 +{0}%、最大エイトル -{1}%", + "mod_epicloot_me_dartingthoughts_desc": "エイトル再生を {0}% 増加させ、最大エイトルを {1}% 減少させます。", "mod_epicloot_me_dartingthoughts_prefix1": "リキッド", "mod_epicloot_me_dartingthoughts_suffix1": "のダーティングスローツ", "mod_epicloot_me_headhunter_display": "ヘッドハンター +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Apportation", "mod_epicloot_me_apportation_desc": "敵を打つとプレイヤーを投げた武器にテレポートします。", "mod_epicloot_me_apportation_display": "Apportation", + "mod_epicloot_me_adrenaline_rush": "アドレナリンラッシュアドレナリンラッシュ", + "mod_epicloot_me_adrenaline_rush_desc": "効果の期間中にダメージが増加します。効果の期間中にダメージが増加します。", "mod_epicloot_set_me_bulwark": "Bulwark [アクティブ]: 5秒間すべてのダメージを防ぎます。クールダウン: 60秒。", "mod_epicloot_set_me_undying": "Undying [パッシブ]: 死亡時、全体の体力を回復します。クールダウン: 20分。", "mod_epicloot_set_me_frostdamageaoe_display": "霜のダメージを与える近接攻撃は、攻撃者の前方に錐状に追加の50%の武器ダメージを霜として与えます。", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "叙事詩的", "mod_epicloot_Legendary": "伝説的な", "mod_epicloot_Mythic": "神話的神話的", - "mod_epicloot_magic": "魔法", - "mod_epicloot_rare": "希少な", - "mod_epicloot_epic": "叙事詩的", - "mod_epicloot_legendary": "伝説的な", - "mod_epicloot_mythic": "神話的神話的", - "mod_epicloot_me_adrenaline_rush": "アドレナリンラッシュアドレナリンラッシュ", - "mod_epicloot_me_adrenaline_rush_desc": "効果の期間中にダメージが増加します。効果の期間中にダメージが増加します。", "mod_epicloot_search_placeholder": "検索...", "mod_epicloot_no_active_adventures": "アクティブな冒険はありません", "mod_epicloot_set_bonuses": "セットボーナス", diff --git a/EpicLoot/localizations/Korean.json b/EpicLoot/localizations/Korean.json index d715d0daa..9b649cb05 100644 --- a/EpicLoot/localizations/Korean.json +++ b/EpicLoot/localizations/Korean.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "플레이 해 주셔서 감사합니다", "el_welcome_version": "에픽 루트", "el_welcome_content_pt1": "에픽 루트를 즐겨주시길 바랍니다! 에픽 루트는 모더와 헌신적인 플레이어들의 커뮤니티에 의해 유지보수되고 있습니다. 기여해 주신 모든 분들께 감사드립니다!", - "el_welcome_content_pt2": "지난번에 플레이한 이후에 몇 가지 큰 변화가 있었습니다. 미식별 아이템, 룬, 그리고 설정 프리셋이 있습니다.", - "el_welcome_content_pt3": "게임을 진행하면 처음 두 가지 기능을 발견할 수 있을 것입니다. 경험을 향상시키기 위해 지금 오버홀 구성을 선택하는 것이 좋습니다 (기본적으로 균형 잡힘).", - "el_welcome_content_pt4": "세 가지 기본 오버홀 구성이 있으며, 각각 다른 수준의 파워를 제공합니다. 각각의 예상 데미지와 체력 보너스는 다음과 같습니다:\n - 최소 체력 +(1 - 10), 데미지 +(1-6)% \n - 균형 잡힘 체력 +(1-18), 데미지 +(1-12)% \n - 전설적 체력 +(1-28), 데미지 +(1-20)%", + "el_welcome_content_pt2": "지난번 Epic Loot을 플레이한 이후로 큰 변화가 있었습니다: 파편석과 담금질입니다.", + "el_welcome_content_pt3": "파편석은 모든 생물군계와 보스에게서 떨어집니다. 파편 슬롯이 있는 아이템에 장착할 수 있습니다.\n담금질은 힐디르가 제공하는 서비스로, 이미 보유한 인챈트의 수치를 다시 굴릴 수 있습니다.", + "el_welcome_content_pt4": "더 나은 경험을 위해 지금 개편 구성을 고르는 것을 권장합니다(기본값은 균형). 각각 다른 강도와 다른 전리품 구성을 제공합니다. 각 항목 옆에 기대할 수 있는 피해와 HP 보너스가 표시됩니다:\n - 최소 hp +(1 - 10), 피해 +(1-6)% \n - 균형 hp +(1-18), 피해 +(1-12)% \n - 전설 hp +(1-28), 피해 +(1-20)%\n모두 나중에 설정에서 변경할 수 있습니다.", "el_join_discord_button": "디스코드 가입하기", "el_patch_notes_button": "패치 노트 보기", "el_overhaul_legendary": "전설적", "el_overhaul_balanced": "균형 잡힘", "el_overhaul_minimal": "최소", - "mod_epicloot_craftingmaterial": "제작 재료", + "el_menu_yes": "예", + "el_menu_no": "아니오", + "el_configupdate_title": "Epic Loot: 오래된 설정 파일", + "el_configupdate_body": "Epic Loot이 버전 {0}(으)로 업데이트되었습니다. 변경하지 않은 설정은 자동으로 갱신되었지만, 다음 설정은 로컬 변경 사항이 있어 그대로 두었습니다:\n\n{1}\n\n기본값과 다른 동안에는 새로운 콘텐츠나 밸런스 변경이 적용되지 않습니다.\n\n새 기본값으로 교체할까요? 현재 파일은 먼저 BepInEx/config/EpicLoot/baseconfig-backup에 백업됩니다.\n\n아니오를 선택하면 사용자 버전이 유지되며, 이 설정이 향후 업데이트에서 변경될 때만 다시 묻습니다.", + "mod_epicloot_itemtype_helmet": "투구", + "mod_epicloot_itemtype_chest": "흉갑", + "mod_epicloot_itemtype_legs": "다리 방어구", + "mod_epicloot_itemtype_shoulder": "망토", + "mod_epicloot_itemtype_onehandedweapon": "한손 무기", + "mod_epicloot_itemtype_twohandedweapon": "양손 무기", + "mod_epicloot_itemtype_twohandedweaponleft": "양손 무기", + "mod_epicloot_itemtype_bow": "활", + "mod_epicloot_itemtype_shield": "방패", + "mod_epicloot_itemtype_torch": "횃불", + "mod_epicloot_itemtype_utility": "보조 아이템", + "mod_epicloot_itemtype_trinket": "장신구", "mod_epicloot_set": "세트", + "mod_epicloot_craftingmaterial": "제작 재료", + "mod_epicloot_assets_shardstone": "파편석", + "mod_epicloot_assets_shardstone_introduce": "이 파편석은 슬롯에 들어갈 것 같다. 상호작용으로 파편을 끼울 수 있다.", + "mod_epicloot_sockets": "파편 슬롯", + "mod_epicloot_empty_socket": "빈 파편 슬롯", + "mod_epicloot_detail_range": "굴림 범위", + "mod_epicloot_config_max": "상한", + "mod_epicloot_config_maxresistance": "최대 저항", + "mod_epicloot_config_maxstacks": "최대 중첩", + "mod_epicloot_config_chance": "확률", + "mod_epicloot_config_damage": "피해 배율", + "mod_epicloot_config_projectiles": "발사체 배율", + "mod_epicloot_config_accuracy": "산탄 배율", + "mod_epicloot_config_costscale": "공격 비용 배율", + "mod_epicloot_config_coins": "동전", + "mod_epicloot_config_amber": "호박", + "mod_epicloot_config_amberpearl": "호박 진주", + "mod_epicloot_config_ruby": "루비", + "mod_epicloot_config_silvernecklace": "은 목걸이", + "mod_epicloot_config_flint": "부싯돌", + "mod_epicloot_config_serpentscale": "바다뱀 비늘", + "mod_epicloot_config_triplechance": "삼중 어획 확률", + "mod_epicloot_config_secondspercent": "1 %당 초", + "mod_epicloot_config_procchance": "발동 확률", + "mod_epicloot_config_bonusrollsmin": "최소 보너스 전리품 굴림", + "mod_epicloot_config_bonusrollsmax": "최대 보너스 전리품 굴림", + "mod_epicloot_me_modifylowhealth_config_max": "낮은 체력 최대 기준치", + "mod_epicloot_me_riches_config_coins": "동전 가치", + "mod_epicloot_me_riches_config_amber": "호박 가치", + "mod_epicloot_me_riches_config_amberpearl": "호박 진주 가치", + "mod_epicloot_me_riches_config_ruby": "루비 가치", + "mod_epicloot_me_riches_config_silvernecklace": "은 목걸이 가치", + "mod_epicloot_me_doublemagicshot_config_chance": "추가 사격 확률", + "mod_epicloot_me_triplebowshot_config_chance": "삼연사 확률", + "mod_epicloot_press_socket": "파편 슬롯 열기", + "mod_epicloot_socket_notmagic": "이 아이템에는 아무것도 장착할 수 없습니다", + "mod_epicloot_socket_unavailable": "이 아이템의 슬롯은 지금 열 수 없습니다", + "mod_epicloot_socket_nofreeslot": "빈 슬롯이 없습니다", + "mod_epicloot_socket_invalidinput": "룬석이나 효과가 있는 파편만 장착할 수 있습니다", + "mod_epicloot_socket_notallowed": "이 파편의 효과는 이 종류의 아이템에 적용할 수 없습니다", + "mod_epicloot_socket_conflict": "기존 인챈트와 충돌합니다", + "mod_epicloot_socket_missingreq": "이 아이템에는 이 파편이 요구하는 인챈트가 없습니다", + "mod_epicloot_socket_raritynotallowed": "이 파편의 효과는 이 아이템의 희귀도에서는 사용할 수 없습니다", + "mod_epicloot_socket_itemreq": "이 아이템은 이 파편 효과의 요구 조건을 충족하지 않습니다", + "mod_epicloot_socket_generic": "이 파편은 이 아이템에 장착할 수 없습니다", + "mod_epicloot_socket_duplicate": "그 효과는 이미 장착되어 있습니다", + "mod_epicloot_socket_nostackbinary": "이 파편의 효과는 중첩할 수 없습니다", + "mod_epicloot_socket_tip_stacked": "(위력 {0} %)", + "mod_epicloot_socket_singlestackonly": "먼저 묶음을 나누세요 — 슬롯에는 파편 하나만 들어갑니다", + "mod_epicloot_socket_bosslimit": "보스 파편은 한 번에 하나만 사용할 수 있습니다", + "mod_epicloot_socket_uniquelimit": "고유 파편은 한 번에 하나만 사용할 수 있습니다", + "mod_epicloot_socket_mustbreak": "제거하려면 부숴야 합니다 — 우클릭으로 부수세요", + "mod_epicloot_socket_permanent": "영구적으로 고정되어 제거할 수 없습니다", + "mod_epicloot_socket_break_title": "장착된 돌을 부술까요?", + "mod_epicloot_socket_break_body": "{0}이(가) 산산조각 나고 슬롯이 비워집니다.\n돌은 파괴되며 되돌릴 수 없습니다.", + "mod_epicloot_socket_tip_breakonly": "(부숴서 제거)", + "mod_epicloot_socket_tip_permanent": "(영구)", + "mod_epicloot_legendary_brokkrgift": "전설급 브로크의 선물", + "mod_epicloot_mythic_brokkrgift": "신화급 브로크의 선물", + "mod_epicloot_slotchisel_introduce": "지극히 강력한 유물로, 어떤 마법 아이템에든 파편 슬롯을 새겨 넣는다고 전해진다.", + "mod_epicloot_slotchisel_hint": "마법 아이템 위로 끌어다 놓아 파편 슬롯을 추가합니다", + "mod_epicloot_slotchisel_confirm_title": "파편 슬롯을 추가할까요?", + "mod_epicloot_slotchisel_confirm_body": "{0}: 파편 슬롯 {1} → {2}\n어느 쪽이든 유물은 소모됩니다.\n성공 확률: {3}%", + "mod_epicloot_slotchisel_success": "{0}에 파편 슬롯 {1}개가 추가되었습니다.", + "mod_epicloot_slotchisel_failed": "유물이 먼지가 되어 흩어졌습니다. 파편 슬롯이 추가되지 않았습니다.", + "mod_epicloot_slotchisel_notmagic": "마법 아이템에만 파편 슬롯을 추가할 수 있습니다", + "mod_epicloot_slotchisel_raritytoolow": "이 유물은 이 아이템의 희귀도에 비해 힘이 부족합니다", + "mod_epicloot_slotchisel_atmax": "이 아이템은 이미 희귀도가 허용하는 최대 파편 슬롯을 갖고 있습니다", + "mod_epicloot_slotchisel_hasslots": "이 유물은 파편 슬롯이 없는 아이템에만 사용할 수 있습니다", + "mod_epicloot_equip_bosslimit": "이미 보스 파편을 착용하고 있습니다", + "mod_epicloot_equip_uniquelimit": "이미 고유 파편을 착용하고 있습니다", + "mod_epicloot_shard_ifsocketed": "장착 시", + "mod_epicloot_shard_noeffect": "효과 없음", + "mod_epicloot_shard_allslots": "모든 슬롯", + "mod_epicloot_shard_bossexclusive": "보스 파편 — 한 번에 하나만 착용 가능", + "mod_epicloot_shard_uniqueexclusive": "고유 파편 — 한 번에 하나만 착용 가능", + "mod_epicloot_shard_warn_breakonly": "한 번 장착하면 이 파편은 부숴야만 제거할 수 있습니다", + "mod_epicloot_shard_warn_permanent": "한 번 장착하면 이 파편은 제거할 수 없습니다", + "mod_epicloot_shardstones_title": "파편석", + "mod_epicloot_shardstones_rarities": "획득 가능 희귀도", + "mod_epicloot_shardstones_none": "구성된 파편석이 없습니다.", + "mod_epicloot_shardcategory_core": "핵심", + "mod_epicloot_shardcategory_dark": "어둠", + "mod_epicloot_shardcategory_light": "빛", + "mod_epicloot_shardcategory_boss": "보스", + "mod_epicloot_shardcategory_unique": "고유", + "mod_epicloot_me_addblockingskill_name": "막기 숙련도 추가", + "mod_epicloot_me_addbloodmagicskill_name": "피의 마법 숙련도 추가", + "mod_epicloot_me_addbluntdamage_name": "타격 피해 추가", + "mod_epicloot_me_addcarryweight_name": "소지 무게 추가", + "mod_epicloot_me_addcrafterskills_name": "제작 숙련도 추가", + "mod_epicloot_me_addelementalmagicskill_name": "원소 마법 숙련도 추가", + "mod_epicloot_me_addfiredamage_name": "화염 피해 추가", + "mod_epicloot_me_addfireresistancepercentage_name": "화염 저항 비율 추가", + "mod_epicloot_me_addfishingskill_name": "낚시 숙련도 추가", + "mod_epicloot_me_addfrostdamage_name": "냉기 피해 추가", + "mod_epicloot_me_addfrostresistancepercentage_name": "냉기 저항 비율 추가", + "mod_epicloot_me_addhealthregen_name": "체력 재생 추가", + "mod_epicloot_me_addknivesskill_name": "단검 숙련도 추가", + "mod_epicloot_me_addlightningdamage_name": "번개 피해 추가", + "mod_epicloot_me_addlightningresistancepercentage_name": "번개 저항 비율 추가", + "mod_epicloot_me_addmovementskills_name": "이동 숙련도 추가", + "mod_epicloot_me_addpickaxesskill_name": "곡괭이 숙련도 추가", + "mod_epicloot_me_addpoisondamage_name": "독 피해 추가", + "mod_epicloot_me_addpoisonresistancepercentage_name": "독 저항 비율 추가", + "mod_epicloot_me_adrenalinecharge_name": "아드레날린 충전", + "mod_epicloot_me_adrenalinefrostwave_name": "아드레날린 냉기 파동", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "아드레날린이 체력 재생 증가", + "mod_epicloot_me_anchoredblock_name": "고정된 막기", + "mod_epicloot_me_armorfrommovementpenalty_name": "이동 페널티에서 방어력", + "mod_epicloot_me_blockasdodgeasblock_name": "막기를 회피로, 회피를 막기로", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "벌목과 곡괭이에서 막기", + "mod_epicloot_me_bloodbaseblock_name": "피의 기본 막기", + "mod_epicloot_me_blooddrinker_name": "흡혈자", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "피의 마법 레벨이 체력 재생 증가", + "mod_epicloot_me_bloodrage_name": "피의 광란", + "mod_epicloot_me_bloodstaggerblock_name": "비틀거림 방지 피의 막기", + "mod_epicloot_me_bountifulharvest_name": "풍성한 수확", + "mod_epicloot_me_bulkup_name": "체격 강화", + "mod_epicloot_me_burdenedblock_name": "짐을 진 막기", + "mod_epicloot_me_burningadrenaline_name": "불타는 아드레날린", + "mod_epicloot_me_burningspeed_name": "불타는 속도", + "mod_epicloot_me_carryweightformovementpenalty_name": "이동 페널티에서 소지 무게", + "mod_epicloot_me_chancedoubledamage_name": "두 배 피해 확률", + "mod_epicloot_me_comfortable_name": "안락함", + "mod_epicloot_me_conduit_name": "전도체", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "피의 비용에 에이트르 먼저 소모", + "mod_epicloot_me_converteitrcosttostaminacost_name": "에이트르 비용을 스태미나 비용으로 전환", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "물리 피해를 번개로 전환", + "mod_epicloot_me_corpserot_name": "시체 부패", + "mod_epicloot_me_damagebonusfromplayerweight_name": "적재 무게에 따른 피해 보너스", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "이동 페널티에서 피해 증가", + "mod_epicloot_me_damagereductionatnight_name": "밤의 피해 감소", + "mod_epicloot_me_damagetakengivesadrenaline_name": "받은 피해가 아드레날린 제공", + "mod_epicloot_me_dartingthoughts_name": "번득이는 생각", + "mod_epicloot_me_dayarmor_name": "낮의 방어력", + "mod_epicloot_me_dayblocker_name": "낮의 방어자", + "mod_epicloot_me_daydiscovery_name": "낮의 탐색", + "mod_epicloot_me_dayhealthregen_name": "낮의 체력 재생", + "mod_epicloot_me_daysailingspeed_name": "낮의 항해 속도", + "mod_epicloot_me_daystaminaregen_name": "낮의 스태미나 재생", + "mod_epicloot_me_decreasedodgecost_name": "회피 비용 감소", + "mod_epicloot_me_dodgebuff_name": "회피 강화", + "mod_epicloot_me_eitrgainonblock_name": "막기 시 에이트르 획득", + "mod_epicloot_me_eitrimbueattack_name": "에이트르가 깃든 공격", + "mod_epicloot_me_eitrleech_name": "에이트르 흡수", + "mod_epicloot_me_eitrshield_name": "에이트르 방패", + "mod_epicloot_me_eitrusegivesadrenaline_name": "에이트르 사용이 아드레날린 제공", + "mod_epicloot_me_elementalwarding_name": "원소 보호", + "mod_epicloot_me_energeticeitr_name": "활기찬 에이트르", + "mod_epicloot_me_everflow_name": "영원한 흐름", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "에이트르 X 포인트마다 스태미나 증가", + "mod_epicloot_me_forestsaid_name": "숲의 도움", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "채집 시 아드레날린 획득", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "중독 시 아드레날린 획득", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "체력 희생 시 아드레날린 획득", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "체력 희생 시 에이트르 획득", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "휴식으로 최대 소지 무게", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "최대 체력 기반 최대 스태미나", + "mod_epicloot_me_headhunter_name": "머리 사냥꾼", + "mod_epicloot_me_healthgainperxdamagedone_name": "가한 피해 X마다 체력", + "mod_epicloot_me_healthoneitruse_name": "에이트르 사용 시 체력", + "mod_epicloot_me_heartyeitr_name": "튼튼한 에이트르", + "mod_epicloot_me_icyretribution_name": "얼음의 응징", + "mod_epicloot_me_icyweight_name": "얼음의 무게", + "mod_epicloot_me_increaseallpoisondamagedone_name": "모든 독 피해 증가", + "mod_epicloot_me_increasedamageduringdaytime_name": "낮에 피해 증가", + "mod_epicloot_me_increasedamageduringnighttime_name": "밤에 피해 증가", + "mod_epicloot_me_increaseeitr_name": "에이트르 증가", + "mod_epicloot_me_increaseharvestdamage_name": "채집 피해 증가", + "mod_epicloot_me_increaseharvestxpgain_name": "채집 경험치 증가", + "mod_epicloot_me_increasehealth_name": "체력 증가", + "mod_epicloot_me_increaseheatresistance_name": "열 저항 증가", + "mod_epicloot_me_increasemeleeskills_name": "근접 숙련도 증가", + "mod_epicloot_me_increaseminingdrop_name": "채굴 수확량 증가", + "mod_epicloot_me_increaserangedskills_name": "원거리 숙련도 증가", + "mod_epicloot_me_increasestamina_name": "스태미나 증가", + "mod_epicloot_me_increasetreedrop_name": "목재 수확량 증가", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "이동 페널티에서 경험치 증가", + "mod_epicloot_me_inspiration_name": "영감", + "mod_epicloot_me_killsreducenextbloodcost_name": "처치가 다음 피의 비용 감소", + "mod_epicloot_me_kindling_name": "불쏘시개", + "mod_epicloot_me_lifegainonblock_name": "막기 시 생명 획득", + "mod_epicloot_me_lifegainonhit_name": "적중 시 생명 획득", + "mod_epicloot_me_luck_name": "행운", + "mod_epicloot_me_luckwhilefishing_name": "낚시 중 행운", + "mod_epicloot_me_luckyblock_name": "행운의 막기", + "mod_epicloot_me_luckycraft_name": "행운의 제작", + "mod_epicloot_me_luckyloot_name": "행운의 전리품", + "mod_epicloot_me_meteorsummoner_name": "운석 소환자", + "mod_epicloot_me_modifyattackeitruse_name": "공격 시 에이트르 소모 변경", + "mod_epicloot_me_modifyattackhealthuse_name": "공격 시 체력 소모 변경", + "mod_epicloot_me_modifyattackstaminause_name": "공격 시 스태미나 소모 변경", + "mod_epicloot_me_modifydrawstaminause_name": "활 당길 때 스태미나 소모 변경", + "mod_epicloot_me_modifyeitrregen_name": "에이트르 재생 변경", + "mod_epicloot_me_modifyhealthregen_name": "체력 재생 변경", + "mod_epicloot_me_modifyjumpstaminause_name": "점프 시 스태미나 소모 변경", + "mod_epicloot_me_modifymagicfirerate_name": "마법 발사 속도 변경", + "mod_epicloot_me_modifynoise_name": "소음 변경", + "mod_epicloot_me_modifysprintstaminause_name": "질주 시 스태미나 소모 변경", + "mod_epicloot_me_modifystaminaregen_name": "스태미나 재생 변경", + "mod_epicloot_me_necroticfire_name": "괴사의 불꽃", + "mod_epicloot_me_nightblocker_name": "밤의 방어자", + "mod_epicloot_me_nightcarryweight_name": "밤의 소지 무게", + "mod_epicloot_me_nightstaminaregenincrease_name": "밤의 스태미나 재생 증가", + "mod_epicloot_me_offsetattack_name": "어긋난 공격", + "mod_epicloot_me_percenteitr_name": "에이트르 비율", + "mod_epicloot_me_percenthealth_name": "체력 비율", + "mod_epicloot_me_percentstamina_name": "스태미나 비율", + "mod_epicloot_me_perfectdodge_name": "완벽한 회피", + "mod_epicloot_me_perfectdodgegiveseitr_name": "완벽한 회피가 에이트르 제공", + "mod_epicloot_me_perfectdodgegivesspeed_name": "완벽한 회피가 속도 제공", + "mod_epicloot_me_perfectdodgegivesstamina_name": "완벽한 회피가 스태미나 제공", + "mod_epicloot_me_phystofire_name": "물리를 화염으로", + "mod_epicloot_me_phystofireonblock_name": "막기 시 물리를 화염으로", + "mod_epicloot_me_phystofrost_name": "물리를 냉기로", + "mod_epicloot_me_phystofrostonblock_name": "막기 시 물리를 냉기로", + "mod_epicloot_me_phystolightning_name": "물리를 번개로", + "mod_epicloot_me_phystolightningonblock_name": "막기 시 물리를 번개로", + "mod_epicloot_me_phystopoison_name": "물리를 독으로", + "mod_epicloot_me_phystopoisononblock_name": "막기 시 물리를 독으로", + "mod_epicloot_me_poisontotruedamage_name": "독을 순수 피해로", + "mod_epicloot_me_potionefficacy_name": "물약 효능", + "mod_epicloot_me_reducearmorincreasedamage_name": "방어력을 낮추고 피해 증가", + "mod_epicloot_me_reduceeitrcost_name": "에이트르 비용 감소", + "mod_epicloot_me_reducefalldamage_name": "낙하 피해 감소", + "mod_epicloot_me_reducefishingstaminacost_name": "낚시 스태미나 비용 감소", + "mod_epicloot_me_reflectdamage_name": "피해 반사", + "mod_epicloot_me_restinghealthregen_name": "휴식 시 체력 재생", + "mod_epicloot_me_riches_name": "재물", + "mod_epicloot_me_rollcleanse_name": "구르기로 정화", + "mod_epicloot_me_runningonempty_name": "마지막 힘", + "mod_epicloot_me_sailingspeed_name": "항해 속도", + "mod_epicloot_me_shockingcharge_name": "충격 충전", + "mod_epicloot_me_staminagainonblock_name": "막기 시 스태미나 획득", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "이동 페널티에서 스태미나 증가", + "mod_epicloot_me_staminaonkill_name": "처치 시 스태미나", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "적재 무게에 따른 스태미나 재생 보너스", + "mod_epicloot_me_stormfury_name": "폭풍의 격노", + "mod_epicloot_me_stormrider_name": "폭풍 기수", + "mod_epicloot_me_strikecauseslightning_name": "타격이 번개를 부름", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "아드레날린 발동 시 박쥐 소환", + "mod_epicloot_me_trailblazer_name": "선구자", + "mod_epicloot_me_travellight_name": "가볍게 여행하기", + "mod_epicloot_me_useadrenalineasstamina_name": "아드레날린을 스태미나로 사용", + "mod_epicloot_me_warding_name": "보호", + "mod_epicloot_me_warmth_name": "온기", + "mod_epicloot_shardslot_meleeweapon": "근접 무기", + "mod_epicloot_shardslot_rangedweapon": "원거리 무기", + "mod_epicloot_shardslot_magicweapon": "마법 무기", + "mod_epicloot_shardslot_shield": "방패", + "mod_epicloot_shardslot_armor": "방어구", + "mod_epicloot_shardslot_swords": "검", + "mod_epicloot_shardslot_axes": "도끼", + "mod_epicloot_shardslot_twohandaxes": "전투 도끼", + "mod_epicloot_shardslot_knives": "단검", + "mod_epicloot_shardslot_fists": "격투 무기", + "mod_epicloot_shardslot_clubs": "곤봉", + "mod_epicloot_shardslot_sledges": "대형 망치", + "mod_epicloot_shardslot_polearms": "장병기", + "mod_epicloot_shardslot_spears": "창", + "mod_epicloot_shardslot_pickaxes": "곡괭이", + "mod_epicloot_shardslot_tools": "도구", + "mod_epicloot_shardslot_torches": "횃불", + "mod_epicloot_shardslot_bows": "활", + "mod_epicloot_shardslot_staffs": "지팡이", + "mod_epicloot_shardslot_bucklers": "소형 방패", + "mod_epicloot_shardslot_roundshields": "원형 방패", + "mod_epicloot_shardslot_towershields": "타워 실드", + "mod_epicloot_shardslot_head": "투구", + "mod_epicloot_shardslot_chest": "가슴 방어구", + "mod_epicloot_shardslot_legs": "다리 방어구", + "mod_epicloot_shardslot_shoulders": "망토", + "mod_epicloot_shardslot_trinket": "장신구", + "mod_epicloot_shardslot_utility": "보조 아이템", + "mod_epicloot_shard_Black": "검정", + "mod_epicloot_shard_Cyan": "청록", + "mod_epicloot_shard_Green": "초록", + "mod_epicloot_shard_Orange": "주황", + "mod_epicloot_shard_Pink": "분홍", + "mod_epicloot_shard_Purple": "보라", + "mod_epicloot_shard_Red": "빨강", + "mod_epicloot_shard_White": "하양", + "mod_epicloot_shard_Yellow": "노랑", + "mod_epicloot_shard_DarkGreen": "짙은 초록", + "mod_epicloot_shard_DarkPurple": "짙은 보라", + "mod_epicloot_shard_DarkRed": "짙은 빨강", + "mod_epicloot_shard_DarkBlue": "짙은 파랑", + "mod_epicloot_shard_Golden": "황금", + "mod_epicloot_shard_Grey": "회색", + "mod_epicloot_shard_LightBlue": "연한 파랑", + "mod_epicloot_shard_LightGreen": "연한 초록", + "mod_epicloot_shard_Peach": "복숭아", + "mod_epicloot_shard_Firewalker": "불꽃 행자", + "mod_epicloot_shard_Stormcaller": "폭풍 소환자", + "mod_epicloot_shard_Eikthyr": "에이크시르", + "mod_epicloot_shard_Elder": "장로", + "mod_epicloot_shard_Bonemass": "본매스", + "mod_epicloot_shard_Moder": "모더", + "mod_epicloot_shard_Yagluth": "야글루스", + "mod_epicloot_shard_Queen": "여왕", + "mod_epicloot_shard_Fader": "페이더", + "mod_epicloot_me_damagetakengivesadrenaline_display": "피해를 받으면 아드레날린 {0} 획득", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "피해를 받을 때마다 아드레날린을 {0} 획득합니다.", + "mod_epicloot_me_useadrenalineasstamina_display": "아드레날린을 스태미나로: 효율 {0} %", + "mod_epicloot_me_useadrenalineasstamina_desc": "스태미나가 부족해지면 아드레날린을 {0} % 효율로 스태미나로 전환하며, 보유한 아드레날린 전량까지 사용합니다.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "아드레날린 획득: 소모한 에이트르의 {0} %", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "소모한 에이트르의 {0} %에 해당하는 아드레날린을 획득합니다.", + "mod_epicloot_me_burningadrenaline_display": "아드레날린 획득: 화염 피해의 {0} %", + "mod_epicloot_me_burningadrenaline_desc": "가한 화염 피해의 {0} %에 해당하는 아드레날린을 획득합니다.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "채집 시 아드레날린 {0} 획득", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "나무나 바위를 칠 때마다 아드레날린을 {0} 획득합니다.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "아드레날린이 가득 차면 박쥐 소환", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "아드레날린이 가득 차면 대신 싸워 줄 박쥐를 소환합니다.", + "mod_epicloot_me_adrenalinefrostwave_display": "냉기 파동: {1} m 내 적을 {0} 초간 둔화", + "mod_epicloot_me_adrenalinefrostwave_desc": "아드레날린이 가득 차면 냉기 파동이 반경 {1} 미터 내 모든 적을 얼려 {0} 초간 둔화시킵니다.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "근처 중독된 적 1명당 {1} 초마다 아드레날린 {0} 획득(체감)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "{1} 초마다 {2} m 내에서 내 독에 시달리는 적 1명당 아드레날린을 {0} 획득하며, 적이 늘어날수록 효과는 점차 줄어듭니다.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "아드레날린 획득: 소모한 체력의 {0} %", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "피의 마법 비용으로 소모한 체력의 {0} %에 해당하는 아드레날린을 획득합니다.", + "mod_epicloot_me_stormfury_display": "폭풍 중 {1} 초마다 아드레날린 +{0}, 아드레날린 감소 없음", + "mod_epicloot_me_stormfury_desc": "폭풍이 몰아치는 동안 {1} 초마다 아드레날린을 {0} 획득합니다. 폭풍이 지속되는 동안 아드레날린은 감소하지 않습니다.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "아드레날린 폭발: {1} 초간 체력 재생 +{0} %", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "아드레날린이 가득 차면 {1} 초간 체력 재생이 +{0} % 증가합니다. 다시 채우면 중첩되지 않고 지속 시간이 갱신됩니다.", + "mod_epicloot_me_adrenalinecharge_display": "아드레날린이 가득 차면 잊힌 자의 힘 재사용 대기시간 -{0} %", + "mod_epicloot_me_adrenalinecharge_desc": "아드레날린이 가득 차면 잊힌 자의 힘의 남은 재사용 대기시간이 {0} % 줄어듭니다.", + "mod_epicloot_me_staminaonkill_display": "처치 시 스태미나 {0} % 회복", + "mod_epicloot_me_staminaonkill_desc": "적을 처치할 때마다 최대 스태미나의 {0} %를 회복합니다.", + "mod_epicloot_me_heartyeitr_display": "최대 체력의 {0} %를 최대 에이트르로", + "mod_epicloot_me_heartyeitr_desc": "강인함이 마법을 기릅니다: 최대 에이트르가 최대 체력의 {0} %만큼 증가합니다.", + "mod_epicloot_me_energeticeitr_display": "최대 스태미나의 {0} %를 최대 에이트르로", + "mod_epicloot_me_energeticeitr_desc": "활력이 마법을 기릅니다: 최대 에이트르가 최대 스태미나의 {0} %만큼 증가합니다.", + "mod_epicloot_me_burningspeed_display": "불타는 동안 이동 속도 +{0} %", + "mod_epicloot_me_burningspeed_desc": "화염에 휩싸인 동안 {0} % 더 빠르게 이동합니다.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "완벽한 회피: 회피 민첩(속도 +{0} %, 1 초)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "완벽한 회피로 회피 민첩을 얻습니다: 1초간 이동 속도 +{0} %.", + "mod_epicloot_me_nightcarryweight_display": "밤에 소지 무게 +{0} %", + "mod_epicloot_me_nightcarryweight_desc": "밤 동안 최대 소지 무게가 {0} % 증가합니다.", + "mod_epicloot_me_daysailingspeed_display": "낮에 항해 속도 +{0} %", + "mod_epicloot_me_daysailingspeed_desc": "낮 동안 배의 항해 속도가 {0} % 증가합니다.", + "mod_epicloot_me_armorfrommovementpenalty_display": "무거운 장비로 방어력 최대 +{0} %", + "mod_epicloot_me_armorfrommovementpenalty_desc": "방어력이 장비의 속도 페널티에 비례해 증가합니다(최대 +{0} %).", + "mod_epicloot_me_anchoredblock_display": "장비 속도 페널티 1 %당 기본 막기 +{0}", + "mod_epicloot_me_anchoredblock_desc": "장비로 인한 이동 속도 페널티 1 %마다 기본 막기를 {0} 추가합니다. 이 보너스는 물약, 상태 효과, 마법 효과 같은 명시적 속도 요인의 영향을 받지 않습니다.", + "mod_epicloot_me_reduceeitrcost_display": "에이트르 비용 -{0} %", + "mod_epicloot_me_reduceeitrcost_desc": "모든 에이트르 비용을 {0} % 줄입니다.", + "mod_epicloot_me_reducefishingstaminacost_display": "낚시 스태미나 -{0} %", + "mod_epicloot_me_reducefishingstaminacost_desc": "낚시의 스태미나 비용을 {0} % 줄입니다.", + "mod_epicloot_me_reducearmorincreasedamage_display": "방어력 -{0} %, 피해 +{0} %", + "mod_epicloot_me_reducearmorincreasedamage_desc": "방어력이 {0} % 줄지만 무기 피해가 {0} % 증가합니다.", + "mod_epicloot_me_blooddrinker_display": "최대 체력 -{1} %, 생명력 흡수 +{0} %", + "mod_epicloot_me_blooddrinker_desc": "최대 체력이 {1} %(최소 10) 감소하고, 가한 피해의 {0} %만큼 회복합니다.", + "mod_epicloot_me_poisontotruedamage_display": "독의 {0} %를 대상의 가장 약한 속성으로", + "mod_epicloot_me_poisontotruedamage_desc": "독 피해의 {0} %를 대상이 가장 저항이 낮은 속성으로 전환합니다.", + "mod_epicloot_me_icyweight_display": "무거운 장비로 냉기 피해 최대 +{0} %", + "mod_epicloot_me_icyweight_desc": "장비의 속도 페널티에 비례하는 냉기 피해를 추가합니다(무기 피해의 최대 +{0} %).", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "에이트르 획득: 소모한 체력의 {0} %", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "피의 마법 비용으로 소모한 체력의 {0} %에 해당하는 에이트르를 획득합니다.", + "mod_epicloot_me_luckycraft_display": "각 재료를 아낄 확률 {0} %", + "mod_epicloot_me_luckycraft_desc": "제작 시 필요한 각 재료가 {0} % 확률로 소모되지 않습니다.", + "mod_epicloot_me_strikecauseslightning_display": "번개를 부를 확률 {0} %", + "mod_epicloot_me_strikecauseslightning_desc": "적중 시 {0} % 확률로 대상에게 벼락을 내립니다.", + "mod_epicloot_me_conduit_display": "전도체: 가한 번개 피해 {1}마다 에이트르 {0} 회복", + "mod_epicloot_me_conduit_desc": "가한 번개 피해 {1}마다 에이트르를 {0} 회복합니다.", + "mod_epicloot_me_restinghealthregen_display": "휴식 중 체력 재생 +{0} %", + "mod_epicloot_me_restinghealthregen_desc": "휴식 상태인 동안 체력 재생이 {0} % 증가합니다.", + "mod_epicloot_me_travellight_display": "이동 속도 +{0} %, 소지 무게 -{1}", + "mod_epicloot_me_travellight_desc": "가볍게 여행하기: {0} % 더 빠르게 이동하지만 최대 소지 무게가 {1} 감소합니다.", + "mod_epicloot_me_batteringram_display": "공성추: 무게에 따른 타격 피해", + "mod_epicloot_me_batteringram_desc": "적에게 달려들면 속도와 적재 무게에 따라 타격 피해를 입힙니다(배율 {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "휴식 단계마다 소지 무게 +{0}", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "휴식 상태인 동안 휴식 안락도 단계마다 최대 소지 무게가 {0} 증가합니다.", + "mod_epicloot_me_perfectdodge_display": "완벽한 회피: 중첩당 스태미나 재생 +{0} %(최대 {1})", + "mod_epicloot_me_perfectdodge_desc": "완벽한 회피로 회피 가속을 얻습니다: 10초간 스태미나 재생 +{0} %, 최대 {1}회까지 중첩됩니다. 완벽한 회피마다 지속 시간이 갱신됩니다.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "완벽한 회피 시 체력 {0} % 회복", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "완벽한 회피 시 최대 체력의 {0} %를 회복합니다.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "완벽한 회피 시 스태미나 {0} % 회복", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "완벽한 회피 시 최대 스태미나의 {0} %를 회복합니다.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "완벽한 회피 시 에이트르 {0} % 회복", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "완벽한 회피 시 최대 에이트르의 {0} %를 회복합니다.", + "mod_epicloot_me_decreasedodgecost_display": "회피 스태미나 비용 -{0} %", + "mod_epicloot_me_decreasedodgecost_desc": "회피 구르기의 스태미나 비용을 {0} % 줄입니다.", + "mod_epicloot_me_increasedamageduringnighttime_display": "밤에 피해 +{0} %", + "mod_epicloot_me_increasedamageduringnighttime_desc": "밤인 동안 무기 피해 +{0} %.", + "mod_epicloot_me_nightstaminaregenincrease_display": "밤에 스태미나 재생 +{0} %", + "mod_epicloot_me_nightstaminaregenincrease_desc": "밤인 동안 스태미나 재생 +{0} %.", + "mod_epicloot_me_damagereductionatnight_display": "밤에 받는 피해 -{0} %", + "mod_epicloot_me_damagereductionatnight_desc": "밤인 동안 받는 피해를 {0} % 줄입니다.", + "mod_epicloot_me_increasedamageduringdaytime_display": "낮에 피해 +{0} %", + "mod_epicloot_me_increasedamageduringdaytime_desc": "낮인 동안 무기 피해 +{0} %.", + "mod_epicloot_me_daydiscovery_display": "낮에 탐색 반경 +{0} %", + "mod_epicloot_me_daydiscovery_desc": "낮인 동안 지도 탐색 반경이 {0} % 넓어집니다.", + "mod_epicloot_me_dayarmor_display": "낮에 방어력 +{0} %", + "mod_epicloot_me_dayarmor_desc": "낮인 동안 방어력 +{0} %.", + "mod_epicloot_me_daystaminaregen_display": "낮에 스태미나 재생 +{0} %", + "mod_epicloot_me_daystaminaregen_desc": "낮인 동안 스태미나 재생 +{0} %.", + "mod_epicloot_me_dayhealthregen_display": "낮에 체력 재생 +{0} %", + "mod_epicloot_me_dayhealthregen_desc": "낮인 동안 체력 재생 +{0} %.", + "mod_epicloot_me_percenthealth_display": "최대 체력 +{0} %", + "mod_epicloot_me_percenthealth_desc": "최대 체력이 {0} % 증가합니다.", + "mod_epicloot_me_percentstamina_display": "최대 스태미나 +{0} %", + "mod_epicloot_me_percentstamina_desc": "최대 스태미나가 {0} % 증가합니다.", + "mod_epicloot_me_percenteitr_display": "최대 에이트르 +{0} %", + "mod_epicloot_me_percenteitr_desc": "최대 에이트르가 {0} % 증가합니다.", + "mod_epicloot_me_healthgainperxdamagedone_display": "가한 피해 {1}마다 {0} 회복", + "mod_epicloot_me_healthgainperxdamagedone_desc": "이 무기로 가한 피해 {1}마다 체력을 {0} 회복합니다.", + "mod_epicloot_me_healthoneitruse_display": "소모한 에이트르 {1}마다 {0} 회복", + "mod_epicloot_me_healthoneitruse_desc": "이 무기로 소모한 에이트르 {1}마다 체력을 {0} 회복합니다.", + "mod_epicloot_me_lifegainonhit_display": "적중 시 {0:0.#} 회복", + "mod_epicloot_me_lifegainonhit_desc": "이 무기로 적을 맞힐 때마다 체력을 {0:0.#} 회복합니다.", + "mod_epicloot_me_phystofire_display": "받는 물리 피해의 {0} %를 화염으로 전환", + "mod_epicloot_me_phystofire_desc": "저항 계산 전에 받는 물리 피해의 {0} %를 화염으로 옮깁니다.", + "mod_epicloot_me_phystofrost_display": "받는 물리 피해의 {0} %를 냉기로 전환", + "mod_epicloot_me_phystofrost_desc": "저항 계산 전에 받는 물리 피해의 {0} %를 냉기로 옮깁니다.", + "mod_epicloot_me_phystopoison_display": "받는 물리 피해의 {0} %를 독으로 전환", + "mod_epicloot_me_phystopoison_desc": "저항 계산 전에 받는 물리 피해의 {0} %를 독으로 옮깁니다.", + "mod_epicloot_me_phystolightning_display": "받는 물리 피해의 {0} %를 번개로 전환", + "mod_epicloot_me_phystolightning_desc": "저항 계산 전에 받는 물리 피해의 {0} %를 번개로 옮깁니다.", + "mod_epicloot_me_phystofireonblock_display": "막기 시 받는 물리 피해의 {0} %를 화염으로 전환", + "mod_epicloot_me_phystofireonblock_desc": "막기 시 저항 계산 전에 받는 물리 피해의 {0} %를 화염으로 옮깁니다", + "mod_epicloot_me_phystofrostonblock_display": "막기 시 받는 물리 피해의 {0} %를 냉기로 전환", + "mod_epicloot_me_phystofrostonblock_desc": "막기 시 저항 계산 전에 받는 물리 피해의 {0} %를 냉기로 옮깁니다.", + "mod_epicloot_me_phystopoisononblock_display": "막기 시 받는 물리 피해의 {0} %를 독으로 전환", + "mod_epicloot_me_phystopoisononblock_desc": "막기 시 저항 계산 전에 받는 물리 피해의 {0} %를 독으로 옮깁니다.", + "mod_epicloot_me_phystolightningonblock_display": "막기 시 받는 물리 피해의 {0} %를 번개로 전환", + "mod_epicloot_me_phystolightningonblock_desc": "막기 시 저항 계산 전에 받는 물리 피해의 {0} %를 번개로 옮깁니다.", + "mod_epicloot_me_lifegainonblock_display": "막기 시 체력 {0} 회복", + "mod_epicloot_me_lifegainonblock_desc": "막기 시 체력을 {0} 회복", + "mod_epicloot_me_staminagainonblock_display": "막기 시 스태미나 {0} 획득", + "mod_epicloot_me_staminagainonblock_desc": "막기 시 스태미나를 {0} 획득합니다.", + "mod_epicloot_me_eitrgainonblock_display": "막기 시 에이트르 {0} 획득", + "mod_epicloot_me_eitrgainonblock_desc": "막기 시 에이트르를 {0} 획득합니다.", + "mod_epicloot_me_staggeronblock_display": "막기 시 적을 비틀거리게 할 확률 {0} %", + "mod_epicloot_me_staggeronblock_desc": "막기 시 적을 비틀거리게 할 확률 {0} %", + "mod_epicloot_me_dayblocker_display": "낮에 막기 경험치 +{0} % 획득", + "mod_epicloot_me_dayblocker_desc": "낮 동안 막기 경험치를 {0} % 더 얻습니다.", + "mod_epicloot_me_nightblocker_display": "밤에 막기 경험치 +{0} % 획득", + "mod_epicloot_me_nightblocker_desc": "밤 동안 막기 경험치를 {0} % 더 얻습니다.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "무기 물리 피해의 {0} %를 번개로 전환", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "이 무기의 물리 피해 중 {0} %를 번개로 옮깁니다.", + "mod_epicloot_me_eitrimbueattack_display": "에이트르 주입: 물리 피해의 +{0} %를 정신 피해로", + "mod_epicloot_me_eitrimbueattack_desc": "에이트르를 소모해 적중한 물리 피해의 {0} %에 해당하는 정신 피해를 추가합니다.", + "mod_epicloot_me_staminareturnfromeitr_display": "소모한 에이트르의 {0} %를 스태미나로 환급", + "mod_epicloot_me_staminareturnfromeitr_desc": "소모한 에이트르의 {0} %에 해당하는 스태미나를 회복합니다.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "에이트르 비용의 {0} %를 스태미나로 지불", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "모든 에이트르 비용의 {0} %를 대신 스태미나로 지불합니다.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "피의 비용의 {0} %를 에이트르로 지불", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "피의 마법 체력 비용의 {0} %를 먼저 에이트르로 지불합니다.", + "mod_epicloot_me_runningonempty_display": "세컨드 윈드: 최대 체력의 {0} %", + "mod_epicloot_me_runningonempty_desc": "스태미나가 바닥나면 최대 체력의 최대 {0} %를 태워 같은 양의 스태미나를 얻습니다. 재사용 대기시간 30초.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "최대 에이트르의 {0} %만큼 최대 스태미나 증가", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "최대 스태미나가 최대 에이트르의 {0} %만큼 증가합니다.", + "mod_epicloot_me_eitrshield_display": "에이트르로 피격의 {0} % 흡수", + "mod_epicloot_me_eitrshield_desc": "에이트르를 소모해 들어오는 공격의 {0} %를 흡수합니다.", + "mod_epicloot_me_coinplated_display": "동전 도금: 동전으로 공격 흡수(동전 1개당 {0})", + "mod_epicloot_me_coinplated_desc": "들어오는 공격마다 보유 동전의 최대 {1} %까지 투입해, 사용한 동전 1개당 피해 {0}을 흡수합니다. 실제로 필요한 동전만 소모되므로 작은 공격은 비용이 적습니다.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "짐 무게에 따라 피해 최대 +{0} %", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "무기 피해가 가방이 얼마나 무거운지에 비례해 증가합니다(최대 +{0} %).", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "짐 무게에 따라 스태미나 재생 최대 +{0} %", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "스태미나 재생이 가방이 얼마나 무거운지에 비례해 증가합니다(최대 +{0} %).", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "최대 체력의 {0} %만큼 최대 스태미나 증가", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "최대 스태미나가 최대 체력의 {0} %만큼 증가합니다.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "무거운 장비로 피해 최대 +{0} %", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "무기 피해가 장비의 속도 페널티에 비례해 증가합니다(최대 +{0} %).", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "무거운 장비로 숙련도 경험치 최대 +{0} %", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "숙련도 경험치가 장비의 속도 페널티에 비례해 증가합니다(최대 +{0} %).", + "mod_epicloot_me_carryweightformovementpenalty_display": "무거운 장비로 소지 무게 최대 +{0} %", + "mod_epicloot_me_carryweightformovementpenalty_desc": "최대 소지 무게가 장비의 속도 페널티에 비례해 증가합니다(최대 +{0} %).", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "무거운 장비로 최대 스태미나 최대 +{0} %", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "최대 스태미나가 장비의 속도 페널티에 비례해 증가합니다(최대 +{0} %).", + "mod_epicloot_me_increaseharvestdamage_display": "채집 피해 +{0} %", + "mod_epicloot_me_increaseharvestdamage_desc": "벌목 및 채굴 피해 +{0} %.", + "mod_epicloot_me_increaseharvestxpgain_display": "채집 숙련도 경험치 +{0} %", + "mod_epicloot_me_increaseharvestxpgain_desc": "벌목과 곡괭이 경험치 +{0} %.", + "mod_epicloot_me_bountifulharvest_display": "풍성한 수확: 추가 수확량 {0} %", + "mod_epicloot_me_bountifulharvest_desc": "채집 시 {0} % 확률로 추가 아이템을 얻습니다.", + "mod_epicloot_me_wager_display": "내기: 동전 {0}개를 걸어 피해 +{1}, 처치 시 환급", + "mod_epicloot_me_wager_desc": "적중할 때마다 동전 {0}개를 걸어 고정 피해 {1}을 더합니다. 대상을 처치하면 판돈을 전액 돌려받고, 살려두면 동전을 잃습니다. 판돈을 감당할 수 없으면 아무 일도 일어나지 않습니다.", + "mod_epicloot_me_mercenary_display": "용병: 동전 {1} + {2} %를 소모해 피해 +{3} %, 1000 소모마다 +{0} %", + "mod_epicloot_me_mercenary_desc": "적중할 때마다 동전 {1}개와 소지금의 {2} %를 소모해 피해 +{3} %를 주고, 동전 1000개를 소모할 때마다 추가로 +{0} %를 더합니다. +{4} %를 넘는 추가 피해는 효율이 급격히 떨어지며 상한 +{5} %에 수렴합니다. 지불할 수 없으면 아무 일도 일어나지 않습니다.", + "mod_epicloot_me_luckwhilefishing_display": "행운의 낚시: 추가 어획과 보물 {0} %", + "mod_epicloot_me_luckwhilefishing_desc": "낚시 중 {0} % 확률로 물고기를 한 마리 더 낚고(그중 {1} %는 삼중 어획), 별도로 {0} % 확률로 보물이 걸립니다. 값이 높을수록 더 풍성한 수확에 닿고 잡동사니는 걸리지 않습니다.", + "mod_epicloot_me_chancedoubledamage_display": "피해가 두 배가 될 확률 {0} %", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % 확률로 적중 피해가 두 배가 됩니다.", + "mod_epicloot_me_inspiration_display": "영감: {1} % 확률로 숙련도 경험치 +{0}", + "mod_epicloot_me_inspiration_desc": "획득하는 경험치 한 조각마다 {1} % 확률로 영감이 찾아와, 이미 레벨 2를 넘겨 단련한 숙련도 중 하나에 보너스 경험치 {0}을 부여합니다. 가장 낮은 숙련도가 훨씬 자주 선택되며, 한 번의 영감으로 여러 레벨이 오를 수도 있습니다.", + "mod_epicloot_me_luckyblock_display": "행운의 막기: 비틀거리게 할 확률 {0} %", + "mod_epicloot_me_luckyblock_desc": "막을 때마다 {0} % 확률로 패링한 것처럼 공격자를 즉시 비틀거리게 합니다. 막기로 비틀거리지 않는 적에게는 효과가 없습니다.", + "mod_epicloot_me_luckyloot_display": "행운의 전리품: {0} % 확률로 전리품 {1}배", + "mod_epicloot_me_luckyloot_desc": "근처에서 처치한 생물마다 {0} % 확률로 평소 전리품을 {1}배로 떨어뜨리고, 마법 아이템 표에서 {2}~{3}회 추가로 굴립니다. 트로피와 플레이어별 보상은 절대 배가되지 않습니다.", + "mod_epicloot_msg_inspiration": "영감!", + "mod_epicloot_me_sailingspeed_display": "항해 속도 +{0} %", + "mod_epicloot_me_sailingspeed_desc": "승선 중 배의 돛 속도 +{0} %.", + "mod_epicloot_me_potionefficacy_display": "물약 지속 시간 +{0} %", + "mod_epicloot_me_potionefficacy_desc": "마신 물약과 벌꿀술의 효과가 {0} % 더 오래갑니다.", + "mod_epicloot_me_increasemeleeskills_display": "근접 숙련도 +{0}", + "mod_epicloot_me_increasemeleeskills_desc": "모든 근접 무기 숙련도 +{0}.", + "mod_epicloot_me_increaserangedskills_display": "원거리 숙련도 +{0}", + "mod_epicloot_me_increaserangedskills_desc": "모든 원거리 무기 숙련도 +{0}.", + "mod_epicloot_me_blockasdodgeasblock_display": "막기 숙련도 +{1}, 회피 숙련도 +{2} 추가", + "mod_epicloot_me_blockasdodgeasblock_desc": "막기 숙련도의 +{0} %를 회피 숙련도로, 회피 숙련도의 +{0} %를 막기 숙련도로 추가합니다. 이 보너스는 정수로 내림 처리됩니다", + "mod_epicloot_me_burdenedblock_display": "적재 무게 300 초과분 50마다 기본 막기 +{0} 추가", + "mod_epicloot_me_burdenedblock_desc": "적재 무게 300 초과분 50마다 기본 막기 +{0} 추가", + "mod_epicloot_me_warding_display": "막기: 스태미나로 물리 피해 흡수(최대치의 {0} %까지)", + "mod_epicloot_me_warding_desc": "막을 때 최대 스태미나의 {0} %를 사용해, 막은 공격에서 받는 모든 물리 피해(관통·타격·베기)를 경감할 수 있습니다. 이 경감은 막기 이후, 저항과 방어력 계산 이전에 적용됩니다. 경감한 만큼 스태미나를 소모합니다", + "mod_epicloot_me_elementalwarding_display": "막기: 에이트르로 원소 피해 흡수(최대치의 {0} %까지)", + "mod_epicloot_me_elementalwarding_desc": "막을 때 최대 에이트르의 {0} %를 사용해, 막은 공격에서 받는 모든 원소 피해(화염·냉기·번개)를 경감할 수 있습니다. 이 경감은 막기 이후, 저항과 방어력 계산 이전에 적용됩니다. 경감한 만큼 에이트르를 소모합니다", + "mod_epicloot_me_bloodstaggerblock_display": "막기에 최대 HP의 5%를 소모. 막은 공격의 비틀거림 피해를 {0} % 감소", + "mod_epicloot_me_bloodstaggerblock_desc": "막기에 최대 HP의 5%를 소모합니다. 막은 공격의 비틀거림 피해를 {0} % 줄입니다. 이 효과는 막는 동안 계속 유지됩니다", + "mod_epicloot_me_bloodbaseblock_display": "방어 자세를 취하는 데 최대 HP의 5% 소모. 기본 막기에 {0} 추가", + "mod_epicloot_me_bloodbaseblock_desc": "방어 자세를 취할 때마다 최대 HP의 5%를 순수 피해로 자신에게 입힙니다. 막은 공격마다가 아니라 자세를 취할 때마다 한 번 부과됩니다. 기본 막기에 {0}을 추가합니다.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "막기 숙련도 +{1} 추가", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "모든 보정을 적용한 뒤 벌목과 곡괭이 숙련도의 +{0} %를 막기 숙련도로 추가합니다. 이 보너스는 정수로 내림 처리됩니다", + "mod_epicloot_me_increaseallpoisondamagedone_display": "독 피해 +{0} %", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "가하는 모든 독 피해 +{0} %.", + "mod_epicloot_me_killsreducenextbloodcost_display": "처치 시 다음 피의 비용 {0} % 감소", + "mod_epicloot_me_killsreducenextbloodcost_desc": "처치할 때마다 다음 피의 마법 비용에 대한 {0} % 할인이 쌓입니다.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "피의 마법으로 체력 재생 최대 +{0} %", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "체력 재생이 피의 마법 숙련도에 비례해 증가합니다(최대 +{0} %).", + "mod_epicloot_me_chancetocritonhit_display": "{0} % 확률로 치명타, 피해 {1}배", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % 확률로 적중이 치명타가 되어 두 배의 피해를 입힙니다.", + "mod_epicloot_me_bloodrage_display": "피의 광란: 중첩당 피해 +{0} %(최대 {1})", + "mod_epicloot_me_bloodrage_desc": "피해를 받으면 광란에 빠집니다: 중첩당 모든 공격의 피해 +{0} %, 10초에 걸쳐 최대 {1}회까지 중첩됩니다. 피격할 때마다 지속 시간이 갱신됩니다.", + "mod_epicloot_me_trailblazer_display": "불타는 자취: 틱당 화염 {0}", + "mod_epicloot_me_trailblazer_desc": "달릴 때 불타는 자취를 남겨 틱당 {0}의 화염 피해를 입힙니다.", + "mod_epicloot_me_kindling_display": "불쏘시개: 받은 화염 피해 {1}마다 스태미나 {0} 회복", + "mod_epicloot_me_kindling_desc": "받은 화염 피해 {1}마다 스태미나를 {0} 회복합니다.", + "mod_epicloot_me_reducefalldamage_display": "낙하 피해 -{0}", + "mod_epicloot_me_reducefalldamage_desc": "받는 낙하 피해를 고정값 {0}만큼 줄입니다.", + "mod_epicloot_me_rollcleanse_display": "회피로 지속 효과 {0}초 정화", + "mod_epicloot_me_rollcleanse_desc": "회피 구르기마다 독과 화상 효과에서 {0}초를 제거합니다.", + "mod_epicloot_me_stormrider_display": "폭풍 속 이동 속도 +{0} %", + "mod_epicloot_me_stormrider_desc": "폭풍이 몰아치는 동안 이동 속도 +{0} %.", + "mod_epicloot_me_shockingcharge_display": "충격 충전", + "mod_epicloot_me_shockingcharge_desc": "전투에서 적중할 때마다 충전이 쌓입니다. 최대 충전 시 다음 일격이 전방으로 번개 충격파를 내보내 이전 적중 피해의 일부를 입힙니다.", + "mod_epicloot_me_forestsaid_display": "숲의 도움", + "mod_epicloot_me_forestsaid_desc": "피격 시 얽어매는 뿌리가 솟구쳐 근처의 적을 붙잡습니다.", + "mod_epicloot_me_corpserot_display": "시체 부패", + "mod_epicloot_me_corpserot_desc": "처치한 적이 독 구름으로 터져 근처의 적을 중독시킬 수 있습니다.", + "mod_epicloot_me_icyretribution_display": "얼음의 응징", + "mod_epicloot_me_icyretribution_desc": "피격 시 주변에 서리 폭발을 일으킵니다. 재사용 대기시간은 희귀도에 따라 달라집니다.", + "mod_epicloot_me_meteorsummoner_display": "운석 소환자: 적중 피해의 {0}배", + "mod_epicloot_me_meteorsummoner_desc": "무기로 {1}회 적중할 때마다 다음 일격이 대상에게 불타는 운석을 떨어뜨려, 그 일격 피해의 {0}배를 화염 피해로 입힙니다.", + "mod_epicloot_me_everflow_display": "여왕의 영원한 흐름", + "mod_epicloot_me_everflow_desc": "생물을 처치하면 체력·스태미나·에이트르 재생을 높이는 중첩 버프를 얻습니다.", + "mod_epicloot_me_necroticfire_display": "괴사의 불꽃", + "mod_epicloot_me_necroticfire_desc": "무기에서 물리 피해를 모두 제거하고, 그 전량을 화염 피해와 독 피해 양쪽으로 추가합니다.", "mod_epicloot_circlet": "머리고리", "mod_epicloot_belt": "벨트", "mod_epicloot_remains": "유골", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "아이템을 마법 부여 중...", "mod_epicloot_enchant_effect": "효과", "mod_epicloot_enchant_effects": "효과들", + "mod_epicloot_enchant_socket": "파편 슬롯", + "mod_epicloot_enchant_sockets": "파편 슬롯", "mod_epicloot_runes": "룬", "mod_epicloot_runemanagement": "룬 조작", "mod_epicloot_rune_filter": "필터...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "룬 추출", "mod_epicloot_rune_imbue": "룬 부여", "mod_epicloot_rune_etch_warning": "룬을 새기면 단일 마법을 가질 수 있습니다. 이후에 마법 부여에 사용할 수 없습니다.", - "mod_epicloot_rune_extract_warning": "마법을 추출하면 아이템이 파괴되지만 선택한 마법을 가진 룬이 생성됩니다.", + "mod_epicloot_rune_extract_warning_keep": "인챈트를 추출하면 선택한 인챈트를 가진 룬이 만들어집니다. 아이템은 그대로 남습니다.", + "mod_epicloot_rune_extract_warning_reduce": "인챈트를 추출하면 아이템에서 해당 인챈트가 제거되고 선택한 인챈트를 가진 룬이 만들어집니다.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "인챈트를 추출하면 아이템에서 해당 인챈트가 제거되고 아이템의 희귀도가 낮아지며 선택한 인챈트를 가진 룬이 만들어집니다.", + "mod_epicloot_rune_extract_warning_destroy": "인챈트를 추출하면 아이템은 파괴되지만 선택한 인챈트를 가진 룬이 만들어집니다.", "mod_epicloot_rune_imbue_warning": "룬을 부여하면 선택한 마법을 덮어씁니다.", "mod_epicloot_rune_enchantment_selector": "마법 선택", "mod_epicloot_rune_enchantment_overwrite_target": "덮어쓸 마법 선택", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1이(가) 잠금 해제되었습니다!", "mod_epicloot_bonus": "보너스!", "mod_epicloot_featureinfo_none": "왼쪽 목록에서 기능을 선택하여 업그레이드 옵션을 확인하세요.", - "mod_epicloot_featureinfo_sacrifice": "마법 아이템과 트로피를 희생하여 마법 재료를 생산합니다.\n\n업그레이드하면 보통 희생으로 얻는 아이템을 두 배로 얻을 확률을 얻습니다.", + "mod_epicloot_featureinfo_sacrifice": "마법 아이템과 트로피를 파괴해 제물로 바치고 인챈트 재료를 생산합니다.\n\n업그레이드하면 제물에서 평소 얻는 아이템의 두 배를 받을 확률이 생깁니다.", "mod_epicloot_featureinfo_convertmaterials": "업그레이드 마법 재료를 높은 희귀도로 변환하고 조각을 동일한 희귀도의 마법 재료로 변환하며 쓰레기에서 다른 재료를 회수합니다.\n\n업그레이드하면 룬석 및 기타 제작 재료를 업그레이드할 때 아이템 비율을 향상시킵니다.", "mod_epicloot_featureinfo_enchant": "마법 재료를 사용하여 비마법 장비에 마법 효과를 부여합니다. 룬석이 필요합니다.\n\n업그레이드하면 마법이 부여된 아이템에 더 많은 마법 효과를 굴릴 기회를 얻습니다.", "mod_epicloot_featureinfo_augment": "마법 재료를 사용하여 마법 장비의 개별 마법 효과를 다시 굴립니다.\n\n업그레이드하면 증강 시 추가 선택지를 얻고 여러 증강의 비용이 감소합니다.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "금을 느낄 수 있어요\n(아니, 기다려, 할도르의 보물 상자뿐이에요. 미친 로키야!)", "mod_epicloot_item_andvaranaut_type": "드워프 반지", "mod_epicloot_se_paralyze": "마비", + "mod_epicloot_se_shockingcharge": "에이크시르의 충전", + "mod_epicloot_se_forestsaid": "숲의 안식", + "mod_epicloot_se_corpserot": "본매스의 부패", + "mod_epicloot_se_runningonempty": "세컨드 윈드", + "mod_epicloot_se_icyretribution": "모더의 한기", + "mod_epicloot_se_meteorsummoner": "야글루스의 분노", + "mod_epicloot_se_queeneverflow": "여왕의 영원한 흐름", + "mod_epicloot_se_dodgeagility": "회피 민첩", + "mod_epicloot_se_dodgeagility_speed": "이동 속도", + "mod_epicloot_se_dodgemomentum": "회피 가속", + "mod_epicloot_se_adrenalinesurge": "아드레날린 폭발", + "mod_epicloot_se_bloodrage": "피의 광란", + "mod_epicloot_se_bloodrite": "피의 의식", + "mod_epicloot_se_bloodrite_discount": "다음 피의 비용", "mod_epicloot_se_bulwark": "방패", "mod_epicloot_se_bulwark_tooltip": "헤임달의 유산이 모든 피해로부터 보호합니다!", "mod_epicloot_se_bulwark_startmessage": "방패 활성화됨", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "격노!!", "mod_epicloot_itemtooltip_rarity": "희귀도", "mod_epicloot_itemtooltip_effects": "효과", + "mod_epicloot_adventure_spawnrelocated": "지도가 다시 그려졌습니다 — 표시된 구역이 이미 차 있었습니다.", "mod_epicloot_bounties_claimedmsg": "현상금 청구됨!", "mod_epicloot_bounties_completemsg": "현상금 격파됨!", "mod_epicloot_bounties_locatingmsg": "현상금 대상 탐색 중...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "독 저항", "mod_epicloot_me_addspiritresistance_prefix1": "고요한", "mod_epicloot_me_addspiritresistance_suffix1": "정신 저항", - "mod_epicloot_me_addfireresistancepercentage_display": "화염 피해 감소 {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "화염 저항 {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "플레이어는 모든 화염 피해를 +X%로 감소시킵니다. 이 효과는 플레이어가 장착한 다른 피해 감소 효과와 더해져서 적용됩니다.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "소화", "mod_epicloot_me_addfireresistancepercentage_suffix1": "화염 저항", - "mod_epicloot_me_addfrostresistancepercentage_display": "서리 피해 감소 {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "냉기 저항 {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "플레이어는 모든 서리 피해를 +X%로 감소시킵니다. 이 효과는 환경 효과로부터 보호를 제공하지 않습니다. 이 효과는 플레이어가 장착한 다른 피해 감소 효과와 더해져서 적용됩니다.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "단열", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "서리 저항", - "mod_epicloot_me_addlightningresistancepercentage_display": "번개 피해 감소 {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "번개 저항 {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "플레이어는 모든 번개 피해를 +X%로 감소시킵니다. 이 효과는 플레이어가 장착한 다른 피해 감소 효과와 더해져서 적용됩니다.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "땅에 있음", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "번개 저항", - "mod_epicloot_me_addpoisonresistancepercentage_display": "독 대미지 감소 {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "독 저항 {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "플레이어는 모든 독 대미지를 +X%로 감소합니다. 이 효과는 플레이어가 장착한 다른 대미지 감소 효과와 누적됩니다.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "치료", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "독 저항", - "mod_epicloot_me_addspiritresistancepercentage_display": "영적 대미지 감소 {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "정신 저항 {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "플레이어는 모든 영적 대미지를 +X%로 감소합니다. 이 효과는 플레이어가 장착한 다른 대미지 감소 효과와 누적됩니다.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "고요한", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "영적 저항", - "mod_epicloot_me_addelementalresistancepercentage_display": "원소 대미지 감소 {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "원소 저항 {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "플레이어는 모든 원소 대미지(불, 서리, 번개, 독)를 X%로 감소합니다. 이 효과는 플레이어가 장착한 다른 대미지 감소 효과와 누적됩니다.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "보호", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "원소 저항", - "mod_epicloot_me_addbluntresistancepercentage_display": "둔기 대미지 감소 {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "타격 저항 {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "플레이어는 모든 둔기 대미지를 X%로 감소합니다. 이 효과는 플레이어가 장착한 다른 대미지 감소 효과와 누적됩니다.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "방어적", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "둔기 저항", - "mod_epicloot_me_addslashingresistancepercentage_display": "슬래시 피해 감소 {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "베기 저항 {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "플레이어는 X% 만큼의 슬래시 피해를 감소시킵니다. 이 효과는 플레이어가 장착한 다른 피해 감소 효과와 누적적으로 중첩됩니다.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "불침입", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "슬래싱 저항", - "mod_epicloot_me_addpiercingresistancepercentage_display": "꿰뚫는 피해 감소 {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "관통 저항 {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "플레이어는 X% 만큼의 꿰뚫는 피해를 감소시킵니다. 이 효과는 플레이어가 장착한 다른 피해 감소 효과와 누적적으로 중첩됩니다.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "불침입 불가", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "꿰뚫는 저항", - "mod_epicloot_me_addchoppingresistancepercentage_display": "썰기 피해 감소 {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "벌목 저항 {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "플레이어는 X% 만큼의 썰기 피해를 감소시킵니다. 이 효과는 플레이어가 장착한 다른 피해 감소 효과와 누적적으로 중첩됩니다.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "절삭 불가", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "썰기 저항", - "mod_epicloot_me_addphysicalresistancepercentage_display": "물리적 피해 감소 {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "물리 저항 {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "플레이어는 X% 만큼의 모든 물리적 피해 (둔기, 슬래시, 꿰뚫기)를 감소시킵니다. 이 효과는 플레이어가 장착한 다른 피해 감소 효과와 누적적으로 중첩됩니다.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "강인함", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "물리 저항", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "50%의 사용 비용을 아이트르로 변환하고 데미지를 +X% 증가시킵니다.", "mod_epicloot_me_spellsword_prefix1": "마법검", "mod_epicloot_me_spellsword_suffix1": "의 마법검", - "mod_epicloot_me_bulkup_display": "근육질 +{0}", + "mod_epicloot_me_bulkup_display": "체격: 최대 HP +{0}%, 재생 -{1}%", "mod_epicloot_me_bulkup_desc": "체력 회복을 최대 체력으로 변환합니다.", "mod_epicloot_me_bulkup_prefix1": "근육질", "mod_epicloot_me_bulkup_suffix1": "의 근육질", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "패리를 수행하면 +X 아이트르가 회복됩니다.", "mod_epicloot_me_eitrweave_prefix1": "짜기", "mod_epicloot_me_eitrweave_suffix1": "의 짜기", - "mod_epicloot_me_dartingthoughts_display": "빠른 생각 +{0}", - "mod_epicloot_me_dartingthoughts_desc": "아이트르 회복을 +X% 증가시키고 최대 아이트르를 -X/2% 감소시킵니다.", + "mod_epicloot_me_dartingthoughts_display": "빠른 생각: 에이트르 회복 +{0}%, 최대 에이트르 -{1}%", + "mod_epicloot_me_dartingthoughts_desc": "에이트르 회복을 {0}% 증가시키고 최대 에이트르를 {1}% 감소시킵니다.", "mod_epicloot_me_dartingthoughts_prefix1": "유동성", "mod_epicloot_me_dartingthoughts_suffix1": "의 빠른 생각", "mod_epicloot_me_headhunter_display": "헤드헌터 +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "아포테이션", "mod_epicloot_me_apportation_desc": "적이 맞을 때 플레이어를 던진 무기로 순간이동시킵니다.", "mod_epicloot_me_apportation_display": "아포테이션", + "mod_epicloot_me_adrenaline_rush": "아드레날린 러시", + "mod_epicloot_me_adrenaline_rush_desc": "효과 기간 동안 피해 증가합니다.", "mod_epicloot_set_me_bulwark": "불워크 [사용 가능]: 5초 동안 모든 피해 방지. 재사용 대기시간: 60초.", "mod_epicloot_set_me_undying": "언다잉 [수동]: 사망 시, 전체 체력 회복. 재사용 대기시간: 20분.", "mod_epicloot_set_me_frostdamageaoe_display": "서리 피해를 입히는 근접 공격은 공격자 앞의 원뿔 영역에 무기 데미지의 추가 50%를 서리 피해로 입힙니다.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "에픽", "mod_epicloot_Legendary": "전설적인", "mod_epicloot_Mythic": "신화적인", - "mod_epicloot_magic": "마법", - "mod_epicloot_rare": "드문", - "mod_epicloot_epic": "에픽", - "mod_epicloot_legendary": "전설적인", - "mod_epicloot_mythic": "신화적인", - "mod_epicloot_me_adrenaline_rush": "아드레날린 러시", - "mod_epicloot_me_adrenaline_rush_desc": "효과 기간 동안 피해 증가합니다.", "mod_epicloot_search_placeholder": "검색...", "mod_epicloot_no_active_adventures": "활성화된 모험이 없습니다", "mod_epicloot_set_bonuses": "세트 보너스", diff --git a/EpicLoot/localizations/Latvian.json b/EpicLoot/localizations/Latvian.json index ebe49cd27..1d1c2281f 100644 --- a/EpicLoot/localizations/Latvian.json +++ b/EpicLoot/localizations/Latvian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Paldies par spēlēšanu", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Mēs ceram, ka jums patiks Epic Loot! Epic Loot tiek uzturēts ar modderu un atsaucīgu spēlētāju kopienas palīdzību, paldies visiem, kas ir devuši savu ieguldījumu!", - "el_welcome_content_pt2": "Kopš jūs pēdējo reizi spēlējāt Epic Loot, ir notikušas lielas izmaiņas Neidentificētās vienumos, Rūnās un konfigurāciju iestatījumos.", - "el_welcome_content_pt3": "Jūs varētu atklāt pirmās divas funkcijas, prognozējot spēli. Lai uzlabotu savu pieredzi, ieteicams izvēlēties pārveidošanas konfigurāciju tagad (noklusējuma līdzsvarotu).", - "el_welcome_content_pt4": "Ir pieejamas trīs noklusējuma pārveidošanas konfigurācijas, katra nodrošina dažādu līmeņu jaudu. Katras blakus ir paredzamais bojājumu un veselības punktu bonus, ko varat atrast:\n - Minimāls veselība +(1 - 10), bojājumi +(1-6)% \n - Līdzsvarots veselība +(1-18), bojājumi +(1-12)% \n - Legendārs veselība +(1-28), bojājumi +(1-20)%", + "el_welcome_content_pt2": "Kopš pēdējās Epic Loot spēles daudz kas ir mainījies: šķembu akmeņi un rūdīšana.", + "el_welcome_content_pt3": "Šķembu akmeņi krīt visos biomos un no bosiem. Tos var ievietot priekšmetos ar šķembu ligzdām.\nRūdīšana ir Hildiras pakalpojums, kas ļauj no jauna izmest jau esoša apbūruma vērtību.", + "el_welcome_content_pt4": "Lai uzlabotu pieredzi, ieteicams tagad izvēlēties pārstrādes konfigurāciju (pēc noklusējuma līdzsvarota). Katra sniedz citu spēka līmeni un citu laupījuma sajaukumu. Blakus katrai norādīts gaidāmais bojājuma un VP bonuss:\n - Minimāla vp +(1 - 10), boj +(1-6)% \n - Līdzsvarota vp +(1-18), boj +(1-12)% \n - Leģendāra vp +(1-28), boj +(1-20)%\nVisu var vēlāk mainīt konfigurācijā.", "el_join_discord_button": "Pievienoties Discord!", "el_patch_notes_button": "Apskatīt labojumu piezīmes", "el_overhaul_legendary": "Legendārs", "el_overhaul_balanced": "Līdzsvarots", "el_overhaul_minimal": "Minimāls", - "mod_epicloot_craftingmaterial": "izgatavošanas materiāls", + "el_menu_yes": "Jā", + "el_menu_no": "Nē", + "el_configupdate_title": "Epic Loot: novecojušas konfigurācijas", + "el_configupdate_body": "Epic Loot ir atjaunināts uz versiju {0}. Konfigurācijas, kuras neesi mainījis, tika automātiski atsvaidzinātas, taču šīm ir vietējas izmaiņas, un tās palika neskartas:\n\n{1}\n\nKamēr tās atšķiras no noklusējuma vērtībām, tās nesaņems jaunu saturu un līdzsvara izmaiņas.\n\nVai aizstāt tās ar jaunajām noklusējuma vērtībām? Tavi pašreizējie faili vispirms tiks dublēti mapē BepInEx/config/EpicLoot/baseconfig-backup.\n\nIzvēloties Nē, tu paturi savas versijas, un tev jautās atkal tikai tad, ja šīs konfigurācijas mainīsies nākotnes atjauninājumā.", + "mod_epicloot_itemtype_helmet": "Ķivere", + "mod_epicloot_itemtype_chest": "Krūšu bruņas", + "mod_epicloot_itemtype_legs": "Kāju bruņas", + "mod_epicloot_itemtype_shoulder": "Apmetnis", + "mod_epicloot_itemtype_onehandedweapon": "Vienrocis ierocis", + "mod_epicloot_itemtype_twohandedweapon": "Divrocis ierocis", + "mod_epicloot_itemtype_twohandedweaponleft": "Divrocis ierocis", + "mod_epicloot_itemtype_bow": "Loks", + "mod_epicloot_itemtype_shield": "Vairogs", + "mod_epicloot_itemtype_torch": "Lāpa", + "mod_epicloot_itemtype_utility": "Palīglīdzeklis", + "mod_epicloot_itemtype_trinket": "Rotas lieta", "mod_epicloot_set": "Kopa", + "mod_epicloot_craftingmaterial": "izgatavošanas materiāls", + "mod_epicloot_assets_shardstone": "Šķembu akmens", + "mod_epicloot_assets_shardstone_introduce": "Šis šķembu akmens izskatās derīgs ligzdai. Izmanto Mijiedarboties, lai ievietotu šķembas.", + "mod_epicloot_sockets": "Šķembu ligzdas", + "mod_epicloot_empty_socket": "Tukša šķembu ligzda", + "mod_epicloot_detail_range": "Metiena diapazons", + "mod_epicloot_config_max": "Augšējā robeža", + "mod_epicloot_config_maxresistance": "Maksimālā izturība", + "mod_epicloot_config_maxstacks": "Maksimālais kraujumu skaits", + "mod_epicloot_config_chance": "Iespēja", + "mod_epicloot_config_damage": "Bojājuma reizinātājs", + "mod_epicloot_config_projectiles": "Šāviņu reizinātājs", + "mod_epicloot_config_accuracy": "Izkliedes reizinātājs", + "mod_epicloot_config_costscale": "Uzbrukuma izmaksu reizinātājs", + "mod_epicloot_config_coins": "Monētas", + "mod_epicloot_config_amber": "Dzintars", + "mod_epicloot_config_amberpearl": "Dzintara pērle", + "mod_epicloot_config_ruby": "Rubīns", + "mod_epicloot_config_silvernecklace": "Sudraba kaklarota", + "mod_epicloot_config_flint": "Krams", + "mod_epicloot_config_serpentscale": "Jūras čūskas zvīņa", + "mod_epicloot_config_triplechance": "Trīskārša loma iespēja", + "mod_epicloot_config_secondspercent": "Sekundes uz 1 %", + "mod_epicloot_config_procchance": "Iedarbināšanas iespēja", + "mod_epicloot_config_bonusrollsmin": "Min. bonusa laupījuma metieni", + "mod_epicloot_config_bonusrollsmax": "Maks. bonusa laupījuma metieni", + "mod_epicloot_me_modifylowhealth_config_max": "Maksimālais zemas veselības slieksnis", + "mod_epicloot_me_riches_config_coins": "Monētu vērtība", + "mod_epicloot_me_riches_config_amber": "Dzintara vērtība", + "mod_epicloot_me_riches_config_amberpearl": "Dzintara pērles vērtība", + "mod_epicloot_me_riches_config_ruby": "Rubīna vērtība", + "mod_epicloot_me_riches_config_silvernecklace": "Sudraba kaklarotas vērtība", + "mod_epicloot_me_doublemagicshot_config_chance": "Papildu šāviena iespēja", + "mod_epicloot_me_triplebowshot_config_chance": "Trīskārša šāviena iespēja", + "mod_epicloot_press_socket": "Atvērt šķembu ligzdas", + "mod_epicloot_socket_notmagic": "Šajā priekšmetā neko nevar ievietot", + "mod_epicloot_socket_unavailable": "Šī priekšmeta ligzdas patlaban nevar atvērt", + "mod_epicloot_socket_nofreeslot": "Nav brīvu ligzdu", + "mod_epicloot_socket_invalidinput": "Ievietot var tikai rūnu akmeņus vai šķembas ar efektu", + "mod_epicloot_socket_notallowed": "Šīs šķembas efektu nevar piemērot šāda veida priekšmetam", + "mod_epicloot_socket_conflict": "Konfliktē ar esošu apbūrumu", + "mod_epicloot_socket_missingreq": "Šim priekšmetam trūkst apbūruma, ko prasa šī šķemba", + "mod_epicloot_socket_raritynotallowed": "Šīs šķembas efektu nevar izmantot šī priekšmeta retumā", + "mod_epicloot_socket_itemreq": "Šis priekšmets neatbilst šīs šķembas efekta prasībām", + "mod_epicloot_socket_generic": "Šo šķembu nevar ievietot šajā priekšmetā", + "mod_epicloot_socket_duplicate": "Šis efekts jau ir ievietots", + "mod_epicloot_socket_nostackbinary": "Šīs šķembas efektu nevar kraut", + "mod_epicloot_socket_tip_stacked": "({0} % spēka)", + "mod_epicloot_socket_singlestackonly": "Vispirms sadali kaudzi – ligzdā ietilpst tikai viena šķemba", + "mod_epicloot_socket_bosslimit": "Vienlaikus vari izmantot tikai vienu bosa šķembu", + "mod_epicloot_socket_uniquelimit": "Vienlaikus vari izmantot tikai vienu unikālu šķembu", + "mod_epicloot_socket_mustbreak": "Lai izņemtu, tā jāsasit – ar labo peles pogu, lai sasistu", + "mod_epicloot_socket_permanent": "Tā ir nostiprināta uz visiem laikiem un nav izņemama", + "mod_epicloot_socket_break_title": "Sasist ievietoto akmeni?", + "mod_epicloot_socket_break_body": "{0} tiks sadragāts, un tā ligzda atbrīvosies.\nAkmens tiek iznīcināts – to nevar atsaukt.", + "mod_epicloot_socket_tip_breakonly": "(sasit, lai izņemtu)", + "mod_epicloot_socket_tip_permanent": "(pastāvīgi)", + "mod_epicloot_legendary_brokkrgift": "Leģendāra Brokra dāvana", + "mod_epicloot_mythic_brokkrgift": "Mītiska Brokra dāvana", + "mod_epicloot_slotchisel_introduce": "Ārkārtīgi varens artefakts, par kuru stāsta, ka tas jebkurā maģiskā priekšmetā iestrādā šķembu ligzdu.", + "mod_epicloot_slotchisel_hint": "Velc to uz maģiska priekšmeta, lai pievienotu šķembu ligzdu", + "mod_epicloot_slotchisel_confirm_title": "Pievienot šķembu ligzdu?", + "mod_epicloot_slotchisel_confirm_body": "{0}: šķembu ligzdas {1} → {2}.\nArtefakts tiek patērēts jebkurā gadījumā.\nVeiksmes iespēja: {3}%", + "mod_epicloot_slotchisel_success": "{0} ieguva {1} šķembu ligzdas.", + "mod_epicloot_slotchisel_failed": "Artefakts sabirst putekļos. Neviena šķembu ligzda netika pievienota.", + "mod_epicloot_slotchisel_notmagic": "Šķembu ligzdas var pievienot tikai maģiskiem priekšmetiem", + "mod_epicloot_slotchisel_raritytoolow": "Šis artefakts nav pietiekami varens šī priekšmeta retumam", + "mod_epicloot_slotchisel_atmax": "Šim priekšmetam jau ir tik daudz šķembu ligzdu, cik atļauj tā retums", + "mod_epicloot_slotchisel_hasslots": "Šis artefakts darbojas tikai ar priekšmetiem bez šķembu ligzdām", + "mod_epicloot_equip_bosslimit": "Tu jau nēsā bosa šķembu", + "mod_epicloot_equip_uniquelimit": "Tu jau nēsā unikālu šķembu", + "mod_epicloot_shard_ifsocketed": "Ja ievietota", + "mod_epicloot_shard_noeffect": "Nav efekta", + "mod_epicloot_shard_allslots": "Visas ligzdas", + "mod_epicloot_shard_bossexclusive": "Bosa šķemba – vienlaikus var nēsāt tikai vienu", + "mod_epicloot_shard_uniqueexclusive": "Unikāla šķemba – vienlaikus var nēsāt tikai vienu", + "mod_epicloot_shard_warn_breakonly": "Pēc ievietošanas šī šķemba jāsasit, lai to izņemtu", + "mod_epicloot_shard_warn_permanent": "Pēc ievietošanas šo šķembu vairs nevar izņemt", + "mod_epicloot_shardstones_title": "Šķembu akmeņi", + "mod_epicloot_shardstones_rarities": "Pieejams pie", + "mod_epicloot_shardstones_none": "Nav konfigurētu šķembu akmeņu.", + "mod_epicloot_shardcategory_core": "Kodols", + "mod_epicloot_shardcategory_dark": "Tumsa", + "mod_epicloot_shardcategory_light": "Gaisma", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unikāls", + "mod_epicloot_me_addblockingskill_name": "Pievienot bloķēšanas prasmi", + "mod_epicloot_me_addbloodmagicskill_name": "Pievienot asinsmaģijas prasmi", + "mod_epicloot_me_addbluntdamage_name": "Pievienot triecienbojājumu", + "mod_epicloot_me_addcarryweight_name": "Pievienot nēsājamo svaru", + "mod_epicloot_me_addcrafterskills_name": "Pievienot amatniecības prasmes", + "mod_epicloot_me_addelementalmagicskill_name": "Pievienot elementu maģijas prasmi", + "mod_epicloot_me_addfiredamage_name": "Pievienot uguns bojājumu", + "mod_epicloot_me_addfireresistancepercentage_name": "Pievienot uguns izturības procentu", + "mod_epicloot_me_addfishingskill_name": "Pievienot makšķerēšanas prasmi", + "mod_epicloot_me_addfrostdamage_name": "Pievienot sala bojājumu", + "mod_epicloot_me_addfrostresistancepercentage_name": "Pievienot sala izturības procentu", + "mod_epicloot_me_addhealthregen_name": "Pievienot veselības atjaunošanos", + "mod_epicloot_me_addknivesskill_name": "Pievienot nažu prasmi", + "mod_epicloot_me_addlightningdamage_name": "Pievienot zibens bojājumu", + "mod_epicloot_me_addlightningresistancepercentage_name": "Pievienot zibens izturības procentu", + "mod_epicloot_me_addmovementskills_name": "Pievienot kustību prasmes", + "mod_epicloot_me_addpickaxesskill_name": "Pievienot cirtņu prasmi", + "mod_epicloot_me_addpoisondamage_name": "Pievienot indes bojājumu", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Pievienot indes izturības procentu", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalīna lādiņš", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalīna sala vilnis", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalīns palielina veselības atjaunošanos", + "mod_epicloot_me_anchoredblock_name": "Noenkurots bloks", + "mod_epicloot_me_armorfrommovementpenalty_name": "Bruņas no kustības soda", + "mod_epicloot_me_blockasdodgeasblock_name": "Bloks kā izvairīšanās un otrādi", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Bloks no kokciršanas un cirtņiem", + "mod_epicloot_me_bloodbaseblock_name": "Asiņu pamatbloks", + "mod_epicloot_me_blooddrinker_name": "Asinsdzērājs", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Asinsmaģijas līmenis palielina veselības atjaunošanos", + "mod_epicloot_me_bloodrage_name": "Asiņainās dusmas", + "mod_epicloot_me_bloodstaggerblock_name": "Asiņu bloks pret satricinājumu", + "mod_epicloot_me_bountifulharvest_name": "Bagātīga raža", + "mod_epicloot_me_bulkup_name": "Masas audzēšana", + "mod_epicloot_me_burdenedblock_name": "Apgrūtināts bloks", + "mod_epicloot_me_burningadrenaline_name": "Degošs adrenalīns", + "mod_epicloot_me_burningspeed_name": "Degošs ātrums", + "mod_epicloot_me_carryweightformovementpenalty_name": "Nēsājamais svars no kustības soda", + "mod_epicloot_me_chancedoubledamage_name": "Divkārša bojājuma iespēja", + "mod_epicloot_me_comfortable_name": "Ērts", + "mod_epicloot_me_conduit_name": "Vadītājs", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Vispirms tērēt eitru asins izmaksām", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Pārvērst eitra izmaksas izturības izmaksās", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Pārvērst fizisko bojājumu zibenī", + "mod_epicloot_me_corpserot_name": "Līķu puve", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Bojājuma bonuss no nestās kravas", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Bojājuma pieaugums no kustības soda", + "mod_epicloot_me_damagereductionatnight_name": "Bojājuma samazinājums naktī", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Saņemtais bojājums dod adrenalīnu", + "mod_epicloot_me_dartingthoughts_name": "Zibenīgas domas", + "mod_epicloot_me_dayarmor_name": "Dienas bruņas", + "mod_epicloot_me_dayblocker_name": "Dienas bloķētājs", + "mod_epicloot_me_daydiscovery_name": "Dienas atklāšana", + "mod_epicloot_me_dayhealthregen_name": "Dienas veselības atjaunošanās", + "mod_epicloot_me_daysailingspeed_name": "Dienas burāšanas ātrums", + "mod_epicloot_me_daystaminaregen_name": "Dienas izturības atjaunošanās", + "mod_epicloot_me_decreasedodgecost_name": "Samazināt izvairīšanās izmaksas", + "mod_epicloot_me_dodgebuff_name": "Izvairīšanās uzlabojums", + "mod_epicloot_me_eitrgainonblock_name": "Eitra ieguvums blokā", + "mod_epicloot_me_eitrimbueattack_name": "Ar eitru piesātināts uzbrukums", + "mod_epicloot_me_eitrleech_name": "Eitra sūkšana", + "mod_epicloot_me_eitrshield_name": "Eitra vairogs", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitra lietošana dod adrenalīnu", + "mod_epicloot_me_elementalwarding_name": "Elementu aizsardzība", + "mod_epicloot_me_energeticeitr_name": "Enerģisks eitrs", + "mod_epicloot_me_everflow_name": "Mūžīgā plūsma", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Katri X eitra punkti palielina izturību", + "mod_epicloot_me_forestsaid_name": "Meža palīdzība", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Iegūt adrenalīnu, vācot", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Iegūt adrenalīnu, saindējot", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Iegūt adrenalīnu, ziedojot veselību", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Iegūt eitru, ziedojot veselību", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Maks. nēsājamais svars no Atpūtas", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Maks. izturība pēc maks. veselības", + "mod_epicloot_me_headhunter_name": "Galvu mednieks", + "mod_epicloot_me_healthgainperxdamagedone_name": "Veselība par katriem X nodarītiem bojājumiem", + "mod_epicloot_me_healthoneitruse_name": "Veselība, lietojot eitru", + "mod_epicloot_me_heartyeitr_name": "Spēcīgs eitrs", + "mod_epicloot_me_icyretribution_name": "Ledaina atmaksa", + "mod_epicloot_me_icyweight_name": "Ledains smagums", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Palielināt visu indes bojājumu", + "mod_epicloot_me_increasedamageduringdaytime_name": "Palielināt bojājumu dienā", + "mod_epicloot_me_increasedamageduringnighttime_name": "Palielināt bojājumu naktī", + "mod_epicloot_me_increaseeitr_name": "Palielināt eitru", + "mod_epicloot_me_increaseharvestdamage_name": "Palielināt vākšanas bojājumu", + "mod_epicloot_me_increaseharvestxpgain_name": "Palielināt vākšanas XP", + "mod_epicloot_me_increasehealth_name": "Palielināt veselību", + "mod_epicloot_me_increaseheatresistance_name": "Palielināt karstuma izturību", + "mod_epicloot_me_increasemeleeskills_name": "Palielināt tuvcīņas prasmes", + "mod_epicloot_me_increaseminingdrop_name": "Palielināt ieguves iznākumu", + "mod_epicloot_me_increaserangedskills_name": "Palielināt tālcīņas prasmes", + "mod_epicloot_me_increasestamina_name": "Palielināt izturību", + "mod_epicloot_me_increasetreedrop_name": "Palielināt kokmateriālu iznākumu", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Palielināt XP no kustības soda", + "mod_epicloot_me_inspiration_name": "Iedvesma", + "mod_epicloot_me_killsreducenextbloodcost_name": "Nogalināšanas samazina nākamās asins izmaksas", + "mod_epicloot_me_kindling_name": "Iekurs", + "mod_epicloot_me_lifegainonblock_name": "Dzīvības ieguvums blokā", + "mod_epicloot_me_lifegainonhit_name": "Dzīvības ieguvums triecienā", + "mod_epicloot_me_luck_name": "Veiksme", + "mod_epicloot_me_luckwhilefishing_name": "Veiksme makšķerējot", + "mod_epicloot_me_luckyblock_name": "Veiksmīgs bloks", + "mod_epicloot_me_luckycraft_name": "Veiksmīga izgatavošana", + "mod_epicloot_me_luckyloot_name": "Veiksmīgs laupījums", + "mod_epicloot_me_meteorsummoner_name": "Meteoru izsaucējs", + "mod_epicloot_me_modifyattackeitruse_name": "Mainīt eitra patēriņu uzbrukumā", + "mod_epicloot_me_modifyattackhealthuse_name": "Mainīt veselības patēriņu uzbrukumā", + "mod_epicloot_me_modifyattackstaminause_name": "Mainīt izturības patēriņu uzbrukumā", + "mod_epicloot_me_modifydrawstaminause_name": "Mainīt izturības patēriņu, uzvelkot loku", + "mod_epicloot_me_modifyeitrregen_name": "Mainīt eitra atjaunošanos", + "mod_epicloot_me_modifyhealthregen_name": "Mainīt veselības atjaunošanos", + "mod_epicloot_me_modifyjumpstaminause_name": "Mainīt izturības patēriņu lēcienā", + "mod_epicloot_me_modifymagicfirerate_name": "Mainīt maģisko šaušanas ātrumu", + "mod_epicloot_me_modifynoise_name": "Mainīt troksni", + "mod_epicloot_me_modifysprintstaminause_name": "Mainīt izturības patēriņu sprintā", + "mod_epicloot_me_modifystaminaregen_name": "Mainīt izturības atjaunošanos", + "mod_epicloot_me_necroticfire_name": "Nekrotiska uguns", + "mod_epicloot_me_nightblocker_name": "Nakts bloķētājs", + "mod_epicloot_me_nightcarryweight_name": "Nakts nēsājamais svars", + "mod_epicloot_me_nightstaminaregenincrease_name": "Palielināta nakts izturības atjaunošanās", + "mod_epicloot_me_offsetattack_name": "Nobīdīts uzbrukums", + "mod_epicloot_me_percenteitr_name": "Eitra procents", + "mod_epicloot_me_percenthealth_name": "Veselības procents", + "mod_epicloot_me_percentstamina_name": "Izturības procents", + "mod_epicloot_me_perfectdodge_name": "Perfekta izvairīšanās", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Perfekta izvairīšanās dod eitru", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Perfekta izvairīšanās dod ātrumu", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Perfekta izvairīšanās dod izturību", + "mod_epicloot_me_phystofire_name": "Fiziskais ugunī", + "mod_epicloot_me_phystofireonblock_name": "Fiziskais ugunī blokā", + "mod_epicloot_me_phystofrost_name": "Fiziskais salā", + "mod_epicloot_me_phystofrostonblock_name": "Fiziskais salā blokā", + "mod_epicloot_me_phystolightning_name": "Fiziskais zibenī", + "mod_epicloot_me_phystolightningonblock_name": "Fiziskais zibenī blokā", + "mod_epicloot_me_phystopoison_name": "Fiziskais indē", + "mod_epicloot_me_phystopoisononblock_name": "Fiziskais indē blokā", + "mod_epicloot_me_poisontotruedamage_name": "Inde tīrā bojājumā", + "mod_epicloot_me_potionefficacy_name": "Dziru iedarbība", + "mod_epicloot_me_reducearmorincreasedamage_name": "Samazināt bruņas, palielināt bojājumu", + "mod_epicloot_me_reduceeitrcost_name": "Samazināt eitra izmaksas", + "mod_epicloot_me_reducefalldamage_name": "Samazināt kritiena bojājumu", + "mod_epicloot_me_reducefishingstaminacost_name": "Samazināt makšķerēšanas izturības izmaksas", + "mod_epicloot_me_reflectdamage_name": "Atstarot bojājumu", + "mod_epicloot_me_restinghealthregen_name": "Veselības atjaunošanās atpūšoties", + "mod_epicloot_me_riches_name": "Bagātības", + "mod_epicloot_me_rollcleanse_name": "Veltnis attīra", + "mod_epicloot_me_runningonempty_name": "Uz rezervēm", + "mod_epicloot_me_sailingspeed_name": "Burāšanas ātrums", + "mod_epicloot_me_shockingcharge_name": "Trieciena lādiņš", + "mod_epicloot_me_staminagainonblock_name": "Izturības ieguvums blokā", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Izturības pieaugums no kustības soda", + "mod_epicloot_me_staminaonkill_name": "Izturība par nogalināšanu", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Izturības atjaunošanās bonuss no nestās kravas", + "mod_epicloot_me_stormfury_name": "Vētras niknums", + "mod_epicloot_me_stormrider_name": "Vētras jātnieks", + "mod_epicloot_me_strikecauseslightning_name": "Sitieni izsauc zibeni", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Izsaukt sikspārni, aktivizējot adrenalīnu", + "mod_epicloot_me_trailblazer_name": "Ceļa lauzējs", + "mod_epicloot_me_travellight_name": "Ceļot viegli", + "mod_epicloot_me_useadrenalineasstamina_name": "Izmantot adrenalīnu kā izturību", + "mod_epicloot_me_warding_name": "Aizsardzība", + "mod_epicloot_me_warmth_name": "Siltums", + "mod_epicloot_shardslot_meleeweapon": "Tuvcīņas ierocis", + "mod_epicloot_shardslot_rangedweapon": "Tālcīņas ierocis", + "mod_epicloot_shardslot_magicweapon": "Maģisks ierocis", + "mod_epicloot_shardslot_shield": "Vairogs", + "mod_epicloot_shardslot_armor": "Bruņas", + "mod_epicloot_shardslot_swords": "Zobens", + "mod_epicloot_shardslot_axes": "Cirvis", + "mod_epicloot_shardslot_twohandaxes": "Kaujas cirvis", + "mod_epicloot_shardslot_knives": "Nazis", + "mod_epicloot_shardslot_fists": "Dūru ierocis", + "mod_epicloot_shardslot_clubs": "Vāle", + "mod_epicloot_shardslot_sledges": "Veseris", + "mod_epicloot_shardslot_polearms": "Kāta ierocis", + "mod_epicloot_shardslot_spears": "Šķēps", + "mod_epicloot_shardslot_pickaxes": "Cirtnis", + "mod_epicloot_shardslot_tools": "Darbarīks", + "mod_epicloot_shardslot_torches": "Lāpa", + "mod_epicloot_shardslot_bows": "Loks", + "mod_epicloot_shardslot_staffs": "Zizlis", + "mod_epicloot_shardslot_bucklers": "Mazais vairogs", + "mod_epicloot_shardslot_roundshields": "Apaļais vairogs", + "mod_epicloot_shardslot_towershields": "Torņa vairogs", + "mod_epicloot_shardslot_head": "Ķivere", + "mod_epicloot_shardslot_chest": "Krūšu bruņas", + "mod_epicloot_shardslot_legs": "Kāju bruņas", + "mod_epicloot_shardslot_shoulders": "Apmetnis", + "mod_epicloot_shardslot_trinket": "Rotas lieta", + "mod_epicloot_shardslot_utility": "Palīglīdzeklis", + "mod_epicloot_shard_Black": "Melns", + "mod_epicloot_shard_Cyan": "Ciāns", + "mod_epicloot_shard_Green": "Zaļš", + "mod_epicloot_shard_Orange": "Oranžs", + "mod_epicloot_shard_Pink": "Rozā", + "mod_epicloot_shard_Purple": "Violets", + "mod_epicloot_shard_Red": "Sarkans", + "mod_epicloot_shard_White": "Balts", + "mod_epicloot_shard_Yellow": "Dzeltens", + "mod_epicloot_shard_DarkGreen": "Tumši zaļš", + "mod_epicloot_shard_DarkPurple": "Tumši violets", + "mod_epicloot_shard_DarkRed": "Tumši sarkans", + "mod_epicloot_shard_DarkBlue": "Tumši zils", + "mod_epicloot_shard_Golden": "Zeltains", + "mod_epicloot_shard_Grey": "Pelēks", + "mod_epicloot_shard_LightBlue": "Gaiši zils", + "mod_epicloot_shard_LightGreen": "Gaiši zaļš", + "mod_epicloot_shard_Peach": "Persiku", + "mod_epicloot_shard_Firewalker": "Uguns staigulis", + "mod_epicloot_shard_Stormcaller": "Vētru saucējs", + "mod_epicloot_shard_Eikthyr": "Eiktīrs", + "mod_epicloot_shard_Elder": "Vecākais", + "mod_epicloot_shard_Bonemass": "Kaulu masa", + "mod_epicloot_shard_Moder": "Modera", + "mod_epicloot_shard_Yagluth": "Jagluts", + "mod_epicloot_shard_Queen": "Karaliene", + "mod_epicloot_shard_Fader": "Faders", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Iegūsti {0} adrenalīna, saņemot bojājumu", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Iegūsti {0} adrenalīna katru reizi, kad saņem bojājumu.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalīns kā izturība: {0} % efektivitāte", + "mod_epicloot_me_useadrenalineasstamina_desc": "Kad izturība sarūk, adrenalīns tiek pārvērsts izturībā ar {0} % efektivitāti, iztērējot pat visu adrenalīna krājumu.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Iegūsti adrenalīnu: {0} % no iztērētā eitra", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Iegūsti adrenalīnu, kas vienāds ar {0} % no tava iztērētā eitra.", + "mod_epicloot_me_burningadrenaline_display": "Iegūsti adrenalīnu: {0} % no uguns bojājuma", + "mod_epicloot_me_burningadrenaline_desc": "Iegūsti adrenalīnu, kas vienāds ar {0} % no tava nodarītā uguns bojājuma.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Iegūsti {0} adrenalīna, vācot", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Iegūsti {0} adrenalīna katru reizi, kad sit pa koku vai akmeni.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Izsauc sikspārni pie pilna adrenalīna", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Kad tavs adrenalīns piepildās, tu izsauc sikspārni, kas cīnās tavā labā.", + "mod_epicloot_me_adrenalinefrostwave_display": "Sala vilnis: palēnina ienaidniekus {1} m rādiusā uz {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Kad tavs adrenalīns piepildās, sala vilnis atdzesē katru ienaidnieku {1} metru rādiusā, palēninot to uz {0} sekundēm.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Iegūsti {0} adrenalīna ik {1} s par katru saindēto ienaidnieku tuvumā (sarūkoši)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Ik pēc {1} sekundēm iegūsti {0} adrenalīna par katru ienaidnieku {2} m rādiusā, kas cieš no tavas indes, ar sarūkošu atdevi par katru nākamo ienaidnieku.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Iegūsti adrenalīnu: {0} % no iztērētās veselības", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Iegūsti adrenalīnu, kas vienāds ar {0} % no veselības, ko tērē asinsmaģijas izmaksām.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalīna ik {1} s vētrās, adrenalīns nesarūk", + "mod_epicloot_me_stormfury_desc": "Ik pēc {1} sekundēm, kamēr plosās vētra, iegūsti {0} adrenalīna. Tavs adrenalīns nesarūk, kamēr vētra turpinās.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenalīna uzplūds: +{0} % veselības atjaunošanās uz {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Kad tavs adrenalīns piepildās, iegūsti +{0} % veselības atjaunošanās uz {1} sekundēm. Atkārtota piepildīšana atsvaidzina efektu, nevis to krauj.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % Pamesto Spēka atjaunošanās pie pilna adrenalīna", + "mod_epicloot_me_adrenalinecharge_desc": "Kad tavs adrenalīns piepildās, atlikušais Pamesto Spēka atjaunošanās laiks samazinās par {0} %.", + "mod_epicloot_me_staminaonkill_display": "Atjauno {0} % izturības par nogalināšanu", + "mod_epicloot_me_staminaonkill_desc": "Atjauno {0} % no maksimālās izturības katru reizi, kad nogalini ienaidnieku.", + "mod_epicloot_me_heartyeitr_display": "+{0} % no maks. veselības kā maks. eitrs", + "mod_epicloot_me_heartyeitr_desc": "Tava dzīvības spēka baro tavu maģiju: palielina maksimālo eitru par {0} % no tavas maksimālās veselības.", + "mod_epicloot_me_energeticeitr_display": "+{0} % no maks. izturības kā maks. eitrs", + "mod_epicloot_me_energeticeitr_desc": "Tava enerģija baro tavu maģiju: palielina maksimālo eitru par {0} % no tavas maksimālās izturības.", + "mod_epicloot_me_burningspeed_display": "+{0} % kustības ātruma, kamēr deg", + "mod_epicloot_me_burningspeed_desc": "Pārvietojies par {0} % ātrāk, kamēr esi liesmās.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Perfekta izvairīšanās: izvairīšanās veiklība (+{0} % ātrums, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Perfekta izvairīšanās piešķir Izvairīšanās veiklību: +{0} % kustības ātruma uz 1 sekundi.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % nēsājamā svara naktī", + "mod_epicloot_me_nightcarryweight_desc": "Palielina maksimālo nēsājamo svaru par {0} % naktī.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % burāšanas ātruma dienā", + "mod_epicloot_me_daysailingspeed_desc": "Palielina tava kuģa burāšanas ātrumu par {0} % dienas laikā.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Līdz {0} % bruņu no smaga aprīkojuma", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Bruņas mērogojas ar tava aprīkojuma ātruma sodu, līdz +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} pamatbloka par katru 1 % aprīkojuma ātruma soda", + "mod_epicloot_me_anchoredblock_desc": "Pievieno {0} pamatbloka par katru 1 % kustības ātruma soda no tava aprīkojuma. Bonusu neietekmē tiešie ātruma avoti, piemēram, dziras, stāvokļa efekti un maģiskie efekti.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % eitra izmaksu", + "mod_epicloot_me_reduceeitrcost_desc": "Samazina visas eitra izmaksas par {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % makšķerēšanas izturības", + "mod_epicloot_me_reducefishingstaminacost_desc": "Samazina makšķerēšanas izturības izmaksas par {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % bruņu, +{0} % bojājuma", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Samazina tavas bruņas par {0} %, bet palielina ieroča bojājumu par {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % maks. veselības, +{0} % dzīvības zādzības", + "mod_epicloot_me_blooddrinker_desc": "Samazina tavu maksimālo veselību par {1} % (vismaz 10) un dziedē tevi par {0} % no tava nodarītā bojājuma.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % indes kā mērķa vājākais bojājuma veids", + "mod_epicloot_me_poisontotruedamage_desc": "Pārvērš {0} % tava indes bojājuma tajā bojājuma veidā, pret kuru mērķis ir vismazāk izturīgs.", + "mod_epicloot_me_icyweight_display": "+Līdz {0} % sala bojājuma no smaga aprīkojuma", + "mod_epicloot_me_icyweight_desc": "Pievieno sala bojājumu, kas mērogojas ar tava aprīkojuma ātruma sodu, līdz +{0} % no ieroča bojājuma.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Iegūsti eitru: {0} % no iztērētās veselības", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Iegūsti eitru, kas vienāds ar {0} % no veselības, ko tērē asinsmaģijas izmaksām.", + "mod_epicloot_me_luckycraft_display": "{0} % iespēja ietaupīt katru materiālu", + "mod_epicloot_me_luckycraft_desc": "Izgatavojot katram nepieciešamajam materiālam ir {0} % iespēja netikt patērētam.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % iespēja izsaukt zibeni", + "mod_epicloot_me_strikecauseslightning_desc": "Taviem sitieniem ir {0} % iespēja nogāzt zibens spērienu uz mērķi.", + "mod_epicloot_me_conduit_display": "Vadītājs: atjauno {0} eitra par katriem {1} nodarītiem zibens bojājumiem", + "mod_epicloot_me_conduit_desc": "Atjauno {0} eitra par katriem {1} zibens bojājumiem, ko nodari.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % veselības atjaunošanās, kamēr esi atpūties", + "mod_epicloot_me_restinghealthregen_desc": "Palielina veselības atjaunošanos par {0} %, kamēr esi Atpūties.", + "mod_epicloot_me_travellight_display": "+{0} % kustības ātruma, -{1} nēsājamā svara", + "mod_epicloot_me_travellight_desc": "Ceļo viegli: pārvietojies par {0} % ātrāk, bet tavs maksimālais nēsājamais svars samazinās par {1}.", + "mod_epicloot_me_batteringram_display": "Triecientaranas: triecienbojājums no svara", + "mod_epicloot_me_batteringram_desc": "Ieskriešana ienaidniekos nodara triecienbojājumu atkarībā no tava ātruma un nestās kravas (mērogots ar {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} nēsājamā svara par katru Atpūtas līmeni", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Kamēr esi Atpūties, tavs maksimālais nēsājamais svars pieaug par {0} par katru tavas Atpūtas komforta līmeni.", + "mod_epicloot_me_perfectdodge_display": "Perfekta izvairīšanās: +{0} % izturības atjaunošanās uz kraujumu (maks. {1})", + "mod_epicloot_me_perfectdodge_desc": "Perfekta izvairīšanās piešķir Izvairīšanās sparu: +{0} % izturības atjaunošanās uz 10 sekundēm, krājas līdz {1} reizēm. Katra perfekta izvairīšanās atsvaidzina ilgumu.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Perfekta izvairīšanās atjauno {0} % veselības", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Atjauno {0} % no maksimālās veselības perfektā izvairīšanās brīdī.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Perfekta izvairīšanās atjauno {0} % izturības", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Atjauno {0} % no maksimālās izturības perfektā izvairīšanās brīdī.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Perfekta izvairīšanās atjauno {0} % eitra", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Atjauno {0} % no maksimālā eitra perfektā izvairīšanās brīdī.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % izvairīšanās izturības izmaksu", + "mod_epicloot_me_decreasedodgecost_desc": "Samazina izvairīšanās veltņu izturības izmaksas par {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % bojājuma naktī", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % ieroča bojājuma, kamēr ir nakts.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % izturības atjaunošanās naktī", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % izturības atjaunošanās, kamēr ir nakts.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % saņemtā bojājuma naktī", + "mod_epicloot_me_damagereductionatnight_desc": "Samazina ienākošo bojājumu par {0} %, kamēr ir nakts.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % bojājuma dienasgaismā", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % ieroča bojājuma, kamēr ir diena.", + "mod_epicloot_me_daydiscovery_display": "+{0} % izpētes rādiusa dienasgaismā", + "mod_epicloot_me_daydiscovery_desc": "Paplašina tavu kartes atklāšanas rādiusu par {0} %, kamēr ir diena.", + "mod_epicloot_me_dayarmor_display": "+{0} % bruņu dienasgaismā", + "mod_epicloot_me_dayarmor_desc": "+{0} % bruņu, kamēr ir diena.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % izturības atjaunošanās dienasgaismā", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % izturības atjaunošanās, kamēr ir diena.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % veselības atjaunošanās dienasgaismā", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % veselības atjaunošanās, kamēr ir diena.", + "mod_epicloot_me_percenthealth_display": "+{0} % maks. veselības", + "mod_epicloot_me_percenthealth_desc": "Palielina maksimālo veselību par {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % maks. izturības", + "mod_epicloot_me_percentstamina_desc": "Palielina maksimālo izturību par {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % maks. eitra", + "mod_epicloot_me_percenteitr_desc": "Palielina maksimālo eitru par {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Dziedē {0} par katriem {1} nodarītiem bojājumiem", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Dziedē {0} veselības par katriem {1} bojājumiem, ko nodari ar šo ieroci.", + "mod_epicloot_me_healthoneitruse_display": "Dziedē {0} par katriem {1} iztērētā eitra", + "mod_epicloot_me_healthoneitruse_desc": "Dziedē {0} veselības par katriem {1} eitra, ko iztērē ar šo ieroci.", + "mod_epicloot_me_lifegainonhit_display": "Dziedē {0:0.#} triecienā", + "mod_epicloot_me_lifegainonhit_desc": "Dziedē {0:0.#} veselības katru reizi, kad trāpi ienaidniekam ar šo ieroci.", + "mod_epicloot_me_phystofire_display": "Pārvērš {0} % ienākošā fiziskā bojājuma ugunī", + "mod_epicloot_me_phystofire_desc": "Pārceļ {0} % ienākošā fiziskā bojājuma uz uguni pirms izturībām.", + "mod_epicloot_me_phystofrost_display": "Pārvērš {0} % ienākošā fiziskā bojājuma salā", + "mod_epicloot_me_phystofrost_desc": "Pārceļ {0} % ienākošā fiziskā bojājuma uz salu pirms izturībām.", + "mod_epicloot_me_phystopoison_display": "Pārvērš {0} % ienākošā fiziskā bojājuma indē", + "mod_epicloot_me_phystopoison_desc": "Pārceļ {0} % ienākošā fiziskā bojājuma uz indi pirms izturībām.", + "mod_epicloot_me_phystolightning_display": "Pārvērš {0} % ienākošā fiziskā bojājuma zibenī", + "mod_epicloot_me_phystolightning_desc": "Pārceļ {0} % ienākošā fiziskā bojājuma uz zibeni pirms izturībām.", + "mod_epicloot_me_phystofireonblock_display": "Pārvērš {0} % ienākošā fiziskā bojājuma ugunī blokā", + "mod_epicloot_me_phystofireonblock_desc": "Pārceļ {0} % ienākošā fiziskā bojājuma uz uguni pirms izturībām blokā", + "mod_epicloot_me_phystofrostonblock_display": "Pārvērš {0} % ienākošā fiziskā bojājuma salā blokā", + "mod_epicloot_me_phystofrostonblock_desc": "Pārceļ {0} % ienākošā fiziskā bojājuma uz salu pirms izturībām blokā.", + "mod_epicloot_me_phystopoisononblock_display": "Pārvērš {0} % ienākošā fiziskā bojājuma indē blokā", + "mod_epicloot_me_phystopoisononblock_desc": "Pārceļ {0} % ienākošā fiziskā bojājuma uz indi pirms izturībām blokā.", + "mod_epicloot_me_phystolightningonblock_display": "Pārvērš {0} % ienākošā fiziskā bojājuma zibenī blokā", + "mod_epicloot_me_phystolightningonblock_desc": "Pārceļ {0} % ienākošā fiziskā bojājuma uz zibeni pirms izturībām blokā.", + "mod_epicloot_me_lifegainonblock_display": "Dziedē {0} vp blokā", + "mod_epicloot_me_lifegainonblock_desc": "Dziedē {0} veselības blokā", + "mod_epicloot_me_staminagainonblock_display": "Iegūsti {0} izturības blokā", + "mod_epicloot_me_staminagainonblock_desc": "Iegūsti {0} izturības blokā.", + "mod_epicloot_me_eitrgainonblock_display": "Iegūsti {0} eitra blokā", + "mod_epicloot_me_eitrgainonblock_desc": "Iegūsti {0} eitra blokā.", + "mod_epicloot_me_staggeronblock_display": "{0} % iespēja satricināt ienaidnieku blokā", + "mod_epicloot_me_staggeronblock_desc": "{0} % iespēja satricināt ienaidnieku blokā", + "mod_epicloot_me_dayblocker_display": "Iegūsti {0} % bloķēšanas XP dienā", + "mod_epicloot_me_dayblocker_desc": "Iegūsti par {0} % vairāk bloķēšanas pieredzes dienā.", + "mod_epicloot_me_nightblocker_display": "Iegūsti {0} % bloķēšanas XP naktī", + "mod_epicloot_me_nightblocker_desc": "Iegūsti par {0} % vairāk bloķēšanas pieredzes naktī.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Pārvērš {0} % ieroča fiziskā bojājuma zibenī", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Pārceļ {0} % šī ieroča fiziskā bojājuma uz zibeni.", + "mod_epicloot_me_eitrimbueattack_display": "Eitra piesātinājums: +{0} % fiziskā bojājuma kā gara bojājums", + "mod_epicloot_me_eitrimbueattack_desc": "Iztērē eitru, lai pievienotu gara bojājumu, kas vienāds ar {0} % no trieciena fiziskā bojājuma.", + "mod_epicloot_me_staminareturnfromeitr_display": "Atmaksā {0} % iztērētā eitra kā izturību", + "mod_epicloot_me_staminareturnfromeitr_desc": "Atjauno izturību, kas vienāda ar {0} % no tava iztērētā eitra.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Maksā {0} % eitra izmaksu ar izturību", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Maksā {0} % no katras eitra izmaksas ar izturību.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Maksā {0} % asins izmaksu ar eitru", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Maksā {0} % no asinsmaģijas veselības izmaksām vispirms ar eitru.", + "mod_epicloot_me_runningonempty_display": "Otrā elpa: {0} % no maks. veselības", + "mod_epicloot_me_runningonempty_desc": "Kad izturība beidzas, tu sadedzini līdz {0} % no maksimālās veselības par tikpat izturības. 30 sekunžu atjaunošanās.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Maks. izturība no {0} % maks. eitra", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Palielina maksimālo izturību par {0} % no tava maksimālā eitra.", + "mod_epicloot_me_eitrshield_display": "Absorbē {0} % triecienu ar eitru", + "mod_epicloot_me_eitrshield_desc": "Iztērē eitru, lai absorbētu {0} % no ienākoša trieciena.", + "mod_epicloot_me_coinplated_display": "Monētām klāts: absorbē triecienus ar monētām ({0} par monētu)", + "mod_epicloot_me_coinplated_desc": "Ieguldi līdz {1} % savu monētu katrā ienākošā triecienā, absorbējot {0} bojājuma par katru iztērēto monētu. Tiek iztērētas tikai patiešām nepieciešamās monētas, tāpēc mazi triecieni maksā maz.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Līdz {0} % bojājuma pēc mugursomas piekrāvuma", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Ieroča bojājums mērogojas ar to, cik piekrauta ir tava mugursoma, līdz +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Līdz {0} % izturības atjaunošanās pēc mugursomas piekrāvuma", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Izturības atjaunošanās mērogojas ar to, cik piekrauta ir tava mugursoma, līdz +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Maks. izturība no {0} % maks. veselības", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Palielina maksimālo izturību par {0} % no tavas maksimālās veselības.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Līdz {0} % bojājuma no smaga aprīkojuma", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Ieroča bojājums mērogojas ar tava aprīkojuma ātruma sodu, līdz +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Līdz {0} % prasmju XP no smaga aprīkojuma", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Prasmju XP mērogojas ar tava aprīkojuma ātruma sodu, līdz +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Līdz {0} % nēsājamā svara no smaga aprīkojuma", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Maksimālais nēsājamais svars mērogojas ar tava aprīkojuma ātruma sodu, līdz +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Līdz {0} % maks. izturības no smaga aprīkojuma", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Maksimālā izturība mērogojas ar tava aprīkojuma ātruma sodu, līdz +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % vākšanas bojājuma", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % ciršanas un raktuvju bojājuma.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % vākšanas prasmju XP", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP par Kokciršanu un Cirtņiem.", + "mod_epicloot_me_bountifulharvest_display": "Bagātīga raža: {0} % bonusa iznākums", + "mod_epicloot_me_bountifulharvest_desc": "{0} % iespēja iegūt papildu priekšmetu, vācot.", + "mod_epicloot_me_wager_display": "Derības: liec {0} monētas par +{1} bojājuma, atmaksā, ja nogalini", + "mod_epicloot_me_wager_desc": "Katrs trieciens liek {0} monētas, lai pievienotu {1} fiksētu bojājumu. Nogalini mērķi, un likme tiek pilnībā atmaksāta; atstāj to dzīvu, un monētas ir zaudētas. Nedara neko, ja nevari segt likmi.", + "mod_epicloot_me_mercenary_display": "Algotnis: tērē {1} + {2} % monētu par +{3} % bojājuma, +{0} % par katriem 1000 iztērētiem", + "mod_epicloot_me_mercenary_desc": "Katrs trieciens iztērē {1} monētas plus {2} % no tava maka, nodarot +{3} % bojājuma plus vēl +{0} % par katrām 1000 iztērētajām monētām. Bonusa bojājums virs +{4} % piedzīvo strauji sarūkošu atdevi, tuvojoties griestiem +{5} %. Nedara neko, ja nevari samaksāt.", + "mod_epicloot_me_luckwhilefishing_display": "Veiksmīga makšķerēšana: {0} % bonusa loms un dārgumi", + "mod_epicloot_me_luckwhilefishing_desc": "Makšķerējot {0} % iespēja izvilkt papildu zivi ({1} % no tām dod trīskāršu lomu) un atsevišķa {0} % iespēja uzķert bonusa dārgumu. Augstākas vērtības sasniedz bagātīgākus atradumus un pārstāj vilkt ārā krāmus.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % iespēja divkāršot bojājumu", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % iespēja, ka trieciens nodara divkāršu bojājumu.", + "mod_epicloot_me_inspiration_display": "Iedvesma: {1} % iespēja uz +{0} prasmes XP", + "mod_epicloot_me_inspiration_desc": "Katrai pieredzes drupatai, ko nopelni, ir {1} % iespēja tevi iedvesmot, piešķirot {0} bonusa pieredzi nejaušai prasmei, ko jau esi trenējis virs 2. līmeņa. Tavas vājākās prasmes tiek izvēlētas daudz biežāk, un viens iedvesmas uzplaiksnījums var pacelt prasmi vairāk nekā par vienu līmeni.", + "mod_epicloot_me_luckyblock_display": "Veiksmīgs bloks: {0} % iespēja satricināt", + "mod_epicloot_me_luckyblock_desc": "Katram blokam ir {0} % iespēja uzreiz satricināt uzbrucēju, it kā tu būtu atsitis. Ienaidnieki, kurus bloks nevar satricināt, netiek ietekmēti.", + "mod_epicloot_me_luckyloot_display": "Veiksmīgs laupījums: {0} % iespēja uz {1}× laupījumu", + "mod_epicloot_me_luckyloot_desc": "Katrai tuvumā nogalinātai radībai ir {0} % iespēja nomest {1}× savu parasto laupījumu un izdarīt {2}-{3} papildu metienus savā maģisko priekšmetu tabulā. Trofejas un uz spēlētāju rēķinātās balvas nekad netiek pavairotas.", + "mod_epicloot_msg_inspiration": "Iedvesma!", + "mod_epicloot_me_sailingspeed_display": "+{0} % burāšanas ātruma", + "mod_epicloot_me_sailingspeed_desc": "+{0} % kuģa buru ātruma, kamēr esi uz klāja.", + "mod_epicloot_me_potionefficacy_display": "+{0} % dziru ilguma", + "mod_epicloot_me_potionefficacy_desc": "Izdzertās dziras un medalus darbojas par {0} % ilgāk.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} tuvcīņas prasmēm", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} visām tuvcīņas ieroču prasmēm.", + "mod_epicloot_me_increaserangedskills_display": "+{0} tālcīņas prasmēm", + "mod_epicloot_me_increaserangedskills_desc": "+{0} visām tālcīņas ieroču prasmēm.", + "mod_epicloot_me_blockasdodgeasblock_display": "Pievieno +{1} bloķēšanas prasmi un +{2} izvairīšanās prasmi", + "mod_epicloot_me_blockasdodgeasblock_desc": "Pievieno +{0} % no bloķēšanas prasmes kā izvairīšanās prasmi un +{0} % no izvairīšanās prasmes kā bloķēšanas prasmi. Šis bonuss tiek noapaļots uz leju līdz veselām vērtībām", + "mod_epicloot_me_burdenedblock_display": "Pievieno +{0} pamatbloka par katriem 50 kravas virs 300", + "mod_epicloot_me_burdenedblock_desc": "Pievieno +{0} pamatbloka par katriem 50 kravas virs 300", + "mod_epicloot_me_warding_display": "Bloks: absorbē fizisko bojājumu ar izturību, līdz {0} % no maksimuma", + "mod_epicloot_me_warding_desc": "Ļauj izmantot {0} % no maksimālās izturības blokā, lai mazinātu jebkuru fizisko bojājumu (duršanas, trieciena, cirtiena) no bloķētiem uzbrukumiem. Šī mazināšana tiek aprēķināta pēc bloka un pirms izturību un bruņu aprēķiniem. Patērē izturību, kas vienāda ar mazināto bojājumu", + "mod_epicloot_me_elementalwarding_display": "Bloks: absorbē elementu bojājumu ar eitru, līdz {0} % no maksimuma", + "mod_epicloot_me_elementalwarding_desc": "Ļauj izmantot {0} % no maksimālā eitra blokā, lai mazinātu jebkuru elementu bojājumu (uguns, sals, zibens) no bloķētiem uzbrukumiem. Šī mazināšana tiek aprēķināta pēc bloka un pirms izturību un bruņu aprēķiniem. Patērē eitru, kas vienāds ar mazināto bojājumu", + "mod_epicloot_me_bloodstaggerblock_display": "Patērē 5 % no maks. VP, lai bloķētu. Samazina bloķēto triecienu satricinājuma bojājumu par {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Patērē 5 % no maks. VP, lai bloķētu. Samazina bloķēto triecienu satricinājuma bojājumu par {0} %. Šis efekts ir aktīvs visu bloka laiku", + "mod_epicloot_me_bloodbaseblock_display": "Aizsega pacelšana maksā 5 % no maks. VP. Pievieno {0} tavam pamatblokam", + "mod_epicloot_me_bloodbaseblock_desc": "Nodara tev 5 % no maks. VP kā tīru bojājumu katru reizi, kad paceļ aizsegu. Tiek ieturēts vienreiz par bloku, nevis par katru bloķēto triecienu. Pievieno {0} tavam pamatblokam.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Pievieno +{1} bloķēšanas prasmi", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Pievieno +{0} % no kokciršanas un cirtņu prasmēm pēc visiem modifikatoriem kā bloķēšanas prasmi. Šis bonuss tiek noapaļots uz leju līdz veselām vērtībām", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % indes bojājuma", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % visam indes bojājumam, ko nodari.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Nogalināšanas samazina nākamās asins izmaksas par {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Katra nogalināšana atliek {0} % atlaidi tavām nākamajām asinsmaģijas izmaksām.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Līdz {0} % veselības atjaunošanās no asinsmaģijas", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Veselības atjaunošanās mērogojas ar tavu Asinsmaģijas prasmi, līdz +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % iespēja uz kritisku triecienu ar {1}× bojājumu", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % iespēja, ka trieciens būs kritisks un nodarīs divkāršu bojājumu.", + "mod_epicloot_me_bloodrage_display": "Asiņainās dusmas: +{0} % bojājuma uz kraujumu (maks. {1})", + "mod_epicloot_me_bloodrage_desc": "Bojājuma saņemšana iedzen tevi dusmās: +{0} % bojājuma katram uzbrukumam uz kraujumu, krājas līdz {1} reizēm 10 sekunžu laikā. Katrs saņemtais trieciens atsvaidzina ilgumu.", + "mod_epicloot_me_trailblazer_display": "Degoša pēda: {0} uguns par tiku", + "mod_epicloot_me_trailblazer_desc": "Skrienot atstāj degošu pēdu, kas nodara {0} uguns bojājuma par tiku.", + "mod_epicloot_me_kindling_display": "Iekurs: atjauno {0} izturības par katriem {1} saņemtiem uguns bojājumiem", + "mod_epicloot_me_kindling_desc": "Atjauno {0} izturības par katriem {1} uguns bojājumiem, ko saņem.", + "mod_epicloot_me_reducefalldamage_display": "-{0} kritiena bojājuma", + "mod_epicloot_me_reducefalldamage_desc": "Samazina saņemto kritiena bojājumu par fiksētiem {0}.", + "mod_epicloot_me_rollcleanse_display": "Izvairīšanās attīra {0} s laika efektu", + "mod_epicloot_me_rollcleanse_desc": "Katrs izvairīšanās veltnis noņem {0} sekundes no taviem indes un degšanas efektiem.", + "mod_epicloot_me_stormrider_display": "+{0} % kustības ātruma vētrās", + "mod_epicloot_me_stormrider_desc": "+{0} % kustības ātruma, kamēr plosās vētra.", + "mod_epicloot_me_shockingcharge_display": "Trieciena lādiņš", + "mod_epicloot_me_shockingcharge_desc": "Tavi triecieni kaujā krāj lādiņus. Pie pilna lādiņa nākamais trieciens atbrīvo uz priekšu vērstu zibens triecienviļni, kas nodara daļu no tavu iepriekšējo triecienu bojājuma.", + "mod_epicloot_me_forestsaid_display": "Meža palīdzība", + "mod_epicloot_me_forestsaid_desc": "Kad tevi trāpa, izlaužas savijošās saknes un imobilizē tuvumā esošos ienaidniekus.", + "mod_epicloot_me_corpserot_display": "Līķu puve", + "mod_epicloot_me_corpserot_desc": "Tavi nogalinātie ienaidnieki var uzsprāgt indes mākonī, saindējot tuvumā esošos pretiniekus.", + "mod_epicloot_me_icyretribution_display": "Ledaina atmaksa", + "mod_epicloot_me_icyretribution_desc": "Kad tevi trāpa, ap tevi uzsprāgst sala nova. Atjaunošanās laiks mērogojas ar retumu.", + "mod_epicloot_me_meteorsummoner_display": "Meteoru izsaucējs: {0}× trieciena bojājums", + "mod_epicloot_me_meteorsummoner_desc": "Ik pēc {1} ieroča triecieniem tavs nākamais trieciens nogāž uz mērķi liesmojošu meteoru, kas nodara {0}× šī trieciena bojājuma kā uguni.", + "mod_epicloot_me_everflow_display": "Karalienes mūžīgā plūsma", + "mod_epicloot_me_everflow_desc": "Radības nogalināšana piešķir krājošu uzlabojumu, kas veicina veselības, izturības un eitra atjaunošanos.", + "mod_epicloot_me_necroticfire_display": "Nekrotiska uguns", + "mod_epicloot_me_necroticfire_desc": "Noņem no tava ieroča visu fizisko bojājumu un pievieno šo pilno apjomu gan kā uguns, gan kā indes bojājumu.", "mod_epicloot_circlet": "aplauzums", "mod_epicloot_belt": "josta", "mod_epicloot_remains": "paliekas", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Priekšmeta aizburtu veikšana...", "mod_epicloot_enchant_effect": "efekts", "mod_epicloot_enchant_effects": "efekti", + "mod_epicloot_enchant_socket": "šķembu ligzda", + "mod_epicloot_enchant_sockets": "šķembu ligzdas", "mod_epicloot_runes": "Rūnas", "mod_epicloot_runemanagement": "Rūnu manipulācija", "mod_epicloot_rune_filter": "Filtrs...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Izgūt runu", "mod_epicloot_rune_imbue": "Iepildīt runu", "mod_epicloot_rune_etch_warning": "Iegravējot runu, tā var saturēt tikai vienu burvi. To vairs nevar izmantot burvju veidošanai.", - "mod_epicloot_rune_extract_warning": "Burvju izgūšana iznīcina priekšmetu, bet radīs runu ar izvēlēto burvi.", + "mod_epicloot_rune_extract_warning_keep": "Apbūruma izvilkšana rada rūnu ar izvēlēto apbūrumu. Priekšmets paliek neskarts.", + "mod_epicloot_rune_extract_warning_reduce": "Apbūruma izvilkšana noņem to no priekšmeta un rada rūnu ar izvēlēto apbūrumu.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Apbūruma izvilkšana noņem to no priekšmeta, samazina priekšmeta retumu un rada rūnu ar izvēlēto apbūrumu.", + "mod_epicloot_rune_extract_warning_destroy": "Apbūruma izvilkšana iznīcina priekšmetu, taču rada rūnu ar izvēlēto apbūrumu.", "mod_epicloot_rune_imbue_warning": "Runas iepildīšana pielieto to priekšmetam, pārrakstot izvēlēto burvi.", "mod_epicloot_rune_enchantment_selector": "Izvēlēties burvi", "mod_epicloot_rune_enchantment_overwrite_target": "Izvēlieties burvi, ko pārrakstīt.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 atbloķēts!", "mod_epicloot_bonus": "Bonusa!", "mod_epicloot_featureinfo_none": "Izvēlieties funkciju no kreisajā sarakstā, lai skatītu uzlabošanas iespējas.", - "mod_epicloot_featureinfo_sacrifice": "Upurējiet maģiskos priekšmetus un trofejas, iznīcinot tos, lai iegūtu burvju materiālus.\n\nUzlabojot, iegūstiet iespēju saņemt dubulto priekšmetu skaitu, ko parasti iegūst no upurēšanas.", + "mod_epicloot_featureinfo_sacrifice": "Ziedo maģiskos priekšmetus un trofejas, iznīcinot tos, lai iegūtu apbūruma materiālus.\n\nPēc uzlabošanas iegūsti iespēju saņemt divreiz vairāk priekšmetu, nekā ziedojums parasti dod.", "mod_epicloot_featureinfo_convertmaterials": "Uzlabojiet burvju materiālus uz augstāku retumu, pārvērst šķiedras par vienlīdzīgu retumu burvju materiāliem un izlaist citus materiālus no miskastes.\n\nUzlabojot, uzlabot priekšmetu attiecību, kad tiek uzlaboti runestoni un citi amatniecības materiāli.", "mod_epicloot_featureinfo_enchant": "Izmantojiet burvju materiālus, lai pievienotu burvju efektus ne-magiskai apģērbam. Nepieciešami runestoni.\n\nUzlabojot, iegūstiet uzlabotu iespēju saņemt vairāk burvju efektu uz apburta priekšmeta.", "mod_epicloot_featureinfo_augment": "Izmantojiet burvju materiālus, lai atkārtoti izrullētu atsevišķus burvju efektus par maģiskajiem priekšmetiem.\n\nUzlabojot, iegūstiet papildu izvēles, kad veicat papildinājumus, un samazināt izmaksas par vairākiem papildinājumiem.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Jūs varat sajust zeltu\n(Nē, pagaidiet, tikai Haldora dārgumu kastes. Lai velns, Loki!)", "mod_epicloot_item_andvaranaut_type": "dāvu gredzens", "mod_epicloot_se_paralyze": "Paralizēt", + "mod_epicloot_se_shockingcharge": "Eiktīra lādiņš", + "mod_epicloot_se_forestsaid": "Meža atelpa", + "mod_epicloot_se_corpserot": "Kaulu masas puve", + "mod_epicloot_se_runningonempty": "Otrā elpa", + "mod_epicloot_se_icyretribution": "Moderas aukstums", + "mod_epicloot_se_meteorsummoner": "Jagluta dusmas", + "mod_epicloot_se_queeneverflow": "Karalienes mūžīgā plūsma", + "mod_epicloot_se_dodgeagility": "Izvairīšanās veiklība", + "mod_epicloot_se_dodgeagility_speed": "Kustības ātrums", + "mod_epicloot_se_dodgemomentum": "Izvairīšanās spars", + "mod_epicloot_se_adrenalinesurge": "Adrenalīna uzplūds", + "mod_epicloot_se_bloodrage": "Asiņainās dusmas", + "mod_epicloot_se_bloodrite": "Asins rituāls", + "mod_epicloot_se_bloodrite_discount": "Nākamās asins izmaksas", "mod_epicloot_se_bulwark": "Aizsargs", "mod_epicloot_se_bulwark_tooltip": "Heimdalla mantojums pasargā jūs no visiem bojājumiem!", "mod_epicloot_se_bulwark_startmessage": "Aizsargs aktivizēts", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Dīvainums!!", "mod_epicloot_itemtooltip_rarity": "Retums", "mod_epicloot_itemtooltip_effects": "Efekti", + "mod_epicloot_adventure_spawnrelocated": "Tava karte pārzīmēta – atzīmētā vieta bija aizņemta.", "mod_epicloot_bounties_claimedmsg": "Nodokļu prasīts!", "mod_epicloot_bounties_completemsg": "Nodokļi uzvarēti!", "mod_epicloot_bounties_locatingmsg": "Nodokļu mērķa atrašana...", @@ -681,15 +1263,15 @@ "mod_epicloot_me_modifylowhealth_prefix1": "Bezcerīgs", "mod_epicloot_me_modifylowhealth_suffix1": "Bezcerība", "mod_epicloot_me_addhealthregen_display": "Palielināt veselības atjaunošanos par {0:0.#}/atkare", - "mod_epicloot_me_addhealthregen_desc": "Palielināt spēlētāja pamata veselības atjaunošanos par X veselību uz atkari.", + "mod_epicloot_me_addhealthregen_desc": "Palielināt spēlētāja pamata veselības atjaunošanos par X veselību uz atkari.", "mod_epicloot_me_addhealthregen_prefix1": "Atjaunojošs", "mod_epicloot_me_addhealthregen_suffix1": "Atjaunošana", "mod_epicloot_me_modifystaminaregen_display": "Palielināt izturības atjaunošanos par {0:0.#}%", - "mod_epicloot_me_modifystaminaregen_desc": "Palielināt spēlētāja izturības atjaunošanos par +X%.", + "mod_epicloot_me_modifystaminaregen_desc": "Palielināt spēlētāja izturības atjaunošanos par +X%.", "mod_epicloot_me_modifystaminaregen_prefix1": "Atgūšana", "mod_epicloot_me_modifystaminaregen_suffix1": "Atgūšana", "mod_epicloot_me_modifymagicfirerate_display": "Palielināt uguns ātrumu par +{0:0.#}%", - "mod_epicloot_me_modifymagicfirerate_desc": "Palielināt maģisku ieroču šaušanas ātrumu par +X%.", + "mod_epicloot_me_modifymagicfirerate_desc": "Palielināt maģisku ieroču šaušanas ātrumu par +X%.", "mod_epicloot_me_modifymagicfirerate_prefix1": "Ātrs", "mod_epicloot_me_modifymagicfirerate_suffix1": "Ātrums", "mod_epicloot_me_modifyfirerate_display": "Degošais ātrums +{0:0.#}%", @@ -697,11 +1279,11 @@ "mod_epicloot_me_modifyfirerate_prefix1": "Ātrs", "mod_epicloot_me_modifyfirerate_suffix1": "Ātrums", "mod_epicloot_me_modifyprojectilespeed_display": "Palielināt projektilu ātrumu par +{0:0.#}%", - "mod_epicloot_me_modifyprojectilespeed_desc": "Palielināt projektilu ātrumu par +X%.", + "mod_epicloot_me_modifyprojectilespeed_desc": "Palielināt projektilu ātrumu par +X%.", "mod_epicloot_me_modifyprojectilespeed_prefix1": "Ātrs", "mod_epicloot_me_modifyprojectilespeed_suffix1": "Ātrums", "mod_epicloot_me_modifynoise_display": "Samazināt troksni par {0:0.#}%", - "mod_epicloot_me_modifynoise_desc": "Samazināt attālumu, uz kuru spēlētāja troksnis izplatās par +X%.", + "mod_epicloot_me_modifynoise_desc": "Samazināt attālumu, uz kuru spēlētāja troksnis izplatās par +X%.", "mod_epicloot_me_modifynoise_prefix1": "Klusums", "mod_epicloot_me_modifynoise_suffix1": "Klusums", "mod_epicloot_me_modifybuilddistance_display": "Būvēšanas attālums +{0:0.#}%", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Indu izturība", "mod_epicloot_me_addspiritresistance_prefix1": "Mierīgs", "mod_epicloot_me_addspiritresistance_suffix1": "Gara izturība", - "mod_epicloot_me_addfireresistancepercentage_display": "Uguns bojājumu samazināšana par {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Uguns izturība {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Spēlētājs samazina visus uzņemtos uguns bojājumus par +X%. Šis efekts sumējas ar citiem bojājumu samazināšanas efektiem, ko spēlētājam ir aprīkojuši.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Dzēš", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Uguns izturība", - "mod_epicloot_me_addfrostresistancepercentage_display": "Sals bojājumu samazināšana par {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Sala izturība {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Spēlētājs samazina visus uzņemtos sals bojājumus par +X%. Šis efekts nesniedz aizsardzību pret vides efektiem. Šis efekts sumējas ar citiem bojājumu samazināšanas efektiem, ko spēlētājam ir aprīkojuši.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Izolēts", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Sals izturība", - "mod_epicloot_me_addlightningresistancepercentage_display": "Pērkona bojājumu samazināšana par {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Zibens izturība {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Spēlētājs samazina visus uzņemtos pērkona bojājumus par +X%. Šis efekts sumējas ar citiem bojājumu samazināšanas efektiem, ko spēlētājam ir aprīkojuši.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Iezemēts", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Ugunsizturība", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Indu samazinājums par {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Indes izturība {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Spēlētājs samazina visu indes bojājumu par +X%. Šis efekts saliekas aditīvi ar citiem bojājumu samazināšanas efektiem, kas ir aprīkoti spēlētājam.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Dziedinošs", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Indu izturība", - "mod_epicloot_me_addspiritresistancepercentage_display": "Gara bojājumu samazinājums par {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Gara izturība {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Spēlētājs samazina visu gara bojājumu par +X%. Šis efekts saliekas aditīvi ar citiem bojājumu samazināšanas efektiem, kas ir aprīkoti spēlētājam.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Mierīgs", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Gara izturība", - "mod_epicloot_me_addelementalresistancepercentage_display": "Elementāro bojājumu samazinājums par {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Elementu izturība {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Spēlētājs samazina visu elementāro bojājumu (uguns, sala, gaisma, indes) par X%. Šis efekts saliekas aditīvi ar citiem bojājumu samazināšanas efektiem, kas ir aprīkoti spēlētājam.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Aizsargājošs", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Elementārā izturība", - "mod_epicloot_me_addbluntresistancepercentage_display": "Stumjošo bojājumu samazinājums par {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Trieciena izturība {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Spēlētājs samazina visu stumjošo bojājumu par X%. Šis efekts saliekas aditīvi ar citiem bojājumu samazināšanas efektiem, kas ir aprīkoti spēlētājam.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Aizsargājošs", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Dūres pretestība", - "mod_epicloot_me_addslashingresistancepercentage_display": "Izgriezšanas bojājumu samazinājums par {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Cirtiena izturība {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Spēlētājs samazina visus izgriezšanas bojājumus par X%. Šis efekts uzkrājas saskaitāmi ar citiem bojājumu samazinājuma efektiem, ko spēlētājs ir aprīkojis.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Neievainojams", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Izgriezšanas pretestība", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Ieziešanas bojājumu samazinājums par {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Duršanas izturība {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Spēlētājs samazina visus ieziešanas bojājumus par X%. Šis efekts uzkrājas saskaitāmi ar citiem bojājumu samazinājuma efektiem, ko spēlētājs ir aprīkojis.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Neievainojams", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Ieziešanas pretestība", - "mod_epicloot_me_addchoppingresistancepercentage_display": "{0:0.#}% Apzāģēšanas bojājumu samazinājums", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Ciršanas izturība {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Spēlētājs samazina visus apzāģēšanas bojājumus par X%. Šis efekts uzkrājas saskaitāmi ar citiem bojājumu samazinājuma efektiem, ko spēlētājs ir aprīkojis.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Neapzāģams", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Apzāģēšanas pretestība", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Fizisko bojājumu samazinājums par {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fiziskā izturība {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Spēlētājs samazina visus fiziskos bojājumus (dūres, izgriezšanas, ieziešanas) par X%. Šis efekts uzkrājas saskaitāmi ar citiem bojājumu samazinājuma efektiem, ko spēlētājs ir aprīkojis.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Pievienot fizisko pretestību procentu priekštečam 1", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fiziskā pretestība", @@ -870,19 +1452,19 @@ "mod_epicloot_me_weightless_prefix1": "Bezsvars", "mod_epicloot_me_weightless_suffix1": "Bezsvars", "mod_epicloot_me_addcarryweight_display": "Palielināt nēsājamu svaru par {0}", - "mod_epicloot_me_addcarryweight_desc": "Palielināt spēlētāja maksimālo nēsājamo svaru par X.", + "mod_epicloot_me_addcarryweight_desc": "Palielināt spēlētāja maksimālo nēsājamo svaru par X.", "mod_epicloot_me_addcarryweight_prefix1": "Kabatnieka", "mod_epicloot_me_addcarryweight_suffix1": "Kabatas", "mod_epicloot_me_lifesteal_display": "Dzīvības izsūkšana {0:0.#}%", - "mod_epicloot_me_lifesteal_desc": "Spēlētājs dzied par X% no kopējā nodarītā bojājuma ar katru uzbrukumu.", + "mod_epicloot_me_lifesteal_desc": "Spēlētājs dzied par X% no kopējā nodarītā bojājuma ar katru uzbrukumu.", "mod_epicloot_me_lifesteal_prefix1": "Valravna", "mod_epicloot_me_lifesteal_suffix1": "Valravna", "mod_epicloot_me_eitrleech_display": "Eitr izsūkšana {0:0.#}%", - "mod_epicloot_me_eitrleech_desc": "Spēlētājs iegūst eitr katrā uzbrukumā, kas ir vienāds ar X% no kopējā nodarītā bojājuma.", + "mod_epicloot_me_eitrleech_desc": "Spēlētājs iegūst eitr katrā uzbrukumā, kas ir vienāds ar X% no kopējā nodarītā bojājuma.", "mod_epicloot_me_eitrleech_prefix1": "Aestras", "mod_epicloot_me_eitrleech_suffix1": "Aestras", "mod_epicloot_me_modifyattackspeed_display": "Palielināt uzbrukuma ātrumu par {0:0.#}%", - "mod_epicloot_me_modifyattackspeed_desc": "Uzbrukumi, kas veikti ar maģisko ieroci, ir X% ātrāki.", + "mod_epicloot_me_modifyattackspeed_desc": "Uzbrukumi, kas veikti ar maģisko ieroci, ir X% ātrāki.", "mod_epicloot_me_modifyattackspeed_prefix1": "Uzbrukuma", "mod_epicloot_me_modifyattackspeed_suffix1": "Uzbrukuma", "mod_epicloot_me_throwable_display": "Izmetamais", @@ -916,23 +1498,23 @@ "mod_epicloot_me_explosivearrows_prefix1": "Spridzināšana", "mod_epicloot_me_explosivearrows_suffix1": "Spridzināšana", "mod_epicloot_me_quickdraw_display": "Ātrais izvilkums {0:0.#}%", - "mod_epicloot_me_quickdraw_desc": "Palielina maģiskā loka izvilkšanas ātrumu par +X%.", + "mod_epicloot_me_quickdraw_desc": "Palielina maģiskā loka izvilkšanas ātrumu par +X%.", "mod_epicloot_me_quickdraw_prefix1": "Ātrizvilkums", "mod_epicloot_me_quickdraw_suffix1": "Ātrums", "mod_epicloot_me_addswordsskill_display": "Zobenu prasme +{0}", - "mod_epicloot_me_addswordsskill_desc": "Palielina spēlētāja zobenu prasmes līmeni par +X. Tas var izraisīt prasmes līmeņa pārsniegšanu virs 100.", + "mod_epicloot_me_addswordsskill_desc": "Palielina spēlētāja zobenu prasmes līmeni par +X. Tas var izraisīt prasmes līmeņa pārsniegšanu virs 100.", "mod_epicloot_me_addswordsskill_prefix1": "Zobenu meistara", "mod_epicloot_me_addswordsskill_suffix1": "Zobenu meistars", "mod_epicloot_me_addknivesskill_display": "Nazīšu prasme +{0}", - "mod_epicloot_me_addknivesskill_desc": "Palielina spēlētāja nazīšu prasmes līmeni par +X. Tas var izraisīt prasmes līmeņa pārsniegšanu virs 100.", + "mod_epicloot_me_addknivesskill_desc": "Palielina spēlētāja nazīšu prasmes līmeni par +X. Tas var izraisīt prasmes līmeņa pārsniegšanu virs 100.", "mod_epicloot_me_addknivesskill_prefix1": "Bandīta", "mod_epicloot_me_addknivesskill_suffix1": "Bandīts", "mod_epicloot_me_addclubsskill_display": "Klubu prasme +{0}", - "mod_epicloot_me_addclubsskill_desc": "Palielina spēlētāja klubu prasmes līmeni par +X. Tas var izraisīt prasmes līmeņa pārsniegšanu virs 100.", + "mod_epicloot_me_addclubsskill_desc": "Palielina spēlētāja klubu prasmes līmeni par +X. Tas var izraisīt prasmes līmeņa pārsniegšanu virs 100.", "mod_epicloot_me_addclubsskill_prefix1": "Cīņinieka", "mod_epicloot_me_addclubsskill_suffix1": "Cīņinieks", "mod_epicloot_me_addpolearmsskill_display": "Ieroci ar polu prasme +{0}", - "mod_epicloot_me_addpolearmsskill_desc": "Palielina spēlētāja polu ieroci prasmes līmeni par +X. Tas var izraisīt prasmes līmeņa pārsniegšanu virs 100.", + "mod_epicloot_me_addpolearmsskill_desc": "Palielina spēlētāja polu ieroci prasmes līmeni par +X. Tas var izraisīt prasmes līmeņa pārsniegšanu virs 100.", "mod_epicloot_me_addpolearmsskill_prefix1": "Alabardiera", "mod_epicloot_me_addpolearmsskill_suffix1": "Alabardieris", "mod_epicloot_me_addspearsskill_display": "Zobu prasme +{0}", @@ -1024,7 +1606,7 @@ "mod_epicloot_me_featherfall_prefix1": "Pūkainais", "mod_epicloot_me_featherfall_suffix1": "Pūkains", "mod_epicloot_me_modifydiscoveryradius_display": "Palielināt Atklāšanas Rādiusu par {0:0.#}%", - "mod_epicloot_me_modifydiscoveryradius_desc": "Spēlētāja kartes atklāšanas rādiuss tiek palielināts par X%.", + "mod_epicloot_me_modifydiscoveryradius_desc": "Spēlētāja kartes atklāšanas rādiuss tiek palielināts par X%.", "mod_epicloot_me_modifydiscoveryradius_prefix1": "Izpētnieka", "mod_epicloot_me_modifydiscoveryradius_suffix1": "Izpētnieks", "mod_epicloot_me_freebuild_display": "Brīva Būvniecība", @@ -1032,11 +1614,11 @@ "mod_epicloot_me_freebuild_prefix1": "Būvnieka", "mod_epicloot_me_freebuild_suffix1": "Būvnieks", "mod_epicloot_me_comfortable_display": "Palielināt Komfortu par {0}", - "mod_epicloot_me_comfortable_desc": "Atpūšoties un valkājot maģisko aprīkojumu, spēlētāja komforta līmenis tiek palielināts par +X.", + "mod_epicloot_me_comfortable_desc": "Atpūšoties un valkājot maģisko aprīkojumu, spēlētāja komforta līmenis tiek palielināts par +X.", "mod_epicloot_me_comfortable_prefix1": "Komfortabls", "mod_epicloot_me_comfortable_suffix1": "Komforts", "mod_epicloot_me_modifymovementspeedlowhealth_display": "Palielināt Kustības Ātrumu par {0:0.#}% (Veselība Kritiskā Stāvoklī)", - "mod_epicloot_me_modifymovementspeedlowhealth_desc": "Spēlētāja kustības ātrums tiek palielināts par X% kad veselība ir zem 30%.", + "mod_epicloot_me_modifymovementspeedlowhealth_desc": "Spēlētāja kustības ātrums tiek palielināts par X% kad veselība ir zem 30%.", "mod_epicloot_me_modifymovementspeedlowhealth_prefix1": "Ātrs", "mod_epicloot_me_modifymovementspeedlowhealth_suffix1": "Ātrums", "mod_epicloot_me_modifyhealthregenlowhealth_display": "Palielināt Veselības Atjaunošanos par {0:0.#}% (Veselība Kritiskā Stāvoklī)", @@ -1080,7 +1662,7 @@ "mod_epicloot_me_avoiddamagetakenlowhealth_prefix1": "Mākslinieciskais Izvairīgais", "mod_epicloot_me_avoiddamagetakenlowhealth_suffix1": "Virtuoza Izlikšanās", "mod_epicloot_me_lifesteallowhealth_display": "Dzīvoplūsma {0:0.0}% (Kritiska Veselība)", - "mod_epicloot_me_lifesteallowhealth_desc": "Spēlētājs atgūst X% no uzbrukuma bojājumiem, ja veselība ir zem 30%.", + "mod_epicloot_me_lifesteallowhealth_desc": "Spēlētājs atgūst X% no uzbrukuma bojājumiem, ja veselība ir zem 30%.", "mod_epicloot_me_lifesteallowhealth_prefix1": "Valravn's", "mod_epicloot_me_lifesteallowhealth_suffix1": "Valravn", "mod_epicloot_me_glowing_display": "Spīdīgs", @@ -1088,19 +1670,19 @@ "mod_epicloot_me_glowing_prefix1": "Spīdīgs", "mod_epicloot_me_glowing_suffix1": "Gaisma", "mod_epicloot_me_executioner_display": "Izpildītājs +{0}%", - "mod_epicloot_me_executioner_desc": "Pirmais uzbrukums pret ienaidnieku, kurš ir zem 20% veselības, nodara +X% bojājumu.", + "mod_epicloot_me_executioner_desc": "Pirmais uzbrukums pret ienaidnieku, kurš ir zem 20% veselības, nodara +X% bojājumu.", "mod_epicloot_me_executioner_prefix1": "Izpildītāja", "mod_epicloot_me_executioner_suffix1": "Izpildītājs", "mod_epicloot_me_riches_display": "Bagātības +{0:0.#}%", - "mod_epicloot_me_riches_desc": "Noslepkavoti ienaidnieki ir +X% palielināta iespēja nomet monētas vai mantas.", + "mod_epicloot_me_riches_desc": "Noslepkavoti ienaidnieki ir +X% palielināta iespēja nomet monētas vai mantas.", "mod_epicloot_me_riches_prefix1": "Bagātības", "mod_epicloot_me_riches_suffix1": "Bagātība", "mod_epicloot_me_opportunist_display": "Izdevīgums +{0:0.#}%", - "mod_epicloot_me_opportunist_desc": "Uzbrukumi, kas veikti pret sašūpojušiem ienaidniekiem, ir +X% iespēja nodarīt muguruzbrukuma bojājumus.", + "mod_epicloot_me_opportunist_desc": "Uzbrukumi, kas veikti pret sašūpojušiem ienaidniekiem, ir +X% iespēja nodarīt muguruzbrukuma bojājumus.", "mod_epicloot_me_opportunist_prefix1": "Izdevīguma", "mod_epicloot_me_opportunist_suffix1": "Iespēja", "mod_epicloot_me_duelist_display": "Duellists +{0:0.#}%", - "mod_epicloot_me_duelist_desc": "Izmantojot burvju ieroču bez nekā cita spēlētāja otrajā rokā, tā bloķēšanas bruņa spēks tiek palielināts par +X% no ieroča uzbrukuma spēka, un tā atlaides spēks tiek palielināts par +X/2% no ieroča uzbrukuma spēka.", + "mod_epicloot_me_duelist_desc": "Izmantojot burvju ieroču bez nekā cita spēlētāja otrajā rokā, tā bloķēšanas bruņa spēks tiek palielināts par +X% no ieroča uzbrukuma spēka, un tā atlaides spēks tiek palielināts par +X/2% no ieroča uzbrukuma spēka.", "mod_epicloot_me_duelist_prefix1": "Duellanta", "mod_epicloot_me_duelist_suffix1": "Duellēšana", "mod_epicloot_me_immovable_display": "Nepārvietojams", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Pārvērš 50% no izmaksu izmantošanas eitr, palielina bojājumus par +X%.", "mod_epicloot_me_spellsword_prefix1": "Burvukāja", "mod_epicloot_me_spellsword_suffix1": "Burvukāja", - "mod_epicloot_me_bulkup_display": "Masa +{0}", + "mod_epicloot_me_bulkup_display": "Masa: +{0}% maks. VP, -{1}% atjaunošanās", "mod_epicloot_me_bulkup_desc": "Pārvērš daļu no tava atjaunošanas maksimālās veselības.", "mod_epicloot_me_bulkup_prefix1": "Masīvs", "mod_epicloot_me_bulkup_suffix1": "no Masīva", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Veicot aizsargājošu sitieni, atjauno +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Audzēšana", "mod_epicloot_me_eitrweave_suffix1": "no Audzēšanas", - "mod_epicloot_me_dartingthoughts_display": "Skriešanas domas +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Palielina Eitr Regen +X%, samazinot maksimālo Eitr par +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Skriešanas domas: +{0}% eitra atjaunošanās, -{1}% maks. eitra", + "mod_epicloot_me_dartingthoughts_desc": "Palielina eitra atjaunošanos par {0}%, samazinot maksimālo eitru par {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Šķidrums", "mod_epicloot_me_dartingthoughts_suffix1": "no Skriešanas domām", "mod_epicloot_me_headhunter_display": "Galvamednieks +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Pārnēsāšana", "mod_epicloot_me_apportation_desc": "Pārvieto spēlētāju uz izmestu ieroču, kad ienaidnieks tiek trāpīts.", "mod_epicloot_me_apportation_display": "Pārnēsāšana", + "mod_epicloot_me_adrenaline_rush": "Adrenalīna pieplūdums", + "mod_epicloot_me_adrenaline_rush_desc": "Palielināts bojājums efekta ilgumā.", "mod_epicloot_set_me_bulwark": "Aizsargs [Aktivizēts]: Novērš visu bojājumu uz 5 sekundēm. Atkārtošanās laiks: 60 sekundes.", "mod_epicloot_set_me_undying": "Nemirstīgais [Pavērsiens]: Nāvē atgūst pilnu veselību. Atkārtošanās laiks: 20 minūtes.", "mod_epicloot_set_me_frostdamageaoe_display": "Tuva cīņa, kas nodara saldēšanas bojājumus, papildus 50% no ieroča bojājumiem kā saldēšanas konusā uzbrucēja priekšā.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Episki", "mod_epicloot_Legendary": "Legendāri", "mod_epicloot_Mythic": "Mītiski", - "mod_epicloot_magic": "Maģija", - "mod_epicloot_rare": "Reti", - "mod_epicloot_epic": "Episki", - "mod_epicloot_legendary": "Legendāri", - "mod_epicloot_mythic": "Mītiski", - "mod_epicloot_me_adrenaline_rush": "Adrenalīna pieplūdums", - "mod_epicloot_me_adrenaline_rush_desc": "Palielināts bojājums efekta ilgumā.", "mod_epicloot_search_placeholder": "Meklēt...", "mod_epicloot_no_active_adventures": "Nav aktīvu piedzīvojumu", "mod_epicloot_set_bonuses": "Komplekta bonusi", diff --git a/EpicLoot/localizations/Lithuanian.json b/EpicLoot/localizations/Lithuanian.json index 1003d6e56..9d7505fea 100644 --- a/EpicLoot/localizations/Lithuanian.json +++ b/EpicLoot/localizations/Lithuanian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Dėkojame už žaidimą", "el_welcome_version": "Epinių grobių", "el_welcome_content_pt1": "Tikimės, kad jums patiks Epiniai grobiai! Epinius grobius prižiūri modderių bendruomenė ir atsidavę žaidėjai, dėkojame visiems, kurie prisidėjo!", - "el_welcome_content_pt2": "Yra keletas didelių pokyčių nuo paskutinio karto, kai žaidėte Epinius grobius Neatpažinti daiktai, Runos ir konfigūracijos nustatymai.", - "el_welcome_content_pt3": "Galite atrasti pirmuosius du funkcionalumus, kai žaisite žaidimą. Norint pagerinti savo patirtį, rekomenduojama dabar pasirinkti pertvarkos konfigūraciją (numatyta - balansuota).", - "el_welcome_content_pt4": "Yra trys numatytos pertvarkos konfigūracijos, kiekviena suteikianti skirtingą galios lygį. Šalia kiekvienos yra numatyti padidėjimo ir hp premijos, kurias galite rasti:\n - Minimali hp +(1 - 10), dmg +(1-6)% \n - Balansuota hp +(1-18), dmg +(1-12)% \n - Legendinė hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Nuo paskutinio tavo žaidimo su Epic Loot daug kas pasikeitė: skeveldrų akmenys ir grūdinimas.", + "el_welcome_content_pt3": "Skeveldrų akmenys krenta visuose biomuose ir iš bosų. Juos galima įstatyti į daiktus su skeveldrų lizdais.\nGrūdinimas yra Hildir teikiama paslauga, leidžianti iš naujo permesti jau turimo užkeikimo vertę.", + "el_welcome_content_pt4": "Kad patirtis būtų geresnė, rekomenduojama dabar pasirinkti pertvarkos konfigūraciją (numatytoji – subalansuota). Kiekviena suteikia kitokį galios lygį ir kitokį grobio derinį. Prie kiekvienos nurodytas tikėtinas žalos ir GT priedas:\n - Minimali gt +(1 - 10), žala +(1-6)% \n - Subalansuota gt +(1-18), žala +(1-12)% \n - Legendinė gt +(1-28), žala +(1-20)%\nVisa tai vėliau galima pakeisti konfigūracijoje.", "el_join_discord_button": "Prisijunkite prie discordo!", "el_patch_notes_button": "Žiūrėti atnaujinimų žinutes", "el_overhaul_legendary": "Legendinė", "el_overhaul_balanced": "Balansuota", "el_overhaul_minimal": "Minimali", - "mod_epicloot_craftingmaterial": "gamybinis medžiaga", + "el_menu_yes": "Taip", + "el_menu_no": "Ne", + "el_configupdate_title": "Epic Loot: pasenusios konfigūracijos", + "el_configupdate_body": "Epic Loot atnaujintas į {0} versiją. Konfigūracijos, kurių nekeitei, buvo atnaujintos automatiškai, tačiau šiose yra vietinių pakeitimų, todėl jos paliktos nepaliestos:\n\n{1}\n\nKol jos skiriasi nuo numatytųjų reikšmių, jos negaus naujo turinio nei balanso pakeitimų.\n\nAr nori pakeisti jas naujomis numatytosiomis reikšmėmis? Dabartiniai tavo failai pirmiausia bus išsaugoti aplanke BepInEx/config/EpicLoot/baseconfig-backup.\n\nPasirinkus Ne, išsaugosi savo versijas ir būsi paklaustas dar kartą tik tuo atveju, jei šios konfigūracijos pasikeis būsimame atnaujinime.", + "mod_epicloot_itemtype_helmet": "Šalmas", + "mod_epicloot_itemtype_chest": "Krūtinės šarvai", + "mod_epicloot_itemtype_legs": "Kojų šarvai", + "mod_epicloot_itemtype_shoulder": "Apsiaustas", + "mod_epicloot_itemtype_onehandedweapon": "Vienrankis ginklas", + "mod_epicloot_itemtype_twohandedweapon": "Dvirankis ginklas", + "mod_epicloot_itemtype_twohandedweaponleft": "Dvirankis ginklas", + "mod_epicloot_itemtype_bow": "Lankas", + "mod_epicloot_itemtype_shield": "Skydas", + "mod_epicloot_itemtype_torch": "Deglas", + "mod_epicloot_itemtype_utility": "Pagalbinė priemonė", + "mod_epicloot_itemtype_trinket": "Papuošalas", "mod_epicloot_set": "Rinkinys", + "mod_epicloot_craftingmaterial": "gamybinis medžiaga", + "mod_epicloot_assets_shardstone": "Skeveldrų akmuo", + "mod_epicloot_assets_shardstone_introduce": "Atrodo, kad šis skeveldrų akmuo tiktų į lizdą. Naudok Sąveiką, kad įstatytum skeveldras.", + "mod_epicloot_sockets": "Skeveldrų lizdai", + "mod_epicloot_empty_socket": "Tuščias skeveldrų lizdas", + "mod_epicloot_detail_range": "Metimo intervalas", + "mod_epicloot_config_max": "Viršutinė riba", + "mod_epicloot_config_maxresistance": "Didžiausias atsparumas", + "mod_epicloot_config_maxstacks": "Didžiausias sluoksnių skaičius", + "mod_epicloot_config_chance": "Tikimybė", + "mod_epicloot_config_damage": "Žalos daugiklis", + "mod_epicloot_config_projectiles": "Sviedinių daugiklis", + "mod_epicloot_config_accuracy": "Sklaidos daugiklis", + "mod_epicloot_config_costscale": "Atakos kainos daugiklis", + "mod_epicloot_config_coins": "Monetos", + "mod_epicloot_config_amber": "Gintaras", + "mod_epicloot_config_amberpearl": "Gintaro perlas", + "mod_epicloot_config_ruby": "Rubinas", + "mod_epicloot_config_silvernecklace": "Sidabrinis vėrinys", + "mod_epicloot_config_flint": "Titnagas", + "mod_epicloot_config_serpentscale": "Jūros gyvatės žvynas", + "mod_epicloot_config_triplechance": "Trigubo laimikio tikimybė", + "mod_epicloot_config_secondspercent": "Sekundės vienam 1 %", + "mod_epicloot_config_procchance": "Suveikimo tikimybė", + "mod_epicloot_config_bonusrollsmin": "Min. papildomų grobio metimų", + "mod_epicloot_config_bonusrollsmax": "Maks. papildomų grobio metimų", + "mod_epicloot_me_modifylowhealth_config_max": "Didžiausia žemos sveikatos riba", + "mod_epicloot_me_riches_config_coins": "Monetų vertė", + "mod_epicloot_me_riches_config_amber": "Gintaro vertė", + "mod_epicloot_me_riches_config_amberpearl": "Gintaro perlo vertė", + "mod_epicloot_me_riches_config_ruby": "Rubino vertė", + "mod_epicloot_me_riches_config_silvernecklace": "Sidabrinio vėrinio vertė", + "mod_epicloot_me_doublemagicshot_config_chance": "Papildomo šūvio tikimybė", + "mod_epicloot_me_triplebowshot_config_chance": "Trigubo šūvio tikimybė", + "mod_epicloot_press_socket": "Atverti skeveldrų lizdus", + "mod_epicloot_socket_notmagic": "Į šį daiktą nieko negalima įstatyti", + "mod_epicloot_socket_unavailable": "Šio daikto lizdų dabar atverti negalima", + "mod_epicloot_socket_nofreeslot": "Nėra laisvų lizdų", + "mod_epicloot_socket_invalidinput": "Įstatyti galima tik runų akmenis arba skeveldras su efektu", + "mod_epicloot_socket_notallowed": "Šios skeveldros efekto negalima taikyti šio tipo daiktui", + "mod_epicloot_socket_conflict": "Konfliktuoja su esamu užkeikimu", + "mod_epicloot_socket_missingreq": "Šiam daiktui trūksta užkeikimo, kurio reikalauja ši skeveldra", + "mod_epicloot_socket_raritynotallowed": "Šios skeveldros efekto negalima naudoti esant tokiam daikto retumui", + "mod_epicloot_socket_itemreq": "Šis daiktas neatitinka šios skeveldros efekto reikalavimų", + "mod_epicloot_socket_generic": "Šios skeveldros negalima įstatyti į šį daiktą", + "mod_epicloot_socket_duplicate": "Šis efektas jau įstatytas", + "mod_epicloot_socket_nostackbinary": "Šios skeveldros efekto negalima kaupti", + "mod_epicloot_socket_tip_stacked": "({0} % galios)", + "mod_epicloot_socket_singlestackonly": "Pirma padalyk krūvą – į lizdą telpa tik viena skeveldra", + "mod_epicloot_socket_bosslimit": "Vienu metu gali naudoti tik vieną boso skeveldrą", + "mod_epicloot_socket_uniquelimit": "Vienu metu gali naudoti tik vieną unikalią skeveldrą", + "mod_epicloot_socket_mustbreak": "Norint išimti, ją reikia sudaužyti – dešiniuoju pelės klavišu sudaužysi", + "mod_epicloot_socket_permanent": "Ji įtvirtinta visam laikui ir negali būti išimta", + "mod_epicloot_socket_break_title": "Sudaužyti įstatytą akmenį?", + "mod_epicloot_socket_break_body": "{0} bus sudaužytas į šipulius, o jo lizdas atsilaisvins.\nAkmuo sunaikinamas – to atšaukti nepavyks.", + "mod_epicloot_socket_tip_breakonly": "(sudaužyk, kad išimtum)", + "mod_epicloot_socket_tip_permanent": "(visam laikui)", + "mod_epicloot_legendary_brokkrgift": "Legendinė Brokro dovana", + "mod_epicloot_mythic_brokkrgift": "Mitolinė Brokro dovana", + "mod_epicloot_slotchisel_introduce": "Nepaprastai galingas artefaktas, apie kurį sakoma, kad jis į bet kurį magišką daiktą įtaiso skeveldrų lizdą.", + "mod_epicloot_slotchisel_hint": "Užvilkite ant magiško daikto, kad pridėtumėte skeveldrų lizdą", + "mod_epicloot_slotchisel_confirm_title": "Pridėti skeveldrų lizdą?", + "mod_epicloot_slotchisel_confirm_body": "{0}: skeveldrų lizdai {1} → {2}.\nArtefaktas sunaudojamas bet kuriuo atveju.\nSėkmės tikimybė: {3}%", + "mod_epicloot_slotchisel_success": "{0} gavo {1} skeveldrų lizdus.", + "mod_epicloot_slotchisel_failed": "Artefaktas subyra į dulkes. Nepridėta nė vieno skeveldrų lizdo.", + "mod_epicloot_slotchisel_notmagic": "Skeveldrų lizdus galima pridėti tik magiškiems daiktams", + "mod_epicloot_slotchisel_raritytoolow": "Šis artefaktas nepakankamai galingas šio daikto retumui", + "mod_epicloot_slotchisel_atmax": "Šis daiktas jau turi tiek skeveldrų lizdų, kiek leidžia jo retumas", + "mod_epicloot_slotchisel_hasslots": "Šis artefaktas veikia tik daiktus be skeveldrų lizdų", + "mod_epicloot_equip_bosslimit": "Jau nešioji boso skeveldrą", + "mod_epicloot_equip_uniquelimit": "Jau nešioji unikalią skeveldrą", + "mod_epicloot_shard_ifsocketed": "Jei įstatyta", + "mod_epicloot_shard_noeffect": "Jokio efekto", + "mod_epicloot_shard_allslots": "Visi lizdai", + "mod_epicloot_shard_bossexclusive": "Boso skeveldra – vienu metu galima nešioti tik vieną", + "mod_epicloot_shard_uniqueexclusive": "Unikali skeveldra – vienu metu galima nešioti tik vieną", + "mod_epicloot_shard_warn_breakonly": "Įstačius šią skeveldrą, norint ją išimti, teks sudaužyti", + "mod_epicloot_shard_warn_permanent": "Įstačius šios skeveldros išimti nebegalima", + "mod_epicloot_shardstones_title": "Skeveldrų akmenys", + "mod_epicloot_shardstones_rarities": "Pasiekiama esant", + "mod_epicloot_shardstones_none": "Nėra sukonfigūruotų skeveldrų akmenų.", + "mod_epicloot_shardcategory_core": "Šerdis", + "mod_epicloot_shardcategory_dark": "Tamsa", + "mod_epicloot_shardcategory_light": "Šviesa", + "mod_epicloot_shardcategory_boss": "Bosas", + "mod_epicloot_shardcategory_unique": "Unikalus", + "mod_epicloot_me_addblockingskill_name": "Pridėti blokavimo įgūdį", + "mod_epicloot_me_addbloodmagicskill_name": "Pridėti kraujo magijos įgūdį", + "mod_epicloot_me_addbluntdamage_name": "Pridėti buką žalą", + "mod_epicloot_me_addcarryweight_name": "Pridėti nešamą svorį", + "mod_epicloot_me_addcrafterskills_name": "Pridėti amatų įgūdžius", + "mod_epicloot_me_addelementalmagicskill_name": "Pridėti stichijų magijos įgūdį", + "mod_epicloot_me_addfiredamage_name": "Pridėti ugnies žalą", + "mod_epicloot_me_addfireresistancepercentage_name": "Pridėti atsparumo ugniai procentą", + "mod_epicloot_me_addfishingskill_name": "Pridėti žvejybos įgūdį", + "mod_epicloot_me_addfrostdamage_name": "Pridėti šalčio žalą", + "mod_epicloot_me_addfrostresistancepercentage_name": "Pridėti atsparumo šalčiui procentą", + "mod_epicloot_me_addhealthregen_name": "Pridėti sveikatos atsinaujinimą", + "mod_epicloot_me_addknivesskill_name": "Pridėti peilių įgūdį", + "mod_epicloot_me_addlightningdamage_name": "Pridėti žaibo žalą", + "mod_epicloot_me_addlightningresistancepercentage_name": "Pridėti atsparumo žaibui procentą", + "mod_epicloot_me_addmovementskills_name": "Pridėti judėjimo įgūdžius", + "mod_epicloot_me_addpickaxesskill_name": "Pridėti kirtiklių įgūdį", + "mod_epicloot_me_addpoisondamage_name": "Pridėti nuodų žalą", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Pridėti atsparumo nuodams procentą", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalino krūvis", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalino šalčio banga", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalinas didina sveikatos atsinaujinimą", + "mod_epicloot_me_anchoredblock_name": "Įtvirtintas blokas", + "mod_epicloot_me_armorfrommovementpenalty_name": "Šarvai iš judėjimo baudos", + "mod_epicloot_me_blockasdodgeasblock_name": "Blokas kaip išsisukimas ir atvirkščiai", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blokas iš medkirtystės ir kirtiklių", + "mod_epicloot_me_bloodbaseblock_name": "Kraujo bazinis blokas", + "mod_epicloot_me_blooddrinker_name": "Kraujo gėrėjas", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Kraujo magijos lygis didina sveikatos atsinaujinimą", + "mod_epicloot_me_bloodrage_name": "Kraujo įniršis", + "mod_epicloot_me_bloodstaggerblock_name": "Kraujo blokas nuo svyravimo", + "mod_epicloot_me_bountifulharvest_name": "Gausus derlius", + "mod_epicloot_me_bulkup_name": "Masės auginimas", + "mod_epicloot_me_burdenedblock_name": "Apsunkintas blokas", + "mod_epicloot_me_burningadrenaline_name": "Degantis adrenalinas", + "mod_epicloot_me_burningspeed_name": "Degantis greitis", + "mod_epicloot_me_carryweightformovementpenalty_name": "Nešamas svoris iš judėjimo baudos", + "mod_epicloot_me_chancedoubledamage_name": "Dvigubos žalos tikimybė", + "mod_epicloot_me_comfortable_name": "Jaukus", + "mod_epicloot_me_conduit_name": "Laidininkas", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Pirma naudoti eitrą kraujo išlaidoms", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Paversti eitro kainą ištvermės kaina", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Paversti fizinę žalą žaibu", + "mod_epicloot_me_corpserot_name": "Lavonų puvinys", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Žalos priedas nuo nešamo krovinio", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Žalos padidėjimas iš judėjimo baudos", + "mod_epicloot_me_damagereductionatnight_name": "Žalos sumažinimas naktį", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Patirta žala suteikia adrenalino", + "mod_epicloot_me_dartingthoughts_name": "Žaibiškos mintys", + "mod_epicloot_me_dayarmor_name": "Dieniniai šarvai", + "mod_epicloot_me_dayblocker_name": "Dieninis blokuotojas", + "mod_epicloot_me_daydiscovery_name": "Dieninis atradimas", + "mod_epicloot_me_dayhealthregen_name": "Dieninis sveikatos atsinaujinimas", + "mod_epicloot_me_daysailingspeed_name": "Dieninis burlaivio greitis", + "mod_epicloot_me_daystaminaregen_name": "Dieninis ištvermės atsinaujinimas", + "mod_epicloot_me_decreasedodgecost_name": "Sumažinti išsisukimo kainą", + "mod_epicloot_me_dodgebuff_name": "Išsisukimo priedas", + "mod_epicloot_me_eitrgainonblock_name": "Eitro gavimas blokuojant", + "mod_epicloot_me_eitrimbueattack_name": "Eitru persmelkta ataka", + "mod_epicloot_me_eitrleech_name": "Eitro siurbimas", + "mod_epicloot_me_eitrshield_name": "Eitro skydas", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitro naudojimas suteikia adrenalino", + "mod_epicloot_me_elementalwarding_name": "Stichijų apsauga", + "mod_epicloot_me_energeticeitr_name": "Energingas eitras", + "mod_epicloot_me_everflow_name": "Amžinas srautas", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Kas X eitro taškų padidina ištvermę", + "mod_epicloot_me_forestsaid_name": "Miško pagalba", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Gauti adrenalino renkant", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Gauti adrenalino nuodijant", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Gauti adrenalino aukojant sveikatą", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Gauti eitro aukojant sveikatą", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Maks. nešamas svoris iš Pailsėjimo", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Maks. ištvermė pagal maks. sveikatą", + "mod_epicloot_me_headhunter_name": "Galvų medžiotojas", + "mod_epicloot_me_healthgainperxdamagedone_name": "Sveikata už kiekvieną X padarytos žalos", + "mod_epicloot_me_healthoneitruse_name": "Sveikata naudojant eitrą", + "mod_epicloot_me_heartyeitr_name": "Stiprus eitras", + "mod_epicloot_me_icyretribution_name": "Ledinis atpildas", + "mod_epicloot_me_icyweight_name": "Ledinis svoris", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Padidinti visą nuodų žalą", + "mod_epicloot_me_increasedamageduringdaytime_name": "Padidinti žalą dieną", + "mod_epicloot_me_increasedamageduringnighttime_name": "Padidinti žalą naktį", + "mod_epicloot_me_increaseeitr_name": "Padidinti eitrą", + "mod_epicloot_me_increaseharvestdamage_name": "Padidinti derliaus nuėmimo žalą", + "mod_epicloot_me_increaseharvestxpgain_name": "Padidinti derliaus XP", + "mod_epicloot_me_increasehealth_name": "Padidinti sveikatą", + "mod_epicloot_me_increaseheatresistance_name": "Padidinti atsparumą karščiui", + "mod_epicloot_me_increasemeleeskills_name": "Padidinti artimosios kovos įgūdžius", + "mod_epicloot_me_increaseminingdrop_name": "Padidinti kasybos derlių", + "mod_epicloot_me_increaserangedskills_name": "Padidinti tolimosios kovos įgūdžius", + "mod_epicloot_me_increasestamina_name": "Padidinti ištvermę", + "mod_epicloot_me_increasetreedrop_name": "Padidinti medienos derlių", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Padidinti XP iš judėjimo baudos", + "mod_epicloot_me_inspiration_name": "Įkvėpimas", + "mod_epicloot_me_killsreducenextbloodcost_name": "Nužudymai mažina kitą kraujo kainą", + "mod_epicloot_me_kindling_name": "Pakura", + "mod_epicloot_me_lifegainonblock_name": "Gyvybės gavimas blokuojant", + "mod_epicloot_me_lifegainonhit_name": "Gyvybės gavimas smūgiu", + "mod_epicloot_me_luck_name": "Sėkmė", + "mod_epicloot_me_luckwhilefishing_name": "Sėkmė žvejojant", + "mod_epicloot_me_luckyblock_name": "Sėkmingas blokas", + "mod_epicloot_me_luckycraft_name": "Sėkmingas amatas", + "mod_epicloot_me_luckyloot_name": "Sėkmingas grobis", + "mod_epicloot_me_meteorsummoner_name": "Meteorų šaukėjas", + "mod_epicloot_me_modifyattackeitruse_name": "Keisti eitro naudojimą atakuojant", + "mod_epicloot_me_modifyattackhealthuse_name": "Keisti sveikatos naudojimą atakuojant", + "mod_epicloot_me_modifyattackstaminause_name": "Keisti ištvermės naudojimą atakuojant", + "mod_epicloot_me_modifydrawstaminause_name": "Keisti ištvermės naudojimą įtempiant lanką", + "mod_epicloot_me_modifyeitrregen_name": "Keisti eitro atsinaujinimą", + "mod_epicloot_me_modifyhealthregen_name": "Keisti sveikatos atsinaujinimą", + "mod_epicloot_me_modifyjumpstaminause_name": "Keisti ištvermės naudojimą šokant", + "mod_epicloot_me_modifymagicfirerate_name": "Keisti magišką šaudymo greitį", + "mod_epicloot_me_modifynoise_name": "Keisti triukšmą", + "mod_epicloot_me_modifysprintstaminause_name": "Keisti ištvermės naudojimą bėgant", + "mod_epicloot_me_modifystaminaregen_name": "Keisti ištvermės atsinaujinimą", + "mod_epicloot_me_necroticfire_name": "Nekrozinė ugnis", + "mod_epicloot_me_nightblocker_name": "Naktinis blokuotojas", + "mod_epicloot_me_nightcarryweight_name": "Naktinis nešamas svoris", + "mod_epicloot_me_nightstaminaregenincrease_name": "Padidintas naktinis ištvermės atsinaujinimas", + "mod_epicloot_me_offsetattack_name": "Pastumta ataka", + "mod_epicloot_me_percenteitr_name": "Eitro procentas", + "mod_epicloot_me_percenthealth_name": "Sveikatos procentas", + "mod_epicloot_me_percentstamina_name": "Ištvermės procentas", + "mod_epicloot_me_perfectdodge_name": "Tobulas išsisukimas", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Tobulas išsisukimas suteikia eitro", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Tobulas išsisukimas suteikia greičio", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Tobulas išsisukimas suteikia ištvermės", + "mod_epicloot_me_phystofire_name": "Fizinė į ugnį", + "mod_epicloot_me_phystofireonblock_name": "Fizinė į ugnį blokuojant", + "mod_epicloot_me_phystofrost_name": "Fizinė į šaltį", + "mod_epicloot_me_phystofrostonblock_name": "Fizinė į šaltį blokuojant", + "mod_epicloot_me_phystolightning_name": "Fizinė į žaibą", + "mod_epicloot_me_phystolightningonblock_name": "Fizinė į žaibą blokuojant", + "mod_epicloot_me_phystopoison_name": "Fizinė į nuodus", + "mod_epicloot_me_phystopoisononblock_name": "Fizinė į nuodus blokuojant", + "mod_epicloot_me_poisontotruedamage_name": "Nuodai į gryną žalą", + "mod_epicloot_me_potionefficacy_name": "Gėrimų veiksmingumas", + "mod_epicloot_me_reducearmorincreasedamage_name": "Sumažinti šarvus, padidinti žalą", + "mod_epicloot_me_reduceeitrcost_name": "Sumažinti eitro kainą", + "mod_epicloot_me_reducefalldamage_name": "Sumažinti kritimo žalą", + "mod_epicloot_me_reducefishingstaminacost_name": "Sumažinti žvejybos ištvermės kainą", + "mod_epicloot_me_reflectdamage_name": "Atspindėti žalą", + "mod_epicloot_me_restinghealthregen_name": "Sveikatos atsinaujinimas ilsintis", + "mod_epicloot_me_riches_name": "Turtai", + "mod_epicloot_me_rollcleanse_name": "Kūlvirstis apvalo", + "mod_epicloot_me_runningonempty_name": "Ant paskutinių atsargų", + "mod_epicloot_me_sailingspeed_name": "Burlaivio greitis", + "mod_epicloot_me_shockingcharge_name": "Trenkiantis krūvis", + "mod_epicloot_me_staminagainonblock_name": "Ištvermės gavimas blokuojant", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Ištvermės padidėjimas iš judėjimo baudos", + "mod_epicloot_me_staminaonkill_name": "Ištvermė už nužudymą", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Ištvermės atsinaujinimo priedas nuo nešamo krovinio", + "mod_epicloot_me_stormfury_name": "Audros įniršis", + "mod_epicloot_me_stormrider_name": "Audros raitelis", + "mod_epicloot_me_strikecauseslightning_name": "Smūgiai šaukia žaibą", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Prišaukti šikšnosparnį suaktyvinus adrenaliną", + "mod_epicloot_me_trailblazer_name": "Kelio pradininkas", + "mod_epicloot_me_travellight_name": "Keliauti lengvai", + "mod_epicloot_me_useadrenalineasstamina_name": "Naudoti adrenaliną kaip ištvermę", + "mod_epicloot_me_warding_name": "Apsauga", + "mod_epicloot_me_warmth_name": "Šiluma", + "mod_epicloot_shardslot_meleeweapon": "Artimosios kovos ginklas", + "mod_epicloot_shardslot_rangedweapon": "Tolimosios kovos ginklas", + "mod_epicloot_shardslot_magicweapon": "Magiškas ginklas", + "mod_epicloot_shardslot_shield": "Skydas", + "mod_epicloot_shardslot_armor": "Šarvai", + "mod_epicloot_shardslot_swords": "Kalavijas", + "mod_epicloot_shardslot_axes": "Kirvis", + "mod_epicloot_shardslot_twohandaxes": "Kovos kirvis", + "mod_epicloot_shardslot_knives": "Peilis", + "mod_epicloot_shardslot_fists": "Kumščio ginklas", + "mod_epicloot_shardslot_clubs": "Vėzdas", + "mod_epicloot_shardslot_sledges": "Kūjis", + "mod_epicloot_shardslot_polearms": "Kotinis ginklas", + "mod_epicloot_shardslot_spears": "Ietis", + "mod_epicloot_shardslot_pickaxes": "Kirtiklis", + "mod_epicloot_shardslot_tools": "Įrankis", + "mod_epicloot_shardslot_torches": "Deglas", + "mod_epicloot_shardslot_bows": "Lankas", + "mod_epicloot_shardslot_staffs": "Lazda", + "mod_epicloot_shardslot_bucklers": "Mažas skydas", + "mod_epicloot_shardslot_roundshields": "Apvalus skydas", + "mod_epicloot_shardslot_towershields": "Bokšto skydas", + "mod_epicloot_shardslot_head": "Šalmas", + "mod_epicloot_shardslot_chest": "Krūtinės šarvai", + "mod_epicloot_shardslot_legs": "Kojų šarvai", + "mod_epicloot_shardslot_shoulders": "Apsiaustas", + "mod_epicloot_shardslot_trinket": "Papuošalas", + "mod_epicloot_shardslot_utility": "Pagalbinė priemonė", + "mod_epicloot_shard_Black": "Juoda", + "mod_epicloot_shard_Cyan": "Žydra", + "mod_epicloot_shard_Green": "Žalia", + "mod_epicloot_shard_Orange": "Oranžinė", + "mod_epicloot_shard_Pink": "Rožinė", + "mod_epicloot_shard_Purple": "Violetinė", + "mod_epicloot_shard_Red": "Raudona", + "mod_epicloot_shard_White": "Balta", + "mod_epicloot_shard_Yellow": "Geltona", + "mod_epicloot_shard_DarkGreen": "Tamsiai žalia", + "mod_epicloot_shard_DarkPurple": "Tamsiai violetinė", + "mod_epicloot_shard_DarkRed": "Tamsiai raudona", + "mod_epicloot_shard_DarkBlue": "Tamsiai mėlyna", + "mod_epicloot_shard_Golden": "Auksinė", + "mod_epicloot_shard_Grey": "Pilka", + "mod_epicloot_shard_LightBlue": "Šviesiai mėlyna", + "mod_epicloot_shard_LightGreen": "Šviesiai žalia", + "mod_epicloot_shard_Peach": "Persikinė", + "mod_epicloot_shard_Firewalker": "Ugniaeigis", + "mod_epicloot_shard_Stormcaller": "Audrų šaukėjas", + "mod_epicloot_shard_Eikthyr": "Eiktiras", + "mod_epicloot_shard_Elder": "Senolis", + "mod_epicloot_shard_Bonemass": "Kaulų masė", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Jaglutas", + "mod_epicloot_shard_Queen": "Karalienė", + "mod_epicloot_shard_Fader": "Faderis", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Gauni {0} adrenalino patyręs žalą", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Gauni {0} adrenalino kaskart, kai patiri žalą.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalinas kaip ištvermė: {0} % efektyvumas", + "mod_epicloot_me_useadrenalineasstamina_desc": "Kai ištvermės pritrūksta, adrenalinas paverčiamas ištverme {0} % efektyvumu, sunaudojant net visą adrenalino atsargą.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Gauni adrenalino: {0} % sunaudoto eitro", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Gauni adrenalino, lygaus {0} % tavo sunaudoto eitro.", + "mod_epicloot_me_burningadrenaline_display": "Gauni adrenalino: {0} % ugnies žalos", + "mod_epicloot_me_burningadrenaline_desc": "Gauni adrenalino, lygaus {0} % tavo padarytos ugnies žalos.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Gauni {0} adrenalino renkant", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Gauni {0} adrenalino kaskart, kai kerti medį ar uolą.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Prišauk šikšnosparnį esant pilnam adrenalinui", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Kai tavo adrenalinas prisipildo, prišauki šikšnosparnį, kuris kovoja už tave.", + "mod_epicloot_me_adrenalinefrostwave_display": "Šalčio banga: sulėtina priešus {1} m spinduliu {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Kai tavo adrenalinas prisipildo, šalčio banga atšaldo kiekvieną priešą {1} metrų spinduliu ir sulėtina jį {0} sekundėms.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Gauni {0} adrenalino kas {1} s už kiekvieną nuodytą priešą netoliese (mažėjant)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Kas {1} sekundes gauni {0} adrenalino už kiekvieną priešą {2} m spinduliu, kenčiantį nuo tavo nuodų, su mažėjančia grąža už kiekvieną papildomą priešą.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Gauni adrenalino: {0} % išleistos sveikatos", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Gauni adrenalino, lygaus {0} % sveikatos, kurią išleidi kraujo magijos išlaidoms.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalino kas {1} s per audras, adrenalinas nemažėja", + "mod_epicloot_me_stormfury_desc": "Kas {1} sekundes, kol siautėja audra, gauni {0} adrenalino. Tavo adrenalinas nemažėja, kol audra tęsiasi.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenalino antplūdis: +{0} % sveikatos atsinaujinimo {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Kai tavo adrenalinas prisipildo, gauni +{0} % sveikatos atsinaujinimo {1} sekundėms. Pakartotinis pripildymas atnaujina efektą, o ne jį kaupia.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % Apleistųjų Galios atsistatymo esant pilnam adrenalinui", + "mod_epicloot_me_adrenalinecharge_desc": "Kai tavo adrenalinas prisipildo, likęs Apleistųjų Galios atsistatymo laikas sutrumpėja {0} %.", + "mod_epicloot_me_staminaonkill_display": "Atkuria {0} % ištvermės už nužudymą", + "mod_epicloot_me_staminaonkill_desc": "Atkuria {0} % didžiausios ištvermės kaskart, kai nužudai priešą.", + "mod_epicloot_me_heartyeitr_display": "+{0} % maks. sveikatos kaip maks. eitras", + "mod_epicloot_me_heartyeitr_desc": "Tavo gyvybinė jėga maitina tavo magiją: padidina didžiausią eitrą {0} % tavo didžiausios sveikatos.", + "mod_epicloot_me_energeticeitr_display": "+{0} % maks. ištvermės kaip maks. eitras", + "mod_epicloot_me_energeticeitr_desc": "Tavo energija maitina tavo magiją: padidina didžiausią eitrą {0} % tavo didžiausios ištvermės.", + "mod_epicloot_me_burningspeed_display": "+{0} % judėjimo greičio, kol degi", + "mod_epicloot_me_burningspeed_desc": "Judi {0} % greičiau, kol esi liepsnose.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Tobulas išsisukimas: išsisukimo vikrumas (+{0} % greičio, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Tobulas išsisukimas suteikia Išsisukimo vikrumą: +{0} % judėjimo greičio 1 sekundei.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % nešamo svorio naktį", + "mod_epicloot_me_nightcarryweight_desc": "Padidina didžiausią nešamą svorį {0} % nakties metu.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % burlaivio greičio dieną", + "mod_epicloot_me_daysailingspeed_desc": "Padidina tavo laivo greitį {0} % dienos metu.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Iki {0} % šarvų iš sunkios įrangos", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Šarvai keičiasi pagal tavo įrangos greičio baudą, iki +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} bazinio bloko už kiekvieną 1 % įrangos greičio baudos", + "mod_epicloot_me_anchoredblock_desc": "Prideda {0} bazinio bloko už kiekvieną 1 % judėjimo greičio baudos nuo tavo įrangos. Priedui neturi įtakos tiesioginiai greičio šaltiniai, tokie kaip gėrimai, būsenos efektai ir magiški efektai.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % eitro kainos", + "mod_epicloot_me_reduceeitrcost_desc": "Sumažina visas eitro kainas {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % žvejybos ištvermės", + "mod_epicloot_me_reducefishingstaminacost_desc": "Sumažina žvejybos ištvermės kainą {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % šarvų, +{0} % žalos", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Sumažina tavo šarvus {0} %, bet padidina ginklo žalą {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % maks. sveikatos, +{0} % gyvybės vagystės", + "mod_epicloot_me_blooddrinker_desc": "Sumažina tavo didžiausią sveikatą {1} % (bent 10) ir gydo tave {0} % tavo padarytos žalos.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % nuodų kaip silpniausias taikinio žalos tipas", + "mod_epicloot_me_poisontotruedamage_desc": "Paverčia {0} % tavo nuodų žalos tuo žalos tipu, kuriam taikinys mažiausiai atsparus.", + "mod_epicloot_me_icyweight_display": "+Iki {0} % šalčio žalos iš sunkios įrangos", + "mod_epicloot_me_icyweight_desc": "Prideda šalčio žalos, kuri keičiasi pagal tavo įrangos greičio baudą, iki +{0} % ginklo žalos.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Gauni eitro: {0} % išleistos sveikatos", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Gauni eitro, lygaus {0} % sveikatos, kurią išleidi kraujo magijos išlaidoms.", + "mod_epicloot_me_luckycraft_display": "{0} % tikimybė sutaupyti kiekvieną medžiagą", + "mod_epicloot_me_luckycraft_desc": "Gaminant kiekviena reikalinga medžiaga turi {0} % tikimybę nebūti sunaudota.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % tikimybė prišaukti žaibą", + "mod_epicloot_me_strikecauseslightning_desc": "Tavo smūgiai turi {0} % tikimybę nuleisti žaibo smūgį ant taikinio.", + "mod_epicloot_me_conduit_display": "Laidininkas: atkuria {0} eitro už kiekvieną {1} padarytos žaibo žalos", + "mod_epicloot_me_conduit_desc": "Atkuria {0} eitro už kiekvieną {1} žaibo žalos, kurią padarai.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % sveikatos atsinaujinimo, kol esi pailsėjęs", + "mod_epicloot_me_restinghealthregen_desc": "Padidina sveikatos atsinaujinimą {0} %, kol esi Pailsėjęs.", + "mod_epicloot_me_travellight_display": "+{0} % judėjimo greičio, -{1} nešamo svorio", + "mod_epicloot_me_travellight_desc": "Keliauk lengvai: judi {0} % greičiau, bet tavo didžiausias nešamas svoris sumažėja {1}.", + "mod_epicloot_me_batteringram_display": "Mūrasienis: buka žala nuo svorio", + "mod_epicloot_me_batteringram_desc": "Bėgimas į priešus padaro buką žalą pagal tavo greitį ir nešamą svorį (mastelis {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} nešamo svorio už kiekvieną Pailsėjimo lygį", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Kol esi Pailsėjęs, tavo didžiausias nešamas svoris auga {0} už kiekvieną tavo Pailsėjimo komforto lygį.", + "mod_epicloot_me_perfectdodge_display": "Tobulas išsisukimas: +{0} % ištvermės atsinaujinimo už sluoksnį (maks. {1})", + "mod_epicloot_me_perfectdodge_desc": "Tobulas išsisukimas suteikia Išsisukimo pagreitį: +{0} % ištvermės atsinaujinimo 10 sekundžių, kaupiasi iki {1} kartų. Kiekvienas tobulas išsisukimas atnaujina trukmę.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Tobulas išsisukimas atkuria {0} % sveikatos", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Atkuria {0} % didžiausios sveikatos tobulai išsisukus.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Tobulas išsisukimas atkuria {0} % ištvermės", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Atkuria {0} % didžiausios ištvermės tobulai išsisukus.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Tobulas išsisukimas atkuria {0} % eitro", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Atkuria {0} % didžiausio eitro tobulai išsisukus.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % išsisukimo ištvermės kainos", + "mod_epicloot_me_decreasedodgecost_desc": "Sumažina išsisukimo kūlvirsčių ištvermės kainą {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % žalos naktį", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % ginklo žalos, kol yra naktis.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % ištvermės atsinaujinimo naktį", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % ištvermės atsinaujinimo, kol yra naktis.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % patiriamos žalos naktį", + "mod_epicloot_me_damagereductionatnight_desc": "Sumažina gaunamą žalą {0} %, kol yra naktis.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % žalos dienos šviesoje", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % ginklo žalos, kol yra diena.", + "mod_epicloot_me_daydiscovery_display": "+{0} % tyrinėjimo spindulio dienos šviesoje", + "mod_epicloot_me_daydiscovery_desc": "Praplečia tavo žemėlapio atradimo spindulį {0} %, kol yra diena.", + "mod_epicloot_me_dayarmor_display": "+{0} % šarvų dienos šviesoje", + "mod_epicloot_me_dayarmor_desc": "+{0} % šarvų, kol yra diena.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % ištvermės atsinaujinimo dienos šviesoje", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % ištvermės atsinaujinimo, kol yra diena.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % sveikatos atsinaujinimo dienos šviesoje", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % sveikatos atsinaujinimo, kol yra diena.", + "mod_epicloot_me_percenthealth_display": "+{0} % maks. sveikatos", + "mod_epicloot_me_percenthealth_desc": "Padidina didžiausią sveikatą {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % maks. ištvermės", + "mod_epicloot_me_percentstamina_desc": "Padidina didžiausią ištvermę {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % maks. eitro", + "mod_epicloot_me_percenteitr_desc": "Padidina didžiausią eitrą {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Gydo {0} už kiekvieną {1} padarytos žalos", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Gydo {0} sveikatos už kiekvieną {1} žalos, kurią padarai šiuo ginklu.", + "mod_epicloot_me_healthoneitruse_display": "Gydo {0} už kiekvieną {1} sunaudoto eitro", + "mod_epicloot_me_healthoneitruse_desc": "Gydo {0} sveikatos už kiekvieną {1} eitro, kurį sunaudoji šiuo ginklu.", + "mod_epicloot_me_lifegainonhit_display": "Gydo {0:0.#} smūgiu", + "mod_epicloot_me_lifegainonhit_desc": "Gydo {0:0.#} sveikatos kaskart, kai pataikai į priešą šiuo ginklu.", + "mod_epicloot_me_phystofire_display": "Paverčia {0} % gaunamos fizinės žalos ugnimi", + "mod_epicloot_me_phystofire_desc": "Perkelia {0} % gaunamos fizinės žalos į ugnį prieš atsparumus.", + "mod_epicloot_me_phystofrost_display": "Paverčia {0} % gaunamos fizinės žalos šalčiu", + "mod_epicloot_me_phystofrost_desc": "Perkelia {0} % gaunamos fizinės žalos į šaltį prieš atsparumus.", + "mod_epicloot_me_phystopoison_display": "Paverčia {0} % gaunamos fizinės žalos nuodais", + "mod_epicloot_me_phystopoison_desc": "Perkelia {0} % gaunamos fizinės žalos į nuodus prieš atsparumus.", + "mod_epicloot_me_phystolightning_display": "Paverčia {0} % gaunamos fizinės žalos žaibu", + "mod_epicloot_me_phystolightning_desc": "Perkelia {0} % gaunamos fizinės žalos į žaibą prieš atsparumus.", + "mod_epicloot_me_phystofireonblock_display": "Paverčia {0} % gaunamos fizinės žalos ugnimi blokuojant", + "mod_epicloot_me_phystofireonblock_desc": "Perkelia {0} % gaunamos fizinės žalos į ugnį prieš atsparumus blokuojant", + "mod_epicloot_me_phystofrostonblock_display": "Paverčia {0} % gaunamos fizinės žalos šalčiu blokuojant", + "mod_epicloot_me_phystofrostonblock_desc": "Perkelia {0} % gaunamos fizinės žalos į šaltį prieš atsparumus blokuojant.", + "mod_epicloot_me_phystopoisononblock_display": "Paverčia {0} % gaunamos fizinės žalos nuodais blokuojant", + "mod_epicloot_me_phystopoisononblock_desc": "Perkelia {0} % gaunamos fizinės žalos į nuodus prieš atsparumus blokuojant.", + "mod_epicloot_me_phystolightningonblock_display": "Paverčia {0} % gaunamos fizinės žalos žaibu blokuojant", + "mod_epicloot_me_phystolightningonblock_desc": "Perkelia {0} % gaunamos fizinės žalos į žaibą prieš atsparumus blokuojant.", + "mod_epicloot_me_lifegainonblock_display": "Gydo {0} gt blokuojant", + "mod_epicloot_me_lifegainonblock_desc": "Gydo {0} sveikatos blokuojant", + "mod_epicloot_me_staminagainonblock_display": "Gauni {0} ištvermės blokuojant", + "mod_epicloot_me_staminagainonblock_desc": "Gauni {0} ištvermės blokuojant.", + "mod_epicloot_me_eitrgainonblock_display": "Gauni {0} eitro blokuojant", + "mod_epicloot_me_eitrgainonblock_desc": "Gauni {0} eitro blokuojant.", + "mod_epicloot_me_staggeronblock_display": "{0} % tikimybė priversti priešą susvyruoti blokuojant", + "mod_epicloot_me_staggeronblock_desc": "{0} % tikimybė priversti priešą susvyruoti blokuojant", + "mod_epicloot_me_dayblocker_display": "Gauni {0} % blokavimo XP dieną", + "mod_epicloot_me_dayblocker_desc": "Gauni {0} % daugiau blokavimo patirties dieną.", + "mod_epicloot_me_nightblocker_display": "Gauni {0} % blokavimo XP naktį", + "mod_epicloot_me_nightblocker_desc": "Gauni {0} % daugiau blokavimo patirties naktį.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Paverčia {0} % ginklo fizinės žalos žaibu", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Perkelia {0} % šio ginklo fizinės žalos į žaibą.", + "mod_epicloot_me_eitrimbueattack_display": "Eitro persmelkimas: +{0} % fizinės žalos kaip dvasinė", + "mod_epicloot_me_eitrimbueattack_desc": "Sunaudok eitro, kad pridėtum dvasinės žalos, lygios {0} % smūgio fizinės žalos.", + "mod_epicloot_me_staminareturnfromeitr_display": "Grąžina {0} % sunaudoto eitro kaip ištvermę", + "mod_epicloot_me_staminareturnfromeitr_desc": "Atkuria ištvermę, lygią {0} % tavo sunaudoto eitro.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Mokėk {0} % eitro kainos ištverme", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Mokėk {0} % kiekvienos eitro kainos ištverme.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Mokėk {0} % kraujo išlaidų eitru", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Mokėk {0} % kraujo magijos sveikatos išlaidų pirmiausia eitru.", + "mod_epicloot_me_runningonempty_display": "Antras kvėpavimas: {0} % maks. sveikatos", + "mod_epicloot_me_runningonempty_desc": "Kai ištvermė baigiasi, sudegini iki {0} % savo didžiausios sveikatos, gaudamas tiek pat ištvermės. 30 sekundžių atsistatymas.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Maks. ištvermė iš {0} % maks. eitro", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Padidina didžiausią ištvermę {0} % tavo didžiausio eitro.", + "mod_epicloot_me_eitrshield_display": "Sugeria {0} % smūgių eitru", + "mod_epicloot_me_eitrshield_desc": "Sunaudok eitro, kad sugertum {0} % gaunamo smūgio.", + "mod_epicloot_me_coinplated_display": "Monetomis dengtas: sugeria smūgius monetomis ({0} už monetą)", + "mod_epicloot_me_coinplated_desc": "Skirk iki {1} % savo monetų kiekvienam gaunamam smūgiui, sugerdamas {0} žalos už kiekvieną išleistą monetą. Išleidžiamos tik tikrai reikalingos monetos, tad silpni smūgiai kainuoja mažai.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Iki {0} % žalos pagal kuprinės apkrovą", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Ginklo žala keičiasi pagal tai, kiek prikrauta tavo kuprinė, iki +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Iki {0} % ištvermės atsinaujinimo pagal kuprinės apkrovą", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Ištvermės atsinaujinimas keičiasi pagal tai, kiek prikrauta tavo kuprinė, iki +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Maks. ištvermė iš {0} % maks. sveikatos", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Padidina didžiausią ištvermę {0} % tavo didžiausios sveikatos.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Iki {0} % žalos iš sunkios įrangos", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Ginklo žala keičiasi pagal tavo įrangos greičio baudą, iki +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Iki {0} % įgūdžių XP iš sunkios įrangos", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Įgūdžių XP keičiasi pagal tavo įrangos greičio baudą, iki +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Iki {0} % nešamo svorio iš sunkios įrangos", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Didžiausias nešamas svoris keičiasi pagal tavo įrangos greičio baudą, iki +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Iki {0} % maks. ištvermės iš sunkios įrangos", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Didžiausia ištvermė keičiasi pagal tavo įrangos greičio baudą, iki +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % derliaus nuėmimo žalos", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % kirtimo ir kasimo žalos.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % rinkimo įgūdžių XP", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP už Medkirtystę ir Kirtiklius.", + "mod_epicloot_me_bountifulharvest_display": "Gausus derlius: {0} % papildomo derliaus", + "mod_epicloot_me_bountifulharvest_desc": "{0} % tikimybė gauti papildomą daiktą renkant.", + "mod_epicloot_me_wager_display": "Lažybos: statyk {0} monetų už +{1} žalos, grąžinama nužudžius", + "mod_epicloot_me_wager_desc": "Kiekvienas smūgis stato {0} monetų, kad pridėtų {1} fiksuotos žalos. Nužudyk taikinį – statymas grąžinamas visas; palik jį gyvą – monetos prarastos. Nieko nedaro, jei negali padengti statymo.", + "mod_epicloot_me_mercenary_display": "Samdinys: išleisk {1} + {2} % monetų už +{3} % žalos, +{0} % už kiekvieną 1000 išleistų", + "mod_epicloot_me_mercenary_desc": "Kiekvienas smūgis išleidžia {1} monetų plius {2} % tavo piniginės, padarydamas +{3} % žalos plius dar +{0} % už kiekvieną 1000 išleistų monetų. Papildoma žala virš +{4} % patiria smarkiai mažėjančią grąžą, artėdama prie +{5} % lubų. Nieko nedaro, jei negali sumokėti.", + "mod_epicloot_me_luckwhilefishing_display": "Sėkminga žvejyba: {0} % papildomo laimikio ir lobių", + "mod_epicloot_me_luckwhilefishing_desc": "Žvejojant {0} % tikimybė ištraukti papildomą žuvį ({1} % jų duoda trigubą laimikį) ir atskira {0} % tikimybė užkabinti papildomą lobį. Didesnės reikšmės pasiekia turtingesnius radinius ir nustoja traukti šlamštą.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % tikimybė padvigubinti žalą", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % tikimybė, kad smūgis padarys dvigubą žalą.", + "mod_epicloot_me_inspiration_display": "Įkvėpimas: {1} % tikimybė gauti +{0} įgūdžio XP", + "mod_epicloot_me_inspiration_desc": "Kiekvienas uždirbtos patirties trupinys turi {1} % tikimybę tave įkvėpti, suteikdamas {0} papildomos patirties atsitiktiniam įgūdžiui, kurį jau lavinai virš 2 lygio. Silpniausi tavo įgūdžiai parenkami kur kas dažniau, o vienas įkvėpimo blyksnis gali pakelti įgūdį daugiau nei vienu lygiu.", + "mod_epicloot_me_luckyblock_display": "Sėkmingas blokas: {0} % tikimybė priversti susvyruoti", + "mod_epicloot_me_luckyblock_desc": "Kiekvienas blokas turi {0} % tikimybę iškart priversti puolėją susvyruoti, tarsi būtum atrėmęs. Priešai, kurių blokas negali priversti susvyruoti, nepaveikiami.", + "mod_epicloot_me_luckyloot_display": "Sėkmingas grobis: {0} % tikimybė gauti {1}× grobio", + "mod_epicloot_me_luckyloot_desc": "Kiekvienas netoliese nužudytas padaras turi {0} % tikimybę numesti {1}× įprasto grobio ir atlikti {2}-{3} papildomus metimus savo magiškų daiktų lentelėje. Trofėjai ir vienam žaidėjui skirti atlygiai niekada nedauginami.", + "mod_epicloot_msg_inspiration": "Įkvėpimas!", + "mod_epicloot_me_sailingspeed_display": "+{0} % burlaivio greičio", + "mod_epicloot_me_sailingspeed_desc": "+{0} % laivo burių greičio, kol esi laive.", + "mod_epicloot_me_potionefficacy_display": "+{0} % gėrimų trukmės", + "mod_epicloot_me_potionefficacy_desc": "Išgerti gėrimai ir midus veikia {0} % ilgiau.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} artimosios kovos įgūdžiams", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} visiems artimosios kovos ginklų įgūdžiams.", + "mod_epicloot_me_increaserangedskills_display": "+{0} tolimosios kovos įgūdžiams", + "mod_epicloot_me_increaserangedskills_desc": "+{0} visiems tolimosios kovos ginklų įgūdžiams.", + "mod_epicloot_me_blockasdodgeasblock_display": "Prideda +{1} blokavimo įgūdžio ir +{2} išsisukimo įgūdžio", + "mod_epicloot_me_blockasdodgeasblock_desc": "Prideda +{0} % blokavimo įgūdžio kaip išsisukimo įgūdį ir +{0} % išsisukimo įgūdžio kaip blokavimo įgūdį. Šis priedas apvalinamas žemyn iki sveikų verčių", + "mod_epicloot_me_burdenedblock_display": "Prideda +{0} bazinio bloko už kiekvieną 50 apkrovos virš 300", + "mod_epicloot_me_burdenedblock_desc": "Prideda +{0} bazinio bloko už kiekvieną 50 apkrovos virš 300", + "mod_epicloot_me_warding_display": "Blokas: sugeria fizinę žalą ištverme, iki {0} % maksimumo", + "mod_epicloot_me_warding_desc": "Leidžia panaudoti {0} % didžiausios ištvermės blokuojant, kad sušvelnintum bet kokią fizinę žalą (durtinę, buką, kirstinę) iš blokuotų atakų. Šis sušvelninimas apskaičiuojamas po bloko ir prieš atsparumų bei šarvų skaičiavimus. Sunaudoja ištvermės, lygios sušvelnintai žalai", + "mod_epicloot_me_elementalwarding_display": "Blokas: sugeria stichijų žalą eitru, iki {0} % maksimumo", + "mod_epicloot_me_elementalwarding_desc": "Leidžia panaudoti {0} % didžiausio eitro blokuojant, kad sušvelnintum bet kokią stichijų žalą (ugnies, šalčio, žaibo) iš blokuotų atakų. Šis sušvelninimas apskaičiuojamas po bloko ir prieš atsparumų bei šarvų skaičiavimus. Sunaudoja eitro, lygaus sušvelnintai žalai", + "mod_epicloot_me_bloodstaggerblock_display": "Sunaudoja 5 % maks. GT blokavimui. Sumažina blokuotų smūgių svyravimo žalą {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Sunaudoja 5 % maks. GT blokavimui. Sumažina blokuotų smūgių svyravimo žalą {0} %. Šis efektas veikia visą bloko laiką", + "mod_epicloot_me_bloodbaseblock_display": "Gynybos pakėlimas kainuoja 5 % maks. GT. Prideda {0} prie tavo bazinio bloko", + "mod_epicloot_me_bloodbaseblock_desc": "Padaro tau 5 % maks. GT grynos žalos kaskart, kai pakeli gynybą. Imama vieną kartą už bloką, o ne už kiekvieną blokuotą smūgį. Prideda {0} prie tavo bazinio bloko.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Prideda +{1} blokavimo įgūdžio", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Prideda +{0} % medkirtystės ir kirtiklių įgūdžių po visų modifikatorių kaip blokavimo įgūdį. Šis priedas apvalinamas žemyn iki sveikų verčių", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % nuodų žalos", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % visai tavo padaromai nuodų žalai.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Nužudymai sumažina kitą kraujo kainą {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Kiekvienas nužudymas atideda {0} % nuolaidą tavo kitai kraujo magijos kainai.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Iki {0} % sveikatos atsinaujinimo iš kraujo magijos", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Sveikatos atsinaujinimas keičiasi pagal tavo Kraujo magijos įgūdį, iki +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % tikimybė kritiniam smūgiui už {1}× žalos", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % tikimybė, kad smūgis bus kritinis ir padarys dvigubą žalą.", + "mod_epicloot_me_bloodrage_display": "Kraujo įniršis: +{0} % žalos už sluoksnį (maks. {1})", + "mod_epicloot_me_bloodrage_desc": "Patirta žala įvaro tave į įniršį: +{0} % žalos kiekvienai atakai už sluoksnį, kaupiasi iki {1} kartų per 10 sekundžių. Kiekvienas patirtas smūgis atnaujina trukmę.", + "mod_epicloot_me_trailblazer_display": "Degantis pėdsakas: {0} ugnies už taktą", + "mod_epicloot_me_trailblazer_desc": "Bėgant palieka degantį pėdsaką, kuris daro {0} ugnies žalos už taktą.", + "mod_epicloot_me_kindling_display": "Pakura: atkuria {0} ištvermės už kiekvieną {1} patirtos ugnies žalos", + "mod_epicloot_me_kindling_desc": "Atkuria {0} ištvermės už kiekvieną {1} ugnies žalos, kurią patiri.", + "mod_epicloot_me_reducefalldamage_display": "-{0} kritimo žalos", + "mod_epicloot_me_reducefalldamage_desc": "Sumažina patiriamą kritimo žalą fiksuotais {0}.", + "mod_epicloot_me_rollcleanse_display": "Išsisukimas apvalo {0} s trukmės efektų", + "mod_epicloot_me_rollcleanse_desc": "Kiekvienas išsisukimo kūlvirstis pašalina {0} sekundes nuo tavo nuodų ir degimo efektų.", + "mod_epicloot_me_stormrider_display": "+{0} % judėjimo greičio per audras", + "mod_epicloot_me_stormrider_desc": "+{0} % judėjimo greičio, kol siautėja audra.", + "mod_epicloot_me_shockingcharge_display": "Trenkiantis krūvis", + "mod_epicloot_me_shockingcharge_desc": "Tavo smūgiai kovoje kaupia krūvius. Esant pilnam krūviui kitas smūgis paleidžia į priekį nukreiptą žaibo smūginę bangą, kuri padaro dalį tavo ankstesnių smūgių žalos.", + "mod_epicloot_me_forestsaid_display": "Miško pagalba", + "mod_epicloot_me_forestsaid_desc": "Kai į tave pataiko, iš žemės prasiveržia pinančios šaknys ir sukausto netoliese esančius priešus.", + "mod_epicloot_me_corpserot_display": "Lavonų puvinys", + "mod_epicloot_me_corpserot_desc": "Tavo nužudyti priešai gali sprogti nuodų debesyje, nuodydami netoliese esančius priešininkus.", + "mod_epicloot_me_icyretribution_display": "Ledinis atpildas", + "mod_epicloot_me_icyretribution_desc": "Kai į tave pataiko, aplink tave sprogsta šalčio nova. Atsistatymo laikas keičiasi pagal retumą.", + "mod_epicloot_me_meteorsummoner_display": "Meteorų šaukėjas: {0}× smūgio žala", + "mod_epicloot_me_meteorsummoner_desc": "Kas {1} ginklo smūgius tavo kitas smūgis nuleidžia ant taikinio liepsnojantį meteorą, kuris padaro {0}× to smūgio žalos kaip ugnį.", + "mod_epicloot_me_everflow_display": "Karalienės amžinas srautas", + "mod_epicloot_me_everflow_desc": "Nužudžius padarą suteikiamas besikaupiantis priedas, kuris didina tavo sveikatos, ištvermės ir eitro atsinaujinimą.", + "mod_epicloot_me_necroticfire_display": "Nekrozinė ugnis", + "mod_epicloot_me_necroticfire_desc": "Pašalina iš tavo ginklo visą fizinę žalą ir prideda visą tą kiekį ir kaip ugnies, ir kaip nuodų žalą.", "mod_epicloot_circlet": "apsiaustas", "mod_epicloot_belt": "diržas", "mod_epicloot_remains": "likučiai", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Užkeikiamas daiktas...", "mod_epicloot_enchant_effect": "efektas", "mod_epicloot_enchant_effects": "efektai", + "mod_epicloot_enchant_socket": "skeveldrų lizdas", + "mod_epicloot_enchant_sockets": "skeveldrų lizdai", "mod_epicloot_runes": "Runos", "mod_epicloot_runemanagement": "Runų valdymas", "mod_epicloot_rune_filter": "Filtruoti...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Ištraukti runą", "mod_epicloot_rune_imbue": "Įdiegti runą", "mod_epicloot_rune_etch_warning": "Įrėžus runą, ji gali laikyti tik vieną užtaisą. Vėliau ji negali būti naudojama užtaisymui.", - "mod_epicloot_rune_extract_warning": "Ištraukus užtaisą, daiktas bus sunaikintas, bet sukurtas runa su pasirinktu užtaisu.", + "mod_epicloot_rune_extract_warning_keep": "Užkeikimo ištraukimas sukuria runą su pasirinktu užkeikimu. Daiktas lieka nepaliestas.", + "mod_epicloot_rune_extract_warning_reduce": "Užkeikimo ištraukimas pašalina jį nuo daikto ir sukuria runą su pasirinktu užkeikimu.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Užkeikimo ištraukimas pašalina jį nuo daikto, sumažina daikto retumą ir sukuria runą su pasirinktu užkeikimu.", + "mod_epicloot_rune_extract_warning_destroy": "Užkeikimo ištraukimas sunaikina daiktą, bet sukuria runą su pasirinktu užkeikimu.", "mod_epicloot_rune_imbue_warning": "Runos įdiegimas taikomas daiktui, perrašant pasirinktą užtaisą.", "mod_epicloot_rune_enchantment_selector": "Pasirinkti užtaisą", "mod_epicloot_rune_enchantment_overwrite_target": "Pasirinkti užtaisą, kurį perrašyti.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 atrakinta!", "mod_epicloot_bonus": "Premija!", "mod_epicloot_featureinfo_none": "Pasirinkite funkciją iš kairėje esančio sąrašo, kad pamatytumėte atnaujinimo parinktis.", - "mod_epicloot_featureinfo_sacrifice": "Aukokite magiškus daiktus ir trofėjus, juos sunaikindami, kad gautumėte užkeikimo medžiagų.\n\nKai atnaujinama, gaukite galimybę gauti dvigubai daugiau daiktų nei įprastai iš aukos.", + "mod_epicloot_featureinfo_sacrifice": "Aukok magiškus daiktus ir trofėjus, naikindamas juos, kad pagamintum užkeikimo medžiagų.\n\nPatobulinus gauni galimybę gauti dvigubai daugiau daiktų, nei auka paprastai duoda.", "mod_epicloot_featureinfo_convertmaterials": "Atnaujinkite užkeikimo medžiagas į aukštesnės retumo, konvertuokite gabalus į tokios pačios retumo užkeikimo medžiagas ir išardykite kitas medžiagas iš šiukšlių.\n\nKai atnaujinama, pagerinkite daiktų santykį, kai atnaujinami runestonai ir kitos gamybos medžiagos.", "mod_epicloot_featureinfo_enchant": "Išleiskite užkeikimo medžiagas, kad pridėtumėte magiškus efektus prie nemagiškų daiktų. Reikalingi runestonai.\n\nKai atnaujinama, padidinkite galimybę gauti daugiau magiškų efektų prie užkeisto daikto.", "mod_epicloot_featureinfo_augment": "Išleiskite užkeikimo medžiagas, kad atnaujintumėte atskirus magiškus efektus ant magiškų daiktų.\n\nKai atnaujinama, gaukite papildomų pasirinkimų, kai atnaujinama, ir sumokėkite mažesnę sumą už kelis atnaujinimus.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Jūs pajuntate auksą\n(Ne, palaukite, tai tik Haldoro lobos. Prakeikimas, Loki!)", "mod_epicloot_item_andvaranaut_type": "dvarelis žiedas", "mod_epicloot_se_paralyze": "Paralyžius", + "mod_epicloot_se_shockingcharge": "Eiktiro krūvis", + "mod_epicloot_se_forestsaid": "Miško atokvėpis", + "mod_epicloot_se_corpserot": "Kaulų masės puvinys", + "mod_epicloot_se_runningonempty": "Antras kvėpavimas", + "mod_epicloot_se_icyretribution": "Moder šaltis", + "mod_epicloot_se_meteorsummoner": "Jagluto rūstybė", + "mod_epicloot_se_queeneverflow": "Karalienės amžinas srautas", + "mod_epicloot_se_dodgeagility": "Išsisukimo vikrumas", + "mod_epicloot_se_dodgeagility_speed": "Judėjimo greitis", + "mod_epicloot_se_dodgemomentum": "Išsisukimo pagreitis", + "mod_epicloot_se_adrenalinesurge": "Adrenalino antplūdis", + "mod_epicloot_se_bloodrage": "Kraujo įniršis", + "mod_epicloot_se_bloodrite": "Kraujo apeigos", + "mod_epicloot_se_bloodrite_discount": "Kita kraujo kaina", "mod_epicloot_se_bulwark": "Bulvarkas", "mod_epicloot_se_bulwark_tooltip": "Heimdallo palikimas apsaugo jus nuo visų žalos!", "mod_epicloot_se_bulwark_startmessage": "Bulvarkas aktyvuotas", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaage!!", "mod_epicloot_itemtooltip_rarity": "Retumas", "mod_epicloot_itemtooltip_effects": "Efektai", + "mod_epicloot_adventure_spawnrelocated": "Tavo žemėlapis perbrėžtas – pažymėta vieta buvo užimta.", "mod_epicloot_bounties_claimedmsg": "Išieškota užkarda!", "mod_epicloot_bounties_completemsg": "Užkarda nugalėta!", "mod_epicloot_bounties_locatingmsg": "Ieškant užkardos taikinio...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Nuodų atsparumas", "mod_epicloot_me_addspiritresistance_prefix1": "Ramybės", "mod_epicloot_me_addspiritresistance_suffix1": "Dvasios atsparumas", - "mod_epicloot_me_addfireresistancepercentage_display": "Ugnies žalos mažinimas {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Atsparumas ugniai {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Žaidėjas sumažina visą ugnies žalą +X%. Šis efektas papildomai kaupiasi su kitais žalos mažinimo efektais, kuriuos turi žaidėjas.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Užgesinantis", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Ugnies atsparumas", - "mod_epicloot_me_addfrostresistancepercentage_display": "Šalčio žalos mažinimas {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Atsparumas šalčiui {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Žaidėjas sumažina visą šalčio žalą +X%. Šis efektas nesuteikia apsaugos nuo aplinkos efektų. Šis efektas papildomai kaupiasi su kitais žalos mažinimo efektais, kuriuos turi žaidėjas.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Izoliuotas", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Šalčio atsparumas", - "mod_epicloot_me_addlightningresistancepercentage_display": "Elektros žalos mažinimas {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Atsparumas žaibui {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Žaidėjas sumažina visą elektros žalą +X%. Šis efektas papildomai kaupiasi su kitais žalos mažinimo efektais, kuriuos turi žaidėjas.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Sujungtas", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Žaibo atsparumas", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Nuodingos žalos sumažinimas {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Atsparumas nuodams {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Žaidėjas sumažina visą nuodingą žalą, kurią jis patiria, +X%. Šis efektas pridėtinai susideda su kitais žalos sumažinimo efektais, kuriuos žaidėjas turi įrengęs.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Gydytojo", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Nuodingas atsparumas", - "mod_epicloot_me_addspiritresistancepercentage_display": "Dvasinės žalos sumažinimas {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Atsparumas dvasiai {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Žaidėjas sumažina visą dvasinę žalą, kurią jis patiria, +X%. Šis efektas pridėtinai susideda su kitais žalos sumažinimo efektais, kuriuos žaidėjas turi įrengęs.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Ramo", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Dvasinis atsparumas", - "mod_epicloot_me_addelementalresistancepercentage_display": "Elementinės žalos sumažinimas {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Atsparumas stichijoms {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Žaidėjas sumažina visą elementinę žalą (ugnies, šalčio, žaibo, nuodų) +X%. Šis efektas pridėtinai susideda su kitais žalos sumažinimo efektais, kuriuos žaidėjas turi įrengęs.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Apsauginis", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Elementinis atsparumas", - "mod_epicloot_me_addbluntresistancepercentage_display": "Kūlinės žalos sumažinimas {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Atsparumas bukam {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Žaidėjas sumažina visą kūlinę žalą, kurią jis patiria, +X%. Šis efektas pridėtinai susideda su kitais žalos sumažinimo efektais, kuriuos žaidėjas turi įrengęs.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Gynybinis", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Nublankus atsparumas", - "mod_epicloot_me_addslashingresistancepercentage_display": "Pjaunamų žalos sumažinimas {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Atsparumas kirstiniam {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Žaidėjas sumažina visą pjaunamą žalą {0:0.#}%. Šis efektas pridedamas prie kitų žalos mažinimo efektų, kuriuos turi žaidėjas.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Nepralaužiamas", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Pjaunamo atsparumas", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Skylamos žalos sumažinimas {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Atsparumas durtiniam {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Žaidėjas sumažina visą skylamą žalą {0:0.#}%. Šis efektas pridedamas prie kitų žalos mažinimo efektų, kuriuos turi žaidėjas.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Nepenetrabilus", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Sklamamo atsparumas", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Kirpančios žalos sumažinimas {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Atsparumas kirtimui {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Žaidėjas sumažina visą kirpančią žalą {0:0.#}%. Šis efektas pridedamas prie kitų žalos mažinimo efektų, kuriuos turi žaidėjas.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Nesukirptas", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Kirpančio atsparumas", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Fizinio žalos sumažinimas {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fizinis atsparumas {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Žaidėjas sumažina visą fizinę žalą (nublankus, pjaunamą, skylamą) {0:0.#}%. Šis efektas pridedamas prie kitų žalos mažinimo efektų, kuriuos turi žaidėjas.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Atsparumas", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fizinis Atsparumas", @@ -971,7 +1553,7 @@ "mod_epicloot_me_addelementalmagicskill_desc": "Padidina žaidėjo elementalinės magijos įgūdžių lygį +X. Tai gali lemti įgūdžių lygio padidėjimą virš 100.", "mod_epicloot_me_addelementalmagicskill_prefix1": "Raganos", "mod_epicloot_me_addelementalmagicskill_suffix1": "ragana", - "mod_epicloot_me_addunarmedskill_display": "Nepbew bew bew", + "mod_epicloot_me_addunarmedskill_display": "Kovos be ginklo įgūdis +{0}", "mod_epicloot_me_addunarmedskill_desc": "Padidina žaidėjo nepbew įgūdžių lygį +X. Tai gali lemti įgūdžių lygio padidėjimą virš 100.", "mod_epicloot_me_addunarmedskill_prefix1": "Kumščių meistras", "mod_epicloot_me_addunarmedskill_suffix1": "kumščiuojantis", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Paverčia 50% naudojimo kainos į eitr, padidina žalos +X%.", "mod_epicloot_me_spellsword_prefix1": "Užburtas kardas", "mod_epicloot_me_spellsword_suffix1": "užburtas kardas", - "mod_epicloot_me_bulkup_display": "Masa +{0}", + "mod_epicloot_me_bulkup_display": "Masė: +{0}% maks. GT, -{1}% atsinaujinimo", "mod_epicloot_me_bulkup_desc": "Paverčia dalį jūsų atstatymo į maksimalią sveikatą.", "mod_epicloot_me_bulkup_prefix1": "Stambus", "mod_epicloot_me_bulkup_suffix1": "stambus", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Atliekant parėžimą atstatoma +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Audinys", "mod_epicloot_me_eitrweave_suffix1": "audinys", - "mod_epicloot_me_dartingthoughts_display": "Bėgančios mintys +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Padidina Eitr atstatymą +X% mažindamas maksimalų Eitr +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Bėgančios mintys: +{0}% eitro atstatymo, -{1}% maks. eitro", + "mod_epicloot_me_dartingthoughts_desc": "Padidina eitro atstatymą {0}% ir sumažina maksimalų eitrą {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Skystumas", "mod_epicloot_me_dartingthoughts_suffix1": "bėgančios mintys", "mod_epicloot_me_headhunter_display": "Šešėjų medžiotojas +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportacija", "mod_epicloot_me_apportation_desc": "Teleportuoja žaidėją į mesti ginklą, kai pataikiama į priešą.", "mod_epicloot_me_apportation_display": "Aportacija", + "mod_epicloot_me_adrenaline_rush": "Adrenalino šuolis", + "mod_epicloot_me_adrenaline_rush_desc": "Padidintas žala veikimo trukmei metu.Padidintas žalos kiekis veikimo metu.", "mod_epicloot_set_me_bulwark": "Bulvarkas [Aktyvuotas]: 5 sekundes apsaugo nuo visos žalos. Atsarginis laikas: 60 sekundžių.", "mod_epicloot_set_me_undying": "Nemirtingas [Pasyvus]: Mirdamas, atkurti visą sveikatą. Atsarginis laikas: 20 minutes.", "mod_epicloot_set_me_frostdamageaoe_display": "Melee atakos, kurios sukelia šalnos žalą, priekyje esančiame kūne padaro papildomai 50% ginklo žalos kaip šalna.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Epas", "mod_epicloot_Legendary": "Legendinis", "mod_epicloot_Mythic": "Mitolinis", - "mod_epicloot_magic": "Stebuklas", - "mod_epicloot_rare": "Retas", - "mod_epicloot_epic": "Epas", - "mod_epicloot_legendary": "Legendinis", - "mod_epicloot_mythic": "Mitolinis", - "mod_epicloot_me_adrenaline_rush": "Adrenalino šuolis", - "mod_epicloot_me_adrenaline_rush_desc": "Padidintas žala veikimo trukmei metu.Padidintas žalos kiekis veikimo metu.", "mod_epicloot_search_placeholder": "Ieškoti...", "mod_epicloot_no_active_adventures": "Nėra aktyvių nuotykių", "mod_epicloot_set_bonuses": "Rinkinys premijos", diff --git a/EpicLoot/localizations/Macedonian.json b/EpicLoot/localizations/Macedonian.json index dbb7e952d..5a4169f3e 100644 --- a/EpicLoot/localizations/Macedonian.json +++ b/EpicLoot/localizations/Macedonian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Ви благодариме што игравте", "el_welcome_version": "Епска пленка", "el_welcome_content_pt1": "Се надеваме дека ќе уживате во Епска пленка! Епската пленка се одржува од заедница на модери и посветени играчи, благодарност до сите кои придонесоа!", - "el_welcome_content_pt2": "Има некои големи промени од последниот пат кога игравте Епска пленка Неидентификувани предмети, Руни и конфигурациски пресети.", - "el_welcome_content_pt3": "Можеби ќе ги откриете првите две функции како напредувате низ играта. За подобрување на вашето искуство, се препорачува да изберете конфигурација на преработка сега (поставено балансирано).", - "el_welcome_content_pt4": "Постојат три достапни конфигурации на преработка по подразбирање, кои секоја обезбедува различен ниво на моќ. Покрај секоја е очекуван бонус за штета и хп кој можеби ќе го пронајдете:\n - Минимално хп +(1 - 10), штета +(1-6)% \n - Балансирано хп +(1-18), штета +(1-12)% \n - Легендарно хп +(1-28), штета +(1-20)%", + "el_welcome_content_pt2": "Многу нешта се променија откако последен пат играше Epic Loot: скршотински камења и калење.", + "el_welcome_content_pt3": "Скршотинските камења паѓаат во сите биоми и од босови. Може да се вметнат во предмети со лежишта за скршотини.\nКалењето е услуга што ја нуди Хилдир и ти овозможува повторно да ја фрлиш вредноста на маѓепсување што веќе го имаш.", + "el_welcome_content_pt4": "За подобро искуство, се препорачува сега да избереш конфигурација на преработката (стандардно избалансирана). Секоја дава друго ниво на моќ и друга мешавина на плен. Покрај секоја е наведен очекуваниот бонус на штета и ЖП:\n - Минимална жп +(1 - 10), штета +(1-6)% \n - Избалансирана жп +(1-18), штета +(1-12)% \n - Легендарна жп +(1-28), штета +(1-20)%\nСè може да се смени подоцна во конфигурацијата.", "el_join_discord_button": "Придружете се на discord!", "el_patch_notes_button": "Погледнете ги белешките за пачови", "el_overhaul_legendary": "Легендарно", "el_overhaul_balanced": "Балансирано", "el_overhaul_minimal": "Минимално", - "mod_epicloot_craftingmaterial": "материјал за изработка", + "el_menu_yes": "Да", + "el_menu_no": "Не", + "el_configupdate_title": "Epic Loot: застарени конфигурации", + "el_configupdate_body": "Epic Loot е ажуриран на верзија {0}. Конфигурациите што не си ги менувал беа автоматски освежени, но овие имаат локални измени и се оставени недопрени:\n\n{1}\n\nСè додека се разликуваат од стандардните вредности, нема да добиваат нова содржина ниту измени во рамнотежата.\n\nСакаш ли да ги замениш со новите стандардни вредности? Твоите тековни датотеки прво ќе бидат зачувани во BepInEx/config/EpicLoot/baseconfig-backup.\n\nАко избереш „Не“, ги задржуваш своите верзии и ќе бидеш прашан повторно само ако овие конфигурации се сменат во идно ажурирање.", + "mod_epicloot_itemtype_helmet": "Шлем", + "mod_epicloot_itemtype_chest": "Оклоп за гради", + "mod_epicloot_itemtype_legs": "Ногавици", + "mod_epicloot_itemtype_shoulder": "Наметка", + "mod_epicloot_itemtype_onehandedweapon": "Еднорачно оружје", + "mod_epicloot_itemtype_twohandedweapon": "Дворачно оружје", + "mod_epicloot_itemtype_twohandedweaponleft": "Дворачно оружје", + "mod_epicloot_itemtype_bow": "Лак", + "mod_epicloot_itemtype_shield": "Штит", + "mod_epicloot_itemtype_torch": "Факел", + "mod_epicloot_itemtype_utility": "Помошен предмет", + "mod_epicloot_itemtype_trinket": "Украс", "mod_epicloot_set": "Сет", + "mod_epicloot_craftingmaterial": "материјал за изработка", + "mod_epicloot_assets_shardstone": "Скршотински камен", + "mod_epicloot_assets_shardstone_introduce": "Овој скршотински камен изгледа како да би влегол во лежиште. Користи „Интеракција“ за да вметнеш скршотини.", + "mod_epicloot_sockets": "Лежишта за скршотини", + "mod_epicloot_empty_socket": "Празно лежиште за скршотини", + "mod_epicloot_detail_range": "Опсег на фрлање", + "mod_epicloot_config_max": "Горна граница", + "mod_epicloot_config_maxresistance": "Максимална отпорност", + "mod_epicloot_config_maxstacks": "Максимум слоеви", + "mod_epicloot_config_chance": "Шанса", + "mod_epicloot_config_damage": "Множител на штета", + "mod_epicloot_config_projectiles": "Множител на проектили", + "mod_epicloot_config_accuracy": "Множител на расејување", + "mod_epicloot_config_costscale": "Множител на цената на нападот", + "mod_epicloot_config_coins": "Монети", + "mod_epicloot_config_amber": "Килибар", + "mod_epicloot_config_amberpearl": "Килибарен бисер", + "mod_epicloot_config_ruby": "Рубин", + "mod_epicloot_config_silvernecklace": "Сребрена ѓерданка", + "mod_epicloot_config_flint": "Кремен", + "mod_epicloot_config_serpentscale": "Лушпа од морска змија", + "mod_epicloot_config_triplechance": "Шанса за троен улов", + "mod_epicloot_config_secondspercent": "Секунди на 1 %", + "mod_epicloot_config_procchance": "Шанса за активирање", + "mod_epicloot_config_bonusrollsmin": "Мин. бонус фрлања за плен", + "mod_epicloot_config_bonusrollsmax": "Макс. бонус фрлања за плен", + "mod_epicloot_me_modifylowhealth_config_max": "Максимален праг на ниско здравје", + "mod_epicloot_me_riches_config_coins": "Вредност на монетите", + "mod_epicloot_me_riches_config_amber": "Вредност на килибарот", + "mod_epicloot_me_riches_config_amberpearl": "Вредност на килибарениот бисер", + "mod_epicloot_me_riches_config_ruby": "Вредност на рубинот", + "mod_epicloot_me_riches_config_silvernecklace": "Вредност на сребрената ѓерданка", + "mod_epicloot_me_doublemagicshot_config_chance": "Шанса за дополнителен истрел", + "mod_epicloot_me_triplebowshot_config_chance": "Шанса за троен истрел", + "mod_epicloot_press_socket": "Отвори ги лежиштата за скршотини", + "mod_epicloot_socket_notmagic": "Во овој предмет не може да се вметне ништо", + "mod_epicloot_socket_unavailable": "Лежиштата на овој предмет не можат да се отворат сега", + "mod_epicloot_socket_nofreeslot": "Нема слободни лежишта", + "mod_epicloot_socket_invalidinput": "Може да се вметнат само рунски камења или скршотини со ефект", + "mod_epicloot_socket_notallowed": "Ефектот на оваа скршотина не може да се примени на овој тип предмет", + "mod_epicloot_socket_conflict": "Се судира со постоечко маѓепсување", + "mod_epicloot_socket_missingreq": "На овој предмет му недостига маѓепсување што го бара оваа скршотина", + "mod_epicloot_socket_raritynotallowed": "Ефектот на оваа скршотина не може да се користи при оваа реткост на предметот", + "mod_epicloot_socket_itemreq": "Овој предмет не ги исполнува условите на ефектот на оваа скршотина", + "mod_epicloot_socket_generic": "Оваа скршотина не може да се вметне во овој предмет", + "mod_epicloot_socket_duplicate": "Тој ефект е веќе вметнат", + "mod_epicloot_socket_nostackbinary": "Ефектот на оваа скршотина не може да се натрупува", + "mod_epicloot_socket_tip_stacked": "({0} % јачина)", + "mod_epicloot_socket_singlestackonly": "Прво подели го купот – во лежиште собира само една скршотина", + "mod_epicloot_socket_bosslimit": "Може да користиш само една бос скршотина одеднаш", + "mod_epicloot_socket_uniquelimit": "Може да користиш само една единствена скршотина одеднаш", + "mod_epicloot_socket_mustbreak": "Мора да се скрши за да се извади – десен клик за кршење", + "mod_epicloot_socket_permanent": "Трајно е зацврстена и не може да се извади", + "mod_epicloot_socket_break_title": "Да го скршиме вметнатиот камен?", + "mod_epicloot_socket_break_body": "{0} ќе се распадне на парчиња, а лежиштето ќе се испразни.\nКаменот се уништува – ова не може да се врати.", + "mod_epicloot_socket_tip_breakonly": "(скрши за вадење)", + "mod_epicloot_socket_tip_permanent": "(трајно)", + "mod_epicloot_legendary_brokkrgift": "Легендарен дар на Брок", + "mod_epicloot_mythic_brokkrgift": "Митски дар на Брок", + "mod_epicloot_slotchisel_introduce": "Исклучително моќен артефакт за кој се вели дека вградува лежиште за скршотини во кој било магичен предмет.", + "mod_epicloot_slotchisel_hint": "Повлечете го врз магичен предмет за да додадете лежиште за скршотини", + "mod_epicloot_slotchisel_confirm_title": "Да се додаде лежиште за скршотини?", + "mod_epicloot_slotchisel_confirm_body": "{0}: лежишта за скршотини {1} → {2}.\nАртефактот се троши во секој случај.\nШанса за успех: {3}%", + "mod_epicloot_slotchisel_success": "{0} доби {1} лежишта за скршотини.", + "mod_epicloot_slotchisel_failed": "Артефактот се распаѓа во прав. Не е додадено лежиште за скршотини.", + "mod_epicloot_slotchisel_notmagic": "Лежишта за скршотини може да се додадат само на магични предмети", + "mod_epicloot_slotchisel_raritytoolow": "Овој артефакт не е доволно моќен за реткоста на овој предмет", + "mod_epicloot_slotchisel_atmax": "Овој предмет веќе ги има сите лежишта за скршотини што ги дозволува неговата реткост", + "mod_epicloot_slotchisel_hasslots": "Овој артефакт делува само на предмети без лежишта за скршотини", + "mod_epicloot_equip_bosslimit": "Веќе носиш бос скршотина", + "mod_epicloot_equip_uniquelimit": "Веќе носиш единствена скршотина", + "mod_epicloot_shard_ifsocketed": "Ако е вметната", + "mod_epicloot_shard_noeffect": "Нема ефект", + "mod_epicloot_shard_allslots": "Сите лежишта", + "mod_epicloot_shard_bossexclusive": "Бос скршотина – може да се носи само една одеднаш", + "mod_epicloot_shard_uniqueexclusive": "Единствена скршотина – може да се носи само една одеднаш", + "mod_epicloot_shard_warn_breakonly": "Откако ќе се вметне, оваа скршотина мора да се скрши за да се извади", + "mod_epicloot_shard_warn_permanent": "Откако ќе се вметне, оваа скршотина не може да се извади", + "mod_epicloot_shardstones_title": "Скршотински камења", + "mod_epicloot_shardstones_rarities": "Достапно при", + "mod_epicloot_shardstones_none": "Не се конфигурирани скршотински камења.", + "mod_epicloot_shardcategory_core": "Јадро", + "mod_epicloot_shardcategory_dark": "Темнина", + "mod_epicloot_shardcategory_light": "Светлина", + "mod_epicloot_shardcategory_boss": "Бос", + "mod_epicloot_shardcategory_unique": "Единствено", + "mod_epicloot_me_addblockingskill_name": "Додај вештина за блокирање", + "mod_epicloot_me_addbloodmagicskill_name": "Додај вештина за крвна магија", + "mod_epicloot_me_addbluntdamage_name": "Додај тапа штета", + "mod_epicloot_me_addcarryweight_name": "Додај носивост", + "mod_epicloot_me_addcrafterskills_name": "Додај занаетчиски вештини", + "mod_epicloot_me_addelementalmagicskill_name": "Додај вештина за елементарна магија", + "mod_epicloot_me_addfiredamage_name": "Додај огнена штета", + "mod_epicloot_me_addfireresistancepercentage_name": "Додај процент отпорност на оган", + "mod_epicloot_me_addfishingskill_name": "Додај вештина за риболов", + "mod_epicloot_me_addfrostdamage_name": "Додај мразна штета", + "mod_epicloot_me_addfrostresistancepercentage_name": "Додај процент отпорност на мраз", + "mod_epicloot_me_addhealthregen_name": "Додај обновување на здравје", + "mod_epicloot_me_addknivesskill_name": "Додај вештина за ножеви", + "mod_epicloot_me_addlightningdamage_name": "Додај штета од молња", + "mod_epicloot_me_addlightningresistancepercentage_name": "Додај процент отпорност на молња", + "mod_epicloot_me_addmovementskills_name": "Додај вештини за движење", + "mod_epicloot_me_addpickaxesskill_name": "Додај вештина за пијаци", + "mod_epicloot_me_addpoisondamage_name": "Додај отровна штета", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Додај процент отпорност на отров", + "mod_epicloot_me_adrenalinecharge_name": "Адреналински полнеж", + "mod_epicloot_me_adrenalinefrostwave_name": "Адреналински мразен бран", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Адреналинот го зголемува обновувањето на здравје", + "mod_epicloot_me_anchoredblock_name": "Засидрен блок", + "mod_epicloot_me_armorfrommovementpenalty_name": "Оклоп од казната за движење", + "mod_epicloot_me_blockasdodgeasblock_name": "Блок како одбегнување и обратно", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Блок од дрвосечење и пијаци", + "mod_epicloot_me_bloodbaseblock_name": "Крвен основен блок", + "mod_epicloot_me_blooddrinker_name": "Крвопиец", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Нивото на крвна магија го зголемува обновувањето на здравје", + "mod_epicloot_me_bloodrage_name": "Крвав бес", + "mod_epicloot_me_bloodstaggerblock_name": "Крвен блок против сопнување", + "mod_epicloot_me_bountifulharvest_name": "Изобилна жетва", + "mod_epicloot_me_bulkup_name": "Натрупување маса", + "mod_epicloot_me_burdenedblock_name": "Оптоварен блок", + "mod_epicloot_me_burningadrenaline_name": "Горечки адреналин", + "mod_epicloot_me_burningspeed_name": "Горечка брзина", + "mod_epicloot_me_carryweightformovementpenalty_name": "Носивост од казната за движење", + "mod_epicloot_me_chancedoubledamage_name": "Шанса за двојна штета", + "mod_epicloot_me_comfortable_name": "Удобно", + "mod_epicloot_me_conduit_name": "Спроводник", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Прво троши еитр за крвните трошоци", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Претвори го трошокот на еитр во трошок на издржливост", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Претвори ја физичката штета во молња", + "mod_epicloot_me_corpserot_name": "Мршојадна гнилеж", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Бонус на штета од носениот товар", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Зголемување на штета од казната за движење", + "mod_epicloot_me_damagereductionatnight_name": "Намалување на штета ноќе", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Примената штета дава адреналин", + "mod_epicloot_me_dartingthoughts_name": "Брзи мисли", + "mod_epicloot_me_dayarmor_name": "Дневен оклоп", + "mod_epicloot_me_dayblocker_name": "Дневен блокатор", + "mod_epicloot_me_daydiscovery_name": "Дневно откривање", + "mod_epicloot_me_dayhealthregen_name": "Дневно обновување на здравје", + "mod_epicloot_me_daysailingspeed_name": "Дневна брзина на пловење", + "mod_epicloot_me_daystaminaregen_name": "Дневно обновување на издржливост", + "mod_epicloot_me_decreasedodgecost_name": "Намали го трошокот за одбегнување", + "mod_epicloot_me_dodgebuff_name": "Бонус за одбегнување", + "mod_epicloot_me_eitrgainonblock_name": "Добивање еитр при блок", + "mod_epicloot_me_eitrimbueattack_name": "Напад проникнат со еитр", + "mod_epicloot_me_eitrleech_name": "Извлекување еитр", + "mod_epicloot_me_eitrshield_name": "Еитров штит", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Користењето еитр дава адреналин", + "mod_epicloot_me_elementalwarding_name": "Елементарна заштита", + "mod_epicloot_me_energeticeitr_name": "Енергичен еитр", + "mod_epicloot_me_everflow_name": "Вечен тек", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Секои X поени еитр ја зголемуваат издржливоста", + "mod_epicloot_me_forestsaid_name": "Помош од шумата", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Добивај адреналин при собирање", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Добивај адреналин при труење", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Добивај адреналин при жртвување здравје", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Добивај еитр при жртвување здравје", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Макс. носивост од Одмореност", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Макс. издржливост според макс. здравје", + "mod_epicloot_me_headhunter_name": "Ловец на глави", + "mod_epicloot_me_healthgainperxdamagedone_name": "Здравје на секои X нанесена штета", + "mod_epicloot_me_healthoneitruse_name": "Здравје при користење еитр", + "mod_epicloot_me_heartyeitr_name": "Силен еитр", + "mod_epicloot_me_icyretribution_name": "Ледена одмазда", + "mod_epicloot_me_icyweight_name": "Ледена тежина", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Зголеми ја сета отровна штета", + "mod_epicloot_me_increasedamageduringdaytime_name": "Зголеми ја штетата дење", + "mod_epicloot_me_increasedamageduringnighttime_name": "Зголеми ја штетата ноќе", + "mod_epicloot_me_increaseeitr_name": "Зголеми го еитрот", + "mod_epicloot_me_increaseharvestdamage_name": "Зголеми ја штетата при собирање", + "mod_epicloot_me_increaseharvestxpgain_name": "Зголеми го XP од собирање", + "mod_epicloot_me_increasehealth_name": "Зголеми го здравјето", + "mod_epicloot_me_increaseheatresistance_name": "Зголеми ја отпорноста на топлина", + "mod_epicloot_me_increasemeleeskills_name": "Зголеми ги вештините за близок бој", + "mod_epicloot_me_increaseminingdrop_name": "Зголеми го приносот од рударење", + "mod_epicloot_me_increaserangedskills_name": "Зголеми ги вештините за далечен бој", + "mod_epicloot_me_increasestamina_name": "Зголеми ја издржливоста", + "mod_epicloot_me_increasetreedrop_name": "Зголеми го приносот на дрво", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Зголеми го XP од казната за движење", + "mod_epicloot_me_inspiration_name": "Инспирација", + "mod_epicloot_me_killsreducenextbloodcost_name": "Убиствата го намалуваат следниот крвен трошок", + "mod_epicloot_me_kindling_name": "Потпалка", + "mod_epicloot_me_lifegainonblock_name": "Добивање живот при блок", + "mod_epicloot_me_lifegainonhit_name": "Добивање живот при удар", + "mod_epicloot_me_luck_name": "Среќа", + "mod_epicloot_me_luckwhilefishing_name": "Среќа при риболов", + "mod_epicloot_me_luckyblock_name": "Среќен блок", + "mod_epicloot_me_luckycraft_name": "Среќна изработка", + "mod_epicloot_me_luckyloot_name": "Среќен плен", + "mod_epicloot_me_meteorsummoner_name": "Повикувач на метеори", + "mod_epicloot_me_modifyattackeitruse_name": "Смени ја потрошувачката на еитр при напад", + "mod_epicloot_me_modifyattackhealthuse_name": "Смени ја потрошувачката на здравје при напад", + "mod_epicloot_me_modifyattackstaminause_name": "Смени ја потрошувачката на издржливост при напад", + "mod_epicloot_me_modifydrawstaminause_name": "Смени ја потрошувачката на издржливост при затегнување", + "mod_epicloot_me_modifyeitrregen_name": "Смени го обновувањето на еитр", + "mod_epicloot_me_modifyhealthregen_name": "Смени го обновувањето на здравје", + "mod_epicloot_me_modifyjumpstaminause_name": "Смени ја потрошувачката на издржливост при скок", + "mod_epicloot_me_modifymagicfirerate_name": "Смени ја магиската брзина на пукање", + "mod_epicloot_me_modifynoise_name": "Смени ја бучавата", + "mod_epicloot_me_modifysprintstaminause_name": "Смени ја потрошувачката на издржливост при спринт", + "mod_epicloot_me_modifystaminaregen_name": "Смени го обновувањето на издржливост", + "mod_epicloot_me_necroticfire_name": "Некротичен оган", + "mod_epicloot_me_nightblocker_name": "Ноќен блокатор", + "mod_epicloot_me_nightcarryweight_name": "Ноќна носивост", + "mod_epicloot_me_nightstaminaregenincrease_name": "Зголемено ноќно обновување на издржливост", + "mod_epicloot_me_offsetattack_name": "Поместен напад", + "mod_epicloot_me_percenteitr_name": "Процент еитр", + "mod_epicloot_me_percenthealth_name": "Процент здравје", + "mod_epicloot_me_percentstamina_name": "Процент издржливост", + "mod_epicloot_me_perfectdodge_name": "Совршено одбегнување", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Совршеното одбегнување дава еитр", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Совршеното одбегнување дава брзина", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Совршеното одбегнување дава издржливост", + "mod_epicloot_me_phystofire_name": "Физичка во оган", + "mod_epicloot_me_phystofireonblock_name": "Физичка во оган при блок", + "mod_epicloot_me_phystofrost_name": "Физичка во мраз", + "mod_epicloot_me_phystofrostonblock_name": "Физичка во мраз при блок", + "mod_epicloot_me_phystolightning_name": "Физичка во молња", + "mod_epicloot_me_phystolightningonblock_name": "Физичка во молња при блок", + "mod_epicloot_me_phystopoison_name": "Физичка во отров", + "mod_epicloot_me_phystopoisononblock_name": "Физичка во отров при блок", + "mod_epicloot_me_poisontotruedamage_name": "Отров во чиста штета", + "mod_epicloot_me_potionefficacy_name": "Ефикасност на напивките", + "mod_epicloot_me_reducearmorincreasedamage_name": "Намали оклоп, зголеми штета", + "mod_epicloot_me_reduceeitrcost_name": "Намали го трошокот на еитр", + "mod_epicloot_me_reducefalldamage_name": "Намали ја штетата од пад", + "mod_epicloot_me_reducefishingstaminacost_name": "Намали го трошокот на издржливост при риболов", + "mod_epicloot_me_reflectdamage_name": "Одбивај штета", + "mod_epicloot_me_restinghealthregen_name": "Обновување на здравје при одмор", + "mod_epicloot_me_riches_name": "Богатства", + "mod_epicloot_me_rollcleanse_name": "Тркалањето чисти", + "mod_epicloot_me_runningonempty_name": "На резерва", + "mod_epicloot_me_sailingspeed_name": "Брзина на пловење", + "mod_epicloot_me_shockingcharge_name": "Шокантен полнеж", + "mod_epicloot_me_staminagainonblock_name": "Добивање издржливост при блок", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Зголемување на издржливост од казната за движење", + "mod_epicloot_me_staminaonkill_name": "Издржливост при убиство", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Бонус на обновување издржливост од носениот товар", + "mod_epicloot_me_stormfury_name": "Бес на бурата", + "mod_epicloot_me_stormrider_name": "Јавач на бурата", + "mod_epicloot_me_strikecauseslightning_name": "Ударите повикуваат молња", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Повикај лилјак при активирање на адреналинот", + "mod_epicloot_me_trailblazer_name": "Крчител на патишта", + "mod_epicloot_me_travellight_name": "Патувај лесно", + "mod_epicloot_me_useadrenalineasstamina_name": "Користи адреналин како издржливост", + "mod_epicloot_me_warding_name": "Заштита", + "mod_epicloot_me_warmth_name": "Топлина", + "mod_epicloot_shardslot_meleeweapon": "Оружје за близок бој", + "mod_epicloot_shardslot_rangedweapon": "Оружје за далечен бој", + "mod_epicloot_shardslot_magicweapon": "Магиско оружје", + "mod_epicloot_shardslot_shield": "Штит", + "mod_epicloot_shardslot_armor": "Оклоп", + "mod_epicloot_shardslot_swords": "Меч", + "mod_epicloot_shardslot_axes": "Секира", + "mod_epicloot_shardslot_twohandaxes": "Боева секира", + "mod_epicloot_shardslot_knives": "Нож", + "mod_epicloot_shardslot_fists": "Тупаничко оружје", + "mod_epicloot_shardslot_clubs": "Боздоган", + "mod_epicloot_shardslot_sledges": "Маљ", + "mod_epicloot_shardslot_polearms": "Копјесто оружје", + "mod_epicloot_shardslot_spears": "Копје", + "mod_epicloot_shardslot_pickaxes": "Пијак", + "mod_epicloot_shardslot_tools": "Алат", + "mod_epicloot_shardslot_torches": "Факел", + "mod_epicloot_shardslot_bows": "Лак", + "mod_epicloot_shardslot_staffs": "Стап", + "mod_epicloot_shardslot_bucklers": "Мал штит", + "mod_epicloot_shardslot_roundshields": "Тркалезен штит", + "mod_epicloot_shardslot_towershields": "Кулен штит", + "mod_epicloot_shardslot_head": "Шлем", + "mod_epicloot_shardslot_chest": "Оклоп за гради", + "mod_epicloot_shardslot_legs": "Оклоп за нозе", + "mod_epicloot_shardslot_shoulders": "Наметка", + "mod_epicloot_shardslot_trinket": "Украс", + "mod_epicloot_shardslot_utility": "Помошен предмет", + "mod_epicloot_shard_Black": "Црна", + "mod_epicloot_shard_Cyan": "Цијан", + "mod_epicloot_shard_Green": "Зелена", + "mod_epicloot_shard_Orange": "Портокалова", + "mod_epicloot_shard_Pink": "Розова", + "mod_epicloot_shard_Purple": "Виолетова", + "mod_epicloot_shard_Red": "Црвена", + "mod_epicloot_shard_White": "Бела", + "mod_epicloot_shard_Yellow": "Жолта", + "mod_epicloot_shard_DarkGreen": "Темнозелена", + "mod_epicloot_shard_DarkPurple": "Темновиолетова", + "mod_epicloot_shard_DarkRed": "Темноцрвена", + "mod_epicloot_shard_DarkBlue": "Темносина", + "mod_epicloot_shard_Golden": "Златна", + "mod_epicloot_shard_Grey": "Сива", + "mod_epicloot_shard_LightBlue": "Светлосина", + "mod_epicloot_shard_LightGreen": "Светлозелена", + "mod_epicloot_shard_Peach": "Праскова", + "mod_epicloot_shard_Firewalker": "Одач по оган", + "mod_epicloot_shard_Stormcaller": "Повикувач на бури", + "mod_epicloot_shard_Eikthyr": "Ејктир", + "mod_epicloot_shard_Elder": "Старешината", + "mod_epicloot_shard_Bonemass": "Коскена маса", + "mod_epicloot_shard_Moder": "Модер", + "mod_epicloot_shard_Yagluth": "Јаглут", + "mod_epicloot_shard_Queen": "Кралицата", + "mod_epicloot_shard_Fader": "Фадер", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Добиваш {0} адреналин кога примаш штета", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Добиваш {0} адреналин секој пат кога примаш штета.", + "mod_epicloot_me_useadrenalineasstamina_display": "Адреналин како издржливост: {0} % ефикасност", + "mod_epicloot_me_useadrenalineasstamina_desc": "Кога издржливоста снемува, адреналинот се претвора во издржливост со {0} % ефикасност, при што може да се потроши целата залиха адреналин.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Добиваш адреналин: {0} % од потрошениот еитр", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Добиваш адреналин еднаков на {0} % од еитрот што го трошиш.", + "mod_epicloot_me_burningadrenaline_display": "Добиваш адреналин: {0} % од огнената штета", + "mod_epicloot_me_burningadrenaline_desc": "Добиваш адреналин еднаков на {0} % од огнената штета што ја нанесуваш.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Добиваш {0} адреналин при собирање", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Добиваш {0} адреналин секој пат кога удираш дрво или карпа.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Повикај лилјак при полн адреналин", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Кога адреналинот ти се наполни, повикуваш лилјак што се бори за тебе.", + "mod_epicloot_me_adrenalinefrostwave_display": "Мразен бран: ги забавува непријателите во опсег од {1} м за {0} с", + "mod_epicloot_me_adrenalinefrostwave_desc": "Кога адреналинот ти се наполни, бран од мраз го разладува секој непријател во опсег од {1} метри и го забавува {0} секунди.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Добиваш {0} адреналин на секои {1} с по отруен непријател во близина (со опаѓање)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "На секои {1} секунди добиваш {0} адреналин за секој непријател во опсег од {2} м што страда од твојот отров, со опаѓачки принос за секој дополнителен непријател.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Добиваш адреналин: {0} % од потрошеното здравје", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Добиваш адреналин еднаков на {0} % од здравјето што го трошиш на трошоци за крвна магија.", + "mod_epicloot_me_stormfury_display": "+{0} адреналин на секои {1} с при бури, без опаѓање на адреналинот", + "mod_epicloot_me_stormfury_desc": "На секои {1} секунди додека беснее бура добиваш {0} адреналин. Твојот адреналин не опаѓа додека трае бурата.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Прилив на адреналин: +{0} % обновување на здравје за {1} с", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Кога адреналинот ти се наполни, добиваш +{0} % обновување на здравје за {1} секунди. Повторното полнење го освежува ефектот наместо да го натрупува.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % полнење на Моќта на Напуштените при полн адреналин", + "mod_epicloot_me_adrenalinecharge_desc": "Кога адреналинот ти се наполни, преостанатото време за полнење на твојата Моќ на Напуштените се намалува за {0} %.", + "mod_epicloot_me_staminaonkill_display": "Обновува {0} % издржливост при убиство", + "mod_epicloot_me_staminaonkill_desc": "Обновува {0} % од максималната издржливост секој пат кога убиваш непријател.", + "mod_epicloot_me_heartyeitr_display": "+{0} % од макс. здравје како макс. еитр", + "mod_epicloot_me_heartyeitr_desc": "Твојата животна сила ја храни твојата магија: го зголемува максималниот еитр за {0} % од твоето максимално здравје.", + "mod_epicloot_me_energeticeitr_display": "+{0} % од макс. издржливост како макс. еитр", + "mod_epicloot_me_energeticeitr_desc": "Твојата енергија ја храни твојата магија: го зголемува максималниот еитр за {0} % од твојата максимална издржливост.", + "mod_epicloot_me_burningspeed_display": "+{0} % брзина на движење додека гориш", + "mod_epicloot_me_burningspeed_desc": "Се движиш {0} % побрзо додека си во пламен.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Совршено одбегнување: спретност при одбегнување (+{0} % брзина, 1 с)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Совршеното одбегнување дава Спретност при одбегнување: +{0} % брзина на движење за 1 секунда.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % носивост ноќе", + "mod_epicloot_me_nightcarryweight_desc": "Ја зголемува максималната носивост за {0} % во текот на ноќта.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % брзина на пловење дење", + "mod_epicloot_me_daysailingspeed_desc": "Ја зголемува брзината на пловење на твојот брод за {0} % во текот на денот.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+До {0} % оклоп од тешка опрема", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Оклопот се скалира со казната за брзина од твојата опрема, до +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} основен блок на секој 1 % казна за брзина од опремата", + "mod_epicloot_me_anchoredblock_desc": "Додава {0} основен блок за секој 1 % казна за брзина на движење од твојата опрема. На бонусот не влијаат изречни извори на брзина како напивки, статусни ефекти и магиски ефекти.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % трошоци за еитр", + "mod_epicloot_me_reduceeitrcost_desc": "Ги намалува сите трошоци за еитр за {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % издржливост при риболов", + "mod_epicloot_me_reducefishingstaminacost_desc": "Го намалува трошокот на издржливост при риболов за {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % оклоп, +{0} % штета", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Го намалува твојот оклоп за {0} %, но ја зголемува штетата од оружјето за {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % макс. здравје, +{0} % кражба на живот", + "mod_epicloot_me_blooddrinker_desc": "Го намалува твоето максимално здравје за {1} % (најмалку 10) и те лекува за {0} % од штетата што ја нанесуваш.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % отров како најслабиот тип штета на целта", + "mod_epicloot_me_poisontotruedamage_desc": "Претвора {0} % од твојата отровна штета во типот штета на кој целта е најмалку отпорна.", + "mod_epicloot_me_icyweight_display": "+До {0} % мразна штета од тешка опрема", + "mod_epicloot_me_icyweight_desc": "Додава мразна штета што се скалира со казната за брзина од твојата опрема, до +{0} % од штетата на оружјето.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Добиваш еитр: {0} % од потрошеното здравје", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Добиваш еитр еднаков на {0} % од здравјето што го трошиш на трошоци за крвна магија.", + "mod_epicloot_me_luckycraft_display": "{0} % шанса да заштедиш секој материјал", + "mod_epicloot_me_luckycraft_desc": "При изработка, секој потребен материјал има {0} % шанса да не биде потрошен.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % шанса да повикаш молња", + "mod_epicloot_me_strikecauseslightning_desc": "Твоите удари имаат {0} % шанса да спуштат гром врз целта.", + "mod_epicloot_me_conduit_display": "Спроводник: обновува {0} еитр на секои {1} нанесена штета од молња", + "mod_epicloot_me_conduit_desc": "Обновува {0} еитр за секои {1} штета од молња што ја нанесуваш.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % обновување на здравје додека си одморен", + "mod_epicloot_me_restinghealthregen_desc": "Го зголемува обновувањето на здравје за {0} % додека си Одморен.", + "mod_epicloot_me_travellight_display": "+{0} % брзина на движење, -{1} носивост", + "mod_epicloot_me_travellight_desc": "Патувај лесно: се движиш {0} % побрзо, но твојата максимална носивост се намалува за {1}.", + "mod_epicloot_me_batteringram_display": "Овен за пробивање: тапа штета од тежината", + "mod_epicloot_me_batteringram_desc": "Налетувањето врз непријателите нанесува тапа штета според твојата брзина и носениот товар (скалирано со {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} носивост по ниво на Одмореност", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Додека си Одморен, твојата максимална носивост расте за {0} за секое ниво на удобност на твојата Одмореност.", + "mod_epicloot_me_perfectdodge_display": "Совршено одбегнување: +{0} % обновување на издржливост по слој (макс. {1})", + "mod_epicloot_me_perfectdodge_desc": "Совршеното одбегнување дава Замав при одбегнување: +{0} % обновување на издржливост за 10 секунди, се натрупува до {1} пати. Секое совршено одбегнување го освежува траењето.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Совршеното одбегнување обновува {0} % здравје", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Обновува {0} % од максималното здравје при совршено одбегнување.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Совршеното одбегнување обновува {0} % издржливост", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Обновува {0} % од максималната издржливост при совршено одбегнување.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Совршеното одбегнување обновува {0} % еитр", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Обновува {0} % од максималниот еитр при совршено одбегнување.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % трошок на издржливост за одбегнување", + "mod_epicloot_me_decreasedodgecost_desc": "Го намалува трошокот на издржливост за тркалања при одбегнување за {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % штета ноќе", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % штета од оружјето додека е ноќ.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % обновување на издржливост ноќе", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % обновување на издржливост додека е ноќ.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % примена штета ноќе", + "mod_epicloot_me_damagereductionatnight_desc": "Ја намалува дојдовната штета за {0} % додека е ноќ.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % штета на дневна светлина", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % штета од оружјето додека е ден.", + "mod_epicloot_me_daydiscovery_display": "+{0} % радиус на истражување на дневна светлина", + "mod_epicloot_me_daydiscovery_desc": "Го проширува твојот радиус на откривање на картата за {0} % додека е ден.", + "mod_epicloot_me_dayarmor_display": "+{0} % оклоп на дневна светлина", + "mod_epicloot_me_dayarmor_desc": "+{0} % оклоп додека е ден.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % обновување на издржливост на дневна светлина", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % обновување на издржливост додека е ден.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % обновување на здравје на дневна светлина", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % обновување на здравје додека е ден.", + "mod_epicloot_me_percenthealth_display": "+{0} % макс. здравје", + "mod_epicloot_me_percenthealth_desc": "Го зголемува максималното здравје за {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % макс. издржливост", + "mod_epicloot_me_percentstamina_desc": "Ја зголемува максималната издржливост за {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % макс. еитр", + "mod_epicloot_me_percenteitr_desc": "Го зголемува максималниот еитр за {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Лекува {0} на секои {1} нанесена штета", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Лекува {0} здравје за секои {1} штета што ја нанесуваш со ова оружје.", + "mod_epicloot_me_healthoneitruse_display": "Лекува {0} на секои {1} потрошен еитр", + "mod_epicloot_me_healthoneitruse_desc": "Лекува {0} здравје за секои {1} еитр што го трошиш со ова оружје.", + "mod_epicloot_me_lifegainonhit_display": "Лекува {0:0.#} при удар", + "mod_epicloot_me_lifegainonhit_desc": "Лекува {0:0.#} здравје секој пат кога погодуваш непријател со ова оружје.", + "mod_epicloot_me_phystofire_display": "Претвора {0} % од дојдовната физичка штета во оган", + "mod_epicloot_me_phystofire_desc": "Пренесува {0} % од дојдовната физичка штета кон оган пред отпорностите.", + "mod_epicloot_me_phystofrost_display": "Претвора {0} % од дојдовната физичка штета во мраз", + "mod_epicloot_me_phystofrost_desc": "Пренесува {0} % од дојдовната физичка штета кон мраз пред отпорностите.", + "mod_epicloot_me_phystopoison_display": "Претвора {0} % од дојдовната физичка штета во отров", + "mod_epicloot_me_phystopoison_desc": "Пренесува {0} % од дојдовната физичка штета кон отров пред отпорностите.", + "mod_epicloot_me_phystolightning_display": "Претвора {0} % од дојдовната физичка штета во молња", + "mod_epicloot_me_phystolightning_desc": "Пренесува {0} % од дојдовната физичка штета кон молња пред отпорностите.", + "mod_epicloot_me_phystofireonblock_display": "Претвора {0} % од дојдовната физичка штета во оган при блок", + "mod_epicloot_me_phystofireonblock_desc": "Пренесува {0} % од дојдовната физичка штета кон оган пред отпорностите при блок", + "mod_epicloot_me_phystofrostonblock_display": "Претвора {0} % од дојдовната физичка штета во мраз при блок", + "mod_epicloot_me_phystofrostonblock_desc": "Пренесува {0} % од дојдовната физичка штета кон мраз пред отпорностите при блок.", + "mod_epicloot_me_phystopoisononblock_display": "Претвора {0} % од дојдовната физичка штета во отров при блок", + "mod_epicloot_me_phystopoisononblock_desc": "Пренесува {0} % од дојдовната физичка штета кон отров пред отпорностите при блок.", + "mod_epicloot_me_phystolightningonblock_display": "Претвора {0} % од дојдовната физичка штета во молња при блок", + "mod_epicloot_me_phystolightningonblock_desc": "Пренесува {0} % од дојдовната физичка штета кон молња пред отпорностите при блок.", + "mod_epicloot_me_lifegainonblock_display": "Лекува {0} ЖП при блок", + "mod_epicloot_me_lifegainonblock_desc": "Лекува {0} здравје при блок", + "mod_epicloot_me_staminagainonblock_display": "Добиваш {0} издржливост при блок", + "mod_epicloot_me_staminagainonblock_desc": "Добиваш {0} издржливост при блок.", + "mod_epicloot_me_eitrgainonblock_display": "Добиваш {0} еитр при блок", + "mod_epicloot_me_eitrgainonblock_desc": "Добиваш {0} еитр при блок.", + "mod_epicloot_me_staggeronblock_display": "{0} % шанса да го сопнеш непријателот при блок", + "mod_epicloot_me_staggeronblock_desc": "{0} % шанса да го сопнеш непријателот при блок", + "mod_epicloot_me_dayblocker_display": "Добиваш {0} % XP за блокирање во текот на денот", + "mod_epicloot_me_dayblocker_desc": "Добиваш {0} % повеќе искуство за блокирање во текот на денот.", + "mod_epicloot_me_nightblocker_display": "Добиваш {0} % XP за блокирање во текот на ноќта", + "mod_epicloot_me_nightblocker_desc": "Добиваш {0} % повеќе искуство за блокирање во текот на ноќта.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Претвора {0} % од физичката штета на оружјето во молња", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Пренесува {0} % од физичката штета на ова оружје кон молња.", + "mod_epicloot_me_eitrimbueattack_display": "Проникнување со еитр: +{0} % од физичката штета како духовна", + "mod_epicloot_me_eitrimbueattack_desc": "Потроши еитр за да додадеш духовна штета еднаква на {0} % од физичката штета на ударот.", + "mod_epicloot_me_staminareturnfromeitr_display": "Враќа {0} % од потрошениот еитр како издржливост", + "mod_epicloot_me_staminareturnfromeitr_desc": "Обновува издржливост еднаква на {0} % од еитрот што го трошиш.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Плаќај {0} % од трошоците за еитр со издржливост", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Плаќај {0} % од секој трошок за еитр наместо тоа со издржливост.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Плаќај {0} % од крвните трошоци со еитр", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Плаќај {0} % од трошоците за здравје на крвната магија прво со еитр.", + "mod_epicloot_me_runningonempty_display": "Втор здив: {0} % од макс. здравје", + "mod_epicloot_me_runningonempty_desc": "Кога издржливоста ќе снема, гориш до {0} % од твоето максимално здравје за исто толку издржливост. 30 секунди полнење.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Макс. издржливост од {0} % од макс. еитр", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Ја зголемува максималната издржливост за {0} % од твојот максимален еитр.", + "mod_epicloot_me_eitrshield_display": "Впива {0} % од ударите со еитр", + "mod_epicloot_me_eitrshield_desc": "Потроши еитр за да впиеш {0} % од дојдовен удар.", + "mod_epicloot_me_coinplated_display": "Обложен со монети: впива удари со монети ({0} по монета)", + "mod_epicloot_me_coinplated_desc": "Вложи до {1} % од своите монети во секој дојдовен удар, впивајќи {0} штета по потрошена монета. Се трошат само навистина потребните монети, па малите удари чинат малку.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+До {0} % штета според оптовареноста на ранецот", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Штетата од оружјето се скалира со тоа колку е натоварен твојот ранец, до +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+До {0} % обновување на издржливост според оптовареноста на ранецот", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Обновувањето на издржливост се скалира со тоа колку е натоварен твојот ранец, до +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Макс. издржливост од {0} % од макс. здравје", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Ја зголемува максималната издржливост за {0} % од твоето максимално здравје.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+До {0} % штета од тешка опрема", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Штетата од оружјето се скалира со казната за брзина од твојата опрема, до +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+До {0} % XP за вештини од тешка опрема", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "XP за вештини се скалира со казната за брзина од твојата опрема, до +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+До {0} % носивост од тешка опрема", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Максималната носивост се скалира со казната за брзина од твојата опрема, до +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+До {0} % макс. издржливост од тешка опрема", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Максималната издржливост се скалира со казната за брзина од твојата опрема, до +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % штета при собирање", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % штета при сечење и копање.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP за собирачки вештини", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP за Дрвосечење и Пијаци.", + "mod_epicloot_me_bountifulharvest_display": "Изобилна жетва: {0} % бонус принос", + "mod_epicloot_me_bountifulharvest_desc": "{0} % шанса да добиеш дополнителен предмет при собирање.", + "mod_epicloot_me_wager_display": "Облог: вложи {0} монети за +{1} штета, се враќаат при убиство", + "mod_epicloot_me_wager_desc": "Секој удар влогува {0} монети за да додаде {1} фиксна штета. Убиј ја целта и влогот целосно ти се враќа; остави ја жива и монетите се изгубени. Не прави ништо ако не можеш да го покриеш влогот.", + "mod_epicloot_me_mercenary_display": "Платеник: троши {1} + {2} % монети за +{3} % штета, +{0} % на секои 1000 потрошени", + "mod_epicloot_me_mercenary_desc": "Секој удар троши {1} монети плус {2} % од твојата кеса, нанесувајќи +{3} % штета плус уште +{0} % за секои 1000 потрошени монети. Бонус штетата над +{4} % трпи остро опаѓачки принос и се приближува кон таван од +{5} %. Не прави ништо ако не можеш да платиш.", + "mod_epicloot_me_luckwhilefishing_display": "Среќен риболов: {0} % бонус улов и богатства", + "mod_epicloot_me_luckwhilefishing_desc": "При риболов {0} % шанса да извлечеш дополнителна риба ({1} % од нив даваат троен улов) и одделна {0} % шанса да закачиш бонус богатство. Повисоките вредности достигнуваат побогати наоди и престануваат да вадат отпад.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % шанса за двојна штета", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % шанса ударот да нанесе двојна штета.", + "mod_epicloot_me_inspiration_display": "Инспирација: {1} % шанса за +{0} XP за вештина", + "mod_epicloot_me_inspiration_desc": "Секое трошче искуство што го заработуваш носи {1} % шанса да те инспирира, давајќи {0} бонус искуство на случајна вештина што веќе си ја развил над ниво 2. Твоите најслаби вештини се избираат далеку почесто, а еден блесок на инспирација може да подигне вештина за повеќе од едно ниво.", + "mod_epicloot_me_luckyblock_display": "Среќен блок: {0} % шанса да предизвикаш сопнување", + "mod_epicloot_me_luckyblock_desc": "Секој блок има {0} % шанса веднаш да го сопне нападачот, како да си парирал. Непријателите што блок не може да ги сопне не се погодени.", + "mod_epicloot_me_luckyloot_display": "Среќен плен: {0} % шанса за {1}× плен", + "mod_epicloot_me_luckyloot_desc": "Секое суштество убиено во близина има {0} % шанса да остави {1}× од својот вообичаен плен и да фрли {2}-{3} дополнителни пати на својата табела со магиски предмети. Трофеите и наградите по играч никогаш не се множат.", + "mod_epicloot_msg_inspiration": "Инспирација!", + "mod_epicloot_me_sailingspeed_display": "+{0} % брзина на пловење", + "mod_epicloot_me_sailingspeed_desc": "+{0} % едриличарска брзина на бродот додека си на палубата.", + "mod_epicloot_me_potionefficacy_display": "+{0} % траење на напивките", + "mod_epicloot_me_potionefficacy_desc": "Испиените напивки и медовини траат {0} % подолго.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} на вештините за близок бој", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} на сите вештини за оружја за близок бој.", + "mod_epicloot_me_increaserangedskills_display": "+{0} на вештините за далечен бој", + "mod_epicloot_me_increaserangedskills_desc": "+{0} на сите вештини за оружја за далечен бој.", + "mod_epicloot_me_blockasdodgeasblock_display": "Додава +{1} вештина за блокирање и +{2} вештина за одбегнување", + "mod_epicloot_me_blockasdodgeasblock_desc": "Додава +{0} % од вештината за блокирање како вештина за одбегнување и +{0} % од вештината за одбегнување како вештина за блокирање. Овој бонус се заокружува надолу на цели вредности", + "mod_epicloot_me_burdenedblock_display": "Додава +{0} основен блок на секои 50 товар над 300", + "mod_epicloot_me_burdenedblock_desc": "Додава +{0} основен блок на секои 50 товар над 300", + "mod_epicloot_me_warding_display": "Блок: впива физичка штета со издржливост, до {0} % од максимумот", + "mod_epicloot_me_warding_desc": "Овозможува да се искористат {0} % од максималната издржливост при блок за ублажување на секоја физичка штета (прободна, тапа, сечна) од блокирани напади. Ублажувањето се пресметува по блокот, а пред пресметките за отпорност и оклоп. Троши издржливост еднаква на ублажената штета", + "mod_epicloot_me_elementalwarding_display": "Блок: впива елементарна штета со еитр, до {0} % од максимумот", + "mod_epicloot_me_elementalwarding_desc": "Овозможува да се искористат {0} % од максималниот еитр при блок за ублажување на секоја елементарна штета (оган, мраз, молња) од блокирани напади. Ублажувањето се пресметува по блокот, а пред пресметките за отпорност и оклоп. Троши еитр еднаков на ублажената штета", + "mod_epicloot_me_bloodstaggerblock_display": "Троши 5 % од макс. ЖП за блок. Ја намалува штетата од сопнување при блокирани удари за {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Троши 5 % од макс. ЖП за блок. Ја намалува штетата од сопнување при блокирани удари за {0} %. Овој ефект е активен цело време на траење на блокот", + "mod_epicloot_me_bloodbaseblock_display": "Кревањето на гардот чини 5 % од макс. ЖП. Додава {0} на твојот основен блок", + "mod_epicloot_me_bloodbaseblock_desc": "Ти нанесува 5 % од макс. ЖП како чиста штета секој пат кога го креваш гардот. Се наплаќа еднаш по блок, а не по блокиран удар. Додава {0} на твојот основен блок.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Додава +{1} вештина за блокирање", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Додава +{0} % од вештините за дрвосечење и пијаци по сите модификатори како вештина за блокирање. Овој бонус се заокружува надолу на цели вредности", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % отровна штета", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % на сета отровна штета што ја нанесуваш.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Убиствата го намалуваат следниот крвен трошок за {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Секое убиство одвојува {0} % попуст за твојот следен трошок за крвна магија.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+До {0} % обновување на здравје од крвната магија", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Обновувањето на здравје се скалира со твојата вештина Крвна магија, до +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % шанса за критичен удар за {1}× штета", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % шанса ударот да биде критичен и да нанесе двојна штета.", + "mod_epicloot_me_bloodrage_display": "Крвав бес: +{0} % штета по слој (макс. {1})", + "mod_epicloot_me_bloodrage_desc": "Примањето штета те фрла во бес: +{0} % штета при секој напад по слој, се натрупува до {1} пати во текот на 10 секунди. Секој примен удар го освежува траењето.", + "mod_epicloot_me_trailblazer_display": "Горечка трага: {0} оган по отчукување", + "mod_epicloot_me_trailblazer_desc": "Остава горечка трага додека трчаш што нанесува {0} огнена штета по отчукување.", + "mod_epicloot_me_kindling_display": "Потпалка: обновува {0} издржливост на секои {1} примена огнена штета", + "mod_epicloot_me_kindling_desc": "Обновува {0} издржливост за секои {1} огнена штета што ја примаш.", + "mod_epicloot_me_reducefalldamage_display": "-{0} штета од пад", + "mod_epicloot_me_reducefalldamage_desc": "Ја намалува примената штета од пад за фиксни {0}.", + "mod_epicloot_me_rollcleanse_display": "Одбегнувањето чисти {0} с ефекти во тек на време", + "mod_epicloot_me_rollcleanse_desc": "Секое тркалање при одбегнување отстранува {0} секунди од твоите отровни и горечки ефекти.", + "mod_epicloot_me_stormrider_display": "+{0} % брзина на движење при бури", + "mod_epicloot_me_stormrider_desc": "+{0} % брзина на движење додека беснее бура.", + "mod_epicloot_me_shockingcharge_display": "Шокантен полнеж", + "mod_epicloot_me_shockingcharge_desc": "Твоите удари во борба собираат полнежи. При полн полнеж, следниот удар ослободува ударен бран од молњи нанапред што нанесува дел од штетата на твоите претходни удари.", + "mod_epicloot_me_forestsaid_display": "Помош од шумата", + "mod_epicloot_me_forestsaid_desc": "Кога ќе те погодат, избиваат оплеткувачки корени и ги обездвижуваат непријателите во близина.", + "mod_epicloot_me_corpserot_display": "Мршојадна гнилеж", + "mod_epicloot_me_corpserot_desc": "Непријателите што ги убиваш може да прснат во облак од отров, трујќи ги противниците во близина.", + "mod_epicloot_me_icyretribution_display": "Ледена одмазда", + "mod_epicloot_me_icyretribution_desc": "Кога ќе те погодат, детонираш ледена нова околу себе. Полнењето се скалира со реткоста.", + "mod_epicloot_me_meteorsummoner_display": "Повикувач на метеори: {0}× штетата од ударот", + "mod_epicloot_me_meteorsummoner_desc": "На секои {1} удари со оружје, твојот следен удар повикува огнен метеор врз целта што нанесува {0}× од штетата на тој удар како оган.", + "mod_epicloot_me_everflow_display": "Вечниот тек на Кралицата", + "mod_epicloot_me_everflow_desc": "Убивањето суштество дава натрупувачки бонус што го засилува обновувањето на здравје, издржливост и еитр.", + "mod_epicloot_me_necroticfire_display": "Некротичен оган", + "mod_epicloot_me_necroticfire_desc": "Ја отстранува сета физичка штета од твоето оружје и го додава тој целосен износ и како огнена и како отровна штета.", "mod_epicloot_circlet": "обод", "mod_epicloot_belt": "колан", "mod_epicloot_remains": "останоци", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Зачарување на предметот...", "mod_epicloot_enchant_effect": "ефект", "mod_epicloot_enchant_effects": "ефекти", + "mod_epicloot_enchant_socket": "лежиште за скршотини", + "mod_epicloot_enchant_sockets": "лежишта за скршотини", "mod_epicloot_runes": "Руни", "mod_epicloot_runemanagement": "Манипулација со Руни", "mod_epicloot_rune_filter": "Филтер...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Извлечи Руна", "mod_epicloot_rune_imbue": "Внеси Руна", "mod_epicloot_rune_etch_warning": "Утискањето на руната и овозможува да држи едно волшебство. Потоа не може да се користи за волшебство.", - "mod_epicloot_rune_extract_warning": "Извлекувањето на волшебството го уништува предметот, но создава руна со избраното волшебство.", + "mod_epicloot_rune_extract_warning_keep": "Извлекувањето маѓепсување создава руна со избраното маѓепсување. Предметот останува недопрен.", + "mod_epicloot_rune_extract_warning_reduce": "Извлекувањето маѓепсување го отстранува од предметот и создава руна со избраното маѓепсување.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Извлекувањето маѓепсување го отстранува од предметот, ја намалува реткоста на предметот и создава руна со избраното маѓепсување.", + "mod_epicloot_rune_extract_warning_destroy": "Извлекувањето маѓепсување го уништува предметот, но создава руна со избраното маѓепсување.", "mod_epicloot_rune_imbue_warning": "Внесувањето на руната ја применува на предметот, препишувајќи го избраното волшебство.", "mod_epicloot_rune_enchantment_selector": "Избери Волшебство", "mod_epicloot_rune_enchantment_overwrite_target": "Изберете волшебство за препишување.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 отклучено!", "mod_epicloot_bonus": "Бонус!", "mod_epicloot_featureinfo_none": "Изберете карактеристика од листата на лево за да ги видите опциите за надградба.", - "mod_epicloot_featureinfo_sacrifice": "Пожртвувајте магични предмети и трофеи, ги уништувајќи за производство на волшебни материјали.\n\nКога ќе се надгради, стекнете шанса да добиете двојно повеќе предмети од обично добиени при пожртвата.", + "mod_epicloot_featureinfo_sacrifice": "Жртвувај магиски предмети и трофеи уништувајќи ги за да произведеш материјали за маѓепсување.\n\nПо надградбата добиваш шанса да примиш двојно повеќе предмети отколку што жртвувањето вообичаено дава.", "mod_epicloot_featureinfo_convertmaterials": "Надградете волшебни материјали во поголема реткост, конвертирајте парчиња во волшебни материјали со иста реткост, и извадете други материјали од отпадоците.\n\nКога ќе се надгради, подобрете го односот на предметите при надградбата на рунестони и други материјали за изработка.", "mod_epicloot_featureinfo_enchant": "Потрошете волшебни материјали за додавање на магични ефекти на не-магични предмети. Бара рунестони.\n\nКога ќе се надгради, стекнете подобрена шанса за повеќе магични ефекти на волшебен предмет.", "mod_epicloot_featureinfo_augment": "Потрошете волшебни материјали за повторно рулање на индивидуални магични ефекти на магични предмети.\n\nКога ќе се надгради, добијте дополнителни избори при аугментација и намалена цена за повеќе аугментации.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Можете да го почувствувате златото\n(Не, почекајте, само сандуците со сокровишта на Халдор. Проклетство Локи!)", "mod_epicloot_item_andvaranaut_type": "дворски прстен", "mod_epicloot_se_paralyze": "Парализа", + "mod_epicloot_se_shockingcharge": "Полнежот на Ејктир", + "mod_epicloot_se_forestsaid": "Предив на шумата", + "mod_epicloot_se_corpserot": "Гнилежот на Коскената маса", + "mod_epicloot_se_runningonempty": "Втор здив", + "mod_epicloot_se_icyretribution": "Студот на Модер", + "mod_epicloot_se_meteorsummoner": "Гневот на Јаглут", + "mod_epicloot_se_queeneverflow": "Вечниот тек на Кралицата", + "mod_epicloot_se_dodgeagility": "Спретност при одбегнување", + "mod_epicloot_se_dodgeagility_speed": "Брзина на движење", + "mod_epicloot_se_dodgemomentum": "Замав при одбегнување", + "mod_epicloot_se_adrenalinesurge": "Прилив на адреналин", + "mod_epicloot_se_bloodrage": "Крвав бес", + "mod_epicloot_se_bloodrite": "Крвен обред", + "mod_epicloot_se_bloodrite_discount": "Следен крвен трошок", "mod_epicloot_se_bulwark": "Заштитен ѕид", "mod_epicloot_se_bulwark_tooltip": "Наследството на Хеимдал ве штити од сите повреди!", "mod_epicloot_se_bulwark_startmessage": "Заштитен ѕид Активиран", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Лудило!!", "mod_epicloot_itemtooltip_rarity": "Реткост", "mod_epicloot_itemtooltip_effects": "Ефекти", + "mod_epicloot_adventure_spawnrelocated": "Твојата карта е прецртана – означеното подрачје беше зафатено.", "mod_epicloot_bounties_claimedmsg": "Награда за борбата освоена!", "mod_epicloot_bounties_completemsg": "Наградата за борбата победена!", "mod_epicloot_bounties_locatingmsg": "Локација на целта за наградата...", @@ -569,7 +1151,7 @@ "mod_epicloot_me_modifydamage_display": "Сите Штети +{0:0.#}%", "mod_epicloot_me_modifydamage_desc": "Зголемете го вкупното нанесено штето од магичното оружје за +X%, вклучувајќи го штетата од другите заклинувања.", "mod_epicloot_me_modifyphysicaldamage_display": "Зголемување на Физичката Нанесена Штета +{0:0.#}%", - "mod_epicloot_me_modifyphysicaldamage_desc": "Зголемување на физичката штета (туп, рез, пробој, сечење, кирка) направена од магичното оружје за +X%, вклучувајќи штета од други очарувања.", + "mod_epicloot_me_modifyphysicaldamage_desc": "Зголемување на физичката штета (туп, рез, пробој, сечење, кирка) направена од магичното оружје за +X%, вклучувајќи штета од други очарувања.", "mod_epicloot_me_modifyphysicaldamage_prefix1": "Силно", "mod_epicloot_me_modifyphysicaldamage_prefix2": "Моќно", "mod_epicloot_me_modifyphysicaldamage_prefix3": "Силно", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Отпор на отров", "mod_epicloot_me_addspiritresistance_prefix1": "Спокоен", "mod_epicloot_me_addspiritresistance_suffix1": "Отпор на дух", - "mod_epicloot_me_addfireresistancepercentage_display": "Намалување на огнените штети за {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Отпорност на оган {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Играчот ги намалува сите огнени штети за +X%. Овој ефект се натрупува додатно со другите ефекти за намалување на штетите кои ги носи играчот.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Гасење", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Отпор на оган", - "mod_epicloot_me_addfrostresistancepercentage_display": "Намалување на мразните штети за {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Отпорност на мраз {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Играчот ги намалува сите мразни штети за +X%. Овој ефект не ги штити од околинските ефекти. Овој ефект се натрупува додатно со другите ефекти за намалување на штетите кои ги носи играчот.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Изолиран", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Отпор на мраз", - "mod_epicloot_me_addlightningresistancepercentage_display": "Намалување на муњите штети за {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Отпорност на молња {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Играчот ги намалува сите муњи штети за +X%. Овој ефект се натрупува додатно со другите ефекти за намалување на штетите кои ги носи играчот.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Заземен", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Отпор на удари од муња", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Намалување на отровниот дамаџ со {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Отпорност на отров {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Играчот го намалува сите отровни дамажи кои ги прима за +X%. Овој ефект се натрупува додавачки со други ефекти за намалување на дамаџите кои ги носи играчот.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Лекување", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Отпор на отрови", - "mod_epicloot_me_addspiritresistancepercentage_display": "Намалување на духовниот дамаџ со {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Духовна отпорност {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Играчот го намалува сите духовни дамажи кои ги прима за +X%. Овој ефект се натрупува додавачки со други ефекти за намалување на дамаџите кои ги носи играчот.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Спокој", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Отпор на дух", - "mod_epicloot_me_addelementalresistancepercentage_display": "Намалување на елементалниот дамаџ со {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Елементарна отпорност {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Играчот го намалува сите елементални дамажи (оган, мраз, муња, отров) кои ги прима за X%. Овој ефект се натрупува додавачки со други ефекти за намалување на дамаџите кои ги носи играчот.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Оградување", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Елементален отпор", - "mod_epicloot_me_addbluntresistancepercentage_display": "Намалување на ударниот дамаџ со {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Отпорност на тапо {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Играчот го намалува сите ударни дамажи кои ги прима за X%. Овој ефект се натрупува додавачки со други ефекти за намалување на дамаџите кои ги носи играчот.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Одбранбено", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Отпорност на удари", - "mod_epicloot_me_addslashingresistancepercentage_display": "Намалување на сечењето за {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Отпорност на сечење {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Играчот го намалува сечењето за X%. Овој ефект се надоврзува додатно со другите ефекти за намалување на штетата кои ги носи играчот.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Неодоливо", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Отпорност на сечењето", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Намалување на пробивањето за {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Отпорност на прободување {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Играчот го намалува пробивањето за X%. Овој ефект се надоврзува додатно со другите ефекти за намалување на штетата кои ги носи играчот.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Непробивливо", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Отпорност на пробивање", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Намалување на сечењето за {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Отпорност на цепење {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Играчот го намалува сечењето за X%. Овој ефект се надоврзува додатно со другите ефекти за намалување на штетата кои ги носи играчот.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Неодоливо", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Отпорност на сечењето", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Намалување на физичката штета за {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Физичка отпорност {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Играчот го намалува сечењето за X%. Овој ефект се надоврзува додатно со другите ефекти за намалување на штетата кои ги носи играчот.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Здравање", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Физички отпор", @@ -898,7 +1480,7 @@ "mod_epicloot_me_warmth_prefix1": "Топло", "mod_epicloot_me_warmth_suffix1": "Отбивање на времето", "mod_epicloot_me_paralyze_display": "Парализирај за {0:0.#} секунди", - "mod_epicloot_me_paralyze_desc": "Непријателите ударени со напади направени со магичното оружје ќе бидат парализирани, неспособни да се движат или нападнат, за X секунди.", + "mod_epicloot_me_paralyze_desc": "Непријателите ударени со напади направени со магичното оружје ќе бидат парализирани, неспособни да се движат или нападнат, за X секунди.", "mod_epicloot_me_paralyze_prefix1": "Парализирање", "mod_epicloot_me_paralyze_suffix1": "Парализа", "mod_epicloot_me_doublejump_display": "Воздушен скок", @@ -912,7 +1494,7 @@ "mod_epicloot_me_waterwalk_suffix1": "на шетање по вода", "mod_epicloot_me_waterwalk_suffix2": "на гладко море на Најорд", "mod_epicloot_me_explosivearrows_display": "Експлозивен удар {0:0.#}%", - "mod_epicloot_me_explosivearrows_desc": "Далечинските напади направени со магичното оружје прават +X% нанесување на штета во област на влијание околу ударот на пројектилот.", + "mod_epicloot_me_explosivearrows_desc": "Далечинските напади направени со магичното оружје прават +X% нанесување на штета во област на влијание околу ударот на пројектилот.", "mod_epicloot_me_explosivearrows_prefix1": "Експлодирачки", "mod_epicloot_me_explosivearrows_suffix1": "Експлозивни", "mod_epicloot_me_quickdraw_display": "Брзо цртање {0:0.#}%", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Претвора 50% од трошоците за употреба во еитр, зголемувајќи го штетата за +X%.", "mod_epicloot_me_spellsword_prefix1": "Магичен меч", "mod_epicloot_me_spellsword_suffix1": "Магичен меч", - "mod_epicloot_me_bulkup_display": "Пополнување +{0}", + "mod_epicloot_me_bulkup_display": "Маса: +{0}% макс. ЖП, -{1}% обновување", "mod_epicloot_me_bulkup_desc": "Претвора дел од регенерацијата во максимално здравје.", "mod_epicloot_me_bulkup_prefix1": "Надувано", "mod_epicloot_me_bulkup_suffix1": "на надување", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Изведувањето на парирање враќа +X еитр", "mod_epicloot_me_eitrweave_prefix1": "Везење", "mod_epicloot_me_eitrweave_suffix1": "на везење", - "mod_epicloot_me_dartingthoughts_display": "Брзи мисли +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Зголемување на еитр реген +X% додека намалување на максималниот еитр +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Брзи мисли: +{0}% реген. на еитр, -{1}% макс. еитр", + "mod_epicloot_me_dartingthoughts_desc": "Ја зголемува регенерацијата на еитр за {0}%, додека максималниот еитр го намалува за {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Ликвидност", "mod_epicloot_me_dartingthoughts_suffix1": "на брзи мисли", "mod_epicloot_me_headhunter_display": "Ловец на глави +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Apportation", "mod_epicloot_me_apportation_desc": "Телепортира играчот до фрленотот оружје кога ќе се погоди непријателот.", "mod_epicloot_me_apportation_display": "Apportation", + "mod_epicloot_me_adrenaline_rush": "Адреналинско нападение", + "mod_epicloot_me_adrenaline_rush_desc": "Поголема штета за времетраење на ефектот.", "mod_epicloot_set_me_bulwark": "Bulwark [Активирано]: Спречува сите штети за 5 секунди. Хлаѓење: 60 секунди.", "mod_epicloot_set_me_undying": "Undying [Пасивно]: При смрт, повторно стекнува целосно здравје. Хлаѓење: 20 минути.", "mod_epicloot_set_me_frostdamageaoe_display": "Нападите со меч кои предизвикуваат мразна штета предизвикуваат дополнителни 50% од штетата на оружјето како мраз во конус пред напаѓачот.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Епски", "mod_epicloot_Legendary": "Легендарно", "mod_epicloot_Mythic": "Mitski", - "mod_epicloot_magic": "Магија", - "mod_epicloot_rare": "Ретка", - "mod_epicloot_epic": "Епски", - "mod_epicloot_legendary": "Легендарно", - "mod_epicloot_mythic": "Mitski", - "mod_epicloot_me_adrenaline_rush": "Адреналинско нападение", - "mod_epicloot_me_adrenaline_rush_desc": "Поголема штета за времетраење на ефектот.", "mod_epicloot_search_placeholder": "Пребарај...", "mod_epicloot_no_active_adventures": "Нема активни авантури", "mod_epicloot_set_bonuses": "Бонуси од сет", diff --git a/EpicLoot/localizations/Norwegian.json b/EpicLoot/localizations/Norwegian.json index d16703379..c80f57213 100644 --- a/EpicLoot/localizations/Norwegian.json +++ b/EpicLoot/localizations/Norwegian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Takk for at du spiller", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Vi håper du liker Epic Loot! Epic Loot vedlikeholdes av et fellesskap av moddere og dedikerte spillere. Takk til alle som har bidratt!", - "el_welcome_content_pt2": "Det har skjedd store endringer siden sist gang du spilte Epic Loot Uidentifiserte gjenstander, Runer og konfigurasjonsforhåndsinnstillinger.", - "el_welcome_content_pt3": "Du kan oppdage de to første funksjonene etter hvert som du spiller spillet. For å forbedre opplevelsen din, anbefales det å velge en totaloverhaling nå (standard balansert).", - "el_welcome_content_pt4": "Det er tre tilgjengelige standard totaloverhalingskonfigurasjoner, som hver gir forskjellige nivåer av kraft. Ved siden av hver er forventet skade- og hp-bonus du kan finne:\n - Minimal hp +(1 - 10), skade +(1-6)% \n - Balansert hp +(1-18), skade +(1-12)% \n - Legendarisk hp +(1-28), skade +(1-20)%", + "el_welcome_content_pt2": "Mye har endret seg siden sist du spilte Epic Loot: skårsteiner og herding.", + "el_welcome_content_pt3": "Skårsteiner faller i alle biomer og fra bosser. De kan settes i gjenstander med skårspor.\nHerding er en tjeneste Hildir tilbyr, og lar deg slå om verdien på en fortryllelse du allerede har.", + "el_welcome_content_pt4": "For en bedre opplevelse anbefales det å velge en revisjonskonfigurasjon nå (balansert som standard). Hver gir et ulikt kraftnivå og en ulik blanding av hva som faller. Ved siden av hver står forventet skade- og hp-bonus:\n - Minimal hp +(1 - 10), skade +(1-6)% \n - Balansert hp +(1-18), skade +(1-12)% \n - Legendarisk hp +(1-28), skade +(1-20)%\nAlt kan endres senere i konfigurasjonen.", "el_join_discord_button": "Bli med på discord!", "el_patch_notes_button": "Vis endringsnotater", "el_overhaul_legendary": "Legendarisk", "el_overhaul_balanced": "Balansert", "el_overhaul_minimal": "Minimal", - "mod_epicloot_craftingmaterial": "håndverksmateriale", + "el_menu_yes": "Ja", + "el_menu_no": "Nei", + "el_configupdate_title": "Epic Loot: utdaterte konfigurasjoner", + "el_configupdate_body": "Epic Loot er oppdatert til versjon {0}. Konfigurasjoner du ikke har endret ble oppdatert automatisk, men disse har lokale endringer og ble latt være:\n\n{1}\n\nSå lenge de avviker fra standardverdiene, får de verken nytt innhold eller balanseendringer.\n\nVil du erstatte dem med de nye standardverdiene? Filene dine sikkerhetskopieres først til BepInEx/config/EpicLoot/baseconfig-backup.\n\nVelger du Nei, beholder du dine versjoner og blir først spurt igjen hvis disse konfigurasjonene endres i en fremtidig oppdatering.", + "mod_epicloot_itemtype_helmet": "Hjelm", + "mod_epicloot_itemtype_chest": "Brystplate", + "mod_epicloot_itemtype_legs": "Beinbeskyttere", + "mod_epicloot_itemtype_shoulder": "Kappe", + "mod_epicloot_itemtype_onehandedweapon": "Enhåndsvåpen", + "mod_epicloot_itemtype_twohandedweapon": "Tohåndsvåpen", + "mod_epicloot_itemtype_twohandedweaponleft": "Tohåndsvåpen", + "mod_epicloot_itemtype_bow": "Bue", + "mod_epicloot_itemtype_shield": "Skjold", + "mod_epicloot_itemtype_torch": "Fakkel", + "mod_epicloot_itemtype_utility": "Hjelpemiddel", + "mod_epicloot_itemtype_trinket": "Smykke", "mod_epicloot_set": "Sett", + "mod_epicloot_craftingmaterial": "håndverksmateriale", + "mod_epicloot_assets_shardstone": "Skårstein", + "mod_epicloot_assets_shardstone_introduce": "Denne skårsteinen ser ut til å passe i et spor. Bruk Samhandle for å sette inn skår.", + "mod_epicloot_sockets": "Skårspor", + "mod_epicloot_empty_socket": "Tomt skårspor", + "mod_epicloot_detail_range": "Slagintervall", + "mod_epicloot_config_max": "Tak", + "mod_epicloot_config_maxresistance": "Maks motstand", + "mod_epicloot_config_maxstacks": "Maks stabler", + "mod_epicloot_config_chance": "Sjanse", + "mod_epicloot_config_damage": "Skademultiplikator", + "mod_epicloot_config_projectiles": "Prosjektilmultiplikator", + "mod_epicloot_config_accuracy": "Spredningsmultiplikator", + "mod_epicloot_config_costscale": "Angrepskostnadsmultiplikator", + "mod_epicloot_config_coins": "Mynter", + "mod_epicloot_config_amber": "Rav", + "mod_epicloot_config_amberpearl": "Ravperle", + "mod_epicloot_config_ruby": "Rubin", + "mod_epicloot_config_silvernecklace": "Sølvkjede", + "mod_epicloot_config_flint": "Flint", + "mod_epicloot_config_serpentscale": "Sjøormskjell", + "mod_epicloot_config_triplechance": "Sjanse for trippelfangst", + "mod_epicloot_config_secondspercent": "Sekunder per 1 %", + "mod_epicloot_config_procchance": "Utløsningssjanse", + "mod_epicloot_config_bonusrollsmin": "Min. bonusslag for bytte", + "mod_epicloot_config_bonusrollsmax": "Maks. bonusslag for bytte", + "mod_epicloot_me_modifylowhealth_config_max": "Maksterskel for lav helse", + "mod_epicloot_me_riches_config_coins": "Myntverdi", + "mod_epicloot_me_riches_config_amber": "Ravverdi", + "mod_epicloot_me_riches_config_amberpearl": "Ravperleverdi", + "mod_epicloot_me_riches_config_ruby": "Rubinverdi", + "mod_epicloot_me_riches_config_silvernecklace": "Sølvkjedeverdi", + "mod_epicloot_me_doublemagicshot_config_chance": "Sjanse for ekstraskudd", + "mod_epicloot_me_triplebowshot_config_chance": "Sjanse for trippelskudd", + "mod_epicloot_press_socket": "Åpne skårspor", + "mod_epicloot_socket_notmagic": "Det går ikke å sette noe i denne gjenstanden", + "mod_epicloot_socket_unavailable": "Sporene til denne gjenstanden kan ikke åpnes akkurat nå", + "mod_epicloot_socket_nofreeslot": "Ingen ledige spor", + "mod_epicloot_socket_invalidinput": "Bare runesteiner eller skår med en effekt kan settes i", + "mod_epicloot_socket_notallowed": "Effekten til dette skåret kan ikke brukes på denne typen gjenstand", + "mod_epicloot_socket_conflict": "Er i konflikt med en eksisterende fortryllelse", + "mod_epicloot_socket_missingreq": "Denne gjenstanden mangler en fortryllelse som dette skåret krever", + "mod_epicloot_socket_raritynotallowed": "Effekten til dette skåret kan ikke brukes ved denne gjenstandens sjeldenhet", + "mod_epicloot_socket_itemreq": "Denne gjenstanden oppfyller ikke kravene til dette skårets effekt", + "mod_epicloot_socket_generic": "Dette skåret kan ikke settes i denne gjenstanden", + "mod_epicloot_socket_duplicate": "Den effekten er allerede satt inn", + "mod_epicloot_socket_nostackbinary": "Effekten til dette skåret kan ikke stables", + "mod_epicloot_socket_tip_stacked": "({0} % styrke)", + "mod_epicloot_socket_singlestackonly": "Del stabelen først – bare ett skår får plass i et spor", + "mod_epicloot_socket_bosslimit": "Du kan bare bruke ett bossskår om gangen", + "mod_epicloot_socket_uniquelimit": "Du kan bare bruke ett unikt skår om gangen", + "mod_epicloot_socket_mustbreak": "Dette må knuses for å fjernes – høyreklikk for å knuse", + "mod_epicloot_socket_permanent": "Dette sitter fast for godt og kan ikke fjernes", + "mod_epicloot_socket_break_title": "Knuse innsatt stein?", + "mod_epicloot_socket_break_body": "{0} knuses og sporet tømmes.\nSteinen ødelegges – dette kan ikke angres.", + "mod_epicloot_socket_tip_breakonly": "(knus for å fjerne)", + "mod_epicloot_socket_tip_permanent": "(permanent)", + "mod_epicloot_legendary_brokkrgift": "Legendarisk Brokkrs gave", + "mod_epicloot_mythic_brokkrgift": "Mytisk Brokkrs gave", + "mod_epicloot_slotchisel_introduce": "En overmåte mektig artefakt som skal kunne felle inn et skårspor i enhver magisk gjenstand.", + "mod_epicloot_slotchisel_hint": "Dra den på en magisk gjenstand for å legge til et skårspor", + "mod_epicloot_slotchisel_confirm_title": "Legge til skårspor?", + "mod_epicloot_slotchisel_confirm_body": "{0}: skårspor {1} → {2}.\nArtefakten forbrukes uansett.\nSjanse for å lykkes: {3}%", + "mod_epicloot_slotchisel_success": "{0} fikk {1} skårspor.", + "mod_epicloot_slotchisel_failed": "Artefakten smuldrer til støv. Ingen skårspor ble lagt til.", + "mod_epicloot_slotchisel_notmagic": "Bare magiske gjenstander kan få skårspor", + "mod_epicloot_slotchisel_raritytoolow": "Denne artefakten er ikke mektig nok til denne gjenstandens sjeldenhet", + "mod_epicloot_slotchisel_atmax": "Denne gjenstanden har allerede så mange skårspor som sjeldenheten tillater", + "mod_epicloot_slotchisel_hasslots": "Denne artefakten virker bare på gjenstander uten skårspor", + "mod_epicloot_equip_bosslimit": "Du bærer allerede et bossskår", + "mod_epicloot_equip_uniquelimit": "Du bærer allerede et unikt skår", + "mod_epicloot_shard_ifsocketed": "Hvis innsatt", + "mod_epicloot_shard_noeffect": "Ingen effekt", + "mod_epicloot_shard_allslots": "Alle spor", + "mod_epicloot_shard_bossexclusive": "Bossskår – bare ett kan bæres om gangen", + "mod_epicloot_shard_uniqueexclusive": "Unikt skår – bare ett kan bæres om gangen", + "mod_epicloot_shard_warn_breakonly": "Når det først er satt inn, må dette skåret knuses for å fjernes", + "mod_epicloot_shard_warn_permanent": "Når det først er satt inn, kan dette skåret ikke fjernes", + "mod_epicloot_shardstones_title": "Skårsteiner", + "mod_epicloot_shardstones_rarities": "Tilgjengelig ved", + "mod_epicloot_shardstones_none": "Ingen skårsteiner er konfigurert.", + "mod_epicloot_shardcategory_core": "Kjerne", + "mod_epicloot_shardcategory_dark": "Mørke", + "mod_epicloot_shardcategory_light": "Lys", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unik", + "mod_epicloot_me_addblockingskill_name": "Legg til blokkeringsferdighet", + "mod_epicloot_me_addbloodmagicskill_name": "Legg til blodmagiferdighet", + "mod_epicloot_me_addbluntdamage_name": "Legg til stump skade", + "mod_epicloot_me_addcarryweight_name": "Legg til bærevekt", + "mod_epicloot_me_addcrafterskills_name": "Legg til håndverksferdigheter", + "mod_epicloot_me_addelementalmagicskill_name": "Legg til elementærmagiferdighet", + "mod_epicloot_me_addfiredamage_name": "Legg til ildskade", + "mod_epicloot_me_addfireresistancepercentage_name": "Legg til prosent ildmotstand", + "mod_epicloot_me_addfishingskill_name": "Legg til fiskeferdighet", + "mod_epicloot_me_addfrostdamage_name": "Legg til frostskade", + "mod_epicloot_me_addfrostresistancepercentage_name": "Legg til prosent frostmotstand", + "mod_epicloot_me_addhealthregen_name": "Legg til helseregenerering", + "mod_epicloot_me_addknivesskill_name": "Legg til knivferdighet", + "mod_epicloot_me_addlightningdamage_name": "Legg til lynskade", + "mod_epicloot_me_addlightningresistancepercentage_name": "Legg til prosent lynmotstand", + "mod_epicloot_me_addmovementskills_name": "Legg til bevegelsesferdigheter", + "mod_epicloot_me_addpickaxesskill_name": "Legg til hakkeferdighet", + "mod_epicloot_me_addpoisondamage_name": "Legg til giftskade", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Legg til prosent giftmotstand", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalinladning", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalinfrostbølge", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalin øker helseregenerering", + "mod_epicloot_me_anchoredblock_name": "Forankret blokkering", + "mod_epicloot_me_armorfrommovementpenalty_name": "Rustning fra bevegelsesstraff", + "mod_epicloot_me_blockasdodgeasblock_name": "Blokkering som unnvikelse og omvendt", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blokkering fra tømmerhogst og hakker", + "mod_epicloot_me_bloodbaseblock_name": "Blodgrunnblokkering", + "mod_epicloot_me_blooddrinker_name": "Bloddrikker", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Blodmaginivå øker helseregenerering", + "mod_epicloot_me_bloodrage_name": "Blodraseri", + "mod_epicloot_me_bloodstaggerblock_name": "Blodblokkering mot vakling", + "mod_epicloot_me_bountifulharvest_name": "Rikelig høst", + "mod_epicloot_me_bulkup_name": "Bygge masse", + "mod_epicloot_me_burdenedblock_name": "Belastet blokkering", + "mod_epicloot_me_burningadrenaline_name": "Brennende adrenalin", + "mod_epicloot_me_burningspeed_name": "Brennende fart", + "mod_epicloot_me_carryweightformovementpenalty_name": "Bærevekt fra bevegelsesstraff", + "mod_epicloot_me_chancedoubledamage_name": "Sjanse for dobbel skade", + "mod_epicloot_me_comfortable_name": "Behagelig", + "mod_epicloot_me_conduit_name": "Leder", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Bruk eitr først til blodkostnader", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Gjør eitrkostnad om til utholdenhetskostnad", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Gjør fysisk skade om til lyn", + "mod_epicloot_me_corpserot_name": "Likråte", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Skadebonus fra båret vekt", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Skadeøkning fra bevegelsesstraff", + "mod_epicloot_me_damagereductionatnight_name": "Skadereduksjon om natten", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Mottatt skade gir adrenalin", + "mod_epicloot_me_dartingthoughts_name": "Kjappe tanker", + "mod_epicloot_me_dayarmor_name": "Dagrustning", + "mod_epicloot_me_dayblocker_name": "Dagblokkerer", + "mod_epicloot_me_daydiscovery_name": "Dagoppdagelse", + "mod_epicloot_me_dayhealthregen_name": "Helseregenerering om dagen", + "mod_epicloot_me_daysailingspeed_name": "Seilingsfart om dagen", + "mod_epicloot_me_daystaminaregen_name": "Utholdenhetsregenerering om dagen", + "mod_epicloot_me_decreasedodgecost_name": "Reduser unnvikelseskostnad", + "mod_epicloot_me_dodgebuff_name": "Unnvikelsesbonus", + "mod_epicloot_me_eitrgainonblock_name": "Eitrgevinst ved blokkering", + "mod_epicloot_me_eitrimbueattack_name": "Eitrgjennomtrengt angrep", + "mod_epicloot_me_eitrleech_name": "Eitrsug", + "mod_epicloot_me_eitrshield_name": "Eitrskjold", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitrbruk gir adrenalin", + "mod_epicloot_me_elementalwarding_name": "Elementærvern", + "mod_epicloot_me_energeticeitr_name": "Energisk eitr", + "mod_epicloot_me_everflow_name": "Evig strøm", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Hver X eitrpoeng øker utholdenheten", + "mod_epicloot_me_forestsaid_name": "Skogens hjelp", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Få adrenalin ved høsting", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Få adrenalin ved forgiftning", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Få adrenalin når helse ofres", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Få eitr når helse ofres", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Maks bærevekt fra uthvilt", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Maks utholdenhet basert på maks helse", + "mod_epicloot_me_headhunter_name": "Hodejeger", + "mod_epicloot_me_healthgainperxdamagedone_name": "Helse per X skade påført", + "mod_epicloot_me_healthoneitruse_name": "Helse ved eitrbruk", + "mod_epicloot_me_heartyeitr_name": "Kraftfullt eitr", + "mod_epicloot_me_icyretribution_name": "Iskald gjengjeldelse", + "mod_epicloot_me_icyweight_name": "Iskald tyngde", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Øk all giftskade", + "mod_epicloot_me_increasedamageduringdaytime_name": "Øk skade om dagen", + "mod_epicloot_me_increasedamageduringnighttime_name": "Øk skade om natten", + "mod_epicloot_me_increaseeitr_name": "Øk eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Øk høsteskade", + "mod_epicloot_me_increaseharvestxpgain_name": "Øk høste-XP", + "mod_epicloot_me_increasehealth_name": "Øk helse", + "mod_epicloot_me_increaseheatresistance_name": "Øk varmemotstand", + "mod_epicloot_me_increasemeleeskills_name": "Øk nærkampferdigheter", + "mod_epicloot_me_increaseminingdrop_name": "Øk gruveutbytte", + "mod_epicloot_me_increaserangedskills_name": "Øk avstandsferdigheter", + "mod_epicloot_me_increasestamina_name": "Øk utholdenhet", + "mod_epicloot_me_increasetreedrop_name": "Øk tømmerutbytte", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Øk XP fra bevegelsesstraff", + "mod_epicloot_me_inspiration_name": "Inspirasjon", + "mod_epicloot_me_killsreducenextbloodcost_name": "Drap reduserer neste blodkostnad", + "mod_epicloot_me_kindling_name": "Opptenningsved", + "mod_epicloot_me_lifegainonblock_name": "Livsgevinst ved blokkering", + "mod_epicloot_me_lifegainonhit_name": "Livsgevinst ved treff", + "mod_epicloot_me_luck_name": "Flaks", + "mod_epicloot_me_luckwhilefishing_name": "Flaks under fiske", + "mod_epicloot_me_luckyblock_name": "Heldig blokkering", + "mod_epicloot_me_luckycraft_name": "Heldig håndverk", + "mod_epicloot_me_luckyloot_name": "Heldig bytte", + "mod_epicloot_me_meteorsummoner_name": "Meteortilkaller", + "mod_epicloot_me_modifyattackeitruse_name": "Endre eitrbruk ved angrep", + "mod_epicloot_me_modifyattackhealthuse_name": "Endre helsebruk ved angrep", + "mod_epicloot_me_modifyattackstaminause_name": "Endre utholdenhetsbruk ved angrep", + "mod_epicloot_me_modifydrawstaminause_name": "Endre utholdenhetsbruk ved spenning", + "mod_epicloot_me_modifyeitrregen_name": "Endre eitrregenerering", + "mod_epicloot_me_modifyhealthregen_name": "Endre helseregenerering", + "mod_epicloot_me_modifyjumpstaminause_name": "Endre utholdenhetsbruk ved hopp", + "mod_epicloot_me_modifymagicfirerate_name": "Endre magisk skuddtakt", + "mod_epicloot_me_modifynoise_name": "Endre lyd", + "mod_epicloot_me_modifysprintstaminause_name": "Endre utholdenhetsbruk ved spurt", + "mod_epicloot_me_modifystaminaregen_name": "Endre utholdenhetsregenerering", + "mod_epicloot_me_necroticfire_name": "Nekrotisk ild", + "mod_epicloot_me_nightblocker_name": "Nattblokkerer", + "mod_epicloot_me_nightcarryweight_name": "Bærevekt om natten", + "mod_epicloot_me_nightstaminaregenincrease_name": "Økt utholdenhetsregenerering om natten", + "mod_epicloot_me_offsetattack_name": "Forskjøvet angrep", + "mod_epicloot_me_percenteitr_name": "Prosent eitr", + "mod_epicloot_me_percenthealth_name": "Prosent helse", + "mod_epicloot_me_percentstamina_name": "Prosent utholdenhet", + "mod_epicloot_me_perfectdodge_name": "Perfekt unnvikelse", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Perfekt unnvikelse gir eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Perfekt unnvikelse gir fart", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Perfekt unnvikelse gir utholdenhet", + "mod_epicloot_me_phystofire_name": "Fysisk til ild", + "mod_epicloot_me_phystofireonblock_name": "Fysisk til ild ved blokkering", + "mod_epicloot_me_phystofrost_name": "Fysisk til frost", + "mod_epicloot_me_phystofrostonblock_name": "Fysisk til frost ved blokkering", + "mod_epicloot_me_phystolightning_name": "Fysisk til lyn", + "mod_epicloot_me_phystolightningonblock_name": "Fysisk til lyn ved blokkering", + "mod_epicloot_me_phystopoison_name": "Fysisk til gift", + "mod_epicloot_me_phystopoisononblock_name": "Fysisk til gift ved blokkering", + "mod_epicloot_me_poisontotruedamage_name": "Gift til ren skade", + "mod_epicloot_me_potionefficacy_name": "Drikkevirkning", + "mod_epicloot_me_reducearmorincreasedamage_name": "Reduser rustning, øk skade", + "mod_epicloot_me_reduceeitrcost_name": "Reduser eitrkostnad", + "mod_epicloot_me_reducefalldamage_name": "Reduser fallskade", + "mod_epicloot_me_reducefishingstaminacost_name": "Reduser utholdenhetskostnad for fiske", + "mod_epicloot_me_reflectdamage_name": "Reflekter skade", + "mod_epicloot_me_restinghealthregen_name": "Helseregenerering ved hvile", + "mod_epicloot_me_riches_name": "Rikdommer", + "mod_epicloot_me_rollcleanse_name": "Rulling renser", + "mod_epicloot_me_runningonempty_name": "På reserven", + "mod_epicloot_me_sailingspeed_name": "Seilingsfart", + "mod_epicloot_me_shockingcharge_name": "Sjokkerende ladning", + "mod_epicloot_me_staminagainonblock_name": "Utholdenhetsgevinst ved blokkering", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Utholdenhetsøkning fra bevegelsesstraff", + "mod_epicloot_me_staminaonkill_name": "Utholdenhet ved drap", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Utholdenhetsregenereringsbonus fra båret vekt", + "mod_epicloot_me_stormfury_name": "Stormvrede", + "mod_epicloot_me_stormrider_name": "Stormrytter", + "mod_epicloot_me_strikecauseslightning_name": "Slag kaller på lyn", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Tilkall flaggermus når adrenalin utløses", + "mod_epicloot_me_trailblazer_name": "Stifinner", + "mod_epicloot_me_travellight_name": "Reise lett", + "mod_epicloot_me_useadrenalineasstamina_name": "Bruk adrenalin som utholdenhet", + "mod_epicloot_me_warding_name": "Vern", + "mod_epicloot_me_warmth_name": "Varme", + "mod_epicloot_shardslot_meleeweapon": "Nærkampvåpen", + "mod_epicloot_shardslot_rangedweapon": "Avstandsvåpen", + "mod_epicloot_shardslot_magicweapon": "Magisk våpen", + "mod_epicloot_shardslot_shield": "Skjold", + "mod_epicloot_shardslot_armor": "Rustning", + "mod_epicloot_shardslot_swords": "Sverd", + "mod_epicloot_shardslot_axes": "Øks", + "mod_epicloot_shardslot_twohandaxes": "Stridsøks", + "mod_epicloot_shardslot_knives": "Kniv", + "mod_epicloot_shardslot_fists": "Nevevåpen", + "mod_epicloot_shardslot_clubs": "Klubbe", + "mod_epicloot_shardslot_sledges": "Slegge", + "mod_epicloot_shardslot_polearms": "Stangvåpen", + "mod_epicloot_shardslot_spears": "Spyd", + "mod_epicloot_shardslot_pickaxes": "Hakke", + "mod_epicloot_shardslot_tools": "Verktøy", + "mod_epicloot_shardslot_torches": "Fakkel", + "mod_epicloot_shardslot_bows": "Bue", + "mod_epicloot_shardslot_staffs": "Stav", + "mod_epicloot_shardslot_bucklers": "Buklerskjold", + "mod_epicloot_shardslot_roundshields": "Rundskjold", + "mod_epicloot_shardslot_towershields": "Tårnskjold", + "mod_epicloot_shardslot_head": "Hjelm", + "mod_epicloot_shardslot_chest": "Brystrustning", + "mod_epicloot_shardslot_legs": "Beinrustning", + "mod_epicloot_shardslot_shoulders": "Kappe", + "mod_epicloot_shardslot_trinket": "Smykke", + "mod_epicloot_shardslot_utility": "Hjelpemiddel", + "mod_epicloot_shard_Black": "Svart", + "mod_epicloot_shard_Cyan": "Cyan", + "mod_epicloot_shard_Green": "Grønn", + "mod_epicloot_shard_Orange": "Oransje", + "mod_epicloot_shard_Pink": "Rosa", + "mod_epicloot_shard_Purple": "Lilla", + "mod_epicloot_shard_Red": "Rød", + "mod_epicloot_shard_White": "Hvit", + "mod_epicloot_shard_Yellow": "Gul", + "mod_epicloot_shard_DarkGreen": "Mørkegrønn", + "mod_epicloot_shard_DarkPurple": "Mørkelilla", + "mod_epicloot_shard_DarkRed": "Mørkerød", + "mod_epicloot_shard_DarkBlue": "Mørkeblå", + "mod_epicloot_shard_Golden": "Gyllen", + "mod_epicloot_shard_Grey": "Grå", + "mod_epicloot_shard_LightBlue": "Lyseblå", + "mod_epicloot_shard_LightGreen": "Lysegrønn", + "mod_epicloot_shard_Peach": "Fersken", + "mod_epicloot_shard_Firewalker": "Ildvandrer", + "mod_epicloot_shard_Stormcaller": "Stormkaller", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Den Eldste", + "mod_epicloot_shard_Bonemass": "Beinmasse", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Dronningen", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Få {0} adrenalin når du skades", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Få {0} adrenalin hver gang du tar skade.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalin som utholdenhet: {0} % effektivitet", + "mod_epicloot_me_useadrenalineasstamina_desc": "Når utholdenheten tar slutt, gjøres adrenalin om til utholdenhet med {0} % effektivitet, og hele adrenalinlageret kan brukes.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Få adrenalin: {0} % av brukt eitr", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Få adrenalin tilsvarende {0} % av eitret du bruker.", + "mod_epicloot_me_burningadrenaline_display": "Få adrenalin: {0} % av ildskaden", + "mod_epicloot_me_burningadrenaline_desc": "Få adrenalin tilsvarende {0} % av ildskaden du påfører.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Få {0} adrenalin ved høsting", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Få {0} adrenalin hver gang du treffer et tre eller en stein.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Tilkall en flaggermus ved fullt adrenalin", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Når adrenalinet ditt fylles, tilkaller du en flaggermus som kjemper for deg.", + "mod_epicloot_me_adrenalinefrostwave_display": "Frostbølge: senker fiender innen {1} m i {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Når adrenalinet ditt fylles, kjøler en frostbølge ned alle fiender innen {1} meter og senker dem i {0} sekunder.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Få {0} adrenalin hvert {1} s per forgiftet fiende i nærheten (avtagende)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Hvert {1} sekund får du {0} adrenalin for hver fiende innen {2} m som lider av giften din, med avtagende utbytte for hver ekstra fiende.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Få adrenalin: {0} % av ofret helse", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Få adrenalin tilsvarende {0} % av helsen du bruker på blodmagikostnader.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalin hvert {1} s i stormer, ingen adrenalinsvinn", + "mod_epicloot_me_stormfury_desc": "Hvert {1} sekund mens en storm raser, får du {0} adrenalin. Adrenalinet ditt avtar ikke så lenge stormen varer.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenalinrus: +{0} % helseregenerering i {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Når adrenalinet ditt fylles, får du +{0} % helseregenerering i {1} sekunder. Å fylle det igjen fornyer effekten i stedet for å stable den.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % nedkjøling for De forlattes kraft ved fullt adrenalin", + "mod_epicloot_me_adrenalinecharge_desc": "Når adrenalinet ditt fylles, reduseres gjenværende nedkjøling for kraften din fra De forlatte med {0} %.", + "mod_epicloot_me_staminaonkill_display": "Gjenoppretter {0} % utholdenhet ved drap", + "mod_epicloot_me_staminaonkill_desc": "Gjenoppretter {0} % av maks utholdenhet hver gang du dreper en fiende.", + "mod_epicloot_me_heartyeitr_display": "+{0} % av maks helse som maks eitr", + "mod_epicloot_me_heartyeitr_desc": "Livskraften din nærer magien din: øker maks eitr med {0} % av maks helse.", + "mod_epicloot_me_energeticeitr_display": "+{0} % av maks utholdenhet som maks eitr", + "mod_epicloot_me_energeticeitr_desc": "Energien din nærer magien din: øker maks eitr med {0} % av maks utholdenhet.", + "mod_epicloot_me_burningspeed_display": "+{0} % bevegelsesfart mens du brenner", + "mod_epicloot_me_burningspeed_desc": "Beveg deg {0} % raskere mens du står i brann.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Perfekt unnvikelse: unnvikelsessmidighet (+{0} % fart, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "En perfekt unnvikelse gir Unnvikelsessmidighet: +{0} % bevegelsesfart i 1 sekund.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % bærevekt om natten", + "mod_epicloot_me_nightcarryweight_desc": "Øker maks bærevekt med {0} % om natten.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % seilingsfart om dagen", + "mod_epicloot_me_daysailingspeed_desc": "Øker skipets seilingsfart med {0} % om dagen.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Opptil {0} % rustning fra tungt utstyr", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Rustningen skalerer med fartsstraffen til utstyret ditt, opptil +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} grunnblokkering per 1 % fartsstraff fra utstyret", + "mod_epicloot_me_anchoredblock_desc": "Legger til {0} grunnblokkering for hver 1 % bevegelsesfartsstraff fra utstyret ditt. Bonusen påvirkes ikke av uttrykkelige fartskilder som drikker, statuseffekter og magiske effekter.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % eitrkostnader", + "mod_epicloot_me_reduceeitrcost_desc": "Reduserer alle eitrkostnader med {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % fiskeutholdenhet", + "mod_epicloot_me_reducefishingstaminacost_desc": "Reduserer utholdenhetskostnaden ved fiske med {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % rustning, +{0} % skade", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Reduserer rustningen din med {0} %, men øker våpenskaden med {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % maks helse, +{0} % livstyveri", + "mod_epicloot_me_blooddrinker_desc": "Reduserer maks helse med {1} % (minst 10) og leger deg for {0} % av skaden du påfører.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % gift som målets svakeste skadetype", + "mod_epicloot_me_poisontotruedamage_desc": "Gjør {0} % av giftskaden din om til skadetypen målet har minst motstand mot.", + "mod_epicloot_me_icyweight_display": "+Opptil {0} % frostskade fra tungt utstyr", + "mod_epicloot_me_icyweight_desc": "Legger til frostskade som skalerer med fartsstraffen til utstyret ditt, opptil +{0} % av våpenskaden.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Få eitr: {0} % av ofret helse", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Få eitr tilsvarende {0} % av helsen du bruker på blodmagikostnader.", + "mod_epicloot_me_luckycraft_display": "{0} % sjanse for å spare hvert materiale", + "mod_epicloot_me_luckycraft_desc": "Ved håndverk har hvert nødvendig materiale {0} % sjanse for ikke å bli brukt opp.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % sjanse for å tilkalle lyn", + "mod_epicloot_me_strikecauseslightning_desc": "Treffene dine har {0} % sjanse for å kalle ned et lynnedslag på målet.", + "mod_epicloot_me_conduit_display": "Leder: gjenoppretter {0} eitr per {1} påført lynskade", + "mod_epicloot_me_conduit_desc": "Gjenoppretter {0} eitr for hver {1} lynskade du påfører.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % helseregenerering når du er uthvilt", + "mod_epicloot_me_restinghealthregen_desc": "Øker helseregenereringen med {0} % så lenge du er Uthvilt.", + "mod_epicloot_me_travellight_display": "+{0} % bevegelsesfart, -{1} bærevekt", + "mod_epicloot_me_travellight_desc": "Reis lett: beveg deg {0} % raskere, men maks bærevekt reduseres med {1}.", + "mod_epicloot_me_batteringram_display": "Rambukk: stump skade fra vekt", + "mod_epicloot_me_batteringram_desc": "Å løpe inn i fiender gir stump skade basert på farten din og båret vekt (skalert med {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} bærevekt per Uthvilt-nivå", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Så lenge du er Uthvilt, øker maks bærevekt med {0} for hvert komfortnivå i Uthvilt.", + "mod_epicloot_me_perfectdodge_display": "Perfekt unnvikelse: +{0} % utholdenhetsregenerering per stabel (maks {1})", + "mod_epicloot_me_perfectdodge_desc": "En perfekt unnvikelse gir Unnvikelsesfart: +{0} % utholdenhetsregenerering i 10 sekunder, stablbar opptil {1} ganger. Hver perfekte unnvikelse fornyer varigheten.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Perfekt unnvikelse gjenoppretter {0} % helse", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Gjenoppretter {0} % av maks helse ved en perfekt unnvikelse.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Perfekt unnvikelse gjenoppretter {0} % utholdenhet", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Gjenoppretter {0} % av maks utholdenhet ved en perfekt unnvikelse.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Perfekt unnvikelse gjenoppretter {0} % eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Gjenoppretter {0} % av maks eitr ved en perfekt unnvikelse.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % utholdenhetskostnad for unnvikelse", + "mod_epicloot_me_decreasedodgecost_desc": "Reduserer utholdenhetskostnaden for unnvikelsesruller med {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % skade om natten", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % våpenskade mens det er natt.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % utholdenhetsregenerering om natten", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % utholdenhetsregenerering mens det er natt.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % mottatt skade om natten", + "mod_epicloot_me_damagereductionatnight_desc": "Reduserer innkommende skade med {0} % mens det er natt.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % skade i dagslys", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % våpenskade mens det er dag.", + "mod_epicloot_me_daydiscovery_display": "+{0} % utforskningsradius i dagslys", + "mod_epicloot_me_daydiscovery_desc": "Utvider kartoppdagelsesradiusen din med {0} % mens det er dag.", + "mod_epicloot_me_dayarmor_display": "+{0} % rustning i dagslys", + "mod_epicloot_me_dayarmor_desc": "+{0} % rustning mens det er dag.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % utholdenhetsregenerering i dagslys", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % utholdenhetsregenerering mens det er dag.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % helseregenerering i dagslys", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % helseregenerering mens det er dag.", + "mod_epicloot_me_percenthealth_display": "+{0} % maks helse", + "mod_epicloot_me_percenthealth_desc": "Øker maks helse med {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % maks utholdenhet", + "mod_epicloot_me_percentstamina_desc": "Øker maks utholdenhet med {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % maks eitr", + "mod_epicloot_me_percenteitr_desc": "Øker maks eitr med {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Leger {0} per {1} påført skade", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Leger {0} helse for hver {1} skade du påfører med dette våpenet.", + "mod_epicloot_me_healthoneitruse_display": "Leger {0} per {1} brukt eitr", + "mod_epicloot_me_healthoneitruse_desc": "Leger {0} helse for hver {1} eitr du bruker med dette våpenet.", + "mod_epicloot_me_lifegainonhit_display": "Leger {0:0.#} ved treff", + "mod_epicloot_me_lifegainonhit_desc": "Leger {0:0.#} helse hver gang du treffer en fiende med dette våpenet.", + "mod_epicloot_me_phystofire_display": "Gjør {0} % innkommende fysisk skade om til ild", + "mod_epicloot_me_phystofire_desc": "Flytter {0} % av innkommende fysisk skade til ild før motstander.", + "mod_epicloot_me_phystofrost_display": "Gjør {0} % innkommende fysisk skade om til frost", + "mod_epicloot_me_phystofrost_desc": "Flytter {0} % av innkommende fysisk skade til frost før motstander.", + "mod_epicloot_me_phystopoison_display": "Gjør {0} % innkommende fysisk skade om til gift", + "mod_epicloot_me_phystopoison_desc": "Flytter {0} % av innkommende fysisk skade til gift før motstander.", + "mod_epicloot_me_phystolightning_display": "Gjør {0} % innkommende fysisk skade om til lyn", + "mod_epicloot_me_phystolightning_desc": "Flytter {0} % av innkommende fysisk skade til lyn før motstander.", + "mod_epicloot_me_phystofireonblock_display": "Gjør {0} % innkommende fysisk skade om til ild ved blokkering", + "mod_epicloot_me_phystofireonblock_desc": "Flytter {0} % av innkommende fysisk skade til ild før motstander ved blokkering", + "mod_epicloot_me_phystofrostonblock_display": "Gjør {0} % innkommende fysisk skade om til frost ved blokkering", + "mod_epicloot_me_phystofrostonblock_desc": "Flytter {0} % av innkommende fysisk skade til frost før motstander ved blokkering.", + "mod_epicloot_me_phystopoisononblock_display": "Gjør {0} % innkommende fysisk skade om til gift ved blokkering", + "mod_epicloot_me_phystopoisononblock_desc": "Flytter {0} % av innkommende fysisk skade til gift før motstander ved blokkering.", + "mod_epicloot_me_phystolightningonblock_display": "Gjør {0} % innkommende fysisk skade om til lyn ved blokkering", + "mod_epicloot_me_phystolightningonblock_desc": "Flytter {0} % av innkommende fysisk skade til lyn før motstander ved blokkering.", + "mod_epicloot_me_lifegainonblock_display": "Leger {0} hp ved blokkering", + "mod_epicloot_me_lifegainonblock_desc": "Leger {0} helse ved blokkering", + "mod_epicloot_me_staminagainonblock_display": "Få {0} utholdenhet ved blokkering", + "mod_epicloot_me_staminagainonblock_desc": "Få {0} utholdenhet ved blokkering.", + "mod_epicloot_me_eitrgainonblock_display": "Få {0} eitr ved blokkering", + "mod_epicloot_me_eitrgainonblock_desc": "Få {0} eitr ved blokkering.", + "mod_epicloot_me_staggeronblock_display": "{0} % sjanse for å få fienden til å vakle ved blokkering", + "mod_epicloot_me_staggeronblock_desc": "{0} % sjanse for å få fienden til å vakle ved blokkering", + "mod_epicloot_me_dayblocker_display": "Få {0} % blokkerings-XP om dagen", + "mod_epicloot_me_dayblocker_desc": "Få {0} % mer blokkeringserfaring om dagen.", + "mod_epicloot_me_nightblocker_display": "Få {0} % blokkerings-XP om natten", + "mod_epicloot_me_nightblocker_desc": "Få {0} % mer blokkeringserfaring om natten.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Gjør {0} % av våpenets fysiske skade om til lyn", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Flytter {0} % av dette våpenets fysiske skade til lyn.", + "mod_epicloot_me_eitrimbueattack_display": "Eitrgjennomtrengning: +{0} % av fysisk skade som åndeskade", + "mod_epicloot_me_eitrimbueattack_desc": "Bruk eitr for å legge til åndeskade tilsvarende {0} % av treffets fysiske skade.", + "mod_epicloot_me_staminareturnfromeitr_display": "Refunderer {0} % av brukt eitr som utholdenhet", + "mod_epicloot_me_staminareturnfromeitr_desc": "Gjenoppretter utholdenhet tilsvarende {0} % av eitret du bruker.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Betal {0} % av eitrkostnadene med utholdenhet", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Betal {0} % av hver eitrkostnad med utholdenhet i stedet.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Betal {0} % av blodkostnadene med eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Betal {0} % av blodmagiens helsekostnader med eitr først.", + "mod_epicloot_me_runningonempty_display": "Andre pust: {0} % av maks helse", + "mod_epicloot_me_runningonempty_desc": "Når utholdenheten tar slutt, brenner du opptil {0} % av maks helse for tilsvarende utholdenhet. 30 sekunders nedkjøling.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Maks utholdenhet fra {0} % av maks eitr", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Øker maks utholdenhet med {0} % av maks eitr.", + "mod_epicloot_me_eitrshield_display": "Absorberer {0} % av treffene med eitr", + "mod_epicloot_me_eitrshield_desc": "Bruk eitr for å absorbere {0} % av et innkommende treff.", + "mod_epicloot_me_coinplated_display": "Myntkledd: absorberer treff med mynter ({0} per mynt)", + "mod_epicloot_me_coinplated_desc": "Sett inn opptil {1} % av myntene dine på hvert innkommende treff, og absorber {0} skade per brukt mynt. Bare myntene som faktisk trengs brukes, så små treff koster lite.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Opptil {0} % skade etter sekkens vekt", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Våpenskaden skalerer med hvor tungt lastet sekken din er, opptil +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Opptil {0} % utholdenhetsregenerering etter sekkens vekt", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Utholdenhetsregenereringen skalerer med hvor tungt lastet sekken din er, opptil +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Maks utholdenhet fra {0} % av maks helse", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Øker maks utholdenhet med {0} % av maks helse.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Opptil {0} % skade fra tungt utstyr", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Våpenskaden skalerer med fartsstraffen til utstyret ditt, opptil +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Opptil {0} % ferdighets-XP fra tungt utstyr", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Ferdighets-XP skalerer med fartsstraffen til utstyret ditt, opptil +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Opptil {0} % bærevekt fra tungt utstyr", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Maks bærevekt skalerer med fartsstraffen til utstyret ditt, opptil +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Opptil {0} % maks utholdenhet fra tungt utstyr", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Maks utholdenhet skalerer med fartsstraffen til utstyret ditt, opptil +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % høsteskade", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % hogge- og gruveskade.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP for innsankingsferdigheter", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP for Tømmerhogst og Hakker.", + "mod_epicloot_me_bountifulharvest_display": "Rikelig høst: {0} % bonusutbytte", + "mod_epicloot_me_bountifulharvest_desc": "{0} % sjanse for å få en ekstra gjenstand ved høsting.", + "mod_epicloot_me_wager_display": "Veddemål: sats {0} mynter for +{1} skade, refunderes ved drap", + "mod_epicloot_me_wager_desc": "Hvert treff satser {0} mynter for å legge til {1} fast skade. Dreper du målet, refunderes innsatsen fullt ut; lar du det leve, går myntene tapt. Gjør ingenting hvis du ikke kan dekke innsatsen.", + "mod_epicloot_me_mercenary_display": "Leiesoldat: bruk {1} + {2} % mynter for +{3} % skade, +{0} % per 1000 brukt", + "mod_epicloot_me_mercenary_desc": "Hvert treff bruker {1} mynter pluss {2} % av pungen din, og gir +{3} % skade pluss ytterligere +{0} % for hver 1000 brukte mynter. Bonusskade over +{4} % gir sterkt avtagende utbytte og nærmer seg et tak på +{5} %. Gjør ingenting hvis du ikke kan betale.", + "mod_epicloot_me_luckwhilefishing_display": "Heldig fiske: {0} % bonusfangst og skatter", + "mod_epicloot_me_luckwhilefishing_desc": "Under fiske {0} % sjanse for å dra opp en ekstra fisk ({1} % av dem gir trippelfangst), og en egen sjanse på {0} % for å kroke bonusskatter. Høyere verdier gir rikere funn og slutter å dra opp skrot.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % sjanse for dobbel skade", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % sjanse for at et treff gjør dobbel skade.", + "mod_epicloot_me_inspiration_display": "Inspirasjon: {1} % sjanse for +{0} ferdighets-XP", + "mod_epicloot_me_inspiration_desc": "Hver smule erfaring du tjener har {1} % sjanse for å inspirere deg, og gir {0} bonuserfaring til en tilfeldig ferdighet du allerede har trent forbi nivå 2. De svakeste ferdighetene dine velges langt oftere, og ett enkelt inspirasjonsglimt kan løfte en ferdighet mer enn ett nivå.", + "mod_epicloot_me_luckyblock_display": "Heldig blokkering: {0} % sjanse for å få fienden til å vakle", + "mod_epicloot_me_luckyblock_desc": "Hver blokkering har {0} % sjanse for å få angriperen til å vakle med det samme, som om du hadde parert. Fiender som ikke kan bringes til å vakle av en blokkering, påvirkes ikke.", + "mod_epicloot_me_luckyloot_display": "Heldig bytte: {0} % sjanse for {1}× bytte", + "mod_epicloot_me_luckyloot_desc": "Hver skapning som drepes i nærheten har {0} % sjanse for å slippe {1}× sitt vanlige bytte og slå {2}-{3} ekstra ganger på tabellen for magiske gjenstander. Troféer og belønninger per spiller mangedobles aldri.", + "mod_epicloot_msg_inspiration": "Inspirasjon!", + "mod_epicloot_me_sailingspeed_display": "+{0} % seilingsfart", + "mod_epicloot_me_sailingspeed_desc": "+{0} % seilfart for skipet når du er om bord.", + "mod_epicloot_me_potionefficacy_display": "+{0} % drikkevarighet", + "mod_epicloot_me_potionefficacy_desc": "Inntatte drikker og mjød varer {0} % lenger.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} nærkampferdigheter", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} til alle nærkampvåpenferdigheter.", + "mod_epicloot_me_increaserangedskills_display": "+{0} avstandsferdigheter", + "mod_epicloot_me_increaserangedskills_desc": "+{0} til alle avstandsvåpenferdigheter.", + "mod_epicloot_me_blockasdodgeasblock_display": "Legger til +{1} blokkeringsferdighet og +{2} unnvikelsesferdighet", + "mod_epicloot_me_blockasdodgeasblock_desc": "Legger til +{0} % av blokkeringsferdigheten som unnvikelsesferdighet og +{0} % av unnvikelsesferdigheten som blokkeringsferdighet. Bonusen rundes ned til hele verdier", + "mod_epicloot_me_burdenedblock_display": "Legger til +{0} grunnblokkering per 50 sekkevekt over 300", + "mod_epicloot_me_burdenedblock_desc": "Legger til +{0} grunnblokkering per 50 sekkevekt over 300", + "mod_epicloot_me_warding_display": "Blokkering: absorberer fysisk skade med utholdenhet, opptil {0} % av maks", + "mod_epicloot_me_warding_desc": "Lar {0} % av maks utholdenhet brukes ved blokkering for å dempe all fysisk skade (stikk, stump, hogg) fra blokkerte angrep. Dempingen beregnes etter blokkeringen og før motstands- og rustningsberegninger. Bruker utholdenhet tilsvarende dempet skade", + "mod_epicloot_me_elementalwarding_display": "Blokkering: absorberer elementærskade med eitr, opptil {0} % av maks", + "mod_epicloot_me_elementalwarding_desc": "Lar {0} % av maks eitr brukes ved blokkering for å dempe all elementærskade (ild, frost, lyn) fra blokkerte angrep. Dempingen beregnes etter blokkeringen og før motstands- og rustningsberegninger. Bruker eitr tilsvarende dempet skade", + "mod_epicloot_me_bloodstaggerblock_display": "Bruker 5 % av maks hp for å blokkere. Reduserer vaklingsskaden fra blokkerte treff med {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Bruker 5 % av maks hp for å blokkere. Reduserer vaklingsskaden fra blokkerte treff med {0} %. Effekten er aktiv gjennom hele blokkeringens varighet", + "mod_epicloot_me_bloodbaseblock_display": "Å heve garden koster 5 % av maks hp. Legger til {0} til grunnblokkeringen din", + "mod_epicloot_me_bloodbaseblock_desc": "Skader deg selv for 5 % av maks hp som ren skade hver gang du hever garden. Dette belastes én gang per blokkering, ikke per blokkert treff. Legger til {0} til grunnblokkeringen din.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Legger til +{1} blokkeringsferdighet", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Legger til +{0} % av tømmerhogst- og hakkeferdighetene etter alle modifikatorer som blokkeringsferdighet. Bonusen rundes ned til hele verdier", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % giftskade", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % på all giftskade du påfører.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Drap kutter neste blodkostnad med {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Hvert drap setter av en reduksjon på {0} % til din neste blodmagikostnad.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Opptil {0} % helseregenerering fra blodmagi", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Helseregenereringen skalerer med Blodmagi-ferdigheten din, opptil +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % sjanse for kritisk treff for {1}× skade", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % sjanse for at et treff blir kritisk og gjør dobbel skade.", + "mod_epicloot_me_bloodrage_display": "Blodraseri: +{0} % skade per stabel (maks {1})", + "mod_epicloot_me_bloodrage_desc": "Å ta skade setter deg i raseri: +{0} % skade på hvert angrep per stabel, stablbar opptil {1} ganger over 10 sekunder. Hvert treff du tar fornyer varigheten.", + "mod_epicloot_me_trailblazer_display": "Brennende spor: {0} ild per tick", + "mod_epicloot_me_trailblazer_desc": "Etterlater et brennende spor når du løper som gjør {0} ildskade per tick.", + "mod_epicloot_me_kindling_display": "Opptenningsved: gjenoppretter {0} utholdenhet per {1} mottatt ildskade", + "mod_epicloot_me_kindling_desc": "Gjenoppretter {0} utholdenhet for hver {1} ildskade du tar.", + "mod_epicloot_me_reducefalldamage_display": "-{0} fallskade", + "mod_epicloot_me_reducefalldamage_desc": "Reduserer mottatt fallskade med faste {0}.", + "mod_epicloot_me_rollcleanse_display": "Unnvikelse renser {0} s skade over tid", + "mod_epicloot_me_rollcleanse_desc": "Hver unnvikelsesrull fjerner {0} sekunder fra gift- og brenneffektene dine.", + "mod_epicloot_me_stormrider_display": "+{0} % bevegelsesfart i stormer", + "mod_epicloot_me_stormrider_desc": "+{0} % bevegelsesfart mens en storm raser.", + "mod_epicloot_me_shockingcharge_display": "Sjokkerende ladning", + "mod_epicloot_me_shockingcharge_desc": "Treffene dine i kamp bygger opp ladninger. Ved full ladning slipper neste treff løs en fremoverrettet lynsjokkbølge som gjør en del av skaden fra de forrige treffene dine.", + "mod_epicloot_me_forestsaid_display": "Skogens hjelp", + "mod_epicloot_me_forestsaid_desc": "Når du blir truffet, bryter fangende røtter frem og binder fiender i nærheten.", + "mod_epicloot_me_corpserot_display": "Likråte", + "mod_epicloot_me_corpserot_desc": "Fiender du dreper kan sprekke i en sky av gift og forgifte motstandere i nærheten.", + "mod_epicloot_me_icyretribution_display": "Iskald gjengjeldelse", + "mod_epicloot_me_icyretribution_desc": "Når du blir truffet, utløser du en frostnova rundt deg. Nedkjølingen skalerer med sjeldenheten.", + "mod_epicloot_me_meteorsummoner_display": "Meteortilkaller: {0}× treffskade", + "mod_epicloot_me_meteorsummoner_desc": "Hvert {1} våpentreff kaller neste treff ned en brennende meteor på målet som gjør {0}× det treffets skade som ild.", + "mod_epicloot_me_everflow_display": "Dronningens evige strøm", + "mod_epicloot_me_everflow_desc": "Å drepe en skapning gir en stablbar effekt som øker helse-, utholdenhets- og eitrregenereringen din.", + "mod_epicloot_me_necroticfire_display": "Nekrotisk ild", + "mod_epicloot_me_necroticfire_desc": "Fjerner all fysisk skade fra våpenet ditt og legger til hele beløpet som både ild- og giftskade.", "mod_epicloot_circlet": "krans", "mod_epicloot_belt": "belte", "mod_epicloot_remains": "rester", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Besverger gjenstand...", "mod_epicloot_enchant_effect": "effekt", "mod_epicloot_enchant_effects": "effekter", + "mod_epicloot_enchant_socket": "skårspor", + "mod_epicloot_enchant_sockets": "skårspor", "mod_epicloot_runes": "Runer", "mod_epicloot_runemanagement": "Rune Manipulation", "mod_epicloot_rune_filter": "Filtrer...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Ekstraher Rune", "mod_epicloot_rune_imbue": "Imbue Rune", "mod_epicloot_rune_etch_warning": "Å riste en rune tillater den å holde en enkelt fortryllelse. Den kan ikke brukes til fortryllelse etterpå.", - "mod_epicloot_rune_extract_warning": "Ekstrahering av en fortryllelse ødelegger gjenstanden, men lager en rune med den valgte fortryllelsen.", + "mod_epicloot_rune_extract_warning_keep": "Å trekke ut en fortryllelse lager en rune med den valgte fortryllelsen. Gjenstanden forblir urørt.", + "mod_epicloot_rune_extract_warning_reduce": "Å trekke ut en fortryllelse fjerner den fra gjenstanden og lager en rune med den valgte fortryllelsen.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Å trekke ut en fortryllelse fjerner den fra gjenstanden, senker gjenstandens sjeldenhet og lager en rune med den valgte fortryllelsen.", + "mod_epicloot_rune_extract_warning_destroy": "Å trekke ut en fortryllelse ødelegger gjenstanden, men lager en rune med den valgte fortryllelsen.", "mod_epicloot_rune_imbue_warning": "Å imbue en rune bruker den på en gjenstand, overskriver en valgt fortryllelse.", "mod_epicloot_rune_enchantment_selector": "Velg fortryllelse", "mod_epicloot_rune_enchantment_overwrite_target": "Velg fortryllelse å overskrive.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 ulåst!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Velg en funksjon fra listen til venstre for å se oppgraderingsalternativer.", - "mod_epicloot_featureinfo_sacrifice": "Ofre magiske gjenstander og trofeer, og ødelegg dem for å produsere fortryllelsesmaterialer.\n\nNår oppgradert, få en sjanse til å motta dobbelt så mange gjenstander som normalt fra offeret.", + "mod_epicloot_featureinfo_sacrifice": "Ofre magiske gjenstander og troféer ved å ødelegge dem for å lage fortryllelsesmaterialer.\n\nNår den er oppgradert, får du sjanse til å motta dobbelt så mange gjenstander som ofringen normalt gir.", "mod_epicloot_featureinfo_convertmaterials": "Oppgrader fortryllelsesmaterialer til høyere sjeldenhet, konverter skår til fortryllelsesmaterialer av samme sjeldenhet, og redd andre materialer fra skrap.\n\nNår oppgradert, forbedre forholdet for gjenstander ved oppgradering av runesteiner og andre håndverksmaterialer.", "mod_epicloot_featureinfo_enchant": "Bruk fortryllelsesmaterialer for å legge til magiske effekter på ikke-magisk utstyr. Krever runesteiner.\n\nNår oppgradert, få en forbedret sjanse til å rulle flere magiske effekter på en fortryllet gjenstand.", "mod_epicloot_featureinfo_augment": "Bruk fortryllelsesmaterialer for å rulle om individuelle magiske effekter på magisk utstyr.\n\nNår oppgradert, få tilleggsvalg ved å rulle om, og ha redusert kostnad for flere rullinger.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Du kan føle gull\n(Nei, vent, bare Haldors skattkister. Pokker Loki!)", "mod_epicloot_item_andvaranaut_type": "dvergering", "mod_epicloot_se_paralyze": "Lammelse", + "mod_epicloot_se_shockingcharge": "Eikthyrs ladning", + "mod_epicloot_se_forestsaid": "Skogens pusterom", + "mod_epicloot_se_corpserot": "Beinmasses råte", + "mod_epicloot_se_runningonempty": "Andre pust", + "mod_epicloot_se_icyretribution": "Moders kulde", + "mod_epicloot_se_meteorsummoner": "Yagluths vrede", + "mod_epicloot_se_queeneverflow": "Dronningens evige strøm", + "mod_epicloot_se_dodgeagility": "Unnvikelsessmidighet", + "mod_epicloot_se_dodgeagility_speed": "Bevegelsesfart", + "mod_epicloot_se_dodgemomentum": "Unnvikelsesfart", + "mod_epicloot_se_adrenalinesurge": "Adrenalinrus", + "mod_epicloot_se_bloodrage": "Blodraseri", + "mod_epicloot_se_bloodrite": "Blodritual", + "mod_epicloot_se_bloodrite_discount": "Neste blodkostnad", "mod_epicloot_se_bulwark": "Bulwark", "mod_epicloot_se_bulwark_tooltip": "Heimdalls arv beskytter deg mot all skade!", "mod_epicloot_se_bulwark_startmessage": "Bulwark Aktivert", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaage!!", "mod_epicloot_itemtooltip_rarity": "Sjeldenhet", "mod_epicloot_itemtooltip_effects": "Effekter", + "mod_epicloot_adventure_spawnrelocated": "Kartet ditt er tegnet på nytt – det markerte området var opptatt.", "mod_epicloot_bounties_claimedmsg": "Bounty Claimed!", "mod_epicloot_bounties_completemsg": "Bounty Vanquished!", "mod_epicloot_bounties_locatingmsg": "Lokalisering av Bounty-mål...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Giftmotstand", "mod_epicloot_me_addspiritresistance_prefix1": "Sindig", "mod_epicloot_me_addspiritresistance_suffix1": "Åndmotstand", - "mod_epicloot_me_addfireresistancepercentage_display": "Ildskadedemping med {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Ildmotstand {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Spilleren reduserer all ildskade med +X%. Denne effekten legges til andre skadereduserende effekter som spilleren har utstyrt.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Slokkende", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Ildmotstand", - "mod_epicloot_me_addfrostresistancepercentage_display": "Frostskadedemping med {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Frostmotstand {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Spilleren reduserer all frostskade med +X%. Denne effekten gir ikke beskyttelse mot miljøeffekter. Denne effekten legges til andre skadereduserende effekter som spilleren har utstyrt.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Isolert", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Frostmotstand", - "mod_epicloot_me_addlightningresistancepercentage_display": "Lynskadedemping med {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Lynmotstand {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Spilleren reduserer all lynskade med +X%. Denne effekten legges til andre skadereduserende effekter som spilleren har utstyrt.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Forankret", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Motstand mot lyn", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Reduksjon av giftskade med {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Giftmotstand {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Spilleren reduserer all giftskade med +X%. Denne effekten legges til andre skadereduksjonseffekter som spilleren har utstyrt.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Helbredende", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Motstand mot gift", - "mod_epicloot_me_addspiritresistancepercentage_display": "Reduksjon av åndeskade med {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Åndemotstand {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Spilleren reduserer all åndeskade med +X%. Denne effekten legges til andre skadereduksjonseffekter som spilleren har utstyrt.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Seren", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Motstand mot ånd", - "mod_epicloot_me_addelementalresistancepercentage_display": "Reduksjon av elementalskade med {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Elementærmotstand {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Spilleren reduserer all elementalskade (ild, frost, lyn, gift) med X%. Denne effekten legges til andre skadereduksjonseffekter som spilleren har utstyrt.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Beskyttende", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Motstand mot elementalskade", - "mod_epicloot_me_addbluntresistancepercentage_display": "Reduksjon av slag-skade med {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Stump motstand {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Spilleren reduserer all slag-skade med X%. Denne effekten legges til andre skadereduksjonseffekter som spilleren har utstyrt.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Defensiv", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Slagmotstand", - "mod_epicloot_me_addslashingresistancepercentage_display": "Reduksjon av kutteskader med {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Hoggmotstand {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Spilleren reduserer all kutteskade mottatt med X%. Denne effekten legges additivt til andre skadereduksjonseffekter utstyrt av spilleren.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Ugjennomtrengelig", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Kuttemotstand", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Reduksjon av stikkskader med {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Stikkmotstand {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Spilleren reduserer all stikkskade mottatt med X%. Denne effekten legges additivt til andre skadereduksjonseffekter utstyrt av spilleren.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Ugjennomtrengelig", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Stikkmotstand", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Reduksjon av huggskader med {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Øksmotstand {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Spilleren reduserer all huggskade mottatt med X%. Denne effekten legges additivt til andre skadereduksjonseffekter utstyrt av spilleren.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Uhuggbar", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Huggmotstand", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Reduksjon av fysisk skade med {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fysisk motstand {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Spilleren reduserer all fysisk skade (slag, kutte, stikk) mottatt med X%. Denne effekten legges additivt til andre skadereduksjonseffekter utstyrt av spilleren.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Styrking", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fysisk Motstand", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Konverterer 50% av brukskostnaden til eitr, øker skaden med +X%.", "mod_epicloot_me_spellsword_prefix1": "Trollblad", "mod_epicloot_me_spellsword_suffix1": "Trollblad", - "mod_epicloot_me_bulkup_display": "Bulk +{0}", + "mod_epicloot_me_bulkup_display": "Masse: +{0}% maks hp, -{1}% regenerering", "mod_epicloot_me_bulkup_desc": "Konverterer en del av regenerasjonen din til maksimal helse.", "mod_epicloot_me_bulkup_prefix1": "Bulking", "mod_epicloot_me_bulkup_suffix1": "av Bulking", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Å utføre en parry gjenoppretter +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Veving", "mod_epicloot_me_eitrweave_suffix1": "av Veving", - "mod_epicloot_me_dartingthoughts_display": "Flikkende tanker +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Øker Eitr-regenereringen +X% mens maksimal Eitr reduseres med +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Flikkende tanker: +{0}% eitr-regenerering, -{1}% maks eitr", + "mod_epicloot_me_dartingthoughts_desc": "Øker eitr-regenereringen med {0}%, mens maksimal eitr reduseres med {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Flytende", "mod_epicloot_me_dartingthoughts_suffix1": "av Flikkende tanker", "mod_epicloot_me_headhunter_display": "Hodejeger +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Apportasjon", "mod_epicloot_me_apportation_desc": "Teleporter spilleren til kastet våpen når en fiende blir truffet.", "mod_epicloot_me_apportation_display": "Apportasjon", + "mod_epicloot_me_adrenaline_rush": "Adrenalinstøt", + "mod_epicloot_me_adrenaline_rush_desc": "Økt skade i varigheten av effekten.", "mod_epicloot_set_me_bulwark": "Forsvarsmur [Aktivert]: Forhindrer all skade i 5 sekunder. Nedkjøling: 60 sekunder.", "mod_epicloot_set_me_undying": "Udødelig [Passiv]: Ved død, gjenoppretter full helse. Nedkjøling: 20 minutter.", "mod_epicloot_set_me_frostdamageaoe_display": "Nærkampangrep som gir frostskade gir ytterligere 50% av våpenskaden som frost i en kjegle foran angriperen.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Episk", "mod_epicloot_Legendary": "Legendarisk", "mod_epicloot_Mythic": "Mytisk", - "mod_epicloot_magic": "Magi", - "mod_epicloot_rare": "Sjelden", - "mod_epicloot_epic": "Episk", - "mod_epicloot_legendary": "Legendarisk", - "mod_epicloot_mythic": "Mytisk", - "mod_epicloot_me_adrenaline_rush": "Adrenalinstøt", - "mod_epicloot_me_adrenaline_rush_desc": "Økt skade i varigheten av effekten.", "mod_epicloot_search_placeholder": "Søk...", "mod_epicloot_no_active_adventures": "Ingen aktive eventyr", "mod_epicloot_set_bonuses": "Settbonuser", diff --git a/EpicLoot/localizations/Polish.json b/EpicLoot/localizations/Polish.json index 1732c67db..2eb89ba60 100644 --- a/EpicLoot/localizations/Polish.json +++ b/EpicLoot/localizations/Polish.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Dziękujemy za grę", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Mamy nadzieję, że spodoba ci się Epic Loot! Epic Loot jest utrzymywany przez społeczność modderów i oddanych graczy, dziękujemy wszystkim, którzy przyczynili się do tego!", - "el_welcome_content_pt2": "Od czasu twojej ostatniej gry w Epic Loot zaszły pewne duże zmiany Nieznane przedmioty, Runy i konfiguracje.", - "el_welcome_content_pt3": "Możesz odkryć pierwsze dwie funkcje w miarę postępu gry. Aby poprawić swoje doświadczenie, zaleca się teraz wybranie konfiguracji przekształcenia (domyślnie zrównoważonej).", - "el_welcome_content_pt4": "Dostępne są trzy domyślne konfiguracje przekształcenia, z których każda zapewnia różny poziom mocy. Obok każdej znajduje się oczekiwany bonus do obrażeń i punktów życia, które możesz znaleźć:\n - Minimalny hp +(1 - 10), dmg +(1-6)% \n - Zrównoważony hp +(1-18), dmg +(1-12)% \n - Legendarny hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Sporo się zmieniło od czasu, gdy ostatnio grałeś w Epic Loot: kamienie odłamkowe i hartowanie.", + "el_welcome_content_pt3": "Kamienie odłamkowe wypadają we wszystkich biomach i z bossów. Można je osadzać w przedmiotach z gniazdami odłamków.\nHartowanie to usługa oferowana przez Hildir, która pozwala przelosować wartość zaklęcia, które już posiadasz.", + "el_welcome_content_pt4": "Aby poprawić wrażenia z gry, zaleca się wybranie teraz konfiguracji przebudowy (domyślnie zrównoważona). Każda oferuje inny poziom mocy i inną mieszankę łupów. Obok każdej podano spodziewaną premię do obrażeń i PŻ:\n - Minimalna pż +(1 - 10), obr +(1-6)% \n - Zrównoważona pż +(1-18), obr +(1-12)% \n - Legendarna pż +(1-28), obr +(1-20)%\nWszystko można zmienić później w konfiguracji.", "el_join_discord_button": "Dołącz do discorda!", "el_patch_notes_button": "Zobacz notatki o aktualizacji", "el_overhaul_legendary": "Legendarny", "el_overhaul_balanced": "Zrównoważony", "el_overhaul_minimal": "Minimalny", - "mod_epicloot_craftingmaterial": "materiał do rzemiosła", + "el_menu_yes": "Tak", + "el_menu_no": "Nie", + "el_configupdate_title": "Epic Loot: nieaktualne konfiguracje", + "el_configupdate_body": "Epic Loot został zaktualizowany do wersji {0}. Konfiguracje, których nie zmieniałeś, zostały odświeżone automatycznie, ale te zawierają lokalne zmiany i pozostawiono je bez zmian:\n\n{1}\n\nDopóki różnią się od wartości domyślnych, nie otrzymają nowej zawartości ani zmian balansu.\n\nCzy zastąpić je nowymi wartościami domyślnymi? Twoje obecne pliki zostaną najpierw zarchiwizowane w BepInEx/config/EpicLoot/baseconfig-backup.\n\nWybierając Nie, zachowasz swoje wersje i zostaniesz zapytany ponownie tylko wtedy, gdy te konfiguracje zmienią się w przyszłej aktualizacji.", + "mod_epicloot_itemtype_helmet": "Hełm", + "mod_epicloot_itemtype_chest": "Napierśnik", + "mod_epicloot_itemtype_legs": "Nagolenniki", + "mod_epicloot_itemtype_shoulder": "Peleryna", + "mod_epicloot_itemtype_onehandedweapon": "Broń jednoręczna", + "mod_epicloot_itemtype_twohandedweapon": "Broń dwuręczna", + "mod_epicloot_itemtype_twohandedweaponleft": "Broń dwuręczna", + "mod_epicloot_itemtype_bow": "Łuk", + "mod_epicloot_itemtype_shield": "Tarcza", + "mod_epicloot_itemtype_torch": "Pochodnia", + "mod_epicloot_itemtype_utility": "Przedmiot pomocniczy", + "mod_epicloot_itemtype_trinket": "Ozdoba", "mod_epicloot_set": "Zestaw", + "mod_epicloot_craftingmaterial": "materiał do rzemiosła", + "mod_epicloot_assets_shardstone": "Kamień odłamkowy", + "mod_epicloot_assets_shardstone_introduce": "Ten kamień odłamkowy wygląda, jakby pasował do gniazda. Użyj Interakcji, aby osadzić odłamki.", + "mod_epicloot_sockets": "Gniazda odłamków", + "mod_epicloot_empty_socket": "Puste gniazdo odłamka", + "mod_epicloot_detail_range": "Zakres losowania", + "mod_epicloot_config_max": "Limit", + "mod_epicloot_config_maxresistance": "Maksymalna odporność", + "mod_epicloot_config_maxstacks": "Maksymalna liczba kumulacji", + "mod_epicloot_config_chance": "Szansa", + "mod_epicloot_config_damage": "Mnożnik obrażeń", + "mod_epicloot_config_projectiles": "Mnożnik pocisków", + "mod_epicloot_config_accuracy": "Mnożnik rozrzutu", + "mod_epicloot_config_costscale": "Mnożnik kosztu ataku", + "mod_epicloot_config_coins": "Monety", + "mod_epicloot_config_amber": "Bursztyn", + "mod_epicloot_config_amberpearl": "Bursztynowa perła", + "mod_epicloot_config_ruby": "Rubin", + "mod_epicloot_config_silvernecklace": "Srebrny naszyjnik", + "mod_epicloot_config_flint": "Krzemień", + "mod_epicloot_config_serpentscale": "Łuska węża morskiego", + "mod_epicloot_config_triplechance": "Szansa na potrójny połów", + "mod_epicloot_config_secondspercent": "Sekundy na 1 %", + "mod_epicloot_config_procchance": "Szansa aktywacji", + "mod_epicloot_config_bonusrollsmin": "Min. dodatkowych losowań łupu", + "mod_epicloot_config_bonusrollsmax": "Maks. dodatkowych losowań łupu", + "mod_epicloot_me_modifylowhealth_config_max": "Maksymalny próg niskiego zdrowia", + "mod_epicloot_me_riches_config_coins": "Wartość monet", + "mod_epicloot_me_riches_config_amber": "Wartość bursztynu", + "mod_epicloot_me_riches_config_amberpearl": "Wartość bursztynowej perły", + "mod_epicloot_me_riches_config_ruby": "Wartość rubinu", + "mod_epicloot_me_riches_config_silvernecklace": "Wartość srebrnego naszyjnika", + "mod_epicloot_me_doublemagicshot_config_chance": "Szansa na dodatkowy strzał", + "mod_epicloot_me_triplebowshot_config_chance": "Szansa na potrójny strzał", + "mod_epicloot_press_socket": "Otwórz gniazda odłamków", + "mod_epicloot_socket_notmagic": "W tym przedmiocie nie można nic osadzić", + "mod_epicloot_socket_unavailable": "Gniazd tego przedmiotu nie można teraz otworzyć", + "mod_epicloot_socket_nofreeslot": "Brak wolnych gniazd", + "mod_epicloot_socket_invalidinput": "Osadzać można tylko kamienie runiczne lub odłamki z efektem", + "mod_epicloot_socket_notallowed": "Efektu tego odłamka nie można zastosować do tego typu przedmiotu", + "mod_epicloot_socket_conflict": "Koliduje z istniejącym zaklęciem", + "mod_epicloot_socket_missingreq": "Temu przedmiotowi brakuje zaklęcia wymaganego przez ten odłamek", + "mod_epicloot_socket_raritynotallowed": "Efektu tego odłamka nie można użyć przy tej rzadkości przedmiotu", + "mod_epicloot_socket_itemreq": "Ten przedmiot nie spełnia wymagań efektu tego odłamka", + "mod_epicloot_socket_generic": "Tego odłamka nie można osadzić w tym przedmiocie", + "mod_epicloot_socket_duplicate": "Ten efekt jest już osadzony", + "mod_epicloot_socket_nostackbinary": "Efektu tego odłamka nie można kumulować", + "mod_epicloot_socket_tip_stacked": "({0} % mocy)", + "mod_epicloot_socket_singlestackonly": "Najpierw podziel stos – w gnieździe mieści się tylko jeden odłamek", + "mod_epicloot_socket_bosslimit": "Możesz używać tylko jednego odłamka bossa naraz", + "mod_epicloot_socket_uniquelimit": "Możesz używać tylko jednego unikatowego odłamka naraz", + "mod_epicloot_socket_mustbreak": "Trzeba go rozbić, aby usunąć – kliknij prawym przyciskiem, aby rozbić", + "mod_epicloot_socket_permanent": "Jest osadzony na stałe i nie można go usunąć", + "mod_epicloot_socket_break_title": "Rozbić osadzony kamień?", + "mod_epicloot_socket_break_body": "{0} zostanie roztrzaskany, a jego gniazdo opróżnione.\nKamień ulega zniszczeniu – tego nie da się cofnąć.", + "mod_epicloot_socket_tip_breakonly": "(rozbij, aby usunąć)", + "mod_epicloot_socket_tip_permanent": "(na stałe)", + "mod_epicloot_legendary_brokkrgift": "Legendarny dar Brokkra", + "mod_epicloot_mythic_brokkrgift": "Mityczny dar Brokkra", + "mod_epicloot_slotchisel_introduce": "Niezwykle potężny artefakt, o którym mówi się, że osadza gniazdo odłamka w dowolnym magicznym przedmiocie.", + "mod_epicloot_slotchisel_hint": "Przeciągnij na magiczny przedmiot, aby dodać gniazdo odłamka", + "mod_epicloot_slotchisel_confirm_title": "Dodać gniazdo odłamka?", + "mod_epicloot_slotchisel_confirm_body": "{0}: gniazda odłamków {1} → {2}.\nArtefakt zostanie zużyty tak czy inaczej.\nSzansa powodzenia: {3}%", + "mod_epicloot_slotchisel_success": "{0} zyskał {1} gniazd odłamków.", + "mod_epicloot_slotchisel_failed": "Artefakt rozsypuje się w proch. Nie dodano żadnego gniazda odłamka.", + "mod_epicloot_slotchisel_notmagic": "Gniazda odłamków można dodawać tylko magicznym przedmiotom", + "mod_epicloot_slotchisel_raritytoolow": "Ten artefakt nie jest dość potężny dla rzadkości tego przedmiotu", + "mod_epicloot_slotchisel_atmax": "Ten przedmiot ma już tyle gniazd odłamków, ile pozwala jego rzadkość", + "mod_epicloot_slotchisel_hasslots": "Ten artefakt działa tylko na przedmiotach bez gniazd odłamków", + "mod_epicloot_equip_bosslimit": "Nosisz już odłamek bossa", + "mod_epicloot_equip_uniquelimit": "Nosisz już unikatowy odłamek", + "mod_epicloot_shard_ifsocketed": "Jeśli osadzony", + "mod_epicloot_shard_noeffect": "Brak efektu", + "mod_epicloot_shard_allslots": "Wszystkie gniazda", + "mod_epicloot_shard_bossexclusive": "Odłamek bossa – można nosić tylko jeden naraz", + "mod_epicloot_shard_uniqueexclusive": "Unikatowy odłamek – można nosić tylko jeden naraz", + "mod_epicloot_shard_warn_breakonly": "Po osadzeniu ten odłamek trzeba rozbić, aby go usunąć", + "mod_epicloot_shard_warn_permanent": "Po osadzeniu tego odłamka nie można usunąć", + "mod_epicloot_shardstones_title": "Kamienie odłamkowe", + "mod_epicloot_shardstones_rarities": "Dostępne przy", + "mod_epicloot_shardstones_none": "Nie skonfigurowano żadnych kamieni odłamkowych.", + "mod_epicloot_shardcategory_core": "Rdzeń", + "mod_epicloot_shardcategory_dark": "Mrok", + "mod_epicloot_shardcategory_light": "Światło", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unikatowy", + "mod_epicloot_me_addblockingskill_name": "Dodaj umiejętność blokowania", + "mod_epicloot_me_addbloodmagicskill_name": "Dodaj umiejętność magii krwi", + "mod_epicloot_me_addbluntdamage_name": "Dodaj obrażenia obuchowe", + "mod_epicloot_me_addcarryweight_name": "Dodaj udźwig", + "mod_epicloot_me_addcrafterskills_name": "Dodaj umiejętności rzemieślnicze", + "mod_epicloot_me_addelementalmagicskill_name": "Dodaj umiejętność magii żywiołów", + "mod_epicloot_me_addfiredamage_name": "Dodaj obrażenia od ognia", + "mod_epicloot_me_addfireresistancepercentage_name": "Dodaj procent odporności na ogień", + "mod_epicloot_me_addfishingskill_name": "Dodaj umiejętność wędkarstwa", + "mod_epicloot_me_addfrostdamage_name": "Dodaj obrażenia od mrozu", + "mod_epicloot_me_addfrostresistancepercentage_name": "Dodaj procent odporności na mróz", + "mod_epicloot_me_addhealthregen_name": "Dodaj regenerację zdrowia", + "mod_epicloot_me_addknivesskill_name": "Dodaj umiejętność noży", + "mod_epicloot_me_addlightningdamage_name": "Dodaj obrażenia od błyskawic", + "mod_epicloot_me_addlightningresistancepercentage_name": "Dodaj procent odporności na błyskawice", + "mod_epicloot_me_addmovementskills_name": "Dodaj umiejętności ruchu", + "mod_epicloot_me_addpickaxesskill_name": "Dodaj umiejętność kilofów", + "mod_epicloot_me_addpoisondamage_name": "Dodaj obrażenia od trucizny", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Dodaj procent odporności na truciznę", + "mod_epicloot_me_adrenalinecharge_name": "Ładunek adrenaliny", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalinowa fala mrozu", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalina zwiększa regenerację zdrowia", + "mod_epicloot_me_anchoredblock_name": "Zakotwiczony blok", + "mod_epicloot_me_armorfrommovementpenalty_name": "Pancerz z kary do ruchu", + "mod_epicloot_me_blockasdodgeasblock_name": "Blok jako unik i unik jako blok", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blok z drwalstwa i kilofów", + "mod_epicloot_me_bloodbaseblock_name": "Krwawy blok bazowy", + "mod_epicloot_me_blooddrinker_name": "Krwiopijca", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Poziom magii krwi zwiększa regenerację zdrowia", + "mod_epicloot_me_bloodrage_name": "Krwawy szał", + "mod_epicloot_me_bloodstaggerblock_name": "Krwawy blok przeciw zachwianiu", + "mod_epicloot_me_bountifulharvest_name": "Obfite zbiory", + "mod_epicloot_me_bulkup_name": "Budowa masy", + "mod_epicloot_me_burdenedblock_name": "Obciążony blok", + "mod_epicloot_me_burningadrenaline_name": "Płonąca adrenalina", + "mod_epicloot_me_burningspeed_name": "Płonąca prędkość", + "mod_epicloot_me_carryweightformovementpenalty_name": "Udźwig z kary do ruchu", + "mod_epicloot_me_chancedoubledamage_name": "Szansa na podwójne obrażenia", + "mod_epicloot_me_comfortable_name": "Komfortowy", + "mod_epicloot_me_conduit_name": "Przewodnik", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Najpierw zużywaj eitr na koszty krwi", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Zamień koszt eitru na koszt wytrzymałości", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Zamień obrażenia fizyczne na błyskawice", + "mod_epicloot_me_corpserot_name": "Trupi rozkład", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Premia do obrażeń z niesionego ciężaru", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Wzrost obrażeń z kary do ruchu", + "mod_epicloot_me_damagereductionatnight_name": "Redukcja obrażeń w nocy", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Otrzymane obrażenia dają adrenalinę", + "mod_epicloot_me_dartingthoughts_name": "Bystre myśli", + "mod_epicloot_me_dayarmor_name": "Dzienny pancerz", + "mod_epicloot_me_dayblocker_name": "Dzienny blokujący", + "mod_epicloot_me_daydiscovery_name": "Dzienne odkrywanie", + "mod_epicloot_me_dayhealthregen_name": "Dzienna regeneracja zdrowia", + "mod_epicloot_me_daysailingspeed_name": "Dzienna prędkość żeglugi", + "mod_epicloot_me_daystaminaregen_name": "Dzienna regeneracja wytrzymałości", + "mod_epicloot_me_decreasedodgecost_name": "Zmniejsz koszt uniku", + "mod_epicloot_me_dodgebuff_name": "Wzmocnienie uniku", + "mod_epicloot_me_eitrgainonblock_name": "Zysk eitru przy bloku", + "mod_epicloot_me_eitrimbueattack_name": "Atak nasycony eitrem", + "mod_epicloot_me_eitrleech_name": "Wysysanie eitru", + "mod_epicloot_me_eitrshield_name": "Tarcza eitru", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Zużycie eitru daje adrenalinę", + "mod_epicloot_me_elementalwarding_name": "Ochrona żywiołowa", + "mod_epicloot_me_energeticeitr_name": "Energiczny eitr", + "mod_epicloot_me_everflow_name": "Wieczny przepływ", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Co X punktów eitru zwiększa wytrzymałość", + "mod_epicloot_me_forestsaid_name": "Pomoc lasu", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Zyskuj adrenalinę przy zbieraniu", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Zyskuj adrenalinę przy zatruwaniu", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Zyskuj adrenalinę przy poświęcaniu zdrowia", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Zyskuj eitr przy poświęcaniu zdrowia", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Maks. udźwig z Wypoczęcia", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Maks. wytrzymałość na podstawie maks. zdrowia", + "mod_epicloot_me_headhunter_name": "Łowca głów", + "mod_epicloot_me_healthgainperxdamagedone_name": "Zdrowie za każde X zadanych obrażeń", + "mod_epicloot_me_healthoneitruse_name": "Zdrowie przy zużyciu eitru", + "mod_epicloot_me_heartyeitr_name": "Krzepki eitr", + "mod_epicloot_me_icyretribution_name": "Lodowa odpłata", + "mod_epicloot_me_icyweight_name": "Lodowy ciężar", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Zwiększ wszystkie obrażenia od trucizny", + "mod_epicloot_me_increasedamageduringdaytime_name": "Zwiększ obrażenia za dnia", + "mod_epicloot_me_increasedamageduringnighttime_name": "Zwiększ obrażenia w nocy", + "mod_epicloot_me_increaseeitr_name": "Zwiększ eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Zwiększ obrażenia przy zbieraniu", + "mod_epicloot_me_increaseharvestxpgain_name": "Zwiększ PD ze zbierania", + "mod_epicloot_me_increasehealth_name": "Zwiększ zdrowie", + "mod_epicloot_me_increaseheatresistance_name": "Zwiększ odporność na gorąco", + "mod_epicloot_me_increasemeleeskills_name": "Zwiększ umiejętności walki wręcz", + "mod_epicloot_me_increaseminingdrop_name": "Zwiększ urobek z górnictwa", + "mod_epicloot_me_increaserangedskills_name": "Zwiększ umiejętności dystansowe", + "mod_epicloot_me_increasestamina_name": "Zwiększ wytrzymałość", + "mod_epicloot_me_increasetreedrop_name": "Zwiększ urobek z drewna", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Zwiększ PD z kary do ruchu", + "mod_epicloot_me_inspiration_name": "Inspiracja", + "mod_epicloot_me_killsreducenextbloodcost_name": "Zabójstwa zmniejszają następny koszt krwi", + "mod_epicloot_me_kindling_name": "Podpałka", + "mod_epicloot_me_lifegainonblock_name": "Zysk życia przy bloku", + "mod_epicloot_me_lifegainonhit_name": "Zysk życia przy trafieniu", + "mod_epicloot_me_luck_name": "Szczęście", + "mod_epicloot_me_luckwhilefishing_name": "Szczęście w wędkarstwie", + "mod_epicloot_me_luckyblock_name": "Szczęśliwy blok", + "mod_epicloot_me_luckycraft_name": "Szczęśliwe rzemiosło", + "mod_epicloot_me_luckyloot_name": "Szczęśliwy łup", + "mod_epicloot_me_meteorsummoner_name": "Przyzywacz meteorów", + "mod_epicloot_me_modifyattackeitruse_name": "Zmień zużycie eitru przy ataku", + "mod_epicloot_me_modifyattackhealthuse_name": "Zmień zużycie zdrowia przy ataku", + "mod_epicloot_me_modifyattackstaminause_name": "Zmień zużycie wytrzymałości przy ataku", + "mod_epicloot_me_modifydrawstaminause_name": "Zmień zużycie wytrzymałości przy napinaniu", + "mod_epicloot_me_modifyeitrregen_name": "Zmień regenerację eitru", + "mod_epicloot_me_modifyhealthregen_name": "Zmień regenerację zdrowia", + "mod_epicloot_me_modifyjumpstaminause_name": "Zmień zużycie wytrzymałości przy skoku", + "mod_epicloot_me_modifymagicfirerate_name": "Zmień magiczną szybkostrzelność", + "mod_epicloot_me_modifynoise_name": "Zmień hałas", + "mod_epicloot_me_modifysprintstaminause_name": "Zmień zużycie wytrzymałości przy sprincie", + "mod_epicloot_me_modifystaminaregen_name": "Zmień regenerację wytrzymałości", + "mod_epicloot_me_necroticfire_name": "Nekrotyczny ogień", + "mod_epicloot_me_nightblocker_name": "Nocny blokujący", + "mod_epicloot_me_nightcarryweight_name": "Nocny udźwig", + "mod_epicloot_me_nightstaminaregenincrease_name": "Zwiększona nocna regeneracja wytrzymałości", + "mod_epicloot_me_offsetattack_name": "Przesunięty atak", + "mod_epicloot_me_percenteitr_name": "Procent eitru", + "mod_epicloot_me_percenthealth_name": "Procent zdrowia", + "mod_epicloot_me_percentstamina_name": "Procent wytrzymałości", + "mod_epicloot_me_perfectdodge_name": "Doskonały unik", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Doskonały unik daje eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Doskonały unik daje prędkość", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Doskonały unik daje wytrzymałość", + "mod_epicloot_me_phystofire_name": "Fizyczne na ogień", + "mod_epicloot_me_phystofireonblock_name": "Fizyczne na ogień przy bloku", + "mod_epicloot_me_phystofrost_name": "Fizyczne na mróz", + "mod_epicloot_me_phystofrostonblock_name": "Fizyczne na mróz przy bloku", + "mod_epicloot_me_phystolightning_name": "Fizyczne na błyskawice", + "mod_epicloot_me_phystolightningonblock_name": "Fizyczne na błyskawice przy bloku", + "mod_epicloot_me_phystopoison_name": "Fizyczne na truciznę", + "mod_epicloot_me_phystopoisononblock_name": "Fizyczne na truciznę przy bloku", + "mod_epicloot_me_poisontotruedamage_name": "Trucizna na czyste obrażenia", + "mod_epicloot_me_potionefficacy_name": "Skuteczność mikstur", + "mod_epicloot_me_reducearmorincreasedamage_name": "Zmniejsz pancerz, zwiększ obrażenia", + "mod_epicloot_me_reduceeitrcost_name": "Zmniejsz koszt eitru", + "mod_epicloot_me_reducefalldamage_name": "Zmniejsz obrażenia od upadku", + "mod_epicloot_me_reducefishingstaminacost_name": "Zmniejsz koszt wytrzymałości wędkowania", + "mod_epicloot_me_reflectdamage_name": "Odbijaj obrażenia", + "mod_epicloot_me_restinghealthregen_name": "Regeneracja zdrowia podczas odpoczynku", + "mod_epicloot_me_riches_name": "Bogactwa", + "mod_epicloot_me_rollcleanse_name": "Przewrót oczyszcza", + "mod_epicloot_me_runningonempty_name": "Na rezerwie", + "mod_epicloot_me_sailingspeed_name": "Prędkość żeglugi", + "mod_epicloot_me_shockingcharge_name": "Porażający ładunek", + "mod_epicloot_me_staminagainonblock_name": "Zysk wytrzymałości przy bloku", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Wzrost wytrzymałości z kary do ruchu", + "mod_epicloot_me_staminaonkill_name": "Wytrzymałość za zabójstwo", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Premia do regeneracji wytrzymałości z niesionego ciężaru", + "mod_epicloot_me_stormfury_name": "Furia burzy", + "mod_epicloot_me_stormrider_name": "Jeździec burzy", + "mod_epicloot_me_strikecauseslightning_name": "Ciosy przywołują błyskawice", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Przyzwij nietoperza przy aktywacji adrenaliny", + "mod_epicloot_me_trailblazer_name": "Pionier", + "mod_epicloot_me_travellight_name": "Podróżuj lekko", + "mod_epicloot_me_useadrenalineasstamina_name": "Używaj adrenaliny jako wytrzymałości", + "mod_epicloot_me_warding_name": "Ochrona", + "mod_epicloot_me_warmth_name": "Ciepło", + "mod_epicloot_shardslot_meleeweapon": "Broń do walki wręcz", + "mod_epicloot_shardslot_rangedweapon": "Broń dystansowa", + "mod_epicloot_shardslot_magicweapon": "Broń magiczna", + "mod_epicloot_shardslot_shield": "Tarcza", + "mod_epicloot_shardslot_armor": "Pancerz", + "mod_epicloot_shardslot_swords": "Miecz", + "mod_epicloot_shardslot_axes": "Topór", + "mod_epicloot_shardslot_twohandaxes": "Topór bojowy", + "mod_epicloot_shardslot_knives": "Nóż", + "mod_epicloot_shardslot_fists": "Broń pięściowa", + "mod_epicloot_shardslot_clubs": "Maczuga", + "mod_epicloot_shardslot_sledges": "Młot dwuręczny", + "mod_epicloot_shardslot_polearms": "Broń drzewcowa", + "mod_epicloot_shardslot_spears": "Włócznia", + "mod_epicloot_shardslot_pickaxes": "Kilof", + "mod_epicloot_shardslot_tools": "Narzędzie", + "mod_epicloot_shardslot_torches": "Pochodnia", + "mod_epicloot_shardslot_bows": "Łuk", + "mod_epicloot_shardslot_staffs": "Kostur", + "mod_epicloot_shardslot_bucklers": "Puklerz", + "mod_epicloot_shardslot_roundshields": "Tarcza okrągła", + "mod_epicloot_shardslot_towershields": "Pawęż", + "mod_epicloot_shardslot_head": "Hełm", + "mod_epicloot_shardslot_chest": "Pancerz na tors", + "mod_epicloot_shardslot_legs": "Pancerz na nogi", + "mod_epicloot_shardslot_shoulders": "Peleryna", + "mod_epicloot_shardslot_trinket": "Ozdoba", + "mod_epicloot_shardslot_utility": "Przedmiot pomocniczy", + "mod_epicloot_shard_Black": "Czarny", + "mod_epicloot_shard_Cyan": "Cyjanowy", + "mod_epicloot_shard_Green": "Zielony", + "mod_epicloot_shard_Orange": "Pomarańczowy", + "mod_epicloot_shard_Pink": "Różowy", + "mod_epicloot_shard_Purple": "Fioletowy", + "mod_epicloot_shard_Red": "Czerwony", + "mod_epicloot_shard_White": "Biały", + "mod_epicloot_shard_Yellow": "Żółty", + "mod_epicloot_shard_DarkGreen": "Ciemnozielony", + "mod_epicloot_shard_DarkPurple": "Ciemnofioletowy", + "mod_epicloot_shard_DarkRed": "Ciemnoczerwony", + "mod_epicloot_shard_DarkBlue": "Ciemnoniebieski", + "mod_epicloot_shard_Golden": "Złoty", + "mod_epicloot_shard_Grey": "Szary", + "mod_epicloot_shard_LightBlue": "Jasnoniebieski", + "mod_epicloot_shard_LightGreen": "Jasnozielony", + "mod_epicloot_shard_Peach": "Brzoskwiniowy", + "mod_epicloot_shard_Firewalker": "Ognioch", + "mod_epicloot_shard_Stormcaller": "Przyzywacz Burz", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Starszy", + "mod_epicloot_shard_Bonemass": "Kościana Masa", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Królowa", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Zyskujesz {0} adrenaliny po otrzymaniu obrażeń", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Zyskujesz {0} adrenaliny za każdym razem, gdy otrzymujesz obrażenia.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalina jako wytrzymałość: {0} % wydajności", + "mod_epicloot_me_useadrenalineasstamina_desc": "Gdy brakuje wytrzymałości, adrenalina zamieniana jest na wytrzymałość z wydajnością {0} %, zużywając nawet cały zapas adrenaliny.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Zyskujesz adrenalinę: {0} % zużytego eitru", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Zyskujesz adrenalinę równą {0} % zużywanego eitru.", + "mod_epicloot_me_burningadrenaline_display": "Zyskujesz adrenalinę: {0} % obrażeń od ognia", + "mod_epicloot_me_burningadrenaline_desc": "Zyskujesz adrenalinę równą {0} % zadawanych obrażeń od ognia.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Zyskujesz {0} adrenaliny przy zbieraniu", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Zyskujesz {0} adrenaliny za każdym razem, gdy uderzasz drzewo lub skałę.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Przyzwij nietoperza przy pełnej adrenalinie", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Gdy twoja adrenalina się zapełni, przyzywasz nietoperza, który walczy za ciebie.", + "mod_epicloot_me_adrenalinefrostwave_display": "Fala mrozu: spowalnia wrogów w promieniu {1} m na {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Gdy twoja adrenalina się zapełni, fala mrozu wychładza każdego wroga w promieniu {1} metrów, spowalniając go na {0} sekund.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Zyskujesz {0} adrenaliny co {1} s za każdego zatrutego wroga w pobliżu (malejąco)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Co {1} sekund zyskujesz {0} adrenaliny za każdego wroga w promieniu {2} m cierpiącego od twojej trucizny, z malejącym zyskiem za każdego kolejnego wroga.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Zyskujesz adrenalinę: {0} % poświęconego zdrowia", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Zyskujesz adrenalinę równą {0} % zdrowia wydawanego na koszty magii krwi.", + "mod_epicloot_me_stormfury_display": "+{0} adrenaliny co {1} s podczas burz, brak zaniku adrenaliny", + "mod_epicloot_me_stormfury_desc": "Co {1} sekund podczas szalejącej burzy zyskujesz {0} adrenaliny. Twoja adrenalina nie zanika, dopóki trwa burza.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Zastrzyk adrenaliny: +{0} % regeneracji zdrowia przez {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Gdy twoja adrenalina się zapełni, zyskujesz +{0} % regeneracji zdrowia na {1} sekund. Ponowne napełnienie odświeża efekt zamiast go kumulować.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % odnowienia Mocy Zapomnianych przy pełnej adrenalinie", + "mod_epicloot_me_adrenalinecharge_desc": "Gdy twoja adrenalina się zapełni, pozostały czas odnowienia twojej Mocy Zapomnianych skraca się o {0} %.", + "mod_epicloot_me_staminaonkill_display": "Przywraca {0} % wytrzymałości za zabójstwo", + "mod_epicloot_me_staminaonkill_desc": "Przywraca {0} % maksymalnej wytrzymałości za każdym razem, gdy zabijesz wroga.", + "mod_epicloot_me_heartyeitr_display": "+{0} % maks. zdrowia jako maks. eitr", + "mod_epicloot_me_heartyeitr_desc": "Twoja krzepa zasila twoją magię: zwiększa maksymalny eitr o {0} % twojego maksymalnego zdrowia.", + "mod_epicloot_me_energeticeitr_display": "+{0} % maks. wytrzymałości jako maks. eitr", + "mod_epicloot_me_energeticeitr_desc": "Twoja energia zasila twoją magię: zwiększa maksymalny eitr o {0} % twojej maksymalnej wytrzymałości.", + "mod_epicloot_me_burningspeed_display": "+{0} % prędkości ruchu, gdy płoniesz", + "mod_epicloot_me_burningspeed_desc": "Poruszaj się o {0} % szybciej, gdy stoisz w płomieniach.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Doskonały unik: zwinność uniku (+{0} % prędkości, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Doskonały unik daje Zwinność uniku: +{0} % prędkości ruchu na 1 sekundę.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % udźwigu w nocy", + "mod_epicloot_me_nightcarryweight_desc": "Zwiększa maksymalny udźwig o {0} % w nocy.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % prędkości żeglugi za dnia", + "mod_epicloot_me_daysailingspeed_desc": "Zwiększa prędkość żeglugi twojego statku o {0} % w ciągu dnia.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Do {0} % pancerza z ciężkiego ekwipunku", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Pancerz skaluje się z karą do prędkości twojego ekwipunku, do +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} bazowego bloku za każdy 1 % kary do prędkości ekwipunku", + "mod_epicloot_me_anchoredblock_desc": "Dodaje {0} bazowego bloku za każdy 1 % kary do prędkości ruchu z twojego ekwipunku. Premia nie jest modyfikowana przez jawne źródła prędkości, takie jak mikstury, efekty stanu i efekty magiczne.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % kosztów eitru", + "mod_epicloot_me_reduceeitrcost_desc": "Zmniejsza wszystkie koszty eitru o {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % wytrzymałości przy wędkowaniu", + "mod_epicloot_me_reducefishingstaminacost_desc": "Zmniejsza koszt wytrzymałości wędkowania o {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % pancerza, +{0} % obrażeń", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Zmniejsza twój pancerz o {0} %, ale zwiększa obrażenia broni o {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % maks. zdrowia, +{0} % kradzieży życia", + "mod_epicloot_me_blooddrinker_desc": "Zmniejsza twoje maksymalne zdrowie o {1} % (co najmniej 10) i leczy cię o {0} % zadawanych obrażeń.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % trucizny jako najsłabszy typ obrażeń celu", + "mod_epicloot_me_poisontotruedamage_desc": "Zamienia {0} % twoich obrażeń od trucizny na typ obrażeń, na który cel jest najmniej odporny.", + "mod_epicloot_me_icyweight_display": "+Do {0} % obrażeń od mrozu z ciężkiego ekwipunku", + "mod_epicloot_me_icyweight_desc": "Dodaje obrażenia od mrozu skalujące się z karą do prędkości twojego ekwipunku, do +{0} % obrażeń broni.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Zyskujesz eitr: {0} % poświęconego zdrowia", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Zyskujesz eitr równy {0} % zdrowia wydawanego na koszty magii krwi.", + "mod_epicloot_me_luckycraft_display": "{0} % szansy na zaoszczędzenie każdego materiału", + "mod_epicloot_me_luckycraft_desc": "Przy wytwarzaniu każdy wymagany materiał ma {0} % szansy, że nie zostanie zużyty.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % szansy na przywołanie błyskawicy", + "mod_epicloot_me_strikecauseslightning_desc": "Twoje trafienia mają {0} % szansy na sprowadzenie na cel uderzenia pioruna.", + "mod_epicloot_me_conduit_display": "Przewodnik: przywraca {0} eitru za każde {1} zadanych obrażeń od błyskawic", + "mod_epicloot_me_conduit_desc": "Przywraca {0} eitru za każde {1} zadanych obrażeń od błyskawic.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % regeneracji zdrowia, gdy jesteś wypoczęty", + "mod_epicloot_me_restinghealthregen_desc": "Zwiększa regenerację zdrowia o {0} %, dopóki jesteś Wypoczęty.", + "mod_epicloot_me_travellight_display": "+{0} % prędkości ruchu, -{1} udźwigu", + "mod_epicloot_me_travellight_desc": "Podróżuj lekko: poruszaj się o {0} % szybciej, ale twój maksymalny udźwig zmniejsza się o {1}.", + "mod_epicloot_me_batteringram_display": "Taran: obrażenia obuchowe z ciężaru", + "mod_epicloot_me_batteringram_desc": "Wpadanie na wrogów zadaje obrażenia obuchowe na podstawie twojej prędkości i niesionego ciężaru (skalowane przez {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} udźwigu za każdy poziom Wypoczęcia", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Gdy jesteś Wypoczęty, twój maksymalny udźwig rośnie o {0} za każdy poziom komfortu twojego Wypoczęcia.", + "mod_epicloot_me_perfectdodge_display": "Doskonały unik: +{0} % regeneracji wytrzymałości na kumulację (maks. {1})", + "mod_epicloot_me_perfectdodge_desc": "Doskonały unik daje Rozpęd uniku: +{0} % regeneracji wytrzymałości przez 10 sekund, kumuluje się do {1} razy. Każdy doskonały unik odświeża czas trwania.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Doskonały unik przywraca {0} % zdrowia", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Przywraca {0} % maksymalnego zdrowia przy doskonałym uniku.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Doskonały unik przywraca {0} % wytrzymałości", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Przywraca {0} % maksymalnej wytrzymałości przy doskonałym uniku.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Doskonały unik przywraca {0} % eitru", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Przywraca {0} % maksymalnego eitru przy doskonałym uniku.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % kosztu wytrzymałości uniku", + "mod_epicloot_me_decreasedodgecost_desc": "Zmniejsza koszt wytrzymałości przewrotów unikowych o {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % obrażeń w nocy", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % obrażeń broni, gdy jest noc.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % regeneracji wytrzymałości w nocy", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % regeneracji wytrzymałości, gdy jest noc.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % otrzymywanych obrażeń w nocy", + "mod_epicloot_me_damagereductionatnight_desc": "Zmniejsza przychodzące obrażenia o {0} %, gdy jest noc.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % obrażeń w świetle dnia", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % obrażeń broni, gdy jest dzień.", + "mod_epicloot_me_daydiscovery_display": "+{0} % promienia eksploracji w świetle dnia", + "mod_epicloot_me_daydiscovery_desc": "Poszerza twój promień odkrywania mapy o {0} %, gdy jest dzień.", + "mod_epicloot_me_dayarmor_display": "+{0} % pancerza w świetle dnia", + "mod_epicloot_me_dayarmor_desc": "+{0} % pancerza, gdy jest dzień.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % regeneracji wytrzymałości w świetle dnia", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % regeneracji wytrzymałości, gdy jest dzień.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % regeneracji zdrowia w świetle dnia", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % regeneracji zdrowia, gdy jest dzień.", + "mod_epicloot_me_percenthealth_display": "+{0} % maks. zdrowia", + "mod_epicloot_me_percenthealth_desc": "Zwiększa maksymalne zdrowie o {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % maks. wytrzymałości", + "mod_epicloot_me_percentstamina_desc": "Zwiększa maksymalną wytrzymałość o {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % maks. eitru", + "mod_epicloot_me_percenteitr_desc": "Zwiększa maksymalny eitr o {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Leczy {0} za każde {1} zadanych obrażeń", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Leczy {0} zdrowia za każde {1} obrażeń zadanych tą bronią.", + "mod_epicloot_me_healthoneitruse_display": "Leczy {0} za każde {1} zużytego eitru", + "mod_epicloot_me_healthoneitruse_desc": "Leczy {0} zdrowia za każde {1} eitru zużytego tą bronią.", + "mod_epicloot_me_lifegainonhit_display": "Leczy {0:0.#} przy trafieniu", + "mod_epicloot_me_lifegainonhit_desc": "Leczy {0:0.#} zdrowia za każdym razem, gdy trafisz wroga tą bronią.", + "mod_epicloot_me_phystofire_display": "Zamienia {0} % przychodzących obrażeń fizycznych na ogień", + "mod_epicloot_me_phystofire_desc": "Przenosi {0} % przychodzących obrażeń fizycznych na ogień przed odpornościami.", + "mod_epicloot_me_phystofrost_display": "Zamienia {0} % przychodzących obrażeń fizycznych na mróz", + "mod_epicloot_me_phystofrost_desc": "Przenosi {0} % przychodzących obrażeń fizycznych na mróz przed odpornościami.", + "mod_epicloot_me_phystopoison_display": "Zamienia {0} % przychodzących obrażeń fizycznych na truciznę", + "mod_epicloot_me_phystopoison_desc": "Przenosi {0} % przychodzących obrażeń fizycznych na truciznę przed odpornościami.", + "mod_epicloot_me_phystolightning_display": "Zamienia {0} % przychodzących obrażeń fizycznych na błyskawice", + "mod_epicloot_me_phystolightning_desc": "Przenosi {0} % przychodzących obrażeń fizycznych na błyskawice przed odpornościami.", + "mod_epicloot_me_phystofireonblock_display": "Zamienia {0} % przychodzących obrażeń fizycznych na ogień przy bloku", + "mod_epicloot_me_phystofireonblock_desc": "Przenosi {0} % przychodzących obrażeń fizycznych na ogień przed odpornościami przy bloku", + "mod_epicloot_me_phystofrostonblock_display": "Zamienia {0} % przychodzących obrażeń fizycznych na mróz przy bloku", + "mod_epicloot_me_phystofrostonblock_desc": "Przenosi {0} % przychodzących obrażeń fizycznych na mróz przed odpornościami przy bloku.", + "mod_epicloot_me_phystopoisononblock_display": "Zamienia {0} % przychodzących obrażeń fizycznych na truciznę przy bloku", + "mod_epicloot_me_phystopoisononblock_desc": "Przenosi {0} % przychodzących obrażeń fizycznych na truciznę przed odpornościami przy bloku.", + "mod_epicloot_me_phystolightningonblock_display": "Zamienia {0} % przychodzących obrażeń fizycznych na błyskawice przy bloku", + "mod_epicloot_me_phystolightningonblock_desc": "Przenosi {0} % przychodzących obrażeń fizycznych na błyskawice przed odpornościami przy bloku.", + "mod_epicloot_me_lifegainonblock_display": "Leczy {0} pż przy bloku", + "mod_epicloot_me_lifegainonblock_desc": "Leczy {0} zdrowia przy bloku", + "mod_epicloot_me_staminagainonblock_display": "Zyskujesz {0} wytrzymałości przy bloku", + "mod_epicloot_me_staminagainonblock_desc": "Zyskujesz {0} wytrzymałości przy bloku.", + "mod_epicloot_me_eitrgainonblock_display": "Zyskujesz {0} eitru przy bloku", + "mod_epicloot_me_eitrgainonblock_desc": "Zyskujesz {0} eitru przy bloku.", + "mod_epicloot_me_staggeronblock_display": "{0} % szansy na zachwianie wroga przy bloku", + "mod_epicloot_me_staggeronblock_desc": "{0} % szansy na zachwianie wroga przy bloku", + "mod_epicloot_me_dayblocker_display": "Zyskujesz {0} % PD blokowania za dnia", + "mod_epicloot_me_dayblocker_desc": "Zyskujesz {0} % więcej doświadczenia blokowania za dnia.", + "mod_epicloot_me_nightblocker_display": "Zyskujesz {0} % PD blokowania w nocy", + "mod_epicloot_me_nightblocker_desc": "Zyskujesz {0} % więcej doświadczenia blokowania w nocy.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Zamienia {0} % obrażeń fizycznych broni na błyskawice", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Przenosi {0} % obrażeń fizycznych tej broni na błyskawice.", + "mod_epicloot_me_eitrimbueattack_display": "Nasycenie eitrem: +{0} % obrażeń fizycznych jako duchowe", + "mod_epicloot_me_eitrimbueattack_desc": "Zużyj eitr, aby dodać obrażenia duchowe równe {0} % obrażeń fizycznych trafienia.", + "mod_epicloot_me_staminareturnfromeitr_display": "Zwraca {0} % zużytego eitru jako wytrzymałość", + "mod_epicloot_me_staminareturnfromeitr_desc": "Przywraca wytrzymałość równą {0} % zużywanego eitru.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Płać {0} % kosztów eitru wytrzymałością", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Płać {0} % każdego kosztu eitru wytrzymałością zamiast eitrem.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Płać {0} % kosztów krwi eitrem", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Płać {0} % kosztów zdrowia magii krwi najpierw eitrem.", + "mod_epicloot_me_runningonempty_display": "Drugi oddech: {0} % maks. zdrowia", + "mod_epicloot_me_runningonempty_desc": "Gdy wytrzymałość się kończy, spalasz do {0} % maksymalnego zdrowia, by uzyskać tyle samo wytrzymałości. 30 sekund odnowienia.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Maks. wytrzymałość z {0} % maks. eitru", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Zwiększa maksymalną wytrzymałość o {0} % twojego maksymalnego eitru.", + "mod_epicloot_me_eitrshield_display": "Pochłania {0} % trafień eitrem", + "mod_epicloot_me_eitrshield_desc": "Zużyj eitr, aby pochłonąć {0} % przychodzącego trafienia.", + "mod_epicloot_me_coinplated_display": "Pokryty monetami: pochłania trafienia monetami ({0} na monetę)", + "mod_epicloot_me_coinplated_desc": "Przeznacz do {1} % swoich monet na każde przychodzące trafienie, pochłaniając {0} obrażeń za każdą wydaną monetę. Wydawane są tylko monety faktycznie potrzebne, więc małe trafienia kosztują niewiele.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Do {0} % obrażeń wg obciążenia plecaka", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Obrażenia broni skalują się z tym, jak obciążony jest twój plecak, do +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Do {0} % regeneracji wytrzymałości wg obciążenia plecaka", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Regeneracja wytrzymałości skaluje się z tym, jak obciążony jest twój plecak, do +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Maks. wytrzymałość z {0} % maks. zdrowia", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Zwiększa maksymalną wytrzymałość o {0} % twojego maksymalnego zdrowia.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Do {0} % obrażeń z ciężkiego ekwipunku", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Obrażenia broni skalują się z karą do prędkości twojego ekwipunku, do +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Do {0} % PD umiejętności z ciężkiego ekwipunku", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "PD umiejętności skalują się z karą do prędkości twojego ekwipunku, do +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Do {0} % udźwigu z ciężkiego ekwipunku", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Maksymalny udźwig skaluje się z karą do prędkości twojego ekwipunku, do +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Do {0} % maks. wytrzymałości z ciężkiego ekwipunku", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Maksymalna wytrzymałość skaluje się z karą do prędkości twojego ekwipunku, do +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % obrażeń przy zbieraniu", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % obrażeń przy rąbaniu i kopaniu.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % PD umiejętności zbierackich", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % PD za Drwalstwo i Kilofy.", + "mod_epicloot_me_bountifulharvest_display": "Obfite zbiory: {0} % dodatkowego plonu", + "mod_epicloot_me_bountifulharvest_desc": "{0} % szansy na zebranie dodatkowego przedmiotu przy zbieraniu.", + "mod_epicloot_me_wager_display": "Zakład: postaw {0} monet za +{1} obrażeń, zwrot przy zabójstwie", + "mod_epicloot_me_wager_desc": "Każde trafienie stawia {0} monet, by dodać {1} obrażeń bazowych. Zabij cel, a stawka zostanie w pełni zwrócona; zostaw go przy życiu, a monety przepadną. Nic nie robi, jeśli nie stać cię na stawkę.", + "mod_epicloot_me_mercenary_display": "Najemnik: wydaj {1} + {2} % monet za +{3} % obrażeń, +{0} % za każde wydane 1000", + "mod_epicloot_me_mercenary_desc": "Każde trafienie wydaje {1} monet plus {2} % twojej sakiewki, zadając +{3} % obrażeń oraz dodatkowe +{0} % za każde 1000 wydanych monet. Premia do obrażeń powyżej +{4} % podlega gwałtownie malejącym zyskom, zbliżając się do pułapu +{5} %. Nic nie robi, jeśli nie możesz zapłacić.", + "mod_epicloot_me_luckwhilefishing_display": "Szczęśliwe wędkowanie: {0} % dodatkowego połowu i skarbów", + "mod_epicloot_me_luckwhilefishing_desc": "Podczas wędkowania {0} % szansy na wyciągnięcie dodatkowej ryby ({1} % z nich daje potrójny połów) oraz osobna {0} % szansa na złowienie dodatkowego skarbu. Wyższe wartości sięgają po bogatsze znaleziska i przestają wyciągać złom.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % szansy na podwójne obrażenia", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % szansy, że trafienie zada podwójne obrażenia.", + "mod_epicloot_me_inspiration_display": "Inspiracja: {1} % szansy na +{0} PD umiejętności", + "mod_epicloot_me_inspiration_desc": "Każdy okruch zdobywanego doświadczenia niesie {1} % szansy na natchnienie, przyznając {0} dodatkowego doświadczenia losowej umiejętności, którą wytrenowałeś już powyżej poziomu 2. Twoje najsłabsze umiejętności są znacznie częściej wybierane, a pojedynczy błysk inspiracji może podnieść umiejętność o więcej niż jeden poziom.", + "mod_epicloot_me_luckyblock_display": "Szczęśliwy blok: {0} % szansy na zachwianie", + "mod_epicloot_me_luckyblock_desc": "Każdy blok ma {0} % szansy na natychmiastowe zachwianie napastnika, jakbyś sparował cios. Wrogowie, których blok nie może zachwiać, pozostają nienaruszeni.", + "mod_epicloot_me_luckyloot_display": "Szczęśliwy łup: {0} % szansy na {1}× łupu", + "mod_epicloot_me_luckyloot_desc": "Każde stworzenie zabite w pobliżu ma {0} % szansy na upuszczenie {1}× swojego zwykłego łupu i wykonanie {2}-{3} dodatkowych losowań na swojej tabeli przedmiotów magicznych. Trofea i nagrody przypadające na gracza nigdy nie są mnożone.", + "mod_epicloot_msg_inspiration": "Inspiracja!", + "mod_epicloot_me_sailingspeed_display": "+{0} % prędkości żeglugi", + "mod_epicloot_me_sailingspeed_desc": "+{0} % prędkości żaglowej statku na pokładzie.", + "mod_epicloot_me_potionefficacy_display": "+{0} % czasu trwania mikstur", + "mod_epicloot_me_potionefficacy_desc": "Wypite mikstury i miody działają o {0} % dłużej.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} do umiejętności walki wręcz", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} do wszystkich umiejętności broni do walki wręcz.", + "mod_epicloot_me_increaserangedskills_display": "+{0} do umiejętności dystansowych", + "mod_epicloot_me_increaserangedskills_desc": "+{0} do wszystkich umiejętności broni dystansowej.", + "mod_epicloot_me_blockasdodgeasblock_display": "Dodaje +{1} umiejętności blokowania i +{2} umiejętności uniku", + "mod_epicloot_me_blockasdodgeasblock_desc": "Dodaje +{0} % umiejętności blokowania jako umiejętność uniku oraz +{0} % umiejętności uniku jako umiejętność blokowania. Ta premia jest zaokrąglana w dół do pełnych wartości", + "mod_epicloot_me_burdenedblock_display": "Dodaje +{0} bazowego bloku za każde 50 obciążenia powyżej 300", + "mod_epicloot_me_burdenedblock_desc": "Dodaje +{0} bazowego bloku za każde 50 obciążenia powyżej 300", + "mod_epicloot_me_warding_display": "Blok: pochłania obrażenia fizyczne wytrzymałością, do {0} % maksimum", + "mod_epicloot_me_warding_desc": "Pozwala wykorzystać {0} % maksymalnej wytrzymałości przy bloku, aby zniwelować wszelkie obrażenia fizyczne (kłute, obuchowe, sieczne) z zablokowanych ataków. Niwelacja jest liczona po bloku, a przed obliczeniami odporności i pancerza. Zużywa wytrzymałość równą zniwelowanym obrażeniom", + "mod_epicloot_me_elementalwarding_display": "Blok: pochłania obrażenia żywiołowe eitrem, do {0} % maksimum", + "mod_epicloot_me_elementalwarding_desc": "Pozwala wykorzystać {0} % maksymalnego eitru przy bloku, aby zniwelować wszelkie obrażenia żywiołowe (ogień, mróz, błyskawice) z zablokowanych ataków. Niwelacja jest liczona po bloku, a przed obliczeniami odporności i pancerza. Zużywa eitr równy zniwelowanym obrażeniom", + "mod_epicloot_me_bloodstaggerblock_display": "Zużywa 5 % maks. PŻ na blok. Zmniejsza obrażenia zachwiania z zablokowanych trafień o {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Zużywa 5 % maks. PŻ na blok. Zmniejsza obrażenia zachwiania z zablokowanych trafień o {0} %. Efekt działa przez cały czas trwania bloku", + "mod_epicloot_me_bloodbaseblock_display": "Uniesienie gardy kosztuje 5 % maks. PŻ. Dodaje {0} do twojego bazowego bloku", + "mod_epicloot_me_bloodbaseblock_desc": "Zadaje ci 5 % maks. PŻ jako czyste obrażenia za każdym razem, gdy unosisz gardę. Naliczane raz na blok, nie za każde zablokowane trafienie. Dodaje {0} do twojego bazowego bloku.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Dodaje +{1} umiejętności blokowania", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Dodaje +{0} % umiejętności drwalstwa i kilofów po wszystkich modyfikatorach jako umiejętność blokowania. Ta premia jest zaokrąglana w dół do pełnych wartości", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % obrażeń od trucizny", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % do wszystkich zadawanych obrażeń od trucizny.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Zabójstwa obniżają następny koszt krwi o {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Każde zabójstwo odkłada {0} % obniżki na twój następny koszt magii krwi.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Do {0} % regeneracji zdrowia z magii krwi", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Regeneracja zdrowia skaluje się z twoją umiejętnością Magii krwi, do +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % szansy na trafienie krytyczne za {1}× obrażeń", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % szansy, że trafienie będzie krytyczne i zada podwójne obrażenia.", + "mod_epicloot_me_bloodrage_display": "Krwawy szał: +{0} % obrażeń na kumulację (maks. {1})", + "mod_epicloot_me_bloodrage_desc": "Otrzymywanie obrażeń wprawia cię w szał: +{0} % obrażeń w każdym ataku na kumulację, kumuluje się do {1} razy w ciągu 10 sekund. Każde otrzymane trafienie odświeża czas trwania.", + "mod_epicloot_me_trailblazer_display": "Płonący ślad: {0} ognia na tik", + "mod_epicloot_me_trailblazer_desc": "Zostawia podczas biegu płonący ślad zadający {0} obrażeń od ognia na tik.", + "mod_epicloot_me_kindling_display": "Podpałka: przywraca {0} wytrzymałości za każde {1} otrzymanych obrażeń od ognia", + "mod_epicloot_me_kindling_desc": "Przywraca {0} wytrzymałości za każde {1} otrzymanych obrażeń od ognia.", + "mod_epicloot_me_reducefalldamage_display": "-{0} obrażeń od upadku", + "mod_epicloot_me_reducefalldamage_desc": "Zmniejsza otrzymywane obrażenia od upadku o stałe {0}.", + "mod_epicloot_me_rollcleanse_display": "Unik oczyszcza {0} s efektów obrażeń w czasie", + "mod_epicloot_me_rollcleanse_desc": "Każdy przewrót unikowy usuwa {0} sekund z twoich efektów trucizny i podpalenia.", + "mod_epicloot_me_stormrider_display": "+{0} % prędkości ruchu podczas burz", + "mod_epicloot_me_stormrider_desc": "+{0} % prędkości ruchu, gdy szaleje burza.", + "mod_epicloot_me_shockingcharge_display": "Porażający ładunek", + "mod_epicloot_me_shockingcharge_desc": "Twoje trafienia w walce gromadzą ładunki. Przy pełnym ładunku następne trafienie uwalnia skierowaną do przodu falę uderzeniową błyskawic zadającą część obrażeń twoich poprzednich trafień.", + "mod_epicloot_me_forestsaid_display": "Pomoc lasu", + "mod_epicloot_me_forestsaid_desc": "Gdy zostaniesz trafiony, wybuchają pętające korzenie unieruchamiające pobliskich wrogów.", + "mod_epicloot_me_corpserot_display": "Trupi rozkład", + "mod_epicloot_me_corpserot_desc": "Zabijani przez ciebie wrogowie mogą rozprysnąć się chmurą jadu, zatruwając pobliskich przeciwników.", + "mod_epicloot_me_icyretribution_display": "Lodowa odpłata", + "mod_epicloot_me_icyretribution_desc": "Gdy zostaniesz trafiony, wywołujesz wokół siebie mroźną nową. Czas odnowienia skaluje się z rzadkością.", + "mod_epicloot_me_meteorsummoner_display": "Przyzywacz meteorów: {0}× obrażeń trafienia", + "mod_epicloot_me_meteorsummoner_desc": "Co {1} trafień bronią twoje następne trafienie sprowadza na cel ognisty meteor zadający {0}× obrażeń tego trafienia jako ogień.", + "mod_epicloot_me_everflow_display": "Wieczny przepływ Królowej", + "mod_epicloot_me_everflow_desc": "Zabicie stworzenia daje kumulujące się wzmocnienie zwiększające regenerację zdrowia, wytrzymałości i eitru.", + "mod_epicloot_me_necroticfire_display": "Nekrotyczny ogień", + "mod_epicloot_me_necroticfire_desc": "Odbiera twojej broni wszystkie obrażenia fizyczne i dodaje tę pełną wartość zarówno jako obrażenia od ognia, jak i od trucizny.", "mod_epicloot_circlet": "opaska", "mod_epicloot_belt": "pasek", "mod_epicloot_remains": "pozostałości", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Zaklęcanie przedmiotu...", "mod_epicloot_enchant_effect": "efekt", "mod_epicloot_enchant_effects": "efekty", + "mod_epicloot_enchant_socket": "gniazdo odłamka", + "mod_epicloot_enchant_sockets": "gniazda odłamków", "mod_epicloot_runes": "Runy", "mod_epicloot_runemanagement": "Manipulacja runami", "mod_epicloot_rune_filter": "Filtr...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Wyjmij runę", "mod_epicloot_rune_imbue": "Nakładaj runę", "mod_epicloot_rune_etch_warning": "Wytrawianie runy pozwala jej przechowywać pojedyncze zaklęcie. Nie można go później użyć do zaklęć.", - "mod_epicloot_rune_extract_warning": "Wyjmowanie zaklęcia niszczy przedmiot, ale tworzy runę z wybranym zaklęciem.", + "mod_epicloot_rune_extract_warning_keep": "Wydobycie zaklęcia tworzy runę z wybranym zaklęciem. Przedmiot pozostaje nienaruszony.", + "mod_epicloot_rune_extract_warning_reduce": "Wydobycie zaklęcia usuwa je z przedmiotu i tworzy runę z wybranym zaklęciem.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Wydobycie zaklęcia usuwa je z przedmiotu, obniża rzadkość przedmiotu i tworzy runę z wybranym zaklęciem.", + "mod_epicloot_rune_extract_warning_destroy": "Wydobycie zaklęcia niszczy przedmiot, ale tworzy runę z wybranym zaklęciem.", "mod_epicloot_rune_imbue_warning": "Nakładanie runy stosuje ją do przedmiotu, nadpisując wybrane zaklęcie.", "mod_epicloot_rune_enchantment_selector": "Wybierz zaklęcie", "mod_epicloot_rune_enchantment_overwrite_target": "Wybierz zaklęcie do nadpisania.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 odblokowane!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Wybierz funkcję z listy po lewej, aby zobaczyć opcje ulepszeń.", - "mod_epicloot_featureinfo_sacrifice": "Poświęć magiczne przedmioty i trofea, niszcząc je, aby uzyskać materiały do zaklęć.\n\nPo ulepszeniu zyskaj szansę na podwójną ilość przedmiotów normalnie zdobywanych z poświęcenia.", + "mod_epicloot_featureinfo_sacrifice": "Poświęcaj magiczne przedmioty i trofea, niszcząc je, aby wytworzyć materiały do zaklinania.\n\nPo ulepszeniu zyskujesz szansę na otrzymanie podwójnej liczby przedmiotów zwykle uzyskiwanych z poświęcenia.", "mod_epicloot_featureinfo_convertmaterials": "Ulepszaj materiały do zaklęć do wyższej rzadkości, konwertuj odłamki na materiały do zaklęć tej samej rzadkości, a zutylizuj inne materiały z odpadów.\n\nPo ulepszeniu popraw stosunek przedmiotów podczas ulepszania kamieni runicznych i innych materiałów rzemieślniczych.", "mod_epicloot_featureinfo_enchant": "Wydaj materiały do zaklęć, aby dodać efekty magiczne do przedmiotów niemagicznych. Wymaga kamieni runicznych.\n\nPo ulepszeniu zyskaj poprawioną szansę na uzyskanie większej liczby efektów magicznych na zaklętym przedmiocie.", "mod_epicloot_featureinfo_augment": "Wydaj materiały do zaklęć, aby ponownie losować poszczególne efekty magiczne na magicznych przedmiotach.\n\nPo ulepszeniu zyskaj dodatkowe wybory podczas ulepszania oraz zmniejszony koszt dla wielu ulepszeń.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Możesz wyczuć złoto\n(Nie, poczekaj, to tylko skrzynie ze skarbami Haldora. Do diabła Loki!)", "mod_epicloot_item_andvaranaut_type": "krasnoludzki pierścień", "mod_epicloot_se_paralyze": "Paraliż", + "mod_epicloot_se_shockingcharge": "Ładunek Eikthyra", + "mod_epicloot_se_forestsaid": "Wytchnienie lasu", + "mod_epicloot_se_corpserot": "Rozkład Kościanej Masy", + "mod_epicloot_se_runningonempty": "Drugi oddech", + "mod_epicloot_se_icyretribution": "Chłód Moder", + "mod_epicloot_se_meteorsummoner": "Gniew Yagluth", + "mod_epicloot_se_queeneverflow": "Wieczny przepływ Królowej", + "mod_epicloot_se_dodgeagility": "Zwinność uniku", + "mod_epicloot_se_dodgeagility_speed": "Prędkość ruchu", + "mod_epicloot_se_dodgemomentum": "Rozpęd uniku", + "mod_epicloot_se_adrenalinesurge": "Zastrzyk adrenaliny", + "mod_epicloot_se_bloodrage": "Krwawy szał", + "mod_epicloot_se_bloodrite": "Rytuał krwi", + "mod_epicloot_se_bloodrite_discount": "Następny koszt krwi", "mod_epicloot_se_bulwark": "Bulwark", "mod_epicloot_se_bulwark_tooltip": "Dziedzictwo Heimdalla chroni cię przed wszelkim obrażeniem!", "mod_epicloot_se_bulwark_startmessage": "Aktywowano Bulwark", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Wściekłość!!", "mod_epicloot_itemtooltip_rarity": "Rzadkość", "mod_epicloot_itemtooltip_effects": "Efekty", + "mod_epicloot_adventure_spawnrelocated": "Twoja mapa została przerysowana – zaznaczony obszar był zajęty.", "mod_epicloot_bounties_claimedmsg": "Zdobycie nagrody!", "mod_epicloot_bounties_completemsg": "Pokonano nagrodę!", "mod_epicloot_bounties_locatingmsg": "Lokalizowanie celu nagrody...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Odporność na truciznę", "mod_epicloot_me_addspiritresistance_prefix1": "Błogi", "mod_epicloot_me_addspiritresistance_suffix1": "Odporność na duchy", - "mod_epicloot_me_addfireresistancepercentage_display": "Redukcja obrażeń od ognia o {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Odporność na ogień {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia od ognia o +X%. Ten efekt sumuje się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Gaszony", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Odporność na ogień", - "mod_epicloot_me_addfrostresistancepercentage_display": "Redukcja obrażeń od mrozu o {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Odporność na mróz {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia od mrozu o +X%. Ten efekt nie zapewnia ochrony przed efektami środowiskowymi. Ten efekt sumuje się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Izolowany", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Odporność na mróz", - "mod_epicloot_me_addlightningresistancepercentage_display": "Redukcja obrażeń od piorunów o {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Odporność na błyskawice {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia od piorunów o +X%. Ten efekt sumuje się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Uziemiony", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Odporność na piorun", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Redukcja obrażeń trujących o {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Odporność na truciznę {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia trujące o +X%. Ten efekt składa się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Leczenie", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Odporność na truciznę", - "mod_epicloot_me_addspiritresistancepercentage_display": "Redukcja obrażeń duchowych o {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Odporność duchowa {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia duchowe o +X%. Ten efekt składa się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Pogodzenie", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Odporność na ducha", - "mod_epicloot_me_addelementalresistancepercentage_display": "Redukcja obrażeń elementarnych o {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Odporność żywiołowa {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia elementarne (ogień, mróz, piorun, trucizna) o X%. Ten efekt składa się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Obrona", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Odporność elementarna", - "mod_epicloot_me_addbluntresistancepercentage_display": "Redukcja obrażeń obuchowych o {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Odporność na obuchowe {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia obuchowe o X%. Ten efekt składa się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Obronna", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Odporność na obuchowe", - "mod_epicloot_me_addslashingresistancepercentage_display": "Redukcja obrażeń sieczne o {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Odporność na sieczne {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia sieczne o X%. Ten efekt sumuje się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Nieprzenikniony", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Odporność na sieczne", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Redukcja obrażeń kłute o {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Odporność na kłute {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia kłute o X%. Ten efekt sumuje się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Nieprzepuszczalny", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Odporność na kłute", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Redukcja obrażeń obijających o {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Odporność na rąbanie {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia obijające o X%. Ten efekt sumuje się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Nieodparcie", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Odporność na obijające", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Redukcja obrażeń fizycznych o {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Odporność fizyczna {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Gracz redukuje wszystkie obrażenia fizyczne (obuchowe, sieczne, kłute) o X%. Ten efekt sumuje się addytywnie z innymi efektami redukcji obrażeń wyposażonymi przez gracza.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Wzmacnianie", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Odporność Fizyczna", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Zamienia 50% kosztu użycia w eitr, zwiększa obrażenia o +X%.", "mod_epicloot_me_spellsword_prefix1": "Miecz Czarodzieja", "mod_epicloot_me_spellsword_suffix1": "Miecza Czarodzieja", - "mod_epicloot_me_bulkup_display": "Masywność +{0}", + "mod_epicloot_me_bulkup_display": "Masa: +{0}% maks. PŻ, -{1}% regeneracji", "mod_epicloot_me_bulkup_desc": "Zamienia część twojego odnowienia w maksymalne zdrowie.", "mod_epicloot_me_bulkup_prefix1": "Masywny", "mod_epicloot_me_bulkup_suffix1": "Masywności", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Wykonanie parowania przywraca +X Eitru", "mod_epicloot_me_eitrweave_prefix1": "Tkactwo", "mod_epicloot_me_eitrweave_suffix1": "Tkactwa", - "mod_epicloot_me_dartingthoughts_display": "Błyskawiczne Myśli +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Zwiększa regenerację Eitru o +X%, jednocześnie zmniejszając maksymalny Eitr o +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Błyskawiczne Myśli: +{0}% regeneracji eitru, -{1}% maks. eitru", + "mod_epicloot_me_dartingthoughts_desc": "Zwiększa regenerację eitru o {0}%, jednocześnie zmniejszając maksymalny eitr o {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Płynność", "mod_epicloot_me_dartingthoughts_suffix1": "Błyskawicznych Myśli", "mod_epicloot_me_headhunter_display": "Łowca Głów +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportacja", "mod_epicloot_me_apportation_desc": "Teleportuje gracza do rzuconej broni po trafieniu wroga.", "mod_epicloot_me_apportation_display": "Aportacja", + "mod_epicloot_me_adrenaline_rush": "Poryw adrenaliny", + "mod_epicloot_me_adrenaline_rush_desc": "Zwiększone obrażenia przez czas trwania efektu.", "mod_epicloot_set_me_bulwark": "Bulwark [Aktywowane]: Zapobiega wszelkim obrażeniom przez 5 sekund. Czas odnowienia: 60 sekund.", "mod_epicloot_set_me_undying": "Nieśmiertelny [Pasywny]: Po śmierci odzyskuje pełne zdrowie. Czas odnowienia: 20 minut.", "mod_epicloot_set_me_frostdamageaoe_display": "Ataki wręcz zadające obrażenia mroźne zadają dodatkowe 50% obrażeń broni jako mroźne w stożku przed atakującym.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "ki", "mod_epicloot_Legendary": "Legendarny", "mod_epicloot_Mythic": "Mityczny", - "mod_epicloot_magic": "Magia", - "mod_epicloot_rare": "Rzadki", - "mod_epicloot_epic": "ki", - "mod_epicloot_legendary": "Legendarny", - "mod_epicloot_mythic": "Mityczny", - "mod_epicloot_me_adrenaline_rush": "Poryw adrenaliny", - "mod_epicloot_me_adrenaline_rush_desc": "Zwiększone obrażenia przez czas trwania efektu.", "mod_epicloot_search_placeholder": "Szukaj...", "mod_epicloot_no_active_adventures": "Brak aktywnych przygód", "mod_epicloot_set_bonuses": "Bonusy zestawu", diff --git a/EpicLoot/localizations/Portuguese_Brazilian.json b/EpicLoot/localizations/Portuguese_Brazilian.json index edecab4ea..6748c806c 100644 --- a/EpicLoot/localizations/Portuguese_Brazilian.json +++ b/EpicLoot/localizations/Portuguese_Brazilian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Obrigado por jogar", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Esperamos que você aproveite o Epic Loot! O Epic Loot é mantido por uma comunidade de modders e jogadores dedicados, obrigado a todos que contribuíram!", - "el_welcome_content_pt2": "Há algumas grandes mudanças desde a última vez que você jogou Epic Loot Itens não identificados, Runas e predefinições de configuração.", - "el_welcome_content_pt3": "Você pode descobrir as duas primeiras funcionalidades à medida que avança no jogo. Para melhorar sua experiência, é recomendável escolher uma configuração de reformulação agora (equilibrada por padrão).", - "el_welcome_content_pt4": "Há três configurações padrão de reformulação disponíveis, cada uma fornecendo um nível diferente de poder. Ao lado de cada um está o bônus esperado de dano e hp que você pode encontrar:\n - Mínimo hp +(1 - 10), dmg +(1-6)% \n - Equilibrado hp +(1-18), dmg +(1-12)% \n - Lendário hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Muita coisa mudou desde a última vez que você jogou Epic Loot: as pedras de fragmento e a têmpera.", + "el_welcome_content_pt3": "As pedras de fragmento caem em todos os biomas e dos chefes. Elas podem ser encaixadas em itens com encaixes de fragmento.\nA têmpera é um serviço oferecido por Hildir e permite rerrolar o valor de um encantamento que você já tem.", + "el_welcome_content_pt4": "Para melhorar sua experiência, é recomendável escolher agora uma configuração de revisão (equilibrada por padrão). Cada uma oferece um nível de poder diferente e uma mistura diferente do que cai. Ao lado de cada uma está o bônus de dano e de PV que você pode esperar:\n - Mínima pv +(1 - 10), dano +(1-6)% \n - Equilibrada pv +(1-18), dano +(1-12)% \n - Lendária pv +(1-28), dano +(1-20)%\nTudo isso pode ser alterado depois na configuração.", "el_join_discord_button": "Junte-se ao Discord!", "el_patch_notes_button": "Visualizar notas de patch", "el_overhaul_legendary": "Lendário", "el_overhaul_balanced": "Equilibrado", "el_overhaul_minimal": "Mínimo", - "mod_epicloot_craftingmaterial": "material de criação", + "el_menu_yes": "Sim", + "el_menu_no": "Não", + "el_configupdate_title": "Epic Loot: configurações desatualizadas", + "el_configupdate_body": "O Epic Loot foi atualizado para a versão {0}. As configurações que você não alterou foram atualizadas automaticamente, mas estas têm alterações locais e foram mantidas como estão:\n\n{1}\n\nEnquanto diferirem dos padrões, elas não receberão conteúdo novo nem mudanças de balanceamento.\n\nDeseja substituí-las pelos novos padrões? Seus arquivos atuais serão salvos antes em BepInEx/config/EpicLoot/baseconfig-backup.\n\nAo escolher Não, você mantém suas versões e só será perguntado novamente se essas configurações mudarem em uma atualização futura.", + "mod_epicloot_itemtype_helmet": "Elmo", + "mod_epicloot_itemtype_chest": "Peitoral", + "mod_epicloot_itemtype_legs": "Perneiras", + "mod_epicloot_itemtype_shoulder": "Capa", + "mod_epicloot_itemtype_onehandedweapon": "Arma de uma mão", + "mod_epicloot_itemtype_twohandedweapon": "Arma de duas mãos", + "mod_epicloot_itemtype_twohandedweaponleft": "Arma de duas mãos", + "mod_epicloot_itemtype_bow": "Arco", + "mod_epicloot_itemtype_shield": "Escudo", + "mod_epicloot_itemtype_torch": "Tocha", + "mod_epicloot_itemtype_utility": "Utilitário", + "mod_epicloot_itemtype_trinket": "Berloque", "mod_epicloot_set": "Conjunto", + "mod_epicloot_craftingmaterial": "material de criação", + "mod_epicloot_assets_shardstone": "Pedra de fragmento", + "mod_epicloot_assets_shardstone_introduce": "Esta pedra de fragmento parece caber em um encaixe. Use Interagir para inserir fragmentos.", + "mod_epicloot_sockets": "Encaixes de fragmento", + "mod_epicloot_empty_socket": "Encaixe de fragmento vazio", + "mod_epicloot_detail_range": "Faixa de rolagem", + "mod_epicloot_config_max": "Limite", + "mod_epicloot_config_maxresistance": "Resistência máxima", + "mod_epicloot_config_maxstacks": "Acúmulos máximos", + "mod_epicloot_config_chance": "Chance", + "mod_epicloot_config_damage": "Multiplicador de dano", + "mod_epicloot_config_projectiles": "Multiplicador de projéteis", + "mod_epicloot_config_accuracy": "Multiplicador de dispersão", + "mod_epicloot_config_costscale": "Multiplicador de custo de ataque", + "mod_epicloot_config_coins": "Moedas", + "mod_epicloot_config_amber": "Âmbar", + "mod_epicloot_config_amberpearl": "Pérola de âmbar", + "mod_epicloot_config_ruby": "Rubi", + "mod_epicloot_config_silvernecklace": "Colar de prata", + "mod_epicloot_config_flint": "Sílex", + "mod_epicloot_config_serpentscale": "Escama de serpente", + "mod_epicloot_config_triplechance": "Chance de pesca tripla", + "mod_epicloot_config_secondspercent": "Segundos por 1 %", + "mod_epicloot_config_procchance": "Chance de ativação", + "mod_epicloot_config_bonusrollsmin": "Rolagens de saque bônus mín.", + "mod_epicloot_config_bonusrollsmax": "Rolagens de saque bônus máx.", + "mod_epicloot_me_modifylowhealth_config_max": "Limiar máximo de vida baixa", + "mod_epicloot_me_riches_config_coins": "Valor das moedas", + "mod_epicloot_me_riches_config_amber": "Valor do âmbar", + "mod_epicloot_me_riches_config_amberpearl": "Valor da pérola de âmbar", + "mod_epicloot_me_riches_config_ruby": "Valor do rubi", + "mod_epicloot_me_riches_config_silvernecklace": "Valor do colar de prata", + "mod_epicloot_me_doublemagicshot_config_chance": "Chance de disparo extra", + "mod_epicloot_me_triplebowshot_config_chance": "Chance de disparo triplo", + "mod_epicloot_press_socket": "Abrir encaixes de fragmento", + "mod_epicloot_socket_notmagic": "Não é possível encaixar nada neste item", + "mod_epicloot_socket_unavailable": "Os encaixes deste item não podem ser abertos agora", + "mod_epicloot_socket_nofreeslot": "Nenhum encaixe livre", + "mod_epicloot_socket_invalidinput": "Só é possível encaixar runas ou fragmentos com um efeito", + "mod_epicloot_socket_notallowed": "O efeito deste fragmento não pode ser aplicado a este tipo de item", + "mod_epicloot_socket_conflict": "Conflita com um encantamento existente", + "mod_epicloot_socket_missingreq": "Falta a este item um encantamento exigido por este fragmento", + "mod_epicloot_socket_raritynotallowed": "O efeito deste fragmento não pode ser usado na raridade deste item", + "mod_epicloot_socket_itemreq": "Este item não atende aos requisitos do efeito deste fragmento", + "mod_epicloot_socket_generic": "Este fragmento não pode ser encaixado neste item", + "mod_epicloot_socket_duplicate": "Esse efeito já está encaixado", + "mod_epicloot_socket_nostackbinary": "O efeito deste fragmento não pode ser acumulado", + "mod_epicloot_socket_tip_stacked": "({0} % de potência)", + "mod_epicloot_socket_singlestackonly": "Separe a pilha primeiro: só cabe um fragmento por encaixe", + "mod_epicloot_socket_bosslimit": "Você só pode usar um fragmento de chefe por vez", + "mod_epicloot_socket_uniquelimit": "Você só pode usar um fragmento único por vez", + "mod_epicloot_socket_mustbreak": "É preciso quebrá-lo para removê-lo: clique com o botão direito para quebrar", + "mod_epicloot_socket_permanent": "Isto está fixado para sempre e não pode ser removido", + "mod_epicloot_socket_break_title": "Quebrar a pedra encaixada?", + "mod_epicloot_socket_break_body": "{0} será estilhaçada e seu encaixe ficará vazio.\nA pedra é destruída: isso não pode ser desfeito.", + "mod_epicloot_socket_tip_breakonly": "(quebre para remover)", + "mod_epicloot_socket_tip_permanent": "(permanente)", + "mod_epicloot_legendary_brokkrgift": "Dádiva de Brokkr lendária", + "mod_epicloot_mythic_brokkrgift": "Dádiva de Brokkr mítica", + "mod_epicloot_slotchisel_introduce": "Um artefato extremamente poderoso, que dizem ser capaz de embutir um encaixe de fragmento em qualquer item mágico.", + "mod_epicloot_slotchisel_hint": "Arraste sobre um item mágico para adicionar um encaixe de fragmento", + "mod_epicloot_slotchisel_confirm_title": "Adicionar encaixe de fragmento?", + "mod_epicloot_slotchisel_confirm_body": "{0}: encaixes de fragmento {1} → {2}.\nO artefato é consumido de qualquer forma.\nChance de sucesso: {3}%", + "mod_epicloot_slotchisel_success": "{0} ganhou {1} encaixe(s) de fragmento.", + "mod_epicloot_slotchisel_failed": "O artefato se desfaz em pó. Nenhum encaixe de fragmento foi adicionado.", + "mod_epicloot_slotchisel_notmagic": "Somente itens mágicos podem receber encaixes de fragmento", + "mod_epicloot_slotchisel_raritytoolow": "Este artefato não é poderoso o bastante para a raridade deste item", + "mod_epicloot_slotchisel_atmax": "Este item já tem o máximo de encaixes de fragmento que sua raridade permite", + "mod_epicloot_slotchisel_hasslots": "Este artefato só funciona em itens sem encaixes de fragmento", + "mod_epicloot_equip_bosslimit": "Você já está usando um fragmento de chefe", + "mod_epicloot_equip_uniquelimit": "Você já está usando um fragmento único", + "mod_epicloot_shard_ifsocketed": "Se encaixado", + "mod_epicloot_shard_noeffect": "Sem efeito", + "mod_epicloot_shard_allslots": "Todos os encaixes", + "mod_epicloot_shard_bossexclusive": "Fragmento de chefe: só é possível usar um por vez", + "mod_epicloot_shard_uniqueexclusive": "Fragmento único: só é possível usar um por vez", + "mod_epicloot_shard_warn_breakonly": "Depois de encaixado, este fragmento precisa ser quebrado para ser removido", + "mod_epicloot_shard_warn_permanent": "Depois de encaixado, este fragmento não pode ser removido", + "mod_epicloot_shardstones_title": "Pedras de fragmento", + "mod_epicloot_shardstones_rarities": "Disponível em", + "mod_epicloot_shardstones_none": "Nenhuma pedra de fragmento está configurada.", + "mod_epicloot_shardcategory_core": "Núcleo", + "mod_epicloot_shardcategory_dark": "Trevas", + "mod_epicloot_shardcategory_light": "Luz", + "mod_epicloot_shardcategory_boss": "Chefe", + "mod_epicloot_shardcategory_unique": "Único", + "mod_epicloot_me_addblockingskill_name": "Adicionar perícia de bloqueio", + "mod_epicloot_me_addbloodmagicskill_name": "Adicionar perícia de magia de sangue", + "mod_epicloot_me_addbluntdamage_name": "Adicionar dano de impacto", + "mod_epicloot_me_addcarryweight_name": "Adicionar capacidade de carga", + "mod_epicloot_me_addcrafterskills_name": "Adicionar perícias de fabricação", + "mod_epicloot_me_addelementalmagicskill_name": "Adicionar perícia de magia elemental", + "mod_epicloot_me_addfiredamage_name": "Adicionar dano de fogo", + "mod_epicloot_me_addfireresistancepercentage_name": "Adicionar porcentagem de resistência ao fogo", + "mod_epicloot_me_addfishingskill_name": "Adicionar perícia de pesca", + "mod_epicloot_me_addfrostdamage_name": "Adicionar dano de gelo", + "mod_epicloot_me_addfrostresistancepercentage_name": "Adicionar porcentagem de resistência ao gelo", + "mod_epicloot_me_addhealthregen_name": "Adicionar regeneração de vida", + "mod_epicloot_me_addknivesskill_name": "Adicionar perícia de facas", + "mod_epicloot_me_addlightningdamage_name": "Adicionar dano de raio", + "mod_epicloot_me_addlightningresistancepercentage_name": "Adicionar porcentagem de resistência a raio", + "mod_epicloot_me_addmovementskills_name": "Adicionar perícias de movimento", + "mod_epicloot_me_addpickaxesskill_name": "Adicionar perícia de picaretas", + "mod_epicloot_me_addpoisondamage_name": "Adicionar dano de veneno", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Adicionar porcentagem de resistência a veneno", + "mod_epicloot_me_adrenalinecharge_name": "Carga de adrenalina", + "mod_epicloot_me_adrenalinefrostwave_name": "Onda gélida de adrenalina", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "A adrenalina aumenta a regeneração de vida", + "mod_epicloot_me_anchoredblock_name": "Bloqueio ancorado", + "mod_epicloot_me_armorfrommovementpenalty_name": "Armadura pela penalidade de movimento", + "mod_epicloot_me_blockasdodgeasblock_name": "Bloqueio como esquiva e esquiva como bloqueio", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Bloqueio por lenhador e picaretas", + "mod_epicloot_me_bloodbaseblock_name": "Bloqueio base sangrento", + "mod_epicloot_me_blooddrinker_name": "Bebedor de sangue", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "O nível de magia de sangue aumenta a regeneração de vida", + "mod_epicloot_me_bloodrage_name": "Fúria sangrenta", + "mod_epicloot_me_bloodstaggerblock_name": "Bloqueio sangrento anticambaleio", + "mod_epicloot_me_bountifulharvest_name": "Colheita farta", + "mod_epicloot_me_bulkup_name": "Ganho de massa", + "mod_epicloot_me_burdenedblock_name": "Bloqueio sobrecarregado", + "mod_epicloot_me_burningadrenaline_name": "Adrenalina ardente", + "mod_epicloot_me_burningspeed_name": "Velocidade ardente", + "mod_epicloot_me_carryweightformovementpenalty_name": "Capacidade de carga pela penalidade de movimento", + "mod_epicloot_me_chancedoubledamage_name": "Chance de dano dobrado", + "mod_epicloot_me_comfortable_name": "Confortável", + "mod_epicloot_me_conduit_name": "Condutor", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Consumir eitr primeiro para custos de sangue", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Converter custo de eitr em custo de estamina", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Converter dano físico em raio", + "mod_epicloot_me_corpserot_name": "Podridão cadavérica", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Bônus de dano pelo peso carregado", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Aumento de dano pela penalidade de movimento", + "mod_epicloot_me_damagereductionatnight_name": "Redução de dano à noite", + "mod_epicloot_me_damagetakengivesadrenaline_name": "O dano recebido concede adrenalina", + "mod_epicloot_me_dartingthoughts_name": "Pensamentos fugazes", + "mod_epicloot_me_dayarmor_name": "Armadura diurna", + "mod_epicloot_me_dayblocker_name": "Bloqueador diurno", + "mod_epicloot_me_daydiscovery_name": "Descoberta diurna", + "mod_epicloot_me_dayhealthregen_name": "Regeneração de vida diurna", + "mod_epicloot_me_daysailingspeed_name": "Velocidade de navegação diurna", + "mod_epicloot_me_daystaminaregen_name": "Regeneração de estamina diurna", + "mod_epicloot_me_decreasedodgecost_name": "Reduzir custo de esquiva", + "mod_epicloot_me_dodgebuff_name": "Bônus de esquiva", + "mod_epicloot_me_eitrgainonblock_name": "Ganho de eitr ao bloquear", + "mod_epicloot_me_eitrimbueattack_name": "Ataque imbuído de eitr", + "mod_epicloot_me_eitrleech_name": "Dreno de eitr", + "mod_epicloot_me_eitrshield_name": "Escudo de eitr", + "mod_epicloot_me_eitrusegivesadrenaline_name": "O uso de eitr concede adrenalina", + "mod_epicloot_me_elementalwarding_name": "Proteção elemental", + "mod_epicloot_me_energeticeitr_name": "Eitr energético", + "mod_epicloot_me_everflow_name": "Fluxo eterno", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "A cada X pontos de eitr aumenta a estamina", + "mod_epicloot_me_forestsaid_name": "Auxílio da floresta", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Ganhar adrenalina ao colher", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Ganhar adrenalina ao envenenar", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Ganhar adrenalina ao sacrificar vida", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Ganhar eitr ao sacrificar vida", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Capacidade de carga máx. por descanso", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Estamina máx. com base na vida máxima", + "mod_epicloot_me_headhunter_name": "Caçador de cabeças", + "mod_epicloot_me_healthgainperxdamagedone_name": "Vida a cada X de dano causado", + "mod_epicloot_me_healthoneitruse_name": "Vida ao usar eitr", + "mod_epicloot_me_heartyeitr_name": "Eitr vigoroso", + "mod_epicloot_me_icyretribution_name": "Retribuição gélida", + "mod_epicloot_me_icyweight_name": "Peso gélido", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Aumentar todo o dano de veneno", + "mod_epicloot_me_increasedamageduringdaytime_name": "Aumentar dano durante o dia", + "mod_epicloot_me_increasedamageduringnighttime_name": "Aumentar dano durante a noite", + "mod_epicloot_me_increaseeitr_name": "Aumentar eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Aumentar dano de colheita", + "mod_epicloot_me_increaseharvestxpgain_name": "Aumentar XP de colheita", + "mod_epicloot_me_increasehealth_name": "Aumentar vida", + "mod_epicloot_me_increaseheatresistance_name": "Aumentar resistência ao calor", + "mod_epicloot_me_increasemeleeskills_name": "Aumentar perícias corpo a corpo", + "mod_epicloot_me_increaseminingdrop_name": "Aumentar rendimento de mineração", + "mod_epicloot_me_increaserangedskills_name": "Aumentar perícias à distância", + "mod_epicloot_me_increasestamina_name": "Aumentar estamina", + "mod_epicloot_me_increasetreedrop_name": "Aumentar rendimento de madeira", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Aumentar XP pela penalidade de movimento", + "mod_epicloot_me_inspiration_name": "Inspiração", + "mod_epicloot_me_killsreducenextbloodcost_name": "Abates reduzem o próximo custo de sangue", + "mod_epicloot_me_kindling_name": "Gravetos", + "mod_epicloot_me_lifegainonblock_name": "Ganho de vida ao bloquear", + "mod_epicloot_me_lifegainonhit_name": "Ganho de vida ao acertar", + "mod_epicloot_me_luck_name": "Sorte", + "mod_epicloot_me_luckwhilefishing_name": "Sorte na pesca", + "mod_epicloot_me_luckyblock_name": "Bloqueio afortunado", + "mod_epicloot_me_luckycraft_name": "Fabricação afortunada", + "mod_epicloot_me_luckyloot_name": "Saque afortunado", + "mod_epicloot_me_meteorsummoner_name": "Invocador de meteoros", + "mod_epicloot_me_modifyattackeitruse_name": "Modificar uso de eitr no ataque", + "mod_epicloot_me_modifyattackhealthuse_name": "Modificar uso de vida no ataque", + "mod_epicloot_me_modifyattackstaminause_name": "Modificar uso de estamina no ataque", + "mod_epicloot_me_modifydrawstaminause_name": "Modificar uso de estamina ao retesar", + "mod_epicloot_me_modifyeitrregen_name": "Modificar regeneração de eitr", + "mod_epicloot_me_modifyhealthregen_name": "Modificar regeneração de vida", + "mod_epicloot_me_modifyjumpstaminause_name": "Modificar uso de estamina no salto", + "mod_epicloot_me_modifymagicfirerate_name": "Modificar cadência de disparo mágico", + "mod_epicloot_me_modifynoise_name": "Modificar ruído", + "mod_epicloot_me_modifysprintstaminause_name": "Modificar uso de estamina na corrida", + "mod_epicloot_me_modifystaminaregen_name": "Modificar regeneração de estamina", + "mod_epicloot_me_necroticfire_name": "Fogo necrótico", + "mod_epicloot_me_nightblocker_name": "Bloqueador noturno", + "mod_epicloot_me_nightcarryweight_name": "Capacidade de carga noturna", + "mod_epicloot_me_nightstaminaregenincrease_name": "Regeneração de estamina noturna aumentada", + "mod_epicloot_me_offsetattack_name": "Ataque deslocado", + "mod_epicloot_me_percenteitr_name": "Porcentagem de eitr", + "mod_epicloot_me_percenthealth_name": "Porcentagem de vida", + "mod_epicloot_me_percentstamina_name": "Porcentagem de estamina", + "mod_epicloot_me_perfectdodge_name": "Esquiva perfeita", + "mod_epicloot_me_perfectdodgegiveseitr_name": "A esquiva perfeita concede eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "A esquiva perfeita concede velocidade", + "mod_epicloot_me_perfectdodgegivesstamina_name": "A esquiva perfeita concede estamina", + "mod_epicloot_me_phystofire_name": "Físico em fogo", + "mod_epicloot_me_phystofireonblock_name": "Físico em fogo ao bloquear", + "mod_epicloot_me_phystofrost_name": "Físico em gelo", + "mod_epicloot_me_phystofrostonblock_name": "Físico em gelo ao bloquear", + "mod_epicloot_me_phystolightning_name": "Físico em raio", + "mod_epicloot_me_phystolightningonblock_name": "Físico em raio ao bloquear", + "mod_epicloot_me_phystopoison_name": "Físico em veneno", + "mod_epicloot_me_phystopoisononblock_name": "Físico em veneno ao bloquear", + "mod_epicloot_me_poisontotruedamage_name": "Veneno em dano puro", + "mod_epicloot_me_potionefficacy_name": "Eficácia das poções", + "mod_epicloot_me_reducearmorincreasedamage_name": "Reduzir armadura, aumentar dano", + "mod_epicloot_me_reduceeitrcost_name": "Reduzir custo de eitr", + "mod_epicloot_me_reducefalldamage_name": "Reduzir dano de queda", + "mod_epicloot_me_reducefishingstaminacost_name": "Reduzir custo de estamina da pesca", + "mod_epicloot_me_reflectdamage_name": "Refletir dano", + "mod_epicloot_me_restinghealthregen_name": "Regeneração de vida ao descansar", + "mod_epicloot_me_riches_name": "Riquezas", + "mod_epicloot_me_rollcleanse_name": "Rolagem purificadora", + "mod_epicloot_me_runningonempty_name": "Na reserva", + "mod_epicloot_me_sailingspeed_name": "Velocidade de navegação", + "mod_epicloot_me_shockingcharge_name": "Carga chocante", + "mod_epicloot_me_staminagainonblock_name": "Ganho de estamina ao bloquear", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Aumento de estamina pela penalidade de movimento", + "mod_epicloot_me_staminaonkill_name": "Estamina ao abater", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Bônus de regeneração de estamina pelo peso carregado", + "mod_epicloot_me_stormfury_name": "Fúria da tempestade", + "mod_epicloot_me_stormrider_name": "Cavaleiro das tempestades", + "mod_epicloot_me_strikecauseslightning_name": "Golpes invocam raios", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Invocar morcego ao ativar a adrenalina", + "mod_epicloot_me_trailblazer_name": "Desbravador", + "mod_epicloot_me_travellight_name": "Viajar leve", + "mod_epicloot_me_useadrenalineasstamina_name": "Usar adrenalina como estamina", + "mod_epicloot_me_warding_name": "Proteção", + "mod_epicloot_me_warmth_name": "Calor", + "mod_epicloot_shardslot_meleeweapon": "Arma corpo a corpo", + "mod_epicloot_shardslot_rangedweapon": "Arma à distância", + "mod_epicloot_shardslot_magicweapon": "Arma mágica", + "mod_epicloot_shardslot_shield": "Escudo", + "mod_epicloot_shardslot_armor": "Armadura", + "mod_epicloot_shardslot_swords": "Espada", + "mod_epicloot_shardslot_axes": "Machado", + "mod_epicloot_shardslot_twohandaxes": "Machado de batalha", + "mod_epicloot_shardslot_knives": "Faca", + "mod_epicloot_shardslot_fists": "Arma de punho", + "mod_epicloot_shardslot_clubs": "Clava", + "mod_epicloot_shardslot_sledges": "Marreta", + "mod_epicloot_shardslot_polearms": "Arma de haste", + "mod_epicloot_shardslot_spears": "Lança", + "mod_epicloot_shardslot_pickaxes": "Picareta", + "mod_epicloot_shardslot_tools": "Ferramenta", + "mod_epicloot_shardslot_torches": "Tocha", + "mod_epicloot_shardslot_bows": "Arco", + "mod_epicloot_shardslot_staffs": "Cajado", + "mod_epicloot_shardslot_bucklers": "Broquel", + "mod_epicloot_shardslot_roundshields": "Escudo redondo", + "mod_epicloot_shardslot_towershields": "Escudo torre", + "mod_epicloot_shardslot_head": "Elmo", + "mod_epicloot_shardslot_chest": "Armadura de peito", + "mod_epicloot_shardslot_legs": "Armadura de pernas", + "mod_epicloot_shardslot_shoulders": "Capa", + "mod_epicloot_shardslot_trinket": "Berloque", + "mod_epicloot_shardslot_utility": "Utilitário", + "mod_epicloot_shard_Black": "Preto", + "mod_epicloot_shard_Cyan": "Ciano", + "mod_epicloot_shard_Green": "Verde", + "mod_epicloot_shard_Orange": "Laranja", + "mod_epicloot_shard_Pink": "Rosa", + "mod_epicloot_shard_Purple": "Roxo", + "mod_epicloot_shard_Red": "Vermelho", + "mod_epicloot_shard_White": "Branco", + "mod_epicloot_shard_Yellow": "Amarelo", + "mod_epicloot_shard_DarkGreen": "Verde-escuro", + "mod_epicloot_shard_DarkPurple": "Roxo-escuro", + "mod_epicloot_shard_DarkRed": "Vermelho-escuro", + "mod_epicloot_shard_DarkBlue": "Azul-escuro", + "mod_epicloot_shard_Golden": "Dourado", + "mod_epicloot_shard_Grey": "Cinza", + "mod_epicloot_shard_LightBlue": "Azul-claro", + "mod_epicloot_shard_LightGreen": "Verde-claro", + "mod_epicloot_shard_Peach": "Pêssego", + "mod_epicloot_shard_Firewalker": "Andarilho do Fogo", + "mod_epicloot_shard_Stormcaller": "Invocador de Tempestades", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "O Ancião", + "mod_epicloot_shard_Bonemass": "Massa Óssea", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "A Rainha", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Ganhe {0} de adrenalina ao sofrer dano", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Ganhe {0} de adrenalina sempre que você sofrer dano.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalina como estamina: {0} % de eficiência", + "mod_epicloot_me_useadrenalineasstamina_desc": "Quando a estamina acaba, converte adrenalina em estamina com {0} % de eficiência, gastando até toda a sua reserva de adrenalina.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Ganhe adrenalina: {0} % do eitr gasto", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Ganhe adrenalina equivalente a {0} % do eitr que você gasta.", + "mod_epicloot_me_burningadrenaline_display": "Ganhe adrenalina: {0} % do dano de fogo", + "mod_epicloot_me_burningadrenaline_desc": "Ganhe adrenalina equivalente a {0} % do dano de fogo que você causa.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Ganhe {0} de adrenalina ao colher", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Ganhe {0} de adrenalina sempre que você golpear uma árvore ou rocha.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Invoca um morcego com a adrenalina cheia", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Quando sua adrenalina enche, invoca um morcego para lutar por você.", + "mod_epicloot_me_adrenalinefrostwave_display": "Onda gélida: lentifica inimigos em até {1} m por {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Quando sua adrenalina enche, uma onda de gelo congela todos os inimigos em um raio de {1} metros, lentificando-os por {0} segundos.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Ganhe {0} de adrenalina a cada {1} s por inimigo envenenado por perto (decrescente)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "A cada {1} segundos, ganhe {0} de adrenalina para cada inimigo em {2} m sofrendo do seu veneno, com retornos decrescentes para cada inimigo adicional.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Ganhe adrenalina: {0} % da vida gasta", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Ganhe adrenalina equivalente a {0} % da vida que você gasta em custos de magia de sangue.", + "mod_epicloot_me_stormfury_display": "+{0} de adrenalina a cada {1} s em tempestades, sem decaimento de adrenalina", + "mod_epicloot_me_stormfury_desc": "A cada {1} segundos enquanto uma tempestade ruge, ganhe {0} de adrenalina. Sua adrenalina não decai enquanto a tempestade durar.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Pico de adrenalina: +{0} % de regeneração de vida por {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Quando sua adrenalina enche, você ganha +{0} % de regeneração de vida por {1} segundos. Reabastecer renova o efeito em vez de acumulá-lo.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % de recarga do poder dos Esquecidos com a adrenalina cheia", + "mod_epicloot_me_adrenalinecharge_desc": "Quando sua adrenalina enche, reduz em {0} % o tempo de recarga restante do seu poder dos Esquecidos.", + "mod_epicloot_me_staminaonkill_display": "Restaura {0} % de estamina ao abater", + "mod_epicloot_me_staminaonkill_desc": "Restaura {0} % da estamina máxima sempre que você mata um inimigo.", + "mod_epicloot_me_heartyeitr_display": "+{0} % da vida máx. como eitr máx.", + "mod_epicloot_me_heartyeitr_desc": "Seu vigor alimenta sua magia: aumenta o eitr máximo em {0} % da sua vida máxima.", + "mod_epicloot_me_energeticeitr_display": "+{0} % da estamina máx. como eitr máx.", + "mod_epicloot_me_energeticeitr_desc": "Sua energia alimenta sua magia: aumenta o eitr máximo em {0} % da sua estamina máxima.", + "mod_epicloot_me_burningspeed_display": "+{0} % de velocidade de movimento enquanto queima", + "mod_epicloot_me_burningspeed_desc": "Mova-se {0} % mais rápido enquanto estiver em chamas.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Esquiva perfeita: agilidade de esquiva (+{0} % de velocidade, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Uma esquiva perfeita concede Agilidade de esquiva: +{0} % de velocidade de movimento por 1 segundo.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % de capacidade de carga à noite", + "mod_epicloot_me_nightcarryweight_desc": "Aumenta a capacidade máxima de carga em {0} % durante a noite.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % de velocidade de navegação de dia", + "mod_epicloot_me_daysailingspeed_desc": "Aumenta a velocidade de navegação do seu barco em {0} % durante o dia.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Até {0} % de armadura por equipamento pesado", + "mod_epicloot_me_armorfrommovementpenalty_desc": "A armadura escala com a penalidade de velocidade do seu equipamento, até +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} de bloqueio base por 1 % de penalidade de velocidade do equipamento", + "mod_epicloot_me_anchoredblock_desc": "Adiciona {0} de bloqueio base para cada 1 % de penalidade de velocidade de movimento do seu equipamento. O bônus não é afetado por fontes explícitas de velocidade como poções, efeitos de status e efeitos mágicos.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % de custos de eitr", + "mod_epicloot_me_reduceeitrcost_desc": "Reduz todos os custos de eitr em {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % de estamina na pesca", + "mod_epicloot_me_reducefishingstaminacost_desc": "Reduz o custo de estamina da pesca em {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % de armadura, +{0} % de dano", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Reduz sua armadura em {0} %, mas aumenta o dano da arma em {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % de vida máx., +{0} % de roubo de vida", + "mod_epicloot_me_blooddrinker_desc": "Reduz sua vida máxima em {1} % (no mínimo 10) e cura você em {0} % do dano que você causa.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % do veneno como o tipo de dano mais fraco do alvo", + "mod_epicloot_me_poisontotruedamage_desc": "Converte {0} % do seu dano de veneno no tipo de dano ao qual o alvo menos resiste.", + "mod_epicloot_me_icyweight_display": "+Até {0} % de dano de gelo por equipamento pesado", + "mod_epicloot_me_icyweight_desc": "Adiciona dano de gelo que escala com a penalidade de velocidade do seu equipamento, até +{0} % do dano da arma.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Ganhe eitr: {0} % da vida gasta", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Ganhe eitr equivalente a {0} % da vida que você gasta em custos de magia de sangue.", + "mod_epicloot_me_luckycraft_display": "{0} % de chance de economizar cada material", + "mod_epicloot_me_luckycraft_desc": "Ao fabricar, cada material necessário tem {0} % de chance de não ser consumido.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % de chance de invocar um raio", + "mod_epicloot_me_strikecauseslightning_desc": "Seus golpes têm {0} % de chance de fazer um raio cair sobre o alvo.", + "mod_epicloot_me_conduit_display": "Condutor: restaura {0} de eitr a cada {1} de dano de raio causado", + "mod_epicloot_me_conduit_desc": "Restaura {0} de eitr para cada {1} de dano de raio que você causa.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % de regeneração de vida quando descansado", + "mod_epicloot_me_restinghealthregen_desc": "Aumenta a regeneração de vida em {0} % enquanto você está Descansado.", + "mod_epicloot_me_travellight_display": "+{0} % de velocidade de movimento, -{1} de capacidade de carga", + "mod_epicloot_me_travellight_desc": "Viaje leve: mova-se {0} % mais rápido, mas sua capacidade máxima de carga é reduzida em {1}.", + "mod_epicloot_me_batteringram_display": "Aríete: dano de impacto pelo peso", + "mod_epicloot_me_batteringram_desc": "Correr contra inimigos causa dano de impacto com base na sua velocidade e no peso carregado (escalado por {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} de capacidade de carga por nível de Descanso", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Enquanto Descansado, aumenta a capacidade máxima de carga em {0} para cada nível de conforto do seu Descanso.", + "mod_epicloot_me_perfectdodge_display": "Esquiva perfeita: +{0} % de regeneração de estamina por acúmulo (máx. {1})", + "mod_epicloot_me_perfectdodge_desc": "Uma esquiva perfeita concede Impulso de esquiva: +{0} % de regeneração de estamina por 10 segundos, acumulando até {1} vezes. Cada esquiva perfeita renova a duração.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "A esquiva perfeita restaura {0} % de vida", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Restaura {0} % da vida máxima em uma esquiva perfeita.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "A esquiva perfeita restaura {0} % de estamina", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Restaura {0} % da estamina máxima em uma esquiva perfeita.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "A esquiva perfeita restaura {0} % de eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Restaura {0} % do eitr máximo em uma esquiva perfeita.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % de custo de estamina da esquiva", + "mod_epicloot_me_decreasedodgecost_desc": "Reduz o custo de estamina dos rolamentos de esquiva em {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % de dano à noite", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % de dano da arma enquanto é noite.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % de regeneração de estamina à noite", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % de regeneração de estamina enquanto é noite.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % de dano sofrido à noite", + "mod_epicloot_me_damagereductionatnight_desc": "Reduz o dano recebido em {0} % enquanto é noite.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % de dano à luz do dia", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % de dano da arma enquanto é dia.", + "mod_epicloot_me_daydiscovery_display": "+{0} % de raio de exploração à luz do dia", + "mod_epicloot_me_daydiscovery_desc": "Amplia seu raio de descoberta do mapa em {0} % enquanto é dia.", + "mod_epicloot_me_dayarmor_display": "+{0} % de armadura à luz do dia", + "mod_epicloot_me_dayarmor_desc": "+{0} % de armadura enquanto é dia.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % de regeneração de estamina à luz do dia", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % de regeneração de estamina enquanto é dia.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % de regeneração de vida à luz do dia", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % de regeneração de vida enquanto é dia.", + "mod_epicloot_me_percenthealth_display": "+{0} % de vida máx.", + "mod_epicloot_me_percenthealth_desc": "Aumenta a vida máxima em {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % de estamina máx.", + "mod_epicloot_me_percentstamina_desc": "Aumenta a estamina máxima em {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % de eitr máx.", + "mod_epicloot_me_percenteitr_desc": "Aumenta o eitr máximo em {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Cura {0} a cada {1} de dano causado", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Cura {0} de vida para cada {1} de dano que você causa com esta arma.", + "mod_epicloot_me_healthoneitruse_display": "Cura {0} a cada {1} de eitr gasto", + "mod_epicloot_me_healthoneitruse_desc": "Cura {0} de vida para cada {1} de eitr que você gasta com esta arma.", + "mod_epicloot_me_lifegainonhit_display": "Cura {0:0.#} ao acertar", + "mod_epicloot_me_lifegainonhit_desc": "Cura {0:0.#} de vida sempre que você acerta um inimigo com esta arma.", + "mod_epicloot_me_phystofire_display": "Converte {0} % do dano físico recebido em fogo", + "mod_epicloot_me_phystofire_desc": "Move {0} % do dano físico recebido para fogo antes das resistências.", + "mod_epicloot_me_phystofrost_display": "Converte {0} % do dano físico recebido em gelo", + "mod_epicloot_me_phystofrost_desc": "Move {0} % do dano físico recebido para gelo antes das resistências.", + "mod_epicloot_me_phystopoison_display": "Converte {0} % do dano físico recebido em veneno", + "mod_epicloot_me_phystopoison_desc": "Move {0} % do dano físico recebido para veneno antes das resistências.", + "mod_epicloot_me_phystolightning_display": "Converte {0} % do dano físico recebido em raio", + "mod_epicloot_me_phystolightning_desc": "Move {0} % do dano físico recebido para raio antes das resistências.", + "mod_epicloot_me_phystofireonblock_display": "Converte {0} % do dano físico recebido em fogo ao bloquear", + "mod_epicloot_me_phystofireonblock_desc": "Move {0} % do dano físico recebido para fogo antes das resistências ao bloquear", + "mod_epicloot_me_phystofrostonblock_display": "Converte {0} % do dano físico recebido em gelo ao bloquear", + "mod_epicloot_me_phystofrostonblock_desc": "Move {0} % do dano físico recebido para gelo antes das resistências ao bloquear.", + "mod_epicloot_me_phystopoisononblock_display": "Converte {0} % do dano físico recebido em veneno ao bloquear", + "mod_epicloot_me_phystopoisononblock_desc": "Move {0} % do dano físico recebido para veneno antes das resistências ao bloquear.", + "mod_epicloot_me_phystolightningonblock_display": "Converte {0} % do dano físico recebido em raio ao bloquear", + "mod_epicloot_me_phystolightningonblock_desc": "Move {0} % do dano físico recebido para raio antes das resistências ao bloquear.", + "mod_epicloot_me_lifegainonblock_display": "Cura {0} pv ao bloquear", + "mod_epicloot_me_lifegainonblock_desc": "Cura {0} de vida ao bloquear", + "mod_epicloot_me_staminagainonblock_display": "Ganhe {0} de estamina ao bloquear", + "mod_epicloot_me_staminagainonblock_desc": "Ganhe {0} de estamina ao bloquear.", + "mod_epicloot_me_eitrgainonblock_display": "Ganhe {0} de eitr ao bloquear", + "mod_epicloot_me_eitrgainonblock_desc": "Ganhe {0} de eitr ao bloquear.", + "mod_epicloot_me_staggeronblock_display": "{0} % de chance de fazer o inimigo cambalear ao bloquear", + "mod_epicloot_me_staggeronblock_desc": "{0} % de chance de fazer o inimigo cambalear ao bloquear", + "mod_epicloot_me_dayblocker_display": "Ganhe {0} % de XP de bloqueio durante o dia", + "mod_epicloot_me_dayblocker_desc": "Ganhe {0} % mais experiência de bloqueio durante o dia.", + "mod_epicloot_me_nightblocker_display": "Ganhe {0} % de XP de bloqueio durante a noite", + "mod_epicloot_me_nightblocker_desc": "Ganhe {0} % mais experiência de bloqueio durante a noite.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Converte {0} % do dano físico da arma em raio", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Move {0} % do dano físico desta arma para raio.", + "mod_epicloot_me_eitrimbueattack_display": "Imbuir eitr: +{0} % do dano físico como espiritual", + "mod_epicloot_me_eitrimbueattack_desc": "Gaste eitr para adicionar dano espiritual equivalente a {0} % do dano físico do golpe.", + "mod_epicloot_me_staminareturnfromeitr_display": "Reembolsa {0} % do eitr gasto como estamina", + "mod_epicloot_me_staminareturnfromeitr_desc": "Restaura estamina equivalente a {0} % do eitr que você gasta.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Pague {0} % dos custos de eitr com estamina", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Pague {0} % de cada custo de eitr com estamina.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Pague {0} % dos custos de sangue com eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Pague primeiro {0} % dos custos de vida da magia de sangue com eitr.", + "mod_epicloot_me_runningonempty_display": "Segundo fôlego: {0} % da vida máx.", + "mod_epicloot_me_runningonempty_desc": "Quando a estamina acaba, queima até {0} % da sua vida máxima para obter a mesma quantidade de estamina. 30 segundos de recarga.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Estamina máx. de {0} % do eitr máx.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Aumenta a estamina máxima em {0} % do seu eitr máximo.", + "mod_epicloot_me_eitrshield_display": "Absorve {0} % dos golpes com eitr", + "mod_epicloot_me_eitrshield_desc": "Gaste eitr para absorver {0} % de um golpe recebido.", + "mod_epicloot_me_coinplated_display": "Revestido de moedas: absorve golpes com moedas ({0} por moeda)", + "mod_epicloot_me_coinplated_desc": "Comprometa até {1} % das suas moedas em cada golpe recebido, absorvendo {0} de dano por moeda gasta. Só são gastas as moedas realmente necessárias, então golpes pequenos custam pouco.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Até {0} % de dano pela carga da mochila", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "O dano da arma escala com o quanto sua mochila está carregada, até +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Até {0} % de regeneração de estamina pela carga da mochila", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "A regeneração de estamina escala com o quanto sua mochila está carregada, até +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Estamina máx. de {0} % da vida máx.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Aumenta a estamina máxima em {0} % da sua vida máxima.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Até {0} % de dano por equipamento pesado", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "O dano da arma escala com a penalidade de velocidade do seu equipamento, até +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Até {0} % de XP de perícia por equipamento pesado", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "O XP de perícia escala com a penalidade de velocidade do seu equipamento, até +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Até {0} % de capacidade de carga por equipamento pesado", + "mod_epicloot_me_carryweightformovementpenalty_desc": "A capacidade máxima de carga escala com a penalidade de velocidade do seu equipamento, até +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Até {0} % de estamina máx. por equipamento pesado", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "A estamina máxima escala com a penalidade de velocidade do seu equipamento, até +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % de dano de colheita", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % de dano ao cortar e minerar.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % de XP de perícias de coleta", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % de XP para Lenhador e Picaretas.", + "mod_epicloot_me_bountifulharvest_display": "Colheita farta: {0} % de rendimento bônus", + "mod_epicloot_me_bountifulharvest_desc": "{0} % de chance de coletar um item bônus ao colher.", + "mod_epicloot_me_wager_display": "Aposta: aposte {0} moedas por +{1} de dano, devolvidas em um abate", + "mod_epicloot_me_wager_desc": "Cada golpe aposta {0} moedas para adicionar {1} de dano fixo. Mate o alvo e a aposta é devolvida integralmente; deixe-o vivo e as moedas são perdidas. Não faz nada se você não puder cobrir a aposta.", + "mod_epicloot_me_mercenary_display": "Mercenário: gaste {1} + {2} % de moedas por +{3} % de dano, +{0} % a cada 1000 gastas", + "mod_epicloot_me_mercenary_desc": "Cada golpe gasta {1} moedas mais {2} % da sua bolsa, causando +{3} % de dano mais um adicional de +{0} % para cada 1000 moedas gastas. O dano bônus acima de +{4} % sofre retornos fortemente decrescentes, aproximando-se de um teto de +{5} %. Não faz nada se você não puder pagar.", + "mod_epicloot_me_luckwhilefishing_display": "Pesca afortunada: {0} % de pesca e tesouro bônus", + "mod_epicloot_me_luckwhilefishing_desc": "Ao pescar, {0} % de chance de fisgar um peixe extra ({1} % desses viram pesca tripla) e uma chance separada de {0} % de fisgar um tesouro bônus. Valores maiores alcançam achados mais ricos e param de trazer bugigangas.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % de chance de dobrar o dano", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % de chance de um golpe causar o dobro do dano.", + "mod_epicloot_me_inspiration_display": "Inspiração: {1} % de chance de +{0} de XP de perícia", + "mod_epicloot_me_inspiration_desc": "Cada fragmento de experiência que você ganha tem {1} % de chance de inspirá-lo, concedendo {0} de experiência bônus a uma perícia aleatória que você já treinou acima do nível 2. Suas perícias mais fracas têm muito mais chance de serem escolhidas, e um único lampejo de inspiração pode elevar uma perícia por mais de um nível.", + "mod_epicloot_me_luckyblock_display": "Bloqueio afortunado: {0} % de chance de fazer cambalear", + "mod_epicloot_me_luckyblock_desc": "Cada bloqueio tem {0} % de chance de fazer seu agressor cambalear de imediato, como se você tivesse aparado. Inimigos que não podem ser feitos cambalear por um bloqueio não são afetados.", + "mod_epicloot_me_luckyloot_display": "Saque afortunado: {0} % de chance de saque ×{1}", + "mod_epicloot_me_luckyloot_desc": "Cada criatura abatida por perto tem {0} % de chance de largar {1} vezes o saque habitual e de rolar {2}-{3} vezes extras na sua tabela de itens mágicos. Troféus e recompensas únicas por jogador nunca são multiplicados.", + "mod_epicloot_msg_inspiration": "Inspiração!", + "mod_epicloot_me_sailingspeed_display": "+{0} % de velocidade de navegação", + "mod_epicloot_me_sailingspeed_desc": "+{0} % de velocidade à vela do barco quando a bordo.", + "mod_epicloot_me_potionefficacy_display": "+{0} % de duração das poções", + "mod_epicloot_me_potionefficacy_desc": "Poções e hidroméis consumidos duram {0} % mais tempo.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} nas perícias corpo a corpo", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} em todas as perícias de armas corpo a corpo.", + "mod_epicloot_me_increaserangedskills_display": "+{0} nas perícias à distância", + "mod_epicloot_me_increaserangedskills_desc": "+{0} em todas as perícias de armas à distância.", + "mod_epicloot_me_blockasdodgeasblock_display": "Adiciona +{1} de perícia de bloqueio e +{2} de perícia de esquiva", + "mod_epicloot_me_blockasdodgeasblock_desc": "Adiciona +{0} % da perícia de bloqueio como perícia de esquiva e +{0} % da perícia de esquiva como perícia de bloqueio. Este bônus é arredondado para baixo em valores inteiros", + "mod_epicloot_me_burdenedblock_display": "Adiciona +{0} de bloqueio base a cada 50 de carga acima de 300", + "mod_epicloot_me_burdenedblock_desc": "Adiciona +{0} de bloqueio base a cada 50 de carga acima de 300", + "mod_epicloot_me_warding_display": "Bloqueio: absorve dano físico com estamina, até {0} % do máximo", + "mod_epicloot_me_warding_desc": "Permite usar {0} % da estamina máxima ao bloquear para mitigar qualquer dano físico (perfurante, impacto, cortante) sofrido de ataques bloqueados. Essa mitigação é calculada após o bloqueio e antes dos cálculos de resistência e armadura. Consome estamina igual ao dano mitigado", + "mod_epicloot_me_elementalwarding_display": "Bloqueio: absorve dano elemental com eitr, até {0} % do máximo", + "mod_epicloot_me_elementalwarding_desc": "Permite usar {0} % do eitr máximo ao bloquear para mitigar qualquer dano elemental (fogo, gelo, raio) sofrido de ataques bloqueados. Essa mitigação é calculada após o bloqueio e antes dos cálculos de resistência e armadura. Consome eitr igual ao dano mitigado", + "mod_epicloot_me_bloodstaggerblock_display": "Consome 5 % dos PV máx. para bloquear. Reduz o dano de cambaleio de golpes bloqueados em {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Consome 5 % dos PV máx. para bloquear. Reduz o dano de cambaleio de golpes bloqueados em {0} %. Este efeito fica ativo durante toda a duração de um bloqueio", + "mod_epicloot_me_bloodbaseblock_display": "Erguer a guarda custa 5 % dos PV máx. Adiciona {0} ao seu bloqueio base", + "mod_epicloot_me_bloodbaseblock_desc": "Causa em você 5 % dos PV máx. como dano puro sempre que você ergue a guarda. É cobrado uma vez por bloqueio, não por golpe bloqueado. Adiciona {0} ao seu bloqueio base.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Adiciona +{1} de perícia de bloqueio", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Adiciona +{0} % das perícias de lenhador e picaretas após todos os modificadores como perícia de bloqueio. Este bônus é arredondado para baixo em valores inteiros", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % de dano de veneno", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % em todo o dano de veneno que você causa.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Abates cortam o próximo custo de sangue em {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Cada abate reserva uma redução de {0} % no seu próximo custo de magia de sangue.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Até {0} % de regeneração de vida pela magia de sangue", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "A regeneração de vida escala com sua perícia de Magia de Sangue, até +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % de chance de crítico por ×{1} de dano", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % de chance de um golpe ser crítico e causar o dobro do dano.", + "mod_epicloot_me_bloodrage_display": "Fúria sangrenta: +{0} % de dano por acúmulo (máx. {1})", + "mod_epicloot_me_bloodrage_desc": "Sofrer dano o enfurece: +{0} % de dano em cada ataque por acúmulo, acumulando até {1} vezes ao longo de 10 segundos. Cada golpe que você sofre renova a duração.", + "mod_epicloot_me_trailblazer_display": "Trilha em chamas: {0} de fogo por tique", + "mod_epicloot_me_trailblazer_desc": "Deixa uma trilha em chamas ao correr que causa {0} de dano de fogo por tique.", + "mod_epicloot_me_kindling_display": "Gravetos: restaura {0} de estamina a cada {1} de dano de fogo sofrido", + "mod_epicloot_me_kindling_desc": "Restaura {0} de estamina para cada {1} de dano de fogo que você sofre.", + "mod_epicloot_me_reducefalldamage_display": "-{0} de dano de queda", + "mod_epicloot_me_reducefalldamage_desc": "Reduz o dano de queda sofrido em {0} pontos fixos.", + "mod_epicloot_me_rollcleanse_display": "A esquiva limpa {0} s de efeitos contínuos", + "mod_epicloot_me_rollcleanse_desc": "Cada rolamento de esquiva remove {0} segundos dos seus efeitos de veneno e queimadura.", + "mod_epicloot_me_stormrider_display": "+{0} % de velocidade de movimento em tempestades", + "mod_epicloot_me_stormrider_desc": "+{0} % de velocidade de movimento enquanto uma tempestade ruge.", + "mod_epicloot_me_shockingcharge_display": "Carga chocante", + "mod_epicloot_me_shockingcharge_desc": "Seus golpes em combate acumulam cargas. Na carga máxima, o próximo golpe libera uma onda de choque elétrica à frente que causa uma parte do dano dos seus golpes anteriores.", + "mod_epicloot_me_forestsaid_display": "Auxílio da floresta", + "mod_epicloot_me_forestsaid_desc": "Quando você é atingido, raízes emaranhadas irrompem e imobilizam os inimigos próximos.", + "mod_epicloot_me_corpserot_display": "Podridão cadavérica", + "mod_epicloot_me_corpserot_desc": "Inimigos que você mata podem explodir em uma nuvem de veneno, envenenando os adversários próximos.", + "mod_epicloot_me_icyretribution_display": "Retribuição gélida", + "mod_epicloot_me_icyretribution_desc": "Quando você é atingido, detona uma nova gélida ao seu redor. A recarga escala com a raridade.", + "mod_epicloot_me_meteorsummoner_display": "Invocador de meteoros: ×{0} do dano do golpe", + "mod_epicloot_me_meteorsummoner_desc": "A cada {1} golpes de arma, seu próximo golpe faz cair um meteoro flamejante sobre o alvo, causando {0} vezes o dano daquele golpe como fogo.", + "mod_epicloot_me_everflow_display": "Fluxo eterno da Rainha", + "mod_epicloot_me_everflow_desc": "Matar uma criatura concede um bônus acumulável que aumenta sua regeneração de vida, estamina e eitr.", + "mod_epicloot_me_necroticfire_display": "Fogo necrótico", + "mod_epicloot_me_necroticfire_desc": "Retira todo o dano físico da sua arma e adiciona esse valor integral tanto como dano de fogo quanto de veneno.", "mod_epicloot_circlet": "diadema", "mod_epicloot_belt": "cinto", "mod_epicloot_remains": "restos", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Encantando item...", "mod_epicloot_enchant_effect": "efeito", "mod_epicloot_enchant_effects": "efeitos", + "mod_epicloot_enchant_socket": "encaixe de fragmento", + "mod_epicloot_enchant_sockets": "encaixes de fragmento", "mod_epicloot_runes": "Runas", "mod_epicloot_runemanagement": "Manipulação de Runa", "mod_epicloot_rune_filter": "Filtro...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Extrair Runa", "mod_epicloot_rune_imbue": "Imbuir Runa", "mod_epicloot_rune_etch_warning": "Gravar uma runa permite que ela contenha um único encantamento. Não pode ser usada para encantar posteriormente.", - "mod_epicloot_rune_extract_warning": "Extrair um encantamento destrói o item, mas cria uma runa com o encantamento selecionado.", + "mod_epicloot_rune_extract_warning_keep": "Extrair um encantamento cria uma runa com o encantamento selecionado. O item permanece intacto.", + "mod_epicloot_rune_extract_warning_reduce": "Extrair um encantamento o remove do item e cria uma runa com o encantamento selecionado.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Extrair um encantamento o remove do item, reduz a raridade do item e cria uma runa com o encantamento selecionado.", + "mod_epicloot_rune_extract_warning_destroy": "Extrair um encantamento destrói o item, mas cria uma runa com o encantamento selecionado.", "mod_epicloot_rune_imbue_warning": "Imbuir uma runa a aplica a um item, sobrescrevendo um encantamento selecionado.", "mod_epicloot_rune_enchantment_selector": "Selecionar Encantamento", "mod_epicloot_rune_enchantment_overwrite_target": "Selecionar Encantamento para sobrescrever.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 desbloqueado!", "mod_epicloot_bonus": "Bônus!", "mod_epicloot_featureinfo_none": "Selecione um recurso da lista à esquerda para visualizar as opções de atualização.", - "mod_epicloot_featureinfo_sacrifice": "Sacrifique itens mágicos e troféus, destruindo-os para produzir materiais de encantamento.\n\nQuando atualizado, tenha a chance de receber o dobro de itens normalmente obtidos do sacrifício.", + "mod_epicloot_featureinfo_sacrifice": "Sacrifique itens mágicos e troféus, destruindo-os para produzir materiais de encantamento.\n\nQuando aprimorado, ganhe uma chance de receber o dobro dos itens normalmente obtidos do sacrifício.", "mod_epicloot_featureinfo_convertmaterials": "Atualize materiais de encantamento para uma raridade superior, converta fragmentos em materiais de encantamento de igual raridade e recupere outros materiais da sucata.\n\nQuando atualizado, melhore a proporção de itens ao atualizar runas e outros materiais de artesanato.", "mod_epicloot_featureinfo_enchant": "Gaste materiais de encantamento para adicionar efeitos mágicos a itens não mágicos. Requer runas.\n\nQuando atualizado, tenha uma chance melhorada de obter mais efeitos mágicos em um item encantado.", "mod_epicloot_featureinfo_augment": "Gaste materiais de encantamento para re-rolar efeitos mágicos individuais em itens mágicos.\n\nQuando atualizado, tenha opções adicionais ao aumentar e tenha um custo reduzido para múltiplos aumentos.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Você pode sentir ouro\n(Espera, não, apenas os baús do tesouro de Haldor. Droga Loki!)", "mod_epicloot_item_andvaranaut_type": "anel anão", "mod_epicloot_se_paralyze": "Paralizar", + "mod_epicloot_se_shockingcharge": "Carga de Eikthyr", + "mod_epicloot_se_forestsaid": "Trégua da floresta", + "mod_epicloot_se_corpserot": "Podridão de Massa Óssea", + "mod_epicloot_se_runningonempty": "Segundo fôlego", + "mod_epicloot_se_icyretribution": "Frio de Moder", + "mod_epicloot_se_meteorsummoner": "Ira de Yagluth", + "mod_epicloot_se_queeneverflow": "Fluxo eterno da Rainha", + "mod_epicloot_se_dodgeagility": "Agilidade de esquiva", + "mod_epicloot_se_dodgeagility_speed": "Velocidade de movimento", + "mod_epicloot_se_dodgemomentum": "Impulso de esquiva", + "mod_epicloot_se_adrenalinesurge": "Pico de adrenalina", + "mod_epicloot_se_bloodrage": "Fúria sangrenta", + "mod_epicloot_se_bloodrite": "Rito de sangue", + "mod_epicloot_se_bloodrite_discount": "Próximo custo de sangue", "mod_epicloot_se_bulwark": "Baluarte", "mod_epicloot_se_bulwark_tooltip": "O Legado de Heimdall te protege de todo dano!", "mod_epicloot_se_bulwark_startmessage": "Baluarte ativado", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaiva!!", "mod_epicloot_itemtooltip_rarity": "Raridade", "mod_epicloot_itemtooltip_effects": "Efeitos", + "mod_epicloot_adventure_spawnrelocated": "Seu mapa foi redesenhado: a área marcada estava ocupada.", "mod_epicloot_bounties_claimedmsg": "Recompensa Reivindicada!", "mod_epicloot_bounties_completemsg": "Recompensa Aniquilada!", "mod_epicloot_bounties_locatingmsg": "Localizando Alvo da Recompensa...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Resistência a Veneno", "mod_epicloot_me_addspiritresistance_prefix1": "Sereno", "mod_epicloot_me_addspiritresistance_suffix1": "Resistência Espiritual", - "mod_epicloot_me_addfireresistancepercentage_display": "Redução de Dano de Fogo por {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Resistência ao fogo {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "O jogador reduz todo o dano de fogo recebido em +X%. Este efeito acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Extinguindo", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Resistência ao Fogo", - "mod_epicloot_me_addfrostresistancepercentage_display": "Redução de Dano de Gelo por {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Resistência ao gelo {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "O jogador reduz todo o dano de gelo recebido em +X%. Este efeito não fornece proteção contra efeitos ambientais. Este efeito acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Isolado", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Resistência ao Gelo", - "mod_epicloot_me_addlightningresistancepercentage_display": "Redução de Dano de Raios por {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Resistência a raio {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "O jogador reduz todo o dano de raios recebido em +X%. Este efeito acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Aterrado", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Resistência a Raios", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Redução de Dano por Veneno em {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Resistência a veneno {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "O jogador reduz todo o dano por veneno recebido em +X%. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Curandeira", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Resistência a Veneno", - "mod_epicloot_me_addspiritresistancepercentage_display": "Redução de Dano por Espírito em {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Resistência espiritual {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "O jogador reduz todo o dano por espírito recebido em +X%. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Serena", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Resistência a Espírito", - "mod_epicloot_me_addelementalresistancepercentage_display": "Redução de Dano Elemental em {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Resistência elemental {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "O jogador reduz todo o dano elemental (fogo, gelo, raios, veneno) recebido em X%. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Proteção", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Resistência Elemental", - "mod_epicloot_me_addbluntresistancepercentage_display": "Redução de Dano Contundente em {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Resistência a impacto {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "O jogador reduz todo o dano contundente recebido em X%. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Defensivo", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Resistência a Impactos", - "mod_epicloot_me_addslashingresistancepercentage_display": "Redução de Dano de Corte por {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Resistência a corte {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "O jogador reduz todo o dano de corte recebido em X%. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Impenetrável", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Resistência a Cortes", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Redução de Dano Perfurante por {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Resistência a perfuração {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "O jogador reduz todo o dano perfurante recebido em X%. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Intransponível", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Resistência a Perfuração", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Redução de Dano por Corte por {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Resistência a talho {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "O jogador reduz todo o dano por corte recebido em X%. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Inabalável", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Resistência a Cortes", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Redução de Dano Físico por {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Resistência física {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "O jogador reduz todo o dano físico (impacto, corte, perfuração) recebido em X%. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Fortalecimento", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Resistência Física", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Converte 50% do custo de uso em eitr, aumenta o dano em +X%.", "mod_epicloot_me_spellsword_prefix1": "Espada Mágica", "mod_epicloot_me_spellsword_suffix1": "Espada Mágica", - "mod_epicloot_me_bulkup_display": "Aumento +{0}", + "mod_epicloot_me_bulkup_display": "Massa: +{0}% PV máx., -{1}% regeneração", "mod_epicloot_me_bulkup_desc": "Converte uma parte da sua regeneração em saúde máxima.", "mod_epicloot_me_bulkup_prefix1": "Volumoso", "mod_epicloot_me_bulkup_suffix1": "de Aumento", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Realizar um bloqueio restaura +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Tecendo", "mod_epicloot_me_eitrweave_suffix1": "de Tecelagem", - "mod_epicloot_me_dartingthoughts_display": "Pensamentos Fugazes +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Aumenta a Regeneração de Eitr +X% enquanto diminui o máximo de Eitr +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Pensamentos Fugazes: +{0}% de regeneração de eitr, -{1}% de eitr máx.", + "mod_epicloot_me_dartingthoughts_desc": "Aumenta a regeneração de eitr em {0}% enquanto diminui o eitr máximo em {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Liquidez", "mod_epicloot_me_dartingthoughts_suffix1": "de Pensamentos Fugazes", "mod_epicloot_me_headhunter_display": "Cacador de Cabeças +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportação", "mod_epicloot_me_apportation_desc": "Teleporta o jogador para a arma lançada quando um inimigo é atingido.", "mod_epicloot_me_apportation_display": "Aportação", + "mod_epicloot_me_adrenaline_rush": "Adrenalina pura", + "mod_epicloot_me_adrenaline_rush_desc": "Aumento de dano durante a duração do efeito.", "mod_epicloot_set_me_bulwark": "Baluarte [Ativado]: Previne todo o dano por 5 segundos. Tempo de recarga: 60 segundos.", "mod_epicloot_set_me_undying": "Imortal [Passiva]: Na morte, recupere toda a saúde. Tempo de recarga: 20 minutos.", "mod_epicloot_set_me_frostdamageaoe_display": "Ataques corpo a corpo que causam dano de gelo causam um adicional de 50% do dano da arma como gelo em um cone à frente do atacante.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Épico", "mod_epicloot_Legendary": "Legendário", "mod_epicloot_Mythic": "Mítico", - "mod_epicloot_magic": "Mágica", - "mod_epicloot_rare": "Raro", - "mod_epicloot_epic": "Épico", - "mod_epicloot_legendary": "Legendário", - "mod_epicloot_mythic": "Mítico", - "mod_epicloot_me_adrenaline_rush": "Adrenalina pura", - "mod_epicloot_me_adrenaline_rush_desc": "Aumento de dano durante a duração do efeito.", "mod_epicloot_search_placeholder": "Pesquisar...", "mod_epicloot_no_active_adventures": "Nenhuma aventura ativa", "mod_epicloot_set_bonuses": "Bônus de conjunto", diff --git a/EpicLoot/localizations/Portuguese_European.json b/EpicLoot/localizations/Portuguese_European.json index a4ca6c402..21a8c537d 100644 --- a/EpicLoot/localizations/Portuguese_European.json +++ b/EpicLoot/localizations/Portuguese_European.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Obrigado por jogar", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Esperamos que gostes do Epic loot! O Epic loot é mantido por uma comunidade de modders e jogadores dedicados, obrigado a todos os que contribuíram!", - "el_welcome_content_pt2": "Há algumas grandes mudanças desde a última vez que jogaste Epic Loot Itens não identificados, Runas e configurações predefinidas.", - "el_welcome_content_pt3": "Podes descobrir as duas primeiras funcionalidades à medida que avanças no jogo. Para melhorar a tua experiência, é recomendado escolher uma configuração de revisão agora (equilibrada por defeito).", - "el_welcome_content_pt4": "Existem três configurações predefinidas de revisão disponíveis, cada uma oferecendo um nível de poder diferente. Ao lado de cada uma está o bónus esperado de hp e dano que poderás encontrar:\n - Mínima hp +(1 - 10), dmg +(1-6)% \n - Equilibrada hp +(1-18), dmg +(1-12)% \n - Lendária hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Mudou muita coisa desde a última vez que jogaste Epic Loot: as pedras de fragmento e a têmpera.", + "el_welcome_content_pt3": "As pedras de fragmento caem em todos os biomas e dos chefes. Podem ser encaixadas em itens com encaixes de fragmento.\nA têmpera é um serviço prestado por Hildir que permite voltar a lançar o valor de um encantamento que já possuis.", + "el_welcome_content_pt4": "Para melhorar a tua experiência, recomenda-se escolher já uma configuração de revisão (equilibrada por predefinição). Cada uma oferece um nível de poder diferente e uma mistura diferente daquilo que cai. Ao lado de cada uma está o bónus de dano e de PV que podes esperar:\n - Mínima pv +(1 - 10), dano +(1-6)% \n - Equilibrada pv +(1-18), dano +(1-12)% \n - Lendária pv +(1-28), dano +(1-20)%\nTudo isto pode ser alterado mais tarde na configuração.", "el_join_discord_button": "Junta-te ao discord!", "el_patch_notes_button": "Ver Notas de Patch", "el_overhaul_legendary": "Lendária", "el_overhaul_balanced": "Equilibrada", "el_overhaul_minimal": "Mínima", - "mod_epicloot_craftingmaterial": "material de fabrico", + "el_menu_yes": "Sim", + "el_menu_no": "Não", + "el_configupdate_title": "Epic Loot: configurações desatualizadas", + "el_configupdate_body": "O Epic Loot foi atualizado para a versão {0}. As configurações que não alteraste foram atualizadas automaticamente, mas estas têm alterações locais e foram deixadas intactas:\n\n{1}\n\nEnquanto diferirem das predefinições, não receberão conteúdo novo nem alterações de equilíbrio.\n\nQueres substituí-las pelas novas predefinições? Os teus ficheiros atuais serão primeiro guardados em BepInEx/config/EpicLoot/baseconfig-backup.\n\nAo escolher Não, manténs as tuas versões e só voltarás a ser questionado se estas configurações mudarem numa atualização futura.", + "mod_epicloot_itemtype_helmet": "Elmo", + "mod_epicloot_itemtype_chest": "Peitoral", + "mod_epicloot_itemtype_legs": "Perneiras", + "mod_epicloot_itemtype_shoulder": "Capa", + "mod_epicloot_itemtype_onehandedweapon": "Arma de uma mão", + "mod_epicloot_itemtype_twohandedweapon": "Arma de duas mãos", + "mod_epicloot_itemtype_twohandedweaponleft": "Arma de duas mãos", + "mod_epicloot_itemtype_bow": "Arco", + "mod_epicloot_itemtype_shield": "Escudo", + "mod_epicloot_itemtype_torch": "Tocha", + "mod_epicloot_itemtype_utility": "Utilitário", + "mod_epicloot_itemtype_trinket": "Berloque", "mod_epicloot_set": "Conjunto", + "mod_epicloot_craftingmaterial": "material de fabrico", + "mod_epicloot_assets_shardstone": "Pedra de fragmento", + "mod_epicloot_assets_shardstone_introduce": "Esta pedra de fragmento parece encaixar num encaixe. Usa Interagir para inserir fragmentos.", + "mod_epicloot_sockets": "Encaixes de fragmento", + "mod_epicloot_empty_socket": "Encaixe de fragmento vazio", + "mod_epicloot_detail_range": "Intervalo de lançamento", + "mod_epicloot_config_max": "Limite", + "mod_epicloot_config_maxresistance": "Resistência máxima", + "mod_epicloot_config_maxstacks": "Acumulações máximas", + "mod_epicloot_config_chance": "Probabilidade", + "mod_epicloot_config_damage": "Multiplicador de dano", + "mod_epicloot_config_projectiles": "Multiplicador de projéteis", + "mod_epicloot_config_accuracy": "Multiplicador de dispersão", + "mod_epicloot_config_costscale": "Multiplicador do custo de ataque", + "mod_epicloot_config_coins": "Moedas", + "mod_epicloot_config_amber": "Âmbar", + "mod_epicloot_config_amberpearl": "Pérola de âmbar", + "mod_epicloot_config_ruby": "Rubi", + "mod_epicloot_config_silvernecklace": "Colar de prata", + "mod_epicloot_config_flint": "Sílex", + "mod_epicloot_config_serpentscale": "Escama de serpente", + "mod_epicloot_config_triplechance": "Probabilidade de captura tripla", + "mod_epicloot_config_secondspercent": "Segundos por 1 %", + "mod_epicloot_config_procchance": "Probabilidade de ativação", + "mod_epicloot_config_bonusrollsmin": "Lançamentos de espólio bónus mín.", + "mod_epicloot_config_bonusrollsmax": "Lançamentos de espólio bónus máx.", + "mod_epicloot_me_modifylowhealth_config_max": "Limiar máximo de vida baixa", + "mod_epicloot_me_riches_config_coins": "Valor das moedas", + "mod_epicloot_me_riches_config_amber": "Valor do âmbar", + "mod_epicloot_me_riches_config_amberpearl": "Valor da pérola de âmbar", + "mod_epicloot_me_riches_config_ruby": "Valor do rubi", + "mod_epicloot_me_riches_config_silvernecklace": "Valor do colar de prata", + "mod_epicloot_me_doublemagicshot_config_chance": "Probabilidade de disparo extra", + "mod_epicloot_me_triplebowshot_config_chance": "Probabilidade de disparo triplo", + "mod_epicloot_press_socket": "Abrir encaixes de fragmento", + "mod_epicloot_socket_notmagic": "Não é possível encaixar nada neste item", + "mod_epicloot_socket_unavailable": "Os encaixes deste item não podem ser abertos neste momento", + "mod_epicloot_socket_nofreeslot": "Não há encaixes livres", + "mod_epicloot_socket_invalidinput": "Só podem ser encaixadas runas ou fragmentos com um efeito", + "mod_epicloot_socket_notallowed": "O efeito deste fragmento não pode ser aplicado a este tipo de item", + "mod_epicloot_socket_conflict": "Está em conflito com um encantamento existente", + "mod_epicloot_socket_missingreq": "Falta a este item um encantamento exigido por este fragmento", + "mod_epicloot_socket_raritynotallowed": "O efeito deste fragmento não pode ser usado com a raridade deste item", + "mod_epicloot_socket_itemreq": "Este item não cumpre os requisitos do efeito deste fragmento", + "mod_epicloot_socket_generic": "Este fragmento não pode ser encaixado neste item", + "mod_epicloot_socket_duplicate": "Esse efeito já está encaixado", + "mod_epicloot_socket_nostackbinary": "O efeito deste fragmento não pode ser acumulado", + "mod_epicloot_socket_tip_stacked": "({0} % de potência)", + "mod_epicloot_socket_singlestackonly": "Divide primeiro a pilha: só cabe um fragmento por encaixe", + "mod_epicloot_socket_bosslimit": "Só podes usar um fragmento de chefe de cada vez", + "mod_epicloot_socket_uniquelimit": "Só podes usar um fragmento único de cada vez", + "mod_epicloot_socket_mustbreak": "Tem de ser partido para ser removido: clique direito para partir", + "mod_epicloot_socket_permanent": "Está fixado para sempre e não pode ser removido", + "mod_epicloot_socket_break_title": "Partir a pedra encaixada?", + "mod_epicloot_socket_break_body": "{0} será estilhaçada e o seu encaixe esvaziado.\nA pedra é destruída: isto não pode ser anulado.", + "mod_epicloot_socket_tip_breakonly": "(parte para remover)", + "mod_epicloot_socket_tip_permanent": "(permanente)", + "mod_epicloot_legendary_brokkrgift": "Dádiva de Brokkr lendária", + "mod_epicloot_mythic_brokkrgift": "Dádiva de Brokkr mítica", + "mod_epicloot_slotchisel_introduce": "Um artefacto extremamente poderoso, que se diz ser capaz de embutir um encaixe de fragmento em qualquer item mágico.", + "mod_epicloot_slotchisel_hint": "Arrasta sobre um item mágico para adicionar um encaixe de fragmento", + "mod_epicloot_slotchisel_confirm_title": "Adicionar encaixe de fragmento?", + "mod_epicloot_slotchisel_confirm_body": "{0}: encaixes de fragmento {1} → {2}.\nO artefacto é consumido de qualquer forma.\nHipótese de sucesso: {3}%", + "mod_epicloot_slotchisel_success": "{0} ganhou {1} encaixe(s) de fragmento.", + "mod_epicloot_slotchisel_failed": "O artefacto desfaz-se em pó. Não foi adicionado nenhum encaixe de fragmento.", + "mod_epicloot_slotchisel_notmagic": "Só itens mágicos podem receber encaixes de fragmento", + "mod_epicloot_slotchisel_raritytoolow": "Este artefacto não é suficientemente poderoso para a raridade deste item", + "mod_epicloot_slotchisel_atmax": "Este item já tem o máximo de encaixes de fragmento que a sua raridade permite", + "mod_epicloot_slotchisel_hasslots": "Este artefacto só funciona em itens sem encaixes de fragmento", + "mod_epicloot_equip_bosslimit": "Já estás a usar um fragmento de chefe", + "mod_epicloot_equip_uniquelimit": "Já estás a usar um fragmento único", + "mod_epicloot_shard_ifsocketed": "Se encaixado", + "mod_epicloot_shard_noeffect": "Sem efeito", + "mod_epicloot_shard_allslots": "Todos os encaixes", + "mod_epicloot_shard_bossexclusive": "Fragmento de chefe: só pode ser usado um de cada vez", + "mod_epicloot_shard_uniqueexclusive": "Fragmento único: só pode ser usado um de cada vez", + "mod_epicloot_shard_warn_breakonly": "Uma vez encaixado, este fragmento tem de ser partido para ser removido", + "mod_epicloot_shard_warn_permanent": "Uma vez encaixado, este fragmento não pode ser removido", + "mod_epicloot_shardstones_title": "Pedras de fragmento", + "mod_epicloot_shardstones_rarities": "Disponível em", + "mod_epicloot_shardstones_none": "Não há pedras de fragmento configuradas.", + "mod_epicloot_shardcategory_core": "Núcleo", + "mod_epicloot_shardcategory_dark": "Trevas", + "mod_epicloot_shardcategory_light": "Luz", + "mod_epicloot_shardcategory_boss": "Chefe", + "mod_epicloot_shardcategory_unique": "Único", + "mod_epicloot_me_addblockingskill_name": "Adicionar perícia de bloqueio", + "mod_epicloot_me_addbloodmagicskill_name": "Adicionar perícia de magia de sangue", + "mod_epicloot_me_addbluntdamage_name": "Adicionar dano de impacto", + "mod_epicloot_me_addcarryweight_name": "Adicionar capacidade de carga", + "mod_epicloot_me_addcrafterskills_name": "Adicionar perícias de fabrico", + "mod_epicloot_me_addelementalmagicskill_name": "Adicionar perícia de magia elemental", + "mod_epicloot_me_addfiredamage_name": "Adicionar dano de fogo", + "mod_epicloot_me_addfireresistancepercentage_name": "Adicionar percentagem de resistência ao fogo", + "mod_epicloot_me_addfishingskill_name": "Adicionar perícia de pesca", + "mod_epicloot_me_addfrostdamage_name": "Adicionar dano de gelo", + "mod_epicloot_me_addfrostresistancepercentage_name": "Adicionar percentagem de resistência ao gelo", + "mod_epicloot_me_addhealthregen_name": "Adicionar regeneração de vida", + "mod_epicloot_me_addknivesskill_name": "Adicionar perícia de facas", + "mod_epicloot_me_addlightningdamage_name": "Adicionar dano de relâmpago", + "mod_epicloot_me_addlightningresistancepercentage_name": "Adicionar percentagem de resistência a relâmpago", + "mod_epicloot_me_addmovementskills_name": "Adicionar perícias de movimento", + "mod_epicloot_me_addpickaxesskill_name": "Adicionar perícia de picaretas", + "mod_epicloot_me_addpoisondamage_name": "Adicionar dano de veneno", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Adicionar percentagem de resistência a veneno", + "mod_epicloot_me_adrenalinecharge_name": "Carga de adrenalina", + "mod_epicloot_me_adrenalinefrostwave_name": "Onda gélida de adrenalina", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "A adrenalina aumenta a regeneração de vida", + "mod_epicloot_me_anchoredblock_name": "Bloqueio ancorado", + "mod_epicloot_me_armorfrommovementpenalty_name": "Armadura pela penalização de movimento", + "mod_epicloot_me_blockasdodgeasblock_name": "Bloqueio como esquiva e esquiva como bloqueio", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Bloqueio por lenhador e picaretas", + "mod_epicloot_me_bloodbaseblock_name": "Bloqueio base sangrento", + "mod_epicloot_me_blooddrinker_name": "Bebedor de sangue", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "O nível de magia de sangue aumenta a regeneração de vida", + "mod_epicloot_me_bloodrage_name": "Fúria sangrenta", + "mod_epicloot_me_bloodstaggerblock_name": "Bloqueio sangrento anticambaleio", + "mod_epicloot_me_bountifulharvest_name": "Colheita farta", + "mod_epicloot_me_bulkup_name": "Ganho de massa", + "mod_epicloot_me_burdenedblock_name": "Bloqueio sobrecarregado", + "mod_epicloot_me_burningadrenaline_name": "Adrenalina ardente", + "mod_epicloot_me_burningspeed_name": "Velocidade ardente", + "mod_epicloot_me_carryweightformovementpenalty_name": "Capacidade de carga pela penalização de movimento", + "mod_epicloot_me_chancedoubledamage_name": "Probabilidade de dano duplo", + "mod_epicloot_me_comfortable_name": "Confortável", + "mod_epicloot_me_conduit_name": "Condutor", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Consumir eitr primeiro para custos de sangue", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Converter custo de eitr em custo de vigor", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Converter dano físico em relâmpago", + "mod_epicloot_me_corpserot_name": "Podridão cadavérica", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Bónus de dano pelo peso transportado", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Aumento de dano pela penalização de movimento", + "mod_epicloot_me_damagereductionatnight_name": "Redução de dano à noite", + "mod_epicloot_me_damagetakengivesadrenaline_name": "O dano sofrido concede adrenalina", + "mod_epicloot_me_dartingthoughts_name": "Pensamentos fugazes", + "mod_epicloot_me_dayarmor_name": "Armadura diurna", + "mod_epicloot_me_dayblocker_name": "Bloqueador diurno", + "mod_epicloot_me_daydiscovery_name": "Descoberta diurna", + "mod_epicloot_me_dayhealthregen_name": "Regeneração de vida diurna", + "mod_epicloot_me_daysailingspeed_name": "Velocidade de navegação diurna", + "mod_epicloot_me_daystaminaregen_name": "Regeneração de vigor diurna", + "mod_epicloot_me_decreasedodgecost_name": "Reduzir custo de esquiva", + "mod_epicloot_me_dodgebuff_name": "Bónus de esquiva", + "mod_epicloot_me_eitrgainonblock_name": "Ganho de eitr ao bloquear", + "mod_epicloot_me_eitrimbueattack_name": "Ataque imbuído de eitr", + "mod_epicloot_me_eitrleech_name": "Dreno de eitr", + "mod_epicloot_me_eitrshield_name": "Escudo de eitr", + "mod_epicloot_me_eitrusegivesadrenaline_name": "O uso de eitr concede adrenalina", + "mod_epicloot_me_elementalwarding_name": "Proteção elemental", + "mod_epicloot_me_energeticeitr_name": "Eitr energético", + "mod_epicloot_me_everflow_name": "Fluxo eterno", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Cada X pontos de eitr aumentam o vigor", + "mod_epicloot_me_forestsaid_name": "Auxílio da floresta", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Ganhar adrenalina ao colher", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Ganhar adrenalina ao envenenar", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Ganhar adrenalina ao sacrificar vida", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Ganhar eitr ao sacrificar vida", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Capacidade de carga máx. por descanso", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Vigor máx. com base na vida máxima", + "mod_epicloot_me_headhunter_name": "Caçador de cabeças", + "mod_epicloot_me_healthgainperxdamagedone_name": "Vida por cada X de dano causado", + "mod_epicloot_me_healthoneitruse_name": "Vida ao usar eitr", + "mod_epicloot_me_heartyeitr_name": "Eitr vigoroso", + "mod_epicloot_me_icyretribution_name": "Retribuição gélida", + "mod_epicloot_me_icyweight_name": "Peso gélido", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Aumentar todo o dano de veneno", + "mod_epicloot_me_increasedamageduringdaytime_name": "Aumentar dano durante o dia", + "mod_epicloot_me_increasedamageduringnighttime_name": "Aumentar dano durante a noite", + "mod_epicloot_me_increaseeitr_name": "Aumentar eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Aumentar dano de colheita", + "mod_epicloot_me_increaseharvestxpgain_name": "Aumentar XP de colheita", + "mod_epicloot_me_increasehealth_name": "Aumentar vida", + "mod_epicloot_me_increaseheatresistance_name": "Aumentar resistência ao calor", + "mod_epicloot_me_increasemeleeskills_name": "Aumentar perícias corpo a corpo", + "mod_epicloot_me_increaseminingdrop_name": "Aumentar rendimento de mineração", + "mod_epicloot_me_increaserangedskills_name": "Aumentar perícias à distância", + "mod_epicloot_me_increasestamina_name": "Aumentar vigor", + "mod_epicloot_me_increasetreedrop_name": "Aumentar rendimento de madeira", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Aumentar XP pela penalização de movimento", + "mod_epicloot_me_inspiration_name": "Inspiração", + "mod_epicloot_me_killsreducenextbloodcost_name": "Os abates reduzem o próximo custo de sangue", + "mod_epicloot_me_kindling_name": "Gravetos", + "mod_epicloot_me_lifegainonblock_name": "Ganho de vida ao bloquear", + "mod_epicloot_me_lifegainonhit_name": "Ganho de vida ao acertar", + "mod_epicloot_me_luck_name": "Sorte", + "mod_epicloot_me_luckwhilefishing_name": "Sorte na pesca", + "mod_epicloot_me_luckyblock_name": "Bloqueio afortunado", + "mod_epicloot_me_luckycraft_name": "Fabrico afortunado", + "mod_epicloot_me_luckyloot_name": "Espólio afortunado", + "mod_epicloot_me_meteorsummoner_name": "Invocador de meteoros", + "mod_epicloot_me_modifyattackeitruse_name": "Modificar uso de eitr no ataque", + "mod_epicloot_me_modifyattackhealthuse_name": "Modificar uso de vida no ataque", + "mod_epicloot_me_modifyattackstaminause_name": "Modificar uso de vigor no ataque", + "mod_epicloot_me_modifydrawstaminause_name": "Modificar uso de vigor ao retesar", + "mod_epicloot_me_modifyeitrregen_name": "Modificar regeneração de eitr", + "mod_epicloot_me_modifyhealthregen_name": "Modificar regeneração de vida", + "mod_epicloot_me_modifyjumpstaminause_name": "Modificar uso de vigor no salto", + "mod_epicloot_me_modifymagicfirerate_name": "Modificar cadência de disparo mágico", + "mod_epicloot_me_modifynoise_name": "Modificar ruído", + "mod_epicloot_me_modifysprintstaminause_name": "Modificar uso de vigor na corrida", + "mod_epicloot_me_modifystaminaregen_name": "Modificar regeneração de vigor", + "mod_epicloot_me_necroticfire_name": "Fogo necrótico", + "mod_epicloot_me_nightblocker_name": "Bloqueador noturno", + "mod_epicloot_me_nightcarryweight_name": "Capacidade de carga noturna", + "mod_epicloot_me_nightstaminaregenincrease_name": "Regeneração de vigor noturna aumentada", + "mod_epicloot_me_offsetattack_name": "Ataque desfasado", + "mod_epicloot_me_percenteitr_name": "Percentagem de eitr", + "mod_epicloot_me_percenthealth_name": "Percentagem de vida", + "mod_epicloot_me_percentstamina_name": "Percentagem de vigor", + "mod_epicloot_me_perfectdodge_name": "Esquiva perfeita", + "mod_epicloot_me_perfectdodgegiveseitr_name": "A esquiva perfeita concede eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "A esquiva perfeita concede velocidade", + "mod_epicloot_me_perfectdodgegivesstamina_name": "A esquiva perfeita concede vigor", + "mod_epicloot_me_phystofire_name": "Físico em fogo", + "mod_epicloot_me_phystofireonblock_name": "Físico em fogo ao bloquear", + "mod_epicloot_me_phystofrost_name": "Físico em gelo", + "mod_epicloot_me_phystofrostonblock_name": "Físico em gelo ao bloquear", + "mod_epicloot_me_phystolightning_name": "Físico em relâmpago", + "mod_epicloot_me_phystolightningonblock_name": "Físico em relâmpago ao bloquear", + "mod_epicloot_me_phystopoison_name": "Físico em veneno", + "mod_epicloot_me_phystopoisononblock_name": "Físico em veneno ao bloquear", + "mod_epicloot_me_poisontotruedamage_name": "Veneno em dano puro", + "mod_epicloot_me_potionefficacy_name": "Eficácia das poções", + "mod_epicloot_me_reducearmorincreasedamage_name": "Reduzir armadura, aumentar dano", + "mod_epicloot_me_reduceeitrcost_name": "Reduzir custo de eitr", + "mod_epicloot_me_reducefalldamage_name": "Reduzir dano de queda", + "mod_epicloot_me_reducefishingstaminacost_name": "Reduzir custo de vigor da pesca", + "mod_epicloot_me_reflectdamage_name": "Refletir dano", + "mod_epicloot_me_restinghealthregen_name": "Regeneração de vida ao descansar", + "mod_epicloot_me_riches_name": "Riquezas", + "mod_epicloot_me_rollcleanse_name": "Rolamento purificador", + "mod_epicloot_me_runningonempty_name": "Na reserva", + "mod_epicloot_me_sailingspeed_name": "Velocidade de navegação", + "mod_epicloot_me_shockingcharge_name": "Carga fulminante", + "mod_epicloot_me_staminagainonblock_name": "Ganho de vigor ao bloquear", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Aumento de vigor pela penalização de movimento", + "mod_epicloot_me_staminaonkill_name": "Vigor ao abater", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Bónus de regeneração de vigor pelo peso transportado", + "mod_epicloot_me_stormfury_name": "Fúria da tempestade", + "mod_epicloot_me_stormrider_name": "Cavaleiro das tempestades", + "mod_epicloot_me_strikecauseslightning_name": "Os golpes invocam relâmpagos", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Invocar morcego ao ativar a adrenalina", + "mod_epicloot_me_trailblazer_name": "Desbravador", + "mod_epicloot_me_travellight_name": "Viajar leve", + "mod_epicloot_me_useadrenalineasstamina_name": "Usar adrenalina como vigor", + "mod_epicloot_me_warding_name": "Proteção", + "mod_epicloot_me_warmth_name": "Calor", + "mod_epicloot_shardslot_meleeweapon": "Arma corpo a corpo", + "mod_epicloot_shardslot_rangedweapon": "Arma à distância", + "mod_epicloot_shardslot_magicweapon": "Arma mágica", + "mod_epicloot_shardslot_shield": "Escudo", + "mod_epicloot_shardslot_armor": "Armadura", + "mod_epicloot_shardslot_swords": "Espada", + "mod_epicloot_shardslot_axes": "Machado", + "mod_epicloot_shardslot_twohandaxes": "Machado de batalha", + "mod_epicloot_shardslot_knives": "Faca", + "mod_epicloot_shardslot_fists": "Arma de punho", + "mod_epicloot_shardslot_clubs": "Maça", + "mod_epicloot_shardslot_sledges": "Marreta", + "mod_epicloot_shardslot_polearms": "Arma de haste", + "mod_epicloot_shardslot_spears": "Lança", + "mod_epicloot_shardslot_pickaxes": "Picareta", + "mod_epicloot_shardslot_tools": "Ferramenta", + "mod_epicloot_shardslot_torches": "Tocha", + "mod_epicloot_shardslot_bows": "Arco", + "mod_epicloot_shardslot_staffs": "Cajado", + "mod_epicloot_shardslot_bucklers": "Broquel", + "mod_epicloot_shardslot_roundshields": "Escudo redondo", + "mod_epicloot_shardslot_towershields": "Escudo torre", + "mod_epicloot_shardslot_head": "Elmo", + "mod_epicloot_shardslot_chest": "Armadura de peito", + "mod_epicloot_shardslot_legs": "Armadura de pernas", + "mod_epicloot_shardslot_shoulders": "Capa", + "mod_epicloot_shardslot_trinket": "Berloque", + "mod_epicloot_shardslot_utility": "Utilitário", + "mod_epicloot_shard_Black": "Preto", + "mod_epicloot_shard_Cyan": "Ciano", + "mod_epicloot_shard_Green": "Verde", + "mod_epicloot_shard_Orange": "Laranja", + "mod_epicloot_shard_Pink": "Rosa", + "mod_epicloot_shard_Purple": "Roxo", + "mod_epicloot_shard_Red": "Vermelho", + "mod_epicloot_shard_White": "Branco", + "mod_epicloot_shard_Yellow": "Amarelo", + "mod_epicloot_shard_DarkGreen": "Verde-escuro", + "mod_epicloot_shard_DarkPurple": "Roxo-escuro", + "mod_epicloot_shard_DarkRed": "Vermelho-escuro", + "mod_epicloot_shard_DarkBlue": "Azul-escuro", + "mod_epicloot_shard_Golden": "Dourado", + "mod_epicloot_shard_Grey": "Cinzento", + "mod_epicloot_shard_LightBlue": "Azul-claro", + "mod_epicloot_shard_LightGreen": "Verde-claro", + "mod_epicloot_shard_Peach": "Pêssego", + "mod_epicloot_shard_Firewalker": "Andarilho do Fogo", + "mod_epicloot_shard_Stormcaller": "Invocador de Tempestades", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "O Ancião", + "mod_epicloot_shard_Bonemass": "Massa Óssea", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "A Rainha", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Ganhas {0} de adrenalina ao sofrer dano", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Ganhas {0} de adrenalina sempre que sofres dano.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalina como vigor: {0} % de eficiência", + "mod_epicloot_me_useadrenalineasstamina_desc": "Quando o vigor escasseia, converte adrenalina em vigor com {0} % de eficiência, gastando até toda a tua reserva de adrenalina.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Ganhas adrenalina: {0} % do eitr gasto", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Ganhas adrenalina equivalente a {0} % do eitr que gastas.", + "mod_epicloot_me_burningadrenaline_display": "Ganhas adrenalina: {0} % do dano de fogo", + "mod_epicloot_me_burningadrenaline_desc": "Ganhas adrenalina equivalente a {0} % do dano de fogo que causas.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Ganhas {0} de adrenalina ao colher", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Ganhas {0} de adrenalina sempre que atinges uma árvore ou rocha.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Invoca um morcego com a adrenalina no máximo", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Quando a tua adrenalina enche, invoca um morcego para lutar por ti.", + "mod_epicloot_me_adrenalinefrostwave_display": "Onda gélida: abranda inimigos até {1} m durante {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Quando a tua adrenalina enche, uma onda de gelo arrefece todos os inimigos num raio de {1} metros, abrandando-os durante {0} segundos.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Ganhas {0} de adrenalina a cada {1} s por inimigo envenenado por perto (decrescente)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "A cada {1} segundos, ganhas {0} de adrenalina por cada inimigo a {2} m que sofra do teu veneno, com retornos decrescentes por cada inimigo adicional.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Ganhas adrenalina: {0} % da vida gasta", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Ganhas adrenalina equivalente a {0} % da vida que gastas em custos de magia de sangue.", + "mod_epicloot_me_stormfury_display": "+{0} de adrenalina a cada {1} s em tempestades, sem decaimento de adrenalina", + "mod_epicloot_me_stormfury_desc": "A cada {1} segundos enquanto uma tempestade ruge, ganhas {0} de adrenalina. A tua adrenalina não decai enquanto a tempestade durar.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Pico de adrenalina: +{0} % de regeneração de vida durante {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Quando a tua adrenalina enche, ganhas +{0} % de regeneração de vida durante {1} segundos. Voltar a enchê-la renova o efeito em vez de o acumular.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % de recarga do poder dos Esquecidos com a adrenalina no máximo", + "mod_epicloot_me_adrenalinecharge_desc": "Quando a tua adrenalina enche, reduz em {0} % o tempo de recarga restante do teu poder dos Esquecidos.", + "mod_epicloot_me_staminaonkill_display": "Restaura {0} % de vigor ao abater", + "mod_epicloot_me_staminaonkill_desc": "Restaura {0} % do vigor máximo sempre que matas um inimigo.", + "mod_epicloot_me_heartyeitr_display": "+{0} % da vida máx. como eitr máx.", + "mod_epicloot_me_heartyeitr_desc": "O teu vigor alimenta a tua magia: aumenta o eitr máximo em {0} % da tua vida máxima.", + "mod_epicloot_me_energeticeitr_display": "+{0} % do vigor máx. como eitr máx.", + "mod_epicloot_me_energeticeitr_desc": "A tua energia alimenta a tua magia: aumenta o eitr máximo em {0} % do teu vigor máximo.", + "mod_epicloot_me_burningspeed_display": "+{0} % de velocidade de movimento enquanto ardes", + "mod_epicloot_me_burningspeed_desc": "Movimenta-te {0} % mais depressa enquanto estiveres em chamas.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Esquiva perfeita: agilidade de esquiva (+{0} % de velocidade, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Uma esquiva perfeita concede Agilidade de esquiva: +{0} % de velocidade de movimento durante 1 segundo.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % de capacidade de carga à noite", + "mod_epicloot_me_nightcarryweight_desc": "Aumenta a capacidade máxima de carga em {0} % durante a noite.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % de velocidade de navegação de dia", + "mod_epicloot_me_daysailingspeed_desc": "Aumenta a velocidade de navegação do teu barco em {0} % durante o dia.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Até {0} % de armadura por equipamento pesado", + "mod_epicloot_me_armorfrommovementpenalty_desc": "A armadura escala com a penalização de velocidade do teu equipamento, até +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} de bloqueio base por cada 1 % de penalização de velocidade do equipamento", + "mod_epicloot_me_anchoredblock_desc": "Adiciona {0} de bloqueio base por cada 1 % de penalização de velocidade de movimento do teu equipamento. O bónus não é afetado por fontes explícitas de velocidade como poções, efeitos de estado e efeitos mágicos.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % de custos de eitr", + "mod_epicloot_me_reduceeitrcost_desc": "Reduz todos os custos de eitr em {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % de vigor na pesca", + "mod_epicloot_me_reducefishingstaminacost_desc": "Reduz o custo de vigor da pesca em {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % de armadura, +{0} % de dano", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Reduz a tua armadura em {0} %, mas aumenta o dano da arma em {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % de vida máx., +{0} % de roubo de vida", + "mod_epicloot_me_blooddrinker_desc": "Reduz a tua vida máxima em {1} % (no mínimo 10) e cura-te em {0} % do dano que causas.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % do veneno como o tipo de dano mais fraco do alvo", + "mod_epicloot_me_poisontotruedamage_desc": "Converte {0} % do teu dano de veneno no tipo de dano ao qual o alvo menos resiste.", + "mod_epicloot_me_icyweight_display": "+Até {0} % de dano de gelo por equipamento pesado", + "mod_epicloot_me_icyweight_desc": "Adiciona dano de gelo que escala com a penalização de velocidade do teu equipamento, até +{0} % do dano da arma.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Ganhas eitr: {0} % da vida gasta", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Ganhas eitr equivalente a {0} % da vida que gastas em custos de magia de sangue.", + "mod_epicloot_me_luckycraft_display": "{0} % de probabilidade de poupar cada material", + "mod_epicloot_me_luckycraft_desc": "Ao fabricar, cada material necessário tem {0} % de probabilidade de não ser consumido.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % de probabilidade de invocar um relâmpago", + "mod_epicloot_me_strikecauseslightning_desc": "Os teus golpes têm {0} % de probabilidade de fazer cair um relâmpago sobre o alvo.", + "mod_epicloot_me_conduit_display": "Condutor: restaura {0} de eitr por cada {1} de dano de relâmpago causado", + "mod_epicloot_me_conduit_desc": "Restaura {0} de eitr por cada {1} de dano de relâmpago que causas.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % de regeneração de vida quando descansado", + "mod_epicloot_me_restinghealthregen_desc": "Aumenta a regeneração de vida em {0} % enquanto estiveres Descansado.", + "mod_epicloot_me_travellight_display": "+{0} % de velocidade de movimento, -{1} de capacidade de carga", + "mod_epicloot_me_travellight_desc": "Viaja leve: movimenta-te {0} % mais depressa, mas a tua capacidade máxima de carga é reduzida em {1}.", + "mod_epicloot_me_batteringram_display": "Aríete: dano de impacto pelo peso", + "mod_epicloot_me_batteringram_desc": "Correr contra inimigos causa dano de impacto com base na tua velocidade e no peso transportado (escalado por {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} de capacidade de carga por nível de Descanso", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Enquanto estiveres Descansado, aumenta a capacidade máxima de carga em {0} por cada nível de conforto do teu Descanso.", + "mod_epicloot_me_perfectdodge_display": "Esquiva perfeita: +{0} % de regeneração de vigor por acumulação (máx. {1})", + "mod_epicloot_me_perfectdodge_desc": "Uma esquiva perfeita concede Ímpeto de esquiva: +{0} % de regeneração de vigor durante 10 segundos, acumulando até {1} vezes. Cada esquiva perfeita renova a duração.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "A esquiva perfeita restaura {0} % de vida", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Restaura {0} % da vida máxima numa esquiva perfeita.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "A esquiva perfeita restaura {0} % de vigor", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Restaura {0} % do vigor máximo numa esquiva perfeita.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "A esquiva perfeita restaura {0} % de eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Restaura {0} % do eitr máximo numa esquiva perfeita.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % de custo de vigor da esquiva", + "mod_epicloot_me_decreasedodgecost_desc": "Reduz o custo de vigor dos rolamentos de esquiva em {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % de dano à noite", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % de dano da arma enquanto for noite.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % de regeneração de vigor à noite", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % de regeneração de vigor enquanto for noite.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % de dano sofrido à noite", + "mod_epicloot_me_damagereductionatnight_desc": "Reduz o dano recebido em {0} % enquanto for noite.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % de dano à luz do dia", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % de dano da arma enquanto for dia.", + "mod_epicloot_me_daydiscovery_display": "+{0} % de raio de exploração à luz do dia", + "mod_epicloot_me_daydiscovery_desc": "Amplia o teu raio de descoberta do mapa em {0} % enquanto for dia.", + "mod_epicloot_me_dayarmor_display": "+{0} % de armadura à luz do dia", + "mod_epicloot_me_dayarmor_desc": "+{0} % de armadura enquanto for dia.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % de regeneração de vigor à luz do dia", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % de regeneração de vigor enquanto for dia.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % de regeneração de vida à luz do dia", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % de regeneração de vida enquanto for dia.", + "mod_epicloot_me_percenthealth_display": "+{0} % de vida máx.", + "mod_epicloot_me_percenthealth_desc": "Aumenta a vida máxima em {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % de vigor máx.", + "mod_epicloot_me_percentstamina_desc": "Aumenta o vigor máximo em {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % de eitr máx.", + "mod_epicloot_me_percenteitr_desc": "Aumenta o eitr máximo em {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Cura {0} por cada {1} de dano causado", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Cura {0} de vida por cada {1} de dano que causas com esta arma.", + "mod_epicloot_me_healthoneitruse_display": "Cura {0} por cada {1} de eitr gasto", + "mod_epicloot_me_healthoneitruse_desc": "Cura {0} de vida por cada {1} de eitr que gastas com esta arma.", + "mod_epicloot_me_lifegainonhit_display": "Cura {0:0.#} ao acertar", + "mod_epicloot_me_lifegainonhit_desc": "Cura {0:0.#} de vida sempre que acertas num inimigo com esta arma.", + "mod_epicloot_me_phystofire_display": "Converte {0} % do dano físico recebido em fogo", + "mod_epicloot_me_phystofire_desc": "Transfere {0} % do dano físico recebido para fogo antes das resistências.", + "mod_epicloot_me_phystofrost_display": "Converte {0} % do dano físico recebido em gelo", + "mod_epicloot_me_phystofrost_desc": "Transfere {0} % do dano físico recebido para gelo antes das resistências.", + "mod_epicloot_me_phystopoison_display": "Converte {0} % do dano físico recebido em veneno", + "mod_epicloot_me_phystopoison_desc": "Transfere {0} % do dano físico recebido para veneno antes das resistências.", + "mod_epicloot_me_phystolightning_display": "Converte {0} % do dano físico recebido em relâmpago", + "mod_epicloot_me_phystolightning_desc": "Transfere {0} % do dano físico recebido para relâmpago antes das resistências.", + "mod_epicloot_me_phystofireonblock_display": "Converte {0} % do dano físico recebido em fogo ao bloquear", + "mod_epicloot_me_phystofireonblock_desc": "Transfere {0} % do dano físico recebido para fogo antes das resistências ao bloquear", + "mod_epicloot_me_phystofrostonblock_display": "Converte {0} % do dano físico recebido em gelo ao bloquear", + "mod_epicloot_me_phystofrostonblock_desc": "Transfere {0} % do dano físico recebido para gelo antes das resistências ao bloquear.", + "mod_epicloot_me_phystopoisononblock_display": "Converte {0} % do dano físico recebido em veneno ao bloquear", + "mod_epicloot_me_phystopoisononblock_desc": "Transfere {0} % do dano físico recebido para veneno antes das resistências ao bloquear.", + "mod_epicloot_me_phystolightningonblock_display": "Converte {0} % do dano físico recebido em relâmpago ao bloquear", + "mod_epicloot_me_phystolightningonblock_desc": "Transfere {0} % do dano físico recebido para relâmpago antes das resistências ao bloquear.", + "mod_epicloot_me_lifegainonblock_display": "Cura {0} pv ao bloquear", + "mod_epicloot_me_lifegainonblock_desc": "Cura {0} de vida ao bloquear", + "mod_epicloot_me_staminagainonblock_display": "Ganhas {0} de vigor ao bloquear", + "mod_epicloot_me_staminagainonblock_desc": "Ganhas {0} de vigor ao bloquear.", + "mod_epicloot_me_eitrgainonblock_display": "Ganhas {0} de eitr ao bloquear", + "mod_epicloot_me_eitrgainonblock_desc": "Ganhas {0} de eitr ao bloquear.", + "mod_epicloot_me_staggeronblock_display": "{0} % de probabilidade de fazer o inimigo cambalear ao bloquear", + "mod_epicloot_me_staggeronblock_desc": "{0} % de probabilidade de fazer o inimigo cambalear ao bloquear", + "mod_epicloot_me_dayblocker_display": "Ganhas {0} % de XP de bloqueio durante o dia", + "mod_epicloot_me_dayblocker_desc": "Ganhas {0} % mais experiência de bloqueio durante o dia.", + "mod_epicloot_me_nightblocker_display": "Ganhas {0} % de XP de bloqueio durante a noite", + "mod_epicloot_me_nightblocker_desc": "Ganhas {0} % mais experiência de bloqueio durante a noite.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Converte {0} % do dano físico da arma em relâmpago", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Transfere {0} % do dano físico desta arma para relâmpago.", + "mod_epicloot_me_eitrimbueattack_display": "Imbuir eitr: +{0} % do dano físico como espiritual", + "mod_epicloot_me_eitrimbueattack_desc": "Gasta eitr para adicionar dano espiritual equivalente a {0} % do dano físico do golpe.", + "mod_epicloot_me_staminareturnfromeitr_display": "Reembolsa {0} % do eitr gasto como vigor", + "mod_epicloot_me_staminareturnfromeitr_desc": "Restaura vigor equivalente a {0} % do eitr que gastas.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Paga {0} % dos custos de eitr com vigor", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Paga {0} % de cada custo de eitr com vigor.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Paga {0} % dos custos de sangue com eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Paga primeiro {0} % dos custos de vida da magia de sangue com eitr.", + "mod_epicloot_me_runningonempty_display": "Segundo fôlego: {0} % da vida máx.", + "mod_epicloot_me_runningonempty_desc": "Quando o vigor se esgota, queima até {0} % da tua vida máxima para obter outro tanto de vigor. 30 segundos de recarga.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Vigor máx. a partir de {0} % do eitr máx.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Aumenta o vigor máximo em {0} % do teu eitr máximo.", + "mod_epicloot_me_eitrshield_display": "Absorve {0} % dos golpes com eitr", + "mod_epicloot_me_eitrshield_desc": "Gasta eitr para absorver {0} % de um golpe recebido.", + "mod_epicloot_me_coinplated_display": "Revestido a moedas: absorve golpes com moedas ({0} por moeda)", + "mod_epicloot_me_coinplated_desc": "Compromete até {1} % das tuas moedas em cada golpe recebido, absorvendo {0} de dano por moeda gasta. Só são gastas as moedas realmente necessárias, por isso golpes pequenos custam pouco.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Até {0} % de dano pela carga da mochila", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "O dano da arma escala com o quanto a tua mochila está carregada, até +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Até {0} % de regeneração de vigor pela carga da mochila", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "A regeneração de vigor escala com o quanto a tua mochila está carregada, até +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Vigor máx. a partir de {0} % da vida máx.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Aumenta o vigor máximo em {0} % da tua vida máxima.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Até {0} % de dano por equipamento pesado", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "O dano da arma escala com a penalização de velocidade do teu equipamento, até +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Até {0} % de XP de perícia por equipamento pesado", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "O XP de perícia escala com a penalização de velocidade do teu equipamento, até +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Até {0} % de capacidade de carga por equipamento pesado", + "mod_epicloot_me_carryweightformovementpenalty_desc": "A capacidade máxima de carga escala com a penalização de velocidade do teu equipamento, até +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Até {0} % de vigor máx. por equipamento pesado", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "O vigor máximo escala com a penalização de velocidade do teu equipamento, até +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % de dano de colheita", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % de dano ao cortar e minerar.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % de XP de perícias de recolha", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % de XP para Lenhador e Picaretas.", + "mod_epicloot_me_bountifulharvest_display": "Colheita farta: {0} % de rendimento bónus", + "mod_epicloot_me_bountifulharvest_desc": "{0} % de probabilidade de recolher um item bónus ao colher.", + "mod_epicloot_me_wager_display": "Aposta: arrisca {0} moedas por +{1} de dano, devolvidas num abate", + "mod_epicloot_me_wager_desc": "Cada golpe arrisca {0} moedas para adicionar {1} de dano fixo. Mata o alvo e a aposta é integralmente devolvida; deixa-o vivo e as moedas perdem-se. Não faz nada se não puderes cobrir a aposta.", + "mod_epicloot_me_mercenary_display": "Mercenário: gasta {1} + {2} % de moedas por +{3} % de dano, +{0} % por cada 1000 gastas", + "mod_epicloot_me_mercenary_desc": "Cada golpe gasta {1} moedas mais {2} % da tua bolsa, causando +{3} % de dano mais um adicional de +{0} % por cada 1000 moedas gastas. O dano bónus acima de +{4} % sofre retornos fortemente decrescentes, aproximando-se de um limite de +{5} %. Não faz nada se não puderes pagar.", + "mod_epicloot_me_luckwhilefishing_display": "Pesca afortunada: {0} % de captura e tesouro bónus", + "mod_epicloot_me_luckwhilefishing_desc": "Ao pescar, {0} % de probabilidade de puxar um peixe extra ({1} % desses resultam numa captura tripla) e uma probabilidade separada de {0} % de fisgar um tesouro bónus. Valores mais altos alcançam achados mais ricos e deixam de trazer tralha.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % de probabilidade de duplicar o dano", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % de probabilidade de um golpe causar o dobro do dano.", + "mod_epicloot_me_inspiration_display": "Inspiração: {1} % de probabilidade de +{0} de XP de perícia", + "mod_epicloot_me_inspiration_desc": "Cada fragmento de experiência que ganhas tem {1} % de probabilidade de te inspirar, concedendo {0} de experiência bónus a uma perícia aleatória que já tenhas treinado acima do nível 2. As tuas perícias mais fracas têm muito maior probabilidade de serem escolhidas, e um único lampejo de inspiração pode subir uma perícia mais do que um nível.", + "mod_epicloot_me_luckyblock_display": "Bloqueio afortunado: {0} % de probabilidade de fazer cambalear", + "mod_epicloot_me_luckyblock_desc": "Cada bloqueio tem {0} % de probabilidade de fazer o teu agressor cambalear de imediato, como se tivesses aparado. Os inimigos que não podem ser feitos cambalear por um bloqueio não são afetados.", + "mod_epicloot_me_luckyloot_display": "Espólio afortunado: {0} % de probabilidade de espólio ×{1}", + "mod_epicloot_me_luckyloot_desc": "Cada criatura abatida por perto tem {0} % de probabilidade de largar {1} vezes o seu espólio habitual e de lançar {2}-{3} vezes extra na sua tabela de itens mágicos. Os troféus e as recompensas únicas por jogador nunca são multiplicados.", + "mod_epicloot_msg_inspiration": "Inspiração!", + "mod_epicloot_me_sailingspeed_display": "+{0} % de velocidade de navegação", + "mod_epicloot_me_sailingspeed_desc": "+{0} % de velocidade à vela do barco quando estiveres a bordo.", + "mod_epicloot_me_potionefficacy_display": "+{0} % de duração das poções", + "mod_epicloot_me_potionefficacy_desc": "As poções e hidroméis consumidos duram {0} % mais tempo.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} nas perícias corpo a corpo", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} em todas as perícias de armas corpo a corpo.", + "mod_epicloot_me_increaserangedskills_display": "+{0} nas perícias à distância", + "mod_epicloot_me_increaserangedskills_desc": "+{0} em todas as perícias de armas à distância.", + "mod_epicloot_me_blockasdodgeasblock_display": "Adiciona +{1} de perícia de bloqueio e +{2} de perícia de esquiva", + "mod_epicloot_me_blockasdodgeasblock_desc": "Adiciona +{0} % da perícia de bloqueio como perícia de esquiva e +{0} % da perícia de esquiva como perícia de bloqueio. Este bónus é arredondado por defeito para valores inteiros", + "mod_epicloot_me_burdenedblock_display": "Adiciona +{0} de bloqueio base por cada 50 de carga acima de 300", + "mod_epicloot_me_burdenedblock_desc": "Adiciona +{0} de bloqueio base por cada 50 de carga acima de 300", + "mod_epicloot_me_warding_display": "Bloqueio: absorve dano físico com vigor, até {0} % do máximo", + "mod_epicloot_me_warding_desc": "Permite usar {0} % do vigor máximo ao bloquear para mitigar qualquer dano físico (perfurante, impacto, cortante) sofrido de ataques bloqueados. Esta mitigação é calculada após o bloqueio e antes dos cálculos de resistência e armadura. Consome vigor igual ao dano mitigado", + "mod_epicloot_me_elementalwarding_display": "Bloqueio: absorve dano elemental com eitr, até {0} % do máximo", + "mod_epicloot_me_elementalwarding_desc": "Permite usar {0} % do eitr máximo ao bloquear para mitigar qualquer dano elemental (fogo, gelo, relâmpago) sofrido de ataques bloqueados. Esta mitigação é calculada após o bloqueio e antes dos cálculos de resistência e armadura. Consome eitr igual ao dano mitigado", + "mod_epicloot_me_bloodstaggerblock_display": "Consome 5 % dos PV máx. para bloquear. Reduz o dano de cambaleio dos golpes bloqueados em {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Consome 5 % dos PV máx. para bloquear. Reduz o dano de cambaleio dos golpes bloqueados em {0} %. Este efeito está ativo durante toda a duração de um bloqueio", + "mod_epicloot_me_bloodbaseblock_display": "Erguer a guarda custa 5 % dos PV máx. Adiciona {0} ao teu bloqueio base", + "mod_epicloot_me_bloodbaseblock_desc": "Causa-te 5 % dos PV máx. como dano puro sempre que ergues a guarda. É cobrado uma vez por bloqueio, não por golpe bloqueado. Adiciona {0} ao teu bloqueio base.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Adiciona +{1} de perícia de bloqueio", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Adiciona +{0} % das perícias de lenhador e picaretas após todos os modificadores como perícia de bloqueio. Este bónus é arredondado por defeito para valores inteiros", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % de dano de veneno", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % a todo o dano de veneno que causas.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Os abates cortam o próximo custo de sangue em {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Cada abate reserva uma redução de {0} % no teu próximo custo de magia de sangue.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Até {0} % de regeneração de vida pela magia de sangue", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "A regeneração de vida escala com a tua perícia de Magia de Sangue, até +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % de probabilidade de crítico por ×{1} de dano", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % de probabilidade de um golpe ser crítico e causar o dobro do dano.", + "mod_epicloot_me_bloodrage_display": "Fúria sangrenta: +{0} % de dano por acumulação (máx. {1})", + "mod_epicloot_me_bloodrage_desc": "Sofrer dano enfurece-te: +{0} % de dano em cada ataque por acumulação, acumulando até {1} vezes ao longo de 10 segundos. Cada golpe que sofres renova a duração.", + "mod_epicloot_me_trailblazer_display": "Trilho em chamas: {0} de fogo por tique", + "mod_epicloot_me_trailblazer_desc": "Deixa um trilho em chamas ao correr que causa {0} de dano de fogo por tique.", + "mod_epicloot_me_kindling_display": "Gravetos: restaura {0} de vigor por cada {1} de dano de fogo sofrido", + "mod_epicloot_me_kindling_desc": "Restaura {0} de vigor por cada {1} de dano de fogo que sofres.", + "mod_epicloot_me_reducefalldamage_display": "-{0} de dano de queda", + "mod_epicloot_me_reducefalldamage_desc": "Reduz o dano de queda sofrido em {0} pontos fixos.", + "mod_epicloot_me_rollcleanse_display": "A esquiva limpa {0} s de efeitos contínuos", + "mod_epicloot_me_rollcleanse_desc": "Cada rolamento de esquiva remove {0} segundos dos teus efeitos de veneno e queimadura.", + "mod_epicloot_me_stormrider_display": "+{0} % de velocidade de movimento em tempestades", + "mod_epicloot_me_stormrider_desc": "+{0} % de velocidade de movimento enquanto uma tempestade ruge.", + "mod_epicloot_me_shockingcharge_display": "Carga fulminante", + "mod_epicloot_me_shockingcharge_desc": "Os teus golpes em combate acumulam cargas. Na carga máxima, o golpe seguinte liberta uma onda de choque elétrica em frente que causa uma parte do dano dos teus golpes anteriores.", + "mod_epicloot_me_forestsaid_display": "Auxílio da floresta", + "mod_epicloot_me_forestsaid_desc": "Quando és atingido, raízes emaranhadas irrompem e imobilizam os inimigos próximos.", + "mod_epicloot_me_corpserot_display": "Podridão cadavérica", + "mod_epicloot_me_corpserot_desc": "Os inimigos que matas podem rebentar numa nuvem de veneno, envenenando os adversários próximos.", + "mod_epicloot_me_icyretribution_display": "Retribuição gélida", + "mod_epicloot_me_icyretribution_desc": "Quando és atingido, detonas uma nova gélida à tua volta. A recarga escala com a raridade.", + "mod_epicloot_me_meteorsummoner_display": "Invocador de meteoros: ×{0} do dano do golpe", + "mod_epicloot_me_meteorsummoner_desc": "A cada {1} golpes de arma, o teu golpe seguinte faz cair um meteoro flamejante sobre o alvo, causando {0} vezes o dano desse golpe como fogo.", + "mod_epicloot_me_everflow_display": "Fluxo eterno da Rainha", + "mod_epicloot_me_everflow_desc": "Matar uma criatura concede um bónus acumulável que aumenta a tua regeneração de vida, vigor e eitr.", + "mod_epicloot_me_necroticfire_display": "Fogo necrótico", + "mod_epicloot_me_necroticfire_desc": "Retira todo o dano físico da tua arma e adiciona esse valor integral tanto como dano de fogo como de veneno.", "mod_epicloot_circlet": "coroa", "mod_epicloot_belt": "cinto", "mod_epicloot_remains": "restos", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Encantando item...", "mod_epicloot_enchant_effect": "efeito", "mod_epicloot_enchant_effects": "efeitos", + "mod_epicloot_enchant_socket": "encaixe de fragmento", + "mod_epicloot_enchant_sockets": "encaixes de fragmento", "mod_epicloot_runes": "Runas", "mod_epicloot_runemanagement": "Manipulação de Runas", "mod_epicloot_rune_filter": "Filtro...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Extrair Runa", "mod_epicloot_rune_imbue": "Imbuir Runa", "mod_epicloot_rune_etch_warning": "Gravar uma runa permite que ela contenha um único encantamento. Não pode ser usada para encantar posteriormente.", - "mod_epicloot_rune_extract_warning": "Extrair um encantamento destroi o item, mas cria uma runa com o encantamento selecionado.", + "mod_epicloot_rune_extract_warning_keep": "Extrair um encantamento cria uma runa com o encantamento selecionado. O item permanece intacto.", + "mod_epicloot_rune_extract_warning_reduce": "Extrair um encantamento remove-o do item e cria uma runa com o encantamento selecionado.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Extrair um encantamento remove-o do item, reduz a raridade do item e cria uma runa com o encantamento selecionado.", + "mod_epicloot_rune_extract_warning_destroy": "Extrair um encantamento destrói o item, mas cria uma runa com o encantamento selecionado.", "mod_epicloot_rune_imbue_warning": "Imbuir uma runa aplica-a a um item, sobrescrevendo um encantamento selecionado.", "mod_epicloot_rune_enchantment_selector": "Selecionar Encantamento", "mod_epicloot_rune_enchantment_overwrite_target": "Selecionar encantamento para sobrescrever.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 desbloqueado!", "mod_epicloot_bonus": "Bônus!", "mod_epicloot_featureinfo_none": "Selecione um recurso da lista à esquerda para ver as opções de upgrade.", - "mod_epicloot_featureinfo_sacrifice": "Sacrifique itens mágicos e troféus, destruindo-os para produzir materiais de encantamento.\n\nQuando atualizado, ganhe a chance de receber o dobro dos itens normalmente obtidos do sacrifício.", + "mod_epicloot_featureinfo_sacrifice": "Sacrifica itens mágicos e troféus, destruindo-os para produzir materiais de encantamento.\n\nQuando melhorado, ganhas uma probabilidade de receber o dobro dos itens normalmente obtidos do sacrifício.", "mod_epicloot_featureinfo_convertmaterials": "Atualize materiais de encantamento para maior raridade, converta fragmentos em materiais de encantamento de igual raridade e salve outros materiais de sucata.\n\nQuando atualizado, melhore a proporção de itens ao atualizar runas e outros materiais de artesanato.", "mod_epicloot_featureinfo_enchant": "Gaste materiais de encantamento para adicionar efeitos mágicos a equipamentos não mágicos. Requer runas.\n\nQuando atualizado, ganhe uma chance melhorada de rolar mais efeitos mágicos em um item encantado.", "mod_epicloot_featureinfo_augment": "Gaste materiais de encantamento para re-rolar efeitos mágicos individuais em equipamentos mágicos.\n\nQuando atualizado, obtenha escolhas adicionais ao aumentar e tenha um custo reduzido para múltiplos aumentos.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Você pode sentir ouro\n(Não, espera, são apenas os baús do tesouro de Haldor. Maldito Loki!)", "mod_epicloot_item_andvaranaut_type": "anel anão", "mod_epicloot_se_paralyze": "Paralisar", + "mod_epicloot_se_shockingcharge": "Carga de Eikthyr", + "mod_epicloot_se_forestsaid": "Trégua da floresta", + "mod_epicloot_se_corpserot": "Podridão de Massa Óssea", + "mod_epicloot_se_runningonempty": "Segundo fôlego", + "mod_epicloot_se_icyretribution": "Frio de Moder", + "mod_epicloot_se_meteorsummoner": "Ira de Yagluth", + "mod_epicloot_se_queeneverflow": "Fluxo eterno da Rainha", + "mod_epicloot_se_dodgeagility": "Agilidade de esquiva", + "mod_epicloot_se_dodgeagility_speed": "Velocidade de movimento", + "mod_epicloot_se_dodgemomentum": "Ímpeto de esquiva", + "mod_epicloot_se_adrenalinesurge": "Pico de adrenalina", + "mod_epicloot_se_bloodrage": "Fúria sangrenta", + "mod_epicloot_se_bloodrite": "Rito de sangue", + "mod_epicloot_se_bloodrite_discount": "Próximo custo de sangue", "mod_epicloot_se_bulwark": "Anteparo", "mod_epicloot_se_bulwark_tooltip": "O Legado de Heimdall protege você de todo dano!", "mod_epicloot_se_bulwark_startmessage": "Anteparo Ativado", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaage!!", "mod_epicloot_itemtooltip_rarity": "Raridade", "mod_epicloot_itemtooltip_effects": "Efeitos", + "mod_epicloot_adventure_spawnrelocated": "O teu mapa foi redesenhado: a área marcada estava ocupada.", "mod_epicloot_bounties_claimedmsg": "Recompensa Reivindicada!", "mod_epicloot_bounties_completemsg": "Recompensa Aniquilada!", "mod_epicloot_bounties_locatingmsg": "Localizando Alvo da Recompensa...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Resistência ao Veneno", "mod_epicloot_me_addspiritresistance_prefix1": "Sereno", "mod_epicloot_me_addspiritresistance_suffix1": "Resistência ao Espírito", - "mod_epicloot_me_addfireresistancepercentage_display": "Redução de Dano de Fogo por {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Resistência ao fogo {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "O jogador reduz todo o dano de fogo recebido em +X%. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Extinguindo", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Resistência ao Fogo", - "mod_epicloot_me_addfrostresistancepercentage_display": "Redução de Dano de Gelo por {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Resistência ao gelo {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "O jogador reduz todo o dano de gelo recebido em +X%. Este efeito não fornece proteção contra efeitos ambientais. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Isolado", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Resistência ao Gelo", - "mod_epicloot_me_addlightningresistancepercentage_display": "Redução de Dano de Raio por {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Resistência a relâmpago {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "O jogador reduz todo o dano de raio recebido em +X%. Este efeito se acumula de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Aterrado", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Resistência a Raios", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Redução de Dano por Veneno em {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Resistência a veneno {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "O jogador reduz todo o dano por veneno recebido em +X%. Este efeito acumula-se de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Curativo", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Resistência a Veneno", - "mod_epicloot_me_addspiritresistancepercentage_display": "Redução de Dano por Espírito em {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Resistência espiritual {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "O jogador reduz todo o dano por espírito recebido em +X%. Este efeito acumula-se de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Sereno", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Resistência a Espírito", - "mod_epicloot_me_addelementalresistancepercentage_display": "Redução de Dano Elemental em {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Resistência elemental {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "O jogador reduz todo o dano elemental (fogo, gelo, raios, veneno) recebido em X%. Este efeito acumula-se de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Proteção", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Resistência Elemental", - "mod_epicloot_me_addbluntresistancepercentage_display": "Redução de Dano Contundente em {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Resistência a impacto {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "O jogador reduz todo o dano contundente recebido em X%. Este efeito acumula-se de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Defensivo", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Resistência a Impacto", - "mod_epicloot_me_addslashingresistancepercentage_display": "Redução de Dano por Corte em {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Resistência a corte {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "O jogador reduz todo o dano por corte recebido em X%. Este efeito acumula-se de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Impenetrável", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Resistência a Cortes", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Redução de Dano por Perfuração em {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Resistência a perfuração {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "O jogador reduz todo o dano por perfuração recebido em X%. Este efeito acumula-se de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Impenetrável", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Resistência a Perfuração", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Redução de Dano por Corte em {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Resistência a talho {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "O jogador reduz todo o dano por corte recebido em X%. Este efeito acumula-se de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Irredutível", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Resistência a Cortes", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Redução de Dano Físico em {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Resistência física {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "O jogador reduz todo o dano físico (impacto, corte, perfuração) recebido em X%. Este efeito acumula-se de forma aditiva com outros efeitos de redução de dano equipados pelo jogador.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Fortalecimento", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Resistência Física", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Converte 50% do custo de uso em eitir, aumenta o dano em +X%.", "mod_epicloot_me_spellsword_prefix1": "Lâmina Mágica", "mod_epicloot_me_spellsword_suffix1": "Lâmina Mágica", - "mod_epicloot_me_bulkup_display": "Volume +{0}", + "mod_epicloot_me_bulkup_display": "Massa: +{0}% PV máx., -{1}% regeneração", "mod_epicloot_me_bulkup_desc": "Converte uma parte de sua regeneração em saúde máxima.", "mod_epicloot_me_bulkup_prefix1": "Volumoso", "mod_epicloot_me_bulkup_suffix1": "de Volume", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Realizar um parry restaura +X Eitir", "mod_epicloot_me_eitrweave_prefix1": "Tecendo", "mod_epicloot_me_eitrweave_suffix1": "de Tecelagem", - "mod_epicloot_me_dartingthoughts_display": "Pensamentos Rápidos +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Aumenta a regeneração de Eitir em +X% enquanto diminui o máximo de Eitir em +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Pensamentos Rápidos: +{0}% de regeneração de eitr, -{1}% de eitr máx.", + "mod_epicloot_me_dartingthoughts_desc": "Aumenta a regeneração de eitr em {0}% enquanto diminui o eitr máximo em {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Liquidez", "mod_epicloot_me_dartingthoughts_suffix1": "de Pensamentos Rápidos", "mod_epicloot_me_headhunter_display": "Caçador de Cabeças +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportação", "mod_epicloot_me_apportation_desc": "Teleporta o jogador para a arma lançada quando um inimigo é atingido.", "mod_epicloot_me_apportation_display": "Aportação", + "mod_epicloot_me_adrenaline_rush": "Rush de adrenalina", + "mod_epicloot_me_adrenaline_rush_desc": "Aumento do dano durante a duração do efeito.", "mod_epicloot_set_me_bulwark": "Baluarte [Ativado]: Previne todo o dano por 5 segundos. Tempo de recarga: 60 segundos.", "mod_epicloot_set_me_undying": "Imortal [Passivo]: Na morte, recupere toda a saúde. Tempo de recarga: 20 minutos.", "mod_epicloot_set_me_frostdamageaoe_display": "Ataques corpo a corpo que causam dano de gelo causam 50% adicional de dano da arma como gelo em um cone à frente do atacante.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Épico", "mod_epicloot_Legendary": "Legendário", "mod_epicloot_Mythic": "Mítico", - "mod_epicloot_magic": "Mágica", - "mod_epicloot_rare": "Raro", - "mod_epicloot_epic": "Épico", - "mod_epicloot_legendary": "Legendário", - "mod_epicloot_mythic": "Mítico", - "mod_epicloot_me_adrenaline_rush": "Rush de adrenalina", - "mod_epicloot_me_adrenaline_rush_desc": "Aumento do dano durante a duração do efeito.", "mod_epicloot_search_placeholder": "Pesquisar...", "mod_epicloot_no_active_adventures": "Nenhuma aventura ativa", "mod_epicloot_set_bonuses": "Bónus de conjunto", diff --git a/EpicLoot/localizations/Romanian.json b/EpicLoot/localizations/Romanian.json index 8ca7f194e..509d99049 100644 --- a/EpicLoot/localizations/Romanian.json +++ b/EpicLoot/localizations/Romanian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Mulțumim că ați jucat", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Sperăm să vă bucurați de Epic Loot! Epic Loot este întreținut de o comunitate de modderi și jucători dedicați, mulțumim tuturor celor care au contribuit!", - "el_welcome_content_pt2": "Există câteva schimbări majore de la ultima dată când ați jucat Epic Loot Obiecte neidentificate, Runes și presetări de configurație.", - "el_welcome_content_pt3": "Poți descoperi primele două caracteristici pe măsură ce progresezi în joc. Pentru a-ți îmbunătăți experiența, este recomandat să alegi acum o configurație generală (echilibrată implicit).", - "el_welcome_content_pt4": "Există trei configurații generale implicite disponibile, fiecare oferind un nivel diferit de putere. În apropiere de fiecare se află bonusul de daune și hp așteptat pe care le poți găsi:\n - Minimal hp +(1 - 10), dmg +(1-6)% \n - Echilibrat hp +(1-18), dmg +(1-12)% \n - Legendary hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Multe s-au schimbat de la ultima dată când ai jucat Epic Loot: pietrele de ciob și călirea.", + "el_welcome_content_pt3": "Pietrele de ciob cad în toate biomurile și de la boși. Pot fi montate în obiecte cu locașuri de ciob.\nCălirea este un serviciu oferit de Hildir care îți permite să rearunci valoarea unei vrăji pe care o ai deja.", + "el_welcome_content_pt4": "Pentru o experiență mai bună, se recomandă să alegi acum o configurație de revizuire (implicit echilibrată). Fiecare oferă un alt nivel de putere și un alt amestec de prăzi. Lângă fiecare este trecut bonusul de daune și de PV la care te poți aștepta:\n - Minimă pv +(1 - 10), dmg +(1-6)% \n - Echilibrată pv +(1-18), dmg +(1-12)% \n - Legendară pv +(1-28), dmg +(1-20)%\nTotul poate fi schimbat mai târziu în configurație.", "el_join_discord_button": "Alăturați-vă discordanței!", "el_patch_notes_button": "Afișați notele de patch", "el_overhaul_legendary": "Legendare", "el_overhaul_balanced": "Echilibrat", "el_overhaul_minimal": "Minimal", - "mod_epicloot_craftingmaterial": "material de creație", + "el_menu_yes": "Da", + "el_menu_no": "Nu", + "el_configupdate_title": "Epic Loot: configurații învechite", + "el_configupdate_body": "Epic Loot a fost actualizat la versiunea {0}. Configurațiile pe care nu le-ai modificat au fost reîmprospătate automat, dar acestea au modificări locale și au fost lăsate neatinse:\n\n{1}\n\nCât timp diferă de valorile implicite, nu vor primi conținut nou și nici modificări de echilibrare.\n\nVrei să le înlocuiești cu noile valori implicite? Fișierele tale actuale vor fi salvate mai întâi în BepInEx/config/EpicLoot/baseconfig-backup.\n\nDacă alegi Nu, îți păstrezi versiunile și vei fi întrebat din nou doar dacă aceste configurații se schimbă într-o actualizare viitoare.", + "mod_epicloot_itemtype_helmet": "Coif", + "mod_epicloot_itemtype_chest": "Platoșă", + "mod_epicloot_itemtype_legs": "Jambiere", + "mod_epicloot_itemtype_shoulder": "Pelerină", + "mod_epicloot_itemtype_onehandedweapon": "Armă cu o mână", + "mod_epicloot_itemtype_twohandedweapon": "Armă cu două mâini", + "mod_epicloot_itemtype_twohandedweaponleft": "Armă cu două mâini", + "mod_epicloot_itemtype_bow": "Arc", + "mod_epicloot_itemtype_shield": "Scut", + "mod_epicloot_itemtype_torch": "Torță", + "mod_epicloot_itemtype_utility": "Utilitar", + "mod_epicloot_itemtype_trinket": "Podoabă", "mod_epicloot_set": "Set", + "mod_epicloot_craftingmaterial": "material de creație", + "mod_epicloot_assets_shardstone": "Piatră de ciob", + "mod_epicloot_assets_shardstone_introduce": "Această piatră de ciob pare să se potrivească într-un locaș. Folosește Interacționează pentru a introduce cioburi.", + "mod_epicloot_sockets": "Locașuri de ciob", + "mod_epicloot_empty_socket": "Locaș de ciob gol", + "mod_epicloot_detail_range": "Interval de aruncare", + "mod_epicloot_config_max": "Plafon", + "mod_epicloot_config_maxresistance": "Rezistență maximă", + "mod_epicloot_config_maxstacks": "Cumulări maxime", + "mod_epicloot_config_chance": "Șansă", + "mod_epicloot_config_damage": "Multiplicator de daune", + "mod_epicloot_config_projectiles": "Multiplicator de proiectile", + "mod_epicloot_config_accuracy": "Multiplicator de dispersie", + "mod_epicloot_config_costscale": "Multiplicator al costului atacului", + "mod_epicloot_config_coins": "Monede", + "mod_epicloot_config_amber": "Chihlimbar", + "mod_epicloot_config_amberpearl": "Perlă de chihlimbar", + "mod_epicloot_config_ruby": "Rubin", + "mod_epicloot_config_silvernecklace": "Colier de argint", + "mod_epicloot_config_flint": "Cremene", + "mod_epicloot_config_serpentscale": "Solz de șarpe de mare", + "mod_epicloot_config_triplechance": "Șansă de captură triplă", + "mod_epicloot_config_secondspercent": "Secunde per 1 %", + "mod_epicloot_config_procchance": "Șansă de declanșare", + "mod_epicloot_config_bonusrollsmin": "Min. aruncări bonus de pradă", + "mod_epicloot_config_bonusrollsmax": "Max. aruncări bonus de pradă", + "mod_epicloot_me_modifylowhealth_config_max": "Prag maxim de viață scăzută", + "mod_epicloot_me_riches_config_coins": "Valoarea monedelor", + "mod_epicloot_me_riches_config_amber": "Valoarea chihlimbarului", + "mod_epicloot_me_riches_config_amberpearl": "Valoarea perlei de chihlimbar", + "mod_epicloot_me_riches_config_ruby": "Valoarea rubinului", + "mod_epicloot_me_riches_config_silvernecklace": "Valoarea colierului de argint", + "mod_epicloot_me_doublemagicshot_config_chance": "Șansă de tragere suplimentară", + "mod_epicloot_me_triplebowshot_config_chance": "Șansă de tragere triplă", + "mod_epicloot_press_socket": "Deschide locașurile de ciob", + "mod_epicloot_socket_notmagic": "În acest obiect nu se poate monta nimic", + "mod_epicloot_socket_unavailable": "Locașurile acestui obiect nu pot fi deschise acum", + "mod_epicloot_socket_nofreeslot": "Niciun locaș liber", + "mod_epicloot_socket_invalidinput": "Se pot monta doar pietre runice sau cioburi cu efect", + "mod_epicloot_socket_notallowed": "Efectul acestui ciob nu poate fi aplicat acestui tip de obiect", + "mod_epicloot_socket_conflict": "Intră în conflict cu o vrajă existentă", + "mod_epicloot_socket_missingreq": "Acestui obiect îi lipsește o vrajă cerută de acest ciob", + "mod_epicloot_socket_raritynotallowed": "Efectul acestui ciob nu poate fi folosit la raritatea acestui obiect", + "mod_epicloot_socket_itemreq": "Acest obiect nu îndeplinește cerințele efectului acestui ciob", + "mod_epicloot_socket_generic": "Acest ciob nu poate fi montat în acest obiect", + "mod_epicloot_socket_duplicate": "Acel efect este deja montat", + "mod_epicloot_socket_nostackbinary": "Efectul acestui ciob nu poate fi cumulat", + "mod_epicloot_socket_tip_stacked": "({0} % putere)", + "mod_epicloot_socket_singlestackonly": "Împarte mai întâi teancul – într-un locaș încape un singur ciob", + "mod_epicloot_socket_bosslimit": "Poți folosi un singur ciob de boss odată", + "mod_epicloot_socket_uniquelimit": "Poți folosi un singur ciob unic odată", + "mod_epicloot_socket_mustbreak": "Trebuie spart pentru a fi îndepărtat – clic dreapta pentru a-l sparge", + "mod_epicloot_socket_permanent": "Este fixat definitiv și nu poate fi îndepărtat", + "mod_epicloot_socket_break_title": "Spargi piatra montată?", + "mod_epicloot_socket_break_body": "{0} va fi făcută țăndări, iar locașul ei se va goli.\nPiatra este distrusă – acest lucru nu poate fi anulat.", + "mod_epicloot_socket_tip_breakonly": "(sparge pentru a îndepărta)", + "mod_epicloot_socket_tip_permanent": "(permanent)", + "mod_epicloot_legendary_brokkrgift": "Darul legendar al lui Brokkr", + "mod_epicloot_mythic_brokkrgift": "Darul mitic al lui Brokkr", + "mod_epicloot_slotchisel_introduce": "Un artefact extrem de puternic, despre care se spune că încastrează un locaș de ciob în orice obiect magic.", + "mod_epicloot_slotchisel_hint": "Trage-l peste un obiect magic pentru a adăuga un locaș de ciob", + "mod_epicloot_slotchisel_confirm_title": "Adaugi un locaș de ciob?", + "mod_epicloot_slotchisel_confirm_body": "{0}: locașuri de ciob {1} → {2}.\nArtefactul se consumă în oricare dintre cazuri.\nȘansă de reușită: {3}%", + "mod_epicloot_slotchisel_success": "{0} a primit {1} locașuri de ciob.", + "mod_epicloot_slotchisel_failed": "Artefactul se preface în praf. Nu a fost adăugat niciun locaș de ciob.", + "mod_epicloot_slotchisel_notmagic": "Doar obiectelor magice li se pot adăuga locașuri de ciob", + "mod_epicloot_slotchisel_raritytoolow": "Acest artefact nu este suficient de puternic pentru raritatea acestui obiect", + "mod_epicloot_slotchisel_atmax": "Acest obiect are deja cât mai multe locașuri de ciob îi permite raritatea", + "mod_epicloot_slotchisel_hasslots": "Acest artefact funcționează doar pe obiecte fără locașuri de ciob", + "mod_epicloot_equip_bosslimit": "Porți deja un ciob de boss", + "mod_epicloot_equip_uniquelimit": "Porți deja un ciob unic", + "mod_epicloot_shard_ifsocketed": "Dacă este montat", + "mod_epicloot_shard_noeffect": "Fără efect", + "mod_epicloot_shard_allslots": "Toate locașurile", + "mod_epicloot_shard_bossexclusive": "Ciob de boss – se poate purta doar unul odată", + "mod_epicloot_shard_uniqueexclusive": "Ciob unic – se poate purta doar unul odată", + "mod_epicloot_shard_warn_breakonly": "Odată montat, acest ciob trebuie spart pentru a fi îndepărtat", + "mod_epicloot_shard_warn_permanent": "Odată montat, acest ciob nu mai poate fi îndepărtat", + "mod_epicloot_shardstones_title": "Pietre de ciob", + "mod_epicloot_shardstones_rarities": "Disponibil la", + "mod_epicloot_shardstones_none": "Nu sunt configurate pietre de ciob.", + "mod_epicloot_shardcategory_core": "Nucleu", + "mod_epicloot_shardcategory_dark": "Întuneric", + "mod_epicloot_shardcategory_light": "Lumină", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unic", + "mod_epicloot_me_addblockingskill_name": "Adaugă abilitate de blocare", + "mod_epicloot_me_addbloodmagicskill_name": "Adaugă abilitate de magie a sângelui", + "mod_epicloot_me_addbluntdamage_name": "Adaugă daune de lovire", + "mod_epicloot_me_addcarryweight_name": "Adaugă capacitate de transport", + "mod_epicloot_me_addcrafterskills_name": "Adaugă abilități de meșteșug", + "mod_epicloot_me_addelementalmagicskill_name": "Adaugă abilitate de magie elementală", + "mod_epicloot_me_addfiredamage_name": "Adaugă daune de foc", + "mod_epicloot_me_addfireresistancepercentage_name": "Adaugă procent de rezistență la foc", + "mod_epicloot_me_addfishingskill_name": "Adaugă abilitate de pescuit", + "mod_epicloot_me_addfrostdamage_name": "Adaugă daune de ger", + "mod_epicloot_me_addfrostresistancepercentage_name": "Adaugă procent de rezistență la ger", + "mod_epicloot_me_addhealthregen_name": "Adaugă regenerare a vieții", + "mod_epicloot_me_addknivesskill_name": "Adaugă abilitate de cuțite", + "mod_epicloot_me_addlightningdamage_name": "Adaugă daune de fulger", + "mod_epicloot_me_addlightningresistancepercentage_name": "Adaugă procent de rezistență la fulger", + "mod_epicloot_me_addmovementskills_name": "Adaugă abilități de mișcare", + "mod_epicloot_me_addpickaxesskill_name": "Adaugă abilitate de târnăcoape", + "mod_epicloot_me_addpoisondamage_name": "Adaugă daune de otravă", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Adaugă procent de rezistență la otravă", + "mod_epicloot_me_adrenalinecharge_name": "Încărcătură de adrenalină", + "mod_epicloot_me_adrenalinefrostwave_name": "Val de ger cu adrenalină", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalina crește regenerarea vieții", + "mod_epicloot_me_anchoredblock_name": "Blocare ancorată", + "mod_epicloot_me_armorfrommovementpenalty_name": "Armură din penalizarea de mișcare", + "mod_epicloot_me_blockasdodgeasblock_name": "Blocare ca eschivă și invers", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blocare din tăiat lemne și târnăcoape", + "mod_epicloot_me_bloodbaseblock_name": "Blocare de bază sângeroasă", + "mod_epicloot_me_blooddrinker_name": "Băutor de sânge", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Nivelul de magie a sângelui crește regenerarea vieții", + "mod_epicloot_me_bloodrage_name": "Furie sângeroasă", + "mod_epicloot_me_bloodstaggerblock_name": "Blocare sângeroasă contra dezechilibrării", + "mod_epicloot_me_bountifulharvest_name": "Recoltă bogată", + "mod_epicloot_me_bulkup_name": "Creștere în masă", + "mod_epicloot_me_burdenedblock_name": "Blocare împovărată", + "mod_epicloot_me_burningadrenaline_name": "Adrenalină arzătoare", + "mod_epicloot_me_burningspeed_name": "Viteză arzătoare", + "mod_epicloot_me_carryweightformovementpenalty_name": "Capacitate de transport din penalizarea de mișcare", + "mod_epicloot_me_chancedoubledamage_name": "Șansă de daune duble", + "mod_epicloot_me_comfortable_name": "Confortabil", + "mod_epicloot_me_conduit_name": "Conductor", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Consumă întâi eitr pentru costurile de sânge", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Convertește costul de eitr în cost de stamină", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Convertește daunele fizice în fulger", + "mod_epicloot_me_corpserot_name": "Putrezire cadaverică", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Bonus de daune din greutatea purtată", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Creștere de daune din penalizarea de mișcare", + "mod_epicloot_me_damagereductionatnight_name": "Reducere de daune noaptea", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Daunele primite dau adrenalină", + "mod_epicloot_me_dartingthoughts_name": "Gânduri fulgerătoare", + "mod_epicloot_me_dayarmor_name": "Armură de zi", + "mod_epicloot_me_dayblocker_name": "Blocator de zi", + "mod_epicloot_me_daydiscovery_name": "Descoperire de zi", + "mod_epicloot_me_dayhealthregen_name": "Regenerare a vieții ziua", + "mod_epicloot_me_daysailingspeed_name": "Viteză de navigație ziua", + "mod_epicloot_me_daystaminaregen_name": "Regenerare a staminei ziua", + "mod_epicloot_me_decreasedodgecost_name": "Reduce costul eschivei", + "mod_epicloot_me_dodgebuff_name": "Bonus de eschivă", + "mod_epicloot_me_eitrgainonblock_name": "Câștig de eitr la blocare", + "mod_epicloot_me_eitrimbueattack_name": "Atac impregnat cu eitr", + "mod_epicloot_me_eitrleech_name": "Absorbție de eitr", + "mod_epicloot_me_eitrshield_name": "Scut de eitr", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Folosirea eitrului dă adrenalină", + "mod_epicloot_me_elementalwarding_name": "Protecție elementală", + "mod_epicloot_me_energeticeitr_name": "Eitr energic", + "mod_epicloot_me_everflow_name": "Curgere veșnică", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Fiecare X puncte de eitr cresc stamina", + "mod_epicloot_me_forestsaid_name": "Ajutorul pădurii", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Câștigă adrenalină la recoltare", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Câștigă adrenalină la otrăvire", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Câștigă adrenalină la sacrificarea vieții", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Câștigă eitr la sacrificarea vieții", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Capacitate max. de transport din Odihnit", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Stamină max. în funcție de viața maximă", + "mod_epicloot_me_headhunter_name": "Vânător de capete", + "mod_epicloot_me_healthgainperxdamagedone_name": "Viață la fiecare X daune provocate", + "mod_epicloot_me_healthoneitruse_name": "Viață la folosirea eitrului", + "mod_epicloot_me_heartyeitr_name": "Eitr robust", + "mod_epicloot_me_icyretribution_name": "Răzbunare înghețată", + "mod_epicloot_me_icyweight_name": "Greutate înghețată", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Crește toate daunele de otravă", + "mod_epicloot_me_increasedamageduringdaytime_name": "Crește daunele ziua", + "mod_epicloot_me_increasedamageduringnighttime_name": "Crește daunele noaptea", + "mod_epicloot_me_increaseeitr_name": "Crește eitrul", + "mod_epicloot_me_increaseharvestdamage_name": "Crește daunele de recoltare", + "mod_epicloot_me_increaseharvestxpgain_name": "Crește XP-ul de recoltare", + "mod_epicloot_me_increasehealth_name": "Crește viața", + "mod_epicloot_me_increaseheatresistance_name": "Crește rezistența la căldură", + "mod_epicloot_me_increasemeleeskills_name": "Crește abilitățile de corp la corp", + "mod_epicloot_me_increaseminingdrop_name": "Crește randamentul minier", + "mod_epicloot_me_increaserangedskills_name": "Crește abilitățile la distanță", + "mod_epicloot_me_increasestamina_name": "Crește stamina", + "mod_epicloot_me_increasetreedrop_name": "Crește randamentul lemnului", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Crește XP-ul din penalizarea de mișcare", + "mod_epicloot_me_inspiration_name": "Inspirație", + "mod_epicloot_me_killsreducenextbloodcost_name": "Uciderile reduc următorul cost de sânge", + "mod_epicloot_me_kindling_name": "Vreascuri", + "mod_epicloot_me_lifegainonblock_name": "Câștig de viață la blocare", + "mod_epicloot_me_lifegainonhit_name": "Câștig de viață la lovire", + "mod_epicloot_me_luck_name": "Noroc", + "mod_epicloot_me_luckwhilefishing_name": "Noroc la pescuit", + "mod_epicloot_me_luckyblock_name": "Blocare norocoasă", + "mod_epicloot_me_luckycraft_name": "Meșteșug norocos", + "mod_epicloot_me_luckyloot_name": "Pradă norocoasă", + "mod_epicloot_me_meteorsummoner_name": "Invocator de meteori", + "mod_epicloot_me_modifyattackeitruse_name": "Modifică consumul de eitr la atac", + "mod_epicloot_me_modifyattackhealthuse_name": "Modifică consumul de viață la atac", + "mod_epicloot_me_modifyattackstaminause_name": "Modifică consumul de stamină la atac", + "mod_epicloot_me_modifydrawstaminause_name": "Modifică consumul de stamină la întinderea arcului", + "mod_epicloot_me_modifyeitrregen_name": "Modifică regenerarea eitrului", + "mod_epicloot_me_modifyhealthregen_name": "Modifică regenerarea vieții", + "mod_epicloot_me_modifyjumpstaminause_name": "Modifică consumul de stamină la săritură", + "mod_epicloot_me_modifymagicfirerate_name": "Modifică cadența magică de tragere", + "mod_epicloot_me_modifynoise_name": "Modifică zgomotul", + "mod_epicloot_me_modifysprintstaminause_name": "Modifică consumul de stamină la sprint", + "mod_epicloot_me_modifystaminaregen_name": "Modifică regenerarea staminei", + "mod_epicloot_me_necroticfire_name": "Foc necrotic", + "mod_epicloot_me_nightblocker_name": "Blocator de noapte", + "mod_epicloot_me_nightcarryweight_name": "Capacitate de transport noaptea", + "mod_epicloot_me_nightstaminaregenincrease_name": "Regenerare de stamină sporită noaptea", + "mod_epicloot_me_offsetattack_name": "Atac decalat", + "mod_epicloot_me_percenteitr_name": "Procent de eitr", + "mod_epicloot_me_percenthealth_name": "Procent de viață", + "mod_epicloot_me_percentstamina_name": "Procent de stamină", + "mod_epicloot_me_perfectdodge_name": "Eschivă perfectă", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Eschiva perfectă dă eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Eschiva perfectă dă viteză", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Eschiva perfectă dă stamină", + "mod_epicloot_me_phystofire_name": "Fizic în foc", + "mod_epicloot_me_phystofireonblock_name": "Fizic în foc la blocare", + "mod_epicloot_me_phystofrost_name": "Fizic în ger", + "mod_epicloot_me_phystofrostonblock_name": "Fizic în ger la blocare", + "mod_epicloot_me_phystolightning_name": "Fizic în fulger", + "mod_epicloot_me_phystolightningonblock_name": "Fizic în fulger la blocare", + "mod_epicloot_me_phystopoison_name": "Fizic în otravă", + "mod_epicloot_me_phystopoisononblock_name": "Fizic în otravă la blocare", + "mod_epicloot_me_poisontotruedamage_name": "Otravă în daune pure", + "mod_epicloot_me_potionefficacy_name": "Eficacitatea poțiunilor", + "mod_epicloot_me_reducearmorincreasedamage_name": "Reduce armura, crește daunele", + "mod_epicloot_me_reduceeitrcost_name": "Reduce costul de eitr", + "mod_epicloot_me_reducefalldamage_name": "Reduce daunele de cădere", + "mod_epicloot_me_reducefishingstaminacost_name": "Reduce costul de stamină la pescuit", + "mod_epicloot_me_reflectdamage_name": "Reflectă daunele", + "mod_epicloot_me_restinghealthregen_name": "Regenerare a vieții la odihnă", + "mod_epicloot_me_riches_name": "Bogății", + "mod_epicloot_me_rollcleanse_name": "Rostogolirea purifică", + "mod_epicloot_me_runningonempty_name": "Pe rezervă", + "mod_epicloot_me_sailingspeed_name": "Viteză de navigație", + "mod_epicloot_me_shockingcharge_name": "Încărcătură șocantă", + "mod_epicloot_me_staminagainonblock_name": "Câștig de stamină la blocare", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Creștere de stamină din penalizarea de mișcare", + "mod_epicloot_me_staminaonkill_name": "Stamină la ucidere", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Bonus de regenerare a staminei din greutatea purtată", + "mod_epicloot_me_stormfury_name": "Furia furtunii", + "mod_epicloot_me_stormrider_name": "Călăreț al furtunii", + "mod_epicloot_me_strikecauseslightning_name": "Loviturile cheamă fulgere", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Invocă un liliac la activarea adrenalinei", + "mod_epicloot_me_trailblazer_name": "Deschizător de drumuri", + "mod_epicloot_me_travellight_name": "Călătorește ușor", + "mod_epicloot_me_useadrenalineasstamina_name": "Folosește adrenalina ca stamină", + "mod_epicloot_me_warding_name": "Protecție", + "mod_epicloot_me_warmth_name": "Căldură", + "mod_epicloot_shardslot_meleeweapon": "Armă de corp la corp", + "mod_epicloot_shardslot_rangedweapon": "Armă la distanță", + "mod_epicloot_shardslot_magicweapon": "Armă magică", + "mod_epicloot_shardslot_shield": "Scut", + "mod_epicloot_shardslot_armor": "Armură", + "mod_epicloot_shardslot_swords": "Sabie", + "mod_epicloot_shardslot_axes": "Topor", + "mod_epicloot_shardslot_twohandaxes": "Baltag de luptă", + "mod_epicloot_shardslot_knives": "Cuțit", + "mod_epicloot_shardslot_fists": "Armă de pumn", + "mod_epicloot_shardslot_clubs": "Măciucă", + "mod_epicloot_shardslot_sledges": "Baros", + "mod_epicloot_shardslot_polearms": "Armă cu mâner lung", + "mod_epicloot_shardslot_spears": "Suliță", + "mod_epicloot_shardslot_pickaxes": "Târnăcop", + "mod_epicloot_shardslot_tools": "Unealtă", + "mod_epicloot_shardslot_torches": "Torță", + "mod_epicloot_shardslot_bows": "Arc", + "mod_epicloot_shardslot_staffs": "Toiag", + "mod_epicloot_shardslot_bucklers": "Scut mic", + "mod_epicloot_shardslot_roundshields": "Scut rotund", + "mod_epicloot_shardslot_towershields": "Scut-turn", + "mod_epicloot_shardslot_head": "Coif", + "mod_epicloot_shardslot_chest": "Armură de piept", + "mod_epicloot_shardslot_legs": "Armură de picioare", + "mod_epicloot_shardslot_shoulders": "Pelerină", + "mod_epicloot_shardslot_trinket": "Podoabă", + "mod_epicloot_shardslot_utility": "Utilitar", + "mod_epicloot_shard_Black": "Negru", + "mod_epicloot_shard_Cyan": "Cian", + "mod_epicloot_shard_Green": "Verde", + "mod_epicloot_shard_Orange": "Portocaliu", + "mod_epicloot_shard_Pink": "Roz", + "mod_epicloot_shard_Purple": "Violet", + "mod_epicloot_shard_Red": "Roșu", + "mod_epicloot_shard_White": "Alb", + "mod_epicloot_shard_Yellow": "Galben", + "mod_epicloot_shard_DarkGreen": "Verde închis", + "mod_epicloot_shard_DarkPurple": "Violet închis", + "mod_epicloot_shard_DarkRed": "Roșu închis", + "mod_epicloot_shard_DarkBlue": "Albastru închis", + "mod_epicloot_shard_Golden": "Auriu", + "mod_epicloot_shard_Grey": "Gri", + "mod_epicloot_shard_LightBlue": "Albastru deschis", + "mod_epicloot_shard_LightGreen": "Verde deschis", + "mod_epicloot_shard_Peach": "Piersică", + "mod_epicloot_shard_Firewalker": "Umblător prin foc", + "mod_epicloot_shard_Stormcaller": "Chemător de furtuni", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Bătrânul", + "mod_epicloot_shard_Bonemass": "Masa de Oase", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Regina", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Câștigi {0} adrenalină când primești daune", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Câștigi {0} adrenalină de fiecare dată când primești daune.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalină ca stamină: {0} % eficiență", + "mod_epicloot_me_useadrenalineasstamina_desc": "Când stamina se împuținează, adrenalina se transformă în stamină cu o eficiență de {0} %, consumând până la întreaga ta rezervă de adrenalină.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Câștigi adrenalină: {0} % din eitrul consumat", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Câștigi adrenalină egală cu {0} % din eitrul pe care îl consumi.", + "mod_epicloot_me_burningadrenaline_display": "Câștigi adrenalină: {0} % din daunele de foc", + "mod_epicloot_me_burningadrenaline_desc": "Câștigi adrenalină egală cu {0} % din daunele de foc pe care le provoci.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Câștigi {0} adrenalină la recoltare", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Câștigi {0} adrenalină de fiecare dată când lovești un copac sau o stâncă.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Invocă un liliac la adrenalină maximă", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Când adrenalina ta se umple, invoci un liliac care luptă pentru tine.", + "mod_epicloot_me_adrenalinefrostwave_display": "Val de ger: încetinește inamicii pe o rază de {1} m timp de {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Când adrenalina ta se umple, un val de ger răcește fiecare inamic pe o rază de {1} metri, încetinindu-l timp de {0} secunde.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Câștigi {0} adrenalină la fiecare {1} s pentru fiecare inamic otrăvit din apropiere (descrescător)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "La fiecare {1} secunde câștigi {0} adrenalină pentru fiecare inamic aflat la {2} m care suferă de otrava ta, cu randament descrescător pentru fiecare inamic suplimentar.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Câștigi adrenalină: {0} % din viața sacrificată", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Câștigi adrenalină egală cu {0} % din viața pe care o cheltuiești pe costurile magiei sângelui.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalină la fiecare {1} s în furtuni, fără pierdere de adrenalină", + "mod_epicloot_me_stormfury_desc": "La fiecare {1} secunde cât timp bântuie o furtună câștigi {0} adrenalină. Adrenalina ta nu scade cât durează furtuna.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Val de adrenalină: +{0} % regenerare a vieții timp de {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Când adrenalina ta se umple, primești +{0} % regenerare a vieții timp de {1} secunde. Reumplerea reîmprospătează efectul în loc să îl cumuleze.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % reîncărcare a Puterii Uitaților la adrenalină maximă", + "mod_epicloot_me_adrenalinecharge_desc": "Când adrenalina ta se umple, timpul rămas de reîncărcare al Puterii Uitaților scade cu {0} %.", + "mod_epicloot_me_staminaonkill_display": "Reface {0} % stamină la ucidere", + "mod_epicloot_me_staminaonkill_desc": "Reface {0} % din stamina maximă de fiecare dată când ucizi un inamic.", + "mod_epicloot_me_heartyeitr_display": "+{0} % din viața max. ca eitr max.", + "mod_epicloot_me_heartyeitr_desc": "Vigoarea ta îți hrănește magia: crește eitrul maxim cu {0} % din viața ta maximă.", + "mod_epicloot_me_energeticeitr_display": "+{0} % din stamina max. ca eitr max.", + "mod_epicloot_me_energeticeitr_desc": "Energia ta îți hrănește magia: crește eitrul maxim cu {0} % din stamina ta maximă.", + "mod_epicloot_me_burningspeed_display": "+{0} % viteză de deplasare cât timp arzi", + "mod_epicloot_me_burningspeed_desc": "Te deplasezi cu {0} % mai repede cât timp ești în flăcări.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Eschivă perfectă: agilitate la eschivă (+{0} % viteză, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "O eschivă perfectă acordă Agilitate la eschivă: +{0} % viteză de deplasare timp de 1 secundă.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % capacitate de transport noaptea", + "mod_epicloot_me_nightcarryweight_desc": "Crește capacitatea maximă de transport cu {0} % pe timp de noapte.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % viteză de navigație ziua", + "mod_epicloot_me_daysailingspeed_desc": "Crește viteza de navigație a corabiei tale cu {0} % pe timp de zi.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Până la {0} % armură din echipamentul greu", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Armura se scalează cu penalizarea de viteză a echipamentului tău, până la +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} blocare de bază pentru fiecare 1 % penalizare de viteză a echipamentului", + "mod_epicloot_me_anchoredblock_desc": "Adaugă {0} blocare de bază pentru fiecare 1 % penalizare la viteza de deplasare provenită din echipamentul tău. Bonusul nu este afectat de surse explicite de viteză precum poțiuni, efecte de stare și efecte magice.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % costuri de eitr", + "mod_epicloot_me_reduceeitrcost_desc": "Reduce toate costurile de eitr cu {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % stamină la pescuit", + "mod_epicloot_me_reducefishingstaminacost_desc": "Reduce costul de stamină al pescuitului cu {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % armură, +{0} % daune", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Îți reduce armura cu {0} %, dar crește daunele armei cu {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % viață max., +{0} % furt de viață", + "mod_epicloot_me_blooddrinker_desc": "Îți reduce viața maximă cu {1} % (cel puțin 10) și te vindecă cu {0} % din daunele pe care le provoci.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % otravă ca cel mai slab tip de daune al țintei", + "mod_epicloot_me_poisontotruedamage_desc": "Convertește {0} % din daunele tale de otravă în tipul de daune la care ținta rezistă cel mai puțin.", + "mod_epicloot_me_icyweight_display": "+Până la {0} % daune de ger din echipamentul greu", + "mod_epicloot_me_icyweight_desc": "Adaugă daune de ger care se scalează cu penalizarea de viteză a echipamentului tău, până la +{0} % din daunele armei.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Câștigi eitr: {0} % din viața sacrificată", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Câștigi eitr egal cu {0} % din viața pe care o cheltuiești pe costurile magiei sângelui.", + "mod_epicloot_me_luckycraft_display": "{0} % șansă de a economisi fiecare material", + "mod_epicloot_me_luckycraft_desc": "La meșterit, fiecare material necesar are {0} % șansă să nu fie consumat.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % șansă de a chema un fulger", + "mod_epicloot_me_strikecauseslightning_desc": "Loviturile tale au {0} % șansă să cheme un trăsnet asupra țintei.", + "mod_epicloot_me_conduit_display": "Conductor: reface {0} eitr la fiecare {1} daune de fulger provocate", + "mod_epicloot_me_conduit_desc": "Reface {0} eitr pentru fiecare {1} daune de fulger pe care le provoci.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % regenerare a vieții cât timp ești odihnit", + "mod_epicloot_me_restinghealthregen_desc": "Crește regenerarea vieții cu {0} % cât timp ești Odihnit.", + "mod_epicloot_me_travellight_display": "+{0} % viteză de deplasare, -{1} capacitate de transport", + "mod_epicloot_me_travellight_desc": "Călătorește ușor: te deplasezi cu {0} % mai repede, dar capacitatea ta maximă de transport scade cu {1}.", + "mod_epicloot_me_batteringram_display": "Berbec: daune de lovire din greutate", + "mod_epicloot_me_batteringram_desc": "Alergatul în inamici provoacă daune de lovire în funcție de viteza ta și de greutatea purtată (scalat cu {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} capacitate de transport per nivel de Odihnit", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Cât timp ești Odihnit, capacitatea maximă de transport crește cu {0} pentru fiecare nivel de confort al stării Odihnit.", + "mod_epicloot_me_perfectdodge_display": "Eschivă perfectă: +{0} % regenerare a staminei per cumulare (max. {1})", + "mod_epicloot_me_perfectdodge_desc": "O eschivă perfectă acordă Avânt la eschivă: +{0} % regenerare a staminei timp de 10 secunde, cumulându-se de până la {1} ori. Fiecare eschivă perfectă reîmprospătează durata.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Eschiva perfectă reface {0} % viață", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Reface {0} % din viața maximă la o eschivă perfectă.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Eschiva perfectă reface {0} % stamină", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Reface {0} % din stamina maximă la o eschivă perfectă.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Eschiva perfectă reface {0} % eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Reface {0} % din eitrul maxim la o eschivă perfectă.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % cost de stamină la eschivă", + "mod_epicloot_me_decreasedodgecost_desc": "Reduce costul de stamină al rostogolirilor de eschivă cu {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % daune noaptea", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % daune ale armei cât timp este noapte.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % regenerare a staminei noaptea", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % regenerare a staminei cât timp este noapte.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % daune primite noaptea", + "mod_epicloot_me_damagereductionatnight_desc": "Reduce daunele primite cu {0} % cât timp este noapte.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % daune la lumina zilei", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % daune ale armei cât timp este zi.", + "mod_epicloot_me_daydiscovery_display": "+{0} % rază de explorare la lumina zilei", + "mod_epicloot_me_daydiscovery_desc": "Îți lărgește raza de descoperire a hărții cu {0} % cât timp este zi.", + "mod_epicloot_me_dayarmor_display": "+{0} % armură la lumina zilei", + "mod_epicloot_me_dayarmor_desc": "+{0} % armură cât timp este zi.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % regenerare a staminei la lumina zilei", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % regenerare a staminei cât timp este zi.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % regenerare a vieții la lumina zilei", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % regenerare a vieții cât timp este zi.", + "mod_epicloot_me_percenthealth_display": "+{0} % viață max.", + "mod_epicloot_me_percenthealth_desc": "Crește viața maximă cu {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % stamină max.", + "mod_epicloot_me_percentstamina_desc": "Crește stamina maximă cu {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % eitr max.", + "mod_epicloot_me_percenteitr_desc": "Crește eitrul maxim cu {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Vindecă {0} la fiecare {1} daune provocate", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Vindecă {0} viață pentru fiecare {1} daune pe care le provoci cu această armă.", + "mod_epicloot_me_healthoneitruse_display": "Vindecă {0} la fiecare {1} eitr consumat", + "mod_epicloot_me_healthoneitruse_desc": "Vindecă {0} viață pentru fiecare {1} eitr pe care îl consumi cu această armă.", + "mod_epicloot_me_lifegainonhit_display": "Vindecă {0:0.#} la lovire", + "mod_epicloot_me_lifegainonhit_desc": "Vindecă {0:0.#} viață de fiecare dată când lovești un inamic cu această armă.", + "mod_epicloot_me_phystofire_display": "Convertește {0} % din daunele fizice primite în foc", + "mod_epicloot_me_phystofire_desc": "Mută {0} % din daunele fizice primite către foc înainte de rezistențe.", + "mod_epicloot_me_phystofrost_display": "Convertește {0} % din daunele fizice primite în ger", + "mod_epicloot_me_phystofrost_desc": "Mută {0} % din daunele fizice primite către ger înainte de rezistențe.", + "mod_epicloot_me_phystopoison_display": "Convertește {0} % din daunele fizice primite în otravă", + "mod_epicloot_me_phystopoison_desc": "Mută {0} % din daunele fizice primite către otravă înainte de rezistențe.", + "mod_epicloot_me_phystolightning_display": "Convertește {0} % din daunele fizice primite în fulger", + "mod_epicloot_me_phystolightning_desc": "Mută {0} % din daunele fizice primite către fulger înainte de rezistențe.", + "mod_epicloot_me_phystofireonblock_display": "Convertește {0} % din daunele fizice primite în foc la blocare", + "mod_epicloot_me_phystofireonblock_desc": "Mută {0} % din daunele fizice primite către foc înainte de rezistențe la blocare", + "mod_epicloot_me_phystofrostonblock_display": "Convertește {0} % din daunele fizice primite în ger la blocare", + "mod_epicloot_me_phystofrostonblock_desc": "Mută {0} % din daunele fizice primite către ger înainte de rezistențe la blocare.", + "mod_epicloot_me_phystopoisononblock_display": "Convertește {0} % din daunele fizice primite în otravă la blocare", + "mod_epicloot_me_phystopoisononblock_desc": "Mută {0} % din daunele fizice primite către otravă înainte de rezistențe la blocare.", + "mod_epicloot_me_phystolightningonblock_display": "Convertește {0} % din daunele fizice primite în fulger la blocare", + "mod_epicloot_me_phystolightningonblock_desc": "Mută {0} % din daunele fizice primite către fulger înainte de rezistențe la blocare.", + "mod_epicloot_me_lifegainonblock_display": "Vindecă {0} pv la blocare", + "mod_epicloot_me_lifegainonblock_desc": "Vindecă {0} viață la blocare", + "mod_epicloot_me_staminagainonblock_display": "Câștigi {0} stamină la blocare", + "mod_epicloot_me_staminagainonblock_desc": "Câștigi {0} stamină la blocare.", + "mod_epicloot_me_eitrgainonblock_display": "Câștigi {0} eitr la blocare", + "mod_epicloot_me_eitrgainonblock_desc": "Câștigi {0} eitr la blocare.", + "mod_epicloot_me_staggeronblock_display": "{0} % șansă de a dezechilibra inamicul la blocare", + "mod_epicloot_me_staggeronblock_desc": "{0} % șansă de a dezechilibra inamicul la blocare", + "mod_epicloot_me_dayblocker_display": "Câștigi {0} % XP de blocare ziua", + "mod_epicloot_me_dayblocker_desc": "Câștigi cu {0} % mai multă experiență de blocare ziua.", + "mod_epicloot_me_nightblocker_display": "Câștigi {0} % XP de blocare noaptea", + "mod_epicloot_me_nightblocker_desc": "Câștigi cu {0} % mai multă experiență de blocare noaptea.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Convertește {0} % din daunele fizice ale armei în fulger", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Mută {0} % din daunele fizice ale acestei arme către fulger.", + "mod_epicloot_me_eitrimbueattack_display": "Impregnare cu eitr: +{0} % din daunele fizice ca daune spirituale", + "mod_epicloot_me_eitrimbueattack_desc": "Consumă eitr pentru a adăuga daune spirituale egale cu {0} % din daunele fizice ale loviturii.", + "mod_epicloot_me_staminareturnfromeitr_display": "Restituie {0} % din eitrul consumat ca stamină", + "mod_epicloot_me_staminareturnfromeitr_desc": "Reface stamină egală cu {0} % din eitrul pe care îl consumi.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Plătește {0} % din costurile de eitr cu stamină", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Plătește {0} % din fiecare cost de eitr cu stamină în schimb.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Plătește {0} % din costurile de sânge cu eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Plătește mai întâi {0} % din costurile de viață ale magiei sângelui cu eitr.", + "mod_epicloot_me_runningonempty_display": "Al doilea suflu: {0} % din viața max.", + "mod_epicloot_me_runningonempty_desc": "Când stamina se termină, arzi până la {0} % din viața ta maximă pentru tot atâta stamină. Reîncărcare de 30 de secunde.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Stamină max. din {0} % din eitrul max.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Crește stamina maximă cu {0} % din eitrul tău maxim.", + "mod_epicloot_me_eitrshield_display": "Absoarbe {0} % din lovituri cu eitr", + "mod_epicloot_me_eitrshield_desc": "Consumă eitr pentru a absorbi {0} % dintr-o lovitură primită.", + "mod_epicloot_me_coinplated_display": "Placat cu monede: absoarbe lovituri cu monede ({0} pe monedă)", + "mod_epicloot_me_coinplated_desc": "Angajează până la {1} % din monedele tale la fiecare lovitură primită, absorbind {0} daune pentru fiecare monedă cheltuită. Se cheltuiesc doar monedele chiar necesare, așa că loviturile mici costă puțin.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Până la {0} % daune după încărcătura raniței", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Daunele armei se scalează cu cât de încărcată e rănița ta, până la +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Până la {0} % regenerare a staminei după încărcătura raniței", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Regenerarea staminei se scalează cu cât de încărcată e rănița ta, până la +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Stamină max. din {0} % din viața max.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Crește stamina maximă cu {0} % din viața ta maximă.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Până la {0} % daune din echipamentul greu", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Daunele armei se scalează cu penalizarea de viteză a echipamentului tău, până la +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Până la {0} % XP de abilitate din echipamentul greu", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "XP-ul de abilitate se scalează cu penalizarea de viteză a echipamentului tău, până la +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Până la {0} % capacitate de transport din echipamentul greu", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Capacitatea maximă de transport se scalează cu penalizarea de viteză a echipamentului tău, până la +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Până la {0} % stamină max. din echipamentul greu", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Stamina maximă se scalează cu penalizarea de viteză a echipamentului tău, până la +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % daune de recoltare", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % daune la tăiat și la minerit.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP pentru abilitățile de culegere", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP pentru Tăiat lemne și Târnăcoape.", + "mod_epicloot_me_bountifulharvest_display": "Recoltă bogată: {0} % randament bonus", + "mod_epicloot_me_bountifulharvest_desc": "{0} % șansă de a obține un obiect bonus la recoltare.", + "mod_epicloot_me_wager_display": "Pariu: mizează {0} monede pentru +{1} daune, restituite la o ucidere", + "mod_epicloot_me_wager_desc": "Fiecare lovitură mizează {0} monede pentru a adăuga {1} daune fixe. Ucide ținta și miza îți este restituită integral; las-o în viață și monedele sunt pierdute. Nu face nimic dacă nu poți acoperi miza.", + "mod_epicloot_me_mercenary_display": "Mercenar: cheltuie {1} + {2} % monede pentru +{3} % daune, +{0} % la fiecare 1000 cheltuite", + "mod_epicloot_me_mercenary_desc": "Fiecare lovitură cheltuie {1} monede plus {2} % din punga ta, provocând +{3} % daune plus încă +{0} % pentru fiecare 1000 de monede cheltuite. Daunele bonus peste +{4} % suferă un randament puternic descrescător, apropiindu-se de un plafon de +{5} %. Nu face nimic dacă nu poți plăti.", + "mod_epicloot_me_luckwhilefishing_display": "Pescuit norocos: {0} % captură și comori bonus", + "mod_epicloot_me_luckwhilefishing_desc": "La pescuit, {0} % șansă de a scoate un pește în plus ({1} % dintre acestea devin captură triplă) și o șansă separată de {0} % de a agăța o comoară bonus. Valorile mai mari ajung la descoperiri mai bogate și nu mai scot vechituri.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % șansă de daune duble", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % șansă ca o lovitură să provoace daune duble.", + "mod_epicloot_me_inspiration_display": "Inspirație: {1} % șansă de +{0} XP de abilitate", + "mod_epicloot_me_inspiration_desc": "Fiecare fărâmă de experiență pe care o câștigi are {1} % șansă să te inspire, acordând {0} experiență bonus unei abilități aleatorii pe care ai antrenat-o deja peste nivelul 2. Cele mai slabe abilități ale tale sunt alese cu mult mai mare probabilitate, iar o singură sclipire de inspirație poate ridica o abilitate cu mai mult de un nivel.", + "mod_epicloot_me_luckyblock_display": "Blocare norocoasă: {0} % șansă de dezechilibrare", + "mod_epicloot_me_luckyblock_desc": "Fiecare blocare are {0} % șansă să îți dezechilibreze atacatorul pe loc, ca și cum ai fi parat. Inamicii care nu pot fi dezechilibrați de o blocare nu sunt afectați.", + "mod_epicloot_me_luckyloot_display": "Pradă norocoasă: {0} % șansă de pradă ×{1}", + "mod_epicloot_me_luckyloot_desc": "Fiecare creatură ucisă în apropiere are {0} % șansă să lase {1}× prada ei obișnuită și să arunce de {2}-{3} ori în plus pe tabelul ei de obiecte magice. Trofeele și recompensele per jucător nu sunt niciodată înmulțite.", + "mod_epicloot_msg_inspiration": "Inspirație!", + "mod_epicloot_me_sailingspeed_display": "+{0} % viteză de navigație", + "mod_epicloot_me_sailingspeed_desc": "+{0} % viteză cu pânze a corabiei când ești la bord.", + "mod_epicloot_me_potionefficacy_display": "+{0} % durată a poțiunilor", + "mod_epicloot_me_potionefficacy_desc": "Poțiunile și hidromelurile consumate durează cu {0} % mai mult.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} la abilitățile de corp la corp", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} la toate abilitățile de arme de corp la corp.", + "mod_epicloot_me_increaserangedskills_display": "+{0} la abilitățile la distanță", + "mod_epicloot_me_increaserangedskills_desc": "+{0} la toate abilitățile de arme la distanță.", + "mod_epicloot_me_blockasdodgeasblock_display": "Adaugă +{1} abilitate de blocare și +{2} abilitate de eschivă", + "mod_epicloot_me_blockasdodgeasblock_desc": "Adaugă +{0} % din abilitatea de blocare ca abilitate de eschivă și +{0} % din abilitatea de eschivă ca abilitate de blocare. Acest bonus este rotunjit în jos la valori întregi", + "mod_epicloot_me_burdenedblock_display": "Adaugă +{0} blocare de bază la fiecare 50 de încărcătură peste 300", + "mod_epicloot_me_burdenedblock_desc": "Adaugă +{0} blocare de bază la fiecare 50 de încărcătură peste 300", + "mod_epicloot_me_warding_display": "Blocare: absoarbe daunele fizice cu stamină, până la {0} % din maxim", + "mod_epicloot_me_warding_desc": "Permite folosirea a {0} % din stamina maximă la blocare pentru a atenua orice daune fizice (perforante, de lovire, tăietoare) primite din atacuri blocate. Această atenuare se calculează după blocare și înainte de calculele de rezistență și armură. Consumă stamină egală cu daunele atenuate", + "mod_epicloot_me_elementalwarding_display": "Blocare: absoarbe daunele elementale cu eitr, până la {0} % din maxim", + "mod_epicloot_me_elementalwarding_desc": "Permite folosirea a {0} % din eitrul maxim la blocare pentru a atenua orice daune elementale (foc, ger, fulger) primite din atacuri blocate. Această atenuare se calculează după blocare și înainte de calculele de rezistență și armură. Consumă eitr egal cu daunele atenuate", + "mod_epicloot_me_bloodstaggerblock_display": "Consumă 5 % din PV max. pentru a bloca. Reduce daunele de dezechilibrare din loviturile blocate cu {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Consumă 5 % din PV max. pentru a bloca. Reduce daunele de dezechilibrare din loviturile blocate cu {0} %. Acest efect este activ pe toată durata unei blocări", + "mod_epicloot_me_bloodbaseblock_display": "Ridicarea gărzii costă 5 % din PV max. Adaugă {0} la blocarea ta de bază", + "mod_epicloot_me_bloodbaseblock_desc": "Îți provoacă 5 % din PV max. ca daune pure de fiecare dată când ridici garda. Se percepe o dată pe blocare, nu pe fiecare lovitură blocată. Adaugă {0} la blocarea ta de bază.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Adaugă +{1} abilitate de blocare", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Adaugă +{0} % din abilitățile de tăiat lemne și târnăcoape după toți modificatorii ca abilitate de blocare. Acest bonus este rotunjit în jos la valori întregi", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % daune de otravă", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % la toate daunele de otravă pe care le provoci.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Uciderile taie următorul cost de sânge cu {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Fiecare ucidere pune deoparte o reducere de {0} % pentru următorul tău cost de magie a sângelui.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Până la {0} % regenerare a vieții din magia sângelui", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Regenerarea vieții se scalează cu abilitatea ta Magia sângelui, până la +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % șansă de lovitură critică pentru ×{1} daune", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % șansă ca o lovitură să fie critică și să provoace daune duble.", + "mod_epicloot_me_bloodrage_display": "Furie sângeroasă: +{0} % daune per cumulare (max. {1})", + "mod_epicloot_me_bloodrage_desc": "Primirea de daune te înfurie: +{0} % daune la fiecare atac per cumulare, cumulându-se de până la {1} ori pe parcursul a 10 secunde. Fiecare lovitură primită reîmprospătează durata.", + "mod_epicloot_me_trailblazer_display": "Dâră arzătoare: {0} foc per tic", + "mod_epicloot_me_trailblazer_desc": "Lasă o dâră arzătoare în timp ce alergi, care provoacă {0} daune de foc per tic.", + "mod_epicloot_me_kindling_display": "Vreascuri: reface {0} stamină la fiecare {1} daune de foc primite", + "mod_epicloot_me_kindling_desc": "Reface {0} stamină pentru fiecare {1} daune de foc pe care le primești.", + "mod_epicloot_me_reducefalldamage_display": "-{0} daune de cădere", + "mod_epicloot_me_reducefalldamage_desc": "Reduce daunele de cădere primite cu {0} fix.", + "mod_epicloot_me_rollcleanse_display": "Eschiva purifică {0} s de efecte în timp", + "mod_epicloot_me_rollcleanse_desc": "Fiecare rostogolire de eschivă elimină {0} secunde din efectele tale de otravă și ardere.", + "mod_epicloot_me_stormrider_display": "+{0} % viteză de deplasare în furtuni", + "mod_epicloot_me_stormrider_desc": "+{0} % viteză de deplasare cât timp bântuie o furtună.", + "mod_epicloot_me_shockingcharge_display": "Încărcătură șocantă", + "mod_epicloot_me_shockingcharge_desc": "Loviturile tale în luptă acumulează încărcături. La încărcătură maximă, următoarea lovitură eliberează o undă de șoc electrică înainte, care provoacă o parte din daunele loviturilor tale anterioare.", + "mod_epicloot_me_forestsaid_display": "Ajutorul pădurii", + "mod_epicloot_me_forestsaid_desc": "Când ești lovit, rădăcini încâlcite izbucnesc și imobilizează inamicii din apropiere.", + "mod_epicloot_me_corpserot_display": "Putrezire cadaverică", + "mod_epicloot_me_corpserot_desc": "Inamicii pe care îi ucizi pot exploda într-un nor de venin, otrăvind adversarii din apropiere.", + "mod_epicloot_me_icyretribution_display": "Răzbunare înghețată", + "mod_epicloot_me_icyretribution_desc": "Când ești lovit, detonezi o novă de ger în jurul tău. Reîncărcarea se scalează cu raritatea.", + "mod_epicloot_me_meteorsummoner_display": "Invocator de meteori: ×{0} daunele loviturii", + "mod_epicloot_me_meteorsummoner_desc": "La fiecare {1} lovituri cu arma, următoarea ta lovitură cheamă un meteor de foc asupra țintei, care provoacă de {0} ori daunele acelei lovituri sub formă de foc.", + "mod_epicloot_me_everflow_display": "Curgerea veșnică a Reginei", + "mod_epicloot_me_everflow_desc": "Uciderea unei creaturi acordă un bonus cumulativ care sporește regenerarea vieții, staminei și eitrului.", + "mod_epicloot_me_necroticfire_display": "Foc necrotic", + "mod_epicloot_me_necroticfire_desc": "Îndepărtează toate daunele fizice ale armei tale și adaugă întreaga valoare atât ca daune de foc, cât și de otravă.", "mod_epicloot_circlet": "cercel", "mod_epicloot_belt": "curea", "mod_epicloot_remains": "rămășițe", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Se încântează obiectul...", "mod_epicloot_enchant_effect": "efect", "mod_epicloot_enchant_effects": "efecte", + "mod_epicloot_enchant_socket": "locaș de ciob", + "mod_epicloot_enchant_sockets": "locașuri de ciob", "mod_epicloot_runes": "Rune", "mod_epicloot_runemanagement": "Manipularea Runei", "mod_epicloot_rune_filter": "Filtru...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Extrage Runa", "mod_epicloot_rune_imbue": "Imbue Runa", "mod_epicloot_rune_etch_warning": "Gravarea unei rune permite să aibă o singură încântare. Nu poate fi folosită pentru încântare ulterioară.", - "mod_epicloot_rune_extract_warning": "Extragerea unei încântări distruge obiectul, dar creează o rună cu încântarea selectată.", + "mod_epicloot_rune_extract_warning_keep": "Extragerea unei vrăji creează o rună cu vraja selectată. Obiectul rămâne neatins.", + "mod_epicloot_rune_extract_warning_reduce": "Extragerea unei vrăji o îndepărtează de pe obiect și creează o rună cu vraja selectată.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Extragerea unei vrăji o îndepărtează de pe obiect, reduce raritatea obiectului și creează o rună cu vraja selectată.", + "mod_epicloot_rune_extract_warning_destroy": "Extragerea unei vrăji distruge obiectul, dar creează o rună cu vraja selectată.", "mod_epicloot_rune_imbue_warning": "Imbuirea unei rune o aplică pe un obiect, suprascriind o încântare selectată.", "mod_epicloot_rune_enchantment_selector": "Selectați Încântare", "mod_epicloot_rune_enchantment_overwrite_target": "Selectați Încântare pentru suprascriere.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 deblocat!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Selectați o funcție din listă pentru a vizualiza opțiunile de upgrade.", - "mod_epicloot_featureinfo_sacrifice": "Sacrificați obiecte magice și trofee, distrugându-le pentru a produce materiale de încântare. \n\nCând este upgrade-at, obțineți șansa de a primi dublu obiectele obținute în mod normal din sacrificiu.", + "mod_epicloot_featureinfo_sacrifice": "Sacrifică obiecte magice și trofee, distrugându-le pentru a produce materiale de vrăjire.\n\nOdată îmbunătățit, primești o șansă de a obține dublul obiectelor pe care sacrificiul le oferă în mod normal.", "mod_epicloot_featureinfo_convertmaterials": "Upgrade materialele de încântare la o raritate mai mare, convertiți fragmentele în materiale de încântare de aceeași raritate și salvați alte materiale din gunoi. \n\nCând este upgrade-at, îmbunătățiți raportul obiectelor la upgrade-ul pietrelor de rună și a altor materiale de crafting.", "mod_epicloot_featureinfo_enchant": "Cheltuiți materiale de încântare pentru a adăuga efecte magice echipamentelor non-magice. Necesită pietre de rună. \n\nCând este upgrade-at, obțineți o șansă îmbunătățită de a rula mai multe efecte magice pe un obiect încântat.", "mod_epicloot_featureinfo_augment": "Cheltuiți materiale de încântare pentru a re-roti efectele magice individuale pe echipamentul magic. \n\nCând este upgrade-at, obțineți alegeri suplimentare la augmentare și aveți un cost redus pentru mai multe augmente.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Poți simți aurul\n(Nu, așteaptă, doar cuferele de comori ale lui Haldor. Bleah Loki!)", "mod_epicloot_item_andvaranaut_type": "inel pitic", "mod_epicloot_se_paralyze": "Paralizare", + "mod_epicloot_se_shockingcharge": "Încărcătura lui Eikthyr", + "mod_epicloot_se_forestsaid": "Răgazul pădurii", + "mod_epicloot_se_corpserot": "Putrezirea Masei de Oase", + "mod_epicloot_se_runningonempty": "Al doilea suflu", + "mod_epicloot_se_icyretribution": "Frigul lui Moder", + "mod_epicloot_se_meteorsummoner": "Mânia lui Yagluth", + "mod_epicloot_se_queeneverflow": "Curgerea veșnică a Reginei", + "mod_epicloot_se_dodgeagility": "Agilitate la eschivă", + "mod_epicloot_se_dodgeagility_speed": "Viteză de deplasare", + "mod_epicloot_se_dodgemomentum": "Avânt la eschivă", + "mod_epicloot_se_adrenalinesurge": "Val de adrenalină", + "mod_epicloot_se_bloodrage": "Furie sângeroasă", + "mod_epicloot_se_bloodrite": "Ritual de sânge", + "mod_epicloot_se_bloodrite_discount": "Următorul cost de sânge", "mod_epicloot_se_bulwark": "Baluartă", "mod_epicloot_se_bulwark_tooltip": "Moștenirea lui Heimdall te protejează de toate daunele!", "mod_epicloot_se_bulwark_startmessage": "Baluartă activată", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Furie!!", "mod_epicloot_itemtooltip_rarity": "Raritate", "mod_epicloot_itemtooltip_effects": "Efecte", + "mod_epicloot_adventure_spawnrelocated": "Harta ta a fost redesenată – zona marcată era ocupată.", "mod_epicloot_bounties_claimedmsg": "Recompensă revendicată!", "mod_epicloot_bounties_completemsg": "Recompensă învinsă!", "mod_epicloot_bounties_locatingmsg": "Localizare țintă recompensă...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Rezistență la otrăvuri", "mod_epicloot_me_addspiritresistance_prefix1": "Senin", "mod_epicloot_me_addspiritresistance_suffix1": "Rezistență spirituală", - "mod_epicloot_me_addfireresistancepercentage_display": "Reducere a daunelor de foc cu {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Rezistență la foc {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Jucătorul reduce toate daunele de foc cu +X%. Acest efect se adaugă în mod aditiv la alte efecte de reducere a daunelor echipate de jucător.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Stins", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Rezistență la foc", - "mod_epicloot_me_addfrostresistancepercentage_display": "Reducere a daunelor de îngheț cu {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Rezistență la ger {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Jucătorul reduce toate daunele de îngheț cu +X%. Acest efect nu oferă protecție împotriva efectelor de mediu. Acest efect se adaugă în mod aditiv la alte efecte de reducere a daunelor echipate de jucător.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Izolat", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Rezistență la îngheț", - "mod_epicloot_me_addlightningresistancepercentage_display": "Reducere a daunelor de fulger cu {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Rezistență la fulger {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Jucătorul reduce toate daunele de fulger cu +X%. Acest efect se adaugă în mod aditiv la alte efecte de reducere a daunelor echipate de jucător.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Împământat", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Rezistență la șocuri", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Reducere a daunelor de otravă cu {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Rezistență la otravă {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Jucătorul reduce toate daunele de otravă cu +X%. Acest efect se adaugă în mod aditiv la alte efecte de reducere a daunelor echipate de către jucător.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Vindecare", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Rezistență la otravă", - "mod_epicloot_me_addspiritresistancepercentage_display": "Reducere a daunelor spirituale cu {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Rezistență spirituală {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Jucătorul reduce toate daunele spirituale cu +X%. Acest efect se adaugă în mod aditiv la alte efecte de reducere a daunelor echipate de către jucător.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Senin", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Rezistență spirituală", - "mod_epicloot_me_addelementalresistancepercentage_display": "Reducere a daunelor elementale cu {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Rezistență elementală {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Jucătorul reduce toate daunele elementale (foc, îngheț, șoc, otravă) cu X%. Acest efect se adaugă în mod aditiv la alte efecte de reducere a daunelor echipate de către jucător.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Aparare", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Rezistență elementară", - "mod_epicloot_me_addbluntresistancepercentage_display": "Reducere a daunelor contondente cu {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Rezistență la lovire {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Jucătorul reduce toate daunele contondente cu X%. Acest efect se adaugă în mod aditiv la alte efecte de reducere a daunelor echipate de către jucător.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Defensiv", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Rezistență la lovituri", - "mod_epicloot_me_addslashingresistancepercentage_display": "Reductie daune de taiere cu {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Rezistență la tăiere {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Jucătorul reduce toate daunele de tăiere cu X%. Acest efect se adaugă în mod aditiv cu alte efecte de reducere a daunelor echipate de jucător.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Impenetrabil", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Rezistență la tăiere", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Reducere daune perforante cu {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Rezistență la perforare {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Jucătorul reduce toate daunele perforante cu X%. Acest efect se adaugă în mod aditiv cu alte efecte de reducere a daunelor echipate de jucător.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Impenetrabil", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Rezistență la perforare", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Reducere daune de tăiere cu {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Rezistență la despicare {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Jucătorul reduce toate daunele de tăiere cu X%. Acest efect se adaugă în mod aditiv cu alte efecte de reducere a daunelor echipate de jucător.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Imposibil de tăiat", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Rezistență la tăiere", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Reducere daune fizice cu {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Rezistență fizică {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Jucătorul reduce toate daunele fizice (lovituri, tăieri, perforări) cu X%. Acest efect se adaugă în mod aditiv cu alte efecte de reducere a daunelor echipate de jucător.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Întărire", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Rezistență Fizică", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Convertește 50% din costul de utilizare în eitr, crește daunele cu +X%.", "mod_epicloot_me_spellsword_prefix1": "Sabie magică", "mod_epicloot_me_spellsword_suffix1": "Sabia magică", - "mod_epicloot_me_bulkup_display": "Masa musculară +{0}", + "mod_epicloot_me_bulkup_display": "Masă: +{0}% PV max., -{1}% regenerare", "mod_epicloot_me_bulkup_desc": "Convertește o parte din regenerarea ta în viață maximă.", "mod_epicloot_me_bulkup_prefix1": "Masa musculară", "mod_epicloot_me_bulkup_suffix1": "al Creșterii în masă", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Efectuarea unui parry restabilește +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Țesătură", "mod_epicloot_me_eitrweave_suffix1": "al Țesăturii", - "mod_epicloot_me_dartingthoughts_display": "Gânduri fugare +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Crește regenerarea de Eitr cu +X% în timp ce scade Eitr maxim cu +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Gânduri fugare: +{0}% regenerare de eitr, -{1}% eitr max.", + "mod_epicloot_me_dartingthoughts_desc": "Crește regenerarea de eitr cu {0}%, în timp ce scade eitrul maxim cu {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Lichiditate", "mod_epicloot_me_dartingthoughts_suffix1": "al Gândurilor fugare", "mod_epicloot_me_headhunter_display": "Vânător de capete +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportare", "mod_epicloot_me_apportation_desc": "Teleportează jucătorul la arma aruncată când un inamic este lovit.", "mod_epicloot_me_apportation_display": "Aportare", + "mod_epicloot_me_adrenaline_rush": "Val de adrenalină.", + "mod_epicloot_me_adrenaline_rush_desc": "Daune crescute pentru durata efectului.", "mod_epicloot_set_me_bulwark": "Bulwark [Activat]: Previne toate daunele timp de 5 secunde. Timp de refacere: 60 secunde.", "mod_epicloot_set_me_undying": "Nemuritor [Pasiv]: La moarte, recâștigă toată energia. Timp de refacere: 20 minute.", "mod_epicloot_set_me_frostdamageaoe_display": "Atacurile de luptă care provoacă daune de îngheț aduc un plus de 50% din daunele armei sub formă de îngheț într-un con în fața atacatorului.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Epopeic", "mod_epicloot_Legendary": "Legendare", "mod_epicloot_Mythic": "Mitic", - "mod_epicloot_magic": "Magie", - "mod_epicloot_rare": "rar", - "mod_epicloot_epic": "Epopeic", - "mod_epicloot_legendary": "Legendare", - "mod_epicloot_mythic": "Mitic", - "mod_epicloot_me_adrenaline_rush": "Val de adrenalină.", - "mod_epicloot_me_adrenaline_rush_desc": "Daune crescute pentru durata efectului.", "mod_epicloot_search_placeholder": "Căutare...", "mod_epicloot_no_active_adventures": "Nu există aventuri active", "mod_epicloot_set_bonuses": "Bonusuri set", diff --git a/EpicLoot/localizations/Russian.json b/EpicLoot/localizations/Russian.json index c2a68b28e..d6288b241 100644 --- a/EpicLoot/localizations/Russian.json +++ b/EpicLoot/localizations/Russian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Спасибо за использование", "el_welcome_version": "Epic Loot ", "el_welcome_content_pt1": "Надеемся, что вам понравится Epic Loot!\nЭтот мод развивается благодаря сообществу моддеров и преданных игроков. Спасибо всем, кто внёс свой вклад!", - "el_welcome_content_pt2": "С момента вашей последней игры в Epic Loot появилось немало важных изменений: Неопознанные предметы, Руны и новые наборы настроек.", - "el_welcome_content_pt3": "Первые два нововведения вы встретите в самой игре. А чтобы сделать игровой опыт комфортнее, рекомендуем выбрать набор настроек прямо сейчас (по умолчанию выбран «Оптимальный»).", - "el_welcome_content_pt4": "Доступно три набора настроек, каждый со своим уровнем мощности персонажа. Возле каждого указаны ожидаемые бонусы к здоровью и урону:\n • Минимальный \t— здоровье +(1–10), урон +(1–6)%\n • Оптимальный \t— здоровье +(1–18), урон +(1–12)%\n • Легендарный \t— здоровье +(1–28), урон +(1–20)%", + "el_welcome_content_pt2": "С вашего последнего запуска Epic Loot многое изменилось: осколочные камни и закалка.", + "el_welcome_content_pt3": "Осколочные камни выпадают во всех биомах и с боссов. Их можно вставлять в предметы с гнёздами для осколков.\nЗакалка — услуга Хильдир, позволяющая перебросить значение уже имеющегося у вас зачарования.", + "el_welcome_content_pt4": "Чтобы улучшить впечатления от игры, рекомендуется выбрать конфигурацию переработки прямо сейчас (по умолчанию сбалансированная). Каждая даёт свой уровень силы и свой набор добычи. Рядом с каждой указан ожидаемый бонус к урону и ОЗ:\n - Минимальная оз +(1 - 10), урон +(1-6)% \n - Сбалансированная оз +(1-18), урон +(1-12)% \n - Легендарная оз +(1-28), урон +(1-20)%\nВсё это можно изменить позже в конфигурации.", "el_join_discord_button": "Перейти в Discord", "el_patch_notes_button": "История изменений", "el_overhaul_legendary": "Легендарный", "el_overhaul_balanced": "Оптимальный", "el_overhaul_minimal": "Минимальный", - "mod_epicloot_craftingmaterial": "материал", + "el_menu_yes": "Да", + "el_menu_no": "Нет", + "el_configupdate_title": "Epic Loot: устаревшие конфигурации", + "el_configupdate_body": "Epic Loot обновлён до версии {0}. Конфигурации, которые вы не изменяли, обновлены автоматически, но в этих есть локальные изменения, поэтому они оставлены без изменений:\n\n{1}\n\nПока они отличаются от значений по умолчанию, они не будут получать новый контент и изменения баланса.\n\nЗаменить их новыми значениями по умолчанию? Ваши текущие файлы сначала будут сохранены в BepInEx/config/EpicLoot/baseconfig-backup.\n\nЕсли выбрать «Нет», ваши версии сохранятся, и вопрос повторится только если эти конфигурации изменятся в будущем обновлении.", + "mod_epicloot_itemtype_helmet": "Шлем", + "mod_epicloot_itemtype_chest": "Нагрудник", + "mod_epicloot_itemtype_legs": "Поножи", + "mod_epicloot_itemtype_shoulder": "Плащ", + "mod_epicloot_itemtype_onehandedweapon": "Одноручное оружие", + "mod_epicloot_itemtype_twohandedweapon": "Двуручное оружие", + "mod_epicloot_itemtype_twohandedweaponleft": "Двуручное оружие", + "mod_epicloot_itemtype_bow": "Лук", + "mod_epicloot_itemtype_shield": "Щит", + "mod_epicloot_itemtype_torch": "Факел", + "mod_epicloot_itemtype_utility": "Вспомогательный предмет", + "mod_epicloot_itemtype_trinket": "Украшение", "mod_epicloot_set": "Комплект", + "mod_epicloot_craftingmaterial": "материал", + "mod_epicloot_assets_shardstone": "Осколочный камень", + "mod_epicloot_assets_shardstone_introduce": "Похоже, этот осколочный камень подойдёт в гнездо. Используйте «Взаимодействие», чтобы вставить осколки.", + "mod_epicloot_sockets": "Гнёзда для осколков", + "mod_epicloot_empty_socket": "Пустое гнездо для осколков", + "mod_epicloot_detail_range": "Диапазон броска", + "mod_epicloot_config_max": "Предел", + "mod_epicloot_config_maxresistance": "Максимальное сопротивление", + "mod_epicloot_config_maxstacks": "Максимум стаков", + "mod_epicloot_config_chance": "Шанс", + "mod_epicloot_config_damage": "Множитель урона", + "mod_epicloot_config_projectiles": "Множитель снарядов", + "mod_epicloot_config_accuracy": "Множитель разброса", + "mod_epicloot_config_costscale": "Множитель стоимости атаки", + "mod_epicloot_config_coins": "Монеты", + "mod_epicloot_config_amber": "Янтарь", + "mod_epicloot_config_amberpearl": "Янтарная жемчужина", + "mod_epicloot_config_ruby": "Рубин", + "mod_epicloot_config_silvernecklace": "Серебряное ожерелье", + "mod_epicloot_config_flint": "Кремень", + "mod_epicloot_config_serpentscale": "Чешуя морского змея", + "mod_epicloot_config_triplechance": "Шанс тройного улова", + "mod_epicloot_config_secondspercent": "Секунд на 1 %", + "mod_epicloot_config_procchance": "Шанс срабатывания", + "mod_epicloot_config_bonusrollsmin": "Мин. бонусных бросков добычи", + "mod_epicloot_config_bonusrollsmax": "Макс. бонусных бросков добычи", + "mod_epicloot_me_modifylowhealth_config_max": "Максимальный порог низкого здоровья", + "mod_epicloot_me_riches_config_coins": "Ценность монет", + "mod_epicloot_me_riches_config_amber": "Ценность янтаря", + "mod_epicloot_me_riches_config_amberpearl": "Ценность янтарной жемчужины", + "mod_epicloot_me_riches_config_ruby": "Ценность рубина", + "mod_epicloot_me_riches_config_silvernecklace": "Ценность серебряного ожерелья", + "mod_epicloot_me_doublemagicshot_config_chance": "Шанс дополнительного выстрела", + "mod_epicloot_me_triplebowshot_config_chance": "Шанс тройного выстрела", + "mod_epicloot_press_socket": "Открыть гнёзда для осколков", + "mod_epicloot_socket_notmagic": "В этот предмет нельзя ничего вставить", + "mod_epicloot_socket_unavailable": "Гнёзда этого предмета сейчас нельзя открыть", + "mod_epicloot_socket_nofreeslot": "Нет свободных гнёзд", + "mod_epicloot_socket_invalidinput": "Вставить можно только рунные камни или осколки с эффектом", + "mod_epicloot_socket_notallowed": "Эффект этого осколка нельзя применить к предмету такого типа", + "mod_epicloot_socket_conflict": "Конфликтует с существующим зачарованием", + "mod_epicloot_socket_missingreq": "У этого предмета нет зачарования, которое требует этот осколок", + "mod_epicloot_socket_raritynotallowed": "Эффект этого осколка нельзя использовать при такой редкости предмета", + "mod_epicloot_socket_itemreq": "Этот предмет не отвечает требованиям эффекта этого осколка", + "mod_epicloot_socket_generic": "Этот осколок нельзя вставить в этот предмет", + "mod_epicloot_socket_duplicate": "Этот эффект уже вставлен", + "mod_epicloot_socket_nostackbinary": "Эффект этого осколка нельзя суммировать", + "mod_epicloot_socket_tip_stacked": "({0} % силы)", + "mod_epicloot_socket_singlestackonly": "Сначала разделите стопку — в гнездо помещается только один осколок", + "mod_epicloot_socket_bosslimit": "Одновременно можно использовать только один осколок босса", + "mod_epicloot_socket_uniquelimit": "Одновременно можно использовать только один уникальный осколок", + "mod_epicloot_socket_mustbreak": "Чтобы извлечь, его нужно расколоть — щёлкните правой кнопкой", + "mod_epicloot_socket_permanent": "Он закреплён навсегда и не может быть извлечён", + "mod_epicloot_socket_break_title": "Расколоть вставленный камень?", + "mod_epicloot_socket_break_body": "{0} будет разбит вдребезги, а гнездо освободится.\nКамень уничтожается — отменить это нельзя.", + "mod_epicloot_socket_tip_breakonly": "(расколоть для извлечения)", + "mod_epicloot_socket_tip_permanent": "(навсегда)", + "mod_epicloot_legendary_brokkrgift": "Легендарный дар Брокка", + "mod_epicloot_mythic_brokkrgift": "Мифический дар Брокка", + "mod_epicloot_slotchisel_introduce": "Чрезвычайно могущественный артефакт, который, как говорят, встраивает гнездо для осколков в любой магический предмет.", + "mod_epicloot_slotchisel_hint": "Перетащите на магический предмет, чтобы добавить гнездо для осколков", + "mod_epicloot_slotchisel_confirm_title": "Добавить гнездо для осколков?", + "mod_epicloot_slotchisel_confirm_body": "{0}: гнёзда для осколков {1} → {2}.\nАртефакт расходуется в любом случае.\nШанс успеха: {3}%", + "mod_epicloot_slotchisel_success": "{0} получил {1} гнёзд для осколков.", + "mod_epicloot_slotchisel_failed": "Артефакт рассыпается в прах. Гнездо для осколков не добавлено.", + "mod_epicloot_slotchisel_notmagic": "Гнёзда для осколков можно добавлять только магическим предметам", + "mod_epicloot_slotchisel_raritytoolow": "Этот артефакт недостаточно могуществен для такой редкости предмета", + "mod_epicloot_slotchisel_atmax": "У этого предмета уже столько гнёзд для осколков, сколько допускает его редкость", + "mod_epicloot_slotchisel_hasslots": "Этот артефакт действует только на предметы без гнёзд для осколков", + "mod_epicloot_equip_bosslimit": "На вас уже надет осколок босса", + "mod_epicloot_equip_uniquelimit": "На вас уже надет уникальный осколок", + "mod_epicloot_shard_ifsocketed": "Если вставлен", + "mod_epicloot_shard_noeffect": "Нет эффекта", + "mod_epicloot_shard_allslots": "Все гнёзда", + "mod_epicloot_shard_bossexclusive": "Осколок босса — одновременно можно носить только один", + "mod_epicloot_shard_uniqueexclusive": "Уникальный осколок — одновременно можно носить только один", + "mod_epicloot_shard_warn_breakonly": "После вставки этот осколок придётся расколоть, чтобы извлечь", + "mod_epicloot_shard_warn_permanent": "После вставки этот осколок нельзя извлечь", + "mod_epicloot_shardstones_title": "Осколочные камни", + "mod_epicloot_shardstones_rarities": "Доступно при", + "mod_epicloot_shardstones_none": "Осколочные камни не настроены.", + "mod_epicloot_shardcategory_core": "Ядро", + "mod_epicloot_shardcategory_dark": "Тьма", + "mod_epicloot_shardcategory_light": "Свет", + "mod_epicloot_shardcategory_boss": "Босс", + "mod_epicloot_shardcategory_unique": "Уникальный", + "mod_epicloot_me_addblockingskill_name": "Добавить навык блокирования", + "mod_epicloot_me_addbloodmagicskill_name": "Добавить навык магии крови", + "mod_epicloot_me_addbluntdamage_name": "Добавить дробящий урон", + "mod_epicloot_me_addcarryweight_name": "Добавить грузоподъёмность", + "mod_epicloot_me_addcrafterskills_name": "Добавить ремесленные навыки", + "mod_epicloot_me_addelementalmagicskill_name": "Добавить навык магии стихий", + "mod_epicloot_me_addfiredamage_name": "Добавить урон огнём", + "mod_epicloot_me_addfireresistancepercentage_name": "Добавить процент сопротивления огню", + "mod_epicloot_me_addfishingskill_name": "Добавить навык рыбалки", + "mod_epicloot_me_addfrostdamage_name": "Добавить урон холодом", + "mod_epicloot_me_addfrostresistancepercentage_name": "Добавить процент сопротивления холоду", + "mod_epicloot_me_addhealthregen_name": "Добавить восстановление здоровья", + "mod_epicloot_me_addknivesskill_name": "Добавить навык ножей", + "mod_epicloot_me_addlightningdamage_name": "Добавить урон молнией", + "mod_epicloot_me_addlightningresistancepercentage_name": "Добавить процент сопротивления молнии", + "mod_epicloot_me_addmovementskills_name": "Добавить навыки передвижения", + "mod_epicloot_me_addpickaxesskill_name": "Добавить навык кирок", + "mod_epicloot_me_addpoisondamage_name": "Добавить урон ядом", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Добавить процент сопротивления яду", + "mod_epicloot_me_adrenalinecharge_name": "Адреналиновый заряд", + "mod_epicloot_me_adrenalinefrostwave_name": "Адреналиновая волна холода", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Адреналин повышает восстановление здоровья", + "mod_epicloot_me_anchoredblock_name": "Укоренённый блок", + "mod_epicloot_me_armorfrommovementpenalty_name": "Броня от штрафа к передвижению", + "mod_epicloot_me_blockasdodgeasblock_name": "Блок как уклонение и наоборот", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Блок от рубки леса и кирок", + "mod_epicloot_me_bloodbaseblock_name": "Кровавый базовый блок", + "mod_epicloot_me_blooddrinker_name": "Кровопийца", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Уровень магии крови повышает восстановление здоровья", + "mod_epicloot_me_bloodrage_name": "Кровавая ярость", + "mod_epicloot_me_bloodstaggerblock_name": "Кровавый блок против оглушения", + "mod_epicloot_me_bountifulharvest_name": "Обильный урожай", + "mod_epicloot_me_bulkup_name": "Набор массы", + "mod_epicloot_me_burdenedblock_name": "Отягощённый блок", + "mod_epicloot_me_burningadrenaline_name": "Пылающий адреналин", + "mod_epicloot_me_burningspeed_name": "Пылающая скорость", + "mod_epicloot_me_carryweightformovementpenalty_name": "Грузоподъёмность от штрафа к передвижению", + "mod_epicloot_me_chancedoubledamage_name": "Шанс двойного урона", + "mod_epicloot_me_comfortable_name": "Уютность", + "mod_epicloot_me_conduit_name": "Проводник", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Сначала тратить эйтр на кровавые затраты", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Превратить затраты эйтра в затраты выносливости", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Превратить физический урон в урон молнией", + "mod_epicloot_me_corpserot_name": "Трупная гниль", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Бонус урона от переносимого веса", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Прирост урона от штрафа к передвижению", + "mod_epicloot_me_damagereductionatnight_name": "Снижение урона ночью", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Полученный урон даёт адреналин", + "mod_epicloot_me_dartingthoughts_name": "Стремительные мысли", + "mod_epicloot_me_dayarmor_name": "Дневная броня", + "mod_epicloot_me_dayblocker_name": "Дневной блокировщик", + "mod_epicloot_me_daydiscovery_name": "Дневное исследование", + "mod_epicloot_me_dayhealthregen_name": "Дневное восстановление здоровья", + "mod_epicloot_me_daysailingspeed_name": "Дневная скорость плавания", + "mod_epicloot_me_daystaminaregen_name": "Дневное восстановление выносливости", + "mod_epicloot_me_decreasedodgecost_name": "Снизить стоимость уклонения", + "mod_epicloot_me_dodgebuff_name": "Усиление уклонения", + "mod_epicloot_me_eitrgainonblock_name": "Получение эйтра при блоке", + "mod_epicloot_me_eitrimbueattack_name": "Атака, пропитанная эйтром", + "mod_epicloot_me_eitrleech_name": "Вытягивание эйтра", + "mod_epicloot_me_eitrshield_name": "Эйтровый щит", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Расход эйтра даёт адреналин", + "mod_epicloot_me_elementalwarding_name": "Стихийная защита", + "mod_epicloot_me_energeticeitr_name": "Энергичный эйтр", + "mod_epicloot_me_everflow_name": "Вечный поток", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Каждые X очков эйтра повышают выносливость", + "mod_epicloot_me_forestsaid_name": "Помощь леса", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Получать адреналин при сборе", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Получать адреналин при отравлении", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Получать адреналин при жертве здоровья", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Получать эйтр при жертве здоровья", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Макс. грузоподъёмность от Отдыха", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Макс. выносливость по макс. здоровью", + "mod_epicloot_me_headhunter_name": "Охотник за головами", + "mod_epicloot_me_healthgainperxdamagedone_name": "Здоровье за каждые X нанесённого урона", + "mod_epicloot_me_healthoneitruse_name": "Здоровье при расходе эйтра", + "mod_epicloot_me_heartyeitr_name": "Крепкий эйтр", + "mod_epicloot_me_icyretribution_name": "Ледяное возмездие", + "mod_epicloot_me_icyweight_name": "Ледяная тяжесть", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Повысить весь урон ядом", + "mod_epicloot_me_increasedamageduringdaytime_name": "Повысить урон днём", + "mod_epicloot_me_increasedamageduringnighttime_name": "Повысить урон ночью", + "mod_epicloot_me_increaseeitr_name": "Повысить эйтр", + "mod_epicloot_me_increaseharvestdamage_name": "Повысить урон при сборе", + "mod_epicloot_me_increaseharvestxpgain_name": "Повысить опыт за сбор", + "mod_epicloot_me_increasehealth_name": "Повысить здоровье", + "mod_epicloot_me_increaseheatresistance_name": "Повысить сопротивление жаре", + "mod_epicloot_me_increasemeleeskills_name": "Повысить навыки ближнего боя", + "mod_epicloot_me_increaseminingdrop_name": "Повысить добычу из руды", + "mod_epicloot_me_increaserangedskills_name": "Повысить навыки дальнего боя", + "mod_epicloot_me_increasestamina_name": "Повысить выносливость", + "mod_epicloot_me_increasetreedrop_name": "Повысить выход древесины", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Повысить опыт от штрафа к передвижению", + "mod_epicloot_me_inspiration_name": "Вдохновение", + "mod_epicloot_me_killsreducenextbloodcost_name": "Убийства снижают следующие кровавые затраты", + "mod_epicloot_me_kindling_name": "Растопка", + "mod_epicloot_me_lifegainonblock_name": "Получение жизни при блоке", + "mod_epicloot_me_lifegainonhit_name": "Получение жизни при ударе", + "mod_epicloot_me_luck_name": "Удача", + "mod_epicloot_me_luckwhilefishing_name": "Удача на рыбалке", + "mod_epicloot_me_luckyblock_name": "Удачный блок", + "mod_epicloot_me_luckycraft_name": "Удачное ремесло", + "mod_epicloot_me_luckyloot_name": "Удачная добыча", + "mod_epicloot_me_meteorsummoner_name": "Призыватель метеоров", + "mod_epicloot_me_modifyattackeitruse_name": "Изменить расход эйтра при атаке", + "mod_epicloot_me_modifyattackhealthuse_name": "Изменить расход здоровья при атаке", + "mod_epicloot_me_modifyattackstaminause_name": "Изменить расход выносливости при атаке", + "mod_epicloot_me_modifydrawstaminause_name": "Изменить расход выносливости при натяжении", + "mod_epicloot_me_modifyeitrregen_name": "Изменить восстановление эйтра", + "mod_epicloot_me_modifyhealthregen_name": "Изменить восстановление здоровья", + "mod_epicloot_me_modifyjumpstaminause_name": "Изменить расход выносливости при прыжке", + "mod_epicloot_me_modifymagicfirerate_name": "Изменить магическую скорострельность", + "mod_epicloot_me_modifynoise_name": "Изменить шум", + "mod_epicloot_me_modifysprintstaminause_name": "Изменить расход выносливости при спринте", + "mod_epicloot_me_modifystaminaregen_name": "Изменить восстановление выносливости", + "mod_epicloot_me_necroticfire_name": "Некротический огонь", + "mod_epicloot_me_nightblocker_name": "Ночной блокировщик", + "mod_epicloot_me_nightcarryweight_name": "Ночная грузоподъёмность", + "mod_epicloot_me_nightstaminaregenincrease_name": "Повышенное ночное восстановление выносливости", + "mod_epicloot_me_offsetattack_name": "Смещённая атака", + "mod_epicloot_me_percenteitr_name": "Процент эйтра", + "mod_epicloot_me_percenthealth_name": "Процент здоровья", + "mod_epicloot_me_percentstamina_name": "Процент выносливости", + "mod_epicloot_me_perfectdodge_name": "Идеальное уклонение", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Идеальное уклонение даёт эйтр", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Идеальное уклонение даёт скорость", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Идеальное уклонение даёт выносливость", + "mod_epicloot_me_phystofire_name": "Физический в огонь", + "mod_epicloot_me_phystofireonblock_name": "Физический в огонь при блоке", + "mod_epicloot_me_phystofrost_name": "Физический в холод", + "mod_epicloot_me_phystofrostonblock_name": "Физический в холод при блоке", + "mod_epicloot_me_phystolightning_name": "Физический в молнию", + "mod_epicloot_me_phystolightningonblock_name": "Физический в молнию при блоке", + "mod_epicloot_me_phystopoison_name": "Физический в яд", + "mod_epicloot_me_phystopoisononblock_name": "Физический в яд при блоке", + "mod_epicloot_me_poisontotruedamage_name": "Яд в чистый урон", + "mod_epicloot_me_potionefficacy_name": "Действенность зелий", + "mod_epicloot_me_reducearmorincreasedamage_name": "Снизить броню, повысить урон", + "mod_epicloot_me_reduceeitrcost_name": "Снизить затраты эйтра", + "mod_epicloot_me_reducefalldamage_name": "Снизить урон от падения", + "mod_epicloot_me_reducefishingstaminacost_name": "Снизить затраты выносливости на рыбалку", + "mod_epicloot_me_reflectdamage_name": "Отражать урон", + "mod_epicloot_me_restinghealthregen_name": "Восстановление здоровья на отдыхе", + "mod_epicloot_me_riches_name": "Богатства", + "mod_epicloot_me_rollcleanse_name": "Перекат очищает", + "mod_epicloot_me_runningonempty_name": "На последнем издыхании", + "mod_epicloot_me_sailingspeed_name": "Скорость плавания", + "mod_epicloot_me_shockingcharge_name": "Разящий заряд", + "mod_epicloot_me_staminagainonblock_name": "Получение выносливости при блоке", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Прирост выносливости от штрафа к передвижению", + "mod_epicloot_me_staminaonkill_name": "Выносливость за убийство", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Бонус восстановления выносливости от переносимого веса", + "mod_epicloot_me_stormfury_name": "Ярость бури", + "mod_epicloot_me_stormrider_name": "Наездник бури", + "mod_epicloot_me_strikecauseslightning_name": "Удары призывают молнию", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Призвать летучую мышь при активации адреналина", + "mod_epicloot_me_trailblazer_name": "Первопроходец", + "mod_epicloot_me_travellight_name": "Путешествовать налегке", + "mod_epicloot_me_useadrenalineasstamina_name": "Использовать адреналин как выносливость", + "mod_epicloot_me_warding_name": "Защита", + "mod_epicloot_me_warmth_name": "Тепло", + "mod_epicloot_shardslot_meleeweapon": "Оружие ближнего боя", + "mod_epicloot_shardslot_rangedweapon": "Оружие дальнего боя", + "mod_epicloot_shardslot_magicweapon": "Магическое оружие", + "mod_epicloot_shardslot_shield": "Щит", + "mod_epicloot_shardslot_armor": "Броня", + "mod_epicloot_shardslot_swords": "Меч", + "mod_epicloot_shardslot_axes": "Топор", + "mod_epicloot_shardslot_twohandaxes": "Боевой топор", + "mod_epicloot_shardslot_knives": "Нож", + "mod_epicloot_shardslot_fists": "Кулачное оружие", + "mod_epicloot_shardslot_clubs": "Дубина", + "mod_epicloot_shardslot_sledges": "Кувалда", + "mod_epicloot_shardslot_polearms": "Древковое оружие", + "mod_epicloot_shardslot_spears": "Копьё", + "mod_epicloot_shardslot_pickaxes": "Кирка", + "mod_epicloot_shardslot_tools": "Инструмент", + "mod_epicloot_shardslot_torches": "Факел", + "mod_epicloot_shardslot_bows": "Лук", + "mod_epicloot_shardslot_staffs": "Посох", + "mod_epicloot_shardslot_bucklers": "Баклер", + "mod_epicloot_shardslot_roundshields": "Круглый щит", + "mod_epicloot_shardslot_towershields": "Башенный щит", + "mod_epicloot_shardslot_head": "Шлем", + "mod_epicloot_shardslot_chest": "Нагрудная броня", + "mod_epicloot_shardslot_legs": "Ножная броня", + "mod_epicloot_shardslot_shoulders": "Плащ", + "mod_epicloot_shardslot_trinket": "Украшение", + "mod_epicloot_shardslot_utility": "Вспомогательный предмет", + "mod_epicloot_shard_Black": "Чёрный", + "mod_epicloot_shard_Cyan": "Голубой", + "mod_epicloot_shard_Green": "Зелёный", + "mod_epicloot_shard_Orange": "Оранжевый", + "mod_epicloot_shard_Pink": "Розовый", + "mod_epicloot_shard_Purple": "Фиолетовый", + "mod_epicloot_shard_Red": "Красный", + "mod_epicloot_shard_White": "Белый", + "mod_epicloot_shard_Yellow": "Жёлтый", + "mod_epicloot_shard_DarkGreen": "Тёмно-зелёный", + "mod_epicloot_shard_DarkPurple": "Тёмно-фиолетовый", + "mod_epicloot_shard_DarkRed": "Тёмно-красный", + "mod_epicloot_shard_DarkBlue": "Тёмно-синий", + "mod_epicloot_shard_Golden": "Золотой", + "mod_epicloot_shard_Grey": "Серый", + "mod_epicloot_shard_LightBlue": "Светло-синий", + "mod_epicloot_shard_LightGreen": "Светло-зелёный", + "mod_epicloot_shard_Peach": "Персиковый", + "mod_epicloot_shard_Firewalker": "Идущий по огню", + "mod_epicloot_shard_Stormcaller": "Призыватель бурь", + "mod_epicloot_shard_Eikthyr": "Эйктюр", + "mod_epicloot_shard_Elder": "Старейшина", + "mod_epicloot_shard_Bonemass": "Костемес", + "mod_epicloot_shard_Moder": "Модер", + "mod_epicloot_shard_Yagluth": "Яглут", + "mod_epicloot_shard_Queen": "Королева", + "mod_epicloot_shard_Fader": "Фадер", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Получение {0} адреналина при получении урона", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Вы получаете {0} адреналина каждый раз, когда получаете урон.", + "mod_epicloot_me_useadrenalineasstamina_display": "Адреналин как выносливость: {0} % эффективности", + "mod_epicloot_me_useadrenalineasstamina_desc": "Когда выносливость на исходе, адреналин превращается в выносливость с эффективностью {0} %, вплоть до расхода всего запаса адреналина.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Получение адреналина: {0} % израсходованного эйтра", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Вы получаете адреналин, равный {0} % израсходованного вами эйтра.", + "mod_epicloot_me_burningadrenaline_display": "Получение адреналина: {0} % урона огнём", + "mod_epicloot_me_burningadrenaline_desc": "Вы получаете адреналин, равный {0} % наносимого вами урона огнём.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Получение {0} адреналина при сборе", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Вы получаете {0} адреналина каждый раз, когда бьёте дерево или камень.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Призыв летучей мыши при полном адреналине", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Когда ваш адреналин заполняется, вы призываете летучую мышь, которая сражается за вас.", + "mod_epicloot_me_adrenalinefrostwave_display": "Волна холода: замедляет врагов в радиусе {1} м на {0} с", + "mod_epicloot_me_adrenalinefrostwave_desc": "Когда ваш адреналин заполняется, волна холода охлаждает каждого врага в радиусе {1} метров, замедляя его на {0} секунд.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Получение {0} адреналина каждые {1} с за каждого отравленного врага рядом (с убыванием)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Каждые {1} секунд вы получаете {0} адреналина за каждого врага в радиусе {2} м, страдающего от вашего яда, с убывающей отдачей за каждого следующего врага.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Получение адреналина: {0} % потраченного здоровья", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Вы получаете адреналин, равный {0} % здоровья, потраченного на затраты магии крови.", + "mod_epicloot_me_stormfury_display": "+{0} адреналина каждые {1} с в бурю, без убывания адреналина", + "mod_epicloot_me_stormfury_desc": "Каждые {1} секунд, пока бушует буря, вы получаете {0} адреналина. Ваш адреналин не убывает, пока длится буря.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Прилив адреналина: +{0} % восстановления здоровья на {1} с", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Когда ваш адреналин заполняется, вы получаете +{0} % к восстановлению здоровья на {1} секунд. Повторное заполнение обновляет эффект, а не складывается с ним.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % к перезарядке Силы Забытых при полном адреналине", + "mod_epicloot_me_adrenalinecharge_desc": "Когда ваш адреналин заполняется, оставшееся время перезарядки вашей Силы Забытых сокращается на {0} %.", + "mod_epicloot_me_staminaonkill_display": "Восстанавливает {0} % выносливости за убийство", + "mod_epicloot_me_staminaonkill_desc": "Восстанавливает {0} % максимальной выносливости каждый раз, когда вы убиваете врага.", + "mod_epicloot_me_heartyeitr_display": "+{0} % макс. здоровья как макс. эйтр", + "mod_epicloot_me_heartyeitr_desc": "Ваша жизненная сила питает вашу магию: повышает максимальный эйтр на {0} % от вашего максимального здоровья.", + "mod_epicloot_me_energeticeitr_display": "+{0} % макс. выносливости как макс. эйтр", + "mod_epicloot_me_energeticeitr_desc": "Ваша энергия питает вашу магию: повышает максимальный эйтр на {0} % от вашей максимальной выносливости.", + "mod_epicloot_me_burningspeed_display": "+{0} % к скорости передвижения, пока вы горите", + "mod_epicloot_me_burningspeed_desc": "Вы двигаетесь на {0} % быстрее, пока охвачены пламенем.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Идеальное уклонение: ловкость уклонения (+{0} % скорости, 1 с)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Идеальное уклонение даёт Ловкость уклонения: +{0} % к скорости передвижения на 1 секунду.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % к грузоподъёмности ночью", + "mod_epicloot_me_nightcarryweight_desc": "Повышает максимальную грузоподъёмность на {0} % ночью.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % к скорости плавания днём", + "mod_epicloot_me_daysailingspeed_desc": "Повышает скорость плавания вашего корабля на {0} % в дневное время.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+До {0} % брони от тяжёлого снаряжения", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Броня масштабируется со штрафом к скорости от вашего снаряжения, вплоть до +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} к базовому блоку за каждый 1 % штрафа к скорости от снаряжения", + "mod_epicloot_me_anchoredblock_desc": "Добавляет {0} к базовому блоку за каждый 1 % штрафа к скорости передвижения от вашего снаряжения. На бонус не влияют явные источники скорости — зелья, эффекты состояния и магические эффекты.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % к затратам эйтра", + "mod_epicloot_me_reduceeitrcost_desc": "Снижает все затраты эйтра на {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % выносливости на рыбалку", + "mod_epicloot_me_reducefishingstaminacost_desc": "Снижает затраты выносливости на рыбалку на {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % брони, +{0} % урона", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Снижает вашу броню на {0} %, но повышает урон оружия на {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % макс. здоровья, +{0} % вампиризма", + "mod_epicloot_me_blooddrinker_desc": "Снижает ваше максимальное здоровье на {1} % (не менее 10) и лечит вас на {0} % наносимого вами урона.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % яда как самый слабый тип урона цели", + "mod_epicloot_me_poisontotruedamage_desc": "Превращает {0} % вашего урона ядом в тип урона, к которому цель наименее устойчива.", + "mod_epicloot_me_icyweight_display": "+До {0} % урона холодом от тяжёлого снаряжения", + "mod_epicloot_me_icyweight_desc": "Добавляет урон холодом, масштабирующийся со штрафом к скорости от вашего снаряжения, вплоть до +{0} % урона оружия.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Получение эйтра: {0} % потраченного здоровья", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Вы получаете эйтр, равный {0} % здоровья, потраченного на затраты магии крови.", + "mod_epicloot_me_luckycraft_display": "{0} % шанс сберечь каждый материал", + "mod_epicloot_me_luckycraft_desc": "При изготовлении каждый необходимый материал с шансом {0} % не расходуется.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % шанс призвать молнию", + "mod_epicloot_me_strikecauseslightning_desc": "Ваши удары с шансом {0} % обрушивают на цель удар молнии.", + "mod_epicloot_me_conduit_display": "Проводник: восстанавливает {0} эйтра за каждые {1} нанесённого урона молнией", + "mod_epicloot_me_conduit_desc": "Восстанавливает {0} эйтра за каждые {1} урона молнией, которые вы наносите.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % к восстановлению здоровья, пока вы отдохнувшие", + "mod_epicloot_me_restinghealthregen_desc": "Повышает восстановление здоровья на {0} %, пока у вас есть эффект «Отдых».", + "mod_epicloot_me_travellight_display": "+{0} % к скорости передвижения, -{1} к грузоподъёмности", + "mod_epicloot_me_travellight_desc": "Путешествуйте налегке: вы двигаетесь на {0} % быстрее, но ваша максимальная грузоподъёмность снижается на {1}.", + "mod_epicloot_me_batteringram_display": "Таран: дробящий урон от веса", + "mod_epicloot_me_batteringram_desc": "Наскок на врагов наносит дробящий урон в зависимости от вашей скорости и переносимого веса (с множителем {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} к грузоподъёмности за каждый уровень Отдыха", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Пока вы отдохнувшие, максимальная грузоподъёмность повышается на {0} за каждый уровень комфорта вашего Отдыха.", + "mod_epicloot_me_perfectdodge_display": "Идеальное уклонение: +{0} % к восстановлению выносливости за стак (макс. {1})", + "mod_epicloot_me_perfectdodge_desc": "Идеальное уклонение даёт Импульс уклонения: +{0} % к восстановлению выносливости на 10 секунд, складывается до {1} раз. Каждое идеальное уклонение обновляет длительность.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Идеальное уклонение восстанавливает {0} % здоровья", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Восстанавливает {0} % максимального здоровья при идеальном уклонении.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Идеальное уклонение восстанавливает {0} % выносливости", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Восстанавливает {0} % максимальной выносливости при идеальном уклонении.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Идеальное уклонение восстанавливает {0} % эйтра", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Восстанавливает {0} % максимального эйтра при идеальном уклонении.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % к затратам выносливости на уклонение", + "mod_epicloot_me_decreasedodgecost_desc": "Снижает затраты выносливости на перекаты уклонения на {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % урона ночью", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % к урону оружия, пока стоит ночь.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % к восстановлению выносливости ночью", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % к восстановлению выносливости, пока стоит ночь.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % получаемого урона ночью", + "mod_epicloot_me_damagereductionatnight_desc": "Снижает входящий урон на {0} %, пока стоит ночь.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % урона при дневном свете", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % к урону оружия, пока стоит день.", + "mod_epicloot_me_daydiscovery_display": "+{0} % к радиусу исследования при дневном свете", + "mod_epicloot_me_daydiscovery_desc": "Расширяет ваш радиус открытия карты на {0} %, пока стоит день.", + "mod_epicloot_me_dayarmor_display": "+{0} % брони при дневном свете", + "mod_epicloot_me_dayarmor_desc": "+{0} % брони, пока стоит день.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % к восстановлению выносливости при дневном свете", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % к восстановлению выносливости, пока стоит день.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % к восстановлению здоровья при дневном свете", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % к восстановлению здоровья, пока стоит день.", + "mod_epicloot_me_percenthealth_display": "+{0} % к макс. здоровью", + "mod_epicloot_me_percenthealth_desc": "Повышает максимальное здоровье на {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % к макс. выносливости", + "mod_epicloot_me_percentstamina_desc": "Повышает максимальную выносливость на {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % к макс. эйтру", + "mod_epicloot_me_percenteitr_desc": "Повышает максимальный эйтр на {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Лечит {0} за каждые {1} нанесённого урона", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Лечит {0} здоровья за каждые {1} урона, наносимого этим оружием.", + "mod_epicloot_me_healthoneitruse_display": "Лечит {0} за каждые {1} израсходованного эйтра", + "mod_epicloot_me_healthoneitruse_desc": "Лечит {0} здоровья за каждые {1} эйтра, израсходованного этим оружием.", + "mod_epicloot_me_lifegainonhit_display": "Лечит {0:0.#} при ударе", + "mod_epicloot_me_lifegainonhit_desc": "Лечит {0:0.#} здоровья каждый раз, когда вы попадаете по врагу этим оружием.", + "mod_epicloot_me_phystofire_display": "Превращает {0} % входящего физического урона в огонь", + "mod_epicloot_me_phystofire_desc": "Переносит {0} % входящего физического урона в огонь до расчёта сопротивлений.", + "mod_epicloot_me_phystofrost_display": "Превращает {0} % входящего физического урона в холод", + "mod_epicloot_me_phystofrost_desc": "Переносит {0} % входящего физического урона в холод до расчёта сопротивлений.", + "mod_epicloot_me_phystopoison_display": "Превращает {0} % входящего физического урона в яд", + "mod_epicloot_me_phystopoison_desc": "Переносит {0} % входящего физического урона в яд до расчёта сопротивлений.", + "mod_epicloot_me_phystolightning_display": "Превращает {0} % входящего физического урона в молнию", + "mod_epicloot_me_phystolightning_desc": "Переносит {0} % входящего физического урона в молнию до расчёта сопротивлений.", + "mod_epicloot_me_phystofireonblock_display": "Превращает {0} % входящего физического урона в огонь при блоке", + "mod_epicloot_me_phystofireonblock_desc": "Переносит {0} % входящего физического урона в огонь до расчёта сопротивлений при блоке", + "mod_epicloot_me_phystofrostonblock_display": "Превращает {0} % входящего физического урона в холод при блоке", + "mod_epicloot_me_phystofrostonblock_desc": "Переносит {0} % входящего физического урона в холод до расчёта сопротивлений при блоке.", + "mod_epicloot_me_phystopoisononblock_display": "Превращает {0} % входящего физического урона в яд при блоке", + "mod_epicloot_me_phystopoisononblock_desc": "Переносит {0} % входящего физического урона в яд до расчёта сопротивлений при блоке.", + "mod_epicloot_me_phystolightningonblock_display": "Превращает {0} % входящего физического урона в молнию при блоке", + "mod_epicloot_me_phystolightningonblock_desc": "Переносит {0} % входящего физического урона в молнию до расчёта сопротивлений при блоке.", + "mod_epicloot_me_lifegainonblock_display": "Лечит {0} ОЗ при блоке", + "mod_epicloot_me_lifegainonblock_desc": "Лечит {0} здоровья при блоке", + "mod_epicloot_me_staminagainonblock_display": "Даёт {0} выносливости при блоке", + "mod_epicloot_me_staminagainonblock_desc": "Даёт {0} выносливости при блоке.", + "mod_epicloot_me_eitrgainonblock_display": "Даёт {0} эйтра при блоке", + "mod_epicloot_me_eitrgainonblock_desc": "Даёт {0} эйтра при блоке.", + "mod_epicloot_me_staggeronblock_display": "{0} % шанс сбить врага с ног при блоке", + "mod_epicloot_me_staggeronblock_desc": "{0} % шанс сбить врага с ног при блоке", + "mod_epicloot_me_dayblocker_display": "Получение {0} % опыта блокирования днём", + "mod_epicloot_me_dayblocker_desc": "Вы получаете на {0} % больше опыта блокирования в дневное время.", + "mod_epicloot_me_nightblocker_display": "Получение {0} % опыта блокирования ночью", + "mod_epicloot_me_nightblocker_desc": "Вы получаете на {0} % больше опыта блокирования в ночное время.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Превращает {0} % физического урона оружия в молнию", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Переносит {0} % физического урона этого оружия в молнию.", + "mod_epicloot_me_eitrimbueattack_display": "Пропитка эйтром: +{0} % физического урона как духовный", + "mod_epicloot_me_eitrimbueattack_desc": "Расходуйте эйтр, чтобы добавить духовный урон, равный {0} % физического урона удара.", + "mod_epicloot_me_staminareturnfromeitr_display": "Возвращает {0} % израсходованного эйтра как выносливость", + "mod_epicloot_me_staminareturnfromeitr_desc": "Восстанавливает выносливость, равную {0} % израсходованного вами эйтра.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Оплата {0} % затрат эйтра выносливостью", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Оплачивает {0} % каждой затраты эйтра выносливостью.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Оплата {0} % кровавых затрат эйтром", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Оплачивает {0} % затрат здоровья магии крови сначала эйтром.", + "mod_epicloot_me_runningonempty_display": "Второе дыхание: {0} % макс. здоровья", + "mod_epicloot_me_runningonempty_desc": "Когда выносливость заканчивается, вы сжигаете до {0} % максимального здоровья, получая столько же выносливости. Перезарядка 30 секунд.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Макс. выносливость от {0} % макс. эйтра", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Повышает максимальную выносливость на {0} % от вашего максимального эйтра.", + "mod_epicloot_me_eitrshield_display": "Поглощает {0} % ударов эйтром", + "mod_epicloot_me_eitrshield_desc": "Расходуйте эйтр, чтобы поглотить {0} % входящего удара.", + "mod_epicloot_me_coinplated_display": "Обшит монетами: поглощает удары монетами ({0} за монету)", + "mod_epicloot_me_coinplated_desc": "Направляйте до {1} % своих монет на каждый входящий удар, поглощая {0} урона за каждую потраченную монету. Тратятся только действительно нужные монеты, поэтому слабые удары обходятся дёшево.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+До {0} % урона по загруженности рюкзака", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Урон оружия масштабируется с тем, насколько загружен ваш рюкзак, вплоть до +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+До {0} % к восстановлению выносливости по загруженности рюкзака", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Восстановление выносливости масштабируется с тем, насколько загружен ваш рюкзак, вплоть до +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Макс. выносливость от {0} % макс. здоровья", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Повышает максимальную выносливость на {0} % от вашего максимального здоровья.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+До {0} % урона от тяжёлого снаряжения", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Урон оружия масштабируется со штрафом к скорости от вашего снаряжения, вплоть до +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+До {0} % опыта навыков от тяжёлого снаряжения", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Опыт навыков масштабируется со штрафом к скорости от вашего снаряжения, вплоть до +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+До {0} % грузоподъёмности от тяжёлого снаряжения", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Максимальная грузоподъёмность масштабируется со штрафом к скорости от вашего снаряжения, вплоть до +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+До {0} % макс. выносливости от тяжёлого снаряжения", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Максимальная выносливость масштабируется со штрафом к скорости от вашего снаряжения, вплоть до +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % урона при сборе", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % к урону при рубке и добыче.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % опыта собирательских навыков", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % опыта за Рубку леса и Кирки.", + "mod_epicloot_me_bountifulharvest_display": "Обильный урожай: {0} % бонусного выхода", + "mod_epicloot_me_bountifulharvest_desc": "{0} % шанс получить дополнительный предмет при сборе.", + "mod_epicloot_me_wager_display": "Ставка: поставьте {0} монет за +{1} урона, возврат при убийстве", + "mod_epicloot_me_wager_desc": "Каждый удар ставит {0} монет, добавляя {1} фиксированного урона. Убьёте цель — ставка возвращается полностью; оставите в живых — монеты потеряны. Ничего не делает, если ставку нечем покрыть.", + "mod_epicloot_me_mercenary_display": "Наёмник: трата {1} + {2} % монет за +{3} % урона, +{0} % за каждую 1000 потраченных", + "mod_epicloot_me_mercenary_desc": "Каждый удар тратит {1} монет плюс {2} % вашего кошелька, нанося +{3} % урона плюс ещё +{0} % за каждую 1000 потраченных монет. Бонусный урон свыше +{4} % резко теряет отдачу, приближаясь к потолку в +{5} %. Ничего не делает, если платить нечем.", + "mod_epicloot_me_luckwhilefishing_display": "Удачная рыбалка: {0} % бонусного улова и сокровищ", + "mod_epicloot_me_luckwhilefishing_desc": "На рыбалке {0} % шанс вытащить дополнительную рыбу ({1} % из них дают тройной улов) и отдельный {0} % шанс подцепить бонусное сокровище. Более высокие значения открывают более богатые находки и перестают приносить хлам.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % шанс двойного урона", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % шанс, что удар нанесёт двойной урон.", + "mod_epicloot_me_inspiration_display": "Вдохновение: {1} % шанс на +{0} опыта навыка", + "mod_epicloot_me_inspiration_desc": "Каждая крупица получаемого опыта с шансом {1} % вдохновляет вас, давая {0} бонусного опыта случайному навыку, уже прокачанному выше 2-го уровня. Ваши самые слабые навыки выбираются гораздо чаще, и одна вспышка вдохновения может поднять навык больше чем на уровень.", + "mod_epicloot_me_luckyblock_display": "Удачный блок: {0} % шанс сбить с ног", + "mod_epicloot_me_luckyblock_desc": "Каждый блок с шансом {0} % сразу сбивает нападающего с ног, как будто вы парировали. Враги, которых блок не может сбить с ног, не затрагиваются.", + "mod_epicloot_me_luckyloot_display": "Удачная добыча: {0} % шанс на {1}× добычи", + "mod_epicloot_me_luckyloot_desc": "Каждое убитое поблизости существо с шансом {0} % оставляет {1}× своей обычной добычи и делает {2}-{3} дополнительных бросков по своей таблице магических предметов. Трофеи и награды на игрока никогда не умножаются.", + "mod_epicloot_msg_inspiration": "Вдохновение!", + "mod_epicloot_me_sailingspeed_display": "+{0} % к скорости плавания", + "mod_epicloot_me_sailingspeed_desc": "+{0} % к парусной скорости корабля, пока вы на борту.", + "mod_epicloot_me_potionefficacy_display": "+{0} % к длительности зелий", + "mod_epicloot_me_potionefficacy_desc": "Выпитые зелья и меды действуют на {0} % дольше.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} к навыкам ближнего боя", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} ко всем навыкам оружия ближнего боя.", + "mod_epicloot_me_increaserangedskills_display": "+{0} к навыкам дальнего боя", + "mod_epicloot_me_increaserangedskills_desc": "+{0} ко всем навыкам оружия дальнего боя.", + "mod_epicloot_me_blockasdodgeasblock_display": "Добавляет +{1} к навыку блокирования и +{2} к навыку уклонения", + "mod_epicloot_me_blockasdodgeasblock_desc": "Добавляет +{0} % навыка блокирования как навык уклонения и +{0} % навыка уклонения как навык блокирования. Бонус округляется вниз до целых значений", + "mod_epicloot_me_burdenedblock_display": "Добавляет +{0} к базовому блоку за каждые 50 веса свыше 300", + "mod_epicloot_me_burdenedblock_desc": "Добавляет +{0} к базовому блоку за каждые 50 веса свыше 300", + "mod_epicloot_me_warding_display": "Блок: поглощает физический урон выносливостью, до {0} % от максимума", + "mod_epicloot_me_warding_desc": "Позволяет расходовать {0} % максимальной выносливости при блоке, чтобы смягчить любой физический урон (колющий, дробящий, рубящий) от заблокированных атак. Смягчение рассчитывается после блока и до расчёта сопротивлений и брони. Расходует выносливость, равную смягчённому урону", + "mod_epicloot_me_elementalwarding_display": "Блок: поглощает стихийный урон эйтром, до {0} % от максимума", + "mod_epicloot_me_elementalwarding_desc": "Позволяет расходовать {0} % максимального эйтра при блоке, чтобы смягчить любой стихийный урон (огонь, холод, молния) от заблокированных атак. Смягчение рассчитывается после блока и до расчёта сопротивлений и брони. Расходует эйтр, равный смягчённому урону", + "mod_epicloot_me_bloodstaggerblock_display": "Расходует 5 % макс. ОЗ на блок. Снижает урон оглушения от заблокированных ударов на {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Расходует 5 % макс. ОЗ на блок. Снижает урон оглушения от заблокированных ударов на {0} %. Эффект действует всё время блока", + "mod_epicloot_me_bloodbaseblock_display": "Подъём защиты стоит 5 % макс. ОЗ. Добавляет {0} к вашему базовому блоку", + "mod_epicloot_me_bloodbaseblock_desc": "Наносит вам 5 % макс. ОЗ чистого урона каждый раз, когда вы поднимаете защиту. Списывается один раз за блок, а не за каждый заблокированный удар. Добавляет {0} к вашему базовому блоку.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Добавляет +{1} к навыку блокирования", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Добавляет +{0} % навыков рубки леса и кирок после всех модификаторов как навык блокирования. Бонус округляется вниз до целых значений", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % урона ядом", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % ко всему наносимому вами урону ядом.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Убийства снижают следующие кровавые затраты на {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Каждое убийство откладывает скидку {0} % на ваши следующие затраты магии крови.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+До {0} % к восстановлению здоровья от магии крови", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Восстановление здоровья масштабируется с вашим навыком «Магия крови», вплоть до +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % шанс критического удара на {1}× урона", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % шанс, что удар станет критическим и нанесёт двойной урон.", + "mod_epicloot_me_bloodrage_display": "Кровавая ярость: +{0} % урона за стак (макс. {1})", + "mod_epicloot_me_bloodrage_desc": "Получение урона приводит вас в ярость: +{0} % урона к каждой атаке за стак, складывается до {1} раз в течение 10 секунд. Каждый полученный удар обновляет длительность.", + "mod_epicloot_me_trailblazer_display": "Пылающий след: {0} огня за тик", + "mod_epicloot_me_trailblazer_desc": "Оставляет при беге пылающий след, наносящий {0} урона огнём за тик.", + "mod_epicloot_me_kindling_display": "Растопка: восстанавливает {0} выносливости за каждые {1} полученного урона огнём", + "mod_epicloot_me_kindling_desc": "Восстанавливает {0} выносливости за каждые {1} урона огнём, которые вы получаете.", + "mod_epicloot_me_reducefalldamage_display": "-{0} урона от падения", + "mod_epicloot_me_reducefalldamage_desc": "Снижает получаемый урон от падения на фиксированные {0}.", + "mod_epicloot_me_rollcleanse_display": "Уклонение очищает {0} с периодических эффектов", + "mod_epicloot_me_rollcleanse_desc": "Каждый перекат уклонения снимает {0} секунд с ваших эффектов яда и горения.", + "mod_epicloot_me_stormrider_display": "+{0} % к скорости передвижения в бурю", + "mod_epicloot_me_stormrider_desc": "+{0} % к скорости передвижения, пока бушует буря.", + "mod_epicloot_me_shockingcharge_display": "Разящий заряд", + "mod_epicloot_me_shockingcharge_desc": "Ваши удары в бою накапливают заряды. При полном заряде следующий удар выпускает вперёд ударную волну молний, наносящую часть урона ваших предыдущих ударов.", + "mod_epicloot_me_forestsaid_display": "Помощь леса", + "mod_epicloot_me_forestsaid_desc": "Когда вас бьют, из земли вырываются опутывающие корни и обездвиживают врагов поблизости.", + "mod_epicloot_me_corpserot_display": "Трупная гниль", + "mod_epicloot_me_corpserot_desc": "Убитые вами враги могут лопнуть облаком яда, отравляя противников поблизости.", + "mod_epicloot_me_icyretribution_display": "Ледяное возмездие", + "mod_epicloot_me_icyretribution_desc": "Когда вас бьют, вокруг вас взрывается ледяная нова. Перезарядка зависит от редкости.", + "mod_epicloot_me_meteorsummoner_display": "Призыватель метеоров: {0}× урона удара", + "mod_epicloot_me_meteorsummoner_desc": "Каждые {1} ударов оружием ваш следующий удар обрушивает на цель огненный метеор, наносящий {0}× урона того удара в виде огня.", + "mod_epicloot_me_everflow_display": "Вечный поток Королевы", + "mod_epicloot_me_everflow_desc": "Убийство существа даёт складывающийся эффект, повышающий восстановление здоровья, выносливости и эйтра.", + "mod_epicloot_me_necroticfire_display": "Некротический огонь", + "mod_epicloot_me_necroticfire_desc": "Снимает с вашего оружия весь физический урон и добавляет эту полную величину и как урон огнём, и как урон ядом.", "mod_epicloot_circlet": "венец", "mod_epicloot_belt": "пояс", "mod_epicloot_remains": "останки", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Накладываем чары...", "mod_epicloot_enchant_effect": "эффект", "mod_epicloot_enchant_effects": "эффекты", + "mod_epicloot_enchant_socket": "гнездо для осколков", + "mod_epicloot_enchant_sockets": "гнёзда для осколков", "mod_epicloot_runes": "Руны", "mod_epicloot_runemanagement": "Управление рунами", "mod_epicloot_rune_filter": "Фильтр...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Извлечь руну", "mod_epicloot_rune_imbue": "Наделить чарами", "mod_epicloot_rune_etch_warning": "Вытравливание руны позволяет перенести её чары на предмет. После зачарования руна ломается.", - "mod_epicloot_rune_extract_warning": "Извлечение чар разрушает предмет, но создает руну с выбранными чарами.", + "mod_epicloot_rune_extract_warning_keep": "Извлечение зачарования создаёт руну с выбранным зачарованием. Предмет остаётся нетронутым.", + "mod_epicloot_rune_extract_warning_reduce": "Извлечение зачарования убирает его с предмета и создаёт руну с выбранным зачарованием.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Извлечение зачарования убирает его с предмета, снижает редкость предмета и создаёт руну с выбранным зачарованием.", + "mod_epicloot_rune_extract_warning_destroy": "Извлечение зачарования уничтожает предмет, но создаёт руну с выбранным зачарованием.", "mod_epicloot_rune_imbue_warning": "Наделение предмета руной перезаписывает выбранные чары.", "mod_epicloot_rune_enchantment_selector": "Выберите чары", "mod_epicloot_rune_enchantment_overwrite_target": "Выберите чары для замены", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "Возможность $1 разблокирована!", "mod_epicloot_bonus": "Бонус!", "mod_epicloot_featureinfo_none": "Выберите функцию из списка слева, чтобы просмотреть варианты обновления.", - "mod_epicloot_featureinfo_sacrifice": "Жертвуйте магическими предметами и трофеями, уничтожая их, чтобы получить материалы зачарования.\n\nПри улучшении вы получаете шанс получить в два раза больше предметов.", + "mod_epicloot_featureinfo_sacrifice": "Приносите магические предметы и трофеи в жертву, уничтожая их ради материалов для зачарования.\n\nПосле улучшения появляется шанс получить вдвое больше предметов, чем обычно даёт жертва.", "mod_epicloot_featureinfo_convertmaterials": "Улучшайте материалы для чар до более высокой редкости, конвертируйте осколки в материалы для чар равной редкости и собирайте полезные в зачаровании предметы.\n\nПри обновлении улучшается соотношение преобразования предметов при улучшении рунических камней и других материалов для крафта.", "mod_epicloot_featureinfo_enchant": "Потратьте материалы для чар, чтобы придать магические эффекты немагическому снаряжению. Требуются рунные камни.\n\nПри улучшении повышается шанс получить больше магических эффектов на выбор.", "mod_epicloot_featureinfo_augment": "Потратьте материалы для чар, чтобы заменить отдельные магические эффекты магического снаряжения.\n\nПри обновлении вы получаете больше вариантов замены и снижаете стоимость нескольких замен.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Вы можете почувствовать золото\r\n(Нет, подождите... Только тайники Халдора! Чертов Локи!)", "mod_epicloot_item_andvaranaut_type": "кольцо гномов", "mod_epicloot_se_paralyze": "Парализующий", + "mod_epicloot_se_shockingcharge": "Заряд Эйктюра", + "mod_epicloot_se_forestsaid": "Передышка леса", + "mod_epicloot_se_corpserot": "Гниль Костемеса", + "mod_epicloot_se_runningonempty": "Второе дыхание", + "mod_epicloot_se_icyretribution": "Стужа Модер", + "mod_epicloot_se_meteorsummoner": "Гнев Яглута", + "mod_epicloot_se_queeneverflow": "Вечный поток Королевы", + "mod_epicloot_se_dodgeagility": "Ловкость уклонения", + "mod_epicloot_se_dodgeagility_speed": "Скорость передвижения", + "mod_epicloot_se_dodgemomentum": "Импульс уклонения", + "mod_epicloot_se_adrenalinesurge": "Прилив адреналина", + "mod_epicloot_se_bloodrage": "Кровавая ярость", + "mod_epicloot_se_bloodrite": "Кровавый обряд", + "mod_epicloot_se_bloodrite_discount": "Следующие кровавые затраты", "mod_epicloot_se_bulwark": "Оплот", "mod_epicloot_se_bulwark_tooltip": "Наследие Хеймдаля защитит вас от любого урона!", "mod_epicloot_se_bulwark_startmessage": "Оплот Активирован", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Ярооость!!", "mod_epicloot_itemtooltip_rarity": "Редкость", "mod_epicloot_itemtooltip_effects": "Чары", + "mod_epicloot_adventure_spawnrelocated": "Ваша карта перерисована — отмеченный участок был занят.", "mod_epicloot_bounties_claimedmsg": "Награда получена!", "mod_epicloot_bounties_completemsg": "Задание выполнено!", "mod_epicloot_bounties_locatingmsg": "Сейчас я отмечу где твоя цель...", @@ -729,7 +1311,7 @@ "mod_epicloot_me_automead_prefix1": "Спасающ.", "mod_epicloot_me_automead_suffix1": "спасения", "mod_epicloot_me_modifyeitrregen_display": "Реген Эйтр +{0:0.#}%", - "mod_epicloot_me_modifyeitrregen_desc": "Увеличивает восстановление Эйтра на +X%.", + "mod_epicloot_me_modifyeitrregen_desc": "Увеличивает восстановление Эйтра на {0:0.#}%", "mod_epicloot_me_modifyeitrregen_prefix1": "Фокусирующ.", "mod_epicloot_me_modifyeitrregen_suffix1": "фокуса", "mod_epicloot_me_addbluntdamage_display": "+{0:0.#}% дробящего урона", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "сопротивления ядам", "mod_epicloot_me_addspiritresistance_prefix1": "Упокойн.", "mod_epicloot_me_addspiritresistance_suffix1": "сопротивления к духу", - "mod_epicloot_me_addfireresistancepercentage_display": "Сопротивление огню +{0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Сопротивление огню {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Уменьшает весь получаемый урон огнем на +X%. Этот эффект суммируется.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Несгораем.", "mod_epicloot_me_addfireresistancepercentage_suffix1": "стойкости огню", - "mod_epicloot_me_addfrostresistancepercentage_display": "Сопротивление холоду +{0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Сопротивление холоду {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Уменьшает весь получаемый урон холодом на +X%. Этот эффект суммируется. Не дает защиты от погоды.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Утепленн.", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "стойкости холоду", - "mod_epicloot_me_addlightningresistancepercentage_display": "Сопротивление молнии +{0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Сопротивление молнии {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Уменьшает весь получаемый урон молнией на +X%. Этот эффект суммируется.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Изоляционн.", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "стойкости молнии", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Сопротивление яду +{0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Сопротивление яду {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Уменьшает весь получаемый урон ядом на +X%. Этот эффект суммируется.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Лечебн.", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "стойкости ядам", - "mod_epicloot_me_addspiritresistancepercentage_display": "Сопротивление духу +{0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Сопротивление духу {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Уменьшает весь получаемый урон духом на +X%. Этот эффект суммируется.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Упокойн.", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "стойкости духа", - "mod_epicloot_me_addelementalresistancepercentage_display": "Сопротивление элементам +{0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Сопротивление стихиям {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Уменьшает весь получаемый элементальный урон (огнем, холодом, молнией, ядом, духом) на +X%. Этот эффект суммируется.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Оберег", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "стойкости элементам", - "mod_epicloot_me_addbluntresistancepercentage_display": "Сопротивление дробящему урону +{0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Сопротивление дробящему {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Уменьшает весь получаемый дробящий урон на +X%. Этот эффект суммируется.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Нераздробляем.", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "стойкости дробления", - "mod_epicloot_me_addslashingresistancepercentage_display": "Сопротивление рассекающему урону +{0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Сопротивление рубящему {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Уменьшает весь получаемый рассекающий урон на +X%. Этот эффект суммируется.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Неразрезаем.", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "стойкости рассечения", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Сопротивление колющему урону +{0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Сопротивление колющему {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Уменьшает весь получаемый колющий урон на +X%. Этот эффект суммируется.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Непрокалываваем.", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "стойкости прокалывания", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Сопротивление рубящему урону +{0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Сопротивление рубке {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Уменьшает весь получаемый рубящий урон на +X%. Этот эффект суммируется.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Неразрубаем.", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "стойкости разрубания", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Сопротивление физическому урону +{0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Физическое сопротивление {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Уменьшает весь получаемый физический урон (дробящий, рассекающий, колющий) на +X%. Этот эффект суммируется.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Неуязвим.", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "физической стойкости", @@ -873,7 +1455,7 @@ "mod_epicloot_me_addcarryweight_desc": "Увеличивает максимальный переносимый вес на +X.", "mod_epicloot_me_addcarryweight_prefix1": "Разгрузочн.", "mod_epicloot_me_addcarryweight_suffix1": "барахольщика", - "mod_epicloot_me_lifesteal_display": "Вампиризм {0:0.0}%", + "mod_epicloot_me_lifesteal_display": "Вампиризм {0:0.#}%", "mod_epicloot_me_lifesteal_desc": "Вы восстанавливаете X% от нанесенного урона.", "mod_epicloot_me_lifesteal_prefix1": "Вампирическ.", "mod_epicloot_me_lifesteal_suffix1": "пиявки", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Преобразует 50% затрат на удар в эйтр, увеличивает урон на +X%.", "mod_epicloot_me_spellsword_prefix1": "Магический клинок", "mod_epicloot_me_spellsword_suffix1": "Магический клинок", - "mod_epicloot_me_bulkup_display": "Массивность +{0}", + "mod_epicloot_me_bulkup_display": "Масса: +{0}% макс. ОЗ, -{1}% восстановления", "mod_epicloot_me_bulkup_desc": "Уменьшает скорость восстановления, но увеличивает максимальное здоровье.", "mod_epicloot_me_bulkup_prefix1": "Массивн.", "mod_epicloot_me_bulkup_suffix1": "массивности", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Парирование восстанавливает +X эйтра", "mod_epicloot_me_eitrweave_prefix1": "Плетения", "mod_epicloot_me_eitrweave_suffix1": "плетения", - "mod_epicloot_me_dartingthoughts_display": "Неспокойный разум +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Увеличивает регенерацию эйтра +X%, уменьшает максимальный запас эйтра на +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Неспокойный разум: +{0}% реген. эйтра, -{1}% макс. эйтра", + "mod_epicloot_me_dartingthoughts_desc": "Увеличивает регенерацию эйтра на {0}% и уменьшает максимальный запас эйтра на {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Неспокойн.", "mod_epicloot_me_dartingthoughts_suffix1": "мелькающих мыслей", "mod_epicloot_me_headhunter_display": "Охотник за головами +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Рывок", "mod_epicloot_me_apportation_desc": "Телепортирует игрока к брошенному оружию при попадании по врагу.", "mod_epicloot_me_apportation_display": "Рывок", + "mod_epicloot_me_adrenaline_rush": "Буря адреналина", + "mod_epicloot_me_adrenaline_rush_desc": "Увеличенный урон на протяжении действия эффекта.", "mod_epicloot_set_me_bulwark": "Оплот [Активное]: Предотвращает получение урона в течении 5 секунд. Восстановление: 60 секунд.", "mod_epicloot_set_me_undying": "Бессмертие [Пассивное]: Восстанавливает полное здоровье в момент смерти. Восстановление: 20 минут.", "mod_epicloot_set_me_frostdamageaoe_display": "Атаки ближнего боя, наносящие урон от холода, наносят дополнительные 50% урона от оружия льдом в виде конуса перед атакующим.", @@ -1433,13 +2017,6 @@ "mod_epicloot_set_ragnar": "Ярость Рагнара", "mod_epicloot_legendarysetlabel": "Легендарный набор", "mod_epicloot_mythicsetlabel": "Мифический набор", - "mod_epicloot_magic": "Магическ.", - "mod_epicloot_rare": "Редк.", - "mod_epicloot_epic": "Эпическ.", - "mod_epicloot_legendary": "Легендарн.", - "mod_epicloot_mythic": "Мифическ.", - "mod_epicloot_me_adrenaline_rush": "Буря адреналина", - "mod_epicloot_me_adrenaline_rush_desc": "Увеличенный урон на протяжении действия эффекта.", "mod_epicloot_Magic": "Магическ.", "mod_epicloot_Rare": "Редк.", "mod_epicloot_Epic": "Эпическ.", diff --git a/EpicLoot/localizations/Serbian.json b/EpicLoot/localizations/Serbian.json index af733be58..1a79c6c8b 100644 --- a/EpicLoot/localizations/Serbian.json +++ b/EpicLoot/localizations/Serbian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Хвала што сте играли", "el_welcome_version": "Епско плен", "el_welcome_content_pt1": "Надамо се да ћете уживати у Епском плену! Епски плен одржава заједница модера и посвећених играча, хвала свима који су допринели!", - "el_welcome_content_pt2": "Постоје неке велике промене од последњег пута када сте играли Епски плен Непознати предмети, Руне и конфигурације.", - "el_welcome_content_pt3": "Можда ћете открити прва два обележја док напредујете кроз игру. Да бисте побољшали своје искуство, препоручује се да сада изаберете конфигурацију прераде (подразумевано балансирано).", - "el_welcome_content_pt4": "Постоје три доступне подразумеване конфигурације прераде, од којих свака пружа различит ниво снаге. Поред сваке је очекивани бонус за штету и хп који можете пронаћи:\n - Минимално хп +(1 - 10), штета +(1-6)% \n - Балансирано хп +(1-18), штета +(1-12)% \n - Легендарно хп +(1-28), штета +(1-20)%", + "el_welcome_content_pt2": "Много се тога променило откако си последњи пут играо Epic Loot: крхотински каменови и каљење.", + "el_welcome_content_pt3": "Крхотински каменови падају у свим биомима и од босова. Могу се уметнути у предмете са уторима за крхотине.\nКаљење је услуга коју нуди Хилдир и омогућава ти да поново баците вредност чаролије коју већ имаш.", + "el_welcome_content_pt4": "За боље искуство препоручује се да сада изабереш конфигурацију преправке (подразумевано уравнотежена). Свака пружа други ниво моћи и другу мешавину плена. Уз сваку је наведен очекивани бонус на штету и ЖП:\n - Минимална жп +(1 - 10), штт +(1-6)% \n - Уравнотежена жп +(1-18), штт +(1-12)% \n - Легендарна жп +(1-28), штт +(1-20)%\nСве се касније може променити у конфигурацији.", "el_join_discord_button": "Придружите се дискусији!", "el_patch_notes_button": "Погледајте белешке о изменама", "el_overhaul_legendary": "Легендарно", "el_overhaul_balanced": "Балансирано", "el_overhaul_minimal": "Минимално", - "mod_epicloot_craftingmaterial": "материјал за израду", + "el_menu_yes": "Да", + "el_menu_no": "Не", + "el_configupdate_title": "Epic Loot: застареле конфигурације", + "el_configupdate_body": "Epic Loot је ажуриран на верзију {0}. Конфигурације које ниси мењао аутоматски су освежене, али ове имају локалне измене и остављене су нетакнуте:\n\n{1}\n\nДок год се разликују од подразумеваних вредности, неће добијати нови садржај ни измене равнотеже.\n\nЖелиш ли да их замениш новим подразумеваним вредностима? Твоје тренутне датотеке биће претходно сачуване у BepInEx/config/EpicLoot/baseconfig-backup.\n\nАко изабереш Не, задржаваш своје верзије и бићеш поново упитан само ако се те конфигурације промене у будућем ажурирању.", + "mod_epicloot_itemtype_helmet": "Кацига", + "mod_epicloot_itemtype_chest": "Оклоп за груди", + "mod_epicloot_itemtype_legs": "Ногавице", + "mod_epicloot_itemtype_shoulder": "Плашт", + "mod_epicloot_itemtype_onehandedweapon": "Једноручно оружје", + "mod_epicloot_itemtype_twohandedweapon": "Дворучно оружје", + "mod_epicloot_itemtype_twohandedweaponleft": "Дворучно оружје", + "mod_epicloot_itemtype_bow": "Лук", + "mod_epicloot_itemtype_shield": "Штит", + "mod_epicloot_itemtype_torch": "Бакља", + "mod_epicloot_itemtype_utility": "Помагало", + "mod_epicloot_itemtype_trinket": "Украс", "mod_epicloot_set": "Сет", + "mod_epicloot_craftingmaterial": "материјал за израду", + "mod_epicloot_assets_shardstone": "Крхотински камен", + "mod_epicloot_assets_shardstone_introduce": "Овај крхотински камен изгледа као да би стао у утор. Користи Интеракцију да уметнеш крхотине.", + "mod_epicloot_sockets": "Утори за крхотине", + "mod_epicloot_empty_socket": "Празан утор за крхотине", + "mod_epicloot_detail_range": "Опсег бацања", + "mod_epicloot_config_max": "Горња граница", + "mod_epicloot_config_maxresistance": "Највећа отпорност", + "mod_epicloot_config_maxstacks": "Највише слојева", + "mod_epicloot_config_chance": "Шанса", + "mod_epicloot_config_damage": "Множилац штете", + "mod_epicloot_config_projectiles": "Множилац пројектила", + "mod_epicloot_config_accuracy": "Множилац расипања", + "mod_epicloot_config_costscale": "Множилац цене напада", + "mod_epicloot_config_coins": "Новчићи", + "mod_epicloot_config_amber": "Ћилибар", + "mod_epicloot_config_amberpearl": "Ћилибарски бисер", + "mod_epicloot_config_ruby": "Рубин", + "mod_epicloot_config_silvernecklace": "Сребрна огрлица", + "mod_epicloot_config_flint": "Кремен", + "mod_epicloot_config_serpentscale": "Крљушт морске змије", + "mod_epicloot_config_triplechance": "Шанса за троструки улов", + "mod_epicloot_config_secondspercent": "Секунди по 1 %", + "mod_epicloot_config_procchance": "Шанса активације", + "mod_epicloot_config_bonusrollsmin": "Мин. бонус бацања за плен", + "mod_epicloot_config_bonusrollsmax": "Макс. бонус бацања за плен", + "mod_epicloot_me_modifylowhealth_config_max": "Највећи праг ниског здравља", + "mod_epicloot_me_riches_config_coins": "Вредност новчића", + "mod_epicloot_me_riches_config_amber": "Вредност ћилибара", + "mod_epicloot_me_riches_config_amberpearl": "Вредност ћилибарског бисера", + "mod_epicloot_me_riches_config_ruby": "Вредност рубина", + "mod_epicloot_me_riches_config_silvernecklace": "Вредност сребрне огрлице", + "mod_epicloot_me_doublemagicshot_config_chance": "Шанса за додатни хитац", + "mod_epicloot_me_triplebowshot_config_chance": "Шанса за троструки хитац", + "mod_epicloot_press_socket": "Отвори уторе за крхотине", + "mod_epicloot_socket_notmagic": "У овај предмет не може ништа да се уметне", + "mod_epicloot_socket_unavailable": "Утори овог предмета тренутно не могу да се отворе", + "mod_epicloot_socket_nofreeslot": "Нема слободних утора", + "mod_epicloot_socket_invalidinput": "Уметнути се могу само рунски каменови или крхотине са ефектом", + "mod_epicloot_socket_notallowed": "Ефекат ове крхотине не може да се примени на ову врсту предмета", + "mod_epicloot_socket_conflict": "У сукобу је са постојећом чаролијом", + "mod_epicloot_socket_missingreq": "Овом предмету недостаје чаролија коју ова крхотина захтева", + "mod_epicloot_socket_raritynotallowed": "Ефекат ове крхотине не може да се користи при овој реткости предмета", + "mod_epicloot_socket_itemreq": "Овај предмет не испуњава услове ефекта ове крхотине", + "mod_epicloot_socket_generic": "Ова крхотина не може да се уметне у овај предмет", + "mod_epicloot_socket_duplicate": "Тај ефекат је већ уметнут", + "mod_epicloot_socket_nostackbinary": "Ефекат ове крхотине не може да се слаже", + "mod_epicloot_socket_tip_stacked": "({0} % јачине)", + "mod_epicloot_socket_singlestackonly": "Прво подели гомилу – у утор стаје само једна крхотина", + "mod_epicloot_socket_bosslimit": "Можеш да користиш само једну бос крхотину одједном", + "mod_epicloot_socket_uniquelimit": "Можеш да користиш само једну јединствену крхотину одједном", + "mod_epicloot_socket_mustbreak": "Мора да се разбије да би се уклонила – десни клик за разбијање", + "mod_epicloot_socket_permanent": "Трајно је учвршћена и не може да се уклони", + "mod_epicloot_socket_break_title": "Разбити уметнути камен?", + "mod_epicloot_socket_break_body": "{0} ће се распасти у комадиће, а утор ће се испразнити.\nКамен се уништава – то не може да се поништи.", + "mod_epicloot_socket_tip_breakonly": "(разбиј за уклањање)", + "mod_epicloot_socket_tip_permanent": "(трајно)", + "mod_epicloot_legendary_brokkrgift": "Легендарни Броков дар", + "mod_epicloot_mythic_brokkrgift": "Митски Броков дар", + "mod_epicloot_slotchisel_introduce": "Изузетно моћан артефакт за који се каже да у било који магични предмет уграђује утор за крхотине.", + "mod_epicloot_slotchisel_hint": "Превуци на магични предмет да додаш утор за крхотине", + "mod_epicloot_slotchisel_confirm_title": "Додати утор за крхотине?", + "mod_epicloot_slotchisel_confirm_body": "{0}: утори за крхотине {1} → {2}.\nАртефакт се троши у сваком случају.\nШанса за успех: {3}%", + "mod_epicloot_slotchisel_success": "{0} је добио {1} утора за крхотине.", + "mod_epicloot_slotchisel_failed": "Артефакт се распада у прах. Ниједан утор за крхотине није додат.", + "mod_epicloot_slotchisel_notmagic": "Утори за крхотине могу да се додају само магичним предметима", + "mod_epicloot_slotchisel_raritytoolow": "Овај артефакт није довољно моћан за реткост овог предмета", + "mod_epicloot_slotchisel_atmax": "Овај предмет већ има највише утора за крхотине које његова реткост дозвољава", + "mod_epicloot_slotchisel_hasslots": "Овај артефакт делује само на предмете без утора за крхотине", + "mod_epicloot_equip_bosslimit": "Већ носиш бос крхотину", + "mod_epicloot_equip_uniquelimit": "Већ носиш јединствену крхотину", + "mod_epicloot_shard_ifsocketed": "Ако је уметнута", + "mod_epicloot_shard_noeffect": "Нема ефекта", + "mod_epicloot_shard_allslots": "Сви утори", + "mod_epicloot_shard_bossexclusive": "Бос крхотина – може да се носи само једна одједном", + "mod_epicloot_shard_uniqueexclusive": "Јединствена крхотина – може да се носи само једна одједном", + "mod_epicloot_shard_warn_breakonly": "Након уметања ова крхотина мора да се разбије да би се уклонила", + "mod_epicloot_shard_warn_permanent": "Након уметања ова крхотина више не може да се уклони", + "mod_epicloot_shardstones_title": "Крхотински каменови", + "mod_epicloot_shardstones_rarities": "Доступно при", + "mod_epicloot_shardstones_none": "Није подешен ниједан крхотински камен.", + "mod_epicloot_shardcategory_core": "Језгро", + "mod_epicloot_shardcategory_dark": "Тама", + "mod_epicloot_shardcategory_light": "Светлост", + "mod_epicloot_shardcategory_boss": "Бос", + "mod_epicloot_shardcategory_unique": "Јединствено", + "mod_epicloot_me_addblockingskill_name": "Додај вештину блокирања", + "mod_epicloot_me_addbloodmagicskill_name": "Додај вештину крвне магије", + "mod_epicloot_me_addbluntdamage_name": "Додај тупу штету", + "mod_epicloot_me_addcarryweight_name": "Додај носивост", + "mod_epicloot_me_addcrafterskills_name": "Додај занатске вештине", + "mod_epicloot_me_addelementalmagicskill_name": "Додај вештину елементарне магије", + "mod_epicloot_me_addfiredamage_name": "Додај ватрену штету", + "mod_epicloot_me_addfireresistancepercentage_name": "Додај проценат отпорности на ватру", + "mod_epicloot_me_addfishingskill_name": "Додај вештину пецања", + "mod_epicloot_me_addfrostdamage_name": "Додај ледену штету", + "mod_epicloot_me_addfrostresistancepercentage_name": "Додај проценат отпорности на лед", + "mod_epicloot_me_addhealthregen_name": "Додај регенерацију здравља", + "mod_epicloot_me_addknivesskill_name": "Додај вештину ножева", + "mod_epicloot_me_addlightningdamage_name": "Додај муњевиту штету", + "mod_epicloot_me_addlightningresistancepercentage_name": "Додај проценат отпорности на муње", + "mod_epicloot_me_addmovementskills_name": "Додај вештине кретања", + "mod_epicloot_me_addpickaxesskill_name": "Додај вештину пијука", + "mod_epicloot_me_addpoisondamage_name": "Додај отровну штету", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Додај проценат отпорности на отров", + "mod_epicloot_me_adrenalinecharge_name": "Адреналински набој", + "mod_epicloot_me_adrenalinefrostwave_name": "Адреналински ледени талас", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Адреналин повећава регенерацију здравља", + "mod_epicloot_me_anchoredblock_name": "Усидрени блок", + "mod_epicloot_me_armorfrommovementpenalty_name": "Оклоп из казне за кретање", + "mod_epicloot_me_blockasdodgeasblock_name": "Блок као измицање и обрнуто", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Блок из дрвосече и пијука", + "mod_epicloot_me_bloodbaseblock_name": "Крвни основни блок", + "mod_epicloot_me_blooddrinker_name": "Крвопија", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Ниво крвне магије повећава регенерацију здравља", + "mod_epicloot_me_bloodrage_name": "Крвави бес", + "mod_epicloot_me_bloodstaggerblock_name": "Крвни блок против посртања", + "mod_epicloot_me_bountifulharvest_name": "Обилна жетва", + "mod_epicloot_me_bulkup_name": "Набијање масе", + "mod_epicloot_me_burdenedblock_name": "Оптерећени блок", + "mod_epicloot_me_burningadrenaline_name": "Горући адреналин", + "mod_epicloot_me_burningspeed_name": "Горућа брзина", + "mod_epicloot_me_carryweightformovementpenalty_name": "Носивост из казне за кретање", + "mod_epicloot_me_chancedoubledamage_name": "Шанса за двоструку штету", + "mod_epicloot_me_comfortable_name": "Удобан", + "mod_epicloot_me_conduit_name": "Проводник", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Прво троши еитр за крвне трошкове", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Претвори трошак еитра у трошак издржљивости", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Претвори физичку штету у муњу", + "mod_epicloot_me_corpserot_name": "Лешна трулеж", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Бонус штете од ношеног терета", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Повећање штете из казне за кретање", + "mod_epicloot_me_damagereductionatnight_name": "Смањење штете ноћу", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Примљена штета даје адреналин", + "mod_epicloot_me_dartingthoughts_name": "Бистре мисли", + "mod_epicloot_me_dayarmor_name": "Дневни оклоп", + "mod_epicloot_me_dayblocker_name": "Дневни блокатор", + "mod_epicloot_me_daydiscovery_name": "Дневно откривање", + "mod_epicloot_me_dayhealthregen_name": "Дневна регенерација здравља", + "mod_epicloot_me_daysailingspeed_name": "Дневна брзина пловидбе", + "mod_epicloot_me_daystaminaregen_name": "Дневна регенерација издржљивости", + "mod_epicloot_me_decreasedodgecost_name": "Смањи трошак измицања", + "mod_epicloot_me_dodgebuff_name": "Бонус измицања", + "mod_epicloot_me_eitrgainonblock_name": "Добитак еитра при блоку", + "mod_epicloot_me_eitrimbueattack_name": "Напад прожет еитром", + "mod_epicloot_me_eitrleech_name": "Исисавање еитра", + "mod_epicloot_me_eitrshield_name": "Еитров штит", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Коришћење еитра даје адреналин", + "mod_epicloot_me_elementalwarding_name": "Елементарна заштита", + "mod_epicloot_me_energeticeitr_name": "Енергични еитр", + "mod_epicloot_me_everflow_name": "Вечни ток", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Сваких X поена еитра повећава издржљивост", + "mod_epicloot_me_forestsaid_name": "Помоћ шуме", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Стекни адреналин при жетви", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Стекни адреналин при тровању", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Стекни адреналин при жртвовању здравља", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Стекни еитр при жртвовању здравља", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Макс. носивост из Одморности", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Макс. издржљивост према макс. здрављу", + "mod_epicloot_me_headhunter_name": "Ловац на главе", + "mod_epicloot_me_healthgainperxdamagedone_name": "Здравље на сваких X нанете штете", + "mod_epicloot_me_healthoneitruse_name": "Здравље при коришћењу еитра", + "mod_epicloot_me_heartyeitr_name": "Снажан еитр", + "mod_epicloot_me_icyretribution_name": "Ледена одмазда", + "mod_epicloot_me_icyweight_name": "Ледени терет", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Повећај сву отровну штету", + "mod_epicloot_me_increasedamageduringdaytime_name": "Повећај штету дању", + "mod_epicloot_me_increasedamageduringnighttime_name": "Повећај штету ноћу", + "mod_epicloot_me_increaseeitr_name": "Повећај еитр", + "mod_epicloot_me_increaseharvestdamage_name": "Повећај штету при жетви", + "mod_epicloot_me_increaseharvestxpgain_name": "Повећај XP од жетве", + "mod_epicloot_me_increasehealth_name": "Повећај здравље", + "mod_epicloot_me_increaseheatresistance_name": "Повећај отпорност на врућину", + "mod_epicloot_me_increasemeleeskills_name": "Повећај вештине блиске борбе", + "mod_epicloot_me_increaseminingdrop_name": "Повећај принос рударења", + "mod_epicloot_me_increaserangedskills_name": "Повећај вештине даљинске борбе", + "mod_epicloot_me_increasestamina_name": "Повећај издржљивост", + "mod_epicloot_me_increasetreedrop_name": "Повећај принос дрвета", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Повећај XP из казне за кретање", + "mod_epicloot_me_inspiration_name": "Надахнуће", + "mod_epicloot_me_killsreducenextbloodcost_name": "Убиства смањују следећи крвни трошак", + "mod_epicloot_me_kindling_name": "Потпала", + "mod_epicloot_me_lifegainonblock_name": "Добитак живота при блоку", + "mod_epicloot_me_lifegainonhit_name": "Добитак живота при поготку", + "mod_epicloot_me_luck_name": "Срећа", + "mod_epicloot_me_luckwhilefishing_name": "Срећа при пецању", + "mod_epicloot_me_luckyblock_name": "Срећни блок", + "mod_epicloot_me_luckycraft_name": "Срећна израда", + "mod_epicloot_me_luckyloot_name": "Срећни плен", + "mod_epicloot_me_meteorsummoner_name": "Призивач метеора", + "mod_epicloot_me_modifyattackeitruse_name": "Промени потрошњу еитра при нападу", + "mod_epicloot_me_modifyattackhealthuse_name": "Промени потрошњу здравља при нападу", + "mod_epicloot_me_modifyattackstaminause_name": "Промени потрошњу издржљивости при нападу", + "mod_epicloot_me_modifydrawstaminause_name": "Промени потрошњу издржљивости при затезању", + "mod_epicloot_me_modifyeitrregen_name": "Промени регенерацију еитра", + "mod_epicloot_me_modifyhealthregen_name": "Промени регенерацију здравља", + "mod_epicloot_me_modifyjumpstaminause_name": "Промени потрошњу издржљивости при скоку", + "mod_epicloot_me_modifymagicfirerate_name": "Промени магијску брзину паљбе", + "mod_epicloot_me_modifynoise_name": "Промени буку", + "mod_epicloot_me_modifysprintstaminause_name": "Промени потрошњу издржљивости при спринту", + "mod_epicloot_me_modifystaminaregen_name": "Промени регенерацију издржљивости", + "mod_epicloot_me_necroticfire_name": "Некротична ватра", + "mod_epicloot_me_nightblocker_name": "Ноћни блокатор", + "mod_epicloot_me_nightcarryweight_name": "Ноћна носивост", + "mod_epicloot_me_nightstaminaregenincrease_name": "Повећана ноћна регенерација издржљивости", + "mod_epicloot_me_offsetattack_name": "Померени напад", + "mod_epicloot_me_percenteitr_name": "Проценат еитра", + "mod_epicloot_me_percenthealth_name": "Проценат здравља", + "mod_epicloot_me_percentstamina_name": "Проценат издржљивости", + "mod_epicloot_me_perfectdodge_name": "Савршено измицање", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Савршено измицање даје еитр", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Савршено измицање даје брзину", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Савршено измицање даје издржљивост", + "mod_epicloot_me_phystofire_name": "Физичко у ватру", + "mod_epicloot_me_phystofireonblock_name": "Физичко у ватру при блоку", + "mod_epicloot_me_phystofrost_name": "Физичко у лед", + "mod_epicloot_me_phystofrostonblock_name": "Физичко у лед при блоку", + "mod_epicloot_me_phystolightning_name": "Физичко у муњу", + "mod_epicloot_me_phystolightningonblock_name": "Физичко у муњу при блоку", + "mod_epicloot_me_phystopoison_name": "Физичко у отров", + "mod_epicloot_me_phystopoisononblock_name": "Физичко у отров при блоку", + "mod_epicloot_me_poisontotruedamage_name": "Отров у чисту штету", + "mod_epicloot_me_potionefficacy_name": "Делотворност напитака", + "mod_epicloot_me_reducearmorincreasedamage_name": "Смањи оклоп, повећај штету", + "mod_epicloot_me_reduceeitrcost_name": "Смањи трошак еитра", + "mod_epicloot_me_reducefalldamage_name": "Смањи штету од пада", + "mod_epicloot_me_reducefishingstaminacost_name": "Смањи трошак издржљивости при пецању", + "mod_epicloot_me_reflectdamage_name": "Одбиј штету", + "mod_epicloot_me_restinghealthregen_name": "Регенерација здравља при одмору", + "mod_epicloot_me_riches_name": "Богатства", + "mod_epicloot_me_rollcleanse_name": "Котрљање чисти", + "mod_epicloot_me_runningonempty_name": "На резерви", + "mod_epicloot_me_sailingspeed_name": "Брзина пловидбе", + "mod_epicloot_me_shockingcharge_name": "Шокантни набој", + "mod_epicloot_me_staminagainonblock_name": "Добитак издржљивости при блоку", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Повећање издржљивости из казне за кретање", + "mod_epicloot_me_staminaonkill_name": "Издржљивост при убиству", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Бонус регенерације издржљивости од ношеног терета", + "mod_epicloot_me_stormfury_name": "Бес олује", + "mod_epicloot_me_stormrider_name": "Јахач олује", + "mod_epicloot_me_strikecauseslightning_name": "Ударци призивају муњу", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Призови слепог миша при активацији адреналина", + "mod_epicloot_me_trailblazer_name": "Крчилац пута", + "mod_epicloot_me_travellight_name": "Путуј лако", + "mod_epicloot_me_useadrenalineasstamina_name": "Користи адреналин као издржљивост", + "mod_epicloot_me_warding_name": "Заштита", + "mod_epicloot_me_warmth_name": "Топлота", + "mod_epicloot_shardslot_meleeweapon": "Оружје за блиску борбу", + "mod_epicloot_shardslot_rangedweapon": "Даљинско оружје", + "mod_epicloot_shardslot_magicweapon": "Магично оружје", + "mod_epicloot_shardslot_shield": "Штит", + "mod_epicloot_shardslot_armor": "Оклоп", + "mod_epicloot_shardslot_swords": "Мач", + "mod_epicloot_shardslot_axes": "Секира", + "mod_epicloot_shardslot_twohandaxes": "Бојна секира", + "mod_epicloot_shardslot_knives": "Нож", + "mod_epicloot_shardslot_fists": "Песничарско оружје", + "mod_epicloot_shardslot_clubs": "Буздован", + "mod_epicloot_shardslot_sledges": "Маљ", + "mod_epicloot_shardslot_polearms": "Копљано оружје", + "mod_epicloot_shardslot_spears": "Копље", + "mod_epicloot_shardslot_pickaxes": "Пијук", + "mod_epicloot_shardslot_tools": "Алат", + "mod_epicloot_shardslot_torches": "Бакља", + "mod_epicloot_shardslot_bows": "Лук", + "mod_epicloot_shardslot_staffs": "Штап", + "mod_epicloot_shardslot_bucklers": "Мали штит", + "mod_epicloot_shardslot_roundshields": "Округли штит", + "mod_epicloot_shardslot_towershields": "Кулски штит", + "mod_epicloot_shardslot_head": "Кацига", + "mod_epicloot_shardslot_chest": "Оклоп за груди", + "mod_epicloot_shardslot_legs": "Оклоп за ноге", + "mod_epicloot_shardslot_shoulders": "Плашт", + "mod_epicloot_shardslot_trinket": "Украс", + "mod_epicloot_shardslot_utility": "Помагало", + "mod_epicloot_shard_Black": "Црна", + "mod_epicloot_shard_Cyan": "Цијан", + "mod_epicloot_shard_Green": "Зелена", + "mod_epicloot_shard_Orange": "Наранџаста", + "mod_epicloot_shard_Pink": "Ружичаста", + "mod_epicloot_shard_Purple": "Љубичаста", + "mod_epicloot_shard_Red": "Црвена", + "mod_epicloot_shard_White": "Бела", + "mod_epicloot_shard_Yellow": "Жута", + "mod_epicloot_shard_DarkGreen": "Тамнозелена", + "mod_epicloot_shard_DarkPurple": "Тамнољубичаста", + "mod_epicloot_shard_DarkRed": "Тамноцрвена", + "mod_epicloot_shard_DarkBlue": "Тамноплава", + "mod_epicloot_shard_Golden": "Златна", + "mod_epicloot_shard_Grey": "Сива", + "mod_epicloot_shard_LightBlue": "Светлоплава", + "mod_epicloot_shard_LightGreen": "Светлозелена", + "mod_epicloot_shard_Peach": "Брескваста", + "mod_epicloot_shard_Firewalker": "Ходач по ватри", + "mod_epicloot_shard_Stormcaller": "Призивач олуја", + "mod_epicloot_shard_Eikthyr": "Ејктир", + "mod_epicloot_shard_Elder": "Старешина", + "mod_epicloot_shard_Bonemass": "Коштана маса", + "mod_epicloot_shard_Moder": "Модер", + "mod_epicloot_shard_Yagluth": "Јаглут", + "mod_epicloot_shard_Queen": "Краљица", + "mod_epicloot_shard_Fader": "Фадер", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Стекнеш {0} адреналина када примиш штету", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Стекнеш {0} адреналина сваки пут када примиш штету.", + "mod_epicloot_me_useadrenalineasstamina_display": "Адреналин као издржљивост: {0} % ефикасности", + "mod_epicloot_me_useadrenalineasstamina_desc": "Када издржљивост понестане, адреналин се претвара у издржљивост са {0} % ефикасности, уз могућност трошења целе залихе адреналина.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Стекнеш адреналин: {0} % потрошеног еитра", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Стекнеш адреналин једнак {0} % еитра који потрошиш.", + "mod_epicloot_me_burningadrenaline_display": "Стекнеш адреналин: {0} % ватрене штете", + "mod_epicloot_me_burningadrenaline_desc": "Стекнеш адреналин једнак {0} % ватрене штете коју нанесеш.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Стекнеш {0} адреналина при жетви", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Стекнеш {0} адреналина сваки пут када удариш дрво или стену.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Призови слепог миша при пуном адреналину", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Када ти се адреналин напуни, призиваш слепог миша који се бори за тебе.", + "mod_epicloot_me_adrenalinefrostwave_display": "Ледени талас: успорава непријатеље у кругу од {1} m на {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Када ти се адреналин напуни, ледени талас расхлади сваког непријатеља у кругу од {1} метара и успорава га {0} секунди.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Стекнеш {0} адреналина сваких {1} s по отрованом непријатељу у близини (опадајуће)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Сваких {1} секунди стекнеш {0} адреналина за сваког непријатеља у кругу од {2} m који трпи од твог отрова, са опадајућим приносом за сваког додатног непријатеља.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Стекнеш адреналин: {0} % жртвованог здравља", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Стекнеш адреналин једнак {0} % здравља које потрошиш на трошкове крвне магије.", + "mod_epicloot_me_stormfury_display": "+{0} адреналина сваких {1} s у олујама, без опадања адреналина", + "mod_epicloot_me_stormfury_desc": "Сваких {1} секунди док бесни олуја стекнеш {0} адреналина. Твој адреналин не опада док олуја траје.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Налет адреналина: +{0} % регенерације здравља на {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Када ти се адреналин напуни, добијаш +{0} % регенерације здравља на {1} секунди. Поновно пуњење освежава ефекат уместо да га слаже.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % опоравка Моћи Напуштених при пуном адреналину", + "mod_epicloot_me_adrenalinecharge_desc": "Када ти се адреналин напуни, преостало време опоравка твоје Моћи Напуштених смањује се за {0} %.", + "mod_epicloot_me_staminaonkill_display": "Обнавља {0} % издржљивости при убиству", + "mod_epicloot_me_staminaonkill_desc": "Обнавља {0} % највеће издржљивости сваки пут када убијеш непријатеља.", + "mod_epicloot_me_heartyeitr_display": "+{0} % највећег здравља као највећи еитр", + "mod_epicloot_me_heartyeitr_desc": "Твоја животна снага храни твоју магију: повећава највећи еитр за {0} % твог највећег здравља.", + "mod_epicloot_me_energeticeitr_display": "+{0} % највеће издржљивости као највећи еитр", + "mod_epicloot_me_energeticeitr_desc": "Твоја енергија храни твоју магију: повећава највећи еитр за {0} % твоје највеће издржљивости.", + "mod_epicloot_me_burningspeed_display": "+{0} % брзине кретања док гориш", + "mod_epicloot_me_burningspeed_desc": "Крећеш се {0} % брже док си у пламену.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Савршено измицање: окретност измицања (+{0} % брзине, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Савршено измицање даје Окретност измицања: +{0} % брзине кретања на 1 секунду.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % носивости ноћу", + "mod_epicloot_me_nightcarryweight_desc": "Повећава највећу носивост за {0} % током ноћи.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % брзине пловидбе дању", + "mod_epicloot_me_daysailingspeed_desc": "Повећава брзину пловидбе твог брода за {0} % током дана.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+До {0} % оклопа од тешке опреме", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Оклоп се скалира са казном на брзину твоје опреме, до +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} основног блока на сваки 1 % казне на брзину опреме", + "mod_epicloot_me_anchoredblock_desc": "Додаје {0} основног блока за сваки 1 % казне на брзину кретања од твоје опреме. На бонус не утичу изричити извори брзине попут напитака, статусних ефеката и магичних ефеката.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % трошкова еитра", + "mod_epicloot_me_reduceeitrcost_desc": "Смањује све трошкове еитра за {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % издржљивости при пецању", + "mod_epicloot_me_reducefishingstaminacost_desc": "Смањује трошак издржљивости пецања за {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % оклопа, +{0} % штете", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Смањује твој оклоп за {0} %, али повећава штету оружја за {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % највећег здравља, +{0} % крађе живота", + "mod_epicloot_me_blooddrinker_desc": "Смањује твоје највеће здравље за {1} % (најмање 10) и лечи те за {0} % штете коју нанесеш.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % отрова као најслабија врста штете мете", + "mod_epicloot_me_poisontotruedamage_desc": "Претвара {0} % твоје отровне штете у врсту штете на коју је мета најмање отпорна.", + "mod_epicloot_me_icyweight_display": "+До {0} % ледене штете од тешке опреме", + "mod_epicloot_me_icyweight_desc": "Додаје ледену штету која се скалира са казном на брзину твоје опреме, до +{0} % штете оружја.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Стекнеш еитр: {0} % жртвованог здравља", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Стекнеш еитр једнак {0} % здравља које потрошиш на трошкове крвне магије.", + "mod_epicloot_me_luckycraft_display": "{0} % шансе за уштеду сваког материјала", + "mod_epicloot_me_luckycraft_desc": "При изради сваки потребан материјал има {0} % шансе да не буде потрошен.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % шансе за призивање муње", + "mod_epicloot_me_strikecauseslightning_desc": "Твоји поготци имају {0} % шансе да призову удар муње на мету.", + "mod_epicloot_me_conduit_display": "Проводник: обнавља {0} еитра на сваких {1} нанете муњевите штете", + "mod_epicloot_me_conduit_desc": "Обнавља {0} еитра за сваких {1} муњевите штете коју нанесеш.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % регенерације здравља док си одморан", + "mod_epicloot_me_restinghealthregen_desc": "Повећава регенерацију здравља за {0} % док си Одморан.", + "mod_epicloot_me_travellight_display": "+{0} % брзине кретања, -{1} носивости", + "mod_epicloot_me_travellight_desc": "Путуј лако: крећеш се {0} % брже, али твоја највећа носивост смањује се за {1}.", + "mod_epicloot_me_batteringram_display": "Ован за разбијање: тупа штета од тежине", + "mod_epicloot_me_batteringram_desc": "Залетање у непријатеље наноси тупу штету на основу твоје брзине и ношеног терета (скалирано са {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} носивости по нивоу Одморности", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Док си Одморан, твоја највећа носивост расте за {0} за сваки ниво удобности твоје Одморности.", + "mod_epicloot_me_perfectdodge_display": "Савршено измицање: +{0} % регенерације издржљивости по слоју (макс. {1})", + "mod_epicloot_me_perfectdodge_desc": "Савршено измицање даје Замах измицања: +{0} % регенерације издржљивости на 10 секунди, слаже се до {1} пута. Свако савршено измицање освежава трајање.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Савршено измицање обнавља {0} % здравља", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Обнавља {0} % највећег здравља при савршеном измицању.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Савршено измицање обнавља {0} % издржљивости", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Обнавља {0} % највеће издржљивости при савршеном измицању.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Савршено измицање обнавља {0} % еитра", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Обнавља {0} % највећег еитра при савршеном измицању.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % трошка издржљивости за измицање", + "mod_epicloot_me_decreasedodgecost_desc": "Смањује трошак издржљивости котрљања за измицање за {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % штете ноћу", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % штете оружја док је ноћ.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % регенерације издржљивости ноћу", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % регенерације издржљивости док је ноћ.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % примљене штете ноћу", + "mod_epicloot_me_damagereductionatnight_desc": "Смањује долазну штету за {0} % док је ноћ.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % штете по дневном светлу", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % штете оружја док је дан.", + "mod_epicloot_me_daydiscovery_display": "+{0} % полупречника истраживања по дневном светлу", + "mod_epicloot_me_daydiscovery_desc": "Проширује твој полупречник откривања мапе за {0} % док је дан.", + "mod_epicloot_me_dayarmor_display": "+{0} % оклопа по дневном светлу", + "mod_epicloot_me_dayarmor_desc": "+{0} % оклопа док је дан.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % регенерације издржљивости по дневном светлу", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % регенерације издржљивости док је дан.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % регенерације здравља по дневном светлу", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % регенерације здравља док је дан.", + "mod_epicloot_me_percenthealth_display": "+{0} % највећег здравља", + "mod_epicloot_me_percenthealth_desc": "Повећава највеће здравље за {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % највеће издржљивости", + "mod_epicloot_me_percentstamina_desc": "Повећава највећу издржљивост за {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % највећег еитра", + "mod_epicloot_me_percenteitr_desc": "Повећава највећи еитр за {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Лечи {0} на сваких {1} нанете штете", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Лечи {0} здравља за сваких {1} штете коју нанесеш овим оружјем.", + "mod_epicloot_me_healthoneitruse_display": "Лечи {0} на сваких {1} потрошеног еитра", + "mod_epicloot_me_healthoneitruse_desc": "Лечи {0} здравља за сваких {1} еитра које потрошиш овим оружјем.", + "mod_epicloot_me_lifegainonhit_display": "Лечи {0:0.#} при поготку", + "mod_epicloot_me_lifegainonhit_desc": "Лечи {0:0.#} здравља сваки пут када погодиш непријатеља овим оружјем.", + "mod_epicloot_me_phystofire_display": "Претвара {0} % долазне физичке штете у ватру", + "mod_epicloot_me_phystofire_desc": "Премешта {0} % долазне физичке штете у ватру пре отпорности.", + "mod_epicloot_me_phystofrost_display": "Претвара {0} % долазне физичке штете у лед", + "mod_epicloot_me_phystofrost_desc": "Премешта {0} % долазне физичке штете у лед пре отпорности.", + "mod_epicloot_me_phystopoison_display": "Претвара {0} % долазне физичке штете у отров", + "mod_epicloot_me_phystopoison_desc": "Премешта {0} % долазне физичке штете у отров пре отпорности.", + "mod_epicloot_me_phystolightning_display": "Претвара {0} % долазне физичке штете у муњу", + "mod_epicloot_me_phystolightning_desc": "Премешта {0} % долазне физичке штете у муњу пре отпорности.", + "mod_epicloot_me_phystofireonblock_display": "Претвара {0} % долазне физичке штете у ватру при блоку", + "mod_epicloot_me_phystofireonblock_desc": "Премешта {0} % долазне физичке штете у ватру пре отпорности при блоку", + "mod_epicloot_me_phystofrostonblock_display": "Претвара {0} % долазне физичке штете у лед при блоку", + "mod_epicloot_me_phystofrostonblock_desc": "Премешта {0} % долазне физичке штете у лед пре отпорности при блоку.", + "mod_epicloot_me_phystopoisononblock_display": "Претвара {0} % долазне физичке штете у отров при блоку", + "mod_epicloot_me_phystopoisononblock_desc": "Премешта {0} % долазне физичке штете у отров пре отпорности при блоку.", + "mod_epicloot_me_phystolightningonblock_display": "Претвара {0} % долазне физичке штете у муњу при блоку", + "mod_epicloot_me_phystolightningonblock_desc": "Премешта {0} % долазне физичке штете у муњу пре отпорности при блоку.", + "mod_epicloot_me_lifegainonblock_display": "Лечи {0} ЖП при блоку", + "mod_epicloot_me_lifegainonblock_desc": "Лечи {0} здравља при блоку", + "mod_epicloot_me_staminagainonblock_display": "Стекнеш {0} издржљивости при блоку", + "mod_epicloot_me_staminagainonblock_desc": "Стекнеш {0} издржљивости при блоку.", + "mod_epicloot_me_eitrgainonblock_display": "Стекнеш {0} еитра при блоку", + "mod_epicloot_me_eitrgainonblock_desc": "Стекнеш {0} еитра при блоку.", + "mod_epicloot_me_staggeronblock_display": "{0} % шансе да непријатељ посрне при блоку", + "mod_epicloot_me_staggeronblock_desc": "{0} % шансе да непријатељ посрне при блоку", + "mod_epicloot_me_dayblocker_display": "Стекнеш {0} % XP-а блокирања током дана", + "mod_epicloot_me_dayblocker_desc": "Стекнеш {0} % више искуства блокирања током дана.", + "mod_epicloot_me_nightblocker_display": "Стекнеш {0} % XP-а блокирања током ноћи", + "mod_epicloot_me_nightblocker_desc": "Стекнеш {0} % више искуства блокирања током ноћи.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Претвара {0} % физичке штете оружја у муњу", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Премешта {0} % физичке штете овог оружја у муњу.", + "mod_epicloot_me_eitrimbueattack_display": "Прожимање еитром: +{0} % физичке штете као духовна", + "mod_epicloot_me_eitrimbueattack_desc": "Потроши еитр да додаш духовну штету једнаку {0} % физичке штете поготка.", + "mod_epicloot_me_staminareturnfromeitr_display": "Враћа {0} % потрошеног еитра као издржљивост", + "mod_epicloot_me_staminareturnfromeitr_desc": "Обнавља издржљивост једнаку {0} % еитра који потрошиш.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Плаћај {0} % трошкова еитра издржљивошћу", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Плаћај {0} % сваког трошка еитра уместо тога издржљивошћу.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Плаћај {0} % крвних трошкова еитром", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Плаћај {0} % здравствених трошкова крвне магије прво еитром.", + "mod_epicloot_me_runningonempty_display": "Други дах: {0} % највећег здравља", + "mod_epicloot_me_runningonempty_desc": "Када издржљивост понестане, сагореваш до {0} % свог највећег здравља за једнаку количину издржљивости. 30 секунди опоравка.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Највећа издржљивост из {0} % највећег еитра", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Повећава највећу издржљивост за {0} % твог највећег еитра.", + "mod_epicloot_me_eitrshield_display": "Упија {0} % погодака еитром", + "mod_epicloot_me_eitrshield_desc": "Потроши еитр да упијеш {0} % долазног поготка.", + "mod_epicloot_me_coinplated_display": "Обложен новчићима: упија поготке новчићима ({0} по новчићу)", + "mod_epicloot_me_coinplated_desc": "Уложи до {1} % својих новчића у сваки долазни погодак, упијајући {0} штете по потрошеном новчићу. Троше се само стварно потребни новчићи, па мали поготци коштају мало.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+До {0} % штете према оптерећењу торбе", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Штета оружја скалира се са тим колико је твоја торба натоварена, до +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+До {0} % регенерације издржљивости према оптерећењу торбе", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Регенерација издржљивости скалира се са тим колико је твоја торба натоварена, до +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Највећа издржљивост из {0} % највећег здравља", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Повећава највећу издржљивост за {0} % твог највећег здравља.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+До {0} % штете од тешке опреме", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Штета оружја скалира се са казном на брзину твоје опреме, до +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+До {0} % XP-а вештина од тешке опреме", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "XP вештина скалира се са казном на брзину твоје опреме, до +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+До {0} % носивости од тешке опреме", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Највећа носивост скалира се са казном на брзину твоје опреме, до +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+До {0} % највеће издржљивости од тешке опреме", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Највећа издржљивост скалира се са казном на брзину твоје опреме, до +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % штете при жетви", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % штете при сечи и рударењу.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP-а сакупљачких вештина", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP-а за Дрвосечу и Пијуке.", + "mod_epicloot_me_bountifulharvest_display": "Обилна жетва: {0} % бонус приноса", + "mod_epicloot_me_bountifulharvest_desc": "{0} % шансе за добијање додатног предмета при жетви.", + "mod_epicloot_me_wager_display": "Опклада: уложи {0} новчића за +{1} штете, враћа се при убиству", + "mod_epicloot_me_wager_desc": "Сваки погодак улаже {0} новчића да дода {1} фиксне штете. Убиј мету и улог ти се у целости враћа; остави је живу и новчићи су изгубљени. Не чини ништа ако не можеш да покријеш улог.", + "mod_epicloot_me_mercenary_display": "Плаћеник: потроши {1} + {2} % новчића за +{3} % штете, +{0} % на сваких 1000 потрошених", + "mod_epicloot_me_mercenary_desc": "Сваки погодак троши {1} новчића плус {2} % твоје кесе, наносећи +{3} % штете плус додатних +{0} % за сваких 1000 потрошених новчића. Бонус штета изнад +{4} % трпи оштро опадајући принос и приближава се плафону од +{5} %. Не чини ништа ако не можеш да платиш.", + "mod_epicloot_me_luckwhilefishing_display": "Срећно пецање: {0} % бонус улова и блага", + "mod_epicloot_me_luckwhilefishing_desc": "При пецању {0} % шансе да извучеш додатну рибу ({1} % њих даје троструки улов) и засебна {0} % шанса да упецаш бонус благо. Веће вредности досежу богатије налазе и престају да извлаче отпад.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % шансе за двоструку штету", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % шансе да погодак нанесе двоструку штету.", + "mod_epicloot_me_inspiration_display": "Надахнуће: {1} % шансе за +{0} XP-а вештине", + "mod_epicloot_me_inspiration_desc": "Свака мрвица искуства коју зарадиш носи {1} % шансе да те надахне, дајући {0} бонус искуства насумичној вештини коју си већ истренирао изнад нивоа 2. Твоје најслабије вештине бирају се далеко чешће, а један блесак надахнућа може да подигне вештину за више од једног нивоа.", + "mod_epicloot_me_luckyblock_display": "Срећни блок: {0} % шансе да противник посрне", + "mod_epicloot_me_luckyblock_desc": "Сваки блок има {0} % шансе да одмах натера нападача да посрне, као да си парирао. Непријатељи које блок не може да натера на посртање нису погођени.", + "mod_epicloot_me_luckyloot_display": "Срећни плен: {0} % шансе за {1}× плена", + "mod_epicloot_me_luckyloot_desc": "Свако створење убијено у близини има {0} % шансе да испусти {1}× свој уобичајени плен и да баци {2}-{3} додатна пута на својој табели магичних предмета. Трофеји и награде по играчу никада се не умножавају.", + "mod_epicloot_msg_inspiration": "Надахнуће!", + "mod_epicloot_me_sailingspeed_display": "+{0} % брзине пловидбе", + "mod_epicloot_me_sailingspeed_desc": "+{0} % једриличарске брзине брода док си на палуби.", + "mod_epicloot_me_potionefficacy_display": "+{0} % трајања напитака", + "mod_epicloot_me_potionefficacy_desc": "Попијени напици и медовине трају {0} % дуже.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} на вештине блиске борбе", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} на све вештине оружја за блиску борбу.", + "mod_epicloot_me_increaserangedskills_display": "+{0} на вештине даљинске борбе", + "mod_epicloot_me_increaserangedskills_desc": "+{0} на све вештине даљинског оружја.", + "mod_epicloot_me_blockasdodgeasblock_display": "Додаје +{1} вештине блокирања и +{2} вештине измицања", + "mod_epicloot_me_blockasdodgeasblock_desc": "Додаје +{0} % вештине блокирања као вештину измицања и +{0} % вештине измицања као вештину блокирања. Овај бонус се заокружује наниже на целе вредности", + "mod_epicloot_me_burdenedblock_display": "Додаје +{0} основног блока на сваких 50 терета изнад 300", + "mod_epicloot_me_burdenedblock_desc": "Додаје +{0} основног блока на сваких 50 терета изнад 300", + "mod_epicloot_me_warding_display": "Блок: упија физичку штету издржљивошћу, до {0} % максимума", + "mod_epicloot_me_warding_desc": "Омогућава коришћење {0} % највеће издржљивости при блоку за ублажавање сваке физичке штете (пробојне, тупе, сечне) из блокираних напада. Ублажавање се рачуна након блока, а пре израчуна отпорности и оклопа. Троши издржљивост једнаку ублаженој штети", + "mod_epicloot_me_elementalwarding_display": "Блок: упија елементарну штету еитром, до {0} % максимума", + "mod_epicloot_me_elementalwarding_desc": "Омогућава коришћење {0} % највећег еитра при блоку за ублажавање сваке елементарне штете (ватра, лед, муња) из блокираних напада. Ублажавање се рачуна након блока, а пре израчуна отпорности и оклопа. Троши еитр једнак ублаженој штети", + "mod_epicloot_me_bloodstaggerblock_display": "Троши 5 % највећег ЖП за блок. Смањује штету посртања од блокираних погодака за {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Троши 5 % највећег ЖП за блок. Смањује штету посртања од блокираних погодака за {0} %. Овај ефекат је активан цело време трајања блока", + "mod_epicloot_me_bloodbaseblock_display": "Подизање гарда кошта 5 % највећег ЖП. Додаје {0} твом основном блоку", + "mod_epicloot_me_bloodbaseblock_desc": "Наноси ти 5 % највећег ЖП као чисту штету сваки пут када подигнеш гард. Наплаћује се једном по блоку, не по блокираном поготку. Додаје {0} твом основном блоку.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Додаје +{1} вештине блокирања", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Додаје +{0} % вештина дрвосече и пијука након свих модификатора као вештину блокирања. Овај бонус се заокружује наниже на целе вредности", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % отровне штете", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % на сву отровну штету коју нанесеш.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Убиства смањују следећи крвни трошак за {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Свако убиство одваја {0} % попуста на твој следећи трошак крвне магије.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+До {0} % регенерације здравља из крвне магије", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Регенерација здравља скалира се са твојом вештином Крвне магије, до +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % шансе за критични погодак за {1}× штете", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % шансе да погодак буде критичан и нанесе двоструку штету.", + "mod_epicloot_me_bloodrage_display": "Крвави бес: +{0} % штете по слоју (макс. {1})", + "mod_epicloot_me_bloodrage_desc": "Примање штете баца те у бес: +{0} % штете при сваком нападу по слоју, слаже се до {1} пута током 10 секунди. Сваки примљени погодак освежава трајање.", + "mod_epicloot_me_trailblazer_display": "Горућа стаза: {0} ватре по откуцају", + "mod_epicloot_me_trailblazer_desc": "Оставља горућу стазу док трчиш која наноси {0} ватрене штете по откуцају.", + "mod_epicloot_me_kindling_display": "Потпала: обнавља {0} издржљивости на сваких {1} примљене ватрене штете", + "mod_epicloot_me_kindling_desc": "Обнавља {0} издржљивости за сваких {1} ватрене штете коју примиш.", + "mod_epicloot_me_reducefalldamage_display": "-{0} штете од пада", + "mod_epicloot_me_reducefalldamage_desc": "Смањује примљену штету од пада за фиксних {0}.", + "mod_epicloot_me_rollcleanse_display": "Измицање чисти {0} s ефеката током времена", + "mod_epicloot_me_rollcleanse_desc": "Свако котрљање за измицање уклања {0} секунди са твојих отровних и горућих ефеката.", + "mod_epicloot_me_stormrider_display": "+{0} % брзине кретања у олујама", + "mod_epicloot_me_stormrider_desc": "+{0} % брзине кретања док бесни олуја.", + "mod_epicloot_me_shockingcharge_display": "Шокантни набој", + "mod_epicloot_me_shockingcharge_desc": "Твоји борбени поготци скупљају набоје. При пуном набоју следећи погодак ослобађа муњевити ударни талас унапред који наноси део штете твојих претходних погодака.", + "mod_epicloot_me_forestsaid_display": "Помоћ шуме", + "mod_epicloot_me_forestsaid_desc": "Када те погоде, избијају спутавајуће корење и имобилишу оближње непријатеље.", + "mod_epicloot_me_corpserot_display": "Лешна трулеж", + "mod_epicloot_me_corpserot_desc": "Непријатељи које убијеш могу да прсну у облак отрова, тровајући оближње противнике.", + "mod_epicloot_me_icyretribution_display": "Ледена одмазда", + "mod_epicloot_me_icyretribution_desc": "Када те погоде, детонираш ледену нову око себе. Време опоравка скалира се са реткошћу.", + "mod_epicloot_me_meteorsummoner_display": "Призивач метеора: {0}× штета поготка", + "mod_epicloot_me_meteorsummoner_desc": "Сваких {1} погодака оружјем твој следећи погодак призива ватрени метеор на мету који наноси {0}× штету тог поготка као ватру.", + "mod_epicloot_me_everflow_display": "Вечни ток Краљице", + "mod_epicloot_me_everflow_desc": "Убијање створења даје сложиви бонус који појачава регенерацију здравља, издржљивости и еитра.", + "mod_epicloot_me_necroticfire_display": "Некротична ватра", + "mod_epicloot_me_necroticfire_desc": "Уклања сву физичку штету са твог оружја и додаје тај цео износ и као ватрену и као отровну штету.", "mod_epicloot_circlet": "обод", "mod_epicloot_belt": "каиш", "mod_epicloot_remains": "остаци", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Očaravam stavku...", "mod_epicloot_enchant_effect": "efekat", "mod_epicloot_enchant_effects": "efekti", + "mod_epicloot_enchant_socket": "утор за крхотине", + "mod_epicloot_enchant_sockets": "утори за крхотине", "mod_epicloot_runes": "Runovi", "mod_epicloot_runemanagement": "Upravljanje runama", "mod_epicloot_rune_filter": "Filter...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Izvadi runu", "mod_epicloot_rune_imbue": "Unesi runu", "mod_epicloot_rune_etch_warning": "Ugraviranje rune omogućava joj da zadrži jedan čaroliju. Nakon toga je ne možete koristiti za čarolije.", - "mod_epicloot_rune_extract_warning": "Izvlačenje čarolije uništava predmet, ali stvara runu sa izabranom čarolijom.", + "mod_epicloot_rune_extract_warning_keep": "Извлачење чаролије ствара руну са одабраном чаролијом. Предмет остаје нетакнут.", + "mod_epicloot_rune_extract_warning_reduce": "Извлачење чаролије уклања је са предмета и ствара руну са одабраном чаролијом.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Извлачење чаролије уклања је са предмета, смањује реткост предмета и ствара руну са одабраном чаролијом.", + "mod_epicloot_rune_extract_warning_destroy": "Извлачење чаролије уништава предмет, али ствара руну са одабраном чаролијом.", "mod_epicloot_rune_imbue_warning": "Unošenje rune primenjuje je na predmet, prebrisavajući izabranu čaroliju.", "mod_epicloot_rune_enchantment_selector": "Izaberi čaroliju", "mod_epicloot_rune_enchantment_overwrite_target": "Izaberi čaroliju za prebrisavanje.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 откључано!", "mod_epicloot_bonus": "Бонус!", "mod_epicloot_featureinfo_none": "Изаберите функцију са листе лево да бисте видели опције надограђивања.", - "mod_epicloot_featureinfo_sacrifice": "Пожртвујте магичне предмете и трофеје, уништавајући их да бисте произвели материјале за учаривање.\n\nКада се надогради, добијте шансу да примите дупло више предмета него што бисте нормално добили од пожртве.", + "mod_epicloot_featureinfo_sacrifice": "Жртвуј магичне предмете и трофеје уништавајући их како би добио материјале за чарање.\n\nНакон надоградње добијаш шансу да примиш двоструко више предмета него што жртвовање иначе даје.", "mod_epicloot_featureinfo_convertmaterials": "Унапредите материјале за учаривање на виши ранг, претворите шарже у материјале за учаривање и одбаците друге материјале од отпада.\n\nКада се надогради, побољшајте однос предмета при надограђивању рунских камена и других материјала за занат.", "mod_epicloot_featureinfo_enchant": "Потрошите материјале за учаривање да додате магичне ефекте на не-магични опрему. Захтева рунске камене.\n\nКада се надогради, добијте побољшану шансу да добијете више магичних ефеката на учареном предмету.", "mod_epicloot_featureinfo_augment": "Потрошите материјале за учаривање да поново баците појединачне магичне ефекте на магичној опреми.\n\nКада се надогради, добијете додатне изборе при уграђивању и имајте снижене трошкове за вишеструка уграђивања.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Možete osetiti zlato\n(Ne, sačekajte, to su samo Haldorove blaga. Prokleti Loke!)", "mod_epicloot_item_andvaranaut_type": "dvarfski prsten", "mod_epicloot_se_paralyze": "Paraliza", + "mod_epicloot_se_shockingcharge": "Ејктиров набој", + "mod_epicloot_se_forestsaid": "Предах шуме", + "mod_epicloot_se_corpserot": "Трулеж Коштане масе", + "mod_epicloot_se_runningonempty": "Други дах", + "mod_epicloot_se_icyretribution": "Модерина хладноћа", + "mod_epicloot_se_meteorsummoner": "Јаглутов гнев", + "mod_epicloot_se_queeneverflow": "Вечни ток Краљице", + "mod_epicloot_se_dodgeagility": "Окретност измицања", + "mod_epicloot_se_dodgeagility_speed": "Брзина кретања", + "mod_epicloot_se_dodgemomentum": "Замах измицања", + "mod_epicloot_se_adrenalinesurge": "Налет адреналина", + "mod_epicloot_se_bloodrage": "Крвави бес", + "mod_epicloot_se_bloodrite": "Крвни обред", + "mod_epicloot_se_bloodrite_discount": "Следећи крвни трошак", "mod_epicloot_se_bulwark": "Bulvark", "mod_epicloot_se_bulwark_tooltip": "Heimdallovo nasleđe vas štiti od svake štete!", "mod_epicloot_se_bulwark_startmessage": "Aktiviran Bulvark", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaaage!!", "mod_epicloot_itemtooltip_rarity": "Ritkost", "mod_epicloot_itemtooltip_effects": "Efekti", + "mod_epicloot_adventure_spawnrelocated": "Твоја мапа је поново исцртана – означено подручје било је заузето.", "mod_epicloot_bounties_claimedmsg": "Nagrada Prikupljena!", "mod_epicloot_bounties_completemsg": "Nagrada Uništena!", "mod_epicloot_bounties_locatingmsg": "Lociranje Cilja Nagrade...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Otpornost na otrov", "mod_epicloot_me_addspiritresistance_prefix1": "Mirna", "mod_epicloot_me_addspiritresistance_suffix1": "Otpornost na duhove", - "mod_epicloot_me_addfireresistancepercentage_display": "Smanjenje štete od vatre za {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Отпорност на ватру {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Igrač smanjuje svu štetu od vatre za +X%. Ovaj efekat se zbraja aditivno sa drugim efektima smanjenja štete koje igrač nosi.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Ugasi", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Otpornost na vatru", - "mod_epicloot_me_addfrostresistancepercentage_display": "Smanjenje štete od mraza za {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Отпорност на лед {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Igrač smanjuje svu štetu od mraza za +X%. Ovaj efekat ne pruža zaštitu od okolnih efekata. Ovaj efekat se zbraja aditivno sa drugim efektima smanjenja štete koje igrač nosi.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Izolovana", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Otpornost na mraz", - "mod_epicloot_me_addlightningresistancepercentage_display": "Smanjenje štete od munja za {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Отпорност на муње {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Igrač smanjuje svu štetu od munja za +X%. Ovaj efekat se zbraja aditivno sa drugim efektima smanjenja štete koje igrač nosi.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Ozemljena", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Otpornost na udarec munje", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Smanjenje otrovnog oštećenja za {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Отпорност на отров {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Igrač smanjuje sav otrovni uticaj za +X%. Ovaj efekat se sabira sa drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Lečenje", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Otpornost na otrov", - "mod_epicloot_me_addspiritresistancepercentage_display": "Smanjenje duhovnog oštećenja za {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Духовна отпорност {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Igrač smanjuje sav duhovni uticaj za +X%. Ovaj efekat se sabira sa drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Mir", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Otpornost na duh", - "mod_epicloot_me_addelementalresistancepercentage_display": "Smanjenje elementarnog oštećenja za {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Елементарна отпорност {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Igrač smanjuje sav elementarni uticaj (vatra, led, munja, otrov) za X%. Ovaj efekat se sabira sa drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Odbijanje", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Elementarna otpornost", - "mod_epicloot_me_addbluntresistancepercentage_display": "Smanjenje tupog oštećenja za {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Отпорност на тупо {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Igrač smanjuje sav tup uticaj za X%. Ovaj efekat se sabira sa drugim efektima smanjenja oštećenja koje igrač nosi.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Odbrambeni", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Otpornost na tup udar", - "mod_epicloot_me_addslashingresistancepercentage_display": "Smanjenje štete od sečenja za {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Отпорност на сечење {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Igrač smanjuje svu štetu od sečenja za X%. Ovaj efekat se sabira sa drugim efektima smanjenja štete koje igrač ima opremljene.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Neprobojan", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Otpornost na sečenje", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Smanjenje štete od probadanja za {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Отпорност на пробијање {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Igrač smanjuje svu štetu od probadanja za X%. Ovaj efekat se sabira sa drugim efektima smanjenja štete koje igrač ima opremljene.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Neprobojan", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Otpornost na probadanje", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Smanjenje štete od sečenja za {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Отпорност на цепање {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Igrač smanjuje svu štetu od sečenja za X%. Ovaj efekat se sabira sa drugim efektima smanjenja štete koje igrač ima opremljene.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Neuništiv", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Otpornost na sečenje", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Smanjenje fizičke štete (tup, sečenje, probadanje) za {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Физичка отпорност {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Igrač smanjuje svu fizičku štetu (tup, sečenje, probadanje) za X%. Ovaj efekat se sabira sa drugim efektima smanjenja štete koje igrač ima opremljene.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Ojačanje", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fizički otpor", @@ -1078,7 +1660,6 @@ "mod_epicloot_me_avoiddamagetakenlowhealth_display": "Povećaj Obmanu za {0:0.#}% (Kritično zdravlje)", "mod_epicloot_me_avoiddamagetakenlowhealth_desc": "Šansa igrača da izbegne dolazeće napade se povećava za X% kada je ispod 30% zdravlja.", "mod_epicloot_me_avoiddamagetakenlowhealth_prefix1": "Vešt Odbeg", - "mod_epicloot_me_avoiddamagetakenlowhealth_prefix2": "Reči", "mod_epicloot_me_avoiddamagetakenlowhealth_suffix1": "Vešt dodavač", "mod_epicloot_me_lifesteallowhealth_display": "Krvoproliće {0:0.0}% (Kritično zdravlje)", "mod_epicloot_me_lifesteallowhealth_desc": "Igrač se leči za X% od napadačkog oštećenja kada mu je zdravlje ispod 30%.", @@ -1136,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Pretvara 50% troška u eitr, povećava štetu za +X%.", "mod_epicloot_me_spellsword_prefix1": "Čarobni Mač", "mod_epicloot_me_spellsword_suffix1": "Čarobni Mač", - "mod_epicloot_me_bulkup_display": "Povećanje +{0}", + "mod_epicloot_me_bulkup_display": "Маса: +{0}% највећег ЖП, -{1}% регенерације", "mod_epicloot_me_bulkup_desc": "Pretvara deo tvoje regeneracije u maksimalno zdravlje.", "mod_epicloot_me_bulkup_prefix1": "Povećanje", "mod_epicloot_me_bulkup_suffix1": "od Povećanja", @@ -1144,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Izvođenje pariranja obnavlja +X Eitra", "mod_epicloot_me_eitrweave_prefix1": "Tkivo", "mod_epicloot_me_eitrweave_suffix1": "od Tkiva", - "mod_epicloot_me_dartingthoughts_display": "Brze Misli +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Povećava Regeneraciju Eitra +X% dok smanjuje maksimalni Eitr +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Brze Misli: +{0}% regeneracije eitra, -{1}% najvećeg eitra", + "mod_epicloot_me_dartingthoughts_desc": "Povećava regeneraciju eitra za {0}% dok smanjuje najveći eitr za {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Tekućnost", "mod_epicloot_me_dartingthoughts_suffix1": "Brzih Misli", "mod_epicloot_me_headhunter_display": "Lovac na Glave +{0}", @@ -1170,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportacija", "mod_epicloot_me_apportation_desc": "Teleportuje igrača do bačenog oružja kada pogodi neprijatelja.", "mod_epicloot_me_apportation_display": "Aportacija", + "mod_epicloot_me_adrenaline_rush": "Adrenalinski udar", + "mod_epicloot_me_adrenaline_rush_desc": "Povećana šteta tokom trajanja efekta.", "mod_epicloot_set_me_bulwark": "Obrambeni bedem [Aktivirano]: Sprječava svu štetu 5 sekundi. Pauza: 60 sekundi.", "mod_epicloot_set_me_undying": "Besmrtan [Pasivan]: Na smrt, povrati puno zdravlje. Pauza: 20 minuta.", "mod_epicloot_set_me_frostdamageaoe_display": "Napadi blizu koji nanose zamrznutu štetu dodatno nanose 50% štete oružja kao zamrznutu štetu u stožcu ispred napadača.", @@ -1439,13 +2022,6 @@ "mod_epicloot_Epic": "Epik", "mod_epicloot_Legendary": "Legendaran", "mod_epicloot_Mythic": "Mitološki", - "mod_epicloot_magic": "Magija", - "mod_epicloot_rare": "Retko", - "mod_epicloot_epic": "Epik", - "mod_epicloot_legendary": "Legendaran", - "mod_epicloot_mythic": "Mitološki", - "mod_epicloot_me_adrenaline_rush": "Adrenalinski udar", - "mod_epicloot_me_adrenaline_rush_desc": "Povećana šteta tokom trajanja efekta.", "mod_epicloot_search_placeholder": "Претрага...", "mod_epicloot_no_active_adventures": "Нема активних авантура", "mod_epicloot_set_bonuses": "Бонуси сета", diff --git a/EpicLoot/localizations/Slovak.json b/EpicLoot/localizations/Slovak.json index 50da9013c..71824f093 100644 --- a/EpicLoot/localizations/Slovak.json +++ b/EpicLoot/localizations/Slovak.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Ďakujeme za hru", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Dúfame, že sa ti bude páčiť Epic Loot! Epic Loot je udržiavaný komunitou modderov a oddaných hráčov, ďakujeme všetkým, ktorí prispeli!", - "el_welcome_content_pt2": "Od posledného hrania Epic Loot došlo k niektorým veľkým zmenám Neznáme predmety, Runy a nastavenia.", - "el_welcome_content_pt3": "Prvé dve funkcie môžeš objaviť počas hrania. Na zlepšenie svojej skúsenosti sa odporúča teraz vybrať konfiguráciu úpravy (predvolene vyváženú).", - "el_welcome_content_pt4": "Sú tri dostupné predvolené konfigurácie úprav, pričom každá poskytuje inú úroveň sily. Pri každej je uvedený očakávaný bonus na poškodenie a životy, ktoré môžeš nájsť:\n - Minimálny hp +(1 - 10), dmg +(1-6)% \n - Vyvážený hp +(1-18), dmg +(1-12)% \n - Legendárny hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Odkedy si naposledy hral Epic Loot, sa veľa zmenilo: črepové kamene a kalenie.", + "el_welcome_content_pt3": "Črepové kamene padajú vo všetkých biómoch a z bossov. Dajú sa vsadiť do predmetov so slotmi na črepy.\nKalenie je služba, ktorú ponúka Hildir, a umožňuje znovu hodiť hodnotu očarovania, ktoré už máš.", + "el_welcome_content_pt4": "Pre lepší zážitok sa odporúča zvoliť teraz konfiguráciu prepracovania (predvolene vyvážená). Každá poskytuje inú úroveň sily a inú skladbu koristi. Vedľa každej je uvedený očakávaný bonus k poškodeniu a HP:\n - Minimálna hp +(1 - 10), poš +(1-6)% \n - Vyvážená hp +(1-18), poš +(1-12)% \n - Legendárna hp +(1-28), poš +(1-20)%\nVšetko sa dá neskôr zmeniť v konfigurácii.", "el_join_discord_button": "Pripojiť sa k discordu!", "el_patch_notes_button": "Zobraziť aktualizácie", "el_overhaul_legendary": "Legendárny", "el_overhaul_balanced": "Vyvážený", "el_overhaul_minimal": "Minimálny", - "mod_epicloot_craftingmaterial": "materiál na výrobu", + "el_menu_yes": "Áno", + "el_menu_no": "Nie", + "el_configupdate_title": "Epic Loot: zastarané konfigurácie", + "el_configupdate_body": "Epic Loot bol aktualizovaný na verziu {0}. Konfigurácie, ktoré si nemenil, boli automaticky obnovené, no tieto obsahujú lokálne zmeny a zostali nedotknuté:\n\n{1}\n\nPokiaľ sa líšia od predvolených hodnôt, nebudú dostávať nový obsah ani zmeny vyváženia.\n\nChceš ich nahradiť novými predvolenými hodnotami? Tvoje súčasné súbory budú najprv zálohované do BepInEx/config/EpicLoot/baseconfig-backup.\n\nAk zvolíš Nie, ponecháš si svoje verzie a budeš opýtaný znova len vtedy, ak sa tieto konfigurácie zmenia v budúcej aktualizácii.", + "mod_epicloot_itemtype_helmet": "Prilba", + "mod_epicloot_itemtype_chest": "Náprsný pancier", + "mod_epicloot_itemtype_legs": "Nohavice", + "mod_epicloot_itemtype_shoulder": "Plášť", + "mod_epicloot_itemtype_onehandedweapon": "Jednoručná zbraň", + "mod_epicloot_itemtype_twohandedweapon": "Obojručná zbraň", + "mod_epicloot_itemtype_twohandedweaponleft": "Obojručná zbraň", + "mod_epicloot_itemtype_bow": "Luk", + "mod_epicloot_itemtype_shield": "Štít", + "mod_epicloot_itemtype_torch": "Fakľa", + "mod_epicloot_itemtype_utility": "Pomôcka", + "mod_epicloot_itemtype_trinket": "Ozdoba", "mod_epicloot_set": "Súprava", + "mod_epicloot_craftingmaterial": "materiál na výrobu", + "mod_epicloot_assets_shardstone": "Črepový kameň", + "mod_epicloot_assets_shardstone_introduce": "Tento črepový kameň vyzerá, že by pasoval do slotu. Použi Interakciu na vloženie črepov.", + "mod_epicloot_sockets": "Sloty na črepy", + "mod_epicloot_empty_socket": "Prázdny slot na črepy", + "mod_epicloot_detail_range": "Rozsah hodu", + "mod_epicloot_config_max": "Strop", + "mod_epicloot_config_maxresistance": "Maximálna odolnosť", + "mod_epicloot_config_maxstacks": "Maximum vrstiev", + "mod_epicloot_config_chance": "Šanca", + "mod_epicloot_config_damage": "Násobiteľ poškodenia", + "mod_epicloot_config_projectiles": "Násobiteľ projektilov", + "mod_epicloot_config_accuracy": "Násobiteľ rozptylu", + "mod_epicloot_config_costscale": "Násobiteľ ceny útoku", + "mod_epicloot_config_coins": "Mince", + "mod_epicloot_config_amber": "Jantár", + "mod_epicloot_config_amberpearl": "Jantárová perla", + "mod_epicloot_config_ruby": "Rubín", + "mod_epicloot_config_silvernecklace": "Strieborný náhrdelník", + "mod_epicloot_config_flint": "Pazúrik", + "mod_epicloot_config_serpentscale": "Šupina morského hada", + "mod_epicloot_config_triplechance": "Šanca na trojitý úlovok", + "mod_epicloot_config_secondspercent": "Sekúnd na 1 %", + "mod_epicloot_config_procchance": "Šanca na spustenie", + "mod_epicloot_config_bonusrollsmin": "Min. bonusových hodov na korisť", + "mod_epicloot_config_bonusrollsmax": "Max. bonusových hodov na korisť", + "mod_epicloot_me_modifylowhealth_config_max": "Maximálny prah nízkeho zdravia", + "mod_epicloot_me_riches_config_coins": "Hodnota mincí", + "mod_epicloot_me_riches_config_amber": "Hodnota jantáru", + "mod_epicloot_me_riches_config_amberpearl": "Hodnota jantárovej perly", + "mod_epicloot_me_riches_config_ruby": "Hodnota rubínu", + "mod_epicloot_me_riches_config_silvernecklace": "Hodnota strieborného náhrdelníka", + "mod_epicloot_me_doublemagicshot_config_chance": "Šanca na výstrel navyše", + "mod_epicloot_me_triplebowshot_config_chance": "Šanca na trojitý výstrel", + "mod_epicloot_press_socket": "Otvoriť sloty na črepy", + "mod_epicloot_socket_notmagic": "Do tohto predmetu sa nedá nič vsadiť", + "mod_epicloot_socket_unavailable": "Sloty tohto predmetu sa teraz nedajú otvoriť", + "mod_epicloot_socket_nofreeslot": "Žiadne voľné sloty", + "mod_epicloot_socket_invalidinput": "Vsadiť možno len runové kamene alebo črepy s efektom", + "mod_epicloot_socket_notallowed": "Efekt tohto črepu sa nedá použiť na tento typ predmetu", + "mod_epicloot_socket_conflict": "Je v konflikte s existujúcim očarovaním", + "mod_epicloot_socket_missingreq": "Tomuto predmetu chýba očarovanie, ktoré tento črep vyžaduje", + "mod_epicloot_socket_raritynotallowed": "Efekt tohto črepu sa nedá použiť pri tejto vzácnosti predmetu", + "mod_epicloot_socket_itemreq": "Tento predmet nespĺňa požiadavky efektu tohto črepu", + "mod_epicloot_socket_generic": "Tento črep sa nedá vsadiť do tohto predmetu", + "mod_epicloot_socket_duplicate": "Tento efekt je už vsadený", + "mod_epicloot_socket_nostackbinary": "Efekt tohto črepu sa nedá vrstviť", + "mod_epicloot_socket_tip_stacked": "({0} % sily)", + "mod_epicloot_socket_singlestackonly": "Najprv rozdeľ kôpku – do slotu sa zmestí len jeden črep", + "mod_epicloot_socket_bosslimit": "Naraz môžeš používať len jeden bossový črep", + "mod_epicloot_socket_uniquelimit": "Naraz môžeš používať len jeden unikátny črep", + "mod_epicloot_socket_mustbreak": "Aby sa dal odstrániť, musí sa rozbiť – pravým tlačidlom ho rozbiješ", + "mod_epicloot_socket_permanent": "Je usadený natrvalo a nedá sa odstrániť", + "mod_epicloot_socket_break_title": "Rozbiť vsadený kameň?", + "mod_epicloot_socket_break_body": "{0} bude roztrieštený a jeho slot sa vyprázdni.\nKameň bude zničený – to sa nedá vrátiť späť.", + "mod_epicloot_socket_tip_breakonly": "(rozbi na odstránenie)", + "mod_epicloot_socket_tip_permanent": "(trvalé)", + "mod_epicloot_legendary_brokkrgift": "Legendárny Brokkrov dar", + "mod_epicloot_mythic_brokkrgift": "Mystický Brokkrov dar", + "mod_epicloot_slotchisel_introduce": "Nesmierne mocný artefakt, o ktorom sa hovorí, že do ľubovoľného magického predmetu vsadí slot na črepy.", + "mod_epicloot_slotchisel_hint": "Potiahni na magický predmet a pridaj slot na črepy", + "mod_epicloot_slotchisel_confirm_title": "Pridať slot na črepy?", + "mod_epicloot_slotchisel_confirm_body": "{0}: sloty na črepy {1} → {2}.\nArtefakt sa spotrebuje tak či tak.\nŠanca na úspech: {3}%", + "mod_epicloot_slotchisel_success": "{0} získal {1} slotov na črepy.", + "mod_epicloot_slotchisel_failed": "Artefakt sa rozpadol na prach. Nebol pridaný žiadny slot na črepy.", + "mod_epicloot_slotchisel_notmagic": "Sloty na črepy možno pridať len magickým predmetom", + "mod_epicloot_slotchisel_raritytoolow": "Tento artefakt nie je dosť mocný pre vzácnosť tohto predmetu", + "mod_epicloot_slotchisel_atmax": "Tento predmet už má toľko slotov na črepy, koľko dovoľuje jeho vzácnosť", + "mod_epicloot_slotchisel_hasslots": "Tento artefakt funguje len na predmetoch bez slotov na črepy", + "mod_epicloot_equip_bosslimit": "Už nosíš bossový črep", + "mod_epicloot_equip_uniquelimit": "Už nosíš unikátny črep", + "mod_epicloot_shard_ifsocketed": "Ak je vsadený", + "mod_epicloot_shard_noeffect": "Žiadny efekt", + "mod_epicloot_shard_allslots": "Všetky sloty", + "mod_epicloot_shard_bossexclusive": "Bossový črep – naraz sa dá nosiť len jeden", + "mod_epicloot_shard_uniqueexclusive": "Unikátny črep – naraz sa dá nosiť len jeden", + "mod_epicloot_shard_warn_breakonly": "Po vsadení treba tento črep rozbiť, aby sa dal odstrániť", + "mod_epicloot_shard_warn_permanent": "Po vsadení sa už tento črep nedá odstrániť", + "mod_epicloot_shardstones_title": "Črepové kamene", + "mod_epicloot_shardstones_rarities": "Dostupné pri", + "mod_epicloot_shardstones_none": "Nie sú nakonfigurované žiadne črepové kamene.", + "mod_epicloot_shardcategory_core": "Jadro", + "mod_epicloot_shardcategory_dark": "Temnota", + "mod_epicloot_shardcategory_light": "Svetlo", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unikátny", + "mod_epicloot_me_addblockingskill_name": "Pridať zručnosť blokovania", + "mod_epicloot_me_addbloodmagicskill_name": "Pridať zručnosť krvavej mágie", + "mod_epicloot_me_addbluntdamage_name": "Pridať drvivé poškodenie", + "mod_epicloot_me_addcarryweight_name": "Pridať nosnosť", + "mod_epicloot_me_addcrafterskills_name": "Pridať remeselné zručnosti", + "mod_epicloot_me_addelementalmagicskill_name": "Pridať zručnosť živelnej mágie", + "mod_epicloot_me_addfiredamage_name": "Pridať ohnivé poškodenie", + "mod_epicloot_me_addfireresistancepercentage_name": "Pridať percento odolnosti proti ohňu", + "mod_epicloot_me_addfishingskill_name": "Pridať zručnosť rybolovu", + "mod_epicloot_me_addfrostdamage_name": "Pridať mrazivé poškodenie", + "mod_epicloot_me_addfrostresistancepercentage_name": "Pridať percento odolnosti proti mrazu", + "mod_epicloot_me_addhealthregen_name": "Pridať regeneráciu zdravia", + "mod_epicloot_me_addknivesskill_name": "Pridať zručnosť nožov", + "mod_epicloot_me_addlightningdamage_name": "Pridať bleskové poškodenie", + "mod_epicloot_me_addlightningresistancepercentage_name": "Pridať percento odolnosti proti blesku", + "mod_epicloot_me_addmovementskills_name": "Pridať pohybové zručnosti", + "mod_epicloot_me_addpickaxesskill_name": "Pridať zručnosť krompáčov", + "mod_epicloot_me_addpoisondamage_name": "Pridať jedovaté poškodenie", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Pridať percento odolnosti proti jedu", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalínový náboj", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalínová mrazivá vlna", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalín zvyšuje regeneráciu zdravia", + "mod_epicloot_me_anchoredblock_name": "Ukotvený blok", + "mod_epicloot_me_armorfrommovementpenalty_name": "Pancier z pohybového postihu", + "mod_epicloot_me_blockasdodgeasblock_name": "Blok ako úhyb a úhyb ako blok", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blok z drevorubačstva a krompáčov", + "mod_epicloot_me_bloodbaseblock_name": "Krvavý základný blok", + "mod_epicloot_me_blooddrinker_name": "Krvipijec", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Úroveň krvavej mágie zvyšuje regeneráciu zdravia", + "mod_epicloot_me_bloodrage_name": "Krvavá zúrivosť", + "mod_epicloot_me_bloodstaggerblock_name": "Krvavý blok proti vyvedeniu z rovnováhy", + "mod_epicloot_me_bountifulharvest_name": "Bohatá úroda", + "mod_epicloot_me_bulkup_name": "Naberanie objemu", + "mod_epicloot_me_burdenedblock_name": "Zaťažený blok", + "mod_epicloot_me_burningadrenaline_name": "Horiaci adrenalín", + "mod_epicloot_me_burningspeed_name": "Horiaca rýchlosť", + "mod_epicloot_me_carryweightformovementpenalty_name": "Nosnosť z pohybového postihu", + "mod_epicloot_me_chancedoubledamage_name": "Šanca na dvojité poškodenie", + "mod_epicloot_me_comfortable_name": "Pohodlný", + "mod_epicloot_me_conduit_name": "Vodič", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Najprv spotrebovať eitr na krvavé náklady", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Previesť náklady eitru na náklady výdrže", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Previesť fyzické poškodenie na blesk", + "mod_epicloot_me_corpserot_name": "Mŕtvolný rozklad", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Bonus k poškodeniu z neseného nákladu", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Zvýšenie poškodenia z pohybového postihu", + "mod_epicloot_me_damagereductionatnight_name": "Zníženie poškodenia v noci", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Utrpené poškodenie dáva adrenalín", + "mod_epicloot_me_dartingthoughts_name": "Bystré myšlienky", + "mod_epicloot_me_dayarmor_name": "Denný pancier", + "mod_epicloot_me_dayblocker_name": "Denný blokovač", + "mod_epicloot_me_daydiscovery_name": "Denné objavovanie", + "mod_epicloot_me_dayhealthregen_name": "Denná regenerácia zdravia", + "mod_epicloot_me_daysailingspeed_name": "Denná rýchlosť plavby", + "mod_epicloot_me_daystaminaregen_name": "Denná regenerácia výdrže", + "mod_epicloot_me_decreasedodgecost_name": "Znížiť náklady úhybu", + "mod_epicloot_me_dodgebuff_name": "Posilnenie úhybu", + "mod_epicloot_me_eitrgainonblock_name": "Zisk eitru pri bloku", + "mod_epicloot_me_eitrimbueattack_name": "Útok presiaknutý eitrom", + "mod_epicloot_me_eitrleech_name": "Vysávanie eitru", + "mod_epicloot_me_eitrshield_name": "Eitrový štít", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Použitie eitru dáva adrenalín", + "mod_epicloot_me_elementalwarding_name": "Živelná ochrana", + "mod_epicloot_me_energeticeitr_name": "Energický eitr", + "mod_epicloot_me_everflow_name": "Večný tok", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Každých X bodov eitru zvyšuje výdrž", + "mod_epicloot_me_forestsaid_name": "Pomoc lesa", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Získať adrenalín pri zbere", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Získať adrenalín pri otrave", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Získať adrenalín pri obetovaní zdravia", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Získať eitr pri obetovaní zdravia", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Max. nosnosť z Oddýchnutosti", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Max. výdrž podľa max. zdravia", + "mod_epicloot_me_headhunter_name": "Lovec lebiek", + "mod_epicloot_me_healthgainperxdamagedone_name": "Zdravie za každých X udeleného poškodenia", + "mod_epicloot_me_healthoneitruse_name": "Zdravie pri použití eitru", + "mod_epicloot_me_heartyeitr_name": "Výdatný eitr", + "mod_epicloot_me_icyretribution_name": "Ľadová odplata", + "mod_epicloot_me_icyweight_name": "Ľadová ťarcha", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Zvýšiť všetko jedovaté poškodenie", + "mod_epicloot_me_increasedamageduringdaytime_name": "Zvýšiť poškodenie cez deň", + "mod_epicloot_me_increasedamageduringnighttime_name": "Zvýšiť poškodenie v noci", + "mod_epicloot_me_increaseeitr_name": "Zvýšiť eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Zvýšiť poškodenie pri zbere", + "mod_epicloot_me_increaseharvestxpgain_name": "Zvýšiť XP zo zberu", + "mod_epicloot_me_increasehealth_name": "Zvýšiť zdravie", + "mod_epicloot_me_increaseheatresistance_name": "Zvýšiť odolnosť proti horúčave", + "mod_epicloot_me_increasemeleeskills_name": "Zvýšiť zručnosti boja zblízka", + "mod_epicloot_me_increaseminingdrop_name": "Zvýšiť výťažok z ťažby", + "mod_epicloot_me_increaserangedskills_name": "Zvýšiť zručnosti boja na diaľku", + "mod_epicloot_me_increasestamina_name": "Zvýšiť výdrž", + "mod_epicloot_me_increasetreedrop_name": "Zvýšiť výťažok z dreva", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Zvýšiť XP z pohybového postihu", + "mod_epicloot_me_inspiration_name": "Inšpirácia", + "mod_epicloot_me_killsreducenextbloodcost_name": "Zabitia znižujú ďalšie krvavé náklady", + "mod_epicloot_me_kindling_name": "Podpal", + "mod_epicloot_me_lifegainonblock_name": "Zisk života pri bloku", + "mod_epicloot_me_lifegainonhit_name": "Zisk života pri zásahu", + "mod_epicloot_me_luck_name": "Šťastie", + "mod_epicloot_me_luckwhilefishing_name": "Šťastie pri rybolove", + "mod_epicloot_me_luckyblock_name": "Šťastný blok", + "mod_epicloot_me_luckycraft_name": "Šťastné remeslo", + "mod_epicloot_me_luckyloot_name": "Šťastná korisť", + "mod_epicloot_me_meteorsummoner_name": "Privolávač meteorov", + "mod_epicloot_me_modifyattackeitruse_name": "Upraviť spotrebu eitru pri útoku", + "mod_epicloot_me_modifyattackhealthuse_name": "Upraviť spotrebu zdravia pri útoku", + "mod_epicloot_me_modifyattackstaminause_name": "Upraviť spotrebu výdrže pri útoku", + "mod_epicloot_me_modifydrawstaminause_name": "Upraviť spotrebu výdrže pri napínaní", + "mod_epicloot_me_modifyeitrregen_name": "Upraviť regeneráciu eitru", + "mod_epicloot_me_modifyhealthregen_name": "Upraviť regeneráciu zdravia", + "mod_epicloot_me_modifyjumpstaminause_name": "Upraviť spotrebu výdrže pri skoku", + "mod_epicloot_me_modifymagicfirerate_name": "Upraviť magickú kadenciu", + "mod_epicloot_me_modifynoise_name": "Upraviť hluk", + "mod_epicloot_me_modifysprintstaminause_name": "Upraviť spotrebu výdrže pri šprinte", + "mod_epicloot_me_modifystaminaregen_name": "Upraviť regeneráciu výdrže", + "mod_epicloot_me_necroticfire_name": "Nekrotický oheň", + "mod_epicloot_me_nightblocker_name": "Nočný blokovač", + "mod_epicloot_me_nightcarryweight_name": "Nočná nosnosť", + "mod_epicloot_me_nightstaminaregenincrease_name": "Zvýšená nočná regenerácia výdrže", + "mod_epicloot_me_offsetattack_name": "Posunutý útok", + "mod_epicloot_me_percenteitr_name": "Percento eitru", + "mod_epicloot_me_percenthealth_name": "Percento zdravia", + "mod_epicloot_me_percentstamina_name": "Percento výdrže", + "mod_epicloot_me_perfectdodge_name": "Dokonalý úhyb", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Dokonalý úhyb dáva eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Dokonalý úhyb dáva rýchlosť", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Dokonalý úhyb dáva výdrž", + "mod_epicloot_me_phystofire_name": "Fyzické na oheň", + "mod_epicloot_me_phystofireonblock_name": "Fyzické na oheň pri bloku", + "mod_epicloot_me_phystofrost_name": "Fyzické na mráz", + "mod_epicloot_me_phystofrostonblock_name": "Fyzické na mráz pri bloku", + "mod_epicloot_me_phystolightning_name": "Fyzické na blesk", + "mod_epicloot_me_phystolightningonblock_name": "Fyzické na blesk pri bloku", + "mod_epicloot_me_phystopoison_name": "Fyzické na jed", + "mod_epicloot_me_phystopoisononblock_name": "Fyzické na jed pri bloku", + "mod_epicloot_me_poisontotruedamage_name": "Jed na čisté poškodenie", + "mod_epicloot_me_potionefficacy_name": "Účinnosť elixírov", + "mod_epicloot_me_reducearmorincreasedamage_name": "Znížiť pancier, zvýšiť poškodenie", + "mod_epicloot_me_reduceeitrcost_name": "Znížiť náklady eitru", + "mod_epicloot_me_reducefalldamage_name": "Znížiť poškodenie pádom", + "mod_epicloot_me_reducefishingstaminacost_name": "Znížiť náklady výdrže pri rybolove", + "mod_epicloot_me_reflectdamage_name": "Odrážať poškodenie", + "mod_epicloot_me_restinghealthregen_name": "Regenerácia zdravia pri odpočinku", + "mod_epicloot_me_riches_name": "Bohatstvá", + "mod_epicloot_me_rollcleanse_name": "Kotúľ očisťuje", + "mod_epicloot_me_runningonempty_name": "Na rezerve", + "mod_epicloot_me_sailingspeed_name": "Rýchlosť plavby", + "mod_epicloot_me_shockingcharge_name": "Šokujúci náboj", + "mod_epicloot_me_staminagainonblock_name": "Zisk výdrže pri bloku", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Zvýšenie výdrže z pohybového postihu", + "mod_epicloot_me_staminaonkill_name": "Výdrž za zabitie", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Bonus k regenerácii výdrže z neseného nákladu", + "mod_epicloot_me_stormfury_name": "Zúrivosť búrky", + "mod_epicloot_me_stormrider_name": "Jazdec búrky", + "mod_epicloot_me_strikecauseslightning_name": "Údery privolávajú blesk", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Privolať netopiera pri aktivácii adrenalínu", + "mod_epicloot_me_trailblazer_name": "Priekopník", + "mod_epicloot_me_travellight_name": "Cestovať naľahko", + "mod_epicloot_me_useadrenalineasstamina_name": "Používať adrenalín ako výdrž", + "mod_epicloot_me_warding_name": "Ochrana", + "mod_epicloot_me_warmth_name": "Teplo", + "mod_epicloot_shardslot_meleeweapon": "Zbraň na blízko", + "mod_epicloot_shardslot_rangedweapon": "Zbraň na diaľku", + "mod_epicloot_shardslot_magicweapon": "Magická zbraň", + "mod_epicloot_shardslot_shield": "Štít", + "mod_epicloot_shardslot_armor": "Pancier", + "mod_epicloot_shardslot_swords": "Meč", + "mod_epicloot_shardslot_axes": "Sekera", + "mod_epicloot_shardslot_twohandaxes": "Bojová sekera", + "mod_epicloot_shardslot_knives": "Nôž", + "mod_epicloot_shardslot_fists": "Pästná zbraň", + "mod_epicloot_shardslot_clubs": "Kyjak", + "mod_epicloot_shardslot_sledges": "Perlík", + "mod_epicloot_shardslot_polearms": "Drevcová zbraň", + "mod_epicloot_shardslot_spears": "Kopija", + "mod_epicloot_shardslot_pickaxes": "Krompáč", + "mod_epicloot_shardslot_tools": "Nástroj", + "mod_epicloot_shardslot_torches": "Fakľa", + "mod_epicloot_shardslot_bows": "Luk", + "mod_epicloot_shardslot_staffs": "Palica", + "mod_epicloot_shardslot_bucklers": "Puklier", + "mod_epicloot_shardslot_roundshields": "Okrúhly štít", + "mod_epicloot_shardslot_towershields": "Pavéza", + "mod_epicloot_shardslot_head": "Prilba", + "mod_epicloot_shardslot_chest": "Hrudný pancier", + "mod_epicloot_shardslot_legs": "Nohavice", + "mod_epicloot_shardslot_shoulders": "Plášť", + "mod_epicloot_shardslot_trinket": "Ozdoba", + "mod_epicloot_shardslot_utility": "Pomôcka", + "mod_epicloot_shard_Black": "Čierny", + "mod_epicloot_shard_Cyan": "Azúrový", + "mod_epicloot_shard_Green": "Zelený", + "mod_epicloot_shard_Orange": "Oranžový", + "mod_epicloot_shard_Pink": "Ružový", + "mod_epicloot_shard_Purple": "Fialový", + "mod_epicloot_shard_Red": "Červený", + "mod_epicloot_shard_White": "Biely", + "mod_epicloot_shard_Yellow": "Žltý", + "mod_epicloot_shard_DarkGreen": "Tmavozelený", + "mod_epicloot_shard_DarkPurple": "Tmavofialový", + "mod_epicloot_shard_DarkRed": "Tmavočervený", + "mod_epicloot_shard_DarkBlue": "Tmavomodrý", + "mod_epicloot_shard_Golden": "Zlatý", + "mod_epicloot_shard_Grey": "Sivý", + "mod_epicloot_shard_LightBlue": "Svetlomodrý", + "mod_epicloot_shard_LightGreen": "Svetlozelený", + "mod_epicloot_shard_Peach": "Broskyňový", + "mod_epicloot_shard_Firewalker": "Chodec v ohni", + "mod_epicloot_shard_Stormcaller": "Privolávač búrok", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Starešina", + "mod_epicloot_shard_Bonemass": "Kostená hmota", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Kráľovná", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Získaš {0} adrenalínu pri utrpení poškodenia", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Získaš {0} adrenalínu zakaždým, keď utrpíš poškodenie.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalín ako výdrž: {0} % účinnosť", + "mod_epicloot_me_useadrenalineasstamina_desc": "Keď dochádza výdrž, adrenalín sa mení na výdrž s {0}% účinnosťou, pričom sa dá spotrebovať celá zásoba adrenalínu.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Získaš adrenalín: {0} % spotrebovaného eitru", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Získaš adrenalín vo výške {0} % eitru, ktorý spotrebuješ.", + "mod_epicloot_me_burningadrenaline_display": "Získaš adrenalín: {0} % ohnivého poškodenia", + "mod_epicloot_me_burningadrenaline_desc": "Získaš adrenalín vo výške {0} % ohnivého poškodenia, ktoré spôsobíš.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Získaš {0} adrenalínu pri zbere", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Získaš {0} adrenalínu zakaždým, keď udrieš do stromu alebo kameňa.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Privolaj netopiera pri plnom adrenalíne", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Keď sa tvoj adrenalín naplní, privoláš netopiera, ktorý za teba bojuje.", + "mod_epicloot_me_adrenalinefrostwave_display": "Mrazivá vlna: spomalí nepriateľov do {1} m na {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Keď sa tvoj adrenalín naplní, mrazivá vlna schladí každého nepriateľa do {1} metrov a spomalí ho na {0} sekúnd.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Získaš {0} adrenalínu každých {1} s za každého otráveného nepriateľa nablízku (klesajúco)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Každých {1} sekúnd získaš {0} adrenalínu za každého nepriateľa do {2} m trpiaceho tvojím jedom, s klesajúcim výnosom za každého ďalšieho nepriateľa.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Získaš adrenalín: {0} % obetovaného zdravia", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Získaš adrenalín vo výške {0} % zdravia, ktoré vynaložíš na náklady krvavej mágie.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalínu každých {1} s v búrkach, žiadny úbytok adrenalínu", + "mod_epicloot_me_stormfury_desc": "Každých {1} sekúnd, keď zúri búrka, získaš {0} adrenalínu. Tvoj adrenalín neubúda, kým búrka trvá.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Príval adrenalínu: +{0} % regenerácie zdravia na {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Keď sa tvoj adrenalín naplní, získaš +{0} % regenerácie zdravia na {1} sekúnd. Opätovné naplnenie efekt obnoví namiesto toho, aby ho vrstvilo.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % obnovy Sily Zabudnutých pri plnom adrenalíne", + "mod_epicloot_me_adrenalinecharge_desc": "Keď sa tvoj adrenalín naplní, zostávajúci čas obnovy tvojej Sily Zabudnutých sa zníži o {0} %.", + "mod_epicloot_me_staminaonkill_display": "Obnoví {0} % výdrže za zabitie", + "mod_epicloot_me_staminaonkill_desc": "Obnoví {0} % maximálnej výdrže zakaždým, keď zabiješ nepriateľa.", + "mod_epicloot_me_heartyeitr_display": "+{0} % max. zdravia ako max. eitr", + "mod_epicloot_me_heartyeitr_desc": "Tvoja životná sila živí tvoju mágiu: zvyšuje maximálny eitr o {0} % tvojho maximálneho zdravia.", + "mod_epicloot_me_energeticeitr_display": "+{0} % max. výdrže ako max. eitr", + "mod_epicloot_me_energeticeitr_desc": "Tvoja energia živí tvoju mágiu: zvyšuje maximálny eitr o {0} % tvojej maximálnej výdrže.", + "mod_epicloot_me_burningspeed_display": "+{0} % rýchlosti pohybu, keď horíš", + "mod_epicloot_me_burningspeed_desc": "Pohybuj sa o {0} % rýchlejšie, kým si v plameňoch.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Dokonalý úhyb: obratnosť úhybu (+{0} % rýchlosti, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Dokonalý úhyb udelí Obratnosť úhybu: +{0} % rýchlosti pohybu na 1 sekundu.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % nosnosti v noci", + "mod_epicloot_me_nightcarryweight_desc": "Zvyšuje maximálnu nosnosť o {0} % počas noci.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % rýchlosti plavby cez deň", + "mod_epicloot_me_daysailingspeed_desc": "Zvyšuje rýchlosť plavby tvojej lode o {0} % počas dňa.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Až {0} % panciera z ťažkej výbavy", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Pancier sa škáluje s rýchlostným postihom tvojej výbavy, až do +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} základného bloku za každé 1 % rýchlostného postihu výbavy", + "mod_epicloot_me_anchoredblock_desc": "Pridáva {0} základného bloku za každé 1 % postihu k rýchlosti pohybu z tvojej výbavy. Bonus nie je ovplyvnený výslovnými zdrojmi rýchlosti, ako sú elixíry, stavové efekty a magické efekty.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % nákladov eitru", + "mod_epicloot_me_reduceeitrcost_desc": "Znižuje všetky náklady eitru o {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % výdrže pri rybolove", + "mod_epicloot_me_reducefishingstaminacost_desc": "Znižuje náklady výdrže pri rybolove o {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % panciera, +{0} % poškodenia", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Znižuje tvoj pancier o {0} %, ale zvyšuje poškodenie zbrane o {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % max. zdravia, +{0} % kradnutia života", + "mod_epicloot_me_blooddrinker_desc": "Znižuje tvoje maximálne zdravie o {1} % (najmenej 10) a lieči ťa o {0} % spôsobeného poškodenia.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % jedu ako najslabší typ poškodenia cieľa", + "mod_epicloot_me_poisontotruedamage_desc": "Prevádza {0} % tvojho jedovatého poškodenia na typ poškodenia, voči ktorému je cieľ najmenej odolný.", + "mod_epicloot_me_icyweight_display": "+Až {0} % mrazivého poškodenia z ťažkej výbavy", + "mod_epicloot_me_icyweight_desc": "Pridáva mrazivé poškodenie škálujúce sa s rýchlostným postihom tvojej výbavy, až do +{0} % poškodenia zbrane.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Získaš eitr: {0} % obetovaného zdravia", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Získaš eitr vo výške {0} % zdravia, ktoré vynaložíš na náklady krvavej mágie.", + "mod_epicloot_me_luckycraft_display": "{0} % šanca ušetriť každú surovinu", + "mod_epicloot_me_luckycraft_desc": "Pri výrobe má každá potrebná surovina {0}% šancu, že sa nespotrebuje.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % šanca privolať blesk", + "mod_epicloot_me_strikecauseslightning_desc": "Tvoje zásahy majú {0}% šancu zvolať na cieľ úder blesku.", + "mod_epicloot_me_conduit_display": "Vodič: obnoví {0} eitru za každých {1} spôsobeného bleskového poškodenia", + "mod_epicloot_me_conduit_desc": "Obnoví {0} eitru za každých {1} bleskového poškodenia, ktoré spôsobíš.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % regenerácie zdravia, keď si oddýchnutý", + "mod_epicloot_me_restinghealthregen_desc": "Zvyšuje regeneráciu zdravia o {0} %, kým si Oddýchnutý.", + "mod_epicloot_me_travellight_display": "+{0} % rýchlosti pohybu, -{1} nosnosti", + "mod_epicloot_me_travellight_desc": "Cestuj naľahko: pohybuj sa o {0} % rýchlejšie, ale tvoja maximálna nosnosť sa zníži o {1}.", + "mod_epicloot_me_batteringram_display": "Baranidlo: drvivé poškodenie z váhy", + "mod_epicloot_me_batteringram_desc": "Nabehnutie do nepriateľov spôsobuje drvivé poškodenie podľa tvojej rýchlosti a neseného nákladu (škálované {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} nosnosti za každú úroveň Oddýchnutosti", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Kým si Oddýchnutý, tvoja maximálna nosnosť rastie o {0} za každú úroveň pohodlia tvojej Oddýchnutosti.", + "mod_epicloot_me_perfectdodge_display": "Dokonalý úhyb: +{0} % regenerácie výdrže za vrstvu (max. {1})", + "mod_epicloot_me_perfectdodge_desc": "Dokonalý úhyb udelí Zotrvačnosť úhybu: +{0} % regenerácie výdrže na 10 sekúnd, vrství sa až {1}-krát. Každý dokonalý úhyb obnoví dobu trvania.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Dokonalý úhyb obnoví {0} % zdravia", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Obnoví {0} % maximálneho zdravia pri dokonalom úhybe.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Dokonalý úhyb obnoví {0} % výdrže", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Obnoví {0} % maximálnej výdrže pri dokonalom úhybe.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Dokonalý úhyb obnoví {0} % eitru", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Obnoví {0} % maximálneho eitru pri dokonalom úhybe.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % nákladov výdrže na úhyb", + "mod_epicloot_me_decreasedodgecost_desc": "Znižuje náklady výdrže úhybových kotúľov o {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % poškodenia v noci", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % poškodenia zbrane, keď je noc.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % regenerácie výdrže v noci", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % regenerácie výdrže, keď je noc.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % utrpeného poškodenia v noci", + "mod_epicloot_me_damagereductionatnight_desc": "Znižuje prichádzajúce poškodenie o {0} %, keď je noc.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % poškodenia za denného svetla", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % poškodenia zbrane, keď je deň.", + "mod_epicloot_me_daydiscovery_display": "+{0} % polomeru prieskumu za denného svetla", + "mod_epicloot_me_daydiscovery_desc": "Rozširuje tvoj polomer objavovania mapy o {0} %, keď je deň.", + "mod_epicloot_me_dayarmor_display": "+{0} % panciera za denného svetla", + "mod_epicloot_me_dayarmor_desc": "+{0} % panciera, keď je deň.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % regenerácie výdrže za denného svetla", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % regenerácie výdrže, keď je deň.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % regenerácie zdravia za denného svetla", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % regenerácie zdravia, keď je deň.", + "mod_epicloot_me_percenthealth_display": "+{0} % max. zdravia", + "mod_epicloot_me_percenthealth_desc": "Zvyšuje maximálne zdravie o {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % max. výdrže", + "mod_epicloot_me_percentstamina_desc": "Zvyšuje maximálnu výdrž o {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % max. eitru", + "mod_epicloot_me_percenteitr_desc": "Zvyšuje maximálny eitr o {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Lieči {0} za každých {1} spôsobeného poškodenia", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Lieči {0} zdravia za každých {1} poškodenia, ktoré spôsobíš touto zbraňou.", + "mod_epicloot_me_healthoneitruse_display": "Lieči {0} za každých {1} spotrebovaného eitru", + "mod_epicloot_me_healthoneitruse_desc": "Lieči {0} zdravia za každých {1} eitru, ktoré spotrebuješ touto zbraňou.", + "mod_epicloot_me_lifegainonhit_display": "Lieči {0:0.#} pri zásahu", + "mod_epicloot_me_lifegainonhit_desc": "Lieči {0:0.#} zdravia zakaždým, keď zasiahneš nepriateľa touto zbraňou.", + "mod_epicloot_me_phystofire_display": "Prevádza {0} % prichádzajúceho fyzického poškodenia na oheň", + "mod_epicloot_me_phystofire_desc": "Presúva {0} % prichádzajúceho fyzického poškodenia na oheň pred odolnosťami.", + "mod_epicloot_me_phystofrost_display": "Prevádza {0} % prichádzajúceho fyzického poškodenia na mráz", + "mod_epicloot_me_phystofrost_desc": "Presúva {0} % prichádzajúceho fyzického poškodenia na mráz pred odolnosťami.", + "mod_epicloot_me_phystopoison_display": "Prevádza {0} % prichádzajúceho fyzického poškodenia na jed", + "mod_epicloot_me_phystopoison_desc": "Presúva {0} % prichádzajúceho fyzického poškodenia na jed pred odolnosťami.", + "mod_epicloot_me_phystolightning_display": "Prevádza {0} % prichádzajúceho fyzického poškodenia na blesk", + "mod_epicloot_me_phystolightning_desc": "Presúva {0} % prichádzajúceho fyzického poškodenia na blesk pred odolnosťami.", + "mod_epicloot_me_phystofireonblock_display": "Prevádza {0} % prichádzajúceho fyzického poškodenia na oheň pri bloku", + "mod_epicloot_me_phystofireonblock_desc": "Presúva {0} % prichádzajúceho fyzického poškodenia na oheň pred odolnosťami pri bloku", + "mod_epicloot_me_phystofrostonblock_display": "Prevádza {0} % prichádzajúceho fyzického poškodenia na mráz pri bloku", + "mod_epicloot_me_phystofrostonblock_desc": "Presúva {0} % prichádzajúceho fyzického poškodenia na mráz pred odolnosťami pri bloku.", + "mod_epicloot_me_phystopoisononblock_display": "Prevádza {0} % prichádzajúceho fyzického poškodenia na jed pri bloku", + "mod_epicloot_me_phystopoisononblock_desc": "Presúva {0} % prichádzajúceho fyzického poškodenia na jed pred odolnosťami pri bloku.", + "mod_epicloot_me_phystolightningonblock_display": "Prevádza {0} % prichádzajúceho fyzického poškodenia na blesk pri bloku", + "mod_epicloot_me_phystolightningonblock_desc": "Presúva {0} % prichádzajúceho fyzického poškodenia na blesk pred odolnosťami pri bloku.", + "mod_epicloot_me_lifegainonblock_display": "Lieči {0} hp pri bloku", + "mod_epicloot_me_lifegainonblock_desc": "Lieči {0} zdravia pri bloku", + "mod_epicloot_me_staminagainonblock_display": "Získaš {0} výdrže pri bloku", + "mod_epicloot_me_staminagainonblock_desc": "Získaš {0} výdrže pri bloku.", + "mod_epicloot_me_eitrgainonblock_display": "Získaš {0} eitru pri bloku", + "mod_epicloot_me_eitrgainonblock_desc": "Získaš {0} eitru pri bloku.", + "mod_epicloot_me_staggeronblock_display": "{0} % šanca vyviesť nepriateľa z rovnováhy pri bloku", + "mod_epicloot_me_staggeronblock_desc": "{0} % šanca vyviesť nepriateľa z rovnováhy pri bloku", + "mod_epicloot_me_dayblocker_display": "Získaš {0} % XP blokovania cez deň", + "mod_epicloot_me_dayblocker_desc": "Získaš o {0} % viac skúseností za blokovanie cez deň.", + "mod_epicloot_me_nightblocker_display": "Získaš {0} % XP blokovania v noci", + "mod_epicloot_me_nightblocker_desc": "Získaš o {0} % viac skúseností za blokovanie v noci.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Prevádza {0} % fyzického poškodenia zbrane na blesk", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Presúva {0} % fyzického poškodenia tejto zbrane na blesk.", + "mod_epicloot_me_eitrimbueattack_display": "Presiaknutie eitrom: +{0} % fyzického poškodenia ako duchovné", + "mod_epicloot_me_eitrimbueattack_desc": "Spotrebuj eitr a pridaj duchovné poškodenie vo výške {0} % fyzického poškodenia zásahu.", + "mod_epicloot_me_staminareturnfromeitr_display": "Vracia {0} % spotrebovaného eitru ako výdrž", + "mod_epicloot_me_staminareturnfromeitr_desc": "Obnoví výdrž vo výške {0} % eitru, ktorý spotrebuješ.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Plať {0} % nákladov eitru výdržou", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Plať {0} % každého nákladu eitru namiesto toho výdržou.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Plať {0} % krvavých nákladov eitrom", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Plať {0} % zdravotných nákladov krvavej mágie najprv eitrom.", + "mod_epicloot_me_runningonempty_display": "Druhý dych: {0} % max. zdravia", + "mod_epicloot_me_runningonempty_desc": "Keď dôjde výdrž, spáliš až {0} % svojho maximálneho zdravia za rovnaké množstvo výdrže. 30-sekundová obnova.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Max. výdrž z {0} % max. eitru", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Zvyšuje maximálnu výdrž o {0} % tvojho maximálneho eitru.", + "mod_epicloot_me_eitrshield_display": "Pohlcuje {0} % zásahov eitrom", + "mod_epicloot_me_eitrshield_desc": "Spotrebuj eitr a pohlť {0} % prichádzajúceho zásahu.", + "mod_epicloot_me_coinplated_display": "Pokrytý mincami: pohlcuje zásahy mincami ({0} na mincu)", + "mod_epicloot_me_coinplated_desc": "Vyhraď až {1} % svojich mincí na každý prichádzajúci zásah a pohlť {0} poškodenia za každú minutú mincu. Minú sa len mince skutočne potrebné, takže malé zásahy stoja málo.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Až {0} % poškodenia podľa záťaže batoha", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Poškodenie zbrane sa škáluje podľa toho, ako naložený je tvoj batoh, až do +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Až {0} % regenerácie výdrže podľa záťaže batoha", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Regenerácia výdrže sa škáluje podľa toho, ako naložený je tvoj batoh, až do +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Max. výdrž z {0} % max. zdravia", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Zvyšuje maximálnu výdrž o {0} % tvojho maximálneho zdravia.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Až {0} % poškodenia z ťažkej výbavy", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Poškodenie zbrane sa škáluje s rýchlostným postihom tvojej výbavy, až do +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Až {0} % XP zručností z ťažkej výbavy", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "XP zručností sa škáluje s rýchlostným postihom tvojej výbavy, až do +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Až {0} % nosnosti z ťažkej výbavy", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Maximálna nosnosť sa škáluje s rýchlostným postihom tvojej výbavy, až do +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Až {0} % max. výdrže z ťažkej výbavy", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Maximálna výdrž sa škáluje s rýchlostným postihom tvojej výbavy, až do +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % poškodenia pri zbere", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % poškodenia pri rúbaní a ťažbe.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP zberačských zručností", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP za Drevorubačstvo a Krompáče.", + "mod_epicloot_me_bountifulharvest_display": "Bohatá úroda: {0} % bonusového výnosu", + "mod_epicloot_me_bountifulharvest_desc": "{0} % šanca získať pri zbere predmet navyše.", + "mod_epicloot_me_wager_display": "Stávka: vsaď {0} mincí za +{1} poškodenia, vrátené pri zabití", + "mod_epicloot_me_wager_desc": "Každý zásah vsadí {0} mincí a pridá {1} pevného poškodenia. Zabi cieľ a stávka sa plne vráti; nechaj ho nažive a mince sú stratené. Nerobí nič, ak na stávku nemáš.", + "mod_epicloot_me_mercenary_display": "Žoldnier: minie {1} + {2} % mincí za +{3} % poškodenia, +{0} % za každých 1000 minutých", + "mod_epicloot_me_mercenary_desc": "Každý zásah minie {1} mincí plus {2} % tvojho mešca a spôsobí +{3} % poškodenia plus ďalších +{0} % za každých 1000 minutých mincí. Bonusové poškodenie nad +{4} % podlieha prudko klesajúcim výnosom a blíži sa k stropu +{5} %. Nerobí nič, ak nemôžeš zaplatiť.", + "mod_epicloot_me_luckwhilefishing_display": "Šťastný rybolov: {0} % bonusového úlovku a pokladov", + "mod_epicloot_me_luckwhilefishing_desc": "Pri rybolove {0} % šanca vytiahnuť rybu navyše ({1} % z nich prinesie trojitý úlovok) a samostatná {0}% šanca zaháknuť bonusový poklad. Vyššie hodnoty dosiahnu na bohatšie nálezy a prestanú vyťahovať brak.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % šanca na dvojité poškodenie", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % šanca, že zásah spôsobí dvojnásobné poškodenie.", + "mod_epicloot_me_inspiration_display": "Inšpirácia: {1} % šanca na +{0} XP zručnosti", + "mod_epicloot_me_inspiration_desc": "Každý kúsok získaných skúseností nesie {1}% šancu, že ťa inšpiruje, a udelí {0} bonusových skúseností náhodnej zručnosti, ktorú už máš vytrénovanú nad úroveň 2. Tvoje najslabšie zručnosti sú vyberané oveľa častejšie a jediný záblesk inšpirácie môže zručnosť posunúť o viac než jednu úroveň.", + "mod_epicloot_me_luckyblock_display": "Šťastný blok: {0} % šanca vyviesť z rovnováhy", + "mod_epicloot_me_luckyblock_desc": "Každý blok má {0}% šancu okamžite vyviesť útočníka z rovnováhy, akoby si parádoval. Nepriatelia, ktorých blok nemôže vyviesť z rovnováhy, nie sú ovplyvnení.", + "mod_epicloot_me_luckyloot_display": "Šťastná korisť: {0} % šanca na {1}× korisť", + "mod_epicloot_me_luckyloot_desc": "Každý tvor zabitý nablízku má {0}% šancu upustiť {1}× svoju obvyklú korisť a hodiť {2}-{3} hodov navyše na svojej tabuľke magických predmetov. Trofeje a odmeny na hráča sa nikdy nenásobia.", + "mod_epicloot_msg_inspiration": "Inšpirácia!", + "mod_epicloot_me_sailingspeed_display": "+{0} % rýchlosti plavby", + "mod_epicloot_me_sailingspeed_desc": "+{0} % plachetnej rýchlosti lode, keď si na palube.", + "mod_epicloot_me_potionefficacy_display": "+{0} % trvania elixírov", + "mod_epicloot_me_potionefficacy_desc": "Vypité elixíry a medoviny vydržia o {0} % dlhšie.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} k zručnostiam boja zblízka", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} ku všetkým zručnostiam zbraní na blízko.", + "mod_epicloot_me_increaserangedskills_display": "+{0} k zručnostiam boja na diaľku", + "mod_epicloot_me_increaserangedskills_desc": "+{0} ku všetkým zručnostiam zbraní na diaľku.", + "mod_epicloot_me_blockasdodgeasblock_display": "Pridáva +{1} zručnosti blokovania a +{2} zručnosti úhybu", + "mod_epicloot_me_blockasdodgeasblock_desc": "Pridáva +{0} % zručnosti blokovania ako zručnosť úhybu a +{0} % zručnosti úhybu ako zručnosť blokovania. Tento bonus sa zaokrúhľuje nadol na celé čísla", + "mod_epicloot_me_burdenedblock_display": "Pridáva +{0} základného bloku za každých 50 záťaže nad 300", + "mod_epicloot_me_burdenedblock_desc": "Pridáva +{0} základného bloku za každých 50 záťaže nad 300", + "mod_epicloot_me_warding_display": "Blok: pohlcuje fyzické poškodenie výdržou, až do {0} % maxima", + "mod_epicloot_me_warding_desc": "Umožňuje použiť {0} % maximálnej výdrže pri bloku na zmiernenie všetkého fyzického poškodenia (bodné, drvivé, sečné) z blokovaných útokov. Toto zmiernenie sa počíta po bloku a pred výpočtami odolností a panciera. Spotrebuje výdrž rovnú zmiernenému poškodeniu", + "mod_epicloot_me_elementalwarding_display": "Blok: pohlcuje živelné poškodenie eitrom, až do {0} % maxima", + "mod_epicloot_me_elementalwarding_desc": "Umožňuje použiť {0} % maximálneho eitru pri bloku na zmiernenie všetkého živelného poškodenia (oheň, mráz, blesk) z blokovaných útokov. Toto zmiernenie sa počíta po bloku a pred výpočtami odolností a panciera. Spotrebuje eitr rovný zmiernenému poškodeniu", + "mod_epicloot_me_bloodstaggerblock_display": "Spotrebuje 5 % max. HP na blok. Znižuje poškodenie vyvedenia z rovnováhy z blokovaných zásahov o {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Spotrebuje 5 % max. HP na blok. Znižuje poškodenie vyvedenia z rovnováhy z blokovaných zásahov o {0} %. Tento efekt je aktívny počas celého trvania bloku", + "mod_epicloot_me_bloodbaseblock_display": "Zdvihnutie gardy stojí 5 % max. HP. Pridáva {0} k tvojmu základnému bloku", + "mod_epicloot_me_bloodbaseblock_desc": "Spôsobí ti 5 % max. HP ako čisté poškodenie zakaždým, keď zdvihneš gardu. Účtuje sa raz za blok, nie za každý blokovaný zásah. Pridáva {0} k tvojmu základnému bloku.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Pridáva +{1} zručnosti blokovania", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Pridáva +{0} % zručností drevorubačstva a krompáčov po všetkých modifikátoroch ako zručnosť blokovania. Tento bonus sa zaokrúhľuje nadol na celé čísla", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % jedovatého poškodenia", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % ku všetkému jedovatému poškodeniu, ktoré spôsobíš.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Zabitia znížia ďalšie krvavé náklady o {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Každé zabitie odloží {0}% zľavu na tvoje ďalšie náklady krvavej mágie.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Až {0} % regenerácie zdravia z krvavej mágie", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Regenerácia zdravia sa škáluje s tvojou zručnosťou Krvavá mágia, až do +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % šanca na kritický zásah za {1}× poškodenia", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % šanca, že zásah bude kritický a spôsobí dvojnásobné poškodenie.", + "mod_epicloot_me_bloodrage_display": "Krvavá zúrivosť: +{0} % poškodenia za vrstvu (max. {1})", + "mod_epicloot_me_bloodrage_desc": "Utrpené poškodenie ťa privedie do zúrivosti: +{0} % poškodenia pri každom útoku za vrstvu, vrství sa až {1}-krát počas 10 sekúnd. Každý zásah, ktorý utrpíš, obnoví dobu trvania.", + "mod_epicloot_me_trailblazer_display": "Horiaca stopa: {0} ohňa za tik", + "mod_epicloot_me_trailblazer_desc": "Pri behu zanecháva horiacu stopu, ktorá spôsobuje {0} ohnivého poškodenia za tik.", + "mod_epicloot_me_kindling_display": "Podpal: obnoví {0} výdrže za každých {1} utrpeného ohnivého poškodenia", + "mod_epicloot_me_kindling_desc": "Obnoví {0} výdrže za každých {1} ohnivého poškodenia, ktoré utrpíš.", + "mod_epicloot_me_reducefalldamage_display": "-{0} poškodenia pádom", + "mod_epicloot_me_reducefalldamage_desc": "Znižuje utrpené poškodenie pádom o pevných {0}.", + "mod_epicloot_me_rollcleanse_display": "Úhyb očistí {0} s efektov poškodenia v čase", + "mod_epicloot_me_rollcleanse_desc": "Každý úhybový kotúľ odoberie {0} sekúnd z tvojich jedových a horiacich efektov.", + "mod_epicloot_me_stormrider_display": "+{0} % rýchlosti pohybu v búrkach", + "mod_epicloot_me_stormrider_desc": "+{0} % rýchlosti pohybu, kým zúri búrka.", + "mod_epicloot_me_shockingcharge_display": "Šokujúci náboj", + "mod_epicloot_me_shockingcharge_desc": "Tvoje zásahy v boji hromadia náboje. Pri plnom náboji ďalší zásah vypustí dopredu smerujúcu bleskovú rázovú vlnu, ktorá spôsobí časť poškodenia tvojich predchádzajúcich zásahov.", + "mod_epicloot_me_forestsaid_display": "Pomoc lesa", + "mod_epicloot_me_forestsaid_desc": "Keď si zasiahnutý, vyrazia spútavajúce korene a znehybnia nepriateľov nablízku.", + "mod_epicloot_me_corpserot_display": "Mŕtvolný rozklad", + "mod_epicloot_me_corpserot_desc": "Nepriatelia, ktorých zabiješ, môžu prasknúť v oblak jedu a otráviť protivníkov nablízku.", + "mod_epicloot_me_icyretribution_display": "Ľadová odplata", + "mod_epicloot_me_icyretribution_desc": "Keď si zasiahnutý, odpáliš okolo seba mrazivú novu. Doba obnovy sa škáluje so vzácnosťou.", + "mod_epicloot_me_meteorsummoner_display": "Privolávač meteorov: {0}× poškodenie zásahu", + "mod_epicloot_me_meteorsummoner_desc": "Každých {1} zásahov zbraňou zvolá tvoj ďalší zásah na cieľ ohnivý meteor, ktorý spôsobí {0}× poškodenie toho zásahu ako oheň.", + "mod_epicloot_me_everflow_display": "Večný tok Kráľovnej", + "mod_epicloot_me_everflow_desc": "Zabitie tvora udelí vrstviace sa posilnenie, ktoré zvyšuje regeneráciu zdravia, výdrže a eitru.", + "mod_epicloot_me_necroticfire_display": "Nekrotický oheň", + "mod_epicloot_me_necroticfire_desc": "Odoberie tvojej zbrani všetko fyzické poškodenie a pridá celú túto hodnotu ako ohnivé aj jedovaté poškodenie.", "mod_epicloot_circlet": "korunka", "mod_epicloot_belt": "opasok", "mod_epicloot_remains": "zvyšky", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Okúzľuje sa predmet...", "mod_epicloot_enchant_effect": "efekt", "mod_epicloot_enchant_effects": "efekty", + "mod_epicloot_enchant_socket": "slot na črepy", + "mod_epicloot_enchant_sockets": "sloty na črepy", "mod_epicloot_runes": "Runy", "mod_epicloot_runemanagement": "Manipulácia s runami", "mod_epicloot_rune_filter": "Filtrovať...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Extrahovať runu", "mod_epicloot_rune_imbue": "Preniesť runu", "mod_epicloot_rune_etch_warning": "Vrytie runy umožňuje uchovať si jeden očar.", - "mod_epicloot_rune_extract_warning": "Extrakcia očarovania zničí predmet, ale vytvorí runu s vybraným očarovaním.", + "mod_epicloot_rune_extract_warning_keep": "Vytiahnutie očarovania vytvorí runu s vybraným očarovaním. Predmet zostane nedotknutý.", + "mod_epicloot_rune_extract_warning_reduce": "Vytiahnutie očarovania ho odstráni z predmetu a vytvorí runu s vybraným očarovaním.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Vytiahnutie očarovania ho odstráni z predmetu, zníži vzácnosť predmetu a vytvorí runu s vybraným očarovaním.", + "mod_epicloot_rune_extract_warning_destroy": "Vytiahnutie očarovania zničí predmet, ale vytvorí runu s vybraným očarovaním.", "mod_epicloot_rune_imbue_warning": "Preniesť runu aplikuje ju na predmet, prepíše vybrané očarovanie.", "mod_epicloot_rune_enchantment_selector": "Vyberte očarovanie", "mod_epicloot_rune_enchantment_overwrite_target": "Vyberte očarovanie na prepísanie.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 odomknuté!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Vyberte funkciu z ľavého zoznamu pre zobrazenie možností aktualizácie.", - "mod_epicloot_featureinfo_sacrifice": "Obetujte kúzelné predmety a trofeje, zničte ich a získajte z nich materiály na začarovanie.\n\nPo aktualizácii získate šancu na získanie dvojnásobného množstva položiek z obeti.", + "mod_epicloot_featureinfo_sacrifice": "Obetuj magické predmety a trofeje ich zničením a získaj materiály na očarovanie.\n\nPo vylepšení získaš šancu obdržať dvojnásobok predmetov, ktoré obeta bežne prinesie.", "mod_epicloot_featureinfo_convertmaterials": "Aktualizujte materiály na vyššiu vzácnosť, konvertujte úlomky na materiály na začarovanie rovnakej vzácnosti a získajte zbytočné materiály z odpadu.\n\nPo aktualizácii vylepšite pomer položiek pri aktualizácii runov a ďalších materiálov na výrobu.", "mod_epicloot_featureinfo_enchant": "Minúť materiály na začarovanie na pridanie kúzelných efektov na nekúzelné výstroje. Vyžaduje runy.\n\nPo aktualizácii získate zlepšenú šancu na získanie viac kúzelných efektov na začarovanom predmete.", "mod_epicloot_featureinfo_augment": "Minúť materiály na začarovanie na opakované hodnotenie jednotlivých kúzelných efektov na kúzelných výstrojoch.\n\nPo aktualizácii získate ďalšie možnosti pri augmentácii a znížené náklady na viacnásobné augmentácie.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Môžete cítiť zlato\n(Nie, počkajte, len Haldorove truhlice s pokladmi. Do pekla Loki!)", "mod_epicloot_item_andvaranaut_type": "trpasličí prsteň", "mod_epicloot_se_paralyze": "Paralyzovať", + "mod_epicloot_se_shockingcharge": "Eikthyrov náboj", + "mod_epicloot_se_forestsaid": "Oddych lesa", + "mod_epicloot_se_corpserot": "Rozklad Kostenej hmoty", + "mod_epicloot_se_runningonempty": "Druhý dych", + "mod_epicloot_se_icyretribution": "Moderin chlad", + "mod_epicloot_se_meteorsummoner": "Yagluthov hnev", + "mod_epicloot_se_queeneverflow": "Večný tok Kráľovnej", + "mod_epicloot_se_dodgeagility": "Obratnosť úhybu", + "mod_epicloot_se_dodgeagility_speed": "Rýchlosť pohybu", + "mod_epicloot_se_dodgemomentum": "Zotrvačnosť úhybu", + "mod_epicloot_se_adrenalinesurge": "Príval adrenalínu", + "mod_epicloot_se_bloodrage": "Krvavá zúrivosť", + "mod_epicloot_se_bloodrite": "Krvavý rituál", + "mod_epicloot_se_bloodrite_discount": "Ďalšie krvavé náklady", "mod_epicloot_se_bulwark": "Hradba", "mod_epicloot_se_bulwark_tooltip": "Heimdallovo dedičstvo vás chráni pred všetkým poškodením!", "mod_epicloot_se_bulwark_startmessage": "Aktivovaná hradba", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaaage!!", "mod_epicloot_itemtooltip_rarity": "Vzácnosť", "mod_epicloot_itemtooltip_effects": "Efekty", + "mod_epicloot_adventure_spawnrelocated": "Tvoja mapa bola prekreslená – označená oblasť bola obsadená.", "mod_epicloot_bounties_claimedmsg": "Odmena získaná!", "mod_epicloot_bounties_completemsg": "Odmena premožená!", "mod_epicloot_bounties_locatingmsg": "Vyhľadávanie cieľa odmeny...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Odolnosť proti jedu", "mod_epicloot_me_addspiritresistance_prefix1": "Pokožičkový", "mod_epicloot_me_addspiritresistance_suffix1": "Odolnosť proti duchom", - "mod_epicloot_me_addfireresistancepercentage_display": "Zníženie poškodenia ohňom o {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Odolnosť proti ohňu {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Hráč znižuje všetko poškodenie ohňom o +X%. Tento efekt sa sčítava s inými efektmi znižovania poškodenia, ktoré má hráč vybavené.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Hasiaci", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Odolnosť proti ohňu", - "mod_epicloot_me_addfrostresistancepercentage_display": "Zníženie poškodenia mrazom o {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Odolnosť proti mrazu {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Hráč znižuje všetko poškodenie mrazom o +X%. Tento efekt nechráni pred environmentálnymi efektmi. Tento efekt sa sčítava s inými efektmi znižovania poškodenia, ktoré má hráč vybavené.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Izolovaný", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Odolnosť proti mrazu", - "mod_epicloot_me_addlightningresistancepercentage_display": "Zníženie poškodenia bleskom o {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Odolnosť proti blesku {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Hráč znižuje všetko poškodenie bleskom o +X%. Tento efekt sa sčítava s inými efektmi znižovania poškodenia, ktoré má hráč vybavené.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Zemný", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Odolnosť proti blesku", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Zníženie otravy o {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Odolnosť proti jedu {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Hráč redukuje všetky škody z otravy o +X%. Tento efekt sa sčítava s inými efektmi zníženia škôd, ktoré hráč má vybavené.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Liečivý", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Odolnosť proti otrave", - "mod_epicloot_me_addspiritresistancepercentage_display": "Zníženie duchovných škôd o {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Duchovná odolnosť {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Hráč redukuje všetky duchovné škody o +X%. Tento efekt sa sčítava s inými efektmi zníženia škôd, ktoré hráč má vybavené.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Pokojný", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Odolnosť proti duchovným škodám", - "mod_epicloot_me_addelementalresistancepercentage_display": "Zníženie elementárnych škôd o {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Živelná odolnosť {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Hráč redukuje všetky elementárne škody (oheň, mráz, blesk, otrava) o X%. Tento efekt sa sčítava s inými efektmi zníženia škôd, ktoré hráč má vybavené.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Ochranný", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Odolnosť proti elementárnym škodám", - "mod_epicloot_me_addbluntresistancepercentage_display": "Zníženie tupých škôd o {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Odolnosť proti drvivému {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Hráč redukuje všetky tupé škody o X%. Tento efekt sa sčítava s inými efektmi zníženia škôd, ktoré hráč má vybavené.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Obranný", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Odpornosť proti tupému útoku", - "mod_epicloot_me_addslashingresistancepercentage_display": "Redukcia rezu poškodenia o {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Odolnosť proti sečnému {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Hráč redukuje všetko poškodenie rezu o X%. Tento efekt sa sčítava s inými efektmi redukcie poškodenia vybavenými hráčom.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Neproniknuteľný", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Odpornosť proti rezu", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Redukcia prebodnutia o {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Odolnosť proti bodnému {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Hráč redukuje všetko poškodenie prebodnutia o X%. Tento efekt sa sčítava s inými efektmi redukcie poškodenia vybavenými hráčom.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Nepreniknuteľný", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Odpornosť proti prebodnutiu", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Redukcia sekania o {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Odolnosť proti rúbaniu {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Hráč redukuje všetko poškodenie sekania o X%. Tento efekt sa sčítava s inými efektmi redukcie poškodenia vybavenými hráčom.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Nezastaviteľný", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Odpornosť proti sekania", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Fyzická redukcia poškodenia o {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fyzická odolnosť {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Hráč redukuje všetko fyzické poškodenie (tupé, rez, prebodnutie) o X%. Tento efekt sa sčítava s inými efektmi redukcie poškodenia vybavenými hráčom.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Zatvrdenie", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fyzická odolnosť", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Premieňa 50% nákladov na použitie na eitr, zvyšuje poškodenie o +X%.", "mod_epicloot_me_spellsword_prefix1": "Kúzelnícky meč", "mod_epicloot_me_spellsword_suffix1": "kúzelníckeho meča", - "mod_epicloot_me_bulkup_display": "Hromada +{0}", + "mod_epicloot_me_bulkup_display": "Objem: +{0}% max. HP, -{1}% regenerácie", "mod_epicloot_me_bulkup_desc": "Premieňa časť vašej regenerácie na maximálne zdravie.", "mod_epicloot_me_bulkup_prefix1": "Hromadný", "mod_epicloot_me_bulkup_suffix1": "hromadenia", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Vykonať parádu obnoví +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Tkanie", "mod_epicloot_me_eitrweave_suffix1": "tkania", - "mod_epicloot_me_dartingthoughts_display": "Bleskové myšlienky +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Zvyšuje regeneráciu Eitr +X% a znižuje maximálny Eitr o +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Bleskové myšlienky: +{0}% regenerácie eitru, -{1}% max. eitru", + "mod_epicloot_me_dartingthoughts_desc": "Zvyšuje regeneráciu eitru o {0}% a znižuje maximálny eitr o {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Likvidita", "mod_epicloot_me_dartingthoughts_suffix1": "bleskových myšlienok", "mod_epicloot_me_headhunter_display": "Lovca hláv +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportácia", "mod_epicloot_me_apportation_desc": "Teleportuje hráča k hodenému zbraniu, keď je zasiahnutý nepriateľ.", "mod_epicloot_me_apportation_display": "Aportácia", + "mod_epicloot_me_adrenaline_rush": "Rush adrenalínu", + "mod_epicloot_me_adrenaline_rush_desc": "Zvýšené poškodenie počas trvania účinku.", "mod_epicloot_set_me_bulwark": "Opevnenie [Aktivované]: Zabraňuje všetkému poškodeniu počas 5 sekúnd. Obnovenie: 60 sekúnd.", "mod_epicloot_set_me_undying": "Nesmrteľnosť [Pasívne]: Po smrti obnovíte plné zdravie. Obnovenie: 20 minút.", "mod_epicloot_set_me_frostdamageaoe_display": "Útoky zblízka, ktoré spôsobia mrazivé poškodenie, spôsobia ďalších 50% poškodenia zbrane ako mrazivé v kuželi pred útočníkom.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "epický", "mod_epicloot_Legendary": "Legendárny", "mod_epicloot_Mythic": "Mystický", - "mod_epicloot_magic": "ké", - "mod_epicloot_rare": "Vzácný", - "mod_epicloot_epic": "epický", - "mod_epicloot_legendary": "Legendárny", - "mod_epicloot_mythic": "Mystický", - "mod_epicloot_me_adrenaline_rush": "Rush adrenalínu", - "mod_epicloot_me_adrenaline_rush_desc": "Zvýšené poškodenie počas trvania účinku.", "mod_epicloot_search_placeholder": "Hľadať...", "mod_epicloot_no_active_adventures": "Žiadne aktívne dobrodružstvá", "mod_epicloot_set_bonuses": "Bonusy setu", diff --git a/EpicLoot/localizations/Spanish.json b/EpicLoot/localizations/Spanish.json index fe79ee9e2..c6b9510fe 100644 --- a/EpicLoot/localizations/Spanish.json +++ b/EpicLoot/localizations/Spanish.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Gracias por jugar", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "¡Esperamos que disfrutes de Epic Loot! Epic Loot es mantenido por una comunidad de modders y jugadores dedicados, ¡gracias a todos los que han contribuido!", - "el_welcome_content_pt2": "Hay algunos cambios importantes desde la última vez que jugaste a Epic Loot Objetos no identificados, Runas y configuraciones preestablecidas.", - "el_welcome_content_pt3": "Puedes descubrir las dos primeras características a medida que avanzas en el juego. Para mejorar tu experiencia, se recomienda elegir una configuración general ahora (equilibrada por defecto).", - "el_welcome_content_pt4": "Hay tres configuraciones generales preestablecidas disponibles, cada una proporcionando un nivel diferente de poder. Junto a cada una se encuentra el bono esperado de daño y hp que puedes encontrar:\n - Mínimo hp +(1 - 10), dmg +(1-6)% \n - Equilibrado hp +(1-18), dmg +(1-12)% \n - Legendario hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Han cambiado muchas cosas desde la última vez que jugaste a Epic Loot: las piedras de fragmento y el templado.", + "el_welcome_content_pt3": "Las piedras de fragmento caen en todos los biomas y de los jefes. Se pueden encajar en objetos con ranuras de fragmento.\nEl templado es un servicio que ofrece Hildir y permite volver a tirar el valor de un encantamiento que ya tengas.", + "el_welcome_content_pt4": "Para mejorar tu experiencia, se recomienda elegir ahora una configuración de revisión (equilibrada por defecto). Cada una ofrece un nivel de poder distinto y una mezcla distinta de lo que cae. Junto a cada una figura la bonificación de daño y de PV que puedes esperar:\n - Mínima pv +(1 - 10), dño +(1-6)% \n - Equilibrada pv +(1-18), dño +(1-12)% \n - Legendaria pv +(1-28), dño +(1-20)%\nTodo esto se puede cambiar más adelante en la configuración.", "el_join_discord_button": "¡Únete al discord!", "el_patch_notes_button": "Ver notas de parche", "el_overhaul_legendary": "Legendario", "el_overhaul_balanced": "Equilibrado", "el_overhaul_minimal": "Mínimo", - "mod_epicloot_craftingmaterial": "material de elaboración", + "el_menu_yes": "Sí", + "el_menu_no": "No", + "el_configupdate_title": "Epic Loot: configuraciones desactualizadas", + "el_configupdate_body": "Epic Loot se ha actualizado a la versión {0}. Las configuraciones que no has modificado se han actualizado automáticamente, pero estas tienen cambios locales y se han dejado intactas:\n\n{1}\n\nMientras difieran de los valores predeterminados, no recibirán contenido nuevo ni cambios de equilibrio.\n\n¿Quieres reemplazarlas por los nuevos valores predeterminados? Tus archivos actuales se guardarán antes en BepInEx/config/EpicLoot/baseconfig-backup.\n\nSi eliges No, conservarás tus versiones y solo se te volverá a preguntar si estas configuraciones cambian en una actualización futura.", + "mod_epicloot_itemtype_helmet": "Casco", + "mod_epicloot_itemtype_chest": "Peto", + "mod_epicloot_itemtype_legs": "Grebas", + "mod_epicloot_itemtype_shoulder": "Capa", + "mod_epicloot_itemtype_onehandedweapon": "Arma de una mano", + "mod_epicloot_itemtype_twohandedweapon": "Arma a dos manos", + "mod_epicloot_itemtype_twohandedweaponleft": "Arma a dos manos", + "mod_epicloot_itemtype_bow": "Arco", + "mod_epicloot_itemtype_shield": "Escudo", + "mod_epicloot_itemtype_torch": "Antorcha", + "mod_epicloot_itemtype_utility": "Utilidad", + "mod_epicloot_itemtype_trinket": "Abalorio", "mod_epicloot_set": "Conjunto", + "mod_epicloot_craftingmaterial": "material de elaboración", + "mod_epicloot_assets_shardstone": "Piedra de fragmento", + "mod_epicloot_assets_shardstone_introduce": "Esta piedra de fragmento parece encajar en una ranura. Usa Interactuar para insertar fragmentos.", + "mod_epicloot_sockets": "Ranuras de fragmento", + "mod_epicloot_empty_socket": "Ranura de fragmento vacía", + "mod_epicloot_detail_range": "Rango de tirada", + "mod_epicloot_config_max": "Tope", + "mod_epicloot_config_maxresistance": "Resistencia máxima", + "mod_epicloot_config_maxstacks": "Acumulaciones máximas", + "mod_epicloot_config_chance": "Probabilidad", + "mod_epicloot_config_damage": "Multiplicador de daño", + "mod_epicloot_config_projectiles": "Multiplicador de proyectiles", + "mod_epicloot_config_accuracy": "Multiplicador de dispersión", + "mod_epicloot_config_costscale": "Multiplicador de coste de ataque", + "mod_epicloot_config_coins": "Monedas", + "mod_epicloot_config_amber": "Ámbar", + "mod_epicloot_config_amberpearl": "Perla de ámbar", + "mod_epicloot_config_ruby": "Rubí", + "mod_epicloot_config_silvernecklace": "Collar de plata", + "mod_epicloot_config_flint": "Pedernal", + "mod_epicloot_config_serpentscale": "Escama de serpiente", + "mod_epicloot_config_triplechance": "Probabilidad de captura triple", + "mod_epicloot_config_secondspercent": "Segundos por 1 %", + "mod_epicloot_config_procchance": "Probabilidad de activación", + "mod_epicloot_config_bonusrollsmin": "Tiradas de botín extra mín.", + "mod_epicloot_config_bonusrollsmax": "Tiradas de botín extra máx.", + "mod_epicloot_me_modifylowhealth_config_max": "Umbral máximo de salud baja", + "mod_epicloot_me_riches_config_coins": "Valor de las monedas", + "mod_epicloot_me_riches_config_amber": "Valor del ámbar", + "mod_epicloot_me_riches_config_amberpearl": "Valor de la perla de ámbar", + "mod_epicloot_me_riches_config_ruby": "Valor del rubí", + "mod_epicloot_me_riches_config_silvernecklace": "Valor del collar de plata", + "mod_epicloot_me_doublemagicshot_config_chance": "Probabilidad de disparo extra", + "mod_epicloot_me_triplebowshot_config_chance": "Probabilidad de disparo triple", + "mod_epicloot_press_socket": "Abrir ranuras de fragmento", + "mod_epicloot_socket_notmagic": "En este objeto no se puede encajar nada", + "mod_epicloot_socket_unavailable": "Las ranuras de este objeto no se pueden abrir ahora mismo", + "mod_epicloot_socket_nofreeslot": "No hay ranuras libres", + "mod_epicloot_socket_invalidinput": "Solo se pueden encajar runas o fragmentos con un efecto", + "mod_epicloot_socket_notallowed": "El efecto de este fragmento no se puede aplicar a este tipo de objeto", + "mod_epicloot_socket_conflict": "Entra en conflicto con un encantamiento existente", + "mod_epicloot_socket_missingreq": "A este objeto le falta un encantamiento que este fragmento requiere", + "mod_epicloot_socket_raritynotallowed": "El efecto de este fragmento no se puede usar con la rareza de este objeto", + "mod_epicloot_socket_itemreq": "Este objeto no cumple los requisitos del efecto de este fragmento", + "mod_epicloot_socket_generic": "Este fragmento no se puede encajar en este objeto", + "mod_epicloot_socket_duplicate": "Ese efecto ya está encajado", + "mod_epicloot_socket_nostackbinary": "El efecto de este fragmento no se puede acumular", + "mod_epicloot_socket_tip_stacked": "({0} % de potencia)", + "mod_epicloot_socket_singlestackonly": "Separa primero la pila: solo cabe un fragmento por ranura", + "mod_epicloot_socket_bosslimit": "Solo puedes usar un fragmento de jefe a la vez", + "mod_epicloot_socket_uniquelimit": "Solo puedes usar un fragmento único a la vez", + "mod_epicloot_socket_mustbreak": "Hay que romperlo para quitarlo: clic derecho para romperlo", + "mod_epicloot_socket_permanent": "Está fijado para siempre y no se puede quitar", + "mod_epicloot_socket_break_title": "¿Romper la piedra encajada?", + "mod_epicloot_socket_break_body": "{0} se hará añicos y su ranura quedará vacía.\nLa piedra se destruye: esto no se puede deshacer.", + "mod_epicloot_socket_tip_breakonly": "(romper para quitar)", + "mod_epicloot_socket_tip_permanent": "(permanente)", + "mod_epicloot_legendary_brokkrgift": "Regalo de Brokkr legendario", + "mod_epicloot_mythic_brokkrgift": "Regalo de Brokkr mítico", + "mod_epicloot_slotchisel_introduce": "Un artefacto extremadamente poderoso que, según se dice, incrusta una ranura de fragmento en cualquier objeto mágico.", + "mod_epicloot_slotchisel_hint": "Arrástralo sobre un objeto mágico para añadir una ranura de fragmento", + "mod_epicloot_slotchisel_confirm_title": "¿Añadir ranura de fragmento?", + "mod_epicloot_slotchisel_confirm_body": "{0}: ranuras de fragmento {1} → {2}.\nEl artefacto se consume en cualquier caso.\nProbabilidad de éxito: {3}%", + "mod_epicloot_slotchisel_success": "{0} ganó {1} ranura(s) de fragmento.", + "mod_epicloot_slotchisel_failed": "El artefacto se deshace en polvo. No se añadió ninguna ranura de fragmento.", + "mod_epicloot_slotchisel_notmagic": "Solo los objetos mágicos pueden recibir ranuras de fragmento", + "mod_epicloot_slotchisel_raritytoolow": "Este artefacto no es lo bastante poderoso para la rareza de este objeto", + "mod_epicloot_slotchisel_atmax": "Este objeto ya tiene el máximo de ranuras de fragmento que permite su rareza", + "mod_epicloot_slotchisel_hasslots": "Este artefacto solo funciona en objetos sin ranuras de fragmento", + "mod_epicloot_equip_bosslimit": "Ya llevas puesto un fragmento de jefe", + "mod_epicloot_equip_uniquelimit": "Ya llevas puesto un fragmento único", + "mod_epicloot_shard_ifsocketed": "Si se encaja", + "mod_epicloot_shard_noeffect": "Sin efecto", + "mod_epicloot_shard_allslots": "Todas las ranuras", + "mod_epicloot_shard_bossexclusive": "Fragmento de jefe: solo se puede llevar uno a la vez", + "mod_epicloot_shard_uniqueexclusive": "Fragmento único: solo se puede llevar uno a la vez", + "mod_epicloot_shard_warn_breakonly": "Una vez encajado, este fragmento debe romperse para poder quitarlo", + "mod_epicloot_shard_warn_permanent": "Una vez encajado, este fragmento no se puede quitar", + "mod_epicloot_shardstones_title": "Piedras de fragmento", + "mod_epicloot_shardstones_rarities": "Disponible en", + "mod_epicloot_shardstones_none": "No hay piedras de fragmento configuradas.", + "mod_epicloot_shardcategory_core": "Núcleo", + "mod_epicloot_shardcategory_dark": "Oscuridad", + "mod_epicloot_shardcategory_light": "Luz", + "mod_epicloot_shardcategory_boss": "Jefe", + "mod_epicloot_shardcategory_unique": "Único", + "mod_epicloot_me_addblockingskill_name": "Añadir habilidad de bloqueo", + "mod_epicloot_me_addbloodmagicskill_name": "Añadir habilidad de magia de sangre", + "mod_epicloot_me_addbluntdamage_name": "Añadir daño contundente", + "mod_epicloot_me_addcarryweight_name": "Añadir capacidad de carga", + "mod_epicloot_me_addcrafterskills_name": "Añadir habilidades de fabricación", + "mod_epicloot_me_addelementalmagicskill_name": "Añadir habilidad de magia elemental", + "mod_epicloot_me_addfiredamage_name": "Añadir daño de fuego", + "mod_epicloot_me_addfireresistancepercentage_name": "Añadir porcentaje de resistencia al fuego", + "mod_epicloot_me_addfishingskill_name": "Añadir habilidad de pesca", + "mod_epicloot_me_addfrostdamage_name": "Añadir daño de escarcha", + "mod_epicloot_me_addfrostresistancepercentage_name": "Añadir porcentaje de resistencia a la escarcha", + "mod_epicloot_me_addhealthregen_name": "Añadir regeneración de salud", + "mod_epicloot_me_addknivesskill_name": "Añadir habilidad de cuchillos", + "mod_epicloot_me_addlightningdamage_name": "Añadir daño de rayo", + "mod_epicloot_me_addlightningresistancepercentage_name": "Añadir porcentaje de resistencia al rayo", + "mod_epicloot_me_addmovementskills_name": "Añadir habilidades de movimiento", + "mod_epicloot_me_addpickaxesskill_name": "Añadir habilidad de picos", + "mod_epicloot_me_addpoisondamage_name": "Añadir daño de veneno", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Añadir porcentaje de resistencia al veneno", + "mod_epicloot_me_adrenalinecharge_name": "Carga de adrenalina", + "mod_epicloot_me_adrenalinefrostwave_name": "Onda gélida de adrenalina", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "La adrenalina aumenta la regeneración de salud", + "mod_epicloot_me_anchoredblock_name": "Bloqueo anclado", + "mod_epicloot_me_armorfrommovementpenalty_name": "Armadura por penalización de movimiento", + "mod_epicloot_me_blockasdodgeasblock_name": "Bloqueo como esquiva y esquiva como bloqueo", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Bloqueo por tala y picos", + "mod_epicloot_me_bloodbaseblock_name": "Bloqueo base sangriento", + "mod_epicloot_me_blooddrinker_name": "Bebedor de sangre", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "El nivel de magia de sangre aumenta la regeneración de salud", + "mod_epicloot_me_bloodrage_name": "Furia sangrienta", + "mod_epicloot_me_bloodstaggerblock_name": "Bloqueo sangriento antitambaleo", + "mod_epicloot_me_bountifulharvest_name": "Cosecha abundante", + "mod_epicloot_me_bulkup_name": "Ganar masa", + "mod_epicloot_me_burdenedblock_name": "Bloqueo cargado", + "mod_epicloot_me_burningadrenaline_name": "Adrenalina ardiente", + "mod_epicloot_me_burningspeed_name": "Velocidad ardiente", + "mod_epicloot_me_carryweightformovementpenalty_name": "Capacidad de carga por penalización de movimiento", + "mod_epicloot_me_chancedoubledamage_name": "Probabilidad de daño doble", + "mod_epicloot_me_comfortable_name": "Cómodo", + "mod_epicloot_me_conduit_name": "Conducto", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Consumir eitr primero para costes de sangre", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Convertir coste de eitr en coste de resistencia", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Convertir daño físico en rayo", + "mod_epicloot_me_corpserot_name": "Putrefacción cadavérica", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Bonificación de daño por peso transportado", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Aumento de daño por penalización de movimiento", + "mod_epicloot_me_damagereductionatnight_name": "Reducción de daño de noche", + "mod_epicloot_me_damagetakengivesadrenaline_name": "El daño recibido otorga adrenalina", + "mod_epicloot_me_dartingthoughts_name": "Pensamientos fugaces", + "mod_epicloot_me_dayarmor_name": "Armadura diurna", + "mod_epicloot_me_dayblocker_name": "Bloqueador diurno", + "mod_epicloot_me_daydiscovery_name": "Descubrimiento diurno", + "mod_epicloot_me_dayhealthregen_name": "Regeneración de salud diurna", + "mod_epicloot_me_daysailingspeed_name": "Velocidad de navegación diurna", + "mod_epicloot_me_daystaminaregen_name": "Regeneración de resistencia diurna", + "mod_epicloot_me_decreasedodgecost_name": "Reducir coste de esquiva", + "mod_epicloot_me_dodgebuff_name": "Mejora de esquiva", + "mod_epicloot_me_eitrgainonblock_name": "Ganancia de eitr al bloquear", + "mod_epicloot_me_eitrimbueattack_name": "Ataque imbuido de eitr", + "mod_epicloot_me_eitrleech_name": "Drenaje de eitr", + "mod_epicloot_me_eitrshield_name": "Escudo de eitr", + "mod_epicloot_me_eitrusegivesadrenaline_name": "El uso de eitr otorga adrenalina", + "mod_epicloot_me_elementalwarding_name": "Protección elemental", + "mod_epicloot_me_energeticeitr_name": "Eitr enérgico", + "mod_epicloot_me_everflow_name": "Flujo eterno", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Cada X puntos de eitr aumentan la resistencia", + "mod_epicloot_me_forestsaid_name": "Ayuda del bosque", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Ganar adrenalina al recolectar", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Ganar adrenalina al envenenar", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Ganar adrenalina al sacrificar salud", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Ganar eitr al sacrificar salud", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Capacidad de carga máx. por descanso", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Resistencia máx. según la salud máxima", + "mod_epicloot_me_headhunter_name": "Cazador de cabezas", + "mod_epicloot_me_healthgainperxdamagedone_name": "Salud por cada X de daño infligido", + "mod_epicloot_me_healthoneitruse_name": "Salud al usar eitr", + "mod_epicloot_me_heartyeitr_name": "Eitr vigoroso", + "mod_epicloot_me_icyretribution_name": "Represalia gélida", + "mod_epicloot_me_icyweight_name": "Peso gélido", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Aumentar todo el daño de veneno", + "mod_epicloot_me_increasedamageduringdaytime_name": "Aumentar daño de día", + "mod_epicloot_me_increasedamageduringnighttime_name": "Aumentar daño de noche", + "mod_epicloot_me_increaseeitr_name": "Aumentar eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Aumentar daño de recolección", + "mod_epicloot_me_increaseharvestxpgain_name": "Aumentar XP de recolección", + "mod_epicloot_me_increasehealth_name": "Aumentar salud", + "mod_epicloot_me_increaseheatresistance_name": "Aumentar resistencia al calor", + "mod_epicloot_me_increasemeleeskills_name": "Aumentar habilidades cuerpo a cuerpo", + "mod_epicloot_me_increaseminingdrop_name": "Aumentar rendimiento minero", + "mod_epicloot_me_increaserangedskills_name": "Aumentar habilidades a distancia", + "mod_epicloot_me_increasestamina_name": "Aumentar resistencia", + "mod_epicloot_me_increasetreedrop_name": "Aumentar rendimiento de madera", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Aumentar XP por penalización de movimiento", + "mod_epicloot_me_inspiration_name": "Inspiración", + "mod_epicloot_me_killsreducenextbloodcost_name": "Las muertes reducen el siguiente coste de sangre", + "mod_epicloot_me_kindling_name": "Yesca", + "mod_epicloot_me_lifegainonblock_name": "Ganancia de vida al bloquear", + "mod_epicloot_me_lifegainonhit_name": "Ganancia de vida al golpear", + "mod_epicloot_me_luck_name": "Suerte", + "mod_epicloot_me_luckwhilefishing_name": "Suerte al pescar", + "mod_epicloot_me_luckyblock_name": "Bloqueo afortunado", + "mod_epicloot_me_luckycraft_name": "Fabricación afortunada", + "mod_epicloot_me_luckyloot_name": "Botín afortunado", + "mod_epicloot_me_meteorsummoner_name": "Invocador de meteoros", + "mod_epicloot_me_modifyattackeitruse_name": "Modificar uso de eitr al atacar", + "mod_epicloot_me_modifyattackhealthuse_name": "Modificar uso de salud al atacar", + "mod_epicloot_me_modifyattackstaminause_name": "Modificar uso de resistencia al atacar", + "mod_epicloot_me_modifydrawstaminause_name": "Modificar uso de resistencia al tensar", + "mod_epicloot_me_modifyeitrregen_name": "Modificar regeneración de eitr", + "mod_epicloot_me_modifyhealthregen_name": "Modificar regeneración de salud", + "mod_epicloot_me_modifyjumpstaminause_name": "Modificar uso de resistencia al saltar", + "mod_epicloot_me_modifymagicfirerate_name": "Modificar cadencia de disparo mágico", + "mod_epicloot_me_modifynoise_name": "Modificar ruido", + "mod_epicloot_me_modifysprintstaminause_name": "Modificar uso de resistencia al esprintar", + "mod_epicloot_me_modifystaminaregen_name": "Modificar regeneración de resistencia", + "mod_epicloot_me_necroticfire_name": "Fuego necrótico", + "mod_epicloot_me_nightblocker_name": "Bloqueador nocturno", + "mod_epicloot_me_nightcarryweight_name": "Capacidad de carga nocturna", + "mod_epicloot_me_nightstaminaregenincrease_name": "Regeneración de resistencia nocturna aumentada", + "mod_epicloot_me_offsetattack_name": "Ataque desplazado", + "mod_epicloot_me_percenteitr_name": "Porcentaje de eitr", + "mod_epicloot_me_percenthealth_name": "Porcentaje de salud", + "mod_epicloot_me_percentstamina_name": "Porcentaje de resistencia", + "mod_epicloot_me_perfectdodge_name": "Esquiva perfecta", + "mod_epicloot_me_perfectdodgegiveseitr_name": "La esquiva perfecta otorga eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "La esquiva perfecta otorga velocidad", + "mod_epicloot_me_perfectdodgegivesstamina_name": "La esquiva perfecta otorga resistencia", + "mod_epicloot_me_phystofire_name": "Físico a fuego", + "mod_epicloot_me_phystofireonblock_name": "Físico a fuego al bloquear", + "mod_epicloot_me_phystofrost_name": "Físico a escarcha", + "mod_epicloot_me_phystofrostonblock_name": "Físico a escarcha al bloquear", + "mod_epicloot_me_phystolightning_name": "Físico a rayo", + "mod_epicloot_me_phystolightningonblock_name": "Físico a rayo al bloquear", + "mod_epicloot_me_phystopoison_name": "Físico a veneno", + "mod_epicloot_me_phystopoisononblock_name": "Físico a veneno al bloquear", + "mod_epicloot_me_poisontotruedamage_name": "Veneno a daño puro", + "mod_epicloot_me_potionefficacy_name": "Eficacia de pociones", + "mod_epicloot_me_reducearmorincreasedamage_name": "Reducir armadura, aumentar daño", + "mod_epicloot_me_reduceeitrcost_name": "Reducir coste de eitr", + "mod_epicloot_me_reducefalldamage_name": "Reducir daño por caída", + "mod_epicloot_me_reducefishingstaminacost_name": "Reducir coste de resistencia al pescar", + "mod_epicloot_me_reflectdamage_name": "Reflejar daño", + "mod_epicloot_me_restinghealthregen_name": "Regeneración de salud al descansar", + "mod_epicloot_me_riches_name": "Riquezas", + "mod_epicloot_me_rollcleanse_name": "Rodar purifica", + "mod_epicloot_me_runningonempty_name": "En la reserva", + "mod_epicloot_me_sailingspeed_name": "Velocidad de navegación", + "mod_epicloot_me_shockingcharge_name": "Carga electrizante", + "mod_epicloot_me_staminagainonblock_name": "Ganancia de resistencia al bloquear", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Aumento de resistencia por penalización de movimiento", + "mod_epicloot_me_staminaonkill_name": "Resistencia al matar", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Bonificación de regeneración de resistencia por peso transportado", + "mod_epicloot_me_stormfury_name": "Furia de la tormenta", + "mod_epicloot_me_stormrider_name": "Jinete de tormentas", + "mod_epicloot_me_strikecauseslightning_name": "Los golpes invocan rayos", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Invocar murciélago al activar la adrenalina", + "mod_epicloot_me_trailblazer_name": "Abrecaminos", + "mod_epicloot_me_travellight_name": "Viajar ligero", + "mod_epicloot_me_useadrenalineasstamina_name": "Usar adrenalina como resistencia", + "mod_epicloot_me_warding_name": "Protección", + "mod_epicloot_me_warmth_name": "Calidez", + "mod_epicloot_shardslot_meleeweapon": "Arma cuerpo a cuerpo", + "mod_epicloot_shardslot_rangedweapon": "Arma a distancia", + "mod_epicloot_shardslot_magicweapon": "Arma mágica", + "mod_epicloot_shardslot_shield": "Escudo", + "mod_epicloot_shardslot_armor": "Armadura", + "mod_epicloot_shardslot_swords": "Espada", + "mod_epicloot_shardslot_axes": "Hacha", + "mod_epicloot_shardslot_twohandaxes": "Hacha de guerra", + "mod_epicloot_shardslot_knives": "Cuchillo", + "mod_epicloot_shardslot_fists": "Arma de puño", + "mod_epicloot_shardslot_clubs": "Maza", + "mod_epicloot_shardslot_sledges": "Mandoble contundente", + "mod_epicloot_shardslot_polearms": "Arma de asta", + "mod_epicloot_shardslot_spears": "Lanza", + "mod_epicloot_shardslot_pickaxes": "Pico", + "mod_epicloot_shardslot_tools": "Herramienta", + "mod_epicloot_shardslot_torches": "Antorcha", + "mod_epicloot_shardslot_bows": "Arco", + "mod_epicloot_shardslot_staffs": "Bastón", + "mod_epicloot_shardslot_bucklers": "Broquel", + "mod_epicloot_shardslot_roundshields": "Escudo redondo", + "mod_epicloot_shardslot_towershields": "Escudo de torre", + "mod_epicloot_shardslot_head": "Casco", + "mod_epicloot_shardslot_chest": "Armadura de torso", + "mod_epicloot_shardslot_legs": "Armadura de piernas", + "mod_epicloot_shardslot_shoulders": "Capa", + "mod_epicloot_shardslot_trinket": "Abalorio", + "mod_epicloot_shardslot_utility": "Utilidad", + "mod_epicloot_shard_Black": "Negro", + "mod_epicloot_shard_Cyan": "Cian", + "mod_epicloot_shard_Green": "Verde", + "mod_epicloot_shard_Orange": "Naranja", + "mod_epicloot_shard_Pink": "Rosa", + "mod_epicloot_shard_Purple": "Púrpura", + "mod_epicloot_shard_Red": "Rojo", + "mod_epicloot_shard_White": "Blanco", + "mod_epicloot_shard_Yellow": "Amarillo", + "mod_epicloot_shard_DarkGreen": "Verde oscuro", + "mod_epicloot_shard_DarkPurple": "Púrpura oscuro", + "mod_epicloot_shard_DarkRed": "Rojo oscuro", + "mod_epicloot_shard_DarkBlue": "Azul oscuro", + "mod_epicloot_shard_Golden": "Dorado", + "mod_epicloot_shard_Grey": "Gris", + "mod_epicloot_shard_LightBlue": "Azul claro", + "mod_epicloot_shard_LightGreen": "Verde claro", + "mod_epicloot_shard_Peach": "Melocotón", + "mod_epicloot_shard_Firewalker": "Caminafuego", + "mod_epicloot_shard_Stormcaller": "Invocatormentas", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "El Anciano", + "mod_epicloot_shard_Bonemass": "Masa Ósea", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "La Reina", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Gana {0} de adrenalina al recibir daño", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Gana {0} de adrenalina cada vez que recibes daño.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalina como resistencia: {0} % de eficacia", + "mod_epicloot_me_useadrenalineasstamina_desc": "Cuando escasea la resistencia, convierte adrenalina en resistencia con un {0} % de eficacia, gastando hasta la totalidad de tu reserva de adrenalina.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Gana adrenalina: {0} % del eitr gastado", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Gana adrenalina equivalente al {0} % del eitr que gastas.", + "mod_epicloot_me_burningadrenaline_display": "Gana adrenalina: {0} % del daño de fuego", + "mod_epicloot_me_burningadrenaline_desc": "Gana adrenalina equivalente al {0} % del daño de fuego que infliges.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Gana {0} de adrenalina al recolectar", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Gana {0} de adrenalina cada vez que golpeas un árbol o una roca.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Invoca un murciélago con la adrenalina al máximo", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Cuando tu adrenalina se llena, invoca un murciélago que luche por ti.", + "mod_epicloot_me_adrenalinefrostwave_display": "Onda gélida: ralentiza a los enemigos en {1} m durante {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "Cuando tu adrenalina se llena, una onda de escarcha congela a todos los enemigos en un radio de {1} metros y los ralentiza durante {0} segundos.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Gana {0} de adrenalina cada {1} s por enemigo envenenado cercano (decreciente)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Cada {1} segundos, gana {0} de adrenalina por cada enemigo en {2} m que sufra tu veneno, con rendimientos decrecientes por cada enemigo adicional.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Gana adrenalina: {0} % de la salud gastada", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Gana adrenalina equivalente al {0} % de la salud que gastas en costes de magia de sangre.", + "mod_epicloot_me_stormfury_display": "+{0} de adrenalina cada {1} s durante tormentas, sin decaimiento de adrenalina", + "mod_epicloot_me_stormfury_desc": "Cada {1} segundos mientras ruge una tormenta, gana {0} de adrenalina. Tu adrenalina no decae mientras dure la tormenta.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Subidón de adrenalina: +{0} % de regeneración de salud durante {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Cuando tu adrenalina se llena, ganas +{0} % de regeneración de salud durante {1} segundos. Volver a llenarla renueva el efecto en vez de acumularlo.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % de reutilización del poder de los Olvidados con la adrenalina al máximo", + "mod_epicloot_me_adrenalinecharge_desc": "Cuando tu adrenalina se llena, reduce un {0} % el tiempo de reutilización restante de tu poder de los Olvidados.", + "mod_epicloot_me_staminaonkill_display": "Restaura {0} % de resistencia al matar", + "mod_epicloot_me_staminaonkill_desc": "Restaura el {0} % de la resistencia máxima cada vez que matas a un enemigo.", + "mod_epicloot_me_heartyeitr_display": "+{0} % de la salud máx. como eitr máx.", + "mod_epicloot_me_heartyeitr_desc": "Tu vigor alimenta tu magia: aumenta el eitr máximo en un {0} % de tu salud máxima.", + "mod_epicloot_me_energeticeitr_display": "+{0} % de la resistencia máx. como eitr máx.", + "mod_epicloot_me_energeticeitr_desc": "Tu energía alimenta tu magia: aumenta el eitr máximo en un {0} % de tu resistencia máxima.", + "mod_epicloot_me_burningspeed_display": "+{0} % de velocidad de movimiento mientras ardes", + "mod_epicloot_me_burningspeed_desc": "Muévete un {0} % más rápido mientras estás en llamas.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Esquiva perfecta: agilidad de esquiva (+{0} % de velocidad, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Una esquiva perfecta otorga Agilidad de esquiva: +{0} % de velocidad de movimiento durante 1 segundo.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % de capacidad de carga por la noche", + "mod_epicloot_me_nightcarryweight_desc": "Aumenta la capacidad de carga máxima un {0} % durante la noche.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % de velocidad de navegación de día", + "mod_epicloot_me_daysailingspeed_desc": "Aumenta la velocidad de navegación de tu barco un {0} % durante el día.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Hasta {0} % de armadura por equipo pesado", + "mod_epicloot_me_armorfrommovementpenalty_desc": "La armadura escala con la penalización de velocidad de tu equipo, hasta +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} de bloqueo base por cada 1 % de penalización de velocidad del equipo", + "mod_epicloot_me_anchoredblock_desc": "Añade {0} de bloqueo base por cada 1 % de penalización de velocidad de movimiento de tu equipo. La bonificación no se ve afectada por fuentes explícitas de velocidad como pociones, efectos de estado y efectos mágicos.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % de costes de eitr", + "mod_epicloot_me_reduceeitrcost_desc": "Reduce todos los costes de eitr un {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % de resistencia al pescar", + "mod_epicloot_me_reducefishingstaminacost_desc": "Reduce el coste de resistencia de la pesca un {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % de armadura, +{0} % de daño", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Reduce tu armadura un {0} % pero aumenta el daño de arma un {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % de salud máx., +{0} % de robo de vida", + "mod_epicloot_me_blooddrinker_desc": "Reduce tu salud máxima un {1} % (al menos 10) y te cura el {0} % del daño que infliges.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % del veneno como el tipo de daño más débil del objetivo", + "mod_epicloot_me_poisontotruedamage_desc": "Convierte el {0} % de tu daño de veneno en el tipo de daño al que el objetivo menos resiste.", + "mod_epicloot_me_icyweight_display": "+Hasta {0} % de daño de escarcha por equipo pesado", + "mod_epicloot_me_icyweight_desc": "Añade daño de escarcha que escala con la penalización de velocidad de tu equipo, hasta +{0} % del daño de arma.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Gana eitr: {0} % de la salud gastada", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Gana eitr equivalente al {0} % de la salud que gastas en costes de magia de sangre.", + "mod_epicloot_me_luckycraft_display": "{0} % de probabilidad de ahorrar cada material", + "mod_epicloot_me_luckycraft_desc": "Al fabricar, cada material necesario tiene un {0} % de probabilidad de no consumirse.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % de probabilidad de invocar un rayo", + "mod_epicloot_me_strikecauseslightning_desc": "Tus golpes tienen un {0} % de probabilidad de hacer caer un rayo sobre el objetivo.", + "mod_epicloot_me_conduit_display": "Conducto: restaura {0} de eitr por cada {1} de daño de rayo infligido", + "mod_epicloot_me_conduit_desc": "Restaura {0} de eitr por cada {1} de daño de rayo que infliges.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % de regeneración de salud al estar descansado", + "mod_epicloot_me_restinghealthregen_desc": "Aumenta la regeneración de salud un {0} % mientras estás descansado.", + "mod_epicloot_me_travellight_display": "+{0} % de velocidad de movimiento, -{1} de capacidad de carga", + "mod_epicloot_me_travellight_desc": "Viaja ligero: muévete un {0} % más rápido, pero tu capacidad de carga máxima se reduce en {1}.", + "mod_epicloot_me_batteringram_display": "Ariete: daño contundente por peso", + "mod_epicloot_me_batteringram_desc": "Embestir a los enemigos inflige daño contundente según tu velocidad y el peso que transportas (escalado por {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} de capacidad de carga por nivel de descanso", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Mientras estás descansado, aumenta la capacidad de carga máxima en {0} por cada nivel de comodidad de tu descanso.", + "mod_epicloot_me_perfectdodge_display": "Esquiva perfecta: +{0} % de regeneración de resistencia por acumulación (máx. {1})", + "mod_epicloot_me_perfectdodge_desc": "Una esquiva perfecta otorga Impulso de esquiva: +{0} % de regeneración de resistencia durante 10 segundos, acumulable hasta {1} veces. Cada esquiva perfecta renueva la duración.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "La esquiva perfecta restaura {0} % de salud", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Restaura el {0} % de la salud máxima con una esquiva perfecta.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "La esquiva perfecta restaura {0} % de resistencia", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Restaura el {0} % de la resistencia máxima con una esquiva perfecta.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "La esquiva perfecta restaura {0} % de eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Restaura el {0} % del eitr máximo con una esquiva perfecta.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % de coste de resistencia al esquivar", + "mod_epicloot_me_decreasedodgecost_desc": "Reduce el coste de resistencia de las volteretas de esquiva un {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % de daño de noche", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % de daño de arma mientras es de noche.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % de regeneración de resistencia de noche", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % de regeneración de resistencia mientras es de noche.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % de daño recibido de noche", + "mod_epicloot_me_damagereductionatnight_desc": "Reduce el daño entrante un {0} % mientras es de noche.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % de daño a la luz del día", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % de daño de arma mientras es de día.", + "mod_epicloot_me_daydiscovery_display": "+{0} % de radio de exploración a la luz del día", + "mod_epicloot_me_daydiscovery_desc": "Amplía tu radio de descubrimiento del mapa un {0} % mientras es de día.", + "mod_epicloot_me_dayarmor_display": "+{0} % de armadura a la luz del día", + "mod_epicloot_me_dayarmor_desc": "+{0} % de armadura mientras es de día.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % de regeneración de resistencia a la luz del día", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % de regeneración de resistencia mientras es de día.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % de regeneración de salud a la luz del día", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % de regeneración de salud mientras es de día.", + "mod_epicloot_me_percenthealth_display": "+{0} % de salud máx.", + "mod_epicloot_me_percenthealth_desc": "Aumenta la salud máxima un {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % de resistencia máx.", + "mod_epicloot_me_percentstamina_desc": "Aumenta la resistencia máxima un {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % de eitr máx.", + "mod_epicloot_me_percenteitr_desc": "Aumenta el eitr máximo un {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Cura {0} por cada {1} de daño infligido", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Cura {0} de salud por cada {1} de daño que infliges con esta arma.", + "mod_epicloot_me_healthoneitruse_display": "Cura {0} por cada {1} de eitr gastado", + "mod_epicloot_me_healthoneitruse_desc": "Cura {0} de salud por cada {1} de eitr que gastas con esta arma.", + "mod_epicloot_me_lifegainonhit_display": "Cura {0:0.#} al golpear", + "mod_epicloot_me_lifegainonhit_desc": "Cura {0:0.#} de salud cada vez que golpeas a un enemigo con esta arma.", + "mod_epicloot_me_phystofire_display": "Convierte el {0} % del daño físico entrante en fuego", + "mod_epicloot_me_phystofire_desc": "Traslada el {0} % del daño físico entrante a fuego antes de las resistencias.", + "mod_epicloot_me_phystofrost_display": "Convierte el {0} % del daño físico entrante en escarcha", + "mod_epicloot_me_phystofrost_desc": "Traslada el {0} % del daño físico entrante a escarcha antes de las resistencias.", + "mod_epicloot_me_phystopoison_display": "Convierte el {0} % del daño físico entrante en veneno", + "mod_epicloot_me_phystopoison_desc": "Traslada el {0} % del daño físico entrante a veneno antes de las resistencias.", + "mod_epicloot_me_phystolightning_display": "Convierte el {0} % del daño físico entrante en rayo", + "mod_epicloot_me_phystolightning_desc": "Traslada el {0} % del daño físico entrante a rayo antes de las resistencias.", + "mod_epicloot_me_phystofireonblock_display": "Convierte el {0} % del daño físico entrante en fuego al bloquear", + "mod_epicloot_me_phystofireonblock_desc": "Traslada el {0} % del daño físico entrante a fuego antes de las resistencias al bloquear", + "mod_epicloot_me_phystofrostonblock_display": "Convierte el {0} % del daño físico entrante en escarcha al bloquear", + "mod_epicloot_me_phystofrostonblock_desc": "Traslada el {0} % del daño físico entrante a escarcha antes de las resistencias al bloquear.", + "mod_epicloot_me_phystopoisononblock_display": "Convierte el {0} % del daño físico entrante en veneno al bloquear", + "mod_epicloot_me_phystopoisononblock_desc": "Traslada el {0} % del daño físico entrante a veneno antes de las resistencias al bloquear.", + "mod_epicloot_me_phystolightningonblock_display": "Convierte el {0} % del daño físico entrante en rayo al bloquear", + "mod_epicloot_me_phystolightningonblock_desc": "Traslada el {0} % del daño físico entrante a rayo antes de las resistencias al bloquear.", + "mod_epicloot_me_lifegainonblock_display": "Cura {0} pv al bloquear", + "mod_epicloot_me_lifegainonblock_desc": "Cura {0} de salud al bloquear", + "mod_epicloot_me_staminagainonblock_display": "Gana {0} de resistencia al bloquear", + "mod_epicloot_me_staminagainonblock_desc": "Gana {0} de resistencia al bloquear.", + "mod_epicloot_me_eitrgainonblock_display": "Gana {0} de eitr al bloquear", + "mod_epicloot_me_eitrgainonblock_desc": "Gana {0} de eitr al bloquear.", + "mod_epicloot_me_staggeronblock_display": "{0} % de probabilidad de hacer tambalear al enemigo al bloquear", + "mod_epicloot_me_staggeronblock_desc": "{0} % de probabilidad de hacer tambalear al enemigo al bloquear", + "mod_epicloot_me_dayblocker_display": "Gana {0} % de XP de bloqueo durante el día", + "mod_epicloot_me_dayblocker_desc": "Gana un {0} % más de experiencia de bloqueo durante el día.", + "mod_epicloot_me_nightblocker_display": "Gana {0} % de XP de bloqueo durante la noche", + "mod_epicloot_me_nightblocker_desc": "Gana un {0} % más de experiencia de bloqueo durante la noche.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Convierte el {0} % del daño físico del arma en rayo", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Traslada el {0} % del daño físico de esta arma a rayo.", + "mod_epicloot_me_eitrimbueattack_display": "Imbuir eitr: +{0} % del daño físico como espiritual", + "mod_epicloot_me_eitrimbueattack_desc": "Gasta eitr para añadir daño espiritual equivalente al {0} % del daño físico del golpe.", + "mod_epicloot_me_staminareturnfromeitr_display": "Reembolsa el {0} % del eitr gastado como resistencia", + "mod_epicloot_me_staminareturnfromeitr_desc": "Restaura resistencia equivalente al {0} % del eitr que gastas.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Paga el {0} % de los costes de eitr con resistencia", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Paga el {0} % de cada coste de eitr con resistencia en su lugar.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Paga el {0} % de los costes de sangre con eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Paga primero el {0} % de los costes de salud de la magia de sangre con eitr.", + "mod_epicloot_me_runningonempty_display": "Segundo aliento: {0} % de la salud máx.", + "mod_epicloot_me_runningonempty_desc": "Cuando se acaba la resistencia, quema hasta el {0} % de tu salud máxima para obtener esa misma cantidad de resistencia. 30 segundos de reutilización.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Resistencia máx. por el {0} % del eitr máx.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Aumenta la resistencia máxima en un {0} % de tu eitr máximo.", + "mod_epicloot_me_eitrshield_display": "Absorbe el {0} % de los golpes con eitr", + "mod_epicloot_me_eitrshield_desc": "Gasta eitr para absorber el {0} % de un golpe entrante.", + "mod_epicloot_me_coinplated_display": "Chapado en monedas: absorbe golpes con monedas ({0} por moneda)", + "mod_epicloot_me_coinplated_desc": "Compromete hasta el {1} % de tus monedas en cada golpe entrante, absorbiendo {0} de daño por moneda gastada. Solo se gastan las monedas realmente necesarias, así que los golpes pequeños cuestan poco.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Hasta {0} % de daño según la carga de la mochila", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "El daño de arma escala con lo cargada que esté tu mochila, hasta +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Hasta {0} % de regeneración de resistencia según la carga de la mochila", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "La regeneración de resistencia escala con lo cargada que esté tu mochila, hasta +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Resistencia máx. por el {0} % de la salud máx.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Aumenta la resistencia máxima en un {0} % de tu salud máxima.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Hasta {0} % de daño por equipo pesado", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "El daño de arma escala con la penalización de velocidad de tu equipo, hasta +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Hasta {0} % de XP de habilidad por equipo pesado", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "La XP de habilidad escala con la penalización de velocidad de tu equipo, hasta +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Hasta {0} % de capacidad de carga por equipo pesado", + "mod_epicloot_me_carryweightformovementpenalty_desc": "La capacidad de carga máxima escala con la penalización de velocidad de tu equipo, hasta +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Hasta {0} % de resistencia máx. por equipo pesado", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "La resistencia máxima escala con la penalización de velocidad de tu equipo, hasta +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % de daño de recolección", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % de daño al talar y minar.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % de XP de habilidades de recolección", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % de XP de Tala y Picos.", + "mod_epicloot_me_bountifulharvest_display": "Cosecha abundante: {0} % de rendimiento extra", + "mod_epicloot_me_bountifulharvest_desc": "{0} % de probabilidad de obtener un objeto extra al recolectar.", + "mod_epicloot_me_wager_display": "Apuesta: arriesga {0} monedas por +{1} de daño, devueltas si matas", + "mod_epicloot_me_wager_desc": "Cada golpe arriesga {0} monedas para añadir {1} de daño fijo. Si matas al objetivo, se te devuelve toda la apuesta; si sobrevive, pierdes las monedas. No hace nada si no puedes cubrir la apuesta.", + "mod_epicloot_me_mercenary_display": "Mercenario: gasta {1} + {2} % de monedas por +{3} % de daño, +{0} % por cada 1000 gastadas", + "mod_epicloot_me_mercenary_desc": "Cada golpe gasta {1} monedas más un {2} % de tu bolsa, infligiendo un +{3} % de daño y otro +{0} % por cada 1000 monedas gastadas. El daño extra por encima de +{4} % sufre rendimientos muy decrecientes y se acerca a un techo de +{5} %. No hace nada si no puedes pagar.", + "mod_epicloot_me_luckwhilefishing_display": "Pesca afortunada: {0} % de captura y tesoro extra", + "mod_epicloot_me_luckwhilefishing_desc": "Al pescar, {0} % de probabilidad de sacar un pez extra (el {1} % de esos son captura triple) y una probabilidad aparte del {0} % de enganchar un tesoro extra. Los valores más altos dan hallazgos más ricos y dejan de sacar chatarra.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % de probabilidad de doblar el daño", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % de probabilidad de que un golpe inflija el doble de daño.", + "mod_epicloot_me_inspiration_display": "Inspiración: {1} % de probabilidad de +{0} de XP de habilidad", + "mod_epicloot_me_inspiration_desc": "Cada pizca de experiencia que ganas tiene un {1} % de probabilidad de inspirarte, otorgando {0} de experiencia extra a una habilidad aleatoria que ya hayas entrenado por encima del nivel 2. Tus habilidades más débiles son mucho más probables, y un solo destello de inspiración puede hacer subir más de un nivel.", + "mod_epicloot_me_luckyblock_display": "Bloqueo afortunado: {0} % de probabilidad de hacer tambalear", + "mod_epicloot_me_luckyblock_desc": "Cada bloqueo tiene un {0} % de probabilidad de hacer tambalear al atacante de inmediato, como si hubieras parado. Los enemigos a los que un bloqueo no puede hacer tambalear no se ven afectados.", + "mod_epicloot_me_luckyloot_display": "Botín afortunado: {0} % de probabilidad de botín ×{1}", + "mod_epicloot_me_luckyloot_desc": "Cada criatura abatida cerca tiene un {0} % de probabilidad de soltar {1} veces su botín habitual y de hacer {2}-{3} tiradas extra en su tabla de objetos mágicos. Los trofeos y las recompensas únicas por jugador nunca se multiplican.", + "mod_epicloot_msg_inspiration": "¡Inspiración!", + "mod_epicloot_me_sailingspeed_display": "+{0} % de velocidad de navegación", + "mod_epicloot_me_sailingspeed_desc": "+{0} % de velocidad a vela del barco mientras estás a bordo.", + "mod_epicloot_me_potionefficacy_display": "+{0} % de duración de pociones", + "mod_epicloot_me_potionefficacy_desc": "Las pociones e hidromieles consumidos duran un {0} % más.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} a habilidades cuerpo a cuerpo", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} a todas las habilidades de armas cuerpo a cuerpo.", + "mod_epicloot_me_increaserangedskills_display": "+{0} a habilidades a distancia", + "mod_epicloot_me_increaserangedskills_desc": "+{0} a todas las habilidades de armas a distancia.", + "mod_epicloot_me_blockasdodgeasblock_display": "Añade +{1} de habilidad de bloqueo y +{2} de habilidad de esquiva", + "mod_epicloot_me_blockasdodgeasblock_desc": "Añade el +{0} % de la habilidad de bloqueo como habilidad de esquiva y el +{0} % de la habilidad de esquiva como habilidad de bloqueo. Esta bonificación se redondea hacia abajo a valores enteros", + "mod_epicloot_me_burdenedblock_display": "Añade +{0} de bloqueo base por cada 50 de carga por encima de 300", + "mod_epicloot_me_burdenedblock_desc": "Añade +{0} de bloqueo base por cada 50 de carga por encima de 300", + "mod_epicloot_me_warding_display": "Bloqueo: absorbe daño físico con resistencia, hasta el {0} % del máximo", + "mod_epicloot_me_warding_desc": "Permite usar el {0} % de la resistencia máxima al bloquear para mitigar cualquier daño físico (perforante, contundente, cortante) recibido de ataques bloqueados. Esta mitigación se calcula después del bloqueo y antes de los cálculos de resistencias y armadura. Consume resistencia igual al daño mitigado", + "mod_epicloot_me_elementalwarding_display": "Bloqueo: absorbe daño elemental con eitr, hasta el {0} % del máximo", + "mod_epicloot_me_elementalwarding_desc": "Permite usar el {0} % del eitr máximo al bloquear para mitigar cualquier daño elemental (fuego, escarcha, rayo) recibido de ataques bloqueados. Esta mitigación se calcula después del bloqueo y antes de los cálculos de resistencias y armadura. Consume eitr igual al daño mitigado", + "mod_epicloot_me_bloodstaggerblock_display": "Consume el 5 % de los PV máx. al bloquear. Reduce el daño de tambaleo de los golpes bloqueados un {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Consume el 5 % de los PV máx. al bloquear. Reduce el daño de tambaleo de los golpes bloqueados un {0} %. Este efecto está activo durante toda la duración de un bloqueo", + "mod_epicloot_me_bloodbaseblock_display": "Alzar la guardia cuesta el 5 % de los PV máx. Añade {0} a tu bloqueo base", + "mod_epicloot_me_bloodbaseblock_desc": "Te inflige el 5 % de los PV máx. como daño puro cada vez que alzas la guardia. Se cobra una vez por bloqueo, no por golpe bloqueado. Añade {0} a tu bloqueo base.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Añade +{1} de habilidad de bloqueo", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Añade el +{0} % de las habilidades de tala y picos tras todos los modificadores como habilidad de bloqueo. Esta bonificación se redondea hacia abajo a valores enteros", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % de daño de veneno", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % a todo el daño de veneno que infliges.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Las muertes recortan el siguiente coste de sangre un {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Cada muerte reserva una reducción del {0} % para tu siguiente coste de magia de sangre.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Hasta {0} % de regeneración de salud según la magia de sangre", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "La regeneración de salud escala con tu habilidad de Magia de sangre, hasta +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % de probabilidad de crítico por ×{1} de daño", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % de probabilidad de que un golpe sea crítico e inflija el doble de daño.", + "mod_epicloot_me_bloodrage_display": "Furia sangrienta: +{0} % de daño por acumulación (máx. {1})", + "mod_epicloot_me_bloodrage_desc": "Recibir daño te sume en la furia: +{0} % de daño en cada ataque por acumulación, hasta {1} acumulaciones a lo largo de 10 segundos. Cada golpe que recibes renueva la duración.", + "mod_epicloot_me_trailblazer_display": "Estela ardiente: {0} de fuego por tic", + "mod_epicloot_me_trailblazer_desc": "Deja una estela ardiente al correr que inflige {0} de daño de fuego por tic.", + "mod_epicloot_me_kindling_display": "Yesca: restaura {0} de resistencia por cada {1} de daño de fuego recibido", + "mod_epicloot_me_kindling_desc": "Restaura {0} de resistencia por cada {1} de daño de fuego que recibes.", + "mod_epicloot_me_reducefalldamage_display": "-{0} de daño por caída", + "mod_epicloot_me_reducefalldamage_desc": "Reduce el daño por caída recibido en {0} puntos fijos.", + "mod_epicloot_me_rollcleanse_display": "Esquivar purga {0} s de efectos periódicos", + "mod_epicloot_me_rollcleanse_desc": "Cada voltereta de esquiva elimina {0} segundos de tus efectos de veneno y quemadura.", + "mod_epicloot_me_stormrider_display": "+{0} % de velocidad de movimiento en tormentas", + "mod_epicloot_me_stormrider_desc": "+{0} % de velocidad de movimiento mientras ruge una tormenta.", + "mod_epicloot_me_shockingcharge_display": "Carga electrizante", + "mod_epicloot_me_shockingcharge_desc": "Tus golpes en combate acumulan cargas. Al máximo, el siguiente golpe libera una onda de choque eléctrica hacia delante que inflige una parte del daño de tus golpes anteriores.", + "mod_epicloot_me_forestsaid_display": "Ayuda del bosque", + "mod_epicloot_me_forestsaid_desc": "Cuando te golpean, brotan raíces que inmovilizan a los enemigos cercanos.", + "mod_epicloot_me_corpserot_display": "Putrefacción cadavérica", + "mod_epicloot_me_corpserot_desc": "Los enemigos que matas pueden estallar en una nube de veneno, envenenando a los adversarios cercanos.", + "mod_epicloot_me_icyretribution_display": "Represalia gélida", + "mod_epicloot_me_icyretribution_desc": "Cuando te golpean, detonas una nova de escarcha a tu alrededor. El tiempo de reutilización escala con la rareza.", + "mod_epicloot_me_meteorsummoner_display": "Invocador de meteoros: ×{0} del daño del golpe", + "mod_epicloot_me_meteorsummoner_desc": "Cada {1} golpes de arma, tu siguiente golpe hace caer un meteoro ardiente sobre el objetivo que inflige {0} veces el daño de ese golpe como fuego.", + "mod_epicloot_me_everflow_display": "Flujo eterno de la Reina", + "mod_epicloot_me_everflow_desc": "Matar a una criatura otorga una mejora acumulable que potencia tu regeneración de salud, resistencia y eitr.", + "mod_epicloot_me_necroticfire_display": "Fuego necrótico", + "mod_epicloot_me_necroticfire_desc": "Elimina todo el daño físico de tu arma y añade esa cantidad completa como daño de fuego y de veneno a la vez.", "mod_epicloot_circlet": "diadema", "mod_epicloot_belt": "cinturón", "mod_epicloot_remains": "restos", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Encantando objeto...", "mod_epicloot_enchant_effect": "efecto", "mod_epicloot_enchant_effects": "efectos", + "mod_epicloot_enchant_socket": "ranura de fragmento", + "mod_epicloot_enchant_sockets": "ranuras de fragmento", "mod_epicloot_runes": "Runas", "mod_epicloot_runemanagement": "Manipulación de Runas", "mod_epicloot_rune_filter": "Filtrar...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Extraer Runa", "mod_epicloot_rune_imbue": "Imbuir Runa", "mod_epicloot_rune_etch_warning": "Grabar una runa permite que contenga un solo encantamiento. No se puede usar para encantar después.", - "mod_epicloot_rune_extract_warning": "Extraer un encantamiento destruye el objeto, pero crea una runa con el encantamiento seleccionado.", + "mod_epicloot_rune_extract_warning_keep": "Extraer un encantamiento crea una runa con el encantamiento seleccionado. El objeto queda intacto.", + "mod_epicloot_rune_extract_warning_reduce": "Extraer un encantamiento lo elimina del objeto y crea una runa con el encantamiento seleccionado.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Extraer un encantamiento lo elimina del objeto, reduce la rareza del objeto y crea una runa con el encantamiento seleccionado.", + "mod_epicloot_rune_extract_warning_destroy": "Extraer un encantamiento destruye el objeto, pero crea una runa con el encantamiento seleccionado.", "mod_epicloot_rune_imbue_warning": "Imbuir una runa la aplica a un objeto, sobrescribiendo un encantamiento seleccionado.", "mod_epicloot_rune_enchantment_selector": "Seleccionar Encantamiento", "mod_epicloot_rune_enchantment_overwrite_target": "Seleccionar encantamiento a sobrescribir.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "¡$1 desbloqueado!", "mod_epicloot_bonus": "¡Bono!", "mod_epicloot_featureinfo_none": "Selecciona una característica de la lista a la izquierda para ver las opciones de actualización.", - "mod_epicloot_featureinfo_sacrifice": "Sacrifica objetos mágicos y trofeos, destruyéndolos para producir materiales de encantamiento.\n\nCuando se actualiza, obtén la posibilidad de recibir el doble de los objetos normalmente obtenidos del sacrificio.", + "mod_epicloot_featureinfo_sacrifice": "Sacrifica objetos mágicos y trofeos destruyéndolos para producir materiales de encantamiento.\n\nAl mejorarlo, obtienes una probabilidad de recibir el doble de los objetos que normalmente se obtienen del sacrificio.", "mod_epicloot_featureinfo_convertmaterials": "Actualiza materiales de encantamiento a una rareza más alta, convierte fragmentos en materiales de encantamiento de igual rareza y salva otros materiales de basura.\n\nCuando se actualiza, mejora la proporción de objetos al actualizar runas y otros materiales de elaboración.", "mod_epicloot_featureinfo_enchant": "Gasta materiales de encantamiento para añadir efectos mágicos a equipos no mágicos. Requiere runas.\n\nCuando se actualiza, obtén una mejor oportunidad de obtener más efectos mágicos en un objeto encantado.", "mod_epicloot_featureinfo_augment": "Gasta materiales de encantamiento para volver a lanzar efectos mágicos individuales en equipo mágico.\n\nCuando se actualiza, obtén opciones adicionales al aumentar, y reduce el costo de múltiples aumentos.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Puedes sentir oro\n(No, espera, solo los cofres del tesoro de Haldor. ¡Maldita sea Loki!)", "mod_epicloot_item_andvaranaut_type": "anillo enano", "mod_epicloot_se_paralyze": "Paralizar", + "mod_epicloot_se_shockingcharge": "Carga de Eikthyr", + "mod_epicloot_se_forestsaid": "Respiro del bosque", + "mod_epicloot_se_corpserot": "Putrefacción de Masa Ósea", + "mod_epicloot_se_runningonempty": "Segundo aliento", + "mod_epicloot_se_icyretribution": "Frío de Moder", + "mod_epicloot_se_meteorsummoner": "Ira de Yagluth", + "mod_epicloot_se_queeneverflow": "Flujo eterno de la Reina", + "mod_epicloot_se_dodgeagility": "Agilidad de esquiva", + "mod_epicloot_se_dodgeagility_speed": "Velocidad de movimiento", + "mod_epicloot_se_dodgemomentum": "Impulso de esquiva", + "mod_epicloot_se_adrenalinesurge": "Subidón de adrenalina", + "mod_epicloot_se_bloodrage": "Furia sangrienta", + "mod_epicloot_se_bloodrite": "Rito de sangre", + "mod_epicloot_se_bloodrite_discount": "Siguiente coste de sangre", "mod_epicloot_se_bulwark": "Baluarte", "mod_epicloot_se_bulwark_tooltip": "¡El Legado de Heimdall te protege de todo daño!", "mod_epicloot_se_bulwark_startmessage": "Balurte Activado", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "¡Raaaabia!!", "mod_epicloot_itemtooltip_rarity": "Rareza", "mod_epicloot_itemtooltip_effects": "Efectos", + "mod_epicloot_adventure_spawnrelocated": "Tu mapa se ha redibujado: la zona marcada estaba ocupada.", "mod_epicloot_bounties_claimedmsg": "¡Recompensa reclamada!", "mod_epicloot_bounties_completemsg": "¡Recompensa aniquilada!", "mod_epicloot_bounties_locatingmsg": "Localizando objetivo de recompensa...", @@ -692,7 +1274,7 @@ "mod_epicloot_me_modifymagicfirerate_desc": "Aumenta la velocidad a la que las armas mágicas disparan proyectiles en +X%.", "mod_epicloot_me_modifymagicfirerate_prefix1": "Rápido", "mod_epicloot_me_modifymagicfirerate_suffix1": "Velocidad", - "mod_epicloot_me_modifyfirerate_display": "Tasa de fuego +{0:0.#}%Tasa de fuego +{0:0.#}%", + "mod_epicloot_me_modifyfirerate_display": "Tasa de fuego +{0:0.#}%", "mod_epicloot_me_modifyfirerate_desc": "Aumenta la velocidad a la que los proyectiles disparan en +X%.", "mod_epicloot_me_modifyfirerate_prefix1": "Rápido", "mod_epicloot_me_modifyfirerate_suffix1": "Velocidad", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Resistencia al veneno", "mod_epicloot_me_addspiritresistance_prefix1": "Sereno", "mod_epicloot_me_addspiritresistance_suffix1": "Resistencia espiritual", - "mod_epicloot_me_addfireresistancepercentage_display": "Reducción del daño de fuego en {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Resistencia al fuego {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "El jugador reduce todo el daño de fuego recibido en +X%. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Extintor", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Resistencia al fuego", - "mod_epicloot_me_addfrostresistancepercentage_display": "Reducción del daño de escarcha en {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Resistencia a la escarcha {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "El jugador reduce todo el daño de escarcha recibido en +X%. Este efecto no proporciona protección contra efectos ambientales. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Aislado", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Resistencia a la escarcha", - "mod_epicloot_me_addlightningresistancepercentage_display": "Reducción del daño de rayos en {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Resistencia al rayo {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "El jugador reduce todo el daño de rayos recibido en +X%. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Aterrizado", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Resistencia al rayo", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Reducción del daño por veneno en {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Resistencia al veneno {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "El jugador reduce todo el daño por veneno recibido en +X%. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Curación", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Resistencia al veneno", - "mod_epicloot_me_addspiritresistancepercentage_display": "Reducción del daño espiritual en {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Resistencia espiritual {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "El jugador reduce todo el daño espiritual recibido en +X%. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Sereno", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Resistencia espiritual", - "mod_epicloot_me_addelementalresistancepercentage_display": "Reducción del daño elemental en {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Resistencia elemental {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "El jugador reduce todo el daño elemental (fuego, escarcha, rayo, veneno) recibido en X%. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Protección", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Resistencia elemental", - "mod_epicloot_me_addbluntresistancepercentage_display": "Reducción del daño contundente en {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Resistencia contundente {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "El jugador reduce todo el daño contundente recibido en X%. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Defensivo", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Resistencia contundente", - "mod_epicloot_me_addslashingresistancepercentage_display": "Reducción del daño por corte en {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Resistencia cortante {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "El jugador reduce todo el daño por corte recibido en X%. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Impenetrable", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Resistencia al corte", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Reducción del daño por perforación en {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Resistencia perforante {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "El jugador reduce todo el daño por perforación recibido en X%. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Impenetrable", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Resistencia a la perforación", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Reducción del daño por corte en {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Resistencia a la tala {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "El jugador reduce todo el daño por corte recibido en X%. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Irresistible", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Resistencia al corte", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Reducción del daño físico en {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Resistencia física {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "El jugador reduce todo el daño físico (contundente, por corte, por perforación) recibido en X%. Este efecto se acumula de forma aditiva con otros efectos de reducción de daño equipados por el jugador.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Fortalecimiento", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Resistencia Física", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Convierte el 50% del costo de uso en eitr, aumenta el daño en +X%.", "mod_epicloot_me_spellsword_prefix1": "Espada mágica", "mod_epicloot_me_spellsword_suffix1": "Espada mágica", - "mod_epicloot_me_bulkup_display": "Volumen +{0}", + "mod_epicloot_me_bulkup_display": "Masa: +{0}% PV máx., -{1}% regeneración", "mod_epicloot_me_bulkup_desc": "Convierte una parte de tu regeneración en salud máxima.", "mod_epicloot_me_bulkup_prefix1": "Voluminoso", "mod_epicloot_me_bulkup_suffix1": "de Volumen", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Realizar un parry restaura +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Tejiendo", "mod_epicloot_me_eitrweave_suffix1": "de Tejido", - "mod_epicloot_me_dartingthoughts_display": "Pensamientos fugaces +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Aumenta la regeneración de Eitr +X% mientras disminuye el máximo de Eitr +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Pensamientos fugaces: +{0}% de regeneración de eitr, -{1}% de eitr máx.", + "mod_epicloot_me_dartingthoughts_desc": "Aumenta la regeneración de eitr en {0}% mientras disminuye el eitr máximo en {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Liquidez", "mod_epicloot_me_dartingthoughts_suffix1": "de Pensamientos fugaces", "mod_epicloot_me_headhunter_display": "Cazador de cabezas +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Aportación", "mod_epicloot_me_apportation_desc": "Teletransporta al jugador al arma lanzada cuando se golpea a un enemigo.", "mod_epicloot_me_apportation_display": "Aportación", + "mod_epicloot_me_adrenaline_rush": "Subidón de adrenalina", + "mod_epicloot_me_adrenaline_rush_desc": "Aumento de daño durante la duración del efecto.", "mod_epicloot_set_me_bulwark": "Baluarte [Activado]: Previene todo el daño durante 5 segundos. Tiempo de reutilización: 60 segundos.", "mod_epicloot_set_me_undying": "Inmortal [Pasivo]: Al morir, recupera toda la salud. Tiempo de reutilización: 20 minutos.", "mod_epicloot_set_me_frostdamageaoe_display": "Los ataques cuerpo a cuerpo que infligen daño de escarcha infligen un 50% adicional del daño del arma como escarcha en un cono frente al atacante.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Épico", "mod_epicloot_Legendary": "Legendario", "mod_epicloot_Mythic": "Mítico", - "mod_epicloot_magic": "Mágico", - "mod_epicloot_rare": "Raro", - "mod_epicloot_epic": "Épico", - "mod_epicloot_legendary": "Legendario", - "mod_epicloot_mythic": "Mítico", - "mod_epicloot_me_adrenaline_rush": "Subidón de adrenalina", - "mod_epicloot_me_adrenaline_rush_desc": "Aumento de daño durante la duración del efecto.", "mod_epicloot_search_placeholder": "Buscar...", "mod_epicloot_no_active_adventures": "No hay aventuras activas", "mod_epicloot_set_bonuses": "Bonos de conjunto", diff --git a/EpicLoot/localizations/Swedish.json b/EpicLoot/localizations/Swedish.json index cd9ef9965..e9b7786af 100644 --- a/EpicLoot/localizations/Swedish.json +++ b/EpicLoot/localizations/Swedish.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Tack för att du spelar", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "Vi hoppas att du kommer att gilla Epic Loot! Epic Loot drivs av en gemenskap av modders och dedikerade spelare, tack till alla som har bidragit!", - "el_welcome_content_pt2": "Det har skett stora förändringar sedan förra gången du spelade Epic Loot Oidentifierade föremål, Runor och konfigurationsförval.", - "el_welcome_content_pt3": "Du kan upptäcka de två första funktionerna när du spelar spelet. För att förbättra din upplevelse rekommenderas det att välja en övergripande konfiguration nu (standard balanserad).", - "el_welcome_content_pt4": "Det finns tre tillgängliga standardövergripande konfigurationer, vilka var och en ger olika nivåer av kraft. Nära var och en är förväntat skadetermin och hp-bonus som du kan hitta:\n - Minimal hp +(1-10), dmg +(1-6)% \n - Balanserad hp +(1-18), dmg +(1-12)% \n - Legendarisk hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Mycket har förändrats sedan du senast spelade Epic Loot: skärvstenar och härdning.", + "el_welcome_content_pt3": "Skärvstenar faller i alla biom och från bossar. De kan sättas i föremål med skärvfack.\nHärdning är en tjänst som Hildir erbjuder och låter dig slå om värdet på en förtrollning du redan har.", + "el_welcome_content_pt4": "För en bättre upplevelse rekommenderas att du väljer en översynskonfiguration nu (balanserad som standard). Var och en ger olika kraftnivå och olika blandning av vad som droppar. Bredvid varje står den förväntade skade- och hp-bonusen:\n - Minimal hp +(1 - 10), skada +(1-6)% \n - Balanserad hp +(1-18), skada +(1-12)% \n - Legendarisk hp +(1-28), skada +(1-20)%\nAllt kan ändras senare i konfigurationen.", "el_join_discord_button": "Gå med i discord!", "el_patch_notes_button": "Visa patchanteckningar", "el_overhaul_legendary": "Legendarisk", "el_overhaul_balanced": "Balanserad", "el_overhaul_minimal": "Minimal", - "mod_epicloot_craftingmaterial": "tillverkningsmaterial", + "el_menu_yes": "Ja", + "el_menu_no": "Nej", + "el_configupdate_title": "Epic Loot: föråldrade konfigurationer", + "el_configupdate_body": "Epic Loot har uppdaterats till version {0}. Konfigurationer du inte har ändrat uppdaterades automatiskt, men dessa har lokala ändringar och lämnades orörda:\n\n{1}\n\nSå länge de skiljer sig från standardvärdena får de varken nytt innehåll eller balansändringar.\n\nVill du ersätta dem med de nya standardvärdena? Dina nuvarande filer säkerhetskopieras först till BepInEx/config/EpicLoot/baseconfig-backup.\n\nVäljer du Nej behåller du dina versioner och tillfrågas igen först om dessa konfigurationer ändras i en framtida uppdatering.", + "mod_epicloot_itemtype_helmet": "Hjälm", + "mod_epicloot_itemtype_chest": "Bröstharnesk", + "mod_epicloot_itemtype_legs": "Benskydd", + "mod_epicloot_itemtype_shoulder": "Mantel", + "mod_epicloot_itemtype_onehandedweapon": "Enhandsvapen", + "mod_epicloot_itemtype_twohandedweapon": "Tvåhandsvapen", + "mod_epicloot_itemtype_twohandedweaponleft": "Tvåhandsvapen", + "mod_epicloot_itemtype_bow": "Båge", + "mod_epicloot_itemtype_shield": "Sköld", + "mod_epicloot_itemtype_torch": "Fackla", + "mod_epicloot_itemtype_utility": "Hjälpmedel", + "mod_epicloot_itemtype_trinket": "Smycke", "mod_epicloot_set": "Set", + "mod_epicloot_craftingmaterial": "tillverkningsmaterial", + "mod_epicloot_assets_shardstone": "Skärvsten", + "mod_epicloot_assets_shardstone_introduce": "Den här skärvstenen ser ut att passa i ett fack. Använd Interagera för att sätta i skärvor.", + "mod_epicloot_sockets": "Skärvfack", + "mod_epicloot_empty_socket": "Tomt skärvfack", + "mod_epicloot_detail_range": "Slagintervall", + "mod_epicloot_config_max": "Tak", + "mod_epicloot_config_maxresistance": "Max motståndskraft", + "mod_epicloot_config_maxstacks": "Max staplar", + "mod_epicloot_config_chance": "Chans", + "mod_epicloot_config_damage": "Skademultiplikator", + "mod_epicloot_config_projectiles": "Projektilmultiplikator", + "mod_epicloot_config_accuracy": "Spridningsmultiplikator", + "mod_epicloot_config_costscale": "Attackkostnadsmultiplikator", + "mod_epicloot_config_coins": "Mynt", + "mod_epicloot_config_amber": "Bärnsten", + "mod_epicloot_config_amberpearl": "Bärnstenspärla", + "mod_epicloot_config_ruby": "Rubin", + "mod_epicloot_config_silvernecklace": "Silverhalsband", + "mod_epicloot_config_flint": "Flinta", + "mod_epicloot_config_serpentscale": "Ormfjäll", + "mod_epicloot_config_triplechance": "Chans till trippelfångst", + "mod_epicloot_config_secondspercent": "Sekunder per 1 %", + "mod_epicloot_config_procchance": "Utlösningschans", + "mod_epicloot_config_bonusrollsmin": "Min. bonusslag för byte", + "mod_epicloot_config_bonusrollsmax": "Max. bonusslag för byte", + "mod_epicloot_me_modifylowhealth_config_max": "Maxtröskel för låg hälsa", + "mod_epicloot_me_riches_config_coins": "Myntvärde", + "mod_epicloot_me_riches_config_amber": "Bärnstensvärde", + "mod_epicloot_me_riches_config_amberpearl": "Bärnstenspärlvärde", + "mod_epicloot_me_riches_config_ruby": "Rubinvärde", + "mod_epicloot_me_riches_config_silvernecklace": "Silverhalsbandsvärde", + "mod_epicloot_me_doublemagicshot_config_chance": "Chans till extraskott", + "mod_epicloot_me_triplebowshot_config_chance": "Chans till trippelskott", + "mod_epicloot_press_socket": "Öppna skärvfack", + "mod_epicloot_socket_notmagic": "Det går inte att sätta något i det här föremålet", + "mod_epicloot_socket_unavailable": "Det här föremålets fack kan inte öppnas just nu", + "mod_epicloot_socket_nofreeslot": "Inga lediga fack", + "mod_epicloot_socket_invalidinput": "Endast runstenar eller skärvor med en effekt kan sättas i", + "mod_epicloot_socket_notallowed": "Den här skärvans effekt kan inte tillämpas på den här typen av föremål", + "mod_epicloot_socket_conflict": "Krockar med en befintlig förtrollning", + "mod_epicloot_socket_missingreq": "Det här föremålet saknar en förtrollning som skärvan kräver", + "mod_epicloot_socket_raritynotallowed": "Den här skärvans effekt kan inte användas vid föremålets sällsynthet", + "mod_epicloot_socket_itemreq": "Det här föremålet uppfyller inte kraven för skärvans effekt", + "mod_epicloot_socket_generic": "Den här skärvan kan inte sättas i det här föremålet", + "mod_epicloot_socket_duplicate": "Den effekten sitter redan i", + "mod_epicloot_socket_nostackbinary": "Den här skärvans effekt kan inte staplas", + "mod_epicloot_socket_tip_stacked": "({0} % styrka)", + "mod_epicloot_socket_singlestackonly": "Dela stapeln först – bara en skärva får plats i ett fack", + "mod_epicloot_socket_bosslimit": "Du kan bara använda en bossskärva åt gången", + "mod_epicloot_socket_uniquelimit": "Du kan bara använda en unik skärva åt gången", + "mod_epicloot_socket_mustbreak": "Den måste krossas för att tas bort – högerklicka för att krossa", + "mod_epicloot_socket_permanent": "Den sitter fast för gott och kan inte tas bort", + "mod_epicloot_socket_break_title": "Krossa isatt sten?", + "mod_epicloot_socket_break_body": "{0} krossas och facket töms.\nStenen förstörs – detta kan inte ångras.", + "mod_epicloot_socket_tip_breakonly": "(krossa för att ta bort)", + "mod_epicloot_socket_tip_permanent": "(permanent)", + "mod_epicloot_legendary_brokkrgift": "Legendarisk Brokkrs gåva", + "mod_epicloot_mythic_brokkrgift": "Mytisk Brokkrs gåva", + "mod_epicloot_slotchisel_introduce": "En ytterst mäktig artefakt som sägs bädda in ett skärvfack i vilket magiskt föremål som helst.", + "mod_epicloot_slotchisel_hint": "Dra den på ett magiskt föremål för att lägga till ett skärvfack", + "mod_epicloot_slotchisel_confirm_title": "Lägga till skärvfack?", + "mod_epicloot_slotchisel_confirm_body": "{0}: skärvfack {1} → {2}.\nArtefakten förbrukas oavsett.\nChans att lyckas: {3}%", + "mod_epicloot_slotchisel_success": "{0} fick {1} skärvfack.", + "mod_epicloot_slotchisel_failed": "Artefakten smulas till stoft. Inget skärvfack lades till.", + "mod_epicloot_slotchisel_notmagic": "Endast magiska föremål kan få skärvfack", + "mod_epicloot_slotchisel_raritytoolow": "Den här artefakten är inte mäktig nog för föremålets sällsynthet", + "mod_epicloot_slotchisel_atmax": "Det här föremålet har redan så många skärvfack som dess sällsynthet tillåter", + "mod_epicloot_slotchisel_hasslots": "Den här artefakten fungerar bara på föremål utan skärvfack", + "mod_epicloot_equip_bosslimit": "Du bär redan en bossskärva", + "mod_epicloot_equip_uniquelimit": "Du bär redan en unik skärva", + "mod_epicloot_shard_ifsocketed": "Om isatt", + "mod_epicloot_shard_noeffect": "Ingen effekt", + "mod_epicloot_shard_allslots": "Alla fack", + "mod_epicloot_shard_bossexclusive": "Bossskärva – bara en får bäras åt gången", + "mod_epicloot_shard_uniqueexclusive": "Unik skärva – bara en får bäras åt gången", + "mod_epicloot_shard_warn_breakonly": "När den väl satts i måste skärvan krossas för att tas bort", + "mod_epicloot_shard_warn_permanent": "När den väl satts i kan skärvan inte tas bort", + "mod_epicloot_shardstones_title": "Skärvstenar", + "mod_epicloot_shardstones_rarities": "Tillgänglig vid", + "mod_epicloot_shardstones_none": "Inga skärvstenar är konfigurerade.", + "mod_epicloot_shardcategory_core": "Kärna", + "mod_epicloot_shardcategory_dark": "Mörker", + "mod_epicloot_shardcategory_light": "Ljus", + "mod_epicloot_shardcategory_boss": "Boss", + "mod_epicloot_shardcategory_unique": "Unik", + "mod_epicloot_me_addblockingskill_name": "Lägg till blockeringsfärdighet", + "mod_epicloot_me_addbloodmagicskill_name": "Lägg till blodmagifärdighet", + "mod_epicloot_me_addbluntdamage_name": "Lägg till trubbig skada", + "mod_epicloot_me_addcarryweight_name": "Lägg till bärvikt", + "mod_epicloot_me_addcrafterskills_name": "Lägg till hantverksfärdigheter", + "mod_epicloot_me_addelementalmagicskill_name": "Lägg till elementarmagifärdighet", + "mod_epicloot_me_addfiredamage_name": "Lägg till eldskada", + "mod_epicloot_me_addfireresistancepercentage_name": "Lägg till procent eldmotstånd", + "mod_epicloot_me_addfishingskill_name": "Lägg till fiskefärdighet", + "mod_epicloot_me_addfrostdamage_name": "Lägg till frostskada", + "mod_epicloot_me_addfrostresistancepercentage_name": "Lägg till procent frostmotstånd", + "mod_epicloot_me_addhealthregen_name": "Lägg till hälsoregenerering", + "mod_epicloot_me_addknivesskill_name": "Lägg till knivfärdighet", + "mod_epicloot_me_addlightningdamage_name": "Lägg till blixtskada", + "mod_epicloot_me_addlightningresistancepercentage_name": "Lägg till procent blixtmotstånd", + "mod_epicloot_me_addmovementskills_name": "Lägg till rörelsefärdigheter", + "mod_epicloot_me_addpickaxesskill_name": "Lägg till hackafärdighet", + "mod_epicloot_me_addpoisondamage_name": "Lägg till giftskada", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Lägg till procent giftmotstånd", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalinladdning", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalinfrostvåg", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalin ökar hälsoregenerering", + "mod_epicloot_me_anchoredblock_name": "Förankrad blockering", + "mod_epicloot_me_armorfrommovementpenalty_name": "Rustning från rörelsestraff", + "mod_epicloot_me_blockasdodgeasblock_name": "Blockering som undanmanöver och tvärtom", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Blockering från vedhuggning och hackor", + "mod_epicloot_me_bloodbaseblock_name": "Blodgrundblockering", + "mod_epicloot_me_blooddrinker_name": "Bloddrickare", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Blodmaginivå ökar hälsoregenerering", + "mod_epicloot_me_bloodrage_name": "Blodraseri", + "mod_epicloot_me_bloodstaggerblock_name": "Blodblockering mot vacklan", + "mod_epicloot_me_bountifulharvest_name": "Riklig skörd", + "mod_epicloot_me_bulkup_name": "Bygga massa", + "mod_epicloot_me_burdenedblock_name": "Betungad blockering", + "mod_epicloot_me_burningadrenaline_name": "Brinnande adrenalin", + "mod_epicloot_me_burningspeed_name": "Brinnande fart", + "mod_epicloot_me_carryweightformovementpenalty_name": "Bärvikt från rörelsestraff", + "mod_epicloot_me_chancedoubledamage_name": "Chans till dubbel skada", + "mod_epicloot_me_comfortable_name": "Bekväm", + "mod_epicloot_me_conduit_name": "Ledare", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Förbruka eitr först för blodkostnader", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Omvandla eitrkostnad till uthållighetskostnad", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Omvandla fysisk skada till blixt", + "mod_epicloot_me_corpserot_name": "Likröta", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Skadebonus från buren vikt", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Skadeökning från rörelsestraff", + "mod_epicloot_me_damagereductionatnight_name": "Skademinskning på natten", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Tagen skada ger adrenalin", + "mod_epicloot_me_dartingthoughts_name": "Snabba tankar", + "mod_epicloot_me_dayarmor_name": "Dagrustning", + "mod_epicloot_me_dayblocker_name": "Dagblockerare", + "mod_epicloot_me_daydiscovery_name": "Dagupptäckt", + "mod_epicloot_me_dayhealthregen_name": "Hälsoregenerering på dagen", + "mod_epicloot_me_daysailingspeed_name": "Seglingsfart på dagen", + "mod_epicloot_me_daystaminaregen_name": "Uthållighetsregenerering på dagen", + "mod_epicloot_me_decreasedodgecost_name": "Minska undanmanöverkostnad", + "mod_epicloot_me_dodgebuff_name": "Undanmanöverbonus", + "mod_epicloot_me_eitrgainonblock_name": "Eitrvinst vid blockering", + "mod_epicloot_me_eitrimbueattack_name": "Eitrgenomsyrad attack", + "mod_epicloot_me_eitrleech_name": "Eitrsug", + "mod_epicloot_me_eitrshield_name": "Eitrsköld", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitranvändning ger adrenalin", + "mod_epicloot_me_elementalwarding_name": "Elementarvärn", + "mod_epicloot_me_energeticeitr_name": "Energiskt eitr", + "mod_epicloot_me_everflow_name": "Evigt flöde", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Var X eitrpoäng ökar uthålligheten", + "mod_epicloot_me_forestsaid_name": "Skogens hjälp", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Få adrenalin vid skörd", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Få adrenalin vid förgiftning", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Få adrenalin när hälsa offras", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Få eitr när hälsa offras", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Max bärvikt från utvilad", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Max uthållighet baserat på max hälsa", + "mod_epicloot_me_headhunter_name": "Huvudjägare", + "mod_epicloot_me_healthgainperxdamagedone_name": "Hälsa per X skada utdelad", + "mod_epicloot_me_healthoneitruse_name": "Hälsa vid eitranvändning", + "mod_epicloot_me_heartyeitr_name": "Kraftfullt eitr", + "mod_epicloot_me_icyretribution_name": "Isig vedergällning", + "mod_epicloot_me_icyweight_name": "Isig tyngd", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Öka all giftskada", + "mod_epicloot_me_increasedamageduringdaytime_name": "Öka skada på dagen", + "mod_epicloot_me_increasedamageduringnighttime_name": "Öka skada på natten", + "mod_epicloot_me_increaseeitr_name": "Öka eitr", + "mod_epicloot_me_increaseharvestdamage_name": "Öka skördeskada", + "mod_epicloot_me_increaseharvestxpgain_name": "Öka skörde-XP", + "mod_epicloot_me_increasehealth_name": "Öka hälsa", + "mod_epicloot_me_increaseheatresistance_name": "Öka värmemotstånd", + "mod_epicloot_me_increasemeleeskills_name": "Öka närstridsfärdigheter", + "mod_epicloot_me_increaseminingdrop_name": "Öka gruvutbyte", + "mod_epicloot_me_increaserangedskills_name": "Öka distansfärdigheter", + "mod_epicloot_me_increasestamina_name": "Öka uthållighet", + "mod_epicloot_me_increasetreedrop_name": "Öka trävirkesutbyte", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Öka XP från rörelsestraff", + "mod_epicloot_me_inspiration_name": "Inspiration", + "mod_epicloot_me_killsreducenextbloodcost_name": "Dödsfall minskar nästa blodkostnad", + "mod_epicloot_me_kindling_name": "Tändved", + "mod_epicloot_me_lifegainonblock_name": "Livsvinst vid blockering", + "mod_epicloot_me_lifegainonhit_name": "Livsvinst vid träff", + "mod_epicloot_me_luck_name": "Tur", + "mod_epicloot_me_luckwhilefishing_name": "Tur vid fiske", + "mod_epicloot_me_luckyblock_name": "Lyckosam blockering", + "mod_epicloot_me_luckycraft_name": "Lyckosamt hantverk", + "mod_epicloot_me_luckyloot_name": "Lyckosamt byte", + "mod_epicloot_me_meteorsummoner_name": "Meteorbesvärjare", + "mod_epicloot_me_modifyattackeitruse_name": "Ändra eitranvändning vid attack", + "mod_epicloot_me_modifyattackhealthuse_name": "Ändra hälsoanvändning vid attack", + "mod_epicloot_me_modifyattackstaminause_name": "Ändra uthållighetsanvändning vid attack", + "mod_epicloot_me_modifydrawstaminause_name": "Ändra uthållighetsanvändning vid spänning", + "mod_epicloot_me_modifyeitrregen_name": "Ändra eitrregenerering", + "mod_epicloot_me_modifyhealthregen_name": "Ändra hälsoregenerering", + "mod_epicloot_me_modifyjumpstaminause_name": "Ändra uthållighetsanvändning vid hopp", + "mod_epicloot_me_modifymagicfirerate_name": "Ändra magisk skjuthastighet", + "mod_epicloot_me_modifynoise_name": "Ändra ljud", + "mod_epicloot_me_modifysprintstaminause_name": "Ändra uthållighetsanvändning vid spurt", + "mod_epicloot_me_modifystaminaregen_name": "Ändra uthållighetsregenerering", + "mod_epicloot_me_necroticfire_name": "Nekrotisk eld", + "mod_epicloot_me_nightblocker_name": "Nattblockerare", + "mod_epicloot_me_nightcarryweight_name": "Bärvikt på natten", + "mod_epicloot_me_nightstaminaregenincrease_name": "Ökad uthållighetsregenerering på natten", + "mod_epicloot_me_offsetattack_name": "Förskjuten attack", + "mod_epicloot_me_percenteitr_name": "Procent eitr", + "mod_epicloot_me_percenthealth_name": "Procent hälsa", + "mod_epicloot_me_percentstamina_name": "Procent uthållighet", + "mod_epicloot_me_perfectdodge_name": "Perfekt undanmanöver", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Perfekt undanmanöver ger eitr", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Perfekt undanmanöver ger fart", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Perfekt undanmanöver ger uthållighet", + "mod_epicloot_me_phystofire_name": "Fysisk till eld", + "mod_epicloot_me_phystofireonblock_name": "Fysisk till eld vid blockering", + "mod_epicloot_me_phystofrost_name": "Fysisk till frost", + "mod_epicloot_me_phystofrostonblock_name": "Fysisk till frost vid blockering", + "mod_epicloot_me_phystolightning_name": "Fysisk till blixt", + "mod_epicloot_me_phystolightningonblock_name": "Fysisk till blixt vid blockering", + "mod_epicloot_me_phystopoison_name": "Fysisk till gift", + "mod_epicloot_me_phystopoisononblock_name": "Fysisk till gift vid blockering", + "mod_epicloot_me_poisontotruedamage_name": "Gift till ren skada", + "mod_epicloot_me_potionefficacy_name": "Dryckeseffekt", + "mod_epicloot_me_reducearmorincreasedamage_name": "Minska rustning, öka skada", + "mod_epicloot_me_reduceeitrcost_name": "Minska eitrkostnad", + "mod_epicloot_me_reducefalldamage_name": "Minska fallskada", + "mod_epicloot_me_reducefishingstaminacost_name": "Minska uthållighetskostnad för fiske", + "mod_epicloot_me_reflectdamage_name": "Reflektera skada", + "mod_epicloot_me_restinghealthregen_name": "Hälsoregenerering vid vila", + "mod_epicloot_me_riches_name": "Rikedomar", + "mod_epicloot_me_rollcleanse_name": "Rullning renar", + "mod_epicloot_me_runningonempty_name": "På reserven", + "mod_epicloot_me_sailingspeed_name": "Seglingsfart", + "mod_epicloot_me_shockingcharge_name": "Chockande laddning", + "mod_epicloot_me_staminagainonblock_name": "Uthållighetsvinst vid blockering", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Uthållighetsökning från rörelsestraff", + "mod_epicloot_me_staminaonkill_name": "Uthållighet vid dödsstöt", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Uthållighetsregenereringsbonus från buren vikt", + "mod_epicloot_me_stormfury_name": "Stormvrede", + "mod_epicloot_me_stormrider_name": "Stormridare", + "mod_epicloot_me_strikecauseslightning_name": "Slag kallar på blixtar", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Kalla på fladdermus när adrenalin utlöses", + "mod_epicloot_me_trailblazer_name": "Stigfinnare", + "mod_epicloot_me_travellight_name": "Resa lätt", + "mod_epicloot_me_useadrenalineasstamina_name": "Använd adrenalin som uthållighet", + "mod_epicloot_me_warding_name": "Värn", + "mod_epicloot_me_warmth_name": "Värme", + "mod_epicloot_shardslot_meleeweapon": "Närstridsvapen", + "mod_epicloot_shardslot_rangedweapon": "Distansvapen", + "mod_epicloot_shardslot_magicweapon": "Magiskt vapen", + "mod_epicloot_shardslot_shield": "Sköld", + "mod_epicloot_shardslot_armor": "Rustning", + "mod_epicloot_shardslot_swords": "Svärd", + "mod_epicloot_shardslot_axes": "Yxa", + "mod_epicloot_shardslot_twohandaxes": "Stridsyxa", + "mod_epicloot_shardslot_knives": "Kniv", + "mod_epicloot_shardslot_fists": "Nävvapen", + "mod_epicloot_shardslot_clubs": "Klubba", + "mod_epicloot_shardslot_sledges": "Slägga", + "mod_epicloot_shardslot_polearms": "Stångvapen", + "mod_epicloot_shardslot_spears": "Spjut", + "mod_epicloot_shardslot_pickaxes": "Hacka", + "mod_epicloot_shardslot_tools": "Verktyg", + "mod_epicloot_shardslot_torches": "Fackla", + "mod_epicloot_shardslot_bows": "Båge", + "mod_epicloot_shardslot_staffs": "Stav", + "mod_epicloot_shardslot_bucklers": "Buckla", + "mod_epicloot_shardslot_roundshields": "Rundsköld", + "mod_epicloot_shardslot_towershields": "Tornsköld", + "mod_epicloot_shardslot_head": "Hjälm", + "mod_epicloot_shardslot_chest": "Bröstrustning", + "mod_epicloot_shardslot_legs": "Benrustning", + "mod_epicloot_shardslot_shoulders": "Mantel", + "mod_epicloot_shardslot_trinket": "Smycke", + "mod_epicloot_shardslot_utility": "Hjälpmedel", + "mod_epicloot_shard_Black": "Svart", + "mod_epicloot_shard_Cyan": "Cyan", + "mod_epicloot_shard_Green": "Grön", + "mod_epicloot_shard_Orange": "Orange", + "mod_epicloot_shard_Pink": "Rosa", + "mod_epicloot_shard_Purple": "Lila", + "mod_epicloot_shard_Red": "Röd", + "mod_epicloot_shard_White": "Vit", + "mod_epicloot_shard_Yellow": "Gul", + "mod_epicloot_shard_DarkGreen": "Mörkgrön", + "mod_epicloot_shard_DarkPurple": "Mörklila", + "mod_epicloot_shard_DarkRed": "Mörkröd", + "mod_epicloot_shard_DarkBlue": "Mörkblå", + "mod_epicloot_shard_Golden": "Gyllene", + "mod_epicloot_shard_Grey": "Grå", + "mod_epicloot_shard_LightBlue": "Ljusblå", + "mod_epicloot_shard_LightGreen": "Ljusgrön", + "mod_epicloot_shard_Peach": "Persika", + "mod_epicloot_shard_Firewalker": "Eldvandrare", + "mod_epicloot_shard_Stormcaller": "Stormkallare", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Den Äldste", + "mod_epicloot_shard_Bonemass": "Benmassa", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Drottningen", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Få {0} adrenalin när du skadas", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Få {0} adrenalin varje gång du tar skada.", + "mod_epicloot_me_useadrenalineasstamina_display": "Adrenalin som uthållighet: {0} % effektivitet", + "mod_epicloot_me_useadrenalineasstamina_desc": "När uthålligheten tryter omvandlas adrenalin till uthållighet med {0} % effektivitet, och hela adrenalinförrådet kan förbrukas.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Få adrenalin: {0} % av förbrukat eitr", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Få adrenalin motsvarande {0} % av det eitr du förbrukar.", + "mod_epicloot_me_burningadrenaline_display": "Få adrenalin: {0} % av eldskadan", + "mod_epicloot_me_burningadrenaline_desc": "Få adrenalin motsvarande {0} % av den eldskada du orsakar.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Få {0} adrenalin vid skörd", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Få {0} adrenalin varje gång du träffar ett träd eller en sten.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Kalla på en fladdermus vid fullt adrenalin", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "När ditt adrenalin fylls kallar du på en fladdermus som slåss för dig.", + "mod_epicloot_me_adrenalinefrostwave_display": "Frostvåg: saktar ner fiender inom {1} m i {0} s", + "mod_epicloot_me_adrenalinefrostwave_desc": "När ditt adrenalin fylls kyler en frostvåg alla fiender inom {1} meter och saktar ner dem i {0} sekunder.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Få {0} adrenalin var {1} s per förgiftad fiende i närheten (avtagande)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Var {1} sekund får du {0} adrenalin för varje fiende inom {2} m som lider av ditt gift, med avtagande avkastning för varje ytterligare fiende.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Få adrenalin: {0} % av offrad hälsa", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Få adrenalin motsvarande {0} % av den hälsa du lägger på blodmagikostnader.", + "mod_epicloot_me_stormfury_display": "+{0} adrenalin var {1} s i stormar, inget adrenalinsvinn", + "mod_epicloot_me_stormfury_desc": "Var {1} sekund medan en storm rasar får du {0} adrenalin. Ditt adrenalin avtar inte så länge stormen varar.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenalinrus: +{0} % hälsoregenerering i {1} s", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "När ditt adrenalin fylls får du +{0} % hälsoregenerering i {1} sekunder. Att fylla på igen förnyar effekten i stället för att stapla den.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % nedkylning för De övergivnas kraft vid fullt adrenalin", + "mod_epicloot_me_adrenalinecharge_desc": "När ditt adrenalin fylls minskar återstående nedkylning för din kraft från De övergivna med {0} %.", + "mod_epicloot_me_staminaonkill_display": "Återställer {0} % uthållighet vid dödsstöt", + "mod_epicloot_me_staminaonkill_desc": "Återställer {0} % av maxuthålligheten varje gång du dödar en fiende.", + "mod_epicloot_me_heartyeitr_display": "+{0} % av max hälsa som max eitr", + "mod_epicloot_me_heartyeitr_desc": "Din livskraft när din magi: ökar maxeitr med {0} % av din maxhälsa.", + "mod_epicloot_me_energeticeitr_display": "+{0} % av max uthållighet som max eitr", + "mod_epicloot_me_energeticeitr_desc": "Din energi när din magi: ökar maxeitr med {0} % av din maxuthållighet.", + "mod_epicloot_me_burningspeed_display": "+{0} % rörelsehastighet medan du brinner", + "mod_epicloot_me_burningspeed_desc": "Rör dig {0} % snabbare medan du står i lågor.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Perfekt undanmanöver: undanmanöversmidighet (+{0} % fart, 1 s)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "En perfekt undanmanöver ger Undanmanöversmidighet: +{0} % rörelsehastighet i 1 sekund.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % bärvikt på natten", + "mod_epicloot_me_nightcarryweight_desc": "Ökar maximal bärvikt med {0} % under natten.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % seglingsfart på dagen", + "mod_epicloot_me_daysailingspeed_desc": "Ökar ditt skepps seglingsfart med {0} % under dagen.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+Upp till {0} % rustning från tung utrustning", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Rustningen skalar med utrustningens fartstraff, upp till +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} grundblockering per 1 % fartstraff från utrustningen", + "mod_epicloot_me_anchoredblock_desc": "Lägger till {0} grundblockering för varje 1 % rörelsefartstraff från din utrustning. Bonusen påverkas inte av uttryckliga fartkällor som drycker, statuseffekter och magiska effekter.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % eitrkostnader", + "mod_epicloot_me_reduceeitrcost_desc": "Minskar alla eitrkostnader med {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % fiskeuthållighet", + "mod_epicloot_me_reducefishingstaminacost_desc": "Minskar fiskets uthållighetskostnad med {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % rustning, +{0} % skada", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Minskar din rustning med {0} % men ökar vapenskadan med {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % max hälsa, +{0} % livsstöld", + "mod_epicloot_me_blooddrinker_desc": "Minskar din maxhälsa med {1} % (minst 10) och läker dig för {0} % av den skada du orsakar.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % gift som målets svagaste skadetyp", + "mod_epicloot_me_poisontotruedamage_desc": "Omvandlar {0} % av din giftskada till den skadetyp målet har minst motstånd mot.", + "mod_epicloot_me_icyweight_display": "+Upp till {0} % frostskada från tung utrustning", + "mod_epicloot_me_icyweight_desc": "Lägger till frostskada som skalar med utrustningens fartstraff, upp till +{0} % av vapenskadan.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Få eitr: {0} % av offrad hälsa", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Få eitr motsvarande {0} % av den hälsa du lägger på blodmagikostnader.", + "mod_epicloot_me_luckycraft_display": "{0} % chans att spara varje material", + "mod_epicloot_me_luckycraft_desc": "Vid tillverkning har varje material {0} % chans att inte förbrukas.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % chans att kalla på blixten", + "mod_epicloot_me_strikecauseslightning_desc": "Dina träffar har {0} % chans att kalla ned ett blixtnedslag på målet.", + "mod_epicloot_me_conduit_display": "Ledare: återställer {0} eitr per {1} utdelad blixtskada", + "mod_epicloot_me_conduit_desc": "Återställer {0} eitr för varje {1} blixtskada du orsakar.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % hälsoregenerering när du är utvilad", + "mod_epicloot_me_restinghealthregen_desc": "Ökar hälsoregenereringen med {0} % så länge du är Utvilad.", + "mod_epicloot_me_travellight_display": "+{0} % rörelsehastighet, -{1} bärvikt", + "mod_epicloot_me_travellight_desc": "Res lätt: rör dig {0} % snabbare, men din maximala bärvikt minskar med {1}.", + "mod_epicloot_me_batteringram_display": "Murbräcka: trubbig skada från vikt", + "mod_epicloot_me_batteringram_desc": "Att springa in i fiender ger trubbig skada baserat på din fart och buren vikt (skalad med {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} bärvikt per Utvilad-nivå", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Så länge du är Utvilad ökar din maximala bärvikt med {0} för varje komfortnivå i din Utvilad.", + "mod_epicloot_me_perfectdodge_display": "Perfekt undanmanöver: +{0} % uthållighetsregenerering per stapel (max {1})", + "mod_epicloot_me_perfectdodge_desc": "En perfekt undanmanöver ger Undanmanöverfart: +{0} % uthållighetsregenerering i 10 sekunder, staplingsbar upp till {1} gånger. Varje perfekt undanmanöver förnyar varaktigheten.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Perfekt undanmanöver återställer {0} % hälsa", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Återställer {0} % av maxhälsan vid en perfekt undanmanöver.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Perfekt undanmanöver återställer {0} % uthållighet", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Återställer {0} % av maxuthålligheten vid en perfekt undanmanöver.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Perfekt undanmanöver återställer {0} % eitr", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Återställer {0} % av maxeitr vid en perfekt undanmanöver.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % uthållighetskostnad för undanmanöver", + "mod_epicloot_me_decreasedodgecost_desc": "Minskar uthållighetskostnaden för undanrullningar med {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % skada på natten", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % vapenskada medan det är natt.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % uthållighetsregenerering på natten", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % uthållighetsregenerering medan det är natt.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % tagen skada på natten", + "mod_epicloot_me_damagereductionatnight_desc": "Minskar inkommande skada med {0} % medan det är natt.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % skada i dagsljus", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % vapenskada medan det är dag.", + "mod_epicloot_me_daydiscovery_display": "+{0} % utforskningsradie i dagsljus", + "mod_epicloot_me_daydiscovery_desc": "Vidgar din kartupptäcktsradie med {0} % medan det är dag.", + "mod_epicloot_me_dayarmor_display": "+{0} % rustning i dagsljus", + "mod_epicloot_me_dayarmor_desc": "+{0} % rustning medan det är dag.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % uthållighetsregenerering i dagsljus", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % uthållighetsregenerering medan det är dag.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % hälsoregenerering i dagsljus", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % hälsoregenerering medan det är dag.", + "mod_epicloot_me_percenthealth_display": "+{0} % max hälsa", + "mod_epicloot_me_percenthealth_desc": "Ökar maxhälsan med {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % max uthållighet", + "mod_epicloot_me_percentstamina_desc": "Ökar maxuthålligheten med {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % max eitr", + "mod_epicloot_me_percenteitr_desc": "Ökar maxeitr med {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Läker {0} per {1} utdelad skada", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Läker {0} hälsa för varje {1} skada du orsakar med detta vapen.", + "mod_epicloot_me_healthoneitruse_display": "Läker {0} per {1} förbrukat eitr", + "mod_epicloot_me_healthoneitruse_desc": "Läker {0} hälsa för varje {1} eitr du förbrukar med detta vapen.", + "mod_epicloot_me_lifegainonhit_display": "Läker {0:0.#} vid träff", + "mod_epicloot_me_lifegainonhit_desc": "Läker {0:0.#} hälsa varje gång du träffar en fiende med detta vapen.", + "mod_epicloot_me_phystofire_display": "Omvandlar {0} % inkommande fysisk skada till eld", + "mod_epicloot_me_phystofire_desc": "Flyttar {0} % av inkommande fysisk skada till eld före motstånd.", + "mod_epicloot_me_phystofrost_display": "Omvandlar {0} % inkommande fysisk skada till frost", + "mod_epicloot_me_phystofrost_desc": "Flyttar {0} % av inkommande fysisk skada till frost före motstånd.", + "mod_epicloot_me_phystopoison_display": "Omvandlar {0} % inkommande fysisk skada till gift", + "mod_epicloot_me_phystopoison_desc": "Flyttar {0} % av inkommande fysisk skada till gift före motstånd.", + "mod_epicloot_me_phystolightning_display": "Omvandlar {0} % inkommande fysisk skada till blixt", + "mod_epicloot_me_phystolightning_desc": "Flyttar {0} % av inkommande fysisk skada till blixt före motstånd.", + "mod_epicloot_me_phystofireonblock_display": "Omvandlar {0} % inkommande fysisk skada till eld vid blockering", + "mod_epicloot_me_phystofireonblock_desc": "Flyttar {0} % av inkommande fysisk skada till eld före motstånd vid blockering", + "mod_epicloot_me_phystofrostonblock_display": "Omvandlar {0} % inkommande fysisk skada till frost vid blockering", + "mod_epicloot_me_phystofrostonblock_desc": "Flyttar {0} % av inkommande fysisk skada till frost före motstånd vid blockering.", + "mod_epicloot_me_phystopoisononblock_display": "Omvandlar {0} % inkommande fysisk skada till gift vid blockering", + "mod_epicloot_me_phystopoisononblock_desc": "Flyttar {0} % av inkommande fysisk skada till gift före motstånd vid blockering.", + "mod_epicloot_me_phystolightningonblock_display": "Omvandlar {0} % inkommande fysisk skada till blixt vid blockering", + "mod_epicloot_me_phystolightningonblock_desc": "Flyttar {0} % av inkommande fysisk skada till blixt före motstånd vid blockering.", + "mod_epicloot_me_lifegainonblock_display": "Läker {0} hp vid blockering", + "mod_epicloot_me_lifegainonblock_desc": "Läker {0} hälsa vid blockering", + "mod_epicloot_me_staminagainonblock_display": "Få {0} uthållighet vid blockering", + "mod_epicloot_me_staminagainonblock_desc": "Få {0} uthållighet vid blockering.", + "mod_epicloot_me_eitrgainonblock_display": "Få {0} eitr vid blockering", + "mod_epicloot_me_eitrgainonblock_desc": "Få {0} eitr vid blockering.", + "mod_epicloot_me_staggeronblock_display": "{0} % chans att få fienden att vackla vid blockering", + "mod_epicloot_me_staggeronblock_desc": "{0} % chans att få fienden att vackla vid blockering", + "mod_epicloot_me_dayblocker_display": "Få {0} % blockerings-XP under dagen", + "mod_epicloot_me_dayblocker_desc": "Få {0} % mer blockeringserfarenhet under dagen.", + "mod_epicloot_me_nightblocker_display": "Få {0} % blockerings-XP under natten", + "mod_epicloot_me_nightblocker_desc": "Få {0} % mer blockeringserfarenhet under natten.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Omvandlar {0} % av vapnets fysiska skada till blixt", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Flyttar {0} % av detta vapens fysiska skada till blixt.", + "mod_epicloot_me_eitrimbueattack_display": "Eitrgenomsyring: +{0} % av fysisk skada som andeskada", + "mod_epicloot_me_eitrimbueattack_desc": "Förbruka eitr för att lägga till andeskada motsvarande {0} % av träffens fysiska skada.", + "mod_epicloot_me_staminareturnfromeitr_display": "Återbetalar {0} % av förbrukat eitr som uthållighet", + "mod_epicloot_me_staminareturnfromeitr_desc": "Återställer uthållighet motsvarande {0} % av det eitr du förbrukar.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Betala {0} % av eitrkostnaderna med uthållighet", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Betala {0} % av varje eitrkostnad med uthållighet i stället.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Betala {0} % av blodkostnaderna med eitr", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Betala {0} % av blodmagins hälsokostnader med eitr först.", + "mod_epicloot_me_runningonempty_display": "Andra andning: {0} % av max hälsa", + "mod_epicloot_me_runningonempty_desc": "När uthålligheten tar slut bränner du upp till {0} % av din maxhälsa för lika mycket uthållighet. 30 sekunders nedkylning.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Max uthållighet från {0} % av max eitr", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Ökar maxuthålligheten med {0} % av ditt maxeitr.", + "mod_epicloot_me_eitrshield_display": "Absorberar {0} % av träffarna med eitr", + "mod_epicloot_me_eitrshield_desc": "Förbruka eitr för att absorbera {0} % av en inkommande träff.", + "mod_epicloot_me_coinplated_display": "Myntbeklädd: absorberar träffar med mynt ({0} per mynt)", + "mod_epicloot_me_coinplated_desc": "Satsa upp till {1} % av dina mynt på varje inkommande träff och absorbera {0} skada per förbrukat mynt. Endast de mynt som faktiskt behövs används, så små träffar kostar lite.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+Upp till {0} % skada efter packningens vikt", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Vapenskadan skalar med hur tungt lastad din packning är, upp till +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+Upp till {0} % uthållighetsregenerering efter packningens vikt", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Uthållighetsregenereringen skalar med hur tungt lastad din packning är, upp till +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Max uthållighet från {0} % av max hälsa", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Ökar maxuthålligheten med {0} % av din maxhälsa.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+Upp till {0} % skada från tung utrustning", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Vapenskadan skalar med utrustningens fartstraff, upp till +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+Upp till {0} % färdighets-XP från tung utrustning", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Färdighets-XP skalar med utrustningens fartstraff, upp till +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+Upp till {0} % bärvikt från tung utrustning", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Maximal bärvikt skalar med utrustningens fartstraff, upp till +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+Upp till {0} % max uthållighet från tung utrustning", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Maxuthålligheten skalar med utrustningens fartstraff, upp till +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % skördeskada", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % hugg- och brytskada.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % XP för insamlingsfärdigheter", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % XP för Vedhuggning och Hackor.", + "mod_epicloot_me_bountifulharvest_display": "Riklig skörd: {0} % bonusutbyte", + "mod_epicloot_me_bountifulharvest_desc": "{0} % chans att få ett extra föremål vid skörd.", + "mod_epicloot_me_wager_display": "Vad: satsa {0} mynt för +{1} skada, återbetalas vid dödsstöt", + "mod_epicloot_me_wager_desc": "Varje träff satsar {0} mynt för att lägga till {1} fast skada. Dödar du målet återbetalas insatsen helt; lämnar du det vid liv går mynten förlorade. Gör ingenting om du inte kan täcka insatsen.", + "mod_epicloot_me_mercenary_display": "Legosoldat: lägg {1} + {2} % mynt för +{3} % skada, +{0} % per 1000 spenderade", + "mod_epicloot_me_mercenary_desc": "Varje träff spenderar {1} mynt plus {2} % av din börs och ger +{3} % skada plus ytterligare +{0} % för varje 1000 spenderade mynt. Bonusskada över +{4} % ger kraftigt avtagande avkastning och närmar sig ett tak på +{5} %. Gör ingenting om du inte kan betala.", + "mod_epicloot_me_luckwhilefishing_display": "Lyckosamt fiske: {0} % bonusfångst och skatter", + "mod_epicloot_me_luckwhilefishing_desc": "Vid fiske {0} % chans att dra upp en extra fisk ({1} % av dem ger trippelfångst), och en separat chans på {0} % att kroka bonusskatter. Högre värden ger rikare fynd och slutar dra upp skräp.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % chans till dubbel skada", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % chans att en träff gör dubbel skada.", + "mod_epicloot_me_inspiration_display": "Inspiration: {1} % chans till +{0} färdighets-XP", + "mod_epicloot_me_inspiration_desc": "Varje smula erfarenhet du tjänar har {1} % chans att inspirera dig och ger {0} bonuserfarenhet till en slumpmässig färdighet du redan tränat förbi nivå 2. Dina svagaste färdigheter väljs betydligt oftare, och en enda inspirationsblixt kan lyfta en färdighet mer än en nivå.", + "mod_epicloot_me_luckyblock_display": "Lyckosam blockering: {0} % chans att få fienden att vackla", + "mod_epicloot_me_luckyblock_desc": "Varje blockering har {0} % chans att direkt få angriparen att vackla, som om du parerat. Fiender som inte kan fås att vackla av en blockering påverkas inte.", + "mod_epicloot_me_luckyloot_display": "Lyckosamt byte: {0} % chans till {1}× byte", + "mod_epicloot_me_luckyloot_desc": "Varje varelse som dödas i närheten har {0} % chans att släppa {1}× sitt vanliga byte och slå {2}-{3} extra gånger på sin tabell för magiska föremål. Troféer och belöningar per spelare mångfaldigas aldrig.", + "mod_epicloot_msg_inspiration": "Inspiration!", + "mod_epicloot_me_sailingspeed_display": "+{0} % seglingsfart", + "mod_epicloot_me_sailingspeed_desc": "+{0} % segelfart för skeppet när du är ombord.", + "mod_epicloot_me_potionefficacy_display": "+{0} % dryckesvaraktighet", + "mod_epicloot_me_potionefficacy_desc": "Förtärda drycker och mjöd varar {0} % längre.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} närstridsfärdigheter", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} till alla närstridsvapenfärdigheter.", + "mod_epicloot_me_increaserangedskills_display": "+{0} distansfärdigheter", + "mod_epicloot_me_increaserangedskills_desc": "+{0} till alla distansvapenfärdigheter.", + "mod_epicloot_me_blockasdodgeasblock_display": "Lägger till +{1} blockeringsfärdighet och +{2} undanmanöverfärdighet", + "mod_epicloot_me_blockasdodgeasblock_desc": "Lägger till +{0} % av blockeringsfärdigheten som undanmanöverfärdighet och +{0} % av undanmanöverfärdigheten som blockeringsfärdighet. Bonusen avrundas nedåt till hela värden", + "mod_epicloot_me_burdenedblock_display": "Lägger till +{0} grundblockering per 50 packningsvikt över 300", + "mod_epicloot_me_burdenedblock_desc": "Lägger till +{0} grundblockering per 50 packningsvikt över 300", + "mod_epicloot_me_warding_display": "Blockering: absorberar fysisk skada med uthållighet, upp till {0} % av max", + "mod_epicloot_me_warding_desc": "Låter {0} % av den maximala uthålligheten användas vid blockering för att mildra all fysisk skada (stick, trubbig, hugg) från blockerade attacker. Denna mildring beräknas efter blockeringen och före motstånds- och rustningsberäkningar. Förbrukar uthållighet motsvarande den mildrade skadan", + "mod_epicloot_me_elementalwarding_display": "Blockering: absorberar elementarskada med eitr, upp till {0} % av max", + "mod_epicloot_me_elementalwarding_desc": "Låter {0} % av maximalt eitr användas vid blockering för att mildra all elementarskada (eld, frost, blixt) från blockerade attacker. Denna mildring beräknas efter blockeringen och före motstånds- och rustningsberäkningar. Förbrukar eitr motsvarande den mildrade skadan", + "mod_epicloot_me_bloodstaggerblock_display": "Förbrukar 5 % av max hp för att blockera. Minskar vacklanskadan från blockerade träffar med {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Förbrukar 5 % av max hp för att blockera. Minskar vacklanskadan från blockerade träffar med {0} %. Effekten är aktiv under hela blockeringens varaktighet", + "mod_epicloot_me_bloodbaseblock_display": "Att höja gardet kostar 5 % av max hp. Lägger till {0} till din grundblockering", + "mod_epicloot_me_bloodbaseblock_desc": "Skadar dig själv för 5 % av max hp som ren skada varje gång du höjer gardet. Detta tas ut en gång per blockering, inte per blockerad träff. Lägger till {0} till din grundblockering.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Lägger till +{1} blockeringsfärdighet", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Lägger till +{0} % av vedhuggnings- och hackfärdigheterna efter alla modifierare som blockeringsfärdighet. Bonusen avrundas nedåt till hela värden", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % giftskada", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % på all giftskada du orsakar.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Dödsstötar minskar nästa blodkostnad med {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Varje dödsstöt sparar en minskning på {0} % till din nästa blodmagikostnad.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+Upp till {0} % hälsoregenerering från blodmagi", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Hälsoregenereringen skalar med din Blodmagi-färdighet, upp till +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % chans till kritisk träff för {1}× skada", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % chans att en träff blir kritisk och gör dubbel skada.", + "mod_epicloot_me_bloodrage_display": "Blodraseri: +{0} % skada per stapel (max {1})", + "mod_epicloot_me_bloodrage_desc": "Att ta skada försätter dig i raseri: +{0} % skada på varje attack per stapel, staplingsbar upp till {1} gånger över 10 sekunder. Varje träff du tar förnyar varaktigheten.", + "mod_epicloot_me_trailblazer_display": "Brinnande spår: {0} eld per tick", + "mod_epicloot_me_trailblazer_desc": "Lämnar ett brinnande spår när du springer som gör {0} eldskada per tick.", + "mod_epicloot_me_kindling_display": "Tändved: återställer {0} uthållighet per {1} tagen eldskada", + "mod_epicloot_me_kindling_desc": "Återställer {0} uthållighet för varje {1} eldskada du tar.", + "mod_epicloot_me_reducefalldamage_display": "-{0} fallskada", + "mod_epicloot_me_reducefalldamage_desc": "Minskar tagen fallskada med fasta {0}.", + "mod_epicloot_me_rollcleanse_display": "Undanmanöver renar {0} s skada över tid", + "mod_epicloot_me_rollcleanse_desc": "Varje undanrullning tar bort {0} sekunder från dina gift- och brinneffekter.", + "mod_epicloot_me_stormrider_display": "+{0} % rörelsehastighet i stormar", + "mod_epicloot_me_stormrider_desc": "+{0} % rörelsehastighet medan en storm rasar.", + "mod_epicloot_me_shockingcharge_display": "Chockande laddning", + "mod_epicloot_me_shockingcharge_desc": "Dina träffar i strid bygger upp laddningar. Vid full laddning släpper nästa träff loss en framåtriktad blixtchockvåg som gör en del av dina tidigare träffars skada.", + "mod_epicloot_me_forestsaid_display": "Skogens hjälp", + "mod_epicloot_me_forestsaid_desc": "När du träffas bryter snärjande rötter fram och binder fiender i närheten.", + "mod_epicloot_me_corpserot_display": "Likröta", + "mod_epicloot_me_corpserot_desc": "Fiender du dödar kan brista i ett moln av gift och förgifta närliggande motståndare.", + "mod_epicloot_me_icyretribution_display": "Isig vedergällning", + "mod_epicloot_me_icyretribution_desc": "När du träffas utlöser du en frostnova omkring dig. Nedkylningen skalar med sällsyntheten.", + "mod_epicloot_me_meteorsummoner_display": "Meteorbesvärjare: {0}× träffskada", + "mod_epicloot_me_meteorsummoner_desc": "Var {1} vapenträff kallar din nästa träff ned en brinnande meteor på målet som gör {0}× den träffens skada som eld.", + "mod_epicloot_me_everflow_display": "Drottningens eviga flöde", + "mod_epicloot_me_everflow_desc": "Att döda en varelse ger en staplingsbar effekt som ökar din hälso-, uthållighets- och eitrregenerering.", + "mod_epicloot_me_necroticfire_display": "Nekrotisk eld", + "mod_epicloot_me_necroticfire_desc": "Tar bort all fysisk skada från ditt vapen och lägger till hela beloppet som både eld- och giftskada.", "mod_epicloot_circlet": "cirkel", "mod_epicloot_belt": "bälte", "mod_epicloot_remains": "rester", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Förtrollar föremålet...", "mod_epicloot_enchant_effect": "effekt", "mod_epicloot_enchant_effects": "effekter", + "mod_epicloot_enchant_socket": "skärvfack", + "mod_epicloot_enchant_sockets": "skärvfack", "mod_epicloot_runes": "Runor", "mod_epicloot_runemanagement": "Runmanipulation", "mod_epicloot_rune_filter": "Filtrera...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Extrahera runa", "mod_epicloot_rune_imbue": "Immunisera runa", "mod_epicloot_rune_etch_warning": "Att äta en runa gör att den kan hålla en enda förtrollning. Den kan inte användas för förtrollning efteråt.", - "mod_epicloot_rune_extract_warning": "Att extrahera en förtrollning förstör föremålet, men skapar en runa med den valda förtrollningen.", + "mod_epicloot_rune_extract_warning_keep": "Att utvinna en förtrollning skapar en run med den valda förtrollningen. Föremålet lämnas orört.", + "mod_epicloot_rune_extract_warning_reduce": "Att utvinna en förtrollning tar bort den från föremålet och skapar en run med den valda förtrollningen.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Att utvinna en förtrollning tar bort den från föremålet, sänker föremålets sällsynthet och skapar en run med den valda förtrollningen.", + "mod_epicloot_rune_extract_warning_destroy": "Att utvinna en förtrollning förstör föremålet, men skapar en run med den valda förtrollningen.", "mod_epicloot_rune_imbue_warning": "Att immunisera en runa applicerar den på ett föremål och skriver över en vald förtrollning.", "mod_epicloot_rune_enchantment_selector": "Välj förtrollning", "mod_epicloot_rune_enchantment_overwrite_target": "Välj förtrollning att skriva över.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 olåst!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Välj en funktion från listan till vänster för att se uppgraderingsalternativ.", - "mod_epicloot_featureinfo_sacrifice": "Offra magiska föremål och troféer, förstör dem för att producera förtrollningsmaterial.\n\nNär uppgraderad, få en chans att få dubbelt så många föremål som normalt från offret.", + "mod_epicloot_featureinfo_sacrifice": "Offra magiska föremål och troféer genom att förstöra dem för att framställa förtrollningsmaterial.\n\nNär den uppgraderats får du chans att få dubbelt så många föremål som offret normalt ger.", "mod_epicloot_featureinfo_convertmaterials": "Uppgradera förtrollningsmaterial till högre sällsynthet, konvertera skärvor till förtrollningsmaterial av lika sällsynthet, och avyttra andra material från skräp.\n\nNär uppgraderad, förbättra föremålsförhållandet vid uppgradering av runstenar och andra hantverksmaterial.", "mod_epicloot_featureinfo_enchant": "Använd förtrollningsmaterial för att lägga till magiska effekter på icke-magisk utrustning. Kräver runstenar.\n\nNär uppgraderad, få en förbättrad chans att rulla fler magiska effekter på ett förtrollat föremål.", "mod_epicloot_featureinfo_augment": "Använd förtrollningsmaterial för att omarbeta individuella magiska effekter på magisk utrustning.\n\nNär uppgraderad, få ytterligare val vid förstärkning och ha en reducerad kostnad för flera förstärkningar.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Du kan känna av guld\n(Nej, vänta, bara Haldors skattkistor. Förbannade Loki!)", "mod_epicloot_item_andvaranaut_type": "dvärgarnas ring", "mod_epicloot_se_paralyze": "Förlama", + "mod_epicloot_se_shockingcharge": "Eikthyrs laddning", + "mod_epicloot_se_forestsaid": "Skogens andrum", + "mod_epicloot_se_corpserot": "Benmassas röta", + "mod_epicloot_se_runningonempty": "Andra andning", + "mod_epicloot_se_icyretribution": "Moders kyla", + "mod_epicloot_se_meteorsummoner": "Yagluths vrede", + "mod_epicloot_se_queeneverflow": "Drottningens eviga flöde", + "mod_epicloot_se_dodgeagility": "Undanmanöversmidighet", + "mod_epicloot_se_dodgeagility_speed": "Rörelsehastighet", + "mod_epicloot_se_dodgemomentum": "Undanmanöverfart", + "mod_epicloot_se_adrenalinesurge": "Adrenalinrus", + "mod_epicloot_se_bloodrage": "Blodraseri", + "mod_epicloot_se_bloodrite": "Blodrit", + "mod_epicloot_se_bloodrite_discount": "Nästa blodkostnad", "mod_epicloot_se_bulwark": "Fästning", "mod_epicloot_se_bulwark_tooltip": "Heimdalls arv skyddar dig från all skada!", "mod_epicloot_se_bulwark_startmessage": "Fästning aktiverad", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Raaaage!!", "mod_epicloot_itemtooltip_rarity": "Sällsynthet", "mod_epicloot_itemtooltip_effects": "Effekter", + "mod_epicloot_adventure_spawnrelocated": "Din karta har ritats om – det markerade området var upptaget.", "mod_epicloot_bounties_claimedmsg": "Bounty Claimed!", "mod_epicloot_bounties_completemsg": "Bounty Vanquished!", "mod_epicloot_bounties_locatingmsg": "Lokalisera Bounty-mål...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Giftmotstånd", "mod_epicloot_me_addspiritresistance_prefix1": "Fridfull", "mod_epicloot_me_addspiritresistance_suffix1": "Andemotstånd", - "mod_epicloot_me_addfireresistancepercentage_display": "Minskning av eldskada med {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Eldmotstånd {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Spelaren minskar all eldskada med +X%. Denna effekt staplas additivt med andra skadereducerande effekter som spelaren har utrustad.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Släckande", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Eldmotstånd", - "mod_epicloot_me_addfrostresistancepercentage_display": "Minskning av frostskada med {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Frostmotstånd {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Spelaren minskar all frostskada med +X%. Denna effekt ger inte skydd mot miljöeffekter. Denna effekt staplas additivt med andra skadereducerande effekter som spelaren har utrustad.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Isolerande", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Frostmotstånd", - "mod_epicloot_me_addlightningresistancepercentage_display": "Minskning av åskskada med {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Blixtmotstånd {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Spelaren minskar all åskskada med +X%. Denna effekt staplas additivt med andra skadereducerande effekter som spelaren har utrustad.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Jordad", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Blixtmotstånd", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Giftskadereduktion med {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Giftmotstånd {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Spelaren minskar allt giftskada som tas emot med +X%. Denna effekt läggs additivt med andra skadereduktionseffekter som spelaren har utrustat.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Botande", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Giftmotstånd", - "mod_epicloot_me_addspiritresistancepercentage_display": "Andeskadereduktion med {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Andemotstånd {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Spelaren minskar all andeskada som tas emot med +X%. Denna effekt läggs additivt med andra skadereduktionseffekter som spelaren har utrustat.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Fridfull", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Andemotstånd", - "mod_epicloot_me_addelementalresistancepercentage_display": "Elementär skadereduktion med {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Elementarmotstånd {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Spelaren minskar all elementär skada (eld, frost, blixt, gift) som tas emot med X%. Denna effekt läggs additivt med andra skadereduktionseffekter som spelaren har utrustat.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Vakande", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Elementärt motstånd", - "mod_epicloot_me_addbluntresistancepercentage_display": "Stump skadereduktion med {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Trubbigt motstånd {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Spelaren minskar all stump skada som tas emot med X%. Denna effekt läggs additivt med andra skadereduktionseffekter som spelaren har utrustat.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Försvar", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Slagmotstånd", - "mod_epicloot_me_addslashingresistancepercentage_display": "Skademinimering från hugg med {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Hugmotstånd {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Spelaren minskar all huggskada med X%. Detta effekt staplas additivt med andra skademinimeringseffekter som spelaren har utrustade.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Ogenomtränglig", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Huggmotstånd", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Skademinimering från stick med {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Stickmotstånd {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Spelaren minskar all stickskada med X%. Detta effekt staplas additivt med andra skademinimeringseffekter som spelaren har utrustade.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Ogenomtränglig", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Stickmotstånd", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Skademinimering från hugg med {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Yxmotstånd {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Spelaren minskar all huggskada med X%. Detta effekt staplas additivt med andra skademinimeringseffekter som spelaren har utrustade.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Ogenomtränglig", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Huggmotstånd", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Skademinimering från fysisk skada med {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fysiskt motstånd {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Spelaren minskar all fysisk skada (slag, hugg, stick) med X%. Detta effekt staplas additivt med andra skademinimeringseffekter som spelaren har utrustade.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Förstärkande", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fysisk motståndskraft", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Omvandlar 50% av användningskostnaden till eitr, ökar skadan med +X%.", "mod_epicloot_me_spellsword_prefix1": "Trollsvärd", "mod_epicloot_me_spellsword_suffix1": "Trollsvärd", - "mod_epicloot_me_bulkup_display": "Massa +{0}", + "mod_epicloot_me_bulkup_display": "Massa: +{0}% max hp, -{1}% regenerering", "mod_epicloot_me_bulkup_desc": "Omvandlar en del av din regenerering till maximal hälsa.", "mod_epicloot_me_bulkup_prefix1": "Massiv", "mod_epicloot_me_bulkup_suffix1": "av Massivitet", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Att utföra en parry återställer +X Eitr", "mod_epicloot_me_eitrweave_prefix1": "Vävning", "mod_epicloot_me_eitrweave_suffix1": "av Vävning", - "mod_epicloot_me_dartingthoughts_display": "Pilkastande tankar +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Ökar Eitr-regenereringen +X% samtidigt som max Eitr minskas +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Pilkastande tankar: +{0}% eitr-regenerering, -{1}% max eitr", + "mod_epicloot_me_dartingthoughts_desc": "Ökar eitr-regenereringen med {0}% samtidigt som max eitr minskas med {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Flytande", "mod_epicloot_me_dartingthoughts_suffix1": "av Pilkastande tankar", "mod_epicloot_me_headhunter_display": "Jägare av huvuden +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Approtation", "mod_epicloot_me_apportation_desc": "Teleporterar spelaren till kastad vapen när en fiende träffas.", "mod_epicloot_me_apportation_display": "Approtation", + "mod_epicloot_me_adrenaline_rush": "Adrenalinstöt", + "mod_epicloot_me_adrenaline_rush_desc": "Ökad skada under effektens varaktighet.", "mod_epicloot_set_me_bulwark": "Bulwark [Aktiverad]: Förhindra all skada i 5 sekunder. Återställningstid: 60 sekunder.", "mod_epicloot_set_me_undying": "Odödlig [Passiv]: Vid död, återfå full hälsa. Återställningstid: 20 minuter.", "mod_epicloot_set_me_frostdamageaoe_display": "Melee-attacker som gör frostskada ger ytterligare 50% av vapenskadan som frost i en kon i framför angriparen.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Episk", "mod_epicloot_Legendary": "Legendarisk", "mod_epicloot_Mythic": "Mytisk", - "mod_epicloot_magic": "Magi", - "mod_epicloot_rare": "Sällsynt", - "mod_epicloot_epic": "Episk", - "mod_epicloot_legendary": "Legendarisk", - "mod_epicloot_mythic": "Mytisk", - "mod_epicloot_me_adrenaline_rush": "Adrenalinstöt", - "mod_epicloot_me_adrenaline_rush_desc": "Ökad skada under effektens varaktighet.", "mod_epicloot_search_placeholder": "Sök...", "mod_epicloot_no_active_adventures": "Inga aktiva äventyr", "mod_epicloot_set_bonuses": "Setbonusar", diff --git a/EpicLoot/localizations/Thai.json b/EpicLoot/localizations/Thai.json index 7ea5af990..ebc0c6d03 100644 --- a/EpicLoot/localizations/Thai.json +++ b/EpicLoot/localizations/Thai.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "ขอบคุณที่เล่น", "el_welcome_version": "Epic Loot", "el_welcome_content_pt1": "เราหวังว่าคุณจะสนุกกับ Epic Loot! Epic Loot ได้รับการบำรุงรักษาโดยชุมชนของผู้สร้างโมดและผู้เล่นที่มุ่งมั่น ขอบคุณทุกคนที่มีส่วนร่วม!", - "el_welcome_content_pt2": "มีการเปลี่ยนแปลงที่ใหญ่มากตั้งแต่ครั้งสุดท้ายที่คุณเล่น Epic Loot ไอเทมที่ไม่ระบุ, Runes และการตั้งค่าพร้อมระบบ", - "el_welcome_content_pt3": "คุณอาจค้นพบคุณลักษณะสองอย่างแรกเมื่อคุณก้าวหน้าในเกม ในการปรับปรุงประสบการณ์ของคุณ แนะนำให้เลือกการตั้งค่าระบบใหม่เดี๋ยวนี้ (ค่าเริ่มต้นคือสมดุล)", - "el_welcome_content_pt4": "มีการตั้งค่าระบบใหม่ทั้งหมดสามรูปแบบ แต่ละรูปแบบมีระดับพลังงานที่แตกต่างกัน ข้างละข้างของแต่ละรูปแบบคือโบนัสความเสียหายและ HP ที่คุณอาจพบเจอ:\n - น้อย hp +(1 - 10), dmg +(1-6)% \n - สมดุล hp +(1-18), dmg +(1-12)% \n - ตำนาน hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "มีการเปลี่ยนแปลงครั้งใหญ่นับตั้งแต่ครั้งสุดท้ายที่คุณเล่น Epic Loot: หินชาร์ด และ การอบชุบ", + "el_welcome_content_pt3": "หินชาร์ด ดรอปจากทุกไบโอมและบอสทุกตัว และสามารถใส่ลงในไอเทมที่มีช่องชาร์ดได้\nการอบชุบ คือบริการจากฮิลเดียร์ที่ให้คุณสุ่มค่าของการร่ายเวทที่คุณมีอยู่แล้วใหม่", + "el_welcome_content_pt4": "เพื่อประสบการณ์ที่ดีกว่า ขอแนะนำให้เลือกชุดการปรับสมดุลตอนนี้ (ค่าเริ่มต้นคือสมดุล) แต่ละชุดให้ความแรงและองค์ประกอบของลูทที่ต่างกัน โบนัสความเสียหายและพลังชีวิตที่คาดหวังได้แสดงไว้ข้างแต่ละตัวเลือก:\n - น้อยที่สุด พลังชีวิต +(1 - 10), ความเสียหาย +(1-6)% \n - สมดุล พลังชีวิต +(1-18), ความเสียหาย +(1-12)% \n - ตำนาน พลังชีวิต +(1-28), ความเสียหาย +(1-20)%\nทั้งหมดนี้เปลี่ยนได้ภายหลังในการตั้งค่า", "el_join_discord_button": "เข้าร่วมดิสคอร์ด!", "el_patch_notes_button": "ดูหมายเหตุการแก้ไข", "el_overhaul_legendary": "ตำนาน", "el_overhaul_balanced": "สมดุล", "el_overhaul_minimal": "น้อย", - "mod_epicloot_craftingmaterial": "วัสดุการปรุงอาหาร", + "el_menu_yes": "ใช่", + "el_menu_no": "ไม่", + "el_configupdate_title": "Epic Loot: ไฟล์ตั้งค่าล้าสมัย", + "el_configupdate_body": "Epic Loot อัปเดตเป็นเวอร์ชัน {0} แล้ว การตั้งค่าที่ไม่ถูกแก้ไขได้รับการรีเฟรชอัตโนมัติ แต่การตั้งค่าต่อไปนี้ถูกคงไว้เพราะมีการแก้ไขในเครื่อง:\n\n{1}\n\nตราบใดที่ยังต่างจากค่าเริ่มต้น เนื้อหาใหม่และการปรับสมดุลจะไม่มีผล\n\nต้องการแทนที่ด้วยค่าเริ่มต้นใหม่หรือไม่ ไฟล์ปัจจุบันจะถูกสำรองไว้ที่ BepInEx/config/EpicLoot/baseconfig-backup ก่อน\n\nเลือกไม่ เพื่อคงเวอร์ชันของคุณไว้ และจะถามอีกครั้งก็ต่อเมื่อการตั้งค่าเหล่านี้เปลี่ยนแปลงในอัปเดตครั้งหน้า", + "mod_epicloot_itemtype_helmet": "หมวก", + "mod_epicloot_itemtype_chest": "เกราะอก", + "mod_epicloot_itemtype_legs": "เกราะขา", + "mod_epicloot_itemtype_shoulder": "ผ้าคลุม", + "mod_epicloot_itemtype_onehandedweapon": "อาวุธมือเดียว", + "mod_epicloot_itemtype_twohandedweapon": "อาวุธสองมือ", + "mod_epicloot_itemtype_twohandedweaponleft": "อาวุธสองมือ", + "mod_epicloot_itemtype_bow": "ธนู", + "mod_epicloot_itemtype_shield": "โล่", + "mod_epicloot_itemtype_torch": "คบเพลิง", + "mod_epicloot_itemtype_utility": "ไอเทมอเนกประสงค์", + "mod_epicloot_itemtype_trinket": "เครื่องราง", "mod_epicloot_set": "ชุด", + "mod_epicloot_craftingmaterial": "วัสดุการปรุงอาหาร", + "mod_epicloot_assets_shardstone": "หินชาร์ด", + "mod_epicloot_assets_shardstone_introduce": "หินชาร์ดก้อนนี้ดูเหมือนจะใส่ลงในช่องได้ โต้ตอบเพื่อใส่ชาร์ด", + "mod_epicloot_sockets": "ช่องชาร์ด", + "mod_epicloot_empty_socket": "ช่องชาร์ดว่าง", + "mod_epicloot_detail_range": "ช่วงการสุ่ม", + "mod_epicloot_config_max": "สูงสุด", + "mod_epicloot_config_maxresistance": "ความต้านทานสูงสุด", + "mod_epicloot_config_maxstacks": "จำนวนชั้นสูงสุด", + "mod_epicloot_config_chance": "โอกาส", + "mod_epicloot_config_damage": "ตัวคูณความเสียหาย", + "mod_epicloot_config_projectiles": "ตัวคูณกระสุน", + "mod_epicloot_config_accuracy": "ตัวคูณการกระจาย", + "mod_epicloot_config_costscale": "ตัวคูณค่าใช้จ่ายในการโจมตี", + "mod_epicloot_config_coins": "เหรียญ", + "mod_epicloot_config_amber": "อำพัน", + "mod_epicloot_config_amberpearl": "ไข่มุกอำพัน", + "mod_epicloot_config_ruby": "ทับทิม", + "mod_epicloot_config_silvernecklace": "สร้อยคอเงิน", + "mod_epicloot_config_flint": "หินเหล็กไฟ", + "mod_epicloot_config_serpentscale": "เกล็ดงูทะเล", + "mod_epicloot_config_triplechance": "โอกาสได้ปลาสามตัว", + "mod_epicloot_config_secondspercent": "วินาทีต่อ 1%", + "mod_epicloot_config_procchance": "โอกาสกระตุ้น", + "mod_epicloot_config_bonusrollsmin": "การสุ่มลูทเพิ่มขั้นต่ำ", + "mod_epicloot_config_bonusrollsmax": "การสุ่มลูทเพิ่มสูงสุด", + "mod_epicloot_me_modifylowhealth_config_max": "เพดานเกณฑ์พลังชีวิตต่ำ", + "mod_epicloot_me_riches_config_coins": "มูลค่าเหรียญ", + "mod_epicloot_me_riches_config_amber": "มูลค่าอำพัน", + "mod_epicloot_me_riches_config_amberpearl": "มูลค่าไข่มุกอำพัน", + "mod_epicloot_me_riches_config_ruby": "มูลค่าทับทิม", + "mod_epicloot_me_riches_config_silvernecklace": "มูลค่าสร้อยคอเงิน", + "mod_epicloot_me_doublemagicshot_config_chance": "โอกาสยิงเพิ่ม", + "mod_epicloot_me_triplebowshot_config_chance": "โอกาสยิงสามลูก", + "mod_epicloot_press_socket": "เปิดช่องชาร์ด", + "mod_epicloot_socket_notmagic": "ไอเทมนี้ใส่อะไรลงไปไม่ได้", + "mod_epicloot_socket_unavailable": "ตอนนี้ยังเปิดช่องของไอเทมนี้ไม่ได้", + "mod_epicloot_socket_nofreeslot": "ไม่มีช่องว่าง", + "mod_epicloot_socket_invalidinput": "ใส่ได้เฉพาะหินรูนหรือชาร์ดที่มีเอฟเฟกต์เท่านั้น", + "mod_epicloot_socket_notallowed": "เอฟเฟกต์ของชาร์ดนี้ใช้กับไอเทมประเภทนี้ไม่ได้", + "mod_epicloot_socket_conflict": "ขัดแย้งกับการร่ายเวทที่มีอยู่", + "mod_epicloot_socket_missingreq": "ไอเทมนี้ไม่มีการร่ายเวทที่ชาร์ดนี้ต้องการ", + "mod_epicloot_socket_raritynotallowed": "เอฟเฟกต์ของชาร์ดนี้ใช้กับความหายากของไอเทมนี้ไม่ได้", + "mod_epicloot_socket_itemreq": "ไอเทมนี้ไม่ตรงตามข้อกำหนดของเอฟเฟกต์ชาร์ดนี้", + "mod_epicloot_socket_generic": "ใส่ชาร์ดนี้ลงในไอเทมนี้ไม่ได้", + "mod_epicloot_socket_duplicate": "ใส่เอฟเฟกต์นั้นไปแล้ว", + "mod_epicloot_socket_nostackbinary": "เอฟเฟกต์ของชาร์ดนี้ซ้อนกันไม่ได้", + "mod_epicloot_socket_tip_stacked": "(ความแรง {0}%)", + "mod_epicloot_socket_singlestackonly": "แยกกองก่อน — หนึ่งช่องใส่ได้ชาร์ดเดียว", + "mod_epicloot_socket_bosslimit": "ใช้ชาร์ดบอสได้ครั้งละหนึ่งชิ้นเท่านั้น", + "mod_epicloot_socket_uniquelimit": "ใช้ชาร์ดพิเศษได้ครั้งละหนึ่งชิ้นเท่านั้น", + "mod_epicloot_socket_mustbreak": "ต้องทุบเพื่อถอด — คลิกขวาเพื่อทุบ", + "mod_epicloot_socket_permanent": "ยึดถาวรและถอดออกไม่ได้", + "mod_epicloot_socket_break_title": "ทุบหินที่ใส่ไว้หรือไม่", + "mod_epicloot_socket_break_body": "{0} จะแตกเป็นเสี่ยงและช่องจะว่างลง\nหินจะถูกทำลายและย้อนกลับไม่ได้", + "mod_epicloot_socket_tip_breakonly": "(ถอดได้ด้วยการทุบ)", + "mod_epicloot_socket_tip_permanent": "(ถาวร)", + "mod_epicloot_legendary_brokkrgift": "ของขวัญจากบร็อกก์ระดับตำนาน", + "mod_epicloot_mythic_brokkrgift": "ของขวัญจากบร็อกก์ระดับเทพนิยาย", + "mod_epicloot_slotchisel_introduce": "วัตถุโบราณที่ทรงพลังอย่างยิ่ง ว่ากันว่าสามารถฝังช่องชาร์ดลงในไอเทมเวทมนตร์ใดก็ได้", + "mod_epicloot_slotchisel_hint": "ลากไปวางบนไอเทมเวทมนตร์เพื่อเพิ่มช่องชาร์ด", + "mod_epicloot_slotchisel_confirm_title": "เพิ่มช่องชาร์ดหรือไม่", + "mod_epicloot_slotchisel_confirm_body": "{0}: ช่องชาร์ด {1} → {2}\nวัตถุโบราณจะถูกใช้ไปไม่ว่าผลจะเป็นอย่างไร\nโอกาสสำเร็จ: {3}%", + "mod_epicloot_slotchisel_success": "{0} ได้รับช่องชาร์ด {1} ช่อง", + "mod_epicloot_slotchisel_failed": "วัตถุโบราณแตกสลายเป็นผง ไม่มีการเพิ่มช่องชาร์ด", + "mod_epicloot_slotchisel_notmagic": "เพิ่มช่องชาร์ดได้เฉพาะกับไอเทมเวทมนตร์เท่านั้น", + "mod_epicloot_slotchisel_raritytoolow": "วัตถุโบราณนี้ทรงพลังไม่พอสำหรับความหายากของไอเทมนี้", + "mod_epicloot_slotchisel_atmax": "ไอเทมนี้มีช่องชาร์ดครบตามที่ความหายากอนุญาตแล้ว", + "mod_epicloot_slotchisel_hasslots": "วัตถุโบราณนี้ใช้ได้เฉพาะกับไอเทมที่ยังไม่มีช่องชาร์ด", + "mod_epicloot_equip_bosslimit": "คุณสวมใส่ชาร์ดบอสอยู่แล้ว", + "mod_epicloot_equip_uniquelimit": "คุณสวมใส่ชาร์ดพิเศษอยู่แล้ว", + "mod_epicloot_shard_ifsocketed": "เมื่อใส่ในช่อง", + "mod_epicloot_shard_noeffect": "ไม่มีเอฟเฟกต์", + "mod_epicloot_shard_allslots": "ทุกช่อง", + "mod_epicloot_shard_bossexclusive": "ชาร์ดบอส — สวมใส่ได้ครั้งละหนึ่งชิ้น", + "mod_epicloot_shard_uniqueexclusive": "ชาร์ดพิเศษ — สวมใส่ได้ครั้งละหนึ่งชิ้น", + "mod_epicloot_shard_warn_breakonly": "เมื่อใส่แล้ว ชาร์ดนี้จะถอดออกได้ด้วยการทุบเท่านั้น", + "mod_epicloot_shard_warn_permanent": "เมื่อใส่แล้ว ชาร์ดนี้จะถอดออกไม่ได้", + "mod_epicloot_shardstones_title": "หินชาร์ด", + "mod_epicloot_shardstones_rarities": "ความหายากที่ได้", + "mod_epicloot_shardstones_none": "ยังไม่มีการตั้งค่าหินชาร์ด", + "mod_epicloot_shardcategory_core": "แกนกลาง", + "mod_epicloot_shardcategory_dark": "มืด", + "mod_epicloot_shardcategory_light": "สว่าง", + "mod_epicloot_shardcategory_boss": "บอส", + "mod_epicloot_shardcategory_unique": "พิเศษ", + "mod_epicloot_me_addblockingskill_name": "เพิ่มทักษะการป้องกัน", + "mod_epicloot_me_addbloodmagicskill_name": "เพิ่มทักษะเวทเลือด", + "mod_epicloot_me_addbluntdamage_name": "เพิ่มความเสียหายทุบ", + "mod_epicloot_me_addcarryweight_name": "เพิ่มน้ำหนักบรรทุก", + "mod_epicloot_me_addcrafterskills_name": "เพิ่มทักษะช่างฝีมือ", + "mod_epicloot_me_addelementalmagicskill_name": "เพิ่มทักษะเวทธาตุ", + "mod_epicloot_me_addfiredamage_name": "เพิ่มความเสียหายไฟ", + "mod_epicloot_me_addfireresistancepercentage_name": "เพิ่มเปอร์เซ็นต์ความต้านทานไฟ", + "mod_epicloot_me_addfishingskill_name": "เพิ่มทักษะตกปลา", + "mod_epicloot_me_addfrostdamage_name": "เพิ่มความเสียหายน้ำแข็ง", + "mod_epicloot_me_addfrostresistancepercentage_name": "เพิ่มเปอร์เซ็นต์ความต้านทานน้ำแข็ง", + "mod_epicloot_me_addhealthregen_name": "เพิ่มการฟื้นพลังชีวิต", + "mod_epicloot_me_addknivesskill_name": "เพิ่มทักษะมีด", + "mod_epicloot_me_addlightningdamage_name": "เพิ่มความเสียหายสายฟ้า", + "mod_epicloot_me_addlightningresistancepercentage_name": "เพิ่มเปอร์เซ็นต์ความต้านทานสายฟ้า", + "mod_epicloot_me_addmovementskills_name": "เพิ่มทักษะการเคลื่อนที่", + "mod_epicloot_me_addpickaxesskill_name": "เพิ่มทักษะอีเต้อ", + "mod_epicloot_me_addpoisondamage_name": "เพิ่มความเสียหายพิษ", + "mod_epicloot_me_addpoisonresistancepercentage_name": "เพิ่มเปอร์เซ็นต์ความต้านทานพิษ", + "mod_epicloot_me_adrenalinecharge_name": "ประจุอะดรีนาลีน", + "mod_epicloot_me_adrenalinefrostwave_name": "คลื่นน้ำแข็งอะดรีนาลีน", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "อะดรีนาลีนเพิ่มการฟื้นพลังชีวิต", + "mod_epicloot_me_anchoredblock_name": "การป้องกันหนักแน่น", + "mod_epicloot_me_armorfrommovementpenalty_name": "เกราะจากบทลงโทษการเคลื่อนที่", + "mod_epicloot_me_blockasdodgeasblock_name": "ป้องกันเป็นหลบและหลบเป็นป้องกัน", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "ตัดไม้และอีเต้อเป็นการป้องกัน", + "mod_epicloot_me_bloodbaseblock_name": "การป้องกันพื้นฐานด้วยเลือด", + "mod_epicloot_me_blooddrinker_name": "ผู้ดื่มเลือด", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "ระดับเวทเลือดเพิ่มการฟื้นพลังชีวิต", + "mod_epicloot_me_bloodrage_name": "คลั่งเลือด", + "mod_epicloot_me_bloodstaggerblock_name": "การป้องกันเสียหลักด้วยเลือด", + "mod_epicloot_me_bountifulharvest_name": "เก็บเกี่ยวอุดม", + "mod_epicloot_me_bulkup_name": "เสริมกำยำ", + "mod_epicloot_me_burdenedblock_name": "การป้องกันแบกภาระ", + "mod_epicloot_me_burningadrenaline_name": "อะดรีนาลีนลุกไหม้", + "mod_epicloot_me_burningspeed_name": "ความเร็วเพลิง", + "mod_epicloot_me_carryweightformovementpenalty_name": "น้ำหนักบรรทุกจากบทลงโทษการเคลื่อนที่", + "mod_epicloot_me_chancedoubledamage_name": "โอกาสความเสียหายสองเท่า", + "mod_epicloot_me_comfortable_name": "สบาย", + "mod_epicloot_me_conduit_name": "ตัวนำ", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "ใช้เอียเทอร์ก่อนสำหรับค่าใช้จ่ายเลือด", + "mod_epicloot_me_converteitrcosttostaminacost_name": "แปลงค่าเอียเทอร์เป็นค่าสตามินา", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "แปลงความเสียหายกายภาพเป็นสายฟ้า", + "mod_epicloot_me_corpserot_name": "ซากเน่า", + "mod_epicloot_me_damagebonusfromplayerweight_name": "โบนัสความเสียหายจากน้ำหนักที่แบก", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "ความเสียหายเพิ่มจากบทลงโทษการเคลื่อนที่", + "mod_epicloot_me_damagereductionatnight_name": "ลดความเสียหายยามค่ำคืน", + "mod_epicloot_me_damagetakengivesadrenaline_name": "รับความเสียหายแล้วได้อะดรีนาลีน", + "mod_epicloot_me_dartingthoughts_name": "ความคิดแล่นฉิว", + "mod_epicloot_me_dayarmor_name": "เกราะกลางวัน", + "mod_epicloot_me_dayblocker_name": "ผู้ป้องกันกลางวัน", + "mod_epicloot_me_daydiscovery_name": "การสำรวจกลางวัน", + "mod_epicloot_me_dayhealthregen_name": "การฟื้นพลังชีวิตกลางวัน", + "mod_epicloot_me_daysailingspeed_name": "ความเร็วแล่นเรือกลางวัน", + "mod_epicloot_me_daystaminaregen_name": "การฟื้นสตามินากลางวัน", + "mod_epicloot_me_decreasedodgecost_name": "ลดค่าใช้จ่ายการหลบ", + "mod_epicloot_me_dodgebuff_name": "บัฟการหลบ", + "mod_epicloot_me_eitrgainonblock_name": "ได้เอียเทอร์เมื่อป้องกัน", + "mod_epicloot_me_eitrimbueattack_name": "การโจมตีอาบเอียเทอร์", + "mod_epicloot_me_eitrleech_name": "ดูดเอียเทอร์", + "mod_epicloot_me_eitrshield_name": "โล่เอียเทอร์", + "mod_epicloot_me_eitrusegivesadrenaline_name": "ใช้เอียเทอร์แล้วได้อะดรีนาลีน", + "mod_epicloot_me_elementalwarding_name": "การคุ้มกันธาตุ", + "mod_epicloot_me_energeticeitr_name": "เอียเทอร์กระฉับกระเฉง", + "mod_epicloot_me_everflow_name": "ไหลนิรันดร์", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "ทุก X แต้มเอียเทอร์เพิ่มสตามินา", + "mod_epicloot_me_forestsaid_name": "ความช่วยเหลือของป่า", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "ได้อะดรีนาลีนจากการเก็บเกี่ยว", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "ได้อะดรีนาลีนเมื่อทำให้เป็นพิษ", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "ได้อะดรีนาลีนเมื่อสังเวยพลังชีวิต", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "ได้เอียเทอร์เมื่อสังเวยพลังชีวิต", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "ได้น้ำหนักบรรทุกสูงสุดจากการพักผ่อน", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "ได้สตามินาสูงสุดตามพลังชีวิตสูงสุด", + "mod_epicloot_me_headhunter_name": "นักล่าหัว", + "mod_epicloot_me_healthgainperxdamagedone_name": "ได้พลังชีวิตทุก X ความเสียหายที่ทำ", + "mod_epicloot_me_healthoneitruse_name": "พลังชีวิตเมื่อใช้เอียเทอร์", + "mod_epicloot_me_heartyeitr_name": "เอียเทอร์แข็งแรง", + "mod_epicloot_me_icyretribution_name": "การชำระแค้นเยือกแข็ง", + "mod_epicloot_me_icyweight_name": "น้ำหนักเยือกแข็ง", + "mod_epicloot_me_increaseallpoisondamagedone_name": "เพิ่มความเสียหายพิษทั้งหมด", + "mod_epicloot_me_increasedamageduringdaytime_name": "เพิ่มความเสียหายตอนกลางวัน", + "mod_epicloot_me_increasedamageduringnighttime_name": "เพิ่มความเสียหายตอนกลางคืน", + "mod_epicloot_me_increaseeitr_name": "เพิ่มเอียเทอร์", + "mod_epicloot_me_increaseharvestdamage_name": "เพิ่มความเสียหายการเก็บเกี่ยว", + "mod_epicloot_me_increaseharvestxpgain_name": "เพิ่มค่าประสบการณ์การเก็บเกี่ยว", + "mod_epicloot_me_increasehealth_name": "เพิ่มพลังชีวิต", + "mod_epicloot_me_increaseheatresistance_name": "เพิ่มความต้านทานความร้อน", + "mod_epicloot_me_increasemeleeskills_name": "เพิ่มทักษะระยะประชิด", + "mod_epicloot_me_increaseminingdrop_name": "เพิ่มผลผลิตจากการขุด", + "mod_epicloot_me_increaserangedskills_name": "เพิ่มทักษะระยะไกล", + "mod_epicloot_me_increasestamina_name": "เพิ่มสตามินา", + "mod_epicloot_me_increasetreedrop_name": "เพิ่มผลผลิตจากการตัดไม้", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "เพิ่มค่าประสบการณ์จากบทลงโทษการเคลื่อนที่", + "mod_epicloot_me_inspiration_name": "แรงบันดาลใจ", + "mod_epicloot_me_killsreducenextbloodcost_name": "การสังหารลดค่าใช้จ่ายเลือดครั้งถัดไป", + "mod_epicloot_me_kindling_name": "เชื้อไฟ", + "mod_epicloot_me_lifegainonblock_name": "ได้พลังชีวิตเมื่อป้องกัน", + "mod_epicloot_me_lifegainonhit_name": "ได้พลังชีวิตเมื่อโจมตีโดน", + "mod_epicloot_me_luck_name": "โชค", + "mod_epicloot_me_luckwhilefishing_name": "โชคระหว่างตกปลา", + "mod_epicloot_me_luckyblock_name": "การป้องกันโชคดี", + "mod_epicloot_me_luckycraft_name": "การประดิษฐ์โชคดี", + "mod_epicloot_me_luckyloot_name": "ลูทโชคดี", + "mod_epicloot_me_meteorsummoner_name": "ผู้เรียกอุกกาบาต", + "mod_epicloot_me_modifyattackeitruse_name": "ปรับการใช้เอียเทอร์ในการโจมตี", + "mod_epicloot_me_modifyattackhealthuse_name": "ปรับการใช้พลังชีวิตในการโจมตี", + "mod_epicloot_me_modifyattackstaminause_name": "ปรับการใช้สตามินาในการโจมตี", + "mod_epicloot_me_modifydrawstaminause_name": "ปรับการใช้สตามินาในการง้างธนู", + "mod_epicloot_me_modifyeitrregen_name": "ปรับการฟื้นเอียเทอร์", + "mod_epicloot_me_modifyhealthregen_name": "ปรับการฟื้นพลังชีวิต", + "mod_epicloot_me_modifyjumpstaminause_name": "ปรับการใช้สตามินาในการกระโดด", + "mod_epicloot_me_modifymagicfirerate_name": "ปรับอัตราการยิงเวทมนตร์", + "mod_epicloot_me_modifynoise_name": "ปรับเสียงรบกวน", + "mod_epicloot_me_modifysprintstaminause_name": "ปรับการใช้สตามินาในการวิ่ง", + "mod_epicloot_me_modifystaminaregen_name": "ปรับการฟื้นสตามินา", + "mod_epicloot_me_necroticfire_name": "เพลิงเน่าตาย", + "mod_epicloot_me_nightblocker_name": "ผู้ป้องกันกลางคืน", + "mod_epicloot_me_nightcarryweight_name": "น้ำหนักบรรทุกกลางคืน", + "mod_epicloot_me_nightstaminaregenincrease_name": "เพิ่มการฟื้นสตามินากลางคืน", + "mod_epicloot_me_offsetattack_name": "การโจมตีเยื้อง", + "mod_epicloot_me_percenteitr_name": "เปอร์เซ็นต์เอียเทอร์", + "mod_epicloot_me_percenthealth_name": "เปอร์เซ็นต์พลังชีวิต", + "mod_epicloot_me_percentstamina_name": "เปอร์เซ็นต์สตามินา", + "mod_epicloot_me_perfectdodge_name": "การหลบสมบูรณ์แบบ", + "mod_epicloot_me_perfectdodgegiveseitr_name": "การหลบสมบูรณ์แบบให้เอียเทอร์", + "mod_epicloot_me_perfectdodgegivesspeed_name": "การหลบสมบูรณ์แบบให้ความเร็ว", + "mod_epicloot_me_perfectdodgegivesstamina_name": "การหลบสมบูรณ์แบบให้สตามินา", + "mod_epicloot_me_phystofire_name": "กายภาพเป็นไฟ", + "mod_epicloot_me_phystofireonblock_name": "กายภาพเป็นไฟเมื่อป้องกัน", + "mod_epicloot_me_phystofrost_name": "กายภาพเป็นน้ำแข็ง", + "mod_epicloot_me_phystofrostonblock_name": "กายภาพเป็นน้ำแข็งเมื่อป้องกัน", + "mod_epicloot_me_phystolightning_name": "กายภาพเป็นสายฟ้า", + "mod_epicloot_me_phystolightningonblock_name": "กายภาพเป็นสายฟ้าเมื่อป้องกัน", + "mod_epicloot_me_phystopoison_name": "กายภาพเป็นพิษ", + "mod_epicloot_me_phystopoisononblock_name": "กายภาพเป็นพิษเมื่อป้องกัน", + "mod_epicloot_me_poisontotruedamage_name": "พิษเป็นความเสียหายแท้", + "mod_epicloot_me_potionefficacy_name": "ประสิทธิภาพยา", + "mod_epicloot_me_reducearmorincreasedamage_name": "ลดเกราะเพิ่มความเสียหาย", + "mod_epicloot_me_reduceeitrcost_name": "ลดค่าใช้จ่ายเอียเทอร์", + "mod_epicloot_me_reducefalldamage_name": "ลดความเสียหายจากการตก", + "mod_epicloot_me_reducefishingstaminacost_name": "ลดค่าสตามินาการตกปลา", + "mod_epicloot_me_reflectdamage_name": "สะท้อนความเสียหาย", + "mod_epicloot_me_restinghealthregen_name": "การฟื้นพลังชีวิตขณะพักผ่อน", + "mod_epicloot_me_riches_name": "ทรัพย์สมบัติ", + "mod_epicloot_me_rollcleanse_name": "กลิ้งชำระล้าง", + "mod_epicloot_me_runningonempty_name": "เรี่ยวแรงสุดท้าย", + "mod_epicloot_me_sailingspeed_name": "ความเร็วแล่นเรือ", + "mod_epicloot_me_shockingcharge_name": "ประจุช็อก", + "mod_epicloot_me_staminagainonblock_name": "ได้สตามินาเมื่อป้องกัน", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "สตามินาเพิ่มจากบทลงโทษการเคลื่อนที่", + "mod_epicloot_me_staminaonkill_name": "สตามินาเมื่อสังหาร", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "โบนัสการฟื้นสตามินาจากน้ำหนักที่แบก", + "mod_epicloot_me_stormfury_name": "โทสะพายุ", + "mod_epicloot_me_stormrider_name": "ผู้ขี่พายุ", + "mod_epicloot_me_strikecauseslightning_name": "การฟาดเรียกสายฟ้า", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "เรียกค้างคาวเมื่อเปิดใช้อะดรีนาลีน", + "mod_epicloot_me_trailblazer_name": "ผู้เบิกทาง", + "mod_epicloot_me_travellight_name": "เดินทางเบาตัว", + "mod_epicloot_me_useadrenalineasstamina_name": "ใช้อะดรีนาลีนแทนสตามินา", + "mod_epicloot_me_warding_name": "การคุ้มกัน", + "mod_epicloot_me_warmth_name": "ความอบอุ่น", + "mod_epicloot_shardslot_meleeweapon": "อาวุธระยะประชิด", + "mod_epicloot_shardslot_rangedweapon": "อาวุธระยะไกล", + "mod_epicloot_shardslot_magicweapon": "อาวุธเวทมนตร์", + "mod_epicloot_shardslot_shield": "โล่", + "mod_epicloot_shardslot_armor": "เกราะ", + "mod_epicloot_shardslot_swords": "ดาบ", + "mod_epicloot_shardslot_axes": "ขวาน", + "mod_epicloot_shardslot_twohandaxes": "ขวานรบ", + "mod_epicloot_shardslot_knives": "มีด", + "mod_epicloot_shardslot_fists": "อาวุธหมัด", + "mod_epicloot_shardslot_clubs": "กระบอง", + "mod_epicloot_shardslot_sledges": "ค้อนใหญ่", + "mod_epicloot_shardslot_polearms": "อาวุธด้ามยาว", + "mod_epicloot_shardslot_spears": "หอก", + "mod_epicloot_shardslot_pickaxes": "อีเต้อ", + "mod_epicloot_shardslot_tools": "เครื่องมือ", + "mod_epicloot_shardslot_torches": "คบเพลิง", + "mod_epicloot_shardslot_bows": "ธนู", + "mod_epicloot_shardslot_staffs": "คทา", + "mod_epicloot_shardslot_bucklers": "โล่เล็ก", + "mod_epicloot_shardslot_roundshields": "โล่กลม", + "mod_epicloot_shardslot_towershields": "โล่หอคอย", + "mod_epicloot_shardslot_head": "ศีรษะ", + "mod_epicloot_shardslot_chest": "ลำตัว", + "mod_epicloot_shardslot_legs": "ขา", + "mod_epicloot_shardslot_shoulders": "ผ้าคลุม", + "mod_epicloot_shardslot_trinket": "เครื่องราง", + "mod_epicloot_shardslot_utility": "ไอเทมอเนกประสงค์", + "mod_epicloot_shard_Black": "ดำ", + "mod_epicloot_shard_Cyan": "ฟ้าคราม", + "mod_epicloot_shard_Green": "เขียว", + "mod_epicloot_shard_Orange": "ส้ม", + "mod_epicloot_shard_Pink": "ชมพู", + "mod_epicloot_shard_Purple": "ม่วง", + "mod_epicloot_shard_Red": "แดง", + "mod_epicloot_shard_White": "ขาว", + "mod_epicloot_shard_Yellow": "เหลือง", + "mod_epicloot_shard_DarkGreen": "เขียวเข้ม", + "mod_epicloot_shard_DarkPurple": "ม่วงเข้ม", + "mod_epicloot_shard_DarkRed": "แดงเข้ม", + "mod_epicloot_shard_DarkBlue": "น้ำเงินเข้ม", + "mod_epicloot_shard_Golden": "ทอง", + "mod_epicloot_shard_Grey": "เทา", + "mod_epicloot_shard_LightBlue": "ฟ้าอ่อน", + "mod_epicloot_shard_LightGreen": "เขียวอ่อน", + "mod_epicloot_shard_Peach": "พีช", + "mod_epicloot_shard_Firewalker": "ผู้ย่างเพลิง", + "mod_epicloot_shard_Stormcaller": "ผู้เรียกพายุ", + "mod_epicloot_shard_Eikthyr": "ไอค์เธอร์", + "mod_epicloot_shard_Elder": "ผู้เฒ่า", + "mod_epicloot_shard_Bonemass": "โบนแมส", + "mod_epicloot_shard_Moder": "โมเดอร์", + "mod_epicloot_shard_Yagluth": "ยักลูธ", + "mod_epicloot_shard_Queen": "ราชินี", + "mod_epicloot_shard_Fader": "เฟเดอร์", + "mod_epicloot_me_damagetakengivesadrenaline_display": "ได้อะดรีนาลีน {0} เมื่อรับความเสียหาย", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "ได้อะดรีนาลีน {0} ทุกครั้งที่รับความเสียหาย", + "mod_epicloot_me_useadrenalineasstamina_display": "อะดรีนาลีนแทนสตามินาที่ประสิทธิภาพ {0}%", + "mod_epicloot_me_useadrenalineasstamina_desc": "เมื่อสตามินาหมด อะดรีนาลีนจะถูกแปลงเป็นสตามินาที่ประสิทธิภาพ {0}% โดยใช้ได้ถึงอะดรีนาลีนทั้งหมดที่คุณมี", + "mod_epicloot_me_eitrusegivesadrenaline_display": "ได้อะดรีนาลีน {0}% ของเอียเทอร์ที่ใช้ไป", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "ได้อะดรีนาลีนเท่ากับ {0}% ของเอียเทอร์ที่ใช้ไป", + "mod_epicloot_me_burningadrenaline_display": "ได้อะดรีนาลีน {0}% ของความเสียหายไฟ", + "mod_epicloot_me_burningadrenaline_desc": "ได้อะดรีนาลีนเท่ากับ {0}% ของความเสียหายไฟที่คุณทำ", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "ได้อะดรีนาลีน {0} เมื่อเก็บเกี่ยว", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "ได้อะดรีนาลีน {0} ทุกครั้งที่ฟันต้นไม้หรือทุบหิน", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "เรียกค้างคาวเมื่ออะดรีนาลีนเต็ม", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "เมื่ออะดรีนาลีนเต็ม จะเรียกค้างคาวมาสู้แทนคุณ", + "mod_epicloot_me_adrenalinefrostwave_display": "คลื่นน้ำแข็ง: ชะลอศัตรูในระยะ {1} ม. เป็นเวลา {0} วินาที", + "mod_epicloot_me_adrenalinefrostwave_desc": "เมื่ออะดรีนาลีนเต็ม คลื่นน้ำแข็งจะแช่แข็งศัตรูทั้งหมดในรัศมี {1} เมตร ทำให้เชื่องช้าลง {0} วินาที", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "ได้อะดรีนาลีน {0} ทุก {1} วินาที ต่อศัตรูที่ติดพิษใกล้ตัวหนึ่งตน (ลดหลั่น)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "ทุก {1} วินาที ได้อะดรีนาลีน {0} ต่อศัตรูหนึ่งตนในระยะ {2} ม. ที่กำลังทรมานจากพิษของคุณ โดยผลตอบแทนจะลดหลั่นลงเมื่อมีศัตรูมากขึ้น", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "ได้อะดรีนาลีน {0}% ของพลังชีวิตที่ใช้ไป", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "ได้อะดรีนาลีนเท่ากับ {0}% ของพลังชีวิตที่ใช้เป็นค่าเวทเลือด", + "mod_epicloot_me_stormfury_display": "+{0} อะดรีนาลีนทุก {1} วินาทีระหว่างพายุ และอะดรีนาลีนไม่ลดลง", + "mod_epicloot_me_stormfury_desc": "ระหว่างที่พายุกระหน่ำ จะได้อะดรีนาลีน {0} ทุก {1} วินาที และอะดรีนาลีนจะไม่ลดลงตราบที่พายุยังคงอยู่", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "อะดรีนาลีนพลุ่งพล่าน: +{0}% การฟื้นพลังชีวิตเป็นเวลา {1} วินาที", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "เมื่ออะดรีนาลีนเต็ม การฟื้นพลังชีวิตเพิ่มขึ้น {0}% เป็นเวลา {1} วินาที การเติมเต็มอีกครั้งจะรีเฟรชระยะเวลาแทนการซ้อนชั้น", + "mod_epicloot_me_adrenalinecharge_display": "ลดคูลดาวน์พลังผู้ถูกลืม {0}% เมื่ออะดรีนาลีนเต็ม", + "mod_epicloot_me_adrenalinecharge_desc": "เมื่ออะดรีนาลีนเต็ม คูลดาวน์ที่เหลือของพลังผู้ถูกลืมจะลดลง {0}%", + "mod_epicloot_me_staminaonkill_display": "ฟื้นสตามินา {0}% เมื่อสังหาร", + "mod_epicloot_me_staminaonkill_desc": "ฟื้นสตามินาสูงสุด {0}% ทุกครั้งที่สังหารศัตรู", + "mod_epicloot_me_heartyeitr_display": "แปลงพลังชีวิตสูงสุด {0}% เป็นเอียเทอร์สูงสุด", + "mod_epicloot_me_heartyeitr_desc": "ความแข็งแรงหล่อเลี้ยงเวทมนตร์: เอียเทอร์สูงสุดเพิ่มขึ้นเท่ากับ {0}% ของพลังชีวิตสูงสุดของคุณ", + "mod_epicloot_me_energeticeitr_display": "แปลงสตามินาสูงสุด {0}% เป็นเอียเทอร์สูงสุด", + "mod_epicloot_me_energeticeitr_desc": "พละกำลังหล่อเลี้ยงเวทมนตร์: เอียเทอร์สูงสุดเพิ่มขึ้นเท่ากับ {0}% ของสตามินาสูงสุดของคุณ", + "mod_epicloot_me_burningspeed_display": "+{0}% ความเร็วเคลื่อนที่ขณะลุกไหม้", + "mod_epicloot_me_burningspeed_desc": "เคลื่อนที่เร็วขึ้น {0}% ขณะที่ตัวคุณลุกเป็นไฟ", + "mod_epicloot_me_perfectdodgegivesspeed_display": "การหลบสมบูรณ์แบบ: ความคล่องแคล่วจากการหลบ (+{0}% ความเร็ว, 1 วินาที)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "การหลบสมบูรณ์แบบให้ความคล่องแคล่วจากการหลบ: +{0}% ความเร็วเคลื่อนที่เป็นเวลา 1 วินาที", + "mod_epicloot_me_nightcarryweight_display": "+{0}% น้ำหนักบรรทุกตอนกลางคืน", + "mod_epicloot_me_nightcarryweight_desc": "น้ำหนักบรรทุกสูงสุดเพิ่มขึ้น {0}% ในตอนกลางคืน", + "mod_epicloot_me_daysailingspeed_display": "+{0}% ความเร็วแล่นเรือตอนกลางวัน", + "mod_epicloot_me_daysailingspeed_desc": "เรือของคุณแล่นเร็วขึ้น {0}% ในตอนกลางวัน", + "mod_epicloot_me_armorfrommovementpenalty_display": "เกราะสูงสุด +{0}% จากอุปกรณ์หนัก", + "mod_epicloot_me_armorfrommovementpenalty_desc": "เกราะเพิ่มขึ้นตามสัดส่วนบทลงโทษความเร็วจากอุปกรณ์ของคุณ สูงสุด +{0}%", + "mod_epicloot_me_anchoredblock_display": "+{0} การป้องกันพื้นฐานต่อบทลงโทษความเร็วจากอุปกรณ์ 1%", + "mod_epicloot_me_anchoredblock_desc": "เพิ่ม {0} การป้องกันพื้นฐานต่อทุก 1% ของบทลงโทษความเร็วเคลื่อนที่จากอุปกรณ์ของคุณ โบนัสนี้ไม่ได้รับผลจากปัจจัยความเร็วโดยตรงอย่างยา สถานะ หรือเอฟเฟกต์เวทมนตร์", + "mod_epicloot_me_reduceeitrcost_display": "-{0}% ค่าใช้จ่ายเอียเทอร์", + "mod_epicloot_me_reduceeitrcost_desc": "ลดค่าใช้จ่ายเอียเทอร์ทั้งหมดลง {0}%", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0}% สตามินาการตกปลา", + "mod_epicloot_me_reducefishingstaminacost_desc": "ลดค่าสตามินาของการตกปลาลง {0}%", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0}% เกราะ, +{0}% ความเสียหาย", + "mod_epicloot_me_reducearmorincreasedamage_desc": "เกราะลดลง {0}% แต่ความเสียหายของอาวุธเพิ่มขึ้น {0}%", + "mod_epicloot_me_blooddrinker_display": "-{1}% พลังชีวิตสูงสุด, +{0}% การดูดพลังชีวิต", + "mod_epicloot_me_blooddrinker_desc": "พลังชีวิตสูงสุดลดลง {1}% (ต่ำสุด 10) และฟื้นพลังชีวิต {0}% ของความเสียหายที่คุณทำ", + "mod_epicloot_me_poisontotruedamage_display": "{0}% ของพิษกลายเป็นธาตุที่เป้าหมายอ่อนแอที่สุด", + "mod_epicloot_me_poisontotruedamage_desc": "แปลง {0}% ของความเสียหายพิษเป็นประเภทความเสียหายที่เป้าหมายต้านทานน้อยที่สุด", + "mod_epicloot_me_icyweight_display": "ความเสียหายน้ำแข็งสูงสุด +{0}% จากอุปกรณ์หนัก", + "mod_epicloot_me_icyweight_desc": "เพิ่มความเสียหายน้ำแข็งตามสัดส่วนบทลงโทษความเร็วจากอุปกรณ์ของคุณ สูงสุด +{0}% ของความเสียหายอาวุธ", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "ได้เอียเทอร์ {0}% ของพลังชีวิตที่ใช้ไป", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "ได้เอียเทอร์เท่ากับ {0}% ของพลังชีวิตที่ใช้เป็นค่าเวทเลือด", + "mod_epicloot_me_luckycraft_display": "{0}% โอกาสประหยัดวัตถุดิบแต่ละชนิด", + "mod_epicloot_me_luckycraft_desc": "ขณะประดิษฐ์ วัตถุดิบที่ต้องใช้แต่ละชนิดมีโอกาส {0}% ที่จะไม่ถูกใช้ไป", + "mod_epicloot_me_strikecauseslightning_display": "{0}% โอกาสเรียกสายฟ้า", + "mod_epicloot_me_strikecauseslightning_desc": "เมื่อโจมตีโดน มีโอกาส {0}% ที่จะเรียกสายฟ้าฟาดลงบนเป้าหมาย", + "mod_epicloot_me_conduit_display": "ตัวนำ: ฟื้นเอียเทอร์ {0} ทุก {1} ความเสียหายสายฟ้าที่ทำ", + "mod_epicloot_me_conduit_desc": "ฟื้นเอียเทอร์ {0} ทุก {1} ความเสียหายสายฟ้าที่คุณทำ", + "mod_epicloot_me_restinghealthregen_display": "+{0}% การฟื้นพลังชีวิตขณะพักผ่อน", + "mod_epicloot_me_restinghealthregen_desc": "การฟื้นพลังชีวิตเพิ่มขึ้น {0}% ขณะที่คุณอยู่ในสถานะพักผ่อน", + "mod_epicloot_me_travellight_display": "+{0}% ความเร็วเคลื่อนที่, -{1} น้ำหนักบรรทุก", + "mod_epicloot_me_travellight_desc": "เดินทางเบาตัว: เคลื่อนที่เร็วขึ้น {0}% แต่น้ำหนักบรรทุกสูงสุดลดลง {1}", + "mod_epicloot_me_batteringram_display": "ไม้กระทุ้ง: ความเสียหายทุบตามน้ำหนัก", + "mod_epicloot_me_batteringram_desc": "การพุ่งชนศัตรูสร้างความเสียหายทุบตามความเร็วและน้ำหนักที่คุณแบก (ตัวคูณ {0})", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} น้ำหนักบรรทุกต่อระดับการพักผ่อน", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "ขณะพักผ่อน ได้น้ำหนักบรรทุกสูงสุด {0} ต่อทุกระดับความสบายของการพักผ่อน", + "mod_epicloot_me_perfectdodge_display": "การหลบสมบูรณ์แบบ: +{0}% การฟื้นสตามินาต่อชั้น (สูงสุด {1})", + "mod_epicloot_me_perfectdodge_desc": "การหลบสมบูรณ์แบบให้แรงส่งจากการหลบ: +{0}% การฟื้นสตามินาเป็นเวลา 10 วินาที ซ้อนได้สูงสุด {1} ชั้น ทุกการหลบสมบูรณ์แบบจะรีเฟรชระยะเวลา", + "mod_epicloot_me_perfectdodgegiveshealth_display": "ฟื้นพลังชีวิต {0}% เมื่อหลบสมบูรณ์แบบ", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "ฟื้นพลังชีวิตสูงสุด {0}% เมื่อหลบได้อย่างสมบูรณ์แบบ", + "mod_epicloot_me_perfectdodgegivesstamina_display": "ฟื้นสตามินา {0}% เมื่อหลบสมบูรณ์แบบ", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "ฟื้นสตามินาสูงสุด {0}% เมื่อหลบได้อย่างสมบูรณ์แบบ", + "mod_epicloot_me_perfectdodgegiveseitr_display": "ฟื้นเอียเทอร์ {0}% เมื่อหลบสมบูรณ์แบบ", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "ฟื้นเอียเทอร์สูงสุด {0}% เมื่อหลบได้อย่างสมบูรณ์แบบ", + "mod_epicloot_me_decreasedodgecost_display": "-{0}% ค่าสตามินาการหลบ", + "mod_epicloot_me_decreasedodgecost_desc": "ลดค่าสตามินาของการกลิ้งหลบลง {0}%", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0}% ความเสียหายตอนกลางคืน", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0}% ความเสียหายอาวุธในตอนกลางคืน", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0}% การฟื้นสตามินาตอนกลางคืน", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0}% การฟื้นสตามินาในตอนกลางคืน", + "mod_epicloot_me_damagereductionatnight_display": "-{0}% ความเสียหายที่ได้รับตอนกลางคืน", + "mod_epicloot_me_damagereductionatnight_desc": "ลดความเสียหายที่ได้รับลง {0}% ในตอนกลางคืน", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0}% ความเสียหายตอนกลางวัน", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0}% ความเสียหายอาวุธในตอนกลางวัน", + "mod_epicloot_me_daydiscovery_display": "+{0}% รัศมีการสำรวจตอนกลางวัน", + "mod_epicloot_me_daydiscovery_desc": "รัศมีการเปิดแผนที่กว้างขึ้น {0}% ในตอนกลางวัน", + "mod_epicloot_me_dayarmor_display": "+{0}% เกราะตอนกลางวัน", + "mod_epicloot_me_dayarmor_desc": "+{0}% เกราะในตอนกลางวัน", + "mod_epicloot_me_daystaminaregen_display": "+{0}% การฟื้นสตามินาตอนกลางวัน", + "mod_epicloot_me_daystaminaregen_desc": "+{0}% การฟื้นสตามินาในตอนกลางวัน", + "mod_epicloot_me_dayhealthregen_display": "+{0}% การฟื้นพลังชีวิตตอนกลางวัน", + "mod_epicloot_me_dayhealthregen_desc": "+{0}% การฟื้นพลังชีวิตในตอนกลางวัน", + "mod_epicloot_me_percenthealth_display": "+{0}% พลังชีวิตสูงสุด", + "mod_epicloot_me_percenthealth_desc": "พลังชีวิตสูงสุดเพิ่มขึ้น {0}%", + "mod_epicloot_me_percentstamina_display": "+{0}% สตามินาสูงสุด", + "mod_epicloot_me_percentstamina_desc": "สตามินาสูงสุดเพิ่มขึ้น {0}%", + "mod_epicloot_me_percenteitr_display": "+{0}% เอียเทอร์สูงสุด", + "mod_epicloot_me_percenteitr_desc": "เอียเทอร์สูงสุดเพิ่มขึ้น {0}%", + "mod_epicloot_me_healthgainperxdamagedone_display": "ฟื้น {0} ทุก {1} ความเสียหายที่ทำ", + "mod_epicloot_me_healthgainperxdamagedone_desc": "ฟื้นพลังชีวิต {0} ทุก {1} ความเสียหายที่ทำด้วยอาวุธนี้", + "mod_epicloot_me_healthoneitruse_display": "ฟื้น {0} ทุก {1} เอียเทอร์ที่ใช้ไป", + "mod_epicloot_me_healthoneitruse_desc": "ฟื้นพลังชีวิต {0} ทุก {1} เอียเทอร์ที่ใช้ไปกับอาวุธนี้", + "mod_epicloot_me_lifegainonhit_display": "ฟื้น {0:0.#} เมื่อโจมตีโดน", + "mod_epicloot_me_lifegainonhit_desc": "ฟื้นพลังชีวิต {0:0.#} ทุกครั้งที่โจมตีศัตรูโดนด้วยอาวุธนี้", + "mod_epicloot_me_phystofire_display": "{0}% ของความเสียหายกายภาพที่ได้รับกลายเป็นไฟ", + "mod_epicloot_me_phystofire_desc": "ย้าย {0}% ของความเสียหายกายภาพที่ได้รับไปเป็นความเสียหายไฟก่อนคำนวณความต้านทาน", + "mod_epicloot_me_phystofrost_display": "{0}% ของความเสียหายกายภาพที่ได้รับกลายเป็นน้ำแข็ง", + "mod_epicloot_me_phystofrost_desc": "ย้าย {0}% ของความเสียหายกายภาพที่ได้รับไปเป็นความเสียหายน้ำแข็งก่อนคำนวณความต้านทาน", + "mod_epicloot_me_phystopoison_display": "{0}% ของความเสียหายกายภาพที่ได้รับกลายเป็นพิษ", + "mod_epicloot_me_phystopoison_desc": "ย้าย {0}% ของความเสียหายกายภาพที่ได้รับไปเป็นความเสียหายพิษก่อนคำนวณความต้านทาน", + "mod_epicloot_me_phystolightning_display": "{0}% ของความเสียหายกายภาพที่ได้รับกลายเป็นสายฟ้า", + "mod_epicloot_me_phystolightning_desc": "ย้าย {0}% ของความเสียหายกายภาพที่ได้รับไปเป็นความเสียหายสายฟ้าก่อนคำนวณความต้านทาน", + "mod_epicloot_me_phystofireonblock_display": "{0}% ของความเสียหายกายภาพที่ได้รับกลายเป็นไฟเมื่อป้องกัน", + "mod_epicloot_me_phystofireonblock_desc": "เมื่อป้องกัน ย้าย {0}% ของความเสียหายกายภาพที่ได้รับไปเป็นความเสียหายไฟก่อนคำนวณความต้านทาน", + "mod_epicloot_me_phystofrostonblock_display": "{0}% ของความเสียหายกายภาพที่ได้รับกลายเป็นน้ำแข็งเมื่อป้องกัน", + "mod_epicloot_me_phystofrostonblock_desc": "เมื่อป้องกัน ย้าย {0}% ของความเสียหายกายภาพที่ได้รับไปเป็นความเสียหายน้ำแข็งก่อนคำนวณความต้านทาน", + "mod_epicloot_me_phystopoisononblock_display": "{0}% ของความเสียหายกายภาพที่ได้รับกลายเป็นพิษเมื่อป้องกัน", + "mod_epicloot_me_phystopoisononblock_desc": "เมื่อป้องกัน ย้าย {0}% ของความเสียหายกายภาพที่ได้รับไปเป็นความเสียหายพิษก่อนคำนวณความต้านทาน", + "mod_epicloot_me_phystolightningonblock_display": "{0}% ของความเสียหายกายภาพที่ได้รับกลายเป็นสายฟ้าเมื่อป้องกัน", + "mod_epicloot_me_phystolightningonblock_desc": "เมื่อป้องกัน ย้าย {0}% ของความเสียหายกายภาพที่ได้รับไปเป็นความเสียหายสายฟ้าก่อนคำนวณความต้านทาน", + "mod_epicloot_me_lifegainonblock_display": "ฟื้นพลังชีวิต {0} เมื่อป้องกัน", + "mod_epicloot_me_lifegainonblock_desc": "ฟื้นพลังชีวิต {0} เมื่อป้องกัน", + "mod_epicloot_me_staminagainonblock_display": "ได้สตามินา {0} เมื่อป้องกัน", + "mod_epicloot_me_staminagainonblock_desc": "ได้สตามินา {0} เมื่อป้องกัน", + "mod_epicloot_me_eitrgainonblock_display": "ได้เอียเทอร์ {0} เมื่อป้องกัน", + "mod_epicloot_me_eitrgainonblock_desc": "ได้เอียเทอร์ {0} เมื่อป้องกัน", + "mod_epicloot_me_staggeronblock_display": "{0}% โอกาสทำให้ศัตรูเสียหลักเมื่อป้องกัน", + "mod_epicloot_me_staggeronblock_desc": "{0}% โอกาสทำให้ศัตรูเสียหลักเมื่อป้องกัน", + "mod_epicloot_me_dayblocker_display": "+{0}% ค่าประสบการณ์การป้องกันตอนกลางวัน", + "mod_epicloot_me_dayblocker_desc": "ได้ค่าประสบการณ์การป้องกันมากขึ้น {0}% ในตอนกลางวัน", + "mod_epicloot_me_nightblocker_display": "+{0}% ค่าประสบการณ์การป้องกันตอนกลางคืน", + "mod_epicloot_me_nightblocker_desc": "ได้ค่าประสบการณ์การป้องกันมากขึ้น {0}% ในตอนกลางคืน", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "{0}% ของความเสียหายกายภาพของอาวุธกลายเป็นสายฟ้า", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "ย้าย {0}% ของความเสียหายกายภาพของอาวุธนี้ไปเป็นความเสียหายสายฟ้า", + "mod_epicloot_me_eitrimbueattack_display": "อาบเอียเทอร์: +{0}% ของความเสียหายกายภาพเป็นความเสียหายวิญญาณ", + "mod_epicloot_me_eitrimbueattack_desc": "ใช้เอียเทอร์เพื่อเพิ่มความเสียหายวิญญาณเท่ากับ {0}% ของความเสียหายกายภาพที่โจมตีโดน", + "mod_epicloot_me_staminareturnfromeitr_display": "คืน {0}% ของเอียเทอร์ที่ใช้ไปเป็นสตามินา", + "mod_epicloot_me_staminareturnfromeitr_desc": "ฟื้นสตามินาเท่ากับ {0}% ของเอียเทอร์ที่ใช้ไป", + "mod_epicloot_me_converteitrcosttostaminacost_display": "จ่าย {0}% ของค่าเอียเทอร์ด้วยสตามินา", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "ค่าใช้จ่ายเอียเทอร์ทั้งหมด {0}% จะถูกจ่ายด้วยสตามินาแทน", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "จ่าย {0}% ของค่าใช้จ่ายเลือดด้วยเอียเทอร์", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "ค่าใช้จ่ายพลังชีวิตของเวทเลือด {0}% จะถูกจ่ายด้วยเอียเทอร์ก่อน", + "mod_epicloot_me_runningonempty_display": "เรี่ยวแรงสำรอง: {0}% ของพลังชีวิตสูงสุด", + "mod_epicloot_me_runningonempty_desc": "เมื่อสตามินาหมดเกลี้ยง จะเผาผลาญพลังชีวิตสูงสุดได้ถึง {0}% เพื่อแลกเป็นสตามินาเท่ากัน คูลดาวน์ 30 วินาที", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "สตามินาสูงสุดเพิ่มขึ้น {0}% ของเอียเทอร์สูงสุด", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "สตามินาสูงสุดเพิ่มขึ้นเท่ากับ {0}% ของเอียเทอร์สูงสุดของคุณ", + "mod_epicloot_me_eitrshield_display": "ดูดซับ {0}% ของการโจมตีที่เข้ามาด้วยเอียเทอร์", + "mod_epicloot_me_eitrshield_desc": "ใช้เอียเทอร์เพื่อดูดซับ {0}% ของการโจมตีที่เข้ามา", + "mod_epicloot_me_coinplated_display": "ชุบเหรียญ: ดูดซับการโจมตีด้วยเหรียญ ({0} ต่อเหรียญ)", + "mod_epicloot_me_coinplated_desc": "ทุ่มเหรียญได้ถึง {1}% ของเหรียญที่คุณมีกับการโจมตีแต่ละครั้งที่เข้ามา โดยดูดซับความเสียหาย {0} ต่อเหรียญที่ใช้ไป จะใช้เฉพาะเหรียญที่จำเป็นจริง ๆ ดังนั้นการโจมตีเล็ก ๆ จึงมีค่าใช้จ่ายน้อยกว่า", + "mod_epicloot_me_damagebonusfromplayerweight_display": "ความเสียหายสูงสุด +{0}% ตามน้ำหนักที่แบก", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "ความเสียหายอาวุธเพิ่มขึ้นตามสัดส่วนความหนักของกระเป๋าคุณ สูงสุด +{0}%", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "การฟื้นสตามินาสูงสุด +{0}% ตามน้ำหนักที่แบก", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "การฟื้นสตามินาเพิ่มขึ้นตามสัดส่วนความหนักของกระเป๋าคุณ สูงสุด +{0}%", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "สตามินาสูงสุดเพิ่มขึ้น {0}% ของพลังชีวิตสูงสุด", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "สตามินาสูงสุดเพิ่มขึ้นเท่ากับ {0}% ของพลังชีวิตสูงสุดของคุณ", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "ความเสียหายสูงสุด +{0}% จากอุปกรณ์หนัก", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "ความเสียหายอาวุธเพิ่มขึ้นตามสัดส่วนบทลงโทษความเร็วจากอุปกรณ์ของคุณ สูงสุด +{0}%", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "ค่าประสบการณ์ทักษะสูงสุด +{0}% จากอุปกรณ์หนัก", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "ค่าประสบการณ์ทักษะเพิ่มขึ้นตามสัดส่วนบทลงโทษความเร็วจากอุปกรณ์ของคุณ สูงสุด +{0}%", + "mod_epicloot_me_carryweightformovementpenalty_display": "น้ำหนักบรรทุกสูงสุด +{0}% จากอุปกรณ์หนัก", + "mod_epicloot_me_carryweightformovementpenalty_desc": "น้ำหนักบรรทุกสูงสุดเพิ่มขึ้นตามสัดส่วนบทลงโทษความเร็วจากอุปกรณ์ของคุณ สูงสุด +{0}%", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "สตามินาสูงสุด +{0}% จากอุปกรณ์หนัก", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "สตามินาสูงสุดเพิ่มขึ้นตามสัดส่วนบทลงโทษความเร็วจากอุปกรณ์ของคุณ สูงสุด +{0}%", + "mod_epicloot_me_increaseharvestdamage_display": "+{0}% ความเสียหายการเก็บเกี่ยว", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0}% ความเสียหายในการตัดไม้และขุดแร่", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0}% ค่าประสบการณ์ทักษะการเก็บเกี่ยว", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0}% ค่าประสบการณ์การตัดไม้และอีเต้อ", + "mod_epicloot_me_bountifulharvest_display": "เก็บเกี่ยวอุดม: {0}% ผลผลิตเพิ่ม", + "mod_epicloot_me_bountifulharvest_desc": "{0}% โอกาสได้ไอเทมเพิ่มเมื่อเก็บเกี่ยว", + "mod_epicloot_me_wager_display": "เดิมพัน: วางเหรียญ {0} เพื่อ +{1} ความเสียหาย คืนเมื่อสังหาร", + "mod_epicloot_me_wager_desc": "วางเดิมพัน {0} เหรียญในแต่ละครั้งที่โจมตีโดน เพื่อเพิ่มความเสียหายคงที่ {1} การสังหารเป้าหมายจะคืนเงินเดิมพันเต็มจำนวน ปล่อยให้รอดคือเสียเหรียญไป ถ้าจ่ายเดิมพันไม่ไหวก็จะไม่มีอะไรเกิดขึ้น", + "mod_epicloot_me_mercenary_display": "ทหารรับจ้าง: จ่าย {1} เหรียญ + {2}% เพื่อ +{3}% ความเสียหาย และ +{0}% ต่อทุก 1000 เหรียญที่จ่าย", + "mod_epicloot_me_mercenary_desc": "แต่ละครั้งที่โจมตีโดน จ่าย {1} เหรียญบวก {2}% ของเหรียญที่คุณถืออยู่ เพื่อ +{3}% ความเสียหาย บวกอีก +{0}% ต่อทุก 1000 เหรียญที่จ่ายไป ความเสียหายเพิ่มเติมเกิน +{4}% จะลดหลั่นอย่างรวดเร็วและเข้าใกล้เพดานที่ +{5}% ถ้าจ่ายไม่ไหวก็จะไม่มีอะไรเกิดขึ้น", + "mod_epicloot_me_luckwhilefishing_display": "โชคระหว่างตกปลา: {0}% ปลาเพิ่มและสมบัติ", + "mod_epicloot_me_luckwhilefishing_desc": "ขณะตกปลา มีโอกาส {0}% ที่จะได้ปลาเพิ่มอีกตัว (ซึ่ง {1}% เป็นการได้สามตัว) และอีก {0}% แยกต่างหากที่จะเกี่ยวสมบัติขึ้นมา ค่ายิ่งสูงยิ่งเข้าถึงผลตอบแทนที่งามกว่าและไม่ได้ของไร้ค่า", + "mod_epicloot_me_chancedoubledamage_display": "{0}% โอกาสความเสียหายสองเท่า", + "mod_epicloot_me_chancedoubledamage_desc": "{0}% โอกาสที่การโจมตีโดนจะสร้างความเสียหายสองเท่า", + "mod_epicloot_me_inspiration_display": "แรงบันดาลใจ: {1}% โอกาสได้ +{0} ค่าประสบการณ์ทักษะ", + "mod_epicloot_me_inspiration_desc": "ทุกครั้งที่ได้รับค่าประสบการณ์ มีโอกาส {1}% ที่แรงบันดาลใจจะมาเยือน มอบค่าประสบการณ์เพิ่ม {0} ให้กับทักษะหนึ่งที่คุณฝึกจนเกินระดับ 2 แล้ว ทักษะที่ระดับต่ำที่สุดมีโอกาสถูกเลือกสูงกว่ามาก และแรงบันดาลใจครั้งเดียวอาจทำให้เลื่อนขึ้นหลายระดับ", + "mod_epicloot_me_luckyblock_display": "การป้องกันโชคดี: {0}% โอกาสทำให้เสียหลัก", + "mod_epicloot_me_luckyblock_desc": "การป้องกันแต่ละครั้งมีโอกาส {0}% ที่จะทำให้ผู้โจมตีเสียหลักทันทีราวกับการปัดป้อง ไม่มีผลกับศัตรูที่การป้องกันไม่ทำให้เสียหลัก", + "mod_epicloot_me_luckyloot_display": "ลูทโชคดี: {0}% โอกาสได้ลูท {1} เท่า", + "mod_epicloot_me_luckyloot_desc": "สิ่งมีชีวิตที่ถูกสังหารใกล้ตัวแต่ละตนมีโอกาส {0}% ที่จะดรอปลูทปกติ {1} เท่า พร้อมสุ่มจากตารางไอเทมเวทมนตร์เพิ่มอีก {2} ถึง {3} ครั้ง ถ้วยรางวัลและรางวัลเฉพาะผู้เล่นจะไม่ถูกคูณ", + "mod_epicloot_msg_inspiration": "แรงบันดาลใจ!", + "mod_epicloot_me_sailingspeed_display": "+{0}% ความเร็วแล่นเรือ", + "mod_epicloot_me_sailingspeed_desc": "+{0}% ความเร็วใบเรือขณะอยู่บนเรือ", + "mod_epicloot_me_potionefficacy_display": "+{0}% ระยะเวลาของยา", + "mod_epicloot_me_potionefficacy_desc": "ยาและมี้ดที่คุณดื่มมีผลนานขึ้น {0}%", + "mod_epicloot_me_increasemeleeskills_display": "+{0} ทักษะระยะประชิด", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} ทักษะอาวุธระยะประชิดทั้งหมด", + "mod_epicloot_me_increaserangedskills_display": "+{0} ทักษะระยะไกล", + "mod_epicloot_me_increaserangedskills_desc": "+{0} ทักษะอาวุธระยะไกลทั้งหมด", + "mod_epicloot_me_blockasdodgeasblock_display": "เพิ่ม +{1} ทักษะการป้องกัน และ +{2} ทักษะการหลบ", + "mod_epicloot_me_blockasdodgeasblock_desc": "เพิ่ม +{0}% ของทักษะการป้องกันเข้าไปในทักษะการหลบ และ +{0}% ของทักษะการหลบเข้าไปในทักษะการป้องกัน โบนัสนี้ถูกปัดลงเป็นจำนวนเต็ม", + "mod_epicloot_me_burdenedblock_display": "เพิ่ม +{0} การป้องกันพื้นฐานต่อทุก 50 น้ำหนักที่แบกเกิน 300", + "mod_epicloot_me_burdenedblock_desc": "เพิ่ม +{0} การป้องกันพื้นฐานต่อทุก 50 น้ำหนักที่แบกเกิน 300", + "mod_epicloot_me_warding_display": "การป้องกัน: ดูดซับความเสียหายกายภาพด้วยสตามินา ได้ถึง {0}% ของค่าสูงสุด", + "mod_epicloot_me_warding_desc": "เมื่อป้องกัน คุณสามารถใช้สตามินาสูงสุดได้ถึง {0}% เพื่อลดความเสียหายกายภาพทั้งหมด (แทง ทุบ และฟัน) ที่ได้รับจากการโจมตีที่ป้องกันไว้ การลดนี้เกิดขึ้นหลังการป้องกันแต่ก่อนคำนวณความต้านทานและเกราะ และใช้สตามินาเท่ากับปริมาณที่ลดได้", + "mod_epicloot_me_elementalwarding_display": "การป้องกัน: ดูดซับความเสียหายธาตุด้วยเอียเทอร์ ได้ถึง {0}% ของค่าสูงสุด", + "mod_epicloot_me_elementalwarding_desc": "เมื่อป้องกัน คุณสามารถใช้เอียเทอร์สูงสุดได้ถึง {0}% เพื่อลดความเสียหายธาตุทั้งหมด (ไฟ น้ำแข็ง และสายฟ้า) ที่ได้รับจากการโจมตีที่ป้องกันไว้ การลดนี้เกิดขึ้นหลังการป้องกันแต่ก่อนคำนวณความต้านทานและเกราะ และใช้เอียเทอร์เท่ากับปริมาณที่ลดได้", + "mod_epicloot_me_bloodstaggerblock_display": "การป้องกันใช้พลังชีวิตสูงสุดถึง 5% ลดความเสียหายเสียหลักจากการโจมตีที่ป้องกันไว้ {0}%", + "mod_epicloot_me_bloodstaggerblock_desc": "การป้องกันใช้พลังชีวิตสูงสุดถึง 5% ลดความเสียหายเสียหลักจากการโจมตีที่ป้องกันไว้ {0}% เอฟเฟกต์นี้คงอยู่ตลอดขณะที่ป้องกัน", + "mod_epicloot_me_bloodbaseblock_display": "การตั้งท่าป้องกันใช้พลังชีวิตสูงสุด 5% เพิ่ม {0} เข้าการป้องกันพื้นฐาน", + "mod_epicloot_me_bloodbaseblock_desc": "การตั้งท่าป้องกันแต่ละครั้งสร้างความเสียหายแท้เท่ากับ 5% ของพลังชีวิตสูงสุดแก่ตัวคุณเอง ค่าใช้จ่ายนี้คิดครั้งเดียวต่อการตั้งท่า ไม่ใช่ต่อการโจมตีที่ป้องกันไว้ เพิ่ม {0} เข้าการป้องกันพื้นฐาน", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "เพิ่ม +{1} ทักษะการป้องกัน", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "เพิ่ม +{0}% ของทักษะตัดไม้และอีเต้อเข้าไปในทักษะการป้องกัน หลังจากปรับค่าทั้งหมดแล้ว โบนัสนี้ถูกปัดลงเป็นจำนวนเต็ม", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0}% ความเสียหายพิษ", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0}% ความเสียหายพิษทั้งหมดที่คุณทำ", + "mod_epicloot_me_killsreducenextbloodcost_display": "การสังหารลดค่าใช้จ่ายเลือดครั้งถัดไป {0}%", + "mod_epicloot_me_killsreducenextbloodcost_desc": "การสังหารแต่ละครั้งสะสมส่วนลด {0}% สำหรับค่าใช้จ่ายเวทเลือดครั้งถัดไป", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "การฟื้นพลังชีวิตสูงสุด +{0}% จากเวทเลือด", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "การฟื้นพลังชีวิตเพิ่มขึ้นตามสัดส่วนทักษะเวทเลือดของคุณ สูงสุด +{0}%", + "mod_epicloot_me_chancetocritonhit_display": "{0}% โอกาสคริติคอลด้วยความเสียหาย {1} เท่า", + "mod_epicloot_me_chancetocritonhit_desc": "{0}% โอกาสที่การโจมตีโดนจะเป็นคริติคอลและสร้างความเสียหายสองเท่า", + "mod_epicloot_me_bloodrage_display": "คลั่งเลือด: +{0}% ความเสียหายต่อชั้น (สูงสุด {1})", + "mod_epicloot_me_bloodrage_desc": "การรับความเสียหายจุดชนวนความคลั่ง: +{0}% ความเสียหายของการโจมตีทั้งหมดของคุณต่อชั้น ซ้อนได้สูงสุด {1} ชั้นภายใน 10 วินาที ทุกครั้งที่ถูกโจมตีจะรีเฟรชระยะเวลา", + "mod_epicloot_me_trailblazer_display": "รอยเพลิง: {0} ความเสียหายไฟต่อจังหวะ", + "mod_epicloot_me_trailblazer_desc": "ทิ้งรอยเพลิงไว้เมื่อวิ่ง สร้างความเสียหายไฟ {0} ต่อจังหวะ", + "mod_epicloot_me_kindling_display": "เชื้อไฟ: ฟื้นสตามินา {0} ทุก {1} ความเสียหายไฟที่ได้รับ", + "mod_epicloot_me_kindling_desc": "ฟื้นสตามินา {0} ทุก {1} ความเสียหายไฟที่ได้รับ", + "mod_epicloot_me_reducefalldamage_display": "-{0} ความเสียหายจากการตก", + "mod_epicloot_me_reducefalldamage_desc": "ลดความเสียหายจากการตกที่ได้รับลง {0} แบบคงที่", + "mod_epicloot_me_rollcleanse_display": "กลิ้งชำระล้างเอฟเฟกต์ต่อเนื่อง {0} วินาที", + "mod_epicloot_me_rollcleanse_desc": "การกลิ้งหลบแต่ละครั้งลบเอฟเฟกต์พิษและไฟไหม้ออกไป {0} วินาที", + "mod_epicloot_me_stormrider_display": "+{0}% ความเร็วเคลื่อนที่ในพายุ", + "mod_epicloot_me_stormrider_desc": "+{0}% ความเร็วเคลื่อนที่ขณะที่พายุกระหน่ำ", + "mod_epicloot_me_shockingcharge_display": "ประจุช็อก", + "mod_epicloot_me_shockingcharge_desc": "การโจมตีโดนในการต่อสู้จะสะสมประจุ เมื่อเต็ม การฟาดครั้งถัดไปจะปล่อยคลื่นช็อกสายฟ้าไปข้างหน้า สร้างความเสียหายส่วนหนึ่งของการโจมตีครั้งก่อน", + "mod_epicloot_me_forestsaid_display": "ความช่วยเหลือของป่า", + "mod_epicloot_me_forestsaid_desc": "เมื่อถูกโจมตี รากไม้ที่พันเกี่ยวจะผุดขึ้นมาจับศัตรูที่อยู่ใกล้", + "mod_epicloot_me_corpserot_display": "ซากเน่า", + "mod_epicloot_me_corpserot_desc": "ศัตรูที่ถูกสังหารอาจระเบิดเป็นกลุ่มควันพิษที่ทำให้ศัตรูใกล้เคียงติดพิษ", + "mod_epicloot_me_icyretribution_display": "การชำระแค้นเยือกแข็ง", + "mod_epicloot_me_icyretribution_desc": "จุดชนวนการระเบิดน้ำแข็งรอบตัวคุณเมื่อถูกโจมตี คูลดาวน์แปรผันตามความหายาก", + "mod_epicloot_me_meteorsummoner_display": "ผู้เรียกอุกกาบาต: {0} เท่าของความเสียหายที่โจมตีโดน", + "mod_epicloot_me_meteorsummoner_desc": "ทุก {1} ครั้งที่โจมตีโดนด้วยอาวุธนี้ การฟาดครั้งถัดไปจะเรียกอุกกาบาตลุกโชนลงมาใส่เป้าหมาย สร้างความเสียหายไฟ {0} เท่าของการฟาดครั้งนั้น", + "mod_epicloot_me_everflow_display": "การไหลนิรันดร์ของราชินี", + "mod_epicloot_me_everflow_desc": "การสังหารสิ่งมีชีวิตให้บัฟที่ซ้อนชั้นได้ ซึ่งเพิ่มการฟื้นพลังชีวิต สตามินา และเอียเทอร์", + "mod_epicloot_me_necroticfire_display": "เพลิงเน่าตาย", + "mod_epicloot_me_necroticfire_desc": "ลบความเสียหายกายภาพทั้งหมดออกจากอาวุธ แล้วเพิ่มปริมาณเต็มนั้นเข้าเป็นทั้งความเสียหายไฟและความเสียหายพิษ", "mod_epicloot_circlet": "วงกลม", "mod_epicloot_belt": "เข็มขัด", "mod_epicloot_remains": "สิ่งที่เหลือ", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "กำลังสายสะพายไอเท็ม...", "mod_epicloot_enchant_effect": "เอฟเฟค", "mod_epicloot_enchant_effects": "เอฟเฟค", + "mod_epicloot_enchant_socket": "ช่องชาร์ด", + "mod_epicloot_enchant_sockets": "ช่องชาร์ด", "mod_epicloot_runes": "รูน", "mod_epicloot_runemanagement": "การจัดการรูน", "mod_epicloot_rune_filter": "ตัวกรอง...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "ดึงรูน", "mod_epicloot_rune_imbue": "ใส่รูน", "mod_epicloot_rune_etch_warning": "การแกะรูนจะทำให้รูนสามารถเก็บเอฟเฟคได้เพียงหนึ่งอย่าง หลังจากนั้นจะไม่สามารถใช้สำหรับทำเอฟเฟคได้", - "mod_epicloot_rune_extract_warning": "การดึงเอฟเฟคทำให้ไอเท็มถูกทำลาย แต่สร้างรูนที่เลือกไว้พร้อมเอฟเฟคที่เลือก", + "mod_epicloot_rune_extract_warning_keep": "การสกัดการร่ายเวทจะสร้างรูนที่มีการร่ายเวทที่เลือกไว้ ไอเทมจะยังคงเดิม", + "mod_epicloot_rune_extract_warning_reduce": "การสกัดการร่ายเวทจะลบการร่ายเวทนั้นออกจากไอเทมและสร้างรูนที่มีการร่ายเวทที่เลือกไว้", + "mod_epicloot_rune_extract_warning_reduce_rarity": "การสกัดการร่ายเวทจะลบการร่ายเวทนั้นออกจากไอเทม ลดความหายากของไอเทม และสร้างรูนที่มีการร่ายเวทที่เลือกไว้", + "mod_epicloot_rune_extract_warning_destroy": "การสกัดการร่ายเวทจะทำลายไอเทมแต่จะสร้างรูนที่มีการร่ายเวทที่เลือกไว้", "mod_epicloot_rune_imbue_warning": "การใส่รูนทำให้รูนนั้นถูกใช้กับไอเท็ม โดยเขียนทับเอฟเฟคที่เลือกไว้", "mod_epicloot_rune_enchantment_selector": "เลือกเอฟเฟค", "mod_epicloot_rune_enchantment_overwrite_target": "เลือกเอฟเฟคที่จะเขียนทับ", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 ปลดล็อคแล้ว!", "mod_epicloot_bonus": "โบนัส!", "mod_epicloot_featureinfo_none": "เลือกคุณลักษณะจากรายการทางด้านซ้ายเพื่อดูตัวเลือกการอัพเกรด", - "mod_epicloot_featureinfo_sacrifice": "เสียสละไอเท็มเวทมนต์และรางวัล ทำลายเพื่อสร้างวัสดุสร้างเวทมนต์\n\nเมื่ออัพเกรดแล้ว มีโอกาสที่จะได้รับไอเท็มสองเท่าจากการเสียสละ", + "mod_epicloot_featureinfo_sacrifice": "ทำลายไอเทมเวทมนตร์และถ้วยรางวัลเพื่อสังเวย และผลิตวัตถุดิบสำหรับการร่ายเวท\n\nเมื่ออัปเกรดแล้ว การสังเวยมีโอกาสให้ผลผลิตปกติเป็นสองเท่า", "mod_epicloot_featureinfo_convertmaterials": "อัพเกรดวัสดุสร้างเวทมนต์เป็นระดับสูงขึ้น, แปลงชาร์ดเป็นวัสดุสร้างเวทมนต์ที่มีความหายากเท่ากัน, และทิ้งของที่เป็นขยะ\n\nเมื่ออัพเกรดแล้ว ปรับปรุงอัตราส่วนของไอเท็มเมื่ออัพเกรดรูนสโตนและวัสดุงานหัตถการ", "mod_epicloot_featureinfo_enchant": "ใช้วัสดุสร้างเวทมนต์เพื่อเพิ่มเอฟเฟกต์เวทมนต์ให้กับไอเทมที่ไม่มีเวทมนต์ ต้องการรูนสโตน\n\nเมื่ออัพเกรดแล้ว มีโอกาสที่ดีขึ้นที่จะได้รับเอฟเฟกต์เวทมนต์มากขึ้นบนไอเทมที่ถูกเวทมนต์", "mod_epicloot_featureinfo_augment": "ใช้วัสดุสร้างเวทมนต์เพื่อทำการสุ่มเอฟเฟกต์เวทมนต์ซึ่งเป็นไอเทมเวทมนต์\n\nเมื่ออัพเกรดแล้ว ได้รับตัวเลือกเพิ่มเติมเมื่อทำการสุ่ม และมีค่าใช้จ่ายที่ลดลงสำหรับการสุ่มหลายครั้ง", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "คุณสามารถรับรู้ทอง\n(ไม่, รอสักครู่, มันเป็นหีบสมบัติของ Haldor เท่านั้น แดมมิต Loki!)", "mod_epicloot_item_andvaranaut_type": "วงแหวนคะนอร์ดแวร์เวน", "mod_epicloot_se_paralyze": "ให้ล้ม", + "mod_epicloot_se_shockingcharge": "ประจุแห่งไอค์เธอร์", + "mod_epicloot_se_forestsaid": "ที่พึ่งของป่า", + "mod_epicloot_se_corpserot": "ความเน่าของโบนแมส", + "mod_epicloot_se_runningonempty": "เรี่ยวแรงสำรอง", + "mod_epicloot_se_icyretribution": "ความหนาวของโมเดอร์", + "mod_epicloot_se_meteorsummoner": "โทสะของยักลูธ", + "mod_epicloot_se_queeneverflow": "การไหลนิรันดร์ของราชินี", + "mod_epicloot_se_dodgeagility": "ความคล่องแคล่วจากการหลบ", + "mod_epicloot_se_dodgeagility_speed": "ความเร็วเคลื่อนที่", + "mod_epicloot_se_dodgemomentum": "แรงส่งจากการหลบ", + "mod_epicloot_se_adrenalinesurge": "อะดรีนาลีนพลุ่งพล่าน", + "mod_epicloot_se_bloodrage": "คลั่งเลือด", + "mod_epicloot_se_bloodrite": "พิธีเลือด", + "mod_epicloot_se_bloodrite_discount": "ค่าใช้จ่ายเลือดครั้งถัดไป", "mod_epicloot_se_bulwark": "กำแพงป้องกัน", "mod_epicloot_se_bulwark_tooltip": "มรสุม Heimdall's ป้องกันคุณจากความเสียหายทั้งหมด!", "mod_epicloot_se_bulwark_startmessage": "เปิดใช้กำแพงป้องกัน", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "โอ๊ะ!!", "mod_epicloot_itemtooltip_rarity": "ความหายาก", "mod_epicloot_itemtooltip_effects": "ผลกระทบ", + "mod_epicloot_adventure_spawnrelocated": "แผนที่ถูกวาดใหม่ — พื้นที่ที่ทำเครื่องหมายไว้ถูกใช้ไปแล้ว", "mod_epicloot_bounties_claimedmsg": "รับการประกาศ!", "mod_epicloot_bounties_completemsg": "ประกาศได้รับการชนะ!", "mod_epicloot_bounties_locatingmsg": "กำลังค้นหาเป้าหมายของการประกาศ...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "ความต้านทานพิษ", "mod_epicloot_me_addspiritresistance_prefix1": "สงบ", "mod_epicloot_me_addspiritresistance_suffix1": "ความต้านทานจิต", - "mod_epicloot_me_addfireresistancepercentage_display": "การลดความเสียหายจากไฟลง {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "ความต้านทานไฟ {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "ผู้เล่นลดความเสียหายจากไฟทั้งหมดที่ได้รับไปยัง +X% ผลนี้สะสมกับอื่น ๆ ที่ลดความเสียหายที่ผู้เล่นติดตั้ง", "mod_epicloot_me_addfireresistancepercentage_prefix1": "ดับไฟ", "mod_epicloot_me_addfireresistancepercentage_suffix1": "ความต้านทานไฟ", - "mod_epicloot_me_addfrostresistancepercentage_display": "การลดความเสียหายจากความหนาวลง {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "ความต้านทานน้ำแข็ง {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "ผู้เล่นลดความเสียหายจากความหนาวทั้งหมดที่ได้รับไปยัง +X% ผลนี้ไม่ให้ความคุ้มครองจากผลกระทบทางสิ่งแวดล้อม ผลนี้สะสมกับอื่น ๆ ที่ลดความเสียหายที่ผู้เล่นติดตั้ง", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "ฉนวน", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "ความต้านทานความหนาว", - "mod_epicloot_me_addlightningresistancepercentage_display": "การลดความเสียหายจากแสงสายลง {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "ความต้านทานสายฟ้า {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "ผู้เล่นลดความเสียหายจากแสงสายทั้งหมดที่ได้รับไปยัง +X% ผลนี้สะสมกับอื่น ๆ ที่ลดความเสียหายที่ผู้เล่นติดตั้ง", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Grounded", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "ความต้านทานทางฟ้าไฟ", - "mod_epicloot_me_addpoisonresistancepercentage_display": "การลดความเสียหายจากพิษ โดย {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "ความต้านทานพิษ {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "ผู้เล่นลดความเสียหายจากพิษทั้งหมดที่ได้รับไปทั้งหมด +X% ผลนี้มีผลสะสมกับอุปกรณ์การลดความเสียหายอื่น ๆ ที่ผู้เล่นสวมใส่", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "การรักษา", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "ความต้านทานทางพิษ", - "mod_epicloot_me_addspiritresistancepercentage_display": "การลดความเสียหายจากจิตวิญญาณ โดย {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "ความต้านทานวิญญาณ {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "ผู้เล่นลดความเสียหายจากจิตวิญญาณทั้งหมดที่ได้รับไปทั้งหมด +X% ผลนี้มีผลสะสมกับอุปกรณ์การลดความเสียหายอื่น ๆ ที่ผู้เล่นสวมใส่", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "สงบ", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "ความต้านทานทางจิตวิญญาณ", - "mod_epicloot_me_addelementalresistancepercentage_display": "การลดความเสียหายจากธาตุทั้งหมด โดย {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "ความต้านทานธาตุ {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "ผู้เล่นลดความเสียหายจากธาตุทั้งหมด (ไฟ น้ำแข็ง ฟ้าไฟ พิษ) ที่ได้รับ X% ผลนี้มีผลสะสมกับอุปกรณ์การลดความเสียหายอื่น ๆ ที่ผู้เล่นสวมใส่", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "การป้องกัน", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "ความต้านทานทางธาตุ", - "mod_epicloot_me_addbluntresistancepercentage_display": "การลดความเสียหายจากการโจมตีต่อด้านล่าง โดย {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "ความต้านทานทุบ {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "ผู้เล่นลดความเสียหายจากการโจมตีต่อด้านล่างทั้งหมดที่ได้รับ X% ผลนี้มีผลสะสมกับอุปกรณ์การลดความเสียหายอื่น ๆ ที่ผู้เล่นสวมใส่", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "ป้องกัน", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "ความต้านทานการโจมตีด้วยวัตถุที่มีคม", - "mod_epicloot_me_addslashingresistancepercentage_display": "การลดความเสียหายจากการตัดลดลง โดย {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "ความต้านทานฟัน {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "ผู้เล่นลดความเสียหายจากการตัดทั้งหมดที่ได้รับลง โดย X% ผลลัพธ์นี้รวมตัวกันโดยการสวมใส่อุปกรณ์ลดความเสียหายอย่างอื่นๆ ของผู้เล่น", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "ไม่สามารถฉีด", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "ความต้านทานการตัด", - "mod_epicloot_me_addpiercingresistancepercentage_display": "การลดความเสียหายจากการฉุดลดลง โดย {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "ความต้านทานแทง {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "ผู้เล่นลดความเสียหายจากการฉุดทั้งหมดที่ได้รับลง โดย X% ผลลัพธ์นี้รวมตัวกันโดยการสวมใส่อุปกรณ์ลดความเสียหายอย่างอื่นๆ ของผู้เล่น", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "ที่สามารถฉุดผ่าน", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "ความต้านทานการฉุด", - "mod_epicloot_me_addchoppingresistancepercentage_display": "การลดความเสียหายจากการตัดลดลง โดย {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "ความต้านทานตัดไม้ {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "ผู้เล่นลดความเสียหายจากการตัดทั้งหมดที่ได้รับลง โดย X% ผลลัพธ์นี้รวมตัวกันโดยการสวมใส่อุปกรณ์ลดความเสียหายอย่างอื่นๆ ของผู้เล่น", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "ไม่สามารถตัดผ่าน", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "ความต้านทานการตัด", - "mod_epicloot_me_addphysicalresistancepercentage_display": "การลดความเสียหายทางร่างกายทั้งหมดลดลง โดย {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "ความต้านทานกายภาพ {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "ผู้เล่นลดความเสียหายทางร่างกายทั้งหมด (การโจมตีด้วยวัตถุที่มีคม, การตัด, การฉุด) ที่ได้รับลง โดย X% ผลลัพธ์นี้รวมตัวกันโดยการสวมใส่อุปกรณ์ลดความเสียหายอย่างอื่นๆ ของผู้เล่น", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "การทำให้แข็งแรง", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "ความต้านทานทางกายภาพ", @@ -971,7 +1553,7 @@ "mod_epicloot_me_addelementalmagicskill_desc": "เพิ่มระดับทักษะเวทสมองแบบธาตุของผู้เล่นเพิ่มขึ้น +X สามารถทำให้ระดับทักษะเพิ่มขึ้นเหนือกว่า 100", "mod_epicloot_me_addelementalmagicskill_prefix1": "ผู้ร่ายเวท", "mod_epicloot_me_addelementalmagicskill_suffix1": "ผู้ร่ายเวท", - "mod_epicloot_me_addunarmedskill_display": "ทักษะการต่อสู้ไม้หันเห", + "mod_epicloot_me_addunarmedskill_display": "ทักษะต่อสู้มือเปล่า +{0}", "mod_epicloot_me_addunarmedskill_desc": "เพิ่มระดับทักษะการต่อสู้ไม้หันเหของผู้เล่นเพิ่มขึ้น +X สามารถทำให้ระดับทักษะเพิ่มขึ้นเหนือกว่า 100", "mod_epicloot_me_addunarmedskill_prefix1": "ผู้ต่อสู้ไม้หันเห", "mod_epicloot_me_addunarmedskill_suffix1": "ผู้ต่อสู้ไม้หันเห", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "แปลงค่าใช้จ่าย 50% เป็น eitr, เพิ่มความเสียหาย +X%", "mod_epicloot_me_spellsword_prefix1": "คาดเทคอีเพิ่ล", "mod_epicloot_me_spellsword_suffix1": "คาดเทคอีเพิ่ล", - "mod_epicloot_me_bulkup_display": "การเพิ่มความแข็งแรง +{0}", + "mod_epicloot_me_bulkup_display": "เสริมกำยำ: +{0}% HP สูงสุด, -{1}% การฟื้นฟู", "mod_epicloot_me_bulkup_desc": "แปลงส่วนหนึ่งของการฟื้นฟูของคุณเป็นพลังชีวิตสูงสุด", "mod_epicloot_me_bulkup_prefix1": "ของการเพิ่มความแข็งแรง", "mod_epicloot_me_bulkup_suffix1": "ของการเพิ่มความแข็งแรง", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "การทำการป้องกันทำให้ Eitr ฟื้นฟู +X", "mod_epicloot_me_eitrweave_prefix1": "การทอผ้า", "mod_epicloot_me_eitrweave_suffix1": "ของการทอผ้า", - "mod_epicloot_me_dartingthoughts_display": "ความคิดที่เร็ว +{0}", - "mod_epicloot_me_dartingthoughts_desc": "เพิ่มการฟื้นฟู Eitr +X% ในขณะที่ลด Eitr สูงสุด +X/2%", + "mod_epicloot_me_dartingthoughts_display": "ความคิดที่เร็ว: +{0}% การฟื้นฟูเอียเทอร์, -{1}% เอียเทอร์สูงสุด", + "mod_epicloot_me_dartingthoughts_desc": "เพิ่มการฟื้นฟูเอียเทอร์ {0}% ในขณะที่ลดเอียเทอร์สูงสุด {1}%", "mod_epicloot_me_dartingthoughts_prefix1": "ความไหล", "mod_epicloot_me_dartingthoughts_suffix1": "ของความคิดที่เร็ว", "mod_epicloot_me_headhunter_display": "นักล่าหัว +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "การเคลื่อนย้าย", "mod_epicloot_me_apportation_desc": "ย้ายผู้เล่นไปยังอาวุธที่ถูกโยนเมื่อโจมตีศัตรู", "mod_epicloot_me_apportation_display": "การเคลื่อนย้าย", + "mod_epicloot_me_adrenaline_rush": "กระตุ้นอารมณ์", + "mod_epicloot_me_adrenaline_rush_desc": "เพิ่มความเสียหายตลอดระยะเวลาของผลขึ้น", "mod_epicloot_set_me_bulwark": "Bulwark [เปิดใช้งาน]: ป้องกันความเสียหายทั้งหมดเป็นเวลา 5 วินาที ระยะเวลาเยื่อ 60 วินาที", "mod_epicloot_set_me_undying": "Undying [แบบผ่าน]: เมื่อตาย กู้คืนเลือดเต็มร่างกาย ระยะเวลาเยื่อ 20 นาที", "mod_epicloot_set_me_frostdamageaoe_display": "การโจมตีในระยะใกล้ที่สร้างความเสียหายแช่แข็งจะทำให้เสียหายเพิ่มเติม 50% จากความเสียหายของอาวุธเป็นความเสียหายแช่แข็งในรูปทรงคอนข้างหน้าของผู้โจมตี", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "มหัศจร", "mod_epicloot_Legendary": "ตำนาน", "mod_epicloot_Mythic": "ส่วนที่เป็นตำนาน", - "mod_epicloot_magic": "เวทมนต์", - "mod_epicloot_rare": "หายาก", - "mod_epicloot_epic": "มหัศจร", - "mod_epicloot_legendary": "ตำนาน", - "mod_epicloot_mythic": "ส่วนที่เป็นตำนาน", - "mod_epicloot_me_adrenaline_rush": "กระตุ้นอารมณ์", - "mod_epicloot_me_adrenaline_rush_desc": "เพิ่มความเสียหายตลอดระยะเวลาของผลขึ้น", "mod_epicloot_search_placeholder": "ค้นหา...", "mod_epicloot_no_active_adventures": "ไม่มีการผจญภัยที่กำลังดำเนินอยู่", "mod_epicloot_set_bonuses": "โบนัสชุด", diff --git a/EpicLoot/localizations/Turkish.json b/EpicLoot/localizations/Turkish.json index 1cae2c2f6..028e46a76 100644 --- a/EpicLoot/localizations/Turkish.json +++ b/EpicLoot/localizations/Turkish.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Oynamanız için teşekkürler", "el_welcome_version": "Efsane Yağma", "el_welcome_content_pt1": "Umarız Efsane Yağma'nın tadını çıkarırsınız! Efsane Yağma, mod yapımcıları ve sadık oyuncuların oluşturduğu bir topluluk tarafından sürdürülmektedir, katkıda bulunan herkese teşekkürler!", - "el_welcome_content_pt2": "Son oynadığınızdan bu yana bazı büyük değişiklikler var Kimliği Belirsiz Öğeler, Rünler ve yapılandırma ön ayarları.", - "el_welcome_content_pt3": "Oyun ilerledikçe bu ilk iki özelliği keşfedebilirsiniz. Deneyiminizi iyileştirmek için şimdi bir yeniden düzenleme yapılandırması seçmeniz önerilir (varsayılan dengeli).", - "el_welcome_content_pt4": "Üç farklı varsayılan yeniden düzenleme yapılandırması mevcut, her biri farklı bir güç seviyesi sağlar. Her birinin yanında bulunan beklenen hasar ve hp bonusu şunlardır:\n - Minimal hp +(1 - 10), dmg +(1-6)% \n - Dengeli hp +(1-18), dmg +(1-12)% \n - Efsanevi hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Epic Loot'u son oynadığından beri çok şey değişti: kıymık taşları ve tavlama.", + "el_welcome_content_pt3": "Kıymık taşları her biyomda ve patronlardan düşer. Kıymık yuvası olan eşyalara takılabilirler.\nTavlama, Hildir'in sunduğu bir hizmettir ve halihazırda sahip olduğun bir büyünün değerini yeniden atmanı sağlar.", + "el_welcome_content_pt4": "Deneyimini iyileştirmek için şimdi bir revizyon yapılandırması seçmen önerilir (varsayılan dengeli). Her biri farklı bir güç seviyesi ve farklı bir ganimet karışımı sunar. Her birinin yanında beklenen hasar ve CP bonusu yazar:\n - Asgari cp +(1 - 10), hsr +(1-6)% \n - Dengeli cp +(1-18), hsr +(1-12)% \n - Efsanevi cp +(1-28), hsr +(1-20)%\nHepsi daha sonra yapılandırmadan değiştirilebilir.", "el_join_discord_button": "Discord'a Katıl", "el_patch_notes_button": "Yama Notlarını Görüntüle", "el_overhaul_legendary": "Efsanevi", "el_overhaul_balanced": "Dengeli", "el_overhaul_minimal": "Minimal", - "mod_epicloot_craftingmaterial": "üretim malzemesi", + "el_menu_yes": "Evet", + "el_menu_no": "Hayır", + "el_configupdate_title": "Epic Loot: eski yapılandırmalar", + "el_configupdate_body": "Epic Loot {0} sürümüne güncellendi. Değiştirmediğin yapılandırmalar otomatik olarak yenilendi, ancak bunlarda yerel değişiklikler var ve dokunulmadan bırakıldılar:\n\n{1}\n\nVarsayılanlardan farklı kaldıkları sürece yeni içerik ve denge değişiklikleri almayacaklar.\n\nBunları yeni varsayılanlarla değiştirmek ister misin? Mevcut dosyaların önce BepInEx/config/EpicLoot/baseconfig-backup klasörüne yedeklenecek.\n\nHayır'ı seçersen kendi sürümlerini korursun ve yalnızca bu yapılandırmalar gelecekteki bir güncellemede değişirse tekrar sorulursun.", + "mod_epicloot_itemtype_helmet": "Miğfer", + "mod_epicloot_itemtype_chest": "Göğüslük", + "mod_epicloot_itemtype_legs": "Bacaklık", + "mod_epicloot_itemtype_shoulder": "Pelerin", + "mod_epicloot_itemtype_onehandedweapon": "Tek elli silah", + "mod_epicloot_itemtype_twohandedweapon": "Çift elli silah", + "mod_epicloot_itemtype_twohandedweaponleft": "Çift elli silah", + "mod_epicloot_itemtype_bow": "Yay", + "mod_epicloot_itemtype_shield": "Kalkan", + "mod_epicloot_itemtype_torch": "Meşale", + "mod_epicloot_itemtype_utility": "Yardımcı eşya", + "mod_epicloot_itemtype_trinket": "Süs eşyası", "mod_epicloot_set": "Set", + "mod_epicloot_craftingmaterial": "üretim malzemesi", + "mod_epicloot_assets_shardstone": "Kıymık taşı", + "mod_epicloot_assets_shardstone_introduce": "Bu kıymık taşı bir yuvaya sığacak gibi görünüyor. Kıymık takmak için Etkileşim'i kullan.", + "mod_epicloot_sockets": "Kıymık yuvaları", + "mod_epicloot_empty_socket": "Boş kıymık yuvası", + "mod_epicloot_detail_range": "Atış aralığı", + "mod_epicloot_config_max": "Üst sınır", + "mod_epicloot_config_maxresistance": "Azami direnç", + "mod_epicloot_config_maxstacks": "Azami yığın", + "mod_epicloot_config_chance": "Şans", + "mod_epicloot_config_damage": "Hasar çarpanı", + "mod_epicloot_config_projectiles": "Mermi çarpanı", + "mod_epicloot_config_accuracy": "Dağılım çarpanı", + "mod_epicloot_config_costscale": "Saldırı maliyeti çarpanı", + "mod_epicloot_config_coins": "Sikke", + "mod_epicloot_config_amber": "Kehribar", + "mod_epicloot_config_amberpearl": "Kehribar incisi", + "mod_epicloot_config_ruby": "Yakut", + "mod_epicloot_config_silvernecklace": "Gümüş kolye", + "mod_epicloot_config_flint": "Çakmaktaşı", + "mod_epicloot_config_serpentscale": "Deniz yılanı pulu", + "mod_epicloot_config_triplechance": "Üçlü av şansı", + "mod_epicloot_config_secondspercent": "%1 başına saniye", + "mod_epicloot_config_procchance": "Tetiklenme şansı", + "mod_epicloot_config_bonusrollsmin": "Asg. bonus ganimet atışı", + "mod_epicloot_config_bonusrollsmax": "Azm. bonus ganimet atışı", + "mod_epicloot_me_modifylowhealth_config_max": "Azami düşük sağlık eşiği", + "mod_epicloot_me_riches_config_coins": "Sikke değeri", + "mod_epicloot_me_riches_config_amber": "Kehribar değeri", + "mod_epicloot_me_riches_config_amberpearl": "Kehribar incisi değeri", + "mod_epicloot_me_riches_config_ruby": "Yakut değeri", + "mod_epicloot_me_riches_config_silvernecklace": "Gümüş kolye değeri", + "mod_epicloot_me_doublemagicshot_config_chance": "Ek atış şansı", + "mod_epicloot_me_triplebowshot_config_chance": "Üçlü atış şansı", + "mod_epicloot_press_socket": "Kıymık yuvalarını aç", + "mod_epicloot_socket_notmagic": "Bu eşyaya hiçbir şey takılamaz", + "mod_epicloot_socket_unavailable": "Bu eşyanın yuvaları şu anda açılamaz", + "mod_epicloot_socket_nofreeslot": "Boş yuva yok", + "mod_epicloot_socket_invalidinput": "Yalnızca rün taşları veya etkisi olan kıymıklar takılabilir", + "mod_epicloot_socket_notallowed": "Bu kıymığın etkisi bu tür bir eşyaya uygulanamaz", + "mod_epicloot_socket_conflict": "Mevcut bir büyüyle çakışıyor", + "mod_epicloot_socket_missingreq": "Bu eşyada bu kıymığın gerektirdiği bir büyü eksik", + "mod_epicloot_socket_raritynotallowed": "Bu kıymığın etkisi bu eşya nadirliğinde kullanılamaz", + "mod_epicloot_socket_itemreq": "Bu eşya, bu kıymığın etkisinin gereksinimlerini karşılamıyor", + "mod_epicloot_socket_generic": "Bu kıymık bu eşyaya takılamaz", + "mod_epicloot_socket_duplicate": "Bu etki zaten takılı", + "mod_epicloot_socket_nostackbinary": "Bu kıymığın etkisi yığılamaz", + "mod_epicloot_socket_tip_stacked": "(%{0} güç)", + "mod_epicloot_socket_singlestackonly": "Önce yığını böl – bir yuvaya yalnızca bir kıymık sığar", + "mod_epicloot_socket_bosslimit": "Aynı anda yalnızca bir patron kıymığı kullanabilirsin", + "mod_epicloot_socket_uniquelimit": "Aynı anda yalnızca bir benzersiz kıymık kullanabilirsin", + "mod_epicloot_socket_mustbreak": "Çıkarmak için kırılması gerekir – kırmak için sağ tıkla", + "mod_epicloot_socket_permanent": "Bu kalıcı olarak sabitlenmiştir ve çıkarılamaz", + "mod_epicloot_socket_break_title": "Takılı taş kırılsın mı?", + "mod_epicloot_socket_break_body": "{0} paramparça olacak ve yuvası boşalacak.\nTaş yok edilir – bu geri alınamaz.", + "mod_epicloot_socket_tip_breakonly": "(çıkarmak için kır)", + "mod_epicloot_socket_tip_permanent": "(kalıcı)", + "mod_epicloot_legendary_brokkrgift": "Efsanevi Brokkr'un Armağanı", + "mod_epicloot_mythic_brokkrgift": "Mitolojik Brokkr'un Armağanı", + "mod_epicloot_slotchisel_introduce": "Herhangi bir sihirli eşyaya kıymık yuvası yerleştirdiği söylenen son derece güçlü bir kalıntı.", + "mod_epicloot_slotchisel_hint": "Kıymık yuvası eklemek için sihirli bir eşyanın üzerine sürükleyin", + "mod_epicloot_slotchisel_confirm_title": "Kıymık yuvası eklensin mi?", + "mod_epicloot_slotchisel_confirm_body": "{0}: kıymık yuvaları {1} → {2}.\nKalıntı her hâlükârda tükenir.\nBaşarı şansı: %{3}", + "mod_epicloot_slotchisel_success": "{0} {1} kıymık yuvası kazandı.", + "mod_epicloot_slotchisel_failed": "Kalıntı toz olup dağılır. Hiçbir kıymık yuvası eklenmedi.", + "mod_epicloot_slotchisel_notmagic": "Kıymık yuvası yalnızca sihirli eşyalara eklenebilir", + "mod_epicloot_slotchisel_raritytoolow": "Bu kalıntı bu eşyanın nadirliği için yeterince güçlü değil", + "mod_epicloot_slotchisel_atmax": "Bu eşya zaten nadirliğinin izin verdiği en fazla kıymık yuvasına sahip", + "mod_epicloot_slotchisel_hasslots": "Bu kalıntı yalnızca kıymık yuvası olmayan eşyalarda işe yarar", + "mod_epicloot_equip_bosslimit": "Zaten bir patron kıymığı takıyorsun", + "mod_epicloot_equip_uniquelimit": "Zaten benzersiz bir kıymık takıyorsun", + "mod_epicloot_shard_ifsocketed": "Takılırsa", + "mod_epicloot_shard_noeffect": "Etki yok", + "mod_epicloot_shard_allslots": "Tüm yuvalar", + "mod_epicloot_shard_bossexclusive": "Patron kıymığı – aynı anda yalnızca biri takılabilir", + "mod_epicloot_shard_uniqueexclusive": "Benzersiz kıymık – aynı anda yalnızca biri takılabilir", + "mod_epicloot_shard_warn_breakonly": "Bir kez takıldıktan sonra bu kıymığın çıkarılması için kırılması gerekir", + "mod_epicloot_shard_warn_permanent": "Bir kez takıldıktan sonra bu kıymık çıkarılamaz", + "mod_epicloot_shardstones_title": "Kıymık taşları", + "mod_epicloot_shardstones_rarities": "Şurada mevcut", + "mod_epicloot_shardstones_none": "Yapılandırılmış kıymık taşı yok.", + "mod_epicloot_shardcategory_core": "Çekirdek", + "mod_epicloot_shardcategory_dark": "Karanlık", + "mod_epicloot_shardcategory_light": "Işık", + "mod_epicloot_shardcategory_boss": "Patron", + "mod_epicloot_shardcategory_unique": "Benzersiz", + "mod_epicloot_me_addblockingskill_name": "Bloklama becerisi ekle", + "mod_epicloot_me_addbloodmagicskill_name": "Kan büyüsü becerisi ekle", + "mod_epicloot_me_addbluntdamage_name": "Künt hasar ekle", + "mod_epicloot_me_addcarryweight_name": "Taşıma kapasitesi ekle", + "mod_epicloot_me_addcrafterskills_name": "Zanaat becerileri ekle", + "mod_epicloot_me_addelementalmagicskill_name": "Element büyüsü becerisi ekle", + "mod_epicloot_me_addfiredamage_name": "Ateş hasarı ekle", + "mod_epicloot_me_addfireresistancepercentage_name": "Ateş direnci yüzdesi ekle", + "mod_epicloot_me_addfishingskill_name": "Balıkçılık becerisi ekle", + "mod_epicloot_me_addfrostdamage_name": "Buz hasarı ekle", + "mod_epicloot_me_addfrostresistancepercentage_name": "Buz direnci yüzdesi ekle", + "mod_epicloot_me_addhealthregen_name": "Sağlık yenilenmesi ekle", + "mod_epicloot_me_addknivesskill_name": "Bıçak becerisi ekle", + "mod_epicloot_me_addlightningdamage_name": "Yıldırım hasarı ekle", + "mod_epicloot_me_addlightningresistancepercentage_name": "Yıldırım direnci yüzdesi ekle", + "mod_epicloot_me_addmovementskills_name": "Hareket becerileri ekle", + "mod_epicloot_me_addpickaxesskill_name": "Kazma becerisi ekle", + "mod_epicloot_me_addpoisondamage_name": "Zehir hasarı ekle", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Zehir direnci yüzdesi ekle", + "mod_epicloot_me_adrenalinecharge_name": "Adrenalin yükü", + "mod_epicloot_me_adrenalinefrostwave_name": "Adrenalin buz dalgası", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Adrenalin sağlık yenilenmesini artırır", + "mod_epicloot_me_anchoredblock_name": "Demirlenmiş blok", + "mod_epicloot_me_armorfrommovementpenalty_name": "Hareket cezasından zırh", + "mod_epicloot_me_blockasdodgeasblock_name": "Blok kaçınma, kaçınma blok olarak", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Oduncu ve kazmalardan blok", + "mod_epicloot_me_bloodbaseblock_name": "Kanlı temel blok", + "mod_epicloot_me_blooddrinker_name": "Kan içici", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Kan büyüsü seviyesi sağlık yenilenmesini artırır", + "mod_epicloot_me_bloodrage_name": "Kan öfkesi", + "mod_epicloot_me_bloodstaggerblock_name": "Sendelemeye karşı kanlı blok", + "mod_epicloot_me_bountifulharvest_name": "Bereketli hasat", + "mod_epicloot_me_bulkup_name": "Kütle kazanımı", + "mod_epicloot_me_burdenedblock_name": "Yüklü blok", + "mod_epicloot_me_burningadrenaline_name": "Yanan adrenalin", + "mod_epicloot_me_burningspeed_name": "Yanan hız", + "mod_epicloot_me_carryweightformovementpenalty_name": "Hareket cezasından taşıma kapasitesi", + "mod_epicloot_me_chancedoubledamage_name": "Çift hasar şansı", + "mod_epicloot_me_comfortable_name": "Konforlu", + "mod_epicloot_me_conduit_name": "İletken", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Kan maliyetleri için önce eitr harca", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Eitr maliyetini dayanıklılık maliyetine çevir", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Fiziksel hasarı yıldırıma çevir", + "mod_epicloot_me_corpserot_name": "Ceset çürümesi", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Taşınan yükten hasar bonusu", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Hareket cezasından hasar artışı", + "mod_epicloot_me_damagereductionatnight_name": "Gece hasar azaltımı", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Alınan hasar adrenalin verir", + "mod_epicloot_me_dartingthoughts_name": "Şimşek gibi düşünceler", + "mod_epicloot_me_dayarmor_name": "Gündüz zırhı", + "mod_epicloot_me_dayblocker_name": "Gündüz blokçusu", + "mod_epicloot_me_daydiscovery_name": "Gündüz keşfi", + "mod_epicloot_me_dayhealthregen_name": "Gündüz sağlık yenilenmesi", + "mod_epicloot_me_daysailingspeed_name": "Gündüz yelken hızı", + "mod_epicloot_me_daystaminaregen_name": "Gündüz dayanıklılık yenilenmesi", + "mod_epicloot_me_decreasedodgecost_name": "Kaçınma maliyetini azalt", + "mod_epicloot_me_dodgebuff_name": "Kaçınma güçlendirmesi", + "mod_epicloot_me_eitrgainonblock_name": "Blokta eitr kazanımı", + "mod_epicloot_me_eitrimbueattack_name": "Eitr işlenmiş saldırı", + "mod_epicloot_me_eitrleech_name": "Eitr emme", + "mod_epicloot_me_eitrshield_name": "Eitr kalkanı", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Eitr kullanımı adrenalin verir", + "mod_epicloot_me_elementalwarding_name": "Elementsel koruma", + "mod_epicloot_me_energeticeitr_name": "Enerjik eitr", + "mod_epicloot_me_everflow_name": "Sonsuz akış", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Her X eitr puanı dayanıklılığı artırır", + "mod_epicloot_me_forestsaid_name": "Ormanın yardımı", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Hasatta adrenalin kazan", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Zehirlerken adrenalin kazan", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Sağlık feda ederken adrenalin kazan", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Sağlık feda ederken eitr kazan", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Dinlenmişlikten azami taşıma kapasitesi", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Azami sağlığa göre azami dayanıklılık", + "mod_epicloot_me_headhunter_name": "Kelle avcısı", + "mod_epicloot_me_healthgainperxdamagedone_name": "Verilen her X hasar başına sağlık", + "mod_epicloot_me_healthoneitruse_name": "Eitr kullanımında sağlık", + "mod_epicloot_me_heartyeitr_name": "Güçlü eitr", + "mod_epicloot_me_icyretribution_name": "Buzlu misilleme", + "mod_epicloot_me_icyweight_name": "Buzlu ağırlık", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Tüm zehir hasarını artır", + "mod_epicloot_me_increasedamageduringdaytime_name": "Gündüz hasarı artır", + "mod_epicloot_me_increasedamageduringnighttime_name": "Gece hasarı artır", + "mod_epicloot_me_increaseeitr_name": "Eitr'i artır", + "mod_epicloot_me_increaseharvestdamage_name": "Hasat hasarını artır", + "mod_epicloot_me_increaseharvestxpgain_name": "Hasat XP'sini artır", + "mod_epicloot_me_increasehealth_name": "Sağlığı artır", + "mod_epicloot_me_increaseheatresistance_name": "Isı direncini artır", + "mod_epicloot_me_increasemeleeskills_name": "Yakın dövüş becerilerini artır", + "mod_epicloot_me_increaseminingdrop_name": "Madencilik verimini artır", + "mod_epicloot_me_increaserangedskills_name": "Menzilli becerileri artır", + "mod_epicloot_me_increasestamina_name": "Dayanıklılığı artır", + "mod_epicloot_me_increasetreedrop_name": "Odun verimini artır", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Hareket cezasından XP'yi artır", + "mod_epicloot_me_inspiration_name": "İlham", + "mod_epicloot_me_killsreducenextbloodcost_name": "Öldürmeler sonraki kan maliyetini azaltır", + "mod_epicloot_me_kindling_name": "Çıra", + "mod_epicloot_me_lifegainonblock_name": "Blokta can kazanımı", + "mod_epicloot_me_lifegainonhit_name": "Vuruşta can kazanımı", + "mod_epicloot_me_luck_name": "Şans", + "mod_epicloot_me_luckwhilefishing_name": "Balık tutarken şans", + "mod_epicloot_me_luckyblock_name": "Şanslı blok", + "mod_epicloot_me_luckycraft_name": "Şanslı zanaat", + "mod_epicloot_me_luckyloot_name": "Şanslı ganimet", + "mod_epicloot_me_meteorsummoner_name": "Meteor çağırıcı", + "mod_epicloot_me_modifyattackeitruse_name": "Saldırıda eitr kullanımını değiştir", + "mod_epicloot_me_modifyattackhealthuse_name": "Saldırıda sağlık kullanımını değiştir", + "mod_epicloot_me_modifyattackstaminause_name": "Saldırıda dayanıklılık kullanımını değiştir", + "mod_epicloot_me_modifydrawstaminause_name": "Yay gererken dayanıklılık kullanımını değiştir", + "mod_epicloot_me_modifyeitrregen_name": "Eitr yenilenmesini değiştir", + "mod_epicloot_me_modifyhealthregen_name": "Sağlık yenilenmesini değiştir", + "mod_epicloot_me_modifyjumpstaminause_name": "Zıplarken dayanıklılık kullanımını değiştir", + "mod_epicloot_me_modifymagicfirerate_name": "Büyülü atış hızını değiştir", + "mod_epicloot_me_modifynoise_name": "Gürültüyü değiştir", + "mod_epicloot_me_modifysprintstaminause_name": "Koşarken dayanıklılık kullanımını değiştir", + "mod_epicloot_me_modifystaminaregen_name": "Dayanıklılık yenilenmesini değiştir", + "mod_epicloot_me_necroticfire_name": "Nekrotik ateş", + "mod_epicloot_me_nightblocker_name": "Gece blokçusu", + "mod_epicloot_me_nightcarryweight_name": "Gece taşıma kapasitesi", + "mod_epicloot_me_nightstaminaregenincrease_name": "Artan gece dayanıklılık yenilenmesi", + "mod_epicloot_me_offsetattack_name": "Kaydırılmış saldırı", + "mod_epicloot_me_percenteitr_name": "Eitr yüzdesi", + "mod_epicloot_me_percenthealth_name": "Sağlık yüzdesi", + "mod_epicloot_me_percentstamina_name": "Dayanıklılık yüzdesi", + "mod_epicloot_me_perfectdodge_name": "Kusursuz kaçınma", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Kusursuz kaçınma eitr verir", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Kusursuz kaçınma hız verir", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Kusursuz kaçınma dayanıklılık verir", + "mod_epicloot_me_phystofire_name": "Fiziksel ateşe", + "mod_epicloot_me_phystofireonblock_name": "Blokta fiziksel ateşe", + "mod_epicloot_me_phystofrost_name": "Fiziksel buza", + "mod_epicloot_me_phystofrostonblock_name": "Blokta fiziksel buza", + "mod_epicloot_me_phystolightning_name": "Fiziksel yıldırıma", + "mod_epicloot_me_phystolightningonblock_name": "Blokta fiziksel yıldırıma", + "mod_epicloot_me_phystopoison_name": "Fiziksel zehre", + "mod_epicloot_me_phystopoisononblock_name": "Blokta fiziksel zehre", + "mod_epicloot_me_poisontotruedamage_name": "Zehir saf hasara", + "mod_epicloot_me_potionefficacy_name": "İksir etkinliği", + "mod_epicloot_me_reducearmorincreasedamage_name": "Zırhı azalt, hasarı artır", + "mod_epicloot_me_reduceeitrcost_name": "Eitr maliyetini azalt", + "mod_epicloot_me_reducefalldamage_name": "Düşme hasarını azalt", + "mod_epicloot_me_reducefishingstaminacost_name": "Balıkçılık dayanıklılık maliyetini azalt", + "mod_epicloot_me_reflectdamage_name": "Hasarı yansıt", + "mod_epicloot_me_restinghealthregen_name": "Dinlenirken sağlık yenilenmesi", + "mod_epicloot_me_riches_name": "Zenginlikler", + "mod_epicloot_me_rollcleanse_name": "Takla arındırır", + "mod_epicloot_me_runningonempty_name": "Yedekte", + "mod_epicloot_me_sailingspeed_name": "Yelken hızı", + "mod_epicloot_me_shockingcharge_name": "Çarpıcı yük", + "mod_epicloot_me_staminagainonblock_name": "Blokta dayanıklılık kazanımı", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Hareket cezasından dayanıklılık artışı", + "mod_epicloot_me_staminaonkill_name": "Öldürmede dayanıklılık", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Taşınan yükten dayanıklılık yenilenme bonusu", + "mod_epicloot_me_stormfury_name": "Fırtına öfkesi", + "mod_epicloot_me_stormrider_name": "Fırtına binicisi", + "mod_epicloot_me_strikecauseslightning_name": "Vuruşlar yıldırım çağırır", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Adrenalin etkinleşince yarasa çağır", + "mod_epicloot_me_trailblazer_name": "Yol açıcı", + "mod_epicloot_me_travellight_name": "Hafif seyahat et", + "mod_epicloot_me_useadrenalineasstamina_name": "Adrenalini dayanıklılık olarak kullan", + "mod_epicloot_me_warding_name": "Koruma", + "mod_epicloot_me_warmth_name": "Sıcaklık", + "mod_epicloot_shardslot_meleeweapon": "Yakın dövüş silahı", + "mod_epicloot_shardslot_rangedweapon": "Menzilli silah", + "mod_epicloot_shardslot_magicweapon": "Büyülü silah", + "mod_epicloot_shardslot_shield": "Kalkan", + "mod_epicloot_shardslot_armor": "Zırh", + "mod_epicloot_shardslot_swords": "Kılıç", + "mod_epicloot_shardslot_axes": "Balta", + "mod_epicloot_shardslot_twohandaxes": "Savaş baltası", + "mod_epicloot_shardslot_knives": "Bıçak", + "mod_epicloot_shardslot_fists": "Yumruk silahı", + "mod_epicloot_shardslot_clubs": "Topuz", + "mod_epicloot_shardslot_sledges": "Balyoz", + "mod_epicloot_shardslot_polearms": "Kargı", + "mod_epicloot_shardslot_spears": "Mızrak", + "mod_epicloot_shardslot_pickaxes": "Kazma", + "mod_epicloot_shardslot_tools": "Alet", + "mod_epicloot_shardslot_torches": "Meşale", + "mod_epicloot_shardslot_bows": "Yay", + "mod_epicloot_shardslot_staffs": "Asa", + "mod_epicloot_shardslot_bucklers": "Küçük kalkan", + "mod_epicloot_shardslot_roundshields": "Yuvarlak kalkan", + "mod_epicloot_shardslot_towershields": "Kule kalkanı", + "mod_epicloot_shardslot_head": "Miğfer", + "mod_epicloot_shardslot_chest": "Göğüs zırhı", + "mod_epicloot_shardslot_legs": "Bacak zırhı", + "mod_epicloot_shardslot_shoulders": "Pelerin", + "mod_epicloot_shardslot_trinket": "Süs eşyası", + "mod_epicloot_shardslot_utility": "Yardımcı eşya", + "mod_epicloot_shard_Black": "Siyah", + "mod_epicloot_shard_Cyan": "Camgöbeği", + "mod_epicloot_shard_Green": "Yeşil", + "mod_epicloot_shard_Orange": "Turuncu", + "mod_epicloot_shard_Pink": "Pembe", + "mod_epicloot_shard_Purple": "Mor", + "mod_epicloot_shard_Red": "Kırmızı", + "mod_epicloot_shard_White": "Beyaz", + "mod_epicloot_shard_Yellow": "Sarı", + "mod_epicloot_shard_DarkGreen": "Koyu yeşil", + "mod_epicloot_shard_DarkPurple": "Koyu mor", + "mod_epicloot_shard_DarkRed": "Koyu kırmızı", + "mod_epicloot_shard_DarkBlue": "Koyu mavi", + "mod_epicloot_shard_Golden": "Altın", + "mod_epicloot_shard_Grey": "Gri", + "mod_epicloot_shard_LightBlue": "Açık mavi", + "mod_epicloot_shard_LightGreen": "Açık yeşil", + "mod_epicloot_shard_Peach": "Şeftali", + "mod_epicloot_shard_Firewalker": "Ateşte yürüyen", + "mod_epicloot_shard_Stormcaller": "Fırtına çağırıcı", + "mod_epicloot_shard_Eikthyr": "Eikthyr", + "mod_epicloot_shard_Elder": "Kadim", + "mod_epicloot_shard_Bonemass": "Kemik Yığını", + "mod_epicloot_shard_Moder": "Moder", + "mod_epicloot_shard_Yagluth": "Yagluth", + "mod_epicloot_shard_Queen": "Kraliçe", + "mod_epicloot_shard_Fader": "Fader", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Hasar aldığında {0} adrenalin kazan", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Hasar aldığın her seferde {0} adrenalin kazanırsın.", + "mod_epicloot_me_useadrenalineasstamina_display": "Dayanıklılık olarak adrenalin: %{0} verim", + "mod_epicloot_me_useadrenalineasstamina_desc": "Dayanıklılık azaldığında adrenalin %{0} verimle dayanıklılığa dönüşür ve adrenalin havuzunun tamamı harcanabilir.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Adrenalin kazan: harcanan eitr'in %{0}'ı", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Harcadığın eitr'in %{0}'ı kadar adrenalin kazanırsın.", + "mod_epicloot_me_burningadrenaline_display": "Adrenalin kazan: ateş hasarının %{0}'ı", + "mod_epicloot_me_burningadrenaline_desc": "Verdiğin ateş hasarının %{0}'ı kadar adrenalin kazanırsın.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Hasatta {0} adrenalin kazan", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Bir ağaca veya kayaya vurduğun her seferde {0} adrenalin kazanırsın.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Adrenalin doluyken yarasa çağır", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Adrenalinin dolduğunda senin için savaşan bir yarasa çağırırsın.", + "mod_epicloot_me_adrenalinefrostwave_display": "Buz dalgası: {1} m içindeki düşmanları {0} sn yavaşlatır", + "mod_epicloot_me_adrenalinefrostwave_desc": "Adrenalinin dolduğunda bir buz dalgası {1} metre içindeki her düşmanı soğutur ve onları {0} saniye yavaşlatır.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Yakındaki her zehirli düşman için {1} sn'de bir {0} adrenalin kazan (azalan)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Her {1} saniyede, {2} m içinde zehrinden muzdarip her düşman için {0} adrenalin kazanırsın; her ek düşman için getiri azalır.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Adrenalin kazan: harcanan sağlığın %{0}'ı", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Kan büyüsü maliyetlerine harcadığın sağlığın %{0}'ı kadar adrenalin kazanırsın.", + "mod_epicloot_me_stormfury_display": "Fırtınalarda her {1} sn'de +{0} adrenalin, adrenalin azalmaz", + "mod_epicloot_me_stormfury_desc": "Bir fırtına sürerken her {1} saniyede {0} adrenalin kazanırsın. Fırtına sürdüğü sürece adrenalinin azalmaz.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Adrenalin patlaması: {1} sn boyunca +%{0} sağlık yenilenmesi", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Adrenalinin dolduğunda {1} saniye boyunca +%{0} sağlık yenilenmesi kazanırsın. Yeniden doldurmak etkiyi yığmak yerine tazeler.", + "mod_epicloot_me_adrenalinecharge_display": "Adrenalin doluyken Terk Edilmişler Gücü bekleme süresi -%{0}", + "mod_epicloot_me_adrenalinecharge_desc": "Adrenalinin dolduğunda Terk Edilmişler Gücü'nün kalan bekleme süresi %{0} azalır.", + "mod_epicloot_me_staminaonkill_display": "Öldürmede %{0} dayanıklılık geri kazandırır", + "mod_epicloot_me_staminaonkill_desc": "Bir düşmanı öldürdüğün her seferde azami dayanıklılığın %{0}'ını geri kazandırır.", + "mod_epicloot_me_heartyeitr_display": "Azami sağlığın %{0}'ı azami eitr olarak", + "mod_epicloot_me_heartyeitr_desc": "Dinçliğin büyünü besler: azami eitr'i azami sağlığının %{0}'ı kadar artırır.", + "mod_epicloot_me_energeticeitr_display": "Azami dayanıklılığın %{0}'ı azami eitr olarak", + "mod_epicloot_me_energeticeitr_desc": "Enerjin büyünü besler: azami eitr'i azami dayanıklılığının %{0}'ı kadar artırır.", + "mod_epicloot_me_burningspeed_display": "Yanarken +%{0} hareket hızı", + "mod_epicloot_me_burningspeed_desc": "Alevler içindeyken %{0} daha hızlı hareket edersin.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Kusursuz kaçınma: kaçınma çevikliği (+%{0} hız, 1 sn)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Kusursuz bir kaçınma Kaçınma Çevikliği verir: 1 saniye boyunca +%{0} hareket hızı.", + "mod_epicloot_me_nightcarryweight_display": "Gece +%{0} taşıma kapasitesi", + "mod_epicloot_me_nightcarryweight_desc": "Gece boyunca azami taşıma kapasitesini %{0} artırır.", + "mod_epicloot_me_daysailingspeed_display": "Gündüz +%{0} yelken hızı", + "mod_epicloot_me_daysailingspeed_desc": "Gündüz boyunca gemin yelken hızını %{0} artırır.", + "mod_epicloot_me_armorfrommovementpenalty_display": "Ağır ekipmandan +%{0}'a kadar zırh", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Zırh, ekipmanının hız cezasıyla ölçeklenir, +%{0}'a kadar.", + "mod_epicloot_me_anchoredblock_display": "Ekipmanın her %1 hız cezası başına +{0} temel blok", + "mod_epicloot_me_anchoredblock_desc": "Ekipmanından gelen her %1 hareket hızı cezası için {0} temel blok ekler. Bonus; iksirler, durum etkileri ve büyülü etkiler gibi açık hız kaynaklarından etkilenmez.", + "mod_epicloot_me_reduceeitrcost_display": "-%{0} eitr maliyeti", + "mod_epicloot_me_reduceeitrcost_desc": "Tüm eitr maliyetlerini %{0} azaltır.", + "mod_epicloot_me_reducefishingstaminacost_display": "-%{0} balıkçılık dayanıklılığı", + "mod_epicloot_me_reducefishingstaminacost_desc": "Balıkçılığın dayanıklılık maliyetini %{0} azaltır.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-%{0} zırh, +%{0} hasar", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Zırhını %{0} azaltır ama silah hasarını %{0} artırır.", + "mod_epicloot_me_blooddrinker_display": "-%{1} azami sağlık, +%{0} can çalma", + "mod_epicloot_me_blooddrinker_desc": "Azami sağlığını %{1} (en az 10) azaltır ve verdiğin hasarın %{0}'ı kadar seni iyileştirir.", + "mod_epicloot_me_poisontotruedamage_display": "Zehrin %{0}'ı hedefin en zayıf hasar türü olarak", + "mod_epicloot_me_poisontotruedamage_desc": "Zehir hasarının %{0}'ını hedefin en az direnç gösterdiği hasar türüne dönüştürür.", + "mod_epicloot_me_icyweight_display": "Ağır ekipmandan +%{0}'a kadar buz hasarı", + "mod_epicloot_me_icyweight_desc": "Ekipmanının hız cezasıyla ölçeklenen buz hasarı ekler, silah hasarının +%{0}'ına kadar.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Eitr kazan: harcanan sağlığın %{0}'ı", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Kan büyüsü maliyetlerine harcadığın sağlığın %{0}'ı kadar eitr kazanırsın.", + "mod_epicloot_me_luckycraft_display": "Her malzemeyi koruma şansı %{0}", + "mod_epicloot_me_luckycraft_desc": "Üretim sırasında gereken her malzemenin harcanmama şansı %{0}'dır.", + "mod_epicloot_me_strikecauseslightning_display": "Yıldırım çağırma şansı %{0}", + "mod_epicloot_me_strikecauseslightning_desc": "Vuruşlarının hedefe yıldırım indirme şansı %{0}'dır.", + "mod_epicloot_me_conduit_display": "İletken: verilen her {1} yıldırım hasarı başına {0} eitr geri kazandırır", + "mod_epicloot_me_conduit_desc": "Verdiğin her {1} yıldırım hasarı için {0} eitr geri kazandırır.", + "mod_epicloot_me_restinghealthregen_display": "Dinlenmişken +%{0} sağlık yenilenmesi", + "mod_epicloot_me_restinghealthregen_desc": "Dinlenmiş durumdayken sağlık yenilenmesini %{0} artırır.", + "mod_epicloot_me_travellight_display": "+%{0} hareket hızı, -{1} taşıma kapasitesi", + "mod_epicloot_me_travellight_desc": "Hafif seyahat et: %{0} daha hızlı hareket edersin, ama azami taşıma kapasiten {1} azalır.", + "mod_epicloot_me_batteringram_display": "Koçbaşı: ağırlıktan künt hasar", + "mod_epicloot_me_batteringram_desc": "Düşmanlara koşarak çarpmak, hızına ve taşıdığın ağırlığa göre künt hasar verir ({0} ile ölçeklenir).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "Her Dinlenmişlik seviyesi başına +{0} taşıma kapasitesi", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Dinlenmişken, Dinlenmişlik konfor seviyenin her kademesi için azami taşıma kapasiten {0} artar.", + "mod_epicloot_me_perfectdodge_display": "Kusursuz kaçınma: yığın başına +%{0} dayanıklılık yenilenmesi (azm. {1})", + "mod_epicloot_me_perfectdodge_desc": "Kusursuz bir kaçınma Kaçınma İvmesi verir: 10 saniye boyunca +%{0} dayanıklılık yenilenmesi, {1} kata kadar yığılır. Her kusursuz kaçınma süreyi tazeler.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Kusursuz kaçınma %{0} sağlık geri kazandırır", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Kusursuz bir kaçınmada azami sağlığın %{0}'ını geri kazandırır.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Kusursuz kaçınma %{0} dayanıklılık geri kazandırır", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Kusursuz bir kaçınmada azami dayanıklılığın %{0}'ını geri kazandırır.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Kusursuz kaçınma %{0} eitr geri kazandırır", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Kusursuz bir kaçınmada azami eitr'in %{0}'ını geri kazandırır.", + "mod_epicloot_me_decreasedodgecost_display": "-%{0} kaçınma dayanıklılık maliyeti", + "mod_epicloot_me_decreasedodgecost_desc": "Kaçınma taklalarının dayanıklılık maliyetini %{0} azaltır.", + "mod_epicloot_me_increasedamageduringnighttime_display": "Gece +%{0} hasar", + "mod_epicloot_me_increasedamageduringnighttime_desc": "Gece olduğu sürece +%{0} silah hasarı.", + "mod_epicloot_me_nightstaminaregenincrease_display": "Gece +%{0} dayanıklılık yenilenmesi", + "mod_epicloot_me_nightstaminaregenincrease_desc": "Gece olduğu sürece +%{0} dayanıklılık yenilenmesi.", + "mod_epicloot_me_damagereductionatnight_display": "Gece -%{0} alınan hasar", + "mod_epicloot_me_damagereductionatnight_desc": "Gece olduğu sürece gelen hasarı %{0} azaltır.", + "mod_epicloot_me_increasedamageduringdaytime_display": "Gün ışığında +%{0} hasar", + "mod_epicloot_me_increasedamageduringdaytime_desc": "Gündüz olduğu sürece +%{0} silah hasarı.", + "mod_epicloot_me_daydiscovery_display": "Gün ışığında +%{0} keşif yarıçapı", + "mod_epicloot_me_daydiscovery_desc": "Gündüz olduğu sürece harita keşif yarıçapını %{0} genişletir.", + "mod_epicloot_me_dayarmor_display": "Gün ışığında +%{0} zırh", + "mod_epicloot_me_dayarmor_desc": "Gündüz olduğu sürece +%{0} zırh.", + "mod_epicloot_me_daystaminaregen_display": "Gün ışığında +%{0} dayanıklılık yenilenmesi", + "mod_epicloot_me_daystaminaregen_desc": "Gündüz olduğu sürece +%{0} dayanıklılık yenilenmesi.", + "mod_epicloot_me_dayhealthregen_display": "Gün ışığında +%{0} sağlık yenilenmesi", + "mod_epicloot_me_dayhealthregen_desc": "Gündüz olduğu sürece +%{0} sağlık yenilenmesi.", + "mod_epicloot_me_percenthealth_display": "+%{0} azami sağlık", + "mod_epicloot_me_percenthealth_desc": "Azami sağlığı %{0} artırır.", + "mod_epicloot_me_percentstamina_display": "+%{0} azami dayanıklılık", + "mod_epicloot_me_percentstamina_desc": "Azami dayanıklılığı %{0} artırır.", + "mod_epicloot_me_percenteitr_display": "+%{0} azami eitr", + "mod_epicloot_me_percenteitr_desc": "Azami eitr'i %{0} artırır.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Verilen her {1} hasar başına {0} iyileştirir", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Bu silahla verdiğin her {1} hasar için {0} sağlık iyileştirir.", + "mod_epicloot_me_healthoneitruse_display": "Harcanan her {1} eitr başına {0} iyileştirir", + "mod_epicloot_me_healthoneitruse_desc": "Bu silahla harcadığın her {1} eitr için {0} sağlık iyileştirir.", + "mod_epicloot_me_lifegainonhit_display": "Vuruşta {0:0.#} iyileştirir", + "mod_epicloot_me_lifegainonhit_desc": "Bu silahla bir düşmana vurduğun her seferde {0:0.#} sağlık iyileştirir.", + "mod_epicloot_me_phystofire_display": "Gelen fiziksel hasarın %{0}'ını ateşe çevirir", + "mod_epicloot_me_phystofire_desc": "Gelen fiziksel hasarın %{0}'ını dirençlerden önce ateşe kaydırır.", + "mod_epicloot_me_phystofrost_display": "Gelen fiziksel hasarın %{0}'ını buza çevirir", + "mod_epicloot_me_phystofrost_desc": "Gelen fiziksel hasarın %{0}'ını dirençlerden önce buza kaydırır.", + "mod_epicloot_me_phystopoison_display": "Gelen fiziksel hasarın %{0}'ını zehre çevirir", + "mod_epicloot_me_phystopoison_desc": "Gelen fiziksel hasarın %{0}'ını dirençlerden önce zehre kaydırır.", + "mod_epicloot_me_phystolightning_display": "Gelen fiziksel hasarın %{0}'ını yıldırıma çevirir", + "mod_epicloot_me_phystolightning_desc": "Gelen fiziksel hasarın %{0}'ını dirençlerden önce yıldırıma kaydırır.", + "mod_epicloot_me_phystofireonblock_display": "Blokta gelen fiziksel hasarın %{0}'ını ateşe çevirir", + "mod_epicloot_me_phystofireonblock_desc": "Blokta gelen fiziksel hasarın %{0}'ını dirençlerden önce ateşe kaydırır", + "mod_epicloot_me_phystofrostonblock_display": "Blokta gelen fiziksel hasarın %{0}'ını buza çevirir", + "mod_epicloot_me_phystofrostonblock_desc": "Blokta gelen fiziksel hasarın %{0}'ını dirençlerden önce buza kaydırır.", + "mod_epicloot_me_phystopoisononblock_display": "Blokta gelen fiziksel hasarın %{0}'ını zehre çevirir", + "mod_epicloot_me_phystopoisononblock_desc": "Blokta gelen fiziksel hasarın %{0}'ını dirençlerden önce zehre kaydırır.", + "mod_epicloot_me_phystolightningonblock_display": "Blokta gelen fiziksel hasarın %{0}'ını yıldırıma çevirir", + "mod_epicloot_me_phystolightningonblock_desc": "Blokta gelen fiziksel hasarın %{0}'ını dirençlerden önce yıldırıma kaydırır.", + "mod_epicloot_me_lifegainonblock_display": "Blokta {0} CP iyileştirir", + "mod_epicloot_me_lifegainonblock_desc": "Blokta {0} sağlık iyileştirir", + "mod_epicloot_me_staminagainonblock_display": "Blokta {0} dayanıklılık kazan", + "mod_epicloot_me_staminagainonblock_desc": "Blokta {0} dayanıklılık kazan.", + "mod_epicloot_me_eitrgainonblock_display": "Blokta {0} eitr kazan", + "mod_epicloot_me_eitrgainonblock_desc": "Blokta {0} eitr kazan.", + "mod_epicloot_me_staggeronblock_display": "Blokta düşmanı sendeletme şansı %{0}", + "mod_epicloot_me_staggeronblock_desc": "Blokta düşmanı sendeletme şansı %{0}", + "mod_epicloot_me_dayblocker_display": "Gündüz %{0} bloklama XP'si kazan", + "mod_epicloot_me_dayblocker_desc": "Gündüz %{0} daha fazla bloklama deneyimi kazanırsın.", + "mod_epicloot_me_nightblocker_display": "Gece %{0} bloklama XP'si kazan", + "mod_epicloot_me_nightblocker_desc": "Gece %{0} daha fazla bloklama deneyimi kazanırsın.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Silahın fiziksel hasarının %{0}'ını yıldırıma çevirir", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Bu silahın fiziksel hasarının %{0}'ını yıldırıma kaydırır.", + "mod_epicloot_me_eitrimbueattack_display": "Eitr işleme: fiziksel hasarın +%{0}'ı ruh hasarı olarak", + "mod_epicloot_me_eitrimbueattack_desc": "Vuruşun fiziksel hasarının %{0}'ı kadar ruh hasarı eklemek için eitr harca.", + "mod_epicloot_me_staminareturnfromeitr_display": "Harcanan eitr'in %{0}'ını dayanıklılık olarak iade eder", + "mod_epicloot_me_staminareturnfromeitr_desc": "Harcadığın eitr'in %{0}'ı kadar dayanıklılık geri kazandırır.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Eitr maliyetlerinin %{0}'ını dayanıklılıkla öde", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Her eitr maliyetinin %{0}'ını bunun yerine dayanıklılıkla öder.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Kan maliyetlerinin %{0}'ını eitr ile öde", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Kan büyüsünün sağlık maliyetlerinin %{0}'ını önce eitr ile öder.", + "mod_epicloot_me_runningonempty_display": "İkinci nefes: azami sağlığın %{0}'ı", + "mod_epicloot_me_runningonempty_desc": "Dayanıklılık tükendiğinde azami sağlığının %{0}'ına kadarını aynı miktarda dayanıklılık için yakarsın. 30 saniye bekleme süresi.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "Azami eitr'in %{0}'ından azami dayanıklılık", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Azami dayanıklılığı azami eitr'inin %{0}'ı kadar artırır.", + "mod_epicloot_me_eitrshield_display": "Vuruşların %{0}'ını eitr ile emer", + "mod_epicloot_me_eitrshield_desc": "Gelen bir vuruşun %{0}'ını emmek için eitr harca.", + "mod_epicloot_me_coinplated_display": "Sikke kaplı: vuruşları sikkelerle emer (sikke başına {0})", + "mod_epicloot_me_coinplated_desc": "Gelen her vuruşa sikkelerinin %{1}'ine kadarını ayır ve harcanan her sikke başına {0} hasar em. Yalnızca gerçekten gereken sikkeler harcanır, bu yüzden küçük vuruşlar az tutar.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "Sırt çantası yüküne göre +%{0}'a kadar hasar", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Silah hasarı sırt çantanın ne kadar dolu olduğuyla ölçeklenir, +%{0}'a kadar.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "Sırt çantası yüküne göre +%{0}'a kadar dayanıklılık yenilenmesi", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Dayanıklılık yenilenmesi sırt çantanın ne kadar dolu olduğuyla ölçeklenir, +%{0}'a kadar.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "Azami sağlığın %{0}'ından azami dayanıklılık", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Azami dayanıklılığı azami sağlığının %{0}'ı kadar artırır.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "Ağır ekipmandan +%{0}'a kadar hasar", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Silah hasarı ekipmanının hız cezasıyla ölçeklenir, +%{0}'a kadar.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "Ağır ekipmandan +%{0}'a kadar beceri XP'si", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Beceri XP'si ekipmanının hız cezasıyla ölçeklenir, +%{0}'a kadar.", + "mod_epicloot_me_carryweightformovementpenalty_display": "Ağır ekipmandan +%{0}'a kadar taşıma kapasitesi", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Azami taşıma kapasitesi ekipmanının hız cezasıyla ölçeklenir, +%{0}'a kadar.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "Ağır ekipmandan +%{0}'a kadar azami dayanıklılık", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Azami dayanıklılık ekipmanının hız cezasıyla ölçeklenir, +%{0}'a kadar.", + "mod_epicloot_me_increaseharvestdamage_display": "+%{0} hasat hasarı", + "mod_epicloot_me_increaseharvestdamage_desc": "+%{0} odun kesme ve madencilik hasarı.", + "mod_epicloot_me_increaseharvestxpgain_display": "+%{0} toplama becerisi XP'si", + "mod_epicloot_me_increaseharvestxpgain_desc": "Oduncu ve Kazmalar için +%{0} XP.", + "mod_epicloot_me_bountifulharvest_display": "Bereketli hasat: %{0} bonus verim", + "mod_epicloot_me_bountifulharvest_desc": "Hasat sırasında ek bir eşya toplama şansı %{0}.", + "mod_epicloot_me_wager_display": "Bahis: +{1} hasar için {0} sikke yatır, öldürünce iade edilir", + "mod_epicloot_me_wager_desc": "Her vuruş {1} sabit hasar eklemek için {0} sikke yatırır. Hedefi öldürürsen bahis tam olarak iade edilir; hayatta bırakırsan sikkeler kaybedilir. Bahsi karşılayamıyorsan hiçbir şey yapmaz.", + "mod_epicloot_me_mercenary_display": "Paralı asker: +%{3} hasar için {1} + %{2} sikke harca, harcanan her 1000 için +%{0}", + "mod_epicloot_me_mercenary_desc": "Her vuruş {1} sikke artı kesenin %{2}'sini harcar ve +%{3} hasar, ayrıca harcanan her 1000 sikke için +%{0} daha verir. +%{4} üzerindeki bonus hasar keskin biçimde azalan getiriye tabidir ve +%{5} tavanına yaklaşır. Ödeyemiyorsan hiçbir şey yapmaz.", + "mod_epicloot_me_luckwhilefishing_display": "Şanslı balıkçılık: %{0} bonus av ve hazine", + "mod_epicloot_me_luckwhilefishing_desc": "Balık tutarken fazladan bir balık çıkarma şansı %{0} (bunların %{1}'i üçlü av verir) ve ayrıca bonus hazine yakalama şansı %{0}. Daha yüksek değerler daha zengin buluntulara ulaşır ve çerçöp çıkarmayı bırakır.", + "mod_epicloot_me_chancedoubledamage_display": "Hasarı ikiye katlama şansı %{0}", + "mod_epicloot_me_chancedoubledamage_desc": "Bir vuruşun iki katı hasar verme şansı %{0}.", + "mod_epicloot_me_inspiration_display": "İlham: +{0} beceri XP'si için %{1} şans", + "mod_epicloot_me_inspiration_desc": "Kazandığın her deneyim kırıntısı seni ilhamlandırma konusunda %{1} şans taşır ve seviye 2'nin üzerinde zaten geliştirdiğin rastgele bir beceriye {0} bonus deneyim verir. En zayıf becerilerin çok daha sık seçilir ve tek bir ilham parıltısı bir beceriyi birden fazla seviye yükseltebilir.", + "mod_epicloot_me_luckyblock_display": "Şanslı blok: sendeletme şansı %{0}", + "mod_epicloot_me_luckyblock_desc": "Her blokun, sanki parry yapmışsın gibi saldıranı anında sendeletme şansı %{0}'dır. Blokla sendeletilemeyen düşmanlar etkilenmez.", + "mod_epicloot_me_luckyloot_display": "Şanslı ganimet: {1}× ganimet için %{0} şans", + "mod_epicloot_me_luckyloot_desc": "Yakında öldürülen her yaratığın olağan ganimetinin {1} katını düşürme ve büyülü eşya tablosunda {2}-{3} ek atış yapma şansı %{0}'dır. Ganimet kupaları ve oyuncu başına ödüller asla çoğaltılmaz.", + "mod_epicloot_msg_inspiration": "İlham!", + "mod_epicloot_me_sailingspeed_display": "+%{0} yelken hızı", + "mod_epicloot_me_sailingspeed_desc": "Gemideyken +%{0} yelken hızı.", + "mod_epicloot_me_potionefficacy_display": "+%{0} iksir süresi", + "mod_epicloot_me_potionefficacy_desc": "İçilen iksirler ve ballı içkiler %{0} daha uzun sürer.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} yakın dövüş becerileri", + "mod_epicloot_me_increasemeleeskills_desc": "Tüm yakın dövüş silahı becerilerine +{0}.", + "mod_epicloot_me_increaserangedskills_display": "+{0} menzilli beceriler", + "mod_epicloot_me_increaserangedskills_desc": "Tüm menzilli silah becerilerine +{0}.", + "mod_epicloot_me_blockasdodgeasblock_display": "+{1} bloklama becerisi ve +{2} kaçınma becerisi ekler", + "mod_epicloot_me_blockasdodgeasblock_desc": "Bloklama becerisinin +%{0}'ını kaçınma becerisi, kaçınma becerisinin +%{0}'ını bloklama becerisi olarak ekler. Bu bonus tam sayılara aşağı yuvarlanır", + "mod_epicloot_me_burdenedblock_display": "300 üzerindeki her 50 yük başına +{0} temel blok ekler", + "mod_epicloot_me_burdenedblock_desc": "300 üzerindeki her 50 yük başına +{0} temel blok ekler", + "mod_epicloot_me_warding_display": "Blok: fiziksel hasarı dayanıklılıkla emer, azaminin %{0}'ına kadar", + "mod_epicloot_me_warding_desc": "Bloklanan saldırılardan gelen her türlü fiziksel hasarı (delici, künt, kesici) hafifletmek için blokta azami dayanıklılığın %{0}'ının kullanılmasına izin verir. Bu hafifletme bloktan sonra, direnç ve zırh hesaplarından önce uygulanır. Hafifletilen hasar kadar dayanıklılık harcar", + "mod_epicloot_me_elementalwarding_display": "Blok: elementsel hasarı eitr ile emer, azaminin %{0}'ına kadar", + "mod_epicloot_me_elementalwarding_desc": "Bloklanan saldırılardan gelen her türlü elementsel hasarı (ateş, buz, yıldırım) hafifletmek için blokta azami eitr'in %{0}'ının kullanılmasına izin verir. Bu hafifletme bloktan sonra, direnç ve zırh hesaplarından önce uygulanır. Hafifletilen hasar kadar eitr harcar", + "mod_epicloot_me_bloodstaggerblock_display": "Bloklamak için azami CP'nin %5'ini harcar. Bloklanan vuruşların sendeleme hasarını %{0} azaltır", + "mod_epicloot_me_bloodstaggerblock_desc": "Bloklamak için azami CP'nin %5'ini harcar. Bloklanan vuruşların sendeleme hasarını %{0} azaltır. Bu etki blokun tüm süresi boyunca etkindir", + "mod_epicloot_me_bloodbaseblock_display": "Muhafazayı kaldırmak azami CP'nin %5'ine mal olur. Temel blokuna {0} ekler", + "mod_epicloot_me_bloodbaseblock_desc": "Muhafazayı her kaldırdığında sana azami CP'nin %5'i kadar saf hasar verir. Bloklanan vuruş başına değil, blok başına bir kez tahsil edilir. Temel blokuna {0} ekler.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "+{1} bloklama becerisi ekler", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Tüm değiştiricilerden sonra oduncu ve kazma becerilerinin +%{0}'ını bloklama becerisi olarak ekler. Bu bonus tam sayılara aşağı yuvarlanır", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+%{0} zehir hasarı", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "Verdiğin tüm zehir hasarına +%{0}.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Öldürmeler sonraki kan maliyetini %{0} kısar", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Her öldürme, bir sonraki kan büyüsü maliyetin için %{0} indirim biriktirir.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "Kan büyüsünden +%{0}'a kadar sağlık yenilenmesi", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Sağlık yenilenmesi Kan Büyüsü becerinle ölçeklenir, +%{0}'a kadar.", + "mod_epicloot_me_chancetocritonhit_display": "{1}× hasar için %{0} kritik vuruş şansı", + "mod_epicloot_me_chancetocritonhit_desc": "Bir vuruşun kritik olup iki katı hasar verme şansı %{0}.", + "mod_epicloot_me_bloodrage_display": "Kan öfkesi: yığın başına +%{0} hasar (azm. {1})", + "mod_epicloot_me_bloodrage_desc": "Hasar almak seni öfkeye sürükler: yığın başına her saldırıda +%{0} hasar, 10 saniye içinde {1} kata kadar yığılır. Aldığın her vuruş süreyi tazeler.", + "mod_epicloot_me_trailblazer_display": "Yanan iz: tik başına {0} ateş", + "mod_epicloot_me_trailblazer_desc": "Koşarken tik başına {0} ateş hasarı veren yanan bir iz bırakır.", + "mod_epicloot_me_kindling_display": "Çıra: alınan her {1} ateş hasarı başına {0} dayanıklılık geri kazandırır", + "mod_epicloot_me_kindling_desc": "Aldığın her {1} ateş hasarı için {0} dayanıklılık geri kazandırır.", + "mod_epicloot_me_reducefalldamage_display": "-{0} düşme hasarı", + "mod_epicloot_me_reducefalldamage_desc": "Alınan düşme hasarını sabit {0} azaltır.", + "mod_epicloot_me_rollcleanse_display": "Kaçınma {0} sn'lik zamana yayılı etkiyi arındırır", + "mod_epicloot_me_rollcleanse_desc": "Her kaçınma taklası zehir ve yanma etkilerinden {0} saniye siler.", + "mod_epicloot_me_stormrider_display": "Fırtınalarda +%{0} hareket hızı", + "mod_epicloot_me_stormrider_desc": "Bir fırtına sürdüğü sürece +%{0} hareket hızı.", + "mod_epicloot_me_shockingcharge_display": "Çarpıcı yük", + "mod_epicloot_me_shockingcharge_desc": "Savaştaki vuruşların yük biriktirir. Yük dolduğunda sonraki vuruş, önceki vuruşlarının hasarının bir kısmını veren ileriye doğru bir yıldırım şok dalgası salar.", + "mod_epicloot_me_forestsaid_display": "Ormanın yardımı", + "mod_epicloot_me_forestsaid_desc": "Vurulduğunda, dolanan kökler fışkırır ve yakındaki düşmanları hareketsiz bırakır.", + "mod_epicloot_me_corpserot_display": "Ceset çürümesi", + "mod_epicloot_me_corpserot_desc": "Öldürdüğün düşmanlar bir zehir bulutu halinde patlayarak yakındaki rakipleri zehirleyebilir.", + "mod_epicloot_me_icyretribution_display": "Buzlu misilleme", + "mod_epicloot_me_icyretribution_desc": "Vurulduğunda çevrende bir buz novası patlatırsın. Bekleme süresi nadirlikle ölçeklenir.", + "mod_epicloot_me_meteorsummoner_display": "Meteor çağırıcı: {0}× vuruş hasarı", + "mod_epicloot_me_meteorsummoner_desc": "Her {1} silah vuruşunda, sonraki vuruşun hedefe alevli bir meteor indirir ve o vuruşun hasarının {0} katını ateş olarak verir.", + "mod_epicloot_me_everflow_display": "Kraliçe'nin sonsuz akışı", + "mod_epicloot_me_everflow_desc": "Bir yaratığı öldürmek, sağlık, dayanıklılık ve eitr yenilenmeni artıran yığılabilir bir güçlendirme verir.", + "mod_epicloot_me_necroticfire_display": "Nekrotik ateş", + "mod_epicloot_me_necroticfire_desc": "Silahındaki tüm fiziksel hasarı alır ve bu tam miktarı hem ateş hem de zehir hasarı olarak ekler.", "mod_epicloot_circlet": "taç", "mod_epicloot_belt": "kemer", "mod_epicloot_remains": "kalıntılar", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Eşya Büyüleniyor...", "mod_epicloot_enchant_effect": "etki", "mod_epicloot_enchant_effects": "etkiler", + "mod_epicloot_enchant_socket": "kıymık yuvası", + "mod_epicloot_enchant_sockets": "kıymık yuvaları", "mod_epicloot_runes": "Runeler", "mod_epicloot_runemanagement": "Rune Manipülasyonu", "mod_epicloot_rune_filter": "Filtre...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Runeyi Çıkar", "mod_epicloot_rune_imbue": "Runeyi İmbue Et", "mod_epicloot_rune_etch_warning": "Bir rune'u kazımak, yalnızca tek bir büyüyü tutmasına izin verir. Sonrasında büyü yapmak için kullanılamaz.", - "mod_epicloot_rune_extract_warning": "Bir büyüyü çıkarmak eşyayı yok eder, fakat seçilen büyü ile bir rune oluşturur.", + "mod_epicloot_rune_extract_warning_keep": "Bir büyüyü çıkarmak, seçilen büyüyle bir rün oluşturur. Eşyaya dokunulmaz.", + "mod_epicloot_rune_extract_warning_reduce": "Bir büyüyü çıkarmak onu eşyadan kaldırır ve seçilen büyüyle bir rün oluşturur.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Bir büyüyü çıkarmak onu eşyadan kaldırır, eşyanın nadirliğini düşürür ve seçilen büyüyle bir rün oluşturur.", + "mod_epicloot_rune_extract_warning_destroy": "Bir büyüyü çıkarmak eşyayı yok eder ama seçilen büyüyle bir rün oluşturur.", "mod_epicloot_rune_imbue_warning": "Bir rune'u imbue etmek, onu bir eşyaya uygular ve seçilen büyüyü üzerine yazar.", "mod_epicloot_rune_enchantment_selector": "Büyü Seç", "mod_epicloot_rune_enchantment_overwrite_target": "Üzerine yazılacak büyüyü seç.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 açıldı!", "mod_epicloot_bonus": "Bonus!", "mod_epicloot_featureinfo_none": "Sol taraftaki listeden bir özellik seçin ve yükseltme seçeneklerini görüntülemek için.", - "mod_epicloot_featureinfo_sacrifice": "Büyülü eşyaları ve ödülleri feda ederek büyü malzemeleri üretmek için yok edin.\n\nYükseltildiğinde, fedadan normalde elde edilen eşyaların iki katını almak için şans kazanın.", + "mod_epicloot_featureinfo_sacrifice": "Büyülü eşyaları ve ganimet kupalarını yok ederek büyü malzemesi üretmek için feda et.\n\nYükseltildiğinde, fedadan normalde elde edilen eşyaların iki katını alma şansı kazanırsın.", "mod_epicloot_featureinfo_convertmaterials": "Büyü malzemelerini daha yüksek nadirliğe yükseltin, parçaları eşit nadirlikteki büyü malzemelerine dönüştürün ve hurda malzemelerden diğer malzemeleri kurtarın.\n\nYükseltildiğinde, run taşlarını ve diğer el sanatları malzemelerini yükseltirken eşya oranını iyileştirin.", "mod_epicloot_featureinfo_enchant": "Büyü malzemelerini harcayarak büyüsüz eşyalara sihirli etkiler ekleyin. Run taşları gerektirir.\n\nYükseltildiğinde, büyülü bir eşyada daha fazla sihirli etki elde etme şansınızı artırın.", "mod_epicloot_featureinfo_augment": "Büyülü eşyalardaki bireysel sihirli etkileri yeniden rulo yapmak için büyü malzemeleri harcayın.\n\nYükseltildiğinde, büyülerken ek seçenekler kazanın ve birden fazla büyü için azaltılmış bir maliyetiniz olsun.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Altını hissedebilirsin\n(Hayır, bekleyin, sadece Haldor'un hazine sandıkları. Lanet olsun Loki!)", "mod_epicloot_item_andvaranaut_type": "cüce yüzüğü", "mod_epicloot_se_paralyze": "Felç", + "mod_epicloot_se_shockingcharge": "Eikthyr'in yükü", + "mod_epicloot_se_forestsaid": "Ormanın soluğu", + "mod_epicloot_se_corpserot": "Kemik Yığını'nın çürümesi", + "mod_epicloot_se_runningonempty": "İkinci nefes", + "mod_epicloot_se_icyretribution": "Moder'in soğuğu", + "mod_epicloot_se_meteorsummoner": "Yagluth'un gazabı", + "mod_epicloot_se_queeneverflow": "Kraliçe'nin sonsuz akışı", + "mod_epicloot_se_dodgeagility": "Kaçınma çevikliği", + "mod_epicloot_se_dodgeagility_speed": "Hareket hızı", + "mod_epicloot_se_dodgemomentum": "Kaçınma ivmesi", + "mod_epicloot_se_adrenalinesurge": "Adrenalin patlaması", + "mod_epicloot_se_bloodrage": "Kan öfkesi", + "mod_epicloot_se_bloodrite": "Kan ayini", + "mod_epicloot_se_bloodrite_discount": "Sonraki kan maliyeti", "mod_epicloot_se_bulwark": "Koruma Duvarı", "mod_epicloot_se_bulwark_tooltip": "Heimdall'ın Mirası tüm zarara karşı sizi korur!", "mod_epicloot_se_bulwark_startmessage": "Koruma Duvarı Aktive Edildi", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Öfke!!", "mod_epicloot_itemtooltip_rarity": "Nadirlik", "mod_epicloot_itemtooltip_effects": "Efektler", + "mod_epicloot_adventure_spawnrelocated": "Haritan yeniden çizildi – işaretli alan doluydu.", "mod_epicloot_bounties_claimedmsg": "Ödül Alındı!", "mod_epicloot_bounties_completemsg": "Ödül Kazanıldı!", "mod_epicloot_bounties_locatingmsg": "Ödül Hedefi Bulunuyor...", @@ -584,7 +1166,7 @@ "mod_epicloot_me_modifyphysicaldamage_suffix4": "Zorlama", "mod_epicloot_me_modifyphysicaldamage_suffix5": "Savaşçı", "mod_epicloot_me_modifyelementaldamage_display": "Artan Elemental Hasar +{0:0.#}%", - "mod_epicloot_me_modifyelementaldamage_desc": "Sihirli silah tarafından yapılan elementel hasarı (ateş, buz, yıldırım, zehir, ruh) +X% artırır, diğer büyülerin verdiği hasarı da içerir.", + "mod_epicloot_me_modifyelementaldamage_desc": "Sihirli silah tarafından yapılan elementel hasarı (ateş, buz, yıldırım, zehir, ruh) +X% artırır, diğer büyülerin verdiği hasarı da içerir.", "mod_epicloot_me_modifyelementaldamage_prefix1": "Enerjik", "mod_epicloot_me_modifyelementaldamage_prefix2": "Güçlendirilmiş", "mod_epicloot_me_modifyelementaldamage_prefix3": "Şarjlı", @@ -593,7 +1175,7 @@ "mod_epicloot_me_modifyelementaldamage_suffix2": "Şiddet", "mod_epicloot_me_modifyelementaldamage_suffix3": "Parıltı", "mod_epicloot_me_modifydurability_display": "Dayanıklılığı Artır +{0:0.#}%", - "mod_epicloot_me_modifydurability_desc": "Sihirli eşyanın maksimum dayanıklılığını +X% artırır.", + "mod_epicloot_me_modifydurability_desc": "Sihirli eşyanın maksimum dayanıklılığını +X% artırır.", "mod_epicloot_me_modifydurability_prefix1": "Sağlam", "mod_epicloot_me_modifydurability_prefix2": "Sağlamış", "mod_epicloot_me_modifydurability_prefix3": "Sağlamlaştırılmış", @@ -602,12 +1184,12 @@ "mod_epicloot_me_modifydurability_suffix3": "Kararlılık", "mod_epicloot_me_modifydurability_suffix4": "Öküz", "mod_epicloot_me_modifydrawstaminause_display": "Çekme Dayanıklılığını Azalt {0:0.#}%", - "mod_epicloot_me_modifydrawstaminause_desc": "Sihirli eşyanın çekme dayanıklılığını X% azaltır.", + "mod_epicloot_me_modifydrawstaminause_desc": "Sihirli eşyanın çekme dayanıklılığını X% azaltır.", "mod_epicloot_me_modifydrawstaminause_prefix1": "Elfler", "mod_epicloot_me_modifydrawstaminause_prefix2": "İzcinin", "mod_epicloot_me_modifydrawstaminause_suffix1": "Kolaylık", "mod_epicloot_me_reduceweight_display": "Eşya Ağırlığını {0:0.#}% Azalt", - "mod_epicloot_me_reduceweight_desc": "Büyülü eşyanın ağırlığını X% azaltır.", + "mod_epicloot_me_reduceweight_desc": "Büyülü eşyanın ağırlığını X% azaltır.", "mod_epicloot_me_reduceweight_prefix1": "Hafif", "mod_epicloot_me_reduceweight_prefix2": "Zayıf", "mod_epicloot_me_reduceweight_suffix1": "Tüy", @@ -619,17 +1201,17 @@ "mod_epicloot_me_removespeedpenalty_suffix1": "Çeviklik", "mod_epicloot_me_removespeedpenalty_suffix2": "Naziklik", "mod_epicloot_me_modifyblockpower_display": "Engellemeyi {0:0.#}% Artır", - "mod_epicloot_me_modifyblockpower_desc": "Büyülü eşyanın engel zırhını X% artırır.", + "mod_epicloot_me_modifyblockpower_desc": "Büyülü eşyanın engel zırhını X% artırır.", "mod_epicloot_me_modifyblockpower_prefix1": "Durdurma", "mod_epicloot_me_modifyblockpower_prefix2": "Savunucunun", "mod_epicloot_me_modifyblockpower_suffix1": "Engellemek", "mod_epicloot_me_modifyblockpower_suffix2": "Savunucu", "mod_epicloot_me_modifyblockforce_display": "Engelleme Gücü +{0:0.#}%", - "mod_epicloot_me_modifyblockforce_desc": "Engelleme gücünü +%X artırır.", + "mod_epicloot_me_modifyblockforce_desc": "Engelleme gücünü +%X artırır.", "mod_epicloot_me_modifyblockforce_prefix1": "İtme", "mod_epicloot_me_modifyblockforce_suffix1": "Güç", "mod_epicloot_me_modifyparry_display": "Engelleme +{0:0.#}%", - "mod_epicloot_me_modifyparry_desc": "Büyülü eşyanın engel zırhını, engelleme gücünü ve engelleme bonusunu +%X artırır.", + "mod_epicloot_me_modifyparry_desc": "Büyülü eşyanın engel zırhını, engelleme gücünü ve engelleme bonusunu +%X artırır.", "mod_epicloot_me_modifyparry_prefix1": "Kaçınılmaz", "mod_epicloot_me_modifyparry_prefix2": "Reddedici", "mod_epicloot_me_modifyparry_suffix1": "Geri püskürtme", @@ -777,70 +1359,70 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Zehir Direnci", "mod_epicloot_me_addspiritresistance_prefix1": "Sakin", "mod_epicloot_me_addspiritresistance_suffix1": "Ruh Direnci", - "mod_epicloot_me_addfireresistancepercentage_display": "Yangın Hasarını %{0:0.#} Azaltma", + "mod_epicloot_me_addfireresistancepercentage_display": "Ateş direnci {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Oyuncu tüm yangın hasarını +%X azaltır. Bu etki, oyuncu tarafından giyilen diğer hasar azaltma etkileriyle toplamda etkili olur.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Söndürücü", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Ateş Direnci", - "mod_epicloot_me_addfrostresistancepercentage_display": "Buz Hasarını %{0:0.#} Azaltma", + "mod_epicloot_me_addfrostresistancepercentage_display": "Buz direnci {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Oyuncu tüm buz hasarını +%X azaltır. Bu etki, çevresel etkilerden koruma sağlamaz. Bu etki, oyuncu tarafından giyilen diğer hasar azaltma etkileriyle toplamda etkili olur.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Yalıtılmış", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Buz Direnci", - "mod_epicloot_me_addlightningresistancepercentage_display": "Yıldırım Hasarını %{0:0.#} Azaltma", + "mod_epicloot_me_addlightningresistancepercentage_display": "Yıldırım direnci {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Oyuncu tüm yıldırım hasarını +%X azaltır. Bu etki, oyuncu tarafından giyilen diğer hasar azaltma etkileriyle toplamda etkili olur.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Topraklanmış", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Şimşek Direnci", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Zehir Hasarı Azaltma {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Zehir direnci {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Oyuncu, alınan tüm zehir hasarını +%X azaltır. Bu etki, oyuncunun donanımına takılı diğer hasar azaltma etkileriyle toplamda artıcı bir şekilde birleşir.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Tedavi", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Zehir Direnci", - "mod_epicloot_me_addspiritresistancepercentage_display": "Ruh Hasarı Azaltma {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Ruh direnci {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Oyuncu, alınan tüm ruh hasarını +%X azaltır. Bu etki, oyuncunun donanımına takılı diğer hasar azaltma etkileriyle toplamda artıcı bir şekilde birleşir.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Sakin", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Ruh Direnci", - "mod_epicloot_me_addelementalresistancepercentage_display": "Element Hasarı Azaltma {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Element direnci {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Oyuncu, alınan tüm element hasarını (ateş, buz, şimşek, zehir) +%X azaltır. Bu etki, oyuncunun donanımına takılı diğer hasar azaltma etkileriyle toplamda artıcı bir şekilde birleşir.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Koruyucu", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Element Direnci", - "mod_epicloot_me_addbluntresistancepercentage_display": "Yumuşak Darbe Hasarı Azaltma {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Künt direnci {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Oyuncu, alınan tüm yumuşak darbe hasarını +%X azaltır. Bu etki, oyuncunun donanımına takılı diğer hasar azaltma etkileriyle toplamda artıcı bir şekilde birleşir.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Defansif", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Tokat Direnci", - "mod_epicloot_me_addslashingresistancepercentage_display": "{0:0.#}% Kesme Hasarı Azaltma", - "mod_epicloot_me_addslashingresistancepercentage_desc": "Oyuncu, tüm kesme hasarını X% oranında azaltır. Bu etki, oyuncunun diğer hasar azaltma etkileriyle toplama olarak birleşir.", + "mod_epicloot_me_addslashingresistancepercentage_display": "Kesici direnci {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_desc": "Oyuncu, tüm kesme hasarını X% oranında azaltır. Bu etki, oyuncunun diğer hasar azaltma etkileriyle toplama olarak birleşir.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Dayanıklı", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Kesme Direnci", - "mod_epicloot_me_addpiercingresistancepercentage_display": "{0:0.#}% Delme Hasarı Azaltma", - "mod_epicloot_me_addpiercingresistancepercentage_desc": "Oyuncu, tüm delme hasarını X% oranında azaltır. Bu etki, oyuncunun diğer hasar azaltma etkileriyle toplama olarak birleşir.", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Delici direnci {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_desc": "Oyuncu, tüm delme hasarını X% oranında azaltır. Bu etki, oyuncunun diğer hasar azaltma etkileriyle toplama olarak birleşir.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Delinmez", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Delme Direnci", - "mod_epicloot_me_addchoppingresistancepercentage_display": "{0:0.#}% Doğrama Hasarı Azaltma", - "mod_epicloot_me_addchoppingresistancepercentage_desc": "Oyuncu, tüm doğrama hasarını X% oranında azaltır. Bu etki, oyuncunun diğer hasar azaltma etkileriyle toplama olarak birleşir.", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Yarma direnci {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_desc": "Oyuncu, tüm doğrama hasarını X% oranında azaltır. Bu etki, oyuncunun diğer hasar azaltma etkileriyle toplama olarak birleşir.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Durdurulamaz", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Doğrama Direnci", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Fiziksel Hasarı {0:0.#}% Azaltma", - "mod_epicloot_me_addphysicalresistancepercentage_desc": "Oyuncu, tüm fiziksel hasarı (tokat, kesme, delme) X% oranında azaltır. Bu etki, oyuncunun diğer hasar azaltma etkileriyle toplama olarak birleşir.", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Fiziksel direnç {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_desc": "Oyuncu, tüm fiziksel hasarı (tokat, kesme, delme) X% oranında azaltır. Bu etki, oyuncunun diğer hasar azaltma etkileriyle toplama olarak birleşir.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Dayanıklılık", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Fiziksel Direnç", "mod_epicloot_me_modifymovementspeed_display": "Hareket Hızını Arttır {0:0.#}%", - "mod_epicloot_me_modifymovementspeed_desc": "Oyuncunun hareket hızını X% arttırır.", + "mod_epicloot_me_modifymovementspeed_desc": "Oyuncunun hareket hızını X% arttırır.", "mod_epicloot_me_modifymovementspeed_prefix1": "Hızlı", "mod_epicloot_me_modifymovementspeed_suffix1": "Hız", "mod_epicloot_me_modifysprintstaminause_display": "Sprint Dayanıklılık Kullanımını {0:0.#}% Azalt", - "mod_epicloot_me_modifysprintstaminause_desc": "Oyuncunun sprint dayanıklılık kullanımını X% azaltır.", + "mod_epicloot_me_modifysprintstaminause_desc": "Oyuncunun sprint dayanıklılık kullanımını X% azaltır.", "mod_epicloot_me_modifysprintstaminause_prefix1": "Sprinter'ın", "mod_epicloot_me_modifysprintstaminause_suffix1": "Sprint", "mod_epicloot_me_modifydodgestaminause_display": "Dodge Dayanıklılık Kullanımını {0:0.#}% Azalt", - "mod_epicloot_me_modifydodgestaminause_desc": "Oyuncunun dodge dayanıklılık kullanımını X% azaltır.", + "mod_epicloot_me_modifydodgestaminause_desc": "Oyuncunun dodge dayanıklılık kullanımını X% azaltır.", "mod_epicloot_me_modifydodgestaminause_prefix1": "Akrobat'ın", "mod_epicloot_me_modifydodgestaminause_suffix1": "Akrobat", "mod_epicloot_me_modifyjumpstaminause_display": "Jump Dayanıklılık Kullanımını {0:0.#}% Azalt", - "mod_epicloot_me_modifyjumpstaminause_desc": "Oyuncunun jump dayanıklılık kullanımını X% azaltır.", + "mod_epicloot_me_modifyjumpstaminause_desc": "Oyuncunun jump dayanıklılık kullanımını X% azaltır.", "mod_epicloot_me_modifyjumpstaminause_prefix1": "Akrobat'ın", "mod_epicloot_me_modifyjumpstaminause_suffix1": "Akrobat", "mod_epicloot_me_modifyattackstaminause_display": "Attack Dayanıklılık Kullanımını {0:0.#}% Azalt", "mod_epicloot_me_modifyattackstaminause_prefix1": "Gladyatör'ün", "mod_epicloot_me_modifyattackstaminause_suffix1": "Gladyatör", - "mod_epicloot_me_modifyattackstaminause_desc": "Oyuncunun attack dayanıklılık kullanımını X% azaltır.", + "mod_epicloot_me_modifyattackstaminause_desc": "Oyuncunun attack dayanıklılık kullanımını X% azaltır.", "mod_epicloot_me_bloodlust_display": "Kan Alma", "mod_epicloot_me_bloodlust_prefix1": "Kanlı", "mod_epicloot_me_bloodlust_suffix1": "Kanayan", @@ -848,21 +1430,21 @@ "mod_epicloot_me_modifyattackeitruse_display": "Saldırı Eitr Kullanımını %{0:0.#} Azalt", "mod_epicloot_me_modifyattackeitruse_prefix1": "Büyücünün", "mod_epicloot_me_modifyattackeitruse_suffix1": "Büyücü", - "mod_epicloot_me_modifyattackeitruse_desc": "Oyuncunun saldırı eitr kullanımını X% azaltır.", + "mod_epicloot_me_modifyattackeitruse_desc": "Oyuncunun saldırı eitr kullanımını X% azaltır.", "mod_epicloot_me_modifyattackhealthuse_display": "Saldırı Sağlık Kullanımını %{0:0.#} Azalt", "mod_epicloot_me_modifyattackhealthuse_prefix1": "Vampirik", "mod_epicloot_me_modifyattackhealthuse_suffix1": "Vampir", - "mod_epicloot_me_modifyattackhealthuse_desc": "Oyuncunun saldırı sağlık kullanımını X% azaltır.", + "mod_epicloot_me_modifyattackhealthuse_desc": "Oyuncunun saldırı sağlık kullanımını X% azaltır.", "mod_epicloot_me_modifyblockstaminause_display": "Engelleme Dayanıklılık Kullanımını %{0:0.#} Azalt", "mod_epicloot_me_modifyblockstaminause_prefix1": "Koruyucunun", "mod_epicloot_me_modifyblockstaminause_suffix1": "Koruyucu", - "mod_epicloot_me_modifyblockstaminause_desc": "Oyuncunun engelleme dayanıklılık kullanımını X% azaltır.", + "mod_epicloot_me_modifyblockstaminause_desc": "Oyuncunun engelleme dayanıklılık kullanımını X% azaltır.", "mod_epicloot_me_indestructible_display": "Yıkılmaz", "mod_epicloot_me_indestructible_desc": "Sihirli eşya dayanıklılık kullanmaz ve asla kırılmaz.", "mod_epicloot_me_indestructible_prefix1": "Yıkılmaz", "mod_epicloot_me_indestructible_suffix1": "Yıkılmazlık", "mod_epicloot_me_coinhoarder_display": "Para Ağırlıklı Silah +%{0:0.#}", - "mod_epicloot_me_coinhoarder_desc": "Envanterdeki her (999) paraya göre silahın her hasar türünü +%X% artırır. 2k para sonrası güçlü azalan getiri.", + "mod_epicloot_me_coinhoarder_desc": "Envanterdeki her (999) paraya göre silahın her hasar türünü +%X% artırır. 2k para sonrası güçlü azalan getiri.", "mod_epicloot_me_coinhoarder_prefix1": "Tiranın", "mod_epicloot_me_coinhoarder_suffix1": "Zenginliği", "mod_epicloot_me_weightless_display": "Ağırsız", @@ -898,7 +1480,7 @@ "mod_epicloot_me_warmth_prefix1": "Sıcak", "mod_epicloot_me_warmth_suffix1": "Hava koşullarına dayanıklı", "mod_epicloot_me_paralyze_display": "{0:0.#} Saniye Boyunca Felç Et", - "mod_epicloot_me_paralyze_desc": "Büyülü silahla yapılan saldırılarda vurulan düşmanlar, X saniye boyunca hareketsiz ve saldırısız kalır.", + "mod_epicloot_me_paralyze_desc": "Büyülü silahla yapılan saldırılarda vurulan düşmanlar, X saniye boyunca hareketsiz ve saldırısız kalır.", "mod_epicloot_me_paralyze_prefix1": "Felç edici", "mod_epicloot_me_paralyze_suffix1": "Felç", "mod_epicloot_me_doublejump_display": "Havada Zıplama", @@ -912,27 +1494,27 @@ "mod_epicloot_me_waterwalk_suffix1": "Suda Yürüme", "mod_epicloot_me_waterwalk_suffix2": "Njord'un Dalgasız Denizi", "mod_epicloot_me_explosivearrows_display": "Patlayıcı Atış {0:0.#}%", - "mod_epicloot_me_explosivearrows_desc": "Büyülü silahla yapılan uzak saldırılar, projeksiyonun etrafında etki alanında +X% saldırı hasarı verir.", + "mod_epicloot_me_explosivearrows_desc": "Büyülü silahla yapılan uzak saldırılar, projeksiyonun etrafında etki alanında +X% saldırı hasarı verir.", "mod_epicloot_me_explosivearrows_prefix1": "Patlayıcı", "mod_epicloot_me_explosivearrows_suffix1": "Patlayıcı", "mod_epicloot_me_quickdraw_display": "Hızlı Çek {0:0.#}%", - "mod_epicloot_me_quickdraw_desc": "Sihirli yayın çekme hızını +X% artırır.", + "mod_epicloot_me_quickdraw_desc": "Sihirli yayın çekme hızını +X% artırır.", "mod_epicloot_me_quickdraw_prefix1": "Hızlı çekim", "mod_epicloot_me_quickdraw_suffix1": "Çabukluk", "mod_epicloot_me_addswordsskill_display": "Kılıç Becerisi +{0}", - "mod_epicloot_me_addswordsskill_desc": "Oyuncunun kılıç becerisi seviyesini +X artırır. Bu beceri seviyesinin 100'ün üzerinde artmasına neden olabilir.", + "mod_epicloot_me_addswordsskill_desc": "Oyuncunun kılıç becerisi seviyesini +X artırır. Bu beceri seviyesinin 100'ün üzerinde artmasına neden olabilir.", "mod_epicloot_me_addswordsskill_prefix1": "Kılıç ustası", "mod_epicloot_me_addswordsskill_suffix1": "Kılıç ustası", "mod_epicloot_me_addknivesskill_display": "Bıçak Becerisi +{0}", - "mod_epicloot_me_addknivesskill_desc": "Oyuncunun bıçak becerisi seviyesini +X artırır. Bu beceri seviyesinin 100'ün üzerinde artmasına neden olabilir.", + "mod_epicloot_me_addknivesskill_desc": "Oyuncunun bıçak becerisi seviyesini +X artırır. Bu beceri seviyesinin 100'ün üzerinde artmasına neden olabilir.", "mod_epicloot_me_addknivesskill_prefix1": "Serseri", "mod_epicloot_me_addknivesskill_suffix1": "Serseri", "mod_epicloot_me_addclubsskill_display": "Sopa Becerisi +{0}", - "mod_epicloot_me_addclubsskill_desc": "Oyuncunun sopa becerisi seviyesini +X artırır. Bu beceri seviyesinin 100'ün üzerinde artmasına neden olabilir.", + "mod_epicloot_me_addclubsskill_desc": "Oyuncunun sopa becerisi seviyesini +X artırır. Bu beceri seviyesinin 100'ün üzerinde artmasına neden olabilir.", "mod_epicloot_me_addclubsskill_prefix1": "Dövüşçü", "mod_epicloot_me_addclubsskill_suffix1": "Dövüşçü", "mod_epicloot_me_addpolearmsskill_display": "Mızraklar Becerisi +{0}", - "mod_epicloot_me_addpolearmsskill_desc": "Oyuncunun mızraklar becerisi seviyesini +X artırır. Bu beceri seviyesinin 100'ün üzerinde artmasına neden olabilir.", + "mod_epicloot_me_addpolearmsskill_desc": "Oyuncunun mızraklar becerisi seviyesini +X artırır. Bu beceri seviyesinin 100'ün üzerinde artmasına neden olabilir.", "mod_epicloot_me_addpolearmsskill_prefix1": "Mızrakçı", "mod_epicloot_me_addpolearmsskill_suffix1": "Mızrakçı", "mod_epicloot_me_addspearsskill_display": "Mızrak Beceri +{0}", @@ -1024,7 +1606,7 @@ "mod_epicloot_me_featherfall_prefix1": "Tüylü", "mod_epicloot_me_featherfall_suffix1": "Tüy", "mod_epicloot_me_modifydiscoveryradius_display": "Keşif Yarıçapını %{0:0.#} artır", - "mod_epicloot_me_modifydiscoveryradius_desc": "Oyuncunun harita keşif yarıçapı X% artar.", + "mod_epicloot_me_modifydiscoveryradius_desc": "Oyuncunun harita keşif yarıçapı X% artar.", "mod_epicloot_me_modifydiscoveryradius_prefix1": "Kaşif", "mod_epicloot_me_modifydiscoveryradius_suffix1": "Kaşif", "mod_epicloot_me_freebuild_display": "Özgür Yapı", @@ -1032,11 +1614,11 @@ "mod_epicloot_me_freebuild_prefix1": "İnşaatçı", "mod_epicloot_me_freebuild_suffix1": "İnşaatçı", "mod_epicloot_me_comfortable_display": "Rahatlık artışı %{0} olarak", - "mod_epicloot_me_comfortable_desc": "Oyuncu dinlenirken ve sihirli ekipman giyerken, rahatlık seviyesi +X artar.", + "mod_epicloot_me_comfortable_desc": "Oyuncu dinlenirken ve sihirli ekipman giyerken, rahatlık seviyesi +X artar.", "mod_epicloot_me_comfortable_prefix1": "Rahat", "mod_epicloot_me_comfortable_suffix1": "Rahatlık", "mod_epicloot_me_modifymovementspeedlowhealth_display": "Hareket Hızını %{0:0.#} artır (Sağlık Kritik)", - "mod_epicloot_me_modifymovementspeedlowhealth_desc": "Oyuncunun sağlık %{30}'dan düşük olduğunda, hareket hızı X% artar.", + "mod_epicloot_me_modifymovementspeedlowhealth_desc": "Oyuncunun sağlığı %30'un altındayken hareket hızı X% artar.", "mod_epicloot_me_modifymovementspeedlowhealth_prefix1": "Hızlı", "mod_epicloot_me_modifymovementspeedlowhealth_suffix1": "Hız", "mod_epicloot_me_modifyhealthregenlowhealth_display": "Sağlık Yenilenmesini %{0:0.#} artır (Sağlık Kritik)", @@ -1108,7 +1690,7 @@ "mod_epicloot_me_immovable_prefix1": "Direğin", "mod_epicloot_me_immovable_suffix1": "Direği", "mod_epicloot_me_modifystaggerdamage_display": "Sendelemeye Karşı Hasar +{0:0.#}%", - "mod_epicloot_me_modifystaggerdamage_desc": "Sendelenmiş düşmanlara +X% kadar daha fazla hasar verir.", + "mod_epicloot_me_modifystaggerdamage_desc": "Sendelenmiş düşmanlara +X% kadar daha fazla hasar verir.", "mod_epicloot_me_modifystaggerdamage_prefix1": "Kurnaz", "mod_epicloot_me_modifystaggerdamage_suffix1": "Kurnazlık", "mod_epicloot_me_luck_display": "Şans +{0}", @@ -1116,11 +1698,11 @@ "mod_epicloot_me_luck_prefix1": "Şanslı", "mod_epicloot_me_luck_suffix1": "Şans", "mod_epicloot_me_modifyparrywindow_display": "Bloklama Penceresi +{0} ms", - "mod_epicloot_me_modifyparrywindow_desc": "Blokajların parry olarak sayılması için zaman aralığını +X ms kadar artırır.", + "mod_epicloot_me_modifyparrywindow_desc": "Blokajların parry olarak sayılması için zaman aralığını +X ms kadar artırır.", "mod_epicloot_me_modifyparrywindow_prefix1": "Parry Uzmanı", "mod_epicloot_me_modifyparrywindow_suffix1": "Uzman Parry", "mod_epicloot_me_slow_display": "Yavaşlık +{0:0.#}%", - "mod_epicloot_me_slow_desc": "Vurulan yaratıkların saldırı ve hareket hızını +X% kadar 2 saniye boyunca yavaşlatır. Patronlar bu etkiden etkilenmez.", + "mod_epicloot_me_slow_desc": "Vurulan yaratıkların saldırı ve hareket hızını +X% kadar 2 saniye boyunca yavaşlatır. Patronlar bu etkiden etkilenmez.", "mod_epicloot_me_slow_prefix1": "Aralıklı", "mod_epicloot_me_slow_suffix1": "Lethargy", "mod_epicloot_me_doublemagicshot": "Çift Sihirli Atış", @@ -1132,23 +1714,23 @@ "mod_epicloot_me_triplebowshot_prefix1": "Üçleme", "mod_epicloot_me_triplebowshot_suffix1": "Üçleme", "mod_epicloot_me_spellsword_display": "Büyü Kılıcı +{0}", - "mod_epicloot_me_spellsword_desc": "Kullanım maliyetinin %50'sini eitire dönüştürür, hasarı +X% artırır.", + "mod_epicloot_me_spellsword_desc": "Kullanım maliyetinin %50'sini eitire dönüştürür, hasarı +X% artırır.", "mod_epicloot_me_spellsword_prefix1": "Büyü Kılıcı", "mod_epicloot_me_spellsword_suffix1": "Büyü Kılıcı", - "mod_epicloot_me_bulkup_display": "Toparlanma +{0}", + "mod_epicloot_me_bulkup_display": "Kütle: +{0}% azami CP, -{1}% yenilenme", "mod_epicloot_me_bulkup_desc": "Yenilenmeyi bir kısmını maksimum sağlık haline dönüştürür.", "mod_epicloot_me_bulkup_prefix1": "Kocaman", "mod_epicloot_me_bulkup_suffix1": "Kocamanlığın", "mod_epicloot_me_eitrweave_display": "Eitr Dokuma +{0}", - "mod_epicloot_me_eitrweave_desc": "Bir parry gerçekleştirmek +X Eitr geri kazandırır.", + "mod_epicloot_me_eitrweave_desc": "Bir parry gerçekleştirmek +X Eitr geri kazandırır.", "mod_epicloot_me_eitrweave_prefix1": "Dokuma", "mod_epicloot_me_eitrweave_suffix1": "Dokuma", - "mod_epicloot_me_dartingthoughts_display": "Atılgan Düşünceler +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Eitr yenilenmesini +X% artırırken maksimum Eitr'i -X/2% azaltır.", + "mod_epicloot_me_dartingthoughts_display": "Atılgan Düşünceler: +{0}% eitr yenilenmesi, -{1}% azami eitr", + "mod_epicloot_me_dartingthoughts_desc": "Eitr yenilenmesini {0}% artırırken azami eitri {1}% azaltır.", "mod_epicloot_me_dartingthoughts_prefix1": "Akıcılık", "mod_epicloot_me_dartingthoughts_suffix1": "Atılgan Düşüncelerin", "mod_epicloot_me_headhunter_display": "Kafa Avcısı +{0}", - "mod_epicloot_me_headhunter_desc": "Tropi düşme şansını +X% artırır.", + "mod_epicloot_me_headhunter_desc": "Tropi düşme şansını +X% artırır.", "mod_epicloot_me_headhunter_prefix1": "Kafa Avcısının", "mod_epicloot_me_headhunter_suffix1": "Kafa Avcısı", "mod_epicloot_me_dodgebuff_prefix1": "Kaçınma", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Apportation", "mod_epicloot_me_apportation_desc": "Düşman vurulduğunda oyuncuyu atılan silaha teleport eder.", "mod_epicloot_me_apportation_display": "Apportation", + "mod_epicloot_me_adrenaline_rush": "Adrenalin patlaması", + "mod_epicloot_me_adrenaline_rush_desc": "Artan hasar etki süresince.", "mod_epicloot_set_me_bulwark": "Siper [Aktif]: 5 saniye boyunca tüm hasarı engeller. Geri dönüş süresi: 60 saniye.", "mod_epicloot_set_me_undying": "Ölümsüz [Pasif]: Ölümde, tam sağlık yeniden kazanılır. Geri dönüş süresi: 20 dakika.", "mod_epicloot_set_me_frostdamageaoe_display": "Buz hasarı veren yakın saldırılar, saldıranın önünde konik olarak silah hasarının +%50'sini ek olarak buz olarak verir.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Epik", "mod_epicloot_Legendary": "Efsanevi", "mod_epicloot_Mythic": "Mitolojik", - "mod_epicloot_magic": "Büyü", - "mod_epicloot_rare": "Nadir", - "mod_epicloot_epic": "Epik", - "mod_epicloot_legendary": "Efsanevi", - "mod_epicloot_mythic": "Mitolojik", - "mod_epicloot_me_adrenaline_rush": "Adrenalin patlaması", - "mod_epicloot_me_adrenaline_rush_desc": "Artan hasar etki süresince.", "mod_epicloot_search_placeholder": "Ara...", "mod_epicloot_no_active_adventures": "Aktif macera yok", "mod_epicloot_set_bonuses": "Set Bonusları", diff --git a/EpicLoot/localizations/Ukrainian.json b/EpicLoot/localizations/Ukrainian.json index f0bfcd5b3..2ae74053b 100644 --- a/EpicLoot/localizations/Ukrainian.json +++ b/EpicLoot/localizations/Ukrainian.json @@ -2,16 +2,578 @@ "el_welcome_thank_you": "Дякуємо за гру", "el_welcome_version": "Епічний зловтіш", "el_welcome_content_pt1": "Сподіваємося, вам сподобається Епічний зловтіш! Епічний зловтіш підтримується спільнотою моддерів і відданих гравців, дякуємо всім, хто вніс свій внесок!", - "el_welcome_content_pt2": "З моменту вашої останньої гри в Епічний зловтіш відбулися значні зміни: Невідомі предмети, Руни та налаштування конфігурації.", - "el_welcome_content_pt3": "Ви можете відкрити перші дві функції по мірі проходження гри. Для покращення вашого досвіду рекомендується вибрати конфігурацію оновлення зараз (типово збалансовану).", - "el_welcome_content_pt4": "Існують три доступні типові конфігурації оновлення, кожна з них надає різний рівень потужності. Поруч з кожним з них зазначено очікуваний бонус до пошкоджень та hp, який ви можете отримати:\n - Мінімальний hp +(1 - 10), dmg +(1-6)% \n - Збалансований hp +(1-18), dmg +(1-12)% \n - Легендарний hp +(1-28), dmg +(1-20)%", + "el_welcome_content_pt2": "Від часу твоєї останньої гри в Epic Loot багато що змінилося: уламкові камені та гартування.", + "el_welcome_content_pt3": "Уламкові камені випадають у всіх біомах і з босів. Їх можна вставляти в предмети з гніздами для уламків.\nГартування — послуга Хільдір, яка дозволяє перекинути значення чарів, які ти вже маєш.", + "el_welcome_content_pt4": "Щоб покращити враження, радимо обрати конфігурацію переробки просто зараз (типово збалансована). Кожна дає інший рівень сили та інший набір здобичі. Поруч із кожною вказано очікуваний бонус до шкоди та ОЗ:\n - Мінімальна оз +(1 - 10), шкода +(1-6)% \n - Збалансована оз +(1-18), шкода +(1-12)% \n - Легендарна оз +(1-28), шкода +(1-20)%\nУсе це можна змінити пізніше в конфігурації.", "el_join_discord_button": "Приєднуйтесь до дискорду!", "el_patch_notes_button": "Переглянути оновлення", "el_overhaul_legendary": "Легендарний", "el_overhaul_balanced": "Збалансований", "el_overhaul_minimal": "Мінімальний", - "mod_epicloot_craftingmaterial": "матеріал для ремесла", + "el_menu_yes": "Так", + "el_menu_no": "Ні", + "el_configupdate_title": "Epic Loot: застарілі конфігурації", + "el_configupdate_body": "Epic Loot оновлено до версії {0}. Конфігурації, які ти не змінював, оновлено автоматично, але ці мають локальні зміни, тож їх залишено недоторканими:\n\n{1}\n\nПоки вони відрізняються від типових значень, вони не отримуватимуть нового вмісту та змін балансу.\n\nЗамінити їх новими типовими значеннями? Твої поточні файли спершу буде збережено в BepInEx/config/EpicLoot/baseconfig-backup.\n\nЯкщо обрати «Ні», твої версії залишаться, і запит повториться лише якщо ці конфігурації зміняться в майбутньому оновленні.", + "mod_epicloot_itemtype_helmet": "Шолом", + "mod_epicloot_itemtype_chest": "Нагрудник", + "mod_epicloot_itemtype_legs": "Поножі", + "mod_epicloot_itemtype_shoulder": "Плащ", + "mod_epicloot_itemtype_onehandedweapon": "Одноручна зброя", + "mod_epicloot_itemtype_twohandedweapon": "Дворучна зброя", + "mod_epicloot_itemtype_twohandedweaponleft": "Дворучна зброя", + "mod_epicloot_itemtype_bow": "Лук", + "mod_epicloot_itemtype_shield": "Щит", + "mod_epicloot_itemtype_torch": "Смолоскип", + "mod_epicloot_itemtype_utility": "Допоміжний предмет", + "mod_epicloot_itemtype_trinket": "Прикраса", "mod_epicloot_set": "Набір", + "mod_epicloot_craftingmaterial": "матеріал для ремесла", + "mod_epicloot_assets_shardstone": "Уламковий камінь", + "mod_epicloot_assets_shardstone_introduce": "Схоже, цей уламковий камінь підійде до гнізда. Скористайся «Взаємодією», щоб вставити уламки.", + "mod_epicloot_sockets": "Гнізда для уламків", + "mod_epicloot_empty_socket": "Порожнє гніздо для уламків", + "mod_epicloot_detail_range": "Діапазон кидка", + "mod_epicloot_config_max": "Межа", + "mod_epicloot_config_maxresistance": "Максимальний опір", + "mod_epicloot_config_maxstacks": "Максимум стаків", + "mod_epicloot_config_chance": "Шанс", + "mod_epicloot_config_damage": "Множник шкоди", + "mod_epicloot_config_projectiles": "Множник снарядів", + "mod_epicloot_config_accuracy": "Множник розкиду", + "mod_epicloot_config_costscale": "Множник вартості атаки", + "mod_epicloot_config_coins": "Монети", + "mod_epicloot_config_amber": "Бурштин", + "mod_epicloot_config_amberpearl": "Бурштинова перлина", + "mod_epicloot_config_ruby": "Рубін", + "mod_epicloot_config_silvernecklace": "Срібне намисто", + "mod_epicloot_config_flint": "Кремінь", + "mod_epicloot_config_serpentscale": "Луска морського змія", + "mod_epicloot_config_triplechance": "Шанс потрійного улову", + "mod_epicloot_config_secondspercent": "Секунд на 1 %", + "mod_epicloot_config_procchance": "Шанс спрацювання", + "mod_epicloot_config_bonusrollsmin": "Мін. бонусних кидків здобичі", + "mod_epicloot_config_bonusrollsmax": "Макс. бонусних кидків здобичі", + "mod_epicloot_me_modifylowhealth_config_max": "Максимальний поріг низького здоров'я", + "mod_epicloot_me_riches_config_coins": "Цінність монет", + "mod_epicloot_me_riches_config_amber": "Цінність бурштину", + "mod_epicloot_me_riches_config_amberpearl": "Цінність бурштинової перлини", + "mod_epicloot_me_riches_config_ruby": "Цінність рубіна", + "mod_epicloot_me_riches_config_silvernecklace": "Цінність срібного намиста", + "mod_epicloot_me_doublemagicshot_config_chance": "Шанс додаткового пострілу", + "mod_epicloot_me_triplebowshot_config_chance": "Шанс потрійного пострілу", + "mod_epicloot_press_socket": "Відкрити гнізда для уламків", + "mod_epicloot_socket_notmagic": "У цей предмет не можна нічого вставити", + "mod_epicloot_socket_unavailable": "Гнізда цього предмета зараз не можна відкрити", + "mod_epicloot_socket_nofreeslot": "Немає вільних гнізд", + "mod_epicloot_socket_invalidinput": "Вставити можна лише рунні камені або уламки з ефектом", + "mod_epicloot_socket_notallowed": "Ефект цього уламка не можна застосувати до предмета такого типу", + "mod_epicloot_socket_conflict": "Конфліктує з наявними чарами", + "mod_epicloot_socket_missingreq": "У цього предмета немає чарів, яких вимагає цей уламок", + "mod_epicloot_socket_raritynotallowed": "Ефект цього уламка не можна використати за такої рідкісності предмета", + "mod_epicloot_socket_itemreq": "Цей предмет не відповідає вимогам ефекту цього уламка", + "mod_epicloot_socket_generic": "Цей уламок не можна вставити в цей предмет", + "mod_epicloot_socket_duplicate": "Цей ефект уже вставлено", + "mod_epicloot_socket_nostackbinary": "Ефект цього уламка не можна складати", + "mod_epicloot_socket_tip_stacked": "({0} % сили)", + "mod_epicloot_socket_singlestackonly": "Спершу поділи стос — у гніздо влазить лише один уламок", + "mod_epicloot_socket_bosslimit": "Одночасно можна використовувати лише один уламок боса", + "mod_epicloot_socket_uniquelimit": "Одночасно можна використовувати лише один унікальний уламок", + "mod_epicloot_socket_mustbreak": "Щоб вийняти, його треба розбити — клацни правою кнопкою", + "mod_epicloot_socket_permanent": "Він закріплений назавжди і не може бути вийнятий", + "mod_epicloot_socket_break_title": "Розбити вставлений камінь?", + "mod_epicloot_socket_break_body": "{0} буде розбито вщент, а гніздо звільниться.\nКамінь знищується — скасувати це не можна.", + "mod_epicloot_socket_tip_breakonly": "(розбити, щоб вийняти)", + "mod_epicloot_socket_tip_permanent": "(назавжди)", + "mod_epicloot_legendary_brokkrgift": "Легендарний дар Брокка", + "mod_epicloot_mythic_brokkrgift": "Міфічний дар Брокка", + "mod_epicloot_slotchisel_introduce": "Надзвичайно могутній артефакт, який, як кажуть, вбудовує гніздо для уламків у будь-який магічний предмет.", + "mod_epicloot_slotchisel_hint": "Перетягніть на магічний предмет, щоб додати гніздо для уламків", + "mod_epicloot_slotchisel_confirm_title": "Додати гніздо для уламків?", + "mod_epicloot_slotchisel_confirm_body": "{0}: гнізда для уламків {1} → {2}.\nАртефакт витрачається в будь-якому разі.\nШанс успіху: {3}%", + "mod_epicloot_slotchisel_success": "{0} отримав {1} гнізд для уламків.", + "mod_epicloot_slotchisel_failed": "Артефакт розсипається на порох. Гнізда для уламків не додано.", + "mod_epicloot_slotchisel_notmagic": "Гнізда для уламків можна додавати лише магічним предметам", + "mod_epicloot_slotchisel_raritytoolow": "Цей артефакт недостатньо могутній для такої рідкісності предмета", + "mod_epicloot_slotchisel_atmax": "Цей предмет уже має стільки гнізд для уламків, скільки дозволяє його рідкісність", + "mod_epicloot_slotchisel_hasslots": "Цей артефакт діє лише на предмети без гнізд для уламків", + "mod_epicloot_equip_bosslimit": "На тобі вже вдягнено уламок боса", + "mod_epicloot_equip_uniquelimit": "На тобі вже вдягнено унікальний уламок", + "mod_epicloot_shard_ifsocketed": "Якщо вставлено", + "mod_epicloot_shard_noeffect": "Немає ефекту", + "mod_epicloot_shard_allslots": "Усі гнізда", + "mod_epicloot_shard_bossexclusive": "Уламок боса — одночасно можна носити лише один", + "mod_epicloot_shard_uniqueexclusive": "Унікальний уламок — одночасно можна носити лише один", + "mod_epicloot_shard_warn_breakonly": "Після вставлення цей уламок доведеться розбити, щоб вийняти", + "mod_epicloot_shard_warn_permanent": "Після вставлення цей уламок не можна вийняти", + "mod_epicloot_shardstones_title": "Уламкові камені", + "mod_epicloot_shardstones_rarities": "Доступно за", + "mod_epicloot_shardstones_none": "Уламкові камені не налаштовано.", + "mod_epicloot_shardcategory_core": "Ядро", + "mod_epicloot_shardcategory_dark": "Темрява", + "mod_epicloot_shardcategory_light": "Світло", + "mod_epicloot_shardcategory_boss": "Бос", + "mod_epicloot_shardcategory_unique": "Унікальний", + "mod_epicloot_me_addblockingskill_name": "Додати навичку блокування", + "mod_epicloot_me_addbloodmagicskill_name": "Додати навичку магії крові", + "mod_epicloot_me_addbluntdamage_name": "Додати дробильну шкоду", + "mod_epicloot_me_addcarryweight_name": "Додати вантажопідйомність", + "mod_epicloot_me_addcrafterskills_name": "Додати ремісничі навички", + "mod_epicloot_me_addelementalmagicskill_name": "Додати навичку магії стихій", + "mod_epicloot_me_addfiredamage_name": "Додати шкоду вогнем", + "mod_epicloot_me_addfireresistancepercentage_name": "Додати відсоток опору вогню", + "mod_epicloot_me_addfishingskill_name": "Додати навичку рибальства", + "mod_epicloot_me_addfrostdamage_name": "Додати шкоду холодом", + "mod_epicloot_me_addfrostresistancepercentage_name": "Додати відсоток опору холоду", + "mod_epicloot_me_addhealthregen_name": "Додати відновлення здоров'я", + "mod_epicloot_me_addknivesskill_name": "Додати навичку ножів", + "mod_epicloot_me_addlightningdamage_name": "Додати шкоду блискавкою", + "mod_epicloot_me_addlightningresistancepercentage_name": "Додати відсоток опору блискавці", + "mod_epicloot_me_addmovementskills_name": "Додати навички пересування", + "mod_epicloot_me_addpickaxesskill_name": "Додати навичку кайл", + "mod_epicloot_me_addpoisondamage_name": "Додати шкоду отрутою", + "mod_epicloot_me_addpoisonresistancepercentage_name": "Додати відсоток опору отруті", + "mod_epicloot_me_adrenalinecharge_name": "Адреналіновий заряд", + "mod_epicloot_me_adrenalinefrostwave_name": "Адреналінова хвиля холоду", + "mod_epicloot_me_adrenalineincreaseshealthregen_name": "Адреналін підвищує відновлення здоров'я", + "mod_epicloot_me_anchoredblock_name": "Закорінений блок", + "mod_epicloot_me_armorfrommovementpenalty_name": "Броня від штрафу до пересування", + "mod_epicloot_me_blockasdodgeasblock_name": "Блок як ухилення і навпаки", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_name": "Блок від рубання лісу та кайл", + "mod_epicloot_me_bloodbaseblock_name": "Кривавий базовий блок", + "mod_epicloot_me_blooddrinker_name": "Кровопивця", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_name": "Рівень магії крові підвищує відновлення здоров'я", + "mod_epicloot_me_bloodrage_name": "Кривава лють", + "mod_epicloot_me_bloodstaggerblock_name": "Кривавий блок проти приголомшення", + "mod_epicloot_me_bountifulharvest_name": "Щедрий врожай", + "mod_epicloot_me_bulkup_name": "Набір маси", + "mod_epicloot_me_burdenedblock_name": "Обтяжений блок", + "mod_epicloot_me_burningadrenaline_name": "Палаючий адреналін", + "mod_epicloot_me_burningspeed_name": "Палаюча швидкість", + "mod_epicloot_me_carryweightformovementpenalty_name": "Вантажопідйомність від штрафу до пересування", + "mod_epicloot_me_chancedoubledamage_name": "Шанс подвійної шкоди", + "mod_epicloot_me_comfortable_name": "Затишність", + "mod_epicloot_me_conduit_name": "Провідник", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_name": "Спершу витрачати ейтр на криваві витрати", + "mod_epicloot_me_converteitrcosttostaminacost_name": "Перетворити витрати ейтру на витрати витривалості", + "mod_epicloot_me_convertphysicaldamagetolightning_name": "Перетворити фізичну шкоду на блискавку", + "mod_epicloot_me_corpserot_name": "Трупна гниль", + "mod_epicloot_me_damagebonusfromplayerweight_name": "Бонус шкоди від перенесеної ваги", + "mod_epicloot_me_damageincreasefrommovementpenalty_name": "Приріст шкоди від штрафу до пересування", + "mod_epicloot_me_damagereductionatnight_name": "Зниження шкоди вночі", + "mod_epicloot_me_damagetakengivesadrenaline_name": "Отримана шкода дає адреналін", + "mod_epicloot_me_dartingthoughts_name": "Стрімкі думки", + "mod_epicloot_me_dayarmor_name": "Денна броня", + "mod_epicloot_me_dayblocker_name": "Денний блокувальник", + "mod_epicloot_me_daydiscovery_name": "Денне дослідження", + "mod_epicloot_me_dayhealthregen_name": "Денне відновлення здоров'я", + "mod_epicloot_me_daysailingspeed_name": "Денна швидкість плавання", + "mod_epicloot_me_daystaminaregen_name": "Денне відновлення витривалості", + "mod_epicloot_me_decreasedodgecost_name": "Знизити вартість ухилення", + "mod_epicloot_me_dodgebuff_name": "Підсилення ухилення", + "mod_epicloot_me_eitrgainonblock_name": "Отримання ейтру при блоці", + "mod_epicloot_me_eitrimbueattack_name": "Атака, просякнута ейтром", + "mod_epicloot_me_eitrleech_name": "Витягування ейтру", + "mod_epicloot_me_eitrshield_name": "Ейтровий щит", + "mod_epicloot_me_eitrusegivesadrenaline_name": "Витрата ейтру дає адреналін", + "mod_epicloot_me_elementalwarding_name": "Стихійний захист", + "mod_epicloot_me_energeticeitr_name": "Енергійний ейтр", + "mod_epicloot_me_everflow_name": "Вічний потік", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_name": "Кожні X очок ейтру підвищують витривалість", + "mod_epicloot_me_forestsaid_name": "Допомога лісу", + "mod_epicloot_me_gainadrenalinefromharvesting_name": "Отримувати адреналін при збиранні", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_name": "Отримувати адреналін при отруєнні", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_name": "Отримувати адреналін при жертві здоров'я", + "mod_epicloot_me_gaineitrwhensacrificinghealth_name": "Отримувати ейтр при жертві здоров'я", + "mod_epicloot_me_gainmaxcarryweightfromrested_name": "Макс. вантажопідйомність від Відпочинку", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_name": "Макс. витривалість за макс. здоров'ям", + "mod_epicloot_me_headhunter_name": "Мисливець за головами", + "mod_epicloot_me_healthgainperxdamagedone_name": "Здоров'я за кожні X завданої шкоди", + "mod_epicloot_me_healthoneitruse_name": "Здоров'я при витраті ейтру", + "mod_epicloot_me_heartyeitr_name": "Міцний ейтр", + "mod_epicloot_me_icyretribution_name": "Крижана відплата", + "mod_epicloot_me_icyweight_name": "Крижана вага", + "mod_epicloot_me_increaseallpoisondamagedone_name": "Підвищити всю шкоду отрутою", + "mod_epicloot_me_increasedamageduringdaytime_name": "Підвищити шкоду вдень", + "mod_epicloot_me_increasedamageduringnighttime_name": "Підвищити шкоду вночі", + "mod_epicloot_me_increaseeitr_name": "Підвищити ейтр", + "mod_epicloot_me_increaseharvestdamage_name": "Підвищити шкоду при збиранні", + "mod_epicloot_me_increaseharvestxpgain_name": "Підвищити досвід за збирання", + "mod_epicloot_me_increasehealth_name": "Підвищити здоров'я", + "mod_epicloot_me_increaseheatresistance_name": "Підвищити опір спеці", + "mod_epicloot_me_increasemeleeskills_name": "Підвищити навички ближнього бою", + "mod_epicloot_me_increaseminingdrop_name": "Підвищити видобуток із руди", + "mod_epicloot_me_increaserangedskills_name": "Підвищити навички дальнього бою", + "mod_epicloot_me_increasestamina_name": "Підвищити витривалість", + "mod_epicloot_me_increasetreedrop_name": "Підвищити вихід деревини", + "mod_epicloot_me_increasexpgainfrommovementpenalty_name": "Підвищити досвід від штрафу до пересування", + "mod_epicloot_me_inspiration_name": "Натхнення", + "mod_epicloot_me_killsreducenextbloodcost_name": "Вбивства знижують наступні криваві витрати", + "mod_epicloot_me_kindling_name": "Розпалка", + "mod_epicloot_me_lifegainonblock_name": "Отримання життя при блоці", + "mod_epicloot_me_lifegainonhit_name": "Отримання життя при ударі", + "mod_epicloot_me_luck_name": "Удача", + "mod_epicloot_me_luckwhilefishing_name": "Удача на рибалці", + "mod_epicloot_me_luckyblock_name": "Вдалий блок", + "mod_epicloot_me_luckycraft_name": "Вдале ремесло", + "mod_epicloot_me_luckyloot_name": "Вдала здобич", + "mod_epicloot_me_meteorsummoner_name": "Прикликач метеорів", + "mod_epicloot_me_modifyattackeitruse_name": "Змінити витрату ейтру при атаці", + "mod_epicloot_me_modifyattackhealthuse_name": "Змінити витрату здоров'я при атаці", + "mod_epicloot_me_modifyattackstaminause_name": "Змінити витрату витривалості при атаці", + "mod_epicloot_me_modifydrawstaminause_name": "Змінити витрату витривалості при натягуванні", + "mod_epicloot_me_modifyeitrregen_name": "Змінити відновлення ейтру", + "mod_epicloot_me_modifyhealthregen_name": "Змінити відновлення здоров'я", + "mod_epicloot_me_modifyjumpstaminause_name": "Змінити витрату витривалості при стрибку", + "mod_epicloot_me_modifymagicfirerate_name": "Змінити магічну скорострільність", + "mod_epicloot_me_modifynoise_name": "Змінити шум", + "mod_epicloot_me_modifysprintstaminause_name": "Змінити витрату витривалості при спринті", + "mod_epicloot_me_modifystaminaregen_name": "Змінити відновлення витривалості", + "mod_epicloot_me_necroticfire_name": "Некротичний вогонь", + "mod_epicloot_me_nightblocker_name": "Нічний блокувальник", + "mod_epicloot_me_nightcarryweight_name": "Нічна вантажопідйомність", + "mod_epicloot_me_nightstaminaregenincrease_name": "Підвищене нічне відновлення витривалості", + "mod_epicloot_me_offsetattack_name": "Зміщена атака", + "mod_epicloot_me_percenteitr_name": "Відсоток ейтру", + "mod_epicloot_me_percenthealth_name": "Відсоток здоров'я", + "mod_epicloot_me_percentstamina_name": "Відсоток витривалості", + "mod_epicloot_me_perfectdodge_name": "Ідеальне ухилення", + "mod_epicloot_me_perfectdodgegiveseitr_name": "Ідеальне ухилення дає ейтр", + "mod_epicloot_me_perfectdodgegivesspeed_name": "Ідеальне ухилення дає швидкість", + "mod_epicloot_me_perfectdodgegivesstamina_name": "Ідеальне ухилення дає витривалість", + "mod_epicloot_me_phystofire_name": "Фізична у вогонь", + "mod_epicloot_me_phystofireonblock_name": "Фізична у вогонь при блоці", + "mod_epicloot_me_phystofrost_name": "Фізична в холод", + "mod_epicloot_me_phystofrostonblock_name": "Фізична в холод при блоці", + "mod_epicloot_me_phystolightning_name": "Фізична в блискавку", + "mod_epicloot_me_phystolightningonblock_name": "Фізична в блискавку при блоці", + "mod_epicloot_me_phystopoison_name": "Фізична в отруту", + "mod_epicloot_me_phystopoisononblock_name": "Фізична в отруту при блоці", + "mod_epicloot_me_poisontotruedamage_name": "Отрута в чисту шкоду", + "mod_epicloot_me_potionefficacy_name": "Дієвість зілль", + "mod_epicloot_me_reducearmorincreasedamage_name": "Знизити броню, підвищити шкоду", + "mod_epicloot_me_reduceeitrcost_name": "Знизити витрати ейтру", + "mod_epicloot_me_reducefalldamage_name": "Знизити шкоду від падіння", + "mod_epicloot_me_reducefishingstaminacost_name": "Знизити витрати витривалості на рибалку", + "mod_epicloot_me_reflectdamage_name": "Відбивати шкоду", + "mod_epicloot_me_restinghealthregen_name": "Відновлення здоров'я на відпочинку", + "mod_epicloot_me_riches_name": "Багатства", + "mod_epicloot_me_rollcleanse_name": "Перекид очищає", + "mod_epicloot_me_runningonempty_name": "На останніх силах", + "mod_epicloot_me_sailingspeed_name": "Швидкість плавання", + "mod_epicloot_me_shockingcharge_name": "Разючий заряд", + "mod_epicloot_me_staminagainonblock_name": "Отримання витривалості при блоці", + "mod_epicloot_me_staminaincreaseformovementpenalty_name": "Приріст витривалості від штрафу до пересування", + "mod_epicloot_me_staminaonkill_name": "Витривалість за вбивство", + "mod_epicloot_me_staminaregenbonusfromplayerweight_name": "Бонус відновлення витривалості від перенесеної ваги", + "mod_epicloot_me_stormfury_name": "Лють бурі", + "mod_epicloot_me_stormrider_name": "Вершник бурі", + "mod_epicloot_me_strikecauseslightning_name": "Удари прикликають блискавку", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_name": "Прикликати кажана при активації адреналіну", + "mod_epicloot_me_trailblazer_name": "Першопрохідець", + "mod_epicloot_me_travellight_name": "Мандрувати наліг", + "mod_epicloot_me_useadrenalineasstamina_name": "Використовувати адреналін як витривалість", + "mod_epicloot_me_warding_name": "Захист", + "mod_epicloot_me_warmth_name": "Тепло", + "mod_epicloot_shardslot_meleeweapon": "Зброя ближнього бою", + "mod_epicloot_shardslot_rangedweapon": "Зброя дальнього бою", + "mod_epicloot_shardslot_magicweapon": "Магічна зброя", + "mod_epicloot_shardslot_shield": "Щит", + "mod_epicloot_shardslot_armor": "Броня", + "mod_epicloot_shardslot_swords": "Меч", + "mod_epicloot_shardslot_axes": "Сокира", + "mod_epicloot_shardslot_twohandaxes": "Бойова сокира", + "mod_epicloot_shardslot_knives": "Ніж", + "mod_epicloot_shardslot_fists": "Кулачна зброя", + "mod_epicloot_shardslot_clubs": "Довбня", + "mod_epicloot_shardslot_sledges": "Кувалда", + "mod_epicloot_shardslot_polearms": "Древкова зброя", + "mod_epicloot_shardslot_spears": "Спис", + "mod_epicloot_shardslot_pickaxes": "Кайло", + "mod_epicloot_shardslot_tools": "Інструмент", + "mod_epicloot_shardslot_torches": "Смолоскип", + "mod_epicloot_shardslot_bows": "Лук", + "mod_epicloot_shardslot_staffs": "Посох", + "mod_epicloot_shardslot_bucklers": "Баклер", + "mod_epicloot_shardslot_roundshields": "Круглий щит", + "mod_epicloot_shardslot_towershields": "Вежовий щит", + "mod_epicloot_shardslot_head": "Шолом", + "mod_epicloot_shardslot_chest": "Нагрудна броня", + "mod_epicloot_shardslot_legs": "Ножна броня", + "mod_epicloot_shardslot_shoulders": "Плащ", + "mod_epicloot_shardslot_trinket": "Прикраса", + "mod_epicloot_shardslot_utility": "Допоміжний предмет", + "mod_epicloot_shard_Black": "Чорний", + "mod_epicloot_shard_Cyan": "Блакитний", + "mod_epicloot_shard_Green": "Зелений", + "mod_epicloot_shard_Orange": "Помаранчевий", + "mod_epicloot_shard_Pink": "Рожевий", + "mod_epicloot_shard_Purple": "Фіолетовий", + "mod_epicloot_shard_Red": "Червоний", + "mod_epicloot_shard_White": "Білий", + "mod_epicloot_shard_Yellow": "Жовтий", + "mod_epicloot_shard_DarkGreen": "Темно-зелений", + "mod_epicloot_shard_DarkPurple": "Темно-фіолетовий", + "mod_epicloot_shard_DarkRed": "Темно-червоний", + "mod_epicloot_shard_DarkBlue": "Темно-синій", + "mod_epicloot_shard_Golden": "Золотий", + "mod_epicloot_shard_Grey": "Сірий", + "mod_epicloot_shard_LightBlue": "Світло-синій", + "mod_epicloot_shard_LightGreen": "Світло-зелений", + "mod_epicloot_shard_Peach": "Персиковий", + "mod_epicloot_shard_Firewalker": "Той, що йде по вогню", + "mod_epicloot_shard_Stormcaller": "Прикликач бур", + "mod_epicloot_shard_Eikthyr": "Ейктюр", + "mod_epicloot_shard_Elder": "Старійшина", + "mod_epicloot_shard_Bonemass": "Кістяна маса", + "mod_epicloot_shard_Moder": "Модер", + "mod_epicloot_shard_Yagluth": "Яглут", + "mod_epicloot_shard_Queen": "Королева", + "mod_epicloot_shard_Fader": "Фадер", + "mod_epicloot_me_damagetakengivesadrenaline_display": "Отримання {0} адреналіну при отриманні шкоди", + "mod_epicloot_me_damagetakengivesadrenaline_desc": "Ти отримуєш {0} адреналіну щоразу, коли зазнаєш шкоди.", + "mod_epicloot_me_useadrenalineasstamina_display": "Адреналін як витривалість: {0} % ефективності", + "mod_epicloot_me_useadrenalineasstamina_desc": "Коли витривалість на межі, адреналін перетворюється на витривалість з ефективністю {0} %, аж до витрати всього запасу адреналіну.", + "mod_epicloot_me_eitrusegivesadrenaline_display": "Отримання адреналіну: {0} % витраченого ейтру", + "mod_epicloot_me_eitrusegivesadrenaline_desc": "Ти отримуєш адреналін, що дорівнює {0} % витраченого тобою ейтру.", + "mod_epicloot_me_burningadrenaline_display": "Отримання адреналіну: {0} % шкоди вогнем", + "mod_epicloot_me_burningadrenaline_desc": "Ти отримуєш адреналін, що дорівнює {0} % завданої тобою шкоди вогнем.", + "mod_epicloot_me_gainadrenalinefromharvesting_display": "Отримання {0} адреналіну при збиранні", + "mod_epicloot_me_gainadrenalinefromharvesting_desc": "Ти отримуєш {0} адреналіну щоразу, коли б'єш дерево або камінь.", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_display": "Прикликання кажана при повному адреналіні", + "mod_epicloot_me_summonbatwhenactivatingadrenaline_desc": "Коли твій адреналін заповнюється, ти прикликаєш кажана, який б'ється за тебе.", + "mod_epicloot_me_adrenalinefrostwave_display": "Хвиля холоду: сповільнює ворогів у радіусі {1} м на {0} с", + "mod_epicloot_me_adrenalinefrostwave_desc": "Коли твій адреналін заповнюється, хвиля холоду охолоджує кожного ворога в радіусі {1} метрів, сповільнюючи його на {0} секунд.", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_display": "Отримання {0} адреналіну кожні {1} с за кожного отруєного ворога поблизу (зі спаданням)", + "mod_epicloot_me_gainadrenalinewhenapplyingpoison_desc": "Кожні {1} секунд ти отримуєш {0} адреналіну за кожного ворога в радіусі {2} м, що страждає від твоєї отрути, зі спадною віддачею за кожного наступного ворога.", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_display": "Отримання адреналіну: {0} % витраченого здоров'я", + "mod_epicloot_me_gainadrenalinewhensacrificinghealth_desc": "Ти отримуєш адреналін, що дорівнює {0} % здоров'я, витраченого на витрати магії крові.", + "mod_epicloot_me_stormfury_display": "+{0} адреналіну кожні {1} с у бурю, без спадання адреналіну", + "mod_epicloot_me_stormfury_desc": "Кожні {1} секунд, поки вирує буря, ти отримуєш {0} адреналіну. Твій адреналін не спадає, поки триває буря.", + "mod_epicloot_me_adrenalineincreaseshealthregen_display": "Приплив адреналіну: +{0} % відновлення здоров'я на {1} с", + "mod_epicloot_me_adrenalineincreaseshealthregen_desc": "Коли твій адреналін заповнюється, ти отримуєш +{0} % до відновлення здоров'я на {1} секунд. Повторне заповнення оновлює ефект, а не складається з ним.", + "mod_epicloot_me_adrenalinecharge_display": "-{0} % перезарядки Сили Забутих при повному адреналіні", + "mod_epicloot_me_adrenalinecharge_desc": "Коли твій адреналін заповнюється, залишок часу перезарядки твоєї Сили Забутих скорочується на {0} %.", + "mod_epicloot_me_staminaonkill_display": "Відновлює {0} % витривалості за вбивство", + "mod_epicloot_me_staminaonkill_desc": "Відновлює {0} % максимальної витривалості щоразу, коли ти вбиваєш ворога.", + "mod_epicloot_me_heartyeitr_display": "+{0} % макс. здоров'я як макс. ейтр", + "mod_epicloot_me_heartyeitr_desc": "Твоя життєва сила живить твою магію: підвищує максимальний ейтр на {0} % від твого максимального здоров'я.", + "mod_epicloot_me_energeticeitr_display": "+{0} % макс. витривалості як макс. ейтр", + "mod_epicloot_me_energeticeitr_desc": "Твоя енергія живить твою магію: підвищує максимальний ейтр на {0} % від твоєї максимальної витривалості.", + "mod_epicloot_me_burningspeed_display": "+{0} % до швидкості пересування, поки ти палаєш", + "mod_epicloot_me_burningspeed_desc": "Ти рухаєшся на {0} % швидше, поки охоплений полум'ям.", + "mod_epicloot_me_perfectdodgegivesspeed_display": "Ідеальне ухилення: спритність ухилення (+{0} % швидкості, 1 с)", + "mod_epicloot_me_perfectdodgegivesspeed_desc": "Ідеальне ухилення дає Спритність ухилення: +{0} % до швидкості пересування на 1 секунду.", + "mod_epicloot_me_nightcarryweight_display": "+{0} % до вантажопідйомності вночі", + "mod_epicloot_me_nightcarryweight_desc": "Підвищує максимальну вантажопідйомність на {0} % уночі.", + "mod_epicloot_me_daysailingspeed_display": "+{0} % до швидкості плавання вдень", + "mod_epicloot_me_daysailingspeed_desc": "Підвищує швидкість плавання твого корабля на {0} % удень.", + "mod_epicloot_me_armorfrommovementpenalty_display": "+До {0} % броні від важкого спорядження", + "mod_epicloot_me_armorfrommovementpenalty_desc": "Броня масштабується зі штрафом до швидкості від твого спорядження, аж до +{0} %.", + "mod_epicloot_me_anchoredblock_display": "+{0} до базового блоку за кожен 1 % штрафу до швидкості від спорядження", + "mod_epicloot_me_anchoredblock_desc": "Додає {0} до базового блоку за кожен 1 % штрафу до швидкості пересування від твого спорядження. На бонус не впливають явні джерела швидкості — зілля, ефекти стану та магічні ефекти.", + "mod_epicloot_me_reduceeitrcost_display": "-{0} % до витрат ейтру", + "mod_epicloot_me_reduceeitrcost_desc": "Знижує всі витрати ейтру на {0} %.", + "mod_epicloot_me_reducefishingstaminacost_display": "-{0} % витривалості на рибалку", + "mod_epicloot_me_reducefishingstaminacost_desc": "Знижує витрати витривалості на рибалку на {0} %.", + "mod_epicloot_me_reducearmorincreasedamage_display": "-{0} % броні, +{0} % шкоди", + "mod_epicloot_me_reducearmorincreasedamage_desc": "Знижує твою броню на {0} %, але підвищує шкоду зброї на {0} %.", + "mod_epicloot_me_blooddrinker_display": "-{1} % макс. здоров'я, +{0} % вампіризму", + "mod_epicloot_me_blooddrinker_desc": "Знижує твоє максимальне здоров'я на {1} % (щонайменше 10) і лікує тебе на {0} % завданої тобою шкоди.", + "mod_epicloot_me_poisontotruedamage_display": "{0} % отрути як найслабший тип шкоди цілі", + "mod_epicloot_me_poisontotruedamage_desc": "Перетворює {0} % твоєї шкоди отрутою на тип шкоди, до якого ціль найменш стійка.", + "mod_epicloot_me_icyweight_display": "+До {0} % шкоди холодом від важкого спорядження", + "mod_epicloot_me_icyweight_desc": "Додає шкоду холодом, що масштабується зі штрафом до швидкості від твого спорядження, аж до +{0} % шкоди зброї.", + "mod_epicloot_me_gaineitrwhensacrificinghealth_display": "Отримання ейтру: {0} % витраченого здоров'я", + "mod_epicloot_me_gaineitrwhensacrificinghealth_desc": "Ти отримуєш ейтр, що дорівнює {0} % здоров'я, витраченого на витрати магії крові.", + "mod_epicloot_me_luckycraft_display": "{0} % шанс зберегти кожен матеріал", + "mod_epicloot_me_luckycraft_desc": "Під час виготовлення кожен потрібний матеріал із шансом {0} % не витрачається.", + "mod_epicloot_me_strikecauseslightning_display": "{0} % шанс прикликати блискавку", + "mod_epicloot_me_strikecauseslightning_desc": "Твої удари з шансом {0} % скликають на ціль удар блискавки.", + "mod_epicloot_me_conduit_display": "Провідник: відновлює {0} ейтру за кожні {1} завданої шкоди блискавкою", + "mod_epicloot_me_conduit_desc": "Відновлює {0} ейтру за кожні {1} шкоди блискавкою, яку ти завдаєш.", + "mod_epicloot_me_restinghealthregen_display": "+{0} % до відновлення здоров'я, поки ти відпочилий", + "mod_epicloot_me_restinghealthregen_desc": "Підвищує відновлення здоров'я на {0} %, поки в тебе є ефект «Відпочинок».", + "mod_epicloot_me_travellight_display": "+{0} % до швидкості пересування, -{1} до вантажопідйомності", + "mod_epicloot_me_travellight_desc": "Мандруй наліг: ти рухаєшся на {0} % швидше, але твоя максимальна вантажопідйомність знижується на {1}.", + "mod_epicloot_me_batteringram_display": "Таран: дробильна шкода від ваги", + "mod_epicloot_me_batteringram_desc": "Наскок на ворогів завдає дробильної шкоди залежно від твоєї швидкості та перенесеної ваги (з множником {0}).", + "mod_epicloot_me_gainmaxcarryweightfromrested_display": "+{0} до вантажопідйомності за кожен рівень Відпочинку", + "mod_epicloot_me_gainmaxcarryweightfromrested_desc": "Поки ти відпочилий, максимальна вантажопідйомність зростає на {0} за кожен рівень комфорту твого Відпочинку.", + "mod_epicloot_me_perfectdodge_display": "Ідеальне ухилення: +{0} % до відновлення витривалості за стак (макс. {1})", + "mod_epicloot_me_perfectdodge_desc": "Ідеальне ухилення дає Імпульс ухилення: +{0} % до відновлення витривалості на 10 секунд, складається до {1} разів. Кожне ідеальне ухилення оновлює тривалість.", + "mod_epicloot_me_perfectdodgegiveshealth_display": "Ідеальне ухилення відновлює {0} % здоров'я", + "mod_epicloot_me_perfectdodgegiveshealth_desc": "Відновлює {0} % максимального здоров'я при ідеальному ухиленні.", + "mod_epicloot_me_perfectdodgegivesstamina_display": "Ідеальне ухилення відновлює {0} % витривалості", + "mod_epicloot_me_perfectdodgegivesstamina_desc": "Відновлює {0} % максимальної витривалості при ідеальному ухиленні.", + "mod_epicloot_me_perfectdodgegiveseitr_display": "Ідеальне ухилення відновлює {0} % ейтру", + "mod_epicloot_me_perfectdodgegiveseitr_desc": "Відновлює {0} % максимального ейтру при ідеальному ухиленні.", + "mod_epicloot_me_decreasedodgecost_display": "-{0} % до витрат витривалості на ухилення", + "mod_epicloot_me_decreasedodgecost_desc": "Знижує витрати витривалості на перекиди ухилення на {0} %.", + "mod_epicloot_me_increasedamageduringnighttime_display": "+{0} % шкоди вночі", + "mod_epicloot_me_increasedamageduringnighttime_desc": "+{0} % до шкоди зброї, поки стоїть ніч.", + "mod_epicloot_me_nightstaminaregenincrease_display": "+{0} % до відновлення витривалості вночі", + "mod_epicloot_me_nightstaminaregenincrease_desc": "+{0} % до відновлення витривалості, поки стоїть ніч.", + "mod_epicloot_me_damagereductionatnight_display": "-{0} % отримуваної шкоди вночі", + "mod_epicloot_me_damagereductionatnight_desc": "Знижує вхідну шкоду на {0} %, поки стоїть ніч.", + "mod_epicloot_me_increasedamageduringdaytime_display": "+{0} % шкоди при денному світлі", + "mod_epicloot_me_increasedamageduringdaytime_desc": "+{0} % до шкоди зброї, поки стоїть день.", + "mod_epicloot_me_daydiscovery_display": "+{0} % до радіуса дослідження при денному світлі", + "mod_epicloot_me_daydiscovery_desc": "Розширює твій радіус відкриття карти на {0} %, поки стоїть день.", + "mod_epicloot_me_dayarmor_display": "+{0} % броні при денному світлі", + "mod_epicloot_me_dayarmor_desc": "+{0} % броні, поки стоїть день.", + "mod_epicloot_me_daystaminaregen_display": "+{0} % до відновлення витривалості при денному світлі", + "mod_epicloot_me_daystaminaregen_desc": "+{0} % до відновлення витривалості, поки стоїть день.", + "mod_epicloot_me_dayhealthregen_display": "+{0} % до відновлення здоров'я при денному світлі", + "mod_epicloot_me_dayhealthregen_desc": "+{0} % до відновлення здоров'я, поки стоїть день.", + "mod_epicloot_me_percenthealth_display": "+{0} % до макс. здоров'я", + "mod_epicloot_me_percenthealth_desc": "Підвищує максимальне здоров'я на {0} %.", + "mod_epicloot_me_percentstamina_display": "+{0} % до макс. витривалості", + "mod_epicloot_me_percentstamina_desc": "Підвищує максимальну витривалість на {0} %.", + "mod_epicloot_me_percenteitr_display": "+{0} % до макс. ейтру", + "mod_epicloot_me_percenteitr_desc": "Підвищує максимальний ейтр на {0} %.", + "mod_epicloot_me_healthgainperxdamagedone_display": "Лікує {0} за кожні {1} завданої шкоди", + "mod_epicloot_me_healthgainperxdamagedone_desc": "Лікує {0} здоров'я за кожні {1} шкоди, завданої цією зброєю.", + "mod_epicloot_me_healthoneitruse_display": "Лікує {0} за кожні {1} витраченого ейтру", + "mod_epicloot_me_healthoneitruse_desc": "Лікує {0} здоров'я за кожні {1} ейтру, витраченого цією зброєю.", + "mod_epicloot_me_lifegainonhit_display": "Лікує {0:0.#} при ударі", + "mod_epicloot_me_lifegainonhit_desc": "Лікує {0:0.#} здоров'я щоразу, коли ти влучаєш у ворога цією зброєю.", + "mod_epicloot_me_phystofire_display": "Перетворює {0} % вхідної фізичної шкоди на вогонь", + "mod_epicloot_me_phystofire_desc": "Переносить {0} % вхідної фізичної шкоди у вогонь до розрахунку опорів.", + "mod_epicloot_me_phystofrost_display": "Перетворює {0} % вхідної фізичної шкоди на холод", + "mod_epicloot_me_phystofrost_desc": "Переносить {0} % вхідної фізичної шкоди в холод до розрахунку опорів.", + "mod_epicloot_me_phystopoison_display": "Перетворює {0} % вхідної фізичної шкоди на отруту", + "mod_epicloot_me_phystopoison_desc": "Переносить {0} % вхідної фізичної шкоди в отруту до розрахунку опорів.", + "mod_epicloot_me_phystolightning_display": "Перетворює {0} % вхідної фізичної шкоди на блискавку", + "mod_epicloot_me_phystolightning_desc": "Переносить {0} % вхідної фізичної шкоди в блискавку до розрахунку опорів.", + "mod_epicloot_me_phystofireonblock_display": "Перетворює {0} % вхідної фізичної шкоди на вогонь при блоці", + "mod_epicloot_me_phystofireonblock_desc": "Переносить {0} % вхідної фізичної шкоди у вогонь до розрахунку опорів при блоці", + "mod_epicloot_me_phystofrostonblock_display": "Перетворює {0} % вхідної фізичної шкоди на холод при блоці", + "mod_epicloot_me_phystofrostonblock_desc": "Переносить {0} % вхідної фізичної шкоди в холод до розрахунку опорів при блоці.", + "mod_epicloot_me_phystopoisononblock_display": "Перетворює {0} % вхідної фізичної шкоди на отруту при блоці", + "mod_epicloot_me_phystopoisononblock_desc": "Переносить {0} % вхідної фізичної шкоди в отруту до розрахунку опорів при блоці.", + "mod_epicloot_me_phystolightningonblock_display": "Перетворює {0} % вхідної фізичної шкоди на блискавку при блоці", + "mod_epicloot_me_phystolightningonblock_desc": "Переносить {0} % вхідної фізичної шкоди в блискавку до розрахунку опорів при блоці.", + "mod_epicloot_me_lifegainonblock_display": "Лікує {0} ОЗ при блоці", + "mod_epicloot_me_lifegainonblock_desc": "Лікує {0} здоров'я при блоці", + "mod_epicloot_me_staminagainonblock_display": "Дає {0} витривалості при блоці", + "mod_epicloot_me_staminagainonblock_desc": "Дає {0} витривалості при блоці.", + "mod_epicloot_me_eitrgainonblock_display": "Дає {0} ейтру при блоці", + "mod_epicloot_me_eitrgainonblock_desc": "Дає {0} ейтру при блоці.", + "mod_epicloot_me_staggeronblock_display": "{0} % шанс збити ворога з ніг при блоці", + "mod_epicloot_me_staggeronblock_desc": "{0} % шанс збити ворога з ніг при блоці", + "mod_epicloot_me_dayblocker_display": "Отримання {0} % досвіду блокування вдень", + "mod_epicloot_me_dayblocker_desc": "Ти отримуєш на {0} % більше досвіду блокування вдень.", + "mod_epicloot_me_nightblocker_display": "Отримання {0} % досвіду блокування вночі", + "mod_epicloot_me_nightblocker_desc": "Ти отримуєш на {0} % більше досвіду блокування вночі.", + "mod_epicloot_me_convertphysicaldamagetolightning_display": "Перетворює {0} % фізичної шкоди зброї на блискавку", + "mod_epicloot_me_convertphysicaldamagetolightning_desc": "Переносить {0} % фізичної шкоди цієї зброї в блискавку.", + "mod_epicloot_me_eitrimbueattack_display": "Просякнення ейтром: +{0} % фізичної шкоди як духовна", + "mod_epicloot_me_eitrimbueattack_desc": "Витрать ейтр, щоб додати духовну шкоду, що дорівнює {0} % фізичної шкоди удару.", + "mod_epicloot_me_staminareturnfromeitr_display": "Повертає {0} % витраченого ейтру як витривалість", + "mod_epicloot_me_staminareturnfromeitr_desc": "Відновлює витривалість, що дорівнює {0} % витраченого тобою ейтру.", + "mod_epicloot_me_converteitrcosttostaminacost_display": "Оплата {0} % витрат ейтру витривалістю", + "mod_epicloot_me_converteitrcosttostaminacost_desc": "Оплачує {0} % кожної витрати ейтру витривалістю.", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_display": "Оплата {0} % кривавих витрат ейтром", + "mod_epicloot_me_consumeeitrfirstforbloodcosts_desc": "Оплачує {0} % витрат здоров'я магії крові спершу ейтром.", + "mod_epicloot_me_runningonempty_display": "Друге дихання: {0} % макс. здоров'я", + "mod_epicloot_me_runningonempty_desc": "Коли витривалість закінчується, ти спалюєш до {0} % максимального здоров'я, отримуючи стільки ж витривалості. Перезарядка 30 секунд.", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_display": "+Макс. витривалість від {0} % макс. ейтру", + "mod_epicloot_me_everyxpointsofeitrincreasesstamina_desc": "Підвищує максимальну витривалість на {0} % від твого максимального ейтру.", + "mod_epicloot_me_eitrshield_display": "Поглинає {0} % ударів ейтром", + "mod_epicloot_me_eitrshield_desc": "Витрать ейтр, щоб поглинути {0} % вхідного удару.", + "mod_epicloot_me_coinplated_display": "Обшитий монетами: поглинає удари монетами ({0} за монету)", + "mod_epicloot_me_coinplated_desc": "Спрямовуй до {1} % своїх монет на кожен вхідний удар, поглинаючи {0} шкоди за кожну витрачену монету. Витрачаються лише справді потрібні монети, тож слабкі удари коштують дешево.", + "mod_epicloot_me_damagebonusfromplayerweight_display": "+До {0} % шкоди за завантаженістю наплічника", + "mod_epicloot_me_damagebonusfromplayerweight_desc": "Шкода зброї масштабується з тим, наскільки завантажений твій наплічник, аж до +{0} %.", + "mod_epicloot_me_staminaregenbonusfromplayerweight_display": "+До {0} % до відновлення витривалості за завантаженістю наплічника", + "mod_epicloot_me_staminaregenbonusfromplayerweight_desc": "Відновлення витривалості масштабується з тим, наскільки завантажений твій наплічник, аж до +{0} %.", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_display": "+Макс. витривалість від {0} % макс. здоров'я", + "mod_epicloot_me_gainmaxstaminabasedonplayermaxhealth_desc": "Підвищує максимальну витривалість на {0} % від твого максимального здоров'я.", + "mod_epicloot_me_damageincreasefrommovementpenalty_display": "+До {0} % шкоди від важкого спорядження", + "mod_epicloot_me_damageincreasefrommovementpenalty_desc": "Шкода зброї масштабується зі штрафом до швидкості від твого спорядження, аж до +{0} %.", + "mod_epicloot_me_increasexpgainfrommovementpenalty_display": "+До {0} % досвіду навичок від важкого спорядження", + "mod_epicloot_me_increasexpgainfrommovementpenalty_desc": "Досвід навичок масштабується зі штрафом до швидкості від твого спорядження, аж до +{0} %.", + "mod_epicloot_me_carryweightformovementpenalty_display": "+До {0} % вантажопідйомності від важкого спорядження", + "mod_epicloot_me_carryweightformovementpenalty_desc": "Максимальна вантажопідйомність масштабується зі штрафом до швидкості від твого спорядження, аж до +{0} %.", + "mod_epicloot_me_staminaincreaseformovementpenalty_display": "+До {0} % макс. витривалості від важкого спорядження", + "mod_epicloot_me_staminaincreaseformovementpenalty_desc": "Максимальна витривалість масштабується зі штрафом до швидкості від твого спорядження, аж до +{0} %.", + "mod_epicloot_me_increaseharvestdamage_display": "+{0} % шкоди при збиранні", + "mod_epicloot_me_increaseharvestdamage_desc": "+{0} % до шкоди при рубанні та видобутку.", + "mod_epicloot_me_increaseharvestxpgain_display": "+{0} % досвіду збиральницьких навичок", + "mod_epicloot_me_increaseharvestxpgain_desc": "+{0} % досвіду за Рубання лісу та Кайла.", + "mod_epicloot_me_bountifulharvest_display": "Щедрий врожай: {0} % бонусного виходу", + "mod_epicloot_me_bountifulharvest_desc": "{0} % шанс отримати додатковий предмет при збиранні.", + "mod_epicloot_me_wager_display": "Ставка: постав {0} монет за +{1} шкоди, повертається при вбивстві", + "mod_epicloot_me_wager_desc": "Кожен удар ставить {0} монет, додаючи {1} фіксованої шкоди. Уб'єш ціль — ставка повертається повністю; залишиш живою — монети втрачено. Нічого не робить, якщо ставку немає чим покрити.", + "mod_epicloot_me_mercenary_display": "Найманець: витрата {1} + {2} % монет за +{3} % шкоди, +{0} % за кожну 1000 витрачених", + "mod_epicloot_me_mercenary_desc": "Кожен удар витрачає {1} монет плюс {2} % твого гаманця, завдаючи +{3} % шкоди плюс іще +{0} % за кожну 1000 витрачених монет. Бонусна шкода понад +{4} % різко втрачає віддачу, наближаючись до стелі в +{5} %. Нічого не робить, якщо платити немає чим.", + "mod_epicloot_me_luckwhilefishing_display": "Вдала рибалка: {0} % бонусного улову та скарбів", + "mod_epicloot_me_luckwhilefishing_desc": "На рибалці {0} % шанс витягнути додаткову рибу ({1} % із них дають потрійний улов) і окремий {0} % шанс підчепити бонусний скарб. Вищі значення відкривають багатші знахідки й перестають приносити мотлох.", + "mod_epicloot_me_chancedoubledamage_display": "{0} % шанс подвійної шкоди", + "mod_epicloot_me_chancedoubledamage_desc": "{0} % шанс, що удар завдасть подвійної шкоди.", + "mod_epicloot_me_inspiration_display": "Натхнення: {1} % шанс на +{0} досвіду навички", + "mod_epicloot_me_inspiration_desc": "Кожна крихта отриманого досвіду з шансом {1} % надихає тебе, даючи {0} бонусного досвіду випадковій навичці, вже прокачаній вище 2-го рівня. Твої найслабші навички обираються значно частіше, і один спалах натхнення може підняти навичку більш ніж на рівень.", + "mod_epicloot_me_luckyblock_display": "Вдалий блок: {0} % шанс збити з ніг", + "mod_epicloot_me_luckyblock_desc": "Кожен блок із шансом {0} % одразу збиває нападника з ніг, ніби ти парирував. Вороги, яких блок не може збити з ніг, не зазнають впливу.", + "mod_epicloot_me_luckyloot_display": "Вдала здобич: {0} % шанс на {1}× здобичі", + "mod_epicloot_me_luckyloot_desc": "Кожна вбита поблизу істота з шансом {0} % лишає {1}× своєї звичайної здобичі та робить {2}-{3} додаткових кидків за своєю таблицею магічних предметів. Трофеї та нагороди на гравця ніколи не множаться.", + "mod_epicloot_msg_inspiration": "Натхнення!", + "mod_epicloot_me_sailingspeed_display": "+{0} % до швидкості плавання", + "mod_epicloot_me_sailingspeed_desc": "+{0} % до вітрильної швидкості корабля, поки ти на борту.", + "mod_epicloot_me_potionefficacy_display": "+{0} % до тривалості зілль", + "mod_epicloot_me_potionefficacy_desc": "Випиті зілля та меди діють на {0} % довше.", + "mod_epicloot_me_increasemeleeskills_display": "+{0} до навичок ближнього бою", + "mod_epicloot_me_increasemeleeskills_desc": "+{0} до всіх навичок зброї ближнього бою.", + "mod_epicloot_me_increaserangedskills_display": "+{0} до навичок дальнього бою", + "mod_epicloot_me_increaserangedskills_desc": "+{0} до всіх навичок зброї дальнього бою.", + "mod_epicloot_me_blockasdodgeasblock_display": "Додає +{1} до навички блокування та +{2} до навички ухилення", + "mod_epicloot_me_blockasdodgeasblock_desc": "Додає +{0} % навички блокування як навичку ухилення та +{0} % навички ухилення як навичку блокування. Бонус округлюється вниз до цілих значень", + "mod_epicloot_me_burdenedblock_display": "Додає +{0} до базового блоку за кожні 50 ваги понад 300", + "mod_epicloot_me_burdenedblock_desc": "Додає +{0} до базового блоку за кожні 50 ваги понад 300", + "mod_epicloot_me_warding_display": "Блок: поглинає фізичну шкоду витривалістю, до {0} % від максимуму", + "mod_epicloot_me_warding_desc": "Дозволяє витрачати {0} % максимальної витривалості при блоці, щоб пом'якшити будь-яку фізичну шкоду (колючу, дробильну, рубану) від заблокованих атак. Пом'якшення розраховується після блоку і до розрахунку опорів та броні. Витрачає витривалість, що дорівнює пом'якшеній шкоді", + "mod_epicloot_me_elementalwarding_display": "Блок: поглинає стихійну шкоду ейтром, до {0} % від максимуму", + "mod_epicloot_me_elementalwarding_desc": "Дозволяє витрачати {0} % максимального ейтру при блоці, щоб пом'якшити будь-яку стихійну шкоду (вогонь, холод, блискавка) від заблокованих атак. Пом'якшення розраховується після блоку і до розрахунку опорів та броні. Витрачає ейтр, що дорівнює пом'якшеній шкоді", + "mod_epicloot_me_bloodstaggerblock_display": "Витрачає 5 % макс. ОЗ на блок. Знижує шкоду приголомшення від заблокованих ударів на {0} %", + "mod_epicloot_me_bloodstaggerblock_desc": "Витрачає 5 % макс. ОЗ на блок. Знижує шкоду приголомшення від заблокованих ударів на {0} %. Ефект діє весь час блоку", + "mod_epicloot_me_bloodbaseblock_display": "Підйом захисту коштує 5 % макс. ОЗ. Додає {0} до твого базового блоку", + "mod_epicloot_me_bloodbaseblock_desc": "Завдає тобі 5 % макс. ОЗ чистої шкоди щоразу, коли ти піднімаєш захист. Списується один раз за блок, а не за кожен заблокований удар. Додає {0} до твого базового блоку.", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_display": "Додає +{1} до навички блокування", + "mod_epicloot_me_blockaswoodcuttingandpickaxes_desc": "Додає +{0} % навичок рубання лісу та кайл після всіх модифікаторів як навичку блокування. Бонус округлюється вниз до цілих значень", + "mod_epicloot_me_increaseallpoisondamagedone_display": "+{0} % шкоди отрутою", + "mod_epicloot_me_increaseallpoisondamagedone_desc": "+{0} % до всієї завданої тобою шкоди отрутою.", + "mod_epicloot_me_killsreducenextbloodcost_display": "Вбивства знижують наступні криваві витрати на {0} %", + "mod_epicloot_me_killsreducenextbloodcost_desc": "Кожне вбивство відкладає знижку {0} % на твої наступні витрати магії крові.", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_display": "+До {0} % до відновлення здоров'я від магії крові", + "mod_epicloot_me_bloodmagiclevelincreaseshealthregen_desc": "Відновлення здоров'я масштабується з твоєю навичкою «Магія крові», аж до +{0} %.", + "mod_epicloot_me_chancetocritonhit_display": "{0} % шанс критичного удару на {1}× шкоди", + "mod_epicloot_me_chancetocritonhit_desc": "{0} % шанс, що удар стане критичним і завдасть подвійної шкоди.", + "mod_epicloot_me_bloodrage_display": "Кривава лють: +{0} % шкоди за стак (макс. {1})", + "mod_epicloot_me_bloodrage_desc": "Отримання шкоди вводить тебе в лють: +{0} % шкоди до кожної атаки за стак, складається до {1} разів протягом 10 секунд. Кожен отриманий удар оновлює тривалість.", + "mod_epicloot_me_trailblazer_display": "Палаючий слід: {0} вогню за тик", + "mod_epicloot_me_trailblazer_desc": "Лишає під час бігу палаючий слід, що завдає {0} шкоди вогнем за тик.", + "mod_epicloot_me_kindling_display": "Розпалка: відновлює {0} витривалості за кожні {1} отриманої шкоди вогнем", + "mod_epicloot_me_kindling_desc": "Відновлює {0} витривалості за кожні {1} шкоди вогнем, яку ти отримуєш.", + "mod_epicloot_me_reducefalldamage_display": "-{0} шкоди від падіння", + "mod_epicloot_me_reducefalldamage_desc": "Знижує отримувану шкоду від падіння на фіксовані {0}.", + "mod_epicloot_me_rollcleanse_display": "Ухилення очищає {0} с періодичних ефектів", + "mod_epicloot_me_rollcleanse_desc": "Кожен перекид ухилення знімає {0} секунд із твоїх ефектів отрути та горіння.", + "mod_epicloot_me_stormrider_display": "+{0} % до швидкості пересування в бурю", + "mod_epicloot_me_stormrider_desc": "+{0} % до швидкості пересування, поки вирує буря.", + "mod_epicloot_me_shockingcharge_display": "Разючий заряд", + "mod_epicloot_me_shockingcharge_desc": "Твої удари в бою накопичують заряди. При повному заряді наступний удар випускає вперед ударну хвилю блискавок, що завдає частини шкоди твоїх попередніх ударів.", + "mod_epicloot_me_forestsaid_display": "Допомога лісу", + "mod_epicloot_me_forestsaid_desc": "Коли тебе б'ють, із землі виривається обплутуюче коріння й знерухомлює ворогів поблизу.", + "mod_epicloot_me_corpserot_display": "Трупна гниль", + "mod_epicloot_me_corpserot_desc": "Убиті тобою вороги можуть лопнути хмарою отрути, труячи супротивників поблизу.", + "mod_epicloot_me_icyretribution_display": "Крижана відплата", + "mod_epicloot_me_icyretribution_desc": "Коли тебе б'ють, навколо тебе вибухає крижана нова. Перезарядка залежить від рідкісності.", + "mod_epicloot_me_meteorsummoner_display": "Прикликач метеорів: {0}× шкоди удару", + "mod_epicloot_me_meteorsummoner_desc": "Кожні {1} ударів зброєю твій наступний удар обрушує на ціль вогняний метеор, що завдає {0}× шкоди того удару у вигляді вогню.", + "mod_epicloot_me_everflow_display": "Вічний потік Королеви", + "mod_epicloot_me_everflow_desc": "Убивство істоти дає складаний ефект, що підвищує відновлення здоров'я, витривалості та ейтру.", + "mod_epicloot_me_necroticfire_display": "Некротичний вогонь", + "mod_epicloot_me_necroticfire_desc": "Знімає з твоєї зброї всю фізичну шкоду й додає цю повну величину і як шкоду вогнем, і як шкоду отрутою.", "mod_epicloot_circlet": "обруч", "mod_epicloot_belt": "пояс", "mod_epicloot_remains": "залишки", @@ -96,6 +658,8 @@ "mod_epicloot_enchantprogress": "Зачарування предмету...", "mod_epicloot_enchant_effect": "ефект", "mod_epicloot_enchant_effects": "ефекти", + "mod_epicloot_enchant_socket": "гніздо для уламків", + "mod_epicloot_enchant_sockets": "гнізда для уламків", "mod_epicloot_runes": "Руни", "mod_epicloot_runemanagement": "Управління рунами", "mod_epicloot_rune_filter": "Фільтр...", @@ -104,7 +668,10 @@ "mod_epicloot_rune_extract": "Витягти руну", "mod_epicloot_rune_imbue": "Наділяти руну", "mod_epicloot_rune_etch_warning": "Витравлення руни дозволяє їй утримувати одне чарування. Після цього вона не може бути використана для чарування.", - "mod_epicloot_rune_extract_warning": "Вилучення чарування знищує предмет, але створює руну з обраним чаруванням.", + "mod_epicloot_rune_extract_warning_keep": "Видобування чарів створює руну з обраними чарами. Предмет лишається недоторканим.", + "mod_epicloot_rune_extract_warning_reduce": "Видобування чарів прибирає їх із предмета і створює руну з обраними чарами.", + "mod_epicloot_rune_extract_warning_reduce_rarity": "Видобування чарів прибирає їх із предмета, знижує рідкісність предмета і створює руну з обраними чарами.", + "mod_epicloot_rune_extract_warning_destroy": "Видобування чарів знищує предмет, але створює руну з обраними чарами.", "mod_epicloot_rune_imbue_warning": "Надання руни застосовує її до предмета, переписуючи обране чарування.", "mod_epicloot_rune_enchantment_selector": "Вибрати чарування", "mod_epicloot_rune_enchantment_overwrite_target": "Виберіть чарування для перезапису.", @@ -143,7 +710,7 @@ "mod_epicloot_unlockmessage": "$1 розблоковано!", "mod_epicloot_bonus": "Бонус!", "mod_epicloot_featureinfo_none": "Виберіть функцію зі списку ліворуч, щоб переглянути варіанти оновлення.", - "mod_epicloot_featureinfo_sacrifice": "Жертвуйте магічні предмети та трофеї, знищуючи їх, щоб виробити матеріали для чарування.\n\nПісля оновлення отримайте шанс отримати подвійну кількість предметів, які зазвичай отримуються від жертвопринесення.", + "mod_epicloot_featureinfo_sacrifice": "Приноси магічні предмети й трофеї в жертву, знищуючи їх заради матеріалів для чарування.\n\nПісля покращення з'являється шанс отримати вдвічі більше предметів, ніж зазвичай дає жертва.", "mod_epicloot_featureinfo_convertmaterials": "Оновлення матеріалів для чарування до вищої рідкісності, конвертація обрізків в матеріали для чарування рівної рідкісності, та вилучення інших матеріалів з сміття.\n\nПісля оновлення покращити співвідношення предметів при оновленні рун та інших матеріалів для рукоділля.", "mod_epicloot_featureinfo_enchant": "Витратити матеріали для чарування, щоб додати магічні ефекти до немагічного обладнання. Потребуються руни.\n\nПісля оновлення отримайте покращену можливість отримати більше магічних ефектів на заклятому предметі.", "mod_epicloot_featureinfo_augment": "Витратити матеріали для чарування, щоб перевибрати окремі магічні ефекти на магічному обладнанні.\n\nПісля оновлення отримайте додаткові варіанти при прикрасі, та зменшену вартість для кількох прикрас.", @@ -177,6 +744,20 @@ "mod_epicloot_item_andvaranaut_startmsg": "Ви відчуваєте золото\n(Ні, зачекайте, це просто скарбові скрині Хальдора. Чорт підірвав Локі!)", "mod_epicloot_item_andvaranaut_type": "дворфів кільце", "mod_epicloot_se_paralyze": "Параліз", + "mod_epicloot_se_shockingcharge": "Заряд Ейктюра", + "mod_epicloot_se_forestsaid": "Перепочинок лісу", + "mod_epicloot_se_corpserot": "Гниль Кістяної маси", + "mod_epicloot_se_runningonempty": "Друге дихання", + "mod_epicloot_se_icyretribution": "Стужа Модер", + "mod_epicloot_se_meteorsummoner": "Гнів Яглута", + "mod_epicloot_se_queeneverflow": "Вічний потік Королеви", + "mod_epicloot_se_dodgeagility": "Спритність ухилення", + "mod_epicloot_se_dodgeagility_speed": "Швидкість пересування", + "mod_epicloot_se_dodgemomentum": "Імпульс ухилення", + "mod_epicloot_se_adrenalinesurge": "Приплив адреналіну", + "mod_epicloot_se_bloodrage": "Кривава лють", + "mod_epicloot_se_bloodrite": "Кривавий обряд", + "mod_epicloot_se_bloodrite_discount": "Наступні криваві витрати", "mod_epicloot_se_bulwark": "Булварк", "mod_epicloot_se_bulwark_tooltip": "Спадщина Хеймдалла захищає вас від усіх пошкоджень!", "mod_epicloot_se_bulwark_startmessage": "Булварк активований", @@ -188,6 +769,7 @@ "mod_epicloot_se_berserker_startmessage": "Рррааагг!!", "mod_epicloot_itemtooltip_rarity": "Рідкість", "mod_epicloot_itemtooltip_effects": "Ефекти", + "mod_epicloot_adventure_spawnrelocated": "Твою карту перемальовано — позначена ділянка була зайнята.", "mod_epicloot_bounties_claimedmsg": "Винагорода вибрана!", "mod_epicloot_bounties_completemsg": "Місія виконана!", "mod_epicloot_bounties_locatingmsg": "Визначення цілі місії...", @@ -777,47 +1359,47 @@ "mod_epicloot_me_addpoisonresistance_suffix1": "Отруйний опір", "mod_epicloot_me_addspiritresistance_prefix1": "Безтурботний", "mod_epicloot_me_addspiritresistance_suffix1": "Опір духа", - "mod_epicloot_me_addfireresistancepercentage_display": "Зменшення вогневого пошкодження на {0:0.#}%", + "mod_epicloot_me_addfireresistancepercentage_display": "Опір вогню {0:0.#}%", "mod_epicloot_me_addfireresistancepercentage_desc": "Гравець зменшує всі вогнені пошкодження на +X%. Цей ефект додається до інших ефектів зменшення пошкодження, які встановлені у гравця.", "mod_epicloot_me_addfireresistancepercentage_prefix1": "Загашення", "mod_epicloot_me_addfireresistancepercentage_suffix1": "Вогневий опір", - "mod_epicloot_me_addfrostresistancepercentage_display": "Зменшення морозного пошкодження на {0:0.#}%", + "mod_epicloot_me_addfrostresistancepercentage_display": "Опір холоду {0:0.#}%", "mod_epicloot_me_addfrostresistancepercentage_desc": "Гравець зменшує всі морозні пошкодження на +X%. Цей ефект не забезпечує захист від навколишніх впливів. Цей ефект додається до інших ефектів зменшення пошкодження, які встановлені у гравця.", "mod_epicloot_me_addfrostresistancepercentage_prefix1": "Теплоізоляція", "mod_epicloot_me_addfrostresistancepercentage_suffix1": "Морозний опір", - "mod_epicloot_me_addlightningresistancepercentage_display": "Зменшення пошкодження від блискавки на {0:0.#}%", + "mod_epicloot_me_addlightningresistancepercentage_display": "Опір блискавці {0:0.#}%", "mod_epicloot_me_addlightningresistancepercentage_desc": "Гравець зменшує всі пошкодження від блискавки на +X%. Цей ефект додається до інших ефектів зменшення пошкодження, які встановлені у гравця.", "mod_epicloot_me_addlightningresistancepercentage_prefix1": "Заземлення", "mod_epicloot_me_addlightningresistancepercentage_suffix1": "Опір блискавці", - "mod_epicloot_me_addpoisonresistancepercentage_display": "Зменшення отрути на {0:0.#}%", + "mod_epicloot_me_addpoisonresistancepercentage_display": "Опір отруті {0:0.#}%", "mod_epicloot_me_addpoisonresistancepercentage_desc": "Гравець зменшує всі отрутні пошкодження на +X%. Цей ефект додається до інших ефектів зменшення пошкоджень, які споряджені гравцем.", "mod_epicloot_me_addpoisonresistancepercentage_prefix1": "Лікування", "mod_epicloot_me_addpoisonresistancepercentage_suffix1": "Опір отруті", - "mod_epicloot_me_addspiritresistancepercentage_display": "Зменшення духовних пошкоджень на {0:0.#}%", + "mod_epicloot_me_addspiritresistancepercentage_display": "Опір духу {0:0.#}%", "mod_epicloot_me_addspiritresistancepercentage_desc": "Гравець зменшує всі духовні пошкодження на +X%. Цей ефект додається до інших ефектів зменшення пошкоджень, які споряджені гравцем.", "mod_epicloot_me_addspiritresistancepercentage_prefix1": "Спокійний", "mod_epicloot_me_addspiritresistancepercentage_suffix1": "Опір духу", - "mod_epicloot_me_addelementalresistancepercentage_display": "Зменшення елементарних пошкоджень на {0:0.#}%", + "mod_epicloot_me_addelementalresistancepercentage_display": "Опір стихіям {0:0.#}%", "mod_epicloot_me_addelementalresistancepercentage_desc": "Гравець зменшує всі елементарні пошкодження (вогонь, мороз, блискавка, отрута) на X%. Цей ефект додається до інших ефектів зменшення пошкоджень, які споряджені гравцем.", "mod_epicloot_me_addelementalresistancepercentage_prefix1": "Вартування", "mod_epicloot_me_addelementalresistancepercentage_suffix1": "Елементарний опір", - "mod_epicloot_me_addbluntresistancepercentage_display": "Зменшення тупих пошкоджень на {0:0.#}%", + "mod_epicloot_me_addbluntresistancepercentage_display": "Опір дробильному {0:0.#}%", "mod_epicloot_me_addbluntresistancepercentage_desc": "Гравець зменшує всі тупі пошкодження на X%. Цей ефект додається до інших ефектів зменшення пошкоджень, які споряджені гравцем.", "mod_epicloot_me_addbluntresistancepercentage_prefix1": "Захисний", "mod_epicloot_me_addbluntresistancepercentage_suffix1": "Опір від ударів", - "mod_epicloot_me_addslashingresistancepercentage_display": "Зменшення пошкоджень від рубання на {0:0.#}%", + "mod_epicloot_me_addslashingresistancepercentage_display": "Опір рубаному {0:0.#}%", "mod_epicloot_me_addslashingresistancepercentage_desc": "Гравець зменшує всі пошкодження від рубання на X%. Цей ефект додається до інших ефектів зменшення пошкоджень, що встановлені у гравця.", "mod_epicloot_me_addslashingresistancepercentage_prefix1": "Неуразливий", "mod_epicloot_me_addslashingresistancepercentage_suffix1": "Опір від рубання", - "mod_epicloot_me_addpiercingresistancepercentage_display": "Зменшення пошкоджень від проколів на {0:0.#}%", + "mod_epicloot_me_addpiercingresistancepercentage_display": "Опір колючому {0:0.#}%", "mod_epicloot_me_addpiercingresistancepercentage_desc": "Гравець зменшує всі пошкодження від проколів на X%. Цей ефект додається до інших ефектів зменшення пошкоджень, що встановлені у гравця.", "mod_epicloot_me_addpiercingresistancepercentage_prefix1": "Непроникний", "mod_epicloot_me_addpiercingresistancepercentage_suffix1": "Опір від проколів", - "mod_epicloot_me_addchoppingresistancepercentage_display": "Зменшення пошкоджень від відрубування на {0:0.#}%", + "mod_epicloot_me_addchoppingresistancepercentage_display": "Опір рубанню {0:0.#}%", "mod_epicloot_me_addchoppingresistancepercentage_desc": "Гравець зменшує всі пошкодження від відрубування на X%. Цей ефект додається до інших ефектів зменшення пошкоджень, що встановлені у гравця.", "mod_epicloot_me_addchoppingresistancepercentage_prefix1": "Несхоплюваний", "mod_epicloot_me_addchoppingresistancepercentage_suffix1": "Опір від відрубування", - "mod_epicloot_me_addphysicalresistancepercentage_display": "Зменшення фізичних пошкоджень (удари, рубання, проколи) на {0:0.#}%", + "mod_epicloot_me_addphysicalresistancepercentage_display": "Фізичний опір {0:0.#}%", "mod_epicloot_me_addphysicalresistancepercentage_desc": "Гравець зменшує всі фізичні пошкодження (удари, рубання, проколи) на X%. Цей ефект додається до інших ефектів зменшення пошкоджень, що встановлені у гравця.", "mod_epicloot_me_addphysicalresistancepercentage_prefix1": "Зміцнення", "mod_epicloot_me_addphysicalresistancepercentage_suffix1": "Фізичний опір", @@ -1135,7 +1717,7 @@ "mod_epicloot_me_spellsword_desc": "Перетворює 50% витрат використання на ейтр, збільшує пошкодження на +X%.", "mod_epicloot_me_spellsword_prefix1": "Зачарований меч", "mod_epicloot_me_spellsword_suffix1": "зачарований меч", - "mod_epicloot_me_bulkup_display": "Зростання +{0}", + "mod_epicloot_me_bulkup_display": "Маса: +{0}% макс. ОЗ, -{1}% відновлення", "mod_epicloot_me_bulkup_desc": "Перетворює частину вашого відновлення у максимальне здоров'я.", "mod_epicloot_me_bulkup_prefix1": "Масивний", "mod_epicloot_me_bulkup_suffix1": "масивний", @@ -1143,8 +1725,8 @@ "mod_epicloot_me_eitrweave_desc": "Виконання парі збільшує відновлення +X ейтр", "mod_epicloot_me_eitrweave_prefix1": "Виткання", "mod_epicloot_me_eitrweave_suffix1": "виткання", - "mod_epicloot_me_dartingthoughts_display": "Мимовільні думки +{0}", - "mod_epicloot_me_dartingthoughts_desc": "Збільшує відновлення ейтр +X%, зменшуючи максимальний ейтр +X/2%", + "mod_epicloot_me_dartingthoughts_display": "Мимовільні думки: +{0}% відновлення ейтру, -{1}% макс. ейтр", + "mod_epicloot_me_dartingthoughts_desc": "Збільшує відновлення ейтру на {0}%, зменшуючи максимальний ейтр на {1}%.", "mod_epicloot_me_dartingthoughts_prefix1": "Ліквідність", "mod_epicloot_me_dartingthoughts_suffix1": "мимовільні думки", "mod_epicloot_me_headhunter_display": "Ловець голів +{0}", @@ -1169,6 +1751,8 @@ "mod_epicloot_me_apportation": "Телепортація", "mod_epicloot_me_apportation_desc": "Телепортує гравця до кинутого зброї, коли ворог отримує удар.", "mod_epicloot_me_apportation_display": "Телепортація", + "mod_epicloot_me_adrenaline_rush": "Адреналіновий удар", + "mod_epicloot_me_adrenaline_rush_desc": "Збільшений шкідливий вплив на тривалість ефекту.", "mod_epicloot_set_me_bulwark": "Булава [Активовано]: Запобігає усім пошкодженням протягом 5 секунд. Час відновлення: 60 секунд.", "mod_epicloot_set_me_undying": "Безсмертя [Пасивно]: Після смерті повертає повне здоров'я. Час відновлення: 20 хвилин.", "mod_epicloot_set_me_frostdamageaoe_display": "Ближні атаки, які завдають пошкодження холодом, наносять додаткових 50% від пошкодження зброї як холод в конусі перед нападником.", @@ -1438,13 +2022,6 @@ "mod_epicloot_Epic": "Епічний", "mod_epicloot_Legendary": "Легендарний", "mod_epicloot_Mythic": "Міфічний", - "mod_epicloot_magic": "Магія", - "mod_epicloot_rare": "Рідкісний", - "mod_epicloot_epic": "Епічний", - "mod_epicloot_legendary": "Легендарний", - "mod_epicloot_mythic": "Міфічний", - "mod_epicloot_me_adrenaline_rush": "Адреналіновий удар", - "mod_epicloot_me_adrenaline_rush_desc": "Збільшений шкідливий вплив на тривалість ефекту.", "mod_epicloot_search_placeholder": "Пошук...", "mod_epicloot_no_active_adventures": "Немає активних пригод", "mod_epicloot_set_bonuses": "Бонуси комплекту", diff --git a/EpicLoot/src/Abilities/AbilityDefinitions.cs b/EpicLoot/src/Abilities/AbilityDefinitions.cs index bcdce40cd..903326084 100644 --- a/EpicLoot/src/Abilities/AbilityDefinitions.cs +++ b/EpicLoot/src/Abilities/AbilityDefinitions.cs @@ -15,6 +15,13 @@ public static void Initialize(AbilityConfig config) OnSetupAbilityDefinitions?.Invoke(); Abilities.Clear(); + if (Config?.Abilities == null) + { + // Malformed/empty abilities.json (or a null server payload): keep the ability list + // empty instead of NRE-ing out of config load. + EpicLoot.LogWarning("abilities.json produced no ability list; no abilities are registered."); + return; + } foreach (var def in Config.Abilities) { if (!Abilities.ContainsKey(def.ID)) diff --git a/EpicLoot/src/Adventure/AdventureDataConfig.cs b/EpicLoot/src/Adventure/AdventureDataConfig.cs index 20d480050..67c3b7949 100644 --- a/EpicLoot/src/Adventure/AdventureDataConfig.cs +++ b/EpicLoot/src/Adventure/AdventureDataConfig.cs @@ -30,7 +30,10 @@ public class SecretStashConfig { public int RefreshInterval; public List Materials = new List(); - public List RollsPerRarity = new List {1, 1, 1, 1}; + // Left empty and backfilled in AdventureDataManager.Initialize: Newtonsoft APPENDS to + // pre-initialized collections, so a hardcoded {1,1,1,1} turned the shipped [1,1,1,1,1] + // into a 9-element list whose first four entries were the defaults. + public List RollsPerRarity = new List(); public List RandomItems = new List(); public int RandomItemsCount = 0; public List OtherItems = new List(); diff --git a/EpicLoot/src/Adventure/AdventureDataManager.cs b/EpicLoot/src/Adventure/AdventureDataManager.cs index ae160a0b1..ea9066965 100755 --- a/EpicLoot/src/Adventure/AdventureDataManager.cs +++ b/EpicLoot/src/Adventure/AdventureDataManager.cs @@ -22,7 +22,14 @@ public static class AdventureDataManager public static void Initialize(AdventureDataConfig config) { Config = config; - + + // Code-side default for a config that omits the block (the POCO default is left empty + // because Newtonsoft appends to pre-initialized collections). + if (Config?.SecretStash != null && Config.SecretStash.RollsPerRarity.Count == 0) + { + Config.SecretStash.RollsPerRarity = new List { 1, 1, 1, 1, 1 }; + } + OnSetupAdventureData?.Invoke(); SecretStash = new SecretStashAdventureFeature(); diff --git a/EpicLoot/src/Adventure/BountyManagmentSystem.cs b/EpicLoot/src/Adventure/BountyManagmentSystem.cs index 6c9dcf5f3..5c1502e76 100644 --- a/EpicLoot/src/Adventure/BountyManagmentSystem.cs +++ b/EpicLoot/src/Adventure/BountyManagmentSystem.cs @@ -20,11 +20,15 @@ public class BountyManagmentSystem : MonoBehaviour private static BountyManagmentSystem _instance; private const string LedgerIdentifier = "randyknapp.mods.epicloot.BountyLedger"; private static string _ledgerSaveDirectory = Path.Combine(Paths.ConfigPath, "EpicLoot", "BountySaves"); - private static string _ledgerSaveFile = Path.Combine(_ledgerSaveDirectory, $"{LedgerIdentifier}.{ZNet.m_world.m_uid}.dat"); + // Per-instance, resolved in Awake: a static initializer runs once per process and captured the + // FIRST world's uid -- hosting a second world in the same session then read and wrote the + // first world's ledger file (offline players' bounty kills crossing worlds or vanishing). + private string _ledgerSaveFile; public void Awake() { Directory.CreateDirectory(_ledgerSaveDirectory); + _ledgerSaveFile = Path.Combine(_ledgerSaveDirectory, $"{LedgerIdentifier}.{ZNet.m_world.m_uid}.dat"); _instance = this; } @@ -37,20 +41,38 @@ private void SaveBounties() { SaveTempLedger(); - var fs = File.Create(_ledgerSaveFile); - - var data = JsonConvert.SerializeObject(_tempBountyLedger); - using (var sr = new StreamWriter(fs)) + // Guarded: this runs from a ZNet.SaveWorld prefix, and an IO exception (file locked by + // AV/backup, disk full) used to propagate out of the prefix and abort the vanilla world + // save itself. + try + { + var data = JsonConvert.SerializeObject(_tempBountyLedger); + using (var fs = File.Create(_ledgerSaveFile)) + using (var sr = new StreamWriter(fs)) + { + sr.Write(data); + } + } + catch (Exception e) { - sr.Write(data); + EpicLoot.LogErrorForce($"Could not save the bounty ledger ({_ledgerSaveFile}): {e.Message}"); } - fs.Close(); } private void LoadBounties() { - if (!Common.Utils.IsServer() || ZoneSystem.instance == null) + if (!Common.Utils.IsServer()) + { + return; + } + + if (ZoneSystem.instance == null) { + // Unity gives no ordering guarantee between this component's Start and ZoneSystem's + // Awake. Bailing permanently left the ledger null for the whole session (every offline + // player's bounty kill silently dropped) -- retry next frame instead. + EpicLoot.LogWarning("ZoneSystem not ready when loading the bounty ledger; retrying."); + Invoke(nameof(LoadBounties), 0f); return; } @@ -58,26 +80,31 @@ private void LoadBounties() if (File.Exists(_ledgerSaveFile)) { - var bf = new BinaryFormatter(); - var fs = File.Open(_ledgerSaveFile, FileMode.Open); - - using (var sr = new StreamReader(fs)) + try { - try + var bf = new BinaryFormatter(); + using (var fs = File.Open(_ledgerSaveFile, FileMode.Open)) + using (var sr = new StreamReader(fs)) { - // Using new file format V0.9.28 - var data = sr.ReadToEnd(); - _bountyLedger = JsonConvert.DeserializeObject(data); - } - catch -{ - // Load from original file format V0.9.27 - fs.Position = 0; - _bountyLedger = bf.Deserialize(fs) as BountyLedger; + try + { + // Using new file format V0.9.28 + var data = sr.ReadToEnd(); + _bountyLedger = JsonConvert.DeserializeObject(data); + } + catch + { + // Load from original file format V0.9.27 + fs.Position = 0; + _bountyLedger = bf.Deserialize(fs) as BountyLedger; + } } } - - fs.Close(); + catch (Exception e) + { + EpicLoot.LogErrorForce($"Could not read the bounty ledger ({_ledgerSaveFile}): {e.Message}. A new ledger will be started."); + _bountyLedger = null; + } } else { diff --git a/EpicLoot/src/Adventure/BountyTarget.cs b/EpicLoot/src/Adventure/BountyTarget.cs index f4c1bb378..0678ea24a 100644 --- a/EpicLoot/src/Adventure/BountyTarget.cs +++ b/EpicLoot/src/Adventure/BountyTarget.cs @@ -63,6 +63,16 @@ private bool HasBeenSetup() private void OnDeath() { + // Reinitialize leaves this null when the ZDO carried no parsable bounty data (it destroys the + // creature in that case, but the destroy is not guaranteed to land before a death already in + // flight). Without the guard the kill NREs here and the slay RPC is never sent. + if (_bountyInfo == null) + { + EpicLoot.LogWarning($"Bounty target died with no bounty info: {_monsterID} " + + $"({(_isAdd ? "minion" : "target")}); not reporting the slay."); + return; + } + var pkg = new ZPackage(); _bountyInfo.ToPackage(pkg); // Send death event to server @@ -73,13 +83,16 @@ private void OnDeath() public void Initialize(BountyInfo bounty, string monsterID, bool isAdd) { _zdo.Set(BountyTargetComponent.BountyIDKey, bounty.ID); - if (!ZNet.instance.IsDedicated()) - { - var pkg = new ZPackage(); - bounty.ToPackage(pkg); - pkg.SetPos(0); - _zdo.Set(BountyTargetComponent.BountyDataKey, pkg.GetBase64()); - } + + // Written unconditionally. This used to be skipped on a dedicated server on the assumption + // that a dedicated server never spawns or simulates a bounty target -- true on a vanilla + // server, but false when a mod (e.g. Serverside Simulations) hands world simulation to the + // server. There, the server is the spawn controller's owner, so skipping the write left the + // data unwritten for everyone and no client could ever complete the bounty. + var pkg = new ZPackage(); + bounty.ToPackage(pkg); + pkg.SetPos(0); + _zdo.Set(BountyTargetComponent.BountyDataKey, pkg.GetBase64()); _zdo.Set(BountyTargetComponent.MonsterIDKey, monsterID); _zdo.Set(BountyTargetComponent.IsAddKey, isAdd); @@ -105,35 +118,35 @@ public void Initialize(BountyInfo bounty, string monsterID, bool isAdd) /// public void Reinitialize() { - if (!ZNet.instance.IsDedicated()) - { - var pkgString = _zdo.GetString(BountyTargetComponent.BountyDataKey); - var pkg = new ZPackage(pkgString); - - try - { - _bountyInfo = BountyInfo.FromPackage(pkg); - } - catch (Exception) - { - Debug.LogError($"[EpicLoot] Error loading bounty info on creature ({name})! " + - $"Possibly old or outdated bounty target, destroying creature." + - $"\nBountyData:\n{pkgString}"); - DestroyInstance(); - return; - } + // Read unconditionally -- see the note in Initialize. OnDeath runs on whichever machine owns + // the creature, and under serverside simulation that is the dedicated server, so the server + // needs the parsed bounty just as much as a client does. + var pkgString = _zdo.GetString(BountyTargetComponent.BountyDataKey); + var pkg = new ZPackage(pkgString); - // TODO: clean up abandoned bounties? - // Currently does not track if abandoned on the zdo - /*if (_bountyInfo.State == BountyState.Abandoned) - { - // Destroy abandoned bounties - EpicLoot.Log("Destroying abandoned bounty!"); - DestroyInstance(); - return; - }*/ + try + { + _bountyInfo = BountyInfo.FromPackage(pkg); + } + catch (Exception) + { + Debug.LogError($"[EpicLoot] Error loading bounty info on creature ({name})! " + + $"Possibly old or outdated bounty target, destroying creature." + + $"\nBountyData:\n{pkgString}"); + DestroyInstance(); + return; } + // TODO: clean up abandoned bounties? + // Currently does not track if abandoned on the zdo + /*if (_bountyInfo.State == BountyState.Abandoned) + { + // Destroy abandoned bounties + EpicLoot.Log("Destroying abandoned bounty!"); + DestroyInstance(); + return; + }*/ + _monsterID = _zdo.GetString(BountyTargetComponent.MonsterIDKey); _isAdd = _zdo.GetBool(BountyTargetComponent.IsAddKey); @@ -252,12 +265,20 @@ public static void Postfix(Character __instance) } /// - /// Remove the beacon of bounty targets when they take damage. + /// Remove the beacon of bounty targets when they take damage. Uses TargetMethods because two + /// class-level [HarmonyPatch] attributes MERGE into a single target (the old form only + /// patched Character.OnDamaged -- and Humanoid overrides it without calling base, so the + /// beacon never cleared for real bounty targets, which are all Humanoids). /// - [HarmonyPatch(typeof(Humanoid), nameof(Humanoid.OnDamaged))] - [HarmonyPatch(typeof(Character), nameof(Character.OnDamaged))] + [HarmonyPatch] public static class Character_OnDamaged_Patch { + public static System.Collections.Generic.IEnumerable TargetMethods() + { + yield return AccessTools.DeclaredMethod(typeof(Character), "OnDamaged"); + yield return AccessTools.DeclaredMethod(typeof(Humanoid), "OnDamaged"); + } + public static void Postfix(Character __instance) { var target = __instance.GetComponent(); diff --git a/EpicLoot/src/Adventure/bounties/AdventureSpawnController.cs b/EpicLoot/src/Adventure/bounties/AdventureSpawnController.cs index 65221ede6..68f35d2a7 100644 --- a/EpicLoot/src/Adventure/bounties/AdventureSpawnController.cs +++ b/EpicLoot/src/Adventure/bounties/AdventureSpawnController.cs @@ -5,6 +5,23 @@ namespace EpicLoot.Adventure { + /// + /// How a spawn point that lands in open water is resolved. Only the Ocean biome ever reaches + /// anything but -- everywhere else, water means a lake or a river and the + /// point is thrown away. + /// + internal enum WaterPlacement + { + /// Submerged points are rejected outright. + Reject, + + /// The point stays on the seabed, under the water. Treasure chests sit there. + Seabed, + + /// The point is lifted to the water line. Swimming bounty targets belong there. + Surface + } + internal class AdventureSpawnController : MonoBehaviour { protected ZNetView zNetView; @@ -89,12 +106,14 @@ public void Update() startedPlacement = true; if (bounty.Get().PlayerID != 0) { - StartCoroutine(DeterminespawnPoint(bounty.Get().Position, bounty.Get().Biome)); + StartCoroutine(DeterminespawnPoint(bounty.Get().Position, bounty.Get().Biome, + WaterPlacement.Surface)); } if (treasure.Get().PlayerID != 0) { - StartCoroutine(DeterminespawnPoint(treasure.Get().Position, treasure.Get().Biome, true)); + StartCoroutine(DeterminespawnPoint(treasure.Get().Position, treasure.Get().Biome, + WaterPlacement.Seabed)); } } @@ -158,19 +177,42 @@ private void SpawnBountyTargets(BountyInfo bounty) } } + // An ocean bounty's targets swim, so they hold the water line the search settled on + // instead of being dropped onto a seabed that is tens of metres further down. + bool swimmingTargets = bounty.Biome == Heightmap.Biome.Ocean; + float baseHeight = point.y; + for (var index = 0; index < prefabs.Count; index++) { var prefab = prefabs[index]; var isAdd = index > 0; - var creature = UnityEngine.Object.Instantiate(prefab, point, Quaternion.identity); + // Character.UpdateSwimming holds a swimming creature at (water line - m_swimDepth), + // so starting it there means it is already buoyant rather than dropping in from + // above the surface. + Vector3 spawnAt = point; + if (swimmingTargets && prefab.TryGetComponent(out Character prefabCharacter)) + { + spawnAt.y = ZoneSystem.instance.m_waterLevel - prefabCharacter.m_swimDepth; + } + + var creature = UnityEngine.Object.Instantiate(prefab, spawnAt, Quaternion.identity); var bountyTarget = creature.AddComponent(); bountyTarget.Initialize(bounty, prefab.name, isAdd); var randomSpacing = UnityEngine.Random.insideUnitSphere * 4f; point += randomSpacing; - ZoneSystem.instance.FindFloor(point, out var floorHeight); - point.y = floorHeight; + + // FindFloor reports 0 when its ray hits nothing at all, and the old code assigned + // that unconditionally -- a miss teleported the next add down to y=0. + if (!swimmingTargets && ZoneSystem.instance.FindFloor(point, out var floorHeight)) + { + point.y = floorHeight; + } + else + { + point.y = baseHeight; + } } placed.ForceSet(true); @@ -204,7 +246,7 @@ private void SpawnChest(TreasureMapChestInfo treasure) } internal IEnumerator DeterminespawnPoint(Vector3 startingSpawnPoint, - Heightmap.Biome biome, bool allowWaterSpawn = false) + Heightmap.Biome biome, WaterPlacement waterPlacement = WaterPlacement.Reject) { yield return new WaitForSeconds(5); @@ -215,6 +257,13 @@ internal IEnumerator DeterminespawnPoint(Vector3 startingSpawnPoint, // TODO: If bounties get their own minimap area radius config this must choose the correct one float radius = AdventureDataManager.Config.TreasureMap.MinimapAreaRadius; + float waterSurface = ZoneSystem.instance.m_waterLevel; + + // The Ocean biome is open water by definition -- its biome cutoff sits roughly 25m below + // the water line, so every point inside it is under water. Rejecting submerged points + // there rejected every candidate in every band, which is why no ocean bounty ever placed. + bool spawnInOpenWater = biome == Heightmap.Biome.Ocean && + waterPlacement != WaterPlacement.Reject; int maxExpansions = Mathf.Max(0, AdventureDataManager.Config.TreasureMap.MaxSpawnSearchExpansions); Vector3 determinedSpawn = startingSpawnPoint; bool foundSpawn = false; @@ -281,9 +330,10 @@ internal IEnumerator DeterminespawnPoint(Vector3 startingSpawnPoint, continue; } - // Prevents spawning in a body of water - if ((biome != Heightmap.Biome.Ocean || !allowWaterSpawn) && - determinedSpawn.y < 29) + // Prevents spawning in a body of water. Open-water spawns are exempt: the + // seabed is the ground there, and a surface spawn is lifted to the water line + // once a point is settled on. + if (!spawnInOpenWater && determinedSpawn.y < waterSurface - 1f) { spawnLocationAttempts += 1; continue; @@ -333,6 +383,13 @@ internal IEnumerator DeterminespawnPoint(Vector3 startingSpawnPoint, yield break; } + // Bounty targets that belong in the Ocean are swimming creatures, so put them at the + // surface rather than on the seabed tens of metres below it. + if (spawnInOpenWater && waterPlacement == WaterPlacement.Surface) + { + determinedSpawn.y = waterSurface; + } + if (determinedSpawn.y >= StartingHeight - 1f) { determinedSpawn.y = 400f; diff --git a/EpicLoot/src/Adventure/feature/Bounties.cs b/EpicLoot/src/Adventure/feature/Bounties.cs index 9831ce2d9..0c3311065 100755 --- a/EpicLoot/src/Adventure/feature/Bounties.cs +++ b/EpicLoot/src/Adventure/feature/Bounties.cs @@ -214,7 +214,15 @@ public IEnumerator AcceptBounty(Player player, BountyInfo bounty, Action { private readonly MerchantPanel _merchantPanel; - private static bool _generatingBounty = false; // Flag to prevent spam accepting multiple bounties + // Flag to prevent spam accepting multiple bounties. Instance state with a time failsafe: + // it used to be a static cleared only inside the accept coroutine's callback -- if the + // hosting Player died mid-search the coroutine died with it, and the latched static left + // the Accept button silently dead for the rest of the process. + private bool _generatingBounty = false; + private float _generatingBountyStarted; + private const float GeneratingBountyTimeout = 30f; public AvailableBountiesListPanel(MerchantPanel merchantPanel, BountyListElement elementPrefab) : base( @@ -54,9 +60,12 @@ protected override void OnMainButtonClicked() } var bounty = GetSelectedItem(); - if (!_generatingBounty && bounty != null && bounty.BountyInfo.State == BountyState.Available) + bool latchExpired = _generatingBounty && + Time.unscaledTime - _generatingBountyStarted > GeneratingBountyTimeout; + if ((!_generatingBounty || latchExpired) && bounty != null && bounty.BountyInfo.State == BountyState.Available) { _generatingBounty = true; + _generatingBountyStarted = Time.unscaledTime; EpicLoot.Log("Trying to accept bounty..."); player.StartCoroutine(AdventureDataManager.Bounties.AcceptBounty( player, bounty.BountyInfo, (success, position) => diff --git a/EpicLoot/src/Adventure/feature/MerchantListPanel.cs b/EpicLoot/src/Adventure/feature/MerchantListPanel.cs index 661159a00..2a2d6438c 100644 --- a/EpicLoot/src/Adventure/feature/MerchantListPanel.cs +++ b/EpicLoot/src/Adventure/feature/MerchantListPanel.cs @@ -103,10 +103,18 @@ protected static string ConvertSecondsToDisplayTime(int seconds) protected void DestroyAllListElementsInList() { - foreach (Transform child in List) + // DestroyImmediate (same reason as MultiSelectItemList.MakeEnoughElements): Object.Destroy + // defers removal to end-of-frame, so for the rest of this frame List.childCount covered + // old+new rows and the child-index selection below read a stale, pending-destroy element + // while highlighting a different new one. + for (int i = List.childCount - 1; i >= 0; i--) { - Object.Destroy(child.gameObject); + Object.DestroyImmediate(List.GetChild(i).gameObject); } + + // The old index points at whatever now happens to occupy that row after a refresh (an + // accepted bounty vanishing shifts everything up) -- never carry it across a rebuild. + _selectedItemIndex = -1; } } } diff --git a/EpicLoot/src/Adventure/feature/SecretStash.cs b/EpicLoot/src/Adventure/feature/SecretStash.cs index 3c681aff1..82b45c547 100755 --- a/EpicLoot/src/Adventure/feature/SecretStash.cs +++ b/EpicLoot/src/Adventure/feature/SecretStash.cs @@ -46,12 +46,19 @@ public List GetSecretStashItems() var availableMaterials = new MultiValueDictionary(); availableMaterialsList.ForEach(x => availableMaterials.Add(x.Item.GetRarity(), x)); - // Roll N times on each rarity list + // Roll N times on each rarity list, ACCUMULATING across rarities -- the out-parameter + // overload replaced the list on every pass (a 0.11.4 regression), so only the last + // rarity's picks ever reached the stash. foreach (ItemRarity section in Enum.GetValues(typeof(ItemRarity))) { var items = availableMaterials.GetValues(section, true).ToList(); - var rolls = AdventureDataManager.Config.SecretStash.RollsPerRarity[(int)section]; - RollOnListNTimes(random, items, rolls, out results); + var rollsPerRarity = AdventureDataManager.Config.SecretStash.RollsPerRarity; + if ((int)section >= rollsPerRarity.Count) + { + continue; + } + var rolls = rollsPerRarity[(int)section]; + RollOnListNTimesUnique(random, items, rolls, results); } // Remove the results that the player doesn't know about yet diff --git a/EpicLoot/src/Adventure/feature/TreasureMaps.cs b/EpicLoot/src/Adventure/feature/TreasureMaps.cs index 9bd0c9794..0e54ea05b 100755 --- a/EpicLoot/src/Adventure/feature/TreasureMaps.cs +++ b/EpicLoot/src/Adventure/feature/TreasureMaps.cs @@ -79,10 +79,6 @@ public IEnumerator SpawnTreasureChest(Heightmap.Biome biome, Player player, int private void CreateTreasureSpawner(Heightmap.Biome biome, Vector3 spawnPoint, AdventureSaveData saveData) { - Quaternion rotation = Quaternion.Euler(0f, UnityEngine.Random.Range(0f, 360f), 0f); - GameObject gameObject = PrefabManager.Instance.GetPrefab("EL_SpawnController"); - GameObject created_go = Object.Instantiate(gameObject, spawnPoint, rotation); - AdventureSpawnController asc = created_go.GetComponent(); TreasureMapChestInfo treasure_details = new TreasureMapChestInfo() { Biome = biome, @@ -90,12 +86,24 @@ private void CreateTreasureSpawner(Heightmap.Biome biome, Vector3 spawnPoint, A Position = spawnPoint, PlayerID = Player.m_localPlayer.GetPlayerID() }; + + // Record the purchase FIRST and honor its refusal (duplicate interval/biome): + // spawning regardless used to leave orphan treasure chests with no save record. + if (!saveData.PurchasedTreasureMap(treasure_details)) + { + EpicLoot.LogWarning($"Treasure map purchase for {biome} was refused by the save data; no chest spawned."); + return; + } + + Quaternion rotation = Quaternion.Euler(0f, UnityEngine.Random.Range(0f, 360f), 0f); + GameObject gameObject = PrefabManager.Instance.GetPrefab("EL_SpawnController"); + GameObject created_go = Object.Instantiate(gameObject, spawnPoint, rotation); + AdventureSpawnController asc = created_go.GetComponent(); asc.SetTreasure(treasure_details); - Vector2 offset2 = UnityEngine.Random.insideUnitCircle * + Vector2 offset2 = UnityEngine.Random.insideUnitCircle * (AdventureDataManager.Config.TreasureMap.MinimapAreaRadius * 0.8f); Vector3 offset = new Vector3(offset2.x, 0, offset2.y); - saveData.PurchasedTreasureMap(treasure_details); Minimap.instance.ShowPointOnMap(spawnPoint + offset); } diff --git a/EpicLoot/src/Compendium/MagicFontManager.cs b/EpicLoot/src/Compendium/MagicFontManager.cs index a7aa482f1..f59c23244 100644 --- a/EpicLoot/src/Compendium/MagicFontManager.cs +++ b/EpicLoot/src/Compendium/MagicFontManager.cs @@ -26,6 +26,7 @@ public enum TMP_FontOptions [TMP_Attributes("Valheim-AveriaSansLibre", "Valheim-AveriaSansLibre - Outline")] AveriaSansLibreOutline, [TMP_Attributes("AveriaSansLibre-Bold SDF", "Valheim-AveriaSansLibre - Outline")] AveriaSansLibreBoldOutline, [TMP_Attributes("Valheim-AveriaSerifLibre", "Valheim-AveriaSerifLibre - Outline")] AveriaSerifLibreOutline, + [TMP_Attributes("Valheim-AveriaSerifLibre", "Valheim-AveriaSerifLibre")] AveriaSerifLibre, [TMP_Attributes("Valheim-Rune", "Valheim-Rune")] Rune, } diff --git a/EpicLoot/src/Compendium/MagicPages.cs b/EpicLoot/src/Compendium/MagicPages.cs index 1175859bc..faa4b8518 100644 --- a/EpicLoot/src/Compendium/MagicPages.cs +++ b/EpicLoot/src/Compendium/MagicPages.cs @@ -10,6 +10,7 @@ public class MagicPages : MonoBehaviour public TreasureBountyTextInfo TreasureBountyPage; public MagicEffectTextInfo MagicEffectsPage; public SetInfo SetInfos; + public ShardStoneTextInfo ShardStonePage; public const int HEADER_FONT_SIZE = 40; public const int LARGE_FONT_SIZE = 24; @@ -38,6 +39,8 @@ public void Awake() $"{EpicLoot.GetMagicEffectPip(false)} $mod_epicloot_active_magic_effects")); SetInfos = new SetInfo(Localization.instance.Localize( $"{EpicLoot.GetMagicEffectPip(false)} $mod_epicloot_legendary_sets")); + ShardStonePage = new ShardStoneTextInfo(Localization.instance.Localize( + $"{EpicLoot.GetMagicEffectPip(false)} $mod_epicloot_shardstones_title")); instance = this; diff --git a/EpicLoot/src/Compendium/MagicSearchField.cs b/EpicLoot/src/Compendium/MagicSearchField.cs index 2359a7d8f..dc65a5ce8 100644 --- a/EpicLoot/src/Compendium/MagicSearchField.cs +++ b/EpicLoot/src/Compendium/MagicSearchField.cs @@ -47,8 +47,7 @@ public MagicSearchField(Transform parent) _placeholderRect = placeholderObj.AddComponent(); placeholderObj.transform.SetParent(_obj.transform); _placeholder = placeholderObj.AddComponent(); - //TODO: localize search text - _placeholder.text = "Search..."; + _placeholder.text = Localization.instance.Localize("$mod_epicloot_search_placeholder"); _placeholder.color = Color.gray; Input.placeholder = _placeholder; _placeholder.alignment = TextAnchor.MiddleLeft; diff --git a/EpicLoot/src/Compendium/MagicTextElement.cs b/EpicLoot/src/Compendium/MagicTextElement.cs index 97807cfc1..aeedf8739 100644 --- a/EpicLoot/src/Compendium/MagicTextElement.cs +++ b/EpicLoot/src/Compendium/MagicTextElement.cs @@ -1,14 +1,29 @@ -using UnityEngine; -using UnityEngine.UI; +using System.Text.RegularExpressions; +using TMPro; +using UnityEngine; namespace EpicLoot.Compendium; +// One line of a compendium page. +// +// TextMeshPro rather than legacy UnityEngine.UI.Text: TMP is what the vanilla dialog this panel is +// cloned from uses, and only TMP resolves the tags that ShardTooltipSprites builds -- +// which is what lets the shardstone page show a stone's real inventory icon inline with its name. +// The outline that legacy Text got from an Outline component comes from the font's "- Outline" +// material variant here; both materials are shared, and per-line colour is a vertex colour, so no +// material instances are created. public class MagicTextElement { private readonly GameObject _obj; private readonly RectTransform _rect; - private readonly Text _text; - private readonly Outline _outline; + private readonly TextMeshProUGUI _text; + + // Rich-text markup stripped and lower-cased once at Set() time, and matched against instead of the + // raw string. Without this a query for "color", "size" or a hex fragment matches every line on the + // page, since every line carries / tags. Lower-casing here also keeps the + // per-keystroke filter allocation-free. + private static readonly Regex RichTextTag = new Regex("<[^>]*>", RegexOptions.Compiled); + private string _searchText = string.Empty; public MagicTextElement(Transform parent) { @@ -19,65 +34,100 @@ public MagicTextElement(Transform parent) _rect.SetParent(parent); _rect.localScale = Vector3.one; - _text = _obj.AddComponent(); - _outline = _obj.AddComponent(); - _outline.enabled = false; - _text.horizontalOverflow = HorizontalWrapMode.Wrap; - _text.verticalOverflow = VerticalWrapMode.Truncate; - _text.font = MagicFontManager.GetFont(MagicFontManager.FontOptions.AveriaSerifLibre); + _text = _obj.AddComponent(); + ApplyFont(MagicFontManager.TMP_FontOptions.AveriaSerifLibre); _text.fontSize = MagicPages.FONT_SIZE; - _text.supportRichText = true; + _text.richText = true; + _text.enableWordWrapping = true; + _text.overflowMode = TextOverflowModes.Overflow; + _text.alignment = TextAlignmentOptions.TopLeft; } private MagicTextElement(GameObject source) { _obj = source; _rect = _obj.GetComponent(); - _text = _obj.GetComponent(); - _outline = _obj.GetComponent(); + _text = _obj.GetComponent(); Enable(true); } - + + private void ApplyFont(MagicFontManager.TMP_FontOptions option) + { + MagicFontManager.TMP_FontData data = MagicFontManager.GetTMPFont(option); + if (data?.font == null) + { + return; + } + + _text.font = data.font; + if (data.material != null) + { + _text.fontSharedMaterial = data.material; + } + } + public void Resize() { float newHeight = GetTextPreferredHeight(_text, _rect); _rect.sizeDelta = new Vector2(_rect.sizeDelta.x, Mathf.Max(newHeight, 35f)); } - - private static float GetTextPreferredHeight(Text text, RectTransform rect) + + private static float GetTextPreferredHeight(TMP_Text text, RectTransform rect) { if (string.IsNullOrEmpty(text.text)) { return 0f; } - TextGenerator textGen = text.cachedTextGenerator; - TextGenerationSettings settings = text.GetGenerationSettings(rect.rect.size); - float preferredHeight = textGen.GetPreferredHeight(text.text, settings); - return preferredHeight; + + // Measured against the element's own width rather than the laid-out width: the vertical layout + // group has not run yet when a page is built, so rect.rect.width is still the width the template + // was created at -- which is the width the group will hand back anyway. + return text.GetPreferredValues(text.text, rect.rect.width, 0f).y; } public float GetHeight() => _rect.sizeDelta.y; - public bool IsMatch(string query) - { - return _text.text.ToLower().Contains(query.ToLower()); - } + // Expects an already-lower-cased query -- MagicTextGroup lowers it once for the whole group. + public bool IsMatch(string query) => _searchText.Contains(query); - public void SetFont(Font font) => _text.font = font; public void SetFontSize(int size) => _text.fontSize = size; private void Set(string line) { _text.text = Localization.instance.Localize(line); + _searchText = RichTextTag.Replace(_text.text, string.Empty).ToLowerInvariant(); Resize(); } + public void SetParent(Transform parent) => _rect.SetParent(parent); public void Destroy() => UnityEngine.Object.Destroy(_obj); public void Enable(bool enable) => _obj.SetActive(enable); - public void EnableOutline(bool enable) => _outline.enabled = enable; + + public void EnableOutline(bool enable) => ApplyFont(enable + ? MagicFontManager.TMP_FontOptions.AveriaSerifLibreOutline + : MagicFontManager.TMP_FontOptions.AveriaSerifLibre); + public void SetSize(float width, float height) => _rect.sizeDelta = new Vector2(width, height); public void SetColor(Color color) => _text.color = color; - public void SetAlignment(TextAnchor alignment) => _text.alignment = alignment; + + // Kept on the legacy TextAnchor vocabulary so the call sites read the same as the rest of the UI code. + public void SetAlignment(TextAnchor alignment) => _text.alignment = ToTMPAlignment(alignment); + + private static TextAlignmentOptions ToTMPAlignment(TextAnchor alignment) + { + switch (alignment) + { + case TextAnchor.UpperCenter: return TextAlignmentOptions.Top; + case TextAnchor.UpperRight: return TextAlignmentOptions.TopRight; + case TextAnchor.MiddleLeft: return TextAlignmentOptions.Left; + case TextAnchor.MiddleCenter: return TextAlignmentOptions.Center; + case TextAnchor.MiddleRight: return TextAlignmentOptions.Right; + case TextAnchor.LowerLeft: return TextAlignmentOptions.BottomLeft; + case TextAnchor.LowerCenter: return TextAlignmentOptions.Bottom; + case TextAnchor.LowerRight: return TextAlignmentOptions.BottomRight; + default: return TextAlignmentOptions.TopLeft; + } + } public MagicTextElement Create(string line, Transform parent) { diff --git a/EpicLoot/src/Compendium/MagicTextGroup.cs b/EpicLoot/src/Compendium/MagicTextGroup.cs index 974ac9b70..652e33a6c 100644 --- a/EpicLoot/src/Compendium/MagicTextGroup.cs +++ b/EpicLoot/src/Compendium/MagicTextGroup.cs @@ -13,7 +13,13 @@ public MagicTextGroup(MagicTextElement title, params MagicTextElement[] content) public readonly MagicTextElement Title; public readonly MagicTextElement[] Content; - public bool IsMatch(string query) => Title.IsMatch(query) || Content.Any(x => x.IsMatch(query)); + // Lowers the query once here rather than in every element, since a group fans it out across its + // title plus every content line on each keystroke. + public bool IsMatch(string query) + { + string lowered = query.ToLowerInvariant(); + return Title.IsMatch(lowered) || Content.Any(x => x.IsMatch(lowered)); + } public void Enable(bool enable) { Title.Enable(enable); diff --git a/EpicLoot/src/Compendium/ShardStoneTextInfo.cs b/EpicLoot/src/Compendium/ShardStoneTextInfo.cs new file mode 100644 index 000000000..7a9aaab66 --- /dev/null +++ b/EpicLoot/src/Compendium/ShardStoneTextInfo.cs @@ -0,0 +1,205 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using EpicLoot.ShardStones; + +namespace EpicLoot.Compendium; + +// The shardstone catalogue: every shard colour, the effect it grants in each equipment slot, and the +// value range across the rarities that colour exists at. +// +// This page is the only place shard effects are visible outside a loose stone's tooltip. ExplainTextInfo +// filters on !NoRoll && CanBeAugmented, and every definition ShardEffectDefinitions synthesizes is +// NoRoll + not augmentable, so the whole shard grid is excluded from it by construction. +// +// Everything is read live from Shards.ShardDefinitions on each Build (the compendium rebuilds a page on +// every tab click), so a config live-reload or a dedicated server's config push shows up the next time +// the page is opened. +public class ShardStoneTextInfo(string topic) : MagicTextInfo(topic) +{ + private const string DimColor = "#c0c0c0ff"; + private const string FaintColor = "#808080"; + + // The fine slot types each broad group covers, as the inverse of Shards.GroupOf. The shipped grid + // only ever keys on the broad groups, so without this a player searching "sword" or "buckler" finds + // nothing -- naming the members is what makes those terms match. + private static readonly Dictionary> GroupMembers = + Enum.GetValues(typeof(ShardSlotCategory)) + .Cast() + .Select(slot => new { slot, group = Shards.GroupOf(slot) }) + .Where(x => x.group.HasValue) + .GroupBy(x => x.group.Value) + .ToDictionary(g => g.Key, g => g.Select(x => x.slot).ToList()); + + public override void Build(MagicPages instance) + { + List> shards = Shards.ShardDefinitions.ShardEffects + .Where(x => x.Key != ShardType.None && x.Value != null) + // Explicit ordering rather than dictionary insertion order: a file patch can append colours. + .OrderBy(x => (int)x.Value.Category) + .ThenBy(x => (int)x.Key) + .ToList(); + + if (shards.Count == 0) + { + instance.MagicPagesTextArea.Add("$mod_epicloot_shardstones_none"); + return; + } + + foreach (KeyValuePair pair in shards) + { + FormatShard(instance, pair.Key, pair.Value); + } + } + + private static void FormatShard(MagicPages instance, ShardType color, ShardDefinition def) + { + List rarities = def.Rarities.OrderBy(x => (int)x).ToList(); + List content = []; + + // Effect names carry the shard's rarity colour, keyed off the LOWEST rarity it exists at: every + // colour reaches Mythic, so the tier it becomes obtainable at is the only axis that varies. + string rarityColor = EpicLoot.GetRarityColor(rarities.Count > 0 ? rarities[0] : ItemRarity.Magic); + + if (rarities.Count > 0) + { + IEnumerable names = rarities.Select(r => + $"{EpicLoot.GetRarityDisplayName(r)}"); + content.Add($" $mod_epicloot_shardstones_rarities: {string.Join(", ", names)}"); + } + + if (def.UniformEffect != null) + { + // A uniform shard (boss/unique) grants the same effect in every slot it is allowed into. + if (TryFormatEffect(def.UniformEffect, rarities, out string uniform, out string uniformDesc)) + { + content.Add($" $mod_epicloot_shard_allslots: " + + $"{uniform}"); + AddDescription(content, uniformDesc); + } + + if (Shards.IsExclusive(def.Category)) + { + content.Add($" " + + $"$mod_epicloot_shard_{Shards.ExclusiveCategorySlug(def.Category)}exclusive"); + } + } + else + { + // Ordered by the enum so the broad groups lead and the fine types follow, matching how a + // shard actually resolves (fine type first, group as the fallback). + foreach (KeyValuePair slot in + def.TypeEffects.OrderBy(x => (int)x.Key)) + { + if (!TryFormatEffect(slot.Value, rarities, out string effectName, out string description)) + { + continue; + } + + content.Add($" {Shards.GetCategoryDisplayName(slot.Key)}" + + $"{GroupMemberSuffix(slot.Key)}: " + + $"{effectName}"); + AddDescription(content, description); + } + } + + // Trailing spacer between entries, as ExplainTextInfo does. + content.Add(""); + + // The stone's real inventory icon, inline ahead of its name. ShardTooltipSprites builds a TMP + // sprite asset per prefab on first use and caches it, so this costs one build per colour for the + // whole session; it returns "" when the prefab or its icon is unavailable (e.g. before the item + // manager has registered them), which simply omits the icon rather than breaking the line. + string icon = ShardTooltipSprites.GetSpriteTag(Shards.GetIconPrefabName(color)); + if (!string.IsNullOrEmpty(icon)) + { + icon += " "; + } + + instance.MagicPagesTextArea.Add( + $"{icon}" + + $"" + + $"$mod_epicloot_shard_{color} $mod_epicloot_assets_shardstone " + + $"({Shards.GetCategoryDisplayName(def.Category)})", + content.ToArray()); + } + + // "Melee Weapon" -> " (Swords, Axes, Battleaxes, ...)". Only the broad groups get one; Trinket, + // Utility and the fine types name themselves already. + private static string GroupMemberSuffix(ShardSlotCategory slot) + { + if (!GroupMembers.TryGetValue(slot, out List members)) + { + return string.Empty; + } + + string names = string.Join(", ", members.Select(m => Shards.GetCategoryDisplayName(m))); + return $" ({names})"; + } + + // The indented explanation under an effect line. Skipped when the definition carries no Description, + // and when the lookup missed so the localized text came back as a bare "[token]" -- printing that + // would be worse than printing nothing. + private static void AddDescription(List content, string description) + { + if (string.IsNullOrEmpty(description) || description.StartsWith("[")) + { + return; + } + + content.Add($" {description}"); + } + + // The effect's short name plus its extended description, the latter with every value slot filled in + // as a range across the rarities this shard is actually available at. The name identifies the effect + // and the description carries the numbers, so the value range appears once per effect rather than + // twice. Returns false when the effect grants nothing at any of those rarities, so the caller can + // drop the line entirely. The description is empty when the definition has none; it is never null. + private static bool TryFormatEffect(ShardEffectDefinition effect, List rarities, + out string effectName, out string description) + { + effectName = null; + description = string.Empty; + + if (effect == null || string.IsNullOrEmpty(effect.EffectType) || effect.ValuesPerRarity == null) + { + return false; + } + + // Use AllDefinitions rather than Get(): Get() synthesizes a blank fallback and logs a "definition + // missing" warning, which would be one warning per slot per shard every time the page is opened. + if (!MagicItemEffectDefinitions.AllDefinitions.TryGetValue(effect.EffectType, + out MagicItemEffectDefinition definition)) + { + return false; + } + + // Intersect with the shard's declared rarity set. Boss and unique shards list all five rarities in + // ValuesPerRarity even where Rarities allows fewer, so reading the raw map would show Yagluth as + // (4-12) instead of the (10-12) it can actually be found at. + List values = rarities + .Where(effect.ValuesPerRarity.ContainsKey) + .Select(r => effect.ValuesPerRarity[r]) + .ToList(); + + if (values.Count == 0) + { + return false; + } + + // GetEffectTextRange renders each placeholder as (min-max), collapsing to a single number when the + // value does not change across rarities, and honours any registered multi-value display provider. + MagicItemEffectDefinition.ValueDef range = new MagicItemEffectDefinition.ValueDef + { + MinValue = values.Min(), + MaxValue = values.Max(), + Increment = 0 + }; + + effectName = definition.GetName(); + description = string.IsNullOrEmpty(definition.Description) + ? string.Empty + : MagicItem.GetEffectDescriptionRange(definition, range); + return true; + } +} diff --git a/EpicLoot/src/Config/ConfigVersionManager.cs b/EpicLoot/src/Config/ConfigVersionManager.cs index c5f0a025f..53133950f 100644 --- a/EpicLoot/src/Config/ConfigVersionManager.cs +++ b/EpicLoot/src/Config/ConfigVersionManager.cs @@ -224,9 +224,15 @@ public static void StampInitializedConfigs() /// /// Records content the mod itself wrote to a baseconfig file, so that its own output is not - /// mistaken for a player edit. Callers must pass exactly what they wrote to disk. + /// mistaken for a player edit. Callers must pass exactly what they wrote to disk, plus the + /// content that was on disk BEFORE the rewrite (null when the file did not exist). + /// + /// The before-content matters: runtime rewriters (AutoAddEnchantableItems) merge on top of + /// whatever is on disk, player edits included. Stamping that merged output as "our own" told + /// the next launch's RefreshUnmodifiedConfigs the file was untouched, and a mod update then + /// silently replaced it -- destroying the player's edits with no backup and no prompt. /// - public static void RecordWrittenContent(string configName, string contents) + public static void RecordWrittenContent(string configName, string contents, string previousContents) { if (!_enabled || _state == null) { @@ -241,6 +247,24 @@ public static void RecordWrittenContent(string configName, string contents) return; } + if (previousContents != null && _state.Files.TryGetValue(configName, out ConfigVersionEntry entry)) + { + bool baselineWasPlayerModified = string.IsNullOrEmpty(entry.WrittenHash) || + ConfigVersionState.HashConfigText(previousContents) != entry.WrittenHash; + if (baselineWasPlayerModified) + { + EpicLoot.Log($"Config {configName}.json was rewritten on top of a player-modified " + + "baseline; keeping it flagged as player-owned."); + return; + } + } + else if (previousContents != null) + { + // No bookkeeping entry: the file predates version tracking, so its origin is + // unknown -- treat it as the player's rather than claiming it. + return; + } + _state.Stamp(configName, embeddedHash, ConfigVersionState.HashConfigText(contents), variant); _state.Save(); } diff --git a/EpicLoot/src/Config/ConfigVersionState.cs b/EpicLoot/src/Config/ConfigVersionState.cs index a0a14d101..45d8cc5bd 100644 --- a/EpicLoot/src/Config/ConfigVersionState.cs +++ b/EpicLoot/src/Config/ConfigVersionState.cs @@ -104,12 +104,19 @@ public ConfigVersionEntry Get(string configName) /// public void Stamp(string configName, string sourceHash, string writtenHash, string variant) { + // Preserve any recorded decline: the decline is keyed to the SourceHash it was made against + // and only consulted while disk content diverges from the default, so carrying it over is + // always safe -- dropping it (the old behavior) made the update prompt re-appear after any + // runtime rewrite of the file. + Files.TryGetValue(configName, out ConfigVersionEntry previous); Files[configName] = new ConfigVersionEntry { Version = EpicLoot.Version, SourceHash = sourceHash, WrittenHash = writtenHash ?? "", - Variant = variant ?? "" + Variant = variant ?? "", + DeclinedSourceHash = previous?.DeclinedSourceHash ?? "", + DeclinedVersion = previous?.DeclinedVersion ?? "" }; } diff --git a/EpicLoot/src/Config/ELConfig.cs b/EpicLoot/src/Config/ELConfig.cs index e2caf1edc..5fd04e89c 100755 --- a/EpicLoot/src/Config/ELConfig.cs +++ b/EpicLoot/src/Config/ELConfig.cs @@ -71,6 +71,11 @@ internal class ELConfig { // Named ...StackingMode for the same shadowing reason as ShardSocketRemovalMode above. public static ConfigEntry ShardStackingMode; public static ConfigEntry ShardStackDecayFactor; + public static ConfigEntry AllowGiftOnItemsWithSlots; + public static ConfigEntry LegendaryGiftSlotsAdded; + public static ConfigEntry MythicGiftSlotsAdded; + public static ConfigEntry LegendaryGiftSuccessChance; + public static ConfigEntry MythicGiftSuccessChance; public static ConfigEntry GlobalDropRateModifier; public static ConfigEntry DeferChestLootRoll; @@ -447,6 +452,29 @@ private static void CreateConfigValues() { "DestroyItem = the item is consumed.\n" + "If the extracted enchantment is the item's only enchantment, the item reverts to a normal item.\n" + "Default: ReduceEnchants."); + AllowGiftOnItemsWithSlots = BindServer(SectionSockets, "Allow Brokkr Gift On Items With Slots", true, + "When true, Brokkr's Gift can extend an item that already has shard slots, up to the most " + + "its rarity allows. When false, it only works on an item with no shard slots at all -- an " + + "item with slots is refused even when every slot is still empty.\n" + + "Default: true."); + LegendaryGiftSlotsAdded = BindServer(SectionSockets, "Legendary Brokkr Gift Slots Added", 1, + "How many shard slots a Legendary Brokkr's Gift adds. The item's rarity cap still applies on " + + "top of this: if fewer slots are free than this grants, the item gains only what fits and the " + + "gift is still consumed.\n" + + $"Min = 1, Max = {LootRoller.MaxSocketCount}", new AcceptableValueRange(1, LootRoller.MaxSocketCount)); + MythicGiftSlotsAdded = BindServer(SectionSockets, "Mythic Brokkr Gift Slots Added", 2, + "How many shard slots a Mythic Brokkr's Gift adds. The item's rarity cap still applies on " + + "top of this: if fewer slots are free than this grants, the item gains only what fits and the " + + "gift is still consumed.\n" + + $"Min = 1, Max = {LootRoller.MaxSocketCount}", new AcceptableValueRange(1, LootRoller.MaxSocketCount)); + LegendaryGiftSuccessChance = BindServer(SectionSockets, "Legendary Brokkr Gift Success Chance", 100f, + "Percent chance that a Legendary Brokkr's Gift adds its slots. On a failed roll the gift is " + + "still consumed and nothing is added.\n" + + "Min = 0, Max = 100", new AcceptableValueRange(0f, 100f)); + MythicGiftSuccessChance = BindServer(SectionSockets, "Mythic Brokkr Gift Success Chance", 100f, + "Percent chance that a Mythic Brokkr's Gift adds its slots. On a failed roll the gift is " + + "still consumed and nothing is added.\n" + + "Min = 0, Max = 100", new AcceptableValueRange(0f, 100f)); // 4 - Enchanting Table EnchantingTableUpgradesActive = BindServer(SectionEnchanting, "Upgrades Active", true, @@ -775,12 +803,22 @@ public static void SychronizeConfig(string filename, Action setupMethod, C try { string fileContents = File.ReadAllText(baseCfgLocation); T contents = JsonConvert.DeserializeObject(fileContents); + if (contents == null) { + // A file containing just "null" (or empty) deserializes to null without throwing. + throw new InvalidDataException("file deserialized to null"); + } setupMethod(contents); } catch (Exception e) { EpicLoot.LogWarningForce($"The existing baseconfig file {filename} is invalid! Defaults will be used." + $"\n{e.Message}"); - string defaultConfig = EpicLoot.ReadEmbeddedResourceFile(GetDefaultEmbeddedFileLocation(filename)); - setupMethod(JsonConvert.DeserializeObject(defaultConfig)); + try { + string defaultConfig = EpicLoot.ReadEmbeddedResourceFile(GetDefaultEmbeddedFileLocation(filename)); + setupMethod(JsonConvert.DeserializeObject(defaultConfig)); + } catch (Exception fallbackException) { + // The fallback path must never escape: this runs inside the ELConfig constructor, + // and an unhandled throw here kills Awake before any Harmony patch is applied. + EpicLoot.LogErrorForce($"Failed to load even the embedded default for {filename}: {fallbackException}"); + } } EpicLoot.Log($"Finished loading and applying patches for baseconfig file {filename}."); @@ -825,13 +863,16 @@ void FileModified(object sender, FileSystemEventArgs e) { } } - // Setup the file watcher for the config file + // Setup the file watcher for the config file. NotifyFilter must include FileName: + // LastWrite alone never reports create/delete/rename actions, which left the + // Created/Deleted/Renamed handlers dead and missed editors that save via + // write-temp-then-rename. FileSystemWatcher fsw = new FileSystemWatcher(ELConfig.GetOverhaulDirectoryPath()); fsw.Created += new FileSystemEventHandler(FileModified); fsw.Changed += new FileSystemEventHandler(FileModified); fsw.Renamed += new RenamedEventHandler(FileModified); fsw.Deleted += new FileSystemEventHandler(FileModified); - fsw.NotifyFilter = NotifyFilters.LastWrite; + fsw.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName; fsw.SynchronizingObject = ThreadingHelper.SynchronizingObject; fsw.EnableRaisingEvents = true; fsw.Filter = filename; @@ -853,12 +894,26 @@ public static void StartupProcessModifiedLocalizations() { continue; } - Dictionary localizationUpdates = new Dictionary(); - string contents = File.ReadAllText(file); - string cleanedLocalization = Regex.Replace(contents, @"\/\/.*\n", ""); - localizationUpdates = JsonConvert.DeserializeObject>(cleanedLocalization); + // Per-file isolation: these are user-edited files, and a stray comma used to throw out + // of AddLocalizations -> Awake BEFORE any Harmony patch was applied, leaving the whole + // mod silently inert. Comments are stripped by the JSON reader itself instead of a + // regex, which used to truncate any line containing "//" inside a value (URLs). + try { + string contents = File.ReadAllText(file); + // Newtonsoft skips // and /* */ comments natively during parsing, so no regex + // pre-pass is needed (the old one also broke URLs inside values). + Dictionary localizationUpdates = + JsonConvert.DeserializeObject>(contents); + + if (localizationUpdates == null) { + EpicLoot.LogErrorForce($"Localization override {fileInfo.Name} is empty or not a JSON object; skipping it."); + continue; + } - CheckAndUpdateLocalization(localizationUpdates, language); + CheckAndUpdateLocalization(localizationUpdates, language); + } catch (Exception ex) { + EpicLoot.LogErrorForce($"Could not parse localization override {fileInfo.Name}: {ex.Message}. Skipping it."); + } } } @@ -874,7 +929,10 @@ private static void IngestPatchFilesFromDisk(object s, FileSystemEventArgs e) { } // Do not process directories, setup a new watcher- otherwise they get ingored even with subdirectory watching. - if (File.GetAttributes(e.FullPath).HasFlag(FileAttributes.Directory)) { + // Directory.Exists instead of File.GetAttributes: a Deleted event (or a Changed event racing + // an atomic-save rename) arrives for a path that no longer exists, and the GetAttributes + // throw was silently swallowed upstream -- the reload below then never ran. + if (Directory.Exists(e.FullPath)) { SetupPatchConfigFileWatch(e.FullPath); EpicLoot.Log($"Adding subdirectory filewatcher: {e.FullPath}"); return; @@ -899,7 +957,9 @@ public static void SetupPatchConfigFileWatch(string path) { newPatchWatcher.Changed += new FileSystemEventHandler(IngestPatchFilesFromDisk); newPatchWatcher.Renamed += new RenamedEventHandler(IngestPatchFilesFromDisk); newPatchWatcher.Deleted += new FileSystemEventHandler(IngestPatchFilesFromDisk); - newPatchWatcher.NotifyFilter = NotifyFilters.LastWrite; + // FileName included so dropping in / deleting / renaming a patch file actually fires + // (LastWrite alone only reports in-place content writes). + newPatchWatcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName; // newPatchWatcher.IncludeSubdirectories = true; newPatchWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; newPatchWatcher.EnableRaisingEvents = true; @@ -916,67 +976,72 @@ internal static void CheckAndUpdateLocalization(Dictionary local } private static IEnumerator OnClientRecieveLootConfigs(long sender, ZPackage package) { - LootRoller.Initialize(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("loottables.json", package, LootRoller.Initialize); } private static IEnumerator OnClientRecieveMagicConfigs(long sender, ZPackage package) { - MagicItemEffectDefinitions.Initialize(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("magiceffects.json", package, MagicItemEffectDefinitions.Initialize); } private static IEnumerator OnClientRecieveItemInfoConfigs(long sender, ZPackage package) { - GatedItemTypeHelper.Initialize(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("iteminfo.json", package, GatedItemTypeHelper.Initialize); } private static IEnumerator OnClientRecieveEnchantingCostsConfigs(long sender, ZPackage package) { - EnchantCostsHelper.Initialize(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("enchantcosts.json", package, EnchantCostsHelper.Initialize); } private static IEnumerator OnClientRecieveItemNameConfigs(long sender, ZPackage package) { - MagicItemNames.Initialize(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("itemnames.json", package, MagicItemNames.Initialize); } private static IEnumerator OnClientRecieveAdventureDataConfigs(long sender, ZPackage package) { - AdventureDataManager.UpdateAventureData(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + // Full Initialize (not UpdateAventureData): the RPC path must fire OnSetupAdventureData and + // rebuild the features exactly like a local reload does, or every API-registered bounty + // target / stash item / treasure map silently vanishes the moment a client joins a server. + return ApplyClientConfig("adventuredata.json", package, AdventureDataManager.Initialize); } private static IEnumerator OnClientRecieveLegendaryItemConfigs(long sender, ZPackage package) { - UniqueLegendaryHelper.Initialize(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("legendaries.json", package, UniqueLegendaryHelper.Initialize); } private static IEnumerator OnClientRecieveAbilityConfigs(long sender, ZPackage package) { - AbilityDefinitions.Initialize(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("abilities.json", package, AbilityDefinitions.Initialize); } private static IEnumerator OnClientRecieveMaterialConversionConfigs(long sender, ZPackage package) { - MaterialConversions.Initialize(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("materialconversions.json", package, MaterialConversions.Initialize); } private static IEnumerator OnClientRecieveEnchantingUpgradesConfigs(long sender, ZPackage package) { - EnchantingTableUpgrades.InitializeConfig(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("enchantingupgrades.json", package, EnchantingTableUpgrades.InitializeConfig); } private static IEnumerator OnClientRecieveAutoSorterConfigs(long sender, ZPackage package) { - AutoAddEnchantableItems.InitializeConfig(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("autosorter config", package, AutoAddEnchantableItems.InitializeConfig); } private static IEnumerator OnClientRecieveShardStonesConfigs(long sender, ZPackage package) { - Shards.InitializeShardDefinitions(ClientRecieveParseJsonConfig(package.ReadString())); - yield return null; + return ApplyClientConfig("shardstones.json", package, Shards.InitializeShardDefinitions); } private static IEnumerator OnClientRecieveShardStoneConversionsConfigs(long sender, ZPackage package) { - ShardStoneConversions.Initialize(ClientRecieveParseJsonConfig(package.ReadString())); + return ApplyClientConfig("shardstoneconversions.json", package, ShardStoneConversions.Initialize); + } + + // One guard for every server-pushed config: a payload that fails to parse (or deserializes to + // null -- JsonConvert returns null for the literal "null" WITHOUT throwing) is ignored with an + // error, keeping whatever config is currently loaded. Passing the null through used to clear + // the live tables and then NRE inside the Initialize chain, leaving the client without that + // whole subsystem for the session. + private static IEnumerator ApplyClientConfig(string name, ZPackage package, Action initialize) where T : class { + T parsed = ClientRecieveParseJsonConfig(package.ReadString()); + if (parsed == null) { + EpicLoot.LogErrorForce($"Server-pushed {name} could not be parsed; keeping the currently loaded config."); + } else { + initialize(parsed); + } yield return null; } diff --git a/EpicLoot/src/Crafting/CraftingItemExtensions.cs b/EpicLoot/src/Crafting/CraftingItemExtensions.cs index 378e116e9..d38edb6a8 100644 --- a/EpicLoot/src/Crafting/CraftingItemExtensions.cs +++ b/EpicLoot/src/Crafting/CraftingItemExtensions.cs @@ -7,6 +7,7 @@ public static class CraftingItemExtensions { const string magicMat = "MagicCraftingMaterial"; const string magicUnidentified = "Unidentified"; + const string shardSlotChisel = "|ShardSlotChisel"; public static bool IsMagicCraftingMaterial(this ItemDrop.ItemData item) { @@ -77,5 +78,23 @@ public static string GetRunestoneRarityColor(this ItemDrop.ItemData item) { return item.GetCraftingMaterialRarityColor(); } + + // Brokkr's Gift: the consumable that adds shard slots to a magic item. Deliberately matches on + // the ammoType suffix alone, with no ItemType check -- unlike every other predicate here, its + // prefabs are authored as Misc rather than Material, and the suffix is already unique. + public static bool IsShardSlotChisel(this ItemDrop.ItemData item) + { + if (item.m_shared == null || item.m_shared.m_ammoType.IsNullOrWhiteSpace()) + { + return false; + } + + return item.m_shared.m_ammoType.EndsWith(shardSlotChisel); + } + + public static ItemRarity GetShardSlotChiselRarity(this ItemDrop.ItemData item) + { + return item.GetCraftingMaterialRarity(); + } } } diff --git a/EpicLoot/src/Crafting/EnchantCostsHelper.cs b/EpicLoot/src/Crafting/EnchantCostsHelper.cs index ee0c2c7ad..f37b85811 100755 --- a/EpicLoot/src/Crafting/EnchantCostsHelper.cs +++ b/EpicLoot/src/Crafting/EnchantCostsHelper.cs @@ -175,9 +175,11 @@ public static Dictionary GetIdentificationCategories() public static List GetRuneCost(ItemDrop.ItemData item, ItemRarity rarity, RuneActions operation) { - bool typecheck = false; + // Only filter by item type when there is an item to read it from (the flag was never + // set before, leaving every RuneCostConfig.ItemTypes list ignored). + bool typecheck = item != null; ItemDrop.ItemData.ItemType itemtype = ItemDrop.ItemData.ItemType.None; - + if (item != null) { itemtype = item.m_shared.m_itemType; diff --git a/EpicLoot/src/Crafting/EnchantHelper.cs b/EpicLoot/src/Crafting/EnchantHelper.cs index b468dd3a8..e83c7bf97 100644 --- a/EpicLoot/src/Crafting/EnchantHelper.cs +++ b/EpicLoot/src/Crafting/EnchantHelper.cs @@ -1,6 +1,7 @@ using EpicLoot.CraftingV2; using System; using System.Collections.Generic; +using UnityEngine; namespace EpicLoot.Crafting { @@ -18,7 +19,10 @@ public static List> GetEnchantCosts(ItemDrop.ItemDat foreach (ItemAmountConfig itemAmountConfig in enchantCostDef) { - ItemDrop prefab = ObjectDB.instance.GetItemPrefab(itemAmountConfig.Item).GetComponent(); + // Two-step lookup: GetItemPrefab returns null for an unknown name, so chaining + // .GetComponent off it NRE'd before the guard could log (cf. AugmentHelper). + GameObject prefabObject = ObjectDB.instance.GetItemPrefab(itemAmountConfig.Item); + ItemDrop prefab = prefabObject != null ? prefabObject.GetComponent() : null; if (prefab == null) { EpicLoot.LogWarning($"Tried to add unknown item ({itemAmountConfig.Item}) to enchant cost for item ({item.m_shared.m_name})"); @@ -43,7 +47,8 @@ public static List> GetRuneCost(ItemDrop.ItemData it foreach (ItemAmountConfig itemAmountConfig in enchantCostDef) { - ItemDrop prefab = ObjectDB.instance.GetItemPrefab(itemAmountConfig.Item).GetComponent(); + GameObject prefabObject = ObjectDB.instance.GetItemPrefab(itemAmountConfig.Item); + ItemDrop prefab = prefabObject != null ? prefabObject.GetComponent() : null; if (prefab == null) { EpicLoot.LogWarning($"Tried to add unknown item ({itemAmountConfig.Item}) to rune cost for item ({item.m_shared.m_name})"); diff --git a/EpicLoot/src/Crafting/ItemDrop_Patch.cs b/EpicLoot/src/Crafting/ItemDrop_Patch.cs index ccd3ed51f..e9251b461 100644 --- a/EpicLoot/src/Crafting/ItemDrop_Patch.cs +++ b/EpicLoot/src/Crafting/ItemDrop_Patch.cs @@ -13,8 +13,9 @@ public static void Postfix(ItemDrop __instance) bool isMagic = __instance.m_itemData.IsMagicCraftingMaterial(); bool isRunestone = __instance.m_itemData.IsRunestone(); bool isUnidentified = __instance.m_itemData.IsUnidentifiedMaterial(); + bool isChisel = __instance.m_itemData.IsShardSlotChisel(); - if (isMagic || isRunestone || isUnidentified) + if (isMagic || isRunestone || isUnidentified || isChisel) { var particleContainer = __instance.transform.Find("Particles"); if (particleContainer != null) @@ -39,13 +40,23 @@ public static void Postfix(ItemDrop __instance) mi.Save(); } + // Brokkr's Gift carries a cosmetic MagicItem purely for the rarity-coloured name and + // background; heal it here so an instance that lost its custom data still renders as + // its tier rather than as a plain grey item. + else if (isChisel && mi.MagicItem == null) + { + mi.SetMagicItem(new MagicItem { Rarity = rarity }); + mi.Save(); + } if (ColorUtility.TryParseHtmlString(magicColor, out var rgbaColor)) { __instance.gameObject.AddComponent().SetColor(rgbaColor); } - if (isUnidentified) + // Both carry a single authored icon rather than the ten-icon rarity array the + // crafting materials use, so there is no variant to select. + if (isUnidentified || isChisel) { variant = 0; } diff --git a/EpicLoot/src/CraftingV2/EnchantingUIController.cs b/EpicLoot/src/CraftingV2/EnchantingUIController.cs index c2cab10f6..0361cd16c 100644 --- a/EpicLoot/src/CraftingV2/EnchantingUIController.cs +++ b/EpicLoot/src/CraftingV2/EnchantingUIController.cs @@ -901,7 +901,10 @@ internal static List GetRuneExtractCost(ItemDrop.ItemD ItemDrop.ItemData itemData = entry.Key.m_itemData.Clone(); itemData.m_dropPrefab = entry.Key.gameObject; int cost = entry.Value; - if (costModifier != float.NaN) + // float.IsNaN, never == float.NaN (that comparison is always false): the NaN + // modifier used to multiply through and the <= 0 clamp collapsed every rune + // extract cost to 1 of each item. + if (!float.IsNaN(costModifier)) { cost = Mathf.RoundToInt(entry.Value * costModifier); } @@ -924,7 +927,8 @@ internal static List GetRuneEtchCost(ItemDrop.ItemData ItemDrop.ItemData itemData = entry.Key.m_itemData.Clone(); itemData.m_dropPrefab = entry.Key.gameObject; int cost = entry.Value; - if (costModifier != float.NaN) + // float.IsNaN, never != float.NaN (always true) -- see GetRuneExtractCost above. + if (!float.IsNaN(costModifier)) { cost = Mathf.RoundToInt(entry.Value * costModifier); } @@ -945,7 +949,7 @@ internal static ItemDrop.ItemData BuildEnchantedRune(ItemDrop.ItemData selectedI MagicItemEffect effect = selectedItem.GetMagicItem().Effects[targetEnchant]; MagicItemEffect runeEffect = new MagicItemEffect(effect.EffectType); - if (effect.EffectValue == float.NaN) + if (float.IsNaN(effect.EffectValue)) { return null; } @@ -972,15 +976,21 @@ internal static ItemDrop.ItemData BuildEnchantedRune(ItemDrop.ItemData selectedI MagicItemComponent magicItemComponent = newItem.Data().GetOrCreate(); // We might need to rethink how power modifier is checked and applied here - if (powerModifier != float.NaN && powerModifier < 999f && powerModifier > 0 && effect.EffectValue > 1) + if (!float.IsNaN(powerModifier) && powerModifier < 999f && powerModifier > 0 && effect.EffectValue > 1) { runeEffect.EffectValue = effect.EffectValue * powerModifier; - float maxDefaultValue = MagicItemEffectDefinitions.AllDefinitions[effect.EffectType].ValuesPerRarity - .GetValueDefForRarity(selectedItem.GetRarity()).MaxValue; - // To clamp down on potentially infinite power looping by re-runing items - if (runeEffect.EffectValue > (maxDefaultValue * powerModifier)) + // Get() synthesizes a fallback for a missing definition (removed content mod, + // deleted shard grid slot) -- the raw dictionary index threw KeyNotFound here. + var valueDef = MagicItemEffectDefinitions.Get(effect.EffectType)?.ValuesPerRarity? + .GetValueDefForRarity(selectedItem.GetRarity()); + if (valueDef != null) { - runeEffect.EffectValue = (maxDefaultValue * powerModifier); + float maxDefaultValue = valueDef.MaxValue; + // To clamp down on potentially infinite power looping by re-runing items + if (runeEffect.EffectValue > (maxDefaultValue * powerModifier)) + { + runeEffect.EffectValue = (maxDefaultValue * powerModifier); + } } } else @@ -1001,7 +1011,7 @@ internal static ItemDrop.ItemData BuildEnchantedRune(ItemDrop.ItemData selectedI internal static string GetSelectedEnchantmentNameByIndex(ItemDrop.ItemData selectedItem, int targetEnchant) { - if (targetEnchant > selectedItem.GetMagicItem().Effects.Count) { + if (targetEnchant < 0 || targetEnchant >= selectedItem.GetMagicItem().Effects.Count) { EpicLoot.LogWarning($"Tried to get enchantment {targetEnchant} from item with only {selectedItem.GetMagicItem().Effects.Count} effects"); return "invalid"; } @@ -1094,8 +1104,12 @@ internal static GameObject RuneEnhanceItemAndReturnSuccess(ItemDrop.ItemData ite // Skip or replace existing effects with the same effect type if (item.GetMagicItem().Effects.Any(x => x.EffectType == effect.EffectType)) { - // If the item already has this effect, but with a lower value, replace it - if (item.GetMagicItem().Effects.Any(x => x.EffectValue < effect.EffectValue)) + // If the item already has this effect, but with a lower value, replace it. + // Same-TYPE comparison: the old test matched any effect on the item with a + // smaller value, so a weaker rune could overwrite a stronger existing + // effect because some unrelated effect happened to roll low. + if (item.GetMagicItem().Effects.Any(x => + x.EffectType == effect.EffectType && x.EffectValue < effect.EffectValue)) { int index = item.GetMagicItem().Effects.FindIndex(x => x.EffectType == effect.EffectType); item.GetMagicItem().Effects[index] = effect; @@ -1388,8 +1402,18 @@ internal static List GetDisenchantCost(ItemDrop.ItemDa continue; } + int reducedAmount = Mathf.Max(0, itemAmountConfig.Amount - reducedCost); + if (reducedAmount <= 0) + { + // Fully discounted. A negative stack here was catastrophic: the affordability + // check trivially passed and vanilla Inventory.RemoveItem with a negative + // amount ADDS to the stack -- a fully upgraded table MINTED bounty tokens on + // every disenchant. + continue; + } + ItemDrop.ItemData costItem = itemDrop.m_itemData.Clone(); - costItem.m_stack = itemAmountConfig.Amount - reducedCost; + costItem.m_stack = reducedAmount; result.Add(new InventoryItemListElement() { Item = costItem }); } diff --git a/EpicLoot/src/CraftingV2/MaterialConversions.cs b/EpicLoot/src/CraftingV2/MaterialConversions.cs index 7fe065000..d528e08e1 100644 --- a/EpicLoot/src/CraftingV2/MaterialConversions.cs +++ b/EpicLoot/src/CraftingV2/MaterialConversions.cs @@ -44,6 +44,12 @@ public static class MaterialConversions public static void Initialize(MaterialConversionsConfig config) { + if (config == null) + { + EpicLoot.LogWarning("MaterialConversions.Initialize called with a null config; keeping the currently loaded conversions."); + return; + } + Config = config; OnSetupMaterialConversions?.Invoke(); diff --git a/EpicLoot/src/GamePatches/ItemDrop_Patch_MagicItemTooltip.cs b/EpicLoot/src/GamePatches/ItemDrop_Patch_MagicItemTooltip.cs index 9b3bfa95b..094f9c748 100755 --- a/EpicLoot/src/GamePatches/ItemDrop_Patch_MagicItemTooltip.cs +++ b/EpicLoot/src/GamePatches/ItemDrop_Patch_MagicItemTooltip.cs @@ -16,7 +16,20 @@ public static class MagicTooltipPatches // dialogs and trader lists all call GetTooltip() directly, and the hint means nothing there. private static string GetSocketOpenHint(ItemDrop.ItemData item) { - if (item == null || !item.IsMagic(out MagicItem magicItem) || !magicItem.HasSockets()) + if (item == null) + { + return ""; + } + + // Brokkr's Gift is used by dragging it, which is not discoverable on its own -- say so here. + // Checked first: the gift carries a cosmetic MagicItem, so the socket branch below would + // otherwise have to know to skip it. + if (item.IsShardSlotChisel()) + { + return "\n$mod_epicloot_slotchisel_hint"; + } + + if (!item.IsMagic(out MagicItem magicItem) || !magicItem.HasSockets()) { return ""; } diff --git a/EpicLoot/src/GamePatches/Multiplayer_Player_Patch.cs b/EpicLoot/src/GamePatches/Multiplayer_Player_Patch.cs index 89dc3cac1..b283d0ff7 100644 --- a/EpicLoot/src/GamePatches/Multiplayer_Player_Patch.cs +++ b/EpicLoot/src/GamePatches/Multiplayer_Player_Patch.cs @@ -1,4 +1,5 @@ using EpicLoot.Data; +using EpicLoot.Magic.MagicItemEffects; using EpicLoot.MagicItemEffects.Shards; using HarmonyLib; using JetBrains.Annotations; @@ -83,30 +84,43 @@ private static void Prefix(Humanoid __instance, ItemDrop.ItemData item) [HarmonyPatch(typeof(Player), nameof(Player.Update))] public static class WatchLegendaryEquipment_Player_Update_Patch { - private static float _updateEventTime; - + // Per-player timers: a single static ticked down once per Player.Update, so with N + // remote players it expired N times faster and only ever processed one of them per + // expiry. + private static readonly System.Runtime.CompilerServices.ConditionalWeakTable + _updateEventTimes = new System.Runtime.CompilerServices.ConditionalWeakTable(); + [UsedImplicitly] public static void Postfix(Player __instance) { - _updateEventTime -= Time.deltaTime; - if (_updateEventTime > 0.0) + if (__instance == null) + { + return; + } + + float[] timer = _updateEventTimes.GetValue(__instance, _ => new float[1]); + timer[0] -= Time.deltaTime; + if (timer[0] > 0.0) { return; } - _updateEventTime = 10f; - + timer[0] = 10f; + if (__instance != null && __instance != Player.m_localPlayer && __instance.m_nview != null && __instance.m_nview.GetZDO() is ZDO zdo) { + // |= (not ||): every slot must be checked each pass. The old short-circuit + // stopped reconciling after the first changed slot, so a remote player swapping + // several pieces at once had the later slots ignored until a later pass. bool changed = DoCheck(__instance, zdo, "LeftItem", "lf-ell", ref __instance.m_leftItem); - changed = changed || DoCheck(__instance, zdo, "RightItem", "ri-ell", ref __instance.m_rightItem); - changed = changed || DoCheck(__instance, zdo, "ChestItem", "ch-ell", ref __instance.m_chestItem); - changed = changed || DoCheck(__instance, zdo, "LegItem", "lg-ell", ref __instance.m_legItem); - changed = changed || DoCheck(__instance, zdo, "HelmetItem", "hl-ell", ref __instance.m_helmetItem); - changed = changed || DoCheck(__instance, zdo, "ShoulderItem", "sh-ell", ref __instance.m_shoulderItem); - changed = changed || DoCheck(__instance, zdo, "UtilityItem", "ut-ell", ref __instance.m_utilityItem); - changed = changed || DoCheck(__instance, zdo, "TrinketItem", "tr-ell", ref __instance.m_trinketItem); + changed |= DoCheck(__instance, zdo, "RightItem", "ri-ell", ref __instance.m_rightItem); + changed |= DoCheck(__instance, zdo, "ChestItem", "ch-ell", ref __instance.m_chestItem); + changed |= DoCheck(__instance, zdo, "LegItem", "lg-ell", ref __instance.m_legItem); + changed |= DoCheck(__instance, zdo, "HelmetItem", "hl-ell", ref __instance.m_helmetItem); + changed |= DoCheck(__instance, zdo, "ShoulderItem", "sh-ell", ref __instance.m_shoulderItem); + changed |= DoCheck(__instance, zdo, "UtilityItem", "ut-ell", ref __instance.m_utilityItem); + changed |= DoCheck(__instance, zdo, "TrinketItem", "tr-ell", ref __instance.m_trinketItem); if (changed) { @@ -231,12 +245,16 @@ public static void UpdateRichesAndLuck(Player player) int currentZdoRiches = zdo.GetInt("el-rch"); // Lucky Loot is read by CharacterDrop.GenerateDropList, which runs on the creature's // owner -- a machine that may have no local player at all. Mirroring the value here is - // what lets that machine see it. - int currentZdoLuckyLoot = zdo.GetInt(LuckyLoot.ZdoValueKey); + // what lets that machine see it. Stored as floats: both effects roll in fractional + // steps (HeadHunter's increment is 0.5), which an int cast silently truncated. + float currentZdoLuckyLoot = zdo.GetFloat(LuckyLoot.ZdoValueKey); + // Head Hunter reads on the same GenerateDropList path, for the same reason. + float currentZdoHeadHunter = zdo.GetFloat(Headhunter.ZdoValueKey); int currentLuck = (int)player.GetTotalActiveMagicEffectValue(MagicEffectType.Luck); int currentRiches = (int)player.GetTotalActiveMagicEffectValue(MagicEffectType.Riches); - int currentLuckyLoot = (int)player.GetTotalActiveMagicEffectValue(MagicEffectType.LuckyLoot); + float currentLuckyLoot = player.GetTotalActiveMagicEffectValue(MagicEffectType.LuckyLoot); + float currentHeadHunter = player.GetTotalActiveMagicEffectValue(MagicEffectType.HeadHunter); if (currentLuck != currentZdoLuck) { @@ -252,6 +270,11 @@ public static void UpdateRichesAndLuck(Player player) { zdo.Set(LuckyLoot.ZdoValueKey, currentLuckyLoot); } + + if (currentHeadHunter != currentZdoHeadHunter) + { + zdo.Set(Headhunter.ZdoValueKey, currentHeadHunter); + } } } } diff --git a/EpicLoot/src/GamePatches/TextsDialog_Patch.cs b/EpicLoot/src/GamePatches/TextsDialog_Patch.cs index 2ed7e4719..257bd3cfe 100644 --- a/EpicLoot/src/GamePatches/TextsDialog_Patch.cs +++ b/EpicLoot/src/GamePatches/TextsDialog_Patch.cs @@ -25,6 +25,7 @@ private static void Postfix(TextsDialog __instance) __instance.m_texts.Insert(EpicLoot.HasAuga ? 1 : 3, MagicPages.instance.ExplainPage); __instance.m_texts.Insert(EpicLoot.HasAuga ? 2 : 4, MagicPages.instance.TreasureBountyPage); __instance.m_texts.Insert(EpicLoot.HasAuga ? 3 : 5, MagicPages.instance.SetInfos); + __instance.m_texts.Insert(EpicLoot.HasAuga ? 4 : 6, MagicPages.instance.ShardStonePage); } } diff --git a/EpicLoot/src/GamePatches/VisEquipment_Patch.cs b/EpicLoot/src/GamePatches/VisEquipment_Patch.cs index ac30c35ba..f20cf9634 100644 --- a/EpicLoot/src/GamePatches/VisEquipment_Patch.cs +++ b/EpicLoot/src/GamePatches/VisEquipment_Patch.cs @@ -192,7 +192,7 @@ private static void SetTextureOverrides(VisEquipment __instance, List(legsTex); if (legsTexAsset != null) { - __instance.m_bodyModel.material.SetTexture("_ChestTex", legsTexAsset); + __instance.m_bodyModel.material.SetTexture("_LegsTex", legsTexAsset); } else { diff --git a/EpicLoot/src/GatedItemType/GatedItemTypeHelper.cs b/EpicLoot/src/GatedItemType/GatedItemTypeHelper.cs index 52668ca19..f958a1f44 100644 --- a/EpicLoot/src/GatedItemType/GatedItemTypeHelper.cs +++ b/EpicLoot/src/GatedItemType/GatedItemTypeHelper.cs @@ -51,6 +51,12 @@ public static class GatedItemTypeHelper public static void Initialize(ItemInfoConfig config) { + if (config == null) + { + EpicLoot.LogWarning("GatedItemTypeHelper.Initialize called with a null config; keeping the currently loaded item info."); + return; + } + GatedConfig = config; ItemsByTypeAndBoss.Clear(); AllItemsWithDetails.Clear(); @@ -152,10 +158,12 @@ public static string GetGatedItemFromType(string itemType, GatedItemTypeMode mod HashSet currentSelected, List validBosses, bool allowDuplicate = false, bool allowTypeFallback = false, bool allowItemFallback = false) { + // No bosses defeated yet is the NORMAL early-game state under + // BossKillUnlocksCurrentBiomeItems -- fall back to the type's configured fallback item, + // tolerating types iteminfo.json doesn't know (API-registered or patched-out types). if (validBosses.Count == 0) { - // TODO: this should never trigger - return FallbackByType[itemType].Item; + return FallbackByType.TryGetValue(itemType, out var earlyFallback) ? earlyFallback.Item : null; } if (!ItemsByTypeAndBoss.ContainsKey(itemType)) @@ -177,7 +185,7 @@ public static string GetGatedItemFromType(string itemType, GatedItemTypeMode mod if (allowItemFallback) { - return FallbackByType[itemType].Item; + return FallbackByType.TryGetValue(itemType, out var fallback) ? fallback.Item : null; } return null; @@ -258,7 +266,9 @@ public static string GetGatedItemNameFromItemOrType(string itemOrType, GatedItem return null; } - string item = potentialItems[UnityEngine.Random.Range(0, potentialItems.Count - 1)]; + // Random.Range(int, int) is max-exclusive; Count-1 made the last entry unreachable + // (and a 2-entry category always picked the first). + string item = potentialItems[UnityEngine.Random.Range(0, potentialItems.Count)]; if (!CheckIfItemNeedsGate(gatedMode, item, out GatedItemDetails itemDetails)) { diff --git a/EpicLoot/src/General/ConfirmPrompt.cs b/EpicLoot/src/General/ConfirmPrompt.cs new file mode 100644 index 000000000..da06986a3 --- /dev/null +++ b/EpicLoot/src/General/ConfirmPrompt.cs @@ -0,0 +1,64 @@ +using System; +using UnityEngine; + +namespace EpicLoot; + +/// +/// A whose Accept and Deny are supplied as callbacks by the caller, +/// so one prefab layout backs any number of yes/no questions. Subclasses exist only to give a +/// behaviour a name; they add no members. +/// +public abstract class ConfirmPrompt : MessagePanelBase +{ + public Action OnAccept; + public Action OnDeny; + + /// + /// Instantiates under with the given + /// already-localized title and body. Returns null when the prefab is missing from the bundle, in + /// which case the caller must refuse the action rather than performing it unconfirmed. + /// + protected static T Create(GameObject prefab, Transform parent, string title, string body) + where T : ConfirmPrompt + { + if (prefab == null) + { + EpicLoot.LogWarningForce($"A message prefab is missing from the asset bundle, so the " + + $"{typeof(T).Name} confirmation cannot be shown."); + return null; + } + + var panel = Instantiate(prefab, parent, false); + panel.name = prefab.name; + panel.transform.SetAsLastSibling(); + // Must be active before AddComponent: Unity only runs Awake (which wires the buttons) on + // an active object, and the prefab may well have been authored hidden. + panel.SetActive(true); + + var prompt = panel.AddComponent(); + prompt.SetMessage(title, body); + return prompt; + } + + public override void OnAcceptClick() + { + // Clear both callbacks first: Close() only destroys at the end of the frame, so a stray + // second click before then must not run the action twice. + var accepted = OnAccept; + OnAccept = null; + OnDeny = null; + + Close(); + accepted?.Invoke(); + } + + public override void OnDenyClick() + { + var denied = OnDeny; + OnAccept = null; + OnDeny = null; + + Close(); + denied?.Invoke(); + } +} diff --git a/EpicLoot/src/General/InventoryPromptHost.cs b/EpicLoot/src/General/InventoryPromptHost.cs new file mode 100644 index 000000000..7a8bed71c --- /dev/null +++ b/EpicLoot/src/General/InventoryPromptHost.cs @@ -0,0 +1,121 @@ +using System; +using UnityEngine; + +namespace EpicLoot; + +/// +/// The single owner of "a modal yes/no prompt is up over the inventory window". +/// +/// Two things make this shared rather than per-feature. The prompt has to be driven from a Harmony +/// prefix on InventoryGui.Update -- a MonoBehaviour Update may run either side of it, and if it +/// answered first, vanilla would Hide() the inventory in the same frame; a prefix always runs before +/// the original, so the ordering is certain. And whichever prompt is up has to swallow every press +/// that vanilla would otherwise turn into a Hide(), which means exactly one of them may be open at a +/// time. Both features route through here so they cannot fight each other for the Use press. +/// +public static class InventoryPromptHost +{ + private static ConfirmPrompt _active; + + public static bool IsOpen + { + get + { + // Unity's null operator reports a destroyed panel as null (the inventory being torn down, + // for instance); drop the stale reference rather than holding the modal open forever. + if (_active == null) + { + _active = null; + return false; + } + + return true; + } + } + + /// + /// Takes ownership of an already-created prompt and wires its callbacks. Returns false when one is + /// already open, in which case the new panel is destroyed and nothing is shown -- callers should + /// have checked first. A null prompt (its prefab was missing from the bundle) + /// is also refused, so a caller that fails closed on that keeps working. + /// + public static bool Open(ConfirmPrompt prompt, Action onAccept, Action onDeny = null) + { + if (prompt == null) + { + return false; + } + + if (IsOpen) + { + prompt.Close(); + return false; + } + + _active = prompt; + // Clear the host's reference before running the caller's action: the action may open the next + // prompt, and it must not be refused by the one that is on its way out. + prompt.OnAccept = () => + { + _active = null; + onAccept?.Invoke(); + }; + prompt.OnDeny = () => + { + _active = null; + onDeny?.Invoke(); + }; + + return true; + } + + /// + /// Drives the open prompt and swallows every press that would otherwise act on the window behind + /// it. Gamepad A accepts and B denies -- the panel's buttons cannot be clicked without a mouse, so + /// A is the only way to confirm there. Call from the InventoryGui.Update prefix, before anything + /// else reads input. + /// + public static void Update() + { + if (!IsOpen) + { + return; + } + + var accept = ZInput.GetButtonDown("JoyButtonA"); + var deny = ZInput.GetButtonDown("JoyButtonB") || ZInput.GetKeyDown(KeyCode.Escape); + + // Consume everything vanilla InventoryGui.Update would otherwise turn into a Hide(). + ZInput.ResetButtonStatus("Use"); + ZInput.ResetButtonStatus("JoyUse"); + ZInput.ResetButtonStatus("JoyButtonA"); + ZInput.ResetButtonStatus("JoyButtonB"); + ZInput.ResetButtonStatus("JoyButtonY"); + ZInput.ResetButtonStatus("Inventory"); + + var prompt = _active; + if (accept) + { + prompt.OnAcceptClick(); + } + else if (deny) + { + prompt.OnDenyClick(); + } + } + + /// Drops an unanswered prompt without running either callback. + public static void Cancel() + { + if (!IsOpen) + { + return; + } + + var prompt = _active; + _active = null; + prompt.OnAccept = null; + prompt.OnDeny = null; + prompt.Close(); + } +} diff --git a/EpicLoot/src/LegendarySystem/LegendaryItemConfig.cs b/EpicLoot/src/LegendarySystem/LegendaryItemConfig.cs index e7115c4ff..0755cd28e 100644 --- a/EpicLoot/src/LegendarySystem/LegendaryItemConfig.cs +++ b/EpicLoot/src/LegendarySystem/LegendaryItemConfig.cs @@ -26,7 +26,9 @@ public class LegendaryInfo public string ID; public string Name; public string Description; - public MagicItemEffectRequirements Requirements; + // Default instance: an entry that omits "Requirements" must not be null (legendary rolls + // call CheckRequirements on every entry). + public MagicItemEffectRequirements Requirements = new MagicItemEffectRequirements(); public List GuaranteedMagicEffects = new List(); public int GuaranteedEffectCount = -1; public float SelectionWeight = 1; diff --git a/EpicLoot/src/LegendarySystem/UniqueLegendaryHelper.cs b/EpicLoot/src/LegendarySystem/UniqueLegendaryHelper.cs index e41b1733e..e819c3c50 100755 --- a/EpicLoot/src/LegendarySystem/UniqueLegendaryHelper.cs +++ b/EpicLoot/src/LegendarySystem/UniqueLegendaryHelper.cs @@ -27,6 +27,12 @@ public static class UniqueLegendaryHelper public static void Initialize(LegendaryItemConfig config) { + if (config == null) + { + EpicLoot.LogWarning("UniqueLegendaryHelper.Initialize called with a null config; keeping the currently loaded legendaries."); + return; + } + Config = config; OnSetupLegendaryItemConfig?.Invoke(); LegendaryInfo.Clear(); @@ -160,7 +166,8 @@ public static bool IsGenericLegendary(LegendaryInfo legendaryInfo) public static IList GetAvailableLegendaries(ItemDrop.ItemData baseItem, MagicItem magicItem, bool rollSetItem) { var availableLegendaries = LegendaryInfo.Values - .Where(x => x.IsSetItem == rollSetItem && x.Requirements.CheckRequirements(baseItem, magicItem)) + .Where(x => x.IsSetItem == rollSetItem && + (x.Requirements == null || x.Requirements.CheckRequirements(baseItem, magicItem))) .AddItem(GenericLegendaryInfo).ToList(); if (rollSetItem && availableLegendaries.Count > 1) { @@ -173,7 +180,8 @@ public static IList GetAvailableLegendaries(ItemDrop.ItemData bas public static IList GetAvailableMythics(ItemDrop.ItemData baseItem, MagicItem magicItem, bool rollSetItem) { var availableMythics = MythicInfo.Values - .Where(x => x.IsSetItem == rollSetItem && x.Requirements.CheckRequirements(baseItem, magicItem)) + .Where(x => x.IsSetItem == rollSetItem && + (x.Requirements == null || x.Requirements.CheckRequirements(baseItem, magicItem))) .AddItem(GenericLegendaryInfo).ToList(); if (rollSetItem && availableMythics.Count > 1) { diff --git a/EpicLoot/src/Loot/LootRoller.cs b/EpicLoot/src/Loot/LootRoller.cs index dcd9744c0..fb4ca3af5 100644 --- a/EpicLoot/src/Loot/LootRoller.cs +++ b/EpicLoot/src/Loot/LootRoller.cs @@ -86,6 +86,12 @@ public static class LootRoller public static void Initialize(LootConfig lootConfig) { + if (lootConfig == null) + { + EpicLoot.LogWarning("LootRoller.Initialize called with a null config; keeping the currently loaded loot tables."); + return; + } + Config = lootConfig; _weightedDropCountTable = new WeightedRandomCollection>(); @@ -325,6 +331,14 @@ public static Dictionary GetLootTableChances(Vector3 location, Lis HashSet rolledItems = new HashSet(); int failures = 0; + if (lootTables == null || lootTables.Count == 0) + { + // A biome/category combination with no tables used to divide by zero below and had + // nothing to roll from regardless. + EpicLoot.LogWarning("RollLootNoTableWithSpecifics called with no loot tables; returning no loot."); + return results; + } + // This is effectively an estimate, but we will just keep rolling until we get the number of results we want if this is not enough int lootPerCategory = numResults / lootTables.Count; if (lootPerCategory < 1) @@ -332,8 +346,28 @@ public static Dictionary GetLootTableChances(Vector3 location, Lis lootPerCategory = 1; } + int previousResultCount = -1; + int stalledPasses = 0; while (results.Count < numResults) { + // A pass that produced nothing will not do better on the next spin with the same + // tables -- bail after a few, instead of freezing the game on the main thread. + if (results.Count == previousResultCount) + { + stalledPasses++; + if (stalledPasses >= 3) + { + EpicLoot.LogWarningForce($"Loot roll stalled after {results.Count}/{numResults} results " + + $"({failures} failures); returning what was rolled. Check iteminfo/loottables for invalid items."); + break; + } + } + else + { + stalledPasses = 0; + } + previousResultCount = results.Count; + foreach (LootTable lt in lootTables.shuffleList()) { if (results.Count >= numResults) @@ -409,9 +443,27 @@ public static Dictionary GetLootTableChances(Vector3 location, Lis } GameObject selectedPrefab = ObjectDB.instance.GetItemPrefab(gatedItemName); + if (selectedPrefab == null) + { + // The existence check above used PrefabManager -- a different registry -- + // so ObjectDB can still miss the name. + failures += 1; + continue; + } + + GameObject droppedItem; + bool previousForceDisableInit = ZNetView.m_forceDisableInit; ZNetView.m_forceDisableInit = true; - GameObject droppedItem = Object.Instantiate(selectedPrefab, location, new Quaternion(0, 0, 0, 0)); - ZNetView.m_forceDisableInit = false; + try + { + droppedItem = Object.Instantiate(selectedPrefab, location, new Quaternion(0, 0, 0, 0)); + } + finally + { + // Restore in a finally: a stranded true makes every later ZNetView.Awake + // skip registration for the rest of the session. + ZNetView.m_forceDisableInit = previousForceDisableInit; + } if (droppedItem == null) { failures += 1; @@ -1231,6 +1283,26 @@ public static List> GetSocketCountsPerRarity(ItemRarity return result; } + // The most shard slots an item of this rarity can hold: the highest count with a non-zero weight + // in its SocketCounts row. Zero-weight entries are skipped -- a count that can never roll is not + // a cap. Brokkr's Gift is bounded by this, so a config change to SocketCounts moves the ceiling + // for existing items immediately, with nothing persisted. + public static int GetMaxSocketCountForRarity(ItemRarity rarity) + { + var max = 0; + foreach (var entry in GetSocketCountsPerRarity(rarity)) + { + if (entry.Value > 0 && entry.Key > max) + { + max = entry.Key; + } + } + + // GetSocketCountsPerRarity already drops out-of-range entries, but clamp anyway: this value + // sizes the socket UI row, and nothing else bounds MagicItem.SocketCount itself. + return Mathf.Min(max, MaxSocketCount); + } + private static float[][] GetConfiguredSocketCounts(ItemRarity rarity) { var socketCounts = Config?.SocketCounts; @@ -1487,20 +1559,39 @@ public static List GetFullyResolvedLootTable(string name) } private static bool CheckForSet(string lootdrop, List current_results, out List results) + { + return CheckForSet(lootdrop, current_results, out results, null); + } + + // Returns true when the name WAS an item set (its members were expanded into results); + // callers add the entry itself only on false. The old version returned false + // unconditionally, so set names leaked into resolved loot lists as if they were items. + private static bool CheckForSet(string lootdrop, List current_results, + out List results, HashSet visited) { results = current_results; - if (ItemSets.TryGetValue(lootdrop, out LootItemSet lootset)) + if (!ItemSets.TryGetValue(lootdrop, out LootItemSet lootset)) + { + return false; + } + + visited ??= new HashSet(); + if (!visited.Add(lootdrop)) { - foreach (LootDrop ld in lootset.Loot) + // A set referencing itself (directly or via a cycle) used to recurse forever. + EpicLoot.LogWarningForce($"Item set '{lootdrop}' references itself (directly or via a cycle); skipping the repeated expansion."); + return true; + } + + foreach (LootDrop ld in lootset.Loot) + { + if (!CheckForSet(ld.Item, current_results, out results, visited)) { - if (!CheckForSet(ld.Item, current_results, out results)) - { - results.Add(ld); - } + results.Add(ld); } } - return false; + return true; } public static bool LootSetContainsEntry(string lootdrop) @@ -1632,6 +1723,9 @@ public static List RollAugmentEffects(ItemDrop.ItemData item, M { // If we rolled the same effect as the current one, try again a few times EpicLoot.LogWarning($"Rolled a duplicate effect: {newEffect.EffectType} for item: {item.m_shared.m_name}, retrying..."); + // Count every retry (a null re-roll included), so an exhausted pool can never + // spin this loop forever. + fallbackAttempts++; MagicItemEffect nmieffect = RollEffects(availableEffects, rarity, 1, true).FirstOrDefault(); if (nmieffect == null) { @@ -1639,7 +1733,12 @@ public static List RollAugmentEffects(ItemDrop.ItemData item, M } newEffect = nmieffect; - fallbackAttempts++; + } + + if (newEffect == null) + { + // Nothing left to offer for this choice slot (exhausted effect pool). + break; } results.Add(newEffect); diff --git a/EpicLoot/src/Loot/WeightedRandomCollection.cs b/EpicLoot/src/Loot/WeightedRandomCollection.cs index f06325ece..cce6a448c 100644 --- a/EpicLoot/src/Loot/WeightedRandomCollection.cs +++ b/EpicLoot/src/Loot/WeightedRandomCollection.cs @@ -71,7 +71,10 @@ public List Roll(int numberOfRolls) T result = Roll(); if (!EqualityComparer.Default.Equals(result, default(T))) { - results.Add(Roll()); + // Add the roll that was just validated. The old code rolled AGAIN here, which + // consumed two pool entries per requested item under removeOnSelect and could + // push an unvalidated default(T) into the results once the pool emptied. + results.Add(result); } } return results; diff --git a/EpicLoot/src/Magic/AutoAddEnchantableItems.cs b/EpicLoot/src/Magic/AutoAddEnchantableItems.cs index 4ddb18bf5..12bc946f1 100644 --- a/EpicLoot/src/Magic/AutoAddEnchantableItems.cs +++ b/EpicLoot/src/Magic/AutoAddEnchantableItems.cs @@ -46,12 +46,16 @@ public static AutoSorterConfiguration GetCFG() public static AutoSorterConfiguration Config; public static readonly string NONE = "none"; + // The subscription must be a stored delegate: unsubscribing a freshly written lambda is a + // no-op (two lambda sites compile to two different methods), which used to re-run this whole + // scan -- and rewrite iteminfo/loottables/adventuredata on disk -- on every world join. + public static readonly Action OnMapDataLoadedHandler = () => CheckAndAddAllEnchantableItems(); + public static void CheckAndAddAllEnchantableItems(bool deregister = true) { if (deregister) { - Jotunn.Managers.MinimapManager.OnVanillaMapDataLoaded -= - () => AutoAddEnchantableItems.CheckAndAddAllEnchantableItems(); + Jotunn.Managers.MinimapManager.OnVanillaMapDataLoaded -= OnMapDataLoadedHandler; } if (ELConfig.AutoAddEquipment.Value == false && ELConfig.AutoRemoveEquipmentNotFound.Value == false) @@ -136,9 +140,11 @@ public static void CheckAndAddAllEnchantableItems(bool deregister = true) { string contents = JsonConvert.SerializeObject(new ItemInfoConfig() { ItemInfo = newConfig }, Formatting.Indented); string overhaulFileLocation = Path.Combine(ELConfig.GetOverhaulDirectoryPath(), "iteminfo.json"); + string previousContents = File.Exists(overhaulFileLocation) ? File.ReadAllText(overhaulFileLocation) : null; File.WriteAllText(overhaulFileLocation, contents); - // Claim this as the mod's own output so a later launch does not read it as a player edit. - ConfigVersionManager.RecordWrittenContent("iteminfo", contents); + // Claim this as the mod's own output ONLY when the baseline it merged over was also + // ours -- a player-edited baseline must stay flagged as the player's. + ConfigVersionManager.RecordWrittenContent("iteminfo", contents, previousContents); } catch (Exception e) { @@ -276,9 +282,11 @@ private static void AddRemoveItemsFromLootLists(List magicMats, }; string contents = JsonConvert.SerializeObject(newLootConfig, Formatting.Indented); string overhaulFileLocation = Path.Combine(ELConfig.GetOverhaulDirectoryPath(), "loottables.json"); + string previousContents = File.Exists(overhaulFileLocation) ? File.ReadAllText(overhaulFileLocation) : null; File.WriteAllText(overhaulFileLocation, contents); - // Claim this as the mod's own output so a later launch does not read it as a player edit. - ConfigVersionManager.RecordWrittenContent("loottables", contents); + // Claim this as the mod's own output ONLY when the baseline it merged over was also + // ours -- a player-edited baseline must stay flagged as the player's. + ConfigVersionManager.RecordWrittenContent("loottables", contents, previousContents); } catch (Exception e) { @@ -350,9 +358,11 @@ private static void AddRemoveItemsFromVendor(List newConfig) { string contents = JsonConvert.SerializeObject(AdventureDataConfigReplacement, Formatting.Indented); string overhaulFileLocation = Path.Combine(ELConfig.GetOverhaulDirectoryPath(), "adventuredata.json"); + string previousContents = File.Exists(overhaulFileLocation) ? File.ReadAllText(overhaulFileLocation) : null; File.WriteAllText(overhaulFileLocation, contents); - // Claim this as the mod's own output so a later launch does not read it as a player edit. - ConfigVersionManager.RecordWrittenContent("adventuredata", contents); + // Claim this as the mod's own output ONLY when the baseline it merged over was also + // ours -- a player-edited baseline must stay flagged as the player's. + ConfigVersionManager.RecordWrittenContent("adventuredata", contents, previousContents); } catch (Exception e) { @@ -503,9 +513,10 @@ private static Dictionary AddMissingItemsInConfigMutating( continue; } - // Replace entries with only the found values, removes non-found items and adds new ones + // Merge in the newly-found ignored items (this used to union the list with + // itself -- a no-op -- so add-only mode never picked up new ignored items). itemsByCategory[fbc.Key].IgnoredItems = itemsByCategory[fbc.Key].IgnoredItems - .Union(itemsByCategory[fbc.Key].IgnoredItems).ToList(); + .Union(fbc.Value.IgnoredItems).ToList(); foreach (KeyValuePair> entry in fbc.Value.ItemsByBoss) { diff --git a/EpicLoot/src/Magic/ItemBackgroundHelper.cs b/EpicLoot/src/Magic/ItemBackgroundHelper.cs index c1c3d250e..2d366773c 100644 --- a/EpicLoot/src/Magic/ItemBackgroundHelper.cs +++ b/EpicLoot/src/Magic/ItemBackgroundHelper.cs @@ -12,8 +12,10 @@ public static Image CreateAndGetMagicItemBackgroundImage(GameObject elementGo, G if (magicItemTransform == null) { GameObject magicItemObject = UnityEngine.Object.Instantiate(equipped, equipped.transform.parent); - magicItemObject.transform.SetSiblingIndex(EpicLoot.HasAuga ? equipped.transform.GetSiblingIndex() : - equipped.transform.GetSiblingIndex() + 1); + // Directly below "equiped", never above it: the rarity background fills the whole cell, + // so drawing it on top of the equipped marker hides the marker completely and a worn + // magic item becomes indistinguishable from one sitting in the bag. + magicItemObject.transform.SetSiblingIndex(equipped.transform.GetSiblingIndex()); magicItemObject.name = "magicItem"; magicItemObject.SetActive(true); magicItemTransform = (RectTransform)magicItemObject.transform; @@ -50,22 +52,40 @@ public static Image CreateAndGetMagicItemBackgroundImage(GameObject elementGo, G } } - // Also change equipped image + return magicItemTransform.GetComponent(); + } + + /// + /// Swaps the slot's vanilla "equiped" overlay (a translucent blue fill) for Epic Loot's frame. + /// Unconditional per slot, and deliberately separate from the rarity background above: the + /// equipped marker has to look the same on every worn item, magic or not, and must not depend + /// on whether this particular cell ever happened to hold a magic item. Cheap to call every + /// frame -- once the sprite is in place there is nothing left to do. + /// + public static void ApplyEquippedSprite(GameObject equipped, bool isInventoryGrid) + { + // Auga restyles the inventory grid's equipped marker itself; only the hotbar is ours there. + if (equipped == null || (isInventoryGrid && EpicLoot.HasAuga)) + { + return; + } + Image equippedImage = equipped.GetComponent(); - if (equippedImage != null && (!isInventoryGrid || !EpicLoot.HasAuga)) + Sprite sprite = EpicLoot.GetEquippedSprite(); + if (equippedImage == null || sprite == null || equippedImage.sprite == sprite) { - equippedImage.sprite = EpicLoot.GetEquippedSprite(); - equippedImage.color = Color.white; - equippedImage.raycastTarget = false; - RectTransform rectTransform = equipped.RectTransform(); - rectTransform.anchorMin = new Vector2(0.5f, 0.5f); - rectTransform.anchorMax = new Vector2(0.5f, 0.5f); - rectTransform.pivot = new Vector2(0.5f, 0.5f); - rectTransform.anchoredPosition = Vector2.zero; - rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, equippedImage.sprite.texture.width); - rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, equippedImage.sprite.texture.height); + return; } - return magicItemTransform.GetComponent(); + equippedImage.sprite = sprite; + equippedImage.color = Color.white; + equippedImage.raycastTarget = false; + RectTransform rectTransform = equipped.RectTransform(); + rectTransform.anchorMin = new Vector2(0.5f, 0.5f); + rectTransform.anchorMax = new Vector2(0.5f, 0.5f); + rectTransform.pivot = new Vector2(0.5f, 0.5f); + rectTransform.anchoredPosition = Vector2.zero; + rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, sprite.texture.width); + rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, sprite.texture.height); } } \ No newline at end of file diff --git a/EpicLoot/src/Magic/ItemDataExtensions.cs b/EpicLoot/src/Magic/ItemDataExtensions.cs index 76f7bcb9c..e3da28843 100644 --- a/EpicLoot/src/Magic/ItemDataExtensions.cs +++ b/EpicLoot/src/Magic/ItemDataExtensions.cs @@ -71,6 +71,10 @@ public static ItemRarity GetRarity(this ItemDrop.ItemData itemData) throw new ArgumentException("itemData is not magic item, magic crafting material, or runestone"); } + // Keyed by the color string itself, so a config reload that changes a rarity's color simply + // misses the cache — no invalidation needed. Callers run per item per UI refresh. + private static readonly Dictionary ParsedColorCache = new Dictionary(); + public static Color GetRarityColor(this ItemDrop.ItemData itemData) { string colorString = "white"; @@ -87,7 +91,14 @@ public static Color GetRarityColor(this ItemDrop.ItemData itemData) colorString = itemData.GetRunestoneRarityColor(); } - return ColorUtility.TryParseHtmlString(colorString, out Color color) ? color : Color.white; + if (ParsedColorCache.TryGetValue(colorString, out Color cached)) + { + return cached; + } + + Color parsed = ColorUtility.TryParseHtmlString(colorString, out Color color) ? color : Color.white; + ParsedColorCache[colorString] = parsed; + return parsed; } // includeSocketed defaults to true: this extension is used by effect-application patches to gate diff --git a/EpicLoot/src/Magic/MagicEffectType_Shards.cs b/EpicLoot/src/Magic/MagicEffectType_Shards.cs index 6a3d103e6..09373d82f 100644 --- a/EpicLoot/src/Magic/MagicEffectType_Shards.cs +++ b/EpicLoot/src/Magic/MagicEffectType_Shards.cs @@ -23,6 +23,8 @@ public static partial class MagicEffectType // --- Perfect-dodge system (Pink) --- public static string PerfectDodge = nameof(PerfectDodge); + // Declared but assigned to no grid slot in shardstones.json -- no definition is synthesized, + // so the effect is inert. Kept live deliberately. public static string PerfectDodgeGivesHealth = nameof(PerfectDodgeGivesHealth); public static string PerfectDodgeGivesStamina = nameof(PerfectDodgeGivesStamina); public static string PerfectDodgeGivesEitr = nameof(PerfectDodgeGivesEitr); @@ -61,6 +63,8 @@ public static partial class MagicEffectType public static string EitrImbueAttack = nameof(EitrImbueAttack); // --- Resource conversion / sustain --- + // Declared but assigned to no grid slot in shardstones.json -- no definition is synthesized, + // so the effect is inert. Kept live deliberately. public static string StaminaReturnFromEitr = nameof(StaminaReturnFromEitr); public static string EnergeticEitr = nameof(EnergeticEitr); public static string ConvertEitrCostToStaminaCost = nameof(ConvertEitrCostToStaminaCost); @@ -116,6 +120,8 @@ public static partial class MagicEffectType public static string LuckyBlock = nameof(LuckyBlock); // Golden shield: chance to stagger the attacker on a block public static string BlockAsDodgeAsBlock = nameof(BlockAsDodgeAsBlock); // block and dodge bundle BADAB public static string BlockAsWoodCuttingAndPickaxes = nameof(BlockAsWoodCuttingAndPickaxes); + // Declared but assigned to no grid slot in shardstones.json -- no definition is synthesized, + // so the effect is inert. Kept live deliberately. public static string StaggerOnBlock = nameof(StaggerOnBlock); // --- Element / status mechanics --- diff --git a/EpicLoot/src/Magic/MagicItem.cs b/EpicLoot/src/Magic/MagicItem.cs index bdac2d4dc..3ea7379b0 100755 --- a/EpicLoot/src/Magic/MagicItem.cs +++ b/EpicLoot/src/Magic/MagicItem.cs @@ -412,24 +412,24 @@ public static string GetEffectText(MagicItemEffectDefinition effectDef, float va return FormatDisplayText(effectDef.DisplayText, GetDisplayArgs(effectDef.Type, value)); } - // Range preview (compendium/enchant/augment): fills each placeholder with that derived value's - // own min-max range. A constant slot (min == max, e.g. a fixed "200") collapses to a single - // number rather than a range. A null value def (valueless effect) fills placeholders with "". - public static string GetEffectTextRange(MagicItemEffectDefinition effectDef, MagicItemEffectDefinition.ValueDef values) + // The {0},{1},... args for a range preview: each placeholder becomes that derived value's own + // min-max range. A constant slot (min == max, e.g. a fixed "200") collapses to a single number + // rather than a range. A null value def (valueless effect) yields empty strings. + private static object[] GetRangeArgs(string effectType, MagicItemEffectDefinition.ValueDef values) { if (values == null) { - var count = GetDisplayArgs(effectDef.Type, 0f).Length; + var count = GetDisplayArgs(effectType, 0f).Length; var empties = new object[count]; for (var i = 0; i < count; i++) { empties[i] = string.Empty; } - return FormatDisplayText(effectDef.DisplayText, empties); + return empties; } - var argsMin = GetDisplayArgs(effectDef.Type, values.MinValue); - var argsMax = GetDisplayArgs(effectDef.Type, values.MaxValue); + var argsMin = GetDisplayArgs(effectType, values.MinValue); + var argsMax = GetDisplayArgs(effectType, values.MaxValue); var display = new object[argsMin.Length]; for (var i = 0; i < argsMin.Length; i++) { @@ -439,7 +439,30 @@ public static string GetEffectTextRange(MagicItemEffectDefinition effectDef, Mag ? $"({min}-{max})" : $"{min}"; } - return FormatDisplayText(effectDef.DisplayText, display); + return display; + } + + // Range preview (compendium/enchant/augment): the DisplayText with every value slot shown as its + // min-max range. + public static string GetEffectTextRange(MagicItemEffectDefinition effectDef, MagicItemEffectDefinition.ValueDef values) + { + return FormatDisplayText(effectDef.DisplayText, GetRangeArgs(effectDef.Type, values)); + } + + // Range description (shardstone compendium): the Description with every value slot shown as its + // min-max range. Descriptions use one of two conventions -- {0},{1},... placeholders or the + // legacy "X" marker -- so both are filled here; a description using + // neither passes through unchanged. This is the range counterpart of GetEffectDescription, for + // catalogue pages that describe an effect across every rarity rather than one rolled value. + public static string GetEffectDescriptionRange(MagicItemEffectDefinition effectDef, + MagicItemEffectDefinition.ValueDef values) + { + var args = GetRangeArgs(effectDef.Type, values); + var description = FormatDisplayText(effectDef.Description, args); + return args.Length > 0 + ? description.Replace("X", + $"{args[0]}") + : description; } // Builds args where rolled-value slots become valueToken but constant slots (e.g. a fixed diff --git a/EpicLoot/src/Magic/MagicItemComponent.cs b/EpicLoot/src/Magic/MagicItemComponent.cs index d9ac7db27..9c47bfa69 100755 --- a/EpicLoot/src/Magic/MagicItemComponent.cs +++ b/EpicLoot/src/Magic/MagicItemComponent.cs @@ -40,6 +40,10 @@ public void SetMagicItem(MagicItem magicItem) if (Item.m_equipped && Player.m_localPlayer.IsItemEquiped(Item)) { Multiplayer_Player_Patch.UpdatePlayerZDOForEquipment(Player.m_localPlayer, Item, MagicItem != null); + // The worn item's effects just changed; drop the memoized per-player totals. This is + // the single funnel for magic-data writes, so paths that never re-equip (tempering, + // rune etching) get correct totals immediately instead of on the next equip change. + EquipmentEffectCache.Reset(Player.m_localPlayer); } } diff --git a/EpicLoot/src/Magic/MagicItemEffectDefinition.cs b/EpicLoot/src/Magic/MagicItemEffectDefinition.cs index c9427f41e..6a202e25b 100755 --- a/EpicLoot/src/Magic/MagicItemEffectDefinition.cs +++ b/EpicLoot/src/Magic/MagicItemEffectDefinition.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using static ItemDrop; +using System.Text.RegularExpressions; namespace EpicLoot { @@ -95,8 +96,10 @@ public bool ExcludeByItemType([NotNull] ItemDrop.ItemData itemData) if (ExcludedItemTypes.Count == 0) return false; + // A configured iteminfo-type match means the item IS excluded (mirror of + // AllowedByItemInfoType in AllowByItemType above; this used to be inverted). if (ExcludedByItemInfoType(itemData)) - return false; + return true; var itemIsStaff = itemData.m_shared.m_skillType == Skills.SkillType.BloodMagic || itemData.m_shared.m_skillType == Skills.SkillType.ElementalMagic; @@ -496,6 +499,26 @@ public string GetConfigLabel(string key) { return key; } + // Splits a PascalCase effect type into words: "LifeGainOnHit" -> "Life Gain On Hit". Breaks before + // a capital that follows a lower-case letter or digit, and before the last capital of a run that + // starts a new word ("AoEDamage" -> "AoE Damage"), so acronyms survive intact. + private static readonly Regex PascalCaseBoundary = + new Regex("(?<=[a-z0-9])(?=[A-Z])|(?<=[A-Z])(?=[A-Z][a-z])", RegexOptions.Compiled); + + // The effect's short name, for places that identify an effect rather than state what it does -- + // the shardstone compendium lists a name per slot and puts the numbers in the description below + // it. Prefers the authored token (mod_epicloot_me__name, the same per-effect convention as + // _display/_desc) and falls back to the type name split into words, so an effect whose name has + // not been written yet still reads as English rather than as an identifier. + public string GetName() { + if (!string.IsNullOrEmpty(Type) && + Extensions.TryLocalize($"mod_epicloot_me_{Type.ToLowerInvariant()}_name", out var localized)) { + return localized; + } + + return string.IsNullOrEmpty(Type) ? string.Empty : PascalCaseBoundary.Replace(Type, " "); + } + public List GetAllowedItemTypes() { return Requirements?.AllowedItemTypes ?? new List(); diff --git a/EpicLoot/src/Magic/MagicItemEffects/AmmoConservation.cs b/EpicLoot/src/Magic/MagicItemEffects/AmmoConservation.cs index 01eeffc42..d2cd1a1d6 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/AmmoConservation.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/AmmoConservation.cs @@ -1,57 +1,50 @@ -using HarmonyLib; +using HarmonyLib; using UnityEngine; namespace EpicLoot.Magic.MagicItemEffects; -public class AmmoConservation -{ - private static float randomRollValue; +public class AmmoConservation { private static bool skipReload = false; - + [HarmonyPatch(typeof(Attack), nameof(Attack.UseAmmo))] - public static class AmmoConservation_Attack_UseAmmo_Patch - { - public static void Postfix(Attack __instance, ref bool __result, ItemDrop.ItemData ammoItem) - { - if (__result == false || ammoItem == null) return; - + public static class AmmoConservation_Attack_UseAmmo_Patch { + public static void Postfix(Attack __instance, ref bool __result, ItemDrop.ItemData ammoItem) { + if (__result == false || ammoItem == null || ammoItem.m_dropPrefab == null) return; + Player player = __instance.m_character as Player; - if (player != Player.m_localPlayer) return; + if (player == null || player != Player.m_localPlayer) return; float effectValue = player.GetTotalActiveMagicEffectValue(MagicEffectType.AmmoConservation, 0.01f); if (effectValue == 0) return; - randomRollValue = UnityEngine.Random.Range(0, 100); - randomRollValue *= 0.01f; - - if (randomRollValue < effectValue) - { + if (UnityEngine.Random.value < effectValue) { player.GetInventory().AddItem(ammoItem.m_dropPrefab, 1); - skipReload = true; + + // The free instant reload only makes sense for weapons that actually reload + // (crossbows); a bow refund must not touch the loading tick. + var weapon = __instance.GetWeapon(); + if (weapon != null && weapon.m_shared.m_attack.m_requiresReload) { + skipReload = true; + } } } } [HarmonyPatch(typeof(Player), nameof(Player.UpdateWeaponLoading))] - public static class AmmoConservation_Player_UpdateWeaponLoading_Patch - { - public static bool Prefix(Player __instance) - { - if (skipReload) - { + public static class AmmoConservation_Player_UpdateWeaponLoading_Patch { + public static void Prefix(Player __instance) { + if (skipReload) { skipReload = false; - + var currentWeapon = __instance.GetCurrentWeapon(); - if (currentWeapon != null && currentWeapon.m_shared.m_attack.m_requiresReload) - { - var setWeaponLoadedMethod = typeof(Player).GetMethod("SetWeaponLoaded", - System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); - setWeaponLoadedMethod?.Invoke(__instance, new object[] { currentWeapon }); + if (currentWeapon != null && currentWeapon.m_shared.m_attack.m_requiresReload) { + // Publicized assembly: call vanilla's (private) setter directly instead of + // reflecting. Marking the weapon loaded and then letting the original run keeps + // vanilla's own loaded-weapon bookkeeping (weapon-switch clearing) intact -- + // the old prefix cancelled the whole tick. + __instance.SetWeaponLoaded(currentWeapon); } - - return false; } - return true; } } } diff --git a/EpicLoot/src/Magic/MagicItemEffects/Apportation.cs b/EpicLoot/src/Magic/MagicItemEffects/Apportation.cs index c03a345c3..bec34bcac 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Apportation.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Apportation.cs @@ -12,7 +12,8 @@ public static void Postfix(Projectile __instance, GameObject go, Collider collid var item = __instance.m_spawnItem; GameObject terrain_water = go ?? collider?.gameObject; if (terrain_water == null) return; - if ((go.GetComponent() || go.GetComponent()) && item != null && item.HasMagicEffect(MagicEffectType.Apportation)) { + // Use the coalesced object: 'go' itself can be null when only the collider is known. + if ((terrain_water.GetComponent() || terrain_water.GetComponent()) && item != null && item.HasMagicEffect(MagicEffectType.Apportation)) { Vector3 weaponPosition = __instance.transform.position; Vector3 targetPosition = weaponPosition + __instance.transform.TransformDirection(__instance.m_spawnOffset); if (Player.m_localPlayer != null && Player.m_localPlayer == __instance.m_owner) { diff --git a/EpicLoot/src/Magic/MagicItemEffects/DartingThoughts.cs b/EpicLoot/src/Magic/MagicItemEffects/DartingThoughts.cs index ec48fceb2..2ef15daa5 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/DartingThoughts.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/DartingThoughts.cs @@ -1,34 +1,37 @@ using HarmonyLib; -namespace EpicLoot.Magic.MagicItemEffects -{ +namespace EpicLoot.Magic.MagicItemEffects { [HarmonyPatch] - internal static class DartingThoughts - { + internal static class DartingThoughts { + // The max-Eitr penalty is half the rolled Eitr-regen bonus. Kept in one place so the + // tooltip and the max-Eitr math can't drift apart. + private const float MaxEitrPenaltyRatio = 0.5f; + + // Tooltip shows both sides of the trade-off: +{0}% Eitr regen, -{1}% max Eitr. + public static void RegisterDisplayValues() { + MagicItem.RegisterDisplayValues(MagicEffectType.DartingThoughts, + value => new object[] { value, value * MaxEitrPenaltyRatio }); + } + [HarmonyPatch(typeof(SEMan), nameof(SEMan.ModifyEitrRegen))] - public static class ModifyEitrRegen_SEMan_DartingThoughts_Patch - { - public static void Postfix(SEMan __instance, ref float eitrMultiplier) - { + public static class ModifyEitrRegen_SEMan_DartingThoughts_Patch { + public static void Postfix(SEMan __instance, ref float eitrMultiplier) { if (__instance.m_character.IsPlayer() && Player.m_localPlayer != null && - Player.m_localPlayer.HasActiveMagicEffect(MagicEffectType.DartingThoughts, out float dartThoughtsValue, 0.01f)) - { - eitrMultiplier += (1 + (dartThoughtsValue * 2)); + Player.m_localPlayer.HasActiveMagicEffect(MagicEffectType.DartingThoughts, out float dartThoughtsValue, 0.01f)) { + // "+X% Eitr Regen": the multiplier already starts at 1, so add only the rolled + // fraction (the old line re-added the base AND doubled the roll: 10% -> 2.2x). + eitrMultiplier += dartThoughtsValue; } } } [HarmonyPatch(typeof(Player), nameof(Player.GetTotalFoodValue))] - public static class ModifyMaxEitr - { - public static void Postfix(Player __instance, ref float eitr) - { - if (__instance.HasActiveMagicEffect(MagicEffectType.DartingThoughts, out float dartThoughtsValue, 0.01f)) - { - eitr *= (1 - (dartThoughtsValue/2)); - - if (eitr < 0) - { + public static class ModifyMaxEitr { + public static void Postfix(Player __instance, ref float eitr) { + if (__instance.HasActiveMagicEffect(MagicEffectType.DartingThoughts, out float dartThoughtsValue, 0.01f)) { + eitr *= 1 - (dartThoughtsValue * MaxEitrPenaltyRatio); + + if (eitr < 0) { eitr = 0; } } diff --git a/EpicLoot/src/Magic/MagicItemEffects/DoubleJump.cs b/EpicLoot/src/Magic/MagicItemEffects/DoubleJump.cs index 5cef959f6..fad9efcb8 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/DoubleJump.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/DoubleJump.cs @@ -9,6 +9,21 @@ public static class DoubleJump // This can use the magic effect system to track more charges in the future public static int MultiJumpCombo = 0; + // Reset on ground contact, not only on a grounded Jump call: walking off a ledge after + // using the double jump used to leave the counter latched, refusing the air jump until the + // next grounded jump. + [HarmonyPatch(typeof(Character), "UpdateGroundContact")] + public static class Character_UpdateGroundContact_Patch + { + public static void Postfix(Character __instance) + { + if (MultiJumpCombo != 0 && __instance == Player.m_localPlayer && __instance.IsOnGround()) + { + MultiJumpCombo = 0; + } + } + } + [HarmonyPatch(typeof(Character), nameof(Character.Jump))] public static class Character_Jump_Patch { diff --git a/EpicLoot/src/Magic/MagicItemEffects/EitrWeaving.cs b/EpicLoot/src/Magic/MagicItemEffects/EitrWeaving.cs index 61a28406c..66fb197c0 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/EitrWeaving.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/EitrWeaving.cs @@ -8,9 +8,11 @@ public static class EitrWeaving [HarmonyPatch(typeof(Humanoid), nameof(Humanoid.BlockAttack))] private static class PatchParry_EitrWeave { - private static void Postfix(Humanoid __instance, Character attacker) + private static void Postfix(Humanoid __instance, Character attacker, bool __result) { - if (__instance != Player.m_localPlayer) + // __result: vanilla returns false when there is no blocker or the attack came from + // behind -- no block happened, so no eitr. + if (!__result || __instance != Player.m_localPlayer) { return; } @@ -19,6 +21,10 @@ private static void Postfix(Humanoid __instance, Character attacker) if (eitrWeaveValue > 0) { ItemDrop.ItemData currentBlocker = __instance.GetCurrentBlocker(); + if (currentBlocker == null) + { + return; + } bool parriedAttack = currentBlocker.m_shared.m_timedBlockBonus > 1f && __instance.m_blockTimer != -1f && __instance.m_blockTimer < 0.25f; diff --git a/EpicLoot/src/Magic/MagicItemEffects/Executioner.cs b/EpicLoot/src/Magic/MagicItemEffects/Executioner.cs index 6ecc07309..96139db16 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/Executioner.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Executioner.cs @@ -41,7 +41,6 @@ public static void ModifyOutgoingHit(Character __instance, HitData hit) { if (__instance == null || hit == null || hit.GetAttacker() != Player.m_localPlayer) { - ExecutionerMultiplier = null; return; } @@ -52,12 +51,14 @@ public static void ModifyOutgoingHit(Character __instance, HitData hit) return; } - if (ExecutionerMultiplier == null) - { - ExecutionerMultiplier = ReadExecutionerValue(player); - } + // Projectile hits use the multiplier staged from the projectile's ZDO (set by the + // Projectile.OnHit prefix and cleared by its postfix); every target of an AoE + // projectile must see the same staged value, so it is never consumed here -- the old + // code nulled it after the first target and re-derived the rest from the currently + // equipped weapon. Melee hits derive from the live weapon per hit. + float multiplier = ExecutionerMultiplier ?? ReadExecutionerValue(player); - if (ExecutionerMultiplier is float multiplier && __instance.GetHealth() / __instance.GetMaxHealth() < 0.2f) + if (__instance.GetHealth() / __instance.GetMaxHealth() < 0.2f) { hit.m_damage.Modify(multiplier); if (!targetId.IsNone()) @@ -71,8 +72,6 @@ public static void ModifyOutgoingHit(Character __instance, HitData hit) _executedTargets.Add(targetId); } } - - ExecutionerMultiplier = null; } public static float ReadExecutionerValue(Player player) diff --git a/EpicLoot/src/Magic/MagicItemEffects/FeatherFall.cs b/EpicLoot/src/Magic/MagicItemEffects/FeatherFall.cs index 0e70deb79..a7a0efc8a 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/FeatherFall.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/FeatherFall.cs @@ -12,7 +12,9 @@ public static void Postfix(Humanoid __instance) { if (__instance is Player player) { - var slowFall = ObjectDB.instance.GetStatusEffect("SlowFall".GetHashCode()); + // ObjectDB.GetStatusEffect matches StatusEffect.NameHash() == GetStableHashCode; + // string.GetHashCode never found it, so FeatherFall never applied. + var slowFall = ObjectDB.instance.GetStatusEffect("SlowFall".GetStableHashCode()); if (slowFall == null) { EpicLoot.LogError("Could not find SlowFall status effect!"); diff --git a/EpicLoot/src/Magic/MagicItemEffects/FrostAOE.cs b/EpicLoot/src/Magic/MagicItemEffects/FrostAOE.cs index acbdfc2c9..064408147 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/FrostAOE.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/FrostAOE.cs @@ -34,10 +34,10 @@ public static void HookUpIceSpikesAudio() public class Attack_DoMeleeAttack_Transpiler { public const string FxPrefabName = "IceSpikes"; - public static bool Modified; - public static bool Prefix(Attack __instance) + public static bool Prefix(Attack __instance, ref bool __state) { + __state = false; if (__instance.m_character.IsPlayer() && __instance.m_weapon != null) { var player = (Player) __instance.m_character; @@ -45,7 +45,7 @@ public static bool Prefix(Attack __instance) if (player.HasActiveMagicEffect(MagicEffectType.FrostDamageAOE, out float magicEffect) && weaponDamage.HasValue && weaponDamage.Value.m_frost > 0) { - Modified = true; + __state = true; __instance.m_triggerEffect.m_effectPrefabs = __instance.m_triggerEffect.m_effectPrefabs.AddItem(new EffectList.EffectData { m_prefab = EpicLoot.LoadAsset(FxPrefabName), @@ -73,12 +73,13 @@ public static bool Prefix(Attack __instance) return true; } - public static void Postfix(Attack __instance) + // Finalizer, not postfix: m_triggerEffect is shared with the weapon's attack template, + // so the added FX entry must be filtered back out even when the original throws. + public static void Finalizer(Attack __instance, bool __state) { - if (Modified) + if (__state) { __instance.m_triggerEffect.m_effectPrefabs = __instance.m_triggerEffect.m_effectPrefabs.Where(x => x.m_prefab.name != FxPrefabName).ToArray(); - Modified = false; } } } diff --git a/EpicLoot/src/Magic/MagicItemEffects/Headhunter.cs b/EpicLoot/src/Magic/MagicItemEffects/Headhunter.cs index d74ca8662..a4669e7c7 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Headhunter.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Headhunter.cs @@ -1,17 +1,66 @@ -using HarmonyLib; +using System.Collections.Generic; +using HarmonyLib; using UnityEngine; namespace EpicLoot.Magic.MagicItemEffects { public static class Headhunter { + // Matches Riches and Lucky Loot. The effect's owner has to be in the area for the kill to count. + private const float PlayerScanRange = 100f; + + // Player-ZDO key holding the local player's Head Hunter value, mirrored by + // Multiplayer_Player_Patch.UpdateRichesAndLuck on equip/unequip. + public const string ZdoValueKey = "el-hh"; + + // GenerateDropList runs on the creature's owner, which is whichever machine simulates it -- another + // player's client in ordinary multiplayer, or the dedicated server itself under serverside + // simulation. Neither is reliably the killer's machine, and the server has no local player at all, + // so reading Player.m_localPlayer here silently disabled the effect for most kills. The value is + // read off nearby players' ZDOs instead, the same way Riches and Lucky Loot do it. + // + // Max rather than Riches' sum: this is purely a proc chance for a single extra trophy (the loop + // below breaks after the first trophy in the drop list), so summing two players' 10% into 20% would + // hand a group a chance neither of them earned. Taking the best nearby value keeps a player's own + // odds exactly what their gear says they are. No cache, for Lucky Loot's reason -- a player scan on + // death is cheap when deaths are rare relative to frames. + private static float BestNearbyValue(Vector3 position) + { + var players = new List(); + Player.GetPlayersInRange(position, PlayerScanRange, players); + + var best = 0f; + foreach (var player in players) + { + var zdo = player?.m_nview?.GetZDO(); + if (zdo == null) + { + continue; + } + + var value = zdo.GetFloat(ZdoValueKey); + if (value > best) + { + best = value; + } + } + + // Stored raw (as HasActiveMagicEffect's caller scaled it); 0.01f converts back to a fraction. + return best * 0.01f; + } + [HarmonyPatch(typeof(CharacterDrop), nameof(CharacterDrop.GenerateDropList))] public static class IncreaseTrophyDropChance { private static void Postfix(CharacterDrop __instance) { - if (Player.m_localPlayer == null || - !Player.m_localPlayer.HasActiveMagicEffect(MagicEffectType.HeadHunter, out float effectValue, 0.01f)) + if (__instance == null || __instance.m_character == null) + { + return; + } + + float effectValue = BestNearbyValue(__instance.m_character.transform.position); + if (effectValue <= 0f) { return; } diff --git a/EpicLoot/src/Magic/MagicItemEffects/Helpers/SharedCharacterDamagePatch.cs b/EpicLoot/src/Magic/MagicItemEffects/Helpers/SharedCharacterDamagePatch.cs index ceda00c63..50e9e54c1 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Helpers/SharedCharacterDamagePatch.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Helpers/SharedCharacterDamagePatch.cs @@ -34,6 +34,12 @@ private static void EarlyPreDamagePatch(Character __instance, HitData hit) { Wager.ModifyOutgoingHit(__instance, hit, attacker); ChanceDoubleDamage.ModifyOutgoingHit(hit, attacker); ChanceToCritOnHit.ModifyOutgoingHit(hit, attacker); + ModifySummonDamage.ModifyOutgoingHit(hit, attacker); + // Attacker-side reads that used to live (incorrectly) on the RPC_Damage dispatcher: + // both read the local attacker's magic effects; the stagger tagger routes its write to + // the target's owner. + Opportunist_Character_RPC_Damage_Patch.ModifyIncoming(__instance, hit, attacker); + RPC_TagCharacterOnHit_Character_RPC_Damage_Patch.TagStaggerDuration(__instance, hit, attacker); ModifyStaggerDamage_Character_Damage_Patch.ApplyStaggerModifier(__instance, hit, attacker); // NOTE: victim-side incoming-hit handlers (AutoMeads, OffSet, ReflectDamage) live on the diff --git a/EpicLoot/src/Magic/MagicItemEffects/Helpers/SharedCharacterRpcDamagePatch.cs b/EpicLoot/src/Magic/MagicItemEffects/Helpers/SharedCharacterRpcDamagePatch.cs index 2d8e1ec9f..b65cf82de 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Helpers/SharedCharacterRpcDamagePatch.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Helpers/SharedCharacterRpcDamagePatch.cs @@ -30,9 +30,9 @@ private static bool Prefix(Character __instance, HitData hit) { // below (e.g. ReflectDamage) can never clobber an outer invocation's attacker. Character attacker = hit.GetAttacker(); - // Attacker-side / universal: these tag or bonus the hit regardless of who the victim is. - Opportunist_Character_RPC_Damage_Patch.ModifyIncoming(__instance, hit, attacker); - RPC_TagCharacterOnHit_Character_RPC_Damage_Patch.TagStaggerDuration(__instance, hit, attacker); + // NOTE: Opportunist and the melee stagger-duration tagger moved to the attacker-side + // dispatcher (SharedCharacterDamagePatch): they read the ATTACKER's magic effects, which + // are empty here whenever a remote client owns the attacker. // Victim-side mitigations (each self-guards on __instance == local player). // Convert physical -> element first, so the resistance step below reduces the converted damage. diff --git a/EpicLoot/src/Magic/MagicItemEffects/IncreaseMiningDrop.cs b/EpicLoot/src/Magic/MagicItemEffects/IncreaseMiningDrop.cs index 02422c8e5..98ddc922b 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/IncreaseMiningDrop.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/IncreaseMiningDrop.cs @@ -16,11 +16,17 @@ static IncreaseMiningDrop() }; } - // Reset ZDO variable on equipment change - [HarmonyPatch(typeof(Humanoid), nameof(Humanoid.EquipItem))] - [HarmonyPatch(typeof(Humanoid), nameof(Humanoid.UnequipItem))] + // Reset ZDO variable on equipment change. + // TargetMethods because two class-level [HarmonyPatch] attributes MERGE into one target (the + // old form only patched UnequipItem, so the ZDO tag was never cleared on equip). + [HarmonyPatch] public static class IncreaseMiningDrop_Player_EquipmentChange_Patches { + public static System.Collections.Generic.IEnumerable TargetMethods() + { + yield return AccessTools.DeclaredMethod(typeof(Humanoid), nameof(Humanoid.EquipItem)); + yield return AccessTools.DeclaredMethod(typeof(Humanoid), nameof(Humanoid.UnequipItem)); + } public static void Postfix(Humanoid __instance) { if (__instance == Player.m_localPlayer && __instance.m_nview.IsValid()) @@ -45,9 +51,28 @@ private static void Prefix(MineRock __instance, HitData hit) [HarmonyPatch(typeof(MineRock), nameof(MineRock.RPC_Hit))] public static class IncreaseMiningDrop_MineRock_RPC_Hit_Patch { - private static void Postfix(MineRock __instance, HitData hit) + // The old guard was '__instance.m_nview == null' -- never true, because ZNetScene.Destroy + // only resets the ZDO and defers the Unity destroy, so the bonus never dropped here. + // Detect "this hit destroyed the area" instead: alive before, dead (or ZDO gone) after. + private static void Prefix(MineRock __instance, int hitAreaIndex, ref float __state) + { + __state = -1f; + if (__instance.m_nview != null && __instance.m_nview.IsValid()) + { + __state = __instance.m_nview.GetZDO().GetFloat("Health" + hitAreaIndex, __instance.GetHealth()); + } + } + + private static void Postfix(MineRock __instance, HitData hit, int hitAreaIndex, float __state) { - if (hit != null && __instance.m_nview == null) + if (hit == null || __state <= 0f) + { + return; + } + + ZDO zdo = __instance.m_nview != null ? __instance.m_nview.GetZDO() : null; + bool areaDiedThisHit = zdo == null || zdo.GetFloat("Health" + hitAreaIndex, 1f) <= 0f; + if (areaDiedThisHit) { Instance.TryDropExtraItems(hit.GetAttacker(), __instance.m_dropItems, __instance.transform.position); } diff --git a/EpicLoot/src/Magic/MagicItemEffects/IncreaseTreeDrop.cs b/EpicLoot/src/Magic/MagicItemEffects/IncreaseTreeDrop.cs index fca64392f..43ab91c8c 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/IncreaseTreeDrop.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/IncreaseTreeDrop.cs @@ -15,11 +15,17 @@ static IncreaseTreeDrop() }; } - // Reset ZDO variable on equipment change - [HarmonyPatch(typeof(Humanoid), nameof(Humanoid.EquipItem))] - [HarmonyPatch(typeof(Humanoid), nameof(Humanoid.UnequipItem))] + // Reset ZDO variable on equipment change. + // TargetMethods because two class-level [HarmonyPatch] attributes MERGE into one target (the + // old form only patched UnequipItem, so the ZDO tag was never cleared on equip). + [HarmonyPatch] public static class IncreaseTreeDrop_Player_EquipmentChange_Patches { + public static System.Collections.Generic.IEnumerable TargetMethods() + { + yield return AccessTools.DeclaredMethod(typeof(Humanoid), nameof(Humanoid.EquipItem)); + yield return AccessTools.DeclaredMethod(typeof(Humanoid), nameof(Humanoid.UnequipItem)); + } public static void Postfix(Humanoid __instance) { if (Player.m_localPlayer != null && __instance == Player.m_localPlayer && __instance.m_nview.IsValid() && __instance.m_nview.GetZDO().GetInt(Instance.ZDOVar) != 0) @@ -64,7 +70,11 @@ public static class IncreaseTreeDrop_TreeBase_RPC_Damage_Patch { private static void Postfix(TreeBase __instance, HitData hit) { - if (hit != null && __instance.m_nview == null && !__instance.gameObject.activeSelf) + // The old guard also required 'm_nview == null', which is never true (ZNetScene.Destroy + // defers the Unity destroy), so the bonus never dropped here. Vanilla's destroy path + // calls gameObject.SetActive(false) synchronously inside this very RPC, and only that + // path does -- inactive-after-call is the precise "felled by this hit" signal. + if (hit != null && !__instance.gameObject.activeSelf) { Instance.TryDropExtraItems(hit.GetAttacker(), __instance.m_dropWhenDestroyed, __instance.transform.position); } diff --git a/EpicLoot/src/Magic/MagicItemEffects/ModifyBackstab.cs b/EpicLoot/src/Magic/MagicItemEffects/ModifyBackstab.cs index e58fe5214..ed61f36ab 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/ModifyBackstab.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/ModifyBackstab.cs @@ -3,66 +3,62 @@ namespace EpicLoot.MagicItemEffects { - // TODO: Investigate if these patches can be refactored + // Per-invocation __state (not statics): m_shared.m_backstabBonus is the descriptor shared by + // every copy of the weapon, and the old static Override/OriginalValue pair leaked the + // multiplied value permanently when the original threw or when two of these patched methods + // nested (max-block-charge counters re-enter DoMeleeAttack from BlockAttack). The finalizer + // restores even on exception. [HarmonyPatch(typeof(Attack), nameof(Attack.DoAreaAttack))] public static class ModifyBackstab_Attack_DoAreaAttack_Patch { - private static bool Prefix(Attack __instance) { return ModifyBackstabPatchHelper.DoPrefix(__instance); } - private static void Postfix(Attack __instance) { ModifyBackstabPatchHelper.DoPostfix(__instance); } + private static void Prefix(Attack __instance, ref float __state) { __state = ModifyBackstabPatchHelper.DoPrefix(__instance); } + private static void Finalizer(Attack __instance, float __state) { ModifyBackstabPatchHelper.Restore(__instance, __state); } } [HarmonyPatch(typeof(Attack), nameof(Attack.DoMeleeAttack))] public static class ModifyBackstab_Attack_DoMeleeAttack_Patch { - private static bool Prefix(Attack __instance) { return ModifyBackstabPatchHelper.DoPrefix(__instance); } - private static void Postfix(Attack __instance) { ModifyBackstabPatchHelper.DoPostfix(__instance); } + private static void Prefix(Attack __instance, ref float __state) { __state = ModifyBackstabPatchHelper.DoPrefix(__instance); } + private static void Finalizer(Attack __instance, float __state) { ModifyBackstabPatchHelper.Restore(__instance, __state); } } [HarmonyPatch(typeof(Attack), nameof(Attack.FireProjectileBurst))] public static class ModifyBackstab_Attack_FireProjectileBurst_Patch { - private static bool Prefix(Attack __instance) { return ModifyBackstabPatchHelper.DoPrefix(__instance); } - private static void Postfix(Attack __instance) { ModifyBackstabPatchHelper.DoPostfix(__instance); } + private static void Prefix(Attack __instance, ref float __state) { __state = ModifyBackstabPatchHelper.DoPrefix(__instance); } + private static void Finalizer(Attack __instance, float __state) { ModifyBackstabPatchHelper.Restore(__instance, __state); } } public static class ModifyBackstabPatchHelper { - public static bool Override; - public static float OriginalValue; - - public static bool DoPrefix(Attack __instance) + // Returns the original backstab bonus when it modified the shared value, or -1 when nothing + // was changed (the caller passes the value back to Restore via Harmony __state). + public static float DoPrefix(Attack __instance) { - Override = false; - OriginalValue = -1; - var weapon = __instance.m_weapon; if (weapon == null) { - return true; + return -1f; } if (__instance.m_character is Player player && MagicEffectsHelper.HasActiveMagicEffectOnWeapon( player, __instance.m_weapon, MagicEffectType.ModifyBackstab, out float effectValue, 0.01f)) { - Override = true; - OriginalValue = weapon.m_shared.m_backstabBonus; - + float original = weapon.m_shared.m_backstabBonus; weapon.m_shared.m_backstabBonus *= 1.0f + effectValue; + return original; } - return true; + return -1f; } - public static void DoPostfix(Attack __instance) + public static void Restore(Attack __instance, float original) { var weapon = __instance.m_weapon; - if (weapon != null && Override) + if (weapon != null && original >= 0f) { - weapon.m_shared.m_backstabBonus = OriginalValue; + weapon.m_shared.m_backstabBonus = original; } - - Override = false; - OriginalValue = -1; } } } diff --git a/EpicLoot/src/Magic/MagicItemEffects/ModifyDrawStamina.cs b/EpicLoot/src/Magic/MagicItemEffects/ModifyDrawStamina.cs index b78dd9304..c18d2c265 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/ModifyDrawStamina.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/ModifyDrawStamina.cs @@ -17,7 +17,9 @@ public static void Prefix(ItemDrop.ItemData __instance, ref float __state) } } - public static void Postfix(ItemDrop.ItemData __instance, ref float __state) + // Finalizer, not postfix: the restore must run even when the original (or another mod's + // patch) throws -- m_shared is the descriptor shared by every copy of the item. + public static void Finalizer(ItemDrop.ItemData __instance, float __state) { __instance.m_shared.m_attack.m_drawStaminaDrain = __state; } diff --git a/EpicLoot/src/Magic/MagicItemEffects/ModifyPlayerRegen.cs b/EpicLoot/src/Magic/MagicItemEffects/ModifyPlayerRegen.cs index 146f0d03e..429b34227 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/ModifyPlayerRegen.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/ModifyPlayerRegen.cs @@ -122,7 +122,9 @@ public static float GetModifyRegenValue(Player player, string magicEffect) var regenValue = 0f; ModifyWithLowHealth.Apply(player, magicEffect, effect => { - regenValue = player.GetTotalActiveMagicEffectValue(effect, 0.01f); + // += : Apply invokes this twice at low health (base effect, then the ...LowHealth + // variant); '=' made the second call overwrite the base contribution. + regenValue += player.GetTotalActiveMagicEffectValue(effect, 0.01f); }); return regenValue; diff --git a/EpicLoot/src/Magic/MagicItemEffects/ModifyStaggerDamage.cs b/EpicLoot/src/Magic/MagicItemEffects/ModifyStaggerDamage.cs index 309b0d331..54ade92b6 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/ModifyStaggerDamage.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/ModifyStaggerDamage.cs @@ -13,11 +13,12 @@ public static void ApplyStaggerModifier(Character __instance, HitData hit, Chara { if (attacker is Player player && __instance.IsStaggering()) { - if (HandlingProjectileDamage == null) - { - HandlingProjectileDamage = ReadStaggerDamageValue(player); - } - hit.ApplyModifier((float)HandlingProjectileDamage); + // Projectile hits carry the value staged on the projectile's ZDO (set by the OnHit + // prefix, cleared by its postfix); melee reads live. The old code cached the melee + // value INTO the projectile static and never cleared it, so the first melee stagger + // multiplier was silently reused for every later hit. + float multiplier = HandlingProjectileDamage ?? ReadStaggerDamageValue(player); + hit.ApplyModifier(multiplier); } } diff --git a/EpicLoot/src/Magic/MagicItemEffects/ModifyStaggerDuration.cs b/EpicLoot/src/Magic/MagicItemEffects/ModifyStaggerDuration.cs index a52a89538..7f9fc990b 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/ModifyStaggerDuration.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/ModifyStaggerDuration.cs @@ -11,6 +11,49 @@ namespace EpicLoot.MagicItemEffects public static class ModifyStaggerDuration { public const string ZdoKey = "el-sd"; + public const string RpcKey = "EL_TagStaggerDuration"; + + // The tag must be checked on the client that owns the player wearing the effect (a remote + // player's magic data is not replicated) and written by the client that owns the target's + // ZDO (a non-owner Set is reverted on the owner's next sync). Same check-here/apply-there + // pattern as Slow/Paralyze: owner writes directly, everyone else routes. + [HarmonyPatch(typeof(Character), nameof(Character.Awake))] + public static class RegisterRpc_Character_Awake_Patch + { + [UsedImplicitly] + private static void Postfix(Character __instance) + { + __instance.m_nview?.Register(RpcKey, (sender, value) => RPC_TagStaggerDuration(__instance, value)); + } + } + + private static void RPC_TagStaggerDuration(Character character, float value) + { + if (character == null || character.m_nview == null || + !character.m_nview.IsValid() || !character.m_nview.IsOwner()) + { + return; + } + + character.m_nview.GetZDO().Set(ZdoKey, value); + } + + public static void TagTarget(Character target, float staggerValue) + { + if (target == null || target.m_nview == null || !target.m_nview.IsValid()) + { + return; + } + + if (target.m_nview.IsOwner()) + { + target.m_nview.GetZDO().Set(ZdoKey, staggerValue); + } + else + { + target.m_nview.InvokeRPC(ZNetView.Everybody, RpcKey, staggerValue); + } + } } [HarmonyPatch(typeof(CharacterAnimEvent), nameof(CharacterAnimEvent.CustomFixedUpdate))] @@ -44,17 +87,25 @@ private static void Prefix(Character ___m_character, ref Animator ___m_animator) public static class RPC_TagCharacterOnHit_Character_RPC_Damage_Patch { - // Prefix handler invoked by CharacterRpcDamageDispatch (tags the victim's stagger-duration ZDO). + // Prefix handler invoked by SharedCharacterDamagePatch -- ATTACKER side. It used to live on + // the RPC_Damage (victim-owner) dispatcher, where a remote attacking player's magic data + // reads as empty, so the melee bonus never applied in multiplayer. The check runs here on + // the attacker's client; the write is routed to the target's owner via TagTarget. public static void TagStaggerDuration(Character __instance, HitData hit, Character attacker) { + if (__instance == null || __instance.m_nview == null || !__instance.m_nview.IsValid()) + { + return; + } + if (!__instance.IsStaggering() && hit.m_skill != Skills.SkillType.Bows && hit.m_skill != Skills.SkillType.None) { var staggerValue = 1f; - if (attacker is Player player) + if (attacker is Player player && player == Player.m_localPlayer) { staggerValue += player.GetTotalActiveMagicEffectValue(MagicEffectType.ModifyStaggerDuration, 0.01f); } - __instance.m_nview.GetZDO().Set(ModifyStaggerDuration.ZdoKey, staggerValue); + ModifyStaggerDuration.TagTarget(__instance, staggerValue); } } } @@ -72,7 +123,9 @@ private static void Prefix(Humanoid __instance, Character attacker) { staggerValue += player.GetTotalActiveMagicEffectValue(MagicEffectType.ModifyStaggerDuration, 0.01f); } - attacker.m_nview.GetZDO().Set(ModifyStaggerDuration.ZdoKey, staggerValue); + // Routed: the blocker rarely owns the attacker's ZDO, and a non-owner Set is + // reverted on the owner's next sync. + ModifyStaggerDuration.TagTarget(attacker, staggerValue); } } } diff --git a/EpicLoot/src/Magic/MagicItemEffects/ModifySummonDamage.cs b/EpicLoot/src/Magic/MagicItemEffects/ModifySummonDamage.cs index d5a8bf301..dd4eb08d3 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/ModifySummonDamage.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/ModifySummonDamage.cs @@ -1,64 +1,78 @@ -using EpicLoot.General; using HarmonyLib; namespace EpicLoot.MagicItemEffects; +// Summon damage bonus. The summoner's client stamps the bonus on the summon's ZDO at spawn (an +// owner-side write); the actual scaling happens per outgoing hit in SharedCharacterDamagePatch, +// which runs on the attacker-owner's client. The old implementation instead added the bonus onto +// the minion weapon's m_shared.m_attack.m_damageMultiplier -- shared data, so the buff applied to +// EVERY humanoid using that weapon prefab (any Greydwarf that spawned while the effect was worn, +// not just summons), stacked again on every zone reload once the ZDO value persisted, and was +// written to ZDOs this client did not own. public static class ModifySummonDamage { + public const string ZdoKey = "el-msd"; + [HarmonyPatch(typeof(Humanoid), nameof(Humanoid.Start))] public static class SetupSummonDamagePatch { public static void Postfix(Humanoid __instance) { - // Setup the bonus damage for the summon when it is initially setup - if (!__instance.IsPlayer() && Player.m_localPlayer != null) + if (__instance.IsPlayer() || Player.m_localPlayer == null) { - if (Player.m_localPlayer.HasActiveMagicEffect(MagicEffectType.ModifySummonDamage, out float effectValue, 0.01f)) - { - // If things arn't setup yet, don't do anything - if (__instance.m_nview.GetZDO() == null) - { - return; - } - __instance.m_nview.GetZDO().Set("el-msd", effectValue); + return; + } - foreach (var item in __instance.m_inventory.GetAllItems()) - { - if (item.GetDamage().EpicLootGetTotalDamage() > 0) - { - item.m_shared.m_attack.m_damageMultiplier += effectValue; - item.m_shared.m_secondaryAttack.m_damageMultiplier += effectValue; - } - } - } + if (__instance.m_nview == null || !__instance.m_nview.IsValid() || !__instance.m_nview.IsOwner()) + { + return; } - } - } - [HarmonyPatch(typeof(Humanoid), nameof(Humanoid.GiveDefaultItems))] - public static class ModifySummonDamage_Patch - { - public static void Postfix(Humanoid __instance) - { - if (__instance.IsPlayer() || __instance.m_nview == null || __instance.m_nview.GetZDO() == null) + // Only actual summons: tamed, and levelled by a magic skill (mirrors ModifySummonHealth). + if (!__instance.IsTamed()) + { + return; + } + + Tameable tameable = __instance.GetComponent(); + if (tameable == null || + (tameable.m_levelUpOwnerSkill != Skills.SkillType.BloodMagic && + tameable.m_levelUpOwnerSkill != Skills.SkillType.ElementalMagic)) { return; } - // Apply Damage modification to all items in the inventory of the summon - float summonDamageBonus = __instance.m_nview.GetZDO().GetFloat("el-msd", 0f); + // Already stamped (zone reload): keep the bonus from when it was summoned. + if (__instance.m_nview.GetZDO().GetFloat(ZdoKey, 0f) > 0f) + { + return; + } - if (summonDamageBonus > 0f && !__instance.IsPlayer()) + if (Player.m_localPlayer.HasActiveMagicEffect(MagicEffectType.ModifySummonDamage, out float effectValue, 0.01f)) { - foreach (var item in __instance.m_inventory.GetAllItems()) - { - if (item.GetDamage().EpicLootGetTotalDamage() > 0) - { - item.m_shared.m_attack.m_damageMultiplier += summonDamageBonus; - item.m_shared.m_secondaryAttack.m_damageMultiplier += summonDamageBonus; - } - } + __instance.m_nview.GetZDO().Set(ZdoKey, effectValue); } } } -} \ No newline at end of file + + // Called from SharedCharacterDamagePatch (attacker side): scale a summon's outgoing hit by its + // stamped bonus. Per-hit scaling means nothing shared is mutated and nothing accumulates. + public static void ModifyOutgoingHit(HitData hit, Character attacker) + { + if (attacker == null || attacker.IsPlayer()) + { + return; + } + + if (attacker.m_nview == null || !attacker.m_nview.IsValid()) + { + return; + } + + float bonus = attacker.m_nview.GetZDO().GetFloat(ZdoKey, 0f); + if (bonus > 0f) + { + hit.ApplyModifier(1f + bonus); + } + } +} diff --git a/EpicLoot/src/Magic/MagicItemEffects/MultiShot.cs b/EpicLoot/src/Magic/MagicItemEffects/MultiShot.cs index 39fd508e8..0bba4583c 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/MultiShot.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/MultiShot.cs @@ -16,66 +16,109 @@ public static class MultiShot public const string ACCURACY_KEY = "Accuracy"; public const string PROJECTILES_KEY = "Projectiles"; - // Note: the ref HitData.DamageTypes? __state is set to null if no changes are made - [HarmonyPatch(typeof(Attack), nameof(Attack.FireProjectileBurst))] + private enum PendingShotType { None, TripleBow, DoubleMagic } + private static PendingShotType _pendingShot = PendingShotType.None; + + private static Dictionary GetEffectConfig(string effectType) + { + if (MagicItemEffectDefinitions.AllDefinitions != null && + MagicItemEffectDefinitions.AllDefinitions.TryGetValue(effectType, out var def)) + { + return def.Config; + } + return null; + } + + private static bool RollChance(Dictionary configuration) + { + if (configuration != null && configuration.ContainsKey(CHANCE_KEY) && configuration[CHANCE_KEY] < 1f) + { + return UnityEngine.Random.value <= configuration[CHANCE_KEY]; + } + return true; + } + + private static int GetProjectileCount(Dictionary configuration, int fallback) + { + if (configuration != null && configuration.ContainsKey(PROJECTILES_KEY)) + { + return Mathf.RoundToInt(configuration[PROJECTILES_KEY]); + } + return fallback; + } + + // The proc must be decided BEFORE vanilla consumes ammo: OnAttackTrigger calls UseAmmo + // first and FireProjectileBurst after. Rolling inside the burst prefix (the old shape) + // meant the tripled ammo cost was charged one attack late, and the flag leaked into the + // NEXT attack -- even with a different weapon -- once the last burst had fired. + [HarmonyPatch(typeof(Attack), nameof(Attack.OnAttackTrigger))] [HarmonyPrefix] - public static void Attack_FireProjectileBurst_Prefix(Attack __instance, ref HitData.DamageTypes? __state) + public static void Attack_OnAttackTrigger_Prefix(Attack __instance) { - __state = null; + _pendingShot = PendingShotType.None; + IsTripleShotActive = false; + ShotProjectiles = 0; + if (__instance?.GetWeapon() == null || __instance.m_character == null || !__instance.m_character.IsPlayer()) { return; } Player player = (Player)__instance.m_character; - if (player != Player.m_localPlayer) { return; } - // Record the damages value so it can be restored after changes - __state = __instance.GetWeapon().m_shared.m_damages; - IsTripleShotActive = false; - // If a weapon can have both magic effects applied to it this logic will need to be revised. - if (player.HasActiveMagicEffect(MagicEffectType.TripleBowShot, out float tripleBowEffectValue)) + if (player.HasActiveMagicEffect(MagicEffectType.TripleBowShot, out float _)) { - Dictionary bowShotCfg = null; - if (MagicItemEffectDefinitions.AllDefinitions != null && - MagicItemEffectDefinitions.AllDefinitions.ContainsKey(MagicEffectType.TripleBowShot)) - { - bowShotCfg = MagicItemEffectDefinitions.AllDefinitions[MagicEffectType.TripleBowShot].Config; - } - - if (ModifyShot(ref player, ref __instance, bowShotCfg, 0.4f, 2f, 1.25f, 3)) + var cfg = GetEffectConfig(MagicEffectType.TripleBowShot); + if (RollChance(cfg)) { + _pendingShot = PendingShotType.TripleBow; IsTripleShotActive = true; - } - else - { - // We did not change anything, set to null so postfix restore logic is skipped - __state = null; + ShotProjectiles = GetProjectileCount(cfg, 3); } } - else if (player.HasActiveMagicEffect(MagicEffectType.DoubleMagicShot, out float doubleMagicEffectValue)) + else if (player.HasActiveMagicEffect(MagicEffectType.DoubleMagicShot, out float _)) { - Dictionary magicShotCfg = null; - if (MagicItemEffectDefinitions.AllDefinitions != null && - MagicItemEffectDefinitions.AllDefinitions.ContainsKey(MagicEffectType.DoubleMagicShot)) + var cfg = GetEffectConfig(MagicEffectType.DoubleMagicShot); + if (RollChance(cfg)) { - magicShotCfg = MagicItemEffectDefinitions.AllDefinitions[MagicEffectType.DoubleMagicShot].Config; + _pendingShot = PendingShotType.DoubleMagic; + ShotProjectiles = GetProjectileCount(cfg, 2); } + } + } - if (!ModifyShot(ref player, ref __instance, magicShotCfg, 0.66f, 2f, 1.2f, 2)) - { - // We did not change anything, set to null so postfix restore logic is skipped - __state = null; - } + // Note: the ref HitData.DamageTypes? __state is set to null if no changes are made + [HarmonyPatch(typeof(Attack), nameof(Attack.FireProjectileBurst))] + [HarmonyPrefix] + public static void Attack_FireProjectileBurst_Prefix(Attack __instance, ref HitData.DamageTypes? __state) + { + __state = null; + if (_pendingShot == PendingShotType.None) + { + return; + } + + if (__instance?.GetWeapon() == null || __instance.m_character is not Player player || + player != Player.m_localPlayer) + { + return; + } + + // Record the damages value so it can be restored after changes + __state = __instance.GetWeapon().m_shared.m_damages; + + if (_pendingShot == PendingShotType.TripleBow) + { + ModifyShot(ref player, ref __instance, GetEffectConfig(MagicEffectType.TripleBowShot), 0.4f, 2f, 1.25f, 3); } else { - __state = null; + ModifyShot(ref player, ref __instance, GetEffectConfig(MagicEffectType.DoubleMagicShot), 0.66f, 2f, 1.2f, 2); } } @@ -84,15 +127,6 @@ private static bool ModifyShot(ref Player player, ref Attack attack, Dictionary< { if (configuration != null) { - // If chance is enabled, roll to see if the effect will run - if (configuration.ContainsKey(CHANCE_KEY) && configuration[CHANCE_KEY] < 1f) - { - if (UnityEngine.Random.value > configuration[CHANCE_KEY]) - { - return false; - } - } - if (configuration.ContainsKey(DAMAGE_KEY)) { damage = configuration[DAMAGE_KEY]; diff --git a/EpicLoot/src/Magic/MagicItemEffects/Opportunist.cs b/EpicLoot/src/Magic/MagicItemEffects/Opportunist.cs index b4ce7d3c3..694ce5118 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/Opportunist.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Opportunist.cs @@ -4,11 +4,13 @@ namespace EpicLoot.MagicItemEffects { public class Opportunist_Character_RPC_Damage_Patch { - // Prefix handler invoked by CharacterRpcDamageDispatch (attacker-side: bonus damage vs a - // staggering victim). + // Prefix handler invoked by SharedCharacterDamagePatch -- ATTACKER side (Character.Damage + // serializes the modified hit to the victim's owner). It used to run on the RPC_Damage + // (victim-owner) dispatcher, where a remote attacking player's magic data reads as empty, + // so the bonus never applied in multiplayer. public static void ModifyIncoming(Character __instance, HitData hit, Character attacker) { - if (attacker is Player player && + if (attacker is Player player && player == Player.m_localPlayer && player.HasActiveMagicEffect(MagicEffectType.Opportunist, out float effectValue, 0.01f) && __instance.IsStaggering()) { diff --git a/EpicLoot/src/Magic/MagicItemEffects/QuickDraw.cs b/EpicLoot/src/Magic/MagicItemEffects/QuickDraw.cs index cb7e5a92f..5d6717aac 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/QuickDraw.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/QuickDraw.cs @@ -6,9 +6,12 @@ namespace EpicLoot.MagicItemEffects [HarmonyPatch(typeof(Humanoid), nameof(Humanoid.GetAttackDrawPercentage))] public class QuickDrawBow_Player_GetAttackDrawPercentage_Patch { - private static void Postfix(Player __instance, ref float __result) + // Humanoid, not Player: this method runs for every humanoid (Draugr/Fuling archers), and + // Harmony passes __instance through without a type check. + private static void Postfix(Humanoid __instance, ref float __result) { - if (__instance.HasActiveMagicEffect(MagicEffectType.QuickDraw, out float bowDrawTimeReduction, 0.01f)) + if (__instance is Player player && + player.HasActiveMagicEffect(MagicEffectType.QuickDraw, out float bowDrawTimeReduction, 0.01f)) { float reduction = Math.Min(1, __result *= (1 + bowDrawTimeReduction)); __result = reduction; @@ -23,7 +26,11 @@ private static void Postfix(ItemDrop.ItemData __instance, ref float __result) { if (Player.m_localPlayer != null && Player.m_localPlayer.GetTotalActiveMagicEffectValue(MagicEffectType.QuickDraw, 0.01f) is float crossbowReloadSpeed) { - if (crossbowReloadSpeed > 0 && __instance.m_shared.m_attack.m_requiresReload || __instance.m_shared.m_secondaryAttack.m_requiresReload) + // Parenthesized: '&&' binds tighter than '||', so a zero-value effect with a + // reload-secondary weapon used to enter this branch and overwrite vanilla's + // skill-lerped reload time with the raw base value. + if (crossbowReloadSpeed > 0 && + (__instance.m_shared.m_attack.m_requiresReload || __instance.m_shared.m_secondaryAttack.m_requiresReload)) { if (__instance.m_shared.m_attack.m_requiresReload) { diff --git a/EpicLoot/src/Magic/MagicItemEffects/RecallWeapon.cs b/EpicLoot/src/Magic/MagicItemEffects/RecallWeapon.cs index 730dfe1f1..4fc791179 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/RecallWeapon.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/RecallWeapon.cs @@ -47,9 +47,17 @@ public static void Projectile_LateUpdate_Postfix(Projectile __instance) { var item = __instance.m_spawnItem; var player = Player.m_localPlayer; - if (player != null && item != null && item.HasMagicEffect(MagicEffectType.RecallWeapon)) + // Owner-only, and measured against the projectile's OWNER: this postfix runs on every + // client that has the projectile loaded, and a distant bystander used to trigger the + // recall (spawning a networked drop) while the owner kept its own copy -- duplication. + if (__instance.m_nview == null || !__instance.m_nview.IsValid() || !__instance.m_nview.IsOwner()) { - var v = player.transform.position - __instance.transform.position; + return; + } + var owner = __instance.m_owner != null ? __instance.m_owner.transform : (player != null ? player.transform : null); + if (owner != null && item != null && item.HasMagicEffect(MagicEffectType.RecallWeapon)) + { + var v = owner.position - __instance.transform.position; var distSq = v.sqrMagnitude; if (distSq > AutoRecallDistance * AutoRecallDistance) { diff --git a/EpicLoot/src/Magic/MagicItemEffects/Riches.cs b/EpicLoot/src/Magic/MagicItemEffects/Riches.cs index 6af0da64a..0f36edf38 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Riches.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Riches.cs @@ -100,10 +100,16 @@ private static void Postfix(CharacterDrop __instance, ref List 100..500) private const string ExplosionFx = "vfx_BombBlob_explode_poison"; @@ -35,11 +35,17 @@ private static void Postfix(Character __instance) { return; } + // Rate limit: the cooldown indicator doubles as the gate (mirrors ElderForestsAid). + // It was wired up but never engaged, so every kill detonated with no cooldown. + if (player.GetSEMan().HaveStatusEffect(CooldownHash)) { + return; + } + var center = __instance.GetCenterPoint(); SpawnExplosionFx(__instance.transform.position); DamageInRadius.DamageEnemiesInRadius(player, center, CorpseRadius, new HitData.DamageTypes { m_poison = value * PoisonPerTier }); - //ShowCooldown(player); + ShowCooldown(player); } } diff --git a/EpicLoot/src/Magic/MagicItemEffects/Shards/EitrImbueAttack.cs b/EpicLoot/src/Magic/MagicItemEffects/Shards/EitrImbueAttack.cs index 71f174007..b974171dc 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Shards/EitrImbueAttack.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Shards/EitrImbueAttack.cs @@ -12,8 +12,10 @@ public static void ModifyOutgoingHit(HitData hit, Character attacker) { // The shard is socketed into the attacking weapon, so read the effect from that weapon // rather than player-wide -- the imbue only fires for the weapon that carries it. + // GetActiveWeapon resolves the weapon of the attack in flight; GetCurrentWeapon returned + // the right hand first, so an off-hand weapon's shard never fired. // TODO: make this work for unarmed attacks and not be required on the weapon itself - var magicItem = player.GetCurrentWeapon()?.GetMagicItem(); + var magicItem = global::EpicLoot.src.Magic.MagicItemEffects.Helpers.MagicEffectsHelper.GetActiveWeapon(player)?.GetMagicItem(); float bonus = GetSpiritBonus(magicItem, hit.m_damage); if (bonus <= 0f) { return; diff --git a/EpicLoot/src/Magic/MagicItemEffects/Shards/LuckyLoot.cs b/EpicLoot/src/Magic/MagicItemEffects/Shards/LuckyLoot.cs index 1cca0859d..c79237a52 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Shards/LuckyLoot.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Shards/LuckyLoot.cs @@ -95,18 +95,18 @@ private static int Multiplier(float value) { // into 20% would imply an 11x multiplier rather than 6x. No cache, because Riches' 5-second one is // a single scalar shared across every creature in the world, and a player scan on death is cheap // when deaths are rare relative to frames. - private static int BestNearbyValue(Vector3 position) { + private static float BestNearbyValue(Vector3 position) { var players = new List(); Player.GetPlayersInRange(position, PlayerScanRange, players); - var best = 0; + var best = 0f; foreach (var player in players) { var zdo = player?.m_nview?.GetZDO(); if (zdo == null) { continue; } - var value = zdo.GetInt(ZdoValueKey); + var value = zdo.GetFloat(ZdoValueKey); if (value > best) { best = value; } diff --git a/EpicLoot/src/Magic/MagicItemEffects/Shards/Mercenary.cs b/EpicLoot/src/Magic/MagicItemEffects/Shards/Mercenary.cs index 754d80afd..fee3839cb 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Shards/Mercenary.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Shards/Mercenary.cs @@ -72,8 +72,10 @@ public static void ModifyOutgoingHit(HitData hit, Character attacker) return; } - // Socketed on the weapon, so the rate is read from the attacking weapon rather than player-wide. - var magicItem = player.GetCurrentWeapon()?.GetMagicItem(); + // Socketed on the weapon, so the rate is read from the attacking weapon rather than + // player-wide. GetActiveWeapon resolves the weapon of the attack in flight; + // GetCurrentWeapon returned the right hand first, so an off-hand weapon's shard never fired. + var magicItem = global::EpicLoot.src.Magic.MagicItemEffects.Helpers.MagicEffectsHelper.GetActiveWeapon(player)?.GetMagicItem(); if (magicItem == null || !magicItem.HasEffect(MagicEffectType.Mercenary, includeSocketed: true)) { diff --git a/EpicLoot/src/Magic/MagicItemEffects/Shards/PotionEfficiencies.cs b/EpicLoot/src/Magic/MagicItemEffects/Shards/PotionEfficiencies.cs index ee9ff2cb3..67d1a00d1 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Shards/PotionEfficiencies.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Shards/PotionEfficiencies.cs @@ -27,7 +27,10 @@ private static void Postfix(Player __instance, ItemDrop.ItemData item, bool __re var se = __instance.GetSEMan().GetStatusEffect(item.m_shared.m_consumeStatusEffect.NameHash()); if (se != null && se.m_ttl > 0f) { - se.m_ttl *= 1f + fraction; + // Restamp from the prototype's base duration: re-drinking the same potion + // reuses the live clone (vanilla only resets its clock), so multiplying its + // m_ttl again compounded the bonus without limit. + se.m_ttl = item.m_shared.m_consumeStatusEffect.m_ttl * (1f + fraction); } } } diff --git a/EpicLoot/src/Magic/MagicItemEffects/Shards/QueenEverflow.cs b/EpicLoot/src/Magic/MagicItemEffects/Shards/QueenEverflow.cs index 4bfac97a5..d304af175 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Shards/QueenEverflow.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Shards/QueenEverflow.cs @@ -25,8 +25,10 @@ public static void OnDamageDealt(Character __instance, HitData hit, Character at return; } - // Only fire on a kill -- the hit must have dropped the target to (or below) zero health. - if (__instance.GetHealth() > 0f) { + // Only fire on a kill. Predicted lethality: against a remote-owned victim the RPC + // carrying this hit has not executed yet, so GetHealth() still reads pre-hit health and + // a plain <= 0 check never fired in multiplayer. + if (__instance.GetHealth() - hit.GetTotalDamage() > 0f) { return; } diff --git a/EpicLoot/src/Magic/MagicItemEffects/Shards/StaminaOnKill.cs b/EpicLoot/src/Magic/MagicItemEffects/Shards/StaminaOnKill.cs index 074c51e95..a86ac0700 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Shards/StaminaOnKill.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Shards/StaminaOnKill.cs @@ -4,8 +4,12 @@ public static class StaminaOnKill { // Postfix handler invoked by CharacterDamageDispatch (on-hit reaction). public static void OnDamageDealt(Character __instance, HitData hit, Character attacker) { var player = Player.m_localPlayer; + // Kill check by predicted lethality: against a remote-owned victim the RPC carrying this + // hit has not executed yet, so GetHealth() still reads pre-hit health and a plain <= 0 + // check never fired in multiplayer. if (hit == null || player == null || __instance == player || attacker != player - || __instance.IsPlayer() || __instance.IsTamed() || __instance.GetHealth() > 0f) { + || __instance.IsPlayer() || __instance.IsTamed() + || __instance.GetHealth() - hit.GetTotalDamage() > 0f) { return; } diff --git a/EpicLoot/src/Magic/MagicItemEffects/Shards/Wager.cs b/EpicLoot/src/Magic/MagicItemEffects/Shards/Wager.cs index a1d15e008..39f655288 100644 --- a/EpicLoot/src/Magic/MagicItemEffects/Shards/Wager.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Shards/Wager.cs @@ -83,7 +83,10 @@ public static void OnDamageDealt(Character __instance, HitData hit) { return; } - if (__instance.GetHealth() > 0f) { + // Predicted lethality (see StaminaOnKill): against a remote-owned victim the post-hit + // health is not visible yet, and the old plain check silently ATE the stake on every + // real kill in multiplayer. + if (__instance.GetHealth() - hit.GetTotalDamage() > 0f) { return; // the bet was lost -- the stake is gone } diff --git a/EpicLoot/src/Magic/MagicItemEffects/Slow.cs b/EpicLoot/src/Magic/MagicItemEffects/Slow.cs index b2a10c7bd..ee381db50 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/Slow.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Slow.cs @@ -107,9 +107,19 @@ public static double ModifyAttackSpeed(Character character, double speed) return speed; } + private static bool _appliedAttackSpeed; + [UsedImplicitly] private static void Postfix(Game __instance) { + // Game.Awake runs once per world load; registering again each time compounded the slow + // multiplier (speed * Multiplier^N after N loads in one session). + if (_appliedAttackSpeed) + { + return; + } + + _appliedAttackSpeed = true; AnimationSpeedManager.Add(ModifyAttackSpeed); } } diff --git a/EpicLoot/src/Magic/MagicItemEffects/Warmth.cs b/EpicLoot/src/Magic/MagicItemEffects/Warmth.cs index ea98fb648..25dc5c78b 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/Warmth.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Warmth.cs @@ -25,8 +25,10 @@ public static class Warmth_SEMan_AddStatusEffect_Patch { public static bool Prefix(SEMan __instance, int nameHash) { + // Vanilla passes GetStableHashCode-based ids (SEMan.s_statusEffect*); comparing + // against string.GetHashCode never matched, so Warmth never blocked anything. if (AddingStatusFromEnv && __instance.m_character is Player player && - (nameHash == "Freezing".GetHashCode() || nameHash == "Cold".GetHashCode())) + (nameHash == SEMan.s_statusEffectFreezing || nameHash == SEMan.s_statusEffectCold)) { if (player.HasActiveMagicEffect(MagicEffectType.Warmth, out float effectValue)) { diff --git a/EpicLoot/src/Magic/MagicItemEffects/Waterproof.cs b/EpicLoot/src/Magic/MagicItemEffects/Waterproof.cs index e8d2cebea..33359e7ec 100755 --- a/EpicLoot/src/Magic/MagicItemEffects/Waterproof.cs +++ b/EpicLoot/src/Magic/MagicItemEffects/Waterproof.cs @@ -26,7 +26,9 @@ public static class Waterproof_SEMan_AddStatusEffect_Patch { public static bool Prefix(SEMan __instance, int nameHash) { - if (AddingStatusFromEnv > 0 && __instance.m_character.IsPlayer() && nameHash == "Wet".GetHashCode()) + // Vanilla passes SEMan.s_statusEffectWet (GetStableHashCode); string.GetHashCode + // never matched, so Waterproof never blocked the Wet effect. + if (AddingStatusFromEnv > 0 && __instance.m_character.IsPlayer() && nameHash == SEMan.s_statusEffectWet) { var player = (Player) __instance.m_character; var hasWaterproofEquipment = player.HasActiveMagicEffect(MagicEffectType.Waterproof, out float effectValue); diff --git a/EpicLoot/src/Patching/FilePatching.cs b/EpicLoot/src/Patching/FilePatching.cs index 4e01e0a19..d2def2f3d 100755 --- a/EpicLoot/src/Patching/FilePatching.cs +++ b/EpicLoot/src/Patching/FilePatching.cs @@ -75,11 +75,26 @@ public static class FilePatching public static void ReloadAndApplyAllPatches() { + // Remember which targets HAD patches: a file whose last patch was just deleted must be + // rebuilt from the embedded default, or it keeps the stale patched output forever. + List previousTargets = new List(Keys); PatchesPerFile.Clear(); LoadAllPatches(); ApplyAllPatches(); + + foreach (string target in previousTargets) + { + if (PatchesPerFile.GetValues(target, true).Count == 0) + { + EpicLoot.LogForce($"All patches targeting '{target}' were removed; restoring the unpatched default."); + string baseCfgFile = Path.Combine(ELConfig.GetOverhaulDirectoryPath(), $"{target}.json"); + ELConfig.CreateBaseConfigurations(baseCfgFile, $"{target}.json"); + } + } } + private static IEnumerable Keys => PatchesPerFile.Keys; + public static void LoadAllPatches() { try @@ -137,14 +152,30 @@ public static void ProcessPatchDirectory(DirectoryInfo dir) { foreach (FileInfo file in files) { - ProcessPatchFile(file); + try + { + ProcessPatchFile(file); + } + catch (Exception e) + { + // Per-file isolation: one malformed patch file must not abort the rest of + // the directory (or, worse, the whole patch system). + EpicLoot.LogErrorForce($"Error processing patch file ({file.Name}): {e.Message}"); + } } } DirectoryInfo[] subDirs = dir.GetDirectories().OrderBy(d => d.Name, StringComparer.OrdinalIgnoreCase).ToArray(); foreach (DirectoryInfo subDir in subDirs) { - ProcessPatchDirectory(subDir); + try + { + ProcessPatchDirectory(subDir); + } + catch (Exception e) + { + EpicLoot.LogErrorForce($"Error processing patch directory ({subDir.Name}): {e.Message}"); + } } } @@ -198,6 +229,15 @@ public static List ProcessPatchFile(FileInfo file) return null; } + if (patchFile.Patches == null) + { + // A stray JSON in patches/ (a config backup, or a patch file missing its "Patches" + // array) deserializes fine with a null list -- skip it instead of throwing, which + // used to abort every remaining patch file and subdirectory. + EpicLoot.LogErrorForce($"Patch file ({file.Name}) has no \"Patches\" array; skipping it."); + return null; + } + bool requiresSpecifiedSourceFile = string.IsNullOrEmpty(defaultTargetFile); string author = string.IsNullOrEmpty(patchFile.Author) ? "" : patchFile.Author; @@ -216,6 +256,13 @@ public static List ProcessPatchFile(FileInfo file) patch.Author = author; } + // Normalize away ".json" exactly like the file-level TargetFile above, so + // "loottables.json" is accepted in both places. + if (!string.IsNullOrEmpty(patch.TargetFile)) + { + patch.TargetFile = patch.TargetFile.Replace(".json", ""); + } + if (string.IsNullOrEmpty(patch.TargetFile)) { if (requiresSpecifiedSourceFile) @@ -278,7 +325,18 @@ public static string BuildPatchedConfig(string targetFile, JObject sourceJson) foreach (Patch patch in patches) { - ApplyPatch(sourceJson, patch); + try + { + ApplyPatch(sourceJson, patch); + } + catch (Exception e) + { + // Per-patch isolation: one throwing patch (bad JSONPath, wrong token type) used + // to discard every patch for this file -- including other mods' -- and leave the + // previous launch's output on disk. + EpicLoot.LogErrorForce($"Patch ({patch.SourceFile}, {patch.Path}) for " + + $"({patch.TargetFile}) threw and was skipped: {e.Message}"); + } } string output = sourceJson.ToString(Formatting.Indented); @@ -389,11 +447,23 @@ public static void ApplyPatch_MultiAdd(JToken token, Patch patch) return; } - int index = 0; + if (patch.MultiPropertyName == null || patch.MultiPropertyName.Length == 0) + { + EpicLoot.LogErrorForce($"Patch ({patch.SourceFile}, {patch.Path}) has action 'MultiAdd' " + + $"but has not supplied MultiPropertyName! This patch will be ignored!"); + return; + } + + if (token.Type != JTokenType.Object) + { + EpicLoot.LogErrorForce($"Patch ({patch.SourceFile}, {patch.Path}) has action 'MultiAdd' " + + $"but has selected a token that is not a json Object! This patch will be ignored!"); + return; + } + foreach (string item in patch.MultiPropertyName) { Patch_Add(token, item, patch.Value); - index ++; } } @@ -528,6 +598,14 @@ public static void ApplyPatch_Insert(JToken token, Patch patch, bool after) return; } + // SelectTokens("$.foo") selects the property's VALUE; its parent is the JProperty. + // Unwrap to the property (same as ApplyPatch_Overwrite) so inserting relative to an + // object member works -- this case previously fell through both branches silently. + if (token.Parent?.Type == JTokenType.Property) + { + token = token.Parent; + } + JContainer parent = token.Parent; if (parent == null) { @@ -565,6 +643,11 @@ public static void ApplyPatch_Insert(JToken token, Patch patch, bool after) token.AddBeforeSelf(new JProperty(patch.PropertyName, patch.Value)); } } + else + { + EpicLoot.LogErrorForce($"Patch ({patch.SourceFile}, {patch.Path}) has action '{actionName}' " + + $"but the selected token's parent is neither an Array nor an Object! This patch will be ignored!"); + } } public static void ApplyPatch_RemoveAll(JToken token, Patch patch) diff --git a/EpicLoot/src/ShardStones/ShardSlotChisel.cs b/EpicLoot/src/ShardStones/ShardSlotChisel.cs new file mode 100644 index 000000000..3e5ec5be4 --- /dev/null +++ b/EpicLoot/src/ShardStones/ShardSlotChisel.cs @@ -0,0 +1,223 @@ +using EpicLoot.Config; +using EpicLoot.Crafting; +using HarmonyLib; +using JetBrains.Annotations; +using UnityEngine; + +namespace EpicLoot.ShardStones { + // The yes/no panel shown before a gift is spent. Reuses the SocketMessage prefab -- it is the same + // layout the break confirmation uses, and only the behaviour differs. + public sealed class ShardSlotChiselPrompt : ConfirmPrompt { + public static ShardSlotChiselPrompt Create(Transform parent, string title, string body) { + return Create(EpicAssets.SocketMessagePrefab, parent, title, body); + } + } + + // Brokkr's Gift: a consumable dragged onto a magic item to give it shard slots. + // + // Slots are capacity (MagicItem.SocketCount), which until now was only ever rolled at loot time or + // copied between items while crafting. The gift is the one player-driven way to raise it, and it is + // bounded by what that rarity could have rolled anyway -- so it cannot take an item past a shape the + // loot tables already allow. + public static class ShardSlotChisel { + public const string LegendaryPrefab = "ShardSlotChiselLegendary"; + public const string MythicPrefab = "ShardSlotChiselMythic"; + + // Only two tiers exist. Anything else (a config-patched prefab, say) falls back to the Legendary + // numbers rather than granting nothing at all. + private static int SlotsAddedBy(ItemRarity chiselRarity) { + return chiselRarity == ItemRarity.Mythic + ? ELConfig.MythicGiftSlotsAdded.Value + : ELConfig.LegendaryGiftSlotsAdded.Value; + } + + private static float SuccessChanceFor(ItemRarity chiselRarity) { + return chiselRarity == ItemRarity.Mythic + ? ELConfig.MythicGiftSuccessChance.Value + : ELConfig.LegendaryGiftSuccessChance.Value; + } + + /// + /// Whether the chisel may be spent on the target, and how many slots it would actually add. A + /// partial fit counts as success: slotsGranted is clamped to the room left under the target + /// rarity cap, so the only failure here is having no room at all. + /// + public static bool CanApply(ItemDrop.ItemData chisel, ItemDrop.ItemData target, + out int slotsGranted, out string reason) { + slotsGranted = 0; + reason = null; + + if (chisel == null || target == null) { + reason = "$mod_epicloot_slotchisel_notmagic"; + return false; + } + + // CanBeMagicItem is what keeps shardstones, unidentified items and crafting materials out: + // all of them carry a MagicItem, so IsMagic alone is true for them too. + if (!EpicLoot.CanBeMagicItem(target) || !target.IsMagic(out var magicItem)) { + reason = "$mod_epicloot_slotchisel_notmagic"; + return false; + } + + var chiselRarity = chisel.GetShardSlotChiselRarity(); + if (chiselRarity < magicItem.Rarity) { + reason = "$mod_epicloot_slotchisel_raritytoolow"; + return false; + } + + // Keyed off capacity, matching MagicItem.HasSockets(): an item whose slots are all empty is + // still an item that already has slots. + if (!ELConfig.AllowGiftOnItemsWithSlots.Value && magicItem.SocketCount > 0) { + reason = "$mod_epicloot_slotchisel_hasslots"; + return false; + } + + var cap = LootRoller.GetMaxSocketCountForRarity(magicItem.Rarity); + slotsGranted = Mathf.Min(SlotsAddedBy(chiselRarity), cap - magicItem.SocketCount); + if (slotsGranted <= 0) { + slotsGranted = 0; + reason = "$mod_epicloot_slotchisel_atmax"; + return false; + } + + return true; + } + + // Asks the player to confirm. Nothing is consumed or changed until they accept. + private static void OpenPrompt(InventoryGui invGui, Inventory sourceInv, + ItemDrop.ItemData chisel, ItemDrop.ItemData target, int slotsGranted) { + var magicItem = target.GetMagicItem(); + var body = string.Format( + Localization.instance.Localize("$mod_epicloot_slotchisel_confirm_body"), + Localization.instance.Localize(target.m_shared.m_name), + magicItem.SocketCount, + magicItem.SocketCount + slotsGranted, + SuccessChanceFor(chisel.GetShardSlotChiselRarity()).ToString("0.##")); + + var prompt = ShardSlotChiselPrompt.Create(invGui.transform, + Localization.instance.Localize("$mod_epicloot_slotchisel_confirm_title"), body); + + // No prefab to confirm with -- refuse rather than spending the gift unconfirmed. + if (!InventoryPromptHost.Open(prompt, () => Apply(invGui, sourceInv, chisel, target))) { + ShowMessage("$mod_epicloot_socket_unavailable"); + } + } + + // Spends the gift. Everything is re-checked first: the prompt is asynchronous, so the item could + // have moved, been consumed or gained slots between showing it and accepting. + private static void Apply(InventoryGui invGui, Inventory sourceInv, + ItemDrop.ItemData chisel, ItemDrop.ItemData target) { + var player = Player.m_localPlayer; + if (player == null || invGui == null || sourceInv == null || chisel == null || target == null) { + return; + } + + if (!sourceInv.ContainsItem(chisel) || !player.GetInventory().ContainsItem(target)) { + ShowMessage("$mod_epicloot_socket_unavailable"); + return; + } + + if (!CanApply(chisel, target, out var slotsGranted, out var reason)) { + ShowMessage(reason); + return; + } + + var chiselRarity = chisel.GetShardSlotChiselRarity(); + + // The socket overlay sizes its row from SocketCount when it opens, so raising the count while + // it is up would leave the grid a slot short. Closing it first reconciles the sockets safely. + if (SocketsUI.OpenEquipment == target) { + invGui.CloseContainer(); + } + + // Consumed whichever way the roll goes. + sourceInv.RemoveItem(chisel, 1); + invGui.m_moveItemEffects.Create(invGui.transform.position, Quaternion.identity); + + if (Random.Range(0f, 100f) >= SuccessChanceFor(chiselRarity)) { + ShowMessage("$mod_epicloot_slotchisel_failed"); + return; + } + + // Re-read after CloseContainer: reconciling the sockets replaced the stored payload. + var magicItem = target.GetMagicItem(); + magicItem.SocketCount += slotsGranted; + API.WithChangeReason(API.ChangeReason.AddSocket, () => target.SaveMagicItem(magicItem)); + + player.Message(MessageHud.MessageType.Center, string.Format( + Localization.instance.Localize("$mod_epicloot_slotchisel_success"), + Localization.instance.Localize(target.m_shared.m_name), slotsGranted)); + } + + private static void ShowMessage(string reason) { + if (Player.m_localPlayer != null && !string.IsNullOrEmpty(reason)) { + Player.m_localPlayer.Message(MessageHud.MessageType.Center, Localization.instance.Localize(reason)); + } + } + + // Claims "drop a gift onto a magic item". Patched here rather than on InventoryGrid.DropItem + // because OnSelectedItem unequips both the dragged item and the drop target before it ever calls + // DropItem -- intercepting downstream would unequip the player's weapon just to put it back. The + // prefix also lets us clear the cursor before the confirmation opens. + // + // SocketsUI has its own prefix on this method; the two cannot collide, because that one returns + // true immediately whenever a drag is in flight, which is exactly the case claimed here. + [HarmonyPatch(typeof(InventoryGui), "OnSelectedItem")] + public static class InventoryGui_OnSelectedItem_Patch { + [UsedImplicitly] + private static bool Prefix(InventoryGui __instance, InventoryGrid grid, Vector2i pos) { + // While a confirmation is up it owns the whole window: the prefab input blocker only + // stops pointer events, so a gamepad A press would still reach the grid underneath. + if (InventoryPromptHost.IsOpen) { + return false; + } + + // No drag in flight means this is a pickup, not a drop. + if (__instance.m_dragGo == null || grid == null) { + return true; + } + + var chisel = __instance.m_dragItem; + if (chisel == null || !chisel.IsShardSlotChisel()) { + return true; + } + + var player = Player.m_localPlayer; + if (player == null) { + return true; + } + + // Both ends must be the local player inventory. Dropping a gift into or out of a + // container is an ordinary transfer and stays vanilla business. + var playerInv = player.GetInventory(); + if (grid.GetInventory() != playerInv || __instance.m_dragInventory != playerInv) { + return true; + } + + var target = playerInv.GetItemAt(pos.x, pos.y); + if (target == null || target == chisel) { + return true; + } + + // Dropped on anything that is not eligible equipment -- an empty slot, a plain sword, a + // shardstone -- and the gift stays an ordinary movable item. + if (!EpicLoot.CanBeMagicItem(target)) { + return true; + } + + // We own this gesture from here. The gift comes off the cursor either way: a swap would + // be a confusing second meaning for the same drop, so a target that cannot be chiselled + // reports why instead. + __instance.SetupDragItem(null, null, 1); + + if (!CanApply(chisel, target, out var slotsGranted, out var reason)) { + ShowMessage(reason); + return false; + } + + OpenPrompt(__instance, playerInv, chisel, target, slotsGranted); + return false; + } + } + } +} diff --git a/EpicLoot/src/ShardStones/Shards.cs b/EpicLoot/src/ShardStones/Shards.cs index b53c692e0..404b7da68 100644 --- a/EpicLoot/src/ShardStones/Shards.cs +++ b/EpicLoot/src/ShardStones/Shards.cs @@ -405,6 +405,68 @@ public static string GetCategoryDisplayName(ShardSlotCategory category) { return Extensions.TryLocalize(token, out var localized) ? localized : category.ToString(); } + // Human-readable label for a shard category, e.g. "$mod_epicloot_shardcategory_boss" -> "Boss". + // Falls back to the raw enum name when no localization key is defined. + public static string GetCategoryDisplayName(ShardCategory category) { + var token = $"mod_epicloot_shardcategory_{category.ToString().ToLowerInvariant()}"; + return Extensions.TryLocalize(token, out var localized) ? localized : category.ToString(); + } + + // Display color for each shard color's name text (Compendium/tooltips). One entry per + // ShardType; anything unmapped renders white. + private static readonly Dictionary ShardNameColors = new Dictionary + { + { ShardType.Red, "#e6484c" }, + { ShardType.Yellow, "#e8d24a" }, + { ShardType.Cyan, "#4ad9e0" }, + { ShardType.Black, "#9a8fa8" }, + { ShardType.Green, "#5fc65f" }, + { ShardType.Orange, "#f08a35" }, + { ShardType.Pink, "#f08ac0" }, + { ShardType.Purple, "#b070e0" }, + { ShardType.White, "#f2f0e6" }, + { ShardType.Grey, "#b0b0b0" }, + { ShardType.DarkGreen, "#3f9a5c" }, + { ShardType.DarkPurple, "#8a52c0" }, + { ShardType.DarkRed, "#c0392b" }, + { ShardType.DarkBlue, "#4a72d0" }, + { ShardType.Golden, "#d4af37" }, + { ShardType.LightBlue, "#8fd0f0" }, + { ShardType.LightGreen, "#a8e08a" }, + { ShardType.Peach, "#f5b98a" }, + { ShardType.Firewalker, "#ff7a3c" }, + { ShardType.Stormcaller, "#7ec8ff" }, + { ShardType.Eikthyr, "#c9e86a" }, + { ShardType.Elder, "#7fbf6a" }, + { ShardType.Bonemass, "#8fa85c" }, + { ShardType.Moder, "#9fd8f0" }, + { ShardType.Yagluth, "#e07a3c" }, + { ShardType.Queen, "#e0b84a" }, + { ShardType.Fader, "#d06ad0" }, + }; + + public static string GetShardNameColor(ShardType color) => + ShardNameColors.TryGetValue(color, out var value) ? value : "#ffffff"; + + // Prefab name of the lowest-rarity shard of this color -- the stand-in used when a UI needs + // "an icon for this color" without a concrete shard in hand (e.g. the Compendium sprite + // atlas). Null when the color has no usable definition. + public static string GetIconPrefabName(ShardType color) { + var def = ShardDefinitions.Get(color); + if (def?.Rarities == null || def.Rarities.Count == 0) { + return null; + } + + ItemRarity lowest = def.Rarities[0]; + foreach (ItemRarity rarity in def.Rarities) { + if (rarity < lowest) { + lowest = rarity; + } + } + + return $"{color}_{lowest}_ShardStone"; + } + // Categories whose shards are mutually exclusive: a player may wear at most one socketed // shard of each such category at a time. Exclusivity is a property of the category, so it // applies uniformly to every color in it. @@ -444,7 +506,18 @@ internal static void CreateAndLoadShardItems() { Enum.TryParse(shardColor, true, out ShardType color); - foreach (ItemRarity rarity in ShardDefinitions.Get(color).Rarities) { + // A stale on-disk shardstones.json (missing this colour entirely, or carrying + // "Rarities": null) used to NRE here -- inside LoadAssets(), which kills the whole + // plugin in Awake. Skip the colour instead; its shards just don't exist this session. + ShardDefinition shardDef = ShardDefinitions.Get(color); + if (shardDef?.Rarities == null || shardDef.Rarities.Count == 0) { + EpicLoot.LogErrorForce($"shardstones.json has no usable definition for shard colour '{shardColor}' " + + "(missing entry or empty Rarities); skipping its shard items. Delete the on-disk " + + "baseconfig/shardstones.json (or enable AlwaysRefreshCoreConfigs) to regenerate it."); + continue; + } + + foreach (ItemRarity rarity in shardDef.Rarities) { var prefab = UnityEngine.Object.Instantiate(genericPrefab); string PrefabName = $"{shardColor}_{rarity}_ShardStone"; prefab.name = PrefabName; diff --git a/EpicLoot/src/ShardStones/SocketBreakPrompt.cs b/EpicLoot/src/ShardStones/SocketBreakPrompt.cs index ab8bad575..baf1cb6a1 100644 --- a/EpicLoot/src/ShardStones/SocketBreakPrompt.cs +++ b/EpicLoot/src/ShardStones/SocketBreakPrompt.cs @@ -1,54 +1,15 @@ -using System; -using UnityEngine; +using UnityEngine; namespace EpicLoot.ShardStones { // A prompt that asks the player to confirm breaking a socketed stone, when breaking shards is enabled for removal. - public sealed class SocketBreakPrompt : MessagePanelBase { - public Action OnAccept; - public Action OnDeny; - + public sealed class SocketBreakPrompt : ConfirmPrompt { /// /// Instantiates the prompt under `parent` with the given already-localized title and body. /// Returns null when the prefab is missing from the bundle, in which case the caller must /// refuse the removal rather than destroying anything unconfirmed. /// public static SocketBreakPrompt Create(Transform parent, string title, string body) { - if (EpicAssets.SocketMessagePrefab == null) { - EpicLoot.LogWarningForce("The SocketMessage prefab is missing from the asset bundle, " + - "so socketed stones cannot be broken."); - return null; - } - - var panel = Instantiate(EpicAssets.SocketMessagePrefab, parent, false); - panel.name = "SocketMessage"; - panel.transform.SetAsLastSibling(); - // Must be active before AddComponent: Unity only runs Awake (which wires the buttons) on - // an active object, and the prefab may well have been authored hidden. - panel.SetActive(true); - - var prompt = panel.AddComponent(); - prompt.SetMessage(title, body); - return prompt; - } - - public override void OnAcceptClick() { - // Clear both callbacks first: Close() only destroys at the end of the frame, so a stray - // second click before then must not run the break twice. - var accepted = OnAccept; - OnAccept = null; - OnDeny = null; - - Close(); - accepted?.Invoke(); - } - - public override void OnDenyClick() { - var denied = OnDeny; - OnAccept = null; - OnDeny = null; - - Close(); - denied?.Invoke(); + return Create(EpicAssets.SocketMessagePrefab, parent, title, body); } } } diff --git a/EpicLoot/src/ShardStones/SocketsUI.cs b/EpicLoot/src/ShardStones/SocketsUI.cs index 236e16898..3c0d42637 100644 --- a/EpicLoot/src/ShardStones/SocketsUI.cs +++ b/EpicLoot/src/ShardStones/SocketsUI.cs @@ -11,7 +11,6 @@ public static class SocketsUI { public static ItemDrop.ItemData OpenEquipment; public static Inventory OpenInventory; private static bool _reconciling; - private static SocketBreakPrompt _breakPrompt; private static bool IsSocketGridOpen => OpenEquipment != null && OpenInventory != null; @@ -155,9 +154,9 @@ private static void Prefix(InventoryGui __instance) { return; } - // The break confirmation owns the interaction until it is answered. - if (_breakPrompt != null) { - UpdateBreakPrompt(); + // A confirmation owns the interaction until it is answered. + if (InventoryPromptHost.IsOpen) { + InventoryPromptHost.Update(); return; } @@ -257,13 +256,15 @@ public static class InventoryGui_Close_Patch { [UsedImplicitly] private static void Prefix(InventoryGui __instance) { + // An unanswered confirmation is cancelled rather than carried over. Ahead of the socket + // grid check on purpose: a confirmation raised over the plain inventory (Brokkr's Gift) + // has no socket grid behind it and must still be dropped when the window closes. + InventoryPromptHost.Cancel(); + if (!IsSocketGridOpen) { return; } - // An unanswered break confirmation is cancelled rather than carried over. - CloseBreakPrompt(); - if (Player.m_localPlayer != null) { SaveSockets(); } @@ -300,60 +301,13 @@ private static void OpenBreakPrompt(ItemDrop.ItemData item) { Localization.instance.Localize("$mod_epicloot_socket_break_body"), Localization.instance.Localize(item.m_shared.m_name)); - _breakPrompt = SocketBreakPrompt.Create(InventoryGui.instance.transform, + var prompt = SocketBreakPrompt.Create(InventoryGui.instance.transform, Localization.instance.Localize("$mod_epicloot_socket_break_title"), body); - if (_breakPrompt == null) { + if (!InventoryPromptHost.Open(prompt, () => BreakSocketedItem(item))) { // No prefab to confirm with -- refuse the removal rather than destroying it unconfirmed. ShowSocketMessage("$mod_epicloot_socket_mustbreak"); - return; } - - _breakPrompt.OnAccept = () => { - _breakPrompt = null; - BreakSocketedItem(item); - }; - _breakPrompt.OnDeny = () => _breakPrompt = null; - } - - // Drives the open break confirmation, and swallows every press that would otherwise act on the - // window behind it. This lives in the InventoryGui.Update prefix rather than in a SocketBreakPrompt - // MonoBehaviour Update because that Update may run either side of InventoryGui.Update: if it - // answered first, the prefix would see no prompt and vanilla would Hide() the inventory in the same - // frame. A Harmony prefix always runs before the original, so the ordering here is certain. - // - // Gamepad A accepts and B denies -- the panel's buttons cannot be clicked without a mouse, so A is - // the only way to confirm. - private static void UpdateBreakPrompt() { - var accept = ZInput.GetButtonDown("JoyButtonA"); - var deny = ZInput.GetButtonDown("JoyButtonB") || ZInput.GetKeyDown(KeyCode.Escape); - - // Consume everything vanilla InventoryGui.Update would otherwise turn into a Hide(). - ZInput.ResetButtonStatus("Use"); - ZInput.ResetButtonStatus("JoyUse"); - ZInput.ResetButtonStatus("JoyButtonA"); - ZInput.ResetButtonStatus("JoyButtonB"); - ZInput.ResetButtonStatus("JoyButtonY"); - ZInput.ResetButtonStatus("Inventory"); - - var prompt = _breakPrompt; - if (accept) { - prompt.OnAcceptClick(); - } else if (deny) { - prompt.OnDenyClick(); - } - } - - private static void CloseBreakPrompt() { - if (_breakPrompt == null) { - return; - } - - var prompt = _breakPrompt; - _breakPrompt = null; - prompt.OnAccept = null; - prompt.OnDeny = null; - prompt.Close(); } // Destroys a socketed stone in place. Taking it out of the synthetic inventory fires @@ -425,16 +379,18 @@ public static class InventoryGui_OnSelectedItem_Patch { [UsedImplicitly] private static bool Prefix(InventoryGui __instance, InventoryGrid grid, ItemDrop.ItemData item, InventoryGrid.Modifier mod) { - if (!IsSocketGridOpen || grid == null) { - return true; - } - - // While the confirmation is up it owns the whole window: the prefab's input blocker only + // While a confirmation is up it owns the whole window: the prefab's input blocker only // stops pointer events, so a gamepad A press would still reach the grid underneath. - if (_breakPrompt != null) { + // Checked before the socket-grid guard, so it also covers a confirmation raised over the + // plain inventory. + if (InventoryPromptHost.IsOpen) { return false; } + if (!IsSocketGridOpen || grid == null) { + return true; + } + // A drag in progress means we're dropping INTO a grid, which InventoryGrid.DropItem // already gates. Only pickups are our business here. if (__instance.m_dragGo != null) { @@ -496,7 +452,7 @@ private static bool Prefix(InventoryGui __instance, InventoryGrid grid, ItemDrop return true; } - if (_breakPrompt != null) { + if (InventoryPromptHost.IsOpen) { return false; } diff --git a/EpicLoot/src/Tempering/RequirementElement.cs b/EpicLoot/src/Tempering/RequirementElement.cs index b52b760e6..e1dfe0887 100644 --- a/EpicLoot/src/Tempering/RequirementElement.cs +++ b/EpicLoot/src/Tempering/RequirementElement.cs @@ -28,7 +28,7 @@ public void Awake() public void Update() { - if (!Player.m_localPlayer || _requirement == null) + if (!Player.m_localPlayer || _requirement == null || !_requirement.isValid) { return; } @@ -54,6 +54,12 @@ public void OnDestroy() public void Set(TemperRequirement requirement) { + // A requirement whose configured prefab is missing (removed adventure-mode token, edited + // costMap) renders as an empty row instead of NRE-ing the panel. + if (requirement != null && !requirement.isValid) + { + requirement = null; + } if (requirement == null) { label.enabled = false; diff --git a/EpicLoot/src/Tempering/TemperData.cs b/EpicLoot/src/Tempering/TemperData.cs index 1b8919b6d..3c1fa7de8 100644 --- a/EpicLoot/src/Tempering/TemperData.cs +++ b/EpicLoot/src/Tempering/TemperData.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using System.Linq; using System.Text; using EpicLoot.Config; using EpicLoot.LegendarySystem; @@ -91,12 +92,28 @@ public TemperData(ItemDrop.ItemData itemData, string effectType) Rarity = magicItem.Rarity, TypeNameOverride = magicItem.TypeNameOverride, AugmentedEffectIndex = magicItem.AugmentedEffectIndex, - AugmentedEffectIndices = magicItem.AugmentedEffectIndices, - TemperedEffectIndices = magicItem.TemperedEffectIndices, + // Copied, not aliased: OnSuccess mutates these lists, and sharing them with the live + // item mutated it before (and independently of) the save. + AugmentedEffectIndices = new List(magicItem.AugmentedEffectIndices), + TemperedEffectIndices = new List(magicItem.TemperedEffectIndices), DisplayName = magicItem.DisplayName, LegendaryID = magicItem.LegendaryID, SetID = magicItem.SetID, - IsUnidentified = magicItem.IsUnidentified + IsUnidentified = magicItem.IsUnidentified, + // SaveMagicItem replaces the payload wholesale -- omitting the socket state destroyed + // every socketed shard/runestone (and the socket capacity) on both temper outcomes. + SocketCount = magicItem.SocketCount, + Sockets = magicItem.Sockets.Select(socket => new SocketedEffect + { + Version = socket.Version, + Effect = socket.Effect != null + ? new MagicItemEffect(socket.Effect.EffectType, socket.Effect.EffectValue) + : null, + SourcePrefab = socket.SourcePrefab, + SourceRarity = socket.SourceRarity, + ShardType = socket.ShardType, + StackMultiplier = socket.StackMultiplier + }).ToList() }; for (int i = 0; i < magicItem.Effects.Count; ++i) @@ -143,7 +160,10 @@ public void OnSuccess() _tempEffect.EffectValue += _tempIncrement; _tempUpdatedValue = _tempEffect.EffectValue; } - _tempItem.TemperedEffectIndices.Add(indexOfEffect); + if (!_tempItem.TemperedEffectIndices.Contains(indexOfEffect)) + { + _tempItem.TemperedEffectIndices.Add(indexOfEffect); + } API.WithChangeReason(API.ChangeReason.Temper, () => itemData.SaveMagicItem(_tempItem)); UpdateLog(critical ? CRIT_SUCCESS_GOLD : SUCCESS_GREEN); diff --git a/EpicLoot/src/Tempering/TemperPanel.cs b/EpicLoot/src/Tempering/TemperPanel.cs index 8c288343e..5cc685466 100644 --- a/EpicLoot/src/Tempering/TemperPanel.cs +++ b/EpicLoot/src/Tempering/TemperPanel.cs @@ -413,6 +413,9 @@ private bool HaveRequirements(Player player) { TemperRequirement[] requirements = TemperMan.GetRequirements(selectedItemElement._magicItem.Rarity); for (int i = 0; i < requirements.Length; ++i) { TemperRequirement requirement = requirements[i]; + // A missing prefab renders as an empty row in the list; treat it as unaffordable here + // so a broken cost config can't make tempering free. + if (!requirement.isValid) return false; int playerItemCount = player.GetInventory().CountItems(requirement.item.m_itemData.m_shared.m_name); if (playerItemCount < requirement.amount) return false; } @@ -530,6 +533,7 @@ public void FillEnchantmentList(string selectedEffect = null) { List effects = selectedItemElement._magicItem.GetEffects(); + int listIndex = 0; for (int i = 0; i < effects.Count; ++i) { MagicItemEffect effect = effects[i]; // A valueless effect (Warmth, Indestructible) has no roll range to temper against -- @@ -542,7 +546,10 @@ public void FillEnchantmentList(string selectedEffect = null) { if (instance.TryGetComponent(out EnchantmentElement element)) { element.selected.color = EpicLoot.GetRarityColorARGB(selectedItemElement._magicItem.Rarity); element.SetEffect(effect, selectedItemElement._magicItem.Rarity); - element.index = i; + // List position, NOT the effect index: gamepad navigation walks + // EnchantmentElement.elements by this value, and skipping untemperable effects + // above desyncs the two (the up-branch then indexed past the end of the list). + element.index = listIndex++; element.button.onClick.AddListener(() => { SetSelectedEnchantment(element); }); diff --git a/EpicLoot/src/Terminal/Command.cs b/EpicLoot/src/Terminal/Command.cs index a7b3e41e6..30d1ef9f7 100644 --- a/EpicLoot/src/Terminal/Command.cs +++ b/EpicLoot/src/Terminal/Command.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using System.Linq; namespace EpicLoot; @@ -21,11 +22,14 @@ public Command( bool remoteCommand = false, bool onlyAdmin = false, bool hideFromHelp = false, - params string[] alternates) : base(command, description, action, isCheat, isNetwork, onlyServer, isSecret, allowInDevBuild, optionsFetcher, alwaysRefreshTabOptions, remoteCommand, onlyAdmin) + params string[] alternates) : base(command, description, action, isCheat, isNetwork, onlyServer, isSecret, allowInDevBuild, optionsFetcher, alwaysRefreshTabOptions || options != null, remoteCommand, onlyAdmin) { this.options = options; this.hideFromHelp = hideFromHelp; - if (options != null) m_tabOptionsFetcher = () => options(Console.instance.m_input.text.Split(' ')); + // Fallback for any vanilla path that asks for options without going through TerminalManager's + // patches: hand back the first argument's options. Everything that actually drives completion + // resolves the argument under the caret via GetTabOptions(tokens, argIndex) instead. + if (options != null) m_tabOptionsFetcher = () => GetTabOptions([command, string.Empty], 1); foreach (var alt in alternates) { _ = new Command(alt, description, action, options, isCheat, isNetwork, onlyServer, isSecret, @@ -35,10 +39,22 @@ public Command( TerminalManager._commands[command] = this; } - public List GetTabOptions(string[] strArray) + /// + /// Options for the argument at of , where + /// index 0 is the command name itself. + /// + /// + /// Option providers select on the token count (args.Length switch { 2 => ..., 3 => ... }), + /// so the input is truncated at the argument being completed. That keeps + /// args.Length == argIndex + 1 true even when the caret sits partway along a longer line, + /// and leaves earlier arguments readable for providers whose options depend on them. + /// + public List GetTabOptions(string[] tokens, int argIndex) { - return options == null ? [] : options(strArray); + if (options == null || argIndex < 1 || argIndex >= tokens.Length) return []; + var argsUpToCaret = argIndex == tokens.Length - 1 ? tokens : tokens.Take(argIndex + 1).ToArray(); + return options(argsUpToCaret) ?? []; } public delegate List CommandOptions(string[] strArray); -} \ No newline at end of file +} diff --git a/EpicLoot/src/Terminal/Commands/CheatSockets.cs b/EpicLoot/src/Terminal/Commands/CheatSockets.cs index 917355586..ce913281d 100644 --- a/EpicLoot/src/Terminal/Commands/CheatSockets.cs +++ b/EpicLoot/src/Terminal/Commands/CheatSockets.cs @@ -8,6 +8,9 @@ namespace EpicLoot; public static partial class TerminalManager { private static void CheatSockets(Terminal.ConsoleEventArgs args) { int n = args.Length >= 2 && int.TryParse(args[1], out var v) ? v : -1; + // Clamp to the same ceiling config values get: SocketsUI sizes its synthetic one-row + // inventory from the count, so an unclamped cheat value built absurd socket rows. + n = UnityEngine.Mathf.Clamp(n, -1, LootRoller.MaxSocketCount); LootRoller.CheatSocketCount = n; Console.instance.Print($"> Cheat socket count set to {n} (-1 = roll from the SocketCounts table in loottables.json)"); } diff --git a/EpicLoot/src/Terminal/Commands/LootResolution.cs b/EpicLoot/src/Terminal/Commands/LootResolution.cs index 713358132..0acfb3244 100644 --- a/EpicLoot/src/Terminal/Commands/LootResolution.cs +++ b/EpicLoot/src/Terminal/Commands/LootResolution.cs @@ -10,21 +10,32 @@ private static void PrintLootResolution(Terminal.ConsoleEventArgs args) int level = args.TryParameterInt(2, 1); int itemIndex = args.TryParameterInt(3, 0); - LootTable table = LootRoller.GetLootTable(lootTable)[0]; + List tables = LootRoller.GetLootTable(lootTable); + if (tables.Count == 0) + { + args.Context.PrintError($"> no loot table found for '{lootTable}'"); + return; + } + LootTable table = tables[0]; LootDrop[] tableForLevel = LootRoller.GetLootForLevel(table, level); - if (tableForLevel.Length < itemIndex - 1) + if (tableForLevel.Length == 0) + { + args.Context.PrintError($"> loot table '{lootTable}' has no entries for level {level}"); + return; + } + if (itemIndex < 0 || itemIndex >= tableForLevel.Length) { args.Context.PrintError("> item index is out of range, using last index"); itemIndex = tableForLevel.Length - 1; } - + args.Context.PrintInfo($"> lootres: {lootTable}:{level}:{itemIndex}"); LootDrop lootDrop = tableForLevel[itemIndex]; lootDrop = LootRoller.ResolveLootDrop(lootDrop); float[] rarity = lootDrop.Rarity; - if (rarity.Length < 1) + if (rarity == null || rarity.Length < 1) { args.Context.PrintError($"> loot resolution not defined for {lootTable}"); return; diff --git a/EpicLoot/src/Terminal/Commands/Magicshards.cs b/EpicLoot/src/Terminal/Commands/Magicshards.cs index 7322597cc..fbb6edb83 100644 --- a/EpicLoot/src/Terminal/Commands/Magicshards.cs +++ b/EpicLoot/src/Terminal/Commands/Magicshards.cs @@ -1,11 +1,19 @@ using EpicLoot.ShardStones; using Jotunn.Managers; using System; +using System.Collections.Generic; using UnityEngine; namespace EpicLoot; public static partial class TerminalManager { + private static List GetMagicShardOptions(string[] args) { + return args.Length switch { + 2 => ["Magic", "Rare", "Epic", "Legendary", "Mythic"], + _ => [] + }; + } + private static void SpawnMagicShards(Terminal.ConsoleEventArgs args) { if (Player.m_localPlayer == null) { return; diff --git a/EpicLoot/src/Terminal/TerminalManager.cs b/EpicLoot/src/Terminal/TerminalManager.cs index 628e391cd..e972feed4 100644 --- a/EpicLoot/src/Terminal/TerminalManager.cs +++ b/EpicLoot/src/Terminal/TerminalManager.cs @@ -1,5 +1,4 @@ using System.Collections.Generic; -using System.Linq; using HarmonyLib; namespace EpicLoot; @@ -8,23 +7,89 @@ public static partial class TerminalManager { internal static readonly Dictionary _commands = new Dictionary(); + // Vanilla only ever completes the *second* token of the input: both Terminal.tabCycle and + // Terminal.updateSearch are handed input.Split(' ')[1] as the word and the command's single + // cached option list, no matter how much has been typed. These two patches re-point both at the + // token the caret is actually in and ask the command for that argument's options, so completion + // works for every argument rather than only the first. + + /// + /// Resolves the argument the caret is sitting in and the options available for it. Returns false + /// when the input does not name an Epic Loot command, leaving vanilla completion untouched. + /// + private static bool TryGetCaretArgument(Terminal terminal, out string word, out List options) + { + word = string.Empty; + options = []; + + var input = terminal == null ? null : terminal.m_input; + if (input == null) return false; + + string text = input.text; + string[] tokens = text.Split(' '); + if (tokens.Length < 2) return false; + + string name = terminal.m_tabPrefix == char.MinValue ? tokens[0] : tokens[0].Substring(1); + if (name.Length == 0 || !_commands.TryGetValue(name, out Command command)) return false; + + int caret = input.caretPosition; + if (caret < 0) caret = 0; + if (caret > text.Length) caret = text.Length; + + // Walk the tokens until the caret falls at or before a token's last character. A caret sitting + // on a separating space belongs to the token that follows it, which is what makes completion + // work on a trailing space ("magicitem rare |"). + int argIndex = tokens.Length - 1; + int tokenStart = 0; + for (int i = 0; i < tokens.Length; ++i) + { + if (caret <= tokenStart + tokens[i].Length) + { + argIndex = i; + break; + } + + tokenStart += tokens[i].Length + 1; + } + + // argIndex 0 means the caret is back on the command name; vanilla would "complete" it by + // splicing an argument over the top of it, so hand back an empty list to suppress that. + word = argIndex == 0 ? string.Empty : tokens[argIndex]; + options = command.GetTabOptions(tokens, argIndex); + return true; + } + [HarmonyPatch(typeof(Terminal), nameof(Terminal.tabCycle))] private static class Terminal_TabCycle_Patch { - // override tab cycle to allow to cycle through different tab options depending on current input - // instead of just the single string list - private static void Prefix(Terminal __instance, string word, bool usePrefix, ref List options) + // word drives both the prefix filter and m_tabLength, which is how tabCycle works out how much + // of the existing text to splice over - so it has to describe the caret's token, not token 1. + private static void Prefix(Terminal __instance, bool usePrefix, ref string word, ref List options) + { + if (usePrefix) return; + if (!TryGetCaretArgument(__instance, out string caretWord, out List caretOptions)) return; + + word = caretWord; + options = caretOptions; + } + } + + [HarmonyPatch(typeof(Terminal), nameof(Terminal.updateSearch))] + private static class Terminal_UpdateSearch_Patch + { + // The suggestion strip above the input needs the same treatment, otherwise it keeps offering + // the first argument's values. It also backs tabCycle's no-prefix-match fallback, which would + // otherwise splice a rarity into an item slot. + private static void Prefix(Terminal __instance, bool usePrefix, ref string word, ref List options) { if (usePrefix) return; - - string[] strArray = __instance.m_input.text.Split(' '); - string inputCommand = strArray.First(); - if (!_commands.TryGetValue(inputCommand, out Command command)) return; + if (!TryGetCaretArgument(__instance, out string caretWord, out List caretOptions)) return; - options = command.GetTabOptions(strArray); + word = caretWord; + options = caretOptions; } } - + [HarmonyPatch(typeof(Terminal), nameof(Terminal.InitTerminal))] public static class Register_Commands { @@ -37,7 +102,7 @@ public static void Postfix() _ = new Command("magicitemset", "spawn magic item set: [setID]", SpawnMagicItemSet, GetMagicItemSetOptions, isCheat: true, alternates: "miset"); _ = new Command("checkstackquality", "show list of items that have a max stack size over 1 and max quality over 1", CheckStackQuality, isCheat: true); _ = new Command("magicmats", "spawn all magic materials with half stack", SpawnMagicCraftingMaterials, isCheat: true); - _ = new Command("magicshards", "spawn all shardstones: [rarity] (random valid rarity per shard if omitted)", SpawnMagicShards, isCheat: true); + _ = new Command("magicshards", "spawn all shardstones: [rarity] (random valid rarity per shard if omitted)", SpawnMagicShards, GetMagicShardOptions, isCheat: true); _ = new Command("alwaysdrop", "toggle always drop", ToggleAlwaysDrop, isCheat: true); _ = new Command("cheatgating", "toggle cheat gating", ToggleCheatGating, isCheat: true); _ = new Command("cheatsockets", "forces the provided number of sockets to always roll onto drops", CheatSockets, isCheat: true); diff --git a/EpicLoot/src/UI/Enchanting/AugmentUI.cs b/EpicLoot/src/UI/Enchanting/AugmentUI.cs index a99d9e887..44cfc05c3 100644 --- a/EpicLoot/src/UI/Enchanting/AugmentUI.cs +++ b/EpicLoot/src/UI/Enchanting/AugmentUI.cs @@ -73,9 +73,19 @@ public override void Update() { if (ZInput.GetButtonDown("JoyButtonY")) { - int activeAugmentCount = _AugmentSelectors.Count(); - int nextAugmentIndex = (_augmentIndex + 1) % activeAugmentCount; - _AugmentSelectors[nextAugmentIndex].isOn = true; + int activeAugmentCount = _AugmentSelectors.Count; + // No selectors (nothing selected on the tab): the modulo below divided by zero. + if (activeAugmentCount > 0) + { + int nextAugmentIndex = (_augmentIndex + 1) % activeAugmentCount; + // Skip selectors disabled as non-augmentable (bounded by one full loop). + for (int step = 0; step < activeAugmentCount && + !_AugmentSelectors[nextAugmentIndex].interactable; ++step) + { + nextAugmentIndex = (nextAugmentIndex + 1) % activeAugmentCount; + } + _AugmentSelectors[nextAugmentIndex].isOn = true; + } ZInput.ResetButtonStatus("JoyButtonY"); } @@ -228,7 +238,9 @@ protected override void OnSelectedItemsChanged() AvailableEffectsText.text = string.Empty; } - _augmentIndex = 0; + // First AUGMENTABLE effect (or -1 for none): defaulting blindly to 0 let the Augment + // button operate on an effect whose selector was disabled as non-augmentable. + _augmentIndex = _AugmentSelectors.FindIndex(selector => selector.interactable); OnAugmentIndexChanged(); } diff --git a/EpicLoot/src/UI/Enchanting/ConvertUI.cs b/EpicLoot/src/UI/Enchanting/ConvertUI.cs index 9a609dd21..9b319bcda 100644 --- a/EpicLoot/src/UI/Enchanting/ConvertUI.cs +++ b/EpicLoot/src/UI/Enchanting/ConvertUI.cs @@ -166,9 +166,22 @@ protected override void DoMainAction() Cancel(); - foreach (InventoryItemListElement costElement in cost) + // Re-check affordability at execution time like every sibling panel: the button state + // is only recomputed on selection change, so materials drained in the meantime used to + // yield free products. + if (!Player.m_localPlayer.NoCostCheat() && !LocalPlayerCanAffordCost(cost)) { - InventoryManagement.Instance.RemoveItem(costElement.GetItem()); + DeselectAll(); + RefreshAvailableItems(); + return; + } + + if (!Player.m_localPlayer.NoCostCheat()) + { + foreach (InventoryItemListElement costElement in cost) + { + InventoryManagement.Instance.RemoveItem(costElement.GetItem()); + } } foreach (InventoryItemListElement productElement in allProducts) diff --git a/EpicLoot/src/UI/Enchanting/EnchantingTable.cs b/EpicLoot/src/UI/Enchanting/EnchantingTable.cs index 210b5cb8d..d8ddcc232 100755 --- a/EpicLoot/src/UI/Enchanting/EnchantingTable.cs +++ b/EpicLoot/src/UI/Enchanting/EnchantingTable.cs @@ -180,6 +180,14 @@ private string FormatFeatureName(string featureName) private void InitFeatureLevels() { + // Owner-only: a non-owner Set is not authoritative and bumps the data revision on a + // ZDO someone else owns -- every client streaming the table in used to re-write the + // disabled-feature sentinels on each load, letting clients disagree about levels. + if (_nview == null || !_nview.IsValid() || !_nview.IsOwner()) + { + return; + } + const int uninitializedSentinel = -888; foreach (EnchantingFeature feature in Enum.GetValues(typeof(EnchantingFeature))) { diff --git a/EpicLoot/src/UI/Enchanting/EnchantingTableUI.cs b/EpicLoot/src/UI/Enchanting/EnchantingTableUI.cs index a760a78eb..01ff0becd 100644 --- a/EpicLoot/src/UI/Enchanting/EnchantingTableUI.cs +++ b/EpicLoot/src/UI/Enchanting/EnchantingTableUI.cs @@ -177,6 +177,14 @@ public void Update() _hiddenFrames = 0; + // The player died (or logged out) with the table open: close it -- nothing else does, + // and every dereference below would NRE each frame over the death screen. + if (Player.m_localPlayer == null) + { + Hide(); + return; + } + bool disallowClose = (Chat.instance != null && Chat.instance.HasFocus()) || Console.IsVisible() || Menu.IsVisible() || (TextViewer.instance != null && TextViewer.instance.IsVisible()) || Player.m_localPlayer.InCutscene(); diff --git a/EpicLoot/src/UI/Enchanting/RuneUI.cs b/EpicLoot/src/UI/Enchanting/RuneUI.cs index b24422e6f..61add1c41 100644 --- a/EpicLoot/src/UI/Enchanting/RuneUI.cs +++ b/EpicLoot/src/UI/Enchanting/RuneUI.cs @@ -72,6 +72,14 @@ public override void Update() { base.Update(); + // Between death and respawn the local player is null for a few frames while this panel + // is still active -- bail instead of NRE-ing (EnchantingTableUI.Update closes the UI). + if (Player.m_localPlayer == null || EnchantingTableUI.instance == null || + EnchantingTableUI.instance.SourceTable == null) + { + return; + } + bool featureUnlocked = EnchantingTableUI.instance.SourceTable.IsFeatureUnlocked(EnchantingFeature.Rune); if (!featureUnlocked && !Player.m_localPlayer.NoCostCheat()) { @@ -491,12 +499,12 @@ private void CheckIfActionDoable() internal static float GetCostReduction(float value) { - return value == 0f || value == float.NaN ? 1.0f : 1f - (value / 100f); + return value == 0f || float.IsNaN(value) ? 1.0f : 1f - (value / 100f); } internal static float GetPowerModifier(float value) { - return value == float.NaN ? 1.0f : (value / 100f); + return float.IsNaN(value) ? 1.0f : (value / 100f); } public override bool CanCancel() diff --git a/EpicLoot/src/UI/Enchanting/SacrificeUI.cs b/EpicLoot/src/UI/Enchanting/SacrificeUI.cs index 8909b14df..133fa75da 100644 --- a/EpicLoot/src/UI/Enchanting/SacrificeUI.cs +++ b/EpicLoot/src/UI/Enchanting/SacrificeUI.cs @@ -253,7 +253,7 @@ protected override void OnSelectedItemsChanged() x => new Tuple(x.Item1.GetItem(), x.Item2)).ToList(); Tuple featureValues = EnchantingTableUI.instance.SourceTable.GetFeatureCurrentValue(EnchantingFeature.Sacrifice); - float costReduction = featureValues.Item1 == 0f || featureValues.Item1 == float.NaN ? + float costReduction = featureValues.Item1 == 0f || float.IsNaN(featureValues.Item1) ? 1.0f : 1f - (featureValues.Item1 / 100f); List cost = EnchantingUIController.GetIdentifyCostForCategory(identifyFilter, unidentifiedItems, costReduction); CostList.SetItems(cost.Cast().ToList()); diff --git a/EpicLoot/src/data/CustomDataManager.cs b/EpicLoot/src/data/CustomDataManager.cs index bc9b3085f..b7e89bf98 100644 --- a/EpicLoot/src/data/CustomDataManager.cs +++ b/EpicLoot/src/data/CustomDataManager.cs @@ -11,28 +11,23 @@ using System.Runtime.CompilerServices; using UnityEngine; -namespace EpicLoot.Data -{ +namespace EpicLoot.Data { [PublicAPI] - public abstract class CustomItemData - { + public abstract class CustomItemData { public string CustomDataKey { get; private set; } = null!; protected virtual bool AllowStackingIdenticalValues { get; set; } = true; - public string Value - { + public string Value { get => Item.m_customData.TryGetValue(CustomDataKey, out string data) ? data : ""; set => Item.m_customData[CustomDataKey] = value; } private string key = null!; - public string Key - { + public string Key { get => key; - internal set - { + internal set { key = value; CustomDataKey = ItemInfo.dataKey(ItemInfo.classKey(GetType(), Key)); } @@ -45,11 +40,16 @@ internal set internal WeakReference info = null!; public ItemInfo Info => info.TryGetTarget(out ItemInfo itemInfo) ? itemInfo : new ItemInfo(new ItemDrop.ItemData()); - public virtual void FirstLoad() { } - public virtual void Load() { } - public virtual void Save() { } - public virtual void Unload() { } - public virtual void Upgraded() { } + public virtual void FirstLoad() { + } + public virtual void Load() { + } + public virtual void Save() { + } + public virtual void Unload() { + } + public virtual void Upgraded() { + } // data arg is CustomItemData this CustomItemData is stacked with (identical Key) - // if the other item has no such CustomItemData, null is passed @@ -61,13 +61,11 @@ public virtual string TryStack(CustomItemData data) => AllowStackingIdenticalVal data?.Value == Value ? Value : null; } - public sealed class StringItemData : CustomItemData - { + public sealed class StringItemData : CustomItemData { } [PublicAPI] - public class ItemInfo : IEnumerable - { + public class ItemInfo : IEnumerable { public static HashSet ForceLoadTypes = new(); // The prefix on every m_customData key this mod writes. This used to be discovered reflectively @@ -85,45 +83,39 @@ public class ItemInfo : IEnumerable private static Dictionary typeKeyCache = new(); public string Mod => modGuid; - public ItemDrop.ItemData ItemData { get; private set; } + public ItemDrop.ItemData ItemData { + get; private set; + } private Dictionary data = new(); private WeakReference selfReference = null; internal HashSet isCloned = new(); - internal static void addTypeToInheritorsCache(Type type, string typeKey) - { - if (!knownTypes.Contains(typeKey)) - { - void AddInterfaces(Type baseType) - { - if (!typeInheritorsCache.TryGetValue(baseType, out HashSet itemDataTypes)) - { + internal static void addTypeToInheritorsCache(Type type, string typeKey) { + if (!knownTypes.Contains(typeKey)) { + void AddInterfaces(Type baseType) { + if (!typeInheritorsCache.TryGetValue(baseType, out HashSet itemDataTypes)) { itemDataTypes = typeInheritorsCache[baseType] = new HashSet(); } itemDataTypes.Add(type); - foreach (Type iface in baseType.GetInterfaces()) - { + foreach (Type iface in baseType.GetInterfaces()) { AddInterfaces(iface); } } knownTypes.Add(typeKey); Type baseType = type; - while (baseType is not null) - { + while (baseType is not null) { AddInterfaces(baseType); baseType = baseType.BaseType; } } } - internal static string classKey(Type type, string key) - { - if (!typeKeyCache.TryGetValue(type, out string typeKey)) - { + internal static string classKey(Type type, string key) { + if (!typeKeyCache.TryGetValue(type, out string typeKey)) { typeKey = type.FullName + (type.Assembly != Assembly.GetExecutingAssembly() ? $",{type.Assembly.GetName().Name}" : ""); addTypeToInheritorsCache(type, typeKey); @@ -134,27 +126,22 @@ internal static string classKey(Type type, string key) internal static string dataKey(string key) => $"{modGuid}#{key}"; - public string this[string key] - { + public string this[string key] { get => Get(key).Value; set => GetOrCreate(key).Value = value ?? ""; } - internal ItemInfo(ItemDrop.ItemData itemData) - { + internal ItemInfo(ItemDrop.ItemData itemData) { ItemData = itemData; string prefix = dataKey(""); List keys = ItemData.m_customData.Keys.ToList(); - foreach (string key in keys) - { - if (key.StartsWith(prefix)) - { + foreach (string key in keys) { + if (key.StartsWith(prefix)) { string unprefixedKey = key.Substring(prefix.Length); string[] keyParts = unprefixedKey.Split(new[] { '#' }, 2); if (!knownTypes.Contains(keyParts[0]) && Type.GetType(keyParts[0]) is { } type && - typeof(CustomItemData).IsAssignableFrom(type)) - { + typeof(CustomItemData).IsAssignableFrom(type)) { addTypeToInheritorsCache(type, keyParts[0]); } } @@ -163,12 +150,10 @@ internal ItemInfo(ItemDrop.ItemData itemData) public T GetOrCreate(string key = "") where T : CustomItemData, new() => Add(key) ?? Get(key)!; - public T Add(string key = "") where T : CustomItemData, new() - { + public T Add(string key = "") where T : CustomItemData, new() { string compoundKey = classKey(typeof(T), key); string fullKey = dataKey(compoundKey); - if (ItemData.m_customData.ContainsKey(fullKey)) - { + if (ItemData.m_customData.ContainsKey(fullKey)) { return null; } @@ -180,13 +165,10 @@ internal ItemInfo(ItemDrop.ItemData itemData) return obj; } - public T Get(string key = "") where T : class - { - if (!typeInheritorsCache.TryGetValue(typeof(T), out HashSet inheritors)) - { - if (!typeof(CustomItemData).IsAssignableFrom(typeof(T)) || typeof(T) == typeof(CustomItemData)) - { - throw new Exception("Trying to get value from ItemDataManager for class not inheriting from " + + public T Get(string key = "") where T : class { + if (!typeInheritorsCache.TryGetValue(typeof(T), out HashSet inheritors)) { + if (!typeof(CustomItemData).IsAssignableFrom(typeof(T)) || typeof(T) == typeof(CustomItemData)) { + throw new Exception("Trying to get value from ItemDataManager for class not inheriting from " + nameof(ItemData)); } return null; @@ -195,22 +177,18 @@ public T Get(string key = "") where T : class // Fast path: no custom data on this item means no CustomItemData of any type can exist // (Add always writes an m_customData entry). Skips the classKey/dataKey string building // below for every mundane item — this is the common case on hot lookup paths. - if (ItemData.m_customData.Count == 0) - { + if (ItemData.m_customData.Count == 0) { return null; } - foreach (Type inheritor in inheritors) - { + foreach (Type inheritor in inheritors) { string compoundKey = classKey(inheritor, key); - if (data.TryGetValue(compoundKey, out CustomItemData dataObj)) - { + if (data.TryGetValue(compoundKey, out CustomItemData dataObj)) { return (T)(object)dataObj; } string fullKey = dataKey(compoundKey); - if (ItemData.m_customData.ContainsKey(fullKey)) - { + if (ItemData.m_customData.ContainsKey(fullKey)) { return (T)(object)constructDataObj(compoundKey)!; } } @@ -218,22 +196,18 @@ public T Get(string key = "") where T : class return null; } - public Dictionary GetAll() where T : CustomItemData - { + public Dictionary GetAll() where T : CustomItemData { LoadAll(); return data.Values.Where(o => o is T).ToDictionary(o => o.Key, o => (T)o); } public bool Remove(string key = "") => Remove(key); - public bool Remove(string key = "") where T : CustomItemData - { + public bool Remove(string key = "") where T : CustomItemData { string compoundKey = classKey(typeof(T), key); string fullKey = dataKey(compoundKey); - if (ItemData.m_customData.Remove(fullKey)) - { - if (data.TryGetValue(compoundKey, out CustomItemData itemData)) - { + if (ItemData.m_customData.Remove(fullKey)) { + if (data.TryGetValue(compoundKey, out CustomItemData itemData)) { itemData.Unload(); data.Remove(compoundKey); } @@ -245,11 +219,9 @@ public bool Remove(string key = "") where T : CustomItemData public bool Remove(T itemData) where T : CustomItemData => Remove(itemData.Key); - private CustomItemData constructDataObj(string key) - { + private CustomItemData constructDataObj(string key) { string[] keyParts = key.Split(new[] { '#' }, 2); - if (Type.GetType(keyParts[0]) is not { } type || !typeof(CustomItemData).IsAssignableFrom(type)) - { + if (Type.GetType(keyParts[0]) is not { } type || !typeof(CustomItemData).IsAssignableFrom(type)) { return null; } @@ -257,90 +229,79 @@ private CustomItemData constructDataObj(string key) data[key] = obj; obj.info = selfReference ?? new WeakReference(this); obj.Key = keyParts.Length > 1 ? keyParts[1] : ""; - obj.Load(); + try { + obj.Load(); + } catch (Exception e) { + // Corrupt custom data (MagicItemComponent.Deserialize logs and rethrows) must not + // escape into the vanilla caller that happened to touch this item first -- damage + // patches, tooltips, and the inventory grid all reach this. The component stays + // registered but empty, so the item reads as mundane instead of throwing. + EpicLoot.LogError($"Failed to load custom item data '{key}': {e.Message}"); + } return obj; } - public void Save() - { - foreach (CustomItemData itemData in data.Values) - { + public void Save() { + foreach (CustomItemData itemData in data.Values) { itemData.Save(); } } - public void LoadAll() - { + public void LoadAll() { string prefix = dataKey(""); List keys = ItemData.m_customData.Keys.ToList(); - foreach (string key in keys) - { - if (key.StartsWith(prefix)) - { + foreach (string key in keys) { + if (key.StartsWith(prefix)) { string unprefixedKey = key.Substring(prefix.Length); - if (!data.ContainsKey(unprefixedKey)) - { + if (!data.ContainsKey(unprefixedKey)) { constructDataObj(unprefixedKey); } } } } - public IEnumerator GetEnumerator() - { + public IEnumerator GetEnumerator() { LoadAll(); return data.Values.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); - private static void SavePrefix(ItemDrop.ItemData __instance) - { + private static void SavePrefix(ItemDrop.ItemData __instance) { SaveItem(__instance); } - private static void SaveInventoryPrefix(Inventory __instance) - { - foreach (ItemDrop.ItemData item in __instance.m_inventory) - { + private static void SaveInventoryPrefix(Inventory __instance) { + foreach (ItemDrop.ItemData item in __instance.m_inventory) { SaveItem(item); } } - private static void SaveItem(ItemDrop.ItemData item) - { - if (ItemExtensions.itemInfo.TryGetValue(item, out ItemInfo info)) - { + private static void SaveItem(ItemDrop.ItemData item) { + if (ItemExtensions.itemInfo.TryGetValue(item, out ItemInfo info)) { info.Save(); } } - public Dictionary IsStackableWithOtherInfo(ItemInfo info) - { + public Dictionary IsStackableWithOtherInfo(ItemInfo info) { LoadAll(); Dictionary newValues = new(); - if (info is not null) - { + if (info is not null) { info.LoadAll(); HashSet sharedKeys = new(info.data.Keys.Intersect(data.Keys)); - foreach (string key in sharedKeys) - { - if (data[key].TryStack(info.data[key]) is not { } newData) - { + foreach (string key in sharedKeys) { + if (data[key].TryStack(info.data[key]) is not { } newData) { return null; } newValues[key] = newData; } - foreach (KeyValuePair kv in info.data) - { - if (!newValues.ContainsKey(kv.Key)) - { - if (info.data[kv.Key].TryStack(null) is not { } newData) - { + foreach (KeyValuePair kv in info.data) { + if (!newValues.ContainsKey(kv.Key)) { + if (info.data[kv.Key].TryStack(null) is not { } newData) { return null; } @@ -349,12 +310,9 @@ public Dictionary IsStackableWithOtherInfo(ItemInfo info) } } - foreach (KeyValuePair kv in data) - { - if (!newValues.ContainsKey(kv.Key)) - { - if (data[kv.Key].TryStack(null) is not { } newData) - { + foreach (KeyValuePair kv in data) { + if (!newValues.ContainsKey(kv.Key)) { + if (data[kv.Key].TryStack(null) is not { } newData) { return null; } @@ -365,68 +323,59 @@ public Dictionary IsStackableWithOtherInfo(ItemInfo info) return newValues.ToDictionary(kv => dataKey(kv.Key), kv => kv.Value); } - private static void RegisterForceLoadedTypesAddItem(ItemDrop.ItemData __result) - { - if (__result is not null) - { + private static void RegisterForceLoadedTypesAddItem(ItemDrop.ItemData __result) { + if (__result is not null) { RegisterForceLoadedTypes(__result); } } - private static void RegisterForceLoadedTypes(ItemDrop.ItemData itemData) - { - foreach (Type type in ForceLoadTypes) - { + private static void RegisterForceLoadedTypes(ItemDrop.ItemData itemData) { + foreach (Type type in ForceLoadTypes) { string compoundKey = classKey(type, ""); string fullKey = dataKey(compoundKey); - if (itemData.m_customData.ContainsKey(fullKey)) - { + if (itemData.m_customData.ContainsKey(fullKey)) { itemData.Data().constructDataObj(compoundKey); } } } - private static void ItemDropAwake(ItemDrop __instance) - { + private static void ItemDropAwake(ItemDrop __instance) { if (__instance.m_itemData.m_dropPrefab is { } prefab && - ItemExtensions.itemInfo.TryGetValue(prefab.GetComponent().m_itemData, out ItemInfo info)) - { + ItemExtensions.itemInfo.TryGetValue(prefab.GetComponent().m_itemData, out ItemInfo info)) { __instance.m_itemData.Data().isCloned = new HashSet(info.data.Values.Select(i => i.CustomDataKey)); } } - private static void ItemDropAwakeDelayed(ItemDrop __instance) - { - if (!ZNetView.m_forceDisableInit) - { + private static void ItemDropAwakeDelayed(ItemDrop __instance) { + if (!ZNetView.m_forceDisableInit) { RegisterForceLoadedTypes(__instance.m_itemData); } } - private static void ItemDataClonePrefix(ItemDrop.ItemData __instance, ItemDrop.ItemData __result) => + private static void ItemDataClonePrefix(ItemDrop.ItemData __instance, ItemDrop.ItemData __result) => SaveItem(__instance); - private static void ItemDataClonePostfix(ItemDrop.ItemData __instance, ItemDrop.ItemData __result) - { - if (ItemExtensions.itemInfo.TryGetValue(__instance, out ItemInfo info)) - { + private static void ItemDataClonePostfix(ItemDrop.ItemData __instance, ItemDrop.ItemData __result) { + if (ItemExtensions.itemInfo.TryGetValue(__instance, out ItemInfo info)) { __result.Data().isCloned = new HashSet(info.data.Values.Select(i => i.CustomDataKey)); } } - private static void ItemDataClonePostfixDelayed(ItemDrop.ItemData __result) - { + private static void ItemDataClonePostfixDelayed(ItemDrop.ItemData __result) { RegisterForceLoadedTypes(__result); } - private static void RegisterForceLoadedTypesOnPlayerLoaded(Player __instance) - { - foreach (Player.Food food in __instance.m_foods) - { + private static void RegisterForceLoadedTypesOnPlayerLoaded(Player __instance) { + foreach (Player.Food food in __instance.m_foods) { + // A food eaten from a since-removed mod has no prefab any more; skipping it beats + // NRE-ing out of a Player.Load postfix (which aborts the remaining postfixes). GameObject foodPrefab = ObjectDB.instance.GetItemPrefab(food.m_name); - if (foodPrefab.GetComponent().m_itemData == food.m_item) - { + ItemDrop foodDrop = foodPrefab != null ? foodPrefab.GetComponent() : null; + if (foodDrop == null) { + continue; + } + if (foodDrop.m_itemData == food.m_item) { food.m_item = food.m_item.Clone(); food.m_item.m_dropPrefab = foodPrefab; } @@ -464,12 +413,10 @@ private static void SaveCheckingForStackableItemData(ItemDrop.ItemData item) => // eagerly instead and bail to the unmodified instructions with one log line: losing custom-data // stack checks in one method is a small bug, taking the type initializer down with it is not. private static IEnumerable CheckStackableInFindFreeStackMethods( - IEnumerable instructionsEnumerable, MethodBase original) - { + IEnumerable instructionsEnumerable, MethodBase original) { CodeInstruction[] instructions = instructionsEnumerable.ToArray(); - void Bail(string why) - { + void Bail(string why) { string name = original == null ? "" : original.DeclaringType?.Name + "." + original.Name; @@ -479,32 +426,27 @@ void Bail(string why) CodeInstruction loopBranch = instructions.FirstOrDefault(i => i.opcode == OpCodes.Br || i.opcode == OpCodes.Br_S); - if (loopBranch == null || !(loopBranch.operand is Label target)) - { + if (loopBranch == null || !(loopBranch.operand is Label target)) { Bail("no loop branch found"); return instructions; } CodeInstruction targetedInstr = instructions.FirstOrDefault(i => i.labels.Contains(target)); - if (targetedInstr == null) - { + if (targetedInstr == null) { Bail("loop branch target is not in the instruction list"); return instructions; } int lastBranchIndex = -1; - for (int i = instructions.Length - 1; i >= 0; --i) - { + for (int i = instructions.Length - 1; i >= 0; --i) { if (instructions[i].Branches(out Label? label) && label.HasValue && - targetedInstr.labels.Contains(label.Value)) - { + targetedInstr.labels.Contains(label.Value)) { lastBranchIndex = i; break; } } - if (lastBranchIndex < 0) - { + if (lastBranchIndex < 0) { Bail("no conditional branch back to the loop head"); return instructions; } @@ -512,17 +454,14 @@ void Bail(string why) // The loop variable store immediately follows the enumerator get_Current call. Mirror it // into the matching load so the injected check can push the same item. CodeInstruction loadingInstruction = null; - for (int i = 0; i < instructions.Length - 1 && i < lastBranchIndex; ++i) - { + for (int i = 0; i < instructions.Length - 1 && i < lastBranchIndex; ++i) { if (instructions[i].opcode != OpCodes.Call || - !(instructions[i].operand is MethodInfo method) || method.Name != "get_Current") - { + !(instructions[i].operand is MethodInfo method) || method.Name != "get_Current") { continue; } CodeInstruction store = instructions[i + 1]; - if (!StoreToLoadLocal.TryGetValue(store.opcode, out OpCode loadOpCode)) - { + if (!StoreToLoadLocal.TryGetValue(store.opcode, out OpCode loadOpCode)) { Bail($"unexpected loop variable store '{store.opcode}'"); return instructions; } @@ -534,8 +473,7 @@ void Bail(string why) break; } - if (loadingInstruction == null) - { + if (loadingInstruction == null) { Bail("loop variable store not found before the loop branch"); return instructions; } @@ -544,18 +482,15 @@ void Bail(string why) AccessTools.DeclaredField(typeof(ItemInfo), nameof(checkingForStackableItemData)); MethodInfo checkMethod = AccessTools.DeclaredMethod(typeof(ItemInfo), nameof(CheckItemDataIsStackableFindFree)); - if (checkingField == null || checkMethod == null) - { + if (checkingField == null || checkMethod == null) { Bail("could not resolve the injected field or method"); return instructions; } List result = new List(instructions.Length + 4); - for (int i = 0; i < instructions.Length; ++i) - { + for (int i = 0; i < instructions.Length; ++i) { result.Add(instructions[i]); - if (i != lastBranchIndex) - { + if (i != lastBranchIndex) { continue; } @@ -568,15 +503,12 @@ void Bail(string why) return result; } - private static bool CheckItemDataIsStackableFindFree(ItemDrop.ItemData item, ItemDrop.ItemData target) - { - if (target is null) - { + private static bool CheckItemDataIsStackableFindFree(ItemDrop.ItemData item, ItemDrop.ItemData target) { + if (target is null) { return true; } - if (IsStackable(item, target) is { } newValues) - { + if (IsStackable(item, target) is { } newValues) { newValuesOnStackable = newValues; return true; } @@ -586,26 +518,20 @@ private static bool CheckItemDataIsStackableFindFree(ItemDrop.ItemData item, Ite private static void ResetNewValuesOnStackable() => newValuesOnStackable = null; - private static void ApplyNewValuesOnStackable(ItemDrop.ItemData __result) - { - if (__result is not null && newValuesOnStackable is not null) - { - foreach (KeyValuePair kv in newValuesOnStackable) - { + private static void ApplyNewValuesOnStackable(ItemDrop.ItemData __result) { + if (__result is not null && newValuesOnStackable is not null) { + foreach (KeyValuePair kv in newValuesOnStackable) { __result.m_customData[kv.Key] = kv.Value; } } } - private static Dictionary IsStackable(ItemDrop.ItemData a, ItemDrop.ItemData b) - { - if (a.Data() is { } info) - { + private static Dictionary IsStackable(ItemDrop.ItemData a, ItemDrop.ItemData b) { + if (a.Data() is { } info) { return info.IsStackableWithOtherInfo(b.Data()); } - if (b.Data() is { } otherInfo) - { + if (b.Data() is { } otherInfo) { return otherInfo.IsStackableWithOtherInfo(null); } @@ -613,12 +539,9 @@ private static Dictionary IsStackable(ItemDrop.ItemData a, ItemD } private static bool CheckItemDataStackableAddItem(Inventory __instance, ItemDrop.ItemData item, - int x, int y, ref Dictionary __state, ref bool __result) - { - if (__instance.GetItemAt(x, y) is { } itemAt) - { - if (IsStackable(item, itemAt) is not { } newValues) - { + int x, int y, ref Dictionary __state, ref bool __result) { + if (__instance.GetItemAt(x, y) is { } itemAt) { + if (IsStackable(item, itemAt) is not { } newValues) { __result = false; return false; } @@ -630,20 +553,16 @@ private static bool CheckItemDataStackableAddItem(Inventory __instance, ItemDrop } private static void ApplyCustomItemDataStackableAddItem(Inventory __instance, - int x, int y, Dictionary __state, bool __result) - { - if (__result && __state is not null) - { - foreach (KeyValuePair kv in __state) - { + int x, int y, Dictionary __state, bool __result) { + if (__result && __state is not null) { + foreach (KeyValuePair kv in __state) { __instance.GetItemAt(x, y).m_customData[kv.Key] = kv.Value; } } } private static void ApplyCustomItemDataStackableAutoStack(ItemDrop item, - Dictionary customData) - { + Dictionary customData) { item.m_itemData.m_customData = customData; } @@ -651,8 +570,7 @@ private static Dictionary IsStackableItemDrop(ItemDrop drop, Ite IsStackable(drop.m_itemData, item); private static IEnumerable HandleAutostackableItems( - IEnumerable instructionList, ILGenerator ilg) - { + IEnumerable instructionList, ILGenerator ilg) { // Turn: // if (component.m_itemData.m_stack <= num) { ... } // into: @@ -666,31 +584,24 @@ private static IEnumerable HandleAutostackableItems( MethodInfo isStackableMethod = AccessTools.DeclaredMethod(typeof(ItemInfo), nameof(IsStackableItemDrop)); - if (stack == null || itemData == null || applyMethod == null || isStackableMethod == null) - { + if (stack == null || itemData == null || applyMethod == null || isStackableMethod == null) { EpicLoot.LogError("ItemDataManager: could not resolve the members needed to patch " + "ItemDrop.AutoStackItems; leaving it unmodified."); return instructions; } - for (int i = 0; i < instructions.Count; ++i) - { - if (!instructions[i].StoresField(stack)) - { + for (int i = 0; i < instructions.Count; ++i) { + if (!instructions[i].StoresField(stack)) { continue; } - for (int j = i; j > 0; --j) - { - if (!instructions[j].Branches(out Label? skipTarget) || !skipTarget.HasValue) - { + for (int j = i; j > 0; --j) { + if (!instructions[j].Branches(out Label? skipTarget) || !skipTarget.HasValue) { continue; } - for (int k = j; k > 0; --k) - { - if (!instructions[k].LoadsField(itemData)) - { + for (int k = j; k > 0; --k) { + if (!instructions[k].LoadsField(itemData)) { continue; } @@ -729,15 +640,12 @@ private static IEnumerable HandleAutostackableItems( private static ItemDrop.ItemData currentlyUpgradingItem; private static IEnumerable TransferCustomItemDataOnUpgrade( - IEnumerable instructions, ILGenerator ilg) - { + IEnumerable instructions, ILGenerator ilg) { MethodInfo itemDeleter = AccessTools.DeclaredMethod(typeof(Inventory), nameof(Inventory.RemoveItem), new[] { typeof(ItemDrop.ItemData) }); - foreach (CodeInstruction instruction in instructions) - { - if (instruction.opcode == OpCodes.Callvirt && instruction.OperandIs(itemDeleter)) - { + foreach (CodeInstruction instruction in instructions) { + if (instruction.opcode == OpCodes.Callvirt && instruction.OperandIs(itemDeleter)) { yield return new CodeInstruction(OpCodes.Dup); yield return new CodeInstruction(OpCodes.Stsfld, AccessTools.DeclaredField(typeof(ItemInfo), nameof(currentlyUpgradingItem))); @@ -748,51 +656,45 @@ private static IEnumerable TransferCustomItemDataOnUpgrade( private static void ResetCurrentlyUpgradingItem() => currentlyUpgradingItem = null; - private static void CopyCustomDataFromUpgradedItem(ItemDrop item) - { - if (currentlyUpgradingItem is not null) - { + private static void CopyCustomDataFromUpgradedItem(ItemDrop item) { + if (currentlyUpgradingItem is not null) { item.m_itemData.m_customData = currentlyUpgradingItem.m_customData; - if (ItemExtensions.itemInfo.TryGetValue(item.m_itemData, out ItemInfo info)) - { + if (ItemExtensions.itemInfo.TryGetValue(item.m_itemData, out ItemInfo info)) { info.ItemData = item.m_itemData; ItemExtensions.itemInfo.Remove(currentlyUpgradingItem); ItemExtensions.itemInfo.Add(item.m_itemData, info); - foreach (CustomItemData itemData in info.data.Values) - { + foreach (CustomItemData itemData in info.data.Values) { itemData.Upgraded(); } } currentlyUpgradingItem = null; - } - else if (item.m_itemData.m_dropPrefab is { } prefab && item.m_itemData.m_customData.Count == 0) - { + } else if (item.m_itemData.m_dropPrefab is { } prefab && item.m_itemData.m_customData.Count == 0) { ZNetView netView = item.GetComponent(); ZDO zdo = netView && netView.IsValid() ? netView.GetZDO() : null; - if (zdo == null) - { + if (zdo == null) { return; } - - if (!ZDOExtraData.s_ints.ContainsKey(zdo.m_uid)) - { - ZDOExtraData.s_ints.Add(zdo.m_uid, new BinarySearchDictionary()); + + // Owner-only: a non-owner Set is not authoritative (it bumps the data revision on + // someone else's ZDO and gets reverted on their next sync). + if (!netView.IsOwner()) { + return; } - - var containsDataCount = ZDOExtraData.s_ints[zdo.m_uid].ContainsKey("dataCount".GetStableHashCode()); - - if (containsDataCount != true) - { + + // Probe with GetInt instead of poking ZDOExtraData.s_ints directly -- the old code + // inserted an empty int bucket into vanilla's global store just to ask a question. + var containsDataCount = zdo.GetInt("dataCount", -1) >= 0; + + if (containsDataCount != true) { item.m_itemData.m_customData = new Dictionary( prefab.GetComponent().m_itemData.m_customData); int num = 0; zdo.Set("dataCount", item.m_itemData.m_customData.Count); - foreach (KeyValuePair keyValuePair in item.m_itemData.m_customData) - { + foreach (KeyValuePair keyValuePair in item.m_itemData.m_customData) { zdo.Set($"data_{num}", keyValuePair.Key); zdo.Set($"data__{num++}", keyValuePair.Value); } @@ -800,15 +702,12 @@ private static void CopyCustomDataFromUpgradedItem(ItemDrop item) } } - private static IEnumerable ImportCustomDataOnUpgrade(IEnumerable instructionList) - { + private static IEnumerable ImportCustomDataOnUpgrade(IEnumerable instructionList) { List instructions = instructionList.ToList(); - foreach (CodeInstruction instruction in instructions) - { + foreach (CodeInstruction instruction in instructions) { yield return instruction; if (instruction.opcode == OpCodes.Stfld && instruction.OperandIs( - AccessTools.DeclaredField(typeof(ItemDrop.ItemData), nameof(ItemDrop.ItemData.m_dropPrefab)))) - { + AccessTools.DeclaredField(typeof(ItemDrop.ItemData), nameof(ItemDrop.ItemData.m_dropPrefab)))) { yield return new CodeInstruction(OpCodes.Ldarg_0); yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(ItemInfo), nameof(CopyCustomDataFromUpgradedItem))); @@ -820,21 +719,16 @@ private static IEnumerable ImportCustomDataOnUpgrade(IEnumerabl // AccessTools lookup or transpiler used to surface as a TypeInitializationException on the first // touch of ItemInfo — which is every ItemDrop.Awake, i.e. every item in the world. Degrading one // feature is a far better outcome than that. - private static void ApplyPatch(string what, Action patch) - { - try - { + private static void ApplyPatch(string what, Action patch) { + try { patch(); - } - catch (Exception e) - { + } catch (Exception e) { EpicLoot.LogError($"ItemDataManager: failed to patch {what}: {e.Message}. " + "That feature is disabled for this session."); } } - static ItemInfo() - { + static ItemInfo() { Harmony harmony = new("org.bepinex.helpers.ItemDataManager"); ApplyPatch("Inventory.Save", () => @@ -842,12 +736,10 @@ static ItemInfo() prefix: new HarmonyMethod(AccessTools.DeclaredMethod(typeof(ItemInfo), nameof(SaveInventoryPrefix)), Priority.First))); - ApplyPatch("ItemData.SaveToZDO", () => - { + ApplyPatch("ItemData.SaveToZDO", () => { foreach (MethodInfo method in typeof(ItemDrop.ItemData) .GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic) - .Where(m => m.Name == nameof(ItemDrop.SaveToZDO))) - { + .Where(m => m.Name == nameof(ItemDrop.SaveToZDO))) { harmony.Patch(method, prefix: new HarmonyMethod(AccessTools.DeclaredMethod(typeof(ItemInfo), nameof(SavePrefix)), Priority.First)); } @@ -901,12 +793,10 @@ static ItemInfo() nameof(ResetCurrentlyUpgradingItem))))); // Force loads - ApplyPatch("ItemData.LoadFromZDO", () => - { + ApplyPatch("ItemData.LoadFromZDO", () => { foreach (MethodInfo method in typeof(ItemDrop.ItemData) .GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic) - .Where(m => m.Name == nameof(ItemDrop.LoadFromZDO))) - { + .Where(m => m.Name == nameof(ItemDrop.LoadFromZDO))) { harmony.Patch(method, postfix: new HarmonyMethod(AccessTools.DeclaredMethod(typeof(ItemInfo), nameof(RegisterForceLoadedTypes)))); } @@ -951,56 +841,50 @@ static ItemInfo() } [PublicAPI] - public class ForeignItemInfo : IEnumerable - { + public class ForeignItemInfo : IEnumerable { public string Mod => (string)foreignItemInfo.GetType().GetProperty(nameof(Mod))?.GetValue(foreignItemInfo) ?? string.Empty; - public ItemDrop.ItemData ItemData { get; private set; } + public ItemDrop.ItemData ItemData { + get; private set; + } private readonly object foreignItemInfo; - public string this[string key] - { - get - { + public string this[string key] { + get { if (foreignItemInfo.GetType().InvokeMember("Item", BindingFlags.Public | BindingFlags.Instance | BindingFlags.GetProperty, - null, foreignItemInfo, new object[] { key }) is { } stringData) - { + null, foreignItemInfo, new object[] { key }) is { } stringData) { return (string)stringData.GetType().GetProperty("Value").GetValue(stringData); } return null; } - set - { + set { foreignItemInfo.GetType().GetMethod("set_Item", BindingFlags.Public | BindingFlags.Instance)? .Invoke(foreignItemInfo, new object[] { key, value }); } } - internal ForeignItemInfo(ItemDrop.ItemData itemData, object foreignItemInfo) - { + internal ForeignItemInfo(ItemDrop.ItemData itemData, object foreignItemInfo) { ItemData = itemData; this.foreignItemInfo = foreignItemInfo; } public T GetOrCreate(string key = "") where T : class, new() => Add(key) ?? Get(key)!; - private object call(string name, object[] values, Type[] args, Type generic = null) - { - foreach (MethodInfo method in foreignItemInfo.GetType().GetMethods()) - { + private object call(string name, object[] values, Type[] args, Type generic = null) { + foreach (MethodInfo method in foreignItemInfo.GetType().GetMethods()) { if (method.Name == name && method.GetParameters() .Select(p => p.ParameterType.IsGenericParameter ? null : p.ParameterType) - .SequenceEqual(args) && generic is not null == method.IsGenericMethod) - { + .SequenceEqual(args) && generic is not null == method.IsGenericMethod) { MethodInfo call = method; - if (generic is not null) - { + if (generic is not null) { call = call.MakeGenericMethod(generic); } - call.Invoke(foreignItemInfo, values); + // Return the invoke result -- discarding it made every accessor on this + // cross-mod surface return null/false regardless of what the host did. + return call.Invoke(foreignItemInfo, values); } } return null; @@ -1013,11 +897,12 @@ public T Get(string key = "") where T : class => call(nameof(Get), new object[] { key }, new[] { typeof(string) }, typeof(T)) as T; public Dictionary GetAll() where T : class => - call(nameof(GetAll), Array.Empty(), Array.Empty(), typeof(T)) as T as Dictionary(), Array.Empty(), typeof(T)) as Dictionary ?? new Dictionary(); public bool Remove(string key = "") => - call(nameof(Add), new object[] { key }, new[] { typeof(string) }) as bool? ?? false; + // Invoke Remove -- the old copy-paste invoked Add, CREATING the data it was asked to delete. + call(nameof(Remove), new object[] { key }, new[] { typeof(string) }) as bool? ?? false; public bool Remove(string key = "") where T : class => call(nameof(Remove), new object[] { key }, new[] { typeof(string) }, typeof(T)) as bool? ?? false; @@ -1036,16 +921,13 @@ public IEnumerator GetEnumerator() => } [PublicAPI] - public static class ItemExtensions - { + public static class ItemExtensions { internal static readonly ConditionalWeakTable itemInfo = new(); private static readonly ConditionalWeakTable> foreignItemInfo = new(); - public static ItemInfo Data(this ItemDrop.ItemData item) - { - if (itemInfo.TryGetValue(item, out ItemInfo info)) - { + public static ItemInfo Data(this ItemDrop.ItemData item) { + if (itemInfo.TryGetValue(item, out ItemInfo info)) { return info; } @@ -1053,24 +935,20 @@ public static ItemInfo Data(this ItemDrop.ItemData item) return info; } - public static ForeignItemInfo Data(this ItemDrop.ItemData item, string mod) - { + public static ForeignItemInfo Data(this ItemDrop.ItemData item, string mod) { Dictionary foreignInfos = foreignItemInfo.GetOrCreateValue(item); - if (foreignInfos.TryGetValue(mod, out ForeignItemInfo modObject)) - { + if (foreignInfos.TryGetValue(mod, out ForeignItemInfo modObject)) { return modObject; } - if (!Chainloader.PluginInfos.TryGetValue(mod, out PluginInfo plugin)) - { + if (!Chainloader.PluginInfos.TryGetValue(mod, out PluginInfo plugin)) { return null; } if (plugin.Instance.GetType().Assembly.GetType(typeof(ItemExtensions).FullName)? .GetMethod(nameof(Data), BindingFlags.Static | BindingFlags.Public, null, new[] { typeof(ItemDrop.ItemData) }, Array.Empty())? - .Invoke(null, new object[] { item }) is { } foreignItemData) - { + .Invoke(null, new object[] { item }) is { } foreignItemData) { return foreignInfos[mod] = new ForeignItemInfo(item, foreignItemData); } diff --git a/EpicLootAPI/EpicLootAPI/src/Events.cs b/EpicLootAPI/EpicLootAPI/src/Events.cs index 8346a6f79..69617066f 100644 --- a/EpicLootAPI/EpicLootAPI/src/Events.cs +++ b/EpicLootAPI/EpicLootAPI/src/Events.cs @@ -24,6 +24,7 @@ public static class ChangeReason public const string Unsocket = "Unsocket"; public const string LootRoll = "LootRoll"; public const string Transfer = "Transfer"; + public const string AddSocket = "AddSocket"; /// A magic-data write with no dedicated call site. public const string Unspecified = "Unspecified"; diff --git a/EquipmentAndQuickSlots/EquipmentAndQuickSlots.cs b/EquipmentAndQuickSlots/EquipmentAndQuickSlots.cs index 261bbfea9..287dac51e 100644 --- a/EquipmentAndQuickSlots/EquipmentAndQuickSlots.cs +++ b/EquipmentAndQuickSlots/EquipmentAndQuickSlots.cs @@ -1,231 +1,109 @@ -using System.Collections.Generic; -using System.Reflection; -using System.Reflection.Emit; -using System.Threading; -using Auga; +using System.Reflection; using BepInEx; -using BepInEx.Configuration; using HarmonyLib; using UnityEngine; -namespace EquipmentAndQuickSlots -{ +namespace EquipmentAndQuickSlots { [BepInPlugin(PluginId, "Equipment and Quick Slots", Version)] + [BepInDependency(Jotunn.Main.ModGuid)] [BepInDependency("moreslots", BepInDependency.DependencyFlags.SoftDependency)] [BepInDependency("randyknapp.mods.auga", BepInDependency.DependencyFlags.SoftDependency)] - public class EquipmentAndQuickSlots : BaseUnityPlugin - { + [BepInDependency("randyknapp.mods.epicloot", BepInDependency.DependencyFlags.SoftDependency)] + [BepInIncompatibility("Azumatt.AzuExtendedPlayerInventory")] + [BepInIncompatibility("aedenthorn.ExtendedPlayerInventory")] + [BepInIncompatibility("shudnal.ExtraSlots")] + [BepInIncompatibility("com.bruce.valheim.comfyquickslots")] + public class EquipmentAndQuickSlots : BaseUnityPlugin { public const string PluginId = "randyknapp.mods.equipmentandquickslots"; - public const string Version = "2.1.14"; - - public const int QuickSlotCount = 3; - public static int EquipSlotCount => EquipSlotTypes.Count; - public static readonly ConfigEntry[] KeyCodes = new ConfigEntry[QuickSlotCount]; - public static readonly ConfigEntry[] HotkeyLabels = new ConfigEntry[QuickSlotCount]; - public static readonly List EquipSlotTypes = new List() { - ItemDrop.ItemData.ItemType.Helmet, - ItemDrop.ItemData.ItemType.Chest, - ItemDrop.ItemData.ItemType.Legs, - ItemDrop.ItemData.ItemType.Shoulder, - ItemDrop.ItemData.ItemType.Utility - }; - - public static ConfigEntry EquipmentSlotsEnabled; - public static ConfigEntry QuickSlotsEnabled; - public static ConfigEntry ViewDebugSaveData; - private static ConfigEntry _loggingEnabled; - public static ConfigEntry QuickSlotsAnchor; - public static ConfigEntry QuickSlotsPosition; - public static ConfigEntry DontDropEquipmentOnDeath; - public static ConfigEntry DontDropQuickslotsOnDeath; - public static ConfigEntry InstantlyReequipArmorOnPickup; - public static ConfigEntry InstantlyReequipQuickslotsOnPickup; + public const string Version = "3.0.0"; public static Sprite PaperdollMale; public static Sprite PaperdollFemale; public static GameObject Paperdolls; - public static bool HasAuga { get; private set; } + public static bool HasAuga { + get; private set; + } private static EquipmentAndQuickSlots _instance; private Harmony _harmony; - private void Awake() - { + private void Awake() { _instance = this; - + HasAuga = Auga.API.IsLoaded(); - - _loggingEnabled = Config.Bind("Logging", "Logging Enabled", false, "Enable logging"); - KeyCodes[0] = Config.Bind("Hotkeys", "Quick slot hotkey 1", new KeyboardShortcut(KeyCode.Z), "Hotkey for Quick Slot 1."); - if (KeyCodes[0].Value.MainKey == KeyCode.None) - KeyCodes[0].Value = new KeyboardShortcut(KeyCode.Z); - - KeyCodes[1] = Config.Bind("Hotkeys", "Quick slot hotkey 2", new KeyboardShortcut(KeyCode.V), "Hotkey for Quick Slot 2."); - if (KeyCodes[1].Value.MainKey == KeyCode.None) - KeyCodes[1].Value = new KeyboardShortcut(KeyCode.V); - - KeyCodes[2] = Config.Bind("Hotkeys", "Quick slot hotkey 3", new KeyboardShortcut(KeyCode.B), "Hotkey for Quick Slot 3."); - if (KeyCodes[2].Value.MainKey == KeyCode.None) - KeyCodes[2].Value = new KeyboardShortcut(KeyCode.B); - - HotkeyLabels[0] = Config.Bind("Hotkeys", "Quick slot hotkey label 1", "", "Hotkey Label for Quick Slot 1. Leave blank to use the hotkey itself."); - HotkeyLabels[1] = Config.Bind("Hotkeys", "Quick slot hotkey label 2", "", "Hotkey Label for Quick Slot 2. Leave blank to use the hotkey itself."); - HotkeyLabels[2] = Config.Bind("Hotkeys", "Quick slot hotkey label 3", "", "Hotkey Label for Quick Slot 3. Leave blank to use the hotkey itself."); - EquipmentSlotsEnabled = Config.Bind("Toggles", "Enable Equipment Slots", true, "Enable the equipment slots. Disabling this while items are equipped with attempt to move them to your inventory."); - QuickSlotsEnabled = Config.Bind("Toggles", "Enable Quick Slots", true, "Enable the quick slots. Disabling this while items are in the slots with attempt to move them to your inventory."); - ViewDebugSaveData = Config.Bind("Toggles", "View Debug Save Data", false, "Enable to view the raw save data in the compendium."); - QuickSlotsAnchor = Config.Bind("Quick Slots", "Quick Slots Anchor", TextAnchor.LowerLeft, "The point on the HUD to anchor the Quick Slots bar. Changing this also changes the pivot of the Quick Slots to that corner."); - QuickSlotsPosition = Config.Bind("Quick Slots", "Quick Slots Position", GetDefaultPosition(new Vector2(216, 150)), "The position offset from the Quick Slots Anchor at which to place the Quick Slots."); - DontDropEquipmentOnDeath = Config.Bind("Gravestone", "Dont drop equipment on death", false, "If set to true, your equipment will not be dropped when you die. Only valid when Equipment Slots are enabled."); - DontDropQuickslotsOnDeath = Config.Bind("Gravestone", "Dont drop quickslot items on death", false, "If set to true, the items in the quickslots will not be dropped when you die. Only valid when Quick Slots are enabled."); - InstantlyReequipArmorOnPickup = Config.Bind("Gravestone", "Instantly re-equip armor on pickup", false, "If set to true, when you pickup your equipment gravestone your armor will be instantly re-equipped, if possible. Only valid when Equipment Slots are enabled."); - InstantlyReequipQuickslotsOnPickup = Config.Bind("Gravestone", "Instantly re-equip quickslot items on pickup", true, "If set to true, when you pickup your equipment gravestone your quick slot items will be instantly re-equipped, if possible. Only valid when Quick Slots are enabled."); - - FixQuickSlotPositionForAuga((Vector2)QuickSlotsPosition.DefaultValue, QuickSlotsPosition.Value); + + new ValConfig(Config); + + FixQuickSlotPositionForAuga(); LoadAssets(); + Slots.InitializeSlots(); + EpicLootCompat.Initialize(); _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), PluginId); } - private static Vector2 GetDefaultPosition(Vector2 defaultPosition) - { - return !HasAuga ? defaultPosition : new Vector2(defaultPosition.x, 86); + private void Update() { + var player = Player.m_localPlayer; + if (player == null) + return; + + foreach (var slot in Slots.slots) { + if (slot.IsHotkeySlot && slot.IsShortcutDownWithItem()) + player.UseItem(null, slot.Item, false); + } + } + + // Game events only mark the validators dirty; all slot-item movement drains here, outside + // any vanilla call stack. API listeners are notified afterwards so they observe settled + // state. + private void LateUpdate() { + SlotValidation.Validate(); + API.DetectSlotItemChanges(); } - private static void FixQuickSlotPositionForAuga(Vector2 defaultPosition, Vector2 currentPosition) - { + // Auga's HUD leaves less vertical room, so a bar still sitting on the stock default is + // nudged down to clear it. A user-moved bar is left alone. + private static void FixQuickSlotPositionForAuga() { if (!HasAuga) return; - if (defaultPosition != currentPosition) return; - - var newPosition = GetDefaultPosition(currentPosition); - QuickSlotsPosition.Value = newPosition; + var defaultPosition = (Vector2)ValConfig.QuickSlotsPosition.DefaultValue; + if (ValConfig.QuickSlotsPosition.Value != defaultPosition) + return; + + ValConfig.QuickSlotsPosition.Value = new Vector2(defaultPosition.x, 86); } - private static void LoadAssets() - { + private static void LoadAssets() { var assetBundle = LoadAssetBundle("eaqs"); PaperdollMale = assetBundle.LoadAsset("PaperdollMale"); PaperdollFemale = assetBundle.LoadAsset("PaperdollFemale"); Paperdolls = assetBundle.LoadAsset("Paperdolls"); } - public static AssetBundle LoadAssetBundle(string filename) - { + public static AssetBundle LoadAssetBundle(string filename) { var assembly = Assembly.GetCallingAssembly(); var assetBundle = AssetBundle.LoadFromStream(assembly.GetManifestResourceStream($"{assembly.GetName().Name}.{filename}")); return assetBundle; } - private void Update() - { - if (QuickSlotsEnabled.Value) - { - var player = Player.m_localPlayer; - if (player != null && player.TakeInput()) - { - for (int i = 0; i < QuickSlotCount; ++i) - { - CheckQuickUseInput(player, i); - } - } - } - } - - public static void Log(string message) - { - if (_loggingEnabled.Value) - { + public static void Log(string message) { + if (ValConfig.LoggingEnabled.Value) { _instance.Logger.LogMessage(message); } } - public static void LogWarning(string message) - { - if (_loggingEnabled.Value) - { - _instance.Logger.LogWarning(message); - } - } - - public static void LogError(string message) - { - if (_loggingEnabled.Value) - { - _instance.Logger.LogError(message); - } + // Warnings and errors are NOT gated behind the logging toggle: this mod's whole risk + // surface is item loss, and its loss-prevention diagnostics (backup restore failures, + // migration errors, relocation warnings) must be visible in every player's log. + public static void LogWarning(string message) { + _instance.Logger.LogWarning(message); } - public static string GetBindingLabel(int index) - { - index = Mathf.Clamp(index, 0, QuickSlotCount - 1); - - var keycode = GetBindingKeycode(index); - var label = HotkeyLabels[index]?.Value; - - return string.IsNullOrEmpty(label) ? keycode.ToString() : label; + public static void LogError(string message) { + _instance.Logger.LogError(message); } - - public static KeyCode GetBindingKeycode(int index) - { - index = Mathf.Clamp(index, 0, QuickSlotCount - 1); - var keycodeValue = KeyCodes[index].Value.MainKey; - - return keycodeValue; - } - - public static void CheckQuickUseInput(Player player, int index) - { - var keyCode = GetBindingKeycode(index); - if (ZInput.GetKeyDown(keyCode)) - { - var item = player.GetQuickSlotItem(index); - if (item != null) - { - player.UseItem(null, item, false); - } - } - } - - public static ItemDrop.ItemData.ItemType GetEquipmentTypeForSlot(int index) - { - if (index < 0 || index >= EquipSlotTypes.Count) - { - return ItemDrop.ItemData.ItemType.None; - } - - return EquipSlotTypes[index]; - } - - public static Vector2i GetEquipmentSlotForType(ItemDrop.ItemData.ItemType type) - { - return new Vector2i(EquipSlotTypes.IndexOf(type), 0); - } - - public static bool IsSlotEquippable(ItemDrop.ItemData item) - { - return EquipSlotTypes.Contains(item.m_shared.m_itemType); - } - - public static CodeInstruction LogMessage(CodeInstruction instruction, int counter) - { - EquipmentAndQuickSlots.Log($"IL_{counter}: Opcode: {instruction.opcode} Operand: {instruction.operand}"); - return instruction; - } - - public static CodeInstruction FindInstructionWithLabel(List codeInstructions, int index, Label label) - { - if (index >= codeInstructions.Count) - return null; - - if (codeInstructions[index].labels.Contains(label)) - return codeInstructions[index]; - - return FindInstructionWithLabel(codeInstructions, index + 1, label); - } - } } diff --git a/EquipmentAndQuickSlots/EquipmentAndQuickSlots.csproj b/EquipmentAndQuickSlots/EquipmentAndQuickSlots.csproj index 077f626db..73fab6861 100644 --- a/EquipmentAndQuickSlots/EquipmentAndQuickSlots.csproj +++ b/EquipmentAndQuickSlots/EquipmentAndQuickSlots.csproj @@ -1,68 +1,49 @@ - - - + + - Debug - AnyCPU - {08ED5BC9-9E0C-4343-90A5-92497BE6E216} Library - Properties + net472 EquipmentAndQuickSlots EquipmentAndQuickSlots - v4.7.2 10.0 512 true + true + + false + + false + false + - + + + DEBUG;TRACE + false true full - false - bin\Debug\ - DEBUG;TRACE - prompt 4 - true - - pdbonly - false - bin\Release\ + + TRACE - prompt + true + pdbonly 4 - true + - - - - - - + eaqs + EquipmentAndQuickSlots.eaqs - - - - - - - - Designer - + - - - - - This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105.The missing file is {0}. - - - $([System.IO.Path]::GetFullPath('$(MSBuildProjectDirectory)/')) @@ -103,4 +84,4 @@ - \ No newline at end of file + diff --git a/EquipmentAndQuickSlots/ILRepack.targets b/EquipmentAndQuickSlots/ILRepack.targets deleted file mode 100644 index ba382a635..000000000 --- a/EquipmentAndQuickSlots/ILRepack.targets +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - - - - \ No newline at end of file diff --git a/EquipmentAndQuickSlots/Package/CHANGELOG.md b/EquipmentAndQuickSlots/Package/CHANGELOG.md index 1d0f75d44..b669b7902 100644 --- a/EquipmentAndQuickSlots/Package/CHANGELOG.md +++ b/EquipmentAndQuickSlots/Package/CHANGELOG.md @@ -1,3 +1,29 @@ +**3.0.0** +* **Complete rewrite of the slot system.** + * All configs that impact balance or functionality now are server synced (if the mod is installed on the server). +* **Your items are migrated automatically.** On first login per character, items from the old + 2.x slot storage (including pre-Mistlands saves) move into the new slots. **There is no + downgrade path** — after a character has saved under 3.0.0, going back to 2.x will not restore + the old format (the automatic backup still protects the items themselves). +* New **Trinket** equipment slot. +* **Configurable utility slots** (`Equipment Slots / Utility Slot Count`, 1–3, default 1): + optionally wear more than one utility item. + (This was previously a glitch that could happen, but is now supported as an optional feature) +* **Quick slot count is configurable** (0–6, default 3) +* **Extra inventory rows** (`Inventory / Extra Inventory Rows`, 0–5 default 0): Optionally enable additional inventory rows. +* **Base carry weight** (`Inventory / Base Carry Weight`): the player's carry capacity before + belts; 300 (vanilla) leaves other mods' carry-weight changes untouched. +* **Death fixes**: Death item dropping/equipping now works correctly +* **Hotkey conflict prevention**: quick slot hotkeys no longer trigger vanilla actions bound to + the same key. +* **Public API for other mods** — add custom slots, query slot contents, subscribe to changes. + See `docs/API.md`; an embeddable typed shim (`EquipmentAndQuickSlotsAPI.dll`) is available + from the repository or follow the doc example to use reflection to access the API. +* Console commands reworked: `eaqs_validate` repairs misplaced items (replaces the broken + `fixinventory`); destructive commands now require cheats. +* Removed the dead Creature Level and Loot Control integration remnants and the second death + tombstone (one grave now holds everything, sized to fit). + **2.1.14** * Updated for Valheim 0.219.13 Patch (Bog Witch) diff --git a/EquipmentAndQuickSlots/Package/README.md b/EquipmentAndQuickSlots/Package/README.md index eece5a24a..f5b617d0e 100644 --- a/EquipmentAndQuickSlots/Package/README.md +++ b/EquipmentAndQuickSlots/Package/README.md @@ -1,69 +1,45 @@ -# New for Mistlands -The new, v2.1 of Equipment and Quick Slots does not need to be installed on servers. +# Equipment and Quick Slots +##### by RandyKnapp, rewritten by MidnightsFX -Please report bugs on our discord: https://discord.gg/ZNhYeavv3C +Version 3.0 is a complete rewrite. + +Give equipped items their own dedicated inventory slots — Head, Chest, Legs, Shoulder, Utility +and Trinket — plus up to six hotkeyable quick slots. -# Equipment and Quick Slots v2.1.3 -##### by RandyKnapp -Give equipped items their own dedicated inventory slots, plus three more hotkeyable quick slots. +* Client-side installable; does not need to be on servers. +* When the server *does* run the mod (requires [Jotunn](https://valheim.thunderstore.io/package/ValheimModding/Jotunn/)), + the balance settings (slot toggles, quick slot count, keep-on-death) are server-synced and + admin-controlled. +* Existing 2.x characters are migrated automatically on first login. **Do not downgrade** to 2.x + after saving under 3.0 — the automatic slot backup protects your items, but the old format is + not written anymore. +* Quick slot hotkeys no longer trigger vanilla actions on the same key. +* Optional **extra utility slots** (`Equipment Slots / Utility Slot Count`, 1–3, default 1): wear + more than one belt, Wishbone or Megingjord. Off by default and server-synced, because it is a + balance change. You can never wear two copies of the same item, and the extra items show on + your character for everyone. +* Configurable keep-on-death and auto-equip-on-gravestone-pickup behavior. +* Other mods can add custom slots through the API — see + [docs/API.md](https://github.com/RandyKnapp/ValheimMods/tree/main/EquipmentAndQuickSlots/docs/API.md). -Hotkeys must be assigned according to the conventions listed here: https://docs.unity3d.com/Manual/class-InputManager.html +Please report bugs on our discord: https://discord.gg/ZNhYeavv3C Source: [Github](https://github.com/RandyKnapp/ValheimMods/EquipmentAndQuickSlots/) -Install with [BepInEx](https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/) +Install with [BepInEx](https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/): +copy `EquipmentAndQuickSlots.dll` into the `BepInEx/plugins` folder. + +### Console commands + +* `eaqs_validate` — revalidates the slots and relocates overlapping/out-of-grid items +* `eaqs_api` — prints API version, endpoints and slot states +* `invcheck` — prints the inventory grid contents +* `eaqs_restorebackup` (cheat) — restores the automatic slot backup into free slots +* `breakequipment`, `dropall` (cheat) — testing helpers -Copy EquipmentAndQuickSlots.dll into the BepInEx/plugins folder +### Notes -### Changelist: - * 1.0.3 - * Integrated fix for larger containers (this mod was not allowing the same row to be used in containers as it uses in the Inventory) - * 1.0.4 - * Fixed issue where gamepad could not use quick slots - * 1.0.5 - * Fixed issue where the previous fix broke the #8 hotkey... - * 2.0.0 Stability Update - * Items are saved even if accidentally uninstalling or having an error - * UIs work better with controller - * Never drop or lose items on death - * 2.0.1 - * Hotfix for not being able to craft when fully equipped - * 2.0.2 - * Fixed an issue where some equipment was lost on death - * Re-added the toggles to disable and enable features - * 2.0.3 - * Fixed a bug where players could teleport with items they normally can't - * 2.0.4 - * Fixed gamepad navigation for the crafting recipe list - * Fixed bug preventing new characters from being created - * 2.0.5 - * Put in a potential fix for "losing items" on tombstone pickup (they're in your inventory, just outside the grid. This version should fix that.) - * 2.0.6 - * Fix for double upgrade when using EpicLoot with EAQS - * Fix for items lost in tombstone by [jsza](https://github.com/jsza). - * 2.0.7 - * (This entire update provided by [jsza](https://github.com/jsza)) - * Fix a variety of equipment bugs - * Fix a variety of pickup/stacking bugs - * 2.0.8 - * Had to update the number to re-upload to ThunderStore - * 2.0.9 - * Quick slots position is now configurable - * 2.0.10 - * Fixed an encumberance bug - * 2.0.11 - * Added support for Project Auga - * 2.0.12 - * Better Valheim+ and Auga positioning for the inventory - * 2.0.14 - * Updated for H&H - * 2.0.15 - * Yet Another Attempt at fixing the lost-equipment-on-death bug - * 2.1.0 - * Updated for Mistlands! - * Now uses player.m_customData instead of knownTexts - * On death, drops equipment in second gravestone - * Fixed bug where you couldn't move items out of your quickslots - * Added new config features: DontDropEquipmentOnDeath, DontDropQuickslotsOnDeath, InstantlyReequipArmorOnPickup, InstantlyReequipQuickslotsOnPickup - * 2.1.1 - * Fixed compatibility issues with JewelCrafting and MultiUserChest \ No newline at end of file +The following things WILL NOT BE ADDED OR CONSIDERED. +* Player wardrobe features (instead use [Advizes Armoire](https://thunderstore.io/c/valheim/p/Advize/Armoire/)) +* Slots which provide: dedicated arrow, or food slots, stat changes per slot (instead use [Extra Slots](https://thunderstore.io/c/valheim/p/shudnal/ExtraSlots/)) +* 3D or otherwise interactable character model (use [Azu Extended Inventory](https://valheim.hexium.gg/mods/Azumatt/AzuExtendedPlayerInventory) instead) diff --git a/EquipmentAndQuickSlots/Package/manifest.json b/EquipmentAndQuickSlots/Package/manifest.json index 2bc3b9bac..61eadb922 100644 --- a/EquipmentAndQuickSlots/Package/manifest.json +++ b/EquipmentAndQuickSlots/Package/manifest.json @@ -1,9 +1,10 @@ { "name": "EquipmentAndQuickSlots", - "version_number": "2.1.14", + "version_number": "3.0.0", "website_url": "https://github.com/RandyKnapp/ValheimMods/tree/main/EquipmentAndQuickSlots", - "description": "Give equipped items their own dedicated inventory slots, plus three more hotkeyable quick slots.", + "description": "Give equipped items their own dedicated inventory slots, plus up to six hotkeyable quick slots.", "dependencies": [ - "denikson-BepInExPack_Valheim-5.4.2201" + "denikson-BepInExPack_Valheim-5.4.2201", + "ValheimModding-Jotunn-2.29.2" ] } \ No newline at end of file diff --git a/EquipmentAndQuickSlots/Properties/AssemblyInfo.cs b/EquipmentAndQuickSlots/Properties/AssemblyInfo.cs index cf28d917b..e7bd9e21e 100644 --- a/EquipmentAndQuickSlots/Properties/AssemblyInfo.cs +++ b/EquipmentAndQuickSlots/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("2.1.14")] -[assembly: AssemblyFileVersion("2.1.14")] +[assembly: AssemblyVersion("3.0.0")] +[assembly: AssemblyFileVersion("3.0.0")] diff --git a/EquipmentAndQuickSlots/docs/API.md b/EquipmentAndQuickSlots/docs/API.md new file mode 100644 index 000000000..a77a803a5 --- /dev/null +++ b/EquipmentAndQuickSlots/docs/API.md @@ -0,0 +1,130 @@ +# EquipmentAndQuickSlots integration API + +A supported contract for other plugins, so integrating with EAQS does not mean Harmony-patching +its internals and re-breaking on every release. + +There are two layers, and you can use either: + +| | What it is | When to use it | +|---|---|---| +| **`EquipmentAndQuickSlots.API`** | A `static partial class` in `EquipmentAndQuickSlots.dll`. The actual ABI. | You are comfortable with `Type.GetType("EquipmentAndQuickSlots.API, EquipmentAndQuickSlots")` and reflection, or you already have your own glue. | +| **`EquipmentAndQuickSlotsAPI.dll`** | A small shim that wraps every endpoint in typed methods and does the reflection for you. Bundle it with ILRepack. | Almost always. See [the shim README](../../EquipmentAndQuickSlotsAPI/EquipmentAndQuickSlotsAPI/README.md). | + +EAQS's plugin GUID is `randyknapp.mods.equipmentandquickslots`. Declare it as a soft dependency: + +```csharp +[BepInDependency("randyknapp.mods.equipmentandquickslots", BepInDependency.DependencyFlags.SoftDependency)] +``` + +## The signature rule + +Nothing but primitives, `string`, vanilla/Unity types (`ItemDrop.ItemData`, `Vector2i`) and +`System.Func`/`Action` built from those ever crosses this boundary. **No EAQS type appears in +any signature.** Structured data travels as JSON strings; slots are identified by string ids. +Endpoints use `ref` rather than `out`, so a reflection transport can read mutated arguments back +out of the `object[]` (the shim presents them as normal `out` parameters). + +## Versioning + +```csharp +API.ApiVersion // const int, currently 1 +API.GetApiVersion() // same value, as a call +API.GetPluginVersion() // "3.0.0" +API.GetPluginId() // "randyknapp.mods.equipmentandquickslots" +API.HasEndpoint(name) // feature probe for a specific method +API.GetEndpointNames() // every public endpoint, for diagnostics +``` + +`ApiVersion` is bumped on every additive change and is independent of the plugin version. If you +rely on something newer than the oldest EAQS you support, gate it on `HasEndpoint`. Through the +shim, a missing endpoint logs a warning and no-ops rather than throwing. + +## The slot model + +The player inventory is `8 × (visibleRows + 3)`; the three hidden rows are the slot region. +Built-in slot ids: `Quick1`–`Quick6`, `Helmet`, `Chest`, `Legs`, `Shoulder`, `Utility`, +`Trinket`, `Utility2`, `Utility3`. `Utility2` and `Utility3` are only active when the server's +`Utility Slot Count` is above 1. Ten reserved cells are available for custom slots. Slot items +are ordinary inventory items at their slot's grid position — they persist through vanilla +save/load, and anything that enumerates the player inventory sees them. + +Equipment cells are **equipped-only**: they hold exactly the items the player is wearing. +Unequipping moves the item to the visible grid automatically. + +## Custom slots + +```csharp +bool AddSlot(string slotId, string ownerPluginGuid, string nameToken, + Func isValid, Func isActive); +bool RemoveSlot(string slotId); +``` + +- `slotId` must be unique — namespace it with your plugin name (`"MyModQuiver"`, not `"Quiver"`). +- `ownerPluginGuid` is recorded on the slot for diagnostics (`eaqs_api` prints it). +- `nameToken` may be a localization token (`$mymod_quiver`) or plain text; shown as the cell label. +- `isValid` decides which items the player may place in the slot (null = any item). +- `isActive` gates the slot's visibility live (config toggles, progression, ...). An item sitting + in a slot that becomes inactive is relocated to the regular inventory, never lost. +- `AddSlot` returns `false` when the id is taken or all ten custom cells are in use. Capacity has + already grown once and can grow again (adding a hidden row is save-safe), so do not treat ten + as a contract — query `GetSlotIdsJson` rather than assuming a number. +- `RemoveSlot` rescues a resident item into the inventory (ground as a last resort) and returns + `false` for unknown ids. Re-register your slots on every launch — slot *definitions* are not + persisted, only their contents are. +- Custom slot contents get the same protections as EAQS's own slots (Stack All, auto-pickup, grave + round-trip to the same cell) and follow the `Dont drop equipment on death` setting together with + the paperdoll cells. EAQS never calls `EquipItem` for a custom slot — if the item should behave + as worn, apply that yourself from a `SlotItemChanged` listener. +- Every consumer delegate runs inside a try/catch; one that throws is logged with your id — + always, not gated by EAQS's logging config, because it is your bug — and treated as `false`. +- **Epic Loot**: when Epic Loot is installed, items in custom slots are reported to it as + equipped (EAQS registers an equipment provider and invalidates Epic Loot's effect cache when a + custom slot's content changes). Magic effects, set bonuses, tooltips and equip visuals of an + item in your slot count exactly like gear in a vanilla slot, and items in equipment or custom + cells are excluded from the sacrifice tab. You do not need to register anything yourself. + +## Queries + +```csharp +string GetSlotIdsJson(); // ["Quick1", ..., "Trinket", "MyModQuiver"] +string GetSlotInfoJson(string slotId); // {"id":..., "index":..., "active":..., "gridX":..., "gridY":..., "ownerPluginGuid":..., "occupied":...} +bool TryGetSlotItem(string slotId, ref ItemDrop.ItemData item); +bool IsSlotCell(int x, int y, ref string slotId); // is this grid position a slot cell? +List GetQuickSlotItems(); +List GetEquipmentSlotItems(); +int GetVisibleRows(); +int GetFullHeight(); +``` + +## Listeners + +Add and remove listeners with plain method calls, so a reflection-only consumer can subscribe +without binding to an event field: + +```csharp +API.AddSlotChangedListener(slotId => { /* topology: a custom slot was added/removed */ }); +API.AddSlotItemChangedListener((slotId, oldItem, newItem) => { /* item entered/left a slot */ }); +// plus a matching Remove* for each +``` + +`SlotItemChanged` fires once per frame after EAQS's own validation has settled, with `null` for +an empty side of the transition. A listener that throws is logged and does not stop the other +listeners. + +## Migration table + +| Instead of patching / reflecting | Call | +|---|---| +| Scanning `m_customData["QuickSlotInventory"]` (the 2.x format — gone after migration) | `GetQuickSlotItems` | +| Reflecting on `ExtendedInventory` / `ExtendedPlayerData` (deleted in 3.0) | `GetQuickSlotItems`, `GetEquipmentSlotItems` | +| Assuming the inventory is 4 rows / hardcoding `m_height` | `GetVisibleRows`, `GetFullHeight` | +| Guessing whether a grid position is a slot | `IsSlotCell` | +| Polling for "did this slot change?" | `AddSlotItemChangedListener` | + +## Testing your integration + +EAQS ships a console command that exercises the API from in-game: + +``` +eaqs_api — API version, endpoint list, and per-slot state JSON +``` diff --git a/EquipmentAndQuickSlots/packages.config b/EquipmentAndQuickSlots/packages.config deleted file mode 100644 index 02ef8691e..000000000 --- a/EquipmentAndQuickSlots/packages.config +++ /dev/null @@ -1,4 +0,0 @@ - - - - \ No newline at end of file diff --git a/EquipmentAndQuickSlots/release.yml b/EquipmentAndQuickSlots/release.yml index b18dc6790..c3c94cde2 100644 --- a/EquipmentAndQuickSlots/release.yml +++ b/EquipmentAndQuickSlots/release.yml @@ -10,6 +10,9 @@ assembly: EquipmentAndQuickSlots # This repository predates the tool and spells the version constant its own way. version_const: Version +# The Thunderstore/Hexium team these publish under. +author_name: RandyKnapp + # Copy the build into this machine's mod manager profiles after every build. deploy: enabled: true diff --git a/EquipmentAndQuickSlots/src/API/API.cs b/EquipmentAndQuickSlots/src/API/API.cs new file mode 100644 index 000000000..e27d06ad1 --- /dev/null +++ b/EquipmentAndQuickSlots/src/API/API.cs @@ -0,0 +1,281 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using static EquipmentAndQuickSlots.Slots; + +namespace EquipmentAndQuickSlots +{ + // The public integration surface for other mods. Callable via pure reflection + // (Type.GetType("EquipmentAndQuickSlots.API, EquipmentAndQuickSlots")) or through the typed + // EquipmentAndQuickSlotsAPI.dll shim. + // + // The signature rule: nothing but primitives, string, vanilla/Unity types and System.Func/ + // Action built from those crosses this boundary — no EAQS type in any signature. Structured + // data travels as JSON strings; slots are identified by caller-supplied namespaced string + // ids. `ref` rather than `out`, so a reflection transport can read mutated arguments back + // out of the object[]. + public static partial class API + { + public const int ApiVersion = 2; + + private static readonly List> slotChangedListeners = new List>(); + private static readonly List> slotItemChangedListeners = new List>(); + private static readonly Dictionary lastKnownSlotItems = new Dictionary(); + + // --------------------------------------------------------------------------------------- + // Versioning / diagnostics + + public static int GetApiVersion() => ApiVersion; + + public static string GetPluginVersion() => EquipmentAndQuickSlots.Version; + + public static string GetPluginId() => EquipmentAndQuickSlots.PluginId; + + public static bool HasEndpoint(string name) => + typeof(API).GetMethods(BindingFlags.Public | BindingFlags.Static).Any(m => m.Name == name); + + public static List GetEndpointNames() => + typeof(API).GetMethods(BindingFlags.Public | BindingFlags.Static).Select(m => m.Name).Distinct().OrderBy(n => n).ToList(); + + // --------------------------------------------------------------------------------------- + // Custom slots + + /// + /// Registers a custom slot in one of the reserved cells. slotId must be unique per + /// consumer (namespace it with your plugin name); ownerPluginGuid is recorded for + /// diagnostics. Returns false when the id is taken or capacity is exhausted. + /// + public static bool AddSlot(string slotId, string ownerPluginGuid, string nameToken, Func isValid, Func isActive) + { + if (string.IsNullOrEmpty(slotId)) + return false; + + bool added = TryAddCustomSlot(slotId, ownerPluginGuid, + () => nameToken ?? "", + item => GuardedPredicate(ownerPluginGuid, isValid, item), + () => GuardedActive(ownerPluginGuid, isActive)); + + if (added) + NotifySlotChanged(slotId); + + return added; + } + + /// + /// Removes a previously registered custom slot. A resident item is relocated to the + /// inventory (or dropped as a last resort), never destroyed. + /// + public static bool RemoveSlot(string slotId) + { + bool removed = TryRemoveCustomSlot(slotId); + if (removed) + { + lastKnownSlotItems.Remove(customSlotPrefix + slotId); + NotifySlotChanged(slotId); + } + + return removed; + } + + private static bool GuardedPredicate(string owner, Func isValid, ItemDrop.ItemData item) + { + if (isValid == null) + return true; + + try + { + return isValid(item); + } + catch (Exception ex) + { + // Always logged — a throwing consumer delegate is their bug and must be visible + UnityEngine.Debug.LogWarning($"[EAQS API] isValid delegate of '{owner}' threw: {ex}"); + return false; + } + } + + private static bool GuardedActive(string owner, Func isActive) + { + if (isActive == null) + return true; + + try + { + return isActive(); + } + catch (Exception ex) + { + UnityEngine.Debug.LogWarning($"[EAQS API] isActive delegate of '{owner}' threw: {ex}"); + return false; + } + } + + // --------------------------------------------------------------------------------------- + // Queries + + public static string GetSlotIdsJson() + { + var sb = new StringBuilder("["); + bool first = true; + foreach (Slot slot in slots) + { + if (slot.IsEmptySlot) + continue; + + if (!first) + sb.Append(','); + first = false; + sb.Append('"').Append(Escape(PublicSlotId(slot))).Append('"'); + } + + return sb.Append(']').ToString(); + } + + public static string GetSlotInfoJson(string slotId) + { + Slot slot = FindPublicSlot(slotId); + if (slot == null) + return null; + + return "{" + + $"\"id\":\"{Escape(PublicSlotId(slot))}\"," + + $"\"index\":{slot.Index}," + + $"\"nameToken\":\"{Escape(slot.Name)}\"," + + $"\"active\":{(slot.IsActive ? "true" : "false")}," + + $"\"gridX\":{slot.GridPosition.x}," + + $"\"gridY\":{slot.GridPosition.y}," + + $"\"isQuickSlot\":{(slot.IsQuickSlot ? "true" : "false")}," + + $"\"isEquipmentSlot\":{(slot.IsEquipmentSlot ? "true" : "false")}," + + $"\"isCustomSlot\":{(slot.IsCustomSlot ? "true" : "false")}," + + $"\"ownerPluginGuid\":\"{Escape(slot.OwnerGuid ?? "")}\"," + + $"\"occupied\":{(slot.Item != null ? "true" : "false")}" + + "}"; + } + + public static bool TryGetSlotItem(string slotId, ref ItemDrop.ItemData item) + { + Slot slot = FindPublicSlot(slotId); + if (slot == null) + return false; + + item = slot.Item; + return item != null; + } + + public static bool IsSlotCell(int x, int y, ref string slotId) + { + Slot slot = GetSlotInGrid(new Vector2i(x, y)); + if (slot == null || slot.IsEmptySlot) + return false; + + slotId = PublicSlotId(slot); + return true; + } + + public static List GetQuickSlotItems() => + GetQuickSlots().Where(slot => slot.IsActive).Select(slot => slot.Item).Where(item => item != null).ToList(); + + public static List GetEquipmentSlotItems() => + GetEquipmentSlots().Select(slot => slot.Item).Where(item => item != null).ToList(); + + public static int GetVisibleRows() => VisibleRows; + + public static int GetFullHeight() => FullHeight; + + // --------------------------------------------------------------------------------------- + // Listeners — plain method calls so a reflection-only consumer can subscribe without + // binding to an event field. + + public static void AddSlotChangedListener(Action listener) + { + if (listener != null && !slotChangedListeners.Contains(listener)) + slotChangedListeners.Add(listener); + } + + public static void RemoveSlotChangedListener(Action listener) + { + slotChangedListeners.Remove(listener); + } + + public static void AddSlotItemChangedListener(Action listener) + { + if (listener != null && !slotItemChangedListeners.Contains(listener)) + slotItemChangedListeners.Add(listener); + } + + public static void RemoveSlotItemChangedListener(Action listener) + { + slotItemChangedListeners.Remove(listener); + } + + // --------------------------------------------------------------------------------------- + // Internals + + private static string PublicSlotId(Slot slot) => + slot.IsCustomSlot ? slot.ID.Substring(customSlotPrefix.Length) : slot.ID; + + private static Slot FindPublicSlot(string slotId) + { + if (string.IsNullOrEmpty(slotId)) + return null; + + Slot slot = FindSlot(slotId) ?? FindSlot(customSlotPrefix + slotId); + return slot != null && !slot.IsEmptySlot ? slot : null; + } + + private static string Escape(string value) => value?.Replace("\\", "\\\\").Replace("\"", "\\\"") ?? ""; + + private static void NotifySlotChanged(string slotId) + { + foreach (var listener in slotChangedListeners.ToList()) + { + try + { + listener(slotId); + } + catch (Exception ex) + { + UnityEngine.Debug.LogWarning($"[EAQS API] slot-changed listener threw: {ex}"); + } + } + } + + // Drained once per frame from the plugin's LateUpdate, after the validation sweep, so + // listeners observe settled state. + internal static void DetectSlotItemChanges() + { + if (slotItemChangedListeners.Count == 0 || Player.m_localPlayer == null) + return; + + foreach (Slot slot in slots) + { + if (slot.IsEmptySlot) + continue; + + string id = slot.ID; + ItemDrop.ItemData current = slot.Item; + lastKnownSlotItems.TryGetValue(id, out ItemDrop.ItemData previous); + + if (ReferenceEquals(current, previous)) + continue; + + lastKnownSlotItems[id] = current; + + string publicId = PublicSlotId(slot); + foreach (var listener in slotItemChangedListeners.ToList()) + { + try + { + listener(publicId, previous, current); + } + catch (Exception ex) + { + UnityEngine.Debug.LogWarning($"[EAQS API] slot-item-changed listener threw: {ex}"); + } + } + } + } + } +} diff --git a/EquipmentAndQuickSlots/src/AugaPanel.cs b/EquipmentAndQuickSlots/src/AugaPanel.cs new file mode 100644 index 000000000..da6c04bfa --- /dev/null +++ b/EquipmentAndQuickSlots/src/AugaPanel.cs @@ -0,0 +1,114 @@ +using System.Linq; +using UnityEngine; +using static EquipmentAndQuickSlots.Slots; + +namespace EquipmentAndQuickSlots { + // Auga variant of the floating panel: an Auga-styled panel with the paperdoll backdrop and a + // small divider, with the equipment cells laid out over the doll and the quick row beneath. + // Uses the same element-relocation mechanism as the vanilla panel — only the background + // construction and the position table differ. + public static class AugaPanel { + private const string PanelName = "EAQS"; + + // All layout constants are in player-grid-root space, matching where the relocated + // elements live. Tune in-game with Auga installed. + private static readonly Vector2 panelBase = new Vector2(752, -166); + private const float panelWidth = 255f; + private const float panelHeight = 352f; + private const float paperdollHeight = 157f; + private const float tileSize = 74f; + + // Equipment diamond over the paperdoll (relative to the equipment cluster center): + // Head top, Chest/Shoulder at the sides, Legs bottom, Utility right, Trinket left, the + // extra utility cells continuing down the right edge. + private static readonly Vector2 equipClusterCenter = new Vector2(110.5f, -57f); + private static readonly Vector2[] equipPositions = + { + new Vector2(0f, 0f), // Helmet + new Vector2(-36f, -72f), // Chest + new Vector2(0f, -144f), // Legs + new Vector2(36f, -72f), // Shoulder + new Vector2(104f, 0f), // Utility + new Vector2(-104f, 0f), // Trinket + new Vector2(104f, -72f), // Utility 2 + new Vector2(104f, -144f), // Utility 3 + }; + + private static GameObject _panel; + + private const int customSlotsPerColumn = 4; + + private static int ActiveQuickSlots => ValConfig.QuickSlotsEnabled.Value ? ValConfig.QuickSlotCount.Value : 0; + private static Slot[] ActiveCustomSlots => GetCustomSlots().Where(slot => slot.IsActive).OrderBy(slot => slot.Index).ToArray(); + + private static float PanelWidth => Mathf.Max(panelWidth, ActiveQuickSlots * tileSize + 20f); + + internal static Vector2 GetSlotPosition(Slot slot) { + if (slot.IsEquipmentSlot) + return panelBase + equipClusterCenter + equipPositions[slot.Index - EquipmentSlotStartIndex]; + + if (slot.IsQuickSlot) { + float rowStart = (PanelWidth - ActiveQuickSlots * tileSize) / 2f + 5f; + return panelBase + new Vector2(rowStart + slot.Index * tileSize, -(paperdollHeight + 30f)); + } + + if (slot.IsCustomSlot) { + // Columns down the right edge of the panel, packed with no gaps and wrapping once + // a column is full — the API can register more slots than one column holds. + int ordinal = System.Math.Max(0, System.Array.IndexOf(ActiveCustomSlots, slot)); + int row = ordinal % customSlotsPerColumn; + int col = ordinal / customSlotsPerColumn; + return panelBase + new Vector2(PanelWidth + 10f + col * tileSize, -(row * tileSize)); + } + + return panelBase; + } + + // Runs from InventoryGui.Update while visible. + internal static void UpdatePanel() { + if (!InventoryGui.instance || !InventoryGui.instance.m_player) + return; + + if (_panel == null) { + _panel = Auga.API.Panel_Create(InventoryGui.instance.m_player, new Vector2(PanelWidth, panelHeight), PanelName, false); + if (_panel == null) + return; + + var rt = (RectTransform)_panel.transform; + rt.anchorMin = new Vector2(0, 1); + rt.anchorMax = new Vector2(0, 1); + rt.anchoredPosition = panelBase; + rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, PanelWidth); + rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, panelHeight); + + var paperdolls = Object.Instantiate(EquipmentAndQuickSlots.Paperdolls, _panel.transform, false); + paperdolls.name = "Paperdolls"; + + var divider = Auga.API.Divider_CreateSmall(_panel.transform, "Divider", PanelWidth - 40); + ((RectTransform)divider.transform).anchoredPosition = new Vector2(0, -paperdollHeight); + } + + _panel.SetActive(ValConfig.EquipmentSlotsEnabled.Value || ActiveQuickSlots > 0); + + UpdatePaperdollGender(); + } + + private static void UpdatePaperdollGender() { + var player = Player.m_localPlayer; + if (player == null || _panel == null) + return; + + var paperdolls = _panel.transform.Find("Paperdolls"); + if (paperdolls == null) + return; + + bool female = player.m_visEquipment != null && player.m_visEquipment.GetModelIndex() == 1; + paperdolls.Find("Male")?.gameObject.SetActive(!female); + paperdolls.Find("Female")?.gameObject.SetActive(female); + } + + internal static void Clear() { + _panel = null; + } + } +} diff --git a/EquipmentAndQuickSlots/src/Compatibility/EpicLootCompat.cs b/EquipmentAndQuickSlots/src/Compatibility/EpicLootCompat.cs new file mode 100644 index 000000000..85d5754ed --- /dev/null +++ b/EquipmentAndQuickSlots/src/Compatibility/EpicLootCompat.cs @@ -0,0 +1,107 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using BepInEx.Bootstrap; +using static EquipmentAndQuickSlots.Slots; + +namespace EquipmentAndQuickSlots { + // Epic Loot integration through its supported provider API (EpicLoot.API, reflection — no + // assembly reference, Epic Loot stays a soft dependency): + // + // - Equipment provider: items sitting in API custom slots are reported as equipped, so their + // magic effects, set bonuses, tooltips and equip-effect visuals count exactly like gear in + // a vanilla slot. The built-in paperdoll cells need nothing — their items are vanilla- + // equipped and Epic Loot already sees them through Inventory.GetEquippedItems(). + // - Effect cache invalidation whenever a custom slot's content changes (drag & drop is not an + // Equip/Unequip call, which is all Epic Loot watches on its own). + // - Sacrifice filter: nothing resting in an equipment or custom cell can be sacrificed by + // accident at the enchanting table. + internal static class EpicLootCompat { + public const string EpicLootGUID = "randyknapp.mods.epicloot"; + private const string ApiTypeName = "EpicLoot.API, EpicLoot"; + private const string ProviderId = EquipmentAndQuickSlots.PluginId; + + private static bool _initialized; + private static MethodInfo _invalidatePlayerEffectCache; + + public static bool IsLoaded => Chainloader.PluginInfos.ContainsKey(EpicLootGUID); + + internal static void Initialize() { + if (_initialized || !IsLoaded) + return; + + _initialized = true; + + try { + Type api = Type.GetType(ApiTypeName); + if (api == null) { + EquipmentAndQuickSlots.LogWarning("Epic Loot is loaded but EpicLoot.API could not be resolved; slot items will not contribute magic effects"); + return; + } + + MethodInfo registerEquipmentProvider = api.GetMethod("RegisterEquipmentProvider", BindingFlags.Public | BindingFlags.Static, + null, new[] { typeof(string), typeof(Func>) }, null); + MethodInfo registerSacrificeFilter = api.GetMethod("RegisterSacrificeFilter", BindingFlags.Public | BindingFlags.Static, + null, new[] { typeof(string), typeof(Func) }, null); + _invalidatePlayerEffectCache = api.GetMethod("InvalidatePlayerEffectCache", BindingFlags.Public | BindingFlags.Static, + null, new[] { typeof(Player) }, null); + + if (registerEquipmentProvider == null || _invalidatePlayerEffectCache == null) { + EquipmentAndQuickSlots.LogWarning("Epic Loot's equipment provider API is missing (older Epic Loot?); custom slot items will not contribute magic effects"); + return; + } + + Func> getExtraEquipped = GetCustomSlotEquipment; + registerEquipmentProvider.Invoke(null, new object[] { ProviderId, getExtraEquipped }); + + if (registerSacrificeFilter != null) { + Func canSacrifice = CanSacrifice; + registerSacrificeFilter.Invoke(null, new object[] { ProviderId, canSacrifice }); + } + + // Drag & drop into or out of a custom slot is an inventory move, not an equip — + // tell Epic Loot its memoized totals are stale. + API.AddSlotItemChangedListener(OnSlotItemChanged); + API.AddSlotChangedListener(_ => InvalidateEffectCache()); + + EquipmentAndQuickSlots.Log("Epic Loot equipment provider registered for custom slots"); + } catch (Exception ex) { + EquipmentAndQuickSlots.LogWarning($"Epic Loot integration failed: {ex}"); + } + } + + private static List GetCustomSlotEquipment(Player player) { + // Our slots only track the local player's inventory + if (player == null || player != Player.m_localPlayer) + return null; + + return GetCustomSlots() + .Where(slot => slot.IsActive) + .Select(slot => slot.Item) + .Where(item => item != null) + .ToList(); + } + + private static bool CanSacrifice(ItemDrop.ItemData item) { + return !(GetItemSlot(item) is Slot slot && (slot.IsCustomSlot || slot.IsEquipmentSlot)); + } + + private static void OnSlotItemChanged(string slotId, ItemDrop.ItemData oldItem, ItemDrop.ItemData newItem) { + if (FindSlot(customSlotPrefix + slotId) is Slot slot && slot.IsCustomSlot) + InvalidateEffectCache(); + } + + internal static void InvalidateEffectCache() { + Player player = Player.m_localPlayer; + if (player == null || _invalidatePlayerEffectCache == null) + return; + + try { + _invalidatePlayerEffectCache.Invoke(null, new object[] { player }); + } catch (Exception ex) { + EquipmentAndQuickSlots.LogWarning($"Epic Loot InvalidatePlayerEffectCache failed: {ex}"); + } + } + } +} diff --git a/EquipmentAndQuickSlots/src/DeathPatches.cs b/EquipmentAndQuickSlots/src/DeathPatches.cs new file mode 100644 index 000000000..a370e81fc --- /dev/null +++ b/EquipmentAndQuickSlots/src/DeathPatches.cs @@ -0,0 +1,371 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using HarmonyLib; +using UnityEngine; +using static EquipmentAndQuickSlots.Slots; + +namespace EquipmentAndQuickSlots { + // Death handling for the single enlarged tombstone. + // + // Keep-on-death: kept slot items are pulled out of m_inventory in a Character.CheckDeath + // prefix at Priority.First — before vanilla or any other mod touches the inventory — so + // neither the tombstone transfer nor the DeathDeleteItems/DeathDeleteUnequipped world + // modifiers can reach them. Finalizers on CheckDeath and Player.OnDeath put them back. + // Kept equipment is re-marked m_equipped afterwards, so the death-save stores it worn and + // the respawn load re-equips it natively via EquipInventoryItems. + // + // Everything else runs pure vanilla: MoveInventoryToGrave copies the full-height inventory + // with grid positions intact, so dropped slot items return to their exact cells on take-all. + public static class DeathPatches { + private class KeptItem { + public ItemDrop.ItemData item; + public bool wasEquipped; + } + + private static readonly List itemsToKeep = new List(); + private static readonly HashSet takenSlots = new HashSet(); + + public static readonly int AfterdeathGhost = "Afterdeath Ghost".GetStableHashCode(); + + // Legacy 2.x tombstone markers, honored once for graves created before the rewrite + private const string legacyEquipmentKey = "eaqs-e"; + private const string legacyQuickSlotKey = "eaqs-qs"; + + public static void OnDeathPrefix(Player player) { + if (itemsToKeep.Count != 0) + return; + + SaveLastEquippedSlotsToItems(); + SaveLastEquippedWeaponShieldToItems(player); + + foreach (Slot slot in slots) { + if (!IsSlotToKeep(slot)) + continue; + + ItemDrop.ItemData item = slot.Item; + itemsToKeep.Add(new KeptItem { item = item, wasEquipped = item.m_equipped || player.IsItemEquiped(item) }); + player.GetInventory().m_inventory.Remove(item); + } + + ClearCachedItems(); + } + + private static bool IsSlotToKeep(Slot slot) { + if (slot.Item == null) + return false; + + // API custom slots hold equipment-like accessories; they follow the equipment setting + return (slot.IsEquipmentSlot || slot.IsCustomSlot) && ValConfig.DontDropEquipmentOnDeath.Value + || slot.IsQuickSlot && ValConfig.DontDropQuickslotsOnDeath.Value; + } + + public static void OnDeathPostfix(Player player) { + if (itemsToKeep.Count == 0) + return; + + foreach (KeptItem kept in itemsToKeep) { + // Vanilla unequipped the gear through the humanoid's equip references while the + // item was outside the inventory; re-mark it so the death-save stores it worn. + kept.item.m_equipped = kept.wasEquipped; + player.GetInventory().m_inventory.Add(kept.item); + } + + itemsToKeep.Clear(); + ClearCachedItems(); + } + + private static void SaveLastEquippedWeaponShieldToItems(Player player) { + long playerID = Game.instance.GetPlayerProfile().GetPlayerID(); + + if (player.LeftItem != null) + player.LeftItem.m_customData[customKeyWeaponShield] = playerID.ToString(); + + if (player.RightItem != null) + player.RightItem.m_customData[customKeyWeaponShield] = playerID.ToString(); + } + + [HarmonyPatch(typeof(Character), nameof(Character.CheckDeath))] + private static class Character_CheckDeath_OnDeathWrapping { + [HarmonyPriority(Priority.First)] + private static void Prefix(Character __instance) { + if (!IsValidPlayer(__instance)) + return; + + if (!__instance.IsDead() && __instance.GetHealth() <= 0f) + OnDeathPrefix((Player)__instance); + } + + [HarmonyFinalizer] + [HarmonyPriority(Priority.Last)] + private static Exception Finalizer(Character __instance, Exception __exception) { + if (IsValidPlayer(__instance)) + OnDeathPostfix((Player)__instance); + + return __exception; + } + } + + [HarmonyPatch(typeof(Player), nameof(Player.OnDeath))] + private static class Player_OnDeath_RestoreKeptItems { + [HarmonyPriority(Priority.Last)] + private static void Postfix(Player __instance) { + if (IsValidPlayer(__instance)) + OnDeathPostfix(__instance); + } + + [HarmonyFinalizer] + [HarmonyPriority(Priority.Last)] + private static Exception Finalizer(Player __instance, Exception __exception) { + if (IsValidPlayer(__instance)) + OnDeathPostfix(__instance); + + return __exception; + } + } + + // --------------------------------------------------------------------------------------- + // Tombstone size: the grave container must fit the full-height inventory. + + private static int TargetGraveHeight(int width) => (InventorySizeFull - 1) / Mathf.Max(1, width) + 1; + + [HarmonyPatch(typeof(Container), nameof(Container.Awake))] + private static class Container_Awake_TombstoneHeightAdjustment { + private static void Prefix(Container __instance) { + if (__instance.m_name != "Grave" && !__instance.GetComponentInParent()) + return; + + int targetHeight = TargetGraveHeight(__instance.m_width); + if (targetHeight > __instance.m_height) + __instance.m_height = targetHeight; + } + + private static void Postfix(Container __instance) { + // Persist the enlarged height on the grave's ZDO so it reloads at the right size + // (graves inside dungeons re-create their container from ZDO fields). + if (__instance.m_nview?.IsValid() == true && __instance.m_nview.IsOwner() && __instance.GetComponent() != null && __instance.m_height > VanillaInventoryHeight) { + string typeName = __instance.GetType().Name; + __instance.m_nview.GetZDO().Set(ZNetView.CustomFieldsStr, true); + __instance.m_nview.GetZDO().Set((ZNetView.CustomFieldsStr + typeName).GetStableHashCode(), true); + __instance.m_nview.GetZDO().Set(typeName + ".m_height", __instance.m_height); + } + } + } + + // Runs right after CreateTombStone's MoveInventoryToGrave (Setup is the next call), with the + // grave's real inventory dimensions in place. Freeze them onto the Container fields and ZDO: + // reload builds the container inventory from those fields, so without this a lowered + // 'Extra Inventory Rows' (or a width-changing mod being removed) between death and pickup + // would rebuild the grave smaller and Inventory.Load would silently drop everything beyond + // the new bounds. + [HarmonyPatch(typeof(TombStone), nameof(TombStone.Setup))] + private static class TombStone_Setup_PersistGraveDimensions { + private static void Postfix(TombStone __instance) { + Container container = __instance.m_container != null + ? __instance.m_container + : __instance.GetComponent(); + if (container == null || container.m_inventory == null) + return; + + container.m_width = Mathf.Max(container.m_width, container.m_inventory.m_width); + container.m_height = Mathf.Max(container.m_height, container.m_inventory.m_height); + + if (container.m_nview?.IsValid() == true && container.m_nview.IsOwner()) { + string typeName = container.GetType().Name; + ZDO zdo = container.m_nview.GetZDO(); + zdo.Set(ZNetView.CustomFieldsStr, true); + zdo.Set((ZNetView.CustomFieldsStr + typeName).GetStableHashCode(), true); + zdo.Set(typeName + ".m_width", container.m_width); + zdo.Set(typeName + ".m_height", container.m_height); + } + } + } + + [HarmonyPatch(typeof(TombStone), nameof(TombStone.Interact))] + private static class TombStone_Interact_AdjustHeight { + [HarmonyPriority(Priority.First)] + private static void Prefix(TombStone __instance, bool hold) { + if (hold) + return; + + int targetHeight = TargetGraveHeight(__instance.m_container.m_width); + if (targetHeight > __instance.m_container.m_height) { + __instance.m_container.m_height = targetHeight; + __instance.m_container.m_inventory.m_height = targetHeight; + + __instance.m_container.m_lastRevision = 0; + __instance.m_container.m_lastDataString = ""; + __instance.m_container.Load(); + } + } + } + + // --------------------------------------------------------------------------------------- + // "Easy fit" check: credit the carry weight of belts still in the grave (they will be + // auto-equipped on pickup) and don't count items that will land in their own slot cells. + + [HarmonyPatch(typeof(TombStone), nameof(TombStone.EasyFitInInventory))] + private static class TombStone_EasyFitInInventory_SlotAwareCounting { + private static float GetDynamicWeightChange(StatusEffect se) { + float limit = 0f; + se.ModifyMaxCarryWeight(0f, ref limit); + return limit; + } + + private static void Prefix(TombStone __instance, Player player, ref float __state) { + if (!IsValidPlayer(player)) + return; + + __state = (__instance.m_lootStatusEffect as SE_Stats)?.m_addMaxCarryWeight ?? 0f; + + if (ValConfig.AutoEquipCarryWeightItems.Value || ValConfig.InstantlyReequipArmorOnPickup.Value) { + __state += __instance.m_container.GetInventory().GetAllItems() + .Where(item => item != null && item.m_shared.m_equipStatusEffect != null && GetSlotInGrid(item.m_gridPos) is Slot slot && slot.IsEquipmentSlot) + .Sum(item => GetDynamicWeightChange(item.m_shared.m_equipStatusEffect)); + } + + Player.m_localPlayer.m_maxCarryWeight += __state; + } + + private static void Postfix(TombStone __instance, Player player, float __state, ref bool __result) { + if (!IsValidPlayer(player)) + return; + + Player.m_localPlayer.m_maxCarryWeight -= __state; + if (__result) + return; + + if (__instance.m_container.GetInventory().NrOfItems() > InventorySizeActive) + return; + + int nrOfItems = 0; + takenSlots.Clear(); + foreach (ItemDrop.ItemData item in __instance.m_container.GetInventory().GetAllItemsInGridOrder()) { + Slot slot = GetSlotInGrid(item.m_gridPos); + if (slot == null || takenSlots.Contains(slot)) { + nrOfItems++; + continue; + } + + takenSlots.Add(slot); + + // A grave item sitting at a free dedicated cell of its own type transfers + // straight into that cell and doesn't consume a regular inventory slot. + if (slot.IsEquipmentSlot && slot.IsFree && WouldFitEquipmentSlot(slot, item)) + continue; + + nrOfItems++; + } + + __result = nrOfItems <= PlayerInventory.GetEmptySlots() + && player.GetInventory().GetTotalWeight() + __instance.m_container.GetInventory().GetTotalWeight() < player.GetMaxCarryWeight() + __state; + } + } + + // --------------------------------------------------------------------------------------- + // Pickup: return items to remembered slots and auto-equip per config. + + // Runs synchronously in the take-all frame — before the validation sweep prunes the + // slot-memory tags and before it could evict unequipped armor from its cell. Two states: + // with the auto-equip options on, the matching items are equipped instantly (no animation + // — this is your own gear coming back); with them off, armor that landed in its cell is + // parked there unequipped for the player to decide. + [HarmonyPatch(typeof(TombStone), nameof(TombStone.OnTakeAllSuccess))] + private static class TombStone_OnTakeAllSuccess_AutoEquip { + private static void Postfix() { + AutoEquipAndParkReturnedItems(); + } + } + + // OnTakeAllSuccess only fires on the easy-fit auto-loot path (TombStone.Interact -> + // Container.TakeAll -> RPC_TakeAllRespons). A grave that does not easy-fit is opened as a + // container, and its Take All button goes InventoryGui.OnTakeAll -> Inventory.MoveAll -- + // which never raises m_onTakeAllSuccess. Cover that path too, or auto-equip/parking is + // silently dead exactly when the player died carrying the most. + [HarmonyPatch(typeof(InventoryGui), nameof(InventoryGui.OnTakeAll))] + private static class InventoryGui_OnTakeAll_AutoEquip { + private static void Postfix(InventoryGui __instance) { + if (__instance.m_currentContainer != null + && __instance.m_currentContainer.GetComponent() != null) + AutoEquipAndParkReturnedItems(); + } + } + + private static void AutoEquipAndParkReturnedItems() { + Player player = CurrentPlayer; + if (player == null || PlayerInventory == null || player.IsDead()) + return; + + string playerID = Game.instance.GetPlayerProfile().GetPlayerID().ToString(); + + foreach (ItemDrop.ItemData item in PlayerInventory.GetAllItems().ToList()) { + if (item == null) + continue; + + // An equipped flag without the matching equip reference is stale (it rode + // along with the item through the grave). Clear it so the item is either + // auto-equipped below or parked/evicted by the sweep, instead of masquerading + // as worn. + if (item.m_equipped && !player.IsItemEquiped(item)) + item.m_equipped = false; + + HandleLegacyMarkers(player, item); + + if (IsItemToEquip(player, item, playerID)) { + PruneWeaponShieldKey(item); + if (!player.IsItemEquiped(item)) + player.EquipItem(item, triggerEquipEffects: false); + continue; + } + + // Not auto-equipped: armor that came back into its own equipment cell stays + // there unequipped until the player equips it or moves it. + if (!player.IsItemEquiped(item) && GetItemSlot(item) is Slot slot && slot.IsEquipmentSlot && WouldFitEquipmentSlot(slot, item)) + slot.Park(item); + } + } + + private static bool IsItemToEquip(Player player, ItemDrop.ItemData item, string playerID) { + // Belts and other carry-weight gear: equipping them is what makes the loot carryable + if (ValConfig.AutoEquipCarryWeightItems.Value && item.m_shared.m_equipStatusEffect is SE_Stats se && se.m_addMaxCarryWeight > 0) + return true; + + // Weapon/shield the player died holding + if (ValConfig.AutoEquipWeaponShield.Value + && item.m_customData.TryGetValue(customKeyWeaponShield, out string weaponOwner) && weaponOwner == playerID) + return true; + + // Armor that was in an equipment cell when the player died + if (ValConfig.InstantlyReequipArmorOnPickup.Value + && item.m_customData.TryGetValue(customKeyPlayerID, out string owner) && owner == playerID + && item.m_customData.TryGetValue(customKeySlotID, out string slotID) + && FindSlot(slotID) is Slot slot && slot.IsEquipmentSlot) + return true; + + return false; + } + + private static void PruneWeaponShieldKey(ItemDrop.ItemData item) { + item.m_customData.Remove(customKeyWeaponShield); + } + + private static void HandleLegacyMarkers(Player player, ItemDrop.ItemData item) { + if (item.m_customData.Remove(legacyEquipmentKey) && ValConfig.InstantlyReequipArmorOnPickup.Value && !player.IsItemEquiped(item)) + player.EquipItem(item, triggerEquipEffects: false); + + if (item.m_customData.TryGetValue(legacyQuickSlotKey, out string posText)) { + item.m_customData.Remove(legacyQuickSlotKey); + + string[] parts = posText.Split(','); + if (parts.Length >= 1 && int.TryParse(parts[0], out int quickIndex) + && quickIndex >= 0 && quickIndex < ValConfig.MaxQuickSlots + && slots[quickIndex] is Slot quickSlot && quickSlot.IsFreeQuickSlot()) { + item.m_gridPos = quickSlot.GridPosition; + quickSlot.ClearItemCache(); + player.GetInventory().Changed(); + } + } + } + } +} diff --git a/EquipmentAndQuickSlots/src/EquipmentPanel.cs b/EquipmentAndQuickSlots/src/EquipmentPanel.cs new file mode 100644 index 000000000..568cd9068 --- /dev/null +++ b/EquipmentAndQuickSlots/src/EquipmentPanel.cs @@ -0,0 +1,493 @@ +using System; +using System.Linq; +using HarmonyLib; +using TMPro; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; +using static EquipmentAndQuickSlots.Slots; + +namespace EquipmentAndQuickSlots { + // The floating panel next to the inventory, in the classic 2.x EAQS arrangement: the equipment + // cells form the paperdoll-style two-column cluster (Head/Chest/Legs down the left, Shoulders/ + // Utility/Trinket half a row lower on the right) on their own background, with the quick slots + // on a separate background row below it. The grid elements for the hidden slot rows already + // exist (the player grid renders the full-height inventory); this class only shrinks the + // visible grid and physically relocates those elements. All vanilla behavior — drag/drop, + // tooltips, gamepad selection, other mods' icon overlays — keeps working because these are + // real InventoryGrid elements. + public static class EquipmentPanel { + // --- 2.x geometry, in player-grid-root space. The panel used to be an empty 255x352 rect + // holding two center-anchored InventoryGrids; these values are that layout flattened into + // positions relative to the panel origin (grid center + 100x100 root offset + the old + // (-20,79) element offset table). The origin itself is the user's config position, or the + // live drag position while the panel is being dragged. --- + private static Vector2? _dragPosition; + private static Vector2 PanelBase => _dragPosition ?? ValConfig.EquipmentPanelPosition.Value; + + private static bool CanDrag => ValConfig.EquipmentPanelDraggable.Value + || (ValConfig.EquipmentPanelDragKey.Value.MainKey != KeyCode.None && ZInput.GetKey(ValConfig.EquipmentPanelDragKey.Value.MainKey)); + + private const float elementSpace = 70f; // vanilla InventoryGrid.m_elementSpace + private const float slotSpacing = elementSpace + 10f; // 2.x equipment grid spacing + private static readonly Vector2 equipmentOrigin = new Vector2(60.5f, -27f); + private static readonly Vector2[] equipmentOffsets = { + new Vector2(0f, 0f), // Head + new Vector2(0f, -slotSpacing), // Chest + new Vector2(0f, -2f * slotSpacing), // Legs + new Vector2(slotSpacing, -0.5f * slotSpacing), // Shoulders + new Vector2(slotSpacing, -1.5f * slotSpacing), // Utility + new Vector2(slotSpacing, -2.5f * slotSpacing), // Trinket + new Vector2(2f * slotSpacing, -1.5f * slotSpacing), // Utility 2 + new Vector2(2f * slotSpacing, -2.5f * slotSpacing), // Utility 3 + }; + private static readonly Vector2 equipmentBackgroundCenter = new Vector2(132.5f, -159f); + private static readonly Vector2 equipmentBackgroundSize = new Vector2(210f, 300f); + + // The extra utility cells form a third column. The background grows to cover it and the + // centre moves half as far, so its left edge — and the rest of the panel — stay put. With + // one utility slot the panel is pixel-for-pixel what it was. + private static float ExtraUtilityColumnWidth => ActiveExtraUtilitySlots > 0 ? slotSpacing : 0f; + private static Vector2 EquipmentBackgroundSize => equipmentBackgroundSize + new Vector2(ExtraUtilityColumnWidth, 0f); + private static Vector2 EquipmentBackgroundCenter => equipmentBackgroundCenter + new Vector2(ExtraUtilityColumnWidth / 2f, 0f); + private static readonly Vector2 equipmentLabelPosition = new Vector2(32f, 5f); + + private const float rowLeft = 25.5f; // first cell of a slot row + private const float rowGap = 20f; // breathing room between the background strips + private const float quickRowTop = -342f; // quick strip starts rowGap below the equipment background + private const float rowBackgroundLeft = 14.5f; + private const float rowBackgroundHeight = 90f; + private const float rowBackgroundPitch = 74f; // 2.x: background width = 74 per slot + 10 + private const float customRowTop = quickRowTop - rowBackgroundHeight - rowGap; + private const int customSlotsPerRow = 3; // API slots wrap to a new row past this + + // The doll images are center-anchored in their prefab; nudge them under the Head/Chest/Legs + // column of the equipment background. + private static readonly Vector2 paperdollOffset = new Vector2(-35f, 0f); + + private static float originalLabelFontSize; + + private static RectTransform inventoryBackground; + private static Image inventoryBackgroundImage; + private static RectTransform inventoryDarken; + private static RectTransform inventorySelectedFrame; + private static Vector2? containerOriginalPivot; + private static RectTransform equipmentBackground; + private static RectTransform quickBackground; + private static RectTransform customBackground; + private static GameObject paperdoll; + private static RectTransform[] paperdollImages; + + private static Color normalColor = Color.clear; + private static Color highlightedColor = Color.clear; + + private static int ActiveQuickSlots => ValConfig.QuickSlotsEnabled.Value ? ValConfig.QuickSlotCount.Value : 0; + private static bool EquipmentVisible => ValConfig.EquipmentSlotsEnabled.Value; + private static Slot[] ActiveCustomSlots => GetCustomSlots().Where(slot => slot.IsActive).OrderBy(slot => slot.Index).ToArray(); + + internal static Vector2 GetSlotPosition(Slot slot) { + if (slot.IsEquipmentSlot) + return PanelBase + equipmentOrigin + equipmentOffsets[slot.Index - EquipmentSlotStartIndex]; + + if (slot.IsQuickSlot) + return PanelBase + new Vector2(rowLeft + slot.Index * elementSpace, quickRowTop); + + if (slot.IsCustomSlot) { + // API slots fill rows of three under the quick slots, packed left without gaps + int ordinal = Math.Max(0, Array.IndexOf(ActiveCustomSlots, slot)); + int col = ordinal % customSlotsPerRow; + int row = ordinal / customSlotsPerRow; + return PanelBase + new Vector2(rowLeft + col * elementSpace, customRowTop - row * elementSpace); + } + + return PanelBase; + } + + // Runs from InventoryGui.Update while visible: clones the inventory background once per + // slot group, then keeps size, position and skin in sync. + internal static void UpdateEquipmentBackground() { + if (!InventoryGui.instance || !InventoryGui.instance.m_player) + return; + + if (inventoryBackground == null) { + inventoryBackground = InventoryGui.instance.m_player.Find("Bkg")?.GetComponent(); + inventoryBackgroundImage = inventoryBackground?.GetComponent(); + inventoryDarken = InventoryGui.instance.m_player.Find("Darken")?.GetComponent(); + inventorySelectedFrame = InventoryGui.instance.m_player.GetComponent()?.m_enableWhenActiveAndGamepad?.transform.GetChild(0) as RectTransform; + } + if (inventoryBackground == null) + return; + + UpdateInventoryPanelForExtraRows(); + + if (!equipmentBackground) + equipmentBackground = CreateBackground("EaqsEquipmentBkg"); + if (!quickBackground) + quickBackground = CreateBackground("EaqsQuickSlotBkg"); + if (!customBackground) + customBackground = CreateBackground("EaqsCustomSlotBkg"); + + SyncBackground(equipmentBackground, EquipmentVisible, PanelBase + EquipmentBackgroundCenter, EquipmentBackgroundSize); + UpdatePaperdoll(); + + int quickCount = ActiveQuickSlots; + SyncBackground(quickBackground, quickCount > 0, RowBackgroundCenter(quickCount, quickRowTop), RowBackgroundSize(quickCount)); + + int customCount = ActiveCustomSlots.Length; + int customRows = (customCount + customSlotsPerRow - 1) / customSlotsPerRow; + SyncBackground(customBackground, customCount > 0, CustomBackgroundCenter(customCount, customRows), CustomBackgroundSize(customCount, customRows)); + } + + // Optional character paperdoll behind the equipment cells: the same prefab the Auga panel + // uses, stretched over the equipment background with the doll re-centered under the body + // column, gender following the player model. + private static void UpdatePaperdoll() { + bool show = ValConfig.ShowPaperdoll.Value && EquipmentVisible && EquipmentAndQuickSlots.Paperdolls != null && equipmentBackground; + if (!show) { + if (paperdoll) + paperdoll.SetActive(false); + return; + } + + if (!paperdoll) { + paperdoll = UnityEngine.Object.Instantiate(EquipmentAndQuickSlots.Paperdolls, equipmentBackground, false); + paperdoll.name = "Paperdolls"; + + RectTransform rect = paperdoll.GetComponent(); + rect.anchorMin = Vector2.zero; + rect.anchorMax = Vector2.one; + rect.pivot = new Vector2(0.5f, 0.5f); + rect.offsetMin = Vector2.zero; + rect.offsetMax = Vector2.zero; + rect.SetAsFirstSibling(); + + Image[] images = paperdoll.GetComponentsInChildren(true); + paperdollImages = new RectTransform[images.Length]; + for (int i = 0; i < images.Length; i++) { + images[i].raycastTarget = false; + images[i].preserveAspect = true; + paperdollImages[i] = images[i].rectTransform; + } + } + + paperdoll.SetActive(true); + + // The doll sits under the body column, so it has to move back by whatever the extra + // utility column added to the background it is stretched across. + Vector2 dollOffset = paperdollOffset - new Vector2(ExtraUtilityColumnWidth / 2f, 0f); + foreach (RectTransform image in paperdollImages) + image.anchoredPosition = dollOffset; + + Player player = Player.m_localPlayer; + bool female = player != null && player.m_visEquipment != null && player.m_visEquipment.GetModelIndex() == 1; + paperdoll.transform.Find("Male")?.gameObject.SetActive(!female); + paperdoll.transform.Find("Female")?.gameObject.SetActive(female); + } + + // Extra visible rows: the player panel's stretch-anchored background (and its darken / + // gamepad selection frame) is extended downward by one base-row-fraction per extra row, + // and the container panel is nudged down so it doesn't sit under the taller inventory. + private static void UpdateInventoryPanelForExtraRows() { + int extraRows = ExtraRows; + float anchorY = -1f * (extraRows / (float)BaseRows - 0.01f * Math.Max(extraRows - 1, 0)); + + inventoryBackground.anchorMin = new Vector2(0f, anchorY); + if (inventoryDarken) + inventoryDarken.anchorMin = inventoryBackground.anchorMin; + if (inventorySelectedFrame) + inventorySelectedFrame.anchorMin = inventoryBackground.anchorMin; + + RectTransform container = InventoryGui.instance.m_container; + if (container) { + if (containerOriginalPivot == null) + containerOriginalPivot = container.pivot; + container.pivot = new Vector2(containerOriginalPivot.Value.x, containerOriginalPivot.Value.y + extraRows * 0.2f); + } + } + + private static Vector2 RowBackgroundSize(int slotCount) => new Vector2(rowBackgroundPitch * slotCount + 10f, rowBackgroundHeight); + + // One background behind all API-slot rows: as wide as the fullest row, one cell pitch + // taller per extra row. + private static Vector2 CustomBackgroundSize(int slotCount, int rows) => + new Vector2(rowBackgroundPitch * Math.Min(slotCount, customSlotsPerRow) + 10f, rowBackgroundHeight + Math.Max(0, rows - 1) * elementSpace); + + private static Vector2 CustomBackgroundCenter(int slotCount, int rows) => + PanelBase + new Vector2(rowBackgroundLeft + CustomBackgroundSize(slotCount, rows).x / 2f, + customRowTop - (elementSpace - 6f) / 2f - Math.Max(0, rows - 1) * elementSpace / 2f); + + // Row backgrounds are centered on their cells: the 64-tall cell sits mid-way in the 90-tall strip + private static Vector2 RowBackgroundCenter(int slotCount, float rowTop) => + PanelBase + new Vector2(rowBackgroundLeft + RowBackgroundSize(slotCount).x / 2f, rowTop - (elementSpace - 6f) / 2f); + + private static RectTransform CreateBackground(string name) { + Transform player = InventoryGui.instance.m_player; + Transform selectedFrames = player.GetComponent()?.m_enableWhenActiveAndGamepad?.transform; + Transform darken = player.Find("Darken"); + + RectTransform background = UnityEngine.Object.Instantiate(inventoryBackground, player, worldPositionStays: false); + background.name = name; + // Drawn behind the grid: right after the panel's own Darken / selection frames + int anchorIndex = selectedFrames != null ? selectedFrames.GetSiblingIndex() : darken != null ? darken.GetSiblingIndex() : inventoryBackground.GetSiblingIndex(); + background.SetSiblingIndex(anchorIndex + 1); + background.anchorMin = new Vector2(0f, 1f); + background.anchorMax = new Vector2(0f, 1f); + background.pivot = new Vector2(0.5f, 0.5f); + background.localScale = Vector3.one; + + // The backgrounds are the drag handles: grabbing any of them moves the whole panel + Image image = background.GetComponent(); + if (image) + image.raycastTarget = true; + background.gameObject.AddComponent(); + + return background; + } + + // Drag-to-move on the panel backgrounds. Gated behind the drag key (or the always-draggable + // toggle) so ordinary clicks around the slots can't nudge the panel. The live position is + // applied every frame while dragging; the config (and therefore the file) is written once + // on release. + private class PanelDragHandle : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { + private bool _dragging; + private float _scaleFactor = 1f; + + public void OnBeginDrag(PointerEventData eventData) { + if (!CanDrag || eventData.button != PointerEventData.InputButton.Left) + return; + + _dragging = true; + _dragPosition = PanelBase; + _scaleFactor = GetComponentInParent()?.scaleFactor ?? 1f; + if (_scaleFactor <= 0f) + _scaleFactor = 1f; + } + + public void OnDrag(PointerEventData eventData) { + if (!_dragging || _dragPosition == null) + return; + + _dragPosition = _dragPosition.Value + eventData.delta / _scaleFactor; + } + + public void OnEndDrag(PointerEventData eventData) { + if (!_dragging) + return; + + _dragging = false; + if (_dragPosition != null) + ValConfig.EquipmentPanelPosition.Value = _dragPosition.Value; + _dragPosition = null; + } + + private void OnDisable() { + // Inventory closed mid-drag: keep whatever was dragged so far + if (_dragging) + OnEndDrag(null); + } + } + + private static void SyncBackground(RectTransform background, bool visible, Vector2 center, Vector2 size) { + if (!background) + return; + + background.gameObject.SetActive(visible); + if (!visible) + return; + + background.sizeDelta = size; + background.anchoredPosition = center; + + Image image = background.GetComponent(); + if (image && inventoryBackgroundImage) { + image.sprite = inventoryBackgroundImage.sprite; + image.overrideSprite = inventoryBackgroundImage.overrideSprite; + image.color = inventoryBackgroundImage.color; + } + } + + // Runs from InventoryGrid.UpdateGui on the player grid: shrink the visible grid, relocate + // slot elements, label them, tint unfit targets while dragging. + internal static void UpdateInventorySlots() { + InventoryGrid grid = InventoryGui.instance.m_playerGrid; + + grid.m_gridRoot.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, VisibleRows * grid.m_elementSpace); + + int startIndex = InventorySizeVisible; + ItemDrop.ItemData dragItem = InventoryGui.instance.m_dragItem; + + for (int i = 0; i < Math.Min(slots.Length, grid.m_elements.Count - startIndex); ++i) { + InventoryGrid.Element element = grid.m_elements[startIndex + i]; + Slot slot = slots[i]; + + GameObject go = element?.m_go; + if (!go) + continue; + + go.SetActive(slot.IsActive); + if (!slot.IsActive) + continue; + + go.GetComponent().anchoredPosition = EquipmentAndQuickSlots.HasAuga ? AugaPanel.GetSlotPosition(slot) : GetSlotPosition(slot); + SetSlotLabel(go.transform.Find("binding"), slot); + SetSlotColor(go.GetComponent