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AddServer.cs
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46 lines (39 loc) · 1.09 KB
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net.Http.Json;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Newtonsoft.Json;
namespace Breaworlds_PrivateServerManager
{
public partial class AddServer : Form
{
private Main mainForm;
public AddServer(Main mainForm)
{
InitializeComponent();
this.mainForm = mainForm;
}
private void button1_Click(object sender, EventArgs e)
{
string code = txt_serverCode.Text;
if (code.Length < 0) return;
try
{
string b64 = base64.Base64Decode(code);
ServerData data = JsonConvert.DeserializeObject<ServerData>(b64);
mainForm.AddServer(data);
this.Close();
}
catch (Exception ex)
{
MessageBox.Show($"There was a problem adding this server.\n\n{ex.Message}");
}
}
}
}