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@@ -8,7 +8,7 @@ Minute of Mayhem comes preconfigured with a product ID that we've already set up
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## Set up a new product in the EOS Developer Portal
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Follow our [getting started guide](../../setup/index.mdx#create-an-eos-product-in-the-developer-portal) to create a new EOS product in the developer portal, and continue following the guide until you have IDs to copy.
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Follow our [getting started guide](../../setup/index.mdx#create-a-product-in-the-epic-games-developer-portal) to create a new EOS product in the developer portal, and continue following the guide until you have IDs to copy.
This guide will walk you through the process of installing the EOS Online Framework plugin, and configuring your project for Epic Online Services.
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<DownloadPlugin />
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### Installing from GitLab (optional)
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##Create a product in the Epic Games Developer Portal
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If you would like early access to fixes and features before they're released on Fab, you can download the Paid Edition of the plugin from [the Redpoint Games GitLab instance](https://src.redpoint.games). You must install from GitLab if you are developing for console platforms.
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Before you can download the EOS SDK or use EOS Online Framework in your game, you'll need to create a product in the Epic Games Developer Portal. This will also provide you with the various IDs and secrets you need to later enter into Project Settings.
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1. Verify your license on the [License Manager](https://licensing.redpoint.games/).
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2. Once your license has been verified, you'll be able to access the [EOS Online Framework](https://src.redpoint.games/redpointgames/eos-online-framework/) repository.
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3. Add your [SSH key](https://src.redpoint.games/-/user_settings/ssh_keys) or [create an access token for accessing Git over HTTPS](https://src.redpoint.games/-/user_settings/personal_access_tokens).
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4. Clone the plugin with Git to the `Plugins/EOS` directory underneath your project folder:
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- Via SSH: `git clone git@src.redpoint.games:redpointgames/eos-online-framework.git Plugins/EOS`
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- Via HTTPS: `git clone https://src.redpoint.games/redpointgames/eos-online-framework/ Plugins/EOS`
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If you have installed the plugin from GitLab, it is recommended that you uninstall the version installed via Fab.
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If you are unfamiliar with Git, a [more in-depth guide can be found here](../support/clone_from_gitlab.mdx).
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1. Sign into the [Epic Games Developer Portal](https://dev.epicgames.com/portal). If prompted, select the organisation that your game should be created under.
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1. On the sidebar, click **Create Product**.
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1. Give your product a name. You can change this later, so don't feel like you need to pick a final name right now.
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1. When prompted, skip adding a cover image for your product. You can add one later.
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1. You'll now see your new product in the sidebar and on the main screen.
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## Installing the EOS SDK
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:::info
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Skip this step if you installed the plugin via Fab.
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:::
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<InstallSdk />
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## Enter your license key (Free Edition only)
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If you are using the Free Edition, you will be provided with a license key from the [Redpoint Games License Manager](https://licensing.redpoint.games). When you've installed the plugin in your project, you'll need to set the license key. You can do that either by setting the license key in the `DefaultEngine.ini` file, or by changing it through "Project Settings".
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This does not apply to Paid Edition users.
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```ini
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[EpicOnlineServices]
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FreeEditionLicenseKey=...
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```
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## Using the example projects
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This guide can be used to set up your own new or existing Unreal Engine project, or to set up the [example project](../examples/minute/index.mdx) with your own EOS product ID.
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## Create an EOS product in the Developer Portal
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Before you can use EOS Online Framework, you need to create a product in the Epic Games Developer Portal. This will provide you with the various IDs and secrets you need to enter into Project Settings.
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1. Sign into the [Epic Games Developer Portal](https://dev.epicgames.com/portal). If prompted, select the organisation that your game should be created under.
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1. On the sidebar, click **Create Product**.
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1. Give your product a name. You can change this later, so don't feel like you need to pick a final name right now.
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1. When prompted, skip adding a cover image for your product. You can add one later.
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1. You'll now see your new product in the sidebar and on the main screen.
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## Create the client ID and secret for your product
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To authenticate your game with the EOS backend, you need to create a client ID and secret for your product.
title: Additional search locations for the EOS SDK
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description: A list of additional locations that the Redpoint EOS Online Framework plugin will look in to find the EOS SDK.
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---
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In addition to the [recommended installation location for the EOS SDK](../setup/index.mdx#installing-the-eos-sdk) mentioned in the getting started guide, the plugin will also search the following locations:
A full list of search locations can be found in the `Source\RedpointEOSSDK\RedpointEOSSDKInfo.json` file included in the plugin.
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:::danger
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We don't recommend using the locations above, as it will mean each team member needs to install the EOS SDK locally. You should place the EOS SDK in your project's `Plugins` directory as recommended by the setup guide, and check the EOS SDK into your source control system.
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