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Fix documentation on overlay handling
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docs/ossv1/presence/parties.mdx

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@@ -10,7 +10,7 @@ Turning on presence parties allows players to join parties from the Epic Games O
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To enable **Join** and **Invite** functionality in the Epic Games Overlay for parties, make sure you set the `PresenceAdvertises` setting to `Party`, like so:
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```ini
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[OnlineSubsystem]
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[EpicOnlineServices]
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PresenceAdvertises=Party
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```
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## Specifying the presence party
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Only one party can be set as the "presence party" (that is, the one associated with the overlay). This is determined by the party having a type ID that matches the primary party type ID.
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Only one party can be set as the "presence party" (that is, the one associated with the overlay). This is determined by the party having a type ID that matches the primary party type ID.

docs/ossv1/presence/sessions.mdx

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@@ -10,7 +10,7 @@ Turning on presence sessions allows players to join sessions from the Epic Games
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To enable **Join** and **Invite** functionality in the Epic Games Overlay for parties, make sure you set the `PresenceAdvertises` setting to `Session`, like so:
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```ini
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[OnlineSubsystem]
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[EpicOnlineServices]
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PresenceAdvertises=Session
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```
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### Specifying the presence session
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Only one session can be set as the "presence session" (that is, the one associated with the overlay). This is determined by setting `bUsesPresence` when the session is created, and this setting is inherited on all clients that join the session.
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Only one session can be set as the "presence session" (that is, the one associated with the overlay). This is determined by setting `bUsesPresence` when the session is created, and this setting is inherited on all clients that join the session.

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