You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/support/troubleshooting/redpointeosconfig.mdx
+58-8Lines changed: 58 additions & 8 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -13,13 +13,63 @@ The `RedpointEOSConfig` and `RedpointEOSShared` modules are configured to load v
13
13
If you are adding plugin binaries into source control, don't forget to also add the `.modules` files that the Unreal build system places in the `Binaries/<Platform>` folder. If you only add the `.dll` files and don't add the `.modules` files, that will cause the "module not found" error message for other members of your team.
14
14
:::
15
15
16
-
## Add a Source directory to your project if you don't already have one
16
+
## Error while cooking
17
+
18
+
If you're experiencing this error while cooking and packaging your project, try the steps below.
19
+
20
+
### Check your existing build configuration
21
+
22
+
If you already have a `Source` directory in your project, and you've customized how the editor builds, make sure that the editor is not configured for a unique build environment. For example, this will cause cooking failures:
23
+
24
+
```csharp
25
+
usingUnrealBuildTool;
26
+
usingSystem.Collections.Generic;
27
+
28
+
public class <PROJECTNAME>EditorTarget : TargetRules
29
+
{
30
+
public <PROJECTNAME>EditorTarget(TargetInfoTarget) : base(Target)
If you're experiencing this error while you're trying to launch the Unreal Editor, try the steps below.
65
+
66
+
### Add a Source directory to your project if you don't already have one
17
67
18
68
If you don't already have a `Source` directory in your project, you'll need to add one. If you can't load the editor to add the first C++ class due to the module load error, you'll need to manually create this directory and the default files that need to be in it.
19
69
20
70
In the following files, you should replace `<PROJECTNAME>` in file names and file contents with the name of your project (so that it matches the name of your `.uproject` file):
21
71
22
-
### Source/<PROJECTNAME>.Target.cs
72
+
####Source/<PROJECTNAME>.Target.cs
23
73
24
74
```csharp
25
75
usingUnrealBuildTool;
@@ -41,7 +91,7 @@ public class <PROJECTNAME>Target : TargetRules
41
91
}
42
92
```
43
93
44
-
### Source/<PROJECTNAME>Editor.Target.cs
94
+
####Source/<PROJECTNAME>Editor.Target.cs
45
95
46
96
```csharp
47
97
usingUnrealBuildTool;
@@ -58,7 +108,7 @@ public class <PROJECTNAME>EditorTarget : TargetRules
0 commit comments