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Chimes for early SS games #1

@MathGiust

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@MathGiust

Hi, with the new example machine, I don't understand how to play sound effect on a games that has chimes (like 8 ball).
First, i have initialized the audio type in the setup :
Audio.InitDevices(AUDIO_PLAY_TYPE_CHIMES);

But then do I need to use the playsound() function to activates the solenoids ? Or maybe i have to implement my own function to activate the solenoids ?

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