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Add Beine Game
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.github/workflows/deploy.yml

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name: Deploy to GitHub Pages
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on:
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push:
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branches: [ main, master ]
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workflow_dispatch:
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permissions:
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contents: read
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pages: write
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id-token: write
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concurrency:
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group: "pages"
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cancel-in-progress: false
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jobs:
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deploy:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Setup Pages
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uses: actions/configure-pages@v4
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- name: Upload artifact
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uses: actions/upload-pages-artifact@v3
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with:
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path: ./builds/Web
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- name: Deploy to GitHub Pages
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id: deployment
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uses: actions/deploy-pages@v4

.gitignore

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# Godot 4+ specific ignores
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.godot/
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*.import
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*.translation
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# Godot-specific
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*.godot
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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# System/tool-specific ignores
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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[Dd]esktop.ini
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$RECYCLE.BIN/
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# IDE specific
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.idea/
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.vscode/
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*.swp
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*.swo
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*~
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.project
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.classpath
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.settings/
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# Build results
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[Dd]ebug/
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[Rr]elease/
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x64/
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x86/
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[Bb]uild/
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[Oo]bj/
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[Ll]og/
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[Ll]ogs/
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# Temporary files
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*.tmp
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*.temp
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*.log
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*.bak
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*.swp
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*~
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# Documentation (optional - remove if you want to track docs)
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*.md.backup
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# Local user data (save files, settings)
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# Uncomment if you don't want to track user data
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# user://
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# *.save
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# *.sav
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# Android specific
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*.apk
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*.ap_
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*.aab
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# Addons (uncomment to ignore third-party addons)
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# addons/
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# Ignore test scenes (optional)
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# test/
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# testing/
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# debug/

Bein.pck

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README.md

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# Beine (بین) - In Between
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A dual-world platformer created for GameCraft GameJam 2025.
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![Beine Cover](./cover.png)
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Play at https://revisto.itch.io/in-between-web
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Navigate through constantly shifting realities trapped between Heaven and Hell. Every 5 seconds, the world flips—blocks vanish, enemies appear, and your path changes. Collect coins, avoid dangers, and reach the portal before the ground beneath you disappears.
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## Features
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- Dynamic World Switching: Seamlessly transition between Heaven and Hell every 5 seconds
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- Dual Reality Gameplay: Platforms, enemies, and collectibles exist differently in each world
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- Progressive Block Deletion: The level deteriorates over time, increasing difficulty
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- Smooth Animations: Moving platforms and enemies with polished visual feedback
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- Atmospheric Transitions: Severance-style flicker effects between world shifts
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Built with Godot Engine 4.5
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## Controls
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- Arrow Keys / WASD: Move
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- Space: Jump
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- ESC: Pause
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## 🎮 Play & Download
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**[▶️ Play in Browser](https://Beine.ir)**
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**📦 Downloads:**
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- [Windows (x64)](https://github.com/Revisto/Bein/releases/latest/download/Bein-Windows.zip)
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- [Linux (x64)](https://github.com/Revisto/Bein/releases/latest/download/Bein-Linux.zip)
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*Or view all releases: [https://github.com/Revisto/Bein/releases](https://github.com/Revisto/Bein/releases)*
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## Screenshots
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![](./screenshots/1.png)
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![](./screenshots/2.png)
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![](./screenshots/3.png)

assets/backgrounds/background.png

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assets/fonts/PixelOperator8.ttf

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assets/music/beine.mp3

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assets/music/glitching.mp3

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