Have a way to allow customized switches to be the default values for when a target enactor executes it. It should have inheritance from object -> player -> global I.e.: &SEARCH_DEFAULTS me=/ansi /nogarbage
Have a way to allow customized switches to be the default values for when a target enactor executes it.
It should have inheritance from object -> player -> global
I.e.:
&SEARCH_DEFAULTS me=/ansi /nogarbage