Bug report checklist:
What happens?
Intro plays and ends, game says that its loading and waiting for engine. After about 30 seconds it freezes and i have to force kill it.
Expected result
The game should open.
Recreation steps
- open extracted game folder soundspaceplus.exe
2.intro plays
3."waiting for engine"
4.Freeze and have to forcekill.
I do not have Medal or any other hooking software, i have latest gpu drivers and windows update, running as admin and changing game directory doesnt help.
Logs and media
Godot Engine v3.5.3.stable.official.6c814135b - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Async. shader compilation: OFF
ERROR: Failed loading resource: res://localization/localization.csv. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270) - Condition "found" is true. Returned: RES()
(re)load custom colorsets
-- start recurse --
[user://colorsets]
-- end recurse - took 199 usec --
colorsets took 469 usec
loaded ssp_content DLC
-- start recurse --
[user://maps]
-- end recurse - took 296 usec --
Loaded 0/0 maps from cache of 1
Took 1 usec
res://assets/songs/built_in_maps.sspmr
ERROR: File must be opened before use.
at: get_as_text (core/bind/core_bind.cpp:2092) - Condition "!f" is true. Returned: String()
Final checks
Bug report checklist:
What happens?
Intro plays and ends, game says that its loading and waiting for engine. After about 30 seconds it freezes and i have to force kill it.
Expected result
The game should open.
Recreation steps
2.intro plays
3."waiting for engine"
4.Freeze and have to forcekill.
I do not have Medal or any other hooking software, i have latest gpu drivers and windows update, running as admin and changing game directory doesnt help.
Logs and media
Godot Engine v3.5.3.stable.official.6c814135b - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Async. shader compilation: OFF
ERROR: Failed loading resource: res://localization/localization.csv. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270) - Condition "found" is true. Returned: RES()
(re)load custom colorsets
-- start recurse --
[user://colorsets]
-- end recurse - took 199 usec --
colorsets took 469 usec
loaded ssp_content DLC
-- start recurse --
[user://maps]
-- end recurse - took 296 usec --
Loaded 0/0 maps from cache of 1
Took 1 usec
res://assets/songs/built_in_maps.sspmr
ERROR: File must be opened before use.
at: get_as_text (core/bind/core_bind.cpp:2092) - Condition "!f" is true. Returned: String()
Final checks