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Copy pathGameSelectorGUI.java
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571 lines (513 loc) · 22.6 KB
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// ...existing code...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.stream.Stream;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.MediaTracker;
import java.awt.Image;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.AlphaComposite;
import java.awt.Rectangle;
import javax.swing.*;
import java.io.*;
import java.nio.file.*;
import java.util.concurrent.atomic.AtomicBoolean;
public class GameSelectorGUI{
ArrayList<Game> Games=new ArrayList<>();
ArrayList<JLabel> GameTexts=new ArrayList<>();
int selectNumber=0;
public volatile boolean Gaming=false;
JLabel GameNameText;
BaseFrame mainFrame;
GameDetailDialog detailDialog;
// 変更: 背景用ラベル -> 背景を描画するパネルに置き換え
BackgroundPanel backgroundPanel;
ImageLayerPanel backGroundPanelLayer;
// アニメーション用
int[] currentSizes;
int[] targetSizes;
Timer animTimer;
final int SMALL_SIZE = 36;
final int SELECT_SIZE = 54;
final int INIT_SIZE = 24;
final int STEP = 2; // 1フレームあたりの変化量(未使用だが残しています)
final int TIMER_DELAY = 16; // ms(滑らかにするため少し短め)
// OutCubic アニメーション用(拡大のみ)
int animIndex = -1;
long animStartTime = 0L;
int animStartSize = 0;
int animEndSize = 0;
final int ANIM_DURATION = 360; // ms
final int FADE_DURATION = 480; // ms
private static final String BACKGROUND_COVER_IMAGE_PATH = "backGroundCover.png";
private static final String BACKGROUND_PANEL_IMAGE_PATH = "backGroundPanel.png";
Timer fadeTimer;
private final AtomicBoolean exiting = new AtomicBoolean(false);
public GameSelectorGUI(){
//ゲームのリストを作成する(CSVから読み込む。見つからない場合はデフォルトを追加)
// プロジェクトルート(実行ディレクトリ)に置く GamesMaster.csv を優先して読み込む
// フォーマット: name,path,image,background,explain
if (!loadGamesFromCSV("GameMaster.csv")) {
System.err.println("GamesMasterなし");
return;
}
//ウィンドウの作成
var f = new BaseFrame("GameSelectorGUI",this);
mainFrame = f;
f.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
f.setLayout(new GridLayout(1,2));
configureFullScreen(f);
// 背景用パネルを作成してフレームのコンテントに設定(背景は自動でリサイズして描画される)
Image initialBg = Games.get(selectNumber).backGround != null ? Games.get(selectNumber).backGround.getImage() : null;
backgroundPanel = new BackgroundPanel(initialBg);
backgroundPanel.setLayout(new BorderLayout());
var layeredRoot = new JLayeredPane();
layeredRoot.setLayout(null);
f.setContentPane(layeredRoot);
// 文字を配置する際、JFrame.addでは各方角に1つしか配置できないらしいのでPanelを使用する。
JPanel textPanel=new JPanel();
textPanel.setLayout(new BoxLayout(textPanel,BoxLayout.Y_AXIS));
// 透明にして背景を透かす
textPanel.setOpaque(false);
// 下寄せで縦方向に並べるため、先にスペースを作ってからラベルを追加する
Stream<Game> GameStream=Games.stream();
textPanel.add(Box.createVerticalGlue()); // これでラベル群が下に詰まる
GameStream.forEach(x -> {
JLabel GameText=new JLabel(x.name);
GameTexts.add(GameText);
// 起動時の大きさを揃えるため SMALL_SIZE を初期フォントにする
GameText.setFont(new Font("BIZ UDPゴシック",Font.PLAIN,SMALL_SIZE));
GameText.setAlignmentX(java.awt.Component.LEFT_ALIGNMENT); // 左揃え
GameText.setForeground(Color.white);
textPanel.add(GameText);
textPanel.add(Box.createVerticalStrut(6)); // ラベル間の余白
});
//Exit用
// Game Exit=new Game("[Exit]","null","null","ウィンドウを閉じます",null);
// Games.add(Exit);
JLabel GameText=new JLabel();
GameTexts.add(GameText);
// ここも SMALL_SIZE に揃える
GameText.setFont(new Font("BIZ UDPゴシック",Font.PLAIN,SMALL_SIZE));
GameText.setAlignmentX(java.awt.Component.LEFT_ALIGNMENT);
GameText.setForeground(Color.WHITE);
textPanel.add(GameText);
textPanel.add(Box.createVerticalStrut(6));
// 左側パネルに余白を与える(左下寄せで表示される)
textPanel.setBorder(BorderFactory.createEmptyBorder(24,24,24,24));
// 初期化:サイズ配列
int n = GameTexts.size();
currentSizes = new int[n];
targetSizes = new int[n];
for(int i=0;i<n;i++){
// 全てを SMALL_SIZE で揃えておく(起動時に非選択項目は変化しないように)
currentSizes[i] = SMALL_SIZE;
targetSizes[i] = SMALL_SIZE;
}
// 最初の選択を反映(最初の項目だけ拡大ターゲット)
targetSizes[selectNumber] = SELECT_SIZE;
// アニメーションタイマー(OutCubic 拡大専用ロジックを使用)
animTimer = new Timer(TIMER_DELAY, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
long now = System.currentTimeMillis();
if (animIndex >= 0) {
long elapsed = now - animStartTime;
double t = Math.min(1.0, Math.max(0.0, (double)elapsed / ANIM_DURATION));
// easeOutCubic: 1 - (1 - t)^3
double eased = 1.0 - Math.pow(1.0 - t, 3.0);
int value = animStartSize + (int)Math.round(eased * (animEndSize - animStartSize));
currentSizes[animIndex] = value;
GameTexts.get(animIndex).setFont(new Font("BIZ UDPゴシック", Font.PLAIN, currentSizes[animIndex]));
if (t >= 1.0) {
// アニメーション終了
animIndex = -1;
animStartTime = 0L;
}
}
// 画面上のフォントが変更された場合に反映
for (int i = 0; i < GameTexts.size(); i++) {
// animIndex が処理中の要素は既に更新済み
if (i == animIndex) continue;
GameTexts.get(i).setFont(new Font("BIZ UDPゴシック", Font.PLAIN, currentSizes[i]));
}
// タイマーは、アニメーション中のみ回し続ける
if (animIndex < 0) {
animTimer.stop();
}
}
});
// ゲーム名のみ表示
GameNameText = new JLabel(Games.get(selectNumber).name);
GameNameText.setFont(new Font("BIZ UDPゴシック", Font.PLAIN, 64));
GameNameText.setAlignmentX(java.awt.Component.RIGHT_ALIGNMENT);
GameNameText.setHorizontalAlignment(JLabel.TRAILING);
GameNameText.setForeground(Color.WHITE);
var namePanel = new JPanel();
namePanel.setOpaque(false);
namePanel.setLayout(new BorderLayout());
namePanel.setBorder(BorderFactory.createEmptyBorder(24, 24, 24, 24));
namePanel.add(GameNameText, BorderLayout.SOUTH);
var gameNameLayer = new JPanel(new BorderLayout());
gameNameLayer.setOpaque(false);
gameNameLayer.add(namePanel, BorderLayout.EAST);
var textLayer = new JPanel(new BorderLayout());
textLayer.setOpaque(false);
textLayer.add(textPanel, BorderLayout.WEST);
JLabel headerLabel = new JLabel("好きなゲームを選んでください");
headerLabel.setFont(new Font("BIZ UDPゴシック", Font.PLAIN, 36));
headerLabel.setForeground(Color.WHITE);
headerLabel.setHorizontalAlignment(SwingConstants.CENTER);
headerLabel.setBorder(BorderFactory.createEmptyBorder(24, 0, 0, 0));
textLayer.add(headerLabel, BorderLayout.NORTH);
JLabel guideLabel = new JLabel("上下キー/WSキーで選択 スペースで決定");
guideLabel.setFont(new Font("BIZ UDPゴシック", Font.PLAIN, 24));
guideLabel.setForeground(Color.WHITE);
guideLabel.setHorizontalAlignment(SwingConstants.CENTER);
guideLabel.setBorder(BorderFactory.createEmptyBorder(0, 0, 24, 0));
textLayer.add(guideLabel, BorderLayout.SOUTH);
var backGroundCoverLayer = new ImageLayerPanel(loadImage(BACKGROUND_COVER_IMAGE_PATH));
backGroundPanelLayer = new ImageLayerPanel(loadImage(BACKGROUND_PANEL_IMAGE_PATH));
backGroundPanelLayer.setLayerAlpha(1f);
layeredRoot.add(backgroundPanel, Integer.valueOf(0));
layeredRoot.add(backGroundCoverLayer, Integer.valueOf(100));
layeredRoot.add(gameNameLayer, Integer.valueOf(200));
layeredRoot.add(textLayer, Integer.valueOf(300));
layeredRoot.add(backGroundPanelLayer, Integer.valueOf(400));
updateLayerBounds(layeredRoot, backgroundPanel, backGroundCoverLayer, gameNameLayer, textLayer, backGroundPanelLayer);
// リサイズ時は背景を再描画
f.addComponentListener(new ComponentAdapter() {
@Override
public void componentResized(ComponentEvent e) {
backgroundPanel.revalidate();
backgroundPanel.repaint();
updateLayerBounds(layeredRoot, backgroundPanel, backGroundCoverLayer, gameNameLayer, textLayer, backGroundPanelLayer);
}
});
// layeredRoot 自体のリサイズ(起動時の初回レイアウト確定を含む)でもバウンドを更新する
layeredRoot.addComponentListener(new ComponentAdapter() {
@Override
public void componentResized(ComponentEvent e) {
updateLayerBounds(layeredRoot, backgroundPanel, backGroundCoverLayer, gameNameLayer, textLayer, backGroundPanelLayer);
}
});
f.addWindowListener(new WindowAdapter() {
@Override
public void windowOpened(WindowEvent e) {
// ウィンドウが表示された後に確実にバウンドを更新してからアニメーションを開始する
updateLayerBounds(layeredRoot, backgroundPanel, backGroundCoverLayer, gameNameLayer, textLayer, backGroundPanelLayer);
animateDarkOverlay(1f, 0f, FADE_DURATION, null);
}
@Override
public void windowClosing(WindowEvent e) {
RequestApplicationExit();
}
});
f.setVisible(true);
f.addKeyListener(f);
// 起動時に最初の選択が拡大するアニメーションを開始(OutCubic)
startExpandAnimation(selectNumber);
}
private BackgroundPanel CreateBackgroundPanel(ImageIcon target){
return null;
}
// CSV を読み込んで Games リストを構築する
// 返り値: 成功したら true、失敗(ファイル無しやIO例外)は false
private boolean loadGamesFromCSV(String csvPath) {
Path p = Paths.get(csvPath);
if (!Files.exists(p)){
System.err.println("pathが不適切");
return false;
}
try (BufferedReader r = Files.newBufferedReader(p)) {
String line;
boolean first = true;
while ((line = r.readLine()) != null) {
// 空行はスキップ
if (line.trim().isEmpty()) continue;
// 1行目はヘッダー行として常にスキップ
if (first) {
first = false;
continue;
}
ArrayList<String> cols = parseCSVLine(line);
// 列順: ゲーム名,exe,icon.png,bg.png,説明,チュートリアル
String name = cols.size() > 0 ? cols.get(0) : "";
String path = cols.size() > 1 ? cols.get(1) : "null";
String image = cols.size() > 2 ? cols.get(2) : null;
String background = cols.size() > 3 ? cols.get(3) : null;
String explain = cols.size() > 4 ? cols.get(4) : null;
String tut = cols.size() > 5 ? cols.get(5) : null;
Games.add(new Game(name, path, image, background, explain, tut));
}
return true;
} catch (IOException ex) {
System.err.println("GamesMaster.csv 読み込みエラー: " + ex.getMessage());
return false;
}
}
// 単純な CSV パーサ(ダブルクォートで囲まれたフィールドと "" エスケープをサポート)
private ArrayList<String> parseCSVLine(String line) {
ArrayList<String> out = new ArrayList<>();
StringBuilder cur = new StringBuilder();
boolean inQuotes = false;
for (int i = 0; i < line.length(); i++) {
char c = line.charAt(i);
if (inQuotes) {
if (c == '"') {
// 次も " ならエスケープ
if (i + 1 < line.length() && line.charAt(i + 1) == '"') {
cur.append('"');
i++;
} else {
inQuotes = false;
}
} else {
cur.append(c);
}
} else {
if (c == '"') {
inQuotes = true;
} else if (c == ',') {
out.add(cur.toString());
cur.setLength(0);
} else {
cur.append(c);
}
}
}
out.add(cur.toString());
return out;
}
// 選択が変わったときにターゲットサイズを更新し、拡大はアニメーション、縮小は即時反映
private void updateSelectionTargets(){
int previous = -1;
for (int i = 0; i < targetSizes.length; i++) {
if (targetSizes[i] == SELECT_SIZE) {
previous = i;
break;
}
}
// 新しいターゲットをセット(論理的ターゲット配列)
for(int i=0;i<targetSizes.length;i++){
targetSizes[i] = (i==selectNumber) ? SELECT_SIZE : SMALL_SIZE;
}
// 通常ウィンドウはゲーム名のみ更新
GameNameText.setText(Games.get(selectNumber).name);
// 背景を選択中のゲームの backGround に更新
Image background = Games.get(selectNumber).backGround != null ? Games.get(selectNumber).backGround.getImage() : null;
backgroundPanel.setBackgroundImage(background);
// 前回選択されていた項目は即座に小さくする(アニメーション不要)
if (previous >= 0 && previous != selectNumber) {
currentSizes[previous] = SMALL_SIZE;
GameTexts.get(previous).setFont(new Font("BIZ UDPゴシック", Font.PLAIN, currentSizes[previous]));
}
// 今回選ばれた項目は拡大アニメーション(OutCubic)
if (selectNumber != previous) {
startExpandAnimation(selectNumber);
}
}
// 拡大アニメーションを開始する(OutCubic)
private void startExpandAnimation(int index) {
if (index < 0 || index >= GameTexts.size()) return;
if (currentSizes[index] >= SELECT_SIZE) return; // 既に十分な大きさなら何もしない
animIndex = index;
animStartTime = System.currentTimeMillis();
animStartSize = currentSizes[index];
animEndSize = SELECT_SIZE;
if(!animTimer.isRunning()) animTimer.start();
}
// 既存の呼び出しを保つための簡易メソッド(即座にターゲットにセットする)
public void setTextSize(){
// 既存の挙動を置き換えるため、ターゲットを更新してアニメーションを開始
updateSelectionTargets();
}
public void PushUpAction(){
if(selectNumber>0) {
selectNumber--;
updateSelectionTargets();
}
}
public void PushDownAction(){
if(selectNumber < Games.size()-1) {
selectNumber++;
updateSelectionTargets();
}
}
public void StartGame(){
if(Gaming) return;
String GetPath=Games.get(selectNumber).path;
Gaming=true;
animateDarkOverlay(0f, 1f, FADE_DURATION, () -> {
Thread gameThread = new Thread(() -> {
try {
ProcessBuilder builder = new ProcessBuilder(GetPath);
Process process=builder.start();
process.waitFor();
} catch (Exception e) {
System.out.println("Failed to launch game at path: " + GetPath + " (" + e.getMessage() + ")");
} finally {
SwingUtilities.invokeLater(() -> animateDarkOverlay(1f, 0f, FADE_DURATION, () -> Gaming=false));
}
}, "game-runner-thread");
gameThread.start();
});
}
public void RequestApplicationExit(){
if(Gaming || !exiting.compareAndSet(false, true)) return;
animateDarkOverlay(0f, 1f, FADE_DURATION, () -> {
System.exit(0);
});
}
private Image loadImage(String path) {
Path overlayPath = Paths.get(path);
if (!Files.exists(overlayPath)) {
return null;
}
return new ImageIcon(overlayPath.toString()).getImage();
}
private void updateLayerBounds(JLayeredPane root, JComponent... layers) {
Rectangle bounds = root.getBounds();
for (JComponent layer : layers) {
layer.setBounds(0, 0, bounds.width, bounds.height);
}
}
private void configureFullScreen(JFrame frame) {
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
}
private void animateDarkOverlay(float startAlpha, float endAlpha, int durationMs, Runnable onComplete){
if(backGroundPanelLayer == null){
if(onComplete != null) onComplete.run();
return;
}
backGroundPanelLayer.setLayerAlpha(startAlpha);
if(durationMs <= 0){
backGroundPanelLayer.setLayerAlpha(endAlpha);
if(onComplete != null) onComplete.run();
return;
}
if(fadeTimer != null && fadeTimer.isRunning()){
fadeTimer.stop();
}
final long startedAt = System.currentTimeMillis();
fadeTimer = new Timer(TIMER_DELAY, null);
fadeTimer.addActionListener(e -> {
long elapsed = System.currentTimeMillis() - startedAt;
float t = Math.min(1f, Math.max(0f, elapsed / (float)durationMs));
float alpha = startAlpha + (endAlpha - startAlpha) * t;
backGroundPanelLayer.setLayerAlpha(alpha);
if(t >= 1f){
fadeTimer.stop();
backGroundPanelLayer.setLayerAlpha(endAlpha);
if(onComplete != null) onComplete.run();
}
});
fadeTimer.start();
}
public void OpenGameDetailWindow(){
if(Gaming) return;
if(selectNumber < 0 || selectNumber >= Games.size()) return;
if(detailDialog != null && detailDialog.isDisplayable()) return;
detailDialog = new GameDetailDialog(mainFrame, Games.get(selectNumber), this);
detailDialog.setVisible(true);
if(mainFrame != null){
mainFrame.requestFocusInWindow();
}
}
public void CloseGameDetailWindow(){
if(detailDialog != null){
detailDialog.dispose();
detailDialog = null;
}
if(mainFrame != null){
mainFrame.requestFocusInWindow();
}
}
public void ConfirmGameFromDetailWindow(){
if(detailDialog != null){
detailDialog.dispose();
detailDialog = null;
}
StartGame();
if(mainFrame != null){
mainFrame.requestFocusInWindow();
}
}
public static void main(String[] args) {
new GameSelectorGUI();
}
}
// 背景描画用パネル
// 静止画を背景として表示する
class BackgroundPanel extends JPanel {
private Image backgroundImage;
private float darkOverlayAlpha = 0f;
public BackgroundPanel(Image img) {
super(new BorderLayout());
this.backgroundImage = img;
setOpaque(true);
setBackground(Color.BLACK);
}
// 背景を設定(静止画)
public void setBackgroundImage(Image img) {
this.backgroundImage = img;
repaint();
}
public void setDarkOverlayAlpha(float alpha) {
this.darkOverlayAlpha = Math.max(0f, Math.min(1f, alpha));
repaint();
}
@Override
protected void paintComponent(java.awt.Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create();
// 高品質なスケーリング
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
int w = getWidth();
int h = getHeight();
if (backgroundImage != null) {
g2.drawImage(backgroundImage, 0, 0, w, h, this);
}
if (darkOverlayAlpha > 0f) {
g2.setComposite(AlphaComposite.SrcOver.derive(darkOverlayAlpha));
g2.setColor(Color.BLACK);
g2.fillRect(0, 0, w, h);
}
g2.dispose();
}
}
class ImageLayerPanel extends JComponent {
private final Image layerImage;
private float layerAlpha = 1f;
public ImageLayerPanel(Image layerImage) {
this.layerImage = layerImage;
setOpaque(false);
}
public void setLayerAlpha(float alpha) {
this.layerAlpha = Math.max(0f, Math.min(1f, alpha));
repaint();
}
@Override
protected void paintComponent(java.awt.Graphics g) {
super.paintComponent(g);
if (layerAlpha <= 0f || layerImage == null) return;
Graphics2D g2 = (Graphics2D) g.create();
g2.setComposite(AlphaComposite.SrcOver.derive(layerAlpha));
int w = getWidth();
int h = getHeight();
g2.drawImage(layerImage, 0, 0, w, h, this);
g2.dispose();
}
}