Objective
Tighten Twin Emperors ranged, bug, and pet control so Vek’lor safe-radius rules, bug priority, and role-specific DPS assignments are enforced proactively instead of only after Blizzard / Arcane Burst fallout appears in the logs.
Why this exists
The supplied combat log shows repeated ranged-stack and pet leakage into Vek’lor danger space, and the full encounter strategy is more role-specific than the current issue text made explicit.
Observed locally:
WoWCombatLog.txt shows 210 Blizzard events and 19 Arcane Burst events in the run.
- First mass Blizzard wave starts immediately:
16:59:37.939 SPELL_CAST_SUCCESS Emperor Vek'lor "Blizzard"
16:59:37.985-16:59:38.336 Blizzard aura applied to Danderanor, Chumme, Roviden, Okrooteth, Gicho, Agravaine, Zhanzu, Sathos, Mohy, Parhean, Rovflash, Bukin, Cedurdath, Erwyn, Kateranie, Rovice, Rov, Ahgir, and others
- Arcane Burst is hitting non-tank players and pets:
17:00:15.153 Arcane Burst hits Mumkew, Krovilzurl, Rovshot, Rovfury, and Wolf
17:00:56.309 Arcane Burst hits Roviden, Ahgir, and Rov
- Unique Arcane Burst damage targets in the run:
9, including pets.
- Current local target logic already trends toward:
- hunters on
Vek'nilash
- caster ranged on
Vek'lor
- all ranged/hunters on threatening bugs first
but this priority contract needs to be made explicit and validated.
Current code hotspots
src/Ai/Raid/Aq40/Action/RaidAq40Actions_TwinEmperors.cpp
Aq40TwinEmperorsChooseTargetAction
Aq40TwinEmperorsDodgeBlizzardAction
Aq40TwinEmperorsAvoidVeklorAction
StopTwinPetAttackOnTarget
GetTwinCentralWaitAnchor
src/Ai/Raid/Aq40/Util/RaidAq40Helpers.cpp
FindTwinMarkedBug
FindTwinHostileBug
src/Ai/Raid/Aq40/Multiplier/RaidAq40Multipliers.cpp
- Twin post-swap / recovery suppression
- global pet attack suppression behavior
Required implementation
Role-specific DPS contract
Make the target contract explicit so the implementing agent does not have to infer it from mixed target-selection branches.
- Melee DPS:
- primary boss damage should be on
Vek'nilash
- they should not be solving bug control unless an explicit separate recovery state requires it
- Hunters:
- primary boss target should be
Vek'nilash
- hunters should still respect bug priority only when the bug is a valid threatening Twin bug target
- Caster ranged DPS:
- primary bug target is threatening / mutated / exploding Twin bugs
- if no valid hostile bug exists, fallback target is
Vek'lor from a safe central cast position
- do not overaggro
Vek'lor, especially immediately after teleport / threat reset windows
Ranged Vek'lor positioning
- Make ranged Vek’lor positioning proactive.
- caster ranged should adopt and maintain a deterministic central
Vek'lor cast anchor
- do not wait for Blizzard or Arcane Burst damage to prove the position was wrong
- Keep bug priority intact, but add strict carve-outs:
- caster ranged and hunters may break their normal boss/anchor behavior only for valid bug handling
- they must return to the correct anchor immediately after the bug state clears
- they must not chase bugs into Vek’lor unsafe radius
Teleport / threat-reset safety
- Whenever teleport goes out, non-tank damage dealers must not be near the emperors.
- Add stricter hold behavior so ranged and pets do not become the nearest valid unit after a swap.
- Any pre-teleport melee re-staging must still respect the rule that damage dealers should not steal nearest-player pickup from tanks.
Pet policy
- Add explicit pet state transitions for Twin Emperors:
- passive / stop during
TeleportWindow
- passive / stop during
PickupRecovery
- passive / stop during
EmergencySplitRecovery
- passive / stop whenever a target would drag the pet into Vek’lor danger range
- safe restore when the state clears
- Expand existing
StopTwinPetAttackOnTarget behavior into a full encounter-local pet policy instead of a one-off stop helper.
- Keep ranged movement compatible with strict encounter movement ownership so generic AI does not re-spread or re-chase.
Reference patterns
Validation
- Supported comp test with hunters and active pets.
- Success criteria:
- stable states do not produce Arcane Burst on non-tank players or pets
- caster ranged still prioritize mutate / explode / threatening bugs when safe
- hunters remain on
Vek'nilash unless a valid bug-priority exception applies
- caster ranged fall back to
Vek'lor from the central safe position when bugs are not active
- Blizzard does not repeatedly blanket the main ranged pack after the first repositioning correction
- pets do not re-engage unsafe targets during hold or recovery phases
Related
- Depends on
#2 for stable phase data.
- Coordinate with
#6 so hazard scripts can trigger ranged interrupts and pet state transitions immediately.
- Coordinate with
#8 for opener layout and pre-teleport melee movement.
Objective
Tighten Twin Emperors ranged, bug, and pet control so Vek’lor safe-radius rules, bug priority, and role-specific DPS assignments are enforced proactively instead of only after Blizzard / Arcane Burst fallout appears in the logs.
Why this exists
The supplied combat log shows repeated ranged-stack and pet leakage into Vek’lor danger space, and the full encounter strategy is more role-specific than the current issue text made explicit.
Observed locally:
WoWCombatLog.txtshows210Blizzard events and19Arcane Burst events in the run.9, including pets.Vek'nilashVek'lorbut this priority contract needs to be made explicit and validated.
Current code hotspots
src/Ai/Raid/Aq40/Action/RaidAq40Actions_TwinEmperors.cppAq40TwinEmperorsChooseTargetActionAq40TwinEmperorsDodgeBlizzardActionAq40TwinEmperorsAvoidVeklorActionStopTwinPetAttackOnTargetGetTwinCentralWaitAnchorsrc/Ai/Raid/Aq40/Util/RaidAq40Helpers.cppFindTwinMarkedBugFindTwinHostileBugsrc/Ai/Raid/Aq40/Multiplier/RaidAq40Multipliers.cppRequired implementation
Role-specific DPS contract
Make the target contract explicit so the implementing agent does not have to infer it from mixed target-selection branches.
Vek'nilashVek'nilashVek'lorfrom a safe central cast positionVek'lor, especially immediately after teleport / threat reset windowsRanged Vek'lor positioning
Vek'lorcast anchorTeleport / threat-reset safety
Pet policy
TeleportWindowPickupRecoveryEmergencySplitRecoveryStopTwinPetAttackOnTargetbehavior into a full encounter-local pet policy instead of a one-off stop helper.Reference patterns
#2363: ICC V2, Autogear BiS cmd mod-playerbots/mod-playerbots#2363Validation
Vek'nilashunless a valid bug-priority exception appliesVek'lorfrom the central safe position when bugs are not activeRelated
#2for stable phase data.#6so hazard scripts can trigger ranged interrupts and pet state transitions immediately.#8for opener layout and pre-teleport melee movement.