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How do we want to define players? #15

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@RubyNova

I don't want the engine to be restrictive like Unreal Engine 4, whereby if you're not making an FPS you're out of luck. I want to keep the engine as open-ended as possible, but since it's a MUD engine there's the issue of characters and how we wish to handle their stats and inventories.

Is this something we add into the engine? If so, how? I don't personally think we shold write this ourselves, or at least not entirely.

I want the engine to be used in as many RPG-esque contexts as possible.

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