1- <<<<<<< HEAD
2- # =============== #
3- # Unity Generated #
4- # =============== #
5-
6- [Ll ]ibrary /
7- [Tt ]emp /
8- [Oo ]bj /
9- [Bb ]uild /
10- [Bb ]uilds /
11- [Ll ]ogs /
12- [Mm ]emoryCaptures /
13-
14- # Asset Store tools
15- [Aa ]sset [Ss ]tore /
16-
17- # Cache
18- [Cc ]ache /
19-
20- # Autogenerated Visual Studio / Rider files
21- .vs /
22- =======
23- # ---> Unity
1+
242# This .gitignore file should be placed at the root of your Unity project directory
253#
264# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
275#
6+ .utmp /
287/[Ll ]ibrary /
298/[Tt ]emp /
309/[Oo ]bj /
3110/[Bb ]uild /
3211/[Bb ]uilds /
3312/[Ll ]ogs /
3413/[Uu ]ser [Ss ]ettings /
14+ * .log
15+
16+ # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
17+ * .blend1
18+ * .blend1.meta
3519
3620# MemoryCaptures can get excessive in size.
3721# They also could contain extremely sensitive data
4529
4630# Autogenerated Jetbrains Rider plugin
4731/[Aa ]ssets /Plugins /Editor /JetBrains *
32+ # Jetbrains Rider personal-layer settings
33+ * .DotSettings.user
4834
4935# Visual Studio cache directory
5036.vs /
5541# Autogenerated VS/MD/Consulo solution and project files
5642ExportedObj /
5743.consulo /
58- >>>>>>> 68b4c7663067781d885187678039d84025c8903f
5944* .csproj
6045* .unityproj
6146* .sln
@@ -65,19 +50,6 @@ ExportedObj/
6550* .userprefs
6651* .pidb
6752* .booproj
68- <<<<<<< HEAD
69-
70- # Crash Reports
71- sysinfo.txt
72-
73- # Ignore Unity Collaborate
74- .Collab /
75-
76- # Others
77- * .apk
78- * .aab
79- * .unitypackage
80- =======
8153* .svd
8254* .pdb
8355* .mdb
@@ -92,24 +64,37 @@ sysinfo.txt
9264# Unity3D generated file on crash reports
9365sysinfo.txt
9466
67+ # Mono auto generated files
68+ mono_crash. *
69+
9570# Builds
9671* .apk
9772* .aab
9873* .unitypackage
9974* .unitypackage.meta
10075* .app
101- * .zip
102- * .rar
103- * .7z
10476
10577# Crashlytics generated file
10678crashlytics-build.properties
10779
108- # Packed Addressables
109- /[Aa ]ssets /[Aa ]ddressable [Aa ]ssets [Dd ]ata /* /* .bin *
110-
111- # Temporary auto-generated Android Assets
112- /[Aa ]ssets /[Ss ]treamingAssets /aa.meta
113- /[Aa ]ssets /[Ss ]treamingAssets /aa /*
114-
115- >>>>>>> 68b4c7663067781d885187678039d84025c8903f
80+ # TestRunner generated files
81+ InitTestScene * .unity *
82+
83+ # Addressables default ignores, before user customizations
84+ /ServerData
85+ /[Aa ]ssets /StreamingAssets /aa *
86+ /[Aa ]ssets /AddressableAssetsData /link.xml *
87+ /[Aa ]ssets /Addressables_Temp *
88+ # By default, Addressables content builds will generate addressables_content_state.bin
89+ # files in platform-specific subfolders, for example:
90+ # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
91+ /[Aa ]ssets /AddressableAssetsData /* /* .bin *
92+
93+ # Visual Scripting auto-generated files
94+ /[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Flow /UnitOptions.db
95+ /[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Flow /UnitOptions.db.meta
96+ /[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Core /Property Providers
97+ /[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Core /Property Providers.meta
98+
99+ # Auto-generated scenes by play mode tests
100+ /[Aa ]ssets /[Ii ]nit [Tt ]est [Ss ]cene * .unity *
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