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.gitignore

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# =============== #
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# Unity Generated #
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# =============== #
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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[Ll]ogs/
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[Mm]emoryCaptures/
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# Asset Store tools
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[Aa]sset[Ss]tore/
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# Cache
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[Cc]ache/
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# Autogenerated Visual Studio / Rider files
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.vs/
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=======
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# ---> Unity
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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.utmp/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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*.log
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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*.blend1
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*.blend1.meta
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Jetbrains Rider personal-layer settings
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*.DotSettings.user
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# Visual Studio cache directory
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.vs/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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>>>>>>> 68b4c7663067781d885187678039d84025c8903f
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*.csproj
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*.unityproj
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*.sln
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*.userprefs
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*.pidb
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*.booproj
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# Crash Reports
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sysinfo.txt
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# Ignore Unity Collaborate
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.Collab/
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# Others
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*.apk
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*.aab
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*.unitypackage
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=======
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*.svd
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*.pdb
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*.mdb
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Mono auto generated files
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mono_crash.*
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.unitypackage.meta
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*.app
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*.zip
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*.rar
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*.7z
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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>>>>>>> 68b4c7663067781d885187678039d84025c8903f
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# TestRunner generated files
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InitTestScene*.unity*
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# Addressables default ignores, before user customizations
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*

Assets/timezones.rar

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