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Plugging in controller port causes N64 to freeze #27

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@CorcoranEd

I thought it was originally a problem with no input to the n64 controller port as I was on the everdrive menu. It actually appears to cause the video on the N64 to freeze, because the sound keeps going in the background.

turned most of the debug flags on to see if there were any errors being generated but couldn't see anything obvious.

23:30:36.315 -> [FILEIO] Mounting fs
23:30:36.315 -> [FATFS] Initialise disk
23:30:36.315 -> [FATFS] Sector size 512
23:30:36.315 -> [FATFS] Num sectors 125141120
23:30:36.315 -> [FATFS] Sectors per cluster 64
23:30:36.315 -> [FATFS] Read from sector 0 for 1 sector(s)
23:30:36.315 -> [FATFS] Read from sector 2048 for 1 sector(s)
23:30:36.315 -> [FATFS] Read from sector 2049 for 1 sector(s)
23:30:36.315 -> [MEMORY] External memory initialised
23:30:36.315 -> [MEMORY] Detected 16MB
23:30:36.315 -> [MEMORY] Heap start: 70000000
23:30:36.315 -> [MEMORY] Heap end: 71000000
23:30:36.315 -> [MEMORY] Number of memory chunks: 512
23:30:36.315 -> [FATFS] Read from sector 32634 for 1 sector(s)
23:30:36.315 -> [FATFS] Read from sector 40378 for 1 sector(s)
23:30:36.315 -> [FATFS] Read from sector 40379 for 1 sector(s)
23:30:36.315 -> [FATFS] Read from sector 40380 for 1 sector(s)
23:30:36.315 -> [FILEIO] Reading SETTINGS.DAT for 1042 bytes ok!
23:30:36.315 -> [MEMORY] Alloc'd SETTINGS.DAT, 1042 bytes at 0x20228a88
23:30:36.315 -> [MAIN] Flushed RAM to SD card as required
23:30:36.315 -> [MAIN] Flushed RAM to SD card as required
23:30:36.315 -> [MAIN] Flushed RAM to SD card as required
23:30:36.315 -> [MAIN] Flushed RAM to SD card as required
23:30:36.315 -> [INPUT] Registered gamecontroller to slot 0
23:30:51.625 -> [INPUT] Cleared device from slot 0
23:30:52.332 -> [INPUT] Registered gamecontroller to slot 0
23:30:58.427 -> [MAIN] C0 to rpak

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