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414 lines (367 loc) · 11.1 KB
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@echo off
setlocal EnableDelayedExpansion
echo ========================================
echo DayZ Script Validate
echo ========================================
echo.
REM Load environment variables from .env file using PowerShell
set "_envfile=%~dp0.env"
set "_psscript=%~dp0scripts\load_env.ps1"
set "_tmpenv=%TEMP%\_dayz_env_val.tmp"
if not exist "!_envfile!" goto :skip_env
if not exist "!_psscript!" goto :skip_env
REM Load DAYZ_SERVER
powershell -NoProfile -ExecutionPolicy Bypass -File "!_psscript!" -EnvFile "!_envfile!" -VarName DAYZ_SERVER > "!_tmpenv!" 2>nul
if exist "!_tmpenv!" (
set /p DAYZ_SERVER=<"!_tmpenv!"
del "!_tmpenv!" >nul 2>&1
)
REM Load MODS
powershell -NoProfile -ExecutionPolicy Bypass -File "!_psscript!" -EnvFile "!_envfile!" -VarName MODS > "!_tmpenv!" 2>nul
if exist "!_tmpenv!" (
set /p MODS=<"!_tmpenv!"
del "!_tmpenv!" >nul 2>&1
)
:skip_env
REM Configuration
set MOD_PATH=%~dp0dist\@Swarm
set VALIDATE_DIR=%~dp0.validate_temp
set VALIDATE_CFG_DIR=%~dp0validate
set VALIDATE_PORT=2399
set VALIDATE_TIMEOUT=15
set SCRIPT_ERRORS_FOUND=0
set BUILD_TEST=
REM Parse arguments
:parse_args
if "%~1"=="" goto :done_args
if /i "%~1"=="--timeout" (
set "VALIDATE_TIMEOUT=%~2"
shift
shift
goto :parse_args
)
if /i "%~1"=="--skip-build" (
set "SKIP_BUILD=1"
shift
goto :parse_args
)
if /i "%~1"=="--test" (
set "BUILD_TEST=1"
shift
goto :parse_args
)
if /i "%~1"=="--help" (
goto :show_help
)
shift
goto :parse_args
:done_args
REM Check for DAYZ_SERVER environment variable
if not defined DAYZ_SERVER (
echo ERROR: DAYZ_SERVER environment variable not set!
echo.
echo Please set DAYZ_SERVER in your .env file:
echo DAYZ_SERVER=C:\Path\To\DayZServer
echo.
echo Or set it as a system environment variable.
goto :error
)
REM Verify DayZ Server exists
if not exist "!DAYZ_SERVER!\DayZServer_x64.exe" (
echo ERROR: DayZServer_x64.exe not found at: !DAYZ_SERVER!
echo.
echo Please verify DAYZ_SERVER path is correct.
goto :error
)
echo Using DayZ Server: !DAYZ_SERVER!
echo Validate timeout: %VALIDATE_TIMEOUT% seconds
echo.
REM Check if mod is built
if not exist "%MOD_PATH%\Addons" (
echo ERROR: Mod not built! Run build.bat first.
echo Expected: %MOD_PATH%\Addons
goto :error
)
REM Select validate config (serverDZ.cfg if exists, otherwise serverDZ.default.cfg)
set VALIDATE_CFG=
if exist "%VALIDATE_CFG_DIR%\serverDZ.cfg" (
set "VALIDATE_CFG=%VALIDATE_CFG_DIR%\serverDZ.cfg"
echo Using custom config: serverDZ.cfg
) else if exist "%VALIDATE_CFG_DIR%\serverDZ.default.cfg" (
set "VALIDATE_CFG=%VALIDATE_CFG_DIR%\serverDZ.default.cfg"
echo Using default config: serverDZ.default.cfg
) else (
echo ERROR: No validate config found!
echo.
echo Please create one of:
echo - %VALIDATE_CFG_DIR%\serverDZ.cfg ^(custom^)
echo - %VALIDATE_CFG_DIR%\serverDZ.default.cfg ^(default^)
echo.
echo Creating default validate config...
if not exist "%VALIDATE_CFG_DIR%" mkdir "%VALIDATE_CFG_DIR%"
set "VALIDATE_CFG=%VALIDATE_CFG_DIR%\serverDZ.default.cfg"
call :create_default_config
)
REM Build mod list (dependency mods first, then @Swarm last)
set "VALIDATE_MODS_DIR=%VALIDATE_CFG_DIR%\mods"
set "MOD_LIST="
set "DEPENDENCY_COUNT=0"
REM Use MODS env variable if set, otherwise scan validate\mods directory
if defined MODS (
echo Using MODS from environment variable: !MODS!
REM Replace semicolon separators with mod paths
for %%m in ("!MODS:;=" "!") do (
set "MOD_NAME=%%~m"
REM Remove quotes
set "MOD_NAME=!MOD_NAME:"=!"
REM Check in validate\mods directory
if exist "%VALIDATE_MODS_DIR%\!MOD_NAME!" (
if "!MOD_LIST!"=="" (
set "MOD_LIST=%VALIDATE_MODS_DIR%\!MOD_NAME!"
) else (
set "MOD_LIST=!MOD_LIST!;%VALIDATE_MODS_DIR%\!MOD_NAME!"
)
set /a DEPENDENCY_COUNT+=1
) else (
echo WARNING: Mod !MOD_NAME! not found in %VALIDATE_MODS_DIR%
)
)
if !DEPENDENCY_COUNT! GTR 0 (
echo Found !DEPENDENCY_COUNT! dependency mod^(s^) from MODS env:
for %%m in ("!MODS:;=" "!") do (
set "MOD_NAME=%%~m"
set "MOD_NAME=!MOD_NAME:"=!"
echo - !MOD_NAME!
)
echo.
)
) else (
REM No MODS env variable, scan validate\mods directory
if exist "%VALIDATE_MODS_DIR%" (
for /d %%d in ("%VALIDATE_MODS_DIR%\@*") do (
if "!MOD_LIST!"=="" (
set "MOD_LIST=%%d"
) else (
set "MOD_LIST=!MOD_LIST!;%%d"
)
set /a DEPENDENCY_COUNT+=1
)
if !DEPENDENCY_COUNT! GTR 0 (
echo Found !DEPENDENCY_COUNT! dependency mod^(s^) in validate\mods:
for /d %%d in ("%VALIDATE_MODS_DIR%\@*") do (
echo - %%~nxd
)
echo.
)
)
)
REM Add @Swarm at the end (loads after dependencies)
if "!MOD_LIST!"=="" (
set "MOD_LIST=%MOD_PATH%"
) else (
set "MOD_LIST=!MOD_LIST!;%MOD_PATH%"
)
if !DEPENDENCY_COUNT! GTR 0 (
echo @Swarm will load last ^(after dependencies^)
echo.
) else (
echo No dependency mods found
echo.
)
REM Prepare validate directory
echo Preparing validate environment...
if exist "%VALIDATE_DIR%" rmdir /s /q "%VALIDATE_DIR%"
mkdir "%VALIDATE_DIR%"
REM Copy validate config to temp directory
copy "!VALIDATE_CFG!" "%VALIDATE_DIR%\serverDZ.cfg" >nul
echo.
echo ========================================
echo Starting DayZ Server for validate...
echo ========================================
echo.
echo Mods: !MOD_LIST!
echo.
REM Start server in background
start "DayZScriptValidate" /B /MIN "!DAYZ_SERVER!\DayZServer_x64.exe" ^
"-mod=!MOD_LIST!" ^
-config=serverDZ.cfg ^
-port=%VALIDATE_PORT% ^
"-profiles=%VALIDATE_DIR%" ^
-doLogs ^
-adminLog
REM Wait for timeout duration
echo Waiting for !VALIDATE_TIMEOUT! seconds...
timeout /t !VALIDATE_TIMEOUT! /nobreak >nul
echo.
echo Timeout reached, checking logs...
:check_results
echo.
echo ========================================
echo Stopping validate server...
echo ========================================
REM Give server time to flush logs before killing
timeout /t 2 /nobreak >nul
REM Kill the server process
taskkill /FI "WINDOWTITLE eq DayZScriptValidate" /F >nul 2>&1
timeout /t 3 /nobreak >nul
taskkill /IM DayZServer_x64.exe /F >nul 2>&1
REM Wait for logs to fully flush after kill
timeout /t 2 /nobreak >nul
echo.
echo ========================================
echo Analyzing logs for script errors...
echo ========================================
echo.
REM Check for crash logs (most reliable error indicator)
set "FOUND_ERRORS="
for %%f in ("%VALIDATE_DIR%\crash_*.log") do (
if exist "%%f" (
echo Found crash log: %%~nxf
set "FOUND_ERRORS=1"
)
)
REM Check for crash dumps
for %%f in ("%VALIDATE_DIR%\*.mdmp") do (
if exist "%%f" (
echo Found crash dump: %%~nxf
set "FOUND_ERRORS=1"
)
)
REM Check for script errors in RPT files
for %%f in ("%VALIDATE_DIR%\*.RPT") do (
if exist "%%f" (
findstr /i /c:"SCRIPT ERROR" /c:"SCRIPT (E)" /c:"Compile error" /c:"Can't compile" /c:"Cannot compile" /c:"Fatal error" /c:"ErrorModule" "%%f" >nul 2>&1
if !ERRORLEVEL! EQU 0 (
set "FOUND_ERRORS=1"
)
)
)
if defined FOUND_ERRORS (
echo [ERROR] Script errors detected!
echo.
REM Display crash logs
for %%f in ("%VALIDATE_DIR%\crash_*.log") do (
if exist "%%f" (
echo ========================================
echo CRASH LOG: %%~nxf
echo ========================================
type "%%f"
echo.
)
)
REM Display script logs (contains real error details)
for %%f in ("%VALIDATE_DIR%\script_*.log") do (
if exist "%%f" (
echo ========================================
echo SCRIPT LOG: %%~nxf
echo ========================================
type "%%f"
echo.
)
)
REM Display error lines from RPT
echo ========================================
echo Error details from RPT logs:
echo ========================================
for %%f in ("%VALIDATE_DIR%\*.RPT") do (
if exist "%%f" (
echo.
echo From: %%~nxf
findstr /i /n /c:"SCRIPT ERROR" /c:"SCRIPT (E)" /c:"Compile error" /c:"Fatal error" /c:"ErrorModule" "%%f"
)
)
echo.
echo ========================================
echo VALIDATE FAILED - Script errors found
echo ========================================
echo.
echo Logs preserved at: %VALIDATE_DIR%
goto :error_keep_logs
)
echo [OK] No script errors detected!
echo.
REM Cleanup
echo Cleaning up validate files...
if exist "%VALIDATE_DIR%" rmdir /s /q "%VALIDATE_DIR%"
echo.
echo ========================================
echo VALIDATE PASSED
echo ========================================
goto :end
:create_default_config
REM Create a minimal server config for validate
(
echo hostname = "Swarm Script Validate";
echo password = "";
echo passwordAdmin = "admin";
echo maxPlayers = 1;
echo verifySignatures = 0;
echo forceSameBuild = 0;
echo disableVoN = 1;
echo vonCodecQuality = 0;
echo disablePersonalLight = 1;
echo lightingConfig = 0;
echo serverTime = "2024/1/1/12/00";
echo serverTimeAcceleration = 0;
echo serverTimePersistent = 0;
echo guaranteedUpdates = 1;
echo loginQueueConcurrentPlayers = 1;
echo loginQueueMaxPlayers = 1;
echo instanceId = 99;
echo storageAutoFix = 0;
echo respawnTime = 0;
echo Missions = {
echo class Swarm_Validate {
echo template = "dayzOffline.chernarusplus";
echo };
echo };
) > "%VALIDATE_CFG_DIR%\serverDZ.default.cfg"
echo Created: %VALIDATE_CFG_DIR%\serverDZ.default.cfg
goto :eof
:show_help
echo.
echo Usage: validate.bat [options]
echo.
echo Options:
echo --timeout N Set validate timeout in seconds (default: 60)
echo --skip-build Skip build check (assume mod is already built)
echo --test Reserved for compatibility with build.bat (no effect in validate.bat)
echo --help Show this help message
echo.
echo Environment Variables:
echo DAYZ_SERVER Path to DayZ Server installation (required)
echo.
echo Server Config:
echo The script looks for server configs in this order:
echo 1. validate\serverDZ.cfg (custom - for your specific map)
echo 2. validate\serverDZ.default.cfg (default - Chernarus offline)
echo.
echo To use a different map, copy serverDZ.default.cfg to serverDZ.cfg
echo and modify the Missions class template.
echo.
echo Dependency Mods:
echo If your mod depends on other mods (e.g., CF, COT), place them in:
echo validate\mods\
echo.
echo Example structure:
echo validate\mods\@CF\
echo validate\mods\@Community-Online-Tools\
echo.
echo The script will automatically detect and load these mods.
echo.
echo Example:
echo validate.bat --timeout 90
echo build.bat --test --validate
echo.
goto :end
:error_keep_logs
endlocal
exit /b 1
:error
echo.
if exist "%VALIDATE_DIR%" rmdir /s /q "%VALIDATE_DIR%"
endlocal
exit /b 1
:end
endlocal
exit /b 0