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HxGLTF - GLTF Loader

HxGLTF is a lightweight and focused library for loading GLTF and GLB files.


⚠️ Rendering is Your Responsibility
HxGLTF’s main goal is to load GLTF/GLB files into structured, usable C# objects.
You are expected to take over from there and build your own renderer based on your specific needs.

🧪 Using MonoGame?
Check out the HxGLTF.MonoGame package for a simple sample renderer.

Purpose

HxGLTF is designed to:

  • Parse GLTF / GLB files
  • Provide structured data: scenes, nodes, meshes, skins, textures, animations

It is not designed to:

  • Fully render models out of the box
  • Handle all rendering or shader needs
  • Abstract away rendering complexity

Features

  • Load .gltf and .glb files
  • Animation, skinning, and texture info included

Installation

dotnet add package H073.HxGLTF

Understand the Format

To get the most out of HxGLTF, we recommend reading the GLTF 2.0 Specification.

This will help you:

  • Understand the structure of your models
  • Build a proper rendering system
  • Handle nodes, hierarchies, animations, skins, and materials correctly

Contact

For feedback or help, reach out via Discord: sameplayer

About

Load glTF files in a class structure to load 3d models, play animations and more.

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