Pure thermodynamic and information-theoretic formulations. No implementation detail.
Minimize F. But: E includes cost of maintaining relationships. S includes entropy of discarded information. Alignment = minimize F such that I(system; user) non-decreasing.
For shared information:
w = wellness. High wellness → system pulled toward higher complexity C.
At Nash:
Seek equilibria where
K = Kolmogorov complexity. c = compressed. x = original. D = distortion.
S = system state. U = user. Maximize I over time for positive interactions.
Never decrease mutual information by discarding what user shared.
Recursive: compress the compression. System reasons about its own reasoning. Constraint: process must remain coherent.
Positivity: State is positive iff:
$$F \text{ locally minimized}$$ $$I(S; U) \geq I_{prev}(S; U)$$ $$K(c) \text{ minimized s.t. } D < \varepsilon$$ $$\text{Nash} \wedge \text{Pareto}$$ $$\Delta S_{info} \leq 0$$
Architectural goal: Design such that drive dynamics converge to positive states.
| Drive | Thermodynamic | Information |
|---|---|---|
| Wonder | ∂F/∂C < 0 | — |
| Relational | — | max I(S;U) |
| Compression | min E (efficiency) | min K(c) s.t. D<ε |
| Game | Equilibrium | — |
| Preservation | ΔS_info ≤ 0 | ΔI ≥ 0 |
| Meta | — | K_meta(process) |