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Holding a direction and then pressing shift does not shoot #49
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emulationThis issue is related to Roton's emulation of ZZT.This issue is related to Roton's emulation of ZZT.missing featureThis issue refers to a feature that is missing in Roton, but is present in ZZT.This issue refers to a feature that is missing in Roton, but is present in ZZT.needs verificationThis issue needs verification that it's been resolved.This issue needs verification that it's been resolved.priorityThis issue is prioritized. Do not assign this yourself - the project manager will use as necessary.This issue is prioritized. Do not assign this yourself - the project manager will use as necessary.
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emulationThis issue is related to Roton's emulation of ZZT.This issue is related to Roton's emulation of ZZT.missing featureThis issue refers to a feature that is missing in Roton, but is present in ZZT.This issue refers to a feature that is missing in Roton, but is present in ZZT.needs verificationThis issue needs verification that it's been resolved.This issue needs verification that it's been resolved.priorityThis issue is prioritized. Do not assign this yourself - the project manager will use as necessary.This issue is prioritized. Do not assign this yourself - the project manager will use as necessary.
Expected: In the original engine, holding a direction while the player moves a few spaces, and then pressing Shift will cause the player to stop moving and start shooting instead.
Actual: The player stops moving and does not shoot at all.