The original engines both do not allow the traversal of directories in the world selector. All game worlds need to share a directory with the game executable.
In the future, we would like to make it possible to navigate through the filesystem. This would have some security implications and cross-platform nastiness involved, but it's probably something we should include.
We would like some input on how this should be implemented, as it extends ZZT's capabilities and therefore there's no frame of reference.
The original engines both do not allow the traversal of directories in the world selector. All game worlds need to share a directory with the game executable.
In the future, we would like to make it possible to navigate through the filesystem. This would have some security implications and cross-platform nastiness involved, but it's probably something we should include.
We would like some input on how this should be implemented, as it extends ZZT's capabilities and therefore there's no frame of reference.