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the save trigger outside of the entrance to the sp_a2_paints chamber is never removed after use and activates upon every subsequent touch
To Reproduce
go to sp_a2_paints
walk through the door to the chamber and through the save trigger
observe the "game saved" text in the top left
optionally, use showtriggers_toggle to see the trigger
Expected behavior
the trigger should be deactivated or removed after its used when the player first enters the chamber. there's no reason for it to stay and will just cause accidental saves which may be confusing or annoying
Game Version
1.7.0
Describe the bug
the save trigger outside of the entrance to the sp_a2_paints chamber is never removed after use and activates upon every subsequent touch
To Reproduce
Expected behavior
the trigger should be deactivated or removed after its used when the player first enters the chamber. there's no reason for it to stay and will just cause accidental saves which may be confusing or annoying
Screenshots
portalrevolutionspa2paintstrigger.webm
Desktop
os: fedora linux (kde plasma wayland)
gpu: radeon rx 7800xt
cpu: ryzen 7 7800x3d
ram: 2x16gb 6000mt/s ddr5