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The TA Client

This section assumes that you have followed the instalation guide in the introduction.

The table below shows all of the functions of the taClient. From this point onwards taClient will be defined as let taClient = new TAClient();.

taClient. (function) Purpose and functionality Is Async
addAuthorizedUser() Add a user who as either an admin or a viewer to your TA server. True
addQualifierMaps() Add maps to a qualifier. This takes in an array of maps. True
addServer() Add a CoreServer. You will probably never use this. True
addTournamentPool() Add a map pool to a tournament. This is the way a map pool can be created. True
addTournamentPoolMaps() Add maps to an already existing map pool. True
addTournamentTeam() Add a team to a tournament. This will create a new team True
addUserToMatch() Add a user to a match. This is how a coordinator joins a match. True
connect() Connect to a TournamentAssistant Core Server. This is the main server, not the tournament. True
createMatch() Create a match. True
createQualifierEvent() Create a qualifier. This will only be shows to players if the show qualifiers button is enabled. True
createTournament() Create a new tournament. You will have to provide the unit8 array for the image. True
delayTestFinished() STREAMSYNC MORE DOCS REQUIRED Set the clients as ready to play on the server? True
deleteMatch() Delete a match. True
deleteQualifierEvent() Delete a qualifier event. True
deleteTournament() Delete a tournament. True
disconnect() Disconnect from the Core Server. True
emit() Emit a custom packet. This is used for new feature testing and will not be discussed True
flipColors() Flip the colours of the players in the match. This was used in JJ25, and has just been left in. True
flipHands() Flip the hands of the players. This will flip the left or right handed mode. True
generateBotToken() Generate a bot JWT. This is often used for overlays etc. True
getAuthorizedUsers() Get the authorised user array for a tournament. True
getBotTokensForUser() Get the bot tokens of a user. This does not return the JWT. True
getDiscordInfo() Get the discord information of a user. True
getLeaderboard() Get the leaderboard of a map in a qualifer. True
isConnected() Check if the taClient is connected to the Core Server. False
isConnecting() Check if the taCleint is currectly connecting to the Core Server False
joinTournament() Join a tournament as the specified user. True
loadImage() STREAMSYNC MORE DOCS REQUIRED Set the colour image for users in streamsync? True
loadSong() does this load for specified users, or for a matchLoad a song to the users in a match. True
on() This is the standard listener. This is how events such as real time score can be subscribed to. True
once() PROBABLY THE SAME AS .ON()??? True
playSong() Play the currently loaded song for the specified players. True
removeAuthorizedUser() Remove an authorised user from a tournament. True
removeListener() Remove a listener which was previously subscribed to. Do this when your application terminates. True
removeQualifierMap() Remove a qualifier map from an already existing qualifier. True
removeTournamentPool() Remove a map pool from a tournament. True
removeTournamentPoolMap() Remove a map from an already existing map pool. True
removeTournamentTeam() Remove a team from a tournament. True
removeUserFromMatch() Remove a user from a match. True
returnToMenu() Return the speciied players to the menu. False
revokeBotToken() Revoke a bot token. This will revoke the access of a bot token. True
sendResponse() Send a custom response to the TA Core Server. Do not use this unless you know exactly what you are doing. True
setAuthToken() Set the authorisation token of the taClient. True
setMatchLeader() Set the leader of a match. This is usually supposed to be the coordinator of the match. True
setMatchMap() Set the map of a match. This will load the map for the players in the match. True
setQualifierFlags() A BIT UNCLEAR ON WHAT THIS DOES Set the settings for a qualifier. True
setQualifierImage() Set the image of a qualifier. True
setQualifierInfoChannel() Set the Discord channel where the qualifier scores can be sent by the TA bot. True
setQualifierLeaderboardSort() Set the sorting type of the qualifiers leaderboard. True
setQualifierName() Set the name of a qualifier. True
setTournamentAllowUnauthorizedView() Set whether the tournament may be viewed by people without the view permission. True
setTournamentBannedMods() Set the banned mods for a tournament. True
setTournamentEnablePools() Set whether the map pools feature is enabled. True
setTournamentEnableTeams() Set whether the teams feature is enabled. True
setTournamentImage() Set the image of the tournament. True
setTournamentName() Set the name of the tournament. True
setTournamentPoolName() Set the name of an already existing map pool in a tournament. True
setTournamentScoreUpdateFrequency() Set the score update frequency for a tournament. This is usualy 30 frames. True
setTournamentShowQualifierButton() Set whether the qualifier button is shown in the tournament menu in game. True
setTournamentShowTournamentButton() Set whether the tournament button is shown in the tournament menu in game. True
setTournamentTeamImage() Set the image of an already existing team in a tournament. True
setTournamentTeamName() Set the name of an already existing team in a tournament. True
showLoadedImage() STREAMSYNC MORE DOCS REQUIRED Show the loaded image that is currently used for streamsync. True
showPrompt() Show a custom prompt to the users. True
stateManager This is the state manager. Find further documentation, as it is a vital component. True
updateQualifierMap() Update the settings of an already existing qualifier map. True
updateTournamentPoolMap() Update the settings of a map already in a map pool. True
updateUser() **what does this do??? Maybe update the discord Id or what?**Update a user???? True

These are the main functions of the taClient. It is important to note that these are mostly asyncronous and must be awaited for if you wish to use the response they provide. There is however another important part of the taClient, which is the taClient.stateManger. This stateManger also has more functions which I have also provided in a table below. The stateManger loads its data once it connects to the TA CoreServer.

taClient.stateManager. (function) Purpose and functionality Is Async
emit() Emit a custom event. Only use this if you know what you are doing. True
getKnownServers() Get the known servers which have been sent in the connect state. This is a cached list. False
getMatch() Get the details of a match. False
getMatches() Get an array of all of the matches in a tournament. False
getQualifier() Get the details of a qualifier event. False
getQualifiers() Get an array of all of the qualifiers in a tournament. False
getSelfGuid() Get the .guid property of the currently logged in user or bot token. False
getTournament() Get the information about a tournament. False
getTournaments() Get an array of all of the tournaments of a Core Server False
getUser() Get all of the details of a user in a tournament. False
getUsers() Get an array of all of the users in a tournament. False
handlePacket() Handle the response to a packet sent to you by the TA Core Server. Only use if you know what you are doing. False
on() Standard listener for the taClient. This is how real time score can be subscribed to. False
once() SAME AS ON? WHAT IS THE DIFFERENCE BETWEEN TACLIENT.NO AND STATEMANAGER.ON???? False
removeListener() why can I subscribe to events in the statemanager? I am quite unclear about this hehe False