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Ideas and Plans #2

@Sheep-y

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@Sheep-y

Plan to do for v3.1:

  • Fix LRM and SRM stats if not fixed in 1.3. Also check cFixes.
  • Dim names of acted mechwarriors.
  • Always show tonnage with numeric info.
  • Fix alpha damage in mech bay if not fixed in 1.3. Fixed in 1.3.
  • Show target distance range when no PC mech selected.
  • Extend miss floatie to show how much the shot missed.
  • Consolidate targeting range cheevons.

Plan to do for v3.2:

  • Patch code refactor to isolate each feature and unpatch on exception.
  • Refine resolve per round - Team.CollectSimGameBaseline
  • Click on total bar to enable / disable / switch all weapons.
  • Change movement line colour when there are debuffs or dangers.
  • Console combat log -
  • Fix inconsistent los between attack and move.
  • Fix Multi-Target target mismatch and unselection accuracy.

Candidates for future versions:

  • Customisable text - number displays, modifier text etc.

  • Show enemy LOS and outline during attack to make it clearer who is firing who

  • Hotkey to swap LOS Hue - Jo has granted permission to use keybind code Abandoned since it'll change profile data.

  • Adjustment of clustering weight during called shot.

  • Adjust called shot degradation.

  • Associate clustering weight with distance.

  • Multiple clustering per LRM.

  • Show original indirect/refire penalty in tooltip.

  • Scale stability damage or cap.

  • Diminishing range modifier.

  • Show chance to kill

  • Floatie of damaged location status after attack.

  • Floatie of total heat and stability after actions.

  • Log attack modifiers.

  • Log target stability and attacker heat.

  • Animate movement line.

  • Fix damage number colour - Don't use red if damage falls onto an armoured location. Check AttackSequence.OnAttackSequenceImpact May continue from failed commit fa6b28e

  • Add stability damage floatie Too confusing. Damage number is hard to read enough. Adding stability floatie make things worse.

  • Melee / shot after sprint - never / always / Gut 8, with option to not fire support weapons? How to update AI?

  • Melee called shot - never / prone and vehicle / everything / Gut 8. How to update AI?

  • Allow melee attack on buildings - Too many methods to change. Can we create an AbstractActor proxy for buildings?

  • Fix Melee direction highlight goes away when mouseovering attack button

  • Fix Switching from Melee to Ranged will show no direction ring

  • Fix selected location and hover not going away when a new target is selected

  • Show heightened accuracies when you mouse over on precision strike icon

  • Log AoE such as ammo crate explosion.


Crazy Ideas, likely to be another mod if ever:

  • Support limbs called shot from the back. Expected to borrow and override front-selection handling.

  • Double walk/jump - Ace Pilot?

  • Allow Ace Pilot to remove full block plus partial stability after action.

  • Breaching Shot - Always apply to first or biggest weapon?

  • Bulwark % adjustment - How about brace?

  • A proper speed up mod to speed things up and removes delays.

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