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OLTimer.cpp
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233 lines (193 loc) · 6.37 KB
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#include <windows.h>
#include <shlobj.h>
#include <comdef.h>
#include <Wbemidl.h>
#include <iostream>
#include <chrono>
#include <thread>
#include <iomanip>
#include <fstream>
#include <sstream>
#include <string>
#include <filesystem>
#pragma comment(lib, "wbemuuid.lib")
#pragma comment(lib, "shell32.lib")
std::wstring formatDuration(long long seconds) {
long long d = seconds / 86400;
long long h = (seconds % 86400) / 3600;
long long m = (seconds % 3600) / 60;
long long s = seconds % 60;
std::wstringstream ss;
ss << std::setw(2) << std::setfill(L'0') << d << L":"
<< std::setw(2) << std::setfill(L'0') << h << L":"
<< std::setw(2) << std::setfill(L'0') << m << L":"
<< std::setw(2) << std::setfill(L'0') << s;
return ss.str();
}
std::wstring getSaveFilePath() {
wchar_t* localAppData = nullptr;
if (SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &localAppData) != S_OK) {
return L"";
}
std::filesystem::path savePath = localAppData;
CoTaskMemFree(localAppData);
savePath /= L"OLTimer";
std::filesystem::create_directories(savePath);
savePath /= L"OLGameTime.txt";
return savePath.wstring();
}
long long loadSavedTime() {
std::wstring path = getSaveFilePath();
std::wifstream file(path);
long long total = 0;
if (file) {
file >> total;
}
return total;
}
void saveTime(long long totalSeconds) {
std::wstring path = getSaveFilePath();
std::wofstream file(path, std::ios::trunc);
if (file) {
file << totalSeconds;
}
}
bool isProcessRunning(IWbemServices* pSvc, const std::wstring& processName) {
IEnumWbemClassObject* pEnumerator = nullptr;
std::wstring query = L"SELECT Name FROM Win32_Process WHERE Name='" + processName + L"'";
HRESULT hres = pSvc->ExecQuery(
bstr_t("WQL"),
bstr_t(query.c_str()),
WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY,
NULL, &pEnumerator);
if (FAILED(hres) || !pEnumerator) return false;
IWbemClassObject* pclsObj = nullptr;
ULONG uReturn = 0;
bool found = false;
if (pEnumerator->Next(WBEM_INFINITE, 1, &pclsObj, &uReturn) == S_OK && uReturn) {
found = true;
pclsObj->Release();
}
pEnumerator->Release();
return found;
}
int main() {
HRESULT hres;
hres = CoInitializeEx(0, COINIT_MULTITHREADED);
if (FAILED(hres)) return 1;
hres = CoInitializeSecurity(
NULL, -1, NULL, NULL,
RPC_C_AUTHN_LEVEL_DEFAULT,
RPC_C_IMP_LEVEL_IMPERSONATE,
NULL, EOAC_NONE, NULL);
if (FAILED(hres) && hres != RPC_E_TOO_LATE) {
CoUninitialize();
return 1;
}
IWbemLocator* pLoc = nullptr;
hres = CoCreateInstance(
CLSID_WbemLocator, 0, CLSCTX_INPROC_SERVER,
IID_IWbemLocator, (LPVOID*)&pLoc);
if (FAILED(hres)) {
CoUninitialize();
return 1;
}
IWbemServices* pSvc = nullptr;
hres = pLoc->ConnectServer(
_bstr_t(L"ROOT\\CIMV2"),
NULL, NULL, 0, NULL, 0, 0, &pSvc);
if (FAILED(hres)) {
pLoc->Release();
CoUninitialize();
return 1;
}
hres = CoSetProxyBlanket(
pSvc, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE,
NULL, EOAC_NONE);
if (FAILED(hres)) {
pSvc->Release();
pLoc->Release();
CoUninitialize();
return 1;
}
IEnumWbemClassObject* pEnumCreate = nullptr;
IEnumWbemClassObject* pEnumDelete = nullptr;
hres = pSvc->ExecNotificationQuery(
bstr_t("WQL"),
bstr_t("SELECT * FROM __InstanceCreationEvent "
"WITHIN 1 WHERE TargetInstance ISA 'Win32_Process' "
"AND TargetInstance.Name = 'OLGame.exe'"),
WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY,
NULL, &pEnumCreate);
if (FAILED(hres)) {
pSvc->Release();
pLoc->Release();
CoUninitialize();
return 1;
}
hres = pSvc->ExecNotificationQuery(
bstr_t("WQL"),
bstr_t("SELECT * FROM __InstanceDeletionEvent "
"WITHIN 1 WHERE TargetInstance ISA 'Win32_Process' "
"AND TargetInstance.Name = 'OLGame.exe'"),
WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY,
NULL, &pEnumDelete);
if (FAILED(hres)) {
pEnumCreate->Release();
pSvc->Release();
pLoc->Release();
CoUninitialize();
return 1;
}
std::wcout << L"Monitoring Outlast...\n";
bool running = false;
std::chrono::steady_clock::time_point startTime;
long long totalTime = loadSavedTime();
if (isProcessRunning(pSvc, L"OLGame.exe")) {
std::wcout << L"ALREADY RUNNING Outlast\n";
running = true;
startTime = std::chrono::steady_clock::now();
}
while (true) {
IWbemClassObject* pObj = nullptr;
ULONG uReturn = 0;
if (pEnumCreate->Next(1000, 1, &pObj, &uReturn) == S_OK && uReturn) {
std::wcout << L"STARTED Outlast\n";
running = true;
startTime = std::chrono::steady_clock::now();
pObj->Release();
}
if (pEnumDelete->Next(1000, 1, &pObj, &uReturn) == S_OK && uReturn) {
if (running) {
auto endTime = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::seconds>(endTime - startTime).count();
totalTime += duration;
running = false;
std::wcout << L"\nCLOSED Outlast\n";
}
pObj->Release();
}
long long currentSession = 0;
if (running) {
auto now = std::chrono::steady_clock::now();
currentSession = std::chrono::duration_cast<std::chrono::seconds>(now - startTime).count();
}
saveTime(totalTime + currentSession);
if (running) {
std::wcout << L"\rSession: " << formatDuration(currentSession)
<< L" | Total: " << formatDuration(totalTime + currentSession)
<< L" " << std::flush;
}
else {
std::wcout << L"\rTotal: " << formatDuration(totalTime) << L" " << std::flush;
}
std::this_thread::sleep_for(std::chrono::seconds(1));
}
pEnumCreate->Release();
pEnumDelete->Release();
pSvc->Release();
pLoc->Release();
CoUninitialize();
return 0;
}