I was doing a run with the following jokers, my game crashed right at the moment BITES THE DUST triggered.
Mr. Bones (Died on last hand to complete the current Boss Blind)
Word Whammer
Burnt Joker
Blueprint
BITES THE DUST (a plain Ace of Hearts was my last destroyed card)
Blueprint was set up to copy BITES THE DUST, which was marked as Compatible in the UI. I expected both jokers to trigger, giving me 6 Aces of Hearts in total. What happened instead was that Blueprint triggered, giving me three Aces of Hearts, then the game crashed with the following crash report:
Oops! The game crashed:
functions/common_events.lua:2390: attempt to index local 'other' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1016c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Qualatro by SiIvaGunner [ID: Qualatro, Priority: 7, Version: 1.0.0, Uses Lovely]
Lovely Mods:
Stack Traceback
===============
(3) Lua global 'copy_card' at file 'functions/common_events.lua:2390'
Local variables:
other = nil
new_card = nil
card_scale = nil
playing_card = number: 6
strip_edition = nil
(*temporary) = table: 0x0a540260 {get_chip_x_bonus:function: 0x0a543810, should_hide_front:function: 0x0a523658, set_base:function: 0x0a4e72b0, set_card_area:function: 0x0a5ab408 (more...)}
(*temporary) = table: 0x0b28eee8 {click_offset:table: 0x0b97f550, children:table: 0x0b28ef10, parent:table: 0x0a9647c0, T:table: 0x0b97f460, offset:table: 0x0b5214f8, role:table: 0x0b53d990 (more...)}
(*temporary) = number: 1.85594e-259
(*temporary) = table: 0x0b28eee8 {click_offset:table: 0x0b97f550, children:table: 0x0b28ef10, parent:table: 0x0a9647c0, T:table: 0x0b97f460, offset:table: 0x0b5214f8, role:table: 0x0b53d990 (more...)}
(*temporary) = nil
(*temporary) = C function: next
(*temporary) = table: 0x0b28ef10 {1:table: 0x0a9acc48}
(*temporary) = number: nan
(*temporary) = number: 1
(*temporary) = string: "attempt to index local 'other' (a nil value)"
(4) Lua field 'func' at file 'Qualatro.lua:6579' (from mod with id Qualatro)
(5) Lua method 'handle' at file 'engine/event.lua:93'
Local variables:
self = table: 0x0b3f7fc0 {start_timer:true, timer:TOTAL, blockable:true, trigger:before, func:function: 0x0a906118, delay:1, complete:false, time:3373.0122749914, blocking:true (more...)}
_results = table: 0x0ad4af00 {blocking:true, pause_skip:false, time_done:false, completed:false}
(6) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x0a8d24a0 {queue_last_processed:1691.6666666655, queues:table: 0x0a8ed980, queue_dt:0.016666666666667, queue_timer:1691.6724176078}
dt = number: 0.00692265
forced = nil
(for generator) = C function: next
(for state) = table: 0x0a8ed980 {unlock:table: 0x0a8ed9a8, other:table: 0x0a8d4878, tutorial:table: 0x0a9454c0, base:table: 0x0a945498, achievement:table: 0x0a8d4850}
(for control) = number: nan
k = string: "base"
v = table: 0x0a945498 {1:table: 0x0ac17fe8, 2:table: 0x0b3f7fc0, 3:table: 0x0b49ae78, 4:table: 0x0b5221c8, 5:table: 0x0b37c3b0, 6:table: 0x0b4b3340, 7:table: 0x0b242708 (more...)}
blocked = boolean: false
i = number: 2
results = table: 0x0ad4af00 {blocking:true, pause_skip:false, time_done:false, completed:false}
(7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2584'
Local variables:
self = table: 0x0a332b98 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0b094c80, F_ENGLISH_ONLY:false, viewed_stake:5, HUD:table: 0x0b018ac8 (more...)}
dt = number: 0.00692265
http_resp = nil
(8) Lua upvalue '_super_update' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x0a332b98 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0b094c80, F_ENGLISH_ONLY:false, viewed_stake:5, HUD:table: 0x0b018ac8 (more...)}
dt = number: 0.00692265
(9) Lua method 'update' at file 'Qualatro.lua:7913' (from mod with id Qualatro)
Local variables:
self = table: 0x0a332b98 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0b094c80, F_ENGLISH_ONLY:false, viewed_stake:5, HUD:table: 0x0b018ac8 (more...)}
dt = number: 0.00692265
(10) Lua field 'update' at file 'main.lua:1007'
Local variables:
dt = number: 0.00692265
(11) Lua function '?' at file 'main.lua:946' (best guess)
(12) global C function 'xpcall'
(13) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
(Edit: I thought Word Whammer also failed to trigger, but it turns out I had just sold my Splash - oops)
I was doing a run with the following jokers, my game crashed right at the moment BITES THE DUST triggered.
Mr. Bones (Died on last hand to complete the current Boss Blind)
Word Whammer
Burnt Joker
Blueprint
BITES THE DUST (a plain Ace of Hearts was my last destroyed card)
Last hand was A A Q 9 3 of mixed suits
Blueprint was set up to copy BITES THE DUST, which was marked as Compatible in the UI. I expected both jokers to trigger, giving me 6 Aces of Hearts in total. What happened instead was that Blueprint triggered, giving me three Aces of Hearts, then the game crashed with the following crash report:
(Edit: I thought Word Whammer also failed to trigger, but it turns out I had just sold my Splash - oops)