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191 lines (174 loc) · 4.84 KB
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#ifndef SIGNALSMITH_AUDIO_LINEAR_APPROX_H
#define SIGNALSMITH_AUDIO_LINEAR_APPROX_H
#include <cmath>
#include <complex>
namespace signalsmith { namespace linear {
template<typename Sample, size_t level=0>
struct Approx {
Approx() : pcg32(std::random_device{}) {}
std::complex<Sample> unitPolar(Sample radians) {
return std::polar(Sample(1), radians);
}
Sample sin(Sample radians) {
return std::sin(radians);
}
Sample cos(Sample radians) {
return std::cos(radians);
}
Sample atan2(Sample x, Sample y) {
return std::atan2(x, y);
}
Sample arg(std::complex<Sample> v) {
return std::arg(v);
}
Sample sqrt(Sample v) {
return std::sqrt(v);
}
Sample invSqrt(Sample v) {
return 1/std::sqrt(v);
}
void setAbs(std::complex<Sample> &v, Sample newAbs=1) {
Sample norm = v.real()*v.real() + v.imag()*v.imag();
if (norm < Sample(1e-30)) {
v = newAbs;
} else {
v *= newAbs*invSqrt(norm);
}
}
void setAbs(std::complex<Sample> *v, const Sample *newAbs, size_t count) {
for (size_t i = 0; i < count; ++i) {
setAbs(v[i], newAbs[i]);
}
}
void setAbs(Sample *real, Sample *imag, const Sample *newAbs, size_t count) {
for (size_t i = 0; i < count; ++i) {
std::complex<Sample> v{real[i], imag[i]};
setAbs(v, newAbs[i]);
real[i] = v.real();
imag[i] = v.imag();
}
}
void setNorm(std::complex<Sample> &v, Sample newNorm=1) {
Sample norm = v.real()*v.real() + v.imag()*v.imag();
if (norm < Sample(1e-30)) {
v = sqrt(newNorm);
} else {
v *= sqrt(newNorm/norm);
}
}
void setNorm(std::complex<Sample> *v, const Sample *newNorm, size_t count) {
for (size_t i = 0; i < count; ++i) {
setNorm(v[i], newNorm[i]);
}
}
void setNorm(Sample *real, Sample *imag, const Sample *newNorm, size_t count) {
for (size_t i = 0; i < count; ++i) {
std::complex<Sample> v{real[i], imag[i]};
setNorm(v, newNorm[i]);
real[i] = v.real();
imag[i] = v.imag();
}
}
Sample random(bool allow1=false) {
const Sample scale = 1/Sample(allow1 ? 4294967295 : 4294967296);
return pcg32()*scale;
}
void fillRandom32(Sample *array, size_t count, bool allow1=false) {
const Sample scale = 1/Sample(allow1 ? 4294967295 : 4294967296);
for (size_t i = 0; i < count; ++i) {
array[i] = pcg32()*scale;
}
}
void fillRandom16(Sample *array, size_t count, bool allow1=true) {
const Sample scale = 1/Sample(allow1 ? 65535 : 65536);
for (size_t i = 0; i < count/2; ++i) {
auto r32 = pcg32();
// Little-endian way around
array[2*i] = (r32&0xFFFF)*scale;
array[2*i + 1] = (r32>>16)*scale;
}
if (count&1) {
array[count^1] = (pcg32()&0xFFFF)*scale;
}
}
struct Pcg32 {
uint32_t operator()() {
uint64_t prevState = state;
state = prevState*multiply + add;
auto xorShift = uint32_t(((prevState>>18)^prevState)>>27);
auto rotateBits = uint32_t(prevState>>59);
return (xorShift>>rotateBits)|(xorShift<<((-rotateBits)&31));
}
template<class SeedSource>
Pcg32(SeedSource &&seed) {
size_t bits = 0;
while (bits < 64) {
auto r1 = seed(), r2 = seed();
state = (state<<sizeof(r1))|r1;
add = (add<<sizeof(r2))|r2;
bits += sizeof(r1);
}
}
private:
uint64_t state;
static constexpr uint64_t multiply = 6364136223846793005ULL;
uint64_t add;
} pcg32;
protected:
static constexpr Sample inv16 = 1/Sample(65536);
static constexpr Sample inv32 = 1/Sample(4294967296);
};
// Base double implementation is casting to/from float
template<>
struct Approx<double, 0> {
std::complex<double> unitPolar(double radians) {
auto v = floats.unitPolar(float(radians));
return {double(v.real()), double(v.imag())};
}
double sin(double v) {
return double(floats.sin(float(v)));
}
double cos(double v) {
return double(floats.cos(float(v)));
}
double atan2(double x, double y) {
return double(floats.atan2(float(x), float(y)));
}
double arg(std::complex<double> v) {
return double(floats.arg({float(v.real()), float(v.imag())}));
}
double sqrt(double v) {
return double(floats.sqrt(float(v)));
}
double invSqrt(double v) {
return double(floats.invSqrt(float(v)));
}
double random(bool allow1=false) {
return double(floats.random(allow1));
}
void fillRandom32(double *array, size_t count, bool allow1=false) {
const double scale = 1/double(allow1 ? 4294967295 : 4294967296);
for (size_t i = 0; i < count; ++i) {
array[i] = floats.pcg32()*scale;
}
}
void fillRandom16(double *array, size_t count, bool allow1=true) {
const double scale = 1/double(allow1 ? 65535 : 65536);
for (size_t i = 0; i < count/2; ++i) {
auto r32 = floats.pcg32();
// Little-endian way around
array[2*i] = (r32&0xFFFF)*scale;
array[2*i + 1] = (r32>>16)*scale;
}
if (count&1) {
array[count^1] = (floats.pcg32()&0xFFFF)*scale;
}
}
private:
Approx<float, 0> floats;
};
}} // namespace
#if defined(SIGNALSMITH_USE_CMSISDSP)
# include "./platform/fft-cmsisdsp.h"
#endif
#endif // include guard