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Copy pathdata.py
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35 lines (29 loc) · 1.08 KB
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"""
data.py — Save/load game state to JSON.
"""
import json
import os
from config import DEFAULT_DATA
DATA_FILE = os.path.join(os.path.dirname(os.path.abspath(__file__)), "rpg_save.json")
def load_data() -> dict:
"""Load saved data from disk, merging with defaults for missing keys."""
if os.path.exists(DATA_FILE):
try:
with open(DATA_FILE, "r", encoding="utf-8") as f:
data = json.load(f)
# Merge top-level defaults
for key, val in DEFAULT_DATA.items():
if key not in data:
data[key] = val
# Merge character-level defaults
for key, val in DEFAULT_DATA["character"].items():
if key not in data["character"]:
data["character"][key] = val
return data
except Exception:
pass
return json.loads(json.dumps(DEFAULT_DATA))
def save_data(data: dict) -> None:
"""Persist game state to disk."""
with open(DATA_FILE, "w", encoding="utf-8") as f:
json.dump(data, f, indent=2, ensure_ascii=False)