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Queue.cpp
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140 lines (136 loc) · 3.34 KB
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#include <iostream>
using namespace std;
/*
Can make additional overloaded enqueue and dequeue functions for multiple items such as
bool enqueue(QueueObject* array, intsizeOfArray);
objact* dequeue(int noOfItems)
can also be my Array Data Structure instead of built in *
*/
template <class QueueObject>
struct QueueNode
{
QueueObject data;
QueueNode<QueueObject> *next = nullptr;
};
template <class QueueObject>
class Queue
{
QueueNode<QueueObject> *front = nullptr;
QueueNode<QueueObject> *rear = nullptr;
public:
Queue() {}
Queue(QueueObject entry)
{
front = new QueueNode<QueueObject>;
front->data = entry;
rear = front;
}
bool isEmpty()
{
return front == nullptr;
}
bool enqueue(QueueObject entry)
{
if (entry == QueueObject())
{
return false;
}
QueueNode<QueueObject> *newQueueNode = new QueueNode<QueueObject>;
newQueueNode->data = entry;
if (this->isEmpty())
{
front = newQueueNode;
rear = front;
}
else
{
rear->next = newQueueNode;
rear = newQueueNode;
}
return true;
}
QueueObject dequeue()
{
QueueObject result;
if (this->isEmpty())
{
result = QueueObject();
}
else if (front == rear)
{
result = front->data;
delete front;
front = nullptr;
rear = nullptr;
}
else
{
result = front->data;
QueueNode<QueueObject> *deletionQueueNode = front;
front = front->next;
delete deletionQueueNode;
}
return result;
}
QueueObject peek()
{
if (this->isEmpty())
return QueueObject();
else
return front->data;
}
int length()
{
int count = 0;
QueueNode<QueueObject> *currentNode = front;
while (currentNode != nullptr)
{
count++;
currentNode = currentNode->next;
}
return count;
}
void clear()
{
while (!this->isEmpty())
{
dequeue();
}
}
Queue(Queue<QueueObject> &queue_to_copy)
{
QueueNode<QueueObject> *current = queue_to_copy.front;
QueueNode<QueueObject> *new_node = new QueueNode<QueueObject>;
new_node->data = current->data;
front = new_node;
rear = front;
while ((current->next != nullptr))
{
current = current->next;
new_node->next = new QueueNode<QueueObject>;
new_node = new_node->next;
new_node->data = current->data;
}
}
Queue<QueueObject> &operator=(Queue<QueueObject> &queue_to_copy)
{
this->clear();
QueueNode<QueueObject> *current = queue_to_copy.front;
QueueNode<QueueObject> *new_node = new QueueNode<QueueObject>;
new_node->data = current->data;
front = new_node;
rear = front;
while ((current->next != nullptr))
{
current = current->next;
new_node->next = new QueueNode<QueueObject>;
new_node = new_node->next;
new_node->data = current->data;
}
return *this;
}
~Queue()
{
clear();
}
};