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231 lines (215 loc) · 5.27 KB
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SMODS.CSS = {}
SMODS.CSS_Buffer = {}
SMODS.CSS_Selectors = {}
SMODS.CSS_Selector = SMODS.GameObject:extend({
obj_table = SMODS.CSS_Selectors,
obj_buffer = {},
set = "CSS_Selector",
enabled = true,
required_params = {
"key",
"selector",
"get_config",
},
create_parsed_selector = function(self, selector)
local result = {
n = nil,
id = nil,
classes = {},
check_n = false,
check_id = false,
check_classes = false,
allow_all = false,
priority = { 0, 0, 0 },
}
if selector == "*" then
result.allow_all = true
result.priority[3] = 1
return result
end
local i = 1
local n = #selector
while i <= n do
local ch = selector:sub(i, i)
if ch == "#" then
local j = i + 1
while j <= n and not selector:sub(j, j):match("[#.]") do
j = j + 1
end
result.id = selector:sub(i + 1, j - 1)
result.check_id = true
result.priority[1] = 1
i = j
elseif ch == "." then
local j = i + 1
while j <= n and not selector:sub(j, j):match("[#.]") do
j = j + 1
end
result.classes[selector:sub(i + 1, j - 1)] = true
result.check_classes = true
result.priority[2] = result.priority[2] + 1
i = j
else
local j = i
while j <= n and not selector:sub(j, j):match("[#.]") do
j = j + 1
end
result.n = selector:sub(i, j - 1)
result.check_n = true
result.priority[3] = 1
i = j
end
end
return result
end,
create_element_selector = function(self, parsed_selector)
return function(self, node)
if parsed_selector.allow_all then
return true
end
local any_match = false
if parsed_selector.check_n then
if node.n ~= G.UIT[parsed_selector.n] then
return false
end
any_match = true
end
if parsed_selector.check_id then
if (node.config and node.config.id) ~= parsed_selector.id then
return false
end
any_match = true
end
if parsed_selector.check_classes then
if not (node.config and node.config.class) then
return false
end
local node_classes = {}
for cls in node.config.class:gmatch("%S+") do
node_classes[cls] = true
end
for class in pairs(parsed_selector.classes) do
if not node_classes[class] then
return false
end
end
any_match = true
end
return any_match
end
end,
get_element_hash_selector = function(self, node)
local r = tostring(node.n)
if node.config then
if node.config.id then
r = r .. "#" .. tostring(node.config.id)
end
if node.config.class then
r = r .. "." .. tostring(node.config.class)
end
end
return r
end,
pre_inject_class = function(self)
SMODS.CSS = {}
SMODS.CSS_Buffer = {}
end,
inject = function(self)
self.parsed_selector = SMODS.CSS_Selector:create_parsed_selector(self.selector)
self.element_selector = SMODS.CSS_Selector:create_element_selector(self.parsed_selector)
self.selector_priority = self.parsed_selector.priority or { 0, 0, 0 }
self.order = #self.obj_buffer
table.insert(SMODS.CSS, self)
end,
post_inject_class = function(self)
table.sort(SMODS.CSS, function(a, b)
local pa = a.selector_priority
local pb = b.selector_priority
if pa[1] ~= pb[1] then
return pa[1] < pb[1]
end
if pa[2] ~= pb[2] then
return pa[2] < pb[2]
end
if pa[3] ~= pb[3] then
return pa[3] < pb[3]
end
return a.order > b.order
end)
end,
apply = function(self, node)
if type(node) ~= "table" then
return node
end
local hash_selector = SMODS.CSS_Selector:get_element_hash_selector(node)
local css_config = {}
if SMODS.CSS_Buffer[hash_selector] then
for _, selector in ipairs(SMODS.CSS_Buffer[hash_selector]) do
if selector.enabled then
css_config = SMODS.merge_defaults(selector:get_config(node) or {}, css_config)
end
end
else
local selectors = {}
for _, selector in ipairs(SMODS.CSS) do
if selector:element_selector(node) then
table.insert(selectors, selector)
if selector.enabled then
css_config = SMODS.merge_defaults(selector:get_config(node) or {}, css_config)
end
end
end
SMODS.CSS_Buffer[hash_selector] = selectors
end
node.config = node.config or {}
SMODS.merge_defaults(node.config, css_config)
return node
end,
})
local old_set_parent_child = UIBox.set_parent_child
function UIBox:set_parent_child(node, ...)
SMODS.CSS_Selector:apply(node)
return old_set_parent_child(self, node, ...)
end
-- SMODS.CSS_Selector({
-- key = "test1",
-- selector = "C",
-- get_config = function(self)
-- return { colour = G.C.ORANGE }
-- end,
-- })
-- SMODS.CSS_Selector({
-- key = "test2",
-- selector = "R",
-- get_config = function(self)
-- return { colour = G.C.GREEN }
-- end,
-- })
-- SMODS.CSS_Selector({
-- key = "test3",
-- selector = "C#test_1",
-- get_config = function(self)
-- return { colour = G.C.MULT }
-- end,
-- })
-- SMODS.CSS_Selector({
-- key = "test4",
-- selector = "C#test_2",
-- get_config = function(self)
-- return { colour = G.C.CHIPS }
-- end,
-- })
-- SMODS.CSS_Selector({
-- key = "test5",
-- selector = "T#my_title.large_text.special_text",
-- get_config = function(self)
-- return { scale = 0.75, colour = G.C.ORANGE, shadow = true }
-- end,
-- })
-- SMODS.CSS_Selector({
-- key = "test6",
-- selector = "*",
-- get_config = function(self)
-- return { colour = G.C.GREEN }
-- end,
-- })