diff --git a/.gitignore b/.gitignore index beefc2e..3f2f9b3 100644 --- a/.gitignore +++ b/.gitignore @@ -1,23 +1,43 @@ +# Unity .gitignore Template +# Source: https://github.com/github/gitignore/blob/main/Unity.gitignore +# Last synced: 2025-12-18 +# License: CC0-1.0 +# +# This template is maintained from the github/gitignore repository +# and distributed under Creative Commons Zero v1.0 Universal license. + # This .gitignore file should be placed at the root of your Unity project directory # -# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # +.utmp/ /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ +/[Uu]ser[Ss]ettings/ +*.log + +# By default unity supports Blender asset imports, *.blend1 blender files do not need to be committed to version control. +*.blend1 +*.blend1.meta + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data /[Mm]emoryCaptures/ -# Asset meta data should only be ignored when the corresponding asset is also ignored -!/[Aa]ssets/**/*.meta +# Recordings can get excessive in size +/[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin -[Aa]ssets/Plugins/Editor/JetBrains* +/[Aa]ssets/Plugins/Editor/JetBrains* +# Jetbrains Rider personal-layer settings +*.DotSettings.user # Visual Studio cache directory .vs/ @@ -51,12 +71,41 @@ ExportedObj/ # Unity3D generated file on crash reports sysinfo.txt +# Mono auto generated files +mono_crash.* + # Builds *.apk +*.aab *.unitypackage +*.unitypackage.meta +*.app # Crashlytics generated file crashlytics-build.properties +# TestRunner generated files +InitTestScene*.unity* + +# Addressables default ignores, before user customizations +/ServerData +/[Aa]ssets/StreamingAssets/aa* +/[Aa]ssets/AddressableAssetsData/link.xml* +/[Aa]ssets/Addressables_Temp* +# By default, Addressables content builds will generate addressables_content_state.bin +# files in platform-specific subfolders, for example: +# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin +/[Aa]ssets/AddressableAssetsData/*/*.bin* + +# Visual Scripting auto-generated files +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta + +# Auto-generated scenes by play mode tests +/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* + .idea/ -config.json* \ No newline at end of file +config.json* +.vscode/ diff --git a/Assets/DONT TOUCH.meta b/Assets/DONT TOUCH.meta index 438888a..f454d7c 100644 --- a/Assets/DONT TOUCH.meta +++ b/Assets/DONT TOUCH.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 76b3b1196b073fa4b81332395343f81e +guid: 90a22974811bc2047abcd3dbf25cd383 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/DONT TOUCH/CameraAssets/Materials/Glass 1.mat b/Assets/DONT TOUCH/CameraAssets/Materials/Glass 1.mat index e85aa85..07d9119 100644 --- a/Assets/DONT TOUCH/CameraAssets/Materials/Glass 1.mat +++ b/Assets/DONT TOUCH/CameraAssets/Materials/Glass 1.mat @@ -37,15 +37,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Glass 1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - - _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _ENABLE_FOG_ON_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -60,6 +58,7 @@ Material: - TransparentDepthPrepass - DepthOnly - SHADOWCASTER + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -365,3 +364,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/DONT TOUCH/CameraAssets/Materials/camer_b.mat b/Assets/DONT TOUCH/CameraAssets/Materials/camer_b.mat index e43a649..042cfe1 100644 --- a/Assets/DONT TOUCH/CameraAssets/Materials/camer_b.mat +++ b/Assets/DONT TOUCH/CameraAssets/Materials/camer_b.mat @@ -8,26 +8,25 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: camer_b - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_DECALS - - _DISABLE_SSR_TRANSPARENT - - _HEIGHTMAP - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -510,6 +509,7 @@ Material: - bumpMapTexelSize: {r: 0.00048828125, g: 0.00048828125, b: 2048, a: 2048} - heightMapTexelSize: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &1329411694071260432 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/CameraAssets/Materials/camer_d.mat b/Assets/DONT TOUCH/CameraAssets/Materials/camer_d.mat index db269a1..6d6347d 100644 --- a/Assets/DONT TOUCH/CameraAssets/Materials/camer_d.mat +++ b/Assets/DONT TOUCH/CameraAssets/Materials/camer_d.mat @@ -24,22 +24,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: camer_d - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -508,6 +510,7 @@ Material: - bumpMapTexelSize: {r: 0.00048828125, g: 0.00048828125, b: 2048, a: 2048} - heightMapTexelSize: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8867678505105543783 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/CameraAssets/Materials/glass_a.mat b/Assets/DONT TOUCH/CameraAssets/Materials/glass_a.mat index b9d0634..cc3d590 100644 --- a/Assets/DONT TOUCH/CameraAssets/Materials/glass_a.mat +++ b/Assets/DONT TOUCH/CameraAssets/Materials/glass_a.mat @@ -24,14 +24,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: glass_a - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _ENABLE_FOG_ON_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -45,6 +44,7 @@ Material: - RayTracingPrepass - DepthOnly - SHADOWCASTER + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -513,6 +513,7 @@ Material: - bumpMapTexelSize: {r: 1, g: 1, b: 1, a: 1} - heightMapTexelSize: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &6805834641963656517 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/CameraAssets/Materials/hcz_off.mat b/Assets/DONT TOUCH/CameraAssets/Materials/hcz_off.mat index b8f0da1..6b6e5e9 100644 --- a/Assets/DONT TOUCH/CameraAssets/Materials/hcz_off.mat +++ b/Assets/DONT TOUCH/CameraAssets/Materials/hcz_off.mat @@ -37,26 +37,25 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: hcz_off - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_DECALS - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -373,3 +372,4 @@ Material: - _UvOffset: {r: 0, g: 0, b: 0, a: 0} - _UvTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/DONT TOUCH/CameraAssets/Materials/mainminicctv_off.mat b/Assets/DONT TOUCH/CameraAssets/Materials/mainminicctv_off.mat index d4b8b52..3356b1c 100644 --- a/Assets/DONT TOUCH/CameraAssets/Materials/mainminicctv_off.mat +++ b/Assets/DONT TOUCH/CameraAssets/Materials/mainminicctv_off.mat @@ -37,26 +37,25 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: mainminicctv_off - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_DECALS - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -373,3 +372,4 @@ Material: - _UvOffset: {r: 0, g: 0, b: 0, a: 0} - _UvTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/DONT TOUCH/CameraAssets/Materials/sz_off.mat b/Assets/DONT TOUCH/CameraAssets/Materials/sz_off.mat index dc54f90..a348a5e 100644 --- a/Assets/DONT TOUCH/CameraAssets/Materials/sz_off.mat +++ b/Assets/DONT TOUCH/CameraAssets/Materials/sz_off.mat @@ -21,24 +21,25 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: sz_off - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_DECALS - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -356,6 +357,7 @@ Material: - _UvOffset: {r: 0, g: 0, b: 0, a: 0} - _UvTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &3723667119792143101 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/CapybaraAssets/capybara.mat b/Assets/DONT TOUCH/CapybaraAssets/capybara.mat index 7639f24..a4f4971 100644 --- a/Assets/DONT TOUCH/CapybaraAssets/capybara.mat +++ b/Assets/DONT TOUCH/CapybaraAssets/capybara.mat @@ -24,23 +24,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: capybara - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: - - _GLOSSYREFLECTIONS_OFF - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -343,6 +344,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8756459266127824582 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/Cable_0.mat b/Assets/DONT TOUCH/DoorAssets/Materials/Cable_0.mat index fb1ab9e..e30ff92 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/Cable_0.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/Cable_0.mat @@ -24,24 +24,25 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Cable_0 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: - - _GLOSSYREFLECTIONS_OFF - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -369,6 +370,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &3705006645609080209 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/DefaultHDMaterial.mat b/Assets/DONT TOUCH/DoorAssets/Materials/DefaultHDMaterial.mat index 94d9e2a..fa0107c 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/DefaultHDMaterial.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/DefaultHDMaterial.mat @@ -8,16 +8,17 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: DefaultHDMaterial - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - DistortionVectors - TransparentBackfaceDebugDisplay @@ -27,6 +28,7 @@ Material: - TransparentBackface - RayTracingPrepass - ForwardEmissiveForDeferred + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -374,6 +376,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &136448645019453946 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/EZDoor_Glass.mat b/Assets/DONT TOUCH/DoorAssets/Materials/EZDoor_Glass.mat index 9609c5a..88b35c7 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/EZDoor_Glass.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/EZDoor_Glass.mat @@ -37,14 +37,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: EZDoor_Glass - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _ENABLE_FOG_ON_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -59,6 +58,7 @@ Material: - MOTIONVECTORS - DepthOnly - SHADOWCASTER + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -529,3 +529,4 @@ Material: - bumpMapTexelSize: {r: 0.001953125, g: 0.001953125, b: 512, a: 512} - heightMapTexelSize: {r: 0.001953125, g: 0.001953125, b: 512, a: 512} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/EZDoor_Main.mat b/Assets/DONT TOUCH/DoorAssets/Materials/EZDoor_Main.mat index 57ce72c..3f01dc6 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/EZDoor_Main.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/EZDoor_Main.mat @@ -21,23 +21,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: EZDoor_Main - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -506,6 +507,7 @@ Material: - bumpMapTexelSize: {r: 0.00048828125, g: 0.00048828125, b: 2048, a: 2048} - heightMapTexelSize: {r: 0.00048828125, g: 0.00048828125, b: 2048, a: 2048} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &6042111087736658398 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/HCZ_Bulkdoor.mat b/Assets/DONT TOUCH/DoorAssets/Materials/HCZ_Bulkdoor.mat index 825ea71..cb85532 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/HCZ_Bulkdoor.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/HCZ_Bulkdoor.mat @@ -8,25 +8,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: HCZ_Bulkdoor - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: - - _GLOSSYREFLECTIONS_OFF - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -329,6 +328,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &867971673635146251 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/HCZ_Door_Material.mat b/Assets/DONT TOUCH/DoorAssets/Materials/HCZ_Door_Material.mat index 7a11f40..3e43e1f 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/HCZ_Door_Material.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/HCZ_Door_Material.mat @@ -21,23 +21,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: HCZ_Door_Material - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -506,6 +507,7 @@ Material: - bumpMapTexelSize: {r: 0.0009765625, g: 0.0009765625, b: 1024, a: 1024} - heightMapTexelSize: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &703089131040523210 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/LCZ_Door_Material.mat b/Assets/DONT TOUCH/DoorAssets/Materials/LCZ_Door_Material.mat index 925c41f..3a65e70 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/LCZ_Door_Material.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/LCZ_Door_Material.mat @@ -24,24 +24,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LCZ_Door_Material - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -344,6 +344,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5556048662986399705 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/SCPSLHCZButton_HCZButton_Normal.mat b/Assets/DONT TOUCH/DoorAssets/Materials/SCPSLHCZButton_HCZButton_Normal.mat index d45e6b5..8571b8b 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/SCPSLHCZButton_HCZButton_Normal.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/SCPSLHCZButton_HCZButton_Normal.mat @@ -24,24 +24,25 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: SCPSLHCZButton_HCZButton_Normal - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -524,6 +525,7 @@ Material: - bumpMapTexelSize: {r: 0.001953125, g: 0.001953125, b: 512, a: 512} - heightMapTexelSize: {r: 0.001953125, g: 0.001953125, b: 512, a: 512} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &2336361177273049256 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/TouchButtonClosed.mat b/Assets/DONT TOUCH/DoorAssets/Materials/TouchButtonClosed.mat index 3fd449e..f73aecb 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/TouchButtonClosed.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/TouchButtonClosed.mat @@ -21,27 +21,25 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: TouchButtonClosed - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _DISPLACEMENT_LOCK_TILING_SCALE - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE - - _PIXEL_DISPLACEMENT - - _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -525,6 +523,7 @@ Material: - bumpMapTexelSize: {r: 0.0009765625, g: 0.0009765625, b: 1024, a: 1024} - heightMapTexelSize: {r: 0.0009765625, g: 0.0009765625, b: 1024, a: 1024} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &3420184392310222655 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/Trim_Catwalk.mat b/Assets/DONT TOUCH/DoorAssets/Materials/Trim_Catwalk.mat index f693963..44e8c26 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/Trim_Catwalk.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/Trim_Catwalk.mat @@ -37,24 +37,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trim_Catwalk - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: - - _GLOSSYREFLECTIONS_OFF - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -357,3 +357,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/Trim_ElectronicMat_Var4_OrangeAlarm.mat b/Assets/DONT TOUCH/DoorAssets/Materials/Trim_ElectronicMat_Var4_OrangeAlarm.mat index 4fb38de..522234e 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/Trim_ElectronicMat_Var4_OrangeAlarm.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/Trim_ElectronicMat_Var4_OrangeAlarm.mat @@ -21,24 +21,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trim_ElectronicMat_Var4_OrangeAlarm - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -341,6 +341,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5957316683548638538 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/Trim_ElectronicMat_Var4_OrangeAlarm_Off.mat b/Assets/DONT TOUCH/DoorAssets/Materials/Trim_ElectronicMat_Var4_OrangeAlarm_Off.mat index 9e03910..8233fad 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/Trim_ElectronicMat_Var4_OrangeAlarm_Off.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/Trim_ElectronicMat_Var4_OrangeAlarm_Off.mat @@ -8,24 +8,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trim_ElectronicMat_Var4_OrangeAlarm_Off - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -328,6 +328,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 0, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &1714961096842720357 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/Trim_HCZConcrete.mat b/Assets/DONT TOUCH/DoorAssets/Materials/Trim_HCZConcrete.mat index 59acf5a..6ef3627 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/Trim_HCZConcrete.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/Trim_HCZConcrete.mat @@ -37,26 +37,25 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trim_HCZConcrete - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: - - _GLOSSYREFLECTIONS_OFF - m_InvalidKeywords: - - _DETAIL_MAP - - _DISABLE_SSR_TRANSPARENT - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - MOTIONVECTORS - RayTracingPrepass - TransparentDepthPostpass - TransparentDepthPrepass - TransparentBackface + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -364,3 +363,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/ZeroAlphaGlass.mat b/Assets/DONT TOUCH/DoorAssets/Materials/ZeroAlphaGlass.mat index 4bb1ed2..a1c7be4 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/ZeroAlphaGlass.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/ZeroAlphaGlass.mat @@ -21,14 +21,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ZeroAlphaGlass - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _ALPHABLEND_ON - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _ENABLE_FOG_ON_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + - _ALPHAPREMULTIPLY_ON - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -43,6 +42,7 @@ Material: - TransparentDepthPrepass - DepthOnly - SHADOWCASTER + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -390,7 +390,7 @@ Material: - _SpecularAAThreshold: 0.2 - _SpecularHighlights: 1 - _SpecularOcclusionMode: 1 - - _SrcBlend: 5 + - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _StencilRef: 0 - _StencilRefDepth: 0 @@ -516,6 +516,7 @@ Material: - bumpMapTexelSize: {r: 0.001953125, g: 0.001953125, b: 512, a: 512} - heightMapTexelSize: {r: 0.001953125, g: 0.001953125, b: 512, a: 512} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &4400655047848189936 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/containment_doors.mat b/Assets/DONT TOUCH/DoorAssets/Materials/containment_doors.mat index b2d22c3..620718c 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/containment_doors.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/containment_doors.mat @@ -8,22 +8,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: containment_doors - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -35,6 +37,10 @@ Material: m_Texture: {fileID: 2800000, guid: 07557b88ec76b3542a4e31320a07c4cb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 07557b88ec76b3542a4e31320a07c4cb, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -115,6 +121,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecularColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -162,6 +172,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 + - _AlphaClip: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 @@ -174,13 +185,19 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _Blend: 0 - _BlendMode: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 - _CoatMask: 0 + - _Cull: 2 - _CullMode: 2 - _CullModeForward: 2 - _Cutoff: 0.5 - _DepthOffsetEnable: 0 + - _DetailAlbedoMapScale: 1 - _DetailAlbedoScale: 1 - _DetailNormalMapScale: 1 - _DetailNormalScale: 1 @@ -195,6 +212,7 @@ Material: - _DoubleSidedNormalMode: 1 - _DstBlend: 0 - _DstBlend2: 0 + - _DstBlendAlpha: 0 - _EmissiveColorMode: 1 - _EmissiveExposureWeight: 1 - _EmissiveIntensity: 1 @@ -203,6 +221,7 @@ Material: - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 - _EnergyConservingSpecularColor: 1 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -238,7 +257,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PerPixelSorting: 0 + - _QueueOffset: 0 - _RayTracing: 0 + - _ReceiveShadows: 1 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 @@ -251,6 +272,7 @@ Material: - _SpecularHighlights: 1 - _SpecularOcclusionMode: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _StencilRef: 0 - _StencilRefDepth: 8 - _StencilRefGBuffer: 10 @@ -261,6 +283,7 @@ Material: - _StencilWriteMaskMV: 41 - _SubsurfaceMask: 1 - _SupportDecals: 1 + - _Surface: 0 - _SurfaceType: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 @@ -280,6 +303,8 @@ Material: - _UVSec: 0 - _UseEmissiveIntensity: 0 - _UseShadowThreshold: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestTransparent: 4 @@ -295,6 +320,7 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} @@ -302,3 +328,17 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &670558330262480839 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/DONT TOUCH/DoorAssets/Materials/door01.mat b/Assets/DONT TOUCH/DoorAssets/Materials/door01.mat index 627dc04..98be175 100644 --- a/Assets/DONT TOUCH/DoorAssets/Materials/door01.mat +++ b/Assets/DONT TOUCH/DoorAssets/Materials/door01.mat @@ -8,22 +8,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: door01 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -492,6 +494,7 @@ Material: - bumpMapTexelSize: {r: 0.00048828125, g: 0.00048828125, b: 2048, a: 2048} - heightMapTexelSize: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5384153329931361679 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/Enums/EffectType.cs b/Assets/DONT TOUCH/Enums/EffectType.cs new file mode 100644 index 0000000..9d57589 --- /dev/null +++ b/Assets/DONT TOUCH/Enums/EffectType.cs @@ -0,0 +1,62 @@ +namespace DONT_TOUCH.Enums +{ + public enum EffectType + { + Scp1853, + AmnesiaVision, + AmnesiaItems, + Asphyxiated, + Scp1344, + Scp1344Detected, + Bleeding, + Blurred, + Burned, + Concussed, + Corroding, + PocketCorroding, + Deafened, + Decontaminating, + Disabled, + Ensnared, + Exhausted, + Flashed, + Hemorrhage, + Hypothermia, + Invigorated, + Poisoned, + Scp207, + AntiScp207, + Invisible, + Sinkhole, + Stained, + SeveredHands, + RainbowTaste, + BodyshotReduction, + DamageReduction, + MovementBoost, + Vitality, + Traumatized, + CardiacArrest, + SoundtrackMute, + SpawnProtected, + InsufficientLighting, + Scanned, + Strangled, + Ghostly, + SilentWalk, + FogControl, + Slowness, + Blindness, + SeveredEyes, + PitDeath, + Scp1576, + Fade, + Lightweight, + HeavyFooted, + Scp1509Resurrected, + NightVision, + FocusedVision, + AnomalousRegeneration, + AnomalousTarget, + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Enums/EffectType.cs.meta b/Assets/DONT TOUCH/Enums/EffectType.cs.meta new file mode 100644 index 0000000..d075a1c --- /dev/null +++ b/Assets/DONT TOUCH/Enums/EffectType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d66395542b3347a886c0cd18b30940cf +timeCreated: 1784304370 \ No newline at end of file diff --git a/Assets/DONT TOUCH/GeneratorAssets/Base_0.mat b/Assets/DONT TOUCH/GeneratorAssets/Base_0.mat index 7f41391..0309a58 100644 --- a/Assets/DONT TOUCH/GeneratorAssets/Base_0.mat +++ b/Assets/DONT 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index 19f0465..94d1d3d 100644 --- a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Atlas_ToolsAssets.mat +++ b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Atlas_ToolsAssets.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4811331906138751731 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,23 +21,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atlas_ToolsAssets - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 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{fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -37,6 +50,10 @@ Material: m_Texture: {fileID: 2800000, guid: 10a8595c6acf49b48a30315d26bda8aa, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 10a8595c6acf49b48a30315d26bda8aa, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -117,6 +134,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecularColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -164,6 +185,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 + - _AlphaClip: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 @@ -176,13 +198,19 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _Blend: 0 - _BlendMode: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 - _CoatMask: 0 + - _Cull: 2 - _CullMode: 2 - _CullModeForward: 2 - _Cutoff: 0 - _DepthOffsetEnable: 0 + - _DetailAlbedoMapScale: 1 - _DetailAlbedoScale: 1 - _DetailNormalMapScale: 1 - _DetailNormalScale: 1 @@ -197,6 +225,7 @@ Material: - _DoubleSidedNormalMode: 1 - _DstBlend: 0 - _DstBlend2: 0 + - _DstBlendAlpha: 0 - 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m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -36,6 +50,10 @@ Material: m_Texture: {fileID: 2800000, guid: c37f367100ce09a41bfa39c9c399f850, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: c37f367100ce09a41bfa39c9c399f850, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -116,6 +134,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecularColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -163,6 +185,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - 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0.19999996, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} @@ -303,3 +341,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/MonitorTexture.mat b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/MonitorTexture.mat index 9c76e78..a9049e4 100644 --- a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/MonitorTexture.mat +++ b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/MonitorTexture.mat @@ -8,22 +8,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: MonitorTexture - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -35,6 +37,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -115,6 +121,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecularColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -162,6 +172,7 @@ Material: - 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1 @@ -238,7 +257,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PerPixelSorting: 0 + - _QueueOffset: 0 - _RayTracing: 0 + - _ReceiveShadows: 1 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 @@ -251,6 +272,7 @@ Material: - _SpecularHighlights: 1 - _SpecularOcclusionMode: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _StencilRef: 0 - _StencilRefDepth: 8 - _StencilRefGBuffer: 10 @@ -261,6 +283,7 @@ Material: - _StencilWriteMaskMV: 41 - _SubsurfaceMask: 1 - _SupportDecals: 1 + - _Surface: 0 - _SurfaceType: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 @@ -280,6 +303,8 @@ Material: - _UVSec: 0 - _UseEmissiveIntensity: 0 - _UseShadowThreshold: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestTransparent: 4 @@ -295,6 +320,7 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _SpecColor: {r: 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a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Tile_WireFence.mat +++ b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Tile_WireFence.mat @@ -8,27 +8,27 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Tile_WireFence - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _ALPHATEST_ON - m_InvalidKeywords: - - _ALPHATOMASK_ON - - _DISABLE_SSR_TRANSPARENT - - _DOUBLESIDED_ON - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 - m_CustomRenderQueue: 2450 + m_CustomRenderQueue: 3000 stringTagMap: - RenderType: TransparentCutout + RenderType: Transparent disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + - DepthOnly + - SHADOWCASTER + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -40,6 +40,10 @@ Material: m_Texture: {fileID: 2800000, guid: 9bcd7ac97ee858541a7883dafaa329ad, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: b956bf4b9122b0545b099ebdcb51e997, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -93,7 +97,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 9bcd7ac97ee858541a7883dafaa329ad, type: 3} + m_Texture: {fileID: 2800000, guid: b956bf4b9122b0545b099ebdcb51e997, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskMap: @@ -171,6 +175,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 + - _AlphaClip: 0 - _AlphaCutoff: 0.314 - _AlphaCutoffEnable: 1 - _AlphaCutoffPostpass: 0.5 @@ -180,16 +185,22 @@ 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-247,7 +260,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PerPixelSorting: 0 + - _QueueOffset: 0 - _RayTracing: 0 + - _ReceiveShadows: 1 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 @@ -259,7 +274,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SpecularHighlights: 1 - _SpecularOcclusionMode: 1 - - _SrcBlend: 1 + - _SrcBlend: 5 + - _SrcBlendAlpha: 1 - _StencilRef: 0 - _StencilRefDepth: 8 - _StencilRefGBuffer: 10 @@ -270,6 +286,7 @@ Material: - _StencilWriteMaskMV: 41 - _SubsurfaceMask: 1 - _SupportDecals: 1 + - _Surface: 1 - _SurfaceType: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 @@ -289,10 +306,12 @@ Material: - _UVSec: 0 - _UseEmissiveIntensity: 0 - _UseShadowThreshold: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 3 - _ZTestTransparent: 4 - - _ZWrite: 1 + - _ZWrite: 0 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} @@ -312,3 +331,17 @@ 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{fileID: 0} m_Name: Trim_Catwalk - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -36,6 +37,10 @@ Material: m_Texture: {fileID: 2800000, guid: 54d501d337d04bb418f2cc5515646b7d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 54d501d337d04bb418f2cc5515646b7d, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -116,6 +121,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecularColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -163,6 +172,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 + - _AlphaClip: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 @@ -175,13 +185,19 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _Blend: 0 - _BlendMode: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 - _CoatMask: 0 + - _Cull: 2 - _CullMode: 2 - _CullModeForward: 2 - _Cutoff: 0 - _DepthOffsetEnable: 0 + - _DetailAlbedoMapScale: 1 - _DetailAlbedoScale: 1 - _DetailNormalMapScale: 1 - _DetailNormalScale: 1 @@ -196,6 +212,7 @@ 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{fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_ElectronicMat.mat b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_ElectronicMat.mat index 362ef14..bcd1f7f 100644 --- a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_ElectronicMat.mat +++ b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_ElectronicMat.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4559779895943222440 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,24 +21,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trim_ElectronicMat - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -37,6 +50,10 @@ Material: m_Texture: {fileID: 2800000, guid: 9fcef5d8187c958499d624884409f58c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 9fcef5d8187c958499d624884409f58c, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -117,6 +134,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecularColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -164,6 +185,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 + - _AlphaClip: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 @@ -176,13 +198,19 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _Blend: 0 - _BlendMode: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 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- _StencilRefDepth: 8 - _StencilRefGBuffer: 10 @@ -263,6 +296,7 @@ Material: - _StencilWriteMaskMV: 41 - _SubsurfaceMask: 1 - _SupportDecals: 1 + - _Surface: 0 - _SurfaceType: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 @@ -282,6 +316,8 @@ Material: - _UVSec: 0 - _UseEmissiveIntensity: 0 - _UseShadowThreshold: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestTransparent: 4 @@ -297,6 +333,7 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} @@ -304,3 +341,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_ElectronicMat_var1.mat b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_ElectronicMat_var1.mat index 1fc261c..bf863f5 100644 --- a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_ElectronicMat_var1.mat +++ b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_ElectronicMat_var1.mat @@ -8,24 +8,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trim_ElectronicMat_var1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -37,6 +37,10 @@ Material: m_Texture: {fileID: 2800000, guid: 9fcef5d8187c958499d624884409f58c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 9fcef5d8187c958499d624884409f58c, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -117,6 +121,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecularColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -164,6 +172,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 + - _AlphaClip: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 @@ -176,13 +185,19 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _Blend: 0 - _BlendMode: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 - _CoatMask: 0 + - _Cull: 2 - _CullMode: 2 - _CullModeForward: 2 - _Cutoff: 0 - _DepthOffsetEnable: 0 + - _DetailAlbedoMapScale: 1 - _DetailAlbedoScale: 1 - _DetailNormalMapScale: 1 - _DetailNormalScale: 1 @@ -197,6 +212,7 @@ Material: - _DoubleSidedNormalMode: 1 - _DstBlend: 0 - _DstBlend2: 0 + - _DstBlendAlpha: 0 - _EmissiveColorMode: 1 - _EmissiveExposureWeight: 1 - _EmissiveIntensity: 1 @@ -205,6 +221,7 @@ Material: - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 - _EnergyConservingSpecularColor: 1 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -240,7 +257,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PerPixelSorting: 0 + - _QueueOffset: 0 - _RayTracing: 0 + - _ReceiveShadows: 1 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 @@ -253,6 +272,7 @@ Material: - _SpecularHighlights: 1 - _SpecularOcclusionMode: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _StencilRef: 0 - _StencilRefDepth: 8 - _StencilRefGBuffer: 10 @@ -263,6 +283,7 @@ Material: - _StencilWriteMaskMV: 41 - _SubsurfaceMask: 1 - _SupportDecals: 1 + - _Surface: 0 - _SurfaceType: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 @@ -282,6 +303,8 @@ Material: - _UVSec: 0 - _UseEmissiveIntensity: 0 - _UseShadowThreshold: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestTransparent: 4 @@ -297,6 +320,7 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} @@ -304,3 +328,17 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7917029061475415743 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_MetalTrim.mat b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_MetalTrim.mat index 40cf44f..19f40da 100644 --- a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_MetalTrim.mat +++ b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_MetalTrim.mat @@ -8,23 +8,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trim_MetalTrim - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -36,6 +37,10 @@ Material: m_Texture: {fileID: 2800000, guid: 2bb533a8d3c43924e8240ce14e45ab66, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 2bb533a8d3c43924e8240ce14e45ab66, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BentNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -116,6 +121,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecularColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -163,6 +172,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 + - _AlphaClip: 0 - _AlphaCutoff: 0.055 - _AlphaCutoffEnable: 1 - _AlphaCutoffPostpass: 0.5 @@ -175,13 +185,19 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _Blend: 0 - _BlendMode: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 - _CoatMask: 0 + - _Cull: 2 - _CullMode: 2 - _CullModeForward: 2 - _Cutoff: 0 - _DepthOffsetEnable: 0 + - _DetailAlbedoMapScale: 1 - _DetailAlbedoScale: 1 - _DetailNormalMapScale: 1 - _DetailNormalScale: 1 @@ -196,6 +212,7 @@ Material: - _DoubleSidedNormalMode: 1 - _DstBlend: 0 - _DstBlend2: 0 + - _DstBlendAlpha: 0 - _EmissiveColorMode: 1 - _EmissiveExposureWeight: 1 - _EmissiveIntensity: 1 @@ -204,6 +221,7 @@ Material: - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 - _EnergyConservingSpecularColor: 1 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 @@ -239,7 +257,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PerPixelSorting: 0 + - _QueueOffset: 0 - _RayTracing: 0 + - _ReceiveShadows: 1 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 @@ -252,6 +272,7 @@ Material: - _SpecularHighlights: 1 - _SpecularOcclusionMode: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _StencilRef: 0 - _StencilRefDepth: 8 - _StencilRefGBuffer: 10 @@ -262,6 +283,7 @@ Material: - _StencilWriteMaskMV: 41 - _SubsurfaceMask: 1 - _SupportDecals: 1 + - _Surface: 0 - _SurfaceType: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 @@ -281,6 +303,8 @@ Material: - _UVSec: 0 - _UseEmissiveIntensity: 0 - _UseShadowThreshold: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 3 - _ZTestTransparent: 4 @@ -296,6 +320,7 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} @@ -303,3 +328,17 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &5676216929338557266 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_PipesPaintedLarge_Paint_Orange.mat b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_PipesPaintedLarge_Paint_Orange.mat index 14d62fe..6de2a30 100644 --- a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_PipesPaintedLarge_Paint_Orange.mat +++ b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_PipesPaintedLarge_Paint_Orange.mat @@ -8,27 +8,32 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trim_PipesPaintedLarge_Paint_Orange - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: e2a593b2fab030445a65542cdfa4b066, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,7 +59,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: e2a593b2fab030445a65542cdfa4b066, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskMap: @@ -77,6 +82,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -96,6 +105,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 + - _AlphaClip: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 @@ -106,14 +116,20 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _Blend: 0 - _BlendMode: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1.3 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 - _CoatMask: 0 - _ConservativeDepthOffsetEnable: 0 + - _Cull: 2 - _CullMode: 2 - _CullModeForward: 2 - _Cutoff: 0 - _DepthOffsetEnable: 0 + - _DetailAlbedoMapScale: 1 - _DetailAlbedoScale: 1 - _DetailNormalMapScale: 1 - _DetailNormalScale: 1 @@ -128,6 +144,7 @@ Material: - _DoubleSidedNormalMode: 1 - _DstBlend: 0 - _DstBlend2: 0 + - _DstBlendAlpha: 0 - _EmissiveColorMode: 1 - _EmissiveExposureWeight: 1 - _EmissiveIntensity: 1 @@ -136,6 +153,7 @@ Material: - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 - _EnergyConservingSpecularColor: 1 + - _EnvironmentReflections: 1 - _ExcludeFromTUAndAA: 0 - _GlossMapScale: 0.952 - _Glossiness: 0 @@ -171,7 +189,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PerPixelSorting: 0 + - _QueueOffset: 0 - _RayTracing: 0 + - _ReceiveShadows: 1 - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 @@ -186,6 +206,7 @@ Material: - _SpecularHighlights: 1 - _SpecularOcclusionMode: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _StencilRef: 0 - _StencilRefDepth: 8 - _StencilRefDistortionVec: 4 @@ -198,6 +219,7 @@ Material: - _StencilWriteMaskMV: 41 - _SubsurfaceMask: 1 - _SupportDecals: 1 + - _Surface: 0 - _SurfaceType: 0 - _TexWorldScale: 1 - _TexWorldScaleEmissive: 1 @@ -218,15 +240,17 @@ Material: - _UseEmissiveIntensity: 0 - _UseMetallicTexture: 1 - _UseShadowThreshold: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestTransparent: 4 - _ZWrite: 1 - __dirty: 1 m_Colors: - - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColor: {r: 1, g: 0.6039216, b: 0.14509805, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 0.6039216, b: 0.145098, a: 1} - _Color_Overlay: {r: 0.7924528, g: 0.40005133, b: 0.1009256, a: 0} - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} @@ -235,6 +259,7 @@ Material: - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} @@ -242,3 +267,17 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1991330107811375744 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_PipesPaintedLarge_Paint_Variant 1.mat b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_PipesPaintedLarge_Paint_Variant 1.mat index 7a0ce0b..4c6f875 100644 --- a/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_PipesPaintedLarge_Paint_Variant 1.mat +++ b/Assets/DONT TOUCH/MirrorPrefabAssets/Materials/Trim_PipesPaintedLarge_Paint_Variant 1.mat @@ -8,27 +8,32 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trim_PipesPaintedLarge_Paint_Variant 1 - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _MASKMAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: e2a593b2fab030445a65542cdfa4b066, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -54,7 +59,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: e2a593b2fab030445a65542cdfa4b066, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskMap: @@ -77,6 +82,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -96,6 +105,7 @@ Material: - _ATDistance: 1 - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 + - _AlphaClip: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 @@ -106,14 +116,20 @@ Material: - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 + - _Blend: 0 - _BlendMode: 0 + - _BlendModePreserveSpecular: 1 - _BumpScale: 1.3 + - 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assetBundleVariant: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Trim_PipesLarge_AlbedoTransparency.jpeg b/Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Trim_PipesLarge_AlbedoTransparency.jpeg deleted file mode 100644 index 847b534..0000000 Binary files a/Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Trim_PipesLarge_AlbedoTransparency.jpeg and /dev/null differ diff --git a/Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Trim_PipesLarge_AlbedoTransparency.png b/Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Trim_PipesLarge_AlbedoTransparency.png new file mode 100644 index 0000000..2f9886a Binary files /dev/null and b/Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Trim_PipesLarge_AlbedoTransparency.png differ diff --git a/Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Tile_WireFence_Albedo.jpeg.meta b/Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Trim_PipesLarge_AlbedoTransparency.png.meta similarity index 64% rename from Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Tile_WireFence_Albedo.jpeg.meta rename to Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Trim_PipesLarge_AlbedoTransparency.png.meta index db57254..59653ae 100644 --- a/Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Tile_WireFence_Albedo.jpeg.meta +++ b/Assets/DONT TOUCH/MirrorPrefabAssets/Textures/Trim_PipesLarge_AlbedoTransparency.png.meta @@ -1,11 +1,9 @@ fileFormatVersion: 2 -guid: 9bcd7ac97ee858541a7883dafaa329ad -timeCreated: 1768641398 -licenseType: Free +guid: e2a593b2fab030445a65542cdfa4b066 TextureImporter: - serializedVersion: 13 internalIDToNameTable: [] externalObjects: {} + serializedVersion: 13 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -32,35 +30,35 @@ TextureImporter: generateCubemap: 6 cubemapConvolution: 0 seamlessCubemap: 0 - textureFormat: 12 + textureFormat: 1 maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 2 + filterMode: 1 aniso: 1 mipBias: 0 wrapU: 0 wrapV: 0 wrapW: 0 - nPOTScale: 0 + nPOTScale: 1 lightmap: 0 compressionQuality: 50 - spriteMode: 1 + spriteMode: 0 spriteExtrude: 1 - spriteMeshType: 0 + spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 1 + alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 0 textureShape: 1 singleChannelComponent: 0 - flipbookRows: 0 - flipbookColumns: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 @@ -74,7 +72,33 @@ TextureImporter: maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 2 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 @@ -86,42 +110,21 @@ TextureImporter: serializedVersion: 2 sprites: [] outline: [] - customData: + customData: physicsShape: [] bones: [] - spriteID: + spriteID: internalID: 0 vertices: [] - indices: + indices: edges: [] weights: [] secondaryTextures: [] spriteCustomMetadata: entries: [] nameFileIdTable: {} - mipmapLimitGroupName: - output: - textureImportInstructions: - compressedFormat: 0 - uncompressedFormat: 0 - desiredFormat: 0 - usageMode: 0 - colorSpace: 0 - width: 0 - height: 0 - depth: 0 - cubeIntermediateSize: 0 - cubeMode: 0 - cubeLayout: 0 - compressionQuality: 0 - vtOnly: 0 - sourceTextureInformation: - width: 0 - height: 0 - doesTextureContainAlpha: 0 - sourceWasHDR: 0 - importInspectorWarnings: + mipmapLimitGroupName: pSDRemoveMatte: 0 - userData: - assetBundleName: - assetBundleVariant: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DONT TOUCH/Scripts/BlockComponents/CullingZoneComponent.cs b/Assets/DONT TOUCH/Scripts/BlockComponents/CullingZoneComponent.cs index f742a7c..1204e77 100644 --- a/Assets/DONT TOUCH/Scripts/BlockComponents/CullingZoneComponent.cs +++ b/Assets/DONT TOUCH/Scripts/BlockComponents/CullingZoneComponent.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using DONT_TOUCH.Enums; +using DONT_TOUCH.Scripts.Extensions; using Newtonsoft.Json; using UnityEngine; @@ -35,11 +36,15 @@ public override void Compile(SchematicBlockData block) var targetCenter = Center; if (Type is ColliderShape.Capsule or ColliderShape.Sphere) targetCenter = Vector3.zero; - + +#if UNITY_6000_5_OR_NEWER + var ids = new List(); +#else var ids = new List(); +#endif foreach (var cullingZone in ConnectedZones) { - ids.Add(cullingZone.transform.GetInstanceID()); + ids.Add(cullingZone.transform.GetId()); } block.Properties = new Dictionary() diff --git a/Assets/DONT TOUCH/Scripts/BlockComponents/EmptyComponent.cs b/Assets/DONT TOUCH/Scripts/BlockComponents/EmptyComponent.cs index f18613f..ad8fe0f 100644 --- a/Assets/DONT TOUCH/Scripts/BlockComponents/EmptyComponent.cs +++ b/Assets/DONT TOUCH/Scripts/BlockComponents/EmptyComponent.cs @@ -8,6 +8,7 @@ namespace DONT_TOUCH.Scripts.BlockComponents { + [ExecuteInEditMode] public class EmptyComponent : ActionEventHostBlockBase { public override BlockType BlockType => BlockType.Empty; diff --git a/Assets/DONT TOUCH/Scripts/BlockComponents/InteractableComponent.cs b/Assets/DONT TOUCH/Scripts/BlockComponents/InteractableComponent.cs index 1d524ef..233f286 100644 --- a/Assets/DONT TOUCH/Scripts/BlockComponents/InteractableComponent.cs +++ b/Assets/DONT TOUCH/Scripts/BlockComponents/InteractableComponent.cs @@ -42,7 +42,7 @@ public override void Compile(SchematicBlockData block) public override void Decompile(ref GameObject gameObject, SchematicBlockData block, Transform parent) { - InteractableComponent interactable = Instantiate(AssetDatabase.LoadAssetAtPath("Assets/Resources/Blocks/Interactable.prefab")); + InteractableComponent interactable = Create("Assets/Resources/Blocks/Interactable.prefab"); gameObject = interactable.gameObject; interactable.Shape = (ColliderShape)Convert.ToInt32(block.Properties["Shape"]); diff --git a/Assets/DONT TOUCH/Scripts/BlockComponents/LightComponent.cs b/Assets/DONT TOUCH/Scripts/BlockComponents/LightComponent.cs index 6f42273..a1f3770 100644 --- a/Assets/DONT TOUCH/Scripts/BlockComponents/LightComponent.cs +++ b/Assets/DONT TOUCH/Scripts/BlockComponents/LightComponent.cs @@ -1,7 +1,6 @@ using System; using System.Collections.Generic; using DONT_TOUCH.Enums; -using DONT_TOUCH.Scripts.BlockComponents; using DONT_TOUCH.Scripts.BlockSerialization; using UnityEngine; @@ -101,7 +100,7 @@ public override void Decompile(ref GameObject gameObject, SchematicBlockData blo ? (LightType)Convert.ToInt32(objLightType) : LightType.Point; - if (lightType == LightType.Area) + if ((int)lightType == 3) lightType = LightType.Rectangle; var lightComponent = Create($"Assets/Resources/Blocks/Lights/{lightType} Light.prefab"); diff --git a/Assets/DONT TOUCH/Scripts/BlockComponents/PickupComponent.cs b/Assets/DONT TOUCH/Scripts/BlockComponents/PickupComponent.cs index d9c7287..ac4fc11 100644 --- a/Assets/DONT TOUCH/Scripts/BlockComponents/PickupComponent.cs +++ b/Assets/DONT TOUCH/Scripts/BlockComponents/PickupComponent.cs @@ -55,7 +55,7 @@ public override void Decompile(ref GameObject gameObject, SchematicBlockData blo base.Decompile(ref gameObject, block, parent); } - private void OnValidate() + protected void OnValidate() { if (!uint.TryParse(AttachmentsCode, out uint _)) AttachmentsCode = "-1"; diff --git a/Assets/DONT TOUCH/Scripts/BlockComponents/SchematicBlock.cs b/Assets/DONT TOUCH/Scripts/BlockComponents/SchematicBlock.cs index f0b5af7..83594db 100644 --- a/Assets/DONT TOUCH/Scripts/BlockComponents/SchematicBlock.cs +++ b/Assets/DONT TOUCH/Scripts/BlockComponents/SchematicBlock.cs @@ -1,6 +1,8 @@ using System; using System.Collections.Generic; using DONT_TOUCH.Enums; +using DONT_TOUCH.Scripts.Extensions; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; @@ -14,6 +16,8 @@ public abstract class SchematicBlock : MonoBehaviour [Tooltip("Object movement smoothing"), Range(0, 255)] public byte MovementSmoothing = 60; + public VisualScriptRuntimeGraph ScriptGraph; + public static T Create(string prefabPath) where T : Object { T prefab = AssetDatabase.LoadAssetAtPath(prefabPath); @@ -35,8 +39,8 @@ public virtual void Compile(SchematicBlockData block) Transform t = transform; block.Name = t.name; - block.ObjectId = t.GetInstanceID(); - block.ParentId = t.parent.GetInstanceID(); + block.ObjectId = t.GetId(); + block.ParentId = t.parent.GetId(); t.GetLocalPositionAndRotation(out Vector3 localPosition, out Quaternion localRotation); block.Position = localPosition; diff --git a/Assets/DONT TOUCH/Scripts/BlockComponents/Scp079CameraTransferComponent.cs b/Assets/DONT TOUCH/Scripts/BlockComponents/Scp079CameraTransferComponent.cs index 42b1838..d79b870 100644 --- a/Assets/DONT TOUCH/Scripts/BlockComponents/Scp079CameraTransferComponent.cs +++ b/Assets/DONT TOUCH/Scripts/BlockComponents/Scp079CameraTransferComponent.cs @@ -1,5 +1,6 @@ using System.Collections.Generic; using DONT_TOUCH.Enums; +using DONT_TOUCH.Scripts.Extensions; using UnityEngine; using CameraType = DONT_TOUCH.Enums.CameraType; @@ -16,7 +17,7 @@ public override void Compile(SchematicBlockData block) if (TargetCamera != null) { block.Properties[nameof(CameraType)] = TargetCamera.CameraType; - block.Properties[nameof(TargetCamera)] = TargetCamera.transform.GetInstanceID(); + block.Properties[nameof(TargetCamera)] = TargetCamera.transform.GetId(); } base.Compile(block); } diff --git a/Assets/DONT TOUCH/Scripts/BlockComponents/TriggerComponent.cs b/Assets/DONT TOUCH/Scripts/BlockComponents/TriggerComponent.cs index 2336aab..039f7ed 100644 --- a/Assets/DONT TOUCH/Scripts/BlockComponents/TriggerComponent.cs +++ b/Assets/DONT TOUCH/Scripts/BlockComponents/TriggerComponent.cs @@ -36,8 +36,7 @@ public override void Compile(SchematicBlockData block) public override void Decompile(ref GameObject gameObject, SchematicBlockData block, Transform parent) { - TriggerComponent trigger = - Instantiate(AssetDatabase.LoadAssetAtPath("Assets/Resources/Blocks/Trigger.prefab")); + TriggerComponent trigger = Create("Assets/Resources/Blocks/Trigger.prefab"); gameObject = trigger.gameObject; trigger.Type = (PrimitiveType)Convert.ToInt32(block.Properties["PrimitiveType"]); diff --git a/Assets/DONT TOUCH/Scripts/BlockComponents/WaypointComponent.cs b/Assets/DONT TOUCH/Scripts/BlockComponents/WaypointComponent.cs index fff02ba..7f94603 100644 --- a/Assets/DONT TOUCH/Scripts/BlockComponents/WaypointComponent.cs +++ b/Assets/DONT TOUCH/Scripts/BlockComponents/WaypointComponent.cs @@ -1,10 +1,8 @@ -using System; using DONT_TOUCH.Enums; -using DONT_TOUCH.Scripts.BlockComponents; using DONT_TOUCH.Scripts.BlockSerialization; using UnityEngine; -namespace DONT_TOUCH.Scripts +namespace DONT_TOUCH.Scripts.BlockComponents { [ExecuteInEditMode, SelectionBase] diff --git a/Assets/DONT TOUCH/Scripts/BlockComponents/WorkstationComponent.cs b/Assets/DONT TOUCH/Scripts/BlockComponents/WorkstationComponent.cs index ac4c192..6bc3dc0 100644 --- a/Assets/DONT TOUCH/Scripts/BlockComponents/WorkstationComponent.cs +++ b/Assets/DONT TOUCH/Scripts/BlockComponents/WorkstationComponent.cs @@ -12,7 +12,6 @@ public class WorkstationComponent : SchematicBlock public override bool RequiredUniqName { get; } = true; [Tooltip("Whether the workstation should be interactable in game. If set to false it won't be enabled in game.")] public bool IsInteractable = true; - public override BlockType BlockType => BlockType.Workstation; public override void Compile(SchematicBlockData block) diff --git a/Assets/DONT TOUCH/Scripts/BlockSerialization/ActionEventSerialization.cs b/Assets/DONT TOUCH/Scripts/BlockSerialization/ActionEventSerialization.cs index dd01b70..16ead2b 100644 --- a/Assets/DONT TOUCH/Scripts/BlockSerialization/ActionEventSerialization.cs +++ b/Assets/DONT TOUCH/Scripts/BlockSerialization/ActionEventSerialization.cs @@ -1,6 +1,7 @@ using System.Collections.Generic; using DONT_TOUCH.Enums; using DONT_TOUCH.Scripts.BlockComponents; +using DONT_TOUCH.Scripts.Extensions; using Newtonsoft.Json.Linq; using UnityEngine; @@ -76,19 +77,19 @@ public static void PrepareForCompile(List eventLists) if (action.Type == ActionType.Animation) { action.TargetId = action.Target != null - ? action.Target.transform.GetInstanceID() + ? action.Target.GetId() : 0; - + var resolvedType = ResolveAnimatorParamType(action.Target, action.Param); if (resolvedType != default) action.ParamType = resolvedType; } - + // For SetComponentProperty type, resolve TargetId if (action.Type == ActionType.SetComponentProperty) { action.TargetId = action.Target != null - ? action.Target.transform.GetInstanceID() + ? action.Target.GetId() : 0; if (action.TargetId != 0 && action.Target.TryGetComponent(out SchematicBlock block)) { @@ -99,10 +100,10 @@ public static void PrepareForCompile(List eventLists) if (action.Type == ActionType.Destroy) { action.TargetId = action.Target != null - ? action.Target.transform.GetInstanceID() + ? action.Target.GetId() : 0; } - + // Clear irrelevant parameters for all types action.EnsureDefaults(); } @@ -142,7 +143,11 @@ public static IEnumerable EnumerateActions(List eve } } +#if UNITY_6000_5_OR_NEWER + public static void RebindTargets(List eventLists, IReadOnlyDictionary objectFromId) +#else public static void RebindTargets(List eventLists, IReadOnlyDictionary objectFromId) +#endif { if (objectFromId == null) return; @@ -215,6 +220,5 @@ private static void NormalizeActions(List actions) action.EnsureDefaults(); } } - } } \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/BlockSerialization/ActionGame.cs b/Assets/DONT TOUCH/Scripts/BlockSerialization/ActionGame.cs index 5525b21..fd58f55 100644 --- a/Assets/DONT TOUCH/Scripts/BlockSerialization/ActionGame.cs +++ b/Assets/DONT TOUCH/Scripts/BlockSerialization/ActionGame.cs @@ -14,7 +14,12 @@ public class ActionGame [JsonIgnore] public GameObject Target; public BlockType BlockType; + +#if UNITY_6000_5_OR_NEWER + public long TargetId; +#else public int TargetId; +#endif public string Param = string.Empty; public AnimatorControllerParameterType ParamType; diff --git a/Assets/DONT TOUCH/Scripts/BlockSerialization/SchematicBlockData.cs b/Assets/DONT TOUCH/Scripts/BlockSerialization/SchematicBlockData.cs index 5b1a8ec..79aa3dc 100644 --- a/Assets/DONT TOUCH/Scripts/BlockSerialization/SchematicBlockData.cs +++ b/Assets/DONT TOUCH/Scripts/BlockSerialization/SchematicBlockData.cs @@ -1,16 +1,26 @@ using System.Collections.Generic; using DONT_TOUCH.Enums; - +using DONT_TOUCH.Scripts; +using Newtonsoft.Json; public class SchematicBlockData { public string Name { get; set; } +#if UNITY_6000_5_OR_NEWER + public long ObjectId { get; set; } + + public long ParentId { get; set; } + + public string VisualScriptGraphName { get; set; } +#else public int ObjectId { get; set; } + public int ParentId { get; set; } +#endif public virtual string AnimatorName { get; set; } - + public SerializableVector Position { get; set; } public SerializableVector Rotation { get; set; } diff --git a/Assets/DONT TOUCH/Scripts/BlockSerialization/SchematicObjectDataList.cs b/Assets/DONT TOUCH/Scripts/BlockSerialization/SchematicObjectDataList.cs index 2a14a73..ad8cffb 100644 --- a/Assets/DONT TOUCH/Scripts/BlockSerialization/SchematicObjectDataList.cs +++ b/Assets/DONT TOUCH/Scripts/BlockSerialization/SchematicObjectDataList.cs @@ -1,12 +1,17 @@ using System; using System.Collections.Generic; +using DONT_TOUCH.Scripts; using DONT_TOUCH.Scripts.BlockSerialization; +using Newtonsoft.Json; [Serializable] public class SchematicObjectDataList { +#if UNITY_6000_5_OR_NEWER + public long RootObjectId { get; set; } +#else public int RootObjectId { get; set; } - +#endif public List Blocks { get; set; } = new List(); } \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/Editors/ActionEventEditorWindow.cs b/Assets/DONT TOUCH/Scripts/Editors/ActionEventEditorWindow.cs index 8614eda..386ef65 100644 --- a/Assets/DONT TOUCH/Scripts/Editors/ActionEventEditorWindow.cs +++ b/Assets/DONT TOUCH/Scripts/Editors/ActionEventEditorWindow.cs @@ -4,6 +4,7 @@ using DONT_TOUCH.Enums; using DONT_TOUCH.Scripts.BlockComponents; using DONT_TOUCH.Scripts.BlockSerialization; +using DONT_TOUCH.Scripts.Extensions; using UnityEditor; using UnityEditor.Animations; using UnityEditorInternal; @@ -405,8 +406,12 @@ private static void DrawActionElement(SerializedProperty actionsProperty, Rect r EditorGUI.PropertyField(new Rect(rect.x, y, rect.width, EditorGUIUtility.singleLineHeight), targetProperty); GameObject targetPropObj = targetProperty.objectReferenceValue as GameObject; - int newTargetIdProp = targetPropObj != null ? targetPropObj.transform.GetInstanceID() : 0; + var newTargetIdProp = targetPropObj != null ? targetPropObj.GetId() : 0; +#if UNITY_6000_5_OR_NEWER + if (targetIdProperty.longValue != newTargetIdProp) targetIdProperty.longValue = newTargetIdProp; +#else if (targetIdProperty.intValue != newTargetIdProp) targetIdProperty.intValue = newTargetIdProp; +#endif y += LineWithSpacing(); DrawComponentPropertySelection(paramProperty, valueProperty, targetPropObj, rect.x, ref y, rect.width); @@ -418,15 +423,23 @@ private static void DrawActionElement(SerializedProperty actionsProperty, Rect r EditorGUI.PropertyField(new Rect(rect.x, y, rect.width, EditorGUIUtility.singleLineHeight), targetProperty); GameObject targetPropObj = targetProperty.objectReferenceValue as GameObject; - int newTargetIdProp = targetPropObj != null ? targetPropObj.transform.GetInstanceID() : 0; + var newTargetIdProp = targetPropObj != null ? targetPropObj.GetId() : 0; +#if UNITY_6000_5_OR_NEWER + if (targetIdProperty.longValue != newTargetIdProp) targetIdProperty.longValue = newTargetIdProp; +#else if (targetIdProperty.intValue != newTargetIdProp) targetIdProperty.intValue = newTargetIdProp; +#endif return; } EditorGUI.PropertyField(new Rect(rect.x, y, rect.width, EditorGUIUtility.singleLineHeight), targetProperty); GameObject targetObject = targetProperty.objectReferenceValue as GameObject; - int newTargetId = targetObject != null ? targetObject.GetInstanceID() : 0; + var newTargetId = targetObject != null ? targetObject.GetId() : 0; +#if UNITY_6000_5_OR_NEWER + if (targetIdProperty.longValue != newTargetId) targetIdProperty.longValue = newTargetId; +#else if (targetIdProperty.intValue != newTargetId) targetIdProperty.intValue = newTargetId; +#endif y += LineWithSpacing(); Animator animator = GetAnimator(targetObject); diff --git a/Assets/DONT TOUCH/Scripts/Editors/GeneratorComponentEditor.cs b/Assets/DONT TOUCH/Scripts/Editors/GeneratorComponentEditor.cs index e1d3f72..869028c 100644 --- a/Assets/DONT TOUCH/Scripts/Editors/GeneratorComponentEditor.cs +++ b/Assets/DONT TOUCH/Scripts/Editors/GeneratorComponentEditor.cs @@ -1,4 +1,5 @@ -using DONT_TOUCH.Scripts.BlockComponents; +using DONT_TOUCH.Enums; +using DONT_TOUCH.Scripts.BlockComponents; using UnityEditor; using UnityEngine; @@ -10,10 +11,21 @@ public sealed class GeneratorComponentEditor : Editor { public override void OnInspectorGUI() { - DrawDefaultInspector(); + serializedObject.Update(); + DrawPropertiesExcluding( + serializedObject, + nameof(GeneratorComponent.RequiredPermissions)); + + var permissionProp = serializedObject.FindProperty(nameof(GeneratorComponent.RequiredPermissions)); + permissionProp.intValue = EditorGUILayout.MaskField( + permissionProp.displayName, + permissionProp.intValue, + System.Enum.GetNames(typeof(DoorPermissionFlags))); + + serializedObject.ApplyModifiedProperties(); var generator = (GeneratorComponent)target; GUILayout.Label( - $"Dropdown Speed: {generator.TotalActivationTime / generator.TotalDeactivationTime}", + $"Dropdown Speed: {generator.TotalActivationTime / generator.TotalDeactivationTime}", SchematicManager.UnityRichTextStyle); } } diff --git a/Assets/DONT TOUCH/Scripts/Editors/InteractableComponentEditor.cs b/Assets/DONT TOUCH/Scripts/Editors/InteractableComponentEditor.cs index df6e3fc..bc43cad 100644 --- a/Assets/DONT TOUCH/Scripts/Editors/InteractableComponentEditor.cs +++ b/Assets/DONT TOUCH/Scripts/Editors/InteractableComponentEditor.cs @@ -1,3 +1,4 @@ +using DONT_TOUCH.Enums; using DONT_TOUCH.Scripts.BlockComponents; using UnityEditor; using UnityEngine; @@ -13,8 +14,15 @@ public override void OnInspectorGUI() serializedObject.Update(); DrawPropertiesExcluding( serializedObject, - "m_Script", - nameof(InteractableComponent.ActionEvents)); + nameof(InteractableComponent.ActionEvents), + nameof(InteractableComponent.Permissions)); + + var permissionProp = serializedObject.FindProperty(nameof(InteractableComponent.Permissions)); + permissionProp.intValue = EditorGUILayout.MaskField( + permissionProp.displayName, + permissionProp.intValue, + System.Enum.GetNames(typeof(DoorPermissionFlags))); + serializedObject.ApplyModifiedProperties(); GUILayout.Space(6f); diff --git a/Assets/DONT TOUCH/Scripts/Extensions.meta b/Assets/DONT TOUCH/Scripts/Extensions.meta new file mode 100644 index 0000000..9f0c1e6 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/Extensions.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d5d12a239cb54f51838d527ebf63398a +timeCreated: 1784706117 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/Extensions/EntityIdExtensions.cs b/Assets/DONT TOUCH/Scripts/Extensions/EntityIdExtensions.cs new file mode 100644 index 0000000..8882ca4 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/Extensions/EntityIdExtensions.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +namespace DONT_TOUCH.Scripts.Extensions +{ + public static class EntityIdExtensions + { +#if UNITY_6000_5_OR_NEWER + public static long GetId(this EntityId entityId) + { + return (long)EntityId.ToULong(entityId); + } + + public static long GetId(this Object target) + { + return (long)EntityId.ToULong(target.GetEntityId()); + } +#else + public static int GetId(this Object target) + { + return target.GetInstanceID(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/Extensions/EntityIdExtensions.cs.meta b/Assets/DONT TOUCH/Scripts/Extensions/EntityIdExtensions.cs.meta new file mode 100644 index 0000000..4f9393e --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/Extensions/EntityIdExtensions.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6a1db0410a7c4caab91b844dee0300d6 +timeCreated: 1784706172 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/Schematic.cs b/Assets/DONT TOUCH/Scripts/Schematic.cs index 87e00f5..4d529d4 100644 --- a/Assets/DONT TOUCH/Scripts/Schematic.cs +++ b/Assets/DONT TOUCH/Scripts/Schematic.cs @@ -6,6 +6,7 @@ using DONT_TOUCH.Scripts; using DONT_TOUCH.Scripts.BlockComponents; using DONT_TOUCH.Scripts.BlockSerialization; +using DONT_TOUCH.Scripts.Extensions; using UnityEditor; using UnityEngine; @@ -18,7 +19,6 @@ public class Schematic : SchematicBlock [SerializeField] private SchematicClusterOptimizerSettings clusterOptimizer = new(); public SchematicClusterOptimizerSettings ClusterOptimizer => clusterOptimizer; - public int OptimizeClusters() => SchematicClusterOptimizer.Optimize(this); public void CompileSchematic() @@ -26,7 +26,7 @@ public void CompileSchematic() SetupOutput(out string schematicDirectoryPath); CheckEmptyObjects(); - int rootObjectId = transform.GetInstanceID(); + var rootObjectId = transform.GetId(); BlockList.RootObjectId = rootObjectId; BlockList.Blocks.Clear(); RigidbodyDictionary.Clear(); @@ -64,15 +64,16 @@ public void CompileSchematic() { RuntimeAnimatorController runtimeAnimatorController = animator.runtimeAnimatorController; data.AnimatorName = runtimeAnimatorController.name; - +#if UNITY_2021 BuildPipeline.BuildAssetBundle(runtimeAnimatorController, runtimeAnimatorController.animationClips, Path.Combine(schematicDirectoryPath, runtimeAnimatorController.name), AssetBundleBuildOptions, EditorUserBuildSettings.activeBuildTarget); +#endif } if (block.TryGetComponent(out rigidbody)) - RigidbodyDictionary.Add(block.transform.GetInstanceID(), new SerializableRigidbody(rigidbody)); + RigidbodyDictionary.Add(block.transform.GetId(), new SerializableRigidbody(rigidbody)); BlockList.Blocks.Add(data); } @@ -120,13 +121,13 @@ public void Update() public override void Compile(SchematicBlockData block) { return; - block.Rotation = transform.localEulerAngles; - - block.BlockType = BlockType.Schematic; - block.Properties = new Dictionary - { - { "SchematicName", name } - }; + // block.Rotation = transform.localEulerAngles; + // + // block.BlockType = BlockType.Schematic; + // block.Properties = new Dictionary + // { + // { "SchematicName", name } + // }; // return false; } @@ -211,9 +212,15 @@ private static void DeleteDirectory(string path) Directory.Delete(path, false); } - internal readonly SchematicObjectDataList BlockList = new SchematicObjectDataList(); - internal readonly Dictionary RigidbodyDictionary = new Dictionary(); - internal readonly List Teleports = new List(); + internal readonly SchematicObjectDataList BlockList = new(); + +#if UNITY_6000_5_OR_NEWER + internal readonly Dictionary RigidbodyDictionary = new(); +#else + internal readonly Dictionary RigidbodyDictionary = new(); +#endif + + internal readonly List Teleports = new(); private static BuildAssetBundleOptions AssetBundleBuildOptions => BuildAssetBundleOptions.ChunkBasedCompression | BuildAssetBundleOptions.ForceRebuildAssetBundle | diff --git a/Assets/DONT TOUCH/Scripts/SchematicManager/Decompiler.cs b/Assets/DONT TOUCH/Scripts/SchematicManager/Decompiler.cs index 04d500c..f8c234f 100644 --- a/Assets/DONT TOUCH/Scripts/SchematicManager/Decompiler.cs +++ b/Assets/DONT TOUCH/Scripts/SchematicManager/Decompiler.cs @@ -15,399 +15,427 @@ public static class Decompiler { - public class SchematicBuilder : MonoBehaviour - { - public bool TryGetBlockFromType(BlockType blockType, out SchematicBlock schematicBlock) => - Dict.TryGetValue(blockType, out schematicBlock); - - private readonly Dictionary Dict = new(); - - public SchematicBuilder Init() - { - Dict.Add(BlockType.Empty, gameObject.AddComponent()); - Dict.Add(BlockType.Primitive, gameObject.AddComponent()); - Dict.Add(BlockType.Light, gameObject.AddComponent()); - Dict.Add(BlockType.Pickup, gameObject.AddComponent()); - Dict.Add(BlockType.Workstation, gameObject.AddComponent()); - Dict.Add(BlockType.Teleport, gameObject.AddComponent()); - Dict.Add(BlockType.Locker, gameObject.AddComponent()); - Dict.Add(BlockType.Text, gameObject.AddComponent()); - Dict.Add(BlockType.Interactable, gameObject.AddComponent()); - Dict.Add(BlockType.Waypoint, gameObject.AddComponent()); - Dict.Add(BlockType.Door, gameObject.AddComponent()); - Dict.Add(BlockType.Camera, gameObject.AddComponent()); - Dict.Add(BlockType.ShootingTarget, gameObject.AddComponent()); - Dict.Add(BlockType.PlayerSpawnPoint, gameObject.AddComponent()); - Dict.Add(BlockType.Capybara, gameObject.AddComponent()); - Dict.Add(BlockType.PlayerBlocker, gameObject.AddComponent()); - Dict.Add(BlockType.CullingParent, gameObject.AddComponent()); - Dict.Add(BlockType.MirrorPrefab, gameObject.AddComponent()); - Dict.Add(BlockType.Clutter, gameObject.AddComponent()); - Dict.Add(BlockType.Trigger, gameObject.AddComponent()); - Dict.Add(BlockType.AudioPlayer, gameObject.AddComponent()); - Dict.Add(BlockType.CullingZone, gameObject.AddComponent()); - Dict.Add(BlockType.Generator, gameObject.AddComponent()); - Dict.Add(BlockType.CameraTransfer, gameObject.AddComponent()); - return this; - } - } - - private static SchematicBuilder _schematicBuilder; - - [MenuItem("SchematicManager/Import Schematic/JSON")] - private static void ImportSchematicJson() - { - string importPath = SchematicManager.Config.ExportPath; - if (!Directory.Exists(importPath)) - Directory.CreateDirectory(importPath); - - string jsonFilePath = EditorUtility.OpenFilePanelWithFilters("Select json with the schemaitc", importPath, - new string[] { "Schematic", "json" }); - if (string.IsNullOrEmpty(jsonFilePath)) - { - Debug.LogError("Invalid schematic file. Path is empty."); - return; - } - - _schematicDirectoryPath = null; - _schematicName = Path.GetFileNameWithoutExtension(jsonFilePath); - _schematicData = JsonConvert.DeserializeObject(File.ReadAllText(jsonFilePath)); - - PortBack(); - } - - [MenuItem("SchematicManager/Import Schematic/Folder")] - private static void ImportSchematicFolder() - { - string importPath = SchematicManager.Config.ExportPath; - if (!Directory.Exists(importPath)) - Directory.CreateDirectory(importPath); - - _schematicDirectoryPath = EditorUtility.OpenFolderPanel("Select folder with the schematic", importPath, ""); - if (string.IsNullOrEmpty(_schematicDirectoryPath)) - { - Debug.LogError("Invalid schematic directory. Path is empty."); - return; - } - - _schematicName = Path.GetFileNameWithoutExtension(_schematicDirectoryPath); - string jsonFilePath = Path.Combine(_schematicDirectoryPath, $"{_schematicName}.json"); - if (!File.Exists(jsonFilePath)) - { - Debug.LogError("No json file found in the schematic directory!"); - return; - } - - _schematicData = JsonConvert.DeserializeObject(File.ReadAllText(jsonFilePath)); - - PortBack(); - } - - private static void PortBack() - { - _rootTransform = new GameObject(_schematicName).AddComponent().transform; - _objectFromId = new Dictionary(_schematicData.Blocks.Count + 1) - { - { _schematicData.RootObjectId, _rootTransform }, - }; - - System.Diagnostics.Stopwatch stopwatch = System.Diagnostics.Stopwatch.StartNew(); - Debug.Log("Importing schematic..."); - - _schematicBuilder = new GameObject("SchematicBuilder").AddComponent().Init(); - - CreateRecursiveFromID(_schematicData.RootObjectId, _schematicData.Blocks, _rootTransform); - CreateCullingZone(_schematicData.Blocks); - CreateCameraTransfers(_schematicData.Blocks); - CreateTeleporters(_schematicData.Blocks); - CreateActionTargets(_schematicData.Blocks); - if (_schematicDirectoryPath != null) - { - // CreateTeleporters(); - AddRigidbodies(); - } - - Debug.Log( - $"Successfully imported {_schematicName} schematic in {stopwatch.ElapsedMilliseconds} ms!"); - NullifyFields(); - - Object.DestroyImmediate(_schematicBuilder.gameObject); - } - - private static void CreateRecursiveFromID(int id, List blocks, Transform parentGameObject) - { - Transform childGameObjectTransform = - CreateObject(blocks.Find(c => c.ObjectId == id), parentGameObject) ?? - _rootTransform; // Create the object first before creating children. - int[] parentSchematics = - blocks.Where(bl => bl.BlockType == BlockType.Schematic).Select(bl => bl.ObjectId).ToArray(); - - // Gets all the ObjectIds of all the schematic blocks inside "blocks" argument. - foreach (SchematicBlockData block in blocks.FindAll(c => c.ParentId == id)) - { - if (parentSchematics.Contains(block - .ParentId)) // The block is a child of some schematic inside "parentSchematics" array, therefore it will be skipped to avoid spawning it and its children twice. - continue; - - CreateRecursiveFromID(block.ObjectId, blocks, childGameObjectTransform); // The child now becomes the parent - } - } - - private static Transform CreateObject(SchematicBlockData block, Transform rootObject) - { - if (block == null) - return null; - - GameObject gameObject = null; - if (block.Properties == null) - { - block.Properties = new(); - } - - if (_schematicBuilder.TryGetBlockFromType(block.BlockType, out SchematicBlock schematicBlock)) - { - schematicBlock.Decompile(ref gameObject, block, rootObject); - _objectFromId.Add(block.ObjectId, gameObject.transform); - } - else - { - Debug.LogError($"{block.BlockType} not implemented"); - } - - if (_schematicDirectoryPath != null && - TryGetAnimatorController(block.AnimatorName, out RuntimeAnimatorController animatorController)) - gameObject.AddComponent().runtimeAnimatorController = animatorController; - - if (gameObject == null) - { - Debug.Log(block.Name); - } - - return gameObject.transform; - } - - private static bool TryGetAnimatorController(string animatorName, out RuntimeAnimatorController animatorController) - { - animatorController = null; - - if (!string.IsNullOrEmpty(animatorName)) - { - Object animatorObject = null; - var list = AssetBundle.GetAllLoadedAssetBundles(); - if (list != null) - { - AssetBundle assetBundle = null; - foreach (var asset in list) - { - if (asset?.mainAsset?.name == animatorName) - { - assetBundle = asset; - break; - } - } - if (assetBundle != null) - { - foreach (var asset in assetBundle.LoadAllAssets()) - { - if (asset is RuntimeAnimatorController controller) - { - animatorObject = controller; - break; - } - } - } - } - - if (animatorObject == null) - { - string path = Path.Combine(_schematicDirectoryPath, animatorName); - - if (!File.Exists(path)) - return false; - Debug.Log($"Trying to find animator controller at {path}"); - var assets = AssetBundle.LoadFromFile(path).LoadAllAssets(); - foreach (var asset in assets) - { - if (asset is RuntimeAnimatorController controller) - { - animatorObject = controller; - break; - } - } - } - - if (animatorObject == null) - { - Debug.LogError($"Failed to load animator \"{animatorName}\" for some reason.\nTry recreating the animation, or there is some other issue. Possibly the animation was in RAM when saving the schematic and everything broke."); - return false; - } - - animatorController = animatorObject as RuntimeAnimatorController; - return true; - } - - return false; - } - - private static void CreateTeleporters(List blocks) - { - var teleports = GameObject.FindObjectsOfType(); - foreach (var block in blocks) - { - if (block.BlockType != BlockType.Teleport) continue; - TeleportComponent source = null; - foreach (var teleportComponent in teleports) - { - if (teleportComponent.name == block.Name) - { - source = teleportComponent; - break; - } - } - - if (source == null) continue; - foreach (var target in ((JArray)block.Properties["Targets"]).ToObject>()) - { - foreach (var teleportComponent in teleports) - { - if (teleportComponent.name == (string)target) - { - source.TargetTeleporters.Add(new TargetTeleport() - { Id = teleportComponent.Id, Teleport = teleportComponent }); - } - } - } - } - - // string teleportPath = Path.Combine(_schematicDirectoryPath, $"{_schematicName}-Teleports.json"); - // if (!File.Exists(teleportPath)) - // return; - // - // foreach (SerializableTeleport teleport in JsonConvert.DeserializeObject>(File.ReadAllText(teleportPath))) - // { - // GameObject gameObject = Object.Instantiate(_blockPrefabs.FirstOrDefault(x => x.name == "Teleporter")); - // gameObject.name = teleport.Name; - // gameObject.transform.parent = _objectFromId[teleport.ParentId]; - // gameObject.transform.localPosition = teleport.Position; - // gameObject.transform.localEulerAngles = teleport.Rotation; - // gameObject.transform.localScale = teleport.Scale; - // - // if (gameObject.TryGetComponent(out TeleportComponent teleportComponent)) - // { - // teleportComponent.TargetTeleporters = teleport.TargetTeleporters.ToArray(); - // teleportComponent.RoomType = teleport.RoomType; - // teleportComponent.AllowedRoleTypes = teleport.AllowedRoles.ToArray(); - // teleportComponent.Cooldown = teleport.Cooldown; - // teleportComponent.TeleportFlags = teleport.TeleportFlags; - // teleportComponent.LockOnEvent = teleport.LockOnEvent; - // teleportComponent.SoundOnTeleport = teleport.TeleportSoundId; - // - // if (teleport.PlayerRotationX.HasValue) - // { - // teleportComponent.OverridePlayerXRotation = true; - // teleportComponent.PlayerRotationX = teleport.PlayerRotationX.Value; - // } - // - // if (teleport.PlayerRotationY.HasValue) - // { - // teleportComponent.OverridePlayerYRotation = true; - // teleportComponent.PlayerRotationY = teleport.PlayerRotationY.Value; - // } - // } - // - // _objectFromId.Add(teleport.ObjectId, gameObject.transform); - // } - // - // foreach (TeleportComponent teleport in _rootTransform.GetComponentsInChildren()) - // { - // foreach (TargetTeleporter targetTeleporter in teleport.TargetTeleporters) - // { - // targetTeleporter.Teleporter = _objectFromId[targetTeleporter.Id].GetComponent(); - // } - // } - } - - private static void CreateActionTargets(List blocks) - { - foreach (SchematicBlockData block in blocks) - { - if (!_objectFromId.TryGetValue(block.ObjectId, out Transform objectTransform)) - continue; - - if (!objectTransform.TryGetComponent(out SchematicBlock schematicBlock) || - schematicBlock is not IActionEventHost actionEventHost) - continue; - - actionEventHost.EnsureActionEventsInitialized(); - ActionEventSerialization.RebindTargets(actionEventHost.ActionEvents, _objectFromId); - } - } - - private static void CreateCullingZone(List blocks) - { - foreach (var block in blocks) - { - if (block.BlockType != BlockType.CullingZone) - continue; - var connector = _objectFromId[block.ObjectId].GetComponent(); - foreach (var id in ((JArray)block.Properties["ConnectedZones"]).ToObject>()) - { - if (!_objectFromId.TryGetValue(id, out Transform objectTransform) - || !objectTransform.TryGetComponent(out var zoneComponent)) - continue; - connector.ConnectedZones.Add(zoneComponent); - } - } - } - - private static void CreateCameraTransfers(List blocks) - { - foreach (var block in blocks) - { - if (block.BlockType != BlockType.CameraTransfer) - continue; - var transfer = _objectFromId[block.ObjectId].GetComponent(); - if (!block.Properties.TryGetValue(nameof(Scp079CameraTransferComponent.TargetCamera), out var targetCameraObj)) - continue; - if (!_objectFromId.TryGetValue(Convert.ToInt32(targetCameraObj), out var target) || - !target.TryGetComponent(out Scp079CameraComponent targetCamera)) - continue; - transfer.TargetCamera = targetCamera; - } - } - - private static void AddRigidbodies() - { - string rigidbodyPath = Path.Combine(_schematicDirectoryPath, $"{_schematicName}-Rigidbodies.json"); - if (!File.Exists(rigidbodyPath)) - return; - - foreach (KeyValuePair dict in JsonConvert - .DeserializeObject>(File.ReadAllText(rigidbodyPath))) - { - if (!_objectFromId[dict.Key].gameObject.TryGetComponent(out Rigidbody rigidbody)) - rigidbody = _objectFromId[dict.Key].gameObject.AddComponent(); - - rigidbody.isKinematic = dict.Value.IsKinematic; - rigidbody.useGravity = dict.Value.UseGravity; - rigidbody.constraints = dict.Value.Constraints; - rigidbody.mass = dict.Value.Mass; - } - } - - private static void NullifyFields() - { - _rootTransform = null; - _schematicName = null; - _schematicDirectoryPath = null; - _schematicData = null; - _objectFromId = null; - AssetBundle.UnloadAllAssetBundles(false); - } - - private static Transform _rootTransform; - private static string _schematicName; - private static string _schematicDirectoryPath; - private static SchematicObjectDataList _schematicData; + public class SchematicBuilder : MonoBehaviour + { + public bool TryGetBlockFromType(BlockType blockType, out SchematicBlock schematicBlock) => + Dict.TryGetValue(blockType, out schematicBlock); + + private readonly Dictionary Dict = new(); + + public SchematicBuilder Init() + { + Dict.Add(BlockType.Empty, gameObject.AddComponent()); + Dict.Add(BlockType.Primitive, gameObject.AddComponent()); + Dict.Add(BlockType.Light, gameObject.AddComponent()); + Dict.Add(BlockType.Pickup, gameObject.AddComponent()); + Dict.Add(BlockType.Workstation, gameObject.AddComponent()); + Dict.Add(BlockType.Teleport, gameObject.AddComponent()); + Dict.Add(BlockType.Locker, gameObject.AddComponent()); + Dict.Add(BlockType.Text, gameObject.AddComponent()); + Dict.Add(BlockType.Interactable, gameObject.AddComponent()); + Dict.Add(BlockType.Waypoint, gameObject.AddComponent()); + Dict.Add(BlockType.Door, gameObject.AddComponent()); + Dict.Add(BlockType.Camera, gameObject.AddComponent()); + Dict.Add(BlockType.ShootingTarget, gameObject.AddComponent()); + Dict.Add(BlockType.PlayerSpawnPoint, gameObject.AddComponent()); + Dict.Add(BlockType.Capybara, gameObject.AddComponent()); + Dict.Add(BlockType.PlayerBlocker, gameObject.AddComponent()); + Dict.Add(BlockType.CullingParent, gameObject.AddComponent()); + Dict.Add(BlockType.MirrorPrefab, gameObject.AddComponent()); + Dict.Add(BlockType.Clutter, gameObject.AddComponent()); + Dict.Add(BlockType.Trigger, gameObject.AddComponent()); + Dict.Add(BlockType.AudioPlayer, gameObject.AddComponent()); + Dict.Add(BlockType.CullingZone, gameObject.AddComponent()); + Dict.Add(BlockType.Generator, gameObject.AddComponent()); + Dict.Add(BlockType.CameraTransfer, gameObject.AddComponent()); + return this; + } + } + + private static SchematicBuilder _schematicBuilder; + + [MenuItem("SchematicManager/Import Schematic/JSON")] + private static void ImportSchematicJson() + { + string importPath = SchematicManager.Config.ExportPath; + if (!Directory.Exists(importPath)) + Directory.CreateDirectory(importPath); + + string jsonFilePath = EditorUtility.OpenFilePanelWithFilters("Select json with the schemaitc", importPath, + new string[] { "Schematic", "json" }); + if (string.IsNullOrEmpty(jsonFilePath)) + { + Debug.LogError("Invalid schematic file. Path is empty."); + return; + } + + _schematicDirectoryPath = null; + _schematicName = Path.GetFileNameWithoutExtension(jsonFilePath); + _schematicData = JsonConvert.DeserializeObject(File.ReadAllText(jsonFilePath)); + + PortBack(); + } + + [MenuItem("SchematicManager/Import Schematic/Folder")] + private static void ImportSchematicFolder() + { + string importPath = SchematicManager.Config.ExportPath; + if (!Directory.Exists(importPath)) + Directory.CreateDirectory(importPath); + + _schematicDirectoryPath = EditorUtility.OpenFolderPanel("Select folder with the schematic", importPath, ""); + if (string.IsNullOrEmpty(_schematicDirectoryPath)) + { + Debug.LogError("Invalid schematic directory. Path is empty."); + return; + } + + _schematicName = Path.GetFileNameWithoutExtension(_schematicDirectoryPath); + string jsonFilePath = Path.Combine(_schematicDirectoryPath, $"{_schematicName}.json"); + if (!File.Exists(jsonFilePath)) + { + Debug.LogError("No json file found in the schematic directory!"); + return; + } + + _schematicData = JsonConvert.DeserializeObject(File.ReadAllText(jsonFilePath)); + + PortBack(); + } + + private static void PortBack() + { + _rootTransform = new GameObject(_schematicName).AddComponent().transform; + +#if UNITY_6000_5_OR_NEWER + _objectFromId = new Dictionary(_schematicData.Blocks.Count + 1) +#else + _objectFromId = new Dictionary(_schematicData.Blocks.Count + 1) +#endif + { + { _schematicData.RootObjectId, _rootTransform }, + }; + + System.Diagnostics.Stopwatch stopwatch = System.Diagnostics.Stopwatch.StartNew(); + Debug.Log("Importing schematic..."); + + _schematicBuilder = new GameObject("SchematicBuilder").AddComponent().Init(); + + CreateRecursiveFromID(_schematicData.RootObjectId, _schematicData.Blocks, _rootTransform); + CreateCullingZone(_schematicData.Blocks); + CreateCameraTransfers(_schematicData.Blocks); + CreateTeleporters(_schematicData.Blocks); + CreateActionTargets(_schematicData.Blocks); + if (_schematicDirectoryPath != null) + { + // CreateTeleporters(); + AddRigidbodies(); + } + + Debug.Log( + $"Successfully imported {_schematicName} schematic in {stopwatch.ElapsedMilliseconds} ms!"); + NullifyFields(); + + Object.DestroyImmediate(_schematicBuilder.gameObject); + } + +#if UNITY_6000_5_OR_NEWER + private static void CreateRecursiveFromID(long id, List blocks, Transform parentGameObject) +#else + private static void CreateRecursiveFromID(int id, List blocks, Transform parentGameObject) +#endif + { + Transform childGameObjectTransform = + CreateObject(blocks.Find(c => c.ObjectId == id), parentGameObject) ?? + _rootTransform; // Create the object first before creating children. + + var parentSchematics = + blocks.Where(bl => bl.BlockType == BlockType.Schematic).Select(bl => bl.ObjectId).ToArray(); + + // Gets all the ObjectIds of all the schematic blocks inside "blocks" argument. + foreach (SchematicBlockData block in blocks.FindAll(c => c.ParentId == id)) + { + if (parentSchematics.Contains(block + .ParentId)) // The block is a child of some schematic inside "parentSchematics" array, therefore it will be skipped to avoid spawning it and its children twice. + continue; + + CreateRecursiveFromID(block.ObjectId, blocks, childGameObjectTransform); // The child now becomes the parent + } + } + + private static Transform CreateObject(SchematicBlockData block, Transform rootObject) + { + if (block == null) + return null; + + GameObject gameObject = null; + if (block.Properties == null) + { + block.Properties = new(); + } + + if (_schematicBuilder.TryGetBlockFromType(block.BlockType, out SchematicBlock schematicBlock)) + { + schematicBlock.Decompile(ref gameObject, block, rootObject); + _objectFromId.Add(block.ObjectId, gameObject.transform); + } + else + { + Debug.LogError($"{block.BlockType} not implemented"); + } + + if (_schematicDirectoryPath != null && + TryGetAnimatorController(block.AnimatorName, out RuntimeAnimatorController animatorController)) + gameObject.AddComponent().runtimeAnimatorController = animatorController; + + if (gameObject == null) + { + Debug.Log(block.Name); + } + + return gameObject.transform; + } + + private static bool TryGetAnimatorController(string animatorName, out RuntimeAnimatorController animatorController) + { + animatorController = null; + + if (!string.IsNullOrEmpty(animatorName)) + { + Object animatorObject = null; + var list = AssetBundle.GetAllLoadedAssetBundles(); + if (list != null) + { + AssetBundle assetBundle = null; + foreach (var asset in list) + { + if (asset?.mainAsset?.name == animatorName) + { + assetBundle = asset; + break; + } + } + + if (assetBundle != null) + { + foreach (var asset in assetBundle.LoadAllAssets()) + { + if (asset is RuntimeAnimatorController controller) + { + animatorObject = controller; + break; + } + } + } + } + + if (animatorObject == null) + { + string path = Path.Combine(_schematicDirectoryPath, animatorName); + + if (!File.Exists(path)) + return false; + Debug.Log($"Trying to find animator controller at {path}"); + var assets = AssetBundle.LoadFromFile(path).LoadAllAssets(); + foreach (var asset in assets) + { + if (asset is RuntimeAnimatorController controller) + { + animatorObject = controller; + break; + } + } + } + + if (animatorObject == null) + { + Debug.LogError($"Failed to load animator \"{animatorName}\" for some reason.\nTry recreating the animation, or there is some other issue. Possibly the animation was in RAM when saving the schematic and everything broke."); + return false; + } + + animatorController = animatorObject as RuntimeAnimatorController; + return true; + } + + return false; + } + + private static void CreateTeleporters(List blocks) + { +#if UNITY_6000_5_OR_NEWER + var teleports = GameObject.FindObjectsByType(); +#else + var teleports = GameObject.FindObjectsOfType(); +#endif + foreach (var block in blocks) + { + if (block.BlockType != BlockType.Teleport) continue; + TeleportComponent source = null; + foreach (var teleportComponent in teleports) + { + if (teleportComponent.name == block.Name) + { + source = teleportComponent; + break; + } + } + + if (source == null) continue; + foreach (var target in ((JArray)block.Properties["Targets"]).ToObject>()) + { + foreach (var teleportComponent in teleports) + { + if (teleportComponent.name == (string)target) + { + source.TargetTeleporters.Add(new TargetTeleport() + { Id = teleportComponent.Id, Teleport = teleportComponent }); + } + } + } + } + + // string teleportPath = Path.Combine(_schematicDirectoryPath, $"{_schematicName}-Teleports.json"); + // if (!File.Exists(teleportPath)) + // return; + // + // foreach (SerializableTeleport teleport in JsonConvert.DeserializeObject>(File.ReadAllText(teleportPath))) + // { + // GameObject gameObject = Object.Instantiate(_blockPrefabs.FirstOrDefault(x => x.name == "Teleporter")); + // gameObject.name = teleport.Name; + // gameObject.transform.parent = _objectFromId[teleport.ParentId]; + // gameObject.transform.localPosition = teleport.Position; + // gameObject.transform.localEulerAngles = teleport.Rotation; + // gameObject.transform.localScale = teleport.Scale; + // + // if (gameObject.TryGetComponent(out TeleportComponent teleportComponent)) + // { + // teleportComponent.TargetTeleporters = teleport.TargetTeleporters.ToArray(); + // teleportComponent.RoomType = teleport.RoomType; + // teleportComponent.AllowedRoleTypes = teleport.AllowedRoles.ToArray(); + // teleportComponent.Cooldown = teleport.Cooldown; + // teleportComponent.TeleportFlags = teleport.TeleportFlags; + // teleportComponent.LockOnEvent = teleport.LockOnEvent; + // teleportComponent.SoundOnTeleport = teleport.TeleportSoundId; + // + // if (teleport.PlayerRotationX.HasValue) + // { + // teleportComponent.OverridePlayerXRotation = true; + // teleportComponent.PlayerRotationX = teleport.PlayerRotationX.Value; + // } + // + // if (teleport.PlayerRotationY.HasValue) + // { + // teleportComponent.OverridePlayerYRotation = true; + // teleportComponent.PlayerRotationY = teleport.PlayerRotationY.Value; + // } + // } + // + // _objectFromId.Add(teleport.ObjectId, gameObject.transform); + // } + // + // foreach (TeleportComponent teleport in _rootTransform.GetComponentsInChildren()) + // { + // foreach (TargetTeleporter targetTeleporter in teleport.TargetTeleporters) + // { + // targetTeleporter.Teleporter = _objectFromId[targetTeleporter.Id].GetComponent(); + // } + // } + } + + private static void CreateActionTargets(List blocks) + { + foreach (SchematicBlockData block in blocks) + { + if (!_objectFromId.TryGetValue(block.ObjectId, out Transform objectTransform)) + continue; + + if (!objectTransform.TryGetComponent(out SchematicBlock schematicBlock) || + schematicBlock is not IActionEventHost actionEventHost) + continue; + + actionEventHost.EnsureActionEventsInitialized(); + ActionEventSerialization.RebindTargets(actionEventHost.ActionEvents, _objectFromId); + } + } + + private static void CreateCullingZone(List blocks) + { + foreach (var block in blocks) + { + if (block.BlockType != BlockType.CullingZone) + continue; + var connector = _objectFromId[block.ObjectId].GetComponent(); +#if UNITY_6000_5_OR_NEWER + foreach (var id in ((JArray)block.Properties["ConnectedZones"]).ToObject>()) +#else + foreach (var id in ((JArray)block.Properties["ConnectedZones"]).ToObject>()) +#endif + { + if (!_objectFromId.TryGetValue(id, out Transform objectTransform) + || !objectTransform.TryGetComponent(out var zoneComponent)) + continue; + connector.ConnectedZones.Add(zoneComponent); + } + } + } + + private static void CreateCameraTransfers(List blocks) + { + foreach (var block in blocks) + { + if (block.BlockType != BlockType.CameraTransfer) + continue; + var transfer = _objectFromId[block.ObjectId].GetComponent(); + if (!block.Properties.TryGetValue(nameof(Scp079CameraTransferComponent.TargetCamera), out var targetCameraObj)) + continue; + if (!_objectFromId.TryGetValue(Convert.ToInt32(targetCameraObj), out var target) || + !target.TryGetComponent(out Scp079CameraComponent targetCamera)) + continue; + transfer.TargetCamera = targetCamera; + } + } + + private static void AddRigidbodies() + { + string rigidbodyPath = Path.Combine(_schematicDirectoryPath, $"{_schematicName}-Rigidbodies.json"); + if (!File.Exists(rigidbodyPath)) + return; + +#if UNITY_6000_5_OR_NEWER + foreach (var dict in JsonConvert + .DeserializeObject>(File.ReadAllText(rigidbodyPath))) +#else + foreach (var dict in JsonConvert + .DeserializeObject>(File.ReadAllText(rigidbodyPath))) +#endif + { + if (!_objectFromId[dict.Key].gameObject.TryGetComponent(out Rigidbody rigidbody)) + rigidbody = _objectFromId[dict.Key].gameObject.AddComponent(); + + rigidbody.isKinematic = dict.Value.IsKinematic; + rigidbody.useGravity = dict.Value.UseGravity; + rigidbody.constraints = dict.Value.Constraints; + rigidbody.mass = dict.Value.Mass; + } + } + + private static void NullifyFields() + { + _rootTransform = null; + _schematicName = null; + _schematicDirectoryPath = null; + _schematicData = null; + _objectFromId = null; + AssetBundle.UnloadAllAssetBundles(false); + } + + private static Transform _rootTransform; + private static string _schematicName; + private static string _schematicDirectoryPath; + private static SchematicObjectDataList _schematicData; +#if UNITY_6000_5_OR_NEWER + private static Dictionary _objectFromId; +#else private static Dictionary _objectFromId; -} \ No newline at end of file +#endif +} diff --git a/Assets/DONT TOUCH/Scripts/SchematicManager/SchematicManager.cs b/Assets/DONT TOUCH/Scripts/SchematicManager/SchematicManager.cs index d849f72..38405a4 100644 --- a/Assets/DONT TOUCH/Scripts/SchematicManager/SchematicManager.cs +++ b/Assets/DONT TOUCH/Scripts/SchematicManager/SchematicManager.cs @@ -28,7 +28,11 @@ private static void CompileAllButton() if (!EditorApplication.isPlayingOrWillChangePlaymode) { +#if UNITY_6000_5_OR_NEWER + if (FindObjectsByType().Length > 0) +#else if (FindObjectsOfType().Length > 0) +#endif { EditorApplication.ExecuteMenuItem("Edit/Play"); return; @@ -68,7 +72,11 @@ private static void OpenDirectory() private static void CompileAll() { +#if UNITY_6000_5_OR_NEWER + foreach (Schematic schematic in FindObjectsByType()) +#else foreach (Schematic schematic in FindObjectsOfType()) +#endif { schematic.CompileSchematic(); } @@ -100,6 +108,11 @@ private void OnGUI() Config.SafeBackwardCompatibility, UnityRichTextStyle); + Config.SafeBackwardCompatibility = EditorGUILayout.ToggleLeft( + "Check the schematic for errors for backward compatibility (if backwardCompatibility is enabled in the ProjectMER config).", + Config.SafeBackwardCompatibility, + UnityRichTextStyle); + EditorGUILayout.Space(); EditorGUILayout.Space(); diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem.meta new file mode 100644 index 0000000..a198e89 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2104011ef5204aa8b934260dbebcb172 +timeCreated: 1784230896 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Constants.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Constants.cs new file mode 100644 index 0000000..9d4ecd9 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Constants.cs @@ -0,0 +1,26 @@ +// ReSharper disable InconsistentNaming +namespace DONT_TOUCH.Scripts.VisualScriptSystem +{ + public static class Constants + { + // options + public const string COMMAND_OPTION_NAME = "Command"; + public const string ANIMATION_OPTION_NAME = "AnimationName"; + public const string COMPARE_TYPE_OPTION_NAME = "CompareType"; + public const string AUDIO_NAME_OPTION_NAME = "AudioName"; + + // ports + public const string EXECUTION_PORT_IN_NAME = "ExecutionPortIn"; + public const string EXECUTION_PORT_OUT_NAME = "ExecutionPortOut"; + public const string DYNAMIC_PORT_PREFIX = "DYN-"; + public const string IN_A_PORT_NAME = "InAPort"; + public const string IN_B_PORT_NAME = "InBPort"; + public const string IN_CONDITION_PORT_NAME = "InConditionPort"; + public const string OUT_TRUE_PORT_NAME = "OutTruePort"; + public const string OUT_FALSE_PORT_NAME = "OutFalsePort"; + public const string OUT_RESULT_PORT_NAME = "OutResultPort"; + public const string IN_PLAYER_PORT_NAME = "InPlayerPort"; + public const string IN_VALUE_PORT_NAME = "InValuePort"; + public const string OUT_VALUE_PORT_NAME = "OutValuePort"; + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Constants.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Constants.cs.meta new file mode 100644 index 0000000..91730df --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Constants.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 14ca3af43f474aa78c6a5c7ad944f40d +timeCreated: 1784299776 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/DynamicNodeUpdate.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/DynamicNodeUpdate.cs new file mode 100644 index 0000000..6a1a8f2 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/DynamicNodeUpdate.cs @@ -0,0 +1,133 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using System.Linq; +using DONT_TOUCH.Scripts.VisualScriptSystem.Nodes; +using Unity.GraphToolkit.Editor; +using UnityEditor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem +{ + [InitializeOnLoad] + public static class DynamicNodeUpdate + { + public static Graph Graph = null; // както это работать + private static double _previousUpdateTime = 0f; + + static DynamicNodeUpdate() + { + EditorApplication.update += CheckPorts; + } + + private static void CheckPorts() + { + if (Graph is null) return; + if (EditorApplication.timeSinceStartup - _previousUpdateTime < 0.5) return; + _previousUpdateTime = EditorApplication.timeSinceStartup; + foreach (INode node in Graph.GetNodes().ToArray()) + { + if (node is not IDynamicNode dynamicNode) + { + continue; + } + + Dictionary> snapshot = PortSnapshot(node); + Type dynamicType = typeof(object); + foreach (string portName in snapshot.Keys) + { + if (!portName.StartsWith(Constants.DYNAMIC_PORT_PREFIX)) continue; + IPort connectedPort = snapshot[portName].FirstOrDefault(); + if (connectedPort is null) continue; + INode connectedNode = connectedPort.GetNode(); + IPort port = node.GetPortByName(portName); + if (port is null || !port.IsConnected) continue; + if (connectedPort.DataType == typeof(object) || connectedPort.DataType is null) continue; + dynamicType = connectedPort.DataType; + break; + } + + if (dynamicType == dynamicNode.PortType) continue; + RecreateNode(dynamicNode, dynamicType, snapshot); + } + } + + private static void RecreateNode(IDynamicNode node, Type newType, Dictionary> snapshot) + { + try + { + Graph.UndoBeginRecordGraph("update node type"); + IDynamicNode newNode = (IDynamicNode)Activator.CreateInstance(node.GetType()); + newNode.PortType = newType; + var pos = node.Position; + newNode.Position = pos; + Graph.RemoveNode(node); + Graph.AddNode((Node)newNode); + Reconnect(newNode, snapshot); + } + finally + { + Graph.UndoEndRecordGraph(); + } + } + + private static Dictionary> PortSnapshot(INode node) + { + Dictionary> connectedPorts = new(); + List ports = new List(); + foreach (IPort port in node.GetInputPorts().Concat(node.GetOutputPorts())) + { + port.GetConnectedPorts(ports); + connectedPorts.Add(port.Name, ports.ToHashSet()); + ports.Clear(); + } + + return connectedPorts; + } + + private static void Reconnect(INode node, Dictionary> connectedPorts) + { + foreach (string portName in connectedPorts.Keys) + { + IPort + port = node.GetPortByName( + portName); // GetPortByName - возвращает порт вне зависимости от направления (Вход/Выход) + if (port is null) continue; + + foreach (IPort connected in connectedPorts[portName]) + { + if (connected is not null && ValidatePortTypes(connected, port)) GraphConnect(connected, port); + } + } + } + + private static bool ValidatePortTypes(IPort first, IPort second) + { + return DirectionlessPortFunction(first, second, ValidatePortTypesDirectional); + } + + private static bool GraphConnect(IPort first, IPort second) + { + return DirectionlessPortFunction(first, second, Graph.Connect); + } + + private static bool ValidatePortTypesDirectional(IPort from, IPort to) + { + if (from.DataType == null && to.DataType is not null) return false; + if (to.DataType == typeof(object)) return true; + return from.DataType == to.DataType; + } + + private static T DirectionlessPortFunction(IPort first, IPort second, Func func) + { + if (first.Direction == second.Direction) return default(T); + if (first.Direction == PortDirection.Input) return func(second, first); + return func(first, second); + } + + public static IPort GetPortByName(this INode node, string name) + { + return node.GetInputPortByName(name) ?? node.GetOutputPortByName(name); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/DynamicNodeUpdate.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/DynamicNodeUpdate.cs.meta new file mode 100644 index 0000000..b83a510 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/DynamicNodeUpdate.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: cc84e0145627ba741bf7bf336b579ed9 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums.meta new file mode 100644 index 0000000..8d785dc --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: baac92c69b504a3289e3f7c3fa0d10fa +timeCreated: 1784234288 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/CompareOperation.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/CompareOperation.cs new file mode 100644 index 0000000..7ae6242 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/CompareOperation.cs @@ -0,0 +1,12 @@ +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Enums +{ + public enum CompareOperation : byte + { + Less, + LessOrEqual, + Equal, + NotEqual, + GreaterOrEqual, + Greater + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/CompareOperation.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/CompareOperation.cs.meta new file mode 100644 index 0000000..fa52602 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/CompareOperation.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b1f6bc4c96b740be8acff1b47563824a +timeCreated: 1784301653 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataType.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataType.cs new file mode 100644 index 0000000..cde0dfb --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataType.cs @@ -0,0 +1,18 @@ +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Enums +{ + public enum DataType : byte + { + None = 0, + Int, + Long, + Float, + Double, + String, + Vector3, + Vector2, + Color, + ItemType, + Player, + Bool + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataType.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataType.cs.meta new file mode 100644 index 0000000..72d45af --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4363ceb67de945ca93a67e4f73e6ea7f +timeCreated: 1784356108 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataTypeExtensions.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataTypeExtensions.cs new file mode 100644 index 0000000..9fbd287 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataTypeExtensions.cs @@ -0,0 +1,89 @@ +using System; +using System.Collections.Generic; +using DONT_TOUCH.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.Types; +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Enums +{ + /// + /// Two-way mapping between runtime and the serializable enum. + /// Used both at compile time (graph node port Type -> DataType) and at runtime (DataType -> Type) + /// + public static class DataTypeExtensions + { + private static readonly IReadOnlyDictionary TypeToDataType = new Dictionary + { + { typeof(int), DataType.Int }, + { typeof(long), DataType.Long }, + { typeof(float), DataType.Float }, + { typeof(double), DataType.Double }, + { typeof(string), DataType.String }, + { typeof(Vector3), DataType.Vector3 }, + { typeof(Vector2), DataType.Vector2 }, + { typeof(Color), DataType.Color }, + { typeof(PlayerType), DataType.Player }, + { typeof(ItemType), DataType.ItemType }, + { typeof(bool), DataType.Bool }, + }; + + private static readonly IReadOnlyDictionary DataTypeToType = new Dictionary + { + { DataType.Int, typeof(int) }, + { DataType.Long, typeof(long) }, + { DataType.Float, typeof(float) }, + { DataType.Double, typeof(double) }, + { DataType.String, typeof(string) }, + { DataType.Vector3, typeof(Vector3) }, + { DataType.Vector2, typeof(Vector2) }, + { DataType.Color, typeof(Color) }, + { DataType.Player, typeof(PlayerType) }, + { DataType.ItemType, typeof(ItemType) }, + { DataType.Bool, typeof(bool) }, + }; + + /// + /// Converts a runtime to its representation. + /// + /// Thrown when the type has no registered mapping. + public static DataType ToDataType(this Type type) + { + if (type == null) + throw new ArgumentNullException(nameof(type)); + + if (TypeToDataType.TryGetValue(type, out var dataType)) + return dataType; + + throw new ArgumentException($"No DataType mapping registered for type '{type.FullName}'.", nameof(type)); + } + + /// + /// Converts a back to its runtime . + /// + /// Thrown when the DataType has no registered mapping. + public static Type ToType(this DataType dataType) + { + if (DataTypeToType.TryGetValue(dataType, out var type)) + return type; + + throw new ArgumentException($"No Type mapping registered for DataType '{dataType}'.", nameof(dataType)); + } + + /// + /// Non-throwing variant of . + /// + public static bool TryGetDataType(this Type type, out DataType dataType) + { + dataType = default; + return type != null && TypeToDataType.TryGetValue(type, out dataType); + } + + /// + /// Non-throwing variant of . + /// + public static bool TryGetType(this DataType dataType, out Type type) + { + return DataTypeToType.TryGetValue(dataType, out type); + } + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataTypeExtensions.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataTypeExtensions.cs.meta new file mode 100644 index 0000000..e671618 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/DataTypeExtensions.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9806231372adea8448c708530c690060 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/LogicOperator.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/LogicOperator.cs new file mode 100644 index 0000000..22c8352 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/LogicOperator.cs @@ -0,0 +1,8 @@ +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Enums +{ + public enum LogicOperator : byte + { + And, + Or + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/LogicOperator.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/LogicOperator.cs.meta new file mode 100644 index 0000000..850fa81 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/LogicOperator.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ccc46da8ce9540bd9b8f2762f54f39a3 +timeCreated: 1784234309 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/NodeType.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/NodeType.cs new file mode 100644 index 0000000..ba60c1e --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/NodeType.cs @@ -0,0 +1,40 @@ +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Enums +{ + public enum NodeType : uint + { + None = 0, + Constant = 1, + Variable = 2, + + ConditionAnd = 0x01000, + ConditionOr, + ConditionCompare, + ConditionHasEffect, + ConditionHasItem, + + MathAdd = 0x02000, + MathSubtract, + MathMultiply, + MathDivide, + + SetPlayerPosition = 0x03000, + SetPlayerHealth, + SetAnimation, + + GetPlayer = 0x04000, + GetPlayerPosition, + GetPlayerHealth, + GetPlayerId, + GetPlayerCurrentItem, + GetObjectPosition, + + ActionCommand = 0x05000, + ActionDamagePlayer, + ActionDestroy, + ActionIfElse, + ActionPlayAudio, + ActionWait, + + EventSpawn = 0x06000, + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/NodeType.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/NodeType.cs.meta new file mode 100644 index 0000000..7ced911 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Enums/NodeType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: dba3afe6ec554d0ebccd6d95594b64d0 +timeCreated: 1784323517 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization.meta new file mode 100644 index 0000000..f243724 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 166e220e3e214aa8b39514c8a03394bb +timeCreated: 1784231361 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/SerializableNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/SerializableNode.cs new file mode 100644 index 0000000..6211b94 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/SerializableNode.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization +{ + [Serializable] + public sealed class SerializableNode + { + public int NodeIndex; + public int NextNodeIndex = -1; + public NodeType NodeType; + public DataType DataType = DataType.None; + public Dictionary Properties { get; set; } = new(); + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/SerializableNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/SerializableNode.cs.meta new file mode 100644 index 0000000..c9fe0b0 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/SerializableNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8e16e3b97da14078b4768a409411aa77 +timeCreated: 1784231010 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/VisualScriptRuntimeGraph.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/VisualScriptRuntimeGraph.cs new file mode 100644 index 0000000..4727a7a --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/VisualScriptRuntimeGraph.cs @@ -0,0 +1,17 @@ +using System.Collections.Generic; +using Newtonsoft.Json; +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization +{ + public class VisualScriptRuntimeGraph : ScriptableObject + { + public List Nodes = new(); + + public string Serialize() + { + return JsonConvert.SerializeObject(this, Formatting.Indented, + new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore }); + } + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/VisualScriptRuntimeGraph.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/VisualScriptRuntimeGraph.cs.meta new file mode 100644 index 0000000..426df8b --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/NodeSerialization/VisualScriptRuntimeGraph.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 92793b80a5b944fb8cb9a4a0d9ad24b6 +timeCreated: 1784231263 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes.meta new file mode 100644 index 0000000..1a3432f --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0ebb5741cbca47ada0e315f0f9d338bf +timeCreated: 1784232049 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action.meta new file mode 100644 index 0000000..0559611 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1364f2923baf4178953e760a32f6f268 +timeCreated: 1784308645 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/CommandNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/CommandNode.cs new file mode 100644 index 0000000..b96a7a5 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/CommandNode.cs @@ -0,0 +1,34 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Action +{ + [Serializable] + [Node("Action", "", "Command")] + public sealed class CommandNode : ActionNode + { + public override NodeType NodeType { get; } = NodeType.ActionCommand; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + var option = GetNodeOptionByName(Constants.COMMAND_OPTION_NAME); + if (option != null && option.TryGetValue(out var command)) + { + node.Properties["Command"] = command; + } + } + + protected override void OnDefineOptions(IOptionDefinitionContext context) + { + context.AddOption(Constants.COMMAND_OPTION_NAME) + .WithDisplayName("Command") + .WithDefaultValue(string.Empty); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/CommandNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/CommandNode.cs.meta new file mode 100644 index 0000000..ad230da --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/CommandNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 10d75461e89a4abfa0c3438870209a46 +timeCreated: 1784238630 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DamagePlayerNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DamagePlayerNode.cs new file mode 100644 index 0000000..c0d4d46 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DamagePlayerNode.cs @@ -0,0 +1,38 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using DONT_TOUCH.Scripts.VisualScriptSystem.Types; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Action +{ + [Serializable] + [Node("Action", "", "Damage player")] + public sealed class DamagePlayerNode : ActionNode + { + public override NodeType NodeType { get; } = NodeType.ActionDamagePlayer; + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + context.AddInputPort(Constants.IN_PLAYER_PORT_NAME) + .WithDisplayName("Player") + .Build(); + context.AddInputPort(Constants.IN_VALUE_PORT_NAME) + .WithDisplayName("Damage") + .Build(); + } + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["PlayerNodeIndex"] = + GetConnectedNodeIndex(Constants.IN_PLAYER_PORT_NAME, nodeToRuntimeIndex); + node.Properties["DamageNodeIndex"] = + GetConnectedNodeIndex(Constants.IN_VALUE_PORT_NAME, nodeToRuntimeIndex); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DamagePlayerNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DamagePlayerNode.cs.meta new file mode 100644 index 0000000..132b0df --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DamagePlayerNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2bda115b9ef24abf9967e47ccfde86d2 +timeCreated: 1784309732 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DestroyNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DestroyNode.cs new file mode 100644 index 0000000..17a9900 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DestroyNode.cs @@ -0,0 +1,33 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Action +{ + [Serializable] + [Node("Action", "", "Destroy")] + public sealed class DestroyNode : ActionNode + { + public override NodeType NodeType { get; } = NodeType.ActionDestroy; + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + context.AddInputPort(Constants.IN_VALUE_PORT_NAME) + .WithDisplayName("Target") + .Build(); + } + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["TargetNodeIndex"] = + GetConnectedNodeIndex(Constants.IN_VALUE_PORT_NAME, nodeToRuntimeIndex); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DestroyNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DestroyNode.cs.meta new file mode 100644 index 0000000..39add50 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/DestroyNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 478676f1ad6d4417a6d8b02ab1cbe38a +timeCreated: 1784296298 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/IfElseNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/IfElseNode.cs new file mode 100644 index 0000000..3854262 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/IfElseNode.cs @@ -0,0 +1,51 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Action +{ + [Serializable] + [Node("Action", "", "If else")] + public sealed class IfElseNode : ActionNode + { + public override NodeType NodeType { get; } = NodeType.ActionIfElse; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["ConditionNodeIndex"] = + GetConnectedNodeIndex(Constants.IN_CONDITION_PORT_NAME, nodeToRuntimeIndex); + node.Properties["TrueNextNodeIndex"] = GetNextNodeIndex(Constants.OUT_TRUE_PORT_NAME, nodeToRuntimeIndex); + node.Properties["FalseNextNodeIndex"] = GetNextNodeIndex(Constants.OUT_FALSE_PORT_NAME, nodeToRuntimeIndex); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + context.AddInputPort(Constants.EXECUTION_PORT_IN_NAME) + .WithDisplayName(string.Empty) + .WithConnectorUI(PortConnectorUI.Arrowhead) + .Build(); + + // Данные: булево условие, к которому можно подключить провод + context.AddInputPort(Constants.IN_CONDITION_PORT_NAME) + .WithDisplayName("Condition") + .WithDefaultValue(false) + .Build(); + + // Два выходных execution-порта — две ветки выполнения + context.AddOutputPort(Constants.OUT_TRUE_PORT_NAME) + .WithDisplayName("True") + .WithConnectorUI(PortConnectorUI.Arrowhead) + .Build(); + + context.AddOutputPort(Constants.OUT_FALSE_PORT_NAME) + .WithDisplayName("False") + .WithConnectorUI(PortConnectorUI.Arrowhead) + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/IfElseNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/IfElseNode.cs.meta new file mode 100644 index 0000000..fb269d0 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/IfElseNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d193820c06d849f9a86474f2943963a1 +timeCreated: 1784233269 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/PlayAudioNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/PlayAudioNode.cs new file mode 100644 index 0000000..8cdd4ee --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/PlayAudioNode.cs @@ -0,0 +1,46 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Action +{ + [Serializable] + [Node("Action", "", "Play Audio")] + public sealed class PlayAudioNode : ActionNode + { + public override NodeType NodeType { get; } = NodeType.ActionPlayAudio; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["PositionNodeIndex"] = + GetConnectedNodeIndex(Constants.IN_VALUE_PORT_NAME, nodeToRuntimeIndex); + + var option = GetNodeOptionByName(Constants.AUDIO_NAME_OPTION_NAME); + if (option != null && option.TryGetValue(out var audioName)) + { + node.Properties["Name"] = audioName; + } + } + + protected override void OnDefineOptions(IOptionDefinitionContext context) + { + context.AddOption(Constants.AUDIO_NAME_OPTION_NAME) + .WithDisplayName("Audio Name") + .Build(); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + context.AddInputPort(Constants.IN_VALUE_PORT_NAME) + .WithDisplayName("Position") + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/PlayAudioNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/PlayAudioNode.cs.meta new file mode 100644 index 0000000..5dd07dc --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/PlayAudioNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d9fbd7c8ff744c9da70b3910ec3cd2e6 +timeCreated: 1784309069 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/WaitNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/WaitNode.cs new file mode 100644 index 0000000..aa8a81f --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/WaitNode.cs @@ -0,0 +1,31 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Action +{ + [Serializable] + [Node("Action", "", "Wait")] + public sealed class WaitNode : ActionNode + { + public override NodeType NodeType { get; } = NodeType.ActionWait; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["TimeNodeIndex"] = GetConnectedNodeIndex(Constants.IN_VALUE_PORT_NAME, nodeToRuntimeIndex); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + context.AddInputPort(Constants.IN_VALUE_PORT_NAME) + .WithDisplayName("Time") + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/WaitNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/WaitNode.cs.meta new file mode 100644 index 0000000..420900c --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Action/WaitNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7ff7eeb2a95e461a85310e0473f0ef0e +timeCreated: 1784556448 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ActionNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ActionNode.cs new file mode 100644 index 0000000..c68b38b --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ActionNode.cs @@ -0,0 +1,18 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes +{ + public abstract class ActionNode : BaseNode + { + public override void OnEnable() + { + base.OnEnable(); + DefaultColor = NodeColors.ActionColor; + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + AddInputOutputExecutionPorts(context); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ActionNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ActionNode.cs.meta new file mode 100644 index 0000000..c4217f8 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ActionNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c60c4da1235f44d7b2ce0ed7646d3045 +timeCreated: 1784357529 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation.meta new file mode 100644 index 0000000..de6f7a5 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1b1e0d63c09c40a4b951d9d115c12827 +timeCreated: 1784357453 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Get.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Get.meta new file mode 100644 index 0000000..d79ea8c --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Get.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d0c2eccc1a3142bba20d4993cbe4d2a5 +timeCreated: 1784357457 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Set.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Set.meta new file mode 100644 index 0000000..6d08bb3 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Set.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5c4f6e07e45449f9935f95069a8fd985 +timeCreated: 1784357460 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Set/SetAnimationNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Set/SetAnimationNode.cs new file mode 100644 index 0000000..a2a3107 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Set/SetAnimationNode.cs @@ -0,0 +1,44 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Animation.Set +{ + [Serializable] + [Node("Animation/Set", "", "Set Animation")] + public sealed class SetAnimationNode : SetNode + { + public override NodeType NodeType { get; } = NodeType.SetAnimation; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["TargetNodeIndex"] = + GetConnectedNodeIndex(Constants.IN_VALUE_PORT_NAME, nodeToRuntimeIndex); + var option = GetNodeOptionByName(Constants.ANIMATION_OPTION_NAME); + if (option != null && option.TryGetValue(out var animationName)) + { + node.Properties["Name"] = animationName; + } + } + + protected override void OnDefineOptions(IOptionDefinitionContext context) + { + context.AddOption(Constants.ANIMATION_OPTION_NAME) + .WithDisplayName("Name") + .WithTooltip("Animation name") + .WithDefaultValue(string.Empty); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + AddInputSetValuePort(context, typeof(GameObject)); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Set/SetAnimationNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Set/SetAnimationNode.cs.meta new file mode 100644 index 0000000..e6aa60a --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Animation/Set/SetAnimationNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4f78f542716b4b17a530b34abdec345e +timeCreated: 1784235477 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/BaseNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/BaseNode.cs new file mode 100644 index 0000000..2637f17 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/BaseNode.cs @@ -0,0 +1,100 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes +{ + [Serializable] + public abstract class BaseNode : Node + { + public abstract NodeType NodeType { get; } + + /// + /// Defines common input and output execution ports for all nodes in the Action Director tool. + /// + /// The scope to define the node. + protected void AddInputOutputExecutionPorts(IPortDefinitionContext context) + { + context.AddInputPort(Constants.EXECUTION_PORT_IN_NAME) + .WithDisplayName(string.Empty) + .WithConnectorUI(PortConnectorUI.Arrowhead) + .Build(); + + context.AddOutputPort(Constants.EXECUTION_PORT_OUT_NAME) + .WithDisplayName(string.Empty) + .WithConnectorUI(PortConnectorUI.Arrowhead) + .Build(); + } + + public virtual void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + node.NodeType = NodeType; + node.NextNodeIndex = GetNextNodeIndex(Constants.EXECUTION_PORT_OUT_NAME, nodeToRuntimeIndex); + if (this is IDynamicNode dynamicNode) + { + node.DataType = dynamicNode.PortType.ToDataType(); + } + } + + /// + /// Resolves the runtime index of the node connected to the given output execution port. + /// Returns -1 when the port is missing, not connected, or the target node is not in the map + /// (i.e. the end of the execution chain). + /// + protected int GetNextNodeIndex(string outputPortName, Dictionary nodeToRuntimeIndex) + { + return ResolveConnectedNodeIndex(GetOutputPortByName(outputPortName), outputPortName, nodeToRuntimeIndex); + } + + /// + /// Resolves the runtime index of the value node connected to the given input data port. + /// Returns -1 when the port is missing, not connected, or the source node is not in the map. + /// Executors use this index to fetch the value node from the runtime graph and evaluate it. + /// + protected int GetConnectedNodeIndex(string inputPortName, Dictionary nodeToRuntimeIndex) + { + return ResolveConnectedNodeIndex(GetInputPortByName(inputPortName), inputPortName, nodeToRuntimeIndex); + } + + private int ResolveConnectedNodeIndex(IPort port, string portName, Dictionary nodeToRuntimeIndex) + { + if (port == null) + { + Debug.LogWarning($"{GetType().Name}: port '{portName}' not found."); + return -1; + } + + if (!port.IsConnected || port.FirstConnectedPort == null) + return -1; + + return nodeToRuntimeIndex.GetValueOrDefault(port.FirstConnectedPort.GetNode(), -1); + } + + public virtual void CheckErrors(List msg) + { + var connected = new List(); + foreach (var port in GetOutputPorts()) + { + port.GetConnectedPorts(connected); + if (port.DataType is not null) + continue; + if (connected.Count > 0 && connected[0].DataType != null) + { + msg.Add($"Недопустимое соединение"); + } + if (connected.Count < 2) + continue; + if (!string.IsNullOrEmpty(port.DisplayName)) + msg.Add($"Output port \"{port.DisplayName}\" has too many connections (maximum: 1)."); + else + msg.Add("Output port has too many connections (maximum: 1)."); + } + // Check duplicate port names (for input & output) - hard error + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/BaseNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/BaseNode.cs.meta new file mode 100644 index 0000000..2f491c8 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/BaseNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f37aa9d101084f0493007b37dbdd2327 +timeCreated: 1784232063 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition.meta new file mode 100644 index 0000000..e6f8f32 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: adea3fa62c5149799313dc9155437c04 +timeCreated: 1784299183 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/AndNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/AndNode.cs new file mode 100644 index 0000000..6bc4fcd --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/AndNode.cs @@ -0,0 +1,29 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Condition +{ + [Serializable] + [Node("Condition", "", "AND")] + public sealed class AndNode : ConditionNode + { + public override NodeType NodeType { get; } = NodeType.ConditionAnd; + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + context.AddInputPort(Constants.IN_A_PORT_NAME) + .WithDisplayName("A") + .WithDefaultValue(false) + .Build(); + + context.AddInputPort(Constants.IN_B_PORT_NAME) + .WithDisplayName("B") + .WithDefaultValue(false) + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/AndNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/AndNode.cs.meta new file mode 100644 index 0000000..a425545 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/AndNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f47c0b5132264e6d955c12cb9252f292 +timeCreated: 1784235050 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/CompareNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/CompareNode.cs new file mode 100644 index 0000000..46cff1b --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/CompareNode.cs @@ -0,0 +1,44 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Condition +{ + [Serializable] + [Node("Condition", "", "COMPARE")] + public sealed class CompareNode : ConditionNode, IDynamicNode + { + public Type PortType { get; set; } = typeof(object); + public override NodeType NodeType { get; } = NodeType.ConditionCompare; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + var option = GetNodeOptionByName(Constants.COMPARE_TYPE_OPTION_NAME); + if (option != null && option.TryGetValue(out CompareOperation compareType)) + { + node.Properties["CompareType"] = compareType; + } + } + + protected override void OnDefineOptions(IOptionDefinitionContext context) + { + context.AddOption(Constants.COMPARE_TYPE_OPTION_NAME) + .WithDisplayName("Operation") + .WithDefaultValue(CompareOperation.Equal); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + context.AddInputPort(Constants.DYNAMIC_PORT_PREFIX + Constants.IN_A_PORT_NAME).WithDataType(PortType) + .WithDisplayName("A").Build(); + context.AddInputPort(Constants.DYNAMIC_PORT_PREFIX + Constants.IN_B_PORT_NAME).WithDataType(PortType) + .WithDisplayName("B").Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/CompareNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/CompareNode.cs.meta new file mode 100644 index 0000000..5b57a2e --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/CompareNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 69c8e0f8acb24e8195ac9b3a6a8d4a4b +timeCreated: 1784300504 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/OrNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/OrNode.cs new file mode 100644 index 0000000..0212b37 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/OrNode.cs @@ -0,0 +1,29 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Condition +{ + [Serializable] + [Node("Condition", "", "OR")] + public sealed class OrNode : ConditionNode + { + public override NodeType NodeType { get; } = NodeType.ConditionOr; + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + context.AddInputPort(Constants.IN_A_PORT_NAME) + .WithDisplayName("A") + .WithDefaultValue(false) + .Build(); + + context.AddInputPort(Constants.IN_B_PORT_NAME) + .WithDisplayName("B") + .WithDefaultValue(false) + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/OrNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/OrNode.cs.meta new file mode 100644 index 0000000..11c23cd --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Condition/OrNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6f8d35b200e143e0852d3603cf4d0a72 +timeCreated: 1784235325 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ConditionNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ConditionNode.cs new file mode 100644 index 0000000..e29f3ed --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ConditionNode.cs @@ -0,0 +1,53 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes +{ + public abstract class ConditionNode : BaseNode + { + public override void OnEnable() + { + base.OnEnable(); + DefaultColor = NodeColors.ConditionColor; + } + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + int portA; + int portB; + if (this is IDynamicNode) + { + portA = GetConnectedNodeIndex(Constants.DYNAMIC_PORT_PREFIX + Constants.IN_A_PORT_NAME, + nodeToRuntimeIndex); + portB = GetConnectedNodeIndex(Constants.DYNAMIC_PORT_PREFIX + Constants.IN_B_PORT_NAME, + nodeToRuntimeIndex); + } + else + { + portA = GetConnectedNodeIndex(Constants.IN_A_PORT_NAME, nodeToRuntimeIndex); + portB = GetConnectedNodeIndex(Constants.IN_B_PORT_NAME, nodeToRuntimeIndex); + } + + if (portA != -1) + { + node.Properties["ANodeIndex"] = portA; + } + + if (portB != -1) + { + node.Properties["BNodeIndex"] = portB; + } + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + context.AddOutputPort(Constants.OUT_RESULT_PORT_NAME) + .WithDisplayName("Result") + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ConditionNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ConditionNode.cs.meta new file mode 100644 index 0000000..abf36de --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/ConditionNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0e97d0747c064affaabb1e42031758e8 +timeCreated: 1784357052 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Event.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Event.meta new file mode 100644 index 0000000..ad98d42 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Event.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 54ecfd72e2c0498cb136732a377e231f +timeCreated: 1784586194 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Event/OnSpawnNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Event/OnSpawnNode.cs new file mode 100644 index 0000000..6ca8eb8 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Event/OnSpawnNode.cs @@ -0,0 +1,26 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.Types; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Event +{ + [Serializable] + [Node("Event", "", "On Spawn")] + public sealed class OnSpawnNode : EventNode + { + public override NodeType NodeType { get; } = NodeType.EventSpawn; + + + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + context.AddOutputPort(Constants.OUT_VALUE_PORT_NAME) + .WithDisplayName("Player") + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Event/OnSpawnNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Event/OnSpawnNode.cs.meta new file mode 100644 index 0000000..8e4cddd --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Event/OnSpawnNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c95d149fc2bc40d3b53fe3edfa620f95 +timeCreated: 1784586210 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/EventNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/EventNode.cs new file mode 100644 index 0000000..aac5cc0 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/EventNode.cs @@ -0,0 +1,23 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes +{ + public abstract class EventNode : BaseNode + { + public override void OnEnable() + { + base.OnEnable(); + DefaultColor = NodeColors.EventColor; + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + context.AddOutputPort(Constants.EXECUTION_PORT_OUT_NAME) + .WithDisplayName(string.Empty) + .WithConnectorUI(PortConnectorUI.Arrowhead) + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/EventNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/EventNode.cs.meta new file mode 100644 index 0000000..999df15 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/EventNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2b7b8b2afc47429aaa859b81d4c667a6 +timeCreated: 1784586217 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/GetNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/GetNode.cs new file mode 100644 index 0000000..2bbeb94 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/GetNode.cs @@ -0,0 +1,31 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes +{ + public abstract class GetNode : BaseNode + { + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + } + + public override void OnEnable() + { + base.OnEnable(); + DefaultColor = NodeColors.GetColor; + } + + protected void AddOutputValuePort(IPortDefinitionContext ctx, Type typePort) + { + ctx.AddOutputPort(Constants.OUT_VALUE_PORT_NAME) + .WithDataType(typePort) + .WithDisplayName("Value") + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/GetNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/GetNode.cs.meta new file mode 100644 index 0000000..eca0563 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/GetNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 549841b164f54460b3afadac92c1241f +timeCreated: 1784299089 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/IDynamicNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/IDynamicNode.cs new file mode 100644 index 0000000..6392185 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/IDynamicNode.cs @@ -0,0 +1,12 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes +{ + public interface IDynamicNode : INode + { + public Type PortType { get; set; } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/IDynamicNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/IDynamicNode.cs.meta new file mode 100644 index 0000000..1ee958f --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/IDynamicNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fd94e09025864e99b575e857c4a69f37 +timeCreated: 1784406454 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math.meta new file mode 100644 index 0000000..cc97f59 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ff7509b2a1fe4262a86bf426fee55d77 +timeCreated: 1784310259 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/AddNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/AddNode.cs new file mode 100644 index 0000000..6ff1d13 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/AddNode.cs @@ -0,0 +1,15 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Math +{ + [Serializable] + [Node("Math", "", "Add")] + public sealed class AddNode : MathNode + { + public override NodeType NodeType { get; } = NodeType.MathAdd; + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/AddNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/AddNode.cs.meta new file mode 100644 index 0000000..b47c490 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/AddNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: db7c6ff7a8a246838dc57248d8c8ed48 +timeCreated: 1784310339 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/DivideNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/DivideNode.cs new file mode 100644 index 0000000..ffc7155 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/DivideNode.cs @@ -0,0 +1,25 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Math +{ + [Serializable] + [Node("Math", "", "Divide")] + public sealed class DivideNode : MathNode + { + public override NodeType NodeType { get; } = NodeType.MathDivide; + + public override void CheckErrors(List msg) + { + base.CheckErrors(msg); + if (PortType == typeof(string)) + { + msg.Add($"Type \"{PortType}\" does not support division."); + } + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/DivideNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/DivideNode.cs.meta new file mode 100644 index 0000000..e43e205 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/DivideNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: df799259592a4581bc71b1cf0f5143f1 +timeCreated: 1784310357 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MathNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MathNode.cs new file mode 100644 index 0000000..fe26e9f --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MathNode.cs @@ -0,0 +1,48 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Math +{ + public abstract class MathNode : BaseNode, IDynamicNode + { + public Type PortType { get; set; } = typeof(object); + + public override void OnEnable() + { + base.OnEnable(); + DefaultColor = NodeColors.MathColor; + } + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + var portA = GetConnectedNodeIndex(Constants.DYNAMIC_PORT_PREFIX + Constants.IN_A_PORT_NAME, + nodeToRuntimeIndex); + var portB = GetConnectedNodeIndex(Constants.DYNAMIC_PORT_PREFIX + Constants.IN_B_PORT_NAME, + nodeToRuntimeIndex); + + node.Properties["ANodeIndex"] = portA; + node.Properties["BNodeIndex"] = portB; + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + context.AddInputPort(Constants.DYNAMIC_PORT_PREFIX + Constants.IN_A_PORT_NAME) + .WithDataType(PortType) + .WithDisplayName("A") + .Build(); + context.AddInputPort(Constants.DYNAMIC_PORT_PREFIX + Constants.IN_B_PORT_NAME) + .WithDataType(PortType) + .WithDisplayName("B") + .Build(); + context.AddOutputPort(Constants.DYNAMIC_PORT_PREFIX + Constants.OUT_RESULT_PORT_NAME) + .WithDataType(PortType) + .WithDisplayName("Result") + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MathNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MathNode.cs.meta new file mode 100644 index 0000000..df7c8ff --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MathNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a0fc4f6bdafe47988bbb2a8d36511703 +timeCreated: 1784310714 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MultiplyNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MultiplyNode.cs new file mode 100644 index 0000000..5951239 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MultiplyNode.cs @@ -0,0 +1,15 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Math +{ + [Serializable] + [Node("Math", "", "Multiply")] + public sealed class MultiplyNode : MathNode + { + public override NodeType NodeType { get; } = NodeType.MathMultiply; + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MultiplyNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MultiplyNode.cs.meta new file mode 100644 index 0000000..2f1c491 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/MultiplyNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0d80d7df259d4681a6afc99a863bede6 +timeCreated: 1784310352 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/SubtractNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/SubtractNode.cs new file mode 100644 index 0000000..49b0c6e --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/SubtractNode.cs @@ -0,0 +1,25 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Math +{ + [Serializable] + [Node("Math", "", "Subtract")] + public sealed class SubtractNode : MathNode + { + public override NodeType NodeType { get; } = NodeType.MathSubtract; + + public override void CheckErrors(List msg) + { + base.CheckErrors(msg); + if (PortType == typeof(string)) + { + msg.Add($"Type \"{PortType}\" does not support subtraction."); + } + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/SubtractNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/SubtractNode.cs.meta new file mode 100644 index 0000000..98d236e --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Math/SubtractNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3fdab2f0f7934a61bd46ea9951afdd52 +timeCreated: 1784310348 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/NodeColors.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/NodeColors.cs new file mode 100644 index 0000000..bd18e6d --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/NodeColors.cs @@ -0,0 +1,14 @@ +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes +{ + public static class NodeColors + { + public static Color EventColor = new Color(0.90f, 0.28f, 0.30f); + public static Color ActionColor = new Color(0.30f, 0.43f, 0.96f); + public static Color SetColor = new Color(0.96f, 0.62f, 0.04f); + public static Color ConditionColor = new Color(0.66f, 0.33f, 0.97f); + public static Color GetColor = new Color(0.13f, 0.77f, 0.37f); + public static Color MathColor = new Color(0.08f, 0.72f, 0.65f); + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/NodeColors.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/NodeColors.cs.meta new file mode 100644 index 0000000..8fcbe06 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/NodeColors.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: dae490cc204d4da1b4e0c4b557a899a1 +timeCreated: 1784729691 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player.meta new file mode 100644 index 0000000..77b5a20 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 394ba4cb296a4b31b38ea5989bbdb68f +timeCreated: 1784356855 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition.meta new file mode 100644 index 0000000..0aa2bbf --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c4116fc0e21848cbad1c3ac8e516e8d9 +timeCreated: 1784357312 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasEffectNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasEffectNode.cs new file mode 100644 index 0000000..845db61 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasEffectNode.cs @@ -0,0 +1,37 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using DONT_TOUCH.Scripts.VisualScriptSystem.Types; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Player.Condition +{ + [Serializable] + [Node("Player/Condition", "", "HAS EFFECT")] + public sealed class HasEffectNode : ConditionNode + { + public override NodeType NodeType { get; } = NodeType.ConditionHasEffect; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["PlayerNodeIndex"] = GetConnectedNodeIndex(Constants.IN_PLAYER_PORT_NAME, nodeToRuntimeIndex); + node.Properties["ValueNodeIndex"] = GetConnectedNodeIndex(Constants.IN_VALUE_PORT_NAME, nodeToRuntimeIndex); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + context.AddInputPort(Constants.IN_PLAYER_PORT_NAME) + .WithDisplayName("Player") + .Build(); + context.AddInputPort(Constants.IN_VALUE_PORT_NAME) + .WithDisplayName("Effect") + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasEffectNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasEffectNode.cs.meta new file mode 100644 index 0000000..061b86b --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasEffectNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6b91eb76000645aa8c0b5686fe86d38b +timeCreated: 1784304407 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasItemNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasItemNode.cs new file mode 100644 index 0000000..9b9ee8a --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasItemNode.cs @@ -0,0 +1,36 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using DONT_TOUCH.Scripts.VisualScriptSystem.Types; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Player.Condition +{ + [Serializable] + [Node("Player/Condition", "", "HAS ITEM")] + public sealed class HasItemNode : ConditionNode + { + public override NodeType NodeType { get; } = NodeType.ConditionHasItem; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["PlayerNodeIndex"] = GetConnectedNodeIndex(Constants.IN_PLAYER_PORT_NAME, nodeToRuntimeIndex); + node.Properties["ValueNodeIndex"] = GetConnectedNodeIndex(Constants.IN_VALUE_PORT_NAME, nodeToRuntimeIndex); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + base.OnDefinePorts(context); + context.AddInputPort(Constants.IN_PLAYER_PORT_NAME) + .WithDisplayName("Player") + .Build(); + context.AddInputPort(Constants.IN_VALUE_PORT_NAME) + .WithDisplayName("Item") + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasItemNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasItemNode.cs.meta new file mode 100644 index 0000000..9a6a76c --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Condition/HasItemNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0784b3c8e0414fada50a7527c9b30605 +timeCreated: 1784304676 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get.meta new file mode 100644 index 0000000..6fd88b9 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2df59c85edc14401817647cce3f90d7c +timeCreated: 1784356869 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerCurrentItemNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerCurrentItemNode.cs new file mode 100644 index 0000000..014ab34 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerCurrentItemNode.cs @@ -0,0 +1,20 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Player.Get +{ + [Serializable] + [Node("Player/Get", "", "Player current item")] + public sealed class GetPlayerCurrentItemNode : GetNode + { + public override NodeType NodeType { get; } = NodeType.GetPlayerCurrentItem; + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + AddOutputValuePort(context, typeof(ItemType)); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerCurrentItemNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerCurrentItemNode.cs.meta new file mode 100644 index 0000000..38ed375 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerCurrentItemNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a3bd7eb08c6f4073acde081772e03e40 +timeCreated: 1784571683 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerHealthNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerHealthNode.cs new file mode 100644 index 0000000..8e2fc32 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerHealthNode.cs @@ -0,0 +1,20 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Player.Get +{ + [Serializable] + [Node("Player/Get", "", "Player health")] + public sealed class GetPlayerHealthNode : GetNode + { + public override NodeType NodeType { get; } = NodeType.GetPlayerHealth; + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + AddOutputValuePort(context, typeof(float)); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerHealthNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerHealthNode.cs.meta new file mode 100644 index 0000000..06d2be3 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerHealthNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b3b06f80adf447f0ae9ba892f6f4721e +timeCreated: 1784404813 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerIdNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerIdNode.cs new file mode 100644 index 0000000..b362d86 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerIdNode.cs @@ -0,0 +1,20 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Player.Get +{ + [Serializable] + [Node("Player/Get", "", "Player id")] + public sealed class GetPlayerIdNode : GetNode + { + public override NodeType NodeType { get; } = NodeType.GetPlayerId; + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + AddOutputValuePort(context, typeof(int)); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerIdNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerIdNode.cs.meta new file mode 100644 index 0000000..00630f4 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerIdNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d6c871f4375742efa673dc9684c16812 +timeCreated: 1784548504 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerNode.cs new file mode 100644 index 0000000..502258f --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerNode.cs @@ -0,0 +1,21 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.Types; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Player.Get +{ + [Serializable] + [Node("Player/Get", "", "Player")] + public sealed class GetPlayerNode : GetNode + { + public override NodeType NodeType { get; } = NodeType.GetPlayer; + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + AddOutputValuePort(context, typeof(PlayerType)); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerNode.cs.meta new file mode 100644 index 0000000..df8b77a --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e842df89a9a94955be05cf6323a0f911 +timeCreated: 1784409507 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerPositionNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerPositionNode.cs new file mode 100644 index 0000000..70af675 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerPositionNode.cs @@ -0,0 +1,21 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using Unity.GraphToolkit.Editor; +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Player.Get +{ + [Serializable] + [Node("Player/Get", "", "Player position")] + public sealed class GetPlayerPositionNode : GetNode + { + public override NodeType NodeType { get; } = NodeType.GetPlayerPosition; + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + AddOutputValuePort(context, typeof(Vector3)); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerPositionNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerPositionNode.cs.meta new file mode 100644 index 0000000..11519be --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Get/GetPlayerPositionNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1fb3f71f50c14195818e7f4c4a7b85a3 +timeCreated: 1784404511 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set.meta new file mode 100644 index 0000000..f97f4e7 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: eec82389c9ab4766b6c1936bd3830012 +timeCreated: 1784356865 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerHealthNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerHealthNode.cs new file mode 100644 index 0000000..d49e675 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerHealthNode.cs @@ -0,0 +1,34 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using DONT_TOUCH.Scripts.VisualScriptSystem.Types; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Player.Set +{ + [Serializable] + [Node("Player/Set", "", "Player health")] + public sealed class SetPlayerHealthNode : SetNode + { + public override NodeType NodeType { get; } = NodeType.SetPlayerHealth; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["PlayerNodeIndex"] = + GetConnectedNodeIndex(Constants.IN_PLAYER_PORT_NAME, nodeToRuntimeIndex); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + AddInputOutputExecutionPorts(context); + context.AddInputPort(Constants.IN_PLAYER_PORT_NAME) + .WithDisplayName("Player") + .Build(); + AddInputSetValuePort(context, typeof(float)); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerHealthNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerHealthNode.cs.meta new file mode 100644 index 0000000..009089a --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerHealthNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: caf9a2cd6f7c4520a1841af55f45b72f +timeCreated: 1784312798 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerPositionNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerPositionNode.cs new file mode 100644 index 0000000..9746cdc --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerPositionNode.cs @@ -0,0 +1,35 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using DONT_TOUCH.Scripts.VisualScriptSystem.Types; +using Unity.GraphToolkit.Editor; +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Player.Set +{ + [Serializable] + [Node("Player/Set", "", "Player position")] + public sealed class SetPlayerPositionNode : SetNode + { + public override NodeType NodeType { get; } = NodeType.SetPlayerPosition; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["PlayerNodeIndex"] = + GetConnectedNodeIndex(Constants.IN_PLAYER_PORT_NAME, nodeToRuntimeIndex); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + AddInputOutputExecutionPorts(context); + context.AddInputPort(Constants.IN_PLAYER_PORT_NAME) + .WithDisplayName("Player") + .Build(); + AddInputSetValuePort(context, typeof(Vector3)); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerPositionNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerPositionNode.cs.meta new file mode 100644 index 0000000..f6b6bf2 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Player/Set/SetPlayerPositionNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d265451055454eefa42e31f46ba97c82 +timeCreated: 1784312751 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/SetNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/SetNode.cs new file mode 100644 index 0000000..b14f732 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/SetNode.cs @@ -0,0 +1,37 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes +{ + public abstract class SetNode : BaseNode + { + public override void OnEnable() + { + base.OnEnable(); + DefaultColor = NodeColors.SetColor; + } + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["ValueNodeIndex"] = GetConnectedNodeIndex(Constants.IN_VALUE_PORT_NAME, nodeToRuntimeIndex); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + AddInputOutputExecutionPorts(context); + } + + protected void AddInputSetValuePort(IPortDefinitionContext ctx, Type typePort) + { + ctx.AddInputPort(Constants.IN_VALUE_PORT_NAME) + .WithDataType(typePort) + .WithDisplayName("Value") + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/SetNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/SetNode.cs.meta new file mode 100644 index 0000000..4bece4b --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/SetNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 281a5e24c13b458aa1b0c785afc36550 +timeCreated: 1784356978 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Value.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Value.meta new file mode 100644 index 0000000..3794b5a --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Value.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8132e768fea14eeba21425acc45d7170 +timeCreated: 1784299070 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Value/VariableNode.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Value/VariableNode.cs new file mode 100644 index 0000000..831a738 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Value/VariableNode.cs @@ -0,0 +1,38 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Value +{ + [Serializable] + [Node("", "", "Variable")] + public class VariableNode : BaseNode, IDynamicNode + { + public Type PortType { get; set; } = typeof(object); + public override NodeType NodeType { get; } = NodeType.Variable; + + public override void Compile(SerializableNode node, Dictionary nodeToRuntimeIndex) + { + base.Compile(node, nodeToRuntimeIndex); + node.Properties["InputNodeIndex"] = + GetConnectedNodeIndex(Constants.DYNAMIC_PORT_PREFIX + Constants.IN_VALUE_PORT_NAME, nodeToRuntimeIndex); + } + + protected override void OnDefinePorts(IPortDefinitionContext context) + { + AddInputOutputExecutionPorts(context); + context.AddInputPort(Constants.DYNAMIC_PORT_PREFIX + Constants.IN_VALUE_PORT_NAME) + .WithDataType(PortType) + .WithDisplayName("Input") + .Build(); + context.AddOutputPort(Constants.DYNAMIC_PORT_PREFIX + Constants.OUT_VALUE_PORT_NAME) + .WithDataType(PortType) + .WithDisplayName("Result") + .Build(); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Value/VariableNode.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Value/VariableNode.cs.meta new file mode 100644 index 0000000..e365efc --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Nodes/Value/VariableNode.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7148fc599498476fb5d5de0bf89b4585 +timeCreated: 1784411293 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Types.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Types.meta new file mode 100644 index 0000000..ed29dcc --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Types.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f123419e3206462a8a2bb671132c191c +timeCreated: 1784298865 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Types/PlayerType.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Types/PlayerType.cs new file mode 100644 index 0000000..0411ad1 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Types/PlayerType.cs @@ -0,0 +1,9 @@ +using System; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem.Types +{ + [Serializable] + public sealed class PlayerType + { + } +} \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Types/PlayerType.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Types/PlayerType.cs.meta new file mode 100644 index 0000000..be3defa --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/Types/PlayerType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2aa28586439e4286bcd46a867598867a +timeCreated: 1784298869 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraph.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraph.cs new file mode 100644 index 0000000..e0102b8 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraph.cs @@ -0,0 +1,65 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System; +using System.Collections.Generic; +using DONT_TOUCH.Scripts.VisualScriptSystem.Nodes; +using Unity.GraphToolkit.Editor; +using UnityEditor; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem +{ + [Serializable] + [Graph(AssetExtension, GraphOptions.SupportsSubgraphs)] + public class VisualScriptGraph : Graph + { + private const string KGraphName = "Visual Script Graph"; + internal const string AssetExtension = "vsg"; + + [MenuItem("Assets/Create/Visual Script Graph")] + public static void CreateAssetFile() + { + GraphDatabase.PromptInProjectBrowserToCreateNewAsset(KGraphName); + } + + /// + /// Called when the graph changes. + /// + /// The GraphLogger object to which errors and warnings are added. + /// + /// This method is triggered whenever the graph is modified. It calls `CheckGraphErrors` to validate the graph + /// and report any issues. + /// + public override void OnGraphChanged(GraphLogger infos) + { + base.OnGraphChanged(infos); + if (DynamicNodeUpdate.Graph == null || DynamicNodeUpdate.Graph != this) + DynamicNodeUpdate.Graph = this; + CheckGraphErrors(infos); + } + + /// + /// Checks the graph for errors and warnings and adds them to the result object. + /// + /// Object implementing interface and containing + /// collected errors and warnings + /// Errors and warnings are reported by adding them to the GraphLogger object, + /// which is the default reporting mechanism for a Graph Toolkit tool. + private void CheckGraphErrors(GraphLogger infos) + { + var msg = new List(); + foreach (var node in GetNodes()) + { + if (node is BaseNode actionNode) + { + actionNode.CheckErrors(msg); + foreach (var str in msg) + { + infos.LogError(str, node); + } + + msg.Clear(); + } + } + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraph.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraph.cs.meta new file mode 100644 index 0000000..28c153f --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraph.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 025d16ac1e2a4d149ba943f8034fb1f8 +timeCreated: 1784231501 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphImporter.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphImporter.cs new file mode 100644 index 0000000..db6853c --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphImporter.cs @@ -0,0 +1,26 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; +using UnityEditor.AssetImporters; +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem +{ + [ScriptedImporter(1, VisualScriptGraph.AssetExtension)] + public sealed class VisualScriptGraphImporter : ScriptedImporter + { + public override void OnImportAsset(AssetImportContext ctx) + { + var graph = GraphDatabase.LoadGraphForImporter(ctx.assetPath); + if (graph == null) + { + Debug.LogError($"Failed to load Action Director graph asset: {ctx.assetPath}"); + return; + } + var runtimeAsset = ScriptableObject.CreateInstance(); + ctx.AddObjectToAsset("RuntimeAsset", runtimeAsset); + ctx.SetMainObject(runtimeAsset); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphImporter.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphImporter.cs.meta new file mode 100644 index 0000000..1d21c3f --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphImporter.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 08e0678d5afa4beba9c772581947f139 +timeCreated: 1784313254 \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphPostprocessor.cs b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphPostprocessor.cs new file mode 100644 index 0000000..c1c086b --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphPostprocessor.cs @@ -0,0 +1,187 @@ +#if UNITY_6000_5_OR_NEWER && UNITY_EDITOR +using System.Collections.Generic; +using System.Linq; +using DONT_TOUCH.Scripts.VisualScriptSystem.Enums; +using DONT_TOUCH.Scripts.VisualScriptSystem.Nodes; +using DONT_TOUCH.Scripts.VisualScriptSystem.Nodes.Value; +using DONT_TOUCH.Scripts.VisualScriptSystem.NodeSerialization; +using Unity.GraphToolkit.Editor; +using UnityEditor; +using UnityEngine; + +namespace DONT_TOUCH.Scripts.VisualScriptSystem +{ + public sealed class VisualScriptGraphPostprocessor : AssetPostprocessor + { + private static void OnPostprocessAllAssets( + string[] importedAssets, + string[] deletedAssets, + string[] movedAssets, + string[] movedFromAssetPaths) + { + var extension = "." + VisualScriptGraph.AssetExtension; + var myImportedFiles = importedAssets + .Where(path => path.EndsWith(extension)) + .ToList(); + if (myImportedFiles.Count == 0) + return; + + Debug.Log($"[Postprocessor] Завершён импорт {myImportedFiles.Count} файлов ActionDirector."); + foreach (var path in myImportedFiles) + { + var graph = GraphDatabase.LoadGraph(path); + var runtimeGraph = AssetDatabase.LoadAssetAtPath(path); + var startNodeModel = graph.GetNodes().OfType().FirstOrDefault(); + if (startNodeModel == null) + { + continue; + } + + BuildRuntimeGraph(startNodeModel, runtimeGraph); + } + } + + /// + /// Builds the runtime graph by traversing all reachable nodes from the start node. + /// Supports both linear and branching paths. + /// + /// The start node of the graph + /// The runtime asset to populate + private static void BuildRuntimeGraph(INode startNode, VisualScriptRuntimeGraph visualScriptRuntimeAsset) + { + // Map from editor nodes to their starting index in the runtime nodes list + var nodeToRuntimeIndex = new Dictionary(); + + // Queue for breadth-first traversal + var nodesToProcess = new Queue(); + + nodesToProcess.Enqueue(startNode); + + // Process all reachable nodes + while (nodesToProcess.Count > 0) + { + var currentNode = nodesToProcess.Dequeue(); + + // Skip if we've already processed this node + if (nodeToRuntimeIndex.ContainsKey(currentNode)) + continue; + + // Record the starting index for this node's runtime nodes + nodeToRuntimeIndex[currentNode] = visualScriptRuntimeAsset.Nodes.Count; + + // Convert the editor node to runtime node(s) + var runtimeNodes = new SerializableNode(); + visualScriptRuntimeAsset.Nodes.Add(runtimeNodes); + + foreach (var port in currentNode.GetInputPorts()) + { + if (port.DataType is null) + continue; + if (!port.IsConnected || port.FirstConnectedPort is null) + { + var constantNode = new SerializableNode(); + nodeToRuntimeIndex[new VariableNode()] = visualScriptRuntimeAsset.Nodes.Count; + constantNode.NodeType = NodeType.Constant; + constantNode.DataType = port.DataType.ToDataType(); + constantNode.NodeIndex = visualScriptRuntimeAsset.Nodes.Count; + if (port.TryGetValue(out object value)) + { + constantNode.Properties["Value"] = value; + } + visualScriptRuntimeAsset.Nodes.Add(constantNode); + continue; + } + var node = port.FirstConnectedPort.GetNode(); + if (node != null) + nodesToProcess.Enqueue(node); + } + + foreach (var port in currentNode.GetOutputPorts()) + { + if (!port.IsConnected || port.FirstConnectedPort is null || port.DataType is not null) + continue; + var node = port.FirstConnectedPort.GetNode(); + if (node != null) + nodesToProcess.Enqueue(node); + } + } + + // Second pass: set up NextNodeIndex references + SetupNodeReferences(visualScriptRuntimeAsset, nodeToRuntimeIndex, startNode); + } + + /// + /// Sets up the NextNodeIndex references for all runtime nodes. + /// + private static void SetupNodeReferences(VisualScriptRuntimeGraph visualScriptRuntimeAsset, + Dictionary nodeToRuntimeIndex, INode startNode) + { + var processedNodes = new HashSet(); + var nodesToProcess = new Queue(); + + nodesToProcess.Enqueue(startNode); + + while (nodesToProcess.Count > 0) + { + var currentNode = nodesToProcess.Dequeue(); + + if (!processedNodes.Add(currentNode)) + continue; + + if (!nodeToRuntimeIndex.TryGetValue(currentNode, out var currentRuntimeIndex)) + continue; + + foreach (var port in currentNode.GetInputPorts()) + { + if (!port.IsConnected || port.FirstConnectedPort is null || port.DataType is null) + continue; + var node = port.FirstConnectedPort.GetNode(); + if (node != null) + nodesToProcess.Enqueue(node); + } + + foreach (var port in currentNode.GetOutputPorts()) + { + if (!port.IsConnected || port.FirstConnectedPort is null || port.DataType is not null) + continue; + var node = port.FirstConnectedPort.GetNode(); + if (node != null) + nodesToProcess.Enqueue(node); + } + + var runtimeNode = visualScriptRuntimeAsset.Nodes[currentRuntimeIndex]; + runtimeNode.NodeIndex = currentRuntimeIndex; + + if (currentNode is BaseNode baseNode) + { + baseNode.Compile(runtimeNode, nodeToRuntimeIndex); + if (currentNode is EventNode && runtimeNode.NextNodeIndex == -1) + { + visualScriptRuntimeAsset.Nodes.Remove(runtimeNode); + } + } + + // TODO: реаилизовать сериализацию ISubgraphNode + // if (currentNode is ISubgraphNode subgraphNode) + // { + // var subgraph = subgraphNode.GetSubgraph(); + // subgraph + // } + if (currentNode is IVariableNode variableNode) + { + runtimeNode.NodeType = NodeType.Constant; + runtimeNode.DataType = variableNode.Variable.DataType.ToDataType(); + if (variableNode.Variable.TryGetDefaultValue(out var value)) + runtimeNode.Properties["Value"] = value; + } else if (currentNode is IConstantNode constantNode) + { + runtimeNode.NodeType = NodeType.Constant; + runtimeNode.DataType = constantNode.DataType.ToDataType(); + if (constantNode.TryGetValue(out var value)) + runtimeNode.Properties["Value"] = value; + } + } + } + } +} +#endif \ No newline at end of file diff --git a/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphPostprocessor.cs.meta b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphPostprocessor.cs.meta new file mode 100644 index 0000000..4c9e945 --- /dev/null +++ b/Assets/DONT TOUCH/Scripts/VisualScriptSystem/VisualScriptGraphPostprocessor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6998ab66ea2c4cda9ca4428805b8ede8 +timeCreated: 1784588629 \ No newline at end of file diff --git a/Assets/DONT TOUCH/ShootingTargetAssets/Materials/EZ_WHITE.mat b/Assets/DONT TOUCH/ShootingTargetAssets/Materials/EZ_WHITE.mat index 527c942..9d9c7d4 100644 --- a/Assets/DONT TOUCH/ShootingTargetAssets/Materials/EZ_WHITE.mat +++ b/Assets/DONT TOUCH/ShootingTargetAssets/Materials/EZ_WHITE.mat @@ -24,22 +24,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: EZ_WHITE - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -342,6 +344,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8196005521684867846 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/ShootingTargetAssets/Materials/cable_black.mat b/Assets/DONT TOUCH/ShootingTargetAssets/Materials/cable_black.mat index 2dc1055..4a02b5c 100644 --- a/Assets/DONT TOUCH/ShootingTargetAssets/Materials/cable_black.mat +++ b/Assets/DONT TOUCH/ShootingTargetAssets/Materials/cable_black.mat @@ -8,22 +8,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: cable_black - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -326,6 +328,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &2263103970856100642 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetBinary.mat b/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetBinary.mat index 786cbec..8708916 100644 --- a/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetBinary.mat +++ b/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetBinary.mat @@ -24,23 +24,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: targetBinary - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -343,6 +344,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5779897108057034051 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetDboy.mat b/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetDboy.mat index 80e1cdb..3ad60ec 100644 --- a/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetDboy.mat +++ b/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetDboy.mat @@ -24,22 +24,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: targetDboy - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -342,6 +344,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &983811870909023963 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetSport.mat b/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetSport.mat index 20f3f0a..558badd 100644 --- a/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetSport.mat +++ b/Assets/DONT TOUCH/ShootingTargetAssets/Materials/targetSport.mat @@ -21,23 +21,24 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: targetSport - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_SSR_TRANSPARENT - - _EMISSIVE_COLOR_MAP - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -340,6 +341,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &1648513527214789553 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/WorkStationAssets/Materials/WorkstationMonitorMat.mat b/Assets/DONT TOUCH/WorkStationAssets/Materials/WorkstationMonitorMat.mat index a85e670..2da22da 100644 --- a/Assets/DONT TOUCH/WorkStationAssets/Materials/WorkstationMonitorMat.mat +++ b/Assets/DONT TOUCH/WorkStationAssets/Materials/WorkstationMonitorMat.mat @@ -24,24 +24,25 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: WorkstationMonitorMat - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] - m_InvalidKeywords: - - _DISABLE_DECALS - - _DISABLE_SSR_TRANSPARENT - - _NORMALMAP_TANGENT_SPACE + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User + RenderType: Opaque disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -359,6 +360,7 @@ Material: - _UvOffset: {r: 0, g: 0, b: 0, a: 0} - _UvTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &4108860061660560221 MonoBehaviour: m_ObjectHideFlags: 11 diff --git a/Assets/DONT TOUCH/WorkStationAssets/Materials/workstationMat.mat b/Assets/DONT TOUCH/WorkStationAssets/Materials/workstationMat.mat 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3c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e0000003c000000620000003e0000003c000000610000006c00000069000000670000006e0000003d00000063000000650000006e0000007400000065000000720000003e000000 diff --git a/Assets/TextMesh Pro/Resources/TMP Settings.asset b/Assets/TextMesh Pro/Resources/TMP Settings.asset index c09a92f..edfa6c6 100644 --- a/Assets/TextMesh Pro/Resources/TMP Settings.asset +++ b/Assets/TextMesh Pro/Resources/TMP Settings.asset @@ -12,14 +12,17 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 2705215ac5b84b70bacc50632be6e391, type: 3} m_Name: TMP Settings m_EditorClassIdentifier: - m_enableWordWrapping: 1 + assetVersion: 2 + m_TextWrappingMode: 1 m_enableKerning: 1 + m_ActiveFontFeatures: 00000000 m_enableExtraPadding: 0 m_enableTintAllSprites: 0 m_enableParseEscapeCharacters: 1 m_EnableRaycastTarget: 1 m_GetFontFeaturesAtRuntime: 1 m_missingGlyphCharacter: 0 + m_ClearDynamicDataOnBuild: 1 m_warningsDisabled: 0 m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_defaultFontAssetPath: Fonts & Materials/ @@ -29,18 +32,18 @@ MonoBehaviour: m_defaultTextMeshProTextContainerSize: {x: 20, y: 5} m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50} m_autoSizeTextContainer: 0 + m_IsTextObjectScaleStatic: 0 m_fallbackFontAssets: [] m_matchMaterialPreset: 1 - m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, - type: 2} + m_HideSubTextObjects: 1 + m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, type: 2} m_defaultSpriteAssetPath: Sprite Assets/ m_enableEmojiSupport: 1 m_MissingCharacterSpriteUnicode: 0 + m_EmojiFallbackTextAssets: [] m_defaultColorGradientPresetsPath: Color Gradient Presets/ - m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, - type: 2} + m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, type: 2} m_StyleSheetsResourcePath: m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3} - m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, - type: 3} + m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3} m_UseModernHangulLineBreakingRules: 0 diff --git a/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl b/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl new file mode 100644 index 0000000..b611994 --- /dev/null +++ b/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl @@ -0,0 +1,178 @@ +float2 UnpackUV(float uv) +{ + float2 output; + output.x = floor(uv / 4096.0); + output.y = uv - 4096.0 * output.x; + + return output * 0.001953125; +} + +float4 BlendARGB(float4 overlying, float4 underlying) +{ + overlying.rgb *= overlying.a; + underlying.rgb *= underlying.a; + float3 blended = overlying.rgb + ((1 - overlying.a) * underlying.rgb); + float alpha = underlying.a + (1 - underlying.a) * overlying.a; + return float4(blended / alpha, alpha); +} + +float3 GetSpecular(float3 n, float3 l) +{ + float spec = pow(max(0.0, dot(n, l)), _Reflectivity); + return _SpecularColor.rgb * spec * _SpecularPower; +} + +void GetSurfaceNormal_float(texture2D atlas, float textureWidth, float textureHeight, float2 uv, bool isFront, out float3 nornmal) +{ + float3 delta = float3(1.0 / textureWidth, 1.0 / textureHeight, 0.0); + + // Read "height field" + float4 h = float4( + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.xz).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.xz).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.zy).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.zy).a); + + bool raisedBevel = _BevelType; + + h += _BevelOffset; + + float bevelWidth = max(.01, _BevelWidth); + + // Track outline + h -= .5; + h /= bevelWidth; + h = saturate(h + .5); + + if (raisedBevel) h = 1 - abs(h * 2.0 - 1.0); + h = lerp(h, sin(h * 3.141592 / 2.0), float4(_BevelRoundness, _BevelRoundness, _BevelRoundness, _BevelRoundness)); + h = min(h, 1.0 - float4(_BevelClamp, _BevelClamp, _BevelClamp, _BevelClamp)); + h *= _BevelAmount * bevelWidth * _GradientScale * -2.0; + + float3 va = normalize(float3(-1.0, 0.0, h.y - h.x)); + float3 vb = normalize(float3(0.0, 1.0, h.w - h.z)); + + float3 f = float3(1, 1, 1); + if (isFront) f = float3(1, 1, -1); + nornmal = cross(va, vb) * f; +} + +void EvaluateLight_float(float4 faceColor, float3 n, out float4 color) +{ + n.z = abs(n.z); + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), 1.0)); + + float3 col = max(faceColor.rgb, 0) + GetSpecular(n, light)* faceColor.a; + //faceColor.rgb += col * faceColor.a; + col *= 1 - (dot(n, light) * _Diffuse); + col *= lerp(_Ambient, 1, n.z * n.z); + + //fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + //faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + + color = float4(col, faceColor.a); +} + +// Add custom function to handle time in HDRP + + +// +void GenerateUV_float(float2 inUV, float4 transform, float2 animSpeed, out float2 outUV) +{ + outUV = inUV * transform.xy + transform.zw + (animSpeed * _Time.y); +} + +void ComputeUVOffset_float(float texWidth, float texHeight, float2 offset, float SDR, out float2 uvOffset) +{ + uvOffset = float2(-offset.x * SDR / texWidth, -offset.y * SDR / texHeight); +} + +void ScreenSpaceRatio2_float(float4x4 projection, float4 position, float2 objectScale, float screenWidth, float screenHeight, float fontScale, out float SSR) +{ + float2 pixelSize = position.w; + pixelSize /= (objectScale * mul((float2x2)projection, float2(screenWidth, screenHeight))); + SSR = rsqrt(dot(pixelSize, pixelSize)*2) * fontScale; +} + +// UV : Texture coordinate of the source distance field texture +// TextureSize : Size of the source distance field texture +// Filter : Enable perspective filter (soften) +void ScreenSpaceRatio_float(float2 UV, float TextureSize, bool Filter, out float SSR) +{ + if(Filter) + { + float2 a = float2(ddx(UV.x), ddy(UV.x)); + float2 b = float2(ddx(UV.y), ddy(UV.y)); + float s = lerp(dot(a,a), dot(b,b), 0.5); + SSR = rsqrt(s) / TextureSize; + } + else + { + float s = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))); + SSR = s / TextureSize; + } +} + +// SSR : Screen Space Ratio +// SD : Signed Distance (encoded : Distance / SDR + .5) +// SDR : Signed Distance Ratio +// +// IsoPerimeter : Dilate / Contract the shape +void ComputeSDF_float(float SSR, float SD, float SDR, float isoPerimeter, float softness, out float outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5) * SDR; // Signed distance to edge, in Texture space + outAlpha = saturate((d * 2.0 * SSR + 0.5 + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); // Screen pixel coverage (alpha) +} + +void ComputeSDF2_float(float SSR, float SD, float SDR, float2 isoPerimeter, float2 softness, out float2 outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5f) * SDR; + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void ComputeSDF4_float(float SSR, float SD, float SDR, float4 isoPerimeter, float4 softness, out float4 outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5f) * SDR; + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void ComputeSDF44_float(float SSR, float4 SD, float SDR, float4 isoPerimeter, float4 softness, bool outline, out float4 outAlpha) +{ + softness *= SSR * SDR; + float4 d = (SD - 0.5f) * SDR; + if(outline) d.w = max(max(d.x, d.y), d.z); + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void Composite_float(float4 overlying, float4 underlying, out float4 outColor) +{ + outColor = BlendARGB(overlying, underlying); +} + +// Face only +void Layer1_float(float alpha, float4 color0, out float4 outColor) +{ + color0.a *= alpha; + outColor = color0; +} + +// Face + 1 Outline +void Layer2_float(float2 alpha, float4 color0, float4 color1, out float4 outColor) +{ + color1.a *= alpha.y; + color0.rgb *= color0.a; color1.rgb *= color1.a; + outColor = lerp(color1, color0, alpha.x); + outColor.rgb /= outColor.a; +} + +// Face + 3 Outline +void Layer4_float(float4 alpha, float4 color0, float4 color1, float4 color2, float4 color3, out float4 outColor) +{ + color3.a *= alpha.w; + color0.rgb *= color0.a; color1.rgb *= color1.a; color2.rgb *= color2.a; color3.rgb *= color3.a; + outColor = lerp(lerp(lerp(color3, color2, alpha.z), color1, alpha.y), color0, alpha.x); + outColor.rgb /= outColor.a; +} diff --git a/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta b/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta new file mode 100644 index 0000000..001b14e --- /dev/null +++ b/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 96de908384869cd409c75efa351d5edf +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader b/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader index bab2b2c..7e0f35c 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader @@ -1,26 +1,26 @@ Shader "TextMeshPro/Bitmap Custom Atlas" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - _FaceTex ("Font Texture", 2D) = "white" {} - [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) - - _VertexOffsetX ("Vertex OffsetX", float) = 0 - _VertexOffsetY ("Vertex OffsetY", float) = 0 - _MaskSoftnessX ("Mask SoftnessX", float) = 0 - _MaskSoftnessY ("Mask SoftnessY", float) = 0 - - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _Padding ("Padding", float) = 0 - - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 - - _CullMode("Cull Mode", Float) = 0 - _ColorMask("Color Mask", Float) = 15 + _MainTex ("Font Atlas", 2D) = "white" {} + _FaceTex ("Font Texture", 2D) = "white" {} + _FaceColor ("Text Color", Color) = (1,1,1,1) + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _Padding ("Padding", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader{ @@ -55,15 +55,18 @@ SubShader{ #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -81,15 +84,9 @@ SubShader{ uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; - - float2 UnpackUV(float uv) - { - float2 output; - output.x = floor(uv / 4096); - output.y = uv - 4096 * output.x; - - return output * 0.001953125; - } + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -101,6 +98,10 @@ SubShader{ float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } fixed4 faceColor = v.color; faceColor *= _FaceColor; @@ -108,13 +109,14 @@ SubShader{ OUT.vertex = vPosition; OUT.color = faceColor; OUT.texcoord0 = v.texcoord0; - OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex); float2 pixelSize = vPosition.w; pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); return OUT; } diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader b/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader index 006a271..b89e267 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader @@ -1,25 +1,25 @@ Shader "TextMeshPro/Mobile/Bitmap" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - [HDR]_Color ("Text Color", Color) = (1,1,1,1) - _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 + _MainTex ("Font Atlas", 2D) = "white" {} + _Color ("Text Color", Color) = (1,1,1,1) + _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 - _VertexOffsetX("Vertex OffsetX", float) = 0 - _VertexOffsetY("Vertex OffsetY", float) = 0 - _MaskSoftnessX("Mask SoftnessX", float) = 0 - _MaskSoftnessY("Mask SoftnessY", float) = 0 + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 - _CullMode("Cull Mode", Float) = 0 - _ColorMask("Color Mask", Float) = 15 + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader { @@ -55,15 +55,18 @@ SubShader { #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -79,6 +82,9 @@ SubShader { uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -88,8 +94,11 @@ SubShader { vert.y += _VertexOffsetY; vert.xy += (vert.w * 0.5) / _ScreenParams.xy; - - OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } + OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); OUT.color = v.color; OUT.color *= _Color; OUT.color.rgb *= _DiffusePower; @@ -99,8 +108,9 @@ SubShader { //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); return OUT; } diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader b/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader index 8ce4937..caa527f 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader @@ -1,25 +1,25 @@ Shader "TextMeshPro/Bitmap" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - _FaceTex ("Font Texture", 2D) = "white" {} - [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) + _MainTex ("Font Atlas", 2D) = "white" {} + _FaceTex ("Font Texture", 2D) = "white" {} + _FaceColor ("Text Color", Color) = (1,1,1,1) - _VertexOffsetX ("Vertex OffsetX", float) = 0 - _VertexOffsetY ("Vertex OffsetY", float) = 0 - _MaskSoftnessX ("Mask SoftnessX", float) = 0 - _MaskSoftnessY ("Mask SoftnessY", float) = 0 + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 - _CullMode("Cull Mode", Float) = 0 - _ColorMask("Color Mask", Float) = 15 + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader{ @@ -54,15 +54,18 @@ SubShader{ #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -80,15 +83,9 @@ SubShader{ uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; - - float2 UnpackUV(float uv) - { - float2 output; - output.x = floor(uv / 4096); - output.y = uv - 4096 * output.x; - - return output * 0.001953125; - } + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -100,6 +97,10 @@ SubShader{ float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } fixed4 faceColor = v.color; faceColor *= _FaceColor; @@ -107,13 +108,14 @@ SubShader{ OUT.vertex = vPosition; OUT.color = faceColor; OUT.texcoord0 = v.texcoord0; - OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex); float2 pixelSize = vPosition.w; pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); return OUT; } diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader index c50c593..757a617 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -37,13 +37,13 @@ Properties { _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -127,17 +127,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -147,16 +148,20 @@ SubShader { float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) float3 viewDir : TEXCOORD3; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD4; // u,v, scale, bias fixed4 underlayColor : COLOR1; - #endif + #endif + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. - float4 _FaceTex_ST; - float4 _OutlineTex_ST; + uniform float4 _FaceTex_ST; + uniform float4 _OutlineTex_ST; + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -167,7 +172,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -178,7 +183,7 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -188,13 +193,13 @@ SubShader { float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA); - #if GLOW_ON + #if GLOW_ON alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); - #endif + #endif alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; @@ -205,23 +210,28 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } output.position = vPosition; output.color = input.color; output.atlas = input.texcoord0; output.param = float4(alphaClip, scale, bias, weight); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); @@ -239,9 +249,9 @@ SubShader { float c = tex2D(_MainTex, input.atlas).a; - #ifndef UNDERLAY_ON + #ifndef UNDERLAY_ON clip(c - input.param.x); - #endif + #endif float scale = input.param.y; float bias = input.param.z; @@ -261,7 +271,7 @@ SubShader { faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -278,36 +288,35 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); faceColor *= m.x * m.y; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(faceColor.a - 0.001); - #endif + #endif return faceColor * input.color.a; } - ENDCG } } diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader index ed48574..27c14bc 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -37,13 +37,13 @@ Properties { _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -109,7 +109,8 @@ SubShader { Blend One OneMinusSrcAlpha ColorMask[_ColorMask] - Pass { + Pass + { CGPROGRAM #pragma target 3.0 #pragma vertex VertShader @@ -127,17 +128,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; float4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -147,18 +149,23 @@ SubShader { float2 mask : TEXCOORD2; // Position in object space(xy) float3 viewDir : TEXCOORD3; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float2 texcoord2 : TEXCOORD4; float4 underlayColor : COLOR1; - #endif + #endif + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. float4 _FaceTex_ST; float4 _OutlineTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; - float4 SRGBToLinear(float4 rgba) { + float4 SRGBToLinear(float4 rgba) + { return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); } @@ -171,7 +178,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -182,27 +189,31 @@ SubShader { float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float4 color = input.color; - #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) + #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) color = SRGBToLinear(input.color); - #endif + #endif output.position = vPosition; output.color = color; @@ -210,10 +221,10 @@ SubShader { output.weight = weight; output.mask = half2(vert.xy * 2 - clampedRect.xy - clampedRect.zw); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = input.texcoord0 + bOffset; output.underlayColor = underlayColor; - #endif + #endif output.textures = float4(faceUV, outlineUV); return output; @@ -226,9 +237,9 @@ SubShader { float c = tex2D(_MainTex, input.atlas).a; - float2 pixelSize = float2(ddx(input.atlas.y), ddy(input.atlas.y)); - pixelSize *= _TextureWidth * .75; - float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); + float pixelSize = abs(ddx(input.atlas.y)) + abs(ddy(input.atlas.y)); + pixelSize *= _TextureHeight * 0.75; + float scale = 1 / pixelSize * _GradientScale * (_Sharpness + 1); float weight = input.weight; float bias = (.5 - weight) + (.5 / scale); @@ -247,7 +258,7 @@ SubShader { faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -264,45 +275,45 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float bScale = scale; bScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * bScale); float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; faceColor += input.underlayColor * saturate(d - bBias) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; faceColor += input.underlayColor * (1 - saturate(d - bBias)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT - float2 maskZW = 0.25 / 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+++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP UNLIT.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f63d574838ccfb44f84acc05fed0af48 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader index 7019aaf..603df2c 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field - Masking" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -99,35 +99,41 @@ SubShader { #include "UnityUI.cginc" #include "TMPro_Properties.cginc" - struct vertex_t { + struct vertex_t + { float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct pixel_t { + struct pixel_t + { float4 vertex : SV_POSITION; fixed4 faceColor : COLOR; fixed4 outlineColor : COLOR1; float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) - #if (UNDERLAY_ON | UNDERLAY_INNER) + + #if (UNDERLAY_ON | UNDERLAY_INNER) float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) - #endif + #endif }; float _MaskWipeControl; float _MaskEdgeSoftness; fixed4 _MaskEdgeColor; bool _MaskInverse; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -138,7 +144,7 @@ SubShader { pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -150,6 +156,10 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float opacity = input.color.a; #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; @@ -163,7 +173,7 @@ SubShader { outlineColor.rgb *= outlineColor.a; outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); @@ -171,11 +181,12 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 layerOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); // Structure for pixel shader pixel_t output = { @@ -184,11 +195,11 @@ SubShader { outlineColor, float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y), half4(scale, bias - outline, bias + outline, bias), - half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)), - #if (UNDERLAY_ON | UNDERLAY_INNER) + half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)), + #if (UNDERLAY_ON | UNDERLAY_INNER) float4(input.texcoord0 + layerOffset, input.color.a, 0), half2(layerScale, layerBias), - #endif + #endif }; return output; @@ -201,41 +212,41 @@ SubShader { half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half4 c = input.faceColor * saturate(d - input.param.w); - #ifdef OUTLINE_ON + #ifdef OUTLINE_ON c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); c *= saturate(d - input.param.y); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER half sd = saturate(d - input.param.z); d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - //#if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + //#if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); c *= m.x * m.y; - //#endif + //#endif - float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); - float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; - a = saturate(t / _MaskEdgeSoftness); - c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); - c *= a; + float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); + float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; + a = saturate(t / _MaskEdgeSoftness); + c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); + c *= a; - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) c *= input.texcoord1.z; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(c.a - 0.001); - #endif + #endif return c; } diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader index ce82bed..3edca76 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field Overlay" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -93,16 +93,18 @@ SubShader { #include "UnityUI.cginc" #include "TMPro_Properties.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 vertex : SV_POSITION; @@ -111,12 +113,17 @@ SubShader { float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) - #if (UNDERLAY_ON | UNDERLAY_INNER) + + #if (UNDERLAY_ON | UNDERLAY_INNER) float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) - #endif + #endif }; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; + pixel_t VertShader(vertex_t input) { @@ -127,7 +134,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -138,7 +145,7 @@ SubShader { pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -150,10 +157,14 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float opacity = input.color.a; - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; - #endif + #endif fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; faceColor.rgb *= faceColor.a; @@ -163,14 +174,14 @@ SubShader { outlineColor.rgb *= outlineColor.a; outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 layerOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); @@ -182,7 +193,8 @@ SubShader { output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); output.param = half4(scale, bias - outline, bias + outline, bias); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); output.underlayParam = half2(layerScale, layerBias); @@ -200,35 +212,35 @@ SubShader { half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half4 c = input.faceColor * saturate(d - input.param.w); - #ifdef OUTLINE_ON + #ifdef OUTLINE_ON c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); c *= saturate(d - input.param.y); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER half sd = saturate(d - input.param.z); d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); c *= m.x * m.y; - #endif + #endif - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) c *= input.texcoord1.z; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(c.a - 0.001); - #endif + #endif return c; } diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader index df4d5b0..43b317d 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field SSD" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader new file mode 100644 index 0000000..2c8e8da --- /dev/null +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader @@ -0,0 +1,389 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field - 2 Pass" { + +Properties { + _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + + // Draw Outline and Underlay + Name "Outline" + + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float4 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + fixed4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved + half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) + #endif + }; + + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + const float bold = step(input.texcoord0.w, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float layerScale = scale; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + const float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + + float opacity = input.color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + fixed4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + //outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, outline * 2))); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 layerOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half4(scale, bias - outline, bias + outline, bias); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); + output.underlayParam = half2(layerScale, layerBias); + #endif + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = half4(0, 0, 0, 0); + + #if OUTLINE_ON + c = input.outlineColor * saturate(d - input.param.y); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); + #endif + + #if UNDERLAY_INNER + half sd = saturate(d - input.param.z); + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + c *= input.texcoord1.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } + + + // Draw face + Name "Face" + + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float4 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half2 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + }; + + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; + + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + const float bold = step(input.texcoord0.w, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } + float opacity = input.color.a; + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half2(scale, bias); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = input.faceColor * saturate(d - input.param.y); + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } + +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader.meta b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader.meta new file mode 100644 index 0000000..75bd98d --- /dev/null +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0178fcb869bafef4690d177d31d17db8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader index d3f5866..b899d6e 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -81,6 +81,7 @@ SubShader { Pass { CGPROGRAM + #pragma enable_d3d11_debug_symbols #pragma vertex VertShader #pragma fragment PixShader #pragma shader_feature __ OUTLINE_ON @@ -98,7 +99,7 @@ SubShader { float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; @@ -117,6 +118,9 @@ SubShader { #endif }; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -127,7 +131,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -138,7 +142,7 @@ SubShader { pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -150,7 +154,11 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; - float opacity = input.color.a; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } + float opacity = input.color.a; #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; #endif @@ -182,7 +190,9 @@ SubShader { output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); output.param = half4(scale, bias - outline, bias + outline, bias); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); output.underlayParam = half2(layerScale, layerBias); diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader index be764ae..68d0dfa 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader @@ -7,15 +7,15 @@ Shader "TextMeshPro/Mobile/Distance Field (Surface)" { Properties { _FaceTex ("Fill Texture", 2D) = "white" {} - [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -99,7 +99,8 @@ SubShader { #pragma multi_compile_shadowcaster #include "UnityCG.cginc" - struct v2f { + struct v2f + { V2F_SHADOW_CASTER; float2 uv : TEXCOORD1; float2 uv2 : TEXCOORD3; diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader index bcb2bb2..281e60d 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Fill Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = 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Pro/Shaders/TMP_SDF-URP Unlit.shadergraph.meta b/Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph.meta new file mode 100644 index 0000000..248825c --- /dev/null +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 124c112a6e8f1a54e8b0870e881b56d8 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF.shader index 011ee19..bbcfd11 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -37,13 +37,13 @@ Properties { _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -127,17 +127,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -147,16 +148,20 @@ SubShader { float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) float3 viewDir : TEXCOORD3; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD4; // u,v, scale, bias fixed4 underlayColor : COLOR1; - #endif - float4 textures : TEXCOORD5; + #endif + + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. float4 _FaceTex_ST; float4 _OutlineTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -167,7 +172,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -178,7 +183,7 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -188,13 +193,13 @@ SubShader { float alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _OutlineSoftness * _ScaleRatioA); - #if GLOW_ON + #if GLOW_ON alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); - #endif + #endif alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; @@ -205,23 +210,28 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } output.position = vPosition; output.color = input.color; output.atlas = input.texcoord0; output.param = float4(alphaClip, scale, bias, weight); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); @@ -239,9 +249,9 @@ SubShader { float c = tex2D(_MainTex, input.atlas).a; - #ifndef UNDERLAY_ON + #ifndef UNDERLAY_ON clip(c - input.param.x); - #endif + #endif float scale = input.param.y; float bias = input.param.z; @@ -261,7 +271,7 @@ SubShader { faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -278,36 +288,35 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); faceColor *= m.x * m.y; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(faceColor.a - 0.001); - #endif + #endif - return faceColor * input.color.a; + return faceColor * input.color.a; } - ENDCG } } diff --git a/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader b/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader index e8283a7..4012a08 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader @@ -2,18 +2,18 @@ Shader "TextMeshPro/Sprite" { Properties { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _CullMode ("Cull Mode", Float) = 0 - _ColorMask ("Color Mask", Float) = 15 - _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 } @@ -21,19 +21,19 @@ Shader "TextMeshPro/Sprite" SubShader { Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } - + Stencil { Ref [_Stencil] Comp [_StencilComp] - Pass [_StencilOp] + Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } @@ -58,7 +58,7 @@ Shader "TextMeshPro/Sprite" #pragma multi_compile __ UNITY_UI_CLIP_RECT #pragma multi_compile __ UNITY_UI_ALPHACLIP - + struct appdata_t { float4 vertex : POSITION; @@ -69,29 +69,43 @@ Shader "TextMeshPro/Sprite" struct v2f { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - float2 texcoord : TEXCOORD0; - float4 worldPosition : TEXCOORD1; + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + float4 mask : TEXCOORD2; UNITY_VERTEX_OUTPUT_STEREO }; - + sampler2D _MainTex; fixed4 _Color; fixed4 _TextureSampleAdd; float4 _ClipRect; float4 _MainTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; v2f vert(appdata_t v) { v2f OUT; UNITY_SETUP_INSTANCE_ID(v); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - OUT.worldPosition = v.vertex; - OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); + float4 vPosition = UnityObjectToClipPos(v.vertex); + OUT.worldPosition = v.vertex; + OUT.vertex = vPosition; + + float2 pixelSize = vPosition.w; + pixelSize /= abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); - + OUT.mask = half4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy))); + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } OUT.color = v.color * _Color; return OUT; } @@ -99,9 +113,10 @@ Shader "TextMeshPro/Sprite" fixed4 frag(v2f IN) : SV_Target { half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; - - #ifdef UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); + color *= m.x * m.y; #endif #ifdef UNITY_UI_ALPHACLIP @@ -110,7 +125,7 @@ Shader "TextMeshPro/Sprite" return color; } - ENDCG + ENDCG } } } diff --git a/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta b/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta index 0d6eb56..f21163e 100644 --- a/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta +++ b/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta @@ -4,6 +4,6 @@ ShaderImporter: externalObjects: {} defaultTextures: [] nonModifiableTextures: [] - userData: + userData: Version 2.0 assetBundleName: assetBundleVariant: diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc b/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc index 5969fec..d145a77 100644 --- a/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc +++ b/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc @@ -1,20 +1,22 @@ -struct vertex_t { +struct vertex_t +{ UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; float4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; -struct pixel_t { +struct pixel_t +{ UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; float4 faceColor : COLOR; float4 outlineColor : COLOR1; float4 texcoord0 : TEXCOORD0; - float4 param : TEXCOORD1; // weight, scaleRatio + float4 param : TEXCOORD1; // x = weight, y = no longer used float2 mask : TEXCOORD2; #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD3; @@ -22,10 +24,14 @@ struct pixel_t { #endif }; -float4 SRGBToLinear(float4 rgba) { +float4 SRGBToLinear(float4 rgba) +{ return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); } +float _UIMaskSoftnessX; +float _UIMaskSoftnessY; + pixel_t VertShader(vertex_t input) { pixel_t output; @@ -35,7 +41,7 @@ pixel_t VertShader(vertex_t input) UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -71,7 +77,7 @@ pixel_t VertShader(vertex_t input) output.faceColor = faceColor; output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy); - output.param = float4(0.5 - weight, 1.3333 * _GradientScale * (_Sharpness + 1) / _TextureWidth, _OutlineWidth * _ScaleRatioA * 0.5, 0); + output.param = float4(0.5 - weight, 0, _OutlineWidth * _ScaleRatioA * 0.5, 0); float2 mask = float2(0, 0); #if UNITY_UI_CLIP_RECT @@ -99,8 +105,9 @@ float4 PixShader(pixel_t input) : SV_Target float d = tex2D(_MainTex, input.texcoord0.xy).a; - float2 UV = input.texcoord0.xy; - float scale = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))) * input.param.y; + float pixelSize = abs(ddx(input.texcoord0.y)) + abs(ddy(input.texcoord0.y)); + pixelSize *= _TextureHeight * 0.75; + float scale = 1 / pixelSize * _GradientScale * (_Sharpness + 1); #if (UNDERLAY_ON | UNDERLAY_INNER) float layerScale = scale; @@ -112,7 +119,7 @@ float4 PixShader(pixel_t input) : SV_Target float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5); - #ifdef OUTLINE_ON + #if OUTLINE_ON float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2))); faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5)); faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5); @@ -130,7 +137,7 @@ float4 PixShader(pixel_t input) : SV_Target faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a); #endif - #ifdef MASKING + #if MASKING float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; a = saturate(t / _MaskEdgeSoftness); @@ -140,7 +147,8 @@ float4 PixShader(pixel_t input) : SV_Target // Alternative implementation to UnityGet2DClipping with support for softness #if UNITY_UI_CLIP_RECT - float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); + half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + float2 maskZW = 0.25 / (0.25 * maskSoftness + 1 / scale); float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); faceColor *= m.x * m.y; #endif diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc b/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc index 2e96258..b806b4f 100644 --- a/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc +++ b/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc @@ -66,11 +66,6 @@ uniform float _MaskID; uniform sampler2D _MaskTex; uniform float4 _MaskCoord; uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) -//uniform float _MaskWipeControl; -//uniform float _MaskEdgeSoftness; -//uniform fixed4 _MaskEdgeColor; -//uniform bool _MaskInverse; - uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc b/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc index 622ae87..2153a9a 100644 --- a/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc +++ b/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc @@ -5,7 +5,7 @@ void VertShader(inout appdata_full v, out Input data) UNITY_INITIALIZE_OUTPUT(Input, data); - float bold = step(v.texcoord1.y, 0); + float bold = step(v.texcoord.w, 0); // Generate normal for backface float3 view = ObjSpaceViewDir(v.vertex); @@ -20,14 +20,12 @@ void VertShader(inout appdata_full v, out Input data) pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(v.texcoord.w) * _GradientScale * (_Sharpness + 1); scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); data.param.y = scale; #endif - data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // - - v.texcoord1.xy = UnpackUV(v.texcoord1.x); + data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); } @@ -82,7 +80,7 @@ void PixShader(Input input, inout SurfaceOutput o) float3 n = float3(0, 0, -1); float3 emission = float3(0, 0, 0); #endif - + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); glowColor.a *= input.color.a; diff --git a/Packages/manifest.json b/Packages/manifest.json index 983a254..5827996 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,17 +1,17 @@ { "dependencies": { - "com.unity.2d.sprite": "1.0.0", - "com.unity.2d.tilemap": "1.0.0", - "com.unity.collab-proxy": "1.17.7", - "com.unity.ide.rider": "3.0.28", - "com.unity.ide.visualstudio": "2.0.22", - "com.unity.ide.vscode": "1.2.5", - "com.unity.test-framework": "1.1.33", - "com.unity.textmeshpro": "3.0.8", - "com.unity.timeline": "1.6.5", - "com.unity.ugui": "1.0.0", - "com.unity.visualscripting": "1.8.0", - "com.unity.xr.legacyinputhelpers": "2.1.10", + "com.unity.ai.navigation": "2.0.13", + "com.unity.collab-proxy": "2.12.4", + "com.unity.ide.rider": "3.0.40", + "com.unity.ide.visualstudio": "2.0.27", + "com.unity.inputsystem": "1.19.0", + "com.unity.nuget.newtonsoft-json": "3.2.2", + "com.unity.render-pipelines.universal": "17.5.0", + "com.unity.test-framework": "1.7.0", + "com.unity.timeline": "1.8.12", + "com.unity.ugui": "2.5.0", + "com.unity.modules.accessibility": "1.0.0", + "com.unity.modules.adaptiveperformance": "1.0.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", @@ -25,6 +25,7 @@ "com.unity.modules.particlesystem": "1.0.0", "com.unity.modules.physics": "1.0.0", "com.unity.modules.physics2d": "1.0.0", + "com.unity.modules.physicscore2d": "1.0.0", "com.unity.modules.screencapture": "1.0.0", "com.unity.modules.terrain": "1.0.0", "com.unity.modules.terrainphysics": "1.0.0", @@ -38,10 +39,7 @@ "com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0", "com.unity.modules.unitywebrequestwww": "1.0.0", - "com.unity.modules.vehicles": "1.0.0", - "com.unity.modules.video": "1.0.0", - "com.unity.modules.vr": "1.0.0", - "com.unity.modules.wind": "1.0.0", - "com.unity.modules.xr": "1.0.0" + "com.unity.modules.vectorgraphics": "1.0.0", + "com.unity.modules.video": "1.0.0" } } diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 1a45cf2..4417602 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,35 +1,50 @@ { "dependencies": { - "com.unity.2d.sprite": { - "version": "1.0.0", - "depth": 0, - "source": "builtin", - "dependencies": {} - }, - "com.unity.2d.tilemap": { - "version": "1.0.0", + "com.unity.ai.navigation": { + "version": "2.0.13", "depth": 0, - "source": "builtin", - "dependencies": {} + "source": "registry", + "dependencies": { + "com.unity.modules.ai": "1.0.0" + }, + "url": "https://packages.unity.com" }, - "com.unity.collab-proxy": { - "version": "1.17.7", - "depth": 0, + "com.unity.burst": { + "version": "1.8.29", + "depth": 2, "source": "registry", "dependencies": { - "com.unity.services.core": "1.0.1" + "com.unity.mathematics": "1.2.1", + "com.unity.modules.jsonserialize": "1.0.0" }, "url": "https://packages.unity.com" }, - "com.unity.ext.nunit": { - "version": "1.0.6", - "depth": 1, + "com.unity.collab-proxy": { + "version": "2.12.4", + "depth": 0, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.collections": { + "version": "6.5.0", + "depth": 2, + "source": "builtin", + "dependencies": { + "com.unity.burst": "1.8.25", + "com.unity.nuget.mono-cecil": "1.11.6", + "com.unity.test-framework": "1.4.6", + "com.unity.test-framework.performance": "3.2.0" + } + }, + "com.unity.ext.nunit": { + "version": "2.1.0", + "depth": 1, + "source": "builtin", + "dependencies": {} + }, "com.unity.ide.rider": { - "version": "3.0.28", + "version": "3.0.40", "depth": 0, "source": "registry", "dependencies": { @@ -38,99 +53,145 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.22", + "version": "2.0.27", "depth": 0, "source": "registry", "dependencies": { - "com.unity.test-framework": "1.1.9" + "com.unity.test-framework": "1.1.33" }, "url": "https://packages.unity.com" }, - "com.unity.ide.vscode": { - "version": "1.2.5", + "com.unity.inputsystem": { + "version": "1.19.0", "depth": 0, "source": "registry", + "dependencies": { + "com.unity.modules.uielements": "1.0.0" + }, + "url": "https://packages.unity.com" + }, + "com.unity.mathematics": { + "version": "1.4.0", + "depth": 3, + "source": "builtin", + "dependencies": {} + }, + "com.unity.nuget.mono-cecil": { + "version": "1.11.6", + "depth": 3, + "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.nuget.newtonsoft-json": { - "version": "3.0.2", - "depth": 2, + "version": "3.2.2", + "depth": 0, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, - "com.unity.services.core": { - "version": "1.7.0", + "com.unity.render-pipelines.core": { + "version": "17.5.0", "depth": 1, - "source": "registry", + "source": "builtin", "dependencies": { - "com.unity.modules.unitywebrequest": "1.0.0", - "com.unity.nuget.newtonsoft-json": "3.0.2", - "com.unity.modules.androidjni": "1.0.0" - }, + "com.unity.burst": "1.8.14", + "com.unity.collections": "2.4.3", + "com.unity.modules.terrain": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0" + } + }, + "com.unity.render-pipelines.universal": { + "version": "17.5.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.render-pipelines.core": "17.5.0", + "com.unity.shadergraph": "17.5.0", + "com.unity.render-pipelines.universal-config": "17.5.0" + } + }, + "com.unity.render-pipelines.universal-config": { + "version": "17.5.0", + "depth": 1, + "source": "builtin", + "dependencies": { + "com.unity.render-pipelines.core": "17.5.0" + } + }, + "com.unity.searcher": { + "version": "4.9.4", + "depth": 2, + "source": "registry", + "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.shadergraph": { + "version": "17.5.0", + "depth": 1, + "source": "builtin", + "dependencies": { + "com.unity.render-pipelines.core": "17.5.0", + "com.unity.searcher": "4.9.3" + } + }, "com.unity.test-framework": { - "version": "1.1.33", + "version": "1.7.0", "depth": 0, - "source": "registry", + "source": "builtin", "dependencies": { - "com.unity.ext.nunit": "1.0.6", + "com.unity.ext.nunit": "2.1.0", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0" - }, - "url": "https://packages.unity.com" + } }, - "com.unity.textmeshpro": { - "version": "3.0.8", - "depth": 0, + "com.unity.test-framework.performance": { + "version": "3.5.0", + "depth": 3, "source": "registry", "dependencies": { - "com.unity.ugui": "1.0.0" + "com.unity.test-framework": "1.1.33", + "com.unity.modules.jsonserialize": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.6.5", + "version": "1.8.12", "depth": 0, "source": "registry", "dependencies": { + "com.unity.modules.audio": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.animation": "1.0.0", - "com.unity.modules.audio": "1.0.0", "com.unity.modules.particlesystem": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.ugui": { - "version": "1.0.0", + "version": "2.5.0", "depth": 0, "source": "builtin", "dependencies": { "com.unity.modules.ui": "1.0.0", - "com.unity.modules.imgui": "1.0.0" + "com.unity.modules.imgui": "1.0.0", + "com.unity.modules.audio": "1.0.0", + "com.unity.modules.physics2d": "1.0.0", + "com.unity.modules.physics": "1.0.0" } }, - "com.unity.visualscripting": { - "version": "1.8.0", + "com.unity.modules.accessibility": { + "version": "1.0.0", "depth": 0, - "source": "registry", - "dependencies": { - "com.unity.ugui": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0" - }, - "url": "https://packages.unity.com" + "source": "builtin", + "dependencies": {} }, - "com.unity.xr.legacyinputhelpers": { - "version": "2.1.10", + "com.unity.modules.adaptiveperformance": { + "version": "1.0.0", "depth": 0, - "source": "registry", + "source": "builtin", "dependencies": { - "com.unity.modules.vr": "1.0.0", - "com.unity.modules.xr": "1.0.0" - }, - "url": "https://packages.unity.com" + "com.unity.modules.subsystems": "1.0.0" + } }, "com.unity.modules.ai": { "version": "1.0.0", @@ -142,7 +203,9 @@ "version": "1.0.0", "depth": 0, "source": "builtin", - "dependencies": {} + "dependencies": { + "com.unity.modules.jsonserialize": "1.0.0" + } }, "com.unity.modules.animation": { "version": "1.0.0", @@ -179,6 +242,12 @@ "com.unity.modules.animation": "1.0.0" } }, + "com.unity.modules.hierarchycore": { + "version": "1.0.0", + "depth": 1, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.imageconversion": { "version": "1.0.0", "depth": 0, @@ -210,6 +279,14 @@ "dependencies": {} }, "com.unity.modules.physics2d": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.physicscore2d": "1.0.0" + } + }, + "com.unity.modules.physicscore2d": { "version": "1.0.0", "depth": 0, "source": "builtin", @@ -268,17 +345,9 @@ "com.unity.modules.ui": "1.0.0", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0", - "com.unity.modules.uielementsnative": "1.0.0" - } - }, - "com.unity.modules.uielementsnative": { - "version": "1.0.0", - "depth": 1, - "source": "builtin", - "dependencies": { - "com.unity.modules.ui": "1.0.0", - "com.unity.modules.imgui": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0" + "com.unity.modules.hierarchycore": "1.0.0", + "com.unity.modules.physics": "1.0.0", + "com.unity.modules.animation": "1.0.0" } }, "com.unity.modules.umbra": { @@ -342,12 +411,14 @@ "com.unity.modules.imageconversion": "1.0.0" } }, - "com.unity.modules.vehicles": { + "com.unity.modules.vectorgraphics": { "version": "1.0.0", "depth": 0, "source": "builtin", "dependencies": { - "com.unity.modules.physics": "1.0.0" + "com.unity.modules.uielements": "1.0.0", + "com.unity.modules.imageconversion": "1.0.0", + "com.unity.modules.imgui": "1.0.0" } }, "com.unity.modules.video": { @@ -359,32 +430,6 @@ "com.unity.modules.ui": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0" } - }, - "com.unity.modules.vr": { - "version": "1.0.0", - "depth": 0, - "source": "builtin", - "dependencies": { - "com.unity.modules.jsonserialize": "1.0.0", - "com.unity.modules.physics": "1.0.0", - "com.unity.modules.xr": "1.0.0" - } - }, - "com.unity.modules.wind": { - "version": "1.0.0", - "depth": 0, - "source": "builtin", - "dependencies": {} - }, - "com.unity.modules.xr": { - "version": "1.0.0", - "depth": 0, - "source": "builtin", - "dependencies": { - "com.unity.modules.physics": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0", - "com.unity.modules.subsystems": "1.0.0" - } } } } diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset index df1e809..27287fe 100644 --- a/ProjectSettings/AudioManager.asset +++ b/ProjectSettings/AudioManager.asset @@ -12,7 +12,6 @@ AudioManager: m_DSPBufferSize: 1024 m_VirtualVoiceCount: 512 m_RealVoiceCount: 32 - m_EnableOutputSuspension: 1 m_SpatializerPlugin: m_AmbisonicDecoderPlugin: m_DisableAudio: 0 diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index abb382f..fc90ab9 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -7,7 +7,6 @@ PhysicsManager: m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 - m_DefaultMaxDepenetrationVelocity: 10 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 6 @@ -21,7 +20,7 @@ PhysicsManager: m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_AutoSimulation: 1 m_AutoSyncTransforms: 0 - m_ReuseCollisionCallbacks: 0 + m_ReuseCollisionCallbacks: 1 m_ClothInterCollisionSettingsToggle: 0 m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 @@ -33,6 +32,5 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 - m_ImprovedPatchFriction: 0 m_SolverType: 0 m_DefaultMaxAngularSpeed: 50 diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 0147887..8dd8d3f 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,4 +5,5 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: [] - m_configObjects: {} + m_configObjects: + com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3} diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index b7ab736..02aa973 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -3,42 +3,50 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 15 m_SerializationMode: 2 - m_LineEndingsForNewScripts: 1 + m_LineEndingsForNewScripts: 0 m_DefaultBehaviorMode: 0 m_PrefabRegularEnvironment: {fileID: 0} m_PrefabUIEnvironment: {fileID: 0} m_SpritePackerMode: 0 + m_SpritePackerCacheSize: 10 m_SpritePackerPaddingPower: 1 m_Bc7TextureCompressor: 0 m_EtcTextureCompressorBehavior: 1 m_EtcTextureFastCompressor: 1 m_EtcTextureNormalCompressor: 2 m_EtcTextureBestCompressor: 4 - m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp;java;cpp;c;mm;m;h + m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref m_ProjectGenerationRootNamespace: m_EnableTextureStreamingInEditMode: 1 m_EnableTextureStreamingInPlayMode: 1 + m_EnableEditorAsyncCPUTextureLoading: 0 m_AsyncShaderCompilation: 1 - m_CachingShaderPreprocessor: 1 + m_BlockShaders: 0 + m_UnlockBlockShaders: 0 m_PrefabModeAllowAutoSave: 1 - m_EnterPlayModeOptionsEnabled: 0 - m_EnterPlayModeOptions: 3 + m_EnterPlayModeOptionsEnabled: 1 + m_EnterPlayModeOptions: 0 m_GameObjectNamingDigits: 1 m_GameObjectNamingScheme: 0 m_AssetNamingUsesSpace: 1 + m_InspectorUseIMGUIDefaultInspector: 0 m_UseLegacyProbeSampleCount: 0 m_SerializeInlineMappingsOnOneLine: 1 m_DisableCookiesInLightmapper: 0 + m_ShadowmaskStitching: 0 m_AssetPipelineMode: 1 - m_RefreshImportMode: 0 + m_RefreshImportMode: 1 m_CacheServerMode: 0 m_CacheServerEndpoint: m_CacheServerNamespacePrefix: default m_CacheServerEnableDownload: 1 m_CacheServerEnableUpload: 1 - m_CacheServerEnableAuth: 0 m_CacheServerEnableTls: 0 m_CacheServerValidationMode: 2 m_CacheServerDownloadBatchSize: 128 + m_EnableEnlightenBakedGI: 0 + m_ReferencedClipsExactNaming: 1 + m_ForceAssetUnloadAndGCOnSceneLoad: 1 + m_HideBuildProfileClassicPlatforms: 1 diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 6652e42..d4a70b7 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 14 + serializedVersion: 16 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -13,9 +13,6 @@ GraphicsSettings: m_ScreenSpaceShadows: m_Mode: 1 m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} - m_LegacyDeferred: - m_Mode: 1 - m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} m_DepthNormals: m_Mode: 1 m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} @@ -49,6 +46,7 @@ GraphicsSettings: m_LightmapStripping: 0 m_FogStripping: 0 m_InstancingStripping: 0 + m_BrgStripping: 2 m_LightmapKeepPlain: 1 m_LightmapKeepDirCombined: 1 m_LightmapKeepDynamicPlain: 1 @@ -59,8 +57,11 @@ GraphicsSettings: m_FogKeepExp: 1 m_FogKeepExp2: 1 m_AlbedoSwatchInfos: [] - m_LightsUseLinearIntensity: 0 - m_LightsUseColorTemperature: 0 - m_DefaultRenderingLayerMask: 1 + m_RenderPipelineGlobalSettingsMap: + UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2} + m_LightsUseLinearIntensity: 1 + m_LightsUseColorTemperature: 1 m_LogWhenShaderIsCompiled: 0 - m_SRPDefaultSettings: {} + m_LightProbeOutsideHullStrategy: 0 + m_CameraRelativeLightCulling: 0 + m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index b00cb79..b16147e 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -293,4 +293,195 @@ InputManager: type: 0 axis: 0 joyNum: 0 - m_UsePhysicalKeys: 0 + - serializedVersion: 3 + m_Name: Enable Debug Button 1 + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: left ctrl + altNegativeButton: + altPositiveButton: joystick button 8 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Enable Debug Button 2 + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: backspace + altNegativeButton: + altPositiveButton: joystick button 9 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Reset + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: left alt + altNegativeButton: + altPositiveButton: joystick button 1 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Next + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: page down + altNegativeButton: + altPositiveButton: joystick button 5 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Previous + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: page up + altNegativeButton: + altPositiveButton: joystick button 4 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Validate + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: return + altNegativeButton: + altPositiveButton: joystick button 0 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Persistent + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: right shift + altNegativeButton: + altPositiveButton: joystick button 2 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Multiplier + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: left shift + altNegativeButton: + altPositiveButton: joystick button 3 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Horizontal + descriptiveName: + descriptiveNegativeName: + negativeButton: left + positiveButton: right + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Vertical + descriptiveName: + descriptiveNegativeName: + negativeButton: down + positiveButton: up + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Vertical + descriptiveName: + descriptiveNegativeName: + negativeButton: down + positiveButton: up + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 2 + axis: 6 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Horizontal + descriptiveName: + descriptiveNegativeName: + negativeButton: left + positiveButton: right + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 2 + axis: 5 + joyNum: 0 diff --git a/ProjectSettings/MultiplayerManager.asset b/ProjectSettings/MultiplayerManager.asset new file mode 100644 index 0000000..2a93664 --- /dev/null +++ b/ProjectSettings/MultiplayerManager.asset @@ -0,0 +1,7 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!655991488 &1 +MultiplayerManager: + m_ObjectHideFlags: 0 + m_EnableMultiplayerRoles: 0 + m_StrippingTypes: {} diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset index ad2654e..3b0b7c3 100644 --- a/ProjectSettings/NavMeshAreas.asset +++ b/ProjectSettings/NavMeshAreas.asset @@ -85,8 +85,6 @@ NavMeshProjectSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 - maxJobWorkers: 0 - preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_SettingNames: diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset index 2ee3cbb..76dc668 100644 --- a/ProjectSettings/PackageManagerSettings.asset +++ b/ProjectSettings/PackageManagerSettings.asset @@ -13,24 +13,32 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_EnablePreReleasePackages: 0 - m_EnablePackageDependencies: 0 m_AdvancedSettingsExpanded: 1 m_ScopedRegistriesSettingsExpanded: 1 m_SeeAllPackageVersions: 0 + m_DismissPreviewPackagesInUse: 0 oneTimeWarningShown: 0 - m_Registries: - - m_Id: main + oneTimePackageErrorsPopUpShown: 0 + m_MainRegistry: + m_Id: main m_Name: m_Url: https://packages.unity.com m_Scopes: [] m_IsDefault: 1 + m_IsUnityRegistry: 1 m_Capabilities: 7 m_ConfigSource: 0 + m_Compliance: + m_Status: 0 + m_Violations: [] + m_ScopedRegistries: [] m_UserSelectedRegistryName: m_UserAddingNewScopedRegistry: 0 m_RegistryInfoDraft: m_Modified: 0 m_ErrorMessage: - m_UserModificationsInstanceId: -880 - m_OriginalInstanceId: -882 + m_UserModificationsEntityId: + m_rawData: 568105589213756512 + m_OriginalEntityId: + m_rawData: 568105589213756510 m_LoadAssets: 0 diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 34e8328..47880b1 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -3,7 +3,7 @@ --- !u!19 &1 Physics2DSettings: m_ObjectHideFlags: 0 - serializedVersion: 5 + serializedVersion: 4 m_Gravity: {x: 0, y: -9.81} m_DefaultMaterial: {fileID: 0} m_VelocityIterations: 8 @@ -38,11 +38,11 @@ Physics2DSettings: m_IslandSolverJointCostScale: 10 m_IslandSolverBodiesPerJob: 50 m_IslandSolverContactsPerJob: 50 - m_SimulationMode: 0 + m_AutoSimulation: 1 m_QueriesHitTriggers: 1 m_QueriesStartInColliders: 1 m_CallbacksOnDisable: 1 - m_ReuseCollisionCallbacks: 0 + m_ReuseCollisionCallbacks: 1 m_AutoSyncTransforms: 0 m_AlwaysShowColliders: 0 m_ShowColliderSleep: 1 diff --git a/ProjectSettings/PhysicsCoreProjectSettings2D.asset b/ProjectSettings/PhysicsCoreProjectSettings2D.asset new file mode 100644 index 0000000..049c745 --- /dev/null +++ b/ProjectSettings/PhysicsCoreProjectSettings2D.asset @@ -0,0 +1,6 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!176606843 &1 +PhysicsCoreProjectSettings2D: + m_ObjectHideFlags: 0 + m_PhysicsCoreSettings: {fileID: 0} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index c5c3dbc..5339b66 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,8 +3,8 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 23 - productGUID: 9a294ac1ed21413c9bb96a21e056bf0c + serializedVersion: 28 + productGUID: 074935cb2889ac8448906bd6a772f2b6 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 @@ -16,7 +16,7 @@ PlayerSettings: productName: SL-CustomObjects defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} - m_SplashScreenBackgroundColor: {r: 0.12156863, g: 0.12156863, b: 0.1254902, a: 1} + m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} m_ShowUnitySplashScreen: 1 m_ShowUnitySplashLogo: 1 m_SplashScreenOverlayOpacity: 1 @@ -41,21 +41,23 @@ PlayerSettings: height: 1 m_SplashScreenLogos: [] m_VirtualRealitySplashScreen: {fileID: 0} - m_HolographicTrackingLossScreen: {fileID: 0} - defaultScreenWidth: 1920 - defaultScreenHeight: 1080 + defaultScreenWidth: 1024 + defaultScreenHeight: 768 defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 - m_ActiveColorSpace: 0 + m_ActiveColorSpace: 1 + unsupportedMSAAFallback: 0 + m_SpriteBatchMaxVertexCount: 65535 + m_SpriteBatchVertexThreshold: 300 m_MTRendering: 1 mipStripping: 0 numberOfMipsStripped: 0 + numberOfMipsStrippedPerMipmapLimitGroup: {} m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 - iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 allowedAutorotateToLandscapeRight: 1 @@ -66,32 +68,38 @@ PlayerSettings: disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 1 - androidUseSwappy: 1 + androidUseSwappy: 0 + androidDisplayOptions: 1 androidBlitType: 0 - androidResizableWindow: 0 + androidResizeableActivity: 1 androidDefaultWindowWidth: 1920 androidDefaultWindowHeight: 1080 androidMinimumWindowWidth: 400 androidMinimumWindowHeight: 300 androidFullscreenMode: 1 + androidAutoRotationBehavior: 1 + androidPredictiveBackSupport: 1 + androidApplicationEntry: 2 defaultIsNativeResolution: 1 macRetinaSupport: 1 runInBackground: 0 - captureSingleScreen: 0 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 Force IOS Speakers When Recording: 0 + audioSpatialExperience: 0 deferSystemGesturesMode: 0 hideHomeButton: 0 submitAnalytics: 1 usePlayerLog: 1 + dedicatedServerOptimizations: 1 bakeCollisionMeshes: 0 forceSingleInstance: 0 useFlipModelSwapchain: 1 resizableWindow: 0 useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games - gpuSkinning: 0 + gpuSkinning: 1 + meshDeformation: 2 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -105,6 +113,7 @@ PlayerSettings: xboxEnableGuest: 0 xboxEnablePIXSampling: 0 metalFramebufferOnly: 0 + metalUseMetalDisplayLink: 0 xboxOneResolution: 0 xboxOneSResolution: 0 xboxOneXResolution: 3 @@ -119,48 +128,56 @@ PlayerSettings: switchNVNShaderPoolsGranularity: 33554432 switchNVNDefaultPoolsGranularity: 16777216 switchNVNOtherPoolsGranularity: 16777216 + switchGpuScratchPoolGranularity: 2097152 + switchAllowGpuScratchShrinking: 0 switchNVNMaxPublicTextureIDCount: 0 switchNVNMaxPublicSamplerIDCount: 0 - stadiaPresentMode: 0 - stadiaTargetFramerate: 0 + switchMaxWorkerMultiple: 8 + switchNVNGraphicsFirmwareMemory: 32 + switchGraphicsJobsSyncAfterKick: 1 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 - vulkanEnablePreTransform: 0 + vulkanEnablePreTransform: 1 vulkanEnableLateAcquireNextImage: 0 vulkanEnableCommandBufferRecycling: 1 - m_SupportedAspectRatios: - 4:3: 1 - 5:4: 1 - 16:10: 1 - 16:9: 1 - Others: 1 - bundleVersion: 1.0 + loadStoreDebugModeEnabled: 0 + visionOSBundleVersion: 1.0 + tvOSBundleVersion: 1.0 + bundleVersion: 0.1.0 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 - m_HolographicPauseOnTrackingLoss: 1 xboxOneDisableKinectGpuReservation: 1 xboxOneEnable7thCore: 1 vrSettings: enable360StereoCapture: 0 - isWsaHolographicRemotingEnabled: 0 enableFrameTimingStats: 0 enableOpenGLProfilerGPURecorders: 1 + allowHDRDisplaySupport: 0 useHDRDisplay: 0 - D3DHDRBitDepth: 0 + hdrBitDepth: 0 m_ColorGamuts: 00000000 - targetPixelDensity: 0 + targetPixelDensity: 30 resolutionScalingMode: 0 resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 - androidMaxAspectRatio: 2.1 - applicationIdentifier: {} - buildNumber: {} - overrideDefaultApplicationIdentifier: 0 + androidMaxAspectRatio: 2.4 + androidMinAspectRatio: 1 + applicationIdentifier: + Android: com.UnityTechnologies.com.unity.template.urpblank + Standalone: com.Unity-Technologies.com.unity.template.urp-blank + iPhone: com.Unity-Technologies.com.unity.template.urp-blank + buildNumber: + Standalone: 0 + VisionOS: 0 + iPhone: 0 + tvOS: 0 + overrideDefaultApplicationIdentifier: 1 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 22 + AndroidMinSdkVersion: 25 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 + AndroidPreferredDataLocation: 1 aotOptions: stripEngineCode: 1 iPhoneStrippingLevel: 0 @@ -168,15 +185,20 @@ PlayerSettings: ForceInternetPermission: 0 ForceSDCardPermission: 0 CreateWallpaper: 0 - APKExpansionFiles: 0 + androidSplitApplicationBinary: 0 keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 0 + strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: + iOSSimulatorArchitecture: 0 + iOSTargetOSVersionString: 15.0 tvOSSdkVersion: 0 + tvOSSimulatorArchitecture: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: + tvOSTargetOSVersionString: 15.0 + VisionOSSdkVersion: 0 + VisionOSTargetOSVersionString: 1.0 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 @@ -201,7 +223,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreenFillPct: 100 iOSLaunchScreenSize: 100 - iOSLaunchScreenCustomXibPath: iOSLaunchScreeniPadType: 0 iOSLaunchScreeniPadImage: {fileID: 0} iOSLaunchScreeniPadBackgroundColor: @@ -209,7 +230,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreeniPadFillPct: 100 iOSLaunchScreeniPadSize: 100 - iOSLaunchScreeniPadCustomXibPath: iOSLaunchScreenCustomStoryboardPath: iOSLaunchScreeniPadCustomStoryboardPath: iOSDeviceRequirements: [] @@ -219,37 +239,46 @@ PlayerSettings: iOSMetalForceHardShadows: 0 metalEditorSupport: 1 metalAPIValidation: 1 + metalCompileShaderBinary: 0 iOSRenderExtraFrameOnPause: 0 iosCopyPluginsCodeInsteadOfSymlink: 0 appleDeveloperTeamID: iOSManualSigningProvisioningProfileID: tvOSManualSigningProvisioningProfileID: + VisionOSManualSigningProvisioningProfileID: iOSManualSigningProvisioningProfileType: 0 tvOSManualSigningProvisioningProfileType: 0 + VisionOSManualSigningProvisioningProfileType: 0 appleEnableAutomaticSigning: 0 iOSRequireARKit: 0 iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 shaderPrecisionModel: 0 - clonedFromGUID: 00000000000000000000000000000000 - templatePackageId: - templateDefaultScene: + clonedFromGUID: 3c72c65a16f0acb438eed22b8b16c24a + templatePackageId: com.unity.template.urp-blank@17.1.0 + templateDefaultScene: Assets/Scenes/SampleScene.unity useCustomMainManifest: 0 useCustomLauncherManifest: 0 useCustomMainGradleTemplate: 0 useCustomLauncherGradleManifest: 0 useCustomBaseGradleTemplate: 0 useCustomGradlePropertiesTemplate: 0 + useCustomGradleSettingsTemplate: 0 useCustomProguardFile: 0 - AndroidTargetArchitectures: 1 - AndroidTargetDevices: 0 + AndroidTargetArchitectures: 2 + AndroidAllowedArchitectures: -13 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: AndroidKeyaliasName: + AndroidEnableArmv9SecurityFeatures: 0 + AndroidEnableArm64MTE: 0 AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 0 AndroidIsGame: 1 + androidAppCategory: 3 + useAndroidAppCategory: 1 + androidAppCategoryOther: AndroidEnableTango: 0 androidEnableBanner: 1 androidUseLowAccuracyLocation: 0 @@ -259,19 +288,251 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 - chromeosInputEmulation: 1 - AndroidMinifyWithR8: 0 AndroidMinifyRelease: 0 AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 + AndroidReportGooglePlayAppDependencies: 1 + androidSymbolsSizeThreshold: 800 m_BuildTargetIcons: [] - m_BuildTargetPlatformIcons: [] + m_BuildTargetPlatformIcons: + - m_BuildTarget: iPhone + m_Icons: + - m_Textures: [] + m_Width: 180 + m_Height: 180 + m_Kind: 0 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 120 + m_Height: 120 + m_Kind: 0 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 167 + m_Height: 167 + m_Kind: 0 + m_SubKind: iPad + - m_Textures: [] + m_Width: 152 + m_Height: 152 + m_Kind: 0 + m_SubKind: iPad + - m_Textures: [] + m_Width: 76 + m_Height: 76 + m_Kind: 0 + m_SubKind: iPad + - m_Textures: [] + m_Width: 120 + m_Height: 120 + m_Kind: 3 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 80 + m_Height: 80 + m_Kind: 3 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 80 + m_Height: 80 + m_Kind: 3 + m_SubKind: iPad + - m_Textures: [] + m_Width: 40 + m_Height: 40 + m_Kind: 3 + m_SubKind: iPad + - m_Textures: [] + m_Width: 87 + m_Height: 87 + m_Kind: 1 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 58 + m_Height: 58 + m_Kind: 1 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 29 + m_Height: 29 + m_Kind: 1 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 58 + m_Height: 58 + m_Kind: 1 + m_SubKind: iPad + - m_Textures: [] + m_Width: 29 + m_Height: 29 + m_Kind: 1 + m_SubKind: iPad + - m_Textures: [] + m_Width: 60 + m_Height: 60 + m_Kind: 2 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 40 + m_Height: 40 + m_Kind: 2 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 40 + m_Height: 40 + m_Kind: 2 + m_SubKind: iPad + - m_Textures: [] + m_Width: 20 + m_Height: 20 + m_Kind: 2 + m_SubKind: iPad + - m_Textures: [] + m_Width: 1024 + m_Height: 1024 + m_Kind: 4 + m_SubKind: App Store + - m_BuildTarget: Android + m_Icons: + - m_Textures: [] + m_Width: 432 + m_Height: 432 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 324 + m_Height: 324 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 216 + m_Height: 216 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 162 + m_Height: 162 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 108 + m_Height: 108 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 81 + m_Height: 81 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 0 + m_SubKind: + - m_BuildTarget: tvOS + m_Icons: + - m_Textures: [] + m_Width: 1280 + m_Height: 768 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 800 + m_Height: 480 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 400 + m_Height: 240 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 4640 + m_Height: 1440 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 2320 + m_Height: 720 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 3840 + m_Height: 1440 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 1920 + m_Height: 720 + m_Kind: 1 + m_SubKind: m_BuildTargetBatching: [] m_BuildTargetShaderSettings: [] m_BuildTargetGraphicsJobs: [] m_BuildTargetGraphicsJobMode: [] - m_BuildTargetGraphicsAPIs: [] + m_BuildTargetGraphicsAPIs: + - m_BuildTarget: iOSSupport + m_APIs: 10000000 + m_Automatic: 1 + - m_BuildTarget: AndroidPlayer + m_APIs: 150000000b000000 + m_Automatic: 0 m_BuildTargetVRSettings: [] m_DefaultShaderChunkSizeInMB: 16 m_DefaultShaderChunkCount: 0 @@ -283,13 +544,24 @@ PlayerSettings: Android: 1 iPhone: 1 tvOS: 1 - m_BuildTargetGroupLightmapEncodingQuality: [] + m_BuildTargetGroupLightmapEncodingQuality: + - serializedVersion: 2 + m_BuildTarget: Android + m_EncodingQuality: 1 + m_BuildTargetGroupHDRCubemapEncodingQuality: [] m_BuildTargetGroupLightmapSettings: [] - m_BuildTargetNormalMapEncoding: [] - m_BuildTargetDefaultTextureCompressionFormat: [] + m_BuildTargetGroupLoadStoreDebugModeSettings: [] + m_BuildTargetNormalMapEncoding: + - m_BuildTarget: Android + m_Encoding: 1 + m_BuildTargetDefaultTextureCompressionFormat: + - serializedVersion: 3 + m_BuildTarget: Android + m_Formats: 03000000 playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 + editorGfxJobOverride: 1 enableInternalProfiler: 0 logObjCUncaughtExceptions: 1 enableCrashReportAPI: 0 @@ -297,6 +569,7 @@ PlayerSettings: locationUsageDescription: microphoneUsageDescription: bluetoothUsageDescription: + macOSTargetOSVersion: 12.0 switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 @@ -304,10 +577,11 @@ PlayerSettings: switchSocketConcurrencyLimit: 14 switchScreenResolutionBehavior: 2 switchUseCPUProfiler: 0 - switchUseGOLDLinker: 0 + switchEnableFileSystemTrace: 0 switchLTOSetting: 0 switchApplicationID: 0x01004b9000490000 switchNSODependencies: + switchCompilerFlags: switchTitleNames_0: switchTitleNames_1: switchTitleNames_2: @@ -381,7 +655,6 @@ PlayerSettings: switchReleaseVersion: 0 switchDisplayVersion: 1.0.0 switchStartupUserAccount: 0 - switchTouchScreenUsage: 0 switchSupportedLanguagesMask: 0 switchLogoType: 0 switchApplicationErrorCodeCategory: @@ -423,6 +696,7 @@ PlayerSettings: switchNativeFsCacheSize: 32 switchIsHoldTypeHorizontal: 0 switchSupportedNpadCount: 8 + switchEnableTouchScreen: 1 switchSocketConfigEnabled: 0 switchTcpInitialSendBufferSize: 32 switchTcpInitialReceiveBufferSize: 64 @@ -433,13 +707,14 @@ PlayerSettings: switchSocketBufferEfficiency: 4 switchSocketInitializeEnabled: 1 switchNetworkInterfaceManagerInitializeEnabled: 1 - switchPlayerConnectionEnabled: 1 + switchDisableHTCSPlayerConnection: 0 switchUseNewStyleFilepaths: 0 - switchUseLegacyFmodPriorities: 1 + switchUseLegacyFmodPriorities: 0 switchUseMicroSleepForYield: 1 switchEnableRamDiskSupport: 0 switchMicroSleepForYieldTime: 25 switchRamDiskSpaceSize: 12 + switchUpgradedPlayerSettingsToNMETA: 0 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -480,7 +755,7 @@ PlayerSettings: ps4GarlicHeapSize: 2048 ps4ProGarlicHeapSize: 2560 playerPrefsMaxSize: 32768 - ps4Passcode: OlmvsXt9eEiuO91cT5UdIgQ7E7nw8TfU + ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ ps4pnSessions: 1 ps4pnPresence: 1 ps4pnFriends: 1 @@ -523,6 +798,7 @@ PlayerSettings: webGLMemorySize: 32 webGLExceptionSupport: 1 webGLNameFilesAsHashes: 0 + webGLShowDiagnostics: 0 webGLDataCaching: 1 webGLDebugSymbols: 0 webGLEmscriptenArgs: @@ -535,25 +811,37 @@ PlayerSettings: webGLLinkerTarget: 1 webGLThreadsSupport: 0 webGLDecompressionFallback: 0 + webGLInitialMemorySize: 32 + webGLMaximumMemorySize: 2048 + webGLMemoryGrowthMode: 2 + webGLMemoryLinearGrowthStep: 16 + webGLMemoryGeometricGrowthStep: 0.2 + webGLMemoryGeometricGrowthCap: 96 webGLPowerPreference: 2 + webGLWebAssemblyTable: 0 + webGLWebAssemblyBigInt: 0 + webGLCloseOnQuit: 0 + webWasm2023: 0 + webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: {} additionalCompilerArguments: {} platformArchitecture: {} - scriptingBackend: {} + scriptingBackend: + Android: 1 il2cppCompilerConfiguration: {} + il2cppCodeGeneration: {} + il2cppStacktraceInformation: {} managedStrippingLevel: {} incrementalIl2cppBuild: {} suppressCommonWarnings: 1 allowUnsafeCode: 0 useDeterministicCompilation: 1 - enableRoslynAnalyzers: 1 - selectedPlatform: 0 additionalIl2CppArgs: scriptingRuntimeVersion: 1 gcIncremental: 1 - assemblyVersionValidation: 1 gcWBarrierValidation: 0 apiCompatibilityLevelPerPlatform: {} + editorAssembliesCompatibilityLevel: 1 m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: SL-CustomObjects @@ -577,6 +865,7 @@ PlayerSettings: metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1} metroSplashScreenUseBackgroundColor: 0 + syncCapabilities: 0 platformCapabilities: {} metroTargetDeviceFamilies: {} metroFTAName: @@ -623,9 +912,17 @@ PlayerSettings: luminVersion: m_VersionCode: 1 m_VersionName: + hmiPlayerDataPath: + hmiForceSRGBBlit: 1 + embeddedLinuxEnableGamepadInput: 0 + hmiCpuConfiguration: + hmiLogStartupTiming: 0 + qnxGraphicConfPath: apiCompatibilityLevel: 6 - activeInputHandler: 0 + captureStartupLogs: {} + activeInputHandler: 1 windowsGamepadBackendHint: 0 + enableDirectStorage: 0 cloudProjectId: framebufferDepthMemorylessMode: 0 qualitySettingsNames: [] @@ -633,6 +930,12 @@ PlayerSettings: organizationId: cloudEnabled: 0 legacyClampBlendShapeWeights: 0 - playerDataPath: - forceSRGBBlit: 1 + hmiLoadingImage: {fileID: 0} + platformRequiresReadableAssets: 0 virtualTexturingSupportEnabled: 0 + insecureHttpOption: 0 + androidVulkanDenyFilterList: [] + androidVulkanAllowFilterList: [] + androidVulkanDeviceFilterListAsset: {fileID: 0} + d3d12DeviceFilterListAsset: {fileID: 0} + allowedHttpConnections: 3 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 1a9f85a..2bef8d4 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2021.3.17f1 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lodBias: 0.3 - maximumLODLevel: 0 - streamingMipmapsActive: 0 - streamingMipmapsAddAllCameras: 1 - streamingMipmapsMemoryBudget: 512 - streamingMipmapsRenderersPerFrame: 512 - streamingMipmapsMaxLevelReduction: 2 - streamingMipmapsMaxFileIORequests: 1024 - particleRaycastBudget: 4 - asyncUploadTimeSlice: 2 - asyncUploadBufferSize: 16 - asyncUploadPersistentBuffer: 1 - resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 0} - excludedTargetPlatforms: [] - - serializedVersion: 2 - name: Low - pixelLightCount: 0 - shadows: 0 - shadowResolution: 0 - shadowProjection: 1 - shadowCascades: 1 - shadowDistance: 20 - shadowNearPlaneOffset: 3 - shadowCascade2Split: 0.33333334 - shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} - shadowmaskMode: 0 - skinWeights: 2 - textureQuality: 0 - anisotropicTextures: 0 - antiAliasing: 0 - softParticles: 0 - softVegetation: 0 - realtimeReflectionProbes: 0 - billboardsFaceCameraPosition: 0 - vSyncCount: 0 - lodBias: 0.4 - 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billboardsFaceCameraPosition: 1 - vSyncCount: 1 + useLegacyDetailDistribution: 1 + adaptiveVsync: 0 + vSyncCount: 0 + realtimeGICPUUsage: 100 + adaptiveVsyncExtraA: 0 + adaptiveVsyncExtraB: 0 lodBias: 1 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -148,95 +47,89 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 0} - excludedTargetPlatforms: [] - - serializedVersion: 2 - name: Very High - pixelLightCount: 3 + customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: + - Standalone + - serializedVersion: 4 + name: PC + pixelLightCount: 2 shadows: 2 - shadowResolution: 2 + shadowResolution: 1 shadowProjection: 1 shadowCascades: 2 - shadowDistance: 70 + shadowDistance: 40 shadowNearPlaneOffset: 3 shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 skinWeights: 4 - textureQuality: 0 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 2 - antiAliasing: 2 - softParticles: 1 - softVegetation: 1 - realtimeReflectionProbes: 1 - billboardsFaceCameraPosition: 1 - vSyncCount: 1 - lodBias: 1.5 - maximumLODLevel: 0 - streamingMipmapsActive: 0 - streamingMipmapsAddAllCameras: 1 - streamingMipmapsMemoryBudget: 512 - streamingMipmapsRenderersPerFrame: 512 - streamingMipmapsMaxLevelReduction: 2 - streamingMipmapsMaxFileIORequests: 1024 - particleRaycastBudget: 1024 - asyncUploadTimeSlice: 2 - asyncUploadBufferSize: 16 - asyncUploadPersistentBuffer: 1 - resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: 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"UnityEngine.Rendering.PostProcessing.PostProcessProfile", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.VolumeProfile", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.SceneAsset", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Shader", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.ShaderVariantCollection", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Texture", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Texture2D", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Timeline.TimelineAsset", + "defaultInstantiationMode": 0 + } + ], + "defaultDependencyTypeInfo": { + 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