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cmd.h
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190 lines (139 loc) · 6.27 KB
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cmd.h -- Command buffer and command execution
//===========================================================================
/*
Any number of commands can be added in a frame, from several different sources.
Most commands come from either keybindings or console line input, but remote
servers can also send across commands and entire text files can be execed.
The + command line options are also added to the command buffer.
The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
*/
void Cbuf_Init (void);
// allocates an initial text buffer that will grow as needed
void Cbuf_AddText (const char *text, cmd_source_t);
// as new commands are generated from the console or keybindings,
// the text is added to the end of the command buffer.
void Cbuf_InsertText (const char *text, cmd_source_t);
// when a command wants to issue other commands immediately, the text is
// inserted at the beginning of the buffer, before any remaining unexecuted
// commands.
void Cbuf_Execute (void);
// Pulls off \n terminated lines of text from the command buffer and sends
// them through Cmd_ExecuteString. Stops when the buffer is empty.
// Normally called once per frame, but may be explicitly invoked.
// Do not call inside a command function!
qboolean Cbuf_IsEmpty (void);
//===========================================================================
/*
Command execution takes a null terminated string, breaks it into tokens,
then searches for a command or variable that matches the first token.
*/
typedef void (*xcommand_t) (cmd_source_t);
typedef struct cmd_function_s
{
struct cmd_function_s *next;
const char *name;
xcommand_t function;
int flags;
} cmd_function_t;
//extern cmd_source_t cmd_source;
#define MAX_ARGS 80
#define MAX_ARGBUF 1024
typedef struct
{
int argc;
char buf[MAX_ARGBUF*2]; // tokenized args, followed by exact copy of original cmd+args
char *argv[MAX_ARGS]; // pointers to within buf
char *cmdline; // pointer to copy of cmd+args in buf
short args_ofs[MAX_ARGS]; // offset (in cmdline) for each arg, in original form
} cmd_arglist_t;
//extern int pak_files;
//void FindFilesInPak (char *the_arg);
// flags for Cmd_AddCommand:
#define CMD_TEMPORARY 0x0040
#define CMD_DISABLED 0x8000
void Cmd_Init (void);
void Cmd_AddCommand (const char *cmd_name, xcommand_t function, int flags);
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
#ifdef HEXEN2_SUPPORT
void Cmd_AddGameCommand (const char *cmd_name, xcommand_t function, int flags);
void Cmd_RemoveGameCommand (const char *cmd_name);
#endif
void Cmd_AddLegacyCommand (const char *oldname, const char *newname);
void Cmd_RemoveLegacyCommand (const char *oldname);
qboolean Cmd_Exists (const char *cmd_name);
// used by the cvar code to check for cvar / command name overlap
int Cmd_Argc (void);
const char *Cmd_Argv (int arg);
const char * Cmd_Args (int argstart);
// The functions that execute commands get their parameters with these
// functions. Cmd_Argv () will return an empty string, not a NULL
// if arg > argc, so string operations are always safe.
int Cmd_CheckParm (const char *parm);
// Returns the position (1 to argc-1) in the command's argument list
// where the given parameter apears, or 0 if not present
void Cmd_TokenizeString (const char *text, cmd_arglist_t *out);
// Takes a null terminated string. Does not need to be /n terminated.
// breaks the string up into arg tokens.
void Cmd_ExecuteString (const char *text, cmd_source_t src);
// Parses a single line of text into arguments and tries to execute it.
// The text can come from the command buffer, a remote client, or stdin.
void Cmd_ForwardToServer (cmd_source_t src);
// adds the current command line as a clc_stringcmd to the client message.
// things like godmode, noclip, etc, are commands directed to the server,
// so when they are typed in at the console, they will need to be forwarded.
void Cmd_Print (const char *text);
// used by command functions to send output to either the graphics console or
// passed as a print message to the client
#define MAX_FILELENGTH 64
typedef enum {CMD_FTYPE_FILE, CMD_FTYPE_DIR, CMD_FTYPE_CDUP} cmd_ftype_t;
typedef struct file_entry_s
{
cmd_ftype_t type;
char *name;
int size;
// struct file_entry_s *next;
} file_entry_t;
extern file_entry_t *filelist;
extern int num_files;
/*
extern int RDFlags;
#define RD_MENU_DEMOS 1 // for demos menu printing
#define RD_MENU_DEMOS_MAIN 2 // to avoid printing ".." in the main Quake folder
#define RD_COMPLAIN 4 // to avoid printing "No such file"
#define RD_STRIPEXT 8 // for stripping file's extension
#define RD_NOERASE 16 // to avoid deleting the filelist
#define RD_SKYBOX 32 // for skyboxes
#define RD_GAMEDIR 64 // for the "gamedir" command
void ReadDir (char *path, char *the_arg);
*/
#define AFE_NO_NAMESORT 0x0001
#define AFE_NO_TYPESORT 0x0002
#define AFE_KEEPCASE 0x0004
int Cmd_AddFilelistEntry (const char *fname, cmd_ftype_t ftype, long fsize, int flags);
void Cmd_ClearFilelist (void);
qboolean Cmd_CheckEntryName (const char *ename);
const char * Cmd_FindCommonStart (void);
const char * Cmd_TabComplete (const char *cmdline, qboolean cycle_rev);
/*
void Cmd_CompleteParameter (char *partial, const char *attachment, qboolean reverse_cycle);
void Cmd_CompleteCmdOrCvar (const char *partial, qboolean reverse_cycle);
const char *Cmd_CompleteCommand (const char *partial);
*/
// attempts to match a partial command for automatic command line completion
// returns NULL if nothing fits