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mathlib.h
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161 lines (128 loc) · 5.8 KB
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// mathlib.h
typedef float vec_t;
typedef vec_t vec3_t[3];
typedef vec_t vec5_t[5];
typedef int fixed4_t;
typedef int fixed8_t;
typedef int fixed16_t;
#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#endif
struct mplane_s;
#define DEG2RAD(a) (((a) * M_PI) / 180.0F)
#define NANMASK (255 << 23)
#define IS_NAN(x) (((*(int *) & x) & NANMASK) == NANMASK)
#define Q_rint(x) ((x) > 0 ? (int)((x) + 0.5) : (int)((x) - 0.5))
#define DotProduct(x, y) ((x)[0] * (y)[0] + (x)[1] * (y)[1] + (x)[2] * (y)[2])
#define VectorSubtract(a, b, c) ((c)[0] = (a)[0] - (b)[0], (c)[1] = (a)[1] - (b)[1], (c)[2] = (a)[2] - (b)[2])
#define VectorAdd(a, b, c) ((c)[0] = (a)[0] + (b)[0], (c)[1] = (a)[1] + (b)[1], (c)[2] = (a)[2] + (b)[2])
#define VectorCopy(a, b) ((b)[0] = (a)[0], (b)[1] = (a)[1], (b)[2] = (a)[2])
#define VectorClear(a) ((a)[0] = (a)[1] = (a)[2] = 0)
#define VectorNegate(a, b) ((b)[0] = -(a)[0], (b)[1] = -(a)[1], (b)[2] = -(a)[2])
#define VectorSet(v, x, y, z) ((v)[0] = (x), (v)[1] = (y), (v)[2] = (z))
#define VectorOffset(v, n) ((v)[0] += (n), (v)[1] += (n), (v)[2] += (n))
#define CrossProduct(v1, v2, x) \
((x)[0] = (v1)[1] * (v2)[2] - (v1)[2] * (v2)[1], \
(x)[1] = (v1)[2] * (v2)[0] - (v1)[0] * (v2)[2], \
(x)[2] = (v1)[0] * (v2)[1] - (v1)[1] * (v2)[0])
#define VectorSupCompare(v, w, m) \
(_mathlib_temp_float1 = m, \
(v)[0] - (w)[0] > -_mathlib_temp_float1 && (v)[0] - (w)[0] < _mathlib_temp_float1 && \
(v)[1] - (w)[1] > -_mathlib_temp_float1 && (v)[1] - (w)[1] < _mathlib_temp_float1 && \
(v)[2] - (w)[2] > -_mathlib_temp_float1 && (v)[2] - (w)[2] < _mathlib_temp_float1)
#define VectorL2Compare(v, w, m) \
(_mathlib_temp_float1 = (m) * (m), \
_mathlib_temp_vec1[0] = (v)[0] - (w)[0], _mathlib_temp_vec1[1] = (v)[1] - (w)[1], _mathlib_temp_vec1[2] = (v)[2] - (w)[2],\
_mathlib_temp_vec1[0] * _mathlib_temp_vec1[0] + \
_mathlib_temp_vec1[1] * _mathlib_temp_vec1[1] + \
_mathlib_temp_vec1[2] * _mathlib_temp_vec1[2] < _mathlib_temp_float1)
#define VectorCompare(v, w) ((v)[0] == (w)[0] && (v)[1] == (w)[1] && (v)[2] == (w)[2])
#define VectorMA(a, _f, b, c) \
do { \
_mathlib_temp_float1 = (_f); \
(c)[0] = (a)[0] + _mathlib_temp_float1 * (b)[0]; \
(c)[1] = (a)[1] + _mathlib_temp_float1 * (b)[1]; \
(c)[2] = (a)[2] + _mathlib_temp_float1 * (b)[2]; \
} while(0)
#define VectorScale(in, _scale, out) \
do { \
float scale = (_scale); \
(out)[0] = (in)[0] * (scale); (out)[1] = (in)[1] * (scale); (out)[2] = (in)[2] * (scale);\
} while(0)
#define anglemod(a) ((360.0 / 65536) * ((int)((a) * (65536 / 360.0)) & 65535))
#ifdef _WIN32
#define VectorNormalizeFast(_v) \
do { \
_mathlib_temp_float1 = DotProduct((_v), (_v)); \
if (_mathlib_temp_float1) { \
_mathlib_temp_float2 = 0.5f * _mathlib_temp_float1; \
_mathlib_temp_int1 = *((int *)&_mathlib_temp_float1); \
_mathlib_temp_int1 = 0x5f375a86 - (_mathlib_temp_int1 >> 1); \
_mathlib_temp_float1 = *((float *)&_mathlib_temp_int1); \
_mathlib_temp_float1 = _mathlib_temp_float1 * (1.5f - _mathlib_temp_float2 * _mathlib_temp_float1 * _mathlib_temp_float1);\
VectorScale((_v), _mathlib_temp_float1, (_v)); \
} \
} while(0)
#else
#define VectorNormalizeFast VectorNormalize
#endif
#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \
(((p)->type < 3)? \
( \
((p)->dist <= (emins)[(p)->type])? \
1 \
: \
( \
((p)->dist >= (emaxs)[(p)->type])? \
2 \
: \
3 \
) \
) \
: \
BoxOnPlaneSide ((emins), (emaxs), (p)))
#define PlaneDist(point, plane) ((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal))
#define PlaneDiff(point, plane) (((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) - (plane)->dist)
void PerpendicularVector (vec3_t dst, const vec3_t src);
void VectorVectors (const vec3_t forward, vec3_t right, vec3_t up);
vec_t VectorLength (const vec3_t v);
float VectorNormalize (vec3_t v); // returns vector length
void R_ConcatRotations (const float in1[3][3], const float in2[3][3], float out[3][3]);
void R_ConcatTransforms (const float in1[3][4], const float in2[3][4], float out[3][4]);
void FloorDivMod (double numer, double denom, int *quotient, int *rem);
fixed16_t Invert24To16 (fixed16_t val);
int GreatestCommonDivisor (int i1, int i2);
void vectoangles (const vec3_t vec, vec3_t ang);
void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
int BoxOnPlaneSide (const vec3_t emins, const vec3_t emaxs, const struct mplane_s *plane);
void RotatePointAroundVector (vec3_t dst, const vec3_t dir, const vec3_t point, float degrees);
extern vec3_t vec3_origin;
extern int _mathlib_temp_int1, _mathlib_temp_int2;
extern float _mathlib_temp_float1, _mathlib_temp_float2;
extern vec3_t _mathlib_temp_vec1;
#ifdef HEXEN2_SUPPORT
#if defined(_WIN32) && defined(_MSC_VER)
_inline float fastfabs(float _X)
{
*((long*)&_X) &= 0x7fffffff;
return (_X);
}
#else
// get multiple definitions and warning for above code on gcc
extern float fastfabs(float);
#endif
#endif // #ifdef HEXEN2_SUPPORT