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Compatibility with older headsets (eg. Meta Quest 2) #2

@Splestule

Description

@Splestule

Goal

Ensure Aether works smoothly on older WebXR-compatible headsets.

Background

Currently, Aether is primarily tested on Meta Quest 3. When tested on Meta Quest 2, there was a bug where the app rendered the avatar of the Meta user instead of the actual flight traffic environment.

What needs to be done

  1. Test the app on an older headset (or use WebXR emulator)
  2. Identify any errors and issues with such headsets
  3. Add fallback handling for features not available on older devices
  4. Document any device-specific quirks

Relevant files

  • client/src/components/VRScene.tsx - Main VR scene and controller handling
  • client/src/components/VRControls.tsx - VR control components

Acceptance criteria

  • App loads in AR mode
  • Controllers are detected and functional
  • Laser pointer selection works
  • No console errors specific to device features

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    VRAn issue regarding VR implementationbugSomething isn't workingenhancementNew feature or request

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