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VRAn issue regarding VR implementationAn issue regarding VR implementationbugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or request
Description
Goal
Ensure Aether works smoothly on older WebXR-compatible headsets.
Background
Currently, Aether is primarily tested on Meta Quest 3. When tested on Meta Quest 2, there was a bug where the app rendered the avatar of the Meta user instead of the actual flight traffic environment.
What needs to be done
- Test the app on an older headset (or use WebXR emulator)
- Identify any errors and issues with such headsets
- Add fallback handling for features not available on older devices
- Document any device-specific quirks
Relevant files
- client/src/components/VRScene.tsx - Main VR scene and controller handling
- client/src/components/VRControls.tsx - VR control components
Acceptance criteria
- App loads in AR mode
- Controllers are detected and functional
- Laser pointer selection works
- No console errors specific to device features
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VRAn issue regarding VR implementationAn issue regarding VR implementationbugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or request