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Poor Reconstruction and Black Render Output When Using vanilla_gs Configuration in LE3D #11

@luyuxuan98

Description

@luyuxuan98

First of all, I would like to express my appreciation for your amazing work on this project. It has been really helpful in my work! However,I'm encountering an issue while using the LE3D project, following the LE3D configuration file located in LE3D/options/vanilla_gs/base.yaml to reproduce the original 3DGS model. The results are poor, with distant objects poorly reconstructed, significant artifacts, and a low PSNR of 22.4262, compared to the original 3DGS model's PSNR of 23.845. Additionally, setting convert_SHs_python=false in the base.yaml file leads to a black rendered output.

Steps to Reproduce

  1. Use the configuration file below:
base: LE3D/options/vanilla_gs/base.yaml
name: vanilla_gs/nerf_llff_data/fern
datasets:
  train:
    name: nerf_llff_data_fern_train
    scene_root: path/to/my/datasets/nerf_llff_data/nerf_llff_data/fern
  val:
    name: nerf_llff_data_fern_val
    scene_root: path/to/my/datasets/nerf_llff_data/nerf_llff_data/fern
network_g:
  init_ply_path: path/to/my/datasets/nerf_llff_data/nerf_llff_data/fern/sparse/0/points3D.ply
  1. Run the experiment and observe poor results (low PSNR and artifacts).

  2. Modify the base.yaml file by setting convert_SHs_python=false and notice the black rendering output.

Expected Results:

  • Proper reconstruction with minimal artifacts and a PSNR closer to the original model's value (~23.845).
  • Correct rendered images without the black output when using convert_SHs_python=false.

Observed Results:

  • PSNR of 22.4262.

  • Distant parts of the scene are poorly reconstructed, with visible artifacts.
    Image
    Image
    Image

  • Setting convert_SHs_python=false leads to a black render.
    Image

What I've Tried:

I apologize for the disturbance and sincerely hope you can help me resolve this issue. Thank you for your time and assistance!

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