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Misplaced traps #2

@Stormtv

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@Stormtv

This is probably the hardest thing to do currently the script has no way of telling how to detect it fucking up and placing a trap on the wrong tile. Preventing the script from messing up may be impossible due to lag etc so there needs to be a method in place to allow it to recover.

Possible solutions?
Could check for animation of player when setting trap and then when animation ends and then set the tile of the current trap to the player location. Traps will still be misplaced but at least the bot will know where they are and can handle them. (Could even act as anti-ban by periodically misplacing them)

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