Relevant Minecraft versions and other mods/projects
No response
Description of the feature
Polytone allows you to define custom colourmaps and use them on any block. It would be nice, if you could use these in the tinting field in Fusion's texture types.
Use case
As shown in the screenshot I modified the colourmap for grass blocks, so when you add overlays, the colours don't match up anymore.
Example usages
In addition to the vanilla hardcoded ones, you could refer to the custom colourmaps by their id, like how they're used within Polytone itself:
{
"fusion": {
"type": "connecting",
"layout": "horizontal",
"render_type": "cutout",
"tinting": "[namespace]:[colourmap name]"
}
}
Additional context
No response
Relevant Minecraft versions and other mods/projects
No response
Description of the feature
Polytone allows you to define custom colourmaps and use them on any block. It would be nice, if you could use these in the
tintingfield in Fusion's texture types.Use case
As shown in the screenshot I modified the colourmap for grass blocks, so when you add overlays, the colours don't match up anymore.
Example usages
In addition to the vanilla hardcoded ones, you could refer to the custom colourmaps by their id, like how they're used within Polytone itself:
{ "fusion": { "type": "connecting", "layout": "horizontal", "render_type": "cutout", "tinting": "[namespace]:[colourmap name]" } }Additional context
No response