Relevant Minecraft versions and other mods/projects
preferably closer to the newer minecraft versions if this gets added since mostly just datapacks would greatly benefit from this
Description of the feature
the ability to somehow let resourcepacks change the icon of the effect and the name of the effect based on the current effect's level active
Use case
when making datapacks, you might sometimes need a custom status effect! usually its just a vanilla luck/unluck effect with a specific level, for which you then check with a json predicate like
{
"condition": "entity_properties",
"entity": "this",
"predicate": {
"effects": {
"unluck": {"amplifier": 8}
}
}
}
maybe this or a similar implementation could be done for this feature? itd be greatly appreciated, since the luck looks really out of place all the time in the inventory with its icon alone
and maybe like resourcepacks that make stronger effects look wilder will also happen
Example usages
maybe youd make a folder named the id of the effect and then have png files named like 0.png 1.png 2.png for all the levels with a fallback to 0 inside the folder
Additional context
No response
Relevant Minecraft versions and other mods/projects
preferably closer to the newer minecraft versions if this gets added since mostly just datapacks would greatly benefit from this
Description of the feature
the ability to somehow let resourcepacks change the icon of the effect and the name of the effect based on the current effect's level active
Use case
when making datapacks, you might sometimes need a custom status effect! usually its just a vanilla luck/unluck effect with a specific level, for which you then check with a json predicate like
maybe this or a similar implementation could be done for this feature? itd be greatly appreciated, since the luck looks really out of place all the time in the inventory with its icon alone
and maybe like resourcepacks that make stronger effects look wilder will also happen
Example usages
maybe youd make a folder named the id of the effect and then have png files named like 0.png 1.png 2.png for all the levels with a fallback to 0 inside the folder
Additional context
No response