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Make standard attacks configurable per fighter pack #11

Description

@Swarek

Problem

Fighter packs configure broad power, speed, and reach values, but individual standard attacks are still generated from a common profile. Advanced fighter authors cannot tune each normal move directly.

Design questions

  • Which fields should be configurable without allowing unsafe or unreadable values?
  • How should defaults and pack-version migrations work?
  • Which competitive invariants should validators enforce?

Acceptance criteria

  • Agree on a versioned per-move schema before implementation.
  • Preserve current generated defaults for existing packs.
  • Support per-move timing, damage, knockback, angle, hitboxes, and movement where appropriate.
  • Add validation, migration notes, tests, and a complete example.
  • Keep content packs declarative and non-executable.

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    enhancementNew feature or requestfighter-packFighter pack format, tooling, or contentgameplayCombat mechanics, balance, or game feelneeds-designRequires an accepted design before implementation

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