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Make standard attacks configurable per fighter pack #11
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enhancementNew feature or requestNew feature or requestfighter-packFighter pack format, tooling, or contentFighter pack format, tooling, or contentgameplayCombat mechanics, balance, or game feelCombat mechanics, balance, or game feelneeds-designRequires an accepted design before implementationRequires an accepted design before implementation
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enhancementNew feature or requestNew feature or requestfighter-packFighter pack format, tooling, or contentFighter pack format, tooling, or contentgameplayCombat mechanics, balance, or game feelCombat mechanics, balance, or game feelneeds-designRequires an accepted design before implementationRequires an accepted design before implementation
Problem
Fighter packs configure broad power, speed, and reach values, but individual standard attacks are still generated from a common profile. Advanced fighter authors cannot tune each normal move directly.
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