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Define competitive gameplay playtest benchmarks #13

Description

@Swarek

Goal

Define repeatable playtest benchmarks for hitboxes, knockback, movement, recovery, shields, and combo escape.

Acceptance criteria

  • Describe a small set of deterministic training scenarios and expected measurements.
  • Cover low, medium, high, and sudden-death damage states.
  • Include fast, average, and heavy open fighters.
  • Measure at least launch distance, hitstun, recovery reach, shield response, and common combo escape windows.
  • Store results in a format that can be compared between releases.
  • Turn clear regressions into automated tests where feasible.

This issue is about building evidence for balance decisions, not copying another game's proprietary tables.

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    gameplayCombat mechanics, balance, or game feelhelp wantedExtra attention is neededneeds-designRequires an accepted design before implementation

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