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Create the first production-ready original fighter #4

Description

@Swarek

Goal

Create the first unmistakably original Super Bash Folds fighter with a complete, purpose-built animation set and a competitively coherent move design.

Why this matters

The engine is playable, but the public project needs a flagship identity that is not limited by adapted asset packs. This fighter should become the quality bar for future community characters.

Acceptance criteria

  • Original visual identity with documented ownership and an open redistribution license.
  • All 50 animation slots use dedicated, production-ready clips rather than placeholder fallbacks.
  • Four specials, standard attacks, throws, recovery, strengths, weaknesses, and counterplay are documented.
  • Fighter pack passes deep validation and public CI.
  • Character-select portrait, attribution, provenance, license, and hashes are complete.
  • Two-player playtesting covers readability, recovery, combos, hitboxes, and obvious balance problems.

Design discussion should happen before substantial animation work begins.

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    art-animationOriginal art, animation, and visual productionfighter-packFighter pack format, tooling, or contenthelp wantedExtra attention is neededpriority:highHigh-priority project work

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