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| 1 | +// Copyright (C) 2024 Arthur LAURENT <arthur.laurent4@gmail.com> |
| 2 | +// This file is subject to the license terms in the LICENSE file |
| 3 | +// found in the top-level of this distribution |
| 4 | + |
| 5 | +module; |
| 6 | + |
| 7 | +#include <stormkit/core/platform_macro.hpp> |
| 8 | +#include <stormkit/core/try_expected.hpp> |
| 9 | + |
| 10 | +#include <stormkit/engine/api.hpp> |
| 11 | + |
| 12 | +export module stormkit.engine:ecs.sprite_render_system; |
| 13 | + |
| 14 | +import std; |
| 15 | + |
| 16 | +import stormkit; |
| 17 | + |
| 18 | +import :core; |
| 19 | +import :dirty; |
| 20 | + |
| 21 | +export namespace stormkit::engine::pipeline_2d { |
| 22 | + struct TransformComponent { |
| 23 | + math::fvec2 position = { 0.f, 0.f }; |
| 24 | + math::fvec2 scale = { 0.f, 0.f }; |
| 25 | + math::fvec2 rotate = { 0.f, 0.f }; |
| 26 | + |
| 27 | + static constexpr auto component_name() noexcept -> std::string_view { return "TransformComponent"; } |
| 28 | + |
| 29 | + static constexpr auto type() noexcept -> entities::ComponentType { return hash(component_name()); } |
| 30 | + }; |
| 31 | + |
| 32 | + struct StaticSpriteComponent { |
| 33 | + TextureID texture_id = INVALID_TEXTURE_ID; |
| 34 | + |
| 35 | + math::fbounding_rect texture_bounds = {}; |
| 36 | + |
| 37 | + static constexpr auto component_name() noexcept -> std::string_view { return "StaticSpriteComponent"; } |
| 38 | + |
| 39 | + static constexpr auto type() noexcept -> entities::ComponentType { return hash(component_name()); } |
| 40 | + }; |
| 41 | + |
| 42 | + class STORMKIT_ENGINE_API SpriteRenderSystem { |
| 43 | + struct PrivateTag {}; |
| 44 | + |
| 45 | + public: |
| 46 | + struct Sprite { |
| 47 | + entities::Entity e; |
| 48 | + gpu::ImageView texture; |
| 49 | + gpu::Sampler sampler; |
| 50 | + }; |
| 51 | + |
| 52 | + SpriteRenderSystem(PrivateTag) noexcept; |
| 53 | + ~SpriteRenderSystem() noexcept; |
| 54 | + |
| 55 | + SpriteRenderSystem(const SpriteRenderSystem&) = delete; |
| 56 | + auto operator=(const SpriteRenderSystem&) -> SpriteRenderSystem& = delete; |
| 57 | + |
| 58 | + SpriteRenderSystem(SpriteRenderSystem&&) noexcept; |
| 59 | + auto operator=(SpriteRenderSystem&&) noexcept -> SpriteRenderSystem&; |
| 60 | + |
| 61 | + static auto create(const Renderer& renderer, |
| 62 | + const gpu::RasterPipelineState& initial_state, |
| 63 | + const gpu::DescriptorSetLayout& camera_descriptor_set) noexcept -> gpu::Expected<SpriteRenderSystem>; |
| 64 | + |
| 65 | + auto update(entities::EntityManager& world, fsecond delta, const entities::Entities&) noexcept -> void; |
| 66 | + |
| 67 | + auto on_message_received(const Renderer& renderer, |
| 68 | + entities::EntityManager& world, |
| 69 | + const entities::Message& message, |
| 70 | + const entities::Entities& entities) noexcept -> void; |
| 71 | + |
| 72 | + auto insert_tasks(const Application& application, |
| 73 | + FrameBuilder& graph, |
| 74 | + FrameBuilder::ResourceID backbuffer_id, |
| 75 | + FrameBuilder::ResourceID camera_buffer_id, |
| 76 | + const gpu::DescriptorSet& camera_descriptor_set, |
| 77 | + u32 camera_current_offset) noexcept -> void; |
| 78 | + |
| 79 | + auto sprites() const noexcept -> const std::vector<Sprite>&; |
| 80 | + |
| 81 | + private: |
| 82 | + auto do_init(const Renderer&, const gpu::RasterPipelineState&, const gpu::DescriptorSetLayout&) noexcept |
| 83 | + -> gpu::Expected<void>; |
| 84 | + |
| 85 | + auto update_task(const Application&, FrameBuilder&, FrameBuilder::ResourceID) noexcept -> void; |
| 86 | + auto render_static_sprite_task(FrameBuilder&, |
| 87 | + FrameBuilder::ResourceID, |
| 88 | + FrameBuilder::ResourceID, |
| 89 | + FrameBuilder::ResourceID, |
| 90 | + const gpu::DescriptorSet&, |
| 91 | + u32) noexcept -> void; |
| 92 | + |
| 93 | + struct { |
| 94 | + DeferInit<gpu::Shader> vertex_shader; |
| 95 | + DeferInit<gpu::Shader> fragment_shader; |
| 96 | + |
| 97 | + DeferInit<gpu::DescriptorSetLayout> descriptor_layout; |
| 98 | + DeferInit<gpu::DescriptorSet> descriptor_set; |
| 99 | + |
| 100 | + DeferInit<gpu::PipelineLayout> pipeline_layout; |
| 101 | + DeferInit<gpu::Pipeline> pipeline; |
| 102 | + } m_static_sprite_data; |
| 103 | + |
| 104 | + struct { |
| 105 | + DeferInit<gpu::DescriptorPool> descriptor_pool; |
| 106 | + |
| 107 | + DeferInit<gpu::Buffer> buffer; |
| 108 | + u32 current_offset = 0; |
| 109 | + } m_sprite_data; |
| 110 | + |
| 111 | + using Sprites = Dirtyable<std::vector<Sprite>>; |
| 112 | + |
| 113 | + Sprites m_sprites = Sprites::create_dirty(); |
| 114 | + }; |
| 115 | +} // namespace stormkit::engine::pipeline_2d |
| 116 | + |
| 117 | +///////////////////////////////////////////////////////////////////// |
| 118 | +/// IMPLEMENTATION /// |
| 119 | +///////////////////////////////////////////////////////////////////// |
| 120 | + |
| 121 | +namespace stormkit::engine::pipeline_2d { |
| 122 | + ////////////////////////////////////// |
| 123 | + ////////////////////////////////////// |
| 124 | + STORMKIT_FORCE_INLINE |
| 125 | + inline SpriteRenderSystem::SpriteRenderSystem(PrivateTag) noexcept |
| 126 | + : m_sprites { Dirtyable<std::vector<Sprite>>::create_dirty() } { |
| 127 | + } |
| 128 | + |
| 129 | + ////////////////////////////////////// |
| 130 | + ////////////////////////////////////// |
| 131 | + STORMKIT_FORCE_INLINE |
| 132 | + inline SpriteRenderSystem::~SpriteRenderSystem() noexcept = default; |
| 133 | + |
| 134 | + ////////////////////////////////////// |
| 135 | + ////////////////////////////////////// |
| 136 | + STORMKIT_FORCE_INLINE |
| 137 | + inline SpriteRenderSystem::SpriteRenderSystem(SpriteRenderSystem&& other) noexcept = default; |
| 138 | + |
| 139 | + ////////////////////////////////////// |
| 140 | + ////////////////////////////////////// |
| 141 | + STORMKIT_FORCE_INLINE |
| 142 | + inline auto SpriteRenderSystem::operator=(SpriteRenderSystem&& other) noexcept -> SpriteRenderSystem& = default; |
| 143 | + ////////////////////////////////////// |
| 144 | + ////////////////////////////////////// |
| 145 | + STORMKIT_FORCE_INLINE |
| 146 | + inline auto SpriteRenderSystem::sprites() const noexcept -> const std::vector<Sprite>& { |
| 147 | + return m_sprites.read(); |
| 148 | + } |
| 149 | + |
| 150 | + ////////////////////////////////////// |
| 151 | + ////////////////////////////////////// |
| 152 | + STORMKIT_FORCE_INLINE |
| 153 | + inline auto SpriteRenderSystem::create(const Renderer& renderer, |
| 154 | + const gpu::RasterPipelineState& initial_state, |
| 155 | + const gpu::DescriptorSetLayout& camera_descriptor_set) noexcept |
| 156 | + -> gpu::Expected<SpriteRenderSystem> { |
| 157 | + auto out = SpriteRenderSystem { PrivateTag {} }; |
| 158 | + Try(out.do_init(renderer, initial_state, camera_descriptor_set)); |
| 159 | + Return out; |
| 160 | + } |
| 161 | +} // namespace stormkit::engine::pipeline_2d |
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