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Description
Introduction
- Index Russian translation #91
Asset Management
- FAQ Russian translation #91
- Generating and Loading UI Sprite Sheets Russian translation #91
- Horse Reins Simulation Creation Russian translation #91
- How to Add Custom Fonts Russian translation #91
- Creating a Module - Quick Guide Russian translation #91
- Creating Custom Banner Icons & Colors (#92) Translate creating_custom_banner_icons.md #96
Asset Browser
- Filter Queries Russian translation #91
Asset Types
- Animations
- Naming Conventions Russian translation #91
- Bodies Russian translation #91
- Materials Russian translation #91
- Meshes Russian translation #91
- Adding & Overriding Assets Russian translation #91
- Overriding Scenes and Prefabs Russian translation #91
- Paths Russian translation #91
- Entities & Prefabs Russian translation #91
- Scripts Russian translation #91
- Skeletons Russian translation #91
- Textures Russian translation #91
Authoring Mission Scenes
- What Makes a Siege Scene Russian translation #91
- Mission Tactical Positions Russian translation #91
- What Makes a Village Scene
- What Makes a Hideout Scene Russian translation #91
Script Components
- Destructible Component
- Script Component Callbacks Russian translation #91
- Scene Barrier Builder Russian translation #91
- Scene Spawn Point Guide
- Spawn Point Debug Tool
Best Practices
- Scene Performance Guide Russian translation #91
- Sealed Class Extension Russian translation #91
- XSLT Usage Tutorial Russian translation #91
Editor
Resource Editors
- Cloth Simulation
- Material Editor Russian translation #91
- Meta Mesh Editor Russian translation #91
- Texture Editor Russian translation #91
- Model Viewer Russian translation #91
- Skeleton Editor Russian translation #91
Scene Editor
- Alignment and Snapping Tools
- Creating Entity Russian translation #91
- Distance Tool
- Editor Shortcuts
- Entity Inspector
- Scene Level System
- Mass Selection
- Navmesh
- Navigation Mesh Inspector
- Path Editing
- Precomputed Radiance Transfer - GI System
- Terrain Creation
- Terrain Mesh Blend System
- Resizing Terrain Russian translation #91
Playing Sounds
- Adding Sounds to Your Module Russian translation #91
Multiplayer
- Hosting a Custom Server
- Creating a Custom Game Mode
- What Make a Multiplayer Scene
Steam Workshop
- Uploading \ Updating a Mod
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documentationImprovements or additions to documentationImprovements or additions to documentation